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[xonotic/xonstat.git] / xonstat / models.py
1 import json
2 import logging
3 import math
4 import sqlalchemy
5 import sqlalchemy.sql.functions as sfunc
6 from datetime import timedelta
7 from sqlalchemy.orm import mapper
8 from sqlalchemy.orm import scoped_session
9 from sqlalchemy.orm import sessionmaker
10 from sqlalchemy.ext.declarative import declarative_base
11 from xonstat.elo import KREDUCTION, ELOPARMS
12 from xonstat.util import strip_colors, html_colors, pretty_date
13
14 log = logging.getLogger(__name__)
15
16 DBSession = scoped_session(sessionmaker())
17 Base = declarative_base()
18
19 # define objects for all tables
20 class Player(object):
21     def nick_html_colors(self):
22         if self.nick is None:
23             return "Anonymous Player"
24         else:
25             return html_colors(self.nick)
26
27     def nick_strip_colors(self):
28         if self.nick is None:
29             return "Anonymous Player"
30         else:
31             return strip_colors(self.nick)
32
33     def joined_pretty_date(self):
34         return pretty_date(self.create_dt)
35
36     def __repr__(self):
37         return "<Player(%s, %s)>" % (self.player_id, self.nick.encode('utf-8'))
38
39     def to_dict(self):
40         return {'player_id':self.player_id, 'name':self.nick.encode('utf-8')}
41
42
43 class GameType(object):
44     def __repr__(self):
45         return "<GameType(%s, %s, %s)>" % (self.game_type_cd, self.descr, self.active_ind)
46
47     def to_dict(self):
48         return {'game_type_cd':self.game_type_cd, 'name':self.descr, 'active':self.active_ind}
49
50
51 class Weapon(object):
52     def __repr__(self):
53         return "<Weapon(%s, %s, %s)>" % (self.weapon_cd, self.descr, self.active_ind)
54
55     def to_dict(self):
56         return {'weapon_cd':self.weapon_cd, 'name':self.descr, 'active':self.active_ind}
57
58
59 class Server(object):
60     def __init__(self, name=None, hashkey=None, ip_addr=None):
61         self.name = name
62         self.hashkey = hashkey
63         self.ip_addr = ip_addr
64
65     def __repr__(self):
66         return "<Server(%s, %s)>" % (self.server_id, self.name.encode('utf-8'))
67
68     def to_dict(self):
69         return {'server_id':self.server_id, 'name':self.name.encode('utf-8')}
70
71
72 class Map(object):
73     def __init__(self, name=None):
74         self.name = name
75
76     def __repr__(self):
77         return "<Map(%s, %s, %s)>" % (self.map_id, self.name, self.version)
78
79     def to_dict(self):
80         return {'map_id':self.map_id, 'name':self.name, 'version':self.version}
81
82
83 class Game(object):
84     def __init__(self, game_id=None, start_dt=None, game_type_cd=None, 
85             server_id=None, map_id=None, winner=None):
86         self.game_id = game_id
87         self.start_dt = start_dt
88         self.game_type_cd = game_type_cd
89         self.server_id = server_id
90         self.map_id = map_id
91         self.winner = winner
92
93     def __repr__(self):
94         return "<Game(%s, %s, %s, %s)>" % (self.game_id, self.start_dt, self.game_type_cd, self.server_id)
95
96     def to_dict(self):
97         return {'game_id':self.game_id, 'start':self.start_dt.strftime('%Y-%m-%dT%H:%M:%SZ'), 'game_type_cd':self.game_type_cd, 'server_id':self.server_id}
98
99     def fuzzy_date(self):
100         return pretty_date(self.start_dt)
101
102     def process_elos(self, session, game_type_cd=None):
103         if game_type_cd is None:
104             game_type_cd = self.game_type_cd
105
106         # we do not have the actual duration of the game, so use the 
107         # maximum alivetime of the players instead
108         duration = 0
109         for d in session.query(sfunc.max(PlayerGameStat.alivetime)).\
110                     filter(PlayerGameStat.game_id==self.game_id).\
111                     one():
112             duration = d.seconds
113
114         scores = {}
115         alivetimes = {}
116         for (p,s,a) in session.query(PlayerGameStat.player_id, 
117                 PlayerGameStat.score, PlayerGameStat.alivetime).\
118                 filter(PlayerGameStat.game_id==self.game_id).\
119                 filter(PlayerGameStat.alivetime > timedelta(seconds=0)).\
