1 This is the changelog for developers, != changelog for the end user
2 that we distribute with the binaries. (see changelog)
6 - Fixed crash when deleting items from Build menu.
10 - Changed doom3 entity creation to add model key for brush-entities.
11 - Fixed crash in Save Region.
12 - Fixed detail brushes being turned structural when texture is set.
16 - Changed default doom3 light_radius to be taken from the entity-definition.
17 - Fixed error when entering and exiting camera freemove with LMB pressed.
18 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=1090
22 - Added -fPIC for Linux builds to support x86_64.
23 - Removed static-linked libstdc++ hack for non-final builds.
24 - Removed gcc explicit linking hack for non-final builds.
25 - Added workaround for gcc static-member-pointer-as-template-argument bug.
26 - Fixed bobtoolz linux compile errors.
27 - Added Nexuiz and Darkplaces support.
29 - Changed 'inconsistent vertex count' assert to be non-fatal.
30 - Changed 'failed to remove accelerator' assert to be non-fatal.
31 - Fixed crash due to broken module dependencies.
32 - Fixed default settings for Build Monitoring.
33 - Fixed nudge-selection when using the drag tool mode.
34 - Added support for patches in texture-painting tool.
38 - Fixed memory leak in signals library.
39 - Ported bobtoolz to use new module APIs.
43 - Added key-observer interface to entity module API.
44 - Rewrote callback library to add support for return-values.
45 - Added minimal API to support bobtoolz plugin.
46 - Refactored brush for-each functions to take Functor instead of Visitor.
47 - Added signals library.
51 - Changed doom3 light creation to use size of selected brushes.
55 - Fixed crash when resetting preferences after startup failure.
56 - Fixed crash on next-leak-spot with build-monitoring enabled.
57 - Fixed doom3/quake4 blended-decal rendering when toggling lighting mode.
58 - Fixed fit-texture with rotated texture transforms.
62 - Changed Copy/Paste to work on face textures if any faces are selected.
63 - Fixed GTK_WIDGET_REALIZED assert when selecting entities (linux).
67 - Added drag-resizing for doom3/quake4 light_radius boxes.
71 - Fixed objects sometimes dissappearing when at high zoom level in Ortho views.
75 - Added GPL text to win32 installer.
76 - Fixed gtk wimp theme not working after using gtkthemeselector.
80 - Added command to toggle lighting/textured modes, shortcut F3.
84 - Fixed crash when disabling lighting for a second time.
88 - Fixed crash when loading invalid ASE models.
92 - Added install.py script.
93 - Updated COMPILING instructions.
94 - Fixed transparency rendering on quake3 shaders.
95 - Fixed hint/caulk filtering for Jedi Academy shaders.
99 - Added Radiant Manual shortcut to win32 installation.
100 - Added 'use alternative texture projection' option to prefs.
101 - Fixed caching bug causing import-map to not reload modified maps.
102 - Added blended-decal rendering for doom3 and quake4.
106 - Added expand-selection-to-entities with default shortcut ctrl+alt+e.
107 - Fixed crash in gtk file-chooser with some versions of GTK+.
111 - Changed create-group-entity to re-select brushes after creation.
115 - Changed far-clip-plane setting to increase exponentially with distance.
116 - Fixed selected entities moving when drag-resizing brushes.
117 - Changed patches to be selectable from the back in wireframe views.
118 - Speed improvements for transform-selection code.
122 - Added default-texture-scale option to preferences.
123 - Added default-grid-spacing option to preferences.
127 - Fixed editing of doom3/quake4 faces with negative texture scale factors.
131 - Fixed shortcut for toggle-far-clip.
132 - Fixed broken link in 1.5 user docs.
136 - Changed script parser to ignore comments that start in the middle of tokens.
137 - Added support for editor_int/editor_string keys in doom3 entity definitions.
138 - Changed doom3/quake4 .mtr and .guide searching to look in subfolders.
139 - Added experimental support for doom3/quake4 projected lights.
143 - Added support for quake4 .guide material templates.
144 - Fixed GCC4 compile errors with anonymous enums.
145 - Added light_radius and light_center GUI to doom3 entity inspector.
149 - Added support for loading and saving Quake4 map format.
150 - Added support for built-in shader images such as _noFalloff.
151 - Added experimental code to render projected lights.
152 - Added support for loading quake4 entity definitions.
153 - Fixed picomodel bug loading .lwo files with texture names >64 in length.
157 - Fixed minor memory leak in zip-archive reader.
161 - Fixed model rotation using free-rotation tool.
162 - Fixed behaviour of angle/rotation keys for Doom3 entities.
163 - Added entity angle-editing for entities that display a model.
164 - Stopped size-info being drawn if selection has zero size.
165 - Added support for 'angle' key on doom3 entities.
169 - Fixed minor one-time memory leak in build-shader-list.
170 - Added functional free-scale tool.
171 - Improved precision preservation for free-rotation and free-scale tools.
172 - Fixed misc_model rotation using free-rotation tool.
176 - Added entity angle-editing using rotate-tool or rotation toolbar buttons.
177 - Fixed start-on-primary-monitor (win32).
178 - Fixed camera-view freelook when window is on secondary monitor (win32).
182 - Added texture-lock toolbar button.
184 - Added stack-trace output to all debug popup messages (win32).
185 - Fixed vertex/edge selection behaviour on undoing brush edits.
186 - Changed doom3 light centre rendering to use a point instead of a box.
187 - Changed map and shader parsers to gracefully handle bad data.
191 - Fixed crash when importing a file after deleting the world entity.
192 - Changed copy/paste/import to select world brushes instead of world entity.
193 - Added win32-specific stack-trace logging support.
197 - Fixed clipper removing brushes on incorrect side of clip-plane when flipped.
201 - Optimised light-dragging.
202 - Changed connect-entities to not break existing connections where possible.
206 - Fixed q3 entity definition for item_health_small.
210 - Fixed build menu becoming empty if editing of default menu is cancelled.
214 - Fixed snap-planes-to-integer preference not being saved.
218 - Changed doom3 light_radius box to draw flat-shaded translucent in camera view.
219 - Fixed progress window not being shown when loading maps.
220 - Refactored shortcut handling to make focussed widgets override global shortcuts.
221 Allows using ctrl+c to copy console text, undo/redo without main-window focus.
225 - Fixed crash when handling assert/error before gtk_init.
226 - Changed Help menu to display only the help menu relevant to the current game.
230 - Fixed double-maps-directory when using non-native file open dialog on win32.
231 - Changed find/replace-textures window to update when selecting textures with MMB.
232 - Fixed handling of non-UTF-8 wad-names in textures menu.
236 - Changed home-path prefix to be optional on linux/osx for q1/q2.
237 - Changed OpenGL module to work correctly with GL_VERSION 2.0.0.
238 - Fixed spawnflags in Enemy Territory entity definitions.
239 - Added missing Enemy Territory entity types.
243 - Changed clipper-point selection/rendering to behave the same at all zoom levels.
244 - Changed clipper-point selection to always pick the closest point to the cursor.
245 - Fixed clipper colour not being updated until after restarting.
246 - Fixed QE tool not deselecting edges when left-clicking on a vertex without shift.
247 - Fixed grid rendering with grid settings other than 8-unit.
248 - Fixed textures menu always behaving as if show-shaderlist-only is enabled.
252 - Added saving of camera render mode preference.
253 - Changed default camera render mode to Textured for Doom3.
254 - Changed default texture render mode to Trilinear.
258 - Ported Team Arena entity definitions to xml format.
259 - Added xml q3 entity-definitions to win32 and linux setups.
263 - Fixed QE-tool component-drag selecting components of unselected brushes.
267 - Changed clipper mode and component-editing modes to be mutually exclusive.
268 - Changed camera A/Z/D/C keys to obey "discrete movement" checkbox.
269 - Added support for up/down movement in freelook mode.
270 - Fixed clipper-tool-uses-caulk option.
271 - Added prompt for engine path at startup if not found.
275 - Added entity-inspector GUI support for func_button/func_door direction attribute.
276 - Added angle/model/sound GUI to entity-inspector for old-style entity-definitions.
277 - Added clipper-plane rendering using stippled back-face-culled polygon.
278 - Fixed entity-inspector failing to handle non-ascii characters in entity keys.
282 - Fixed entity-inspector window position changing while hidden.
286 - Fixed region-set-selected for model entities.
290 - Added option to enable or disable snapping brush planes to integer on map load/save.
292 - Changed grid rendering to always show major/minor grid colours whatever the zoom level.
293 - Increased maximum zoom level for XY views.
297 - Added 'File > Refresh models' - reloads models that have changed outside Radiant.
301 - Fixed model files not being closed after being read.
302 - Fixed build menu dialog not saving changes to build commands.
303 - Changed build menu to save xml only if changed by user.
305 - Reduced CSG-merge tolerance for misaligned brushes.
307 - Updated STVEF default build menu to version 2 format.
308 - Updated STVEF game configuration file and removed synapse.config.
312 - Changed HashTable insert/remove operations to not invalidate iterators.
313 - Changed ReferenceCache realise/unrealise to take advantage of new HashTable behaviour.
314 - Refactored containers to use std::swap.
315 - Refactored bitfield.h.
317 - Fixed endianness for .lwo loading on linux.
318 - Extended q3map2 mathlib functionality.
322 - Specialised filters list for doom3 entity/material types.
323 - Added ASE-loader support for shader names specified as a bitmap absolute-path.
324 - Fixed monitored-compile debug-feedback display.
325 - Added TGA-loader support for vertical and horizontal flipping.
326 - Enabled auto-generation of smooth normals for all LWO models.
330 - Fixed map-xml module.
331 - Added support for qer_trans keyword in doom3 materials.
335 - Added GUI updates during map load and engine-path/game-dir changes.
336 - Fixed main window being hidden behind another application on closing a floating window.
340 - Fixed crash when selecting the root node in the entity-list window.
341 - Fixed detail flag saving for quake3 map format.
345 - Optimised type-casts for scene-graph type system.
346 - Disabled substitution of 'unspecified' for entity key values that match the default.
347 - Refactored module-system api - added globalModuleServer().
348 - Fixed rotation origin for doom3 func_static models.
352 - Added support for doom3 model-entity 'skin' key.
353 - Added noshadows/nospecular/nodiffuse/falloff doom3 light keys to entity-inspector.
357 - Added camera move up/down one floor.
358 - Added support for 'unspecified' contents/flags/value for Quake2 brush faces.
362 - Added auto-complete for shader attributes in entity inspector.
363 - Added support for doom3-material heightmap to normalmap conversion.
367 - Fixed missing prefix attribute in quake game configuration file.
368 - Added auto-completion for find/replace-textures texture-name entries.
369 - Removed redundant buttons and options in find/replace-textures window.
373 - Added auto-completion for surface-inspector texture-name entry.
377 - Fixed failure to load shaders containing '.' such as Heretic II model skins.
378 - Removed unused legacy cmdlib functions.
379 - Added support for fractional repeat values to brush-fit-texture.
383 - Changed entity-connect-selected to use the parent entity of a selected brush.
384 - Added q2map and bspc to installation packages.
386 - Fixed path to q2map in quake2 build-menu.
390 - Fixed crash in 'Misc > Find Brush' when searching for a non-existent brush.
391 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=1059
392 - Limited the maximum number of sides of a prefab brush-cone to 32.
396 - Changed display of angled box-entities to show un-rotated bounding boxes.
400 - Disabled rotation of light entities for games other than Doom 3.
404 - Fixed episode flag names on Quake item_sigil and func_episodegate entities.
405 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=1056
406 - Added detailed description of Quake item_sigil and func_episodegate entities.
408 - Fixed position of light-entity names.
409 - Fixed q3map2 feedback xml streams containing non-UTF-8 text.
410 - Optimised Locale<->UTF-8 text conversion.
414 - Fixed selecting a texture not resetting the current selected texture-projection.
415 - Added handling of OpenGL drivers that don't implement all reported extensions.
419 - Added support for multi-byte UTF-8 characters in xml content (not markup).
420 - Added UTF-8 support in entity-inspector, prefs dialog, recent-files menu, console.
421 - Fixed potentially misaligned objects.
425 - Added rendering of entity names for non-group entities.
426 - Removed context-dependent opengl calls before opengl context is created.
430 - Fixed crash when printing extended-ascii text in the console.
431 - Added conversion of extended-ascii text to utf8 for gtk text-buffer widgets.
435 - Fixed typo in Quake entity-definitions.
437 - Fixed undo of brush-set-structural and brush-make-structural.
438 - Refactored image-loader module api.
439 - Added full support for Quake II and Heretic II surface-flags in surface-inspector.
440 - Fixed crash in patch-inspector for games other than doom3.
444 - Changed shader-list and entity-definition searching to also search base-dir.
448 - Fixed title of floating entities/console/textures window.
449 - Fixed destruction of floating windows on shutdown.
450 - Added shortcut handling when entity-inspector/texture-browser are active.
452 - Fixed crash while auto-saving snapshots.
453 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=1049
457 - Added rendering of fixed S/T tesselation on doom3 patches.
458 - Changed creation of doom3 func_static entities to prompt for a model.
459 - Fixed zero-sized primitives being rendered for culled entity-connection-lines.
463 - Added support for setting fixed S/T tesselation on doom3 patches.
464 - Changed patch inspector to be completely non-modal.
468 - Added support for rotating lights using the rotation tool.
472 - Fixed crash on startup with texture-subsets enabled.
473 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=1045
474 - Added support for doom3 lights combined with brushes and patches.
475 - Added support for doom3 light_origin on lights.
476 - Added support for doom3 light_rotation and rotation key on lights.
480 - Fixed crash when accessing links from help menu.
481 - Fixed broken links in help menu.
482 - Added game-specific docs to win32 setup.
483 - Changed q3 connect-entities to preserve existing targetname key.
484 - Changed q3 connect-entities to generate targetname key based on target classname.
488 - Moved information in synapse.config into .game files.
489 - Added api versioning for module-system.
493 - Fixed keys/values for brush entities not being editable unless parent is selected.
494 - Fixed brush-entities not being deleted when the last child brush is deleted.
495 - Fixed scenarios where worldspawn is not the first entity in the map.
499 - Fixed numerical instability in brush winding-generation.
503 - Added Jedi Academy support to linux installer.
504 - Fixed main-window jumping to front during autosave.
505 - Fixed saving of empty brushes.
507 - Fixed build errors when compiling for big-endian target.
511 - Fixed launching q3map2 from build-menu on linux/osx.
512 - Added version checking of generated config files.
513 - Fixed key-up events being missed while holding ctrl/shift/alt.
514 - Fixed texture-compression support.
516 - Changed q1 trigger_relay and trigger_counter to be point entities.
520 - Changed brush-save to not write non-contributing faces.
521 - Fixed rendering artifacts on outlines of selected box-entities.
525 - Added patch-cap-cylinder.
529 - Fixed texture-browser scroll-to-selected-texture.
530 - Added brush face texture painting.
534 - Fixed ungroup-selected-entities.
535 - Added 'Entity' menu.
536 - Removed items unrelated to entity-creation from xy-window right-click menu.
537 - Fixed minor memory leaks in core.
538 - Removed code that ignores empty alpha-channel in tga loader.
539 - Fixed memory leak in model module.
540 - Fixed memory leaks in picomodel library: ase and lwo loaders.
541 - Changed default tool to 'QE' tool.
545 - Changed start-on-primary-screen default to 'true' with multiple screens.
546 - Added enter/escape as shortcuts for OK/Cancel buttons on modal dialogs.
547 - Disabled mouse-chase scrolling in XY window when drag-selecting.
548 - Fixed xlink I/O warnings on linux.
549 - Removed light-creation 'intensity' dialog in doom3 config.
550 - Changed the default vertical size of the shortcut-list window to 400.
551 - Fixed patch-creation with zero-sized workzone.
552 - Fixed crash when rendering doom3 light_radius box.
556 - Added arbfp1/arbvp1 vertex/fragment program lighting support.
557 - Fixed colour-selection dialog not going away after OK/Cancel.
558 - Fixed tangent/bitangent calculation on degenerate patches.
559 - Added resizing of patches with QE tool.
563 - Added stippled hidden-line rendering for rotate/translate manipulators.
564 - Refactored high-level camera/orthographic rendering functions.
565 - Fixed failure to load models with back-slashes in path.
566 - Improved peformance of doom3 lighting with large models.
570 - Changed entity renderering to draw connections for culled entities.
571 - Fixed runtime errors on shutdown after cycling between lighting/textured.
572 - Fixed 'Cancel' button in modal dialogs behaving like 'OK' button.
573 - Changed 'clip' brush filtering to use shader parameters instead of names.
574 - Added rendering of origin-point for selected model entities.
575 - Fixed doom3 light-interaction updates for model entities.
579 - Removed menu-splitting functionality.
580 - Refactored entity-class menu construction.
581 - Replaced const_reference with ConstReference.
582 - Renamed string_t to CopiedString.
583 - Changed code using Str::Format and Str::operator+= to use StringOutputStream.
584 - Refactored shortcut command parsing code.
585 - Changed light entity rendering to show light_radius box only in doom3 config.
586 - Added 2x overbrightening for doom3 lighting preview.
590 - Changed default doom3 light_radius to 300.
591 - Fixed initial value of doom3 light_center.
592 - Reduced frequency of gui updates during map load.
596 - Fixed crash in monitored-compile feedback dialog.
600 - Added visualisation of halflife texture-projection format.
601 - Added texture-lock for halflife texture-projection format.
602 - Changed brush-texture-lock default to enabled for doom3 and halflife.
606 - Refactored script-tokeniser.
607 - Fixed doom3 lighting on ATI cards.
608 - Added support for list attributes in entity definitions.
609 - Added utf8-normalisation on text printed to console.
610 - Fixed missing default_build_menu.xml in halflife game config.
614 - Fixed missing commas in entity-inspector comments.
615 - Added support for default values in entity-definitions.
619 - Enabled doom3 realtime lighting preview.
623 - Fixed gcc compile warnings in patch.cpp.
624 - Added q1 and q2 support to linux installer.
628 - Added highlighting of entity-list nodes that have selected descendants.
632 - Fixed xy-window failing to update after map-load.
636 - Fixed error on shutdown when game-select dialog is disabled.
637 - Added surface/light-interaction debugging mode.
638 - Added per-plane light-culling for brush faces.
639 - Added support for bump shaders using 'blend' layer keyword.
640 - Added support for light-shaders.
641 - Fixed edge/border clamping on light-attenuation textures.
642 - Added 'Lighting' camera render-mode for doom3 config.
646 - Fixed right-click-menu on linux.
650 - Changed light-entity to draw radii only when selected.
654 - Fixed shortcuts for creating n-sided brush-prisms.
658 - Fixed user-customisable shortcuts support.
662 - Added restore-main-window call when a modal-dialog dialog-box is shown.
666 - Fixed SConstruct cpu detection on Power Macintosh.
667 - Added more verbose warning settings for gcc builds.
669 - Changed buffered-text-input-stream API to not use magic EOF value.
673 - Fixed debug-break on non-x86 platforms.
677 - Fixed new doom3 entities not being given unique names.
681 - Fixed autosave causing the main-window to jump to the front.
682 - Fixed window-title when changing view direction in floating-windows layout.
683 - Added status information to wait dialogs.
684 - Changed map-save to overwrite/refresh files modified/deleted outside radiant.
685 - Changed component selection in QE tool to treat near-equal points as one.
686 - Added texture browser window to View menu.
687 - Changed white overlay in camera-window to draw hidden lines in 75% grey.
688 - Reduced point-size for vertex/edge/face handles by 2/3.
692 - Added component-editing for curves on doom3 entities.
693 - Added normalisation of translation for texture-lock on doom3 brushes.
694 - Added update of surface inspector for texdef changes caused by texture-lock.
695 - Changed floating-windows layout to centre all ortho views on center-xy-views.
696 - Stopped autosave from saving unmodified maps after first-time load.
698 - Textool improvements.
702 - Changed file-chooser dialogs to use GtkFileChooser.
706 - Added basic rendering for 'curve_CatmullRomSpline' on doom3 entities.
710 - Added basic rendering for 'curve_Nurbs' on doom3 entities.
714 - Added doom3 entity-definition editor_usage* key support.
715 - Added doom3 entity-definition editor_* key info to entity-inspector comments.
716 - Added specialised attribute-entry in entity-inspector for boolean attributes.
717 - Fixed crash in find-brush when entering the index of a fixed-size entity.
718 - Added support for rendering doom3 'targetN' -> 'name' entity connections.
719 - Changed connect-entities to use 'targetN' and 'name' keys on doom3 entities.
720 - Improved handling of brushes with near-duplicate planes.
721 - Fixed crash in snap-to-grid on brushes with non-contributing faces.
725 - Fixed gcc build errors.
727 - Fixed stability problems with doom3 brush-entities.
731 - Added automatic renaming of entity target/name keys for paste and import-map.
735 - Fixed rotation/mirror toolbar buttons using wrong axes in certain situations.
736 - Fixed incorrect filter settings display in filters menu.
737 - Added automatic renaming of entity target/name keys when cloned.
738 - Fixed quake2 support.
742 - Added shortcut support for all menu commands and toolbar buttons.
743 - Fixed patch shader-name saving for doom3 patches created by user.
747 - Fixed patch-cap-endcap and patch-cap-reverse-endcap.
751 - Fixed status-bar labels showing 'Label' at startup.
752 - Fixed textures-menu grouping bug.
753 - Fixed mirroring on brushes with doom3 plane-defs.
757 - Changed patch-cap-selected to prompt for cap type only once.
758 - Fixed infinite-loop in patch-cap-selected.
759 - Changed autosave to only save if the map has changed since the last autosave.
760 - Changed "file exists, overwrite?" to go back to the file-chooser if 'no' is selected.
764 - Removed unused source files - qsysprintf, gtkfilesel.
765 - Changed linux exectuable-path resolution to use '/proc/self/exe'.
766 - Changed 'file exists, overwrite?' prompt to default to 'no'.
770 - Fixed crash when handling duplicate shader definitions.
771 - Fixed crash on startup after changing game-type (sp/mp).
772 - Changed compute-axis-base to be more stable in degenerate cases.
774 - Cleaned up loki_path stuff.
776 - Added textool rotation manipulator.
780 - Changed linux installer to copy *.game files from game-packs instead of generating them.
784 - Moved doom3 shader parsing into a separate function.
785 - Fixed saving of visibility of yz-side and xz-front in floating-windows layout.
786 - Added inheritance of doom3 entityDef 'editor_* *' keys.
787 - Added support for doom3 entityDef 'editor_* *' keys other than 'editor_var'.
788 - Changed entity-inspector attributes panel to be scrollable.
789 - Changed shaders module to load *.mtr for doom3 instead of using shaderlist.
790 - Improved doom3 material parsing.
791 - Fixed crash loading maps containing patches with large numbers of control points.
792 - Changed face-selection in camera view to use polygon test.
793 - Changed face-selection-mode rendering in camera view to cull back-faces.
794 - Changed shaders module to use diffusemap on doom3 shaders with no qer_editorimage.
798 - Fixed undefined-behaviour bug causing a crash with gcc optimisation.
799 - Fixed opengl extension support on linux.
800 - Added support for half-life .fgd entity-definitions.
801 - Fixed loading of half-life maps with texture-names containing '{'.
805 - Updated win32 install to use gtk+-2.4.7 and gtk-wimp-0.6.2.
806 - Removed 'unknown model type: ""' and 'Texture load failed: ""' errors.
807 - Changed pivot-point calculation to use entity-origin for fixed-size entities.
808 - Fixed errors drawing selection-rectangle in floating-windows layout.
809 - Fixed shortcuts becoming disabled in floating-windows layout.
810 - Removed snap-to-integer on entity angle/angles/scale keys.
811 - Fixed dragging of doom3 brush-entities.
813 - Fixed gcc compiler error and warnings.
814 - linux installer fixes.
818 - Changed linux build system to copy '$GAME.game/*' for installer.
819 - Changed linux installer to use 1.5's module set.
820 - Removed optimisation from linux build to fix optimiser-related crash.
821 - Added Doom3 support to linux installer.
823 - Changed texdef export to not snap shift/rotate to integer.
827 - Fixed texture-browser height update bug.
828 - Changed texture-browser to show only the texture-set selected from the menu.
829 - Fixed bug loading quake maps.
833 - Fixed shortcuts for shift/rotate/scale-texture on patches.
834 - Fixed patch-inspector rows/cols combos not being cleared between selections.
835 - Changed entity/brush counts to use counters instead of polling every second.
836 - Changed archivewad module to check lump types and ignore non-miptex files.
837 - Added support for worldcraft/hammer half-life map format.
841 - Added doom3 md5mesh loader.
842 - Added support for doom3 entityDef 'model' key.
843 - Changed textures-menu to show/load only shaders in the form 'textures/<menu-item>/*'.
844 - Fixed texture-browser height calculation bug.
845 - Added support for doom3 entityDef 'editor_var *' key.
846 - Fixed support for patchDef3 subdivision settings.
850 - Added doom3 light_radius and light_center rendering.
852 - Disabled default-shaders for doom3.
853 - Added one-click dragging of vertices/edges/faces on brushes and patches.
854 - Fixed detail flag being lost on brush-clone or save-as.
858 - Fixed workzone being invalidated when a brush is deleted.
859 - Fixed pivot updates when switching from translate-tool to rotate-tool.
860 - Fixed crash in misc_model.
861 - Changed file_dialog to show '*.*' when pattern is not specified.
862 - Added undo support for patch-inspector XYZUV tweaking.
863 - Removed 'Apply'/'Done' buttons from patch-inspector.
867 - Converted RTCW entities.def to xml format.
869 - Added support for "name" key for doom3 entities.
873 - Added support for loading text files from VFS archives.
877 - Changed .map writer to always use decimal notation for floats.
878 - Added filtering of monster_clip/full_clip/player_clip.
879 - Added support for inheritance in doom3 entity-definitions.
880 - Fixed doom3 patchDef2 material-name import/export.
888 - Fixed brush-primitives texturing bug.
889 - Added texture-lock for brush-primitives texturing on all transforms.
890 - Added support for model/rotation/origin keys on func_ entities.
891 - Added DDS image module.
895 - Fixed copy/paste copying all brushes of an entity when only one is selected.
896 - Fixed discrete-camera-movement shortcuts becoming disabled after using freemove-camera.
900 - Converted ET entities.def to xml format.
904 - Fixed SI when not in face-selection mode.
905 - Changed patch-create-prefab to use current workzone.
906 - Changed engine attribute to be optional in game-description.
910 - Changed module server to support wildcard modules.
911 - Cleaned up docs/developer, added README.
916 - Initial version of textool.
918 - Fixed const bug for vs.net 2005 compiler.
922 - Fixed copy/paste and export-selected failing to export stuff.
926 - Updated win32 setup scripts for q1 entity definitions.
930 - Updated win32 setup scripts.
931 - Fixed bug loading 8-bit bmp with <256 palette entries.
932 - Added support for loading textures from arbitrary locations.
933 - Changed shaders module to load notex/shadernotex from bitmaps/ in .bmp format.
934 - Fixed bugs in brush-primitives texdef code.
938 - Added STV:EF support to win32 installer.
939 - Moved hardcoded game-specific configuration stuff into .game files.
943 - Fixed crash bug in brush edge/vertex/face selection.
947 - Moved .def files from <enginepath>/<basegame>/scripts/ to <radiantpath>/<gamefilename>/<game>/.
948 - Changed entity inspector UI to be driven by entities xml.
952 - Fixed map load/save in brusb-primitives mode.
953 - Added files required to run in brush-primitives mode.
954 - Added support for changing engine-path while a map is loaded.
959 - Changed entity inspector to support custom UI for each entity-class.
963 - Added support for experimental xml version of .def format.
964 - Rewrote token parser.
965 - Rewrote .def parser.
966 - Fixed failure to read show-workzone preference.
967 - Refactored quake3 entities module.
971 - Changed QE-style Drag tool to move as well as resize.
972 - Fixed shortcuts becoming disabled.
973 - Fixed loading file types with upper-case extensions.
977 - Added support for plugin submenus.
981 - Added build-menu-command editing.
982 - Fixed texture-object reshuffle caused by changing gamma.
983 - Refactored vfs/shaders/renderstates/eclass/texturemenu unrealise/realise systems.
987 - Added printf-formatting support to output streams.
988 - Added error/warning printing to xml parser.
989 - Changed build-menu xml format to allow easier editing.
990 - Added sample plugin.
994 - Changed paste and import-map to select pasted/imported entities and world brushes.
998 - Changed create-entity API to use eclass instead of classname.
999 - Changed nodes with unknown entity types to use a group-entity if the node has children.
1003 - Changed image-loaders interface to use a file object instead of VFS.
1004 - Changed model-loader interface to support in-place model reloading.
1005 - Changed picomodel-loader module to support configuration of suppported model types in synapse.config.
1006 - PicoModel: added support for loading models from an abstract input stream.
1010 - Refactored texture browser.
1012 - Fixed mousewheel movement in camera window.
1016 - Added load-entire-wad from textures menu in Quake/HL mode.
1017 - Fixed bug with writing negative integers to .map format.
1018 - Fixed texture-browser hide-unused to show only in-use shaders.
1019 - Fixed texture-browser scrollbar positioning and origin-clamping.
1020 - Fixed prompting to save unchanged new maps.
1021 - Changed unsaved-changes message box default to "Yes, save" instead of "OK, don't save".
1022 - Changed all message boxes to appear centrally.
1023 - Removed minimize/maximize buttons from all message boxes.
1027 - Disabled shortcut keys during drags.
1028 - Fixed window updates for edge/vertex multi-selection.
1029 - Added apply/cancel on enter/escape for texture-browser filter entry.
1030 - Changed undo system to use explicit start/finish pair to specify undoable operations.
1031 - Changed undo system to print undoable command after command completion instead of before.
1032 - Added printing of movement parameters for translate/rotate manipulator drags.
1033 - Changed brush-subtract to not delete the selection after subtracting.
1034 - Fixed texture browser to not display textures if only in-use by nodes in the undo-queue.
1035 - Fixed another workzone-update performance issue causing area-selection to be slow.
1036 - Added code to brush build-B-Rep to handle duplicate edges.
1040 - Added lazy evaluation of local->world transforms and world-space AABBs.
1041 - Added shortcut key for translate mode, default 'W'.
1042 - Added toolbar buttons for edge/face/vertex modes.
1043 - Changed Escape shortcut to deselect-components if components are selected.
1047 - Fixed performance bug with workzone updates not being lazily evaluated.
1048 - Fixed brush edge-graph bug by removing degenerate winding edges.
1052 - Added mode information to status bar.
1053 - Added console feedback describing undoable commands executed.
1054 - Fixed assertion failures on updating degenerate edge/vertex selections.
1055 - Fixed detail brushes turning structural when clipped.
1059 - Added support for more than one edge/vertex selected per brush.
1063 - Refactored groupdialog - decoupled notebook from console/textures/entity pages.
1064 - Fixed crash in patch tesselator.
1065 - Fixed floating windows startup crash.
1066 - Fixed null texture name for patches.
1070 - Hide arrows on translate manipulator when obscured by square part.
1071 - Workaround for main window not being brought to front when a floating window is closed.
1072 - Fixed rendering of selected components of degenerate brush faces.
1073 - Fixed double typedef in picomodel.
1074 - Fixed bug in allocator stuff.
1075 - Fixed up clipper tool button state.
1076 - Added workzone updates when selection bounds change.
1077 - Fixed transient setting on floating inspector windows.
1081 - Fixed gcc build errors.
1083 - Fixed crash bug in game selection dialog.
1087 - Cleaned up project settings.
1088 - Changed autosave/snapshots to only save modified maps.
1089 - Refactored build menu.
1093 - Fixed minor picomodel ase loader smoothing-groups bug.
1097 - Allocator system improvements, fixed warnings
1101 - PicoModel: added support for per-vertex smoothing-group, used in generation of normals.
1102 - PicoModel ASE loader: added support for per-face 'MESH_SMOOTHING' id.
1103 - PicoModel: changed normal generation code to create smooth normals across texcoord/colour discontinuities.
1104 - Fixed cosmetic menu bug.
1105 - Fixed file handle leak in tga loader.
1106 - Added experimental allocator system.
1110 - Fixed gcc build errors.
1114 - Fixed version.h custom build step on win32
1115 - Refactored preferences dialog to eliminate dependencies on other modules.
1116 - Redesigned preferences dialog ui layout.
1120 - Refactored texture browser.
1124 - Upgraded win32 gtk2 version to 2.4.1.
1125 - Migrated from GtkCombo to GtkComboBox.
1126 - Texture browser improvements.
1127 - Fixed malloc/free mismatch bug.
1131 - Refactored surface inspector and texture browser.
1135 - Added imageq2 module with support for quake2 and heretic2 texture formats: wal, m8, m32.
1139 - Changed texture window not to auto-scroll when selecting faces.
1140 - Changed surface inspector to apply shader seperately from shift/scale/rotate.
1141 - Changed selected face tracking to use separate selection list.
1145 - Added per-file change tracking - only modified (unsaved) files are saved by SaveMap().
1149 - Fixed texture-increment-matches-grid.
1150 - Changed selecting a texture to only change the shader on the selected brushes.
1151 - Changed 'Axial' button in surface inspector to reset the texdef for selected brushes/faces.
1152 - Removed MAX_TEXTUREDIRS limit.
1156 - OS library module added to wrap calls to rename/unlink/access/stat.
1157 - OpenGL-view selection tests constrained to current window.
1158 - Cleaned up OpenURL.
1159 - Added jk2 and sof2 support to win32 installer.
1163 - update the OSX setup / .info generation code
1167 - Added integer quantisation for brush edge/vertex drags to fix FP-drift on planes.
1169 - fix for scons 0.95
1170 - re-enable Python >= 2.1 version check
1171 - OSX 10.3: remove obsolete dlsym_auto_underscore (bug #920)
1172 - OSX: disable q2 tools build (broken thread code)
1176 - Moved profile.cpp into a separate static library.
