- try:
- pwstat.max = int(player_events['acc-' + weapon_cd + '-fired'])
- except:
- pwstat.max = 0
- try:
- pwstat.actual = int(player_events['acc-' + weapon_cd + '-hit'])
- except:
- pwstat.actual = 0
- try:
- pwstat.fired = int(player_events['acc-' + weapon_cd + '-cnt-fired'])
- except:
- pwstat.fired = 0
- try:
- pwstat.hit = int(player_events['acc-' + weapon_cd + '-cnt-hit'])
- except:
- pwstat.hit = 0
- try:
- pwstat.frags = int(player_events['acc-' + weapon_cd + '-frags'])
- except:
- pwstat.frags = 0
+
+ if 'n' in player_events:
+ pwstat.nick = player_events['n']
+ else:
+ pwstat.nick = player_events['P']
+
+ if 'acc-' + weapon_cd + '-cnt-fired' in player_events:
+ pwstat.fired = int(round(float(
+ player_events['acc-' + weapon_cd + '-cnt-fired'])))
+ if 'acc-' + weapon_cd + '-fired' in player_events:
+ pwstat.max = int(round(float(
+ player_events['acc-' + weapon_cd + '-fired'])))
+ if 'acc-' + weapon_cd + '-cnt-hit' in player_events:
+ pwstat.hit = int(round(float(
+ player_events['acc-' + weapon_cd + '-cnt-hit'])))
+ if 'acc-' + weapon_cd + '-hit' in player_events:
+ pwstat.actual = int(round(float(
+ player_events['acc-' + weapon_cd + '-hit'])))
+ if 'acc-' + weapon_cd + '-frags' in player_events:
+ pwstat.frags = int(round(float(
+ player_events['acc-' + weapon_cd + '-frags'])))