]> de.git.xonotic.org Git - xonotic/xonotic-maps.pk3dir.git/commitdiff
lights done, natural done, natural shader are now improved for terrain(-brushwork...
authormschwan <mjschwan@gmx.de>
Mon, 28 Sep 2015 08:54:52 +0000 (10:54 +0200)
committermschwan <mjschwan@gmx.de>
Mon, 28 Sep 2015 08:54:52 +0000 (10:54 +0200)
scripts/phillipk2x.shader

index 96cf2e22cfc69dfd954cdda72d76fba0e11de937..89de3fcf70b3d7ec64aa9389c50aaf18bd2b46d8 100644 (file)
@@ -1135,10 +1135,15 @@ textures/phillipk2x/lights-pk02_light03-surfacelight
 textures/phillipk2x/natural-pk02_rock01
 {
     qer_editorimage textures/phillipk2x/natural/pk02_rock01
+
     dpoffsetmapping - 9.49394606329197426280 match8 168.79024100000000000000
     dpglossintensitymod 3
     dpglossexponentmod 4
+
     q3map_bouncescale 1.25
+    q3map_lightmapsampleoffset 8
+    q3map_nonplanar
+    q3map_shadeangle 90
     {
         map textures/phillipk2x/natural/pk02_rock01
     }
@@ -1153,12 +1158,46 @@ textures/phillipk2x/natural-pk02_rock01
 textures/phillipk2x/natural-pk02_sand01
 {
     qer_editorimage textures/phillipk2x/natural/pk02_sand01
+
     dpoffsetmapping - 5.65502095014472805438 match8 165.28059600000000000000
     dpglossintensitymod 3
     dpglossexponentmod 4
+
+    q3map_bouncescale 1.25
+    q3map_lightmapsampleoffset 8
+    q3map_nonplanar
+    q3map_shadeangle 90
+    {
+        map textures/phillipk2x/natural/pk02_sand01
+    }
+    {
+        map $lightmap
+        rgbgen identity
+        tcgen lightmap
+        blendfunc filter
+    }
+}
+
+textures/phillipk2x/natural-pk02_rock01-sand01-dotproduct
+{
+    qer_editorimage textures/phillipk2x/natural/pk02_rock01-sand01-dotproduct
+
+    dpoffsetmapping - 7 match8 167
+    dpglossintensitymod 3
+    dpglossexponentmod 4
+
     q3map_bouncescale 1.25
+    q3map_lightmapsampleoffset 8
+    q3map_nonplanar
+    q3map_shadeangle 90
+    q3map_alphamod dotproduct2 ( 0 0 1 )
+    {
+        map textures/phillipk2x/natural/pk02_rock01
+    }
     {
         map textures/phillipk2x/natural/pk02_sand01
+        blendfunc blend
+        alphagen vertex
     }
     {
         map $lightmap