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Add back a simple playerdetail handler
[xonotic/xonotic-data.pk3dir.git] / balanceXPM.cfg
1 g_mod_balance XPM
2
3 // {{{ starting gear
4 set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
5 set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
6 set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
7 set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
8 set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
9 set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
10 set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
11 set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE
12 set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
13 set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
14 set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
15 set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
16 set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
17 set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
18 set g_balance_health_start 100
19 set g_balance_armor_start 0
20 set g_start_ammo_shells 15
21 set g_start_ammo_nails 0
22 set g_start_ammo_rockets 0
23 set g_start_ammo_cells 0
24 set g_start_ammo_fuel 0
25 set g_warmup_start_health 100 "starting values when being in warmup-stage"
26 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
27 set g_warmup_start_ammo_shells 30 "starting values when being in warmup-stage"
28 set g_warmup_start_ammo_nails 160 "starting values when being in warmup-stage"
29 set g_warmup_start_ammo_rockets 80 "starting values when being in warmup-stage"
30 set g_warmup_start_ammo_cells 90 "starting values when being in warmup-stage"
31 set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
32 set g_lms_start_health 200
33 set g_lms_start_armor 200
34 set g_lms_start_ammo_shells 60
35 set g_lms_start_ammo_nails 320
36 set g_lms_start_ammo_rockets 160
37 set g_lms_start_ammo_cells 180
38 set g_lms_start_ammo_fuel 0
39 set g_balance_nix_roundtime 25
40 set g_balance_nix_incrtime 1.6
41 set g_balance_nix_ammo_shells 60
42 set g_balance_nix_ammo_nails 320
43 set g_balance_nix_ammo_rockets 160
44 set g_balance_nix_ammo_cells 180
45 set g_balance_nix_ammo_fuel 0
46 set g_balance_nix_ammoincr_shells 2 // eh this will need figured out later I assume
47 set g_balance_nix_ammoincr_nails 6
48 set g_balance_nix_ammoincr_rockets 2
49 set g_balance_nix_ammoincr_cells 2
50 set g_balance_nix_ammoincr_fuel 2
51 // }}}
52
53 // {{{ pickup items
54 set g_pickup_ammo_anyway 1
55 set g_pickup_weapons_anyway 1
56 set g_pickup_shells 15
57 set g_pickup_shells_weapon 15
58 set g_pickup_shells_max 60
59 set g_pickup_nails 80
60 set g_pickup_nails_weapon 80
61 set g_pickup_nails_max 320
62 set g_pickup_rockets 40
63 set g_pickup_rockets_weapon 40
64 set g_pickup_rockets_max 160
65 set g_pickup_cells 30
66 set g_pickup_cells_weapon 30
67 set g_pickup_cells_max 180
68 set g_pickup_fuel 50
69 set g_pickup_fuel_weapon 50
70 set g_pickup_fuel_jetpack 100
71 set g_pickup_fuel_max 100
72 set g_pickup_armorsmall 5
73 set g_pickup_armorsmall_max 200
74 set g_pickup_armorsmall_anyway 0
75 set g_pickup_armormedium 25
76 set g_pickup_armormedium_max 100
77 set g_pickup_armormedium_anyway 0
78 set g_pickup_armorbig 50
79 set g_pickup_armorbig_max 100
80 set g_pickup_armorbig_anyway 0
81 set g_pickup_armorlarge 100
82 set g_pickup_armorlarge_max 200
83 set g_pickup_armorlarge_anyway 0
84 set g_pickup_healthsmall 5
85 set g_pickup_healthsmall_max 200
86 set g_pickup_healthsmall_anyway 0
87 set g_pickup_healthmedium 25
88 set g_pickup_healthmedium_max 100
89 set g_pickup_healthmedium_anyway 0
90 set g_pickup_healthlarge 50
91 set g_pickup_healthlarge_max 100
92 set g_pickup_healthlarge_anyway 0
