3 #include "panel/scoreboard.qh"
4 #include "hud_config.qh"
5 #include "../mapvoting.qh"
6 #include "../teamradar.qh"
7 #include <common/minigames/cl_minigames.qh>
8 #include <common/t_items.qh>
9 #include <common/deathtypes/all.qh>
10 #include <common/items/_mod.qh>
11 #include <common/mapinfo.qh>
12 #include <common/vehicles/all.qh>
13 #include <common/mutators/mutator/waypoints/all.qh>
14 #include <common/stats.qh>
15 #include <lib/csqcmodel/cl_player.qh>
16 #include <server/mutators/mutator/gamemode_ctf.qh> // TODO: remove
25 vector HUD_Get_Num_Color (float hp, float maxvalue)
30 color.x = sin(2*M_PI*time);
32 color.z = sin(2*M_PI*time);
34 else if(hp > maxvalue * 0.75) {
35 color.x = 0.4 - (hp-150)*0.02 * 0.4; //red value between 0.4 -> 0
36 color.y = 0.9 + (hp-150)*0.02 * 0.1; // green value between 0.9 -> 1
39 else if(hp > maxvalue * 0.5) {
40 color.x = 1 - (hp-100)*0.02 * 0.6; //red value between 1 -> 0.4
41 color.y = 1 - (hp-100)*0.02 * 0.1; // green value between 1 -> 0.9
42 color.z = 1 - (hp-100)*0.02; // blue value between 1 -> 0
44 else if(hp > maxvalue * 0.25) {
47 color.z = 0.2 + (hp-50)*0.02 * 0.8; // blue value between 0.2 -> 1
49 else if(hp > maxvalue * 0.1) {
51 color.y = (hp-20)*90/27/100; // green value between 0 -> 1
52 color.z = (hp-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
60 blinkingamt = (1 - hp/maxvalue/0.25);
63 color.x = color.x - color.x * blinkingamt * sin(2*M_PI*time);
64 color.y = color.y - color.y * blinkingamt * sin(2*M_PI*time);
65 color.z = color.z - color.z * blinkingamt * sin(2*M_PI*time);
70 float HUD_GetRowCount(int item_count, vector size, float item_aspect)
73 float aspect = size_y / size_x;
74 return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
77 vector HUD_GetTableSize_BestItemAR(int item_count, vector psize, float item_aspect)
81 float ratio, best_ratio = 0;
82 float best_columns = 1, best_rows = 1;
83 bool vertical = (psize.x / psize.y >= item_aspect);
86 psize = eX * psize.y + eY * psize.x;
87 item_aspect = 1 / item_aspect;
90 rows = ceil(sqrt(item_count));
91 columns = ceil(item_count/rows);
94 ratio = (psize.x/columns) / (psize.y/rows);
95 if(ratio > item_aspect)
96 ratio = item_aspect * item_aspect / ratio;
98 if(ratio <= best_ratio)
99 break; // ratio starts decreasing by now, skip next configurations
101 best_columns = columns;
109 rows = ceil(item_count/columns);
112 return (vertical) ? vec2(best_rows, best_columns) : vec2(best_columns, best_rows);
121 void HUD_Panel_LoadCvars()
123 // NOTE: in hud_configure mode cvars must be reloaded every frame
124 if (panel.update_time <= time)
126 panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos")));
127 panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size")));
128 HUD_Panel_ScalePosSize();
129 panel_bg_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg"));
130 panel_bg_color_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color"));
131 panel_bg_color_team_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color_team"));
132 panel_bg_alpha_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_alpha"));
133 panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border"));
134 panel_bg_padding_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_padding"));
136 if (panel.current_panel_bg != "0")
138 HUD_Panel_GetBgAlpha();
139 HUD_Panel_GetBorder();
141 HUD_Panel_GetColorTeam();
142 HUD_Panel_GetColor();
143 HUD_Panel_GetFgAlpha();
144 HUD_Panel_GetPadding();