120                 filter(PlayerGameStat.player_id > 2).\
121                 all():
122                     # scores are per second
123                     scores[p] = s/float(a.seconds)
124                     alivetimes[p] = a.seconds
125
126         player_ids = scores.keys()
127
128         elos = {}
129         for e in session.query(PlayerElo).\
130                 filter(PlayerElo.player_id.in_(player_ids)).\
131                 filter(PlayerElo.game_type_cd==game_type_cd).all():
132                     elos[e.player_id] = e
133
134         # ensure that all player_ids have an elo record
135         for pid in player_ids:
136             if pid not in elos.keys():
137                 elos[pid] = PlayerElo(pid, game_type_cd)
138
139         for pid in player_ids:
140             elos[pid].k = KREDUCTION.eval(elos[pid].games, alivetimes[pid],
141                     duration)
142             if elos[pid].k == 0:
143                 del(elos[pid])
144                 del(scores[pid])
145                 del(alivetimes[pid])
146
147         elos = self.update_elos(session, elos, scores, ELOPARMS)
148
149         # add the elos to the session for committing
150         for e in elos:
151             session.add(elos[e])
152
153         if game_type_cd == 'duel':
154             self.process_elos(session, "dm")
155
156
157     def update_elos(self, session, elos, scores, ep):
158         eloadjust = {}
159         for pid in elos.keys():
160             eloadjust[pid] = 0
161
162         if len(elos) < 2:
163             return elos
164
165         pids = elos.keys()
166
167         for i in xrange(0, len(pids)):
168             ei = elos[pids[i]]
169             for j in xrange(i+1, len(pids)):
170                 ej = elos[pids[j]]
171                 si = scores[ei.player_id]
172                 sj = scores[ej.player_id]
173
174                 # normalize scores
175                 ofs = min(0, si, sj)
176                 si -= ofs
177                 sj -= ofs
178                 if si + sj == 0:
179                     si, sj = 1, 1 # a draw
180
181                 # real score factor
182                 scorefactor_real = si / float(si + sj)
183
184                 # estimated score factor by elo
185                 elodiff = min(ep.maxlogdistance, max(-ep.maxlogdistance,
186                     (float(ei.elo) - float(ej.elo)) * ep.logdistancefactor))
187                 scorefactor_elo = 1 / (1 + math.exp(-elodiff))
188
189                 # how much adjustment is good?
190                 # scorefactor(elodiff) = 1 / (1 + e^(-elodiff * logdistancefactor))
191                 # elodiff(scorefactor) = -ln(1/scorefactor - 1) / logdistancefactor
192                 # elodiff'(scorefactor) = 1 / ((scorefactor) (1 - scorefactor) logdistancefactor)
193                 # elodiff'(scorefactor) >= 4 / logdistancefactor
194
195                 # adjust'(scorefactor) = K1 + K2
196
197                 # so we want:
198                 # K1 + K2 <= 4 / logdistancefactor <= elodiff'(scorefactor)
199                 # as we then don't overcompensate
200
201                 adjustment = scorefactor_real - scorefactor_elo
202                 eloadjust[ei.player_id] += adjustment
203                 eloadjust[ej.player_id] -= adjustment
204         elo_deltas = {}
205         for pid in pids:
206             elo_delta = eloadjust[pid] * elos[pid].k * ep.global_K / float(len(elos) - 1)
207
208             if float(elos[pid].elo) + elo_delta < ep.floor:
209                 elo_deltas[pid] = elos[pid].elo - ep.floor
210             else:
211                 elo_deltas[pid] = elo_delta
212
213             # can't go below the floor
214             elos[pid].elo = max(float(elos[pid].elo) + elo_delta, ep.floor)
215             elos[pid].games += 1
216
217         self.save_elo_deltas(session, elo_deltas)
218
219         return elos
220
221
222     def save_elo_deltas(self, session, elo_deltas):
223         """
224         Saves the amount by which each player's Elo goes up or down
225         in a given game in the PlayerGameStat row, allowing for scoreboard display.
226
227         elo_deltas is a dictionary such that elo_deltas[player_id] is the elo_delta
228         for that player_id.
