4 #include <common/weapons/all.qh>
6 bool HUD_Radar_Clickable();
7 void HUD_Radar_Mouse();
9 REGISTRY(hud_panels, BITS(6))
10 #define hud_panels_from(i) _hud_panels_from(i, NULL)
11 REGISTER_REGISTRY(hud_panels)
13 #define REGISTER_HUD_PANEL(id, draw_func, name, configflags, showflags) \
15 REGISTER(hud_panels, HUD_PANEL, id, m_id, new_pure(hud_panel)) { \
16 this.panel_id = this.m_id; \
17 this.panel_draw = draw_func; \
18 this.panel_name = #name; \
19 this.panel_configflags = configflags; \
20 this.panel_showflags = showflags; \
23 #define HUD_PANEL(NAME) HUD_PANEL_##NAME
25 // draw the background/borders
26 #define HUD_Panel_DrawBg(theAlpha) MACRO_BEGIN { \
27 if(panel.current_panel_bg != "0" && panel.current_panel_bg != "") \
28 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
31 int panel_order[hud_panels_MAX];
32 string hud_panelorder_prev;
34 bool hud_draw_maximized;
35 bool hud_panel_radar_maximized;
36 bool hud_panel_radar_mouse;
37 float hud_panel_radar_bottom;
38 bool hud_panel_radar_temp_hidden;
39 bool chat_panel_modified;
40 bool radar_panel_modified;
42 float HUD_Radar_InputEvent(float bInputType, float nPrimary, float nSecondary);
43 void HUD_Radar_Hide_Maximized();
51 int vote_highlighted; // currently selected vote
53 int vote_active; // is there an active vote?
54 int vote_prev; // previous state of vote_active to check for a change
56 float vote_change; // "time" when vote_active changed
58 float hud_panel_quickmenu;
61 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
62 vector panel_click_resizeorigin; // coordinates for opposite point when resizing
63 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
64 entity highlightedPanel;
65 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
67 const float BORDER_MULTIPLIER = 0.25;
68 float scoreboard_bottom;
69 int weapon_accuracy[Weapons_MAX];
72 float complain_weapon_type;
73 float complain_weapon_time;
75 int ps_primary, ps_secondary;
76 int ts_primary, ts_secondary;
78 Weapon last_switchweapon;
79 Weapon last_activeweapon;
85 float hud_configure_checkcollisions;
86 float hud_configure_prev;
87 vector hud_configure_gridSize;
88 vector hud_configure_realGridSize;
91 const int S_SHIFT = 1;
95 float menu_enabled; // 1 showing the entire HUD, 2 showing only the clicked panel
100 string hud_skin_prev;
104 entity highlightedPanel_backup;
105 vector panel_pos_backup;
106 vector panel_size_backup;
108 vector panel_size_copied;
111 entityclass(HUDPanel);
112 class(HUDPanel) .string panel_name;
113 class(HUDPanel) .int panel_id;
114 class(HUDPanel) .vector current_panel_pos;
115 class(HUDPanel) .vector current_panel_size;
116 class(HUDPanel) .string current_panel_bg;
117 class(HUDPanel) .float current_panel_bg_alpha;
118 class(HUDPanel) .float current_panel_bg_border;
119 class(HUDPanel) .vector current_panel_bg_color;
120 class(HUDPanel) .float current_panel_bg_color_team;
121 class(HUDPanel) .float current_panel_bg_padding;
122 class(HUDPanel) .float current_panel_fg_alpha;
123 class(HUDPanel) .float update_time;
127 string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use
128 vector panel_bg_color;
129 string panel_bg_color_str;
130 float panel_bg_color_team;
131 string panel_bg_color_team_str;
132 float panel_fg_alpha;
133 float panel_bg_alpha;
134 string panel_bg_alpha_str;
135 float panel_bg_border;
136 string panel_bg_border_str;
137 float panel_bg_padding;
138 string panel_bg_padding_str;
140 class(HUDPanel) .void() panel_draw;
142 // chat panel can be reduced / moved while the mapvote is active
143 // let know the mapvote panel about chat pos and size
147 float current_player;
149 float autocvar_hud_dynamic_follow;
150 float autocvar_hud_dynamic_follow_scale;
152 vector hud_dynamic_shake_ofs;
153 float hud_dynamic_shake_factor;
154 float hud_dynamic_shake_time;
156 // shared across viewmodel effects and dynamic hud code
157 vector cl_followmodel_ofs;
158 float cl_followmodel_time;
160 vector hud_dynamic_ofs;
162 float stringwidth_colors(string s, vector theSize);
163 float stringwidth_nocolors(string s, vector theSize);
164 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag);
166 .int panel_showflags;