1180 - Refactored preferences to be more modular.
1181 - Fixed preferences being corrupted if a crash occurs during preference saving.
1182 - Refactored window position saving.
1183 - Fixed bug in radio button creation in preferences dialog.
1187 - Changed surface inspector to unfocus after pressing escape or return, to enable shortcuts.
1188 - Added refresh of surface inspector for shift/scale/rotate-texdef shortcuts.
1189 - Fixed bug causing some operations to be applied twice.
1193 - Added depth-test and normalisation for translate-manipulator rendering.
1194 - Added basic clipper-preview rendering.
1198 - Added maya-style arrow-heads to translate manipulator.
1199 - Changed square part of translate manipulator to be viewplane-oriented.
1200 - Changed square part of translate manipulator to take priority for selection.
1204 - Added recalculation of pivot-point when grid size changes.
1205 - Changed win32 SHGetFolderPath to link with shfolder.lib instead of shell32.lib.
1206 - Fixed failure to recover brushes from an invalid state.
1210 - Improved event handling to make manipulator-dragging smoother in complex scenes.
1211 - Refactored camera window camera-movement handling.
1215 - Fixed vertex/edge undo failing to update selected-vertex position.
1219 - Re-enabled next-xy-view in floating windows mode.
1220 - Reinstated light-radius rendering.
1221 - Added Wolfenstein support to win32 setup.
1225 - Changed create-brush-prism to use correct dimension for prism radius.
1226 - Changed freelook selection to use window-centre position.
1230 - Optimised undo for adding/removing scenegraph nodes.
1231 - Changed entity-list view to sort the tree by name.
1235 - Moved default shaderlist to <AppPath>/<GameFileName>/<GameName>/default_shaderlist.txt
1236 - Moved user shaderlist to <AppData>/<Version>/<GameFileName>/<GameName>/shaderlist.txt
1240 - Refactored clipboard copy/paste code to allow re-use.
1244 - Fixed false-positive-intersection bug in CSG subtract algorithm.
1248 - SceneGraph: Refactored per-instance functionality.
1249 - Fixed intermittent culling bug caused by bad bounding boxes.
1250 - Fixed missing ToggleCubicClip shortcut.
1251 - Removed modal buttons from Surface Inspector.
1252 - Changed Surface Inspector keys:
1253 - Escape: revert not-yet-committed values to previous state.
1254 - Enter: commit not-yet-committed values immediatly.
1255 - Changed Surface Inspector to update when selection changes.
1259 - Cleaned up functional.h template usage with typedefs.
1260 - Fixed autosave path.
1261 - Added q1 component to installer.
1262 - Added radiant_manual component to installer.
1263 - Added q3-example-maps package to installer.
1267 - Added error reporting for module system initialisation failure.
1268 - Added MSI package creation tools in setup/win32.
1269 note: requires MSI SDK binaries in http://zerowing.idsoftware.com/radiant-files/msi/msitools.zip
1270 - Added initial version of scripts to build basic win32 setup.
1274 - Added storing EnginePath for each game in local.pref.
1275 - Added EnginePath editing to prefs dialog.
1276 - Added vfs shutdown/init when gamename changes.
1277 - Added vfs shutdown/init when enginepath changes.
1281 - Fixed filtering updates.
1282 - Moved default bsp menu to <AppPath>/<GameFileName>/default_build_menu.xml
1283 - Moved user bsp menu to <AppData>/<Version>/<GameFileName>/build_menu.xml
1284 - Moved synapse.config to <AppPath>/<GameFileName>/synapse.config
1285 - Moved game-specific .xlink files to <AppPath>/<GameFileName>/*.xlink
1289 - Redesigned filter system:
1290 - Filtered status updated when filterable attributes change.
1291 - Supports per-brush-face filtering.
1292 - Removed long-dead project-settings stuff:
1293 - Moved gamemode and gamename storage into local.pref temporarily.
1294 - Moved bsp commands over to a new format, disabled gui editing for now.
1298 - Changed win32 Application Data path lookup to use win32 API instead of getenv.
1302 - Fixed main menu mnemonics.
1303 - Fixed crash on exit after viewing pointfile.
1307 - Fixed not always resetting
1308 component-mode when selection is cleared.
1312 - Added parse/write support for BrushDef3 and PatchDef3.
1313 Requires editing synapse.config to enable.
1316 File = new/open/import/export
1317 Edit = manipulate scene hierarchy and selection
1318 View = toggle entityinspector/entitylist/surfaceinspector/camera/xy
1319 edit camera/xy parameters
1320 filters/hideshow/region
1321 Modify = transform scene elements
1323 - Fixed Brush-Primitives support:
1324 Requires editing synapse.config to enable.
1325 Supports load/save of BP mapfiles, and editing BP texdefs in surface inspector
1326 (Not yet possible to convert between formats).
1330 - Changed user-prefs to be stored in user-profile directory on win32.
1334 - Fixed entitylist window visibility tracking.
1335 - Implemented find/replace-shader for patches.
1336 - Changed get-texture-from-selected to update find/replace-shader dialog.
1337 - Implemented reparent-selected for more than one selected node.
1338 - Added checks to stop assignment of invalid texture names.
1339 - Fixed uninitialised texture-compression setting.
1342 ------- spog_branch merged to trunk
1346 - Ported imagehl module.
1347 - Ported imagepng module.
1351 - Changed brush winding generation to use use double precision planes.
1352 - Fixed tracking of modifier key state.
1356 - Replaced mathlib with c++ vector/matrix library.
1357 - Added expression-templates for common vector/matrix operations.
1361 - Refactored component-selection stuff.
1362 - Ported m4x4_t library to c++ Matrix4.
1366 - Changed shortcuts.ini to be written automatically.
1367 - Moved more prefs into specific modules.
1368 - Changed c++ NULL usage to 0 for maximum portability.
1373 - Added debug output/assert for module initialisation.
1377 - Refactored status bar stuff.
1378 - Refactored window updates to use closures.
1379 - General cleanup and refactoring.
1383 - Increased priority of window redraw events.
1384 - Ported model module to new module system.
1388 - Refactored window updates.
1392 - Changed menubar/toolbars to be non-detachable.
1393 - Fixed empty-undos created when left-clicking in XY window.
1394 - Refactored camera modelview/projection matrix updates.
1395 - Moved application-specific code out of mainframe.cpp.
1396 - Reinstated brush/entity count in statusbar.
1400 - Reinstated instant status-bar updates.
1404 - Fixed crosshair cursor in clipper mode.
1408 - Changed camera to maintain valid projection/modelview matrices.
1409 - Moved manipulator-transform update from frustum class to selection system.
1410 - Removed frame-rate dependency in 3d-window freelook.
1414 - Smoothed out xy-window mouse-chasing.
1415 - Changed mouse-chasing to occur 16 pixels inside the window edges.
1416 - Changed xy-window to maintain valid projection/modelview matrices.
1417 - Fixed invalid workzone generated when deselecting with no selection.
1421 - Ported changes from trunk between rev 3818 and rev 4036.
1425 - Refactored xy-window mouse event handling.
1429 - Fixed freelook focus-out event.
1430 - Changed selection mouse event handling to use modifiers on button-release.
1434 - Refactored all mouse event handling for camera window.
1435 - Changed menus/toolbars/accelerators to use anonymous closures.
1439 - Fixed get-pointer-in-screen-coordinates on win32.
1440 - Changed patch prefs to use preference-system module.
1441 - Fixed selection of side-on faces.
1442 - Changed brush rendering to avoid glPushClientAttrib - workaround for ATI driver issue.
1446 - Changed VFS directory initialisation to occur after module initialisation.
1447 - Changed load-preferences to occur after module initialisation.
1448 - Added preference-system module.
1449 - Changed undo prefs to use preference-system module.
1450 - Restored splash screen with non-intrusive behaviour.
1451 - Cleaned up main-toolbar creation.
1452 - Fixed floating windows behaviour when main window is minimised.
1453 - Changed shader-list parsing to use new script tokeniser.
1454 - Changed deprecated code using GtkPixmap to use GtkImage.
1455 - Removed bitmap-loading from core.
1456 - Removed pc-speaker beep on map-save.
1460 - Fixed crash when trying to undo on an empty undo queue.
1461 - Refactored gtkdlgs, using helper functions to create common widgets.
1462 - Changed Dialog class to use std::list for data.
1466 - Refactored entity inspector.
1467 - Removed miscellaneous unused functions.
1468 - Refactored qe3 header.
1469 - Moved texture-window preferences into texwindow.cpp.
1473 - Moved layout-mode dependant code into main-frame creation.
1474 - Replaced prefs system with new import/export system.
1475 - Fixed gcc3.3 build errors.
1479 - Moved unnecessary methods from MainFrame into free functions.
1480 - Removed unsupported toolbar buttons and menu items.
1481 - Changed misc->gamma to not require restart.
1482 - Fixed unmaximised window-size when loading main window maximised.
1483 - Fixed saving of rotate increment preference.
1487 - Fixed keyboard shortcuts intercepting input to texture-subsets text-entry.
1491 - Fixed gcc3 build errors, compiled and tested on linux.
1495 - Fixed brush snap-to-grid creating huge coordinate values.
1496 - Fixed minor bug in selection menu.
1500 - Cleaned up MainFrame.
1501 - Added quantisation of plane pts when dragging.
1502 - Fixed create-empty-brush bug.
1506 - Moved control of camera keyboard-accelerators into camera window module.
1510 - Separated keyboard-accelerators from menu items, using functors.
1511 - Completed factoring out HandleCommand.
1515 - Changed 4-way-split mode to automatically reposition separators when window size changes.
1516 - Fixed gtk error in floating-entity/textures/console window.
1517 - Fixed position of console horizontal pane separator.
1521 - Work-in-progress factoring out HandleCommand.
1525 - Fixed pink icons on main window on win32.
1526 - Replaced g_bIgnoreCommands with signal block/unblock.
1527 - Refactored MainFrame startup.
1531 - Fixed entity-window redraw on selection change.
1532 - Moved control over VFS init/shutdown to module system.
1533 - Fixed failure to release translucency render-states.
1534 - Added support for realise/unrealise of all opengl texture objects.
1535 - Refactored startup/shutdown logic.
1536 Changed quit commands to do nothing but call gtk_main_quit().
1537 Added code after gtk_main() to destroy stuff.
1538 - Changed 25ms timeout-handler to an idle-handler for window updates.
1539 (reduces redraw-request response time on fast machines)
1540 - Moved gl-shutdown control to glwidget.
1541 Textures are realised/unrealised when the shared context is created/destroyed.
1542 - Fixed lack of a valid gl context when unrealising gl textures.
1546 - Added support for translucent entity rendering.
1550 - Changed all global modules to use GlobalModule helper templates.
1551 - Ported qgl.c to c++.
1552 - Changed win32 project to dynamic-link with opengl32.lib.
1556 - Added new experimental xml preference import/export system.
1557 - Refactored dialog base class:
1558 Moved common dialog-element-creation code into helper functions.
1559 Changed UpdateData to use per-element callback functions.
1560 - Refactored preferences dialog.
1564 - Reversed winding order for circle primitives.
1568 - Fixed slow selection response in large maps.
1572 - Added sharing of global modules within a client.
1573 - Added quake map module and wal image module.
1574 - Ported mip image module and hlw image module.
1575 - Cleaned up imagehl module.
1576 - Fixed crash in pcx image module.
1577 - Rewrote md3 model module.
1578 - Ported mdl, md2 and mdc model modules.
1579 - Added filtering of q1/q2 clip brushes.
1580 - Added ati-crash-workaround rendering path.
1581 - Upgraded to gtk+-2.2.4 on win32:
1582 Fixed capslock affecting shortcut-keys.
1583 - Upgraded to gtkglext-1.0.4 on win32.
1585 - Added shortcut-key support to entity treeview.
1589 - Fixed failure to call vfsFreeFile on an empty buffer.
1590 - Fixed calling convention for dlls in new module system.
1591 - Changed map.cpp to support maps without a worldspawn entity.
1592 - Fixed crash on attempting to clone a map root.
1593 - Added filter-update calls after loading or cloning stuff.
1594 - Fixed reference cache failing to save a file.
1598 - Refactored client-side module system code for direct module access.
1599 - Changed shaders, vfs, model, brush, patch and entity module interfaces
1600 to use abstract base class.
1601 - Removed unused functions from shaders and vfs interfaces.
1605 - Removed synapse dependencies for win32 makefiles.
1606 - Added find-first-module-of-type helper function.
1610 - Added new lightweight module system:
1611 Initialises each module the first time it is requested.
1612 Does not allow configurations with cyclic runtime dependencies.
1613 Provides templates for simple type-safe client-side implementation.
1614 Requires no client-side linkage.
1615 - Split radiant API into multiple APIs:
1616 core, textures, scenegraph, selection, renderstate, filters, filetypes.
1617 - Ported radiant, core, mapq3, mapxml, md3model, entity, shaders, image,
1618 vfspk3, archivewad, archivepak, archivezip to new module system.
1622 - Removed edge and vertex integer-snapping during selection.
1626 - Replaced map in referencecache.cpp with a hashtable.
1627 - Changed ReferenceCache interface to take a path string,
1628 which can be either absolute or relative.
1632 - Cleaned up qertypes.h - split into multiple files.
1633 - Moved texdef stuff into itexdef.h.
1634 - Fixed shutdown destruction order bug.
1638 - Refactored texwindow.cpp.
1639 Moved texture management code into textures.cpp.
1641 Replaced globals from texwindow.h with accessor functions.
1642 - Cleaned up shaders module.
1643 Removed color-shader stuff.
1644 Rewrote shader-activation logic to use textures API.
1645 Removed appshaders API.
1646 - Refactored shutdown logic.
1647 Moved non-mainframe shutdown stuff into Radiant_Shutdown().
1648 Added deferred render-state realisation.
1649 - Fixed failure to create gl contexts in 16-bit mode for latest nvidia drivers.
1650 - Changed hashtable template to use traits parameter
1651 for case-insensitive hasher and keyequal functions.
1652 - Removed unused functions from qerplugin API.
1656 - Refactored code to remove global-object accesses:
1657 Passing global objects as parameters to functions.
1658 - Refactored texwindow.
1659 - Moved synapse server out of pluginmanager.
1660 Changed pluginmanager to handle nothing but IPlugin stuff.
1664 - Refactored scenelib.h, split into multiple files.
1665 - Refactored #includes related to scenelib.h.
1666 - Refactored preferences for xywindow and camwindow.
1667 - Refactored references to g_pParentWnd in xywindow and camwindow.
1671 - Ported changes from trunk since 17/08/2003.
1672 - Ported all changes from bug800-spog_branch (vfs rewrite and q1 support).
1676 - Refactored component-selection stuff.
1677 - Fixed selection-tracking bug in patches.
1681 - Added support for line-strips to Selectors.
1682 - Fixed selection for entity treeview.
1683 - Refactored external-resource loading.
1687 - Fixed snap-to-grid in edge and vertex modes.
1688 - Added a default model to use when a model load fails.
1692 - Changed snap-to-grid to vastly reduce the possibility of creating an invalid plane.
1696 - Ported changes from trunk since 01/08/2003.
1700 - Changed entity key/value tracking to only track keys already added to the entity.
1701 - Fixed bug causing undo system to track scene changes during a queue-flush operation.
1705 - Fixed bug in project settings bsp-commands display.
1706 - Fixed empty undos being created by rotation buttons.
1707 - Fixed rotation pivot for rotation buttons.
1711 - Added property svn:eol-style=native to all text files.
1712 - Added property evn:eol-style=CRLF to all dsp and dsw files.
1713 - Partially ported bobtoolz to use new spog_branch module APIs.
1714 - Removed Sys_UpdateScene.
1715 - Added Map_Name() for access to currentmap variable.
1716 - Added initial drag-n-drop support for graph tree-model.
1720 - Fixed uninitialised refcount in entity key class.
1721 - Fixed memory leak in shader parsing.
1722 - Added reference-counting holder for worldspawn node.
1723 - Moved string class and utilities into a new header in libs dir.
1724 - Fixed external-file-resource cache to use case-insensitive name compare on win32.
1725 - Fixed shaders to use case-insensitive name compare.
1726 - Fixed shader module to display SHADER_NOT_FOUND when appropriate.
1727 - Changed the default texture name to "NULL" instead of SHADER_NOT_FOUND.
1728 - Changed move-into-entity to perform parent-selection-to-last-selected-node.
1729 - Added a new implementation of GtkTreeModel operating directly on the scenegraph.
1730 - Fixed disable-screen-updates to queue update requests instead of ignoring them.
1731 - Merged from trunk (tag head-cvs2svn-2).
1735 - Changed scale/flip-selection to use the manipulator as a pivot point.
1736 - Added OnShutdown callback for CSynapseClient, used in entity module.
1737 - Fixed console updates when loading maps/models.
1741 - Added renderer support for qer_alphatest and qer_cull.
1742 - Merged 'picomodule' module into 'model' module.
1743 - Added rendering of area-selection rectangle.
1747 - Merged from trunk.
1751 - Disabled deleting classname key in entity inspector window.
1752 - Cleaned up some stuff in selection system.
1753 - Added basic versions of std::mem_fun and std::bind1st to function-object library.
1757 - Implemented connect-entities.
1761 - Completed local-space rotation manipulator.
1762 - Fixed cloning objects within a misc_model subgraph.
1763 - Fixed crash bug in loading certain models.
1767 - Added function-object library header, similar to boost::function.
1768 - Changed undo system to improve performance.
1769 - Refactored entity inspector implementation.
1773 - Refactored selection observing stuff.
1774 - Changed shader parsing to use new tokeniser.
1775 - Changed implementation of entities to use generic container.
1776 - Refactored entity wrapper system.
1777 - Fixed undo on delete/reset entity keys.
1781 - Added rendering of target/targetname connection lines.
1782 - Moved entity and eclass stuff out of qertypes.h into ientity and ieclass.
1783 - Refactored entity_t to hide it behind Entity interface.
1784 - Removed global project settings entity.
1785 - Cleaned up bsp-command editing in project settings dialog.
1789 - Fixed back-face-culling for selections by working in screen-space.
1793 - Added workaround for nvidia driver opengl vertex arrays bug.
1797 - Refactored Patch implementation.
1798 - Refactored scene graph system to allow multiple graph instances.
1802 - Added snap-selected-components-to-grid for faces edges and vertices.
1806 - Improved normal-quantisation code.
1810 - Changed renderer vertex types to be struct instead of typedef'd array.
1811 - Added experimental quantisation of normals.
1815 - Fixed intermittent crash in face-fit-texture.
1816 - Changed patch rendering to display components only in vertex mode.
1820 - Added nameable interface for scene graph nodes.
1821 - Fixed undo for set-detail and set-structural.
1822 - Added rendering of arrow for angled entities.
1826 - Fixed handling of invalid planes during brush b-rep build.
1827 - Refactored brush copy-construction/assignment.
1828 - Fixed lack of rebuild after removing empty faces.
1829 - Added lightjunior entity display.
1830 - Fixed display of spawnflags/info for selected entity.
1831 - Fixed update of entity window on setting spawnflags.
1832 - Fixed botclip filtering.
1833 - Fixed uninitialised alpha channel on jpg images by ignoring alpha.
1837 - Cleaned up undo calls in brush and patch implementation.
1838 - Changed brush implementation to defer rebuilds until needed.
1839 - Fixed undo for find/replace shader.
1840 - Refactored brush implementation, removed empty-face list.
1841 - Fixed crash on loading unrecognised entities containing brushes.
1842 - Fixed crashes in renderer caused by state-stack underflow.
1843 - Fixed handling of invalid and duplicate planes during brush editing.
1844 - Fixed failure to save brush faces during save-as.
1845 - Refactored brush data members.
1849 - Fixed crash on selecting stuff from entity list window.
1853 - Fixed window title after save-as.
1857 - Refactored selection system interface slightly.
1858 - Removed old brushwrapper stuff.
1859 - Fixed clipper-split-selection to keep both parts selected.
1863 - Added select-faces-by-shader.
1864 - Fixed find/replace-shader.
1868 - Fixed rotation on misc_model.
1872 - Fixed lack of undo on create-n-sided-brush.
1876 - Fixed per-face find/replace and per-face nudge rotation.
1881 - Changed rotation buttons to use perfect precision for 90-degree rotations.
1885 - Added find-dir-for-relative-filename and find-dir-for-absolute-filename to vfs.
1886 - Changed resource manager to handle per-mod resources using vfs.
1887 - Changed resource manager to allow resources with absolute paths.
1888 - Fixed selection-test behaving like an ellipse instead of a rectangle.
1892 - Changed selection test to choose closest-to-cursor over closest-to-camera.
1896 - Fixed reference counting on shaders loaded from a texture directory.
1897 - Fixed show-in-use and show-all shaders.
1898 - Fixed undo for patch-set-shader.
1899 - Changed shaders module to use STL map container instead of CShaderArray.
1900 - Fixed SelectAllOfType for entities and patches.
1901 - Cleaned up unused functions in shaders API.
1902 - Decoupled selecting a texture in texture window from applying a texture to selection.
1906 - Fixed memory leaks in image loaders, texdef_t, csg subtract, picomodel module.
1907 - Fixed uninitialised memory references in renderer, texdef_t, eclass loader, undo system.
1908 - Refactored tga loader.
1909 - Cleaned up image module, enabled pcx and bmp loaders.
1913 - Fixed shift-texture on selected brush faces.
1914 - Changed brush b-rep algorithm to have higher tolerance for similar planes.
1915 - Changed brush b-rep algorithm to always produce a valid connectivity graph.
1916 - Added setting/getting shader for patches.
1920 - Fixed tracking of in-use shaders (though undo queue still keeps shader references).
1921 - Changed brush faces to store state in undo-system cleanly.
1922 - Fixed flush & reload shaders and sleep/wake.
1923 - Ensured that shaders are never leaked.
1924 - Fixed bool conversion warnings.
1928 - Added clamping of planepts on export to nearest 65536th of 1 unit.
1929 - Changed m4x4 rotation functions to use double-precision for angles in radians.
1930 - Changed m4x4 quaternion rotation to use double-precision internally.
1931 - Changed float printing to use %g instead of %f (strips trailing zeros).
1935 - Fixed brush import failing to update bounding boxes.
1939 - Refactored Brush class into Brush, BrushInstance and BrushNode.
1940 - Fixed various flaws stopping brush b-rep algorithm from being 100% reliable.
1944 - Changed manipulator to move to position of selected brush components.
1948 - Fixed xml parser failing to resolve predefined entities.
1952 - Fixed asserts in brush manipulation when creating invalid brushes.
1953 - Removed automatic update of current texdef.
1954 - Added Get Texture and Set Texture to textures menu.
1958 - Fixed array template failing to free zero-sized allocations.
1959 - Changed clipper mode to behave as a component-editing-mode.
1960 - Removed right-click-to-drop-clip-point - use X and leftclick instead.
1964 - Changed scene graph to sort objects in ascending order of creation time.
1968 - Fixed bug in clone-selection causing only first selected brush to be cloned.
1969 - Optimised select-all for brush/patch components.
1970 - Changed edge/face/vertex toggles to toggle correctly.
1974 - Removed win32/x dependencies from gl interface.
1975 - Removed win32/glib dependencies from core interface.
1976 - Replaced void* in gtk helper functions with forward-declared GtkWidget.
1977 - Changed gtk helper functions to return enumerated values instead of win32 IDOK.
1978 - Removed WINAPI macro for __stdcall from all interfaces.
1979 - Removed unnecessary dependencies from core stdafx/qe3 header.
1983 - Changed class-level render states to be static for Brush and Patch.
1984 - Refactored brush implementation - breaking it up into smaller parts.
1985 - Added refcounted ptr template to track refcounts.
1986 - Fixed refcount bug introduced by new clone-selection.
1987 - Fixed warnings in brush implementation.
1988 - Cleaned up plugin interface header inclusion.
1992 - Fixed crash on building unbounded brushes in release build.
1993 - Changed assertion failures to be non-fatal in release build.
1994 - Moved OS-specific gl headers into separate files.
1995 - Moved app-shaders interface into a separate file.
1996 - Cleaned up dependencies for brush implementation.
2000 - Added per-instance selection of patch vertices.
2001 - Fixed per-instance vertex selection rendering on multiple instances.
2002 - Refactored patch/brush render code.
2003 - Changed manipulator transforms to convert to local space before applying.
2004 - Fixed selection test for picomodule meshes.
2005 - Fixed selection test winding order for triangles.
2006 - Fixed update of window title on new-map and load-map.
2007 - Changed selection to work with exactly side-on faces.
2008 - Refactored instance implementation to reduce code bloat.
2009 - Fixed map export always exporting root.
2013 - Fixed external resource tracking to preserve uppercase characters in names.
2014 - Changed clone-selection to not use global copy/paste.
2018 - Changed map-save to save all saveable files that the map references.
2022 - Moved hashtable and hashfunc into libs.
2023 - Cleaned up renderer interface and selection interface.
2024 - Refactored frustum testing class.
2028 - Moved winding-specific stuff from brush obj to winding obj.
2029 - Refactored filter subsystem to remove dependency on entity/brush/patch.
2033 - Fixed crash when clicking cancel from patch cap-dialog.
2034 - Changed selection tests to ignore back-facing faces.
2038 - Fixed failure to release cloned scene graph nodes.
2039 - Fixed selection manager failing to release render states.
2040 - Fixed eclass system failing to release render states.
2044 - Fixed writing-past-end of vertex arrays in brush rendering.
2045 - Fixed releasing data stored in undo system when deleting undoables.
2046 - Fixed crash in misc_model when model fails to load.
2047 - Fixed undo for clone/rotate/flip/nudge/set-texture operations.
2048 - Cleaned up surface dialog.
2052 - Changed clipper split-selection to keep result selected.
2053 - Cleaned up and finalised picomodule, adding to cvs.
2057 - Cleaned up entity list window.
2058 - Fixed crash on freeing a map while entity list node is selected.
2059 - Fixed crash on clone/copy of externally referenced brushes.
2060 - Added multiple-selection support to entity list.
2061 - Added updating entity list selection display on selection changes.
2065 - Added stl_warnings include.
2066 - Fixed tracking of map-modified-since-last-saved.
2070 - Fixed missing map-release when map-load fails.
2071 - Changed map-rename (save-as) to flush undo queue.
2072 - Fixed bug in exporting selections.
2076 - Fixed redo on changing misc_model "model" key.
2080 - Changed undo interface to factor out global undo system.
2084 - Started cleaning up Map subsystem.
2088 - Added 'clone subgraph' feature to core, using direct xml import/export.
2089 - Added 'save' feature to reference cache.
2090 - Added scope timer object.
2091 - Changed scene graph interface to allow setting scene root.
2092 - Changed core to use reference cache to track current map.
2093 - Removed mapmodel module.
2094 - Fixed relative paths for loading maps as misc_model.
2098 - Changed model/map modules to register their file types on load.
2099 - Added map module manager to support unlimited map loader modules.
2103 - Changed vertex buffer template to support resizing.
2104 - Changed vertex buffer search algorithm to iterate instead of recurse.
2108 - Fixed sorting bug with render-states.
2109 - Fixed colour state when disabling gl_color_array.
2110 - Fixed unterminated loop in scenegraph traversal.
2111 - Fixed freeing project entity twice on shutdown (infinite loop).
2112 - Fixed failing to destroy the scene graph on exit (oops).
2116 - Added updating current texdef when a face is selected.
2117 - Fixed crash when creating a brush with duplicate planes.
2121 - Fixed various issues with 'save region'.
2122 - Changed default current texdef to use game-specific scale.
2123 - Changed brush creation to use current texdef.
2124 - Changed clipper to use current texdef.
2125 - Fixed bug in selection counting for patch control points.
2129 - Fixed reversed solid-selection-outline preference.
2130 - Finished factoring out face_t.
2131 - Added script token writer interface for map export.
2132 - Changed map export interface to use script token writer.
2136 - Added depth-buffer-write enable/disable feature to renderer.
2137 - Changed Pointfile class to use renderer.
2138 - Continued factoring out face_t.
2142 - Fixed temporary objects leaving dangling references in the undo system.
2143 - Changed import-map to not modify existing selection.
2147 - Fixed frustum culling for transformed nodes.
2148 - Fixed hide/filter/region to work independently.
2149 - Added highlighting of selected brush faces in component mode.
2150 - Fixed bug detecting thin area-selection if dragged down or left.
2151 - Renamed brush_type to Brush.
2152 - Renamed face_type to Face.
2153 - Started factoring out face_t.
2157 - Improved edge and vertex manipulation.
2158 - Removed unnecessary graph traversals for rendering/selection.
2162 - Merged changes since last merge from merge-1_2_10-post to spog_branch.
2163 - Merged changes since last merge from HEAD to spog_branch.
2164 - Tagged HEAD after merging as 'merge-spog_branch-post'.
2165 - Added walker to merge sibling worldspawns.
2166 - Merged changes to Construct for PPC from trunk.
2167 - Fixed over-enthusiastic worldspawn merging.
2168 - Fixed misc_model "angle" key setting pitch instead of yaw.
2169 - Fixed entity set-key-value changing scene-graph topology.
2173 - Added subgraph traversal feature to scenegraph traversal.
2177 - Changed scene graph implementation to allow nested traversals.
2181 - Fixed angles key order for misc_model.
2185 - Fixed typo causing set-texture-of-selection to behave incorrectly.
2189 - Replaced all tabs with spaces in CHANGES.
2190 - Fixed entity bounds updates for 'light'.
2191 - Fixed code that doesn't conform to c++ standard as enforced by gcc.
2195 - Added missing file: icharstream.h.
2196 - Fixed bug with synchronisation of brush-face instance data.
2197 - Added .map format import/export interfaces.
2198 - Removed last remnants of IBrush.
2200 - Moved walkers defined in in mainframe.cpp to appropriate places.
2204 - Changed scenegraph traversals to use a compiled graph.
2208 - Changed selection interface to hide per-instance data.
2209 - Added streaming tokeniser for .map format.
2210 - Changed mapq3 module to use streaming tokeniser.
2211 - Added xml stream interface for input and output.
2212 - Added xml stream parser based on libxml2 SAX.
2213 - Changed mapxml module to use xml stream input.
2214 - Changed brush and patch to use xml stream input.
2215 - Added xml stream writer.
2216 - Changed mapxml module to use stream output.
2217 - Changed brush and patch to use xml stream output.
2222 - Disabled pivot updates while selection is being manipulated.
2223 - Changed pivot calculation to use instanced world-bounding-box.
2224 - Fixed crash bug in PositionView.
2228 - Merged with branch merge-1_2_10-post at tag spog_merge_merge-1_2_10-post
2229 - Removed 10k+ lines of unused #if 0 code.
2230 - Removed unused declarations in qe3.h.
2231 - Removed brush and face types from qertypes.h.
2232 - Removed plugin API stuff dependant on brush type.
2233 - Added per-instance selection for brush faces.
2237 - Added selection counters for primitive/component modes.
2238 - Added face-drag mode (default shortcut key = F).
2239 - Added face-centre-point rendering/selection/editing.
2243 - Changed selection to work per-instance.
2247 - Changed selector interface to allow per-entity selection tests.
2251 - Added selection-test and selector objects to clean up selection system.
2252 - Unified key modifiers for selection in both primitive and component modes.
2253 - Added mapmodel module to load .map and .xmap as misc_model.
2257 - Added debug rendering of a selection test.
2258 - Fixed bugs in triangle/line clipper, making selection work properly.
2259 - Refactored selection system interface.
2260 - Added undo for texture nudge.
2261 - Fixed minor render-state bug.
2265 - Optimised wireframe drawing of brushes with back-face culling.
2266 - Optimised brush-winding generation.
2267 - Changed winding generation to be more robust with large world extents.
2268 - Fixed crashes with unbounded-face and degenerate-edge cases.
2272 - Completed rotation manipulator.
2273 - Added translation manipulator for the default editing mode.
2274 - Changed XY mouse-chaser speed to depend on distance mouse moved outside window.
2278 - Added initial version of maya-style manipulators - rotation manipulator.
2282 - Fixed false asserts in Brush ConstructPrefab.
2283 - Undo system optimisation - uses binary-sorted container to speed up finding already-added objects.
2284 - Fixed crash when transforming objects which don't support edit_interface.
2285 - Fixed clone command to nudge the selection after cloning.
2286 - Fixed clipper to remove brushes that are completely behind the clip plane.
2290 - Brushes: cleaned up per-face operations to use face visitor pattern.
2291 - Fixed setting brush face texdef, with fully functioning undo on individual brush faces.
2295 - Refactored renderer to two objects, camera and XY renderer - XY uses entity shaders.
2296 - Experimental pivot object.. work-in-progress.
2297 - Modified scene-graph instance-caching to maintain multiple instances within nodes.
2298 - Fixed undo bug, deleting a void* doesn't call the destructor.
2299 - Rewrote filters system to work with scene graph system.
2300 - Cleaned up quake entity module to provide same functionality as before.
2301 - Refactored render-state cache to use generic hashtable and reference-cache templates.
2304 SPoG - spog_branch - experimental - work-in-progress
2305 - added scene graph library: defines interfaces, generic graph node types,
2306 re-usable systems for traversals, traversal paths, node containers,
2307 multiple-instance caching of world-space-transforms/bounding-volumes/visibility.
2308 - added scene graph traversals to replace all traversals of 'active_brushes',
2309 'selected_brushes', 'filtered_brushes' and 'entities' linked-lists.
2310 - added view module: view-volume-culling system acting on the scene graph,
2311 uses scene heirarchy to minimise culling tests per frame.
2312 - added opengl-state module: sorts opengl-state objects (shaders) to minimise
2313 opengl state changes during rendering.
2314 - added renderer module: culls objects outside the view volume,
2315 gathers non-culled renderable objects from the scene graph,
2316 keeps track of state during traversal, adds renderable objects to correct opengl-state.
