1 #include "hud_config.qh"
4 #include "panel/scoreboard.qh"
5 #include <client/autocvars.qh>
6 #include <client/defs.qh>
7 #include <client/miscfunctions.qh>
8 #include <client/view.qh>
10 #define HUD_Write(s) fputs(fh, s)
11 #define HUD_Write_Cvar(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
12 #define HUD_Write_PanelCvar(cvar_suf) str = strcat("hud_panel_", panel.panel_name, cvar_suf), HUD_Write_Cvar(str)
14 void HUD_Panel_ExportCfg(string cfgname)
17 string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
19 fh = fopen(filename, FILE_WRITE);
22 HUD_Write("//title \n");
23 HUD_Write("//author \n");
25 HUD_Write_Cvar("hud_skin");
26 HUD_Write_Cvar("hud_panel_bg");
27 HUD_Write_Cvar("hud_panel_bg_color");
28 HUD_Write_Cvar("hud_panel_bg_color_team");
29 HUD_Write_Cvar("hud_panel_bg_alpha");
30 HUD_Write_Cvar("hud_panel_bg_border");
31 HUD_Write_Cvar("hud_panel_bg_padding");
32 HUD_Write_Cvar("hud_panel_fg_alpha");
35 HUD_Write_Cvar("hud_dock");
36 HUD_Write_Cvar("hud_dock_color");
37 HUD_Write_Cvar("hud_dock_color_team");
38 HUD_Write_Cvar("hud_dock_alpha");
41 HUD_Write_Cvar("hud_progressbar_alpha");
42 HUD_Write_Cvar("hud_progressbar_strength_color");
43 HUD_Write_Cvar("hud_progressbar_superweapons_color");
44 HUD_Write_Cvar("hud_progressbar_shield_color");
45 HUD_Write_Cvar("hud_progressbar_health_color");
46 HUD_Write_Cvar("hud_progressbar_armor_color");
47 HUD_Write_Cvar("hud_progressbar_fuel_color");
48 HUD_Write_Cvar("hud_progressbar_nexball_color");
49 HUD_Write_Cvar("hud_progressbar_speed_color");
50 HUD_Write_Cvar("hud_progressbar_acceleration_color");
51 HUD_Write_Cvar("hud_progressbar_acceleration_neg_color");
52 HUD_Write_Cvar("hud_progressbar_vehicles_ammo1_color");
53 HUD_Write_Cvar("hud_progressbar_vehicles_ammo2_color");
56 HUD_Write_Cvar("_hud_panelorder");
59 HUD_Write_Cvar("hud_configure_grid");
60 HUD_Write_Cvar("hud_configure_grid_xsize");
61 HUD_Write_Cvar("hud_configure_grid_ysize");
64 // common cvars for all panels
65 for (int i = 0; i < hud_panels_COUNT; ++i)
67 panel = hud_panels_from(i);
69 HUD_Write_PanelCvar("_pos");
70 HUD_Write_PanelCvar("_size");
71 HUD_Write_PanelCvar("_bg");
72 HUD_Write_PanelCvar("_bg_color");
73 HUD_Write_PanelCvar("_bg_color_team");
74 HUD_Write_PanelCvar("_bg_alpha");
75 HUD_Write_PanelCvar("_bg_border");
76 HUD_Write_PanelCvar("_bg_padding");
78 case HUD_PANEL_WEAPONS:
79 HUD_Write_Cvar("hud_panel_weapons_accuracy");
80 HUD_Write_Cvar("hud_panel_weapons_label");
81 HUD_Write_Cvar("hud_panel_weapons_label_scale");
82 HUD_Write_Cvar("hud_panel_weapons_complainbubble");
83 HUD_Write_Cvar("hud_panel_weapons_complainbubble_padding");
84 HUD_Write_Cvar("hud_panel_weapons_complainbubble_time");
85 HUD_Write_Cvar("hud_panel_weapons_complainbubble_fadetime");
86 HUD_Write_Cvar("hud_panel_weapons_complainbubble_color_outofammo");
87 HUD_Write_Cvar("hud_panel_weapons_complainbubble_color_donthave");
88 HUD_Write_Cvar("hud_panel_weapons_complainbubble_color_unavailable");
89 HUD_Write_Cvar("hud_panel_weapons_ammo");
90 HUD_Write_Cvar("hud_panel_weapons_ammo_color");
91 HUD_Write_Cvar("hud_panel_weapons_ammo_alpha");
92 HUD_Write_Cvar("hud_panel_weapons_aspect");
93 HUD_Write_Cvar("hud_panel_weapons_timeout");
94 HUD_Write_Cvar("hud_panel_weapons_timeout_effect");
95 HUD_Write_Cvar("hud_panel_weapons_timeout_fadebgmin");
96 HUD_Write_Cvar("hud_panel_weapons_timeout_fadefgmin");
97 HUD_Write_Cvar("hud_panel_weapons_timeout_speed_in");
98 HUD_Write_Cvar("hud_panel_weapons_timeout_speed_out");
99 HUD_Write_Cvar("hud_panel_weapons_onlyowned");
100 HUD_Write_Cvar("hud_panel_weapons_noncurrent_alpha");
