5 import sqlalchemy.sql.functions as sfunc
6 from datetime import timedelta
7 from sqlalchemy.orm import mapper
8 from sqlalchemy.orm import scoped_session
9 from sqlalchemy.orm import sessionmaker
10 from sqlalchemy.ext.declarative import declarative_base
11 from xonstat.elo import KREDUCTION, ELOPARMS
12 from xonstat.util import strip_colors, html_colors, pretty_date
14 log = logging.getLogger(__name__)
16 DBSession = scoped_session(sessionmaker())
17 Base = declarative_base()
19 # define objects for all tables
21 def nick_html_colors(self):
23 return "Anonymous Player"
25 return html_colors(self.nick)
27 def nick_strip_colors(self):
29 return "Anonymous Player"
31 return strip_colors(self.nick)
33 def joined_pretty_date(self):
34 return pretty_date(self.create_dt)
37 return "<Player(%s, %s)>" % (self.player_id, self.nick.encode('utf-8'))
40 return {'player_id':self.player_id, 'name':self.nick.encode('utf-8')}
43 class GameType(object):
45 return "<GameType(%s, %s, %s)>" % (self.game_type_cd, self.descr, self.active_ind)
48 return {'game_type_cd':self.game_type_cd, 'name':self.descr, 'active':self.active_ind}
53 return "<Weapon(%s, %s, %s)>" % (self.weapon_cd, self.descr, self.active_ind)
56 return {'weapon_cd':self.weapon_cd, 'name':self.descr, 'active':self.active_ind}
60 def __init__(self, name=None, hashkey=None, ip_addr=None):
62 self.hashkey = hashkey
63 self.ip_addr = ip_addr
66 return "<Server(%s, %s)>" % (self.server_id, self.name.encode('utf-8'))
69 return {'server_id':self.server_id, 'name':self.name.encode('utf-8')}
73 def __init__(self, name=None):
77 return "<Map(%s, %s, %s)>" % (self.map_id, self.name, self.version)
80 return {'map_id':self.map_id, 'name':self.name, 'version':self.version}
84 def __init__(self, game_id=None, start_dt=None, game_type_cd=None,
85 server_id=None, map_id=None, winner=None):
86 self.game_id = game_id
87 self.start_dt = start_dt
88 self.game_type_cd = game_type_cd
89 self.server_id = server_id
94 return "<Game(%s, %s, %s, %s)>" % (self.game_id, self.start_dt, self.game_type_cd, self.server_id)
97 return {'game_id':self.game_id, 'start':self.start_dt.strftime('%Y-%m-%dT%H:%M:%SZ'), 'game_type_cd':self.game_type_cd, 'server_id':self.server_id}
100 return pretty_date(self.start_dt)
102 def process_elos(self, session, game_type_cd=None):
103 if game_type_cd is None:
104 game_type_cd = self.game_type_cd
106 # we do not have the actual duration of the game, so use the
107 # maximum alivetime of the players instead
109 for d in session.query(sfunc.max(PlayerGameStat.alivetime)).\
110 filter(PlayerGameStat.game_id==self.game_id).\
116 for (p,s,a) in session.query(PlayerGameStat.player_id,
117 PlayerGameStat.score, PlayerGameStat.alivetime).\
118 filter(PlayerGameStat.game_id==self.game_id).\
119 filter(PlayerGameStat.alivetime > timedelta(seconds=0)).\
120 filter(PlayerGameStat.player_id > 2).\
122 # scores are per second
123 scores[p] = s/float(a.seconds)
124 alivetimes[p] = a.seconds
126 player_ids = scores.keys()
129 for e in session.query(PlayerElo).\
130 filter(PlayerElo.player_id.in_(player_ids)).\
131 filter(PlayerElo.game_type_cd==game_type_cd).all():
132 elos[e.player_id] = e
134 # ensure that all player_ids have an elo record
135 for pid in player_ids:
136 if pid not in elos.keys():
137 elos[pid] = PlayerElo(pid, game_type_cd)
139 for pid in player_ids:
140 elos[pid].k = KREDUCTION.eval(elos[pid].games, alivetimes[pid],
147 elos = self.update_elos(session, elos, scores, ELOPARMS)
149 # add the elos to the session for committing
153 # no longer calculate DM elo for a duel game
154 # if game_type_cd == 'duel':
155 # self.process_elos(session, "dm")
158 def update_elos(self, session, elos, scores, ep):
160 for pid in elos.keys():
168 for i in xrange(0, len(pids)):
170 for j in xrange(i+1, len(pids)):
172 si = scores[ei.player_id]
173 sj = scores[ej.player_id]
180 si, sj = 1, 1 # a draw
183 scorefactor_real = si / float(si + sj)
185 # estimated score factor by elo
186 elodiff = min(ep.maxlogdistance, max(-ep.maxlogdistance,
187 (float(ei.elo) - float(ej.elo)) * ep.logdistancefactor))
188 scorefactor_elo = 1 / (1 + math.exp(-elodiff))
190 # how much adjustment is good?