93 set g_pickup_healthmega 100
94 set g_pickup_healthmega_max 200
95 set g_pickup_healthmega_anyway 0
96 set g_pickup_respawntime_short 15
97 set g_pickup_respawntime_medium 20
98 set g_pickup_respawntime_long 30
99 set g_pickup_respawntime_powerup 120
100 set g_pickup_respawntime_weapon 10
101 set g_pickup_respawntime_superweapon 120
102 set g_pickup_respawntime_ammo 15
103 set g_pickup_respawntimejitter_short 0
104 set g_pickup_respawntimejitter_medium 0
105 set g_pickup_respawntimejitter_long 0
106 set g_pickup_respawntimejitter_powerup 30
107 set g_pickup_respawntimejitter_weapon 0
108 set g_pickup_respawntimejitter_superweapon 10
109 set g_pickup_respawntimejitter_ammo 0
110 // }}}
111
112 // {{{ regen/rot
113 set g_balance_health_regen 0.08
114 set g_balance_health_regenlinear 0.5
115 set g_balance_pause_health_regen 5
116 set g_balance_pause_health_regen_spawn 0
117 set g_balance_health_rot 0.03
118 set g_balance_health_rotlinear 0.75
119 set g_balance_pause_health_rot 1
120 set g_balance_pause_health_rot_spawn 5
121 set g_balance_health_regenstable 100
122 set g_balance_health_rotstable 100
123 set g_balance_health_limit 999
124 set g_balance_armor_regen 0
125 set g_balance_armor_regenlinear 0
126 set g_balance_armor_rot 0.03
127 set g_balance_armor_rotlinear 0.75
128 set g_balance_pause_armor_rot 1
129 set g_balance_pause_armor_rot_spawn 5
130 set g_balance_armor_regenstable 100
131 set g_balance_armor_rotstable 100
132 set g_balance_armor_limit 999
133 set g_balance_armor_blockpercent 0.6
134 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
135 set g_balance_fuel_regenlinear 0
136 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
137 set g_balance_fuel_rot 0.05
138 set g_balance_fuel_rotlinear 0
139 set g_balance_pause_fuel_rot 5
140 set g_balance_pause_fuel_rot_spawn 10
141 set g_balance_fuel_regenstable 50
142 set g_balance_fuel_rotstable 100
143 set g_balance_fuel_limit 999
144 // }}}
145
146 // {{{ misc
147 set g_balance_selfdamagepercent 0.65
148 set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
149 set g_weaponratefactor 1 "weapon fire rate multiplier"
150 set g_weapondamagefactor 1 "weapon damage multiplier"
151 set g_weaponforcefactor 1 "weapon force multiplier"
152 set g_weaponspreadfactor 1 "weapon spread multiplier"
153 set g_balance_firetransfer_time 0.9
154 set g_balance_firetransfer_damage 0.8
155 set g_throughfloor_damage 0.75
156 set g_throughfloor_force 0.75
157 set g_projectiles_damage 1
158 // possible values:
159 // -2: absolutely no damage to projectiles (no exceptions)
160 // -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines)
161 // 0: only damage from contents (lava/slime) or exceptions
162 // 1: only self damage or damage from contents or exceptions
163 // 2: allow all damage to projectiles normally
164 set g_projectiles_keep_owner 0
165 set g_projectiles_newton_style 0
166 // possible values:
167 // 0: absolute velocity projectiles (like Quake)
168 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
169 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
170 set g_projectiles_newton_style_2_minfactor 0.8
171 set g_projectiles_newton_style_2_maxfactor 1.5
172 set g_projectiles_spread_style 7
173 // possible values:
174 // 0: forward + solid sphere (like Quake) - varies velocity
175 // 1: forward + flattened solid sphere
176 // 2: forward + solid circle
177 // 3: forward + normal distribution 3D - varies velocity
178 // 4: forward + normal distribution on a plane
179 // 5: forward + circle with 1-r falloff
180 // 6: forward + circle with 1-r^2 falloff
181 // 7: forward + circle with (1-r)(2-r) falloff
182 set g_balance_falldamage_deadminspeed 250
183 set g_balance_falldamage_minspeed 900
