2 // flare particle and light
3 // used in qcsrc/server/bots.qc: //te_wizspike(e.origin)
4 // used in qcsrc/server/bots.qc: //te_wizspike(e.nearestwaypoint.wpnearestpoint)
5 // used in qcsrc/server/havocbot.qc: // te_wizspike(newgoal.origin)
9 color 0x63F2EA 0x63f2EA
14 lightcolor 0.4 0.9 0.9
15 // cloud of particles which expand rapidly and then slow to form a ball
19 color 0x63F2EA 0x63f2EA
25 velocityjitter 32 32 32
29 // used in qcsrc/server/w_seeker.qc: te_knightspike(org2)
45 color 0xFF2010 0xFF2010
48 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
52 color 0x800000 0xFF8020
58 //originjitter 32 32 32
59 velocityjitter 256 256 256
61 // machinegun bullet impact
62 // bullet impact decal
63 // used nowhere in code
71 // dust/smoke drifting away from the impact
76 color 0x101010 0x101010
82 // dust/smoke staying at the impact
87 color 0x505050 0x505050
97 color 0x8f4333 0xfff31b
102 velocityoffset 0 0 80
103 velocityjitter 64 64 64
105 // electro combo explosion
107 // used nowhere in code
114 originjitter 34 34 34
123 color 0x80C0FF 0x80C0FF
130 color 0x2030FF 0x80C0FF
137 //velocityoffset 0 0 120
138 velocityjitter 512 512 512
142 // used nowhere in code
150 // dust/smoke drifting away from the impact
155 color 0x101010 0x101010
161 // dust/smoke staying at the impact
166 color 0x505050 0x505050
172 // sparks that disappear on impact
176 color 0x8f4333 0xfff31b
181 velocityoffset 0 0 80
182 velocityjitter 64 64 64
186 // used nowhere in code
187 effect TE_SUPERSPIKEQUAD
196 lightcolor 0.15 0.15 1.5
197 // dust/smoke drifting away from the impact
198 effect TE_SUPERSPIKEQUAD
202 color 0x101010 0x101010
208 // dust/smoke staying at the impact
209 effect TE_SUPERSPIKEQUAD
213 color 0x505050 0x505050
219 // sparks that disappear on impact
220 effect TE_SUPERSPIKEQUAD
223 color 0x8f4333 0xfff31b
228 velocityoffset 0 0 80
229 velocityjitter 64 64 64
231 // shotgun pellet impact
233 // used nowhere in code
241 // dust/smoke drifting away from the impact
246 color 0x101010 0x101010
252 // dust/smoke staying at the impact
257 color 0x505050 0x505050
267 color 0x8f4333 0xfff31b
272 velocityoffset 0 0 80
273 velocityjitter 64 64 64
275 // crylink impact effect
277 // used nowhere in code
278 effect TE_GUNSHOTQUAD
284 originjitter 12 12 12
286 //lightradiusfade 300
287 //lightcolor 0.5 0.5 0.5
288 // purple flare effect
289 effect TE_GUNSHOTQUAD
293 color 0x504060 0x504060
297 effect TE_GUNSHOTQUAD
300 color 0xA040C0 0xFFFFFF
305 velocityoffset 0 0 80
306 velocityjitter 128 128 128
308 // mortar/hagar explosion (smaller than rocket)
310 // used in qcsrc/server/cl_client.qc: te_explosion(org)
317 originjitter 40 40 40
326 color 0x404040 0x404040
329 // fire effect which expands then slows
335 color 0x902010 0xFFD080
342 velocityjitter 256 256 256
343 // underwater bubbles
349 color 0x404040 0x808080
355 originjitter 16 16 16
356 velocityjitter 96 96 96
362 color 0x903010 0xFFD030
369 velocityoffset 0 0 80
370 velocityjitter 256 256 256
374 // used nowhere in code
375 effect TE_EXPLOSIONQUAD
381 originjitter 40 40 40
386 effect TE_EXPLOSIONQUAD
390 color 0x202020 0x404040
394 velocityjitter 48 48 48
395 // underwater bubbles
396 effect TE_EXPLOSIONQUAD
401 color 0x404040 0x808080
407 originjitter 16 16 16
408 velocityjitter 96 96 96
409 // sparks which go through walls
410 effect TE_EXPLOSIONQUAD
414 color 0x903010 0xFFD030
420 velocityoffset 0 0 80
421 velocityjitter 256 256 256
425 // used in qcsrc/server/keyhunt.qc: te_tarexplosion(lostkey.origin)
426 effect TE_TAREXPLOSION
432 originjitter 40 40 40
437 effect TE_TAREXPLOSION
441 color 0x202020 0x404040
445 velocityjitter 48 48 48
446 // underwater bubbles
447 effect TE_TAREXPLOSION
452 color 0x404040 0x808080
458 originjitter 16 16 16
459 velocityjitter 96 96 96
460 // sparks which go through walls
461 effect TE_TAREXPLOSION
465 color 0x903010 0xFFD030
471 velocityoffset 0 0 80
472 velocityjitter 256 256 256
474 // bloody impact effect indicating damage
475 // used nowhere in code
485 velocityjitter 64 64 64
487 staincolor 0x808080 0x808080
492 // sparks (quake effect)
493 // used in qcsrc/server/antilag.qc: te_spark(antilag_takebackorigin(e, time - e.antilag_debug), '0 0 0', 32)
494 // used in qcsrc/server/g_triggers.qc: self.mdl = "TE_SPARK"
499 color 0x8f4333 0xfff31b
504 velocityoffset 0 0 80
505 velocityjitter 64 64 64
510 // used in qcsrc/server/bots.qc: te_plasmaburn(org)
517 originjitter 16 16 16
526 color 0x80C0FF 0x80C0FF
529 // small sparks which form a sphere as they slow down
533 color 0x2030FF 0x80C0FF
539 velocityjitter 128 128 128
542 // used in qcsrc/server/bots.qc: //te_smallflash((e.absmin + e.absmax) * 0.5)
543 // used in qcsrc/server/bots.qc: //te_smallflash((e.absmin + e.absmax) * 0.5)
550 // used nowhere in code
554 color 0x6f0f00 0xe3974f
561 velocityjitter 128 128 128
565 // used nowhere in code
569 color 0x6f0f00 0xe3974f
574 originjitter 128 128 32
575 velocityoffset 0 0 256
576 velocityjitter 128 128 0
578 // player teleport effect
579 // used nowhere in code
583 color 0xA0A0A0 0xFFFFFF
589 originjitter 16 16 28
590 velocityjitter 0 0 256
593 // used in qcsrc/server/w_minstanex.qc: trailparticles(world, particleeffectnum("TE_TEI_G3"), w_shotorg, trace_endpos)
594 // used in qcsrc/client/particles.qc: trailparticles(world, particleeffectnum("TE_TEI_G3"), shotorg, endpos)
599 color 0xFFFFFF 0xFFFFFF
606 color 0x202020 0x404040
615 // used nowhere in code
619 color 0x202020 0x404040
623 originjitter 1.5 1.5 1.5
627 // rocket explosion (bigger than mortar and hagar)
629 // used nowhere in code
630 effect TE_TEI_BIGEXPLOSION
636 originjitter 40 40 40
641 effect TE_TEI_BIGEXPLOSION
645 color 0x404040 0x404040
649 effect TE_TEI_BIGEXPLOSION
654 color 0x902010 0xFFD080
661 velocityjitter 512 512 512
662 // underwater bubbles
663 effect TE_TEI_BIGEXPLOSION
668 color 0x404040 0x808080
674 originjitter 16 16 16
675 velocityjitter 144 144 144
677 effect TE_TEI_BIGEXPLOSION
681 color 0x903010 0xFFD030
688 velocityoffset 0 0 80
689 velocityjitter 384 384 384
693 // used nowhere in code
694 effect TE_TEI_PLASMAHIT
700 originjitter 20 20 20
705 effect TE_TEI_PLASMAHIT
709 color 0x80C0FF 0x80C0FF
712 // cloud of bouncing sparks
713 effect TE_TEI_PLASMAHIT
716 color 0x2030FF 0x80C0FF
721 //velocityoffset 0 0 120