145 panel.current_panel_bg_alpha = panel_bg_alpha;
146 panel.current_panel_fg_alpha = panel_fg_alpha;
147 if (hud_configure_menu_open == 2 && panel == highlightedPanel)
148 HUD_Panel_UpdatePosSize_ForMenu();
151 panel_bg_alpha *= hud_fade_alpha * panel_fade_alpha;
152 panel_fg_alpha *= hud_fade_alpha * panel_fade_alpha;
154 panel.current_panel_pos = panel_pos;
155 panel.current_panel_size = panel_size;
156 panel.current_panel_bg_border = panel_bg_border;
157 panel.current_panel_bg_color = panel_bg_color;
158 panel.current_panel_bg_color_team = panel_bg_color_team;
159 panel.current_panel_bg_padding = panel_bg_padding;
160 panel.update_time = (autocvar__hud_configure) ? time : time + autocvar_hud_panel_update_interval;
164 panel_pos = panel.current_panel_pos;
165 panel_size = panel.current_panel_size;
166 panel_bg_alpha = panel.current_panel_bg_alpha * hud_fade_alpha * panel_fade_alpha;
167 panel_bg_border = panel.current_panel_bg_border;
168 panel_bg_color = panel.current_panel_bg_color;
169 panel_bg_color_team = panel.current_panel_bg_color_team;
170 panel_bg_padding = panel.current_panel_bg_padding;
171 panel_fg_alpha = panel.current_panel_fg_alpha * hud_fade_alpha * panel_fade_alpha;
174 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
175 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag)
177 TC(bool, vertical); TC(int, drawflag);
178 if(!length_ratio || !theAlpha)
184 if(length_ratio < -1)
187 else if(length_ratio < 0)
190 theOrigin = HUD_Shift(theOrigin);
191 theSize = HUD_Scale(theSize);
194 vector width, height;
196 pic = strcat(hud_skin_path, "/", pic, "_vertical");
197 if(precache_pic(pic) == "") {
198 pic = "gfx/hud/default/progressbar_vertical";
201 if (baralign == 1) // bottom align
202 theOrigin.y += (1 - length_ratio) * theSize.y;
203 else if (baralign == 2) // center align
204 theOrigin.y += 0.5 * (1 - length_ratio) * theSize.y;
205 else if (baralign == 3) // center align, positive values down, negative up
208 if (length_ratio > 0)
209 theOrigin.y += theSize.y;
212 theOrigin.y += (1 + length_ratio) * theSize.y;
213 length_ratio = -length_ratio;
216 theSize.y *= length_ratio;
219 width = eX * theSize.x;
220 height = eY * theSize.y;
221 if(theSize.y <= theSize.x * 2)
223 // button not high enough
224 // draw just upper and lower part then
225 square = eY * theSize.y * 0.5;
226 bH = eY * (0.25 * theSize.y / (theSize.x * 2));
227 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
228 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
232 square = eY * theSize.x;
233 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
234 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
235 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
238 pic = strcat(hud_skin_path, "/", pic);
239 if(precache_pic(pic) == "") {
240 pic = "gfx/hud/default/progressbar";
243 if (baralign == 1) // right align
244 theOrigin.x += (1 - length_ratio) * theSize.x;
245 else if (baralign == 2) // center align
246 theOrigin.x += 0.5 * (1 - length_ratio) * theSize.x;
247 else if (baralign == 3) // center align, positive values on the right, negative on the left
250 if (length_ratio > 0)
251 theOrigin.x += theSize.x;
254 theOrigin.x += (1 + length_ratio) * theSize.x;
255 length_ratio = -length_ratio;
258 theSize.x *= length_ratio;
261 width = eX * theSize.x;
262 height = eY * theSize.y;
263 if(theSize.x <= theSize.y * 2)
265 // button not wide enough
266 // draw just left and right part then