184 set g_balance_falldamage_factor 0.20
185 set g_balance_falldamage_maxdamage 40
186 set g_balance_damagepush_speedfactor 2.5
187 set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage
188 set g_balance_contents_drowndelay 10 // time under water before a player begins drowning
189 set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning
190 set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava
191 set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime
192 set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime
193 set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap"
194 // }}}
195
196 // {{{ powerups
197 set g_balance_powerup_invincible_takedamage 0.25 // only 1/4th damage is taken
198 set g_balance_powerup_invincible_time 30
199 set g_balance_powerup_strength_damage 3
200 set g_balance_powerup_strength_force 3
201 set g_balance_powerup_strength_time 30
202 set g_balance_powerup_strength_selfdamage 1.5
203 set g_balance_powerup_strength_selfforce 1.5
204 set g_balance_superweapons_time 30
205 // }}}
206
207 // {{{ jetpack/hook
208 set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
209 set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
210 set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
211 set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction"
212 set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
213 set g_jetpack_fuel 8 "fuel per second for jetpack"
214 set g_jetpack_attenuation 2 "jetpack sound attenuation"
215
216 set g_grappling_hook_tarzan 2 // 2: can also pull players
217 set g_balance_grapplehook_speed_fly 1800
218 set g_balance_grapplehook_speed_pull 2000
219 set g_balance_grapplehook_force_rubber 2000
220 set g_balance_grapplehook_force_rubber_overstretch 1000
221 set g_balance_grapplehook_length_min 50
222 set g_balance_grapplehook_stretch 50
223 set g_balance_grapplehook_airfriction 0.2
224 set g_balance_grapplehook_health 50
225 set g_balance_grapplehook_damagedbycontents 1
226 // }}}
227
228 // {{{ weapon properties
229 // {{{ laser
230 set g_balance_laser_primary_damage 25
231 set g_balance_laser_primary_edgedamage 12.5
232 set g_balance_laser_primary_force 300
233 set g_balance_laser_primary_radius 70
234 set g_balance_laser_primary_speed 6000
235 set g_balance_laser_primary_spread 0
236 set g_balance_laser_primary_refire 0.7
237 set g_balance_laser_primary_animtime 0.2
238 set g_balance_laser_primary_lifetime 5
239 set g_balance_laser_primary_shotangle 0
240 set g_balance_laser_primary_delay 0
241 set g_balance_laser_primary_gauntlet 0
242 set g_balance_laser_primary_force_zscale 1.2
243 set g_balance_laser_primary_force_velocitybias 0
244 set g_balance_laser_primary_force_other_scale 1
245 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
246 set g_balance_laser_secondary_damage 25
247 set g_balance_laser_secondary_edgedamage 12.5
248 set g_balance_laser_secondary_force 400
249 set g_balance_laser_secondary_radius 70
250 set g_balance_laser_secondary_speed 12000
251 set g_balance_laser_secondary_spread 0
252 set g_balance_laser_secondary_refire 0.7
253 set g_balance_laser_secondary_animtime 0.2
254 set g_balance_laser_secondary_lifetime 5
255 set g_balance_laser_secondary_shotangle -90
256 set g_balance_laser_secondary_delay 0
257 set g_balance_laser_secondary_gauntlet 0
258 set g_balance_laser_secondary_force_zscale 1.25
259 set g_balance_laser_secondary_force_velocitybias 0
260 set g_balance_laser_secondary_force_other_scale 1
261 set g_balance_laser_switchdelay_drop 0.15
262 set g_balance_laser_switchdelay_raise 0.15
263 set g_balance_laser_reload_ammo 0 //default: 6
264 set g_balance_laser_reload_time 2
265 // }}}
266 // {{{ shotgun
267 set g_balance_shotgun_primary_bullets 14
268 set g_balance_shotgun_primary_damage 4