101 HUD_Write_Cvar("hud_panel_weapons_noncurrent_scale");
102 HUD_Write_Cvar("hud_panel_weapons_selection_radius");
103 HUD_Write_Cvar("hud_panel_weapons_selection_speed");
106 HUD_Write_Cvar("hud_panel_ammo_onlycurrent");
107 HUD_Write_Cvar("hud_panel_ammo_noncurrent_alpha");
108 HUD_Write_Cvar("hud_panel_ammo_noncurrent_scale");
109 HUD_Write_Cvar("hud_panel_ammo_iconalign");
110 HUD_Write_Cvar("hud_panel_ammo_progressbar");
111 HUD_Write_Cvar("hud_panel_ammo_progressbar_name");
112 HUD_Write_Cvar("hud_panel_ammo_progressbar_xoffset");
113 HUD_Write_Cvar("hud_panel_ammo_text");
115 case HUD_PANEL_POWERUPS:
116 HUD_Write_Cvar("hud_panel_powerups_iconalign");
117 HUD_Write_Cvar("hud_panel_powerups_baralign");
118 HUD_Write_Cvar("hud_panel_powerups_progressbar");
119 HUD_Write_Cvar("hud_panel_powerups_text");
121 case HUD_PANEL_HEALTHARMOR:
122 HUD_Write_Cvar("hud_panel_healtharmor_combined");
123 HUD_Write_Cvar("hud_panel_healtharmor_flip");
124 HUD_Write_Cvar("hud_panel_healtharmor_iconalign");
125 HUD_Write_Cvar("hud_panel_healtharmor_baralign");
126 HUD_Write_Cvar("hud_panel_healtharmor_progressbar");
127 HUD_Write_Cvar("hud_panel_healtharmor_progressbar_health");
128 HUD_Write_Cvar("hud_panel_healtharmor_progressbar_armor");
129 HUD_Write_Cvar("hud_panel_healtharmor_progressbar_gfx");
130 HUD_Write_Cvar("hud_panel_healtharmor_progressbar_gfx_smooth");
131 HUD_Write_Cvar("hud_panel_healtharmor_text");
133 case HUD_PANEL_NOTIFY:
134 HUD_Write_Cvar("hud_panel_notify_flip");
135 HUD_Write_Cvar("hud_panel_notify_fontsize");
136 HUD_Write_Cvar("hud_panel_notify_time");
137 HUD_Write_Cvar("hud_panel_notify_fadetime");
138 HUD_Write_Cvar("hud_panel_notify_icon_aspect");
140 case HUD_PANEL_TIMER:
142 case HUD_PANEL_RADAR:
143 HUD_Write_Cvar("hud_panel_radar_foreground_alpha");
144 HUD_Write_Cvar("hud_panel_radar_rotation");
145 HUD_Write_Cvar("hud_panel_radar_zoommode");
146 HUD_Write_Cvar("hud_panel_radar_scale");
147 HUD_Write_Cvar("hud_panel_radar_maximized_scale");
148 HUD_Write_Cvar("hud_panel_radar_maximized_size");
149 HUD_Write_Cvar("hud_panel_radar_maximized_rotation");
150 HUD_Write_Cvar("hud_panel_radar_maximized_zoommode");
152 case HUD_PANEL_SCORE:
153 HUD_Write_Cvar("hud_panel_score_rankings");
156 HUD_Write_Cvar("hud_panel_vote_alreadyvoted_alpha");
158 case HUD_PANEL_MODICONS:
159 HUD_Write_Cvar("hud_panel_modicons_ca_layout");
160 HUD_Write_Cvar("hud_panel_modicons_dom_layout");
161 HUD_Write_Cvar("hud_panel_modicons_freezetag_layout");
163 case HUD_PANEL_PRESSEDKEYS:
164 HUD_Write_Cvar("hud_panel_pressedkeys_aspect");
165 HUD_Write_Cvar("hud_panel_pressedkeys_attack");
167 case HUD_PANEL_ENGINEINFO:
168 HUD_Write_Cvar("hud_panel_engineinfo_framecounter_time");
169 HUD_Write_Cvar("hud_panel_engineinfo_framecounter_decimals");
171 case HUD_PANEL_INFOMESSAGES:
172 HUD_Write_Cvar("hud_panel_infomessages_flip");
174 case HUD_PANEL_PHYSICS:
175 HUD_Write_Cvar("hud_panel_physics_speed_unit_show");
176 HUD_Write_Cvar("hud_panel_physics_speed_max");
177 HUD_Write_Cvar("hud_panel_physics_speed_vertical");
178 HUD_Write_Cvar("hud_panel_physics_topspeed");
179 HUD_Write_Cvar("hud_panel_physics_topspeed_time");
180 HUD_Write_Cvar("hud_panel_physics_acceleration_max");
181 HUD_Write_Cvar("hud_panel_physics_acceleration_vertical");
182 HUD_Write_Cvar("hud_panel_physics_flip");
183 HUD_Write_Cvar("hud_panel_physics_baralign");
184 HUD_Write_Cvar("hud_panel_physics_progressbar");
185 HUD_Write_Cvar("hud_panel_physics_acceleration_progressbar_mode");
186 HUD_Write_Cvar("hud_panel_physics_acceleration_progressbar_scale");