722 velocityjitter 512 512 512
732 //////////////////////////////////////////////////
733 // New effects in 2.4
734 //////////////////////////////////////////////////
738 // bloody impact effect indicating damage
739 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("blood"), self.origin + '0 0 1', '0 0 30', 10)
740 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("blood"), org, vel, amount * 16)
747 color 0xA8FFFF 0xA8FFFFF
751 velocityjitter 64 64 64
753 staincolor 0x808080 0x808080
762 color 0x000000 0x420000
763 originjitter 11 11 11
766 // player teleport effect
767 // used in qcsrc/server/t_teleporters.qc: pointparticles(particleeffectnum("teleport"), player.origin, '0 0 0', 1)
768 // used in qcsrc/server/t_teleporters.qc: pointparticles(particleeffectnum("teleport"), to + v_forward * 32, '0 0 0', 1)
773 color 0xff8400 0xff2a00
780 velocityjitter 1000 1000 1500
781 velocitymultiplier 0.5
791 color 0xff8400 0xff2a00
795 // normal super gory blood trail (used by gibs)
796 // used in qcsrc/client/gibs.qc: trailparticles(self, particleeffectnum("TR_BLOOD"), oldorg, self.origin)
800 color 0xA8FFFF 0xA8FFFF
807 velocityjitter 64 64 64
808 velocitymultiplier 0.5
809 staincolor 0x808080 0x808080
814 // thinner blood trail (used by quake zombies)
815 // used in qcsrc/client/gibs.qc: trailparticles(self, particleeffectnum("TR_SLIGHTBLOOD"), oldorg, self.origin)
816 effect TR_SLIGHTBLOOD
819 color 0xA8FFFF 0xA8FFFF
826 velocityjitter 64 64 64
827 velocitymultiplier 0.5
828 staincolor 0x808080 0x808080
833 // func_stardust effect, used in some maps to indicate teleporters
834 // used in qcsrc/server/g_triggers.qc: self.effects = EF_STARDUST
835 // used in qcsrc/server/portals.qc: portal.effects = EF_STARDUST | EF_BLUE
839 color 0xfff368 0xfff368
845 originjitter 16 16 64
846 velocityjitter 32 32 0
849 //lightcolor 0.4 0.9 0.9
851 // flare particle and light
852 // used in qcsrc/server/t_items.qc: //pointparticles(particleeffectnum("item_respawn"), self.origin + self.mins_z * '0 0 1' + '0 0 48', '0 0 0', 1)
853 // used in qcsrc/server/t_items.qc: pointparticles(particleeffectnum("item_respawn"), self.origin + 0.5 * (self.mins + self.maxs), '0 0 0', 1)
857 color 0x63F2EA 0x63f2EA
860 // cloud of particles which expand rapidly and then slow to form a ball
865 color 0x63F2EA 0x63f2EA
868 //originjitter 24 24 24
869 velocityjitter 256 256 256
873 // used in qcsrc/server/t_jumppads.qc: pointparticles(particleeffectnum("jumppad_activate"), other.origin, other.velocity, 1)
874 effect jumppad_activate
881 // used in qcsrc/server/w_hlac.qc: pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
882 // used in qcsrc/server/w_hlac.qc: pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
883 // used in qcsrc/server/w_laser.qc: pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
884 effect laser_muzzleflash
888 color 0xcc0000 0xff0000
899 effect laser_muzzleflash
902 color 0xb44215 0xff0000
908 velocityjitter 150 150 150
909 velocitymultiplier 0.2
912 rotate -180 180 4000 -4000
914 effect laser_muzzleflash
917 color 0xff4200 0xff0000
923 velocityjitter 100 100 100
924 velocitymultiplier 0.2
930 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1)
931 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1)
938 originjitter 14 14 14
947 color 0xFF2010 0xFF2010
950 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
954 color 0x800000 0xFF8020
960 //originjitter 32 32 32
961 velocityjitter 256 256 256
966 color 0x800000 0xFF8020
970 velocitymultiplier 0.01
971 velocityjitter 16 16 16
976 // used in qcsrc/server/w_campingrifle.qc: pointparticles(particleeffectnum("shotgun_muzzleflash"), w_shotorg, w_shotdir * 2000, 1)
977 // used in qcsrc/server/w_shotgun.qc: pointparticles(particleeffectnum("shotgun_muzzleflash"), w_shotorg, w_shotdir * 1000, cvar("g_balance_shotgun_primary_ammo"))
978 // used in qcsrc/server/w_shotgun.qc: pointparticles(particleeffectnum("shotgun_muzzleflash"), w_shotorg, w_shotdir * 1000, cvar("g_balance_shotgun_secondary_ammo"))
979 effect shotgun_muzzleflash
982 color 0x202020 0x404040
986 originjitter 1.5 1.5 1.5
988 velocitymultiplier 0.01
993 velocitymultiplier 0.05
994 effect shotgun_muzzleflash
998 color 0xffdb96 0xff5400
1002 velocityjitter 100 100 100
1005 velocitymultiplier 0.5
1007 // shotgun pellet impact
1009 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("shotgun_impact"), org2, backoff * 1000, 1)
1010 effect shotgun_impact
1016 originjitter 10 10 10
1018 //lightradiusfade 90
1020 // dust/smoke drifting away from the impact
1021 effect shotgun_impact
1029 velocityjitter 150 150 150
1030 velocitymultiplier 0.2
1032 color 0x473a37 0x0b0a07
1034 // dust/smoke staying at the impact
1035 effect shotgun_impact
1043 velocityjitter 11 11 11
1045 color 0x201d1a 0x000000
1047 velocitymultiplier 0.03
1050 effect shotgun_impact
1055 color 0xFDFFD9 0xFDFFD9
1062 velocityjitter 200 200 200
1063 velocitymultiplier 0.2
1066 // used in qcsrc/server/w_uzi.qc: pointparticles(particleeffectnum("uzi_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1067 effect uzi_muzzleflash
1070 color 0x202020 0x404040
1074 originjitter 1.5 1.5 1.5
1075 velocityjitter 1 1 1
1076 velocitymultiplier 0.03
1078 lightradiusfade 2000
1079 lightcolor 2 1.5 0.2
1081 effect uzi_muzzleflash
1085 color 0xFFFDD9 0xFFFDD9
1089 velocityjitter 300 300 300
1090 velocitymultiplier 0.5
1094 // used in qcsrc/server/cl_client.qc: //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1)
1095 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1)
1096 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1)
1098 effect machinegun_impact
1104 originjitter 10 10 10
1107 lightcolor 6 3.6 0.6
1108 // dust/smoke drifting away from the impact
1109 effect machinegun_impact
1117 velocityjitter 150 150 150
1118 velocitymultiplier 0.1
1120 color 0x473a37 0x0b0a07
1122 // dust/smoke staying at the impact
1123 effect machinegun_impact
1131 velocityjitter 11 11 11
1133 color 0x201d1a 0x000000
1135 velocitymultiplier 0.03
1138 effect machinegun_impact
1147 velocityjitter 350 350 350
1148 velocitymultiplier 0.2
1150 color 0x63493e 0xffffff
1151 rotate 0 360 -500 500
1153 effect machinegun_impact
1158 color 0xFDFFD9 0xFDFFD9
1165 velocityjitter 300 300 300
1166 velocitymultiplier 0.2