269 set g_balance_shotgun_primary_force 15
270 set g_balance_shotgun_primary_spread 0.12
271 set g_balance_shotgun_primary_refire 0.75
272 set g_balance_shotgun_primary_animtime 0.2
273 set g_balance_shotgun_primary_ammo 1
274 set g_balance_shotgun_primary_speed 8000
275 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
276 set g_balance_shotgun_secondary 1
277 set g_balance_shotgun_secondary_melee_delay 0.25 // 0.35 was too slow
278 set g_balance_shotgun_secondary_melee_range 120
279 set g_balance_shotgun_secondary_melee_swing_side 120
280 set g_balance_shotgun_secondary_melee_swing_up 30
281 set g_balance_shotgun_secondary_melee_time 0.15
282 set g_balance_shotgun_secondary_melee_traces 10
283 set g_balance_shotgun_secondary_melee_no_doubleslap 1
284 set g_balance_shotgun_secondary_melee_nonplayerdamage 40
285 set g_balance_shotgun_secondary_melee_multihit 1
286 set g_balance_shotgun_secondary_damage 80
287 set g_balance_shotgun_secondary_force 200
288 set g_balance_shotgun_secondary_refire 1.25
289 set g_balance_shotgun_secondary_animtime 1
290 set g_balance_shotgun_switchdelay_drop 0.2
291 set g_balance_shotgun_switchdelay_raise 0.2
292 set g_balance_shotgun_reload_ammo 0 //default: 5
293 set g_balance_shotgun_reload_time 2
294 // }}}
295 // {{{ uzi
296 set g_balance_uzi_mode 1                                // Activates varible spread for sustained & burst mode secondary
297 set g_balance_uzi_spread_min 0.02
298 set g_balance_uzi_spread_max 0.05
299 set g_balance_uzi_spread_add 0.012
300
301 set g_balance_uzi_burst 3                               // # of bullets in a burst (if set to 2 or more)
302 set g_balance_uzi_burst_animtime 0.3
303 set g_balance_uzi_burst_refire 0.06             // refire between burst bullets
304 set g_balance_uzi_burst_refire2 0.45    // refire after burst
305 set g_balance_uzi_burst_spread 0.02
306 set g_balance_uzi_burst_damage 25
307 set g_balance_uzi_burst_force 20
308 set g_balance_uzi_burst_ammo 3
309
310 set g_balance_uzi_first 1
311 set g_balance_uzi_first_damage 14
312 set g_balance_uzi_first_force 5
313 set g_balance_uzi_first_spread 0.03
314 set g_balance_uzi_first_refire 0.125
315 set g_balance_uzi_first_ammo 1
316
317 set g_balance_uzi_sustained_damage 10 // 100 dps
318 set g_balance_uzi_sustained_force 5
319 set g_balance_uzi_sustained_spread 0.03
320 set g_balance_uzi_sustained_refire 0.1
321 set g_balance_uzi_sustained_ammo 1
322
323 set g_balance_uzi_speed 18000
324 set g_balance_uzi_bulletconstant 115 // 13.1qu
325
326 set g_balance_uzi_switchdelay_drop 0.2
327 set g_balance_uzi_switchdelay_raise 0.2
328
329 set g_balance_uzi_reload_ammo 60 //default: 30
330 set g_balance_uzi_reload_time 2
331 // }}}
332 // {{{ mortar
333 set g_balance_grenadelauncher_primary_type 0
334 set g_balance_grenadelauncher_primary_damage 50
335 set g_balance_grenadelauncher_primary_edgedamage 25
336 set g_balance_grenadelauncher_primary_force 250
337 set g_balance_grenadelauncher_primary_radius 120
338 set g_balance_grenadelauncher_primary_speed 1900
339 set g_balance_grenadelauncher_primary_speed_up 225
340 set g_balance_grenadelauncher_primary_speed_z 0
341 set g_balance_grenadelauncher_primary_spread 0
342 set g_balance_grenadelauncher_primary_lifetime 5
343 set g_balance_grenadelauncher_primary_lifetime2 1
344 set g_balance_grenadelauncher_primary_refire 0.8
345 set g_balance_grenadelauncher_primary_animtime 0.3
346 set g_balance_grenadelauncher_primary_ammo 2
347 set g_balance_grenadelauncher_primary_health 15
348 set g_balance_grenadelauncher_primary_damageforcescale 0
349 set g_balance_grenadelauncher_primary_remote_minbouncecnt 0
350
351 set g_balance_grenadelauncher_secondary_type 1
352 set g_balance_grenadelauncher_secondary_damage 60
