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start using skylight instead of stupid surfacelight for skies (compiles faster, looks...
[xonotic/xonotic-maps.pk3dir.git]
/
scripts
/
skies_exosystem2.shader
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textures/skies/exosystem2
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{
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qer_editorimage textures/skies/exosystem2.tga
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surfaceparm noimpact
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surfaceparm nolightmap
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surfaceparm nomarks
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surfaceparm sky
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//q3map_sun <red> <green> <blue> <intensity> <degrees> <elevation>
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q3map_sun 1 .40625 .17578125 150 -55.452 17.379
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q3map_skylight 200 4
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skyparms env/exosystem2/exosystem2 - -
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}