2317 - added selection module: sets view volume to the selection box/ray, culls
2318 objects outside the view volume, gathers non-culled selectable objects
2319 from the scene graph (entity/primitive/component),
2320 selects gathered objects (select/toggle/cycle) or moves things if already-selected.
2321 - added patch module: encapsulates a patch as a scene graph node,
2322 optimised patch tesselation.
2323 - added brush module: encapsulates a brush as a scene graph node,
2324 adapts multiple-brush operations to use the scene graph.
2325 - adapted entity module: encapsulates an entity as a scene graph node/subtree,
2326 shares common code between different visualised entity types.
2327 - adapted model module: encapsulates a model as a scene graph node/subtree.
2328 - added undo module: completely new compact infinite-undo-system,
2329 operates on undoable objects, uses minimal-state data to store objects,
2330 uses refcounting to undo "deleted" objects.
2332 TODO: cleanup: many simple things are still broken or not functioning in the right way..
2333 see !\todo items in the code (not all are documented yet though).
2334 Selection module probably needs refactoring some more - perhaps split off the move-already-selected stuff.
2335 The dependencies are still pretty bad.. need to refactor stdafx.h/qertypes.h.
2336 Some of the above modules are not really modules, they're static-linked to the core, but could easily be dynamic-linked.
2337 The interfaces to brushes and entities still expose brush_t and entity_t for backwards-compatibility.
2338 NOTE: some todos are #if 0 because their functionality is (or will be) replaced by the new systems.
2340 ------ branch point - spog_branch
2344 - Ported changes from trunk.
2348 - Ported changes from trunk.
2349 - Added quake pack to win32 setup scripts.
2350 - Fixed crash in RunBsp.
2354 - Renamed stream interfaces with C and I prefix.
2355 - Shoehorned bytestream into idatastream.
2356 - Moved member classes out of IArchive, replaced with member typedefs.
2357 - Renamed filesystem, path, dynamic string, file input stream with C and I prefix.
2358 - Documented filesystem, path, dynamic string, file input stream.
2359 - Cleaned up game-specific encapsulation classes a little.
2363 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=815
2364 found out about string_t that slept through my reviews
2366 Updated list of broken stuff on this branch:
2368 - include/bytestream.h: remove this file, extend idatastream.h header
2369 from the code conventions:
2371 This directory is holding the API header files for the synapse modules (plus a few build control and version related headers)
2372 All headers that describe synapse APIs should start with an i: ishader.h igl.h
2374 The few files in include/ that don't start with a lowercase i are specific files for build control and configuration.
2375 Regular developement never creates non i-prefixed files in include/
2377 the merge with IDataStream goes like this (note the corrected class names):
2381 class IDataStream : public IInputStream, IOutputStream
2383 class ISeekableStream
2384 class ISeekableInputStream : public IInputStream, public ISeekableStream
2385 class ISeekableOutputStream : public IOutputStream, public ISeekableStream
2387 typedef unsigned int size_type; goes away, use size_t
2389 - include/iarchive.h
2391 renamed VisitorFunc to IArchiveVisitor
2392 move it out of IArchive class (keep it in iarchive.h though)
2393 from code conventions:
2394 Don't declare classes inside classes. Makes the code harder to read and isn't useful to anything.
2396 - remove libs/bytestreamutils.h
2397 put that functionality into the IStream stuff / idatastream.h stuff
2398 anything you retrieve from an IStream should be endian-correct
2401 I'd rather see a header without embedded code, and a .cpp file for it
2403 - libs/fs_filesystem.h libs/fs_path.h
2404 those totally lack documentation about what they are doing
2405 same as above. way too much embedded code. makes things harder to maintain. implement in a .cpp
2406 and as usual, name the classes correctly, C and I prefixes
2408 - gamespecific_t: rename correctly to CGameSpecific
2409 I like the idea of gathering all hardocded game-specific behaviours inside one same class.
2410 But is it really the topic of bug800?
2412 - gamespecific_executable_t: rename correctly to CGameSpecificExecutable
2413 shouldn't this be merged with CGameSpecific?
2417 - Fixed win32 build error (win32 has no <dirent.h>).
2418 - Added dir_good() check to handle failure of dir_open() in posix DIR wrapper.
2419 - Renamed dynamic_string_t and path_t to DynamicString and UnixPath respectively.
2420 - Removed unnecessary use of 'inline' and 'virtual' keywords in class definitions (bad habit).
2421 - Documented archive interface.
2425 - some easy fixes to get it to startup on Linux
2426 - tagging the current source as bug800-spog, preparing rollback
2430 - Added an implementation of IArchive to do OS filesystem access.
2431 - Changed vfspk3 to use above implementation for OS filesystem access.
2432 - Added const qualifiers to vfsGetFullPath and everything dependant on it.
2433 - Changed vfsGetFileList to use "*" to indicate all-files instead of a NULL pointer.
2434 - Extended IArchive interface to allow for extra filesystem functionality.
2435 Added method to check if a file exists quickly.
2436 Added method to traverse the filesystem with control on start-dir and depth of recursion.
2437 - Defined implementation requirements for IArchive.
2438 An archive contains a heirarchy of directories and files, and may contain empty directories.
2439 An archive can be traversed in directory order.
2440 Directories can be distinguished from files during a traversal.
2441 Directory paths will always end with a separator.
2442 File entries can be opened as an IArchiveFile.
2443 IArchiveFile provides a simple non-seekable input stream which can only be read forwards.
2444 Any number of files may be opened and read from an archive simultaneously.
2445 An archive may be released while one or more files are still open, the files will remain valid until released.
2446 - Changed archivepak, archivezip and archivewad to implement all IArchive requirements.
2447 - Factored common code from archive implementations out into new lib/headers:
2448 fs_filesystem.h: a templated filesystem container, with iterators and efficient traversal.
2449 fs_path.h: a dynamic filesystem path object, with separator checking and efficient memory management.
2450 ibytestream.h: abstract interfaces for input byte streams.
2451 bytestream.h: utilities operating on abstract input byte streams.
2452 filestream.h: a c++ wrapper for stdc FILE object, implementing a seekable input stream.
2453 - Added a new pkzip-reader implementation, designed to be orthogonal to the compression library used.
2454 - Added a zlib input stream object, which decompresses data from an abstract byte stream on the fly.
2455 - Removed archivezip code copy/pasted/hacked from zlib and unzip.c, replaced by pkzip-reader and zlib input stream.
2456 - Changed vfsLoadFile to return 0 for a zero-sized file, only returning -1 if it failed to load the file.
2457 - Removed halflife-specific disabling of shader-loading, thereby allowing common-hydra.shader to work.
2458 - Added archivezip, archivewad and archivepak to win32 setup scripts.
2459 - Updated win32 setup scripts for halflife media.
2460 - Updated cons scripts for archivezip, archivewad and archivepak.
2461 - Added printing of warnings when vfs functions are given invalid input paths.
2464 -------- branchpoint: "bug800-spog_branch"
2469 - Ported changes from trunk since branch point.
2473 - Split qe3.h up into multiple headers.
2474 - Cleaned up use of win32 symbols:
2475 WINAPI macro for module functions removed.
2476 GUID for module interfaces replaced by string.
2477 boolean replaced by bool.
2478 MB_OK etc gui defines replaced by enumerations.
2479 - Removed plugin stuff deprecated by synapse from qerplugin.h.
2480 - Cleaned up use of glib symbols:
2481 guint32, gdouble, gboolean typedefs removed from non-glib-dependent code.
2482 TRUE/FALSE replaced by c++ bool true/false.
2483 - Removed all "extern" function declarations.
2484 - Removed dependency on MainFrame from preferences.h.
2485 - Moved synapse server and pluginmanager instances to pluginmanager.cpp.
2486 - Split pluginmanager.cpp into three parts:
2487 Radiant's synapse client stuff in plugin.cpp.
2488 Implementation of brush/entity/patch-handles stuff in pluginapi.cpp.
2489 Synapse server init/shutdown in pluginmanager.cpp.
2490 - Added forward-declarations to avoid including other headers.
2491 - Replaced CString usage with Str;
2492 - Removed unused brush-scripts stuff.
2493 - Cleaned up patch-vertex-area-selection logic.
2494 - Removed very old code chunks that were commented or #if 0.
2495 - Replaced project-entity with a dedicated key/value string map.
2497 ---- branch point - spog-cleanup
2501 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=930
2502 shortcuts to change texture window scale
2506 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=913
2507 fix for single monitor window positioning save
2508 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=924
2509 fixes to CenterXYView shortcut, correctly bound to Shift+Control+Tab now
2511 - add a 'q3map2' command line to win32_install.py, factorize and remove win32_install_q3map2.py
2513 -- linux 1.3.14 test build 1
2517 - heretic2 has no q2map. linux setup tries to install and breaks
2518 removed faulty setup line
2519 - cleaned more Linux setup fuckage caused by q2/her2
2520 a tip: rm -rf build install before building and testing a new setup
2524 - full SCC purge of the vs.net project files (for real this time)
2525 - added seperate Q3Map2 build targets
2526 - added seperate Q3Map2 post-build Python script
2527 - _skybox entity support
2528 - _skybox and _decal in entities.def (Q3)
2530 -- win32 1.3.14 test build 1
2534 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=899
2535 bobtoolz update (icon functionality is in menu too)
2537 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=842
2538 migration of the win32 build system to vs.net/VC7
2539 new libxml and libpng packages are required:
2540 http://zerowing.idsoftware.com/libxml/
2541 http://zerowing.idsoftware.com/libpng/
2542 updated win32_install.py for new names and paths
2544 - assraped the vcproj with sed to remove Scc entries
2546 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=88
2547 2D background image plugin
2549 - putting together win32 setup updates for 1.3.14
2550 msvcr70.dll goes in core directory
2551 bkgrnd2d plugin content
2552 changed file paths (libxml/libpng)
2553 .xlink for new JA content
2557 - using a central scons.signatures file for checksums
2558 - version bump to 1.3.14
2559 - a libxml-related build bug in qe3.cpp on Debian sid
2560 - it looks like Sid no longer has inflate_mask exported from /usr/lib/libz.so
2561 switched the mask to be defined in our source
2562 this may be a problem on other distros, and on holy box (Woody)
2564 - bug 921 and 922, Z floating window fixes
2565 - bug 926, hullcaulk, hintskip, subtlehint
2567 - bug 505 - select all faces with a given texture
2571 - clipper tool plane points default to 1st selected patch mesh
2575 - upgraded server to subversion 0.33
2581 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=917
2582 floating windows startup crash
2586 - fix M4_GAME_ET ( OSX setup )
2588 - cleaned up JA shader scripts
2592 - Merged ASE submaterial/subobject code from BirdDawg
2593 - Made Q2/Heretic2 tools not use precompiled headers to eliminate Win32 compilation errors
2594 - Added glColor4ubv() support to the GL function table
2595 - Changed PicoModel rendering to use glColor4ubv() instead of 4 divides and pass-by-value glColor4f()
2596 - Fixed bug 900 by setting alpha to 255 explicitly in image module, rather than 3 input components,
2597 which was borking Q3Map2 jpeg loading, and thus compiles
2603 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=826
2604 new osx patch, fixes strip bug in setup. merging setup patches to a single file
2606 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=900
2607 Some jpegs get garbaged alpha channel
2610 -- merge https://zerowing.idsoftware.com:666/radiant/GtkRadiant/branches/Release-1.3.12/
2613 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=826
2614 scons BUILD=info to generate a tarball and it's .info
2618 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=888
2619 patch for 16 bit RGBA support in glwidget
2621 -- released 1.3.12 Linux
2625 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=879
2626 fixed hellish dlclose issue only occuring with holy builds
2628 -- released 1.3.12 win32
2631 - added epsilon testing to hashtable compares to eliminate almost-identical vertices
2632 - pico surfaces now use the normals from LWO vertices
2636 - added hashtable for faster vertex matching during LWO surface generation
2637 - model rendering now uses DrawElements and will use vertex colours in wireframe/flats shade mode
2641 - added LWO support to picomodel.
2642 shader names are derived from surface name
2643 only geometry from layer 0 is used
2644 - added support for 'vertical flipped' TGAs
2648 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=893
2649 fixed starton primary monitor
2650 fixed mouse pointer setting on win32 to properly translate gdk's offset coordinate system in windows' one
2652 -- released 1.3.12 win32
2656 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=865
2659 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=889
2660 misc update, missing JA system textures
2661 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=824
2662 fixed .pref file trashing
2664 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=881
2665 BSP monitoring disabled by default in Q2
2669 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=883
2670 more JA pack: shaders and mapextras.pk3 textures
2671 - fix Q2 win32_install.py to put the tools at the right spot
2672 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=878
2673 correctly support PNG images with an alpha channel
2674 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=885
2675 fix console to refresh during a texture directory load
2676 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=739
2677 fix weird Shift + Control + Z causing a Redo in non-floating window mode
2681 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=872
2682 Q2 tools, added -fs_basepath. Need corresponding setup and .proj updates
2683 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=875
2684 fixed broken surface properties in Q2 surface plugin
2686 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=872
2687 more fixes, build paths in scons, take out INSTALL config on command line (not functional + not need)
2688 added Q2 tools back to Linux setup
2689 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=197
2690 using "*" as the shaders minor in surface plugin
2691 - updated makeself copy to the latest from icculus.org cvs
2692 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=574
2693 sprite plugins, tweak to make it functional for all games
2694 - updated Q2 tools .dsp
2695 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=876
2696 more Jedi Academy setup work and content
2697 moving imagepng.dll module to the core, as now both Sof2 and JA need it
2698 sample maps reorg, new siege_hoth_sample.map
2699 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=874
2700 a lot more models - using a dynamic File Group in IS to cope with that
2701 - Q2 IS setup fix, was not properly putting stuff in baseq2/
2702 IS setup: tweak to Q2 tools stuff
2706 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=872
2707 Q2 setup needs to be cleaned up and unified between win32 and Linux
2708 using INSTALL_Q2 and TOOLS_Q2 in SCons script to install the Q2 tools
2709 fixed the setup build dependencies to reference the Q2 tools targets
2710 moved the Q2 specific modules imagewad and vfspak to q2/modules
2714 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=871
2715 updating the gtk2 version to 2.2.4
2716 adding an SVN module with the Gtk2 developer package: checkout gtk2-win32
2717 updating IS to the new files
2718 sed'ing the .dsp to replace src-gtk2 by gtk2-win32
2719 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=609
2720 Q2 tools: comment out dupe strupr on win32
2721 update IS setup to missing Q2 stuff ( vfspak and tools )
2722 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=866
2723 Fixed Camera inspector window not refreshing. Was a missing top level gtk_widget_show call
2727 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=609
2728 quake2 tools build scripts
2729 Linux setup updates - Q2 game pack in Linux setup
2731 - scan through all URL links in game.xlink to update them
2732 - added JA links (Raven and MapCenter forums)
2736 - update all synapse.config, win32 .dsw and install_win32.py for new surface module
2737 - Jedi Academy and Quake II game packs in IS setups
2738 - hardcoded hacks in editor core for JA, copied over from JKII
2739 - bug #867, disable sleep by default
2743 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=862
2744 Q2's 'no patch' stuff
2748 - OSX: fixup setup.xml.in
2750 -- merge bug856 back into trunk
2753 - new patch + win32 stuff for surface module
2755 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=804
2756 refactored the XML synapse.config handling:
2757 better detection of invalid XML file
2758 less code, factorized to CSynapseClient::ConfigXML
2759 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=828
2760 fixing bobtoolz 'shaders' major loading issues
2761 added '*' minor. to be used with lots of caution. only if the given major will have a single API such as 'shaders'
2762 also, map module was missing a VFS entry in non-HL configs. that's bad karma, using a minor "*" instead
2763 NOTE: on a lot of modules we could be using a '*' entry instead of having lines in synapse.config
2764 - took out obsolete md3model
2768 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=856
2769 quake2 surface module
2773 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=856
2774 a surface inspector module to customize per-game API
2775 removing DO_SURFACEPLUGIN define (enabled implicitely)
2776 removing bSurfacePropertiesPlugin (true implicitely)
2777 remove SI_SetActiveInRadiant, it's always on by default
2778 why was USE_UNDOTABLE_DEFINE taken out? - put back in
2779 removed DBG_PLUGIN define and related code, that stuff is from way back and no longer relevant
2780 cleanup QERApp_FreeShaders in shader module from DO_SURFACEPLUGIN stuff
2781 the WINAPI stuff in interfaces is not needed, that's an old remnant. Cleaned up
2782 -- end merge bug856 back into trunk
2786 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=785
2787 fix ~/.radiant permission bug
2789 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=849
2790 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=851
2791 win32 updates for the new modules and install_win32.py
2795 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=848
2800 - imagepng.so / PNG format support in Linux
2801 NOTE: atm no official supported Linux game by GtkR uses this
2805 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=851
2806 imagewal.so module / wal image format
2807 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=840
2808 md2 support in picomodel
2812 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=848
2813 renaming mapq3.so to map.so
2814 added hooks for Q2 map format load/save to single map module (minor mapq2)
2816 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=849
2817 vfspak port to synapse and updates
2821 - Fixed crash in RunBsp caused by passing an invalid pointer to printf.
2822 - Changed console to wrap long lines instead of using horizontal scrollbar.
2826 - OSX setup, new patch to make scons SETUP=1 produce a .run
2827 - don't put bspc Linux binary in the setup
2831 - OSX setup, new patch to make scons SETUP=1 produce a .run
2832 - don't put bspc Linux binary in the setup
2836 - more scons OSX, start on setup stuff
2840 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=855
2841 make 'move into worldspawn' work again
2842 Anders Gudmundson & TTimo
2843 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=826
2844 OSX scons build system
2848 - Removed "test.cpp" from radiant.dsp (merge artifact?)
2849 - Added ddslib to radiant.dsw
2850 - Correctly set lib deps for q3map2.dsp for ddslib
2851 - [bug 852] Increased buffers from 260 bytes on Win32 to 4096 bytes
2854 - bump to ver 1.3.12
2855 - EnsurePythonVersion broke in 0.91 (commented out)
2858 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=844
2859 q3data Linux. q3data can read .ase and turn them into .md3
2863 - Added ddslib to repository, based on nvidia sample code, cleaned up a bit
2864 straight C, loads DXT1, DXT3 and DXT5 format DDS textures.
2868 - https://zerowing.idsoftware.com:666/viewsvn/
2869 - Arnout's commit email script - try #2
2870 the commit script doesn't handle viewsvn root remaps (radiant instead of radiant.svn)
2871 adding a prefix to the report
2875 - conversion from CVS to Subversion:
2876 repository convert completed (with revml)
2877 module repositories glued together in a single one
2878 hooking email commit scripts and backup scripts
2879 - Python >= 2.1 required instead of 2.2
2883 - Changed gl widget to request maximum available depth buffer precision.
2884 - Changed all uses of deprecated GtkCList and GtkCTree to use GtkTreeView/Model.
2885 - Fixed directory handle leakage in synapse module search.
2886 - Fixed dir_dialog always returning NULL for Textures -> Load Directory.
2890 - Ported focus_out_event handlers in gensurf to gtk2 signals system.
2891 - Fixed failure to load models for entities other than misc_model.
2892 - Fixed crash in model module shutdown caused by mismatched resource capture/release.
2896 - fix q3map2 .dsp for correct glib-2.0 includes (common/vfs.c)
2897 - camera plugin installs to core now (RTCW and ET)
2898 - fixups to the merged setup stuff
2899 - patched cvsreport to provide explicit diff for some files #2
2900 - fix to work with scons 0.90 / added LIBPREFIX ('lib') where needed
2901 https://sourceforge.net/tracker/?func=detail&atid=398971&aid=766975&group_id=30337
2903 - Fixed crash in cmdlib ExtractFileBase when source filename is an empty string.
2907 - SCons scripts for the ported plugins: bobtoolz, camera, prtview, gensurf
2908 - ET Linux setup script + new plugins
2909 - q3map2.x86 is installed and wrapped through a q3map2 script (libstdc++ LD_LIBRARY_PATH)
2910 - update ChangeLog and credits
2911 - put back the GTKRAD_DIR in .fgl
2915 - Tagged trunk before merge as bug537-merge-3.
2916 - Tagged branch port_gtk2_20030307 as gtk2-merge-final.
2917 - Merged changes since tag bug537-merge-2 into trunk.
2918 - Removed gtk dependency from plugin toolbar interface.
2919 - Ported prtview, bobtoolz and gensurf to gtk2.
2927 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=814
2928 merging ET support code into to trunk
2929 - cvsreport 0.3.0 - http://www.nongnu.org/cvsreport/
2930 rolling out this ver since old cvsreport setup broke
2931 - fixup to build on Linux (including fixing plugin builds)
2937 - new setup build, with patches and updates from SD
2938 - local fixing of bobtoolz dependency against libcmd, and itoolbar.h gtk header bustage
2942 - missing plugins. add them to .dsw for default build, add them to IS setup:
2943 camera, gensurf, bobtoolz, prtview
2944 - fixup bobtoolz code for VC6. for(int i=0 causing duplicate definition errors
2945 - removed pk3man from IS (we no longer distribute/maintain it)
2946 TODO: cvs remove the IS files for it
2947 - re-enabled plugins in build by default, disabled curry and textool
2948 TODO: following error when bring up About box of bobtoolz:
2949 BobToolz::ERROR->Failed To Load Exclusion List: C:\Program Files\GtkRadiant-ET-1.3\plugins\bobtoolz.dllbt\bt-el2.txt
2953 - add ET game pack. from Arnout's full dump of editor source + game pack data
2954 trunk tagged at ET-tag for this
2955 - Dlg_SdAskCorePath:
2956 szDir = "C:\\Program Files\\GtkRadiant-ET-1.<<RADIANT_MAJOR>>";
2960 - Added Q3Map2 keys/entities to Quake 3 entities.def
2961 - Removed obsolete vlight keys from Quake 3 entities.def
2962 - Added MD5 functionality to mathlib, from:
2963 http://sourceforge.net/projects/libmd5-rfc/
2965 ------- merged changes since tag bug537-merge-2 from branch port_gtk2_20030307 to trunk
2968 - try checkin on branch see if cvsreport 0.3.0 will verbose it
2972 - Fixed recent-files list for file names containing underscores.
2976 - Fixed crash and file-type bugs in gtk file-dialog.
2978 - converted the setup code from perl to python
2979 - added copy over of libgcc_s and libstdc++, and LD_LIBRARY_PATH in the wrapper script
2983 - Changed console popup menu to include cut/copy/paste as well as clear.
2987 - Fixed the way surface-inspector dialog responds to escape key.
2991 - linux building / SCons
2992 0.90 is broken, use 0.14 for now. added version check
2993 adding scons SETUP=1 option to spawn setup build
2994 enable back vfswad in scons
2995 TODO: grab Conscript-setup, convert it to python in build_setup function
2999 - building a win32 setup, using -gtk2 suffix (game packs in Radiant-1.3-gtk2 and core in GtkRadiant-1.3-gtk2)
3001 - Ported vfswad to gtk2.
3002 - Fixed memory leak in vfspk3 directory search.
3003 - Added vfswad to win32_install.py.
3007 - tagging setup/ as gtk2_setup_rollback
3008 rolling back trunk setup code to the branch to build an experimental release
3009 - merge trunk to branch:
3010 -- tagged HEAD with bug537-merge-2
3011 -- merge HEAD between bug537 and bug537-merge-2 into the branch --
3014 - grab back vfswad code that I forgot in bug 800 rollback
3015 - add prtview back to the project, fix it to build (#817)
3019 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=817
3020 prtview fixes, upgrade to synapse
3023 -- end merge HEAD between bug537 and bug537-merge-2 into the branch --
3024 - freshly merged in vfswad is broken
3025 - freshly merged in prtview is broken
3026 - q3radiant.dsp -> GtkRadiant.dsp, outputs GtkRadiant.exe
3029 - Updated win32 setup stuff to use gtk2 dlls.
3030 - Modified setup.pl to run correctly (tested on cygwin perl 5.6).
3035 check gcc 3.x, better ldd check
3036 add gcc version to about message
3038 - added q3map2.x86 scons build
3039 - header conflict libs/cmdlib.h tools/quake3/common/cmdlib.h
3040 grepped through q3map2 source to change #include "cmdlib.h" to common/cmdlib.h
3041 - killed more cons files remnants
3043 - Improved error reporting for win32 setup system.
3044 - Fixed errors reported when running setup scripts.
3045 - Fixed scale of xor selection rectangle in XY window.
3049 - Fixed X Window System error when entering freelook on *nix.
3053 - Fixed copy/paste on *nix.
3054 - Changed copy/paste on *nix to use GtkClipboard api.
3055 - Changed copy/paste on win32 to be non-window-specific.
3056 - Further cleaned up MainFrame::Create.
3057 - Changed freelook to use gdk_window_get_origin instead of gdk_window_get_root_origin to place the cursor.
3061 - Fixed grey statusbar in 4-way-split mode.
3062 - Redirected gtk messages before creating main window.
3063 - Removed unused XYFriend hack from camwindow.
3067 - win32_install.py settings loaded/saved from site.conf
3071 - fixed python running with no output. Make sure VC6 finds native Python before any cygwin Python
3072 look at the Directories settings in Tools > Options to either kill the c:\cygwin\bin path, or have Python path first
3073 - renamed dupe files to avoid header collision and general confusion between entity and model
3074 - added win32_install.py to perform post-build install (need to load the configuration paths from a non-cvs stored site.conf file)
3078 - bind gen.dsp to makeversion.py
3079 - added a run_python.bat to check for python presence and execute
3083 - write makeversion.py module - hook it up to SCons build - cleaner, easier to use
3084 - comment out vfswad build lines. source is still not in tree (bug 800 aftermath I think)
3088 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=537
3089 Changed Sys_FPrintf_VA to immediately process console events during map load.
3090 Changed startup to create main window after QE_Init().
3091 Fixed loading last map on startup.
3092 Fixed crash on exit.
3093 Fixed colour dialog.
3095 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=537
3096 have to delay merging back to trunk.
3097 have a behaviour problem between debug and release builds.
3098 while debug is fine, release is screwed (see bug item)
3100 -- tagged HEAD with bug537
3101 -- merge HEAD between merge-gtk2-20030413 and bug537 into the branch -----
3104 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=812
3105 workaround for ATI drivers bug (polygon backfaces)
3106 use Preferences > 2D Display/rendering > ATI cards with broken drivers
3108 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=806
3109 updated synapse.config for SoF2 png
3111 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=805
3112 dir_dialog is broken - is only used in prefab path prompt
3118 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=801
3119 moved "ignoring sprite for entity.." to be a _DEBUG only thing
3120 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=802
3121 fixed models not drawing on win32. was a setup bug
3122 - OSX setup build updates - added dependency against libpng3-shlibs
3123 - added openurl.sh to open urls on *nix (with setup updates)
3125 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=803
3126 RTCW - default_project.proj in setup
3129 Michael Schlueter & EvilTypeGuy
3130 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=684
3131 imagepng building under Linux
3133 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=797
3134 fixed texture compression support
3136 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=799
3137 regen project file from template on version upgrade
3138 updated all default_project.proj to have "version" "1"
3139 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=798
3140 missing modules/bitmaps/model_reload_entity.bmp from Linux setup
3141 -- end merge HEAD between merge-gtk2-20030413 and bug537 into the branch -----
3145 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=537
3146 http://www.qeradiant.com/wikifaq/index.php?Gtk2%20build%20notes
3147 went through the new dll dependencies, listed required files preparing for a single zip package
3148 updated all the project files to rely on src-gtk2/
3152 - Tagged HEAD with 'merge-gtk2-20030413' and merged HEAD --> port_gtk2_20030307.
3156 - Added gtk-2.x libraries to win32 setup.
3157 - Changed win32 setup to use 'dynamic' file-groups, making it possible to add files without
3158 modifying installshield scripts.
3159 - Modified win32/setup.pl to copy setup data to dynamic file-group directories.
3163 - added scons scripts. the scons engine is included in the tree. you just need to have python
3164 have ldd -r safe check on .so
3166 - make sure it's gcc3
3172 - tracked and fixed the startup bomb on Debian sid:
3173 `pkg-config gtk+-2.0 --libs`
3174 -Wl,--export-dynamic -lgtk-x11-2.0 -lgdk-x11-2.0 -latk-1.0 -lgdk_pixbuf-2.0 -lm -lpangoxft-1.0 -lpangox-1.0 -lpango-1.0 -lgobject-2.0 -lgmodule-2.0 -ldl -lglib-2.0
3175 http://www.gnu.org/manual/ld-2.9.1/html_chapter/ld_2.html#SEC3
3177 When creating a dynamically linked executable, add all symbols to the dynamic symbol table.
3178 The dynamic symbol table is the set of symbols which are visible from dynamic objects at run time.
3179 If you do not use this option, the dynamic symbol table will normally contain only those symbols
3180 which are referenced by some dynamic object mentioned in the link. If you use dlopen to load
3181 a dynamic object which needs to refer back to the symbols defined by the program, rather than
3182 some other dynamic object, then you will probably need to use this option when linking the program
3184 this causes symbol confusion, shaders.so's g_ShaderTable suddenly resolves to the core's g_ShaderTable
3185 one is a 'shaders' API, the other an 'appshaders' .. everything gets badly mixed up
3186 added a check in the cons script, using `pkg-config gtk+-2.0 --libs-only-L` `pkg-config gtk+-2.0 --libs-only-l`
3191 - propagate jpeg compile fix from bug750 branch
3192 - use PKG_CONFIG_PATH when building radiant/ (alternate gtkglext-1.0)
3193 - on OSX, you need gtk+2-dev package, and pkgconfig, atk1
3194 build gtkglext from source http://gtkglext.sourceforge.net
3198 - updated the build system to glib2/gtk2/gtkglext
3199 atm it compiles and starts on my dev box (Debian Sid)
3200 but doesn't reach end of initialization, hangs on
3201 q = (qtexture_t*)g_hash_table_lookup (g_ShadersTable.m_pfnQTexmap (), stdName);
3202 in shaders.cpp QERApp_Try_Texture_ForName
3203 need to have the gtk2 dev packages, and libgtkglext1-dev
3207 - Replaced alpha-blended area-selection rect with XOR rect.
3208 - Fixed YX/XZ/YZ toggle in floating windows layout.
3209 - Cleaned up xor rectangle code.
3213 - Fixed console scroll-to-last-text-inserted.
3214 - Fixed console error/warning colours.
3215 - Refactored or removed WIN32-specific gtk-related stuff.
3216 - Removed win32 SetCapture/ReleaseCapture on GLWindow.
3217 - Removed win32 gtk_main_iteration calls in glwindow mousemoved.
3218 - Cleaned up start-on-primary-monitor stuff.
3219 - Changed main window to use standard save/load window position/size.
3220 - Replaced deprecated gtk_widget_set_uposition with gtk_window_move.
3221 - Removed win32/X gl functions from igl.
3222 - TODO: replace/remove deprecated gtk_widget_usize.
3226 - Changed fonts in win32 rc file to 8pt tahoma.
3227 - Fixed flat-grey gui in Regular layout mode.
3228 - Changed main-window save/restore maximized to use gtk API.
3229 - Fixed button_press_event handling on console/entity/entitylist windows.
3233 - Fixed crash on shutdown after changing floating-z-window preference.
3234 - Removed win32_realize_floating hack.
3235 - Refactored MainFrame::Create to make it more readable.
3236 - Fixed key_press_event handlers for entity/surface/patch dialogs.
3237 - Fixed delete_event handlers for dialogs derived from Dialog class.
3241 - Fixed viewport for entity window comment text.
3242 - Fixed x-shrinking for entity window comment text.
3243 - Fixed menu underscore shortcut hack in MRU list.
3244 - Changed groupdialog to connect switch_page signal after creating all pages.
3245 - Changed gl widget to use gtkglext/pango to create fonts.
3246 - Cleaned up gtkglext glwidget implementation.
3247 - Reduced border size on toolbar widgets.
3248 - Replaced font with font_name in win32 rc file.
3249 - Added viewports for all scrolled text boxes.
3250 - Fixed entities/textures/console window title update when page is changed.
3251 - Fixed floating windows not being transient to main window (don't want them on taskbar).
3255 - Created a new branch for the port to gtk 2.x.
3256 - Fixed menu underscore shortcuts to use gtk_label_new_with_mnemonic.
3257 - Fixed global keyboard shortcuts by using mainframe_keypress.
3258 - Fixed use of deprecated gtk_color_selection_get_color.
3259 - Removed use of deprecated gtk_paned_set_gutter_size.
3260 - Replaced deprecated gtk_widget_draw with gtk_widget_queue_draw.
3261 - Replaced deprecated gtk_object_get/set_data with g_object_get/set_data.
3262 - Replaced deprecated gdk functions with 2.x equivalents.
3265 ----- branch port_gtk2_20030307 ------
3269 Michael Schlueter & EvilTypeGuy
3270 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=684
3271 imagepng building under Linux
3273 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=797
3274 broken texture compression support
3280 - bug #752 - Construct fix for ppc, patch applied.
3284 - bug #750 - revamp of the setup stuff on Linux
3285 (under way, see bug for progress - feel free to help!)
3286 - reworked the cons scripts, setup is hooked in to cons now
3287 also, added gcc version select on command line, using Cons_gcc.pm utility
3291 - merged merge-1_2_10-post back to trunk
3294 ===============================================================
3295 -- merging release-1_2_9 -> merge-post-1_2_10 into trunk
3296 trunk before merge is tagged pre-merge-1_2_10
3297 ===============================================================
3301 - finished up the TODO items, turned into bug items or dropped them. branch is ready to move back in to trunk
3305 - fixed ID_SELECTION_MERGE
3310 FlushReloadSelectedToolbarButton -> CFlushReloadSelected
3311 incorrect naming: RadiantToolbarModuleManager -> CRadiantToolbarModuleManager
3312 ToolbarButton -> IToolbarButton, and C* implementations
3313 http://www.qeradiant.com/wikifaq/admin.php?Code%20Conventions
3317 - Minor Cons fix for OS X (bug 729)
3321 - GtkRadiant now builds on OS X, Linux, and Win32 out of the same tree
3322 - OSX build uses gtkfileselect-linux now, as the Darwin version was broken/old
3323 fixme: change this to use OS X open dialog box or something?
