3 #include <common/weapons/_all.qh>
4 #include <common/scores.qh>
6 vector OFFSET_CURSOR = '0 0 0';
7 vector SIZE_CURSOR = '32 32 0';
8 void draw_cursor(vector pos, vector ofs, string img, vector col, float a);
9 void draw_cursor_normal(vector pos, vector col, float a);
10 void LoadMenuSkinValues();
12 void Hud_Dynamic_Frame();
14 bool HUD_Radar_Clickable();
15 void HUD_Radar_Mouse();
16 bool HUD_WouldShowCursor();
17 bool QuickMenu_IsOpened();
19 REGISTRY(hud_panels, BITS(6))
20 REGISTER_REGISTRY(hud_panels)
22 REGISTRY_DEFINE_GET(hud_panels, NULL)
24 #define _REGISTER_HUD_PANEL(id, draw_func, export_func, configflags, showflags) \
26 void export_func(int fh); \
27 REGISTER(hud_panels, HUD_PANEL, id, m_id, new_pure(hud_panel)) { \
28 this.panel_id = this.m_id; \
29 this.panel_draw = draw_func; \
30 this.panel_export = export_func; \
31 this.panel_name = strzone(strtolower(#id)); \
32 this.panel_configflags = configflags; \
33 this.panel_showflags = showflags; \
36 #define REGISTER_HUD_PANEL(id, draw_func, configflags, showflags) \
37 _REGISTER_HUD_PANEL(id, draw_func, draw_func##_Export, configflags, showflags)
39 #define HUD_PANEL(NAME) HUD_PANEL_##NAME
41 // draw the background/borders
42 #define HUD_Panel_DrawBg() MACRO_BEGIN \
43 if(panel.current_panel_bg != "0" && panel.current_panel_bg != "") \
45 HUD_Shift(panel_pos - '1 1 0' * panel_bg_border), \
46 panel.current_panel_bg, \
47 HUD_Scale(panel_size + '1 1 0' * 2 * panel_bg_border), \
48 panel_bg_color, panel_bg_alpha, \
49 HUD_Scale('1 1 0' * BORDER_MULTIPLIER * panel_bg_border) \
53 int panel_order[REGISTRY_MAX(hud_panels)];
54 string hud_panelorder_prev;
56 bool hud_draw_maximized;
57 bool hud_panel_radar_maximized;
58 bool hud_panel_radar_mouse;
59 float hud_panel_radar_bottom;
60 bool hud_panel_radar_temp_hidden;
61 bool chat_panel_modified;
62 bool radar_panel_modified;
64 float HUD_Radar_InputEvent(float bInputType, float nPrimary, float nSecondary);
65 void HUD_Radar_Hide_Maximized();
67 float HUD_GetRowCount(int item_count, vector size, float item_aspect);
68 vector HUD_Get_Num_Color(float hp, float maxvalue, bool blink);
69 void DrawNumIcon(vector myPos, vector mySize, float theTime, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha);
70 void DrawNumIcon_expanding(vector myPos, vector mySize, float theTime, string icon, bool vertical, int icon_right_align, vector color, float theAlpha, float fadelerp);
71 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag);
72 vector HUD_GetTableSize_BestItemAR(int item_count, vector psize, float item_aspect);
77 int race_CheckName(string net_name);
78 string MakeRaceString(int cp, float mytime, float theirtime, float othertime, float lapdelta, string theirname);
83 int vote_highlighted; // currently selected vote
85 int vote_active; // is there an active vote?
