13 //Draw_CylindricLine(self.fx_start, self.fx_end, self.fx_with, self.fx_texture, 0, time * 3, '1 1 1', 0.7, DRAWFLAG_ADDITIVE, view_origin);
14 Draw_CylindricLine(self.fx_start, self.fx_end, self.fx_with, self.fx_texture, (self.fx_with/256), 0, '1 1 1', 1, DRAWFLAG_ADDITIVE, view_origin);
17 void b_make(vector s,vector e, string t,float l,float z)
26 b.nextthink = time + l;
29 //b.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
33 void cl_effects_lightningarc(vector from, vector to,float seglength,float drifts,float drifte,float branchfactor,float branchfactor_add)
35 vector direction,dirnew, pos, pos_l;
36 float length, steps, steplength, i,drift;
38 length = vlen(from - to);
42 // Use at most 16 te_lightning1 segments, as these eat up beam list segments.
43 // TODO: Change this to R_BeginPolygon code, then we no longer have this limit.
44 steps = min(16, floor(length / seglength));
47 te_lightning1(world,from,to);
51 steplength = length / steps;
52 direction = normalize(to - from);
54 if(length > seglength)
56 for(i = 1; i < steps; i += 1)
58 drift = drifts * (1 - (i / steps)) + drifte * (i / steps);
59 dirnew = normalize(direction * (1 - drift) + randomvec() * drift);
60 pos = pos_l + dirnew * steplength;
61 te_lightning1(world,pos_l,pos);
62 // WTF endless recursion if branchfactor is 1.0 (possibly due to adding branchfactor_add). FIXME
63 // if(random() < branchfactor)
64 // cl_effects_lightningarc(pos, pos + (dirnew * length * 0.25),seglength,drifts,drifte,min(branchfactor + branchfactor_add,1),branchfactor_add);
68 te_lightning1(world,pos_l,to);
72 te_lightning1(world,from,to);
76 void Net_ReadLightningarc()
80 from.x = ReadCoord(); from.y = ReadCoord(); from.z = ReadCoord();
81 to.x = ReadCoord(); to.y = ReadCoord(); to.z = ReadCoord();
83 if(autocvar_cl_effects_lightningarc_simple)
85 te_lightning1(world,from,to);
89 float seglength, drifts, drifte, branchfactor, branchfactor_add;
91 seglength = autocvar_cl_effects_lightningarc_segmentlength;
92 drifts = autocvar_cl_effects_lightningarc_drift_start;
93 drifte = autocvar_cl_effects_lightningarc_drift_end;
94 branchfactor = autocvar_cl_effects_lightningarc_branchfactor_start;
95 branchfactor_add = autocvar_cl_effects_lightningarc_branchfactor_add;
97 cl_effects_lightningarc(from,to,seglength,drifts,drifte,branchfactor,branchfactor_add);
101 void Net_ReadArc() { Net_ReadLightningarc(); }