191 # scorefactor(elodiff) = 1 / (1 + e^(-elodiff * logdistancefactor))
192 # elodiff(scorefactor) = -ln(1/scorefactor - 1) / logdistancefactor
193 # elodiff'(scorefactor) = 1 / ((scorefactor) (1 - scorefactor) logdistancefactor)
194 # elodiff'(scorefactor) >= 4 / logdistancefactor
196 # adjust'(scorefactor) = K1 + K2
199 # K1 + K2 <= 4 / logdistancefactor <= elodiff'(scorefactor)
200 # as we then don't overcompensate
202 adjustment = scorefactor_real - scorefactor_elo
203 eloadjust[ei.player_id] += adjustment
204 eloadjust[ej.player_id] -= adjustment
208 new_elo = max(float(elos[pid].elo) + eloadjust[pid] * elos[pid].k * ep.global_K / float(len(elos) - 1), ep.floor)
210 # delta is new minus old
211 elo_deltas[pid] = new_elo - float(elos[pid].elo)
213 log.debug("Player {0}'s Elo going from {1} to {2}.".format(pid,
214 elos[pid].elo, new_elo))
216 elos[pid].elo = new_elo
219 self.save_elo_deltas(session, elo_deltas)
224 def save_elo_deltas(self, session, elo_deltas):
226 Saves the amount by which each player's Elo goes up or down
227 in a given game in the PlayerGameStat row, allowing for scoreboard display.
229 elo_deltas is a dictionary such that elo_deltas[player_id] is the elo_delta
233 for pgstat in session.query(PlayerGameStat).\
234 filter(PlayerGameStat.game_id == self.game_id).\
236 pgstats[pgstat.player_id] = pgstat
238 for pid in elo_deltas.keys():
240 pgstats[pid].elo_delta = elo_deltas[pid]
241 session.add(pgstats[pid])
243 log.debug("Unable to save Elo delta value for player_id {0}".format(pid))
246 class PlayerGameStat(object):
247 def __init__(self, player_game_stat_id=None, create_dt=None):
248 self.player_game_stat_id = player_game_stat_id
249 self.create_dt = create_dt
252 return "<PlayerGameStat(%s, %s, %s)>" % (self.player_id, self.game_id, self.create_dt)
255 return {'player_id':self.player_id, 'game_id':self.game_id, 'create_dt':self.create_dt.strftime('%Y-%m-%dT%H:%M:%SZ')}
257 def nick_stripped(self):
258 if self.nick is None:
259 return "Anonymous Player"
261 return strip_colors(self.nick)
263 def nick_html_colors(self):
264 if self.nick is None:
265 return "Anonymous Player"
267 return html_colors(self.nick)
269 def team_html_color(self):
282 class Achievement(object):
284 return "<Achievement(%s, %s, %s)>" % (self.achievement_cd, self.descr, self.limit)
287 return {'achievement_cd':self.achievement_cd, 'name':self.descr, 'limit':self.limit}
290 class PlayerAchievement(object):
292 return "<PlayerAchievement(%s, %s)>" % (self.player_id, self.achievement_cd)
295 return {'player_id':self.player_id, 'achievement_cd':self.achievement_cd}
298 class PlayerWeaponStat(object):
300 return "<PlayerWeaponStat(%s, %s, %s)>" % (self.player_weapon_stats_id, self.player_id, self.game_id)
303 return {'player_weapon_stats_id':self.player_weapon_stats_id, 'player_id':self.player_id, 'game_id':self.game_id}