86 int vote_prev; // previous state of vote_active to check for a change
88 float vote_change; // "time" when vote_active changed
91 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
92 vector panel_click_resizeorigin; // coordinates for opposite point when resizing
93 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
94 entity highlightedPanel;
95 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
97 const float BORDER_MULTIPLIER = 4;
98 float scoreboard_bottom;
99 int weapon_accuracy[REGISTRY_MAX(Weapons)];
101 entity complain_weapon;
102 int complain_weapon_type;
103 float complain_weapon_time;
105 PlayerScoreField ps_primary, ps_secondary;
106 int ts_primary, ts_secondary;
108 .Weapon last_switchweapon;
109 .Weapon last_activeweapon;
111 float weaponprevtime;
116 const int S_SHIFT = 1;
117 const int S_CTRL = 2;
120 float hud_fade_alpha;
122 string hud_skin_path;
123 string hud_skin_prev;
127 entity highlightedPanel_backup;
128 vector panel_pos_backup;
129 vector panel_size_backup;
131 vector panel_size_copied;
134 entityclass(HUDPanel);
135 classfield(HUDPanel) .string panel_name;
136 classfield(HUDPanel) .int panel_id;
137 classfield(HUDPanel) .vector current_panel_pos;
138 classfield(HUDPanel) .vector current_panel_size;
139 classfield(HUDPanel) .string current_panel_bg;
140 classfield(HUDPanel) .float current_panel_bg_alpha;
141 classfield(HUDPanel) .float current_panel_bg_border;
142 classfield(HUDPanel) .vector current_panel_bg_color;
143 classfield(HUDPanel) .float current_panel_bg_color_team;
144 classfield(HUDPanel) .float current_panel_bg_padding;
145 classfield(HUDPanel) .float current_panel_fg_alpha;
146 classfield(HUDPanel) .float update_time;
150 string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use
151 vector panel_bg_color;
152 string panel_bg_color_str;
153 float panel_bg_color_team;
154 string panel_bg_color_team_str;
155 float panel_fg_alpha;
156 float panel_bg_alpha;
157 string panel_bg_alpha_str;
158 float panel_bg_border;
159 string panel_bg_border_str;
160 float panel_bg_padding;
161 string panel_bg_padding_str;
163 classfield(HUDPanel) .void() panel_draw;
164 classfield(HUDPanel) .void(int fh) panel_export;
166 // chat panel can be reduced / moved while the mapvote is active
167 // let know the mapvote panel about chat pos and size
171 float current_player;
173 float autocvar_hud_dynamic_follow;
174 float autocvar_hud_dynamic_follow_scale;
175 vector autocvar_hud_dynamic_follow_scale_xyz;
177 vector hud_dynamic_shake_realofs;
178 float hud_dynamic_shake_factor;
179 float hud_dynamic_shake_time;
181 // shared across viewmodel effects and dynamic hud code
182 vector cl_followmodel_ofs;
183 float cl_followmodel_time;
186 vector hud_scale_current = '1 1 0';
188 vector hud_shift_current = '0 0 0';
189 vector hud_scale_center;
191 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag);
193 .int panel_showflags;
194 const int PANEL_SHOW_MAINGAME = BIT(0); // show in the main HUD
195 const int PANEL_SHOW_MINIGAME = BIT(1); // show when minigames panels are shown
196 const int PANEL_SHOW_MAPVOTE = BIT(2); // show during map vote
197 const int PANEL_SHOW_WITH_SB = BIT(3); // show when scoreboard is on
199 .int panel_configflags;
200 const int PANEL_CONFIG_NO = 0x00;
201 const int PANEL_CONFIG_MAIN = 0x01;
202 const int PANEL_CONFIG_CANBEOFF = 0x02; // panel can be disabled (if disabled it's displayed with a low alpha)
205 // prev_* vars contain the health/armor at the previous FRAME
206 // set to -1 when player is dead or was not playing
207 int prev_health, prev_armor;
208 float health_damagetime, armor_damagetime;
209 int health_beforedamage, armor_beforedamage;
210 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
211 int old_p_health, old_p_armor;
212 float old_p_healthtime, old_p_armortime;
213 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
214 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
215 int prev_p_health, prev_p_armor;
217 void HUD_ItemsTime();
219 REGISTER_HUD_PANEL(WEAPONS, HUD_Weapons, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME ) // WEAPONS
220 REGISTER_HUD_PANEL(AMMO, HUD_Ammo, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME ) // AMMO
221 REGISTER_HUD_PANEL(POWERUPS, HUD_Powerups, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME ) // POWERUPS