1171 // used in qcsrc/server/nexball.qc: pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1172 // used in qcsrc/server/w_grenadelauncher.qc: pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1173 // used in qcsrc/server/w_grenadelauncher.qc: pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1174 // used in qcsrc/server/w_porto.qc: //pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1175 effect grenadelauncher_muzzleflash
1178 color 0x202020 0x404040
1182 originjitter 1.5 1.5 1.5
1184 velocityjitter 20 20 20
1185 velocitymultiplier 0.03
1187 lightradiusfade 2000
1188 lightcolor 2 1.5 0.2
1189 effect grenadelauncher_muzzleflash
1193 color 0xffdb96 0xff5400
1197 velocityjitter 100 100 100
1198 velocitymultiplier 0.5
1206 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_GRENADE"), from, to)
1207 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_GRENADE"), from, to)
1211 color 0x101010 0x000000
1218 velocityjitter 1 1 1
1219 velocitymultiplier -0.02
1226 color 0xffdf72 0x811200
1232 velocityjitter 32 32 32
1233 velocitymultiplier -1.0
1240 color 0x404040 0x808080
1246 velocityjitter 16 16 16
1252 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to)
1253 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to)
1254 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to)
1255 effect TR_KNIGHTSPIKE // used for MF_TRACER2
1259 color 0x303030 0x000000
1266 velocityjitter 3 3 3
1267 velocitymultiplier -0.02
1270 effect TR_KNIGHTSPIKE // used for MF_TRACER2
1272 color 0x666666 0x000000
1279 effect TR_KNIGHTSPIKE // used for MF_TRACER2
1284 color 0x404040 0x808080
1290 velocityjitter 16 16 16
1295 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("grenade_explode"), org2, '0 0 0', 1)
1296 effect grenade_explode
1302 originjitter 26 26 26
1306 // fire effect which expands then slows
1307 effect grenade_explode
1312 color 0xe03f00 0x5e0000
1320 velocityjitter 256 256 256
1321 // fire effect which make brigt dot inside
1322 effect grenade_explode
1327 color 0xe03f00 0xffdf92
1335 velocityjitter 256 256 256
1337 effect grenade_explode
1345 velocityjitter 256 256 256
1347 color 0x000000 0x111111
1349 // underwater bubbles
1350 effect grenade_explode
1355 color 0x404040 0x808080
1361 originjitter 16 16 16
1362 velocityjitter 196 196 196
1364 // underwatershockwave
1365 effect grenade_explode
1373 velocitymultiplier 0.3
1375 effect grenade_explode
1380 color 0xffa35b 0xfff2be
1387 velocityoffset 0 0 80
1388 originjitter 16 16 16
1389 velocityjitter 424 424 624
1391 effect grenade_explode
1396 color 0x6a3d25 0xcac5b4
1402 velocityjitter 324 324 524
1403 rotate -180 180 -1000 1000
1407 // used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1408 // used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1409 effect electro_muzzleflash
1412 color 0x283880 0x283880 // 0x202020 0x404040
1416 originjitter 1.5 1.5 1.5
1417 velocityjitter 6 6 6
1419 velocitymultiplier 0.01
1421 lightradiusfade 2000
1424 effect electro_muzzleflash
1428 color 0xD9FDFF 0xD9FDFF
1432 velocityjitter 150 150 150
1433 velocitymultiplier 0.5
1437 effect electro_muzzleflash
1441 color 0xD9FDFF 0xD9FDFF
1445 velocityjitter 350 350 350
1446 velocitymultiplier 2.5
1453 // glowing vapor trail
1454 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_NEXUIZPLASMA"), from, to)
1455 effect TR_NEXUIZPLASMA
1458 color 0x283880 0x283880
1462 //velocityjitter 16 16 16
1466 velocitymultiplier -0.1
1468 effect TR_NEXUIZPLASMA
1473 color 0x629dff 0x0018ff
1478 velocityoffset 0 0 15
1481 velocityjitter 50 50 50
1486 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("electro_impact"), org2, '0 0 0', 1)
1487 effect electro_impact
1493 originjitter 17 17 17
1496 lightcolor 3.125 4.375 10
1498 effect electro_impact
1504 color 0x80C0FF 0x80C0FF
1506 velocitymultiplier 44
1508 effect electro_impact
1512 color 0x80C0FF 0x80C0FF
1515 // cloud of bouncing sparks
1516 effect electro_impact
1520 color 0x629dff 0x0018ff
1528 velocityjitter 512 512 512
1529 rotate -180 180 -9999 9999
1530 // inner cloud of smoke
1531 effect electro_impact
1534 color 0x629dff 0x0018ff
1540 originjitter 20 20 20
1541 velocityjitter 320 320 320
1544 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("electro_ballexplode"), org2, '0 0 0', 1)
1545 effect electro_ballexplode
1551 originjitter 17 17 17
1554 lightcolor 3.125 4.375 10
1556 effect electro_ballexplode
1560 color 0x80C0FF 0x80C0FF
1563 // cloud of bouncing sparks
1564 effect electro_ballexplode
1568 color 0xFDFFD9 0xFDFFD9
1575 velocityjitter 512 512 512
1576 // inner cloud of smoke
1577 effect electro_ballexplode
1580 color 0x202020 0x404040
1584 originjitter 20 20 20
1585 velocityjitter 32 32 32
1590 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("electro_combo"), org2, '0 0 0', 1)
1591 effect electro_combo
1597 originjitter 17 17 17
1602 effect electro_combo
1606 color 0x80C0FF 0x80C0FF
1610 effect electro_combo
1613 color 0x2030FF 0x80C0FF
1621 //velocityoffset 0 0 120
1622 velocityjitter 512 512 512
1623 effect electro_combo
1627 color 0xa9cacf 0x0054ff
1632 velocitymultiplier 3
1636 velocityjitter 312 312 312
1637 // inner cloud of smoke
1638 effect electro_combo
1641 color 0x202020 0x404040
1645 originjitter 20 20 20
1646 velocityjitter 32 32 32
1648 effect electro_combo
1651 color 0xa9cacf 0x0054ff
1656 velocitymultiplier 0.3
1660 // used in qcsrc/server/w_crylink.qc: pointparticles(particleeffectnum("crylink_muzzleflash"), w_shotorg, w_shotdir * 1000, shots)
1661 // used in qcsrc/server/w_crylink.qc: pointparticles(particleeffectnum("crylink_muzzleflash"), w_shotorg, w_shotdir * 1000, shots)
1662 effect crylink_muzzleflash
1665 color 0xdd9cff 0xff0090
1669 velocitymultiplier 0.01
1671 lightradiusfade 2000
1672 lightcolor 1.6 0.2 2
1673 effect crylink_muzzleflash
1677 color 0xA080C0 0xA080C0
1681 velocityjitter 200 200 200
1682 velocitymultiplier 0.3
1687 // crylink impact effect
1689 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("crylink_impact"), org2, '0 0 0', 1)
1690 effect crylink_impact
1696 originjitter 12 12 12
1698 //lightradiusfade 300
1699 //lightcolor 3.2 0.4 4
1700 // purple flare effect
1701 effect crylink_impact
1705 color 0x504060 0x504060
1709 effect crylink_impact
1713 color 0xA040C0 0xA040C0
1717 velocityjitter 256 256 256