267 square = eX * theSize.x * 0.5;
268 bW = eX * (0.25 * theSize.x / (theSize.y * 2));
269 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
270 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
274 square = eX * theSize.y;
275 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
276 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
277 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
282 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag)
288 pos = HUD_Shift(pos);
289 mySize = HUD_Scale(mySize);
292 pic = strcat(hud_skin_path, "/num_leading");
293 if(precache_pic(pic) == "") {
294 pic = "gfx/hud/default/num_leading";
297 drawsubpic(pos, eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
298 if(mySize.x/mySize.y > 2)
299 drawsubpic(pos + eX * mySize.y, eX * (mySize.x - 2 * mySize.y) + eY * mySize.y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
300 drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
303 void DrawNumIcon_expanding(vector myPos, vector mySize, float theTime, string icon, bool vertical, int icon_right_align, vector color, float theAlpha, float fadelerp)
305 TC(bool, vertical); TC(int, icon_right_align);
306 vector newPos = '0 0 0', newSize = '0 0 0';
307 vector picpos, numpos;
311 if(mySize.y/mySize.x > 2)
313 newSize.y = 2 * mySize.x;
314 newSize.x = mySize.x;
316 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
321 newSize.x = 1/2 * mySize.y;
322 newSize.y = mySize.y;
324 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
331 picpos = newPos + eY * newSize.x;
336 numpos = newPos + eY * newSize.x;
340 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
341 // make number smaller than icon, it looks better
342 // reduce only y to draw numbers with different number of digits with the same y size
343 numpos.y += newSize.y * ((1 - 0.7) / 2);
345 drawstring_aspect(numpos, ftos(theTime), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
349 if(mySize.x/mySize.y > 3)
351 newSize.x = 3 * mySize.y;
352 newSize.y = mySize.y;
354 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
359 newSize.y = 1/3 * mySize.x;
360 newSize.x = mySize.x;
362 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
366 if(icon_right_align) // right align
369 picpos = newPos + eX * 2 * newSize.y;
373 numpos = newPos + eX * newSize.y;
377 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
378 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
379 drawstring_aspect_expanding(numpos, ftos(theTime), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
380 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
383 void DrawNumIcon(vector myPos, vector mySize, float theTime, string icon, bool vertical, int icon_right_align, vector color, float theAlpha)
385 TC(bool, vertical); TC(int, icon_right_align);
386 DrawNumIcon_expanding(myPos, mySize, theTime, icon, vertical, icon_right_align, color, theAlpha, 0);
395 void CSQC_BUMBLE_GUN_HUD();
399 if(autocvar__hud_configure) return;
400 if(intermission == 2) return;
402 if(hud == HUD_BUMBLEBEE_GUN)
403 CSQC_BUMBLE_GUN_HUD();
405 Vehicle info = Vehicles_from(hud);
410 void HUD_Panel_Draw(entity panent)
413 if (autocvar__hud_configure)
415 if (!(panel.panel_configflags & PANEL_CONFIG_MAIN))
417 panel_fade_alpha = 1;
418 Hud_Panel_GetPanelEnabled();
423 bool draw_allowed = false;
424 if (active_minigame && HUD_MinigameMenu_IsOpened())
426 if (panel.panel_showflags & PANEL_SHOW_MINIGAME)
429 else if(intermission == 2)
431 if(panel.panel_showflags & PANEL_SHOW_MAPVOTE)