167 const int PANEL_SHOW_NEVER = 0x00;
168 const int PANEL_SHOW_MAINGAME = 0x01;
169 const int PANEL_SHOW_MINIGAME = 0x02;
170 const int PANEL_SHOW_MAPVOTE = 0x04;
171 const int PANEL_SHOW_ALWAYS = 0xff;
172 bool HUD_Panel_CheckFlags(int showflags);
174 .int panel_configflags;
175 const int PANEL_CONFIG_NO = 0x00;
176 const int PANEL_CONFIG_MAIN = 0x01;
179 // prev_* vars contain the health/armor at the previous FRAME
180 // set to -1 when player is dead or was not playing
181 int prev_health, prev_armor;
182 float health_damagetime, armor_damagetime;
183 int health_beforedamage, armor_beforedamage;
184 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
185 int old_p_health, old_p_armor;
186 float old_p_healthtime, old_p_armortime;
187 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
188 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
189 int prev_p_health, prev_p_armor;
191 void HUD_ItemsTime();
193 REGISTER_HUD_PANEL(WEAPONS, HUD_Weapons, weapons, PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
194 REGISTER_HUD_PANEL(AMMO, HUD_Ammo, ammo, PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
195 REGISTER_HUD_PANEL(POWERUPS, HUD_Powerups, powerups, PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
196 REGISTER_HUD_PANEL(HEALTHARMOR, HUD_HealthArmor, healtharmor, PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
197 REGISTER_HUD_PANEL(NOTIFY, HUD_Notify, notify, PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS & ~PANEL_SHOW_MAPVOTE)
198 REGISTER_HUD_PANEL(TIMER, HUD_Timer, timer, PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS & ~PANEL_SHOW_MAPVOTE)
199 REGISTER_HUD_PANEL(RADAR, HUD_Radar, radar, PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
200 REGISTER_HUD_PANEL(SCORE, HUD_Score, score, PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS & ~PANEL_SHOW_MAPVOTE)
201 REGISTER_HUD_PANEL(RACETIMER, HUD_RaceTimer, racetimer, PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
202 REGISTER_HUD_PANEL(VOTE, HUD_Vote, vote, PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS )
203 REGISTER_HUD_PANEL(MODICONS, HUD_ModIcons, modicons, PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
204 REGISTER_HUD_PANEL(PRESSEDKEYS, HUD_PressedKeys, pressedkeys, PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
205 REGISTER_HUD_PANEL(CHAT, HUD_Chat, chat, PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS )
206 REGISTER_HUD_PANEL(ENGINEINFO, HUD_EngineInfo, engineinfo, PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS )
207 REGISTER_HUD_PANEL(INFOMESSAGES, HUD_InfoMessages, infomessages, PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
208 REGISTER_HUD_PANEL(PHYSICS, HUD_Physics, physics, PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
209 REGISTER_HUD_PANEL(CENTERPRINT, HUD_CenterPrint, centerprint, PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
210 REGISTER_HUD_PANEL(MINIGAME_BOARD, HUD_MinigameBoard, minigameboard, PANEL_CONFIG_NO , PANEL_SHOW_MINIGAME)
211 REGISTER_HUD_PANEL(MINIGAME_STATUS, HUD_MinigameStatus, minigamestatus, PANEL_CONFIG_NO , PANEL_SHOW_MINIGAME)
212 REGISTER_HUD_PANEL(MINIGAME_HELP, HUD_MinigameHelp, minigamehelp, PANEL_CONFIG_NO , PANEL_SHOW_MINIGAME)
213 REGISTER_HUD_PANEL(MINIGAME_MENU, HUD_MinigameMenu, minigamemenu, PANEL_CONFIG_NO , PANEL_SHOW_ALWAYS )
214 REGISTER_HUD_PANEL(MAPVOTE, MapVote_Draw, mapvote, PANEL_CONFIG_NO , PANEL_SHOW_MAPVOTE )
215 REGISTER_HUD_PANEL(ITEMSTIME, HUD_ItemsTime, itemstime, PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
216 REGISTER_HUD_PANEL(QUICKMENU, HUD_QuickMenu, quickmenu, PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
217 // always add new panels to the end of list
219 // Because calling lots of functions in QC apparently cuts fps in half on many machines:
220 // ----------------------
221 // MACRO HELL STARTS HERE
222 // ----------------------
223 // Little help for the poor people who have to make sense of this: Start from the bottom ;)
225 // Get value for panel.current_panel_bg: if "" fetch default, else use panel_bg_str
226 // comment on last line of macro: // we probably want to see a background in config mode at all times...
