Add traks map props.
[xonotic/xonotic-maps.pk3dir.git] / models / trak / pbox.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT "AsciiExport Version  2.00 - Sat Aug 15 12:28:54 2009"\r
3 *SCENE {\r
4         *SCENE_FILENAME "pbox.max"\r
5         *SCENE_FIRSTFRAME 0\r
6         *SCENE_LASTFRAME 100\r
7         *SCENE_FRAMESPEED 30\r
8         *SCENE_TICKSPERFRAME 160\r
9         *SCENE_BACKGROUND_STATIC 0.000000       0.000000        0.000000\r
10         *SCENE_AMBIENT_STATIC 0.000000  0.000000        0.000000\r
11 }\r
12 *MATERIAL_LIST {\r
13         *MATERIAL_COUNT 1\r
14         *MATERIAL 0 {\r
15                 *MATERIAL_NAME "models/mapobjects/trak/pbox"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_AMBIENT 0.588235      0.588235        0.588235\r
18                 *MATERIAL_DIFFUSE 0.588235      0.588235        0.588235\r
19                 *MATERIAL_SPECULAR 0.900000     0.900000        0.900000\r
20                 *MATERIAL_SHINE 0.100000\r
21                 *MATERIAL_SHINESTRENGTH 0.000000\r
22                 *MATERIAL_TRANSPARENCY 0.000000\r
23                 *MATERIAL_WIRESIZE 1.000000\r
24                 *MATERIAL_SHADING Blinn\r
25                 *MATERIAL_XP_FALLOFF 0.000000\r
26                 *MATERIAL_SELFILLUM 0.000000\r
27                 *MATERIAL_FALLOFF In\r
28                 *MATERIAL_XP_TYPE Filter\r
29                 *MAP_DIFFUSE {\r
30                         *MAP_NAME "Map #6"\r
31                         *MAP_CLASS "Bitmap"\r
32                         *MAP_SUBNO 1\r
33                         *MAP_AMOUNT 1.000000\r
34                         *BITMAP "D:\games\Xreal\trunk\xreal\base\models\mapobjects\trak\pbox.tga"\r
35                         *MAP_TYPE Screen\r
36                         *UVW_U_OFFSET 0.000000\r
37                         *UVW_V_OFFSET 0.000000\r
38                         *UVW_U_TILING 1.000000\r
39                         *UVW_V_TILING 1.000000\r
40                         *UVW_ANGLE 0.000000\r
41                         *UVW_BLUR 1.000000\r
42                         *UVW_BLUR_OFFSET 0.000000\r
43                         *UVW_NOUSE_AMT 1.000000\r
44                         *UVW_NOISE_SIZE 1.000000\r
45                         *UVW_NOISE_LEVEL 1\r
46                         *UVW_NOISE_PHASE 0.000000\r
47                         *BITMAP_FILTER Pyramidal\r
48                 }\r
49         }\r
50 }\r
51 *GEOMOBJECT {\r
52         *NODE_NAME "Box01"\r
53         *NODE_TM {\r
54                 *NODE_NAME "Box01"\r
55                 *INHERIT_POS 0 0 0\r
56                 *INHERIT_ROT 0 0 0\r
57                 *INHERIT_SCL 0 0 0\r
58                 *TM_ROW0 0.143822       0.000000        0.000000\r
59                 *TM_ROW1 0.000000       0.143822        0.000000\r
60                 *TM_ROW2 0.000000       0.000000        0.143822\r
61                 *TM_ROW3 0.000000       0.000000        0.000000\r
62                 *TM_POS 0.000000        0.000000        0.000000\r
63                 *TM_ROTAXIS 0.000000    0.000000        0.000000\r
64                 *TM_ROTANGLE 0.000000\r
65                 *TM_SCALE 0.143822      0.143822        0.143822\r
66                 *TM_SCALEAXIS 0.000000  0.000000        0.000000\r
67                 *TM_SCALEAXISANG 0.000000\r
68         }\r
69         *MESH {\r
70                 *TIMEVALUE 0\r
71                 *MESH_NUMVERTEX 8\r
72                 *MESH_NUMFACES 12\r
73                 *MESH_VERTEX_LIST {\r
74                         *MESH_VERTEX    0       -12.963515      -12.474325      0.000000\r
75                         *MESH_VERTEX    1       12.963515       -12.474325      0.000000\r
76                         *MESH_VERTEX    2       -12.963515      12.474325       0.000000\r
77                         *MESH_VERTEX    3       12.963515       12.474325       0.000000\r
78                         *MESH_VERTEX    4       -12.963515      -12.474325      1.956757\r
79                         *MESH_VERTEX    5       12.963515       -12.474325      1.956757\r
80                         *MESH_VERTEX    6       -12.963515      12.474325       1.956757\r
81                         *MESH_VERTEX    7       12.963515       12.474325       1.956757\r
82                 }\r
83                 *MESH_FACE_LIST {\r
