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Merge branch 'master' into TimePath/experiments/csqc_prediction
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / Main.qc
1 // --------------------------------------------------------------------------
2 // BEGIN REQUIRED CSQC FUNCTIONS
3 //include "main.qh"
4
5 entity clearentity_ent;
6 void clearentity(entity e)
7 {
8         if (!clearentity_ent)
9         {
10                 clearentity_ent = spawn();
11                 clearentity_ent.classname = "clearentity";
12         }
13         float n = e.entnum;
14         copyentity(clearentity_ent, e);
15         e.entnum = n;
16 }
17
18 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
19 void menu_show_error()
20 {
21         drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
22 }
23
24 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
25 // Useful for precaching things
26
27 void menu_sub_null()
28 {
29 }
30
31 string forcefog;
32 void WaypointSprite_Load();
33 void ConsoleCommand_macro_init();
34 void CSQC_Init(void)
35 {
36         prvm_language = cvar_string("prvm_language");
37
38 #ifdef WATERMARK
39         dprintf("^4CSQC Build information: ^1%s\n", WATERMARK);
40 #endif
41
42         float i;
43
44         binddb = db_create();
45         tempdb = db_create();
46         ClientProgsDB = db_load("client.db");
47         compressShortVector_init();
48
49         draw_endBoldFont();
50         menu_visible = FALSE;
51         menu_show = menu_show_error;
52         menu_action = func_null;
53
54         for(i = 0; i < 255; ++i)
55                 if(getplayerkeyvalue(i, "viewentity") == "")
56                         break;
57         maxclients = i;
58
59         //registercommand("hud_configure");
60         //registercommand("hud_save");
61         //registercommand("menu_action");
62
63         ConsoleCommand_macro_init();
64
65         registercvar("hud_usecsqc", "1");
66         registercvar("scoreboard_columns", "default");
67
68         registercvar("cl_nade_type", "3");
69         registercvar("cl_pokenade_type", "zombie");
70
71         gametype = 0;
72
73         // hud_fields uses strunzone on the titles!
74         for(i = 0; i < MAX_HUD_FIELDS; ++i)
75                 hud_title[i] = strzone("(null)");
76
77         Cmd_HUD_SetFields(0);
78
79         postinit = false;
80
81         calledhooks = 0;
82
83         teams = Sort_Spawn();
84         players = Sort_Spawn();
85
86         GetTeam(NUM_SPECTATOR, true); // add specs first
87
88         // needs to be done so early because of the constants they create
89         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
90         CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
91         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
92         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
93         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
94         CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
95         CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
96
97         WaypointSprite_Load();
98
99         // precaches
100         precache_model("null");
101         precache_sound("misc/hit.wav");
102         precache_sound("misc/typehit.wav");
103
104         Projectile_Precache();
105         Hook_Precache();
106         GibSplash_Precache();
107         Casings_Precache();
108         Vehicles_Precache();
109         turrets_precache();
110         Tuba_Precache();
111         CSQCPlayer_Precache();
112
113         if(autocvar_cl_reticle)
114         {
115                 precache_pic("gfx/reticle_normal");
116                 // weapon reticles are precached in weapon files
117         }
118
119         get_mi_min_max_texcoords(1); // try the CLEVER way first
120         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
121         shortmapname = mi_shortname;
122
123         if(precache_pic(minimapname) == "")
124         {
125                 // but maybe we have a non-clever minimap
126                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
127                 if(precache_pic(minimapname) == "")
128                         minimapname = ""; // FAIL
129                 else
130                         get_mi_min_max_texcoords(0); // load new texcoords
131         }
132
133         mi_center = (mi_min + mi_max) * 0.5;
134         mi_scale = mi_max - mi_min;
135         minimapname = strzone(minimapname);
136
137         WarpZone_Init();
138
139         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
140         hud_configure_prev = -1;
141
142         draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
143 }
144
145 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
146 void Shutdown(void)
147 {
148         WarpZone_Shutdown();
149
150         remove(teams);
151         remove(players);
152         db_close(binddb);
153         db_close(tempdb);
154         if(autocvar_cl_db_saveasdump)
155                 db_dump(ClientProgsDB, "client.db");
156         else
157                 db_save(ClientProgsDB, "client.db");
158         db_close(ClientProgsDB);
159
160         if(camera_active)
