]> de.git.xonotic.org Git - xonotic/xonstat.git/blob - xonstat/models.py
Fix flush() error with partitioned tables by explicitly setting the PK value.
[xonotic/xonstat.git] / xonstat / models.py
1 import sqlalchemy
2 from sqlalchemy.orm import mapper
3 from sqlalchemy.orm import scoped_session
4 from sqlalchemy.orm import sessionmaker
5 from sqlalchemy.ext.declarative import declarative_base
6 from xonstat.util import strip_colors, html_colors, pretty_date
7
8 DBSession = scoped_session(sessionmaker())
9 Base = declarative_base()
10
11 # define objects for all tables
12 class Player(object):
13     def nick_html_colors(self):
14         if self.nick is None:
15             return "Anonymous Player"
16         else:
17             return html_colors(self.nick)
18
19     def nick_strip_colors(self):
20         if self.nick is None:
21             return "Anonymous Player"
22         else:
23             return strip_colors(self.nick)
24
25     def __repr__(self):
26         return "<Player(%s, %s)>" % (self.player_id, 
27                 self.nick.encode('utf-8'))
28
29
30 class GameType(object):
31     def __repr__(self):
32         return "<GameType(%s, %s, %s)>" % (self.game_type_cd, self.descr, 
33                 self.active_ind)
34
35
36 class Weapon(object):
37     def __repr__(self):
38         return "<Weapon(%s, %s, %s)>" % (self.weapon_cd, self.descr, 
39                 self.active_ind)
40
41
42 class Server(object):
43     def __init__(self, name=None, hashkey=None, ip_addr=None):
44         self.name = name
45         self.hashkey = hashkey
46         self.ip_addr = ip_addr
47
48     def __repr__(self):
49         return "<Server(%s, %s)>" % (self.server_id, self.name.encode('utf-8'))
50
51
52 class Map(object):
53     def __init__(self, name=None):
54         self.name = name
55
56     def __repr__(self):
57         return "<Map(%s, %s, %s)>" % (self.map_id, self.name, self.version)
58
59
60 class Game(object):
61     def __init__(self, game_id=None, start_dt=None, game_type_cd=None, 
62             server_id=None, map_id=None, winner=None):
63         self.game_id = game_id
64         self.start_dt = start_dt
65         self.game_type_cd = game_type_cd
66         self.server_id = server_id
67         self.map_id = map_id
68         self.winner = winner
69
70     def __repr__(self):
71         return "<Game(%s, %s, %s, %s)>" % (self.game_id, self.start_dt, 
72                 self.game_type_cd, self.server_id)
73
74     def fuzzy_date(self):
75         return pretty_date(self.start_dt)
76
77
78 class PlayerGameStat(object):
79     def __init__(self, player_game_stat_id=None, create_dt=None):
80         self.player_game_stat_id = player_game_stat_id
81         self.create_dt = create_dt
82
83     def __repr__(self):
84         return "<PlayerGameStat(%s, %s, %s)>" \
85         % (self.player_id, self.game_id, self.create_dt)
86
87     def nick_stripped(self):
88         if self.nick is None:
89             return "Anonymous Player"
90         else:
91             return strip_colors(self.nick)
92
93     def nick_html_colors(self):
94         if self.nick is None:
95             return "Anonymous Player"
96         else:
97             return html_colors(self.nick)
98
99     def team_html_color(self):
100         # blue
101         if self.team == 5:
102             return "blue"
103         # red
104         if self.team == 14:
105             return "red"
106         if self.team == 13:
107             return "yellow"
108         if self.team == 10:
109             return "pink"
110
111
112 class Achievement(object):
113     def __repr__(self):
114         return "<Achievement(%s, %s, %s)>" % (self.achievement_cd, self.descr,
115                 self.limit)
116
117
118 class PlayerAchievement(object):
119     def __repr__(self):
120         return "<PlayerAchievement(%s, %s)>" % (self.player_id, self.achievement_cd)
121
122
123 class PlayerWeaponStat(object):
124     def __repr__(self):
125         return "<PlayerWeaponStat(%s, %s, %s)>" % (self.player_weapon_stats_id,
126                 self.player_id, self.game_id)
127
128
129 class Hashkey(object):
130     def __init__(self, player_id=None, hashkey=None):
131         self.player_id = player_id
132         self.hashkey = hashkey
133
134     def __repr__(self):
135         return "<Hashkey(%s, %s)>" % (self.player_id, self.hashkey)
136
137
138 class PlayerNick(object):
139     def __repr__(self):
140         return "<PlayerNick(%s, %s)>" % (self.player_id, self.stripped_nick)
141
142
143 def initialize_db(engine=None):
144     DBSession.configure(bind=engine)
145     Base.metadata.bind = engine
146     Base.metadata.create_all(engine)
147     MetaData = sqlalchemy.MetaData(bind=engine, reflect=True)
148
149     # assign all those tables to an object
150     achievements_table = MetaData.tables['achievements']
151     cd_achievement_table = MetaData.tables['cd_achievement']
152     cd_game_type_table = MetaData.tables['cd_game_type']
153     cd_weapon_table = MetaData.tables['cd_weapon']
154     db_version_table = MetaData.tables['db_version']
155     games_table = MetaData.tables['games']
156     hashkeys_table = MetaData.tables['hashkeys']
157     maps_table = MetaData.tables['maps']
158     player_game_stats_table = MetaData.tables['player_game_stats']
159     players_table = MetaData.tables['players']
160     player_weapon_stats_table = MetaData.tables['player_weapon_stats']
161     servers_table = MetaData.tables['servers']
162     player_nicks_table = MetaData.tables['player_nicks']
163
164     # now map the tables and the objects together
165     mapper(PlayerAchievement, achievements_table)
166     mapper(Achievement, cd_achievement_table)
167     mapper(GameType, cd_game_type_table)
168     mapper(Weapon, cd_weapon_table)
169     mapper(Game, games_table)
170     mapper(Hashkey, hashkeys_table)
171     mapper(Map, maps_table)
172     mapper(PlayerGameStat, player_game_stats_table)
173     mapper(Player, players_table)
174     mapper(PlayerWeaponStat, player_weapon_stats_table)
175     mapper(Server, servers_table)
176     mapper(PlayerNick, player_nicks_table)