1 float autocvar__con_chat_maximized;
2 float autocvar__hud_configure;
3 string autocvar__hud_panelorder;
4 float autocvar__menu_alpha;
5 string autocvar_accuracy_color_levels;
6 float autocvar_bgmvolume;
7 float autocvar_camera_chase_smoothly;
8 float autocvar_camera_enable;
9 float autocvar_camera_forward_follows;
10 float autocvar_camera_free;
11 float autocvar_camera_look_attenuation;
12 float autocvar_camera_look_player;
13 float autocvar_camera_mouse_threshold;
14 float autocvar_camera_reset;
15 float autocvar_camera_speed_attenuation;
16 float autocvar_camera_speed_chase;
17 float autocvar_camera_speed_free;
18 float autocvar_camera_speed_roll;
19 float autocvar_chase_active;
20 float autocvar_cl_allow_uid2name;
21 string autocvar_cl_announcer;
22 float autocvar_cl_autodemo_delete;
23 float autocvar_cl_autodemo_delete_keeprecords;
24 float autocvar_cl_casings;
25 float autocvar_cl_casings_bronze_time;
26 var float autocvar_cl_casings_maxcount = 100;
27 float autocvar_cl_casings_shell_time;
28 var float autocvar_cl_casings_sloppy = 1;
29 var float autocvar_cl_casings_ticrate = 0.1;
30 float autocvar_cl_db_saveasdump;
31 float autocvar_cl_deathscoreboard;
32 float autocvar_cl_effects_lightningarc_branchfactor_add;
33 float autocvar_cl_effects_lightningarc_branchfactor_start;
34 float autocvar_cl_effects_lightningarc_drift_end;
35 float autocvar_cl_effects_lightningarc_drift_start;
36 float autocvar_cl_effects_lightningarc_segmentlength;
37 float autocvar_cl_effects_lightningarc_simple;
38 float autocvar_cl_gentle;
39 float autocvar_cl_gentle_damage;
40 float autocvar_cl_gentle_gibs;
41 float autocvar_cl_gentle_messages;
42 var float autocvar_cl_gibs_damageforcescale = 3.5;
43 var float autocvar_cl_gibs_lifetime = 14;
44 var float autocvar_cl_gibs_maxcount = 100;
45 var float autocvar_cl_gibs_sloppy = 1;
46 var float autocvar_cl_gibs_ticrate = 0.1;
47 var float autocvar_cl_gibs_velocity_random = 1;
48 var float autocvar_cl_gibs_velocity_scale = 1;
49 float autocvar_cl_gibs_velocity_up;
50 float autocvar_cl_gunalign;
51 float autocvar_cl_hidewaypoints;
52 float autocvar_cl_lockview;
53 float autocvar_cl_nogibs;
54 float autocvar_cl_notify_carried_items;
55 float autocvar_cl_particlegibs;
56 float autocvar_cl_particles_oldnexbeam;
57 float autocvar_cl_particles_quality;
58 float autocvar_cl_projectiles_sloppy;
59 float autocvar_cl_readpicture_force;
60 float autocvar_cl_reticle_item_nex;
61 float autocvar_cl_reticle_item_normal;
62 float autocvar_cl_reticle_stretch;
63 float autocvar_cl_sound_maptime_warning;
64 float autocvar_cl_stripcolorcodes;
65 var float autocvar_cl_vehicle_spiderbot_cross_alpha = 0.6;
66 var float autocvar_cl_vehicle_spiderbot_cross_size = 1;
67 float autocvar_cl_velocityzoom;
68 var float autocvar_cl_velocityzoomtime = 0.3;
69 string autocvar_cl_weaponpriority;
70 float autocvar_cl_zoomfactor;
71 float autocvar_cl_zoomsensitivity;
72 float autocvar_cl_zoomspeed;
73 float autocvar_con_chat;
74 float autocvar_con_chatpos;
75 float autocvar_con_chatrect;
76 float autocvar_con_chatsize;
77 float autocvar_con_chattime;
78 float autocvar_con_notify;
79 float autocvar_con_notifysize;
80 string autocvar_crosshair;
81 float autocvar_crosshair_alpha;
82 string autocvar_crosshair_color;
83 float autocvar_crosshair_color_per_weapon;
84 float autocvar_crosshair_dot;