161                 cvar_set("chase_active",ftos(chase_active_backup));
162
163         // unset the event chasecam's chase_active
164         if(autocvar_chase_active < 0)
165                 cvar_set("chase_active", "0");
166
167         if (!isdemo())
168         {
169                 if (!(calledhooks & HOOK_START))
170                         localcmd("\n_cl_hook_gamestart nop\n");
171                 if (!(calledhooks & HOOK_END))
172                         localcmd("\ncl_hook_gameend\n");
173         }
174 }
175
176 .float has_team;
177 float SetTeam(entity o, float Team)
178 {
179         entity tm;
180         if(teamplay)
181         {
182                 switch(Team)
183                 {
184                         case -1:
185                         case NUM_TEAM_1:
186                         case NUM_TEAM_2:
187                         case NUM_TEAM_3:
188                         case NUM_TEAM_4:
189                                 break;
190                         default:
191                                 if(GetTeam(Team, false) == world)
192                                 {
193                                         dprintf("trying to switch to unsupported team %d\n", Team);
194                                         Team = NUM_SPECTATOR;
195                                 }
196                                 break;
197                 }
198         }
199         else
200         {
201                 switch(Team)
202                 {
203                         case -1:
204                         case 0:
205                                 break;
206                         default:
207                                 if(GetTeam(Team, false) == world)
208                                 {
209                                         dprintf("trying to switch to unsupported team %d\n", Team);
210                                         Team = NUM_SPECTATOR;
211                                 }
212                                 break;
213                 }
214         }
215         if(Team == -1) // leave
216         {
217                 if(o.has_team)
218                 {
219                         tm = GetTeam(o.team, false);
220                         tm.team_size -= 1;
221                         o.has_team = 0;
222                         return TRUE;
223                 }
224         }
225         else
226         {
227                 if (!o.has_team)
228                 {
229                         o.team = Team;
230                         tm = GetTeam(Team, true);
231                         tm.team_size += 1;
232                         o.has_team = 1;
233                         return TRUE;
234                 }
235                 else if(Team != o.team)
236                 {
237                         tm = GetTeam(o.team, false);
238                         tm.team_size -= 1;
239                         o.team = Team;
240                         tm = GetTeam(Team, true);
241                         tm.team_size += 1;
242                         return TRUE;
243                 }
244         }
245         return FALSE;
246 }
247
248 void Playerchecker_Think()
249 {
250         float i;
251         entity e;
252         for(i = 0; i < maxclients; ++i)
253         {
254                 e = playerslots[i];
255                 if(GetPlayerName(i) == "")
256                 {
257                         if(e.sort_prev)
258                         {
259                                 // player disconnected
260                                 SetTeam(e, -1);
261                                 RemovePlayer(e);
262                                 e.sort_prev = world;
263                                 //e.gotscores = 0;
264                         }
265                 }
266                 else
267                 {
268                         if (!e.sort_prev)
269                         {
270                                 // player connected
271                                 if (!e)
272                                         playerslots[i] = e = spawn();
273                                 e.sv_entnum = i;
274                                 e.ping = 0;
275                                 e.ping_packetloss = 0;
276                                 e.ping_movementloss = 0;
277                                 //e.gotscores = 0; // we might already have the scores...
278                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
279                                 RegisterPlayer(e);
280                                 HUD_UpdatePlayerPos(e);
281                         }
282                 }
283         }
284         self.nextthink = time + 0.2;
285 }
286
287 void Porto_Init();
288 void TrueAim_Init();
289 void PostInit(void)
290 {
291         entity playerchecker;
292         playerchecker = spawn();
293         playerchecker.think = Playerchecker_Think;
294         playerchecker.nextthink = time + 0.2;
295
296         Porto_Init();
297         TrueAim_Init();
298
299         postinit = true;
300 }
301
302 float button_zoom;
303
304 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
305 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
306 // All keys are in ascii.