187 HUD_Write_Cvar("hud_panel_physics_acceleration_progressbar_nonlinear");
188 HUD_Write_Cvar("hud_panel_physics_text");
189 HUD_Write_Cvar("hud_panel_physics_text_scale");
191 case HUD_PANEL_CENTERPRINT:
192 HUD_Write_Cvar("hud_panel_centerprint_align");
193 HUD_Write_Cvar("hud_panel_centerprint_flip");
194 HUD_Write_Cvar("hud_panel_centerprint_fontscale");
195 HUD_Write_Cvar("hud_panel_centerprint_time");
196 HUD_Write_Cvar("hud_panel_centerprint_fade_in");
197 HUD_Write_Cvar("hud_panel_centerprint_fade_out");
198 HUD_Write_Cvar("hud_panel_centerprint_fade_subsequent");
199 HUD_Write_Cvar("hud_panel_centerprint_fade_subsequent_passone");
200 HUD_Write_Cvar("hud_panel_centerprint_fade_subsequent_passone_minalpha");
201 HUD_Write_Cvar("hud_panel_centerprint_fade_subsequent_passtwo");
202 HUD_Write_Cvar("hud_panel_centerprint_fade_subsequent_passtwo_minalpha");
203 HUD_Write_Cvar("hud_panel_centerprint_fade_subsequent_minfontsize");
204 HUD_Write_Cvar("hud_panel_centerprint_fade_minfontsize");
206 case HUD_PANEL_ITEMSTIME:
207 HUD_Write_Cvar("hud_panel_itemstime_iconalign");
208 HUD_Write_Cvar("hud_panel_itemstime_progressbar");
209 HUD_Write_Cvar("hud_panel_itemstime_progressbar_name");
210 HUD_Write_Cvar("hud_panel_itemstime_progressbar_reduced");
211 HUD_Write_Cvar("hud_panel_itemstime_text");
212 HUD_Write_Cvar("hud_panel_itemstime_ratio");
213 HUD_Write_Cvar("hud_panel_itemstime_dynamicsize");
215 case HUD_PANEL_MAPVOTE:
216 HUD_Write_Cvar("hud_panel_mapvote_highlight_border");
218 case HUD_PANEL_QUICKMENU:
219 HUD_Write_Cvar("hud_panel_quickmenu_align");
221 case HUD_PANEL_SCOREBOARD:
222 HUD_Write_Cvar("hud_panel_scoreboard_fadeinspeed");
223 HUD_Write_Cvar("hud_panel_scoreboard_fadeoutspeed");
224 HUD_Write_Cvar("hud_panel_scoreboard_respawntime_decimals");
225 HUD_Write_Cvar("hud_panel_scoreboard_table_bg_alpha");
226 HUD_Write_Cvar("hud_panel_scoreboard_table_bg_scale");
227 HUD_Write_Cvar("hud_panel_scoreboard_table_fg_alpha");
228 HUD_Write_Cvar("hud_panel_scoreboard_table_fg_alpha_self");
229 HUD_Write_Cvar("hud_panel_scoreboard_table_highlight");
230 HUD_Write_Cvar("hud_panel_scoreboard_table_highlight_alpha");
231 HUD_Write_Cvar("hud_panel_scoreboard_table_highlight_alpha_self");
232 HUD_Write_Cvar("hud_panel_scoreboard_bg_teams_color_team");
233 HUD_Write_Cvar("hud_panel_scoreboard_accuracy_doublerows");
234 HUD_Write_Cvar("hud_panel_scoreboard_accuracy_nocolors");
239 MUTATOR_CALLHOOK(HUD_WriteCvars, fh);
241 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
243 LOG_INFOF(_("^2Successfully exported to %s! (Note: It's saved in data/data/)"), filename);
247 LOG_INFOF(_("^1Couldn't write to %s"), filename);
250 void HUD_Configure_Exit_Force()
252 if (hud_configure_menu_open)
254 hud_configure_menu_open = 0;
255 localcmd("togglemenu\n");
257 cursor_type = CURSOR_NORMAL;
258 cvar_set("_hud_configure", "0");
261 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
262 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
264 vector myCenter, targCenter;
265 vector myTarget = myPos;
267 for (i = 0; i < hud_panels_COUNT; ++i) {
268 panel = hud_panels_from(i);
269 if(!(panel.panel_configflags & PANEL_CONFIG_MAIN)) continue;
270 if(panel == highlightedPanel) continue;
271 HUD_Panel_UpdatePosSize();
272 if(!panel_enabled) continue;
274 panel_pos -= '1 1 0' * panel_bg_border;
275 panel_size += '2 2 0' * panel_bg_border;
277 if(myPos.y + mySize.y < panel_pos.y)
279 if(myPos.y > panel_pos.y + panel_size.y)
282 if(myPos.x + mySize.x < panel_pos.x)
284 if(myPos.x > panel_pos.x + panel_size.x)
287 // OK, there IS a collision.
