1 textures/common/antiportal
15 surfaceparm nolightmap
19 textures/common/forcecaulk
22 surfaceparm nolightmap
24 surfaceparm structural
31 surfaceparm nolightmap
36 surfaceparm playerclip
39 textures/common/donotenter
46 surfaceparm donotenter
49 textures/common/full_clip // silly shader, use weapclip instead
53 surfaceparm playerclip
56 textures/common/hint // should NOT use surfaceparm hint.. strange but true
62 surfaceparm structural
65 surfaceparm hint // ydnar: yes it should.
68 textures/common/hintskip
75 surfaceparm structural
79 textures/common/invisible // solid, transparent polygons, casts shadows
81 qer_editorimage textures/common/invisible.tga
82 surfaceparm nolightmap
84 map textures/common/invisible/invisible.tga
91 textures/common/nodraw
94 surfaceparm nolightmap
100 textures/common/nodrawnonsolid
103 surfaceparm nolightmap
107 textures/common/nodrop
112 surfaceparm nolightmap
120 textures/common/noimpact
125 surfaceparm nolightmap
131 textures/common/nolightmap
133 surfaceparm nolightmap
136 textures/common/origin
140 surfaceparm nolightmap
153 surfaceparm structural
157 textures/common/terrain
161 surfaceparm nolightmap
165 textures/common/terrain2
171 surfaceparm nolightmap
174 textures/common/trigger
181 textures/common/weapclip
185 surfaceparm nolightmap
191 // ydnar q3map lightgrid bounds
193 // the min/max bounds of brushes with this shader in a map
194 // will define the bounds of the map's lightgrid (model lighting)
195 // note: make it as small as possible around player space
196 // to minimize bsp size and compile time
199 textures/common/lightgrid
203 surfaceparm nolightmap
208 surfaceparm lightgrid
211 textures/common/warpzone
213 surfaceparm nolightmap
214 // surfaceparm nonsolid // no, it must be solid like trigger
218 map textures/common/warpzone/trans.tga // fully transparent
222 dp_refract 1 1 1 1 // makes the camera render like a refraction
225 textures/common/camera
227 surfaceparm nolightmap
230 map textures/common/warpzone/trans.tga // fully transparent
236 textures/common/waternodraw
240 surfaceparm nolightmap
246 textures/common/slimenodraw
250 surfaceparm nolightmap
256 textures/common/lavanodraw
260 surfaceparm nolightmap