307 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
308 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
309 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
310 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
311 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
312 {
313         float bSkipKey;
314         bSkipKey = false;
315
316         if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
317                 return true;
318
319         if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
320                 return true;
321
322         if(menu_visible && menu_action)
323                 if(menu_action(bInputType, nPrimary, nSecondary))
324                         return TRUE;
325
326         return bSkipKey;
327 }
328
329 // END REQUIRED CSQC FUNCTIONS
330 // --------------------------------------------------------------------------
331
332 // --------------------------------------------------------------------------
333 // BEGIN OPTIONAL CSQC FUNCTIONS
334 void trigger_touch_generic(void() touchfunc)
335 {
336         entity e;
337         for(e = findradius((self.absmin + self.absmax) * 0.5, vlen(self.absmax - self.absmin) * 0.5 + 1); e; e = e.chain)
338         if(e.isplayermodel)
339         {
340                 vector emin = e.absmin, emax = e.absmax;
341                 if(self.solid == SOLID_BSP)
342                 {
343                         emin -= '1 1 1';
344                         emax += '1 1 1';
345                 }
346                 if(boxesoverlap(emin, emax, self.absmin, self.absmax)) // quick
347                 if(WarpZoneLib_BoxTouchesBrush(emin, emax, self, e)) // accurate
348                 {
349                         other = e;
350                         touchfunc();
351                 }
352         }
353 }
354
355 void Ent_RemoveEntCS()
356 {
357         entcs_receiver[self.sv_entnum] = world;
358 }
359 void Ent_ReadEntCS()
360 {
361         float sf;
362         InterpolateOrigin_Undo();
363
364         self.classname = "entcs_receiver";
365         sf = ReadByte();
366
367         if(sf & 1)
368                 self.sv_entnum = ReadByte();
369         if(sf & 2)
370         {
371                 self.origin_x = ReadShort();
372                 self.origin_y = ReadShort();
373                 self.origin_z = ReadShort();
374                 setorigin(self, self.origin);
375         }
376         if(sf & 4)
377         {
378                 self.angles_y = ReadByte() * 360.0 / 256;
379                 self.angles_x = self.angles_z = 0;
380         }
381         if(sf & 8)
382                 self.healthvalue = ReadByte() * 10;
383         if(sf & 16)
384                 self.armorvalue = ReadByte() * 10;
385
386         entcs_receiver[self.sv_entnum] = self;
387         self.entremove = Ent_RemoveEntCS;
388         self.iflags |= IFLAG_ORIGIN;
389
390         InterpolateOrigin_Note();
391 }
392
393 void Ent_Remove();
394
395 void Ent_RemovePlayerScore()
396 {
397         float i;
398
399         if(self.owner)
400         {
401                 SetTeam(self.owner, -1);
402                 self.owner.gotscores = 0;
403                 for(i = 0; i < MAX_SCORE; ++i)
404                         self.owner.(scores[i]) = 0; // clear all scores
405         }
406 }
407
408 void Ent_ReadPlayerScore()
409 {
410         float i, n;
411         float isNew;
412         entity o;
413
414         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
415         // (no I've never heard of M-x replace-string, sed, or anything like that)
416         isNew = !self.owner; // workaround for DP bug
417         n = ReadByte()-1;
418
419 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
420         if(!isNew && n != self.sv_entnum)
421         {
422                 //print("A CSQC entity changed its owner!\n");
423                 printf("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
424                 isNew = true;
425                 Ent_Remove();
426                 self.enttype = ENT_CLIENT_SCORES;
427         }
428 #endif
429
430         self.sv_entnum = n;
431
432         if (!(playerslots[self.sv_entnum]))
433                 playerslots[self.sv_entnum] = spawn();
434         o = self.owner = playerslots[self.sv_entnum];
435         o.sv_entnum = self.sv_entnum;
436         o.gotscores = 1;
437
438         //if (!o.sort_prev)
439         //      RegisterPlayer(o);
440         //playerchecker will do this for us later, if it has not already done so
441
442         float sf, lf;
443 #if MAX_SCORE <= 8
444         sf = ReadByte();
445         lf = ReadByte();
446 #else
447         sf = ReadShort();
448         lf = ReadShort();
449 #endif
450         float p;
451         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
452                 if(sf & p)
453                 {
454                         if(lf & p)
455                                 o.(scores[i]) = ReadInt24_t();
456                         else
457                                 o.(scores[i]) = ReadChar();
458                 }
459
460         if(o.sort_prev)
461                 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
462
463         self.entremove = Ent_RemovePlayerScore;
464 }
465
466 void Ent_ReadTeamScore()
467 {
468         float i;
469         entity o;
470
471         self.team = ReadByte();
472         o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
473
474         float sf, lf;
475 #if MAX_TEAMSCORE <= 8
476         sf = ReadByte();
477         lf = ReadByte();
478 #else
479         sf = ReadShort();
480         lf = ReadShort();
481 #endif
482         float p;
483         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
484                 if(sf & p)
485                 {
486                         if(lf & p)
487                                 o.(teamscores[i]) = ReadInt24_t();
488                         else
489                                 o.(teamscores[i]) = ReadChar();
490                 }
491
492         HUD_UpdateTeamPos(o);
493 }
494
495 void Ent_ClientData()
496 {
497         float f;
498         float newspectatee_status;
499
500         f = ReadByte();
501
502         scoreboard_showscores_force = (f & 1);
503
504         if(f & 2)
505         {
506                 newspectatee_status = ReadByte();
507                 if(newspectatee_status == player_localnum + 1)
508                         newspectatee_status = -1; // observing
509         }
510         else
511                 newspectatee_status = 0;
512
513         spectatorbutton_zoom = (f & 4);
514
515         if(f & 8)
516         {
517                 angles_held_status = 1;
518                 angles_held_x = ReadAngle();
519                 angles_held_y = ReadAngle();
520                 angles_held_z = 0;
521         }
522         else
523                 angles_held_status = 0;
524
525         if(newspectatee_status != spectatee_status)