289 myCenter.x = myPos.x + 0.5 * mySize.x;
290 myCenter.y = myPos.y + 0.5 * mySize.y;
292 targCenter.x = panel_pos.x + 0.5 * panel_size.x;
293 targCenter.y = panel_pos.y + 0.5 * panel_size.y;
295 if(myCenter.x < targCenter.x && myCenter.y < targCenter.y) // top left (of the target panel)
297 if(myPos.x + mySize.x - panel_pos.x < myPos.y + mySize.y - panel_pos.y) // push it to the side
298 myTarget.x = panel_pos.x - mySize.x;
299 else // push it upwards
300 myTarget.y = panel_pos.y - mySize.y;
302 else if(myCenter.x > targCenter.x && myCenter.y < targCenter.y) // top right
304 if(panel_pos.x + panel_size.x - myPos.x < myPos.y + mySize.y - panel_pos.y) // push it to the side
305 myTarget.x = panel_pos.x + panel_size.x;
306 else // push it upwards
307 myTarget.y = panel_pos.y - mySize.y;
309 else if(myCenter.x < targCenter.x && myCenter.y > targCenter.y) // bottom left
311 if(myPos.x + mySize.x - panel_pos.x < panel_pos.y + panel_size.y - myPos.y) // push it to the side
312 myTarget.x = panel_pos.x - mySize.x;
313 else // push it downwards
314 myTarget.y = panel_pos.y + panel_size.y;
316 else if(myCenter.x > targCenter.x && myCenter.y > targCenter.y) // bottom right
318 if(panel_pos.x + panel_size.x - myPos.x < panel_pos.y + panel_size.y - myPos.y) // push it to the side
319 myTarget.x = panel_pos.x + panel_size.x;
320 else // push it downwards
321 myTarget.y = panel_pos.y + panel_size.y;
323 //if(cvar("hud_configure_checkcollisions_debug"))
324 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
330 void HUD_Panel_SetPos(vector pos)
332 panel = highlightedPanel;
333 HUD_Panel_UpdatePosSize();
337 //if(cvar("hud_configure_checkcollisions_debug"))
338 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
340 if(autocvar_hud_configure_grid)
342 pos.x = floor((pos.x/vid_conwidth)/hud_configure_gridSize.x + 0.5) * hud_configure_realGridSize.x;
343 pos.y = floor((pos.y/vid_conheight)/hud_configure_gridSize.y + 0.5) * hud_configure_realGridSize.y;
346 if(hud_configure_checkcollisions)
347 pos = HUD_Panel_CheckMove(pos, mySize);
349 pos.x = bound(0, pos.x, vid_conwidth - mySize.x);
350 pos.y = bound(0, pos.y, vid_conheight - mySize.y);
353 s = strcat(ftos(pos.x/vid_conwidth), " ", ftos(pos.y/vid_conheight));
355 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
358 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
359 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
362 float ratio = mySize.x/mySize.y;
364 for (i = 0; i < hud_panels_COUNT; ++i) {
365 panel = hud_panels_from(i);
366 if(!(panel.panel_configflags & PANEL_CONFIG_MAIN)) continue;
367 if(panel == highlightedPanel) continue;
368 HUD_Panel_UpdatePosSize();
369 if(!panel_enabled) continue;
371 panel_pos -= '1 1 0' * panel_bg_border;
372 panel_size += '2 2 0' * panel_bg_border;
374 targEndPos = panel_pos + panel_size;
376 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
377 if(resizeorigin.x > panel_pos.x && resizeorigin.x < targEndPos.x && resizeorigin.y > panel_pos.y && resizeorigin.y < targEndPos.y)
380 if (resizeCorner == 1)
382 // check if this panel is on our way
383 if (resizeorigin.x <= panel_pos.x)
385 if (resizeorigin.y <= panel_pos.y)
387 if (targEndPos.x <= resizeorigin.x - mySize.x)
389 if (targEndPos.y <= resizeorigin.y - mySize.y)
392 // there is a collision:
393 // detect which side of the panel we are facing is actually limiting the resizing
394 // (which side the resize direction finds for first) and reduce the size up to there
396 // dist is the distance between resizeorigin and the "analogous" point of the panel
397 // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
398 dist.x = resizeorigin.x - targEndPos.x;
399 dist.y = resizeorigin.y - targEndPos.y;
400 if (dist.y <= 0 || dist.x / dist.y > ratio)
401 mySize.x = min(mySize.x, dist.x);
403 mySize.y = min(mySize.y, dist.y);
405 else if (resizeCorner == 2)
407 if (resizeorigin.x >= targEndPos.x)
409 if (resizeorigin.y <= panel_pos.y)
411 if (panel_pos.x >= resizeorigin.x + mySize.x)
413 if (targEndPos.y <= resizeorigin.y - mySize.y)
416 dist.x = panel_pos.x - resizeorigin.x;
417 dist.y = resizeorigin.y - targEndPos.y;
418 if (dist.y <= 0 || dist.x / dist.y > ratio)
419 mySize.x = min(mySize.x, dist.x);
421 mySize.y = min(mySize.y, dist.y);
423 else if (resizeCorner == 3)
425 if (resizeorigin.x <= panel_pos.x)
427 if (resizeorigin.y >= targEndPos.y)
429 if (targEndPos.x <= resizeorigin.x - mySize.x)
431 if (panel_pos.y >= resizeorigin.y + mySize.y)
434 dist.x = resizeorigin.x - targEndPos.x;
435 dist.y = panel_pos.y - resizeorigin.y;
436 if (dist.y <= 0 || dist.x / dist.y > ratio)
437 mySize.x = min(mySize.x, dist.x);
439 mySize.y = min(mySize.y, dist.y);
441 else if (resizeCorner == 4)