85 float autocvar_crosshair_dot_alpha;
86 string autocvar_crosshair_dot_color;
87 float autocvar_crosshair_dot_size;
88 float autocvar_crosshair_effect_scalefade;
89 float autocvar_crosshair_effect_speed;
90 float autocvar_crosshair_hitindication;
91 string autocvar_crosshair_hitindication_color;
92 float autocvar_crosshair_hitindication_speed;
93 float autocvar_crosshair_hittest;
94 float autocvar_crosshair_hittest_blur;
95 float autocvar_crosshair_hittest_showimpact;
96 float autocvar_crosshair_per_weapon;
97 float autocvar_crosshair_pickup;
98 float autocvar_crosshair_pickup_speed;
99 float autocvar_crosshair_ring;
100 float autocvar_crosshair_ring_inner;
101 float autocvar_crosshair_ring_minelayer;
102 float autocvar_crosshair_ring_minelayer_alpha;
103 float autocvar_crosshair_ring_hagar;
104 float autocvar_crosshair_ring_hagar_alpha;
105 float autocvar_crosshair_ring_nex;
106 float autocvar_crosshair_ring_nex_alpha;
107 float autocvar_crosshair_ring_nex_currentcharge_movingavg_rate;
108 float autocvar_crosshair_ring_nex_currentcharge_scale;
109 float autocvar_crosshair_ring_nex_inner_alpha;
110 float autocvar_crosshair_ring_nex_inner_color_blue;
111 float autocvar_crosshair_ring_nex_inner_color_green;
112 float autocvar_crosshair_ring_nex_inner_color_red;
113 float autocvar_crosshair_ring_size;
114 float autocvar_crosshair_ring_reload;
115 float autocvar_crosshair_ring_reload_alpha;
116 float autocvar_crosshair_ring_reload_size;
117 float autocvar_crosshair_size;
120 float autocvar_g_balance_damagepush_speedfactor;
121 float autocvar_g_balance_tuba_attenuation;
122 float autocvar_g_balance_tuba_fadetime;
123 float autocvar_g_balance_tuba_volume;
124 float autocvar_g_balance_tuba_pitchstep;
125 float autocvar_g_warmup_limit;
126 var float autocvar_g_waypointsprite_uppercase = 1;
127 var float autocvar_g_waypointsprite_alpha = 1;
128 var float autocvar_g_waypointsprite_crosshairfadealpha = 1;
129 float autocvar_g_waypointsprite_crosshairfadedistance;
130 var float autocvar_g_waypointsprite_crosshairfadescale = 1;
131 float autocvar_g_waypointsprite_distancealphaexponent;
132 var float autocvar_g_waypointsprite_distancefadealpha = 1;
133 var float autocvar_g_waypointsprite_distancefadedistancemultiplier = 1;
134 var float autocvar_g_waypointsprite_distancefadescale = 1;
135 var float autocvar_g_waypointsprite_edgefadealpha = 1;
136 float autocvar_g_waypointsprite_edgefadedistance;
137 var float autocvar_g_waypointsprite_edgefadescale = 1;
138 var float autocvar_g_waypointsprite_edgeoffset_bottom = 0;
139 var float autocvar_g_waypointsprite_edgeoffset_left = 0;
140 var float autocvar_g_waypointsprite_edgeoffset_right = 0;
141 var float autocvar_g_waypointsprite_edgeoffset_top = 0;
142 var float autocvar_g_waypointsprite_fontsize = 12;
143 float autocvar_g_waypointsprite_minalpha;
144 float autocvar_g_waypointsprite_minscale;
145 float autocvar_g_waypointsprite_normdistance;
146 var float autocvar_g_waypointsprite_scale = 1;
147 float autocvar_g_waypointsprite_spam;
148 float autocvar_g_waypointsprite_timealphaexponent;
149 var float autocvar_hud_colorflash_alpha = 0.5;
150 float autocvar_hud_configure_bg_minalpha;
151 float autocvar_hud_configure_checkcollisions;
152 float autocvar_hud_configure_grid;
153 float autocvar_hud_configure_grid_alpha;
154 float autocvar_hud_configure_grid_xsize;