526         {
527                 // clear race stuff
528                 race_laptime = 0;
529                 race_checkpointtime = 0;
530         }
531         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
532         {
533                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
534                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
535                 )
536                         prev_p_health = -1;
537                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
538                         prev_health = -1;
539         }
540         spectatee_status = newspectatee_status;
541
542         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
543 }
544
545 void Ent_Nagger()
546 {
547         float nags, i, j, b, f;
548
549         nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
550
551         if(!(nags & 4))
552         {
553                 if(vote_called_vote)
554                         strunzone(vote_called_vote);
555                 vote_called_vote = string_null;
556                 vote_active = 0;
557         }
558         else
559         {
560                 vote_active = 1;
561         }
562
563         if(nags & 64)
564         {
565                 vote_yescount = ReadByte();
566                 vote_nocount = ReadByte();
567                 vote_needed = ReadByte();
568                 vote_highlighted = ReadChar();
569         }
570
571         if(nags & 128)
572         {
573                 if(vote_called_vote)
574                         strunzone(vote_called_vote);
575                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
576         }
577
578         if(nags & 1)
579         {
580                 for(j = 0; j < maxclients; ++j)
581                         if(playerslots[j])
582                                 playerslots[j].ready = 1;
583                 for(i = 1; i <= maxclients; i += 8)
584                 {
585                         f = ReadByte();
586                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
587                                 if (!(f & b))
588                                         if(playerslots[j])
589                                                 playerslots[j].ready = 0;
590                 }
591         }
592
593         ready_waiting = (nags & 1);
594         ready_waiting_for_me = (nags & 2);
595         vote_waiting = (nags & 4);
596         vote_waiting_for_me = (nags & 8);
597         warmup_stage = (nags & 16);
598 }
599
600 void Ent_EliminatedPlayers()
601 {
602         float sf, i, j, b, f;
603
604         sf = ReadByte();
605         if(sf & 1)
606         {
607                 for(j = 0; j < maxclients; ++j)
608                         if(playerslots[j])
609                                 playerslots[j].eliminated = 1;
610                 for(i = 1; i <= maxclients; i += 8)
611                 {
612                         f = ReadByte();
613                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
614                                 if (!(f & b))
615                                         if(playerslots[j])
616                                                 playerslots[j].eliminated = 0;
617                 }
618         }
619 }
620
621 void Ent_RandomSeed()
622 {
623         float s;
624         prandom_debug();
625         s = ReadShort();
626         psrandom(s);
627 }
628
629 void Ent_ReadAccuracy(void)
630 {
631         float sf, f, w, b;
632         sf = ReadInt24_t();
633         if(sf == 0)
634         {
635                 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
636                         weapon_accuracy[w] = -1;
637                 return;
638         }
639
640         for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
641         {
642                 if(sf & f)
643                 {
644                         b = ReadByte();
645                         if(b == 0)
646                                 weapon_accuracy[w] = -1;
647                         else if(b == 255)
648                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
649                         else
650                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
651                 }
652                 if(f == 0x800000)
653                         f = 1;
654                 else
655                         f *= 2;
656         }
657 }
658
659 void Spawn_Draw(void)
660 {
661         pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
662 }
663
664 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
665 {
666         float teamnum = (ReadByte() - 1);
667         vector spn_origin;
668         spn_origin_x = ReadShort();
669         spn_origin_y = ReadShort();
670         spn_origin_z = ReadShort();
671
672         if(is_new)
673         {
674                 self.origin = spn_origin;
675                 setsize(self, PL_MIN, PL_MAX);
676                 droptofloor();
677
678                 /*if(autocvar_cl_spawn_point_model) // needs a model first
679                 {
680                         self.mdl = "models/spawnpoint.md3";
681                         self.colormod = Team_ColorRGB(teamnum);
682                         precache_model(self.mdl);
683                         setmodel(self, self.mdl);
684                         self.drawmask = MASK_NORMAL;
685                         //self.movetype = MOVETYPE_NOCLIP;
686                         //self.draw = Spawn_Draw;
687                 }*/
688                 if(autocvar_cl_spawn_point_particles)
689                 {
690                         if((serverflags & SERVERFLAG_TEAMPLAY))
691                         {
692                                 switch(teamnum)
693                                 {
694                                         case NUM_TEAM_1: self.cnt = particleeffectnum("spawn_point_red"); break;
695                                         case NUM_TEAM_2: self.cnt = particleeffectnum("spawn_point_blue"); break;
696                                         case NUM_TEAM_3: self.cnt = particleeffectnum("spawn_point_yellow"); break;
697                                         case NUM_TEAM_4: self.cnt = particleeffectnum("spawn_point_pink"); break;
698                                         default: self.cnt = particleeffectnum("spawn_point_neutral"); break;
699                                 }
700                         }
701                         else { self.cnt = particleeffectnum("spawn_point_neutral"); }
702
703                         self.draw = Spawn_Draw;
704                 }
705         }
706
707         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
708 }
709
710 void Ent_ReadSpawnEvent(float is_new)
711 {
712         // If entnum is 0, ONLY do the local spawn actions
713         // this way the server can disable the sending of
714         // spawn origin or such to clients if wanted.
