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Remove +/- points display on scoreboard.
[xonotic/xonstat.git] / xonstat / models.py
1 import json
2 import logging
3 import math
4 import sqlalchemy
5 import sqlalchemy.sql.functions as sfunc
6 from datetime import timedelta
7 from sqlalchemy.orm import mapper
8 from sqlalchemy.orm import scoped_session
9 from sqlalchemy.orm import sessionmaker
10 from sqlalchemy.ext.declarative import declarative_base
11 from xonstat.elo import KREDUCTION, ELOPARMS
12 from xonstat.util import strip_colors, html_colors, pretty_date
13
14 log = logging.getLogger(__name__)
15
16 DBSession = scoped_session(sessionmaker())
17 Base = declarative_base()
18
19 # define objects for all tables
20 class Player(object):
21     def nick_html_colors(self):
22         if self.nick is None:
23             return "Anonymous Player"
24         else:
25             return html_colors(self.nick)
26
27     def nick_strip_colors(self):
28         if self.nick is None:
29             return "Anonymous Player"
30         else:
31             return strip_colors(self.nick)
32
33     def joined_pretty_date(self):
34         return pretty_date(self.create_dt)
35
36     def __repr__(self):
37         return "<Player(%s, %s)>" % (self.player_id, self.nick.encode('utf-8'))
38
39     def to_dict(self):
40         return {'player_id':self.player_id, 'name':self.nick.encode('utf-8')}
41
42
43 class GameType(object):
44     def __repr__(self):
45         return "<GameType(%s, %s, %s)>" % (self.game_type_cd, self.descr, self.active_ind)
46
47     def to_dict(self):
48         return {'game_type_cd':self.game_type_cd, 'name':self.descr, 'active':self.active_ind}
49
50
51 class Weapon(object):
52     def __repr__(self):
53         return "<Weapon(%s, %s, %s)>" % (self.weapon_cd, self.descr, self.active_ind)
54
55     def to_dict(self):
56         return {'weapon_cd':self.weapon_cd, 'name':self.descr, 'active':self.active_ind}
57
58
59 class Server(object):
60     def __init__(self, name=None, hashkey=None, ip_addr=None):
61         self.name = name
62         self.hashkey = hashkey
63         self.ip_addr = ip_addr
64
65     def __repr__(self):
66         return "<Server(%s, %s)>" % (self.server_id, self.name.encode('utf-8'))
67
68     def to_dict(self):
69         return {'server_id':self.server_id, 'name':self.name.encode('utf-8')}
70
71
72 class Map(object):
73     def __init__(self, name=None):
74         self.name = name
75
76     def __repr__(self):
77         return "<Map(%s, %s, %s)>" % (self.map_id, self.name, self.version)
78
79     def to_dict(self):
80         return {'map_id':self.map_id, 'name':self.name, 'version':self.version}
81
82
83 class Game(object):
84     def __init__(self, game_id=None, start_dt=None, game_type_cd=None, 
85             server_id=None, map_id=None, winner=None):
86         self.game_id = game_id
87         self.start_dt = start_dt
88         self.game_type_cd = game_type_cd
89         self.server_id = server_id
90         self.map_id = map_id
91         self.winner = winner
92
93     def __repr__(self):
94         return "<Game(%s, %s, %s, %s)>" % (self.game_id, self.start_dt, self.game_type_cd, self.server_id)
95
96     def to_dict(self):
97         return {'game_id':self.game_id, 'start':self.start_dt.strftime('%Y-%m-%dT%H:%M:%SZ'), 'game_type_cd':self.game_type_cd, 'server_id':self.server_id}
98
99     def fuzzy_date(self):
100         return pretty_date(self.start_dt)
101
102     def process_elos(self, session, game_type_cd=None):
103         if game_type_cd is None:
104             game_type_cd = self.game_type_cd
105
106         # we do not have the actual duration of the game, so use the 
107         # maximum alivetime of the players instead
108         duration = 0
109         for d in session.query(sfunc.max(PlayerGameStat.alivetime)).\
110                     filter(PlayerGameStat.game_id==self.game_id).\
111                     one():
112             duration = d.seconds
113
114         scores = {}
115         alivetimes = {}
116         for (p,s,a) in session.query(PlayerGameStat.player_id, 
117                 PlayerGameStat.score, PlayerGameStat.alivetime).\
118                 filter(PlayerGameStat.game_id==self.game_id).\
119                 filter(PlayerGameStat.alivetime > timedelta(seconds=0)).\