1719 effect crylink_impact
1722 color 0xE070FF 0xE070FF
1725 velocityjitter 8 8 8
1727 effect crylink_impact
1730 color 0xE070FF 0xE070FF
1733 velocityjitter 32 32 32
1737 // used in qcsrc/server/w_minstanex.qc: pointparticles(particleeffectnum("nex_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1738 // used in qcsrc/client/particles.qc: pointparticles(particleeffectnum("nex_muzzleflash"), shotorg, normalize(endpos - shotorg) * 1000, 1)
1739 effect nex_muzzleflash
1742 color 0x202020 0x0072ff
1747 velocityjitter 180 180 180
1748 velocitymultiplier 1.4
1755 effect nex_muzzleflash
1759 color 0xD9FDFF 0xD9FDFF
1763 velocityjitter 600 600 600
1764 velocitymultiplier 1.5
1774 //color 0xFFFFFF 0xFFFFFF
1777 // nex beam: ring smoke
1778 // used in qcsrc/client/particles.qc: trailparticles(world, particleeffectnum("nex_beam"), shotorg, endpos)
1781 color 0x1680A0 0x1680A0
1788 // nex beam: drifting smoke
1791 color 0x5080A0 0x5080A0
1797 velocityjitter 64 64 64
1799 // nex beam: bright core
1802 color 0x80CDFF 0x80CDFF
1810 color 0x1680A0 0x1680A0
1820 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1)
1821 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1)
1828 originjitter 14 14 14
1833 // rotating something
1838 color 0x1680A0 0x1680A0
1842 rotate 180 -180 500 -500
1848 color 0x1680A0 0x1680A0
1857 color 0x1680A0 0x1680A0
1867 color 0x80C0FF 0x80C0FF
1870 // small sparks which form a sphere as they slow down
1874 //color 0x2030FF 0x80C0FF
1880 //velocityjitter 384 384 384
1881 // small sparks which glow brightly but live briefly
1886 color 0xD9FDFF 0xD9FDFF
1891 velocityjitter 600 600 600
1892 velocitymultiplier 0.5
1894 // small sparks that live longer
1899 color 0xD9FDFF 0xD9FDFF
1904 velocityjitter 300 300 600
1905 velocitymultiplier 2.5
1909 // used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1910 // used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1911 // used in qcsrc/server/w_seeker.qc: pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1912 effect hagar_muzzleflash
1915 color 0x202020 0x404040
1919 originjitter 1.5 1.5 1.5
1920 velocityjitter 6 6 6
1921 velocitymultiplier 0.01
1923 lightradiusfade 2000
1924 lightcolor 2 1.5 0.2
1925 effect hagar_muzzleflash
1929 color 0xff8400 0xff4200
1933 velocityjitter 200 200 200
1934 velocitymultiplier 0.5
1937 rotate -180 180 -400 400
1941 // used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_bounce"), self.origin, self.velocity, 1)
1945 color 0x202020 0x404040
1949 originjitter 1.5 1.5 1.5
1950 velocityjitter 6 6 6
1951 velocitymultiplier 0.01
1954 lightcolor 2 1.5 0.2
1959 color 0xFFFDD9 0xFFFDD9
1965 velocityjitter 600 600 600
1966 velocitymultiplier 0.5
1972 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1)
1973 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1)
1974 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1)
1975 effect hagar_explode
1981 originjitter 14 14 14
1985 // fire effect which make bright dot inside
1986 effect hagar_explode
1991 color 0xffe955 0xff5a00
1999 velocityjitter 156 156 156
2000 // fire effect which expands then slows
2001 effect hagar_explode
2006 color 0x8f0d00 0xff5a00
2014 velocityjitter 286 286 286
2017 effect hagar_explode
2025 velocityjitter 244 244 244
2027 color 0x000000 0x111111
2030 // underwater bubbles
2031 effect hagar_explode
2036 color 0x404040 0x808080
2042 originjitter 16 16 16
2043 velocityjitter 96 96 96
2045 effect hagar_explode
2050 color 0xffa35b 0xfff2be
2057 velocityoffset 0 0 80
2058 originjitter 16 16 16
2059 velocityjitter 224 224 224
2063 // used in qcsrc/server/w_rocketlauncher.qc: pointparticles(particleeffectnum("rocketlauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
2064 effect rocketlauncher_muzzleflash
2067 color 0x202020 0x404040
2073 originjitter 1.5 1.5 1.5
2074 velocityjitter 40 40 40
2075 velocitymultiplier -0.13
2077 //lightradiusfade 2000
2078 //lightcolor 2 1.5 0.2
2079 effect rocketlauncher_muzzleflash
2083 color 0xFFFDD9 0xFFFDD9
2088 velocityjitter 100 100 100
2089 velocitymultiplier 0.3
2091 rotate -180 180 -30 30
2097 // used in qcsrc/server/cl_client.qc: self.modelflags |= MF_ROCKET
2098 // used in qcsrc/server/cl_client.qc: self.modelflags &~= MF_ROCKET
2099 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_ROCKET"), from, to)
2100 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_ROCKET"), from, to)
2105 color 0x000000 0x666666
2115 velocityjitter 3 3 3
2116 velocitymultiplier -0.02
2117 rotate -180 180 -30 30
2123 color 0xffdf72 0x811200
2129 velocityjitter 32 32 32
2130 velocitymultiplier -1.5
2142 velocityjitter 16 16 16
2143 velocitymultiplier -0.31
2151 color 0xFFFDD9 0xFFFDD9
2157 //velocityoffset 0 0 15
2160 velocityjitter 100 100 100
2161 velocitymultiplier -0.31
2163 // rocket explosion (bigger than mortar and hagar)
2164 effect rocket_explode
2170 originjitter 23 23 23
2175 effect rocket_explode
2180 color 0x8f0d00 0xff5a00
2188 velocityjitter 512 512 512
2190 effect rocket_explode
2195 color 0xea691b 0xeed05a
2203 velocityjitter 912 912 912
2205 effect rocket_explode
2213 velocityjitter 444 444 444
2215 color 0x000000 0x111111
2217 // underwater bubbles
2218 effect rocket_explode
2223 color 0x404040 0x808080
2229 originjitter 16 16 16
2230 velocityjitter 144 144 144
2231 // underwatershockwave
2232 effect rocket_explode
2240 velocitymultiplier 0.3
2242 effect rocket_explode
2247 color 0xffa35b 0xfff2be
2254 velocityoffset 0 0 80
2255 originjitter 16 16 16
2256 velocityjitter 424 424 624
2258 effect rocket_explode
2263 color 0x6a3d25 0xcac5b4
2269 velocityjitter 324 324 524
2270 rotate -180 180 -1000 1000
2272 // used in qcsrc/server/g_hook.qc: pointparticles(particleeffectnum("grapple_muzzleflash"), org, '0 0 0', 1)
2273 effect grapple_muzzleflash
2280 // used in qcsrc/server/g_hook.qc: pointparticles(particleeffectnum("grapple_impact"), self.origin, '0 0 0', 1)
2281 effect grapple_impact
2288 // used nowhere in code
2289 effect nex242_misc_laser_beam
2295 color 0xff0000 0xff0000
2298 // used nowhere in code
2299 effect nex242_misc_laser_beam_end
2302 color 0x8f4333 0xfff31b
2307 velocityjitter 64 64 64
2308 velocitymultiplier 100
2312 // used nowhere in code
2313 effect nex242_misc_laser_beam_fast
2319 color 0xff0000 0xff0000
2322 // used nowhere in code