715         float entnum = ReadByte();
716
717         if(entnum)
718         {
719                 self.origin_x = ReadShort();
720                 self.origin_y = ReadShort();
721                 self.origin_z = ReadShort();
722
723                 if(is_new)
724                 {
725                         float teamnum = GetPlayerColor(entnum - 1);
726
727                         if(autocvar_cl_spawn_event_particles)
728                         {
729                                 switch(teamnum)
730                                 {
731                                         case NUM_TEAM_1: pointparticles(particleeffectnum("spawn_event_red"), self.origin, '0 0 0', 1); break;
732                                         case NUM_TEAM_2: pointparticles(particleeffectnum("spawn_event_blue"), self.origin, '0 0 0', 1); break;
733                                         case NUM_TEAM_3: pointparticles(particleeffectnum("spawn_event_yellow"), self.origin, '0 0 0', 1); break;
734                                         case NUM_TEAM_4: pointparticles(particleeffectnum("spawn_event_pink"), self.origin, '0 0 0', 1); break;
735                                         default: pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); break;
736                                 }
737                         }
738                         if(autocvar_cl_spawn_event_sound)
739                         {
740                                 sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
741                         }
742                 }
743         }
744
745         // local spawn actions
746         if(is_new && (!entnum || (entnum == player_localentnum)))
747         {
748                 zoomin_effect = 1;
749                 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
750
751                 if(autocvar_cl_unpress_zoom_on_spawn)
752                 {
753                         localcmd("-zoom\n");
754                         button_zoom = FALSE;
755                 }
756         }
757
758         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
759 }
760
761 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
762 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
763 void Ent_RadarLink();
764 void Ent_Init();
765 void Ent_ScoresInfo();
766 void ent_func_ladder();
767 void ent_trigger_push();
768 void ent_target_push();
769 void ent_conveyor();
770 void CSQC_Ent_Update(float bIsNewEntity)
771 {
772         float t;
773         float savetime;
774         t = ReadByte();
775
776         if(autocvar_developer_csqcentities)
777                 printf("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
778
779         // set up the "time" global for received entities to be correct for interpolation purposes
780         savetime = time;
781         if(servertime)
782         {
783                 time = servertime;
784         }
785         else
786         {
787                 serverprevtime = time;
788                 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
789                 time = serverprevtime + serverdeltatime;
790         }
791
792 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
793         if(self.enttype)
794         {
795                 if(t != self.enttype || bIsNewEntity)
796                 {
797                         //print("A CSQC entity changed its type!\n");
798                         printf("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
799                         Ent_Remove();
800                         clearentity(self);
801                         bIsNewEntity = 1;
802                 }
803         }
804         else
805         {
806                 if(!bIsNewEntity)
807                 {
808                         printf("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
809                         bIsNewEntity = 1;
810                 }
811         }
812 #endif
813         self.enttype = t;
814         switch(t)
815         {
816                 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
817                 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
818                 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
819                 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
820                 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
821                 case ENT_CLIENT_LASER: Ent_Laser(); break;
822                 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
823                 case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
824                 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;
825                 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
826                 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
827                 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
828                 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
829                 case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
830                 case ENT_CLIENT_INIT: Ent_Init(); break;
831                 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
832                 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
833                 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
834                 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
835                 case ENT_CLIENT_WALL: Ent_Wall(); break;
836                 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
837                 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
838                 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
839                 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
840                 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
841                 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
842                 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
843                 case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
844                 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
845                 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
846                 case ENT_CLIENT_TURRET: ent_turret(); break;
847                 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
848                 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
849                 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
850                 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
851                 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
852                 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
853                 case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
854                 case ENT_CLIENT_LADDER: ent_func_ladder(); break;
855                 case ENT_CLIENT_TRIGGER_PUSH: ent_trigger_push(); break;
856                 case ENT_CLIENT_TARGET_PUSH: ent_target_push(); break;
857                 case ENT_CLIENT_CONVEYOR: ent_conveyor(); break;
858
859                 default:
860                         //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
861                         error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
862                         break;
863         }
864
865         time = savetime;
866 }
867 // Destructor, but does NOT deallocate the entity by calling remove(). Also
868 // used when an entity changes its type. For an entity that someone interacts
869 // with others, make sure it can no longer do so.
870 void Ent_Remove()
871 {
872         if(self.entremove)
873                 self.entremove();
874
875         if(self.skeletonindex)
876         {
877                 skel_delete(self.skeletonindex);
878                 self.skeletonindex = 0;
879         }
880
881         if(self.snd_looping > 0)
882         {
883                 sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
884                 self.snd_looping = 0;
885         }
886
887         self.enttype = 0;
888         self.classname = "";
889         self.draw = menu_sub_null;
890         self.entremove = menu_sub_null;
891         // TODO possibly set more stuff to defaults
892 }
893 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.
