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Global Announcer_Play(string) function
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / announcer.qc
1 float previous_announcement_time;
2 string previous_announcement;
3
4 void Announcer_Play(string announcement)
5 {
6   if((announcement != previous_announcement) || (time >= (previous_announcement_time + 5)))
7   {
8     sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/", announcement, ".wav"), VOL_BASEVOICE, ATTN_NONE);
9     
10     previous_announcement = announcement;
11     previous_announcement_time = time;
12   }
13 }
14
15 /**
16  * Checks whether the server initiated a map restart (stat_game_starttime changed)
17  *
18  * TODO: Use a better solution where a common shared entitiy is used that contains
19  * timelimit, fraglimit and game_starttime! Requires engine changes (remove STAT_TIMELIMIT
20  * and STAT_FRAGLIMIT to be auto-sent)
21  */
22 void CheckForGamestartChange() {
23         float startTime;
24         startTime = getstatf(STAT_GAMESTARTTIME);
25         if (previous_game_starttime != startTime) {
26                 if ((time + 5.0) < startTime) {
27                         //if connecting to server while restart was active don't always play prepareforbattle
28                         sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/prepareforbattle.wav"), VOL_BASEVOICE, ATTN_NONE);
29                 }
30                 if (time < startTime) {
31                         restartAnnouncer = spawn();
32                         restartAnnouncer.think = restartAnnouncer_Think;
33                         restartAnnouncer.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime
34                 }
35         }
36         previous_game_starttime = startTime;
37 }
38
39 void restartAnnouncer_Think() {
40         float countdown_rounded, countdown;
41         countdown = getstatf(STAT_GAMESTARTTIME) - time;
42         countdown_rounded = floor(0.5 + countdown);
43         if(countdown <= 0) {
44                 if (!spectatee_status) //do cprint only for players
45                         centerprint_generic(CPID_GAME_STARTING, _("^1Begin!"), 1, 0);
46
47                 sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/begin.wav"), VOL_BASEVOICE, ATTN_NONE);
48                 //reset maptime announcers now as well
49                 announcer_5min = announcer_1min = FALSE;
50
51                 remove(self);
52                 return;
53         }
54         else {
55                 if (!spectatee_status) //do cprint only for players
56                         centerprint_generic(CPID_GAME_STARTING, _("^1Game starts in %d seconds"), 1, countdown_rounded);
57
58                 if(countdown_rounded <= 3 && countdown_rounded >= 1) {
59                         sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/", ftos(countdown_rounded), ".wav"), VOL_BASEVOICE, ATTN_NONE);
60                 }
61
62                 self.nextthink = getstatf(STAT_GAMESTARTTIME) - (countdown - 1);
63         }
64 }
65
66 /**
67  * Plays the 1minute or 5 minutes (of maptime) remaining sound, if client wants it
68  */
69 void maptimeAnnouncer() {
70         float timelimit;
71         timelimit = getstatf(STAT_TIMELIMIT);
72         float timeleft;
73         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
74
75         float warmuplimit;
76         float warmuptimeleft;
77         if(warmup_stage) {
78                 warmuplimit = autocvar_g_warmup_limit;
79                 if(warmuplimit > 0) {
80                         warmuptimeleft = max(0, warmuplimit + getstatf(STAT_GAMESTARTTIME) - time); 
81                 }
82         }
83
84         //5 minute check
85         if (autocvar_cl_sound_maptime_warning >= 2) {
86                 //make sure that after connect (and e.g. 4 minutes left) we will not get a wrong sound
87                 if(announcer_5min)
88                 {
89                         if(((!warmup_stage || warmuplimit == 0) && timeleft > 300) || (warmup_stage && warmuplimit > 0 && warmuptimeleft > 300))
90                                 announcer_5min = FALSE;
91                 }
92                 else if (((!warmup_stage || warmuplimit == 0) && timelimit > 0 && timeleft < 300 && timeleft > 299) || (warmup_stage && warmuplimit > 0 && warmuptimeleft < 300 && warmuptimeleft > 299))
93                         //if we're in warmup mode, check whether there's a warmup timelimit
94                         if not (warmuplimit == -1 && warmup_stage) {
95                                 announcer_5min = TRUE;
96                                 sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/5minutesremain.wav"), VOL_BASEVOICE, ATTN_NONE);
97                         }
98         }
99
100         //1 minute check
101         if (autocvar_cl_sound_maptime_warning == 1 || autocvar_cl_sound_maptime_warning == 3) {
102                 if (announcer_1min)
103                 {
104                         if(((!warmup_stage || warmuplimit == 0) && timeleft > 60) || (warmup_stage && warmuplimit > 0 && warmuptimeleft > 60))
105                                 announcer_1min = FALSE;
106                 }
107                 else if (((!warmup_stage || warmuplimit == 0) && timelimit > 0 && timeleft < 60) || (warmup_stage && warmuplimit > 0 && warmuptimeleft < 60))