229         """
230         pgstats = {}
231         for pgstat in session.query(PlayerGameStat).\
232                 filter(PlayerGameStat.game_id == self.game_id).\
233                 all():
234                     pgstats[pgstat.player_id] = pgstat
235
236         for pid in elo_deltas.keys():
237             try:
238                 pgstats[pid].elo_delta = elo_deltas[pid]
239                 session.add(pgstats[pid])
240             except:
241                 log.debug("Unable to save Elo delta value for player_id {0}".format(pid))
242
243
244 class PlayerGameStat(object):
245     def __init__(self, player_game_stat_id=None, create_dt=None):
246         self.player_game_stat_id = player_game_stat_id
247         self.create_dt = create_dt
248
249     def __repr__(self):
250         return "<PlayerGameStat(%s, %s, %s)>" % (self.player_id, self.game_id, self.create_dt)
251
252     def to_dict(self):
253         return {'player_id':self.player_id, 'game_id':self.game_id, 'create_dt':self.create_dt.strftime('%Y-%m-%dT%H:%M:%SZ')}
254
255     def nick_stripped(self):
256         if self.nick is None:
257             return "Anonymous Player"
258         else:
259             return strip_colors(self.nick)
260
261     def nick_html_colors(self):
262         if self.nick is None:
263             return "Anonymous Player"
264         else:
265             return html_colors(self.nick)
266
267     def team_html_color(self):
268         # blue
269         if self.team == 5:
270             return "red"
271         # red
272         if self.team == 14:
273             return "blue"
274         if self.team == 13:
275             return "yellow"
276         if self.team == 10:
277             return "pink"
278
279
280 class Achievement(object):
281     def __repr__(self):
282         return "<Achievement(%s, %s, %s)>" % (self.achievement_cd, self.descr, self.limit)
283
284     def to_dict(self):
285         return {'achievement_cd':self.achievement_cd, 'name':self.descr, 'limit':self.limit}
286
287
288 class PlayerAchievement(object):
289     def __repr__(self):
290         return "<PlayerAchievement(%s, %s)>" % (self.player_id, self.achievement_cd)
291
292     def to_dict(self):
293         return {'player_id':self.player_id, 'achievement_cd':self.achievement_cd}
294
295
296 class PlayerWeaponStat(object):
297     def __repr__(self):
298         return "<PlayerWeaponStat(%s, %s, %s)>" % (self.player_weapon_stats_id, self.player_id, self.game_id)
299
300     def to_dict(self):
301         return {'player_weapon_stats_id':self.player_weapon_stats_id, 'player_id':self.player_id, 'game_id':self.game_id}
302
303
304 class Hashkey(object):
305     def __init__(self, player_id=None, hashkey=None):
306         self.player_id = player_id
307         self.hashkey = hashkey
308
309     def __repr__(self):
310         return "<Hashkey(%s, %s)>" % (self.player_id, self.hashkey)
311
312     def to_dict(self):
313         return {'player_id':self.player_id, 'hashkey':self.hashkey}
314
315
316 class PlayerNick(object):
317     def __repr__(self):
318         return "<PlayerNick(%s, %s)>" % (self.player_id, self.stripped_nick)
319
320     def to_dict(self):
321         return {'player_id':self.player_id, 'name':self.stripped_nick}
322
323
324 class PlayerElo(object):
325     def __init__(self, player_id=None, game_type_cd=None):
326
327         self.player_id = player_id
328         self.game_type_cd = game_type_cd
329         self.score = 0
330         self.games = 0
331         self.elo = ELOPARMS.initial
332
333     def __repr__(self):
334         return "<PlayerElo(pid=%s, gametype=%s, elo=%s)>" % (self.player_id, self.game_type_cd, self.elo)
335
336     def to_dict(self):
337         return {'player_id':self.player_id, 'game_type_cd':self.game_type_cd, 'elo':self.elo}
338
339
340 class PlayerRank(object):
341
342     def nick_html_colors(self):
343         if self.nick is None:
344             return "Anonymous Player"
345         else:
346             return html_colors(self.nick)
347
348     def __repr__(self):
349         return "<PlayerRank(pid=%s, gametype=%s, rank=%s)>" % (self.player_id, self.game_type_cd, self.rank)
350
351     def to_dict(self):
352         return {'player_id':self.player_id, 'game_type_cd':self.game_type_cd, 'rank':self.rank}
353
354
355 def initialize_db(engine=None):
356     DBSession.configure(bind=engine)
357     Base.metadata.bind = engine
358     Base.metadata.create_all(engine)
359     MetaData = sqlalchemy.MetaData(bind=engine, reflect=True)
360
361     # assign all those tables to an object
362     achievements_table = MetaData.tables['achievements']
363     cd_achievement_table = MetaData.tables['cd_achievement']
364     cd_game_type_table = MetaData.tables['cd_game_type']
365     cd_weapon_table = MetaData.tables['cd_weapon']
366     db_version_table = MetaData.tables['db_version']
367     games_table = MetaData.tables['games']
368     hashkeys_table = MetaData.tables['hashkeys']
369     maps_table = MetaData.tables['maps']
370     player_game_stats_table = MetaData.tables['player_game_stats']
371     players_table = MetaData.tables['players']
372     player_weapon_stats_table = MetaData.tables['player_weapon_stats']
373     servers_table = MetaData.tables['servers']
374     player_nicks_table = MetaData.tables['player_nicks']
375     player_elos_table = MetaData.tables['player_elos']
376     player_ranks_table = MetaData.tables['player_ranks']
377
378     # now map the tables and the objects together
379     mapper(PlayerAchievement, achievements_table)
380     mapper(Achievement, cd_achievement_table)
381     mapper(GameType, cd_game_type_table)
382     mapper(Weapon, cd_weapon_table)
383     mapper(Game, games_table)
384     mapper(Hashkey, hashkeys_table)
385     mapper(Map, maps_table)
386     mapper(PlayerGameStat, player_game_stats_table)
387     mapper(Player, players_table)
388     mapper(PlayerWeaponStat, player_weapon_stats_table)
389     mapper(Server, servers_table)
390     mapper(PlayerNick, player_nicks_table)
391     mapper(PlayerElo, player_elos_table)
392     mapper(PlayerRank, player_ranks_table)