434 else if (panel.panel_showflags & PANEL_SHOW_MAINGAME)
439 if (panel.panel_showflags & PANEL_SHOW_WITH_SB)
440 panel_fade_alpha = 1;
443 panel_fade_alpha = 1 - scoreboard_fade_alpha;
444 if(!panel_fade_alpha)
453 // reset gametype specific icons
454 if(gametype.m_modicons_reset)
455 gametype.m_modicons_reset();
458 float autocvar_hud_dynamic_shake = 1;
459 float autocvar_hud_dynamic_shake_damage_max = 130;
460 float autocvar_hud_dynamic_shake_damage_min = 10;
461 float autocvar_hud_dynamic_shake_scale = 0.2;
462 float hud_dynamic_shake_x[10] = {0, 1, -0.7, 0.5, -0.3, 0.2, -0.1, 0.1, 0.0, 0};
463 float hud_dynamic_shake_y[10] = {0, 0.4, 0.8, -0.2, -0.6, 0.0, 0.3, 0.1, -0.1, 0};
464 bool Hud_Shake_Update()
466 if(time - hud_dynamic_shake_time < 0)
469 float anim_speed = 17 + 9 * hud_dynamic_shake_factor;
470 float elapsed_time = (time - hud_dynamic_shake_time) * anim_speed;
471 int i = floor(elapsed_time);
475 float f = elapsed_time - i;
476 hud_dynamic_shake_realofs.x = (1 - f) * hud_dynamic_shake_x[i] + f * hud_dynamic_shake_x[i+1];
477 hud_dynamic_shake_realofs.y = (1 - f) * hud_dynamic_shake_y[i] + f * hud_dynamic_shake_y[i+1];
478 hud_dynamic_shake_realofs.z = 0;
479 hud_dynamic_shake_realofs *= hud_dynamic_shake_factor * autocvar_hud_dynamic_shake_scale;
480 hud_dynamic_shake_realofs.x = bound(-0.1, hud_dynamic_shake_realofs.x, 0.1) * vid_conwidth;
481 hud_dynamic_shake_realofs.y = bound(-0.1, hud_dynamic_shake_realofs.y, 0.1) * vid_conheight;
485 entity CSQCModel_server2csqc(int i);
486 void calc_followmodel_ofs(entity view);
487 void Hud_Dynamic_Frame()
489 vector ofs = '0 0 0';
490 hud_scale_current = '1 1 0';
491 hud_shift_current = '0 0 0';
493 if (autocvar_hud_dynamic_follow)
495 entity view = CSQCModel_server2csqc(player_localentnum - 1);
496 calc_followmodel_ofs(view);
497 ofs = -cl_followmodel_ofs * autocvar_hud_dynamic_follow_scale;
498 ofs.x *= autocvar_hud_dynamic_follow_scale_xyz.z;
499 ofs.y *= autocvar_hud_dynamic_follow_scale_xyz.x;
500 ofs.z *= autocvar_hud_dynamic_follow_scale_xyz.y;
502 if (fabs(ofs.x) < 0.001) ofs.x = 0;
503 if (fabs(ofs.y) < 0.001) ofs.y = 0;
504 if (fabs(ofs.z) < 0.001) ofs.z = 0;
505 ofs.x = bound(-0.1, ofs.x, 0.1);
506 ofs.y = bound(-0.1, ofs.y, 0.1);
507 ofs.z = bound(-0.1, ofs.z, 0.1);
509 hud_shift_current.x = ofs.y * vid_conwidth;
510 hud_shift_current.y = ofs.z * vid_conheight;
511 hud_shift_current.z = ofs.x;
513 hud_scale_current.x = (1 + hud_shift_current.z);
514 hud_scale_current.y = hud_scale_current.x;
517 if(autocvar_hud_dynamic_shake > 0)
519 static float old_health = 0;
520 float health = max(-1, STAT(HEALTH));
521 if(hud_dynamic_shake_factor == -1) // don't allow the effect for this frame
523 hud_dynamic_shake_factor = 0;
528 float new_hud_dynamic_shake_factor = 0;
529 if (old_health - health >= autocvar_hud_dynamic_shake_damage_min
530 && autocvar_hud_dynamic_shake_damage_max > autocvar_hud_dynamic_shake_damage_min
531 && old_health > 0 && !intermission)
533 float m = max(autocvar_hud_dynamic_shake_damage_min, 1);
534 new_hud_dynamic_shake_factor = (old_health - health - m) / (autocvar_hud_dynamic_shake_damage_max - m);
535 if(new_hud_dynamic_shake_factor >= 1)
536 new_hud_dynamic_shake_factor = 1;
537 if(new_hud_dynamic_shake_factor >= hud_dynamic_shake_factor)
539 hud_dynamic_shake_factor = new_hud_dynamic_shake_factor;
540 hud_dynamic_shake_time = time;
544 if(hud_dynamic_shake_factor)
545 if(!Hud_Shake_Update())