353 set g_balance_grenadelauncher_secondary_edgedamage 30
354 set g_balance_grenadelauncher_secondary_force 250
355 set g_balance_grenadelauncher_secondary_radius 120
356 set g_balance_grenadelauncher_secondary_speed 1400
357 set g_balance_grenadelauncher_secondary_speed_up 150
358 set g_balance_grenadelauncher_secondary_speed_z 0
359 set g_balance_grenadelauncher_secondary_spread 0
360 set g_balance_grenadelauncher_secondary_lifetime 5
361 set g_balance_grenadelauncher_secondary_lifetime_bounce 0.5
362 set g_balance_grenadelauncher_secondary_lifetime_stick 0
363 set g_balance_grenadelauncher_secondary_refire 0.7
364 set g_balance_grenadelauncher_secondary_animtime 0.3
365 set g_balance_grenadelauncher_secondary_ammo 2
366 set g_balance_grenadelauncher_secondary_health 30
367 set g_balance_grenadelauncher_secondary_damageforcescale 4
368 set g_balance_grenadelauncher_secondary_remote_detonateprimary 0
369
370 set g_balance_grenadelauncher_bouncefactor 0.5
371 set g_balance_grenadelauncher_bouncestop 0.075
372
373 set g_balance_grenadelauncher_switchdelay_drop 0.2
374 set g_balance_grenadelauncher_switchdelay_raise 0.2
375
376 set g_balance_grenadelauncher_reload_ammo 0 //default: 12
377 set g_balance_grenadelauncher_reload_time 2
378 // }}}
379 // {{{ electro
380 set g_balance_electro_lightning 0
381 set g_balance_electro_primary_damage 40
382 set g_balance_electro_primary_edgedamage 20
383 set g_balance_electro_primary_force 200
384 set g_balance_electro_primary_force_up 0
385 set g_balance_electro_primary_radius 100
386 set g_balance_electro_primary_comboradius 300
387 set g_balance_electro_primary_speed 2500
388 set g_balance_electro_primary_spread 0
389 set g_balance_electro_primary_lifetime 5
390 set g_balance_electro_primary_refire 0.6
391 set g_balance_electro_primary_animtime 0.3
392 set g_balance_electro_primary_ammo 4
393 set g_balance_electro_primary_range 0
394 set g_balance_electro_primary_falloff_mindist 255 // 0.3 * radius
395 set g_balance_electro_primary_falloff_maxdist 850
396 set g_balance_electro_primary_falloff_halflifedist 425
397 set g_balance_electro_secondary_damage 40
398 set g_balance_electro_secondary_edgedamage 20
399 set g_balance_electro_secondary_force 50
400 set g_balance_electro_secondary_radius 150
401 set g_balance_electro_secondary_speed 1000
402 set g_balance_electro_secondary_speed_up 200
403 set g_balance_electro_secondary_speed_z 0
404 set g_balance_electro_secondary_spread 0.04
405 set g_balance_electro_secondary_lifetime 4
406 set g_balance_electro_secondary_refire 0.2
407 set g_balance_electro_secondary_refire2 1.6
408 set g_balance_electro_secondary_animtime 0.2
409 set g_balance_electro_secondary_ammo 2
410 set g_balance_electro_secondary_health 5
411 set g_balance_electro_secondary_damageforcescale 4
412 set g_balance_electro_secondary_damagedbycontents 1
413 set g_balance_electro_secondary_count 3
414 set g_balance_electro_secondary_bouncefactor 0.3
415 set g_balance_electro_secondary_bouncestop 0.05
416 set g_balance_electro_combo_damage 50
417 set g_balance_electro_combo_edgedamage 25
418 set g_balance_electro_combo_force 120
419 set g_balance_electro_combo_radius 150
420 set g_balance_electro_combo_comboradius 300
421 set g_balance_electro_combo_speed 2000
422 set g_balance_electro_combo_safeammocheck 1
423 set g_balance_electro_switchdelay_drop 0.2
424 set g_balance_electro_switchdelay_raise 0.2
425 set g_balance_electro_reload_ammo 0 //default: 20
426 set g_balance_electro_reload_time 2
427 // }}}
428 // {{{ crylink
429 set g_balance_crylink_primary_damage 12
430 set g_balance_crylink_primary_edgedamage 6
431 set g_balance_crylink_primary_force -50
432 set g_balance_crylink_primary_radius 80