3324 - Minor fixes to a few files to fix gcc warnings
3325 - Model module now builds on OS X and Linux, using Synapse properly
3326 - PicoModel change to invert T coordinate on ASE models
3327 - Q3Map2 change to export ASE models with T coordinate flipped
3328 - Misc Q3Map2 changes
3332 - Updated Construct with Darwin/OS X ld flags for 4MB stack size
3333 - Misc Q3Map2 updates (2.3.35-dev)
3337 - "angles" key now properly ordered, to work with current mathlib
3338 (also changed in Q3Map2)
3342 - PicoModel: Minor fix to MDC loader (naming/define)
3343 - Q3Map2: 2.3.34-pre-1 updates
3344 - MapXML dsp unix->dos newlines
3348 - Merged q3map2-texturing prefs key.
3349 - Merged vfs check for gamemode project key.
3353 - fix GetTickCount stuff
3354 - added q3map2 cons script
3359 - Added model cache API, moved model cache implementation from entity module to core.
3360 - Added file-type registry API, replaced core file-type manager with registry.
3361 - Changed model module to register supported file types with core registry.
3362 - Removed or #ifdef'd non-functional code from model module.
3363 - Added support for misc_gamemodel and model_static to entity module.
3364 - Cleaned up entity module's on-epair-changed API.
3365 - Moved light-entity-specific code to a seperate file in entity module.
3366 - Cleaned up file dialog interface - specify file-type-lists with a string.
3370 - Ported camera plugin to synapse, adding support for camera and ui APIs.
3374 - Fixed default prefs setting for selected-brushes-camera, gridmajor-alt and gridminor-alt.
3375 - Merged CEntityEclassModel::Draw in entity module.
3376 - Ported imagepng module to synapse.
3377 - Fixed warning for CamDragMultiSelect preference bool used as int.
3381 - Fixed white-textures bug caused by texture compression preferences.
3382 - Ported light-radius rendering to 1.3 entity module.
3386 - Merged win32 project files, with the exception of camera plugin.
3387 - Ported model module to synapse API.
3388 - Redesigned toolbar API to remove gtk-dependency from toolbar plugins.
3389 - Refactored window-position preference save/load.
3393 - kick doxygen generation for branch merge-1_2_10-post
3397 - having the linux version compile and start again. took out numerous elements while merging, built a list of TODO stuff
3398 the main thing to do being to bring the win32 build back up too, then to go through TODO list and fix stuff
3399 until the win32 version runs too, I check this in to a seperate branch merge-1_2_10-post
3400 - There is quite a massive update in mainframe.cpp switch case for all events.
3401 Looks like it's just a reordering of stuff, but it looks bad in the diffs.
3402 - added m_MapReg pattern
3404 - At some point, I'm thinking that forcing correct TAB/SPACE conversion on the server end would be a good thing to have.
3405 Nazisticly forcing the formatting sounds like the only viable solution.
3409 - #418, mdc load and display (RTCW)
3410 - #597, CenterCamera shortcut
3411 Use Ctrl+Shift+TAB to center the views onto the current camera location
3412 - #714, bitmap loading fixes and speedups
3413 - #715, fixed Alt+Shift cycle/drill select to work with brush-based entities
3415 - #718, fix compilation warnings
3417 - #707, fixed HM mode in STV:EF
3421 - Fix gcc3 compilation warning
3422 EvilTypeGuy and X-Man
3423 - Fix OpenURL so browser launching works on XDarwin (Mac) systems.
3427 - #710, AssignSound pattern
3428 - #711, SoF2 model_static drawing
3429 - #713, sync 2d and 3d rendering of models
3430 - #238, apply 0..1 T range when Fitting a patch (instead of 0..-1 previously)
3431 - #633, Add ability to change default color in 3D window Misc > Colors > Camera background
3433 - Q3Map 2.3.33 (see changes.q3map2.txt)
3434 - Quake 3 + TA common.shader updates (q3map_terrain, hint)
3438 - merging Stable-1_2-Apple into Stable-1_2
3439 - why INSTALL.TXT? re-used INSTALL, updated to point to wiki
3440 - why the -machinedump test against i386-redhat-linux? removed
3441 - using $is_darwin flag instead of $gcc_machine tests in the build scripts:
3442 gotta leave some room for a Linux ppc build, and darwin x86
3443 exporting it for use in sub scripts
3444 - the addition of ccache support broke some Apple SConstruct patches to $ENV{PATH}, fixing
3445 merged version is compiling fine on Debian Sid
3446 checking in on a branch, need to validate win32 build and OSX build before applying in Stable-1_2
3452 - added seaw0lf to credits
3453 - ydnar's changelog.q3map2, added to global.xlink and Linux setup
3454 - 1.2.11 version tag
3455 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=699
3456 updated IS setup for q3map_terrain keyword
3457 also fixed details in STVEF media
3459 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=569
3460 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=698
3461 fixed drill select, Ctrl bug in vertex mode, and updated changelog.txt
3466 - update changelog credits links for release
3467 - update linux setup, putting EULA and new README instructions
3471 - Removed redundant 'p' from "developers"
3472 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=637 - fixed
3473 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=694 - fixed
3474 - Updated to Q3Map 2.3.32
3475 - Added epsilon to texture plane choose code to eliminate numerical
3476 inconsistencies on brush faces slanted at 45 degree angles (bug 637)
3477 - Fixed bug in lightmap export after lighting when map contains 0 BSP lightmaps
3478 - Adjusted some light tracing constants to fix certain brush/patch seam shadows
3479 - Tinkered with skylight code again
3480 - Fixed bug where lightgrid would be black if level was compiled with -nogrid
3481 - Fixed -approx code to work in floating-point space, using _minlight
3482 - Fixed bug where vertex light code was using invalid pvs data to create
3483 light list for surface, leading to incorrect vertex lighting
3484 - Fixed related bug in anti-light-leak code that was causing brush faces to go
3486 - New: _minlight sets _minvertexlight and (new) _mingridlight automatically
3487 - New: _mingridlight key to set minimum grid lighting
3490 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=637
3491 added preference setting in Preferences > BSP monitoring
3492 added an item on the wiki
3496 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=662
3497 picomodel-based model.dll module (new model.dll, removed md3module.dll)
3498 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=664
3499 media/setup updates for q3map2 support
3500 added modified quakev3.qe4, bumped internal version to 4 for all games
3501 SOF2 and JKII were forcing BSP monitoring off because of sof2map, now only printing a warning
3502 added -rename to SOF2 BSP phase
3503 Q3 & RTCW new templates are working
3504 haven't tested the STVEF & SOF2 versions
3505 updated IS setup scripts to make sure quakev3.qe4 is updated in nightly release
3506 (not needed on Linux, we will be doing a full release)
3507 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=662
3508 updated win32 setup to provide right model.dll stuff
3509 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=621
3510 typo was causing memory error
3513 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=662
3514 more model fixes, fixed the Linux build to build model.so
3515 added search path to modules/ for bitmaps
3516 model reload, patch and bitmap
3520 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=569
3521 area select - Alt+Shift for area select (complete tall)
3522 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=621
3523 broken undo creating ghost undo entities (and trashes memory)
3524 partly fixes the issue, it's a memory error still
3525 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=659
3526 updates to RTCW camera plugin - works in 4 view mode
3527 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=663
3528 more fixes to plugin API
3531 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=638
3532 libpng in the core DLLs instead of SoF2 (for q3map2 dependencies)
3533 putting q3map2 binary with the Core Binaries
3537 - added ccache support to cons build system - http://ccache.samba.org/
3541 - minor bugfix to PicoModel ASE material loader
3542 - Q3Map2 updated to 2.3.31 (Splash Damage)
3543 - Stitching the edges of lightmaps on patches that wrap around (cyls and cones)
3544 so the seam is no longer visible
3545 - The -patchmeta switch works better now, the patches are still stored in the
3546 BSP for collision, but are pre-tesselated into nonplanar meta surfaces for
3547 more efficient rendering
3548 - Better, more uniform lightmap sample position finding on patch meshes
3549 - Moved q3map_tcMod and q3map_alphaMod processing to the final phase
3550 - New: q3map_skylight AMOUNT ITERATIONS to replace surfacelight on sky surfaces
3551 for much faster and more uniform sky illumination
3552 - Fixed bug in PicoModel ASE material parsing code
3553 - Fixed a few seam/lightmap precision/projection errors
3554 - Increased MAX_SHADER FILES to 1024 and fixed overrun error when more than that
3555 number of shaders was listed in shaderlist.txt
3556 - Increased a few compiler maximums for larger maps
3557 - New: -np N switch on BSP phase, works like -shadeangle, in that it forces all
3558 planar shaders to be nonplanar with the shading angle specified
3559 - New: -nohint switch on BSP phase, omits hint brushes from compile for testing
3560 - New: -debugaxis switch on light mode. Colors lightmaps based on their lightmap
3561 axis (which direction the lightmap was projected on)
3562 - New: -debugorigin switch on light mode. Colors lightmaps based on the luxel
3563 origin relative to the raw lightmap's bounding box
3564 - New: -debugcluster switch on light mode. Colors lightmaps based on the pvs
3565 cluster the luxel falls into
3566 - New: -convert switch to convert BSP to ASE file (experimental)
3567 - New: q3map_lightmapmergable directive to allow terrain to be mapped onto a
3568 single lightmap page for seamless terrain shadows
3572 - fixed pk3man build system to work with new cons layout
3573 - fixing linux setup system to work with new cons layout
3574 Linux 1.2.11 will be a full setup, much easier that way
3575 - update makeself to the latest (and best) version
3576 - add q3map2 to Linux setup. goes in core (g_strAppPath)
3577 NOTE: has a dynamic dependency to libpng
3578 - pk3man still has issues with the zlib code that's been thrown in it
3579 unresolved which I don't have time to look at
3580 since we plan to drop pk3man in 1.3, dropping it now is just as good
3581 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=644
3582 detect GOTY install from registry and use it as default path
3586 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=639
3587 reworked to have the UI in game settings dialog
3588 (this is strictly win32 thing, if that broke Linux build, then fix the typos)
3589 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=630
3590 mouse AngleSpeed setting was getting clobbered. fixed and upped the max values
3591 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=623
3592 applied a fix, rolls back the values when the compression formats are not supported
3593 fix ain't very clean, if we have to deal with extensions some more, we need to deal with the settings persistance better
3594 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=624
3595 updated the setup code for town_*.shader (both in full setup and update)
3596 updated files in WolfPack
3597 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=672
3598 using a QE4_VERSION define, added a message if there's a project template with wrong version
3602 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=671
3603 guard junk.txt path between " "
3604 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=663
3605 fix to CommitBrushHandleToEntity stuff
3608 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=660
3609 previously you could select patch control points when patch selected + vertex edit (V) in 2D view. Works in camera view now
3613 - nudging zerowing to trigger Stable-1_2-Apple doxygen generation
3614 http://zerowing.idsoftware.com/doxygen/
3618 - http://ttimo.net/web/anjuta
3619 modified the .prj to work with the cons patches (linked dirs)
3620 still way experimental
3621 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=651
3622 fixing linking for radiant.x86
3626 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=669
3627 patch inspector bug - fixed
3628 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=663
3629 fucked up change in the plugin API caused breakage of several plugins
3630 still have to fix bobtoolz http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=665
3631 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=661
3632 Undolevels not set properly
3633 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=660
3634 drag selection to the camwindow for patches in controlpoint edit mode
3635 (not sure about the actual shortcuts, Ctrl+Alt on my current Linux setup)
3638 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=657
3639 mark map modified on editing entity keys
3640 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=651
3641 added the correct link and ldflags statements to have static linking everywhere
3642 didn't check gcc 3 build, check correct static on Debian Sid and holy box
3643 has a $staticstdcxx in Construct to toggle On/Off if needed
3647 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=651
3648 reworking the cons building. support for gcc2 and gcc3
3649 cons -- gcc=<gcc-name>
3650 read gcc version and configure accordingly
3651 changed _NO_STLPORT to Q_NO_STLPORT
3652 independant BASE_CFLAGS and BASE_CXXFLAGS
3653 correcting usage of CC/CXX for c/cpp source and linking
3654 fixed missing -lz in vfspk3.so
3655 changed the way we build curry.so, works from the GtkRadiant tree now
3656 (NOTE: gcc 3.2 build of curry.so spews quite a few warnings)
3657 tweaked the way we do -fno-rtti -fno-exception
3661 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=638
3662 .qe4 version 4, udpated q3's .qe4 template, update setup to put q3map2 in the right place
3663 bumped version to 1.2.11-test for test setups
3667 - fixed bug in jpeg loading code (4 components instead of 3 for RGB images, mh)
3668 - updated PicoModel to 0.8.8 and Q3Map2 sundry fixes (2.3.29):
3669 - Merged with latest CVS, fixed minor issues with matrix order
3670 - Fixed minor Sys_FPrintf/Sys_Printf substitution typo in Q3Map2
3671 - Expanded debug colors to 12 for debugging surface meshes
3672 - PicoModel: fixed ASE loader to support > 1 texture coordinate per-vertex,
3673 so more models supported correctly, also loading vertex normals
3674 - PicoModel: md3 shader names are now cleaned. Suffixes (such as .tga or .jpg)
3675 are stripped, and \ path separators are changed to /
3676 - New: Add :q3map to the end of any shader name, and it will be interpreted as
3677 the named shader minus :q3map. Example:
3678 textures/shaderlab/concrete:q3map -> textures/shaderlab/concrete
3679 One potential use is the -approx feature to collapse lightmapped surfaces
3680 into vertexlit surfaces, saving lightmap space/memory
3681 - New: q3map_clipModel -- does what you think it does, sort of. This code ix
3682 really experimental, and should *only* be used on large models such as terrain
3683 (not small decorative models). This code will be evolving. Note: the shader's
3684 surfaceparms are inherited by the magic clip brush, so if you have nonsolid
3685 in your model's shader that uses q3map_clipModel, then the brush will also
3690 - cleaning up some cons stuff, checking that the setup building process is still good on Linux
3691 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=622
3692 updated Linux setup to put the bitmap
3696 - PicoModel: replaced stricmp with _pico_stricmp
3700 - PicoModel: added obj.c and ms3d.c, removed wfobj.c
3704 - Updated Q3Map2 to 2.3.29 sources
3706 - Merged with latest CVS, fixed minor issues with matrix order
3708 - Bug 654 (http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=654):
3709 Fixed problem where brush faces, drawsurfaces, and surfaceparms weren't living
3710 together in perfect harmony (terrain surfaceparms now inherited by brushes)
3711 - Nodraw fog works now, albeit when you're underneath, surfaces above don't get
3712 fogged properly. Could be good for foggy water where you want the above-water
3713 portions to only be occluded by the water surface
3714 - Bug 656 (http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=656):
3715 Number of lightgrid points displayed (byte size is currently out of proportion
3716 due to internal storage format) when Q3Map is called with the -info switch
3717 - Fixed wack surface merging bug where code would attempt to merge triangles not
3718 adjacent to the current set, causing bad lightmap projections on nonplanar
3720 - Fixed tiny 1-character bug in 2d lightmap texture allocator where adjacent
3721 luxels were being checked for occlusion rather than the actual source luxel
3723 - Fixed minor bug in scriplib bugfix where the last character in a file wasn't
3725 - Fixed bug where 0-area or bogus triangles were causing crash in MapRawLightmap
3726 if they used a shader with a normalmap (thanks ShadowSpawn)
3727 - Fixed bug where lightmaps were getting hosed levelwide on a prerelease version
3729 - Fixed bug where lightmaps were getting knackered on models and certain patches
3730 - Merged latest PicoModel version from seaw0lf, adding support for ASE and WF OBJ
3731 models (preliminary)
3732 - Increased MAX_MAP_PLANES to 0x40000 (~256k)
3734 - Now using GtkRadiant's libpng and zlib config (linked as DLLs)
3735 - Fixed bug in script parser where repeat calls to GetToken() were causing
3737 - Fixed SOF2 -rename bug
3738 - When using -game sof2 or -game jk2, the -flares argument is implied
3739 - Added -noflares argument to disable the above behavior
3740 - Added support for flares on entities. Use one of the following keys:
3741 "_flare" "1" -- use default flare (different for each game)
3742 "_flareshader" "path/to/flareshader" -- use a specific flare shader
3743 Note: This only matters in SOF2/JK2 now. Make a light targetted (a spotlight)
3744 to get it to aim the correct direction, otherwise it defaults to pointing
3745 downward. You cannot have omnidirectional flares
3746 - Lightgrid size is automatically increased to accomodate large maps. The
3747 MAX_MAP_LIGHTGRID error will never happen again
3748 - Update PicoModel to 0.8.7 sources
3750 - Alias|Wavefront OBJ support
3751 - <modelname>.remap shader remapping suport
3752 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=655
3753 handle grayscale jpegs gracefully
3754 - mathlib: fixed VectorClear(), got rid of braces
3755 - scriplib: fixed double-free memory corruption bug
3756 - radiant: added new color scheme to emulate Lightwave/Maya/3DS Max
3760 - too many issues with build system reading system's libjpeg.h instead of libs/libjpeg.h
3761 renamed libs/libjpeg.h to libs/radiant_libjpeg.h, updated sources
3765 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=639
3766 running from a network share - saving prefs per-user
3770 - merged in some more m4x4 code for q3map2
3771 - fixed unresolved code in picomodel (strlwr / strnicmp)
3772 - reworked the tools building to build both q3map and q3map2 without trouble
3776 - q3map2 and picomodel source, initial checkin to Stable-1_2 branch (does not compile yet, tweaking to be done)
3780 - camera.dll goes into $(RTCWRADIANTDIR)/plugins instead of $(RTCWRADIANTDIR)/modules
3781 fixed up camera compile (exports)
3782 added camera bitmap (plugin toolbar)
3786 - quickfix to the build (typo)
3787 - changed dynamic linking on Linux to look for libGL.so.1 by default
3788 fixes "all textures are blank" Linux bug with NVidia cards
3789 (you still have to have a working NVidia GL installation though, xlibmesa-dev on Debian screws things up)
3790 - checked in modified q3 .qe4 with q3map2 menu (see bug #638)
3794 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=622
3795 reworked the plugin toolbar to rely on interface instead of straight exports
3796 cleaned up the botclip monsterclip Brush_Draw filtering, added proper selection filtering (Brush_Ray)
3797 merged bug-622 back into Stable-1_2, bug-622 branch is dead now
3800 James Monroe - RR2DO2 - TTimo
3801 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=619
3802 light globes, applying patch by RR2DO2 built from the initial light globe code
3803 - note to self: indent -kr -nut -st -ts2 -i2
3806 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=622
3807 massive patch update from SD's GtkRadiant
3808 - camera plugin: new bitmap
3809 fixed Linux install path for camera plugin to wolf/plugins
3810 - fixed various warnings in camera build gcc / Linux
3811 - fixed pref crash if plugin toolbar disabled
3812 - fixed Gtk-WARNING on bad cast in AddPlugInToolbarItem
3813 - renamed the new select to 'Use paint-select in camera view:' in prefs
3814 (camera paint-select, should be our default name for this)
3816 NEW: you can 'paint select' in the camera view: 'camera paint-select'
3817 press shift and move the mouse over the camera view to paint over brushes you want to select
3818 configurable in prefs to enable / use Shift key, or use 'classic mode' ctrl+alt
3820 NEW: light radius drawing
3821 Added in-editor light envelope drawing. Outer circle is max envelope,
3822 inner fullbright radius. Optional classic mode emulates the similar drawing
3823 from Rituals and Ravens tools (not q3map correct, easier for the level designer
3824 to understand/legacy).
3826 NOTE: 'angles' is q3map2 only
3827 NOTE: could manipulate angles directly from the views (2d and 3d with some handles)
3830 <TTimo> hey guys .. just a quick question if you don't mind .. I'm trying to track a Gtk-WARNING .. is there a way to make those apps cause a break to track them easily ?
3831 <andersca> just run your app with --g-fatal-warnings
3833 TODO: add new bitmap to win32 & linux setups
3834 TODO: don't use exports for the plugin toolbar, use entry functions
3835 do something like CPlugIn::InitBSPFrontendPlugin
3836 TODO: botclip is broken with the new Brush_Ray code
3838 initial ChangeLog for the patch:
3841 Arnout <rr2do2@splashdamage.com>
3842 + Added 'angles' support for models (misc_model/misc_gamemodel).
3843 + Prevented pivot drawing of model from scaling and rotating.
3844 + Cleaned up the dropdown boxes in the preferences a bit (all use
3845 tables now, so not multiline).
3846 + Added 'Classic Key Setup' option to camera paint select configuration, this
3847 drag-selects with ctrl+alt instead of shift.
3848 + Changed XYWnd::PositionView to position on the center of the
3849 selection, not on the mins.
3852 Arnout <rr2do2@splashdamage.com>
3853 + Added in-editor light envelope drawing. Outer circle is max envelope,
3854 inner fullbright radius. Optional classic mode emulates the similar drawing
3855 from Rituals and Ravens tools (not q3map correct, easier for the level designer
3856 to understand/legacy).
3859 Arnout <rr2do2@splashdamage.com>
3860 + Upped MAX_TEXTUREDIRS to 256 (from 128).
3863 Arnout <rr2do2@splashdamage.com>
3864 + Fixed patches not being drawn in XY window with colour of parent
3866 + Made paste to camera snap destination spot snap to grid.
3869 Arnout <rr2do2@splashdamage.com>
3870 + Changed Select_Reselect to be much faster.
3873 Arnout <rr2do2@splashdamage.com>
3874 + Fixed curve point drag-selection area not showing properly in XY
3876 + Fixed size info breaking over 9999.9 units.
3877 + Fixed AllocateSelectedPatchHandles not setting patchesmode to
3879 + Changed the horizontal and vertical tc shift spin control to have a
3881 + Moved SPoG's implementation of redisperse cols to a seperate function
3882 and reinstated the old code.
3883 + Added 'Paste to Camera', shortcut Alt+V, which pastes the contents of
3884 the clipboard to the current camera origin.
3885 + Added centerview functionality to 4 window mode. Ctrl+tab will focus
3886 on the selection, or if non existant, on the camera.
3889 Arnout <rr2do2@splashdamage.com>
3890 + Made sure settings set in savedinfo.bin get initialized to their
3892 + Added botclip filter (filters *botclip* and *monsterclip*).
3895 Arnout <rr2do2@splashdamage.com>
3896 + Removed .reg from normal map saving, can only save as region
3897 using 'Save region'.
3898 + Added outline style cycling (j) cycle between z buffered outlines and
3899 selected colour rendering.
3900 + Added colour dialog to pick the colour of selected surfaces in the
3902 + Third coordinate for clip points now gets set to the center of the
3904 + Changed arbitrary rotation dialog to accept negative angles as well.
3905 + Changed texture alignment dialog to accept values up to 2 decimal
3907 + Fixed entity inspector to say 'Textures:' in the window title.
3908 NOTE: still broke in floating window mode
3909 + Changed entity inspector so that tab doesn't clear the epair value
3910 field anymore, so it retains the value while jumping to it.
3911 + Disabling camera paint-select now returns selection behaviour for groups to
3912 the old behaviour as well (shift+click selects whole group).
3913 + Changed load_plugin_bitmap to load bitmaps from g_strAppPath if
3914 g_strGameToolsPath fails.
3915 + Added plugin toolbar and api.
3916 + Fixed m_pfnCommitBrushHandleToEntity, wasn't creating brushes
3917 properly (well, not at all really).
3920 Arnout <rr2do2@splashdamage.com>
3921 + Added misc_gamemodel drawing.
3922 + Ported camera paint-select over from 1.3.
3923 + Fixed statusbar display of text (removed a bunch of \n's).
3924 + Added area selection in 3d view for patches.
3928 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=556
3933 - more CORERADIANTDIR cleanup (q3data)
3934 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=602
3935 added cascading to the entity submenu (doesn't cascade the main menu, only the sub ones, NPC_* for instance)
3936 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=556
3937 with clip and caulk filtered out, won't be selected anymore in camera view (i.e. selecting invisible faces)
3938 added SF_CAMERA to the flags in the selection process
3939 cleanup up various ugly syntaxes in the selection code:
3940 don't ever do if (flags == SF_SINGLEFACE) on a bitmask and assert that the other flags will always be NULL
3941 don't do arithmetic on bitmasks:
3942 if ( (flags & SF_ENTITIES_FIRST) && t.brush == NULL)
3943 return Test_Ray (origin, dir, flags - SF_ENTITIES_FIRST);
3945 using flags & ~SF_ENTITIES_FIRST is the appropriate way
3949 - new IS scripts to go with recent media updates
3951 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=615
3952 reworked the fix to use "caulk_shader" in .game
3953 updated IS .rul script to generate special values for Sof2 and JKII
3957 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=595
3958 more texture compression, dialog and settings
3960 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=592
3961 fixes to the Linux build system, exclusive q3 or wolf working now
3965 - Fix @*$&)@)$$ memory leak of my own doing, yes it's really been in there this long.
3966 This should help memory usage drastically, especially when flushing & reloading
3967 the same sets of textures, GtkRadiant's memory usage no longer becomes heinous.
3971 - Fix build on some linux boxen by including qertypes.h for proper boolean type declaration
3977 - STVEF media update finalized (some .def)
3978 - 1_2 Core Update for shader manual update
3979 - in JKII, typo with nar_shader? replaced by nar_shaddar, with proper support in update too
3980 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=530
3981 Q3/TA media update with cleaned up shaders
3982 - validated the update content by a diff between 1.2.9 + 1.2.10-update and 1.2.10 full
3983 - added a DO_NIGHTLY_BOOL to setup.rul AND a warning during setup about update content for games that are not installed
3984 - built 1.2.10-sof2, SoF2 full install
3988 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=590
3989 added the option to build a Linux setup with the debug binaries
3992 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=530
3993 cleaned up shaders, done nightly setup update on Linux
3994 updated Linux nightly for 1.2 to use /usr/local/games/GtkRadiant-1.2 as default base
3995 - using version 1.2.10-update. Full Sof2 setup will be 1.2.10-sof2
3996 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=426
3997 don't straffe when using Ctrl+Shift(+Alt)
3998 - camera.so RTCW plugin in Linux setup
3999 - quickfix to non-initialized var in camera code
4000 - awfull piece of work that had been completely left out, nightly elements for JK2 and STVEF
4001 added JKII media update and STVEF media update (for the DIR_GAME elements)
4002 JKII nightly is finalized
4006 - fixed a missing file
4007 - Linux build quickfix
4008 - fixed silly rendering bug
4009 - added pref to force texture compression off (hey why would you do that??)
4010 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=466
4011 fixed MAX_POINTS_ON_WINDING overflow in q3map (and relevant code to handle in radiant)
4015 - cleared up notexture (dead code)
4016 - cleaned up QERApp_LoadTextureRGBA gamma table init
4017 - having a shot at 1.3 texture compression
4018 sees the extension, binds the texture with the currect setting
4019 but rendering is fucked .. someone explain?
4023 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=586
4024 search and destroy Q3Radiant -> Radiant
4028 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=526
4029 wolf_entities.def update
4032 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=548
4034 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=541
4036 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=584
4041 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=541
4042 Sof2 patches and IS setup
4044 - game pack prompt asking about STVEF, fixed
4045 - mp_examples was leaked and non lighted, fixed
4046 - imagepng.dll goes into Sof2 install / modules, and not in DIR_CORE
4047 - libpng12.dll needs installed only with Sof2 pack (added 'SOF2 Pogram DLL')
4048 default texture scale is 0.125
4051 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=582
4052 nomipmap -> nomipmaps in shader manual
4053 - removed libs/pak, this was still being linked in to Radiant, but not used at all
4054 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=580
4055 .PK3 are recognized along .pk3 files (strcmp ->strcasecmp)
4056 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=386
4057 added the RTCW camera plugin to IS setup
4060 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=581
4062 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=567
4063 GL font display fixes (mostly Linux)
4064 applied the changes with some tweaking
4068 - compiling the camera plugin on Linux:
4069 move the GUID and other misc compatibility definitions to include/misc_def.h
4070 GetTickCount being used in camera.so, this is from radiant/missing.cpp (unresolved)
4071 -> use QGetTickCount instead (in main function table)
4075 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=530
4076 cleaned the .shader from 'light 1' statements
4077 updated the IS script for the updated .shader
4081 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=541
4082 Sof2 support, PNG format
4083 wrote imagepng module, dynamic dependencies to zlib and libpng
4084 changes in the core:
4085 some hardcoded to "sof2.game" for png interface loading and extensions
4086 in GetTextureExtension, killed outdated support for texture plugins
4087 if ! "sof2.game", png is not loaded, support disabled
4088 http://zerowing.idsoftware.com/libpng/
4089 correctly configured for VC build (post build steps and dependencies)
4090 is required on win32 to build imagepng
4091 - added m_pfnGetGameFileName to the main function table (was needed for png stuff)
4092 - cleaned up the QERApp_LoadTextureRGBA path
4093 using (unsigned char* pPixels, int nWidth, int nHeight)
4094 cleaning up internal access path
4096 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=386
4097 camera plugin for RTCW
4098 TTimo: wrote the .dsp, post build steps etc.
4099 IMPORTANT: you need to have RTCWRADIANTDIR env variable pointing to the RTCW Radiant files
4100 (default C:\Program Files\Return To Castle Wolfenstein\Radiant)
4105 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=299
4106 MP/SP pk3 filtering in VFS
4107 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=386
4108 .camera support: splines library, camera plugin
4109 TTimo: portability fixups, cons build, guarding pragma, __cdecl BOOL
4110 virtual functions but non-virtual destructor
4111 declaration with no type
4112 int idCameraFOV::start - control reaches end of non-void, making it void
4113 enumeration not handled in switch
4114 no _MAX_PATH, the portable one is PATH_MAX
4115 implicit declaration of int _fullpath
4117 struct _IO_FILE has no member named '_bufsiz'
4118 stricmp -> Q_stricmp
4119 attempt at implementation in .h file (InitIglToQgl)
4120 camera stuff still vastly broken (particularly on Linux), need to check in because of new fixes incoming
4122 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=17
4123 quick fix to spawnflags getting corrupted when multiple entities selected
4124 (doesn't completely solve the problems we have with spawnflags yet though)
4126 ===============================================================
4127 END -- merging release-1_2_9 -> merge-post-1_2_10 into trunk - END
4128 ===============================================================
4132 - #197, HL support update
4136 - added cmdlib dependency to mapq3.so (fixes unresolved)
4140 - vfsGetFullPath() can now (optionally) search PK3/WAD files
4141 - Half-life map loading is now un-borked (my original patch worked
4142 but some conditional code in the patch was incorrectly applied.
4143 That, coupled with the missing vfsFileExists and vfsFindFile replacements)
4144 - A patch to imagehl/lbmlib.cpp/LoadIDSP() was missed out, causing all sprite
4145 models to be reverse-rendered (due to an inverted alphamask)
4146 - Renamed HydraToolz to HydraToolz-HL as it's half-life specific
4147 changed project files and renamed all appropriate files and directories
4148 (for the merge, just delete contrib/hydratoolz and apply the diff)
4150 - Comments on previous notes:
4152 - TODO: need to rationalize where the modules are placed and identify HL specific modules
4153 (this affects the build system / post build step too)
4154 imagehl and spritemodel are halflife specific and can be placed in
4155 either $coreradiantdir/modules or $hlradiantdir/modules
4156 I've updated the .dsp files so that they are copied to $coreradiantdir/modules
4157 spritemodel can actually be used for other engines, not just HL so it makes sense
4158 to keep it in $coreradiantdir/modules
4159 hydratoolz is a half-life specific plugin and must go in $hlradiantdir/modules as it
4160 is NOT to be used for any other engines. I've also updated the "about text" to
4165 - fix build process for textool plugin on some Linux boxen by including qertypes.h
4169 - spritemodels in build system
4170 - applying HL setup patch (att 270, bug 197)
4171 - the templating went one filename seperator too far, causing all *.fgl to be modified ..