546 hud_dynamic_shake_factor = 0;
549 if(hud_dynamic_shake_factor > 0)
551 hud_shift_current.x += hud_dynamic_shake_realofs.x;
552 hud_shift_current.y += hud_dynamic_shake_realofs.y;
556 hud_scale_center.x = 0.5 * vid_conwidth;
557 hud_scale_center.y = 0.5 * vid_conheight;
565 if(hud_configure_menu_open == 1)
568 hud_fade_alpha = 1 - autocvar__menu_alpha;
570 HUD_Configure_Frame();
572 if(scoreboard_fade_alpha == 1)
573 if(autocvar__menu_alpha == 1)
577 if (hud_skin_prev != autocvar_hud_skin)
580 strunzone(hud_skin_path);
581 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
583 strunzone(hud_skin_prev);
584 hud_skin_prev = strzone(autocvar_hud_skin);
588 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
592 float hud_dock_color_team = autocvar_hud_dock_color_team;
593 if((teamplay) && hud_dock_color_team) {
594 if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
595 color = '1 0 0' * hud_dock_color_team;
597 color = myteamcolors * hud_dock_color_team;
599 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
600 color = '1 0 0' * hud_dock_color_team;
604 string hud_dock_color = autocvar_hud_dock_color;
605 if(hud_dock_color == "shirt") {
606 f = entcs_GetClientColors(current_player);
607 color = colormapPaletteColor(floor(f / 16), 0);
609 else if(hud_dock_color == "pants") {
610 f = entcs_GetClientColors(current_player);
611 color = colormapPaletteColor(f % 16, 1);
614 color = stov(hud_dock_color);
618 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
619 if(precache_pic(pic) == "") {
620 pic = strcat(hud_skin_path, "/dock_medium");
621 if(precache_pic(pic) == "") {
622 pic = "gfx/hud/default/dock_medium";
625 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
628 // cache the panel order into the panel_order array
629 if(autocvar__hud_panelorder != hud_panelorder_prev) {
630 for(i = 0; i < hud_panels_COUNT; ++i)
634 bool warning = false;
635 int argc = tokenize_console(autocvar__hud_panelorder);
636 if (argc > hud_panels_COUNT)
638 //first detect wrong/missing panel numbers
639 for(i = 0; i < hud_panels_COUNT; ++i) {
640 p_num = stoi(argv(i));
641 if (p_num >= 0 && p_num < hud_panels_COUNT) { //correct panel number?
642 if (panel_order[p_num] == -1) //found for the first time?
643 s = strcat(s, ftos(p_num), " ");
644 panel_order[p_num] = 1; //mark as found
649 for(i = 0; i < hud_panels_COUNT; ++i) {
650 if (panel_order[i] == -1) {
652 s = strcat(s, ftos(i), " "); //add missing panel number
656 LOG_TRACE("Automatically fixed wrong/missing panel numbers in _hud_panelorder");
658 cvar_set("_hud_panelorder", s);
659 if(hud_panelorder_prev)
660 strunzone(hud_panelorder_prev);
661 hud_panelorder_prev = strzone(s);
663 //now properly set panel_order
665 for(i = 0; i < hud_panels_COUNT; ++i) {
666 panel_order[i] = stof(argv(i));
670 hud_draw_maximized = 0;
671 // draw panels in the order specified by panel_order array
672 for(i = hud_panels_COUNT - 1; i >= 0; --i)
673 HUD_Panel_Draw(hud_panels_from(panel_order[i]));
677 hud_draw_maximized = 1; // panels that may be maximized must check this var
678 // draw maximized panels on top
679 if(hud_panel_radar_maximized)
680 HUD_Panel_Draw(HUD_PANEL(RADAR));
681 if(autocvar__con_chat_maximized)
682 HUD_Panel_Draw(HUD_PANEL(CHAT));
683 if(hud_panel_quickmenu)
684 HUD_Panel_Draw(HUD_PANEL(QUICKMENU));
685 HUD_Panel_Draw(HUD_PANEL(SCOREBOARD));
687 if (intermission == 2)
690 HUD_Configure_PostDraw();
692 hud_configure_prev = autocvar__hud_configure;