443 if (resizeorigin.x >= targEndPos.x)
445 if (resizeorigin.y >= targEndPos.y)
447 if (panel_pos.x >= resizeorigin.x + mySize.x)
449 if (panel_pos.y >= resizeorigin.y + mySize.y)
452 dist.x = panel_pos.x - resizeorigin.x;
453 dist.y = panel_pos.y - resizeorigin.y;
454 if (dist.y <= 0 || dist.x / dist.y > ratio)
455 mySize.x = min(mySize.x, dist.x);
457 mySize.y = min(mySize.y, dist.y);
459 //if(cvar("hud_configure_checkcollisions_debug"))
460 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
466 void HUD_Panel_SetPosSize(vector mySize)
468 panel = highlightedPanel;
469 HUD_Panel_UpdatePosSize();
470 vector resizeorigin = panel_click_resizeorigin;
473 // minimum panel size cap
474 mySize.x = max(0.025 * vid_conwidth, mySize.x);
475 mySize.y = max(0.025 * vid_conheight, mySize.y);
477 if(highlightedPanel == HUD_PANEL(CHAT)) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
479 mySize.x = max(17 * autocvar_con_chatsize, mySize.x);
480 mySize.y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize.y);
483 // collision testing|
484 // -----------------+
486 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
487 if(resizeCorner == 1) {
488 myPos.x = resizeorigin.x - mySize.x;
489 myPos.y = resizeorigin.y - mySize.y;
490 } else if(resizeCorner == 2) {
491 myPos.x = resizeorigin.x;
492 myPos.y = resizeorigin.y - mySize.y;
493 } else if(resizeCorner == 3) {
494 myPos.x = resizeorigin.x - mySize.x;
495 myPos.y = resizeorigin.y;
496 } else { // resizeCorner == 4
497 myPos.x = resizeorigin.x;
498 myPos.y = resizeorigin.y;
501 // left/top screen edges
503 mySize.x = mySize.x + myPos.x;
505 mySize.y = mySize.y + myPos.y;
507 // bottom/right screen edges
508 if(myPos.x + mySize.x > vid_conwidth)
509 mySize.x = vid_conwidth - myPos.x;
510 if(myPos.y + mySize.y > vid_conheight)
511 mySize.y = vid_conheight - myPos.y;
513 //if(cvar("hud_configure_checkcollisions_debug"))
514 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
516 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
517 if(autocvar_hud_configure_grid)
519 mySize.x = floor((mySize.x/vid_conwidth)/hud_configure_gridSize.x + 0.5) * hud_configure_realGridSize.x;
520 mySize.y = floor((mySize.y/vid_conheight)/hud_configure_gridSize.y + 0.5) * hud_configure_realGridSize.y;
523 if(hud_configure_checkcollisions)
524 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
526 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
527 mySize.x = max(0.025 * vid_conwidth, mySize.x);
528 mySize.y = max(0.025 * vid_conheight, mySize.y);
530 // do another pos check, as size might have changed by now
531 if(resizeCorner == 1) {
532 myPos.x = resizeorigin.x - mySize.x;
533 myPos.y = resizeorigin.y - mySize.y;
534 } else if(resizeCorner == 2) {
535 myPos.x = resizeorigin.x;
536 myPos.y = resizeorigin.y - mySize.y;
537 } else if(resizeCorner == 3) {
538 myPos.x = resizeorigin.x - mySize.x;
539 myPos.y = resizeorigin.y;
540 } else { // resizeCorner == 4
541 myPos.x = resizeorigin.x;
542 myPos.y = resizeorigin.y;
545 //if(cvar("hud_configure_checkcollisions_debug"))
546 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
549 s = strcat(ftos(mySize.x/vid_conwidth), " ", ftos(mySize.y/vid_conheight));
550 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
552 s = strcat(ftos(myPos.x/vid_conwidth), " ", ftos(myPos.y/vid_conheight));
553 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
556 float pressed_key_time;
557 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
558 void HUD_Panel_Arrow_Action(float nPrimary)
560 if(!highlightedPanel)
563 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
566 if(autocvar_hud_configure_grid)
568 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
570 if (hudShiftState & S_SHIFT)
571 step = hud_configure_realGridSize.y;
573 step = 2 * hud_configure_realGridSize.y;
577 if (hudShiftState & S_SHIFT)
578 step = hud_configure_realGridSize.x;
580 step = 2 * hud_configure_realGridSize.x;
585 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
586 step = vid_conheight;
589 if (hudShiftState & S_SHIFT)
590 step = (step / 256); // more precision
592 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
595 panel = highlightedPanel;
596 HUD_Panel_UpdatePosSize();
598 highlightedPanel_initial_pos = panel_pos;
599 highlightedPanel_initial_size = panel_size;
601 if (hudShiftState & S_ALT) // resize
603 if(nPrimary == K_UPARROW)
605 else if(nPrimary == K_RIGHTARROW)
607 else if(nPrimary == K_LEFTARROW)
609 else // if(nPrimary == K_DOWNARROW)
612 // ctrl+arrow reduces the size, instead of increasing it
613 // Note that ctrl disables collisions check too, but it's fine
614 // since we don't collide with anything reducing the size
615 if (hudShiftState & S_CTRL) {
617 resizeCorner = 5 - resizeCorner;