4172 fixed so that we only have the relevant changes
4173 - modules added to main Executable Files, TODO for later will need to identify what is HL specific
4174 - .game generation: don't want enginename yet, gamename is ok
4175 - updated HL .game generation for eclass_singleload and no_patch
4176 - update hydratoolz location in setup
4177 - update maphl in synapse.config
4181 - realized that \func doesn't work in doxygen, should be \fn (updated everywhere)
4182 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=197
4183 applying the HL patch (see original list of changes below)
4184 - ugly eclass API changes
4185 eclassfgd/plugin.cpp.rej, eclass API changes involved, a bunch of .rej
4186 SupportsMultiple tries to send configuration information from the eclass format file module to the eclass manager
4187 dropping it, using a proper configuration node instead (eclass_singleload)
4188 - added "no_patch" prop to disable patch support
4189 the patch toolbar prompts are only present in prefs if there is patch support
4190 otherwise everything is force-disabled
4191 - PFN_VFSFINDFILE PFN_VFSFILEEXISTS:
4192 one of the problems we have is that the 'manager' code and file format code are in the same module
4193 (i.e. vfspk3 / vfswad: two formats, but the manager part is pretty much the same)
4194 vfsFindFile(relative filename):
4195 this worked by searching through the list of loaded pk3/wad files for the file
4196 then trying to search through the search directories
4197 - wasn't properly documented about what it does / how is the search performed
4198 - not consistent with existing code, duplicate of vfsGetFullPath for the most part
4199 can't be added to the VFS API as-is, it would confuse the interface
4200 - usage of vfsFindFile in the code doesn't justify the way it proceeds for search
4201 foxing it, replacing by calls to vfsGetFullPath
4202 vfsFileExists(relative filename):
4203 returns wether a file exist, can be flagged to search in pk3/wad or straight filesystem
4204 - this is a duplicate / particular case of vfsGetFileCount
4205 foxing it too, we need to extend and update vfsGetFileCount instead
4206 - mapq3: the changes completely fucked q3 map parsing
4207 need reorganization. same module provides parsing for all .map based formats
4208 we use wrappers around the actual calls and globals in the module to select formats
4209 MAPVERSION_Q2 and MAPVERSION_Q1 don't need to be there yet, they are not supported
4210 MAPVERSION_HL means WC >= 2.2
4211 (when introduced, MAPVERSION_Q2 would be Q2 or qer+hl plugin (same))
4212 MAPVERSION_HL uses "maphl" minor name (instead of mapq2)
4213 cleaned up the Q3 read/write code that got broken
4214 cleaned up various commenting/hack that deal with Q2!=HL format .. we'll see about Q2 when we actually do it
4215 bad cut and paste from cmdlib code, using actual dependency to cmdlib instead (see below for some cmdlib updates)
4216 - took out all SafeRead SafeWrite code from cmdlib, removed annoying cmdlib dependency to Error function
4217 all file access go through VFS module, the cmdlib 07/06/2002 15:47file code was way old
4218 - radiant/points.cpp pointfile code changes (that's used only for non-monitored compiling now)
4219 - applied patch 267 (hydratoolz fixes)
4220 - commented out some bworldcraft flagged stuff in mapq3/parse.cpp
4221 - updated the .dsw .dsp to compile and copy HL stuff
4222 - TODO: need to rationalize where the modules are placed and identify HL specific modules
4223 - TODO: seems to be a synapse crash when unloading plugins (hydratools)
4224 (looks like I didn't look at the plugin unload code yet actually)
4225 - TODO: make sure HL setup puts eclass_singleload="1" and no_patch="1"
4226 - TODO: WATCHBSP_KEY and TEXTURE_KEY hardcoded for HL need cleanup
4227 - TODO: imagehl duplicates some image functionality
4228 imagehl is supposed to be only for HL-specific image formats
4229 it 'adds' the required formats to the stuff that image makes available for everyone already
4230 - TODO: HL doesn't have a BSP menu!
4231 - TODO: rename mapq3/ into map/, the map module handles all .map formats
4232 - TODO: it's likely that we only need a vfs/ module instead of vfspk3/ and vfspak/
4233 think about it, see if we really act on this (or do we need to abstract the manager and some file format modules)
4234 - TODO: HL synapse.config needs to use maphl
4235 - TODO: wtf is enginename="quake2" in hl.game
4236 - TODO: I don't have a sample HL map to play with, so I didn't test the changes against
4240 - fixups to make 1.3 start (Q3 mode)
4241 - turned off C++ exception support in the modules/plugins, as we don't use it
4242 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=543
4243 exit properly if missing chunks in synapse.config, don't crash
4246 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=558
4247 fix for version check in release build
4249 ======================================================================================
4250 -- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=197
4252 ======================================================================================
4255 - Patched in some CVS changes and fixed a little issue with the
4256 new entity file loader code.
4260 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=544
4261 Selected Entity Bounding Box obscured by brushes fix.
4262 - Moved the "wad" keypair creation code from the Map module into
4263 a new plugin called HydraToolz, this means that wad keypair is
4264 done manually by the user, as in fact it should be. (as the
4265 order of the wads is actually important).
4266 - Fixed a problem with the wads in the wad list being re-ordered.
4270 - Created an inital implementation of a sprite model plugin.
4271 According to the powers that be, it seems creating a model
4273 It works ok, but there is no way to attach models (sprites if you will)
4274 to non-fixedsize entities (like func_bombtarget)
4275 Also, I can't get the alpha map stuff right so I had to invert the alpha
4276 mask in the spr loader so that 0xff = not drawn pixel.
4280 - "Wad" keypairs are now used when loading a map and speeds up map loading
4281 significantly. This sorts out quite a few issues that could otherwise occur.
4282 - Map loader now uses textures from wads listed in the the "wad" keypair first.
4283 - Added a texture name mapping cache system to the .map loader
4284 this significantly improves load times of maps that don't store texture
4285 names along with paths (e.g. "mytexture" not "mytextures/mytexture".)
4286 - Added vfsFileExists() to the vfs table (for above) and added it to
4288 - Map loading and saving times are printed to the console.
4289 - Wad file names from the "wad" key pair are logged to the console when
4291 - The user is informed if the textures loaded were not found in the
4292 wad files in the "wad" keypair.
4293 - The user is informed if the textures was not found in any wad file at all
4294 (Q2/HL only, the shader module still gives you similar information for other
4295 games when a shader activation fails)
4300 - Added basic support in mapq3 for reading maps saved by Worldcraft 2.2+
4301 in .map format (It uses [ ]'s round some of the texture co-ordinates)
4302 TODO: do we need to be able to save a map in this format too ?
4303 - Added support for loading ZHLT style point files (*.lin)
4304 - Added wad filename information when loading textures.
4305 (This helps take the ambiguity out of which wad files textures come from,
4306 so that we can correctly setup the worldspawn "wads" e-pair manually.)
4307 Note: This will be removed when the "wads" worldspawn key is built by radiant.
4308 - added vfsFindFile() to vfs table.
4309 - VFSWAD: vfsLoadFile() no longer ignores paths when loading textures
4310 (this was by design, but the design has changed for the better)
4311 - When loading a Quake2 map file, vfsFindFile() is used to find the actual path of
4312 the shader/texture being loaded.
4313 This fixes all the weird issues that crop up when we were able to use non
4314 wad-relative texture names (<shader>) and wad-relative(<wadname>/<shader>).
4315 (such as having an image loaded twice in memory.)
4316 We also now get the correct shader name in the suface inspector too.
4317 Note: not sure if this code should stay in the map parser, or wether it should
4318 be moved to where shaders are first initialised.
4319 Note: maybe this needs to be when a halflife map is loaded, not specifically a
4321 - added EClass_SupportsMultiple to the EClass loader API.
4322 Note: this is poop. FGD files can be additive but radiant makes it so they can't be.
4323 This function would not be needed if the eclass loader itself took care of the init,
4324 rather then the manager taking care of the init. Also note that if the loader were
4325 to take care of the init then FGD files *CAN* be additive, as it's not down to the
4326 format of the FGD files. However, it'll do for the moment because all the supplied
4327 FGD files that come with halflife and it's mods are meant to be used one at a time.
4328 - removed support for having an additional (not external) eclass loader.
4329 Just ifdef'd for now, grep for USEADDITIONALECLASSLOADER.
4330 We never mix entity definition formats and synapse.config allows us to just have the
4331 right one and also there is no mechanism for setting g_bHaveEClassExt anymore.
4332 - Texture subset on by default for halflife.
4333 - default texture scale is now set to 1 instead of 0.5 for halflife.
4334 (needs to be 1 for q1/q2 too)
4335 - patch toolbar disabled by default for halflife and it's also disabled
4336 in the preferences so it can't be turned back on)
4337 (needs to be 1 for q1/q2 too)
4338 - bsp monitoring disabled by default for halflife
4339 - When you drop a light entity the epair "_light" is used instead of "light" (halflife specific)
4340 - removed -fs_game additions to the map compiler commands; ZHLT doesn't support it.
4341 - saving of contents/flags/values in q2 format maps disabled (ZHLT doesn't like em !#?!)
4342 TODO: re-enable for Q2 (but not halflife) format maps when we can
4343 can figure out what game/engine combo we're using from within a module
4344 - configured mapq3 to have dynamic VFS API too
4345 - Added halflife shaderlist.txt parsing back in, it's actually useful
4346 afterall (for editor shaders).
4347 ======================================================================================
4348 -- end HL support patch
4349 ======================================================================================
4353 - merging 1.2.7 -> 1.2.9 changes into 1.3, merge notes:
4354 - the win32 .dsp are a bit different, using the $(CORERADIANTDIR) post build commands now
4355 - merged in the JKII/STVEF hardcoded chunks, should probably check that everything is still fine on that end
4356 was setting the "dir" epair in project files intead of "gamename" like all other games?
4357 (which should really be "fs_game" anyway, I wonder who decided to call it "gamename")
4358 - rebuilt a setup. we have a problem with RADIANT_MAJOR RADIANT_MINOR it seems
4359 TODO: setup needs to use GtkRadiant-1.<MAJOR> as basename in start menu, and base for installation
4360 C:\Program Files\GtkRadiant-1.3 and C:\quake3\Radiant-1.3 etc. for the game packs
4361 TODO: add HL setup chunks!
4363 ===============================================================
4364 -- merging release-1_2_7 -> release-1_2_9 into 1.3
4365 ===============================================================
4368 - final fixes for Linux 1.2.9 setup
4372 - bug 521, q3 entities.def trigger_hurt fix
4373 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=542
4374 default texture scale is configured in .game
4375 defaults to 0.5 (q3/wolf) if nothing specified, under the prop "default_scale"
4376 removed the item from the prefs dialog too
4377 updated the nightly setup to put the proper param in JKII .game
4378 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=509
4379 changing texture window scale changes selected brushes texture
4380 re-selecting the previous texture can be done, but is a bit tedious to write
4381 made sure we deselect before re-init of the tex window view
4382 - fixed linux setup code bug. won't be any update, only a full release on linux
4386 - parallel cons working at last! was a problem with the targets list ('Default' command)
4387 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=515
4388 using the eclass extents for the box if model can't be found
4389 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=435
4390 changed the submenu cascading params to avoid the overlap (we fit less stuff now obviously)
4391 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=540
4392 that sigchld handler is only used on Linux to report the run times
4393 since we are rewriting the whole BSP code stuff, we can drop this for now
4394 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=538
4395 removed that prompt and display
4396 - we build radiant.x86 in cons scripts, updated the setup code
4397 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=526
4398 updated the setup script to install new wolf_entities.def
4399 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=302
4400 added q3map2 URL to global.xlink, updated Linux setup
4401 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=465
4402 printing q3map version info through the net stream
4403 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=539
4404 fixed various media, some related code, and Linux setup
4405 - fixed watchbsp.cpp "jk2.game", was breaking game spawn for wolf (needed else if)
4408 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=504
4409 fixed bobtoolz vis viewer to work with RTCW (BSP version)
4410 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=526
4411 update of the Wolf entities file
4415 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=164
4416 corruption on exit, tried to look some more. Cleaned up some source, need looking at Gtk code closer
4417 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=536
4418 cleaned up SHADER_NOT_FOUND SHADER_NOTEX internals some more
4419 added a clean error exit in case this happens, fixed a crash that would happen anyway (Patch_LODMatchAll)
4420 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=394
4421 cleanup/sanitize of the pattern filtering code, it was ugly. did some doxygen documentation
4422 fixed part of the print XY code, more broken stuff showed up, dropping it
4423 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=503
4424 region compiling was indeed fucked, spog b0rkage
4425 fixed so that it works again
4426 denying compile with camera out of the region
4427 reworked SelectBrush to deal with regioning and select the right brushes
4435 - STVEF patch and setup scripts
4437 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=516
4438 moved error handling code to it's own file radiant/error.cpp
4439 compiled with UNICODE define (that's why I had to isolate), and process the error string
4440 so that Gtk can print it (that's only relevant to win32)
4444 - quickfix, cleanup of the console verbosity
4448 - final IS script updates for JKII game pack, version 1.2.8-jk2
4449 - fixed a bad karma #ifdef _DEBUG chunk in Texture_NextPos (causing crash of release build)
4450 - added web url support in .xlink files (strstr on http://)
4454 - cleaned the build step copy from $(QUAKE3RADIANTDIR) to $(CORERADIANTDIR)
4455 - system shaders auto-load: display 'system' in the prefs
4456 - force BSP monitoring off in jk2 mode
4457 - cleaned up web update check, added HL (3) and Jedi Knight II (number 4) (on the web database too)
4458 - updated IS setup script for mapextras.pk3
4460 - system shaders auto-load in prefs
4462 - mapextras.pk3 as replacement for system.pk3 (system editor textures)
4466 - game pack and patches for JKII support
4468 - .game additions to specify .shader path (shaderlist and shader scripts)
4469 NOTE: if we ever use q3map for JKII compiles, that would need to be propagated
4470 - reworked the shaderlist to list all the included shaders
4471 - built a system.pk3 pack for textures/system/ and textures/radiant/ (misses a few pieces still)
4472 - MP / SP mapping mode toggle, SP ignores mp_*.def MP ignores sp_*.def
4473 - fs_basepath does not get added during BSP command expansion for JKII mode
4474 - more verbose on script location and junk.txt location when monitored compile is disabled
4475 (the BSP compilation WANTS to be rewritten, it's getting VERY URGENT)
4476 - JKII game back IS setup lands
4480 - using radiant.x86 as Linux target (instead of radiant, didn't fit with the setup procedure)
4481 - bumped version tag
4482 - TODO: bug #453 code needs backported from 1.3
4486 - fixed typo in plugins/mapq3/write.cpp Map_Write
4487 g_count_entities = 0; instead of g_count_brushes
4488 - more fixes which showed up while merging this with 1.3
4490 -- release-1_2_7 ----------- tagged and Stable-1_2 merging into trunk
4494 - added filtering on unselect for newly created brushes/entities (bugzilla: #374)
4496 - added undo for pasted/cloned brushes
4498 ============================================================
4499 -- end release-1_2_7 -> release-1_2_9 merge
4500 ============================================================
4504 - rewrote the ref count code cleanly, added some elements to design and todo
4505 - wrote the core shutdown code of synapse, 1.3 exits cleanly without crashing (well, in most cases it seems)
4509 - began writing proper unloading and shutdown of synapse (see libs/synapse/docs/unload.txt)
4510 design doc started, non active modules are unloaded after startup
4511 need win32 implementation of ReleaseSO
4512 - quickfix on win32 (ReleaseSO)
4516 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=512
4517 - cleaned up strHomeMaps and strFSBasePath stuff
4518 prompts for maps, models, sounds etc are fs_game-dependant
4520 ===========================================================================
4521 -- merging Stable-1_2 between Stable-1_2-tag and release_1_2_7 into trunk
4523 =============================================================================
4525 - using RADIANT_MAJOR_VERSION and RADIANT_MINOR_VERSION for the version info, this was conflicting with synapse
4528 http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/include/qertypes.h.diff?r1=1.27&r2=1.28&only_with_tag=MAIN
4529 http://zerowing.idsoftware.com/archives/gtkradiant/2002-February/002170.html
4530 posted on the ML, bringing it back in from 1.2
4533 easily merged, as the 1.3 scripts have not been touched mostly
4536 1.2 tweaks stuff in the QE_*Project* functions
4537 1.3 has them mostly commented out
4538 applying manually where relevant
4539 the project settings stuff is very different, and the changes can't be applied as is
4540 given the fixes I had to do in 1.2, I'd expect the current 1.3 version to be fairly broken
4541 a complete kill and rewrite of the prefs/project stuff might be our option anyway
4542 http://zerowing.idsoftware.com/archives/gtkradiant/2002-May/003038.html
4543 qe3.cpp QE_InitVFS conflict:
4544 1.3 has some changes when creating the files in a new userprefix (ex. ~/.q3a/baseq3/scripts /maps /maps/prefabs etc.)
4545 merged by hand, probably needs to be checked
4546 qe3.cpp OpenDialog SaveAsDialog conflict:
4547 commented out in 1.3, getting rid of it completely
4549 preferences.cpp conflict:
4550 1.2 adds CUSTOMSHADEREDITOR_KEY pref
4551 1.3 uses a completely different syntax for prefs
4552 preferences.cpp conflict:
4553 prefab path pref changes conflict with 1.3 pref syntax
4554 applying changes manually to 1.3 codebase
4557 1.2 adds pref to group / not group patch thickening
4558 1.3 changes the way we manipulate entities around that code
4559 merged manually, would be worth checking that the thicken pref works
4561 pluginmanager.cpp conflicts: synapse completely changes that part
4562 on relevant 1.2 thing is the removal of pfnRadiant_Free
4564 map.cpp Map_ImportEntities conflict
4565 1.3 has bug 453 map conversion promt that was not backported to 1.2 (caused merge to conflict a bit)
4566 usin 1.3 code and checking 1.2 changes manually
4568 using radiant.x86 as Linux target (instead of radiant, didn't fit with the setup procedure)
4571 not merging in .dsw .dsp
4572 an eclass.cpp fixed moved to eclass_def.cpp
4573 mainframe.cpp is always a bitch to merge, sent several mail comments to list about conflicts that arose
4574 MainFrame::OnFileSaveas needed some updates that were not in the diff (correct default prompt)
4575 (same for MainFrame::OnFileSaveregion)
4576 MainFrame::OnFileNewproject conflicts a bit, changes have been made in 1.2 and 1.3
4577 changes in 1.2 seem more crucial, using the 1.2 version, and patched the 1.3 manually over it
4578 (might need to be checked, bug #506)
4580 TODO: need to check for parasite g_free that I added back from the file dialog
4582 propagated ChangeLog from Stable-1_2
4583 =============================================================================
4586 - added filtering on unselect for newly created brushes/entities (bugzilla: #374)
4588 - added undo for pasted/cloned brushes
4590 - shift+left click to open shader editor no longer selects the texture on the way
4591 (this was unstable, pCurrentShader could become NULL somehow)
4592 - editpad bindings were completely broken
4593 attempts to make it work again failed
4595 changed the prefs, on win32 you select between internal shader editor or win32 .shader binding
4596 we have lost the ability to jump to a given line, if someone has a good solution for line jumping, let me know
4597 - one more fix to the MAJOR / MINOR safe checks stuff
4598 - bug #500: oooogly, I removed a line which I should not have :)
4602 - "Save selected.." load/save in fs_game sensitive directory too
4603 - removed a bunch of unused/broken project settings items
4604 removed most of them actually .. project settings are .. ahem
4605 - added an optional 'go to url' button in gtk_MessageBox
4609 - fixed lod drawing of selected patches when patches are filtered
4614 make patch inspector deny space textures
4615 make mapq3 write code drop space textures
4617 removed remotebasepath and texturepath
4618 rewrote the Textures > Load Directory (which was kinda relying on texturepath)
4620 uploading editpad zip to qeradiant.com misc/ in files section, replacing the win32 message about editpad
4621 added editpad quote in qer.com totd
4622 - fixing the map load/save dialogs to work correctly with mod settings on win32 (was done on Linux and still broken on win32)
4627 - fixed patches losing their shader if outside region when calling flush/reload
4629 - blocked textures with spaces from loading in Texture_ShowDirectory with a warning
4631 - fixed a dud shader (liquids.shader -> textures/liquids/ripplewater2_back) didn't have
4632 the textures/liquids prefix
4636 - fixed a broken image link in the shader manual (bugzilla: #486)
4637 - changed prtview to use ~/.radiant/<version>/prtview.ini instead of
4638 ~/.q3a/radiant/prtview.ini on linux
4639 - fixed prtview loading/saving config (bugzilla: #424)
4641 - removed QERApp_RadiantFree from the function table
4642 we can malloc and free across modules configured correctly for the CRT (Common Runtime DLLs)
4643 cleaned up related broken malloc / free strategy in the plugins (vfsLoadFile uglyness)
4644 - added main build date and version to curry / pk3man / prtview
4648 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=229
4649 flush and reload was affecting texturing of selected brushes
4651 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=489
4652 File > Check for update menu item, jumps to the website and checks for update
4653 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=431
4654 win32 part, RADIANT_MAJOR RADIANT_MINOR written out by setup
4655 - more stuff on File > New Project and common mod setup issues (not finished yet)
4659 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=431
4660 reworking a bit the installer stuff
4661 wrote the version checking
4662 needs testing on win32 (RADIANT_MAJOR and RADIANT_MINOR are required in the install now)
4666 - trying more seriously to get a new nightly out
4667 updating the ChangeLog for current 1.2.7 from this file
4668 cleanups, browsing through the bugs to close/update/fix
4669 - http://zerowing.idsoftware.com/bugzilla/showattachment.cgi?attach_id=197
4670 I kinda fixed that myself already, going through the diff and applying the missing stuff
4671 creating the prefabs/ dir in QE_InitVFS
4672 - added a line about the games dialog / auto-select at startup in the dialog frame
4676 - cleaning some old commented out map load code
4677 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=477
4679 - strHomeMaps was init without taking care of m_strFSGame
4680 - SaveAsDialog was not using strHomeMaps
4681 NOTE: should strHomeMaps be spcific to Linux, or we will do better if we unify
4682 need similar checks on win32
4686 - kicking the source to generate new doxygen on zerowing
4690 - setting the sel_mode accordingly when (i)nverting selection, verts were being drawn when
4691 they shouldn't have been
4695 - fix File/New Project for mods so it doesn't fail if the dir exists (bugzilla: #459)
4696 - add Linux-isms for New Projects & read/write permissions...
4697 note: for a total conversion, basepath needs to be manually set
4698 - prevent opening multiple internal shader editor dialogs
4699 - added preference for using a custom shader editor
4700 - set horizontal scrollbar to be automatic instead of never for entity keyval list (bugzilla: #4)
4701 - added a call to Select_Reselect() in XYWnd->OnViewEntity() to make sure its modifying the
4702 current selection (bugzilla: #436)
4703 - fixed entity dialog passing events through to main window (bugzilla: #454) return values
4705 - patching in the .pfb extension adding stuff (bugzilla: #259)
4706 - fixed thickened patches not being grouped (bugzilla: #226). this was supposed to be happening
4707 anyway, the entity create code was called before the patches were selected
4711 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=457
4712 add entity #X and brush #X comments back to saved .map files
4716 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=444
4717 only show empty alpha channel warning if the tga texture is actually 32 bit
4718 (24 bit would always have empty alpha, the warning was useless in this case)
4722 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=217
4723 - Set show value to true for angle and movement velocity sliders in preferences
4724 - Increased the maximum value of angle velocity from 6 to 100
4728 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=419
4729 fixed File->Save with region active acts the same as File->SaveRegion for ents
4733 =============================================================================
4737 - fixed MDC_XYZ_SCALE value
4741 - fixed win32 compile error - vc6 being nitpicky
4742 - fixed refcount init on CSynapseAPIManager
4743 - cleaned up md3model win32 project file
4747 - added nudging for selected brush and patch vertices (bugzilla: #240)
4748 - added selected brush vertex highlighting
4749 - sorted all the ID_'s in HandleCommand alphabetically to make it easier to track things down
4750 - setting the sel_mode accordingly when (i)nverting selection, verts were being drawn when
4751 they shouldn't have been
4755 - patched in djbob's grid minor/major color settings for gridsize < 1
4756 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=24
4760 - configured md3model to have dynamic VFS API too
4761 - cleaned up texwindow.cpp texture extension loop
4762 - updated current HL media with hl's synapse.config
4763 http://zerowing.idsoftware.com/stuff/HL-media-0401.zip
4764 - checking in new synapse.config for Q3/RTCW
4765 - fixed win32 project files, removed hltoggle.h
4766 - bumped version to 1.3.3
4770 - XML runtime configuration of synapse
4771 uses a synapse.config in the gametools path, we can add a line in the .game to specify the file later on
4772 - various cleanups and removal of dead code
4773 - Linux build system: sanitized CFLAGS, libxml, STLPort and glib include path all in the toplevel Construct file
4774 - removed the 'cons -- halflife' option, the binaries are unified again
4775 - cleaned up image loading
4780 - patching in Hydra's code for Half-Life, builds and runs on Linux, need to quickfix on win32 now
4781 - build system on Linux: some things are still hardcoded into the core, you need a different core
4782 for Q3/RTCW or HL for now. do ./cons -- halflife to build HL mode (build trees are seperate)
4783 - there is no media / install procedure yet, but a zip with what you may need for install is available:
4784 http://zerowing.idsoftware.com/stuff/HL-media-0329.zip
4785 - cvs added all the new files
4786 - patched various things from the patches, don't have a precise list
4787 cleaned up the interface requests, isolated HL specific between TMP_HALFLIFE defines
4788 removed 'tga' from imagehl, two modules providing the same API has unexpected results
4790 TODO: the image loading is the main problem right now. We should not have any place that scans the
4791 extensions, this is done internally to the image load manager? texwindow.cpp does enumeration of the
4792 minors too .. but that may be legal in this case.
4794 TODO: synapse config at runtime through XML (rather big piece)
4796 - fixing build on win32
4797 bad coding practices: 'for (GSList *choicelst = ..'
4798 added a quick hack include/hltoggle.h for easy switch q3/rtcw or hl compile
4799 (remaining hardcoded stuff is temporary)
4804 - added linux pthreads support to tools
4805 - removed old terrain.c and lightv.c from q3map2 Conscript
4809 - updated cons for q3map 2
4810 - minor q3map2 fixes for linux compile errors/warnings
4811 - minor warning fix in map.cpp
4813 - changed entity_addtolist to add entities to end of list instead of beginning
4814 - added eclass_forname to eclassmanager interface
4815 - fixed setting eclass before model-update for entities loaded from map
4816 - fixed setting bounding box for models after model-update
4818 - fixed crash on -connect and other gremlins related to argument processing
4819 - removed flag that prevented Castle's maps from compiling
4828 - Added VFSWAD modules for extracting textures from WAD files.
4829 - Added ImageHL for loading textures contained in WAD files
4830 - Updated shaders source code so that you can produce ShadersHL.dll
4831 (single minor using #ifdefs)
4832 - MapQ3 source updated so that it can load and save q2 format maps
4833 provides a multiple minors.
4834 - Added EClassFGD for loading FGD definition files
4835 (I documented this code quite well, if you're interested...)
4836 - Added support for iconsprite() settings in the FGD loader, we set
4837 eclass_t->skinpath with the name of the sprite
4838 TODO: write a sprite model plugin.
4842 - Fixed incorrect line numbers being reported when script files had // comments in them
4843 - Removed EClass_Create from the EClass manager _EClassManagerTable
4844 - Replaced all occurences of "textures/radiant/notex" in shaders.cpp with a define.
4845 - Fixed a crash in shaders.cpp when there was no default texture.
4846 - Fixed a possible issue with g_bCancel_Map_LoadFile
4847 - Added a crash fix for uninitialised patchMesh_t->pSymbiot
4849 Core Changes Required for HalfLife Support:
4851 - Set MAX_FLAGS to 16 to support Halflife's extra spawnflags, adjusted
4852 entity inspector to display the new spawnflags, updated FGD loader
4853 to load them correctly (previously it only loaded the ones with values <8)
4854 (Done without breaking the old Q2 code that was commented out)
4855 - Added GetTokenExtra to the _ScripLibTable
4856 - Kludged texwindow.cpp to allow loading extension other than "tga" and "jpg"
4857 TODO: ttimo, we need something in synapse to help with this.
4858 - Plugin manager requests different API's depending on .game file used.
4859 TODO: this needs to be done on a PER GAME basis, not PER .GAME FILE.
4860 - Shaderlist.txt is not parsed on startup if hl.game is used.
4861 TODO: this needs to be done on a PER ENGINE basis, not PER GAME.
4865 - Changed MAPQ3's minor_name from "map" to "mapq3" (also adds "mapq2" as a minor)
4866 - Changed XMAP's minor_name from "xmap" to "mapxml"
4867 - Changed VFS's minor_name from "quake3" to "pk3", more inline with VFSWAD now.
4868 - Changed file/Load to file/Import on the menus
4869 - When a shader (Q3/HL) is not found a message is displayed in the console
4870 (only once for each shader that is not found). This is so the user can
4871 quickly get a list of missing textures/shaders.
4875 - initial q3map 2.0 source import
4876 new tools/quake3/q3map2 directory
4877 common/qfiles.h and common/surfaceflags.h modified
4878 affects q3map 1.x too, bumped MAX_MAP_BRUSHSIDES to 0x40000
4879 will need to write the build scripts and compile on Linux too
4881 - Re-added dialog prompting user to convert/change-mode/abort when map BP mode
4882 conflicts with project settings
4883 - large entity/models update
4884 +++ include/ientity.h 25 Mar 2002 11:37:54 -0000
4887 - common #defines for easy transition
4888 +++ include/igl.h 25 Mar 2002 11:37:55 -0000
4890 - Vertex Arrays support
4891 +++ include/imodel.h 25 Mar 2002 11:37:57 -0000
4894 +++ libs/mathlib.h 25 Mar 2002 11:37:59 -0000
4895 vector macros - cleanup
4897 - documentation of matrix layout
4898 - interface for utility functions for axis-angle and quaternion rotations
4899 - interface for new utilities for specifically transforming points/normals
4901 - interface for faster aabb-ray test without finding intersection point
4902 - interface for utility to calculate an aabb to contain a transformed aabb
4903 +++ libs/mathlib/bbox.c 25 Mar 2002 11:38:01 -0000
4904 - cleanup of use of qboolean
4905 - implementation of fast aabb-ray-test
4906 - implementation of aabb-for-transformed-aabb
4907 +++ libs/mathlib/m4x4.c 25 Mar 2002 11:38:02 -0000
4908 - implementation of utility for rotation matrix from axis-angle/quaternion
4909 - cleanup of implementation of matrix multiplication functions (optimise for in-order array traversal)
4910 - implementation of new utilities for specifically transforming points/normals
4911 +++ libs/mathlib/ray.c 25 Mar 2002 11:38:02 -0000
4912 - replace use of m4x4_transform_vec3 with new point/normal specific utils
4913 +++ plugins/mapq3/plugin.cpp 25 Mar 2002 11:38:06 -0000
4914 - rename g_EntityTable using #define in ientity.h
4915 +++ plugins/mapq3/plugin.h 25 Mar 2002 11:38:06 -0000
4916 - rename g_EntityTable using #define in ientity.h
4917 +++ plugins/mapxml/xmlparse.cpp 25 Mar 2002 11:38:06 -0000
4918 - buffer-safe dtd path construction (without using string class, in case of unknown bugs)
4919 +++ plugins/md3model/Conscript 25 Mar 2002 11:38:06 -0000
4920 - remove entity-module files from md3model conscript
4921 +++ plugins/md3model/md3model.cpp 25 Mar 2002 11:38:07 -0000
4922 - implementation of generic quake-style-model class CModel
4923 - implementation of CModel-derived md3/mdc classes
4924 +++ plugins/md3model/md3model.dsp 25 Mar 2002 11:38:08 -0000
4925 - remove entity-module files from md3model dsp
4926 +++ plugins/md3model/md3model.h 25 Mar 2002 11:38:08 -0000
4927 - interface for generic quake-style-model class CModel
4928 - interface for CModel-derived md3/mdc classes
4929 +++ plugins/md3model/md3surface.cpp 25 Mar 2002 11:38:09 -0000
4930 - implementation of generic quake-style-model class CSurface
4931 - implementation of CSurface-derived md3/md2/mdl/mdc classes
4932 +++ plugins/md3model/md3surface.h 25 Mar 2002 11:38:09 -0000
4933 - interface for generic quake-style-model class CSurface
4934 - interface for CSurface-derived md3/md2/mdl/mdc classes
4935 +++ plugins/md3model/plugin.cpp 25 Mar 2002 11:38:10 -0000
4936 - provide support to synapse for loading md3/mdc/mdl/md2 models, and mdl images
4937 +++ plugins/md3model/plugin.h 25 Mar 2002 11:38:10 -0000
4938 - interface for loading md3/mdc/mdl/md2 models, and mdl images
4939 +++ radiant/brush.cpp 25 Mar 2002 11:38:18 -0000
4940 - #ifdef remove Group/Brush-Patch-Epair related stuff
4941 - const correctness for ValueForKey interface const change
4942 - add bounding-box update for models in Brush_Build
4943 - remove old brush parsing/writing stuff
4944 - remove old eclass-model loading/displaying stuff
4945 - enable vertex arrays on light drawing
4946 - moved brush is-selected? utility to brush.cpp
4947 +++ radiant/brush.h 25 Mar 2002 11:38:18 -0000
4948 - comment out interface for old brush parse/write stuff
4949 - comment out interface for brush epair stuff
4950 +++ radiant/brush_primit.cpp 25 Mar 2002 11:38:20 -0000
4951 - remove old brush-primitives parsing/writing stuff
4952 +++ radiant/camwindow.cpp 25 Mar 2002 11:38:23 -0000
4953 - moved brush-bbox update for models to brush.cpp:Brush_Build
4954 - bugfix for material colour setting when drawing models
4955 +++ radiant/eclass.cpp 25 Mar 2002 11:38:24 -0000
4956 - removed old eclass-model checking/loading stuff
4957 - added const checking for Eclass_ForName interface
4958 +++ radiant/entity.cpp 25 Mar 2002 11:38:26 -0000
4960 +++ radiant/entity.h 25 Mar 2002 11:38:26 -0000
4962 +++ radiant/groupdialog.cpp 25 Mar 2002 11:38:29 -0000
4963 - change entity creation to not use Entity_Create (function was removed)
4964 - commented groups stuff
4965 +++ radiant/gtkdlgs.cpp 25 Mar 2002 11:38:36 -0000
4966 - const correctness for ValueForKey
4967 +++ radiant/gtkmisc.cpp 25 Mar 2002 11:38:39 -0000
4968 - added filetype patterns for mdc/mdl/md2
4969 +++ radiant/main.cpp 25 Mar 2002 11:38:41 -0000
4970 - const correctness fixes
4971 +++ radiant/mainframe.cpp 25 Mar 2002 11:38:59 -0000
4972 - change selection -> merge entity and selection -> separate from entity to go through mainframe class
4973 - implementation of mainframe functions for selection -> merge entity and selection -> separate from entity
4974 - made entity grouping and detail/structural settings undoable
4975 - commented out old groups stuff
4976 +++ radiant/mainframe.h 25 Mar 2002 11:39:01 -0000
4977 - interface for mainframe functions for selection -> merge entity and selection -> separate from entity
4978 +++ radiant/map.cpp 25 Mar 2002 11:39:04 -0000
4979 - const correctness fixes
4980 +++ radiant/pluginmanager.cpp 25 Mar 2002 11:39:08 -0000
4981 - removed model table
4982 - stopped requesting model table from synapse
4983 - request undo table from synapse
4984 - commented out support for IEpairs stuff - NOTE: to be integrated with entity module
4985 - fill interface table for opengl vertex array support
4986 - fill interface table for undo
4987 +++ radiant/pmesh.cpp 25 Mar 2002 11:39:18 -0000
4988 - cleanup patch cap and patch thicken to create entities using entity module interface (without Entity_Create)
4989 - removed old patch parse/write stuff
4990 - #ifdef'd out patch epair/groups stuff
4991 +++ radiant/qe3.cpp 25 Mar 2002 11:39:21 -0000
4993 - buffer-safe dtd path construction (without using string class, in case of unknown bugs)
4994 +++ radiant/qe3.h 25 Mar 2002 11:39:24 -0000
4995 - don't include entity.h, include ientity.h and forward-declare entity-table instead
4996 - include imodel.h but don't forward declare model-table
4997 - include iundo.h and forward-declare undo table
4998 - comment out interface to old patch parse/write stuff
4999 - comment out interface to old brush parse/write stuff
5000 - comment out iepairs header include.. NOTE: to be integrated with entity module/interface
5001 - include eclass interface (we don't have an eclass.h)
5002 - declare interface for CreateEntityFromName (generic useful func)
5003 - declare target/targetname utils interface (we don't have a targetname.h)
5004 +++ radiant/select.cpp 25 Mar 2002 11:39:27 -0000
5005 - cleanup implementation of entity selection-grouping/ungrouping utlities
5006 +++ radiant/select.h 25 Mar 2002 11:39:27 -0000
5007 - cleanup interface for entity selection-grouping/ungrouping utlities
5008 +++ radiant/undo.cpp 25 Mar 2002 11:39:29 -0000
5009 - removed workaround for wierd entity_clone behaviour (changed in entity module)
5010 - avoid using Entity_FreeEpairs (not exposed by entity module)
5011 +++ radiant/xywindow.cpp 25 Mar 2002 11:39:35 -0000
5013 - cleanup implementation of CreateEntityFromName to be a usful generic utiliy function
5014 - enable vertex arrays in XY_Draw
5015 - enable undo for right-click dropping entities in XY window
5017 - various fixes to make the above compile on Linux, checkin to cvs
5018 - fixing some win32 build stuff
5021 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=434
5022 fixed setSpecialLoad in .def code
5026 - Modified the fix for LoadImage to be more consistent with other code
5027 - Applied Hydra's fix for empty alpha channel warnings & cleaned up indentations (tabs) in lbmlib.cpp
5028 also added output of the tga type when a tga file fails to load
5029 - Reverted my over complex fix (read; mess) for strtok_r to use strtok instead of manual tokenising
5033 - Fixed LoadImage API list not being incremented while trying to find image minors, result was
5034 infinite loop when loading images that weren't of the first type (tga)
5035 - Fixed cloning giving dtd errors. mapxml/xmlparse.cpp:ParseXMLStream() was using
5036 g_FuncTable.m_pfnGetQERPath() as the dtds path... disabled validation until spog can check
5037 that my fix is the right solution
5038 - Added simple formatting to xmap file output so that each node has a new line for readability
5042 - introduced API List managers
5043 we deal with two types of APIManager now, the ones that matching all minors for a given major
5044 and the ones that require a fixed list of minors
5045 - converted the image loaders to go through a API list manager
5046 - fixed various things in synapse (introduced more bugs?)