2323 effect nex242_misc_laser_beam_fast_end
2326 color 0x8f4333 0xfff31b
2331 velocityjitter 64 64 64
2332 velocitymultiplier 100
2334 // additional laser colors (mike)
2335 // used nowhere in code
2336 effect nex242_misc_laser_green_beam
2342 color 0x00ff00 0x00ff00
2345 // used nowhere in code
2346 effect nex242_misc_laser_green_beam_end
2349 color 0x8f4333 0xfff31b
2354 velocityjitter 64 64 64
2355 velocitymultiplier 100
2357 // used nowhere in code
2358 effect nex242_misc_laser_blue_beam
2364 color 0x0000ff 0x0000ff
2367 // used nowhere in code
2368 effect nex242_misc_laser_blue_beam_end
2371 color 0x8f4333 0xfff31b
2376 velocityjitter 64 64 64
2377 velocitymultiplier 100
2379 // used nowhere in code
2380 effect nex242_misc_laser_yellow_beam
2386 color 0xffff00 0xffff00
2389 // used nowhere in code
2390 effect nex242_misc_laser_yellow_beam_end
2393 color 0x8f4333 0xfff31b
2398 velocityjitter 64 64 64
2399 velocitymultiplier 100
2401 // used nowhere in code
2402 effect nex242_misc_laser_cyan_beam
2408 color 0x00ffff 0x00ffff
2411 // used nowhere in code
2412 effect nex242_misc_laser_cyan_beam_end
2415 color 0x8f4333 0xfff31b
2420 velocityjitter 64 64 64
2421 velocitymultiplier 100
2423 // used nowhere in code
2424 effect nex242_misc_laser_magenta_beam
2430 color 0xff00ff 0xff00ff
2433 // used nowhere in code
2434 effect nex242_misc_laser_magenta_beam_end
2437 color 0x8f4333 0xfff31b
2442 velocityjitter 64 64 64
2443 velocitymultiplier 100
2445 // used nowhere in code
2446 effect nex242_misc_laser_white_beam
2452 color 0xffffff 0xffffff
2455 // used nowhere in code
2456 effect nex242_misc_laser_white_beam_end
2459 color 0x8f4333 0xfff31b
2464 velocityjitter 64 64 64
2465 velocitymultiplier 100
2467 // used nowhere in code
2468 effect nex242_misc_laser_black_beam
2474 color 0x000000 0x000000
2477 // used nowhere in code
2478 effect nex242_misc_laser_black_beam_end
2481 color 0x8f4333 0xfff31b
2486 velocityjitter 64 64 64
2487 velocitymultiplier 100
2489 // used nowhere in code
2490 effect nex242_misc_laser_orange_beam
2496 color 0xff6600 0xff6600
2499 // used nowhere in code
2500 effect nex242_misc_laser_orange_beam_end
2503 color 0x8f4333 0xfff31b
2508 velocityjitter 64 64 64
2509 velocitymultiplier 100
2514 // bigger crylink impact effect
2516 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("crylink_impactbig"), org2, '0 0 0', 1)
2517 effect crylink_impactbig
2523 originjitter 12 12 12
2525 //lightradiusfade 800
2526 //lightcolor 3.2 0.4 4
2527 // purple flare effect
2528 effect crylink_impactbig
2532 color 0x504060 0x504060
2536 effect crylink_impactbig
2540 color 0xA040C0 0xA040C0
2544 velocityjitter 512 512 512
2546 effect crylink_impactbig
2549 color 0xE070FF 0xE070FF
2552 velocityjitter 32 32 32
2554 effect crylink_impactbig
2557 color 0xE070FF 0xE070FF
2560 velocityjitter 256 256 256
2562 // Zero-violence effects
2564 // impact effect indicating damage
2565 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16)
2570 color 0x00FFFF 0xFF00FF
2578 velocityjitter 256 256 256
2583 color 0xFF00FF 0xFFFF00
2591 velocityjitter 256 256 256
2596 color 0xFFFF00 0x00FFFF
2604 velocityjitter 256 256 256
2606 // effect for removing player model
2608 // NOTE: maintained by div0, make your own new effect instead of changing this one without asking!
2610 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount)
2611 effect damage_dissolve
2615 color 0x00FFFF 0xFF00FF
2623 velocityjitter 512 512 512
2624 effect damage_dissolve
2628 color 0xFF00FF 0xFFFF00
2636 velocityjitter 512 512 512
2637 effect damage_dissolve
2641 color 0xFFFF00 0x00FFFF
2649 velocityjitter 512 512 512
2653 // used in qcsrc/server/g_triggers.qc: self.cnt = particleeffectnum("laser_deadly")
2654 // used in qcsrc/server/g_triggers.qc: self.cnt = particleeffectnum("laser_deadly")
2662 // dust/smoke drifting away from the impact
2667 color 0xFFFFFF 0xFFFFFF
2673 velocityjitter 15 15 15
2675 velocitymultiplier 20
2682 color 0xFDFFD9 0xFDFFD9
2689 velocityjitter 100 100 100
2690 velocitymultiplier 100
2695 // used nowhere in code
2704 color 0x8f0d00 0xff5a00
2708 velocityjitter 1 1 50
2717 color 0x000000 0x111111
2720 velocityjitter 11 11 50
2724 // used nowhere in code
2736 velocityjitter 81 81 150
2737 color 0x7cbaff 0xcfd1ff
2738 velocitymultiplier 2
2741 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hookbomb_explode"), org2, '0 0 0', 1)
2742 effect hookbomb_explode
2746 color 0x807aff 0x4463d5
2752 originjitter 10 10 10
2753 velocityjitter 550 550 550
2754 //velocitymultiplier -20
2757 effect hookbomb_explode
2761 color 0x807aff 0x4463d5
2766 // decal on the ground
2767 effect hookbomb_explode
2775 effect hookbomb_explode
2779 color 0x807aff 0x4463d5
2786 velocityjitter 1900 1900 1300
2787 velocitymultiplier 0.5
2792 effect EF_MGTURRETTRAIL
2796 color 0xd0d0a0 0xffffff
2803 effect EF_MGTURRETTRAIL
2808 color 0x404040 0x808080
2814 velocityjitter 16 16 16
2818 // used nowhere in code
2827 color 0x8f0d00 0xff5a00
2830 originjitter 33 33 33
2831 velocityjitter 22 22 50
2840 color 0x000000 0x111111
2842 originjitter 44 44 44
2843 velocityjitter 11 11 50
2848 // used nowhere in code
2856 color 0xff0000 0xdc7171
2859 velocityjitter 15 15 30
2864 // used nowhere in code
2872 color 0x0000ff 0x7194dc
2875 velocityjitter 15 15 30
2880 // used in qcsrc/server/ctf.qc: pointparticles(particleeffectnum("smoke_ring"), 0.5 * (self.absmin + self.absmax), '0 0 0', 1);
2890 color 0x111111 0x979797
2891 //originjitter 2 2 0
2892 velocityjitter 190 190 50
2898 // used nowhere in code
2908 color 0x9e895f 0xffd39b
2909 //originjitter 2 2 0
2910 velocityjitter 390 390 390
2915 // used nowhere in code
2920 color 0xFFFDD9 0xFFFDD9
2926 velocityjitter 300 300 200
2927 velocitymultiplier 1.5
2931 // used nowhere in code
2932 effect electricity_sparks
2936 color 0x807aff 0x4463d5
2942 velocityjitter 300 300 300
2943 velocitymultiplier 0.5
2946 //steam, it needs direction
2947 // used nowhere in code
2955 velocitymultiplier 14
2958 color 0xfffbdf 0xffffff
2959 //originjitter 2 2 0
2960 velocityjitter 19 19 19
2965 // used nowhere in code
2970 color 0x292929 0x000000
2976 originjitter 10 10 10
2977 velocityjitter 5 5 20
2978 //velocitymultiplier -20
2981 //golden dust (create it once per second to cover large area in small yellow particles)