622 panel_click_resizeorigin = panel_pos;
623 if(resizeCorner == 1) {
624 panel_click_resizeorigin += mySize;
626 } else if(resizeCorner == 2) {
627 panel_click_resizeorigin.y += mySize.y;
629 } else if(resizeCorner == 3) {
630 panel_click_resizeorigin.x += mySize.x;
632 } else { // resizeCorner == 4
635 HUD_Panel_SetPosSize(mySize);
641 if(nPrimary == K_UPARROW)
643 else if(nPrimary == K_DOWNARROW)
645 else if(nPrimary == K_LEFTARROW)
647 else // if(nPrimary == K_RIGHTARROW)
650 HUD_Panel_SetPos(pos);
653 panel = highlightedPanel;
654 HUD_Panel_UpdatePosSize();
656 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
659 panel_pos_backup = highlightedPanel_initial_pos;
660 panel_size_backup = highlightedPanel_initial_size;
661 highlightedPanel_backup = highlightedPanel;
665 entity tab_panels[hud_panels_MAX];
667 vector tab_panel_pos;
669 void reset_tab_panels()
671 for (int i = 0; i < hud_panels_COUNT; ++i)
672 tab_panels[i] = NULL;
674 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
681 if(!autocvar__hud_configure)
686 mousepos.x = nPrimary;
687 mousepos.y = nSecondary;
691 // block any input while a menu dialog is fading
692 // don't block mousepos read as it leads to cursor jumps in the interaction with the menu
693 if(autocvar__menu_alpha)
700 // allow console bind to work
701 string con_keys = findkeysforcommand("toggleconsole", 0);
702 int keys = tokenize(con_keys); // findkeysforcommand returns data for this
704 bool hit_con_bind = false;
706 for (i = 0; i < keys; ++i)
708 if(nPrimary == stof(argv(i)))
712 if(bInputType == 0) {
713 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
714 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
715 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
717 else if(bInputType == 1) {
718 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
719 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
720 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
723 if(nPrimary == K_CTRL)
725 if (bInputType == 1) //ctrl has been released
729 //switch to selected panel
730 highlightedPanel = tab_panel;
731 highlightedAction = 0;
732 HUD_Panel_FirstInDrawQ(highlightedPanel.panel_id);
739 if(nPrimary == K_MOUSE1)
741 if(bInputType == 0) // key pressed
742 mouseClicked |= S_MOUSE1;
743 else if(bInputType == 1) // key released
744 mouseClicked -= (mouseClicked & S_MOUSE1);
746 else if(nPrimary == K_MOUSE2)
748 if(bInputType == 0) // key pressed
749 mouseClicked |= S_MOUSE2;
750 else if(bInputType == 1) // key released
751 mouseClicked -= (mouseClicked & S_MOUSE2);
753 else if(nPrimary == K_ESCAPE)
757 hud_configure_menu_open = 1;
758 localcmd("menu_showhudexit\n");
760 else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
764 if (!hud_configure_menu_open)
765 HUD_Configure_Exit_Force();
767 else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // switch panel
769 if (bInputType == 1 || mouseClicked)
772 // FIXME minor bug: if a panel is highlighted, has the same pos_x and
773 // lays in the same level of another panel then the next consecutive
774 // CTRL TAB presses will reselect once more the highlighted panel
776 entity starting_panel;
777 entity old_tab_panel = tab_panel;
778 if (!tab_panel) //first press of TAB
780 if (highlightedPanel)
782 panel = highlightedPanel;
783 HUD_Panel_UpdatePosSize();
787 starting_panel = highlightedPanel;
788 tab_panel_pos = panel_pos; //to compute level
792 if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
794 starting_panel = tab_panel;
796 tab_backward = (hudShiftState & S_SHIFT);
798 float k, level = 0, start_posX;
799 vector candidate_pos = '0 0 0';
800 const float LEVELS_NUM = 4;
801 float level_height = vid_conheight / LEVELS_NUM;
802 LABEL(find_tab_panel)
803 level = floor(tab_panel_pos.y / level_height) * level_height; //starting level
804 candidate_pos.x = (!tab_backward) ? vid_conwidth : 0;
805 start_posX = tab_panel_pos.x;
810 for(i = 0; i < hud_panels_COUNT; ++i)
812 panel = hud_panels_from(i);
813 if(!(panel.panel_configflags & PANEL_CONFIG_MAIN))
815 if (panel == tab_panels[i] || panel == starting_panel)
817 HUD_Panel_UpdatePosSize();
818 if (panel_pos.y >= level && (panel_pos.y - level) < level_height)
819 if ( ( !tab_backward && panel_pos.x >= start_posX && (panel_pos.x < candidate_pos.x || (panel_pos.x == candidate_pos.x && panel_pos.y <= candidate_pos.y)) )
820 || ( tab_backward && panel_pos.x <= start_posX && (panel_pos.x > candidate_pos.x || (panel_pos.x == candidate_pos.x && panel_pos.y >= candidate_pos.y)) ) )
823 tab_panel_pos = candidate_pos = panel_pos;
828 if (k == LEVELS_NUM) //tab_panel not found
836 starting_panel = old_tab_panel;
837 old_tab_panel = NULL;
838 goto find_tab_panel; //u must find tab_panel!