5047 - fixed plugins, realized it was still broken
5051 - EClass_Create in the EClass manager _EClassManagerTable
5052 - removed InitFromText from _EClassTable
5056 - some commented out code cleanups
5057 - added eclassfgd/ fgd.so module skeleton
5058 loaded up in radiant core as an optional entity format
5059 added eclass manager code to deal with the new format if present
5060 this still loads .def, the actual .fgd code needs to be written now
5061 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=433
5062 added a g_strDTDPath global
5063 disabled DTD validation, broken on win32
5064 - Str copy constructor (const Str &) working correctly with a __strDup
5068 - added verbosity in file accesses for CXMLPropertyBag
5069 - more fixes to project lookup
5070 - dropping dtds/ prefix, this is installation dependent
5071 - removed ipluginentities.h, the plugin entities stuff was disabled long time ago already
5072 - cleaned up some old commented out stuff
5073 - proof of concept synapse builtin module: new class CSynapseClientBuiltin allows to have
5074 modules builtin to the application (i.e. statically linked)
5076 include/ieclass.h (eclass loader API)
5077 radiant/eclass_def.cpp (.def class loader, builtin)
5078 radiant/eclass_def.h (.def loade, API public to the core)
5080 NOTE: radiant/eclass_def.cpp needs to be added to the win32 projects
5081 - quickfix to project file loading ("/scripts/")
5082 - introduced an EClass manager, hooked up the .def builtin module through it
5083 (not yet possible to push new entity format modules, but .def reading is already fully synapsed)
5087 - Fixed a segfault when getting mUserPathPrefix in CGameDescription::CGameDescription()
5088 - added preferences check for fixing target/name collisions
5089 - fixed a logical error on my part, where setting g_qeglobals.m_strHomeGame in
5090 CGameDescription constructor results in a value from the last file parsed. Moved it
5091 to a more appropriate location, where it gets a value from the selected .game file.
5093 - changed g_strGameToolsPath to g_strAppPath in GetQERPath API
5095 - enabled DTD validation of xmap files
5096 - added mapq3.dtd to setup scripts (not tested)
5098 - added OnActivated() to synapse clients, override to put some init code
5099 - fixing default project path lookup and user project increment (again)
5100 - fix to linux setup, no trailing slash in basegame items
5101 (wolf.game and q3.game)
5102 - removed old plugin/modules code, leaving only the synapse implementation
5103 recoded image loading and Map_Import/Map_Export
5104 still some temporary solutions and cleanup work to be done
5105 removed plugin.cpp from the tree / build system
5109 - TODO: add default project for wolf to WolfPack CVS module
5110 - changed xml project file load to search for DTD "dtds/project.dtd" under radiant path
5111 - fixed crash in mapq3 on trying to read uninitialised token ptr
5112 - changed .map to be default map format for now
5113 - changed runbsp to not hardcode -fs_basepath
5114 - added -fs_basepath to quake3 default project
5115 - added project.dtd to setup scripts and swapped quakev2.qe4 for default_project.proj (not tested)
5119 - merged synapse2 branch back into trunk, checked Linux and win32 builds ok
5120 - updated the .dsp to work with new libxml2 2.4.16
5121 - fixed broken enginepath guessing, and broken project path rotation / saving
5125 - Added extra checks for target/targetname collisions
5126 - Find Brush dialog title correction (bugzilla #393)
5130 - Added Entity_Connect() to entity.cpp to avoid duplicating code
5131 - Fixed target/targetname collisions - entities being cross-linked when copied
5132 Bugzilla #385 : http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=385
5136 - cleaned up the kyro gl_point workaround stuff
5137 - taught ClipPoint's (clips & path points) how to draw themselves
5141 - Added mapxml.so to linux setup
5142 - strip debug symbols option in setup
5143 - removed g_qeglobals.m_strHomeMaps, writing it to project instead
5144 fixes a bunch of re-broken path issues. Also uses fs_game now.
5145 - Minor grid colour in QER Black & Green theme
5146 - Save window's pos/size for all view types in MainFrame::OnDestroy
5148 --------------------------- on branch synapse2
5150 - modules don't show up in plugins menu, added a dump in console before entering interactive mode
5151 - added compile time def for synapse verbosity
5154 - finished converting all the modules to synapse, disabled old ResolveInterface call
5157 - hooked TexTool into Radiant plugin menu through synapse
5158 - added iplugin.h which I had forgotten earlier
5159 - ported synapse code to compile and run on win32
5162 - SYN_REQUIRE_ANY / multiple API manager code
5163 can load multiple interfaces based on a matching pattern
5164 converted TexTool to load that way
5167 - added iplugin.h with basic interface for plugins
5170 - synapse on modules currently disabled,
5171 the basics of the code are working fine, need to look at multiple interfaces matches before going further
5172 - started converting shaders, requires conversion of a lot more others
5173 - image converted to synapse
5174 - no longer using GUID in synapse, all done through *_MAJOR strings
5175 HOWTO: convert a module to synapse:
5176 configure it to link against synapse static lib
5177 (+include path to STLPort required)
5178 add #include "synapse.h" to the plugin header
5179 declare the : public CSynapseClient in plugin header
5180 implement it (listing provides and requires, implement the request code)
5183 - vfspk3 converted to synapse
5186 TODO: get rid of all WINAPI crap
5187 - debugged the API dependencies solver to actually work
5188 - added newer cons at the head of the tree
5192 - added the basic code for solving API dependencies and requesting the various tables
5193 - more diagnostic printing code fixes
5195 - some more design work (libs/synapse/doc)
5199 - some changes to the files layout, cleanup of the diagnostics printing
5200 (stuff's mostly broken right now)
5201 - reworked the complete Sys_Printf stuff to rely on va_list implementation
5202 - include/isynapse.h declared useless and foxed without mercy
5203 - added include/irefcount.h
5207 - adding an experimental Anjuta project file to play around with
5211 - various fixes to build on linux, listed a bunch of current issues
5212 - fixing terrademo.map to remove broken mapobj~1 -> mapobjects
5213 -- synapse2 branch --
5214 - propagate the code from old synapse branch to a new branch out of 1.3 tree
5215 (builds and runs on linux, that's about it for now)
5217 --------------------------- end branch synapse2
5221 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=354
5222 moved all the preferences code to XML
5226 - checked all paths conform to: unix dir separators + trailing separator
5227 - changed file dialogs for load/save of maps to default to "mapspath"
5228 - removed OpenDialog and SaveAsDialog, use file_dialog instead
5229 - removed FileSystem paths stored in QEGlobals_t.. replaced by CGameDescription
5230 - removed dependence on EnginePath from preferences, replaced by CGameDescription
5231 - removed hardcoded g_get_home_dir calls for file dialogs
5232 - added validation of project settings entry paths before they are set
5236 - moved filters.cpp related function declarations to filters.h
5237 and added #include "filters.h" to brush.cpp, csg.cpp, main.cpp,
5238 mainframe.cpp, map.cpp, select.cpp as not all files include
5239 qe3.h and qe3.h is a rather monolithic header this seems to be
5240 a cleaner solution per SPoG's suggestion...Fixes compilation.
5243 - contrib/plugins BOOL cleanup (uses qboolean now) fixes X header conflict
5244 - cons update for mapxml
5245 - SaveAsDialog() changed to match path's used in OpenDialog()
5246 - removed radiant/xy.h - moved contents to qe3.h (FilterBrush declaration)
5250 - changed QE_LoadProject and QE_SaveProject to load/save xml project file format
5251 - changed request dialog for project files to loop until a valid file is found
5252 - fixed memleaks in CGameDescription constructor for xmlGetProp
5253 - added converting gametoolspath unix format when parsed from game file
5255 - fixed m4x4 lib to use column-major order (more compatible with opengl)
5256 - added divergence parameter to ray-point intersection test
5257 (now easier to select distant points in perspective views)
5258 - cleaned up modelview/projection matrix manipulations in 2d/3d view
5259 - cleaned up map modules / interface source files a bit
5261 - added ability to specify map module version when importing/exporting map
5262 - cleaned up file dialog code, returned filename is static and in unix format
5263 - save-as dialogs force a file extension depending on filetype selected
5264 - added filetype manager to support registering custom file types
5265 - fixed loading and cleaning engine path from radiant.ini correctly
5269 - fixed win32 compilation (userpathprefix is Linux specific)
5272 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=308
5273 added preference to allow 'paint drag-select' brushes/faces in 3d camera view
5274 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=389
5275 added preference to strafe camera foward/back in 3d view while freelook is active
5278 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=388
5279 patch adds ability to strafe up/down/left right while freelook is active
5283 - bumped to 1.3.1-nightly
5285 -- 1.2 stable branch branched here
5288 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=372
5289 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=376
5290 appplied the patch, corrected the mapspath expansion stuff
5292 - linux nightly setup code
5293 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=384
5294 hacked a corrective action in the nightly setup
5297 - fixed creating region brushes that fill the entire grid for Save Region
5302 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=375
5303 syntax fix to q3map path_init.c
5306 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=279
5308 tweaking to config stuff in linux setup
5310 Ensures the games directory exists before trying to create a file there
5312 Adds *.cf files & uses them. I think I have all the files in the right places now... maybe
5313 (some additional fixes on top by me)
5316 quick fix to shader prefs load
5321 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=345
5322 more detachable menus fixes
5323 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=334
5324 fixes 'load shaders at startup' preference
5327 - fixed misc_model "modelscale" and "modelscale_vec" support
5330 - upgraded setup scripts to support nightly build
5331 - last minute fix to the modelscale and modelscale_vec code (md3 module)
5337 - -nopatchfix argument. This disables lightmap patch fixes and makes a map suitable for lighting with -vlight.
5338 - Degenerate patches are treated like broken brushes. They are ignored, warned about, and selected in Radiant if you ran with the -connect option (or from the BSP menu). This was what was causing the "0 valued axis" error some people were experiencing.
5341 - "_lightmapscale" key for brush entities (worldspawn, func_*). This lets a mapper scale the lightmap samplesize per-entity. For large constructions, 2.0 or 3.0 is a fine value, and keeps BSP size down and compile times low. For those areas you want to have high-detail shadows, make a func_group and use a value of 0.25 or so. It will scale the samplesize value for the surface's shader (default 16) or the -samplesize argument.
5342 - "modelscale" and "modelscale_vec" keys for misc_models (1.0 = default). This was for proper RTCW support and is available for Quake 3 maps as well. Lets you scale up map models in the world, getting around the MD3 size limitation. The next build of GtkRadiant has SPoG's code to support this in-editor so you can see what effect a scale has.
5343 - Flare surfaces are now supressed from the BSP. They serve no purpose other than add to the vert & surfacecount in a BSP. These surfaces were created silently when a shader has "light 1" or "q3map_flareshader X." Use the new -flares switch when BSPing your map to have them emitted.
5346 - GtkRadiant 1.2.4-nightly version increment.
5347 - Full WolfSDK style lighting enabled with -game wolf, including lightJuniors. This includes linear lights by default (no angle attenuation) and support for the additional RTCW "fade" and "angle" keys, and spawnflag changes, including q3map_nondynamic on light entities. This may require maps being constructed for RTCW with the current toolset to change their light entities. Sorry. :) Note, Wolf-style lighting only works with -light, and not -vlight.
5348 - Vertex light stitching now uses a near-ambient light check for dark vertexes as opposed to lower-than-average fixups. This preserves some shadow detail better while getting the buried verts lit properly. Comments encouraged.
5349 - Surfaces' samplesize are now stored in the BSP. This change makes BSPs generated from this version incompatible with all other q3maps. The upside is that -samplesize N is no longer necessary on the -light or -vlight stage. This feature is necessary to support the "_lightmapscale" key.
5350 - Additional PVS optimizations in lighting.
5353 - Will compile for RTCW properly (1.2.1-y12 didn't).
5354 - No more sparklies where fog meets brush faces. They're split properly now.
5355 - Crash bug in vlight fixed.
5356 - Vertex light fixups/stitching is considerably faster.
5357 - Vertex light fixups ONLY stitch faces with lightmaps. For pointlight surfaces you're on your own.
5358 - Better snapping logic when merging nearly-coincident vertexes on complex brush windings.
5359 - Bug where the .prt file had some bogus or nearly-borked portals. They're cleaned up like everything else now.
5360 - A few stupid bugs in path initialization. Should work better. Also includes TTimo's fixes to my code so it would work properly on Linux.
5361 - RR2DO2's PCX loading patch for alphamaps. This bug was manifesting itself in the form of offset or incorrect samples being used on terrain entities.
5362 - A ton of other minor little fixes here and there.
5371 - EClass_ForName fix if malformed name
5373 ---- 1.2.3 linux released
5376 - fixed BSP version depending on game mode in q3map
5377 (home dir guessing is still fucked, have to fix before release)
5378 - fixed q3map init_path.c home path bug on init
5381 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=369
5382 more fixes to texture paths in gensurf
5386 - switching to v3 project file, forcing reload of template if non-v3
5387 need to distribute quakev3.qe4 in setups now (done for linux setup, will have to in win32)
5388 - renamed Main to main in q3map init paths
5389 - fixes the ~/. inits and init order in q3map
5390 - added m_pfnPathForPluginName to the main function table, returns the directory a plugin is running from
5391 used in bobtoolz / curry / pk3man to find various files
5392 see also todo: http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=368
5393 - some fixes to textures loading paths in curry
5394 - linux setup copying correct content for curry (pk3 in wolf media) and bobtoolz (bt/ in plugins/)
5395 - building 1.2.2 setups
5398 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=362
5405 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=361
5406 fixes a bug with the texture menu loading, now we see the non-shaderlist directories too
5409 Gef - Michael Schlueter - TTimo
5410 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=279
5411 applied several patches (to setup code and to the setup scripts)
5412 modified makesdk.pl to update with more content
5413 added an "enginepath" attribute to the game file, reworked the handling in editor
5415 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=347
5416 took out the refresh command from the plugin menu
5418 bringing all the plugins to compile again on linux
5419 polishing the setup code (all the right files in the right places)
5420 - for linux release, bumping ver to 1.2.2
5421 win32 will have a 1.2.3-nightly after that
5422 - added correct init of ~/.q3a or ~/.wolf
5423 *nix systems have a 'prefix' attribute in the .game file to specify
5424 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=359
5425 identified the mod compiling problems
5426 applying back the old fs_basepath fs_game code to the BSP generation
5429 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=351
5430 cleaner path init code
5431 it doesn't init for ~/.q3a and ~/.wolf paths yet
5435 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=352
5436 using the wrong matrix stack for XY_Draw caused stack overflow error
5437 - texture_mode was set to an invalid enum in wireframe/flatshade mode
5438 - changed plugin API to expect gamedir-relative texturenames
5439 - fixed gensurf to create faces/patches with gamedir-relative textures
5443 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=322
5444 added modelscale key check to misc_model entity in md3/entity module
5445 added angle key check to eclassmodel class in md3/entity module
5446 fixed bugs in BP writing and reading in map module
5447 TTimo (commited as SPoG)
5448 - fixing permissions on cvsreport and doxygen stuff, upgraded dot
5452 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=336
5453 plugin API bugfix - fixes textures on stuff created by plugins
5455 ---- 1.2.1 was released here
5461 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=325
5462 wrong file packaged in setup
5464 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=327
5467 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=298
5469 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=332
5470 update origin key on entities
5471 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=333
5472 made fixedsize entities not scalable
5476 - scanning in g_strAppPath/modules/ and plugins/ prior to g_strGameToolsPath
5477 using the main path to put general plugins and modules
5478 - fixed bobtoolz bug, init of epairs table was relying on wrong params
5479 - fixed curry to compile again on 1.2
5480 - fixed pk3man to compile again on 1.2
5482 installing the plugins with the core
5483 installing the common modules in the core
5484 - Compiling manual, more IS stuff, .xlink etc.
5487 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=315
5488 patches for improved multimonitor support (with some associated pref items)
5491 - more q3map: http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=324
5492 - radiosity fixes (proper handling of ambient light)
5493 - polygonoffset fixes
5494 - lightmaps on patches work better (normal calcs adjusted, planar patches are
5495 box projected like brush sides)
5496 - double vfs init in bsp stage removed (this needs to be tested on Linux)
5497 - lighting is faster again
5498 - a couple crash bugs resolved
5499 - other tasty nibbles
5503 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=313
5504 detachable menus set as preference (in layout)
5505 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=255
5507 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=307
5510 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=306
5511 fix 'Natural' texturing crash
5513 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=291
5514 found out the problem, Wolf SP spawn works now
5516 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=144
5517 fixed more problems with model loading vfsExtractRelativePath
5518 prolly broke the linux build, just a matter of putting a bunch of #idfdef
5519 - fixed an additionnal .pid lock situation, cleaning the global prefs on game .pid lock
5520 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=301
5521 fixed md3 tris test selection bug
5523 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=219
5524 fixed bobtoolz for 1.2
5525 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=318
5528 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=305
5529 filter in viewmenu for lightgrid brushes (ydnar's q3map)
5530 fixes image lib loading bugs
5532 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=298
5533 copy/clone deselects the copied stuff
5534 added a pref to deselect or not, and to nudge pasted stuff or not
5538 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=311
5539 IEpair wrapper to access project entity from plugins
5541 - missing IncRef in CShaderArray::AddSingle
5543 - game.xlink files in gametools path, is scanned to build items in the Help menu
5544 (and the associated code)
5547 Gef / Michael Schlueter / TTimo
5548 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=279
5549 patches 133 and 138 applied, new setup code
5553 - adding djbob write access for bobtoolz
5557 - q3map code updates 1.2.1-y8
5558 new lightgrid surface flag feature
5559 lightgrid shader and editor image for Wolf and Q3/TA: in the common .pk3 and in all common.shader
5560 cvs remove setup/data/baseq3/common-q3r.pk3 (unused, we use common-spog.pk3)
5562 - updating setup to use mapq3 module instead of map (both Wolf and Q3 game packs)
5563 (also checked the lightgrid option)
5564 - fixed setup.pl bug for template gen from WorkDir/
5565 - correct spawning between SP and MP mapping mode
5566 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=297
5567 .pid check, console logging and prefs cleanup
5569 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=294
5570 checked in updates to the manual links page and setup instructions
5571 (i.e. new prefs dialog)
5574 Gef & Michael Schlueter
5575 - bugs #295 and #279, new patches applied
5577 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=220
5578 patch selection crash
5580 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=260
5581 Dense and Very Dense Cylinders have wrong number of rows
5582 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=292
5583 latching patch toolbar settings
5585 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=144
5586 win32 long/short pathname bugs reappearing, switching back to short paths for project settings
5587 - removed obsolete radiant/vfs.cpp radiant/vfs.h
5588 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=291
5589 using new .qe4 for Wolf, fixed stuff editor side (long path names and engine spawn)
5591 - http://zerowing.idsoftware.com/bugzilla/showattachment.cgi?attach_id=118
5592 realloc bug in terrain
5596 - unpatched bug #239, unintended duplication of brushes, patch #96
5597 Note: bug #239 now unresolved
5599 - bug #295 fixes for compile under Linux
5603 - fixed CEntityEclassModel referencing eclass after eclass has been deleted
5604 SPoG - map-module branch
5605 - new map module, provides current functionality, using new map interface
5606 - cleaned up merging/creating of entity array used by map module
5607 - implemented MemStream::printf(const char,...) - can't print strings larger than 1024 currently
5608 - changed copy/paste to use the map module, via abstraction of FileStream/MemStream as DataStream
5609 - fixed Save Region and Save Selected
5610 - new xml map module "mapxml"
5611 - cleaned up map.cpp
5615 - removed m_bPak from pref dialogs (it was dead code)
5619 - q3map terrain blending fix for >5 layers
5621 - fs_homepath patch on linux
5623 - bug #279, linux setup, patch #102
5624 - bug #239, unintended duplication of brushes, patch #96
5626 - added Wolf specific project settings dialog:
5627 correct fs_game selection and combo names
5628 added multiplayer / single player mapping mode selection
5632 - adding -game wolf switch to q3map (-game quake3 works too, but it's the default anyway)
5633 using different bsp version and different fs_basegame on wolf
5634 - updated the setup/win32/setup.pl script to generate from a config file instead of hardcoded
5635 (added corresponding q3.cf wolf.cf and all.cf config files)
5636 - added a default Start Menu shortcut name (RR2DO2 special)
5637 - diffing against Id's internal SOS source and merging in new stuff:
5638 - bumped MAX_SURFACE_INFO to 4096 in shaders.c
5639 - new terrain code (Jim Dose)
5640 ParseTerrain() addition in terrain.c
5641 Creates a mapDrawSurface_t from the terrain text
5642 - VL_SurfaceRadiosity and VL_SurfaceRadiosity
5643 MrElusive's vlight radiosity code
5644 - speedups to vis.c and visflow.c (MrElusive)
5648 - merge gameselect branch back into trunk
5649 the IS setup scripts have been updated for the new paths layout
5650 developement environment needs to be updated to copy binaries to the right places for debug
5651 it is recommended to run a 1.2.1 setup on win32 prior to compile and install debug bins
5652 - updated the setup to be more templated for inclusion/non inclusion of game packs on demand
5654 - propagating recent fixes to Alpha into the trunk
5655 based on diffing between Merge-1_1_1 and Merge-1_1_2:
5656 =====================================================================
5659 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=244
5660 reverted again the shader manual and tcMod docs
5663 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=214
5664 patched aselib.c, was calling strstr badly (relative path extraction)
5668 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=241
5669 applied patch, will release in next nightly
5672 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=254
5673 patch for safe_malloc
5676 - fixing STLPort config checks and XML config (CHAR -> xmlChar)
5677 - added safe_malloc_info and safe_malloc in the common/ dir
5678 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=179
5679 added XML stream version checking between Radiant and q3map
5680 ========================================================================
5681 also, manual merge of docs/manual and setup media
5682 this merge work is related to bug #280 too:
5683 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=280
5686 - new q3map, radiosity and bug fixes, code merged in with the trunk version
5687 (TODO: add more detailed changes log)
5690 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=274
5691 broken auto caulking fix
5693 EvilTypeGyu & LordHavoc
5694 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=207
5695 (two new files, project settings updated)
5698 TTimo - branch gameselect
5699 - copying over the linux setup binaries (setup, uninstall, setup.gtk)
5700 from Alpha branch. Those have the ability to prompt destination path
5702 Gef - branch gameselect
5703 - patch 101 for bug 279
5704 .game files generation by the setup, makesdk.sh and postinstall.sh fixups
5707 Gef - branch gameselect
5708 - linux source fix http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=279
5709 (we use PATH_MAX as the cross platform define instead of MAX_PATH which only works on win32)
5711 TTimo - branch gameselect
5712 - cleanup and homogeneisation of the paths for prefs storage
5715 linux: ~/.radiant/<version>/
5717 win32: g_strGameToolsPath
5718 linux: ~/.radiant/<version>/<gamename>
5719 so that global.pref goes in ~/.radiant/<version>/global.pref
5720 and radiant.ini ~/.radiant/<version>/<gamename>/radiant.ini
5723 TTimo - branch gameselect
5724 - global prefs file (global.pref), XML based in core directory
5725 stores game selection setting
5726 stores autoload setting
5727 - dropping 'gameid' from .game file, gonna use a 'gamefile' in global prefs instead
5728 (and the .game file name .. thks Gef)
5729 - TODO: radiant.log stuff in global prefs?
5732 TTimo - branch gameselect
5733 - more Wolf setup tweaking for an experimental build release:
5734 quakev2.qe4 project template file
5735 using a 'gameid' attribute in the game file to select hardcoded features in the editor binary
5736 'basegame' node for lookup of the default project file
5737 'engine' node for engine path
5738 - added experimental Wolf game pack to IS
5739 - added setup/win32/HOWTO with extensive information about the procedure to
5741 - reading the 'name' attribute in the game node for game selection dialog
5742 - TODO: pid files to make safe startup?
5743 The .pid stuff should be happening after game selection, since it covers game-specific
5744 preference settings.
5745 - TODO: console logging pref should be a global pref, goes with game autoload?
5748 TTimo - branch gameselect
5749 - updating the setup script for experimental 1.2.0 setup:
5751 merged some of the docs back into trunk (Radiant manual, some TA docs)
5752 will need to perform a complete diffing between Alpha and trunk about docs/manual at some point
5753 merged bitmaps from Alpha too
5755 added the Q3 modules (image, map, md3model, shaders, vfspk3) to Q3 game pack in setup
5757 generating per-game config file q3.game in OnMoved (IS setup)
5758 will need equivalent with linux setup of course
5760 various other generic fixes to the setup code
5762 - multiple games support, list of changes, and TODO:
5763 NOTE: this is on a 'gameselect' branch for now
5764 Doxygen documentation should be at http://zerowing.idsoftware.com/doxygen
5765 for this branch too.
5767 The installation procedure has changed. The win32 installer is partly ready, linux installer
5768 will need to be modified too. The editor binary and the Gtk DLLs are installed in a common
5769 location, i.e. 'C:\Program Files\GtkRadiant' typically. The game specific binaries and modules
5770 go in the same location as usual, for instance 'C:\Program Files\Quake III Arena\GtkRadiant\'
5771 (and also 'C:\Program Files\Quake III Arena\GtkRadiant\modules' 'C:\<..>\plugins')
5773 The environment variables used by the build system (VC6 project files) have been adapted:
5774 $(QUAKE3RADIANTDIR) is still used
5775 $(CORERADIANTDIR) is used for the main editor location
5777 When editor starts, it looks for games/*.game under g_strAppPath and prompts the user for a game
5778 Once game is selected, parameters are used for regular startup.
5779 You need to write your own q3.game for now, it will be generated by the setup procedure
5780 my C:\Program Files\GtkRadiant\games\q3.game looks like that:
5781 <?xml version="1.0" encoding="iso-8859-1" standalone="yes"?>
5782 <!-- Q3 game definition file -->
5783 <!-- those are generated -->
5785 name="Quake III Arena / Quake III: Team Arena and modifications"
5786 gametools="c:/quake3/Radiant/"
5789 given that, the editor does a complete startup, and the basics are here for multiple games
5793 g_strToolsPath renamed to g_strGameToolsPath
5794 most of former g_strAppPath uses g_strGameToolsPath
5795 the name change was also meant for homogeneity with DIR_GAMETOOLS_* variables we use in the setups
5796 g_strAppPath still used, points to the main installation path
5798 added the game selection code in CPrefsDlg::Init
5799 using several classes and a dialog box, parsing XML files
5803 the console 'Radiant.log' doesn't catch the game selection stuff as it is now
5804 initialize it to the main install, without the game setting
5805 (console logging is a debugging tool anyway, no reason it should go to the proper game folder
5808 the 'preferences reset/cleanup' code is probably broken, specially when used with the .pid checking
5809 since we check for .pid even before we know where the GameTools path is
5811 on linux, we need to sanitize the ~/.q3a dir usage. Switch to ~/.radiant, use the version tag
5812 to maintain things independant, and use the game name to isolate per-game settings?
5813 ~/.radiant/1.2.0-nightly/quake3/radiant.ini (.pid, .log)
5814 ~/.radiant/1.2.0-nightly/wolf/..
5816 also, when looking for those files (.ini mostly), win32 stores them in a main installation, and
5817 linux has them in ~/.radiant/.. (which is the read/write area). This should be homogenized?
5818 Maybe by adding a 'Main' to the readonly path and a new variable with 'RW', pointing to 'Main' on
5819 win32 and to ~/.radiant on linux
5823 - replaced setup/win32/setup.sh by setup/win32/setup.pl
5824 same functionality level + abiliy to generate back a template from a work version
5825 - major rework on the IS scripts, basics of multiple games support installer
5826 clean seperation between editor core and game pack
5827 design doc and analysis of custom setup generation, setup script UI requierements
5828 see setup/win32/TODO for more details
5832 - new generation of InstallShield setup
5833 using a template/ directory instead of a .zip file
5834 requires rewrite of the processing script
5835 allows easier maintenance of the IS script
5839 - yet another update to cvsreport script,
5840 catch the branch and forward the info to user commands too
5841 able to build doxygen for several branches selectively now:
5842 http://zerowing.idsoftware.com/doxygen
5846 - new cvsreport script, should send explicit diff of the CHANGES file now
5849 TTimo - md3-module branch
5850 - validated the fixes and the build on linux, ready to merge in trunk
5851 SPoG - md3-module branch
5852 - changed function naming conventions in mathlib for m4x4, ray, bbox, to be consistent
5853 - fixed bug in m4x4_invert
5856 TTimo - md3-module branch
5857 - flagged all new mathlib functions that need a name change or an argument order change
5858 also added various \todo to point out inconsistencies
5861 TTimo - md3-module branch
5862 - updated linux build
5863 - fixed CEntityMiscModel and CEntityEclassModel destructors
5864 (any destructor should be virtual)
5867 Spog - md3-module branch
5868 - stopped texturewindow showing shaders without the "textures/" path
5869 - made md3 module functionally identical to current radiant md3 code
5872 TTimo - md3-module branch
5873 - fixes to the core for linux build
5874 - model.so module builds on linux
5875 - added plugins/md3model/doc/md3-design.txt
5876 - several doxy-friendly \todo chunks about the module model
5878 Spog - md3-module branch
5879 - fixed aabb_add_aabb() algorithm wasn't very reliable
5880 - added VectorMid, VectorNegative and CrossProduct macros to mathlib
5881 - added bbox_intersect_plane()
5884 Spog & TTimo - md3-module branch
5885 - initial code from Spog following a preparatory design work
5886 merging in as new 'md3-module' branch
5887 geomlib code merged into mathlib
5888 some reorganisation of the source layout and cleanup (more stuff in imodel.h, less in qertypes.h)
5891 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=261
5896 - yet another update to cvsreport script,
5897 catch the branch and forward the info to user commands too
5898 able to build doxygen for several branches selectively now:
5899 http://zerowing.idsoftware.com/doxygen
5903 - new cvsreport script, should send explicit diff of the CHANGES file now
5907 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=253
5910 - renamed tools/quake3/common/threads.h to qthreads.h
5911 avoids a collision with system headers
5915 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=251
5916 Fixed "Move into worldspawn" deleting entities with only one brush
5917 Fixed Brush_Move using texture lock on fixedsize entity brushes
5918 Fixed Textures > Texture Lock > Rotations toggle checkbox
5922 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=247
5923 applied patch 77, using a notebook layout for preferences dialog
5924 also patched in some preferences saving that had been forgotten
5925 (such as invert mouse in freelook)
5928 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=253
5929 patch 84 + additional modifs, bug still open
5933 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=252
5934 rewritten rendering pipeline for cam window - fixes some hacks, improves speed,
5935 makes rendering modes more consistent with each other
5939 - more IMAP interface, adding a blind data void *pData to entity_t
5940 more info about it and why it's done is in map.cpp, should be a small base for next additions to the editor
5944 - using IDataStream in map module, moved back some of the module code into the trunk
5948 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=245
5952 - renaming istream.h to idatastream.h, this had nasty conflicts with OS includes
5953 already had to IStream -> IDataStream some time ago anyway
5957 - updated cvsreport, testing new ver
5958 - added a static version of texdef (no memory alloc on the texture name)
5959 unused for now, was just experimental
5961 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=245
5967 new GtkSDK precompiled binaries
5968 updated libxml2 package (to 2.4.3)
5969 updated STLPort (to 4.5)
5970 now compiling with STLPort and threading (since we are using threading throughout the app)
5971 - exposing the data stream API to the modules, renamed some stuff on the way
5972 need to update the map module to use it now
5973 - cleanup on qtexture_t definition
5974 guarding and disabling chunks of the surface plugin code behind DO_SURFACEPLUGIN
5975 (see earlier patch on plugin entities)
5979 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=202
5980 applied patch commenting out plugin entities code
5981 might come back in 1.2 under another implementation
5982 the code is still there, only commented out for now
5986 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=93
5987 checking in doxygen content, setting up generation on zerowing
5988 auto generation on zerowing upon a commit:
5989 http://zerowing.idsoftware.com/doxygen
5990 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=231
5991 checked in the patch
5992 - switching to a new cvs commit script
5996 - libs/mathlib library
5997 unifies mathlib code squattered all over the tree
5998 mainly a merge of tools math code and radiant/mathlib.cpp
5999 C implementation, using an extern "C" construct for use from C++
6000 need to check on linux, win32 builds ok
6001 extracted qboolean code into libs/bytebool.h on the way
6005 merged TmpMerge-1_1_1 branch back in the trunk, the update process from Alpha 1.1.1 is done
6007 TTimo - branch TmpMerge-1_1_1
6008 looking through all remaining .rej files and applying the failed patches accordingly
6009 bobtoolz is broken, but it's not due to the merge
6010 the plugin API is different and some things need updated
6011 (disabled bobtoolz build in contrib/Construct for now)
6015 setup: replaced the existing stuff with 1.1.1 code
6016 fixed various things for win32 build, checked correct CRT lib config
6019 TTimo - branch TmpMerge-1_1_1
6020 building modules, going through all the .rej
6021 merging radiant/missing.h and modules/shaders/missing.h into a single one, moving to libs/
6022 exposing BuildShaderList PreloadShaders in _QERAppShadersTable
6023 have to review all the remaining .rej to finalize the merge now
6026 TTimo - branch TmpMerge-1_1_1
6027 using this branch as temporary location for merge process
6028 copied over new binary files. mostly .dsp (prolly broken)
6029 and setup/linux/setup.data stuff
6033 map module successfully loaded and saved q3dm1, the saved file was then loaded back into 1.1-TA without problems
6034 rebuilt and checked on win32
6035 merged IMap back in trunk, fixed some memory conflicts on win32
6036 Took me a lot more time than I would have liked to, but there's a script tied to the CVS server now, which will post on this list a diff of the docs/developer/CHANGES file whenever it gets updated. This will probably be very handy for me since I'll only have to put update information in the CHANGES file instead of having to post on the list too.