894 void CSQC_Ent_Remove()
895 {
896         if(autocvar_developer_csqcentities)
897                 printf("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
898
899         if(wasfreed(self))
900         {
901                 print("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
902                 return;
903         }
904         if(self.enttype)
905                 Ent_Remove();
906         remove(self);
907 }
908
909 void Gamemode_Init()
910 {
911         if (!isdemo())
912         {
913                 if(!(calledhooks & HOOK_START))
914                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
915                 calledhooks |= HOOK_START;
916         }
917 }
918 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
919 void CSQC_Parse_StuffCmd(string strMessage)
920 {
921         if(autocvar_developer_csqcentities)
922                 printf("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
923
924         localcmd(strMessage);
925 }
926 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
927 void CSQC_Parse_Print(string strMessage)
928 {
929         if(autocvar_developer_csqcentities)
930                 printf("CSQC_Parse_Print(\"%s\")\n", strMessage);
931
932         print(ColorTranslateRGB(strMessage));
933 }
934
935 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
936 void CSQC_Parse_CenterPrint(string strMessage)
937 {
938         if(autocvar_developer_csqcentities)
939                 printf("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
940
941         centerprint_hud(strMessage);
942 }
943
944 string notranslate_fogcmd1 = "\nfog ";
945 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
946 void Fog_Force()
947 {
948         // TODO somehow thwart prvm_globalset client ...
949
950         if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
951                 { localcmd("\nr_drawfog 0\n"); }
952         else if(forcefog != "")
953                 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
954 }
955
956 void Gamemode_Init();
957 void Ent_ScoresInfo()
958 {
959         float i;
960         self.classname = "ent_client_scores_info";
961         gametype = ReadInt24_t();
962         HUD_ModIcons_SetFunc();
963         for(i = 0; i < MAX_SCORE; ++i)
964         {
965                 if(scores_label[i])
966                         strunzone(scores_label[i]);
967                 scores_label[i] = strzone(ReadString());
968                 scores_flags[i] = ReadByte();
969         }
970         for(i = 0; i < MAX_TEAMSCORE; ++i)
971         {
972                 if(teamscores_label[i])
973                         strunzone(teamscores_label[i]);
974                 teamscores_label[i] = strzone(ReadString());
975                 teamscores_flags[i] = ReadByte();
976         }
977         HUD_InitScores();
978         Gamemode_Init();
979 }
980
981 void Ent_Init()
982 {
983         self.classname = "ent_client_init";
984
985         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
986
987         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
988         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
989         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
990         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
991         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
992         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
993         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
994         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
995
996         if(forcefog)
997                 strunzone(forcefog);
998         forcefog = strzone(ReadString());
999
1000         armorblockpercent = ReadByte() / 255.0;
1001
1002         g_balance_mortar_bouncefactor = ReadCoord();
1003         g_balance_mortar_bouncestop = ReadCoord();
1004         g_balance_electro_secondary_bouncefactor = ReadCoord();
1005         g_balance_electro_secondary_bouncestop = ReadCoord();
1006
1007         vortex_scope = !ReadByte();
1008         rifle_scope = !ReadByte();
1009
1010         serverflags = ReadByte();
1011
1012         minelayer_maxmines = ReadByte();
1013
1014         hagar_maxrockets = ReadByte();
1015
1016         g_trueaim_minrange = ReadCoord();
1017         g_balance_porto_secondary = ReadByte();
1018
1019         if(!postinit)
1020                 PostInit();
1021 }
1022
1023 void Net_ReadRace()
1024 {
1025         float b;
1026
1027         b = ReadByte();
1028
1029         switch(b)
1030         {
1031                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1032                         race_checkpoint = ReadByte();
1033                         race_time = ReadInt24_t();
1034                         race_previousbesttime = ReadInt24_t();
1035                         if(race_previousbestname)
1036                                 strunzone(race_previousbestname);
1037                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1038
1039                         race_checkpointtime = time;
1040
1041                         if(race_checkpoint == 0 || race_checkpoint == 254)
1042                         {
1043                                 race_penaltyaccumulator = 0;
1044                                 race_laptime = time; // valid
1045                         }
1046
1047                         break;
1048
1049                 case RACE_NET_CHECKPOINT_CLEAR:
1050                         race_laptime = 0;
1051                         race_checkpointtime = 0;
1052                         break;
1053
1054                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1055                         race_laptime = ReadCoord();
1056                         race_checkpointtime = -99999;
1057                         // fall through
1058                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1059                         race_nextcheckpoint = ReadByte();
1060
1061                         race_nextbesttime = ReadInt24_t();
1062                         if(race_nextbestname)
1063                                 strunzone(race_nextbestname);
1064                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1065                         break;