433 set g_balance_crylink_primary_speed 2000
434 set g_balance_crylink_primary_spread 0.08
435 set g_balance_crylink_primary_shots 6
436 set g_balance_crylink_primary_bounces 1
437 set g_balance_crylink_primary_refire 0.7
438 set g_balance_crylink_primary_animtime 0.3
439 set g_balance_crylink_primary_ammo 3
440 set g_balance_crylink_primary_bouncedamagefactor 0.5
441 set g_balance_crylink_primary_joindelay 0.1
442 set g_balance_crylink_primary_joinspread 0.2
443 set g_balance_crylink_primary_joinexplode 1
444 set g_balance_crylink_primary_joinexplode_damage 0
445 set g_balance_crylink_primary_joinexplode_edgedamage 0
446 set g_balance_crylink_primary_joinexplode_radius 0
447 set g_balance_crylink_primary_joinexplode_force 0
448 set g_balance_crylink_primary_linkexplode 1
449
450 set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
451 set g_balance_crylink_primary_middle_fadetime 5
452 set g_balance_crylink_primary_other_lifetime 5
453 set g_balance_crylink_primary_other_fadetime 5
454
455 set g_balance_crylink_secondary 1
456 set g_balance_crylink_secondary_damage 10
457 set g_balance_crylink_secondary_edgedamage 5
458 set g_balance_crylink_secondary_force -250
459 set g_balance_crylink_secondary_radius 100
460 set g_balance_crylink_secondary_speed 3000
461 set g_balance_crylink_secondary_spread 0.01
462 set g_balance_crylink_secondary_spreadtype 1
463 set g_balance_crylink_secondary_shots 5
464 set g_balance_crylink_secondary_bounces 0
465 set g_balance_crylink_secondary_refire 0.7
466 set g_balance_crylink_secondary_animtime 0.2
467 set g_balance_crylink_secondary_ammo 2
468 set g_balance_crylink_secondary_bouncedamagefactor 0.5
469 set g_balance_crylink_secondary_joindelay 0
470 set g_balance_crylink_secondary_joinspread 0
471 set g_balance_crylink_secondary_joinexplode 0
472 set g_balance_crylink_secondary_joinexplode_damage 0
473 set g_balance_crylink_secondary_joinexplode_edgedamage 0
474 set g_balance_crylink_secondary_joinexplode_radius 0
475 set g_balance_crylink_secondary_joinexplode_force 0
476 set g_balance_crylink_secondary_linkexplode 1
477
478 set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
479 set g_balance_crylink_secondary_middle_fadetime 5
480 set g_balance_crylink_secondary_line_lifetime 5
481 set g_balance_crylink_secondary_line_fadetime 5
482
483 set g_balance_crylink_switchdelay_drop 0.2
484 set g_balance_crylink_switchdelay_raise 0.2
485
486 set g_balance_crylink_reload_ammo 0 //default: 10
487 set g_balance_crylink_reload_time 2
488 // }}}
489 // {{{ nex
490 set g_balance_nex_primary_damage 80
491 set g_balance_nex_primary_force 400
492 set g_balance_nex_primary_refire 1.5
493 set g_balance_nex_primary_animtime 0.6
494 set g_balance_nex_primary_ammo 6
495 set g_balance_nex_primary_damagefalloff_mindist 0 // 1000    For tZork ;3
496 set g_balance_nex_primary_damagefalloff_maxdist 0 // 3000
497 set g_balance_nex_primary_damagefalloff_halflife 0 // 1500
498 set g_balance_nex_primary_damagefalloff_forcehalflife 0 // 1500
499
500 set g_balance_nex_secondary 0
501 set g_balance_nex_secondary_charge 0
502 set g_balance_nex_secondary_charge_rate 0.1
503 set g_balance_nex_secondary_chargepool 0
504 set g_balance_nex_secondary_chargepool_regen 0.15
505 set g_balance_nex_secondary_chargepool_pause_regen 1
506 set g_balance_nex_secondary_chargepool_pause_health_regen 1
507 set g_balance_nex_secondary_damage 0
508 set g_balance_nex_secondary_force 0
509 set g_balance_nex_secondary_refire 0
510 set g_balance_nex_secondary_animtime 0
511 set g_balance_nex_secondary_ammo 2
512 set g_balance_nex_secondary_damagefalloff_mindist 0
513 set g_balance_nex_secondary_damagefalloff_maxdist 0
514 set g_balance_nex_secondary_damagefalloff_halflife 0