227 #define HUD_Panel_GetBg() MACRO_BEGIN { \
229 if (!autocvar__hud_configure && panel_bg_str == "0") { \
232 if (panel_bg_str == "") { \
233 panel_bg_str = autocvar_hud_panel_bg; \
235 if (panel_bg_str == "0" && !autocvar__hud_configure) { \
238 if (panel_bg_str == "0" && autocvar__hud_configure) \
239 panel_bg_alpha_str = "0"; \
240 panel_bg = strcat(hud_skin_path, "/", panel_bg_str); \
241 if (precache_pic(panel_bg) == "") { \
242 panel_bg = strcat(hud_skin_path, "/", "border_default"); \
243 if (precache_pic(panel_bg) == "") { \
244 panel_bg = strcat("gfx/hud/default/", "border_default"); \
249 if (panel.current_panel_bg) \
250 strunzone(panel.current_panel_bg); \
251 panel.current_panel_bg = strzone(panel_bg); \
254 // Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector.
255 #define HUD_Panel_GetColor() MACRO_BEGIN { \
256 if ((teamplay) && panel_bg_color_team) { \
257 if (autocvar__hud_configure && myteam == NUM_SPECTATOR) \
258 panel_bg_color = '1 0 0' * panel_bg_color_team; \
260 panel_bg_color = myteamcolors * panel_bg_color_team; \
261 } else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team) { \
262 panel_bg_color = '1 0 0' * panel_bg_color_team; \
264 if (panel_bg_color_str == "") { \
265 panel_bg_color = autocvar_hud_panel_bg_color; \
267 if (panel_bg_color_str == "shirt") { \
268 panel_bg_color = colormapPaletteColor(floor(stof(getplayerkeyvalue(current_player, "colors")) / 16), 0); \
269 } else if (panel_bg_color_str == "pants") { \
270 panel_bg_color = colormapPaletteColor(stof(getplayerkeyvalue(current_player, "colors")) % 16, 1); \
272 panel_bg_color = stov(panel_bg_color_str); \
278 // Get value for panel_bg_color_team: if "" fetch default, else use panel_bg_color_team_str
279 #define HUD_Panel_GetColorTeam() MACRO_BEGIN { \
280 if (panel_bg_color_team_str == "") { \
281 panel_bg_color_team = autocvar_hud_panel_bg_color_team; \
283 panel_bg_color_team = stof(panel_bg_color_team_str); \
287 // Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks
288 // comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel
289 #define HUD_Panel_GetBgAlpha() MACRO_BEGIN { \
290 if (panel_bg_alpha_str == "") { \
291 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha); \
293 panel_bg_alpha = stof(panel_bg_alpha_str); \
294 if (autocvar__hud_configure) { \
295 if (!panel_enabled) \
296 panel_bg_alpha = 0.25; \
297 else if (menu_enabled == 2 && panel == highlightedPanel) \
298 panel_bg_alpha = (1 - autocvar__menu_alpha) * max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\
300 panel_bg_alpha = max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha); \
304 // Get value for panel_fg_alpha. Also do various minalpha checks
305 // comment on line 2 of macro: // ALWAYS show disabled panels at 0.25 alpha when in config mode
306 #define HUD_Panel_GetFgAlpha() MACRO_BEGIN { \
307 panel_fg_alpha = autocvar_hud_panel_fg_alpha; \
308 if (autocvar__hud_configure && !panel_enabled) \
309 panel_fg_alpha = 0.25; \
312 // Get border. See comments above, it's similar.
313 #define HUD_Panel_GetBorder() MACRO_BEGIN { \
314 if (panel_bg_border_str == "") { \
315 panel_bg_border = autocvar_hud_panel_bg_border; \
317 panel_bg_border = stof(panel_bg_border_str); \
321 // Get padding. See comments above, it's similar.