1066
1067                 case RACE_NET_CHECKPOINT_HIT_RACE:
1068                         race_mycheckpoint = ReadByte();
1069                         race_mycheckpointtime = time;
1070                         race_mycheckpointdelta = ReadInt24_t();
1071                         race_mycheckpointlapsdelta = ReadByte();
1072                         if(race_mycheckpointlapsdelta >= 128)
1073                                 race_mycheckpointlapsdelta -= 256;
1074                         if(race_mycheckpointenemy)
1075                                 strunzone(race_mycheckpointenemy);
1076                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1077                         break;
1078
1079                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1080                         race_othercheckpoint = ReadByte();
1081                         race_othercheckpointtime = time;
1082                         race_othercheckpointdelta = ReadInt24_t();
1083                         race_othercheckpointlapsdelta = ReadByte();
1084                         if(race_othercheckpointlapsdelta >= 128)
1085                                 race_othercheckpointlapsdelta -= 256;
1086                         if(race_othercheckpointenemy)
1087                                 strunzone(race_othercheckpointenemy);
1088                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1089                         break;
1090
1091                 case RACE_NET_PENALTY_RACE:
1092                         race_penaltyeventtime = time;
1093                         race_penaltytime = ReadShort();
1094                         //race_penaltyaccumulator += race_penaltytime;
1095                         if(race_penaltyreason)
1096                                 strunzone(race_penaltyreason);
1097                         race_penaltyreason = strzone(ReadString());
1098                         break;
1099
1100                 case RACE_NET_PENALTY_QUALIFYING:
1101                         race_penaltyeventtime = time;
1102                         race_penaltytime = ReadShort();
1103                         race_penaltyaccumulator += race_penaltytime;
1104                         if(race_penaltyreason)
1105                                 strunzone(race_penaltyreason);
1106                         race_penaltyreason = strzone(ReadString());
1107                         break;
1108
1109                 case RACE_NET_SERVER_RECORD:
1110                         race_server_record = ReadInt24_t();
1111                         break;
1112                 case RACE_NET_SPEED_AWARD:
1113                         race_speedaward = ReadInt24_t();
1114                         if(race_speedaward_holder)
1115                                 strunzone(race_speedaward_holder);
1116                         race_speedaward_holder = strzone(ReadString());
1117                         break;
1118                 case RACE_NET_SPEED_AWARD_BEST:
1119                         race_speedaward_alltimebest = ReadInt24_t();
1120                         if(race_speedaward_alltimebest_holder)
1121                                 strunzone(race_speedaward_alltimebest_holder);
1122                         race_speedaward_alltimebest_holder = strzone(ReadString());
1123                         break;
1124                 case RACE_NET_SERVER_RANKINGS:
1125                         float pos, prevpos, del;
1126                         pos = ReadShort();
1127                         prevpos = ReadShort();
1128                         del = ReadShort();
1129
1130                         // move other rankings out of the way
1131                         float i;
1132                         if (prevpos) {
1133                                 for (i=prevpos-1;i>pos-1;--i) {
1134                                         grecordtime[i] = grecordtime[i-1];
1135                                         if(grecordholder[i])
1136                                                 strunzone(grecordholder[i]);
1137                                         grecordholder[i] = strzone(grecordholder[i-1]);
1138                                 }
1139                         } else if (del) { // a record has been deleted by the admin
1140                                 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1141                                         if (i == RANKINGS_CNT-1) { // clear out last record
1142                                                 grecordtime[i] = 0;
1143                                                 if (grecordholder[i])
1144                                                         strunzone(grecordholder[i]);
1145                                                 grecordholder[i] = string_null;
1146                                         }
1147                                         else {
1148                                                 grecordtime[i] = grecordtime[i+1];
1149                                                 if (grecordholder[i])
1150                                                         strunzone(grecordholder[i]);
1151                                                 grecordholder[i] = strzone(grecordholder[i+1]);
1152                                         }
1153                                 }
1154                         } else { // player has no ranked record yet
1155                                 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1156                                         grecordtime[i] = grecordtime[i-1];
1157                                         if(grecordholder[i])
1158                                                 strunzone(grecordholder[i]);
1159                                         grecordholder[i] = strzone(grecordholder[i-1]);
1160                                 }
1161                         }
1162
1163                         // store new ranking
1164                         if(grecordholder[pos-1] != "")
1165                                 strunzone(grecordholder[pos-1]);
1166                         grecordholder[pos-1] = strzone(ReadString());
1167                         grecordtime[pos-1] = ReadInt24_t();