306 class Hashkey(object):
307 def __init__(self, player_id=None, hashkey=None):
308 self.player_id = player_id
309 self.hashkey = hashkey
312 return "<Hashkey(%s, %s)>" % (self.player_id, self.hashkey)
315 return {'player_id':self.player_id, 'hashkey':self.hashkey}
318 class PlayerNick(object):
320 return "<PlayerNick(%s, %s)>" % (self.player_id, self.stripped_nick)
323 return {'player_id':self.player_id, 'name':self.stripped_nick}
326 class PlayerElo(object):
327 def __init__(self, player_id=None, game_type_cd=None):
329 self.player_id = player_id
330 self.game_type_cd = game_type_cd
333 self.elo = ELOPARMS.initial
336 return "<PlayerElo(pid=%s, gametype=%s, elo=%s)>" % (self.player_id, self.game_type_cd, self.elo)
339 return {'player_id':self.player_id, 'game_type_cd':self.game_type_cd, 'elo':self.elo}
342 class PlayerRank(object):
344 def nick_html_colors(self):
345 if self.nick is None:
346 return "Anonymous Player"
348 return html_colors(self.nick)
351 return "<PlayerRank(pid=%s, gametype=%s, rank=%s)>" % (self.player_id, self.game_type_cd, self.rank)
354 return {'player_id':self.player_id, 'game_type_cd':self.game_type_cd, 'rank':self.rank}
357 def initialize_db(engine=None):
358 DBSession.configure(bind=engine)
359 Base.metadata.bind = engine
360 Base.metadata.create_all(engine)
361 MetaData = sqlalchemy.MetaData(bind=engine, reflect=True)
363 # assign all those tables to an object
364 achievements_table = MetaData.tables['achievements']
365 cd_achievement_table = MetaData.tables['cd_achievement']
366 cd_game_type_table = MetaData.tables['cd_game_type']
367 cd_weapon_table = MetaData.tables['cd_weapon']
368 db_version_table = MetaData.tables['db_version']
369 games_table = MetaData.tables['games']
370 hashkeys_table = MetaData.tables['hashkeys']
371 maps_table = MetaData.tables['maps']
372 player_game_stats_table = MetaData.tables['player_game_stats']
373 players_table = MetaData.tables['players']
374 player_weapon_stats_table = MetaData.tables['player_weapon_stats']
375 servers_table = MetaData.tables['servers']
376 player_nicks_table = MetaData.tables['player_nicks']
377 player_elos_table = MetaData.tables['player_elos']
378 player_ranks_table = MetaData.tables['player_ranks']
380 # now map the tables and the objects together
381 mapper(PlayerAchievement, achievements_table)
382 mapper(Achievement, cd_achievement_table)
383 mapper(GameType, cd_game_type_table)
384 mapper(Weapon, cd_weapon_table)
385 mapper(Game, games_table)
386 mapper(Hashkey, hashkeys_table)
387 mapper(Map, maps_table)
388 mapper(PlayerGameStat, player_game_stats_table)
389 mapper(Player, players_table)
390 mapper(PlayerWeaponStat, player_weapon_stats_table)
391 mapper(Server, servers_table)
392 mapper(PlayerNick, player_nicks_table)
393 mapper(PlayerElo, player_elos_table)
394 mapper(PlayerRank, player_ranks_table)