Brush entity that spins in place on one axis (default Z). Use an origin brush to specify the rotation axis.
To rotate around another axis, make a func_wall with an explicit avelocity given.
-------- KEYS --------
-<real key="speed" name="speed">speed to rotate (in degrees per second)</real>
+<real key="speed" name="speed">speed to rotate (in degrees per second, default: 100)</real>
<sound key="noise" name="noise">path/name of looping .wav file to play.</sound>
<real key="dmg" name="dmg">Do this much dmg every .dmgtime interval when blocked</real>
<real key="dmgtime" name="dmgtime">See above. (0.25s default)</real>