842 level = (level + level_height) % vid_conheight;
844 candidate_pos.x = vid_conwidth;
848 level = (level - level_height) % vid_conheight;
849 start_posX = vid_conwidth;
854 tab_panels[tab_panel.panel_id] = tab_panel;
856 else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
858 if (bInputType == 1 || mouseClicked)
861 if (highlightedPanel)
863 if(panel.panel_configflags & PANEL_CONFIG_CANBEOFF)
864 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name), ftos(!cvar(strcat("hud_panel_", highlightedPanel.panel_name))));
867 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
869 else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
871 if (bInputType == 1 || mouseClicked)
874 if (highlightedPanel)
876 panel = highlightedPanel;
877 HUD_Panel_UpdatePosSize();
878 panel_size_copied = panel_size;
881 else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
883 if (bInputType == 1 || mouseClicked)
886 if (panel_size_copied == '0 0 0' || !highlightedPanel)
889 panel = highlightedPanel;
890 HUD_Panel_UpdatePosSize();
892 // reduce size if it'd go beyond screen boundaries
893 vector tmp_size = panel_size_copied;
894 if (panel_pos.x + panel_size_copied.x > vid_conwidth)
895 tmp_size.x = vid_conwidth - panel_pos.x;
896 if (panel_pos.y + panel_size_copied.y > vid_conheight)
897 tmp_size.y = vid_conheight - panel_pos.y;
899 if (panel_size == tmp_size)
903 panel_pos_backup = panel_pos;
904 panel_size_backup = panel_size;
905 highlightedPanel_backup = highlightedPanel;
907 s = strcat(ftos(tmp_size.x/vid_conwidth), " ", ftos(tmp_size.y/vid_conheight));
908 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
910 else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
912 if (bInputType == 1 || mouseClicked)
914 //restore previous values
915 if (highlightedPanel_backup)
917 s = strcat(ftos(panel_pos_backup.x/vid_conwidth), " ", ftos(panel_pos_backup.y/vid_conheight));
918 cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_pos"), s);
919 s = strcat(ftos(panel_size_backup.x/vid_conwidth), " ", ftos(panel_size_backup.y/vid_conheight));
920 cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_size"), s);
921 highlightedPanel_backup = NULL;
924 else if(nPrimary == 's' && hudShiftState & S_CTRL) // save config
926 if (bInputType == 1 || mouseClicked)
928 localcmd("hud save myconfig\n");
930 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
934 pressed_key_time = 0;
937 else if (pressed_key_time == 0)
938 pressed_key_time = time;
941 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
943 else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
947 if (highlightedPanel)
948 HUD_Panel_EnableMenu();
950 else if(hit_con_bind || nPrimary == K_PAUSE)
956 int HUD_Panel_Check_Mouse_Pos(bool allow_move)
959 while(j < hud_panels_COUNT)
964 panel = hud_panels_from(i);
965 if(!(panel.panel_configflags & PANEL_CONFIG_MAIN)) continue;
966 HUD_Panel_UpdatePosSize();
968 float border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
971 if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
975 // resize from topleft border
976 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
978 return CURSOR_RESIZE;
980 // resize from topright border
981 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
983 return CURSOR_RESIZE2;
985 // resize from bottomleft border
986 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + panel_size.y + border)
988 return CURSOR_RESIZE2;
990 // resize from bottomright border
991 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + panel_size.y + border)
993 return CURSOR_RESIZE;
996 return CURSOR_NORMAL;
999 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
1000 void HUD_Panel_FirstInDrawQ(float id)
1004 // find out where in the array our current id is, save into place
1005 for(i = 0; i < hud_panels_COUNT; ++i)
1007 if(panel_order[i] == id)
1013 // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
1015 place = hud_panels_COUNT - 1;
1017 // move all ids up by one step in the array until "place"
1018 for(i = place; i > 0; --i)
1020 panel_order[i] = panel_order[i-1];
1022 // now save the new top id
1023 panel_order[0] = id;
1025 // let's save them into the cvar by some strcat trickery
1027 for(i = 0; i < hud_panels_COUNT; ++i)
1029 s = strcat(s, ftos(panel_order[i]), " ");
1031 cvar_set("_hud_panelorder", s);
1032 strcpy(hud_panelorder_prev, autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1035 void HUD_Panel_Highlight(float allow_move)
1039 while(j < hud_panels_COUNT)
1044 panel = hud_panels_from(i);
1045 if(!(panel.panel_configflags & PANEL_CONFIG_MAIN))
1047 HUD_Panel_UpdatePosSize();
1049 float border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1052 if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
1054 highlightedPanel = hud_panels_from(i);
1055 HUD_Panel_FirstInDrawQ(i);
1056 highlightedAction = 1;
1057 panel_click_distance = mousepos - panel_pos;
1060 // resize from topleft border
1061 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