1168                         if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1169                                 race_myrank = pos;
1170                         break;
1171                 case RACE_NET_SERVER_STATUS:
1172                         race_status = ReadShort();
1173                         if(race_status_name)
1174                                 strunzone(race_status_name);
1175                         race_status_name = strzone(ReadString());
1176         }
1177 }
1178
1179 void Net_TeamNagger()
1180 {
1181         teamnagger = 1;
1182 }
1183
1184 void Net_ReadPingPLReport()
1185 {
1186         float e, pi, pl, ml;
1187         e = ReadByte();
1188         pi = ReadShort();
1189         pl = ReadByte();
1190         ml = ReadByte();
1191         if (!(playerslots[e]))
1192                 return;
1193         playerslots[e].ping = pi;
1194         playerslots[e].ping_packetloss = pl / 255.0;
1195         playerslots[e].ping_movementloss = ml / 255.0;
1196 }
1197
1198 void Net_WeaponComplain()
1199 {
1200         complain_weapon = ReadByte();
1201
1202         if(complain_weapon_name)
1203                 strunzone(complain_weapon_name);
1204         complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1205
1206         complain_weapon_type = ReadByte();
1207
1208         complain_weapon_time = time;
1209         weapontime = time; // ping the weapon panel
1210
1211         switch(complain_weapon_type)
1212         {
1213                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1214                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1215                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1216         }
1217 }
1218
1219 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1220 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1221 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1222 float CSQC_Parse_TempEntity()
1223 {
1224         float bHandled;
1225                 bHandled  = true;
1226         // Acquire TE ID
1227         float nTEID;
1228                 nTEID = ReadByte();
1229
1230         if(autocvar_developer_csqcentities)
1231                 printf("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1232
1233                 // NOTE: Could just do return instead of break...
1234         switch(nTEID)
1235         {
1236                 case TE_CSQC_TARGET_MUSIC:
1237                         Net_TargetMusic();
1238                         bHandled = true;
1239                         break;
1240                 case TE_CSQC_PICTURE:
1241                         Net_MapVote_Picture();
1242                         bHandled = true;
1243                         break;
1244                 case TE_CSQC_RACE:
1245                         Net_ReadRace();
1246                         bHandled = true;
1247                         break;
1248                 case TE_CSQC_VORTEXBEAMPARTICLE:
1249                         Net_ReadVortexBeamParticle();
1250                         bHandled = true;
1251                         break;
1252                 case TE_CSQC_TEAMNAGGER:
1253                         Net_TeamNagger();
1254                         bHandled = true;
1255                         break;
1256                 case TE_CSQC_ARC:
1257                         Net_ReadArc();
1258                         bHandled = true;
1259                         break;
1260                 case TE_CSQC_PINGPLREPORT:
1261                         Net_ReadPingPLReport();
1262                         bHandled = true;
1263                         break;
1264                 case TE_CSQC_WEAPONCOMPLAIN:
1265                         Net_WeaponComplain();
1266                         bHandled = true;
1267                         break;
1268                 case TE_CSQC_VEHICLESETUP:
1269                         Net_VehicleSetup();
1270                         bHandled = true;
1271                         break;
1272                 case TE_CSQC_SVNOTICE:
1273                         cl_notice_read();
1274                         bHandled = true;
1275                         break;
1276                 case TE_CSQC_SHOCKWAVEPARTICLE:
1277                         Net_ReadShockwaveParticle();
1278                         bHandled = true;
1279                         break;
1280                 default:
1281                         // No special logic for this temporary entity; return 0 so the engine can handle it
1282                         bHandled = false;
1283                         break;
1284         }
1285
1286         return bHandled;
1287 }
1288
1289 string getcommandkey(string text, string command)
1290 {
1291         string keys;
1292         float n, j, k, l = 0;
1293
1294         if (!autocvar_hud_showbinds)
1295                 return text;
1296
1297         keys = db_get(binddb, command);
1298         if (keys == "")
1299         {
1300                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1301                 for(j = 0; j < n; ++j)
1302                 {
1303                         k = stof(argv(j));
1304                         if(k != -1)
1305                         {
1306                                 if ("" == keys)
1307                                         keys = keynumtostring(k);
1308                                 else
1309                                         keys = strcat(keys, ", ", keynumtostring(k));
1310
1311                                 ++l;
1312                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1313                                         break;
1314                         }
1315
1316                 }
1317                 if (keys == "")
1318                         keys = "NO_KEY";
1319                 db_put(binddb, command, keys);
1320         }
1321
1322         if (keys == "NO_KEY") {
1323                 if (autocvar_hud_showbinds > 1)
1324                         return sprintf(_("%s (not bound)"), text);
1325                 else
1326                         return text;
1327         }
1328         else if (autocvar_hud_showbinds > 1)
1329                 return sprintf("%s (%s)", text, keys);
1330         else
1331                 return keys;
1332 }