120                 filter(PlayerGameStat.player_id > 2).\
121                 all():
122                     # scores are per second
123                     scores[p] = s/float(a.seconds)
124                     alivetimes[p] = a.seconds
125
126         player_ids = scores.keys()
127
128         elos = {}
129         for e in session.query(PlayerElo).\
130                 filter(PlayerElo.player_id.in_(player_ids)).\
131                 filter(PlayerElo.game_type_cd==game_type_cd).all():
132                     elos[e.player_id] = e
133
134         # ensure that all player_ids have an elo record
135         for pid in player_ids:
136             if pid not in elos.keys():
137                 elos[pid] = PlayerElo(pid, game_type_cd)
138
139         for pid in player_ids:
140             elos[pid].k = KREDUCTION.eval(elos[pid].games, alivetimes[pid],
141                     duration)
142             if elos[pid].k == 0:
143                 del(elos[pid])
144                 del(scores[pid])
145                 del(alivetimes[pid])
146
147         elos = self.update_elos(session, elos, scores, ELOPARMS)
148
149         # add the elos to the session for committing
150         for e in elos:
151             session.add(elos[e])
152
153         # no longer calculate DM elo for a duel game
154         # if game_type_cd == 'duel':
155             # self.process_elos(session, "dm")
156
157
158     def update_elos(self, session, elos, scores, ep):
159         eloadjust = {}
160         for pid in elos.keys():
161             eloadjust[pid] = 0
162
163         if len(elos) < 2:
164             return elos
165
166         pids = elos.keys()
167
168         for i in xrange(0, len(pids)):
169             ei = elos[pids[i]]
170             for j in xrange(i+1, len(pids)):
171                 ej = elos[pids[j]]
172                 si = scores[ei.player_id]
173                 sj = scores[ej.player_id]
174
175                 # normalize scores
176                 ofs = min(0, si, sj)
177                 si -= ofs
178                 sj -= ofs
179                 if si + sj == 0:
180                     si, sj = 1, 1 # a draw
181
182                 # real score factor
183                 scorefactor_real = si / float(si + sj)
184
185                 # estimated score factor by elo
186                 elodiff = min(ep.maxlogdistance, max(-ep.maxlogdistance,
187                     (float(ei.elo) - float(ej.elo)) * ep.logdistancefactor))
188                 scorefactor_elo = 1 / (1 + math.exp(-elodiff))
189
190                 # how much adjustment is good?
191                 # scorefactor(elodiff) = 1 / (1 + e^(-elodiff * logdistancefactor))
192                 # elodiff(scorefactor) = -ln(1/scorefactor - 1) / logdistancefactor
193                 # elodiff'(scorefactor) = 1 / ((scorefactor) (1 - scorefactor) logdistancefactor)
194                 # elodiff'(scorefactor) >= 4 / logdistancefactor
195
196                 # adjust'(scorefactor) = K1 + K2
197
198                 # so we want:
199                 # K1 + K2 <= 4 / logdistancefactor <= elodiff'(scorefactor)
200                 # as we then don't overcompensate
201
202                 adjustment = scorefactor_real - scorefactor_elo
203                 eloadjust[ei.player_id] += adjustment
204                 eloadjust[ej.player_id] -= adjustment
205
206         elo_deltas = {}
207         for pid in pids:
208             new_elo = max(float(elos[pid].elo) + eloadjust[pid] * elos[pid].k * ep.global_K / float(len(elos) - 1), ep.floor)
209
210             # delta is new minus old
211             elo_deltas[pid] = new_elo - float(elos[pid].elo)
212
213             log.debug("Player {0}'s Elo going from {1} to {2}.".format(pid, 
214                 elos[pid].elo, new_elo))
215
216             elos[pid].elo = new_elo
217             elos[pid].games += 1
218
219         self.save_elo_deltas(session, elo_deltas)
220
221         return elos
222
223
224     def save_elo_deltas(self, session, elo_deltas):
225         """
226         Saves the amount by which each player's Elo goes up or down
227         in a given game in the PlayerGameStat row, allowing for scoreboard display.
228
229         elo_deltas is a dictionary such that elo_deltas[player_id] is the elo_delta
230         for that player_id.