6037 The script is likely to be a bit laggy, or miss some features (for instance I'd like to extract the branch name .. anyone know how I can get the branch name (Alpha/IMap/HEAD) from the version number?
6038 PS: I can email this script to anyone who would like to have a look
6042 did more work on map module, one big chunk of work left: the core should broadcast interface requests to plugins
6043 when it doesn't know how to do it by itself..
6045 new doxygen patch, generates output from core (libs/ include/ and radiant/)
6049 removed Makefile, use cons damnit!
6053 automated documentation via doxygen, new scripts and content
6057 patch for CHAR to xmlChar conversion (xml2 consistency)
6061 the map module starts to look like something, cleaned up the interface stuff
6062 started moving the actual code out in the module and removing it from the core
6063 lots of issues raised on the way, some structures to export, and the macro scheme to access API functions more easily
6064 it compiles right now, but won't run because it's missing a lot of things .. the process simply happens to be "under way"
6068 patched more path code, to look for stuff in "bitmaps/" and "modules/" instead of "tools/bitmaps" and "tools/modules"
6069 modified the Construct files accordingly
6070 merged in radiant/ishaders.cpp diff into plugins/shaders/shaders.cpp (PreloadShaders)
6071 merged in radiant/lbmlib.cpp diff into plugins/images/lbmlib.cpp (Sys_FPrintf)
6072 checked the .rej and patched a few remaining things
6074 the diffs are space/tab sensisitive, and we used the "beautify source" a bunch of times, so it's a bit fucked now
6075 next time, generate the diffs not space sensitive..
6077 map loading is fucked, "textures/" prefix issue?
6081 merging recent changes from Alpha branch into the Trunk
6082 this could not be done with a regular cvs merge because we already did a cvs merge of Alpha into trunk some time ago
6083 manually built a diff between the current Alpha (now tagged Merge-1_1-TA_1-nightly)
6084 and the Alpha we had right after the former cvs merge: -r Alpha -D 2000-05-28
6085 binary files ignored in the diff, only going for source stuff
6086 built with diff -Nru Reference/ Current/
6087 then patch -p1 < patchfile
6088 next, started rebuilding:
6089 big manual updates were in vfs.cpp and texwindow.cpp
6090 cleaned up some VFS stuff .. it had an absurd QERAppFileSystem / QERPlugFileSystem scheme
6092 the ISSetup has not been copied over from Alpha
6093 OK check the Construct files
6094 OK radiant/ishaders.cpp no longer exists .. apply the patch on the shader module
6095 OK radiant/lbmlib.cpp no longer exists .. in the image code?
6096 OK look at the *.rej files
6100 - adding a pref to select patches by BBox, fixes
6101 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=212
6105 - reverting Spog patch 67 to bug #209, starting from scratch
6106 applied again, with HasModel returning NULL safe checks
6107 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=211
6108 fixed overlays drawing (XY and Cam)
6112 - building and distributing q3data (.ase -> .md3 conversion utility)
6113 updated q3data to show main GtkRadiant version information and build date
6114 - generating a new GUID per-setup
6115 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=206
6117 - updated credits.html and links.htm, look much better
6118 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=200
6119 - update Z-checker view on camera up and down
6120 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=199
6122 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=209
6123 Fixed QERApp_ReloadShaders.. PreloadShaders needs a BuildShaderList call
6124 Fixed Flush & Reload Shaders for md3 models
6128 - several patches to the key handling code, for linux specific issues and sticky keys
6129 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=191
6131 - fixing q3map bug, not processing the argv correctly
6132 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=192
6133 - fixed ToggleCubicClip shortcut Ctrl+\ (win32 Gtk source patch)
6134 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=15
6138 - discreet movement for camera (prefs setting)
6139 fixes texture window bug
6140 latching view layout changes until restart
6141 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=23
6143 - added back "view > show > show angles" in view filters
6144 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=188
6148 - fixed problems with q3map when not using -connect
6150 - fixed q3map texture projection for brushes belonging to entities with local origin
6151 - added SafeOpenRead() check, terminating map->bsp stage if .map file cannot be read
6155 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=181
6156 fixing key handling bug (key pressed with repetition was not properly catched)
6158 - added new Radiant manual elements (GtkRad section) to the win32 full setup
6159 - reverting version to nightly, going back to nightly / RC delayed
6160 - patched linux setup, now prompting for component path only if at least
6161 one of the options is checked. Still need to handle Cancel in dialog though.
6165 - more fixes to linux script, copy plugins right now
6169 - patched contrib plugins, using seperate build scheme
6170 - fixed textool issues, compiles again
6174 - sub-menu cascading
6175 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=178
6176 - udpated the Q3Radiant manual with some new GtkRadiant stuff
6177 - updated the FAQ with 1.1.1 known issues
6179 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=174
6180 applied all the patches
6184 - fixed qer_editorimages outside "textures/" being ignored
6185 - stopped q3map_lightimage being used to set shader image dimensions
6186 - changed bsp menu to remove "bsp_", changed menu text in default .qe4
6187 - fixed patch LOD update - now always occurs on both cam/xy draw
6190 - dynamic DEpair class strings in bobtoolz
6191 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=171
6192 - decrease VESF verbosity
6193 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=169
6196 - fixed Gtk keyboard bug Ctrl + [ and ]
6197 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=15
6201 - merged FullSetup branch into the trunk, we have basic functionality
6202 for a full linux setup (components prompting for path)
6203 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=158
6206 - CapDialog source cleanup patch (got rid of the namespace)
6209 - more camera fixes, wheel mouse and texture drag drop
6210 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=23
6211 - additionnal patch to optimize camera refreshes
6212 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=23
6215 - remember last key/pair in entity dialog for easy "apply again"
6216 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=18
6217 - re-enabled texture name edit on PI
6218 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=18
6222 - left pane on status bar
6223 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=166
6226 - cam window cursor fix
6227 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=23
6229 TTimo (FullSetup branch)
6230 patched setupdb and setup to allow for path prompt in install
6231 modified the setup script scheme to go towards a solution similar to what
6232 we do under win32 (build a full and nightly build)
6233 the binaries in setup.data/ (setup and setup.gtk) still need to be updated
6234 with proper binaries built from setup and setupdb cvs source
6238 - wheel mouse in texture window on win32 (with a pref setting for increment)
6239 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=160
6240 - not saving prefs while exit on sleep
6241 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=157
6242 - fixed select all of type (changed behaviour to something that makes more sense?)
6243 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=79
6246 - final tweaks to wheel mouse scrolling (locks texwin scrolling and scrollbar update)
6247 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=160
6248 - prevent multiple color selection dialog for light entity
6249 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=165
6252 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=137
6254 applied patch to store SI and PI positions
6255 storing entity info and map info positions
6256 reworked the overall position load/save scheme
6257 added an enum for the view style, makes things more readable
6261 - added/cleanup ToggleFreeMode to camwindow.cpp .. stopped working on cam stuff since RR2DO2 has another patch in preparation
6263 - patched Conscript to accept 'cons -- release' on the command line to performa a release build
6265 - added patch splitting to bobtoolz
6266 - fix to patch control points bug in camera
6267 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=159
6268 - handling of NWUV errors in q3map
6269 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=147
6271 - new patch for camera control
6272 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=23
6276 - Fixed .wal texture support, searches for .wal extension if .tga and .jpg fail
6277 NOTE: requires a "pics/colormap.pcx" file to obtain a palette from
6278 - Added variable default texture scale in preferences (ini key: TextureDefaultScale)
6282 - fixed surface inspector "fit" bug
6283 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=161
6284 - single face deselection on a selected brush
6285 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=153
6289 - Moved *.def files to scripts/ in win32 setup
6290 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=116
6291 - Applied patch for background position on widgets (win32)
6292 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=108
6293 - Checked C runtime lib configs
6294 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=135
6295 - updating docs (add to CVS, update setups etc.)
6296 added TA teams manual to the full setup
6297 uploaded on web site
6298 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=97
6299 - changed versioning to 1.1.1-nightly, next release will be 1.1.1
6300 (the -TA part was removed, since we now support ALL mods)
6301 - removed AFX_MANAGE_STATE calls, this is old MFC related code for win32
6302 - moved texdef_t::name to private, added const char * GetName()
6303 (doesn't fix explosion on exit for win32 debug builds though)
6304 - fixed DoTextEdit / EditPad b0rkage (due to recent Q_Exec changes)
6305 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=134
6306 - added targetShaderName documentation to shader manual
6307 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=102
6308 - added "notta" and "notq3a" documentation to the TA Mapping manual
6309 - fixed entities.def on shootable doors and buttons
6310 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=101
6313 - added MAX_POINT_ON_WINDING error handling
6314 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=129
6316 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=123
6319 - noclip-type camera movement
6320 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=23
6324 - Fixed CHANGES commit script bug
6325 - Fixed -onlyents bug in q3map / origin brushes
6326 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=92
6327 - added mouse wheel to the texture window
6328 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=81
6330 - Fixed texture rotation not updating correctly on patches
6331 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=136
6332 - Fixed long delay on toggling cubic clip by removing call to Map_BuildBrushData()
6333 - Added note in entities.def for default worldspawn _color value
6334 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=105
6335 - Added IncRef and DecRef to Patch_FindReplaceTexture()
6336 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=95
6337 - Fixed misc_model updating on changing model key or with invalid model
6338 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=138
6342 - Added negative vertical scale on SET and FIT in patch/surface inspector
6343 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=65
6347 - running makeversion.sh from Conscript
6348 - a bunch of patches to cleanup compile warnings on linux
6349 - added VectorSnap on float grid
6350 - IWindowListener modified to pass float values for X Y in click messages
6352 - fixed crash when adding a misc_model if Gtk dialog is on
6354 - md3 filtering for misc_model dialog
6355 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=76
6359 fixed http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=152
6360 Kyro II GL drivers bug
6361 fixed http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=150
6362 using a scrolling textbox for GL extensions in the about list
6363 fixed http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=150
6364 func_group toggle in cap dialog
6367 fixed running BSP commands on linux
6368 fixed http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=133
6373 quakecon fixes: switched to long filenames in project and misc_model dialogs,
6374 removed all occurences of win32 conversion to old 8.3 filenames
6375 NOTE: this might raise some bugs and issues, but it's the way to go for the future,
6376 already fixes more issues than it creates
6380 fixed Radiant hijacks win32 copy/paste
6381 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=36
6383 --- merged Alpha into Trunk, see Merge-1_1-TA-nightly tag
6387 fixed project dialog to behave right
6388 proper .def scanning
6389 fixed shader loading with VFS and mod stuff
6390 added a local to texwindow.cpp GSList *l_shaderfiles
6391 holds the names of the active .shader files
6392 modified q3map to read "fs_basepath" and "fs_game"
6394 .def files in the media need to move to <fs_game>/scripts/
6395 rename entities-TA.def to entities-ta.def
6399 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=116
6400 updated cmdlib's Q_Exec to be more widely used through Radiant (during watchbsp.cpp cleanup)
6401 patching in MarsMattel's code for mod support, and started fixing:
6402 added m_strFSBasePath m_strFSMain m_strFSGame to g_qeglobals to match Q3's filesystem
6403 reworked the project file dialog
6404 changed the way we load and initialize eclass and shaders to work with mod code
6405 updated VFS initialisation code, cleaner and better console output
6406 the "game" key in the project file is no longer relevant, only "dir" is
6407 (if "dir" is not present, then no mod support, vanilla Q3)
6408 changed the loading of the .def files to scan in scripts/, you might need to move your entites.def to use
6410 cleanup .. (search where "basepath" is used for instance)
6411 using fs_game when calling q3map
6412 fixing project dialog to behave right
6413 shader loading using VFS functions (seems to work again but I'm not sure)
6414 win32 ver. might be slightly broken
6415 .def scanning, don't scan ALL .def
6419 added version and build info to the log file + current timestamp
6423 fixed selection of misc_model when viewed as a bounding box
6427 cons script for q3map building
6428 added general GtkRadiant versioning (version.h) to q3map
6429 nightly setup on linux:
6430 using the right install path (with GtkRadiant's version name)
6431 cleaned up options to only the stuff relevant to nightly
6432 fixed Radiant and core binaries path in setup
6433 added some template processing of setup.xml (similar to what is being done on win32)
6437 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=112
6438 applied ^Fishman's path
6439 inclusion of version.h and aboutmsg.h moved to qe3.h
6440 changed base path location process (in most cases it will prompt)
6441 fixed the path construction to initialize according to the new layout
6445 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=115
6446 fixed wake up crash on linux
6450 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=117
6452 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=120
6453 fixed installer bug on win98, was a problem with cygwin config
6457 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=64
6462 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=100
6463 can't locate the "textures: in use" problem, has been fixed already?
6464 now selecting the right entity in the list, had to go around an inifinite recursion problem
6465 (i.e. selection message in the entity class list causes UpdateSel recursion)
6469 - added botclip to missionpack/common.shader
6470 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=114
6474 - backported cons scripts to Alpha branch. Type 'cons' at the head to build
6475 regular makefiles should soon be outdated..
6479 - updated the IS script (Gtk changes and and BACK problem)
6480 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=68
6481 - bunch of fixed to make it build on win32 against new STLPort
6482 http://zerowing.idsoftware.com/STLPort/
6483 using an STLPort configured locally in GtkRadiant (with stl_config.h, new file)
6487 - fixed GDI leak affecting text widgets, specially the console and the entity inspector
6491 - more win32 project file cleanup, removing libs/libxml2 from the tree
6492 - importing back "gtkr_list.h" from 1.2, made Alpha branch STLport compliant too
6493 http://www.qeradiant.com/faq/fom-serve/cache/174.html
6497 - added libxml2 as an external dependency. libxml2 should be installed as a seperate
6498 directory on win32. dynamic linking now instead of static previously.
6499 - cleaned up q3map win32 project file, removed opengl dependency
6500 (the drawflag command line is inoperant now .. I don't think it was used anyway?)
6504 - checking in Gef's doxygen files
6508 - added .dsp for map module on win32
6509 - fixed several issues with module loading, stability of the debug and release builds
6510 http://www.qeradiant.com/faq/index.cgi?file=197
6514 - got rid of of SysMsg thing, using SysPrintf and SysFPrintf now
6515 - got rid of InfoMsg functions (can't remember what it was)
6516 - changed the m_pfnError in the plugin API to match Radiant's (void)(char *, ...)
6517 - changed Warning to Sys_Warning, as #define to Sys_FPrintf(SYS_WRN,
6521 - new map module, in plugins/map, required for execution (linux Makefiles written, win32 needs to be)
6522 this is using the imap.h interface
6523 - added Sys_ functions to the main table (Sys_BeginWait Sys_EndWait)
6524 - got rid of AFX_MANAGE_STATE macros .. those are crappy MFC remnants
6525 - reverted Spog's changes to the console logging switches to their original behaviour
6526 - removed m_fVersion from the func table .. we use the size of the table to do the checks
6527 XMLmap merge from 31/11/2000:
6528 - started moving the map loading code into a module
6532 - updates to the plugin loading code, verbose a bit more, and more interesting information
6536 - some fixes to vfspk3 string code, using the proper str implementation
6537 http://www.qeradiant.com/faq/index.cgi?file=175
6538 - added and tweaked various cons build files, Radiant 1.2 core and required Q3 modules are building now
6539 - fixes to image module
6543 - started using cons for the linux (*NIX) build system
6544 see http://www.dsmit.com/cons/
6547 - Fixed drawing too much coordinate text in XY window
6548 - Changed grid line drawing in XY window to be more consistent
6549 - Fixed clipper-tool-uses-caulk to only apply common/caulk to solid opaque brushes
6550 (shaders.dll now parses some new surfaceparms)
6551 - Changed shader parsing to pass over layer information in shaders,
6552 rather than parsing and ignoring it all
6553 - Changed misc_model selection to ignore back-facing triangles
6554 - Added axes to show the grid origin in XY window
6555 - Changed misc_model rendering and selection to minimise the number of extra
6556 transformation calculations
6557 - Fixed texture directory listing to allocate and free memory correctly using vfs
6558 - Added qglDeleteTextures() to plugin GL API - fixes crash
6559 - Fixed image.dll to correctly allocate and free memory for jpgs
6560 - Moved modules to /modules from /plugins, updated win32 project files.
6561 (linux/mac makefiles will need to be updated)
6562 - Changed console logging toggle in main() to automatically disable logging after any successful startup
6563 - Changed console logging to only activate when a Release build finds a .pid file
6564 - Changed "found .pid" and "logging console output" messageboxes to give a clearer message
6565 - Added vfsFreeFile - which is kinda redundant if we use g_free and g_malloc for everything
6569 - cleanup of the win32 project file and C++ options.\
6570 Turned off exception handling, changed some code generation options and fixed
6571 some threaded/non-threaded linking problems
6572 - STL in GtkRadiant or a plugin must now use STLPort
6573 a custom configured version of STLPort is available at http://zerowing.idsoftware.com/STLPort
6574 still need to write some guidelines about it
6575 bascially, we are using STL: iostreams disabled, no namespace, no threading, no exceptions
6579 - removed libxml2 from tree, use a seperate libxml2/ directory next to GtkRadiant/ for win32
6580 libxml2 will be distributed seperately as an archive based on official release (same as win32 Gtk SDK)
6581 (check on zerowing for the latest archive)
6582 libxml2 is now used as dynamic shared object on win32, makes sense since many module will rely on it
6583 - cleaned q3map, removed GL dependencies
6584 - updated Debug and Release builds on win32, it compiles and runs now
6588 - moved vfsExtractRelativePath and vfsGetFullPath to vfs.cpp in vfspk3,
6589 added vfsExtractRelativePath and vfsGetFullPath to IFileSystem. Copied BuildShortPathName() from qe3.cpp to vfs.cpp as a Temp fix.
6590 - Changed Error() calls in bmp.cpp as a Temp fix, they relied on definition of Error in qe3.cpp. Should probably use Error() from cmdlib instead.
6591 - Fixed unresolved external in jpgload.obj - merged bufsize argument into jpeg_stdio_src from Alpha branch... assuming Alpha is the newer version.
6592 - Changed GtkWidget* to void* in image.cpp.. this could be cleaned up more.. i only did enough to make it compile.
6593 - Added jpeg.cpp to msvc project for image.dll.. changed declaraction of LoadJPG() in image.cpp to an extern... is this correct?
6594 - TODO: update vfs.cpp, vfspak.cpp and vfs.h in plugins/vfspak
6595 - fixed unresolved external load_pixmap() - merged load_pixmap declaration from Alpha branch into gtkmisc.cpp
6596 - moved vfsBasePromptPath() to qe3.cpp as a Temp fix - not currently required in vfs module, but it will be in future.
6597 - two calls to free() in texwindow.cpp freeing memory allocated by vfs module, causing debug assert errors - changed them to g_free()
6598 - TODO: Delete vfs.cpp and vfs.h from /radiant
6600 - additional fixes after Spog's merge (linux version), removed messaging.cpp messaging.h (name changed to ui.h ui.cpp)
6601 updated linux makefile accordingly
6602 - merge of Alpha version into trunk (massive amount of changes and merges, not detailed)
6605 TTimo (Alpha branch)
6606 - merged the recent MacOS branch back into Alpha
6607 this makes a potential source codebase for a MacOS release
6610 TTimo (Alpha branch)
6611 - patching Spog's recent changes to fix linux build
6612 using DBL_MAX and FLT_MAX from <limits.h> for float and double max
6615 TTimo (Alpha branch)
6616 - testing Spog's write access
6619 - Added variable LOD for PatchMeshes based on curvature
6620 - Added LOD-matching to eliminate gaps between patches with mismatched LOD
6621 - Fixed texture shift/scale on LOD'd PatchMeshes
6622 - Added opengl lighting (three infinite light sources)
6623 - Added dynamically calculating vertex normals for PatchMeshes, for gl lighting
6624 - Added decoding/transforming md3 vertex normals for gl lighting
6625 - Changed camera drawing routine to minimise gl state changes
6626 - Removed Patch_InsertDelete() - not functional
6627 - Added CV lattice to selected patches
6628 - Added Per-polygon patch selection
6629 - Added Per-polygon misc_model selection
6630 - Changed default "patch subdivisions" to 4
6631 - Rewrote camwindow drawing to only change opengl state within the camwnd's member functions
6632 fixes all rendering modes to be more consistent, speeds up rendering
6634 --------- GtkRadiant 1.1-TA win32 and linux release ----------
6638 Spog (patched in TTimo) (Alpha branch)
6639 - Fixed "Fix entity-target/targetname collisions" to use next available tN if tN, else use next available name_N
6640 - Changed patch point selection to pick already-selected points in preference over non-selected
6641 - Changed RemoveCols and RemoveRows to not extrapolate unless a col/row is selected
6644 TTimo (Alpha branch)
6645 - final fix pass to the generated version and about message tags
6646 - improved texture adjustment code (shift+arrows shortcuts)
6648 texture adjustment commands now affect the texture relatively to their current orientation
6649 they will move along their texture axis, and not along world axis
6650 the texture adjustment commands are now interpreted to be more intuitive:
6651 Radiant will match the up/down/right/left translation messages to the face that is affected
6652 depending on the way the camera is looking at the face, the right move commands will be used
6654 changes start in Select_ShiftTexture, using new ShiftTextureRelative_Camera
6656 ShiftTextureRelative_Camera uses several new functions:
6658 // get the two relative texture axes for the current texturing
6659 BrushPrimit_GetRelativeAxes(f, vecS, vecT);
6661 MatchViewAxes does the matching between up/down/left/right commands and world directions:
6662 // vec defines a direction in geometric space and P an origin point
6663 // the user is interacting from the camera view
6664 // (for example with texture adjustment shortcuts)
6665 // and intuitively if he hits left / right / up / down
6666 // what happens in geometric space should match the left/right/up/down move in camera space
6667 // axis = 0: vec is along left/right
6668 // axis = 1: vec is along up/down
6669 // sgn = +1: same directions
6670 // sgn = -1: opposite directions
6672 // typical use case is giving a face center and a normalized vector
6673 // 1) compute start and endpoint, project them in camera view, get the direction
6674 // depending on the situation, we might bump into precision issues with that
6675 // 2) possible to compute the projected direction independently?
6676 // this solution would be better but right now I don't see how to do it..
6677 void CamWnd::MatchViewAxes(const vec3_t P, const vec3_t vec, int &axis, float &sgn)
6679 // shift a texture (texture adjustments) along it's current texture axes
6680 // x and y are geometric values, which we must compute as ST increments
6681 // this depends on the texture size and the pixel/texel ratio
6682 void ShiftTextureRelative_BrushPrimit( face_t *f, float x, float y)
6684 those functions are using various new utility functions:
6686 // GL matrix product
6687 void GLMatMul(vec_t M[4][4], vec_t A[4], vec_t B[4]);
6689 // project a 3D point onto the camera space
6690 // we use the GL viewing matrixes
6691 // this is the implementation of a glu function (I realized that afterwards): gluProject
6692 void CamWnd::ProjectCamera(const vec3_t A, vec_t B[2])
6694 - UI abstraction layer (interfaces for Gtk MFC and Q3 UI)
6700 Spog (patched in by TTimo) (Alpha branch)
6703 - moving void VectorSnap(vec3_t point, int snap); to mathlib
6704 - NOTE: STL dependency removed .. leaving this comment
6705 this will rely on M$ implementation of STL on win32 and the libstdc++ for linux
6706 it should work fine for basic stuff
6707 but M$ implementation doesn't follow the standards when it comes to advanced stuff
6708 it is probably better to leave the STL header in local files and not go towards including it directly from qe3.h
6712 rushing this a bit.. make sure you check it doesn't remove anything you
6713 changed. This only contains changes within /radiant .. i'm pretty sure I didn't
6714 change anything else, but i'll check again. Patch below.
6716 Fixed ctrl+G SnapToGrid, now never creates degenerate face-planes
6717 Fixed setting an origin for multiple brushes to use origin point of fixedsize
6719 Fixed mirroring and rotation of fixedsize entities including misc_model
6720 Fixed undo/redo on multiple entities to link brushes to entities correctly
6721 Fixed "view > entities as.." menu to display correct default setting
6722 Fixed "view > entities as.." toolbar button to show menu
6723 Changed selection-area of edge/vertex control handles to stay constant when
6725 Fixed undo on ctrl+G SnapToGrid
6726 Fixed Selection Invert to set bSelected correctly on patches
6727 Fixed XY-window Z selection origin to be g_MaxWorldCoord
6728 Changed RotateIcon to draw same size at all zoom levels
6730 Fixed origin drift on saving misc_model with null md3Class
6731 Fixed creation of cap for 'Bevel' type patches
6732 Fixed inverted cap being created for 'Endcap' type patches
6733 Fixed inverting patches on mirror operations
6734 Added snap-selected-to-grid affects only the patch points selected
6735 Cleaned up Select_ApplyMatrix and Select_SnapToGrid
6736 Added drawing of brush planepts in debug build
6737 Fixed texture quality slider adjustment
6738 Removed redundant menu items curve > cap > inverted bevel/inverted endcap
6739 Fixed texture scrolling not working when scrollbar is disabled
6740 Fixed textures with odd dimensions being skewed with texture quality less than
6742 Changed Patch Inspector Horizontal/Vertical increment to use pixel values
6744 Changed Patch Inspector Horizontal increment to subtract from S values but not
6746 Changed Patch Inspector Stretch spinner to do something useful
6747 Changed Patch Inspector Stretch default amount to 0.5
6748 Changed Arbitrary Rotation dialog to reset rotation spinner values to 0 on Apply
6749 !! stops output in console window !! - Added sending q3map output
6750 to /temp/junk.txt to bsp commands, in win32 only
6751 Fixed Patch_Naturalize to calculate T values backwards, correcting texture
6753 Changed patch row/column Insert/Remove to interpolate/extrapolate from existing
6755 Fixed point selection on patches when new points are added
6756 Fixed redundant edge/vertex handles being created for patch brushes and
6758 Fixed refusal to activate brush vertex-drag mode if any patches are selected
6759 Partly fixed Undo picking up patch point drags when no points are selected
6760 Fixed behaviour of vertex selection on patches
6761 Fixed patch point colours in textured mode in cam window
6762 Changed patch point selection to update selection pool on each selection click
6765 TTimo (Alpha branch)
6766 - more setup script changes, will rely on version information
6767 various other fixes in the script file
6770 TTimo (Alpha branch)
6771 - added makeversion.sh to the root, will generate version and date files before compilation
6772 version.h and date.h
6773 - cleanup and fixes to the linux setup scripts
6775 Spog (CVS add and config by TTimo) (Alpha branch)
6776 - win32 setup script, run setup/setup.sh from cygwin to create a working directory for the setup <STILL EXPERIMENTAL>
6779 TTimo (Alpha branch)
6780 - fixes to linux version from previous set of patches
6783 Hydra (patched in TTimo) (Alpha branch)
6784 http://fenris.lokigames.com/show_bug.cgi?id=3458 :
6787 SpoG (patched in TTimo) (Alpha branch)
6788 - updated setup data: entities.def common.shader(Q3) and common-spog.pk3
6789 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=25 :
6790 - Patches: Curve > matrix > redisperse > rows/columns
6791 I changed this function to treat a patch as multiple 3by3 sections when doing
6792 redispersal of control points. The effect is that green patch points are never
6793 moved. I also removed the call to Patch_Naturalize, so the texture coordinates
6794 are not changed (user can hit ctrl+n to naturalize afterwards if desired).
6795 - rewrote the patch_captexture function to be more reliable
6796 - Fixed YZ view drawing and selection being mirrored on plane X=0
6797 - Fixed X and Z rotation direction to be clockwise as shown on the toolbar button
6799 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=8 :
6800 - Fixed: Removed orientation-switching hack to fix 2pt-clip orientation problems,
6801 originally stemming from ass-backwards representation of grid axes. Fixed
6802 clipper to generate 3rd clip point correctly for each axis instead.
6803 - Fixed: Stopped clipper-caulker from NOT applying caulk if the first face of a
6804 brush was "common/caulk".
6806 TTimo (Alpha branch)
6807 - removed some unused code in the Gtk file dialog, hopefully stabilizing it
6810 TTimo (Alpha branch)
6811 - changed the regular/BP conversion prompt
6814 Spog (patched in by TTimo) (Alpha branch)
6815 - Fixed view > show coordinates now affects Z window
6816 - Fixed minimum/maximum world coordinates now -65536/65536
6817 - Fixed view > show blocks now only draws vertical lines if not XY view
6818 - Added variable blocksize (gtkr only displays 1024 < blocksize < 65536)
6819 - Changed XY/Z window grid drawing to use floats internally
6820 - Fixed broken XY window grid drawing for higher zoom levels
6821 - Changed camera and Z-checker icons to stay the same size when zoom level changes
6824 Spog (patched in by TTimo) (Alpha branch)
6825 - added filters.cpp to the VC6 Makefile. Linux build needs updating
6826 - Changed Filter system to use brush-flags updated only on actions that affect filtering
6827 - Changed Filter system to allow further extension and future customisation
6828 - Changed show/hide to use brush filter flags
6829 - Changed Find/Replace textures to only rebuild brushes that changed.
6830 - Changed View > Filter menu shortcuts and behaviour
6831 - Fixed various minor spelling errors
6833 TTimo (Alpha branch)
6834 - Fixed the 'Clean' command in preferences, used to remove only Radiant.ini and not SavedInfo.bin
6837 TTimo (Alpha branch)
6838 - better parse error information: added the line number of the error in (hopefully) all cases
6841 TTimo (Alpha branch)
6842 - texture locking in BP mode for axis flipping and axis rotation (toolbar buttons) (Id bugfix request)
6843 - fixed undo in BP mode
6844 - MatchToken error message in q3map improved with the script name
6847 TTimo (Alpha branch)
6848 - switched linux makefiles to xml2-config instead of xml-config
6849 latest version of libxml2 is using xml2-config instead of xml-config now
6852 TTimo (Alpha branch)
6853 - fixed a loki_initpath misbehaviour, was overriding the path to the binary with RADIANT_DATA if defined
6856 - Added setup data and a script to build linux setups to the cvs
6857 TTimo (Alpha branch)
6858 - various printf -> Sys_Printf
6859 - added vslick/ directory for Visual Slickedit 6.0 on win32 <- THIS IDE RULES
6862 - Removed "Show Paths" option, already in the filter menu
6865 - Fixed the Enter key handling on the surface inspector (suggested by Spog)
6866 - Fixed skewed textures with lower texture quality
6867 - Changed the order the include directories are searched under Linux
6870 - Moved the Show Cluster Portals option to the Filter menu
6871 - Fixed the rotate and scale toolbar buttons being incorrectly checked
6872 - Fixed arbitrary rotation bug (#3073)
6875 - Fixed CreateFont memory leak on glwidget
6878 TTimo (Alpha branch)
6879 - fixed save as prefab stuff (right dialog name and overwrite prompt)
6882 TTimo (Alpha branch)
6883 - was crashing on win32 boxes where HOME env var was not defined (loading bookmarks)
6886 TTimo (Alpha branch)
6887 - change some code in the file dialog to use g_malloc g_free instead of new
6888 for win32 file dialog and malloc for Gtk file dialog. (all of this trying to get rid of
6889 some of the crashes)
6892 - Fixed Load command initial path
6893 - Fixed some toolbar buttons not being correctly initialized
6899 - Fixed pk3man file dialog errors
6901 - Changed conflicting shortcuts: FilterModels = Shift+M, FilterTriggers = Ctrl+Shift+T
6902 TTimo (Alpha branch)
6903 - fix to hide/show, still selecting hidden brushes
6907 - Fixed compile errors (use stat, not _stat)
6908 - Removed --nofonts option
6911 TTimo (Alpha branch)
6912 - fenris #2866, added a pref to turn on/off name conflicts resolution, rewrote the whole algorithm
6913 - fenris #2823, fixed patch and brush dragging in 0.25 0.5 grids (it's an ugly hack btw)
6914 - fixed the black squares at end of line in Gtk text boxes
6915 RR2DO2 (Alpha branch)
6916 - fix to the "entitypath" fixup in QE_CheckProject. might not compile on linux yet (use of _stat?)