84                         *MESH_FACE    0:    A:    0 B:    2 C:    3 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 2      *MESH_MTLID 1\r
85                         *MESH_FACE    1:    A:    3 B:    1 C:    0 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 2      *MESH_MTLID 1\r
86                         *MESH_FACE    2:    A:    4 B:    5 C:    7 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 3      *MESH_MTLID 0\r
87                         *MESH_FACE    3:    A:    7 B:    6 C:    4 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 3      *MESH_MTLID 0\r
88                         *MESH_FACE    4:    A:    0 B:    1 C:    5 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 4      *MESH_MTLID 4\r
89                         *MESH_FACE    5:    A:    5 B:    4 C:    0 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 4      *MESH_MTLID 4\r
90                         *MESH_FACE    6:    A:    1 B:    3 C:    7 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 5      *MESH_MTLID 3\r
91                         *MESH_FACE    7:    A:    7 B:    5 C:    1 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 5      *MESH_MTLID 3\r
92                         *MESH_FACE    8:    A:    3 B:    2 C:    6 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 6      *MESH_MTLID 5\r
93                         *MESH_FACE    9:    A:    6 B:    7 C:    3 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 6      *MESH_MTLID 5\r
94                         *MESH_FACE   10:    A:    2 B:    0 C:    4 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 7      *MESH_MTLID 2\r
95                         *MESH_FACE   11:    A:    4 B:    6 C:    2 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 7      *MESH_MTLID 2\r
96                 }\r
97                 *MESH_NUMTVERTEX 16\r
98                 *MESH_TVERTLIST {\r
99                         *MESH_TVERT 0   0.460070        0.071949        0.000000\r
100                         *MESH_TVERT 1   0.019666        0.071949        0.000000\r
101                         *MESH_TVERT 2   0.502037        0.077105        0.000000\r
102                         *MESH_TVERT 3   0.942708        0.077105        0.000000\r
103                         *MESH_TVERT 4   0.975966        0.077105        0.000000\r
104                         *MESH_TVERT 5   0.975966        0.923934        0.000000\r
105                         *MESH_TVERT 6   0.460070        0.918265        0.000000\r
106                         *MESH_TVERT 7   0.502037        0.990353        0.000000\r
107                         *MESH_TVERT 8   0.502037        0.923934        0.000000\r
108                         *MESH_TVERT 9   0.019666        0.918265        0.000000\r
109                         *MESH_TVERT 10  0.942708        0.923934        0.000000\r
110                         *MESH_TVERT 11  0.468779        0.077105        0.000000\r
111                         *MESH_TVERT 12  0.468779        0.923934        0.000000\r
112                         *MESH_TVERT 13  0.942708        0.990353        0.000000\r
113                         *MESH_TVERT 14  0.502037        0.010687        0.000000\r
114                         *MESH_TVERT 15  0.942708        0.010687        0.000000\r
115                 }\r
116                 *MESH_NUMTVFACES 12\r
117                 *MESH_TFACELIST {\r
118                         *MESH_TFACE 0   0       6       9\r
119                         *MESH_TFACE 1   9       1       0\r
120                         *MESH_TFACE 2   2       3       10\r
121                         *MESH_TFACE 3   10      8       2\r
122                         *MESH_TFACE 4   14      15      3\r
123                         *MESH_TFACE 5   3       2       14\r
124                         *MESH_TFACE 6   4       5       10\r
125                         *MESH_TFACE 7   10      3       4\r
126                         *MESH_TFACE 8   13      7       8\r
127                         *MESH_TFACE 9   8       10      13\r
128                         *MESH_TFACE 10  12      11      2\r
129                         *MESH_TFACE 11  2       8       12\r
130                 }\r
131         }\r
132         *PROP_MOTIONBLUR 0\r
133         *PROP_CASTSHADOW 1\r
134         *PROP_RECVSHADOW 1\r
135         *MATERIAL_REF 0\r
136 }\r