231         """
232         pgstats = {}
233         for pgstat in session.query(PlayerGameStat).\
234                 filter(PlayerGameStat.game_id == self.game_id).\
235                 all():
236                     pgstats[pgstat.player_id] = pgstat
237
238         for pid in elo_deltas.keys():
239             try:
240                 pgstats[pid].elo_delta = elo_deltas[pid]
241                 session.add(pgstats[pid])
242             except:
243                 log.debug("Unable to save Elo delta value for player_id {0}".format(pid))
244
245
246 class PlayerGameStat(object):
247     def __init__(self, player_game_stat_id=None, create_dt=None):
248         self.player_game_stat_id = player_game_stat_id
249         self.create_dt = create_dt
250
251     def __repr__(self):
252         return "<PlayerGameStat(%s, %s, %s)>" % (self.player_id, self.game_id, self.create_dt)
253
254     def to_dict(self):
255         return {'player_id':self.player_id, 'game_id':self.game_id, 'create_dt':self.create_dt.strftime('%Y-%m-%dT%H:%M:%SZ')}
256
257     def nick_stripped(self):
258         if self.nick is None:
259             return "Anonymous Player"
260         else:
261             return strip_colors(self.nick)
262
263     def nick_html_colors(self):
264         if self.nick is None:
265             return "Anonymous Player"
266         else:
267             return html_colors(self.nick)
268
269     def team_html_color(self):
270         # blue
271         if self.team == 5:
272             return "red"
273         # red
274         if self.team == 14:
275             return "blue"
276         if self.team == 13:
277             return "yellow"
278         if self.team == 10:
279             return "pink"
280
281
282 class Achievement(object):
283     def __repr__(self):
284         return "<Achievement(%s, %s, %s)>" % (self.achievement_cd, self.descr, self.limit)
285
286     def to_dict(self):
287         return {'achievement_cd':self.achievement_cd, 'name':self.descr, 'limit':self.limit}
288
289
290 class PlayerAchievement(object):
291     def __repr__(self):
292         return "<PlayerAchievement(%s, %s)>" % (self.player_id, self.achievement_cd)
293
294     def to_dict(self):
295         return {'player_id':self.player_id, 'achievement_cd':self.achievement_cd}
296
297
298 class PlayerWeaponStat(object):
299     def __repr__(self):
300         return "<PlayerWeaponStat(%s, %s, %s)>" % (self.player_weapon_stats_id, self.player_id, self.game_id)
301
302     def to_dict(self):
303         return {'player_weapon_stats_id':self.player_weapon_stats_id, 'player_id':self.player_id, 'game_id':self.game_id}
304
305
306 class Hashkey(object):
307     def __init__(self, player_id=None, hashkey=None):
308         self.player_id = player_id
309         self.hashkey = hashkey
310
311     def __repr__(self):
312         return "<Hashkey(%s, %s)>" % (self.player_id, self.hashkey)
313
314     def to_dict(self):
315         return {'player_id':self.player_id, 'hashkey':self.hashkey}
316
317
318 class PlayerNick(object):
319     def __repr__(self):
320         return "<PlayerNick(%s, %s)>" % (self.player_id, self.stripped_nick)
321
322     def to_dict(self):
323         return {'player_id':self.player_id, 'name':self.stripped_nick}
324
325
326 class PlayerElo(object):
327     def __init__(self, player_id=None, game_type_cd=None):
328
329         self.player_id = player_id
330         self.game_type_cd = game_type_cd
331         self.score = 0
332         self.games = 0
333         self.elo = ELOPARMS.initial
334
335     def __repr__(self):
336         return "<PlayerElo(pid=%s, gametype=%s, elo=%s)>" % (self.player_id, self.game_type_cd, self.elo)
337
338     def to_dict(self):
339         return {'player_id':self.player_id, 'game_type_cd':self.game_type_cd, 'elo':self.elo}
340
341
342 class PlayerRank(object):
343
344     def nick_html_colors(self):
345         if self.nick is None:
346             return "Anonymous Player"
347         else:
348             return html_colors(self.nick)
349
350     def __repr__(self):
351         return "<PlayerRank(pid=%s, gametype=%s, rank=%s)>" % (self.player_id, self.game_type_cd, self.rank)
352
353     def to_dict(self):
354         return {'player_id':self.player_id, 'game_type_cd':self.game_type_cd, 'rank':self.rank}
355
356
357 def initialize_db(engine=None):
358     DBSession.configure(bind=engine)
359     Base.metadata.bind = engine
360     Base.metadata.create_all(engine)
361     MetaData = sqlalchemy.MetaData(bind=engine, reflect=True)
362
363     # assign all those tables to an object
364     achievements_table = MetaData.tables['achievements']
365     cd_achievement_table = MetaData.tables['cd_achievement']
366     cd_game_type_table = MetaData.tables['cd_game_type']
367     cd_weapon_table = MetaData.tables['cd_weapon']
368     db_version_table = MetaData.tables['db_version']
369     games_table = MetaData.tables['games']
370     hashkeys_table = MetaData.tables['hashkeys']
371     maps_table = MetaData.tables['maps']
372     player_game_stats_table = MetaData.tables['player_game_stats']
373     players_table = MetaData.tables['players']
374     player_weapon_stats_table = MetaData.tables['player_weapon_stats']
375     servers_table = MetaData.tables['servers']
376     player_nicks_table = MetaData.tables['player_nicks']
377     player_elos_table = MetaData.tables['player_elos']
378     player_ranks_table = MetaData.tables['player_ranks']
379
380     # now map the tables and the objects together
381     mapper(PlayerAchievement, achievements_table)
382     mapper(Achievement, cd_achievement_table)
383     mapper(GameType, cd_game_type_table)
384     mapper(Weapon, cd_weapon_table)
385     mapper(Game, games_table)
386     mapper(Hashkey, hashkeys_table)
387     mapper(Map, maps_table)
388     mapper(PlayerGameStat, player_game_stats_table)
389     mapper(Player, players_table)
390     mapper(PlayerWeaponStat, player_weapon_stats_table)
391     mapper(Server, servers_table)
392     mapper(PlayerNick, player_nicks_table)
393     mapper(PlayerElo, player_elos_table)
394     mapper(PlayerRank, player_ranks_table)