2982 // used nowhere in code
2987 color 0xff9600 0xffefb8
2993 originjitter 500 500 500
2994 velocityjitter 0.1 0.1 0.1
2995 //velocitymultiplier -20
2998 // used nowhere in code
3003 color 0xff0000 0xff0000
3009 originjitter 5 5 100
3010 velocityjitter 50 50 0
3011 //velocitymultiplier 20
3014 // used nowhere in code
3015 effect armorrepair_fx
3019 color 0x00ff00 0x00ff00
3026 velocityjitter 50 50 0
3027 //velocitymultiplier 20
3030 // used nowhere in code
3035 color 0x0000ff 0x0000ff
3042 velocityjitter 50 50 0
3043 //velocitymultiplier 20
3046 // red-yellow flame like fx
3047 // used nowhere in code
3052 color 0xff0000 0xff7800
3058 velocityjitter 25 25 25
3061 // pieces of glass or ice falling on the floor
3062 // used nowhere in code
3067 color 0xffffff 0xb2d3e6
3074 originjitter 30 30 30
3075 velocityjitter 100 100 100
3078 // cover small area in poison gas, spawn it once per second
3079 // used nowhere in code
3084 color 0x00ff00 0x7db843
3090 originjitter 333 333 50
3091 velocityjitter 5 5 5
3094 // cover small area in icy mist, spawn it once per second
3095 // used nowhere in code
3100 color 0x008aff 0x75e7ff
3106 originjitter 333 333 0
3107 velocityjitter 5 5 30
3115 color 0x008aff 0x75e7ff
3118 originjitter 333 333 0
3121 // cover very small area in flames, spawn it 3 times per second (or more often to get better looking fire at cost of fps hit )
3122 // flames that go up
3123 // used nowhere in code
3128 color 0x8f0d00 0xff5a00
3134 originjitter 180 180 0
3135 velocityjitter 5 5 30
3137 //flames that stay on the ground
3142 color 0x8f0d00 0xff5a00
3146 originjitter 180 180 0
3154 color 0x000000 0x111111
3157 originjitter 180 180 0
3159 //flamethrower, spawn it as fast as you can 20 times per second or more, it needs direction
3161 // used nowhere in code
3166 color 0x8f0d00 0xff5a00
3172 velocityjitter 40 40 11
3173 velocitymultiplier 30
3180 color 0x8f0d00 0xff5a00
3186 velocityjitter 40 40 40
3187 velocitymultiplier 20
3189 // very slow and small fire
3194 color 0x8f0d00 0xff5a00
3200 velocityjitter 30 30 30
3201 velocitymultiplier 10
3208 color 0x8f0d00 0xff5a00
3214 velocityjitter 10 10 10
3215 velocitymultiplier 15
3224 color 0x000000 0x111111
3227 originjitter 10 10 10
3228 velocitymultiplier 20
3229 velocityoffset 0 0 10
3232 // port-o-launch trail
3233 // glowing vapor trail
3234 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_WIZSPIKE"), from, to)
3235 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_WIZSPIKE"), from, to)
3239 color 0x404040 0x404040
3243 //velocityjitter 16 16 16
3247 velocitymultiplier -0.1
3254 color 0x404040 0x404040
3259 velocityoffset 0 0 15
3262 velocityjitter 50 50 50
3265 // glowing vapor trail
3266 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_VORESPIKE"), from, to)
3267 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_VORESPIKE"), from, to)
3271 color 0x804000 0x804000
3275 //velocityjitter 16 16 16
3279 velocitymultiplier -0.1
3286 color 0xff8000 0xff8000
3291 velocityoffset 0 0 15
3294 velocityjitter 50 50 50
3296 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("flac_explode"), org2, '0 0 0', 1)
3303 originjitter 40 40 40
3307 // fire effect which make bright dot inside
3313 color 0xffe955 0xff5a00
3321 velocityjitter 156 156 156
3322 // fire effect which expands then slows
3328 color 0x8f0d00 0xff5a00
3336 velocityjitter 256 256 256
3347 velocityjitter 244 244 244
3349 color 0x000000 0x111111
3352 // underwater bubbles
3358 color 0x404040 0x808080
3364 originjitter 16 16 16
3365 velocityjitter 96 96 96
3371 color 0x903010 0xFFD030
3379 velocityoffset 0 0 80
3380 velocityjitter 256 256 256
3383 // bullet trail (somewhat like a tracer)
3384 // used in qcsrc/server/w_common.qc: zcurveparticles_from_tracetoss(particleeffectnum("tr_bullet"), self.origin, trace_endpos, self.velocity)
3385 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("tr_bullet"), from, to)
3389 color 0x800000 0xFF8020
3393 velocitymultiplier 0.7
3395 // smoke emitter for small pipes
3396 // used nowhere in code
3397 effect smoking_smallemitter
3401 color 0x292929 0x000000
3407 originjitter 10 10 10
3408 velocityjitter 5 5 20
3409 //velocitymultiplier -20
3414 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_CRYLINKPLASMA"), from, to)
3415 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_CRYLINKPLASMA"), from, to)
3416 effect TR_CRYLINKPLASMA
3419 color 0x5522aa 0x6622ff
3424 velocityjitter 8 8 8
3428 velocitymultiplier -0.01
3429 // crylink main trail
3430 effect TR_CRYLINKPLASMA
3433 color 0x5522aa 0x6622ff
3438 velocityjitter 2 2 2
3439 velocitymultiplier 0.01
3441 effect cherryblossom
3444 color 0xb123ff 0xb183ff
3451 originjitter 16 16 16
3452 velocityjitter 32 32 0
3463 color 0xDC9BCD 0xDC9BCD
3467 velocityjitter 64 64 64
3468 velocitymultiplier 5
3469 staincolor 0x808080 0x808080
3478 color 0x000000 0x204010
3479 originjitter 11 11 11
3487 color 0xC0D890 0xC0D890
3491 velocityjitter 64 64 64
3492 velocitymultiplier 5
3493 staincolor 0x808080 0x808080
3502 color 0x000000 0x301860
3503 originjitter 11 11 11
3506 effect alien_TR_BLOOD
3509 color 0xC080B0 0xC080B0
3516 velocityjitter 64 64 64
3517 velocitymultiplier 0.5
3518 staincolor 0x808080 0x808080
3521 effect robot_TR_BLOOD
3524 color 0xC0D890 0xC0D890
3531 velocityjitter 64 64 64
3532 velocitymultiplier 0.5
3533 staincolor 0x808080 0x808080
3536 effect alien_TR_SLIGHTBLOOD
3539 color 0xC080B0 0xC080B0
3546 velocityjitter 64 64 64
3547 velocitymultiplier 0.5
3548 staincolor 0x808080 0x808080
3551 effect robot_TR_SLIGHTBLOOD
3554 color 0xC0D890 0xC0D890
3561 velocityjitter 64 64 64
3562 velocitymultiplier 0.5
3563 staincolor 0x808080 0x808080
3566 // flare particle and light
3567 // used in qcsrc/server/t_items.qc: pointparticles(particleeffectnum("item_pickup"), self.origin, '0 0 0', 1)
3571 color 0x63F2EA 0xB0C5C4
3574 // cloud of particles which expand rapidly and then slow to form a ball
3579 color 0x63F2EA 0xB0C5C4
3582 //originjitter 24 24 24
3583 velocityjitter 256 256 256
3590 color 0xA8FFFF 0xA8FFFFF
3595 velocityjitter 64 64 64
3596 velocitymultiplier 1
3597 staincolor 0x808080 0x808080
3600 effect alien_bloodshower
3605 color 0xC080B0 0xC080B0
3610 velocityjitter 64 64 64
3611 velocitymultiplier 1
3612 staincolor 0x808080 0x808080