155 float autocvar_hud_configure_grid_ysize;
156 float autocvar_hud_configure_teamcolorforced;
157 float autocvar_hud_contents;
158 float autocvar_hud_contents_blur;
159 float autocvar_hud_contents_blur_alpha;
160 float autocvar_hud_contents_factor;
161 float autocvar_hud_contents_fadeintime;
162 float autocvar_hud_contents_fadeouttime;
163 float autocvar_hud_contents_lava_alpha;
164 string autocvar_hud_contents_lava_color;
165 float autocvar_hud_contents_slime_alpha;
166 string autocvar_hud_contents_slime_color;
167 float autocvar_hud_contents_water_alpha;
168 string autocvar_hud_contents_water_color;
169 float autocvar_hud_damage;
170 float autocvar_hud_damage_blur;
171 float autocvar_hud_damage_blur_alpha;
172 string autocvar_hud_damage_color;
173 float autocvar_hud_damage_factor;
174 float autocvar_hud_damage_fade_rate;
175 float autocvar_hud_damage_gentle_alpha_multiplier;
176 string autocvar_hud_damage_gentle_color;
177 float autocvar_hud_damage_maxalpha;
178 float autocvar_hud_damage_pain_threshold;
179 float autocvar_hud_damage_pain_threshold_lower;
180 float autocvar_hud_damage_pain_threshold_lower_health;
181 float autocvar_hud_damage_pain_threshold_pulsating_min;
182 float autocvar_hud_damage_pain_threshold_pulsating_period;
183 float autocvar_hud_powerup;
184 float autocvar_hud_postprocessing;
185 float autocvar_hud_postprocessing_maxbluralpha;
186 float autocvar_hud_postprocessing_maxblurradius;
187 string autocvar_hud_dock;
188 float autocvar_hud_dock_alpha;
189 string autocvar_hud_dock_color;
190 float autocvar_hud_dock_color_team;
191 float autocvar_hud_panel_ammo;
192 float autocvar_hud_panel_ammo_iconalign;
193 float autocvar_hud_panel_ammo_maxammo;
194 float autocvar_hud_panel_ammo_onlycurrent;
195 float autocvar_hud_panel_ammo_progressbar;
196 string autocvar_hud_panel_ammo_progressbar_name;
197 float autocvar_hud_panel_ammo_progressbar_xoffset;
198 float autocvar_hud_panel_ammo_text;
199 string autocvar_hud_panel_bg;
200 float autocvar_hud_panel_bg_alpha;
201 float autocvar_hud_panel_bg_border;
202 vector autocvar_hud_panel_bg_color;
203 float autocvar_hud_panel_bg_color_team;
204 float autocvar_hud_panel_bg_padding;
205 float autocvar_hud_panel_chat;
206 float autocvar_hud_panel_engineinfo;
207 float autocvar_hud_panel_engineinfo_framecounter_decimals;
208 float autocvar_hud_panel_engineinfo_framecounter_time;
209 float autocvar_hud_panel_fg_alpha;
210 float autocvar_hud_panel_healtharmor;
211 float autocvar_hud_panel_healtharmor_baralign;
212 float autocvar_hud_panel_healtharmor_flip;
213 float autocvar_hud_panel_healtharmor_iconalign;
214 float autocvar_hud_panel_healtharmor_maxarmor;
215 float autocvar_hud_panel_healtharmor_maxhealth;
216 float autocvar_hud_panel_healtharmor_progressbar;
217 string autocvar_hud_panel_healtharmor_progressbar_armor;
218 string autocvar_hud_panel_healtharmor_progressbar_health;
219 float autocvar_hud_panel_healtharmor_progressbar_gfx;
220 float autocvar_hud_panel_healtharmor_progressbar_gfx_damage;
221 float autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth;
222 float autocvar_hud_panel_healtharmor_progressbar_gfx_smooth;
224 // TEMPORARY hard coded default for compatibility - remove after 0.2 release
225 var float autocvar_hud_panel_centerprint = 1;
226 noref var string autocvar_hud_panel_centerprint_pos = "0.180000 0.260000";
