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[xonotic/xonstat.git] / xonstat / models.py
1 import sqlalchemy
2 from sqlalchemy.orm import mapper
3 from sqlalchemy.orm import scoped_session
4 from sqlalchemy.orm import sessionmaker
5 from sqlalchemy.ext.declarative import declarative_base
6 from xonstat.util import strip_colors, html_colors, pretty_date
7
8 DBSession = scoped_session(sessionmaker())
9 Base = declarative_base()
10
11 # define objects for all tables
12 class Player(object):
13
14     def nick_html_colors(self):
15         return html_colors(self.nick)
16
17     def __repr__(self):
18         return "<Player(%s, %s, %s, %s)>" % (self.player_id, self.nick, 
19                 self.create_dt, self.location)
20
21
22 class Mutator(object):
23     def __repr__(self):
24         return "<Mutator(%s, %s, %s, %s)>" % (self.mutator_cd, self.name, 
25                 self.descr, self.active_ind)
26
27
28 class GameType(object):
29     def __repr__(self):
30         return "<GameType(%s, %s, %s)>" % (self.game_type_cd, self.descr, 
31                 self.active_ind)
32
33
34 class Weapon(object):
35     def __repr__(self):
36         return "<Weapon(%s, %s, %s)>" % (self.weapon_cd, self.descr, 
37                 self.active_ind)
38
39
40 class Server(object):
41     def __init__(self, name=None):
42         self.name = name
43
44     def __repr__(self):
45         return "<Server(%s, %s, %s)>" % (self.server_id, self.name, 
46                 self.ip_addr)
47
48
49 class Map(object):
50     def __init__(self, name=None):
51         self.name = name
52
53     def __repr__(self):
54         return "<Map(%s, %s, %s)>" % (self.map_id, self.name, self.version)
55
56
57 class MapGameType(object):
58     def __repr__(self):
59         return "<MapGameType(%s, %s)>" % (self.map_id, self.game_type_cd)
60
61
62 class Game(object):
63     def __init__(self, start_dt=None, game_type_cd=None, 
64             server_id=None, map_id=None, winner=None):
65         self.start_dt = start_dt
66         self.game_type_cd = game_type_cd
67         self.server_id = server_id
68         self.map_id = map_id
69         self.winner = winner
70
71     def __repr__(self):
72         return "<Game(%s, %s, %s, %s)>" % (self.game_id, self.start_dt, 
73                 self.game_type_cd, self.server_id)
74
75     def fuzzy_date(self):
76         return pretty_date(self.start_dt)
77
78
79 class PlayerGameStat(object):
80     def __init__(self, create_dt=None):
81         self.create_dt = create_dt
82
83     def __repr__(self):
84         return "<PlayerGameStat(%s, %s, %s, %s)>" \
85         % (self.player_id, self.game_id, self.create_dt, self.stat_type)
86
87     def nick_stripped(self):
88         return strip_colors(self.nick)
89
90     def nick_html_colors(self):
91         return html_colors(self.nick)
92
93     def team_html_color(self):
94         # blue
95         if self.team == 5:
96             return "#312AB1"
97         # red
98         if self.team == 14:
99             return "#FF0033"
100         if self.team == 13:
101             return "#FFFF00"
102         if self.team == 10:
103             return "#FF00FF"
104
105
106 class GameMutator(object):
107     def __repr__(self):
108         return "<GameMutator(%s, %s)>" % (self.game_id, self.mutator_cd)
109
110 class Achievement(object):
111     def __repr__(self):
112         return "<Achievement(%s, %s, %s)>" % (self.achievement_cd, self.descr,
113                 self.limit)
114
115
116 class PlayerAchievement(object):
117     def __repr__(self):
118         return "<PlayerAchievement(%s, %s)>" % (self.player_id, self.achievement_cd)
119
120
121 class PlayerWeaponStat(object):
122     def __repr__(self):
123         return "<PlayerWeaponStat(%s, %s, %s)>" % (self.player_weapon_stats_id,
124                 self.player_id, self.game_id)
125
126
127 class Hashkey(object):
128     def __init__(self, player_id=None, hashkey=None):
129         self.player_id = player_id
130         self.hashkey = hashkey
131
132     def __repr__(self):
133         return "<Hashkey(%s, %s)>" % (self.player_id, self.hashkey)
134
135
136 def initialize_db(engine=None):
137     DBSession.configure(bind=engine)
138     Base.metadata.bind = engine
139     Base.metadata.create_all(engine)
140     MetaData = sqlalchemy.MetaData(bind=engine, reflect=True)
141
142     # assign all those tables to an object
143     achievements_table = MetaData.tables['achievements']
144     cd_achievement_table = MetaData.tables['cd_achievement']
145     cd_game_type_table = MetaData.tables['cd_game_type']
146     cd_mutator_table = MetaData.tables['cd_mutator']
147     cd_weapon_table = MetaData.tables['cd_weapon']
148     db_version_table = MetaData.tables['db_version']
149     game_mutators_table = MetaData.tables['game_mutators']
150     games_table = MetaData.tables['games']
151     hashkeys_table = MetaData.tables['hashkeys']
152     map_game_types_table = MetaData.tables['map_game_types']
153     maps_table = MetaData.tables['maps']
154     player_game_stats_table = MetaData.tables['player_game_stats']
155     players_table = MetaData.tables['players']
156     player_weapon_stats_table = MetaData.tables['player_weapon_stats']
157     servers_table = MetaData.tables['servers']
158
159     # now map the tables and the objects together
160     mapper(PlayerAchievement, achievements_table)
161     mapper(Achievement, cd_achievement_table)
162     mapper(GameType, cd_game_type_table)
163     mapper(Mutator, cd_mutator_table)
164     mapper(Weapon, cd_weapon_table)
165     mapper(GameMutator, game_mutators_table)
166     mapper(Game, games_table)
167     mapper(Hashkey, hashkeys_table)
168     mapper(MapGameType, map_game_types_table)
169     mapper(Map, maps_table)
170     mapper(PlayerGameStat, player_game_stats_table)
171     mapper(Player, players_table)
172     mapper(PlayerWeaponStat, player_weapon_stats_table)
173     mapper(Server, servers_table)