3615 effect robot_bloodshower
3620 color 0xC0D890 0xC0D890
3625 velocityjitter 64 64 64
3626 velocitymultiplier 1
3627 staincolor 0x808080 0x808080
3633 // used in qsrc/server/ctf.qc: pointparticles(particleeffectnum("red_ground_quake"), self.origin, '0 0 0', 1);
3634 effect red_ground_quake
3644 color 0x111111 0xbbbbbb
3645 //originjitter 2 2 0
3646 velocityjitter 190 190 50
3649 effect red_ground_quake
3659 color 0x111111 0x979797
3660 //originjitter 2 2 0
3661 velocityjitter 190 190 50
3664 effect red_ground_quake
3673 color 0x9E6A64 0x91302D
3676 originjitter 33 33 33
3677 velocityjitter 22 22 50
3679 effect red_ground_quake
3687 color 0x000000 0xffffff
3689 originjitter 44 44 44
3690 velocityjitter 11 11 50
3695 // used in qsrc/server/ctf.qc: pointparticles(particleeffectnum("blue_ground_quake"), self.origin, '0 0 0', 1);
3696 effect blue_ground_quake
3706 color 0x111111 0xbbbbbb
3707 //originjitter 2 2 0
3708 velocityjitter 190 190 50
3711 effect blue_ground_quake
3721 color 0x111111 0x979797
3722 //originjitter 2 2 0
3723 velocityjitter 190 190 50
3726 effect blue_ground_quake
3735 color 0x64679E 0x2D4C91
3738 originjitter 33 33 33
3739 velocityjitter 22 22 50
3741 effect blue_ground_quake
3749 color 0x000000 0xffffff
3751 originjitter 44 44 44
3752 velocityjitter 11 11 50
3757 // cl_gentle impact effect indicating damage
3758 // maintained by morphed
3759 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16)
3760 effect morphed_damage_hit
3764 color 0xffffff 0x9271fb
3771 velocityjitter 356 356 456
3773 effect morphed_damage_hit
3777 color 0xffffff 0x9271fb
3783 originjitter 10 10 10
3786 // effect for removing player model
3789 // cl_gentle deathfx
3790 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount)
3791 effect morphed_damage_dissolve
3795 color 0xffffff 0x9271fb
3802 velocityjitter 256 256 512
3803 rotate -180 180 -399 -99
3805 effect morphed_damage_dissolve
3809 color 0x7bdbff 0xbed2ff
3816 velocityjitter 256 256 512
3819 effect morphed_damage_dissolve
3823 color 0xffffff 0x9271fb
3829 originjitter 22 22 76
3831 effect morphed_damage_dissolve
3835 color 0xffffff 0x9271fb
3843 velocityjitter 400 400 0
3844 rotate -180 180 999 -999
3846 // Team / hit minsta effects
3851 color 0xFF0000 0xFF0000
3858 color 0x200000 0x400000
3865 velocityjitter 3 3 3
3868 effect TE_TEI_G3RED_HIT
3872 color 0xFF0000 0xFF0000
3876 effect TE_TEI_G3RED_HIT
3879 color 0xFFFFFF 0xFF0011
3885 velocityjitter 2 2 2
3888 effect TE_TEI_G3RED_HIT
3891 color 0xFF0000 0xFF0011
3899 effect TE_TEI_G3BLUE
3903 color 0x0000FF 0x1100FF
3907 effect TE_TEI_G3BLUE
3910 color 0x000020 0x000040
3917 velocityjitter 3 3 3
3920 effect TE_TEI_G3BLUE_HIT
3924 color 0x0000FF 0x1100FF
3928 effect TE_TEI_G3BLUE_HIT
3931 color 0xFFFFFF 0x100FF
3937 velocityjitter 2 2 2
3940 effect TE_TEI_G3BLUE_HIT
3943 color 0x0000FF 0x1100FF
3952 effect TE_TEI_G3YELLOW
3956 color 0xffff00 0xffff11
3959 effect TE_TEI_G3YELLOW
3962 color 0x202000 0x404000
3968 velocityjitter 3 3 3
3971 effect TE_TEI_G3YELLOW_HIT
3975 color 0xffff00 0xffff11
3978 effect TE_TEI_G3YELLOW_HIT
3981 color 0xFFFFFF 0xffff10
3986 velocityjitter 2 2 2
3989 effect TE_TEI_G3YELLOW_HIT
3992 color 0xffff00 0xffff11
4002 effect TE_TEI_G3PINK
4006 color 0xFF00FF 0xFF11FF
4010 effect TE_TEI_G3PINK
4013 color 0x200020 0x400040
4020 velocityjitter 3 3 3
4023 effect TE_TEI_G3PINK_HIT
4027 color 0xFF00FF 0xFF11FF
4031 effect TE_TEI_G3PINK_HIT
4034 color 0xFFFFFF 0xFF10FF
4040 velocityjitter 2 2 2
4043 effect TE_TEI_G3PINK_HIT
4046 color 0xFF00FF 0xFF11FF
4057 // cl_gentle impact effect indicating damage
4058 // maintained by particlegibs
4059 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16)
4061 effect particlegibs_damage_hit
4066 color 0xA8FFFF 0xA8FFFFF
4072 velocityjitter 156 156 212
4073 staincolor 0x808080 0x808080
4076 effect particlegibs_damage_hit
4081 color 0xA8FFFF 0xA8FFFFF
4088 velocityjitter 6 6 30
4089 velocitymultiplier -1
4090 staincolor 0x808080 0x808080
4093 effect particlegibs_damage_hit
4098 color 0xA8FFFF 0xA8FFFFF
4105 velocityjitter 26 26 112
4107 velocitymultiplier 2
4108 staincolor 0x808080 0x808080
4111 // effect for removing player model
4114 // cl_gentle deathfx
4115 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount)
4116 // small core blood no decals
4117 effect particlegibs_damage_dissolve
4122 color 0x00ffff 0x82ffff
4127 originjitter 10 10 25
4128 velocityjitter 256 256 312
4129 staincolor 0x808080 0x808080
4132 effect particlegibs_damage_dissolve
4137 color 0xA8FFFF 0xA8FFFFF
4143 originjitter 10 10 25
4144 velocityjitter 356 356 412
4145 staincolor 0x808080 0x808080
4148 effect particlegibs_damage_dissolve
4153 color 0xA8FFFF 0xA8FFFFF
4160 velocityjitter 56 56 212
4162 velocitymultiplier -0.3
4163 staincolor 0x808080 0x808080
4166 effect particlegibs_damage_dissolve
4171 color 0xA8FFFF 0xA8FFFFF
4178 velocityjitter 56 56 212
4180 velocitymultiplier 0.5
4181 staincolor 0x808080 0x808080
4184 effect particlegibs_damage_dissolve
4189 color 0xA8FFFF 0xA8FFFFF
4195 originjitter 10 10 25
4196 velocityjitter 656 656 912
4197 staincolor 0x808080 0x808080
4200 // fire effect which expands then slows
4201 effect onslaught_generator_gib_explode
4206 color 0x8f0d00 0xff5a00
4214 velocityjitter 286 286 286
4217 effect onslaught_generator_gib_explode
4226 velocityjitter 244 244 244
4228 color 0x000000 0x111111
4231 // underwater bubbles
4232 effect onslaught_generator_gib_explode
4237 color 0x404040 0x808080
4243 originjitter 16 16 16
4244 velocityjitter 96 96 96
4246 // fire effect which expands then slows
4247 effect onslaught_generator_gib_flame
4252 color 0x8f0d00 0xff5a00
4260 velocityjitter 86 86 86
4262 effect onslaught_generator_gib_flame
4271 velocityjitter 44 44 44
4273 color 0x000000 0x111111
4276 // underwater bubbles
4277 effect onslaught_generator_gib_flame
4282 color 0x404040 0x808080
4288 originjitter 16 16 16
4289 velocityjitter 96 96 96
4292 // used nowhere in code
4298 color 0x8f0d00 0xff5a00
4304 velocityjitter 10 10 2
4312 color 0x8f0d00 0xff5a00
4318 velocityjitter 10 10 10
4320 // very slow and small fire
4326 color 0x8f0d00 0xff5a00
4332 velocityjitter 8 8 8
4340 color 0x8f0d00 0xff5a00
4346 velocityjitter 3 3 3
4356 color 0x000000 0x111111
4360 velocityoffset 0 0 3
4368 color 0x8f0d00 0xff5a00
