1 float previous_announcement_time;
2 string previous_announcement;
4 void Announcer_Play(string announcement)
6 if((announcement != previous_announcement) || (time >= (previous_announcement_time + 5)))
8 sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/", announcement, ".wav"), VOL_BASEVOICE, ATTN_NONE);
10 previous_announcement = announcement;
11 previous_announcement_time = time;
16 * Checks whether the server initiated a map restart (stat_game_starttime changed)
18 * TODO: Use a better solution where a common shared entitiy is used that contains
19 * timelimit, fraglimit and game_starttime! Requires engine changes (remove STAT_TIMELIMIT
20 * and STAT_FRAGLIMIT to be auto-sent)
22 void CheckForGamestartChange() {
24 startTime = getstatf(STAT_GAMESTARTTIME);
25 if (previous_game_starttime != startTime) {
26 if ((time + 5.0) < startTime) {
27 //if connecting to server while restart was active don't always play prepareforbattle
28 sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/prepareforbattle.wav"), VOL_BASEVOICE, ATTN_NONE);
30 if (time < startTime) {
31 restartAnnouncer = spawn();
32 restartAnnouncer.think = restartAnnouncer_Think;
33 restartAnnouncer.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime
36 previous_game_starttime = startTime;
39 void restartAnnouncer_Think() {
40 float countdown_rounded, countdown;
41 countdown = getstatf(STAT_GAMESTARTTIME) - time;
42 countdown_rounded = floor(0.5 + countdown);
44 if (!spectatee_status) //do cprint only for players
45 centerprint_generic(CPID_GAME_STARTING, _("^1Begin!"), 1, 0);
47 sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/begin.wav"), VOL_BASEVOICE, ATTN_NONE);
48 //reset maptime announcers now as well
49 announcer_5min = announcer_1min = FALSE;
55 if (!spectatee_status) //do cprint only for players
56 centerprint_generic(CPID_GAME_STARTING, _("^1Game starts in %d seconds"), 1, countdown_rounded);
58 if(countdown_rounded <= 3 && countdown_rounded >= 1) {
59 sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/", ftos(countdown_rounded), ".wav"), VOL_BASEVOICE, ATTN_NONE);
62 self.nextthink = getstatf(STAT_GAMESTARTTIME) - (countdown - 1);
67 * Plays the 1minute or 5 minutes (of maptime) remaining sound, if client wants it
69 void maptimeAnnouncer() {
71 timelimit = getstatf(STAT_TIMELIMIT);
73 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
78 warmuplimit = autocvar_g_warmup_limit;
80 warmuptimeleft = max(0, warmuplimit + getstatf(STAT_GAMESTARTTIME) - time);
85 if (autocvar_cl_sound_maptime_warning >= 2) {
86 //make sure that after connect (and e.g. 4 minutes left) we will not get a wrong sound
89 if(((!warmup_stage || warmuplimit == 0) && timeleft > 300) || (warmup_stage && warmuplimit > 0 && warmuptimeleft > 300))
90 announcer_5min = FALSE;
92 else if (((!warmup_stage || warmuplimit == 0) && timelimit > 0 && timeleft < 300 && timeleft > 299) || (warmup_stage && warmuplimit > 0 && warmuptimeleft < 300 && warmuptimeleft > 299))
93 //if we're in warmup mode, check whether there's a warmup timelimit
94 if not (warmuplimit == -1 && warmup_stage) {
95 announcer_5min = TRUE;
96 sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/5minutesremain.wav"), VOL_BASEVOICE, ATTN_NONE);
101 if (autocvar_cl_sound_maptime_warning == 1 || autocvar_cl_sound_maptime_warning == 3) {
104 if(((!warmup_stage || warmuplimit == 0) && timeleft > 60) || (warmup_stage && warmuplimit > 0 && warmuptimeleft > 60))
105 announcer_1min = FALSE;
107 else if (((!warmup_stage || warmuplimit == 0) && timelimit > 0 && timeleft < 60) || (warmup_stage && warmuplimit > 0 && warmuptimeleft < 60))
108 //if we're in warmup mode, check whether there's a warmup timelimit
109 if not (warmuplimit == -1 && warmup_stage) {
110 announcer_1min = TRUE;
111 sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/1minuteremains.wav"), VOL_BASEVOICE, ATTN_NONE);
117 * Announce carried items (e.g. flags in CTF).
121 void carrierAnnouncer() {
122 float stat_items, redflag, blueflag;
126 if not(autocvar_cl_notify_carried_items)
129 stat_items = getstati(STAT_ITEMS);
131 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
132 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
134 if (redflag == 3 && redflag != redflag_prev) {
135 item = _("^1RED^7 flag");
136 pickup = (redflag_prev == 2);
139 if (blueflag == 3 && blueflag != blueflag_prev) {
140 item = _("^4BLUE^7 flag");
141 pickup = (blueflag_prev == 2);
147 if (autocvar_cl_notify_carried_items & 2)
148 centerprint(sprintf(_("You picked up the %s!"), item));
151 if (autocvar_cl_notify_carried_items & 1)
152 centerprint(sprintf(_("You got the %s!"), item));
156 blueflag_prev = blueflag;
157 redflag_prev = redflag;
162 CheckForGamestartChange();
168 * Add all future announcer sounds precaches here.
169 * TODO: announcer queues
171 void Announcer_Precache () {
172 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1minuteremains.wav"));
173 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/5minutesremain.wav"));
175 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/electrobitch.wav"));
176 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/airshot.wav"));
177 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/03kills.wav"));
178 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/05kills.wav"));
179 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/10kills.wav"));
180 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/15kills.wav"));
181 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/20kills.wav"));
182 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/25kills.wav"));
183 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/30kills.wav"));
184 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/botlike.wav"));
185 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/yoda.wav"));
186 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/amazing.wav"));
187 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/awesome.wav"));
188 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/headshot.wav"));
189 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/impressive.wav"));
191 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/prepareforbattle.wav"));
192 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/begin.wav"));
193 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/timeoutcalled.wav"));
194 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1fragleft.wav"));
195 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/2fragsleft.wav"));
196 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/3fragsleft.wav"));
197 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/terminated.wav"));
199 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1.wav"));
200 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/2.wav"));
201 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/3.wav"));
202 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/4.wav"));
203 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/5.wav"));
204 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/6.wav"));
205 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/7.wav"));
206 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/8.wav"));
207 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/9.wav"));
208 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/10.wav"));
210 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/lastsecond.wav"));
211 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/narrowly.wav"));
213 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/voteaccept.wav"));
214 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/votecall.wav"));
215 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/votefail.wav"));