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Make client includes order insensitive
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / casings.qc
1 #if defined(CSQC)
2         #include "autocvars.qh"
3         #include "../common/util.qh"
4         #include "defs.qh"
5         #include "main.qh"
6         #include "movetypes.qh"
7         #include "prandom.qh"
8         #include "rubble.qh"
9
10         .float cnt;
11         .float alpha;
12         .int state;
13 #elif defined(MENUQC)
14 #elif defined(SVQC)
15 #endif
16
17 entityclass(Casing)
18 class(Casing) .bool silent;
19
20 void Casing_Delete()
21 {
22     remove(self);
23 }
24
25 void Casing_Draw()
26 {
27         if(self.move_flags & FL_ONGROUND)
28         {
29                 self.move_angles_x = 0;
30                 self.move_angles_z = 0;
31                 self.flags &= ~FL_ONGROUND;
32         }
33
34         Movetype_Physics_MatchTicrate(autocvar_cl_casings_ticrate, autocvar_cl_casings_sloppy);
35         if(wasfreed(self))
36                 return; // deleted by touch function
37
38         self.renderflags = 0;
39         self.alpha = bound(0, self.cnt - time, 1);
40
41         if(self.alpha < ALPHA_MIN_VISIBLE)
42         {
43                 Casing_Delete();
44                 self.drawmask = 0;
45         }
46 }
47
48 void Casing_Touch()
49 {
50         if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
51         {
52                 Casing_Delete();
53                 return;
54         }
55
56         if(!self.silent)
57         if(!trace_ent || trace_ent.solid == SOLID_BSP)
58         {
59                 if(vlen(self.velocity) > 50)
60                 {
61                         if(time >= self.nextthink)
62                         {
63                                 string s;
64                                 int f = floor(prandom() * 3) + 1;
65
66                                 switch(self.state)
67                                 {
68                                         case 1:
69                                                 s = strcat("weapons/casings", itos(f), ".wav");
70                                                 break;
71                                         default:
72                                                 s = strcat("weapons/brass", itos(f), ".wav");
73                                                 break;
74                                 }
75
76                                 sound (self, CH_SHOTS, s, VOL_BASE, ATTEN_LARGE);
77                         }
78                 }
79         }
80
81         self.nextthink = time + 0.2;
82 }
83
84 void Casing_Damage(float thisdmg, int hittype, vector org, vector thisforce)
85 {
86         if(thisforce.z < 0)
87                 thisforce.z = 0;
88         self.move_velocity = self.move_velocity + thisforce + '0 0 100';
89         self.move_flags &= ~FL_ONGROUND;
90 }
91
92 void Ent_Casing(float isNew)
93 {
94         entity casing;
95
96         casing = RubbleNew("casing");
97         casing.state = ReadByte();
98         casing.silent = (casing.state & 0x80);
99         casing.state = (casing.state & 0x7F);
100         casing.origin_x = ReadCoord();
101         casing.origin_y = ReadCoord();
102         casing.origin_z = ReadCoord();
103         setorigin(casing, casing.origin);
104         casing.velocity = decompressShortVector(ReadShort());
105         casing.angles_x = ReadByte() * 360 / 256;
106         casing.angles_y = ReadByte() * 360 / 256;
107         casing.angles_z = ReadByte() * 360 / 256;
108         casing.drawmask = MASK_NORMAL;
109
110         if(autocvar_cl_casings && isNew) {
111                 casing.draw = Casing_Draw;
112                 casing.move_origin = casing.origin;
113                 casing.move_velocity = casing.velocity + 2 * prandomvec();
114                 casing.move_angles = casing.angles;
115                 casing.move_avelocity = '0 250 0' + 100 * prandomvec();
116                 casing.move_movetype = MOVETYPE_BOUNCE;
117                 casing.move_touch = Casing_Touch;
118                 casing.move_time = time;
119                 casing.event_damage = Casing_Damage;
120                 casing.solid = SOLID_TRIGGER;
121
122                 switch(casing.state)
123                 {
124                         case 1:
125                                 setmodel(casing, "models/casing_shell.mdl");
126                                 casing.cnt = time + autocvar_cl_casings_shell_time;
127                                 break;
128                         default:
129                                 setmodel(casing, "models/casing_bronze.iqm");
130                                 casing.cnt = time + autocvar_cl_casings_bronze_time;
131                                 break;
132                 }
133
134                 setsize(casing, '0 0 -1', '0 0 -1');
135
136                 RubbleLimit("casing", autocvar_cl_casings_maxcount, Casing_Delete);
137         }
138         else
139         {
140                 entity oldself = self;
141                 self = casing;
142                 Casing_Delete(); // yes, this IS stupid, but I don't need to duplicate all the read* stuff then
143                 self = oldself;
144         }
145 }
146
147 void Casings_Precache()
148 {
149         precache_model("models/casing_shell.mdl");
150         precache_model("models/casing_bronze.iqm");
151         precache_sound("weapons/brass1.wav");
152         precache_sound("weapons/brass2.wav");
153         precache_sound("weapons/brass3.wav");
154         precache_sound("weapons/casings1.wav");
155         precache_sound("weapons/casings2.wav");
156         precache_sound("weapons/casings3.wav");
157 }