4374 velocityjitter 0 0 0
4380 lightradiusfade 50000
4381 lightcolor 2.7 2.7 0.6
4383 // used nowhere in code
4389 color 0x8f0d00 0xff5a00
4395 velocityjitter 40 40 11
4403 color 0x8f0d00 0xff5a00
4409 velocityjitter 40 40 40
4411 // very slow and small fire
4417 color 0x8f0d00 0xff5a00
4423 velocityjitter 30 30 30
4431 color 0x8f0d00 0xff5a00
4437 velocityjitter 10 10 10
4447 color 0x000000 0x111111
4450 originjitter 10 10 10
4451 velocityoffset 0 0 10
4459 color 0x8f0d00 0xff5a00
4465 velocityjitter 0 0 0
4471 lightradiusfade 3000
4472 lightcolor 2.7 2.7 0.6
4475 effect fireball_laser
4478 color 0x800000 0xFF8020
4481 velocityjitter 1 1 1
4482 velocitymultiplier 10
4485 // rocket explosion (bigger than mortar and hagar)
4487 // used nowhere in code
4488 effect fireball_explode
4494 originjitter 56 56 56
4499 effect fireball_explode
4503 color 0x404040 0x404040
4507 effect fireball_explode
4512 color 0x902010 0xFFD080
4519 velocityjitter 512 512 512
4520 // underwater bubbles
4521 effect fireball_explode
4526 color 0x404040 0x808080
4532 originjitter 16 16 16
4533 velocityjitter 144 144 144
4535 effect fireball_explode
4539 color 0x903010 0xFFD030
4546 velocityoffset 0 0 80
4547 velocityjitter 384 384 384
4549 effect fireball_muzzleflash
4552 color 0x202020 0x404040
4556 originjitter 1.5 1.5 1.5
4557 velocityjitter 6 6 6
4558 velocitymultiplier 0.01
4560 lightradiusfade 2000
4561 lightcolor 2 1.5 0.2
4562 effect fireball_muzzleflash
4566 color 0xFFFDD9 0xFFFDD9
4570 velocityjitter 300 300 300
4571 velocitymultiplier 0.5
4574 effect fireball_preattack_muzzleflash
4577 color 0x202020 0x404040
4581 originjitter 1.5 1.5 1.5
4582 velocityjitter 6 6 6
4583 velocitymultiplier 0.01
4585 lightradiusfade 2000
4586 lightcolor 2 1.5 0.2
4587 effect fireball_preattack_muzzleflash
4591 color 0xFFFDD9 0xFFFDD9
4595 velocityjitter 300 300 300
4596 velocitymultiplier 0.5
4599 effect fireball_bfgdamage
4602 color 0x202020 0x404040
4606 originjitter 1.5 1.5 1.5
4607 velocityjitter 6 6 6
4608 velocitymultiplier 0.01
4610 lightradiusfade 2000
4611 lightcolor 2 1.5 0.2
4612 effect fireball_bfgdamage
4616 color 0xFFFDD9 0xFFFDD9
4620 velocityjitter 300 300 300
4621 velocitymultiplier 0.5
4626 // used nowhere in code
4635 color 0x8f0d00 0xff5a00
4639 originjitter 12 12 34
4640 velocityjitter 22 22 50
4649 color 0x000000 0x111111
4652 originjitter 12 12 34
4653 velocityjitter 11 11 50
4658 lightradiusfade 10000
4659 lightcolor 0.9 0.9 0.2
4661 // rifle bullet trail (somewhat like a tracer)
4662 // used in qcsrc/server/w_common.qc: zcurveparticles_from_tracetoss(particleeffectnum("tr_bullet"), self.origin, trace_endpos, self.velocity)
4663 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("tr_bullet"), from, to)
4667 color 0x800000 0xFF8020
4671 velocitymultiplier 0.7
4677 color 0x202020 0x404040
4682 velocityjitter 4 4 4
4689 color 0x404040 0x808080
4695 velocityjitter 16 16 16
4699 // rocket guiding start
4700 // underwater bubbles
4706 color 0x404040 0x808080
4713 velocityjitter 48 48 48
4714 velocitymultiplier -0.1
4720 color 0x903010 0xFFD030
4728 velocityoffset 0 0 80
4729 velocityjitter 156 156 156
4730 velocitymultiplier -0.3
4736 color 0x903010 0xFFD030
4743 // based off morphed's cl_gentle
4744 // used in qcsrc/server/w_laser.qc
4745 effect laser_gauntlet
4748 color 0xb44215 0x880000
4754 velocityjitter 150 150 150
4755 velocitymultiplier 0.2
4758 rotate -180 180 4000 -4000
4760 effect laser_gauntlet
4763 color 0xff4200 0xff0000
4769 velocityjitter 100 100 100
4770 velocitymultiplier 0.2
4776 effect laser_gauntletmuzzleflash
4780 color 0x220000 0x880000
4789 lightcolor 3 0.1 0.1
4791 effect laser_gauntletmuzzleflash
4794 color 0xb44215 0x880000
4800 velocityjitter 150 150 150
4801 velocitymultiplier 0.2
4804 rotate -180 180 4000 -4000
4808 effect laser_gauntletmuzzleflash
4811 color 0xff4200 0xff0000
4817 velocityjitter 100 100 100
4818 velocitymultiplier 0.2
4822 //torch flame, spawn it as fast as you can 20 times per second or more, supports direction but not required
4824 // used nowhere in code, meant for maps
4829 color 0x8f0d00 0xff5a00
4834 velocityjitter 40 40 11
4835 velocitymultiplier 30
4842 color 0x8f0d00 0xff5a00
4847 velocityjitter 40 40 40
4848 velocitymultiplier 20
4850 // very slow and small fire
4855 color 0x8f0d00 0xff5a00
4860 velocityjitter 30 30 30
4861 velocitymultiplier 10
4868 color 0x8f0d00 0xff5a00
4873 velocityjitter 10 10 10
4874 velocitymultiplier 15
4883 color 0x000000 0x111111
4886 originjitter 10 10 10
4887 velocitymultiplier 20
4888 velocityoffset 0 0 10
4891 //happy death fx for cl_gentle
4892 effect happy_damage_dissolve
4896 color 0x00FFFF 0xFF00FF
4904 velocityjitter 312 312 312
4905 effect happy_damage_dissolve
4909 color 0xFF00FF 0xFFFF00
4917 velocityjitter 312 312 312
4918 effect happy_damage_dissolve
4922 color 0xFFFF00 0x00FFFF
4930 velocityjitter 312 312 312
4933 //happy damage fx for cl_gentle
4934 effect happy_damage_hit
4938 color 0x00FFFF 0xFF00FF
4946 velocityjitter 156 156 156
4947 effect happy_damage_hit
4951 color 0xFF00FF 0xFFFF00
4959 velocityjitter 156 156 156
4960 effect happy_damage_hit
4964 color 0xFFFF00 0x00FFFF
4972 velocityjitter 156 156 156
4976 // used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
4977 // used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
4978 effect electro_lightning
4987 lightcolor 3.125 4.375 10
4988 effect electro_lightning
4991 color 0x501860 0x501860 // 0x202020 0x404040
4995 originjitter 1.5 1.5 1.5
4996 velocityjitter 6 6 6
4998 velocitymultiplier 2000
4999 effect electro_lightning
5003 color 0xDDFDFF 0xFDFDFF
5007 velocityjitter 150 150 150
5008 velocitymultiplier 0.5
5011 effect electro_lightning
5015 color 0xFDFDFF 0xF9FDFF
5019 velocityjitter 350 350 350
5020 velocitymultiplier 2.5
5025 // used in qcsrc/server/w_gauntlet.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
5026 effect gauntlet_lightning
5029 color 0x280000 0x280000 // 0x202020 0x404040
5033 originjitter 1.5 1.5 1.5
5034 velocityjitter 6 6 6
5036 velocitymultiplier 2000
5037 effect gauntlet_lightning
5041 color 0xDD0000 0xFD0000
5045 velocityjitter 150 150 150
5046 velocitymultiplier 0.5
5049 effect gauntlet_lightning
5053 color 0xFD0000 0xF90000
5057 velocityjitter 350 350 350
5058 velocitymultiplier 2.5