515 set g_balance_nex_secondary_damagefalloff_forcehalflife 0
516
517 set g_balance_nex_charge 1
518 set g_balance_nex_charge_mindmg 40
519 set g_balance_nex_charge_start 0.5
520 set g_balance_nex_charge_rate 0.4
521 set g_balance_nex_charge_animlimit 0.5
522 set g_balance_nex_charge_limit 1
523 set g_balance_nex_charge_rot_rate 0
524 set g_balance_nex_charge_rot_pause 0 // Dont rot down until this long after release of charge button
525 set g_balance_nex_charge_shot_multiplier 0
526 set g_balance_nex_charge_velocity_rate 0
527 set g_balance_nex_charge_minspeed 400
528 set g_balance_nex_charge_maxspeed 800
529
530 set g_balance_nex_switchdelay_drop 0.3
531 set g_balance_nex_switchdelay_raise 0.25
532
533 set g_balance_nex_reload_ammo 0 //default: 25
534 set g_balance_nex_reload_time 2
535 // }}}
536 // {{{ minstanex
537 set g_balance_minstanex_refire 1
538 set g_balance_minstanex_animtime 0.3
539 set g_balance_minstanex_ammo 10
540 set g_balance_minstanex_laser_ammo 0
541 set g_balance_minstanex_laser_animtime 0.3
542 set g_balance_minstanex_laser_refire 0.7
543 set g_balance_minstanex_switchdelay_drop 0.2
544 set g_balance_minstanex_switchdelay_raise 0.2
545 set g_balance_minstanex_reload_ammo 0 //default: 50
546 set g_balance_minstanex_reload_time 2
547 // }}}
548 // {{{ hagar
549 set g_balance_hagar_primary_damage 25
550 set g_balance_hagar_primary_edgedamage 12.5
551 set g_balance_hagar_primary_force 100
552 set g_balance_hagar_primary_health 15
553 set g_balance_hagar_primary_damageforcescale 0
554 set g_balance_hagar_primary_radius 65
555 set g_balance_hagar_primary_spread 0.03
556 set g_balance_hagar_primary_speed 2500
557 set g_balance_hagar_primary_lifetime 5
558 set g_balance_hagar_primary_refire 0.16667 // 6 rockets per second
559 set g_balance_hagar_primary_ammo 1
560 set g_balance_hagar_secondary 1
561 set g_balance_hagar_secondary_load 1
562 set g_balance_hagar_secondary_load_speed 0.5
563 set g_balance_hagar_secondary_load_spread 0.075
564 set g_balance_hagar_secondary_load_spread_bias 0.5
565 set g_balance_hagar_secondary_load_max 4
566 set g_balance_hagar_secondary_load_hold 4
567 set g_balance_hagar_secondary_load_releasedeath 0
568 set g_balance_hagar_secondary_load_abort 0
569 set g_balance_hagar_secondary_load_linkexplode 0
570 set g_balance_hagar_secondary_load_animtime 0.2
571 set g_balance_hagar_secondary_damage 40
572 set g_balance_hagar_secondary_edgedamage 20
573 set g_balance_hagar_secondary_force 75
574 set g_balance_hagar_secondary_health 15
575 set g_balance_hagar_secondary_damageforcescale 0
576 set g_balance_hagar_secondary_radius 80
577 set g_balance_hagar_secondary_spread 0.05
578 set g_balance_hagar_secondary_speed 2000
579 set g_balance_hagar_secondary_lifetime_min 10
580 set g_balance_hagar_secondary_lifetime_rand 0
581 set g_balance_hagar_secondary_refire 0.5
582 set g_balance_hagar_secondary_ammo 1
583 set g_balance_hagar_switchdelay_drop 0.2
584 set g_balance_hagar_switchdelay_raise 0.2
585 set g_balance_hagar_reload_ammo 0 //default: 25
586 set g_balance_hagar_reload_time 2
587 // }}}
588 // {{{ rocketlauncher
589 set g_balance_rocketlauncher_damage 70
590 set g_balance_rocketlauncher_edgedamage 35
591 set g_balance_rocketlauncher_force 450
592 set g_balance_rocketlauncher_radius 110
593 set g_balance_rocketlauncher_speed 1300
594 set g_balance_rocketlauncher_speedaccel 1300
595 set g_balance_rocketlauncher_speedstart 1000
596 set g_balance_rocketlauncher_lifetime 10
597 set g_balance_rocketlauncher_refire 1.2
598 set g_balance_rocketlauncher_animtime 0.4
599 set g_balance_rocketlauncher_ammo 4
600 set g_balance_rocketlauncher_health 30 // 30 // 5 hitpoints above maximum laser value -- this way lasers can't blow it up, but grenadelauncher still can most the time.