222 REGISTER_HUD_PANEL(HEALTHARMOR, HUD_HealthArmor, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME ) // HEALTHARMOR
223 REGISTER_HUD_PANEL(NOTIFY, HUD_Notify, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME | PANEL_SHOW_MINIGAME ) // NOTIFY
224 REGISTER_HUD_PANEL(TIMER, HUD_Timer, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME | PANEL_SHOW_MINIGAME | PANEL_SHOW_WITH_SB) // TIMER
225 REGISTER_HUD_PANEL(RADAR, HUD_Radar, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME ) // RADAR
226 REGISTER_HUD_PANEL(SCORE, HUD_Score, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME | PANEL_SHOW_MINIGAME ) // SCORE
227 REGISTER_HUD_PANEL(RACETIMER, HUD_RaceTimer, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME ) // RACETIMER
228 REGISTER_HUD_PANEL(VOTE, HUD_Vote, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME | PANEL_SHOW_MINIGAME | PANEL_SHOW_MAPVOTE | PANEL_SHOW_WITH_SB) // VOTE
229 REGISTER_HUD_PANEL(MODICONS, HUD_ModIcons, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME | PANEL_SHOW_WITH_SB) // MODICONS
230 REGISTER_HUD_PANEL(PRESSEDKEYS, HUD_PressedKeys, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME ) // PRESSEDKEYS
231 REGISTER_HUD_PANEL(CHAT, HUD_Chat, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME | PANEL_SHOW_MINIGAME | PANEL_SHOW_MAPVOTE | PANEL_SHOW_WITH_SB) // CHAT
232 REGISTER_HUD_PANEL(ENGINEINFO, HUD_EngineInfo, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME | PANEL_SHOW_MINIGAME | PANEL_SHOW_MAPVOTE | PANEL_SHOW_WITH_SB) // ENGINEINFO
233 REGISTER_HUD_PANEL(INFOMESSAGES, HUD_InfoMessages, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME ) // INFOMESSAGES
234 REGISTER_HUD_PANEL(PHYSICS, HUD_Physics, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME ) // PHYSICS
235 REGISTER_HUD_PANEL(CENTERPRINT, HUD_CenterPrint, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME | PANEL_SHOW_WITH_SB) // CENTERPRINT
236 REGISTER_HUD_PANEL(MINIGAMEBOARD, HUD_MinigameBoard, PANEL_CONFIG_NO , PANEL_SHOW_MINIGAME | PANEL_SHOW_WITH_SB) // MINIGAMEBOARD
237 REGISTER_HUD_PANEL(MINIGAMESTATUS, HUD_MinigameStatus, PANEL_CONFIG_NO , PANEL_SHOW_MINIGAME | PANEL_SHOW_WITH_SB) // MINIGAMESTATUS
238 REGISTER_HUD_PANEL(MINIGAMEHELP, HUD_MinigameHelp, PANEL_CONFIG_NO , PANEL_SHOW_MINIGAME | PANEL_SHOW_WITH_SB) // MINIGAMEHELP
239 REGISTER_HUD_PANEL(MINIGAMEMENU, HUD_MinigameMenu, PANEL_CONFIG_NO , PANEL_SHOW_MAINGAME | PANEL_SHOW_MINIGAME | PANEL_SHOW_WITH_SB) // MINIGAMEMENU
240 REGISTER_HUD_PANEL(MAPVOTE, MapVote_Draw, PANEL_CONFIG_NO , PANEL_SHOW_MAPVOTE ) // MAPVOTE
241 REGISTER_HUD_PANEL(ITEMSTIME, HUD_ItemsTime, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME ) // ITEMSTIME
242 REGISTER_HUD_PANEL(QUICKMENU, HUD_QuickMenu, PANEL_CONFIG_MAIN , PANEL_SHOW_MAINGAME | PANEL_SHOW_MINIGAME ) // QUICKMENU
243 REGISTER_HUD_PANEL(SCOREBOARD, Scoreboard_Draw, PANEL_CONFIG_NO , PANEL_SHOW_MAINGAME | PANEL_SHOW_MINIGAME | PANEL_SHOW_MAPVOTE | PANEL_SHOW_WITH_SB) // SCOREBOARD
244 // always add new panels to the end of list
246 // Because calling lots of functions in QC apparently cuts fps in half on many machines:
247 // ----------------------
248 // MACRO HELL STARTS HERE
249 // ----------------------
250 // Little help for the poor people who have to make sense of this: Start from the bottom ;)
252 // Get value for panel.current_panel_bg: if "" fetch default, else use panel_bg_str
253 // comment on last line of macro: // we probably want to see a background in config mode at all times...
254 #define HUD_Panel_GetBg() MACRO_BEGIN \
256 if (!autocvar__hud_configure && panel_bg_str == "0") { \
259 if (panel_bg_str == "") { \
260 panel_bg_str = autocvar_hud_panel_bg; \
262 if (panel_bg_str == "0" && !autocvar__hud_configure) { \
265 if (panel_bg_str == "0" && autocvar__hud_configure) \
266 panel_bg_alpha_str = "0"; \
267 panel_bg = strcat(hud_skin_path, "/", panel_bg_str); \
268 if (precache_pic(panel_bg) == "") { \
269 panel_bg = strcat(hud_skin_path, "/", "border_default"); \
270 if (precache_pic(panel_bg) == "") { \
271 panel_bg = strcat("gfx/hud/default/", "border_default"); \
276 strcpy(panel.current_panel_bg, panel_bg); \
279 // Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector.