227 noref var string autocvar_hud_panel_centerprint_size = "0.650000 0.210000";
228 noref var string autocvar_hud_panel_centerprint_bg = "";
229 noref var string autocvar_hud_panel_centerprint_bg_color = "";
230 noref var string autocvar_hud_panel_centerprint_bg_color_team = "";
231 noref var string autocvar_hud_panel_centerprint_bg_alpha = "";
232 noref var string autocvar_hud_panel_centerprint_bg_border = "";
233 noref var string autocvar_hud_panel_centerprint_bg_padding = "";
234 var float autocvar_hud_panel_centerprint_align = 0.5;
235 var float autocvar_hud_panel_centerprint_fadetime = 0.25;
236 var float autocvar_hud_panel_centerprint_flip = 1;
237 var float autocvar_hud_panel_centerprint_fontscale = 1;
238 var float autocvar_hud_panel_centerprint_time = 3;
239 float autocvar_hud_panel_healtharmor_text;
240 float autocvar_hud_panel_infomessages;
241 float autocvar_hud_panel_infomessages_flip;
242 float autocvar_hud_panel_modicons;
243 float autocvar_hud_panel_modicons_dom_layout;
244 float autocvar_hud_panel_notify;
245 float autocvar_hud_panel_notify_fadetime;
246 float autocvar_hud_panel_notify_flip;
247 float autocvar_hud_panel_notify_fontsize;
248 float autocvar_hud_panel_notify_print;
249 float autocvar_hud_panel_notify_time;
250 float autocvar_hud_panel_physics;
251 float autocvar_hud_panel_physics_acceleration_progressbar_mode;
252 float autocvar_hud_panel_physics_acceleration_max;
253 float autocvar_hud_panel_physics_progressbar;
254 float autocvar_hud_panel_physics_acceleration_vertical;
255 float autocvar_hud_panel_physics_baralign;
256 float autocvar_hud_panel_physics_flip;
257 float autocvar_hud_panel_physics_speed_max;
258 float autocvar_hud_panel_physics_speed_unit;
259 float autocvar_hud_panel_physics_speed_unit_show;
260 float autocvar_hud_panel_physics_speed_vertical;
261 float autocvar_hud_panel_physics_text;
262 float autocvar_hud_panel_physics_topspeed;
263 float autocvar_hud_panel_physics_topspeed_time;
264 float autocvar_hud_panel_powerups;
265 float autocvar_hud_panel_powerups_baralign;
266 float autocvar_hud_panel_powerups_flip;
267 float autocvar_hud_panel_powerups_iconalign;
268 float autocvar_hud_panel_powerups_progressbar;
269 string autocvar_hud_panel_powerups_progressbar_shield;
270 string autocvar_hud_panel_powerups_progressbar_strength;
271 float autocvar_hud_panel_powerups_text;
272 float autocvar_hud_panel_pressedkeys;
273 float autocvar_hud_panel_pressedkeys_aspect;
274 float autocvar_hud_panel_racetimer;
275 float autocvar_hud_panel_radar;
276 float autocvar_hud_panel_radar_foreground_alpha;
277 float autocvar_hud_panel_radar_rotation;
278 float autocvar_hud_panel_radar_scale;
279 float autocvar_hud_panel_radar_zoommode;
280 float autocvar_hud_panel_score;
281 float autocvar_hud_panel_score_rankings;
282 float autocvar_hud_panel_timer;
283 float autocvar_hud_panel_timer_increment;
284 float autocvar_hud_panel_vote;
285 float autocvar_hud_panel_vote_alreadyvoted_alpha;
286 string autocvar_hud_panel_vote_bg_alpha;
287 float autocvar_hud_panel_weapons;
288 float autocvar_hud_panel_weapons_accuracy;
289 float autocvar_hud_panel_weapons_ammo;
290 float autocvar_hud_panel_weapons_ammo_alpha;
291 string autocvar_hud_panel_weapons_ammo_color;
292 float autocvar_hud_panel_weapons_ammo_full_cells;
293 float autocvar_hud_panel_weapons_ammo_full_fuel;