322 // last line is a port of the old function, basically always make sure the panel contents are at least 5 pixels tall/wide, to disallow extreme padding values
323 #define HUD_Panel_GetPadding() MACRO_BEGIN { \
324 if (panel_bg_padding_str == "") { \
325 panel_bg_padding = autocvar_hud_panel_bg_padding; \
327 panel_bg_padding = stof(panel_bg_padding_str); \
329 panel_bg_padding = min(min(panel_size.x, panel_size.y)/2 - 5, panel_bg_padding); \
332 // return smoothly faded pos and size of given panel when a dialog is active
333 // don't center too wide panels, it doesn't work with different resolutions
334 #define HUD_Panel_UpdatePosSize_ForMenu() MACRO_BEGIN { \
335 vector menu_enable_size = panel_size; \
336 float max_panel_width = 0.52 * vid_conwidth; \
337 if(panel_size.x > max_panel_width) \
339 menu_enable_size.x = max_panel_width; \
340 menu_enable_size.y = panel_size.y * (menu_enable_size.x / panel_size.x); \
342 vector menu_enable_pos = eX * (panel_bg_border + 0.5 * max_panel_width) + eY * 0.5 * vid_conheight - 0.5 * menu_enable_size; \
343 panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_pos; \
344 panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size; \
347 // Scale the pos and size vectors to absolute coordinates
348 #define HUD_Panel_ScalePosSize() MACRO_BEGIN { \
349 panel_pos.x *= vid_conwidth; panel_pos.y *= vid_conheight; \
350 panel_size.x *= vid_conwidth; panel_size.y *= vid_conheight; \
353 // NOTE: in hud_configure mode cvars must be reloaded every frame
354 #define HUD_Panel_UpdateCvars() MACRO_BEGIN { \
355 if (panel.update_time <= time) { \
356 if (autocvar__hud_configure) panel_enabled = cvar(strcat("hud_panel_", panel.panel_name)); \
357 panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos"))); \
358 panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size"))); \
359 HUD_Panel_ScalePosSize(); \
360 panel_bg_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg")); \
361 panel_bg_color_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color")); \
362 panel_bg_color_team_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color_team")); \
363 panel_bg_alpha_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_alpha")); \
364 panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border")); \
365 panel_bg_padding_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_padding")); \
367 if (panel.current_panel_bg != "0") { \
368 HUD_Panel_GetColorTeam(); \
369 HUD_Panel_GetColor(); \
370 HUD_Panel_GetBgAlpha(); \
371 HUD_Panel_GetBorder(); \
373 HUD_Panel_GetFgAlpha(); \
374 HUD_Panel_GetPadding(); \
375 panel.current_panel_bg_alpha = panel_bg_alpha; \
376 panel.current_panel_fg_alpha = panel_fg_alpha; \
377 if (menu_enabled == 2 && panel == highlightedPanel) { \
378 HUD_Panel_UpdatePosSize_ForMenu(); \
380 panel_bg_alpha *= hud_fade_alpha; \
381 panel_fg_alpha *= hud_fade_alpha; \
383 panel.current_panel_pos = panel_pos; \
384 panel.current_panel_size = panel_size; \
385 panel.current_panel_bg_border = panel_bg_border; \
386 panel.current_panel_bg_color = panel_bg_color; \
387 panel.current_panel_bg_color_team = panel_bg_color_team; \
388 panel.current_panel_bg_padding = panel_bg_padding; \
389 panel.update_time = (autocvar__hud_configure) ? time : time + autocvar_hud_panel_update_interval; \
391 panel_pos = panel.current_panel_pos; \
392 panel_size = panel.current_panel_size; \
393 panel_bg_alpha = panel.current_panel_bg_alpha * hud_fade_alpha; \
394 panel_bg_border = panel.current_panel_bg_border; \
395 panel_bg_color = panel.current_panel_bg_color; \
396 panel_bg_color_team = panel.current_panel_bg_color_team; \
397 panel_bg_padding = panel.current_panel_bg_padding; \
398 panel_fg_alpha = panel.current_panel_fg_alpha * hud_fade_alpha; \
400 if(hud_dynamic_shake_factor > 0) panel_pos += hud_dynamic_shake_ofs; \
401 if(hud_dynamic_ofs.y) panel_pos.x += hud_dynamic_ofs.y * vid_conwidth; \
402 if(hud_dynamic_ofs.z) panel_pos.y += hud_dynamic_ofs.z * vid_conheight; \
403 if(hud_dynamic_ofs.x) { \
404 panel_size.x += hud_dynamic_ofs.x * panel_size.x; \
405 panel_size.y += hud_dynamic_ofs.x * panel_size.y; \
406 panel_pos.x += hud_dynamic_ofs.x * (panel_pos.x - vid_conwidth * 0.5); \
407 panel_pos.y += hud_dynamic_ofs.x * (panel_pos.y - vid_conheight * 0.5); \
411 #define HUD_Panel_UpdatePosSize() MACRO_BEGIN { \
412 panel_enabled = cvar(strcat("hud_panel_", panel.panel_name)); \
413 panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos"))); \
414 panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size"))); \
415 HUD_Panel_ScalePosSize(); \
416 if (menu_enabled == 2 && panel == highlightedPanel) { \
417 HUD_Panel_UpdatePosSize_ForMenu(); \
419 panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border")); \
420 HUD_Panel_GetBorder(); \
423 const int NOTIFY_MAX_ENTRIES = 10;
424 const float NOTIFY_ICON_MARGIN = 0.02;
428 float notify_times[NOTIFY_MAX_ENTRIES];
429 string notify_attackers[NOTIFY_MAX_ENTRIES];
430 string notify_victims[NOTIFY_MAX_ENTRIES];
431 string notify_icons[NOTIFY_MAX_ENTRIES];
433 void HUD_Notify_Push(string icon, string attacker, string victim);
435 var void HUD_ModIcons_GameType(vector pos, vector size);
436 void HUD_ModIcons_SetFunc();