6919 TTimo (Alpha branch)
6920 - fenris #2867, limiting the amount of "spawnflags" "0" appearing in entities. This bug has work left to do,
6921 there are some oddities in the entity inspector behavior described.
6925 - Fixed sleep mode not restoring windows correctly
6926 - Fixed some minimize/restore issues on floating views mode
6927 TTimo (Alpha branch)
6928 - fixed more gtkfilesel stuff. pattern filtering works for both Gtk dialogs
6929 and win32 native. Also checked on linux that it compiles. Renamed gtkfilesel.h
6930 to gtkfilesel-linux.h for consistency.
6934 - New file selection widget with filtering, masks and all other shit we need
6935 TTimo (Alpha branch)
6936 - changed some gtkfilesel API and fixed some bugs on pattern filtering, need to reboot on linux and fix some more
6940 - Added an option to keep the Z and XY views on the same window in floating views mode
6942 TTimo (Alpha branch)
6943 - removed the 3 layers in terrain entities limitation, increase version tag to patchlevel 3
6944 sent for testing to AstroCreep, bug is still there
6945 - fixed one more thing with RC file (get it in the right dir)
6946 - worked on file dialog and pattern filtering, still issues left
6949 Jonas (patched in by TTimo) (Alpha branch)
6950 - Using RC file to tweak the font size on win32, looks much nicer now!
6951 - Fixed fenris #2773: esc key behaviour when group window has focus / dependant on view modes
6954 TTimo (Alpha branch)
6955 - Finished fenris #2810 (Snap T to grid), it was a bitch
6956 - Fixed fenris #2769: raise the brush max size (it was already big, now it's just not sane)
6957 - Fixed fenris #2965: eclass (entities) loading code broken, needs to be checked on linux build before closing
6960 TTimo (Alpha branch)
6961 - Fixed vertex edit prefs broken
6962 - more fixes in Gtk libs
6963 - Fixed clipping + brush primitives bug (#2644)
6964 - Fixed clip caulk related issues (#2912)
6965 - Added Snap T to grid back (#2810) <- still need to test and validate it, I'm too tired tonight
6968 TTimo (Alpha branch)
6969 - New Gtk file selection dialog seems stabilized, built a Gtk SDK for the new Gtk libs.
6973 - Fixed elapsed time displayed by q3map
6974 - Fixed Radiant loading some TGA files upside down
6975 TTimo (Alpha branch)
6976 - more work done on the file selector. Added a win32 pref to select between regular win32 file dialog and Gtk one.
6977 The advanced file selector is still not stabilized on win32. I am thinking about letting go and sticking to the regular one.
6981 - Fixed q3map not finding md3 files under missionpack/
6982 - Prompt to save changes when choosing a recent file
6983 - Fixed window title when choosing File/Load Map
6984 - Don't show hidden brushes in the Z window
6988 - More File Dialog fixes
6991 TTimo (Alpha branch)
6992 - version first version of the advanced file selector on win32
6993 seems to work nicely, but crashes when you actually load something .. needs debugging!
6996 - Set correct initial directory for the File/Load command
7000 - Fixed q3map is crash if a .shader file is referenced in shaderlist and not found
7002 TTimo (Alpha branch)
7003 - fixed some license headers on gtkfilesel.c, started looking into porting gtkfilesel.c to win32
7007 - the tree is opened whoooo!
7009 TTimo (Alpha branch)
7010 - replaced the old Id header by the newer version (BIG update, to trunk and Alpha)
7011 - switched str.h to BSP
7012 - added LGPL license to the sample dll
7016 - Added camera window toggle option to all views mode
7019 for trunk and Alpha:
7020 - renamed TOOL_SOURCE_EULA to LICENSE_ID
7021 - renamed CONTRIBUTOR to CONTRIBUTOR_AGREEMENT
7022 - added CONTRIBUTORS and LICENSE
7026 - plugin SDK is back in setup/ moved the sample dll to be in plugins/, need to rewrite the SDK scripts
7027 - built a lightweight plugin SDK with cygwin makefile for the sample plugin
7031 - Set map modified flag when deleting a brush
7032 - Minimize all windows when the main window is minimized in floating views mode
7036 - Cleaned up the View/Show submenu
7037 - Fixed texture menu splitting
7038 - Fixed major grid lines on 128 and 256 grids
7039 - Load only a single .def file if specified in the project settings
7040 - Fixed q3map Makefile
7044 - Removed plugins/shaders from Alpha branch
7045 - got rid of common2/ and code, moved qfiles.h and surfaceflags.h into common/
7046 - put the licensing headers in all source files (forgot some? byte me)
7050 - Added new filter system based on FAKK2 Radiant
7053 - fixed whatever could be fixed to make it compile with the new directory layout
7055 - project files update
7059 - Added undo for patch redisperse rows and patch redisperse cols commands
7060 - Fixed Show Z Outline menu item
7064 - removed content flags and value from qtexture_t, these have moved to the IShader
7065 (NOTE: qtexture_t != texdef_t, texdef_t still using flags value and content)
7067 - Rewrote the linux plugins Makefiles
7070 - Improved the way modules are loaded
7071 - Added new parameter to QERPlug_RequestInterface
7072 - finished VC6 project files conversion for new directory structure
7073 - fixed shader blending on terrain maps bug
7076 - Updated Makefiles for the new directory structure
7077 - Fixed View/Show/Entities menu not being checked correctly
7078 - Fixed "Invert Selection" command selecting hidden brushes
7079 - Fixed "Select All of Type" command not working correctly after the Enitity Window is closed
7080 - Fixed grid being drawn even when it's the same color of the background
7081 - Fixed "Toggle Size Paint" not turning off
7084 - Fixed autosave interval being calculated wrong
7085 - Fixed autosave path under Linux
7086 - Fixed q3map crash when trying to load missing pcx files
7087 - Fixed q3map not finding .bmp files for the terrain alpha map
7090 - Fixed GL stack underflow when loading a misc_model
7093 - Fixed patches remaining half-selected after "Region set selected" (#2748)
7094 - Fixed Surface Inspector spin buttons rate (#2776)
7095 - Fixed some shortcuts not appearing on menu items (#2786)
7098 ================================================================================
7100 ================================================================================
7103 - Fixed memory problem if a file without extension is entered in the file save dialog.
7104 - Fixed double slashes "//" on filenames when saving a map
7105 - Fixed pk3man plugin not finding the toolbar bitmaps
7106 - Fixed double clicks being considered 2 mouse clicks
7108 RR2DO2 (applied by TTimo)
7109 - Clusterportal filtering ('View > Show > Show clusterportal' toggle)
7113 - updated Web/ with new stuff, web site ready for release
7114 - fixed a crash with multiple edge dragging on win32 (was caused by compiler optimizations,
7115 this one was a major pain)
7118 - fixed the file open/save dialogs initial directory
7120 RR2DO2 (applied by TTimo)
7121 - bug fix in the terrain loading speedup
7124 - tried to lookup the Z window minimum width problem, added #define DBG_WINDOWPOS code to investigate
7127 RR2DO2 (applied by TTimo)
7128 - fix to CSG Merge in the menu drop down (menu was there, command not hooked)
7129 - some message formatting fixes
7132 - rudimentary pattern matching in file selection, affects the plugin API too
7133 - fixed silly bug in the "clipper uses caulk" code
7134 - major speedup to the loading code on terrain entities
7135 (in mpterra2, from 113s to 4s for the main terrain entity)
7136 - patched back the file open/save dialogs initial directory to override in TA mode
7137 - fixed Patch output crash in the plugin API
7138 - fixed BP conversion in the brush output of the plugin API
7140 minkey (applied by TTimo)
7141 - fix to the m_pfnLoadFile code to use VFS
7144 - Remember main window position in floating views mode
7145 - Fixed wake up when running the engine in floating views mode under win32
7148 - various fixes and debug hooks for PJ bug reports
7151 - Fixed VFS initialization order
7152 - Removed texture menu splitting option from preferences (now it's automatic)
7155 - built an initial setup, updated the changelog file for 1.1-TA-beta
7158 - Fixed Q3Map output window being too wide on some errors
7159 - Added VFS to q3map
7162 - replace a printf in q3map by Sys_Printf (!), which is what should actually be used
7163 - added a set of functions to vfs to help with file dialogs, building relative files etc.
7164 - reworked the file dialogs so they default in the right location (open/save as/md3 loading/sound loading)
7165 - fixed shader editor to work with the right path
7169 - put the converted HTML manuals (Radiant, shaders and model) in the tree (and the win32 setup)
7170 - added the new Terrain and Team Arena mapping manuals (added to the setups too)
7173 - Copy and paste across different instances of Radiant
7174 - Fixed wait cursor when copying
7175 - Print engine command line to the console
7176 - Fix glib warnings when running the engine
7177 - Fixed shader files being loaded twice
7178 - Texture menu now automatically breaks when it reaches the maximum screen height
7181 - Fixed q3map to compile with the new LoadJPGBuf parameter
7184 - added TA paths to the BSP commands and running engine
7185 - fixed a bug if running with monitoring disabled (generating the .bat was borked)
7186 - changed the -moddir implementation to a global switch in q3map (same as -connect)
7187 - moddirparam as a global variable in cmdlib, added a TA_HACK in there
7188 - changed the SetQDirFromPath to stick to "baseq3/" when using -moddir
7189 TODO: check standalone files
7193 - fixed some sleep/wake code (crashes and wakeup problems on models)
7194 - vfsInitDirectory for TA directory (needs to be checked on linux)
7195 - changed my mind on entities.def, if TA is enabled, load entities-TA.def on top of regular entities.def
7197 mickey (applied by TTimo)
7198 - some memory overrun fixes
7201 - Fixed plugin Makefiles to not use private/
7203 RR2DO2 (applied by leo)
7204 - Fixed SetTallBrush undo
7205 - Added bug report link to help menu
7208 - Daily Linux compilation fixes
7209 - Fixed q3map to read .pk3 files from the directory set by -moddir
7210 - Fixed vfs not listing all files correctly
7211 - Fixed libjpeg crashing on some jpeg files
7212 - Load .def files depending on the current game
7215 - Applied Mickey's patch to fix win32 window position save/load.
7216 - removed missing _msize call
7219 - cleaned up more g_malloc g_free problems, cleaned a INPUT_BUF_SIZE problem in jpeglib
7222 - More manual updates
7223 - Fixed bugs comparing file extensions
7224 - Added VFS to the Alpha branch
7227 - moved game selection to the project settings
7228 - got leo's vfs fixes, started changing the memory allocation scheme to glib
7229 - moved 'free' calls to g_free with a #define in cmdlib, Radiant seems to run nicely again
7230 - removed calls to _msize .. those were causing heap debug assertion failures
7234 - Added popup menus with the list of active textures to the find texture dialog
7235 - Fixed some menu checkbuttons
7236 - Changed max number of shader files parsed by q3map to 128
7237 - Updated manual images
7240 - Fixed bug with the texture window scrollbar range
7242 Mickey (patched in by TTimo)
7243 - fix to the floating windows mode, don't send windows to the desktop when raising something else (#2659)
7246 - finalized the merge and move into worldspawn commands by adding the undo stuff
7247 - fixed the clamping problems when flipping or mirroring patches
7248 - added 0.5 and 0.25 grids
7249 - added undo to Select_CompleteTall Select_PartialTall and Select_Inside
7250 - added on-the-fly conversion between regular brush coordinates and brush primitives texturing in the plugin API
7253 - Fixed crash on Shift-A (Select all of type)
7254 - Save the state of the toolbar buttons
7255 - Remember the state of the Show Patch Bounding Box button
7256 - Double clicking on an entity on the Entity View tree selects the entity
7257 - Sort the list columns of the map info dialog
7258 - Fixed a bug that would allow multiple Entity View dialogs
7260 Mickey (patched in by TTimo)
7261 - saving position and size of the entity window between runs and during usage
7264 - two new commands in the drop down menu:
7265 "move into worldspawn" will move selected brushes to worldspawn and eventually delete entities which end up with no brushes
7266 "merge brushes" will merge brushes into an entity (from worldspawn or from another entity)
7267 - added cleaned HTML version of the editor manual in the tree
7270 - When pressing a letter key in the entity window list, scroll to the entity starting with the key pressed
7271 - Fixed backspace not working on the texture subset entry
7272 - Added version check when loading savedinfo.bin
7275 - started implementing Select_Merge and Select_Seperate for workflow improvement on terrain maps
7278 - Finished GtkGenSurf
7280 RR2DO2 (merged in by TTimo)
7281 - patch to q3map, added option -custinfoparams for custom surface flags (still need documentation)
7284 - zoom out and grid drawing taylored to the world size
7288 - quick win32 update to gensurf
7289 - fixed #2610 (MAX_NETMESSAGE) .. needed a consistent rewrite of the way we parse the stream
7292 - Fixed linux compiler errors from recent changes
7293 Not fixed today but I forgot to add those to the Alpha changelog
7294 - Fixed multiple Map Info dialogs bug
7295 - Fixed texture window not scrolling to the top when a new directory is loaded
7296 - Fixed GL Windows grab pointer bug
7297 - Fixed crash after map compilation if the map leaked
7298 - Fixed q3map crash if MAX_SHADER_FILES is reached
7301 - Fixed sleep mode restoring hidden windows (win32)
7302 - Fixed find/replace textures dialog layout and keep it always on top of the main window
7303 - Replaced malloc/free calls with g_malloc/g_free to avoid the win32 limitation
7306 - Removed glu.h dependencies
7307 - Added new file selection dialog
7308 - Removed g_PrefsDlg.m_bDisableAlphaChannel (always FALSE)
7309 - Added shortcuts for sleep and simple patch mesh
7310 - Fixed crash after sleep mode (no GL context current)
7313 - Rewrote the jpeg functions of the image plugin
7314 - Replaced some MFC classes with glib
7315 - More shader plugin fixes
7316 - Fixed bug with select all entities command
7319 - fixed q3map to handle the new LoadJPGBuff length parameter
7322 - Fixed crash in Error() if there's no current GL context
7323 - Fixes to the shaders plugin
7326 - created VC6 project file for image module
7327 - modified the m_pfnError in qerplugin.h to use (char *, ...) construct
7330 - Ensured that the plugins are loaded in the correct order
7331 - Added Sys_FPrintf and Sys_Printf to the plugin interfaces
7335 - more fixes to the world size
7336 - modified moduleentry_t so it compiles on win32. need to update the code in all modules probably
7337 - other minor fixes and updates to get everything building on win32
7340 - Moved image loading code to a plugin
7341 - Fixed some bugs in the shader plugin
7342 - Now using glGenTextures to set texture ids
7346 - shader code removed from Radiant core, relies on shader module
7347 - added ctrl-alt-LBUTTON = multiple brush select without selecting whole entities (from TA update)
7348 - added an XML testing proggy in DevDocs/
7352 - shader module is compiling
7353 - reworked the way we deal with required interfaces,
7354 automated the interface request process and added code to check the required modules have been found
7358 - Changes to the VFS API to detect the format supported by a plugin
7359 - Added checks to PluginManager to load the correct VFS plugin
7362 - made a mess with XML MAX_NETMESSAGE error, still not fixed
7363 - merged q3map 1.0r (TA update from Id) into the tree - important files modified: surfaceflags.h qfiles.h
7366 TTimo (shit I'm 24 now)
7367 - added gtk gensurf, VC6 project files are up to date, linux Makefile not checked
7368 - fix some WINAPI stuff on above code
7369 - add idata.h for raw access to editor data
7370 - new _QERAppShaderTable for shader module -> editor functions
7371 - added new entries in various tables (GL, parser etc.)
7372 - shader module is well under way
7375 - Added a color selection dialog function to the plugin API
7376 - Added profile read/write functions to the plugin API
7379 - MAX_NETMESSAGE bug: patched q3map so it sends in several messages if the problem occurs
7380 still need to update Radiant to recognize XML nodes split into several messages (using an input buffer)
7381 - added a test map for MAX_NETMESSAGE: sput.map
7382 - project file for vfspk3and win32 patching
7385 - More plugin cleanup
7386 - Added IsEqualGUID() to qerplugin.h
7389 - merged Alpha back in (didn't try to merge this CHANGES file)
7390 - backported some stuff from the trunk to here, the Sys_Printf, gtk_MessageBox and profile stuff
7391 - created VC project file for gtk-based gensurf plugin
7394 - Fixed DumpUnreferencedShaders()
7397 - added QE_CheckProjectEntity to check paths are following the right conventions
7400 - Fixed bugs in the vfs plugin
7401 - Added support to vfs plugins in Radiant
7404 - updated project file to libxml2-2.2.8, use libxml2 as the directory name for whatever version..
7405 NOTE: libxml2-2.2.8 needs some patching to compile right..
7409 - all Radiant functions that might be exported in interfaces need to use the WINAPI calling convention
7410 modified the GTK functions code accordingly
7411 - started writing the shaders module
7414 - Added new GTK functions to the plugin API
7415 - Added 'parent' parameter to MessageBox, file_dialog and dir_dialog
7416 - Fixed Help commands (Linux)
7419 - Fixed bug in the Z wnd code
7420 - Fixed copy text from the console (win32)
7423 - moved the libxml library out of the tree, updated the VC6 project files accordingly
7426 - ZWnd always on top (view #2, win32)
7429 - added Escape key to hide the entity inspector
7430 - S and Shift+S now act as toggles on the inspectors
7433 - Added ungroup command to right click menu
7434 - Fixed message box accelerator bug
7435 - Fixed GL error on win32 startup
7438 - additions to the BSP interface
7439 - fixed DestroyCursor error
7440 - clipper caulks faces (and prefs checkbox)
7443 - Cleaned PrtView and TexTool plugins
7444 - Fixed bug in texture menu names (#2506)
7445 - Added splitters to Entity dialog
7448 - started clipper caulk implementation
7449 - fix to the pointfile not drawing in 2D views
7450 - MAX_BUILD_SIDES in q3map debug stream
7453 - Merged Alpha branch with the trunk
7456 - more plugin interface for Q3Build, and plugin SDK additions
7457 - merged q3map Realloc back into Alpha branch
7460 - Fixed crash during startup if Zwnd was hidden in views #2 and #3
7461 - Fixed ToggleConsole command
7462 - Fixed ToggleEntity and ToggleTexture commands in view #2
7463 - Fixed plugin Makefiles
7464 - Removed -rdynamic from Radiant link options (crashes pk3man plugin)
7468 - directory reorganisation for the plugin SDK, added an interface/ directory
7471 - Save ZWnd state in views #2 and #3
7472 - Entity dlg always on top (linux)
7473 - Fixed shortcuts.ini parsing bug
7474 - Fixed editpad crash if editpad not present (win32)
7475 - Fixed bugs in the internal shader editor
7476 - Fixed widget_show if window moved after gtk_widget_set_uposition
7478 ================================================================================
7480 ================================================================================
7483 - Continue loading if glXGetProcAddressARB is not present (Utah-GLX fix)
7484 - Fix BSP commands not working if a map is not in "mapspath" (linux)
7487 - fixed the Region commands, "Region > Set brush" is working
7488 Region uses the camera as spawn point.
7489 - Fixed view/show menu initialization
7490 - Fixed warning when starting view #2
7491 - Fixed z wnd in view #3
7492 - Fixed win32 sleep mode crashes on views #2 and #3
7493 - Added "Restart" message when changing texture quality in the preferences
7494 - Cleanup: removed radbsp.cpp (unused) and unzip.cpp (already in pak.a)
7497 - Fixed SIGCHLD handler
7501 - Fixed q3map bug visbytes > MAX_MAP_VISIBILITY
7502 - Fixed clipper display bug
7505 - updated quakev2.qe4 with -vlight options
7506 - added checks in q3map to prevent crashing on allocating a winding too big
7507 will stop with an error now.
7508 - added the corresponding editor support for debug messages if MAX_POINTS_ON_WINDING is exceeded
7511 - improved q3map, reducing minimal memory footprint by about 45Mb
7514 - Fixed crash in BSP debug window
7515 - Reorganized the preferences dialog
7516 - Fixed q3map Makefile
7517 - Fixed +/- bug in win32 (Gtk patch)
7518 - Fixed Alt shortcuts bug in win32 (Gtk patch)
7519 - Fixed q3map crash when visbytes > MAX_MAP_VISIBILITY
7522 - improved snapshots behaviour, doesn't snapshot non-modified maps
7525 - Fixed patch inspector not showing after it has been closed
7526 - Added 'Reset' button to entity dialog
7529 - Fixed more grid issues
7530 - Fixed load window position bug (saved pos greater than screen resolution)
7531 - Fixed selection nudge bug
7532 - Improved entity windows layout
7533 - Fixed GL font not being recreated when exiting sleep mode
7536 - cleaned m_nTextureTweak and m_bSnapTToGrid
7537 - improved the CycleCapTexturePatch command, now cycles across the 3 planes only
7538 and works on multiple patches at once
7541 - Added an overwrite prompt when saving files
7542 - Fixed 128 and 256 grid display
7543 - Commented-out grouping code (not functional yet)
7546 - Fixed q3map to load jpgs under Linux
7547 - Fixed wake-up crash when floating windows were closed (#2423)
7550 - More q3map and radiant Makefile fixes
7551 - Remember size/position of the entities dialog
7554 - Redirect Gdk warnings
7555 - Draw border around active XY wnd
7556 - Moved some scripts to the Makefile
7557 - Added shift+rclick to zoom in/out
7558 - Removed minimize/maximize buttons for z wnd in floating mode under win32
7561 - Two new entries in View > Show: Show Outline and Show Axes
7562 Show Outline turns on/off colored outline of the current view
7563 Show Axes turns on/off display of a small axis base in the 2D view
7564 - fix q3map Makefile to use external libxml2 source
7567 - Fix to bogus noshader error message in q3map
7570 - Added new console functions that support colors
7571 - Revised linux makefile for debug/release builds
7572 - Redirect Gtk warnings to the console
7575 - reorganized the entity inspector window, layout depends on the number of flags to get
7576 more space in the comment window.
7579 - Fixed add/remove bsp items in project settings dialog
7580 - Did some cleanup (removed #define WIN32_CONSOLE)
7581 - Fixed console not working in view #3
7582 - Fixed warning when exiting in views #2 #3
7585 - fix to entity inspector comment window for the eclass_t on win32 (removed the white squares)
7588 - Fixed texwindow not scrolling when last texture is large
7589 - Added LOD for patches
7590 - Fixed prefab path & user ini in preferences dialog
7594 - basic architecture for XML feedback is functional
7595 see radiant/feedback.cpp radiant/watchbsp.cpp q3tools/common2/inout.c
7596 merging back in alpha
7600 - sax interface is in Radiant, need to add a state machine and proper processing
7604 - experimental use of SAX interface to parse the stream on the server side, see q3tools/q3map/NetTest
7608 - adding libxml2 in the repository, based on libxml2-2.2.4 with project files and stuff to build on win32
7612 - new common2/ dir, output system rewritten through Sys_Printf
7613 - experimental use of libxml
7616 TTimo (Inspector branch)
7617 - shift+arrows matches the increments from the surface inspector
7618 - button 'Match Grid' in the SI to set the increment according to current grid
7621 TTimo (Inspector branch)
7622 - fixed crappy bug in SavedInfo.bin upgrade (when the struct sizes don't match)
7623 - surface inspector has inc step dialog boxes (+saved in prefs)
7624 - face selection is always on (was something weird from the prefs)
7625 - undo works better with the surface inspector
7628 - Added ARB_Multitexture support
7631 - Fixed preferences dialog warning
7632 - Added new grid sizes
7635 - Fixed small bugs reported from Fenris
7639 - fixed a bug with template project loading / path to the engine safecheck (a weird hidden one)
7641 - fixes to the process spawning (Q_Exec in cmdlib) + appropriate warning and error messages
7643 - antialiased drawing in 2D views
7647 - radiant.log commandlist.txt and radiant.pid are create in g_strAppPath on win32 and g_strTempPath on linux
7648 - moved the splash screen after the .pid code
7649 - I suspect a bug in the .pid removal, added a check and message box
7650 - help works again on win32, spawning Word with the Q3Rad_Manual.doc (temporary solution of course)
7651 - surface inspector: removed all Q2 related stuff, fixed horizontal shift, reorganized the widgets layout
7652 hooked the widgets to apply the changes on the fly (the inspectors need a good chunk of work)
7653 - fixed a radiant.pid bug
7654 - added icon to MSVC6 project (with some help)
7657 - fix to BSP menu order getting mixed up
7658 - fix to the file dialog
7661 - Added splash screen
7664 - launch sleep mode before running game
7665 - fixed Map_Snapshot bug
7666 - going to sleep works on view n2, raising is still screwed (contexts)
7669 - fixed some sleep mode stuff
7670 - fixed map snapshot bug
7673 - fixed stuff to build on linux
7674 - Merged in q3map 1.0p
7677 - Removed "High Color Textures" option (always on)
7678 - Removed "Status Point Size" option
7681 - Fixed win32 console issues
7684 - added g_strTempPath
7685 - restore maximized window state
7689 - fixed keyboard shortcuts
7690 - fixed engine path in prefs (must use the file dialog to change)
7691 - fixed a bug related to engine path and project templates
7694 - Removed QE4 update model option (always on)
7695 - Removed Buggy ICD option (always off)
7696 - Reorganized the preferences dialog to take a bit less space
7699 - using profile.cpp code to read shortcut keys files
7700 - moved DevDocs/changelog.txt to data/changelog.txt
7701 (data/ should be used for user-side stuff and DevDocs/ for developpers)
7702 - added data/quickstart.txt with a beginning of info about the main differences
7703 between Q3Radiant 202 and GtkRadiant. to be used as a doc later.
7706 - added DevDocs/WIN32SETUP and DevDocs/changelog.txt
7707 changelog.txt is end user changes
7708 WIN32SETUP the TODO list for install specific stuff
7709 - wrapped a first version of the win32 installers (full and patch)
7712 - quickfix to put undo/redo back in
7713 - added DevDocs/WIN32SETUP, describes what I'm up to with the setup of win32 version
7716 - added back the window position saving code that was in earlier tree
7717 NOTE: would have rather have it done in prefs than hooked in mainframe_delete and MainFrame::Create
7718 (would have been cleaner IMO)
7719 NOTE: IT'S STILL BROKEN .. I ADDED THE CODE BUT I MUST BE MISSING SOMETHING
7720 NOTE: it doesn't remember the maximized state. It should.
7723 - fixed win32 build for GLWidget code, added WINAPI calling convention on all exported stuff
7724 - fixed TexTool to compile under win32
7727 - fixed some crash with the new jpeg lib
7728 - fixed console logging behaviour (was always turned on at startup)
7729 - added console logging checkbutton in prefs
7732 - Merged the GLWidget branch
7733 - Merged 202 patches
7734 - Fixed "clean" button in the preferences dialog
7735 - Added pid startup detection
7736 - Updated plugin interface with GLWidget functions
7737 - Updated TexTool plugin
7740 - Added "errno" string to the Error() message box
7744 - Merged changes from MFC Radiant 202
7745 - Fixed the win32 GLWidget stuff
7748 - new OpenGL widget to keep all platform specific code in only one file
7751 - Added code to restore the windows when coming out of sleep mode
7752 - Rewrote the TexTool plugin
7755 - added vc6 projects for PrtView
7756 - tested PrtView and Radiant against latest binary release of Gtk (works great)
7759 - Updated VC5 projects
7760 - Fixed plugin loading under win32
7761 - Updated PrtView to compile under win32
7762 - Radiant is now iconified when going in sleep mode
7765 - prefs dialog for BSP monitoring
7766 - Added data/ directory with entities.def and quakev2.qe4
7767 - stabilized syntax of v2 project file, same project file for both platforms
7768 - added DevDocs/WIN32BETA with a list of stuff to do before going on public beta on win32
7769 - added DevDocs/d2u .. handy script to remove linefeeds from DOS files
7770 - added radiant/radiant.proj, project file for source navigator (SN rules)
7773 - Fixed the logfile crash when ~/.q3a/radiant doesn't exist (fenris #1953)
7776 - Fix to the win32 console to use window's default font
7777 - Added File > Sleep for experimentation
7778 NOTE: we need to keep Radiant minimized when going into sleep mode
7781 - Finished the win32 console replacement
7782 - Fixed bug 1952 (map loading segfault)
7783 - Added a Makefile to the libs dir
7786 - Added PrtView plugin
7787 - Added qvm target to source/Makefile
7788 - Another release candidate sent to QA
7791 - Fixed the slow updates issue in the win32 version
7792 - Added 3 new variables to fix the paths issue
7795 - Fixed the plugin search directory (broken with the changes to g_strAppPath)
7798 - Increased the timer speed in MainFrame::RoutineProcessing
7799 - Added code to release and recreate the contexts to the win32 version
7800 - Fixed the mouse capture under win32
7803 - Fixed the new path and bsp problems
7804 - Sent new version to QA for testing/release
7807 - Added "tools/" back to g_strAppPath under linux
7810 - Added code to release and the recreate the GL contexts (linux)
7813 - Changed directory structure
7816 - Added CS_OWNDC for win32 with a GDK hack
7819 - Fixed "white textures" bug (gluBuild2DMipmaps bug)
7822 TTimo: - main.cpp l386, removed tools/ appending to g_strAppPath, g_strAppPath is expected to point to the app.. (hope it doesn't break anything)
7825 - Added precompiled headers for faster win32 builds
7828 - Finally got q3asm/lcc working
7832 - Added screenshot option
7833 - Added an error message if X is running in 8 bits
7836 - Updated with build 200 source
7839 - Remove --noshare option
7840 - Added --nofonts option to workaround a bug using glXUseXFonts in XFree 4.0
7843 - Fixed bug with the Ctrl-X accelerator for the File/Exit menu
7846 - Converting the TexTool plugin
7849 - Changes to the plugin loading code
7852 - Files with an underscore character are now correctly parsed in the MRU menu
7856 - Fixed bug in CMapStringToString::SetAt
7857 - Fixed copy/paste/clone bug
7860 - Finished applying the 199 patches
7861 - Fixed a bug in CShaderArray::SortShaders() that was calling the wrong version of InsertAt()
7862 - Added numbers to the MRU menu items
7865 - Fixed the floating point bug in gluBuild2DMipmaps
7866 - Fixed the time display after a bsp command is executed
7867 - Applied several patches from the 199 version
7868 - The console is now visible by default
7871 - Added a replacement for gluBuild2DMipmaps
7874 - Fixed the repeating textures bug when playing a map, "brush_primit" must be set to "1".
7875 - Fixed the bug about no current GL context when exiting in computers with 3dfx cards.
7876 - Textures in the directory pointed by "texturepath" are now loaded correctly in Radiant.
7877 - Fixed bug in q3map where it would require a shaderlist.txt file in ~/.q3a/baseq3/scripts.
7880 - Fixed a bug in the multiple directories hack in libs/pakstuff.cc
7881 - Finished the filter in the texture window
7882 - The wait cursor is now correctly set in the XY window
7883 - Added replacements for gluPerspective and gluLookAt
7884 - Textures can now be stored in 2 places:
7885 * The path pointed by "texturepath" (defaults to ~/.q3a/baseq3/textures,
7886 but can be changed in the project settings)
7887 * The base texture path (<install_path>/baseq3/textures)
7888 - Radiant and the q3map tool now looks for shaders in ~/.q3a/baseq3/shaderlist.txt
7889 and <install_path>/baseq3/scripts/shaderlist.txt
7893 - Created a simple text editor to edit the shaders (instead of calling an external program)
7894 - Copy and paste now work
7895 - Fixed some bugs with the MRU menu
7896 - Some menu items are now enabled/disabled correctly in MainFrame::RoutineProcessing ()
7897 - Added a new command line option (--cdpath) to set the CD-ROM path
7898 - Fixed some bugs in the entity window, now it's possible to add/edit/remove properties
7899 - New directory paths:
7900 * maps now default to ~/.q3a/baseq3/maps
7901 * autosave files are saved in ~/.q3a/baseq3/maps
7902 * .pk3 files can be in ~/.q3a/baseq3, <install_path>/baseq3 and in the CD-ROM
7905 - Fixed bug deselecting a brush after the surface dialog is open
7906 - hide cursor when right-dragging XYWnd
7907 - files saved to /tmp are now saved in ~/.q3a/radiant
7909 - Fixed a bug in FillTextureMenu
7910 - User can now correctly change the accelerators at run-time
7911 - Accelerators are read from ~/.q3a/radiant/radiant.ini
7914 - Finished the patch inspector
7915 - Finished the texture toolbar
7916 - more small bug fixes
7919 - Finished the GroupDlg stuff
7920 - Added support to read pak files from the Quake3 CD-ROM
7921 - moved /tmp/paklog.txt to ~/.q3a/radiant/paklog
7922 - added functions to replace GetKeyState and SetCursorPos
7923 - fixed the command key handlers for the mainwindow