294 float autocvar_hud_panel_weapons_ammo_full_nails;
295 float autocvar_hud_panel_weapons_ammo_full_rockets;
296 float autocvar_hud_panel_weapons_ammo_full_shells;
297 float autocvar_hud_panel_weapons_aspect;
298 float autocvar_hud_panel_weapons_complainbubble;
299 string autocvar_hud_panel_weapons_complainbubble_color_donthave;
300 string autocvar_hud_panel_weapons_complainbubble_color_outofammo;
301 string autocvar_hud_panel_weapons_complainbubble_color_unavailable;
302 float autocvar_hud_panel_weapons_complainbubble_fadetime;
303 float autocvar_hud_panel_weapons_complainbubble_padding;
304 float autocvar_hud_panel_weapons_complainbubble_time;
305 var float autocvar_hud_panel_weapons_fade = 1;
306 float autocvar_hud_panel_weapons_label;
307 float autocvar_hud_panel_weapons_onlyowned;
308 float autocvar_hud_panel_weapons_timeout;
309 float autocvar_hud_panel_weapons_timeout_effect;
310 float autocvar_hud_progressbar_alpha;
311 float autocvar_hud_showbinds;
312 float autocvar_hud_showbinds_limit;
313 float autocvar_hud_shownames;
314 float autocvar_hud_shownames_enemies;
315 float autocvar_hud_shownames_self;
316 float autocvar_hud_shownames_status;
317 float autocvar_hud_shownames_statusbar_height;
318 float autocvar_hud_shownames_aspect;
319 float autocvar_hud_shownames_fontsize;
320 float autocvar_hud_shownames_decolorize;
321 float autocvar_hud_shownames_alpha;
322 float autocvar_hud_shownames_resize;
323 float autocvar_hud_shownames_mindistance;
324 float autocvar_hud_shownames_maxdistance;
325 float autocvar_hud_shownames_antioverlap;
326 float autocvar_hud_shownames_antioverlap_distance;
327 float autocvar_hud_shownames_offset;
328 string autocvar_hud_skin;
329 float autocvar_loddebug;
330 float autocvar_menu_mouse_speed;
331 string autocvar_menu_skin;
332 float autocvar_r_fakelight;
333 float autocvar_r_fullbright;
334 float autocvar_r_letterbox;
335 float autocvar_scoreboard_accuracy;
336 float autocvar_scoreboard_accuracy_doublerows;
337 float autocvar_scoreboard_alpha_bg;
338 var float autocvar_scoreboard_alpha_fg = 1.0;
339 var float autocvar_scoreboard_alpha_name = 0.9;
340 var float autocvar_scoreboard_alpha_name_self = 1;
341 float autocvar_scoreboard_bg_scale;
342 float autocvar_scoreboard_border_thickness;
343 float autocvar_scoreboard_color_bg_b;
344 float autocvar_scoreboard_color_bg_g;
345 float autocvar_scoreboard_color_bg_r;
346 float autocvar_scoreboard_color_bg_team;
347 string autocvar_scoreboard_columns;
348 var float autocvar_scoreboard_fadeinspeed = 10;
349 var float autocvar_scoreboard_fadeoutspeed = 5;
350 float autocvar_scoreboard_highlight;
351 var float autocvar_scoreboard_highlight_alpha = 0.10;
352 var float autocvar_scoreboard_highlight_alpha_self = 0.25;
353 float autocvar_scoreboard_offset_left;
354 float autocvar_scoreboard_offset_right;
355 float autocvar_v_flipped;
356 float autocvar_vid_conheight;
357 float autocvar_vid_conwidth;
358 float autocvar_vid_pixelheight;
359 float autocvar_viewsize;
360 float autocvar_crosshair_color_by_health;
361 float autocvar_cl_hitsound;
362 float autocvar_cl_hitsound_antispam_time;
363 var float autocvar_cl_eventchase_death = 1;
364 var float autocvar_cl_eventchase_distance = 140;
365 var float autocvar_cl_eventchase_speed = 1.3;
366 float autocvar_cl_lerpexcess;
367 string autocvar__togglezoom;