601 set g_balance_rocketlauncher_damageforcescale 1 // low damage force scale so that it can still be affected by other hits, but not so much that it does a 90 degree turn
602 set g_balance_rocketlauncher_detonatedelay 0.02 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
603 set g_balance_rocketlauncher_guiderate 70 // max degrees per second
604 set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
605 set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
606 set g_balance_rocketlauncher_guidedelay 0.2 // delay before guiding kicks in
607 set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
608 set g_balance_rocketlauncher_remote_damage 70
609 set g_balance_rocketlauncher_remote_edgedamage 35
610 set g_balance_rocketlauncher_remote_radius 110
611 set g_balance_rocketlauncher_remote_force 400
612 set g_balance_rocketlauncher_switchdelay_drop 0.3
613 set g_balance_rocketlauncher_switchdelay_raise 0.2
614 set g_balance_rocketlauncher_reload_ammo 0 //default: 25
615 set g_balance_rocketlauncher_reload_time 2
616 // }}}
617 // {{{ porto
618 set g_balance_porto_primary_refire 1.5
619 set g_balance_porto_primary_animtime 0.3
620 set g_balance_porto_primary_speed 1000
621 set g_balance_porto_primary_lifetime 5
622 set g_balance_porto_secondary 1
623 set g_balance_porto_secondary_refire 1.5
624 set g_balance_porto_secondary_animtime 0.3
625 set g_balance_porto_secondary_speed 1000
626 set g_balance_porto_secondary_lifetime 5
627 set g_balance_porto_switchdelay_drop 0.2
628 set g_balance_porto_switchdelay_raise 0.2
629 set g_balance_portal_health 200 // these get recharged whenever the portal is used
630 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
631 // }}}
632 // {{{ hook
633 set g_balance_hook_primary_fuel 5 // hook monkeys set 0
634 set g_balance_hook_primary_refire 0 // hook monkeys set 0
635 set g_balance_hook_primary_animtime 0.3 // good shoot anim
636 set g_balance_hook_primary_hooked_time_max 0 // infinite
637 set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
638 set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked
639 set g_balance_hook_secondary_damage 25 // not much
640 set g_balance_hook_secondary_edgedamage 5 // not much
641 set g_balance_hook_secondary_radius 500 // LOTS
642 set g_balance_hook_secondary_force -2000 // LOTS
643 set g_balance_hook_secondary_ammo 30 // a whole pack
644 set g_balance_hook_secondary_lifetime 5 // infinite
645 set g_balance_hook_secondary_speed 0 // not much throwing
646 set g_balance_hook_secondary_gravity 5 // fast falling
647 set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
648 set g_balance_hook_secondary_animtime 0.3 // good shoot anim
649 set g_balance_hook_secondary_power 3 // effect behaves like a square function
650 set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
651 set g_balance_hook_secondary_health 15
652 set g_balance_hook_secondary_damageforcescale 0
653 set g_balance_hook_switchdelay_drop 0.2
654 set g_balance_hook_switchdelay_raise 0.2
655 // }}}
656 // {{{ tuba
657 set g_balance_tuba_refire 0.05
658 set g_balance_tuba_animtime 0.05
659 set g_balance_tuba_attenuation 0.5
660 set g_balance_tuba_volume 1
661 set g_balance_tuba_fadetime 0.25
662 set g_balance_tuba_damage 5
663 set g_balance_tuba_edgedamage 0
664 set g_balance_tuba_radius 200
665 set g_balance_tuba_force 40
666 set g_balance_tuba_pitchstep 6
667 set g_balance_tuba_switchdelay_drop 0.2
668 set g_balance_tuba_switchdelay_raise 0.2
669 // }}}
670 // {{{ fireball // this is a superweapon -- lets make it behave as one.
671 set g_balance_fireball_primary_animtime 0.2
672 set g_balance_fireball_primary_bfgdamage 100
673 set g_balance_fireball_primary_bfgforce 0
674 set g_balance_fireball_primary_bfgradius 1000
675 set g_balance_fireball_primary_damage 200
676 set g_balance_fireball_primary_damageforcescale 0
677 set g_balance_fireball_primary_edgedamage 50
678 set g_balance_fireball_primary_force 600
679 set g_balance_fireball_primary_health 0
680 set g_balance_fireball_primary_laserburntime 0.5
681 set g_balance_fireball_primary_laserdamage 80
682 set g_balance_fireball_primary_laseredgedamage 20
683 set g_balance_fireball_primary_laserradius 256
684 set g_balance_fireball_primary_lifetime 15
685 set g_balance_fireball_primary_radius 200
686 set g_balance_fireball_primary_refire 2
687 set g_balance_fireball_primary_refire2 0
688 set g_balance_fireball_primary_speed 1200
689 set g_balance_fireball_primary_spread 0
690 set g_balance_fireball_secondary_animtime 0.3
691 set g_balance_fireball_secondary_damage 40
692 set g_balance_fireball_secondary_damageforcescale 4
693 set g_balance_fireball_secondary_damagetime 5
694 set g_balance_fireball_secondary_force 100
695 set g_balance_fireball_secondary_laserburntime 0.5
696 set g_balance_fireball_secondary_laserdamage 50
697 set g_balance_fireball_secondary_laseredgedamage 20
698 set g_balance_fireball_secondary_laserradius 110
699 set g_balance_fireball_secondary_lifetime 7
700 set g_balance_fireball_secondary_refire 1.5
701 set g_balance_fireball_secondary_speed 900
702 set g_balance_fireball_secondary_speed_up 100
703 set g_balance_fireball_secondary_speed_z 0
704 set g_balance_fireball_secondary_spread 0
705 set g_balance_fireball_switchdelay_drop 0.2
706 set g_balance_fireball_switchdelay_raise 0.2
707 // }}}