1 void Ent_DamageInfo(float isNew)
3 float dmg, rad, edge, thisdmg, forcemul;
4 vector force, thisforce;
9 w_deathtype = ReadShort();
10 w_issilent = (w_deathtype & 0x8000);
11 w_deathtype = (w_deathtype & 0x7FFF);
13 w_org_x = ReadCoord();
14 w_org_y = ReadCoord();
15 w_org_z = ReadCoord();
20 force = decompressShortVector(ReadShort());
33 for(self = findradius(w_org, rad); self; self = self.chain)
37 thisdmg = vlen(self.origin - w_org) / rad;
42 thisdmg = dmg + (edge - dmg) * thisdmg;
43 thisforce = forcemul * vlen(force) * (thisdmg / dmg) * normalize(self.origin - w_org);
48 thisforce = forcemul * vlen(force) * normalize(self.origin - w_org);
54 thisforce = forcemul * force;
57 if(self.damageforcescale)
60 self.move_velocity = self.move_velocity + damage_explosion_calcpush(self.damageforcescale * thisforce, self.move_velocity, autocvar_g_balance_damagepush_speedfactor);
61 self.move_flags &~= FL_ONGROUND;
68 self.event_damage(thisdmg, w_deathtype, w_org, thisforce);
73 if(DEATH_ISVEHICLE(w_deathtype))
75 traceline(w_org - normalize(force) * 16, w_org + normalize(force) * 16, MOVE_NOMONSTERS, world);
76 if(trace_plane_normal != '0 0 0')
77 w_backoff = trace_plane_normal;
79 w_backoff = -1 * normalize(w_org - (w_org + normalize(force) * 16));
81 setorigin(self, w_org + w_backoff * 2); // for sound() calls
90 _snd = strcat("weapons/ric", ftos(1 + rint(random() * 2)), ".waw");
91 sound(self, CHAN_PROJECTILE, _snd, VOL_BASE, ATTN_NORM);
92 pointparticles(particleeffectnum("spiderbot_minigun_impact"), self.origin, w_backoff * 1000, 1);
95 sound(self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
96 pointparticles(particleeffectnum("spiderbot_rocket_explode"), self.origin, w_backoff * 1000, 1);
99 sound(self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_MIN);
100 pointparticles(particleeffectnum("explosion_big"), self.origin, w_backoff * 1000, 1);
104 sound(self, CHAN_PROJECTILE, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
105 pointparticles(particleeffectnum("wakizashi_gun_impact"), self.origin, w_backoff * 1000, 1);
107 case DEATH_WAKIROCKET:
108 sound(self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
109 pointparticles(particleeffectnum("wakizashi_rocket_explode"), self.origin, w_backoff * 1000, 1);
111 case DEATH_WAKIBLOWUP:
112 sound(self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_MIN);
113 pointparticles(particleeffectnum("explosion_big"), self.origin, w_backoff * 1000, 1);
116 case DEATH_RAPTOR_CANNON:
117 sound(self, CHAN_PROJECTILE, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
118 pointparticles(particleeffectnum("raptor_cannon_impact"), self.origin, w_backoff * 1000, 1);
120 case DEATH_RAPTOR_BOMB_SPLIT:
121 sound(self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
122 pointparticles(particleeffectnum("raptor_bomb_spread"), self.origin, w_backoff * 1000, 1);
124 case DEATH_RAPTOR_BOMB:
125 sound(self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
126 pointparticles(particleeffectnum("raptor_bomb_impact"), self.origin, w_backoff * 1000, 1);
128 case DEATH_RAPTOR_DEATH:
129 sound(self, CHAN_PROJECTILE, "weapons/laserimpact.wav", VOL_BASE, ATTN_MIN);
130 pointparticles(particleeffectnum("explosion_big"), self.origin, w_backoff * 1000, 1);
135 // TODO spawn particle effects and sounds based on w_deathtype
136 if(!DEATH_ISSPECIAL(w_deathtype))
140 hitwep = DEATH_WEAPONOFWEAPONDEATH(w_deathtype);
141 w_random = prandom();
143 traceline(w_org - normalize(force) * 16, w_org + normalize(force) * 16, MOVE_NOMONSTERS, world);
144 if(trace_fraction < 1 && hitwep != WEP_NEX && hitwep != WEP_MINSTANEX)
145 w_backoff = trace_plane_normal;
147 w_backoff = -1 * normalize(force);
148 setorigin(self, w_org + w_backoff * 2); // for sound() calls
150 (get_weaponinfo(hitwep)).weapon_func(WR_IMPACTEFFECT);
154 void DamageInfo_Precache()
157 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
158 (get_weaponinfo(i)).weapon_func(WR_PRECACHE);