108                         //if we're in warmup mode, check whether there's a warmup timelimit
109                         if not (warmuplimit == -1 && warmup_stage) {
110                                 announcer_1min = TRUE;
111                                 sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/1minuteremains.wav"), VOL_BASEVOICE, ATTN_NONE);
112                         }
113         }
114 }
115
116 /**
117  * Announce carried items (e.g. flags in CTF).
118  */
119 float redflag_prev;
120 float blueflag_prev;
121 void carrierAnnouncer() {
122         float stat_items, redflag, blueflag;
123         float pickup;
124         string item;
125
126         if not(autocvar_cl_notify_carried_items)
127                 return;
128
129         stat_items = getstati(STAT_ITEMS);
130
131         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
132         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
133
134         if (redflag == 3 && redflag != redflag_prev) {
135                 item = _("^1RED^7 flag");
136                 pickup = (redflag_prev == 2);
137         }
138
139         if (blueflag == 3 && blueflag != blueflag_prev) {
140                 item = _("^4BLUE^7 flag");
141                 pickup = (blueflag_prev == 2);
142         }
143
144         if (item)
145         {
146                 if (pickup) {
147                         if (autocvar_cl_notify_carried_items & 2)
148                                 centerprint(sprintf(_("You picked up the %s!"), item));
149                 }
150                 else {
151                         if (autocvar_cl_notify_carried_items & 1)
152                                 centerprint(sprintf(_("You got the %s!"), item));
153                 }
154         }
155
156         blueflag_prev = blueflag;
157         redflag_prev = redflag;
158 }
159
160 void Announcer()
161 {
162   CheckForGamestartChange();
163         maptimeAnnouncer();
164         carrierAnnouncer();
165 }
166
167 /**
168  * Add all future announcer sounds precaches here.
169  * TODO: announcer queues
170  */
171 void Announcer_Precache () {
172         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1minuteremains.wav"));
173         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/5minutesremain.wav"));
174
175         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/electrobitch.wav"));
176         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/airshot.wav"));
177         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/03kills.wav"));
178         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/05kills.wav"));
179         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/10kills.wav"));
180         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/15kills.wav"));
181         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/20kills.wav"));
182         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/25kills.wav"));
183         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/30kills.wav"));
184         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/botlike.wav"));
185         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/yoda.wav"));
186         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/amazing.wav"));
187         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/awesome.wav"));
188         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/headshot.wav"));
189         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/impressive.wav"));
190
191         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/prepareforbattle.wav"));
192         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/begin.wav"));
193         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/timeoutcalled.wav"));
194         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1fragleft.wav"));
195         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/2fragsleft.wav"));
196         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/3fragsleft.wav"));
197         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/terminated.wav"));
198
199         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1.wav"));
200         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/2.wav"));
201         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/3.wav"));
202         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/4.wav"));
203         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/5.wav"));
204         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/6.wav"));
205         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/7.wav"));
206         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/8.wav"));
207         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/9.wav"));
208         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/10.wav"));
209
210         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/lastsecond.wav"));
211         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/narrowly.wav"));
212
213         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/voteaccept.wav"));
214         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/votecall.wav"));
215         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/votefail.wav"));
216 }