280 #define HUD_Panel_GetColor() MACRO_BEGIN \
281 if ((teamplay) && panel_bg_color_team > 0) { \
282 if (autocvar__hud_configure && myteam == NUM_SPECTATOR) \
283 panel_bg_color = '1 0 0' * panel_bg_color_team; \
285 panel_bg_color = myteamcolors * panel_bg_color_team; \
286 } else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team > 0) { \
287 panel_bg_color = '1 0 0' * panel_bg_color_team; \
289 if (panel_bg_color_str == "") { \
290 panel_bg_color = autocvar_hud_panel_bg_color; \
292 if (panel_bg_color_str == "shirt") { \
293 panel_bg_color = colormapPaletteColor(floor(entcs_GetClientColors(current_player) / 16), 0); \
294 } else if (panel_bg_color_str == "pants") { \
295 panel_bg_color = colormapPaletteColor(entcs_GetClientColors(current_player) % 16, 1); \
297 panel_bg_color = stov(panel_bg_color_str); \
303 // Get value for panel_bg_color_team: if "" fetch default, else use panel_bg_color_team_str
304 #define HUD_Panel_GetColorTeam() MACRO_BEGIN \
305 if (panel_bg_color_team_str == "") { \
306 panel_bg_color_team = autocvar_hud_panel_bg_color_team; \
308 panel_bg_color_team = stof(panel_bg_color_team_str); \
312 // Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks
313 // comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel
314 #define HUD_Panel_GetBgAlpha() MACRO_BEGIN \
315 if (panel_bg_alpha_str == "") { \
316 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha); \
318 panel_bg_alpha = stof(panel_bg_alpha_str); \
319 if (autocvar__hud_configure) { \
320 if (!panel_enabled) \
321 panel_bg_alpha = 0.25; \
322 else if (hud_configure_menu_open == 2 && panel == highlightedPanel) \
323 panel_bg_alpha = (1 - autocvar__menu_alpha) * max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\
325 panel_bg_alpha = max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha); \
329 // Get value for panel_fg_alpha. Also do various minalpha checks
330 // comment on line 2 of macro: // ALWAYS show disabled panels at 0.25 alpha when in config mode
331 #define HUD_Panel_GetFgAlpha() MACRO_BEGIN \
332 panel_fg_alpha = autocvar_hud_panel_fg_alpha; \
333 if (autocvar__hud_configure && !panel_enabled) \
334 panel_fg_alpha = 0.25; \
337 // Get border. See comments above, it's similar.
338 #define HUD_Panel_GetBorder() MACRO_BEGIN \
339 if (panel_bg_border_str == "") { \
340 panel_bg_border = autocvar_hud_panel_bg_border; \
342 panel_bg_border = stof(panel_bg_border_str); \
346 // Get padding. See comments above, it's similar.
347 // last line is a port of the old function, basically always make sure the panel contents are at least 5 pixels tall/wide, to disallow extreme padding values
348 #define HUD_Panel_GetPadding() MACRO_BEGIN \
349 if (panel_bg_padding_str == "") { \
350 panel_bg_padding = autocvar_hud_panel_bg_padding; \
352 panel_bg_padding = stof(panel_bg_padding_str); \
354 panel_bg_padding = min(min(panel_size.x, panel_size.y)/2 - 5, panel_bg_padding); \
357 // return smoothly faded pos and size of given panel when a dialog is active
358 // don't center too wide panels, it doesn't work with different resolutions
359 #define HUD_Panel_UpdatePosSize_ForMenu() MACRO_BEGIN \
360 vector new_size = panel_size; \
361 float max_panel_width = 0.52 * vid_conwidth; \
362 if(panel_size.x > max_panel_width) \
364 new_size.x = max_panel_width; \
365 new_size.y = panel_size.y * (new_size.x / panel_size.x); \
367 vector new_pos = vec2(panel_bg_border + 0.5 * max_panel_width, 0.5 * vid_conheight) - 0.5 * new_size; \
368 panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * new_pos; \
369 panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * new_size; \
372 // Scale the pos and size vectors to absolute coordinates
373 #define HUD_Panel_ScalePosSize() MACRO_BEGIN \
374 panel_pos.x *= vid_conwidth; panel_pos.y *= vid_conheight; \
375 panel_size.x *= vid_conwidth; panel_size.y *= vid_conheight; \
378 float panel_fade_alpha;
379 void HUD_Panel_LoadCvars();
381 #define Hud_Panel_GetPanelEnabled() \
382 panel_enabled = ((panel.panel_configflags & PANEL_CONFIG_CANBEOFF) \
383 ? cvar(strcat("hud_panel_", panel.panel_name)) : true)
385 #define HUD_Panel_UpdatePosSize() MACRO_BEGIN \
386 Hud_Panel_GetPanelEnabled(); \
387 panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos"))); \
388 panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size"))); \
389 HUD_Panel_ScalePosSize(); \
390 if (hud_configure_menu_open == 2 && panel == highlightedPanel) { \
391 HUD_Panel_UpdatePosSize_ForMenu(); \
393 panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border")); \
394 HUD_Panel_GetBorder(); \
397 const int NOTIFY_MAX_ENTRIES = 10;
398 const float NOTIFY_ICON_MARGIN = 0.02;
402 float notify_times[NOTIFY_MAX_ENTRIES];
403 string notify_attackers[NOTIFY_MAX_ENTRIES];
404 string notify_victims[NOTIFY_MAX_ENTRIES];
405 string notify_icons[NOTIFY_MAX_ENTRIES];
407 void HUD_Notify_Push(string icon, string attacker, string victim);
409 var void HUD_ModIcons_GameType(vector pos, vector size);
410 void HUD_ModIcons_SetFunc();