1063 highlightedPanel = hud_panels_from(i);
1064 HUD_Panel_FirstInDrawQ(i);
1065 highlightedAction = 2;
1067 panel_click_distance = mousepos - panel_pos;
1068 panel_click_resizeorigin = panel_pos + panel_size;
1071 // resize from topright border
1072 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
1074 highlightedPanel = hud_panels_from(i);
1075 HUD_Panel_FirstInDrawQ(i);
1076 highlightedAction = 2;
1078 panel_click_distance.x = panel_size.x - mousepos.x + panel_pos.x;
1079 panel_click_distance.y = mousepos.y - panel_pos.y;
1080 panel_click_resizeorigin = panel_pos + eY * panel_size.y;
1083 // resize from bottomleft border
1084 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + panel_size.y + border)
1086 highlightedPanel = hud_panels_from(i);
1087 HUD_Panel_FirstInDrawQ(i);
1088 highlightedAction = 2;
1090 panel_click_distance.x = mousepos.x - panel_pos.x;
1091 panel_click_distance.y = panel_size.y - mousepos.y + panel_pos.y;
1092 panel_click_resizeorigin = panel_pos + eX * panel_size.x;
1095 // resize from bottomright border
1096 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + panel_size.y + border)
1098 highlightedPanel = hud_panels_from(i);
1099 HUD_Panel_FirstInDrawQ(i);
1100 highlightedAction = 2;
1102 panel_click_distance = panel_size - mousepos + panel_pos;
1103 panel_click_resizeorigin = panel_pos;
1107 highlightedPanel = NULL;
1108 highlightedAction = 0;
1111 void HUD_Panel_EnableMenu()
1113 hud_configure_menu_open = 2;
1114 localcmd("menu_showhudoptions ", highlightedPanel.panel_name, "\n");
1116 void HUD_Panel_Mouse()
1118 if(autocvar__menu_alpha == 1)
1123 if(prevMouseClicked == 0)
1127 //stop ctrl-tab selection
1131 HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1132 // and calls HUD_Panel_UpdatePosSize() for the highlighted panel
1133 if (highlightedPanel)
1135 highlightedPanel_initial_pos = panel_pos;
1136 highlightedPanel_initial_size = panel_size;
1138 // doubleclick check
1139 if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel && prevMouseClickedPos == mousepos)
1141 mouseClicked = 0; // to prevent spam, I guess.
1142 HUD_Panel_EnableMenu();
1146 if (mouseClicked & S_MOUSE1)
1148 prevMouseClickedTime = time;
1149 prevMouseClickedPos = mousepos;
1151 cursor_type = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1156 panel = highlightedPanel;
1157 HUD_Panel_UpdatePosSize();
1160 if (highlightedPanel)
1162 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1163 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1165 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1167 panel_pos_backup = highlightedPanel_initial_pos;
1168 panel_size_backup = highlightedPanel_initial_size;
1169 highlightedPanel_backup = highlightedPanel;
1172 // in case the clicked panel is inside another panel and we aren't
1173 // moving it, avoid the immediate "fix" of its position/size
1174 // (often unwanted and hateful) by disabling collisions check
1175 hud_configure_checkcollisions = false;
1178 if(highlightedAction == 1)
1179 HUD_Panel_SetPos(mousepos - panel_click_distance);
1180 else if(highlightedAction == 2)
1182 vector mySize = '0 0 0';
1183 if(resizeCorner == 1) {
1184 mySize.x = panel_click_resizeorigin.x - (mousepos.x - panel_click_distance.x);
1185 mySize.y = panel_click_resizeorigin.y - (mousepos.y - panel_click_distance.y);
1186 } else if(resizeCorner == 2) {
1187 mySize.x = mousepos.x + panel_click_distance.x - panel_click_resizeorigin.x;
1188 mySize.y = panel_click_distance.y + panel_click_resizeorigin.y - mousepos.y;
1189 } else if(resizeCorner == 3) {
1190 mySize.x = panel_click_resizeorigin.x + panel_click_distance.x - mousepos.x;
1191 mySize.y = mousepos.y + panel_click_distance.y - panel_click_resizeorigin.y;
1192 } else { // resizeCorner == 4
1193 mySize.x = mousepos.x - (panel_click_resizeorigin.x - panel_click_distance.x);
1194 mySize.y = mousepos.y - (panel_click_resizeorigin.y - panel_click_distance.y);
1196 HUD_Panel_SetPosSize(mySize);
1201 if(prevMouseClicked)
1202 highlightedAction = 0;
1203 if(hud_configure_menu_open == 2)
1204 cursor_type = CURSOR_NORMAL;
1206 cursor_type = HUD_Panel_Check_Mouse_Pos(true);
1207 if (cursor_type != CURSOR_NORMAL && !tab_panel) // mouse over a panel?
1208 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1211 void HUD_Configure_DrawGrid()
1214 if(autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
1216 hud_configure_gridSize.x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
1217 hud_configure_gridSize.y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
1218 hud_configure_realGridSize.x = hud_configure_gridSize.x * vid_conwidth;
1219 hud_configure_realGridSize.y = hud_configure_gridSize.y * vid_conheight;
1222 s = vec2(1, vid_conheight);
1223 for(i = 1; i < 1/hud_configure_gridSize.x; ++i)
1224 drawfill(eX * i * hud_configure_realGridSize.x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
1226 s = vec2(vid_conwidth, 1);
1227 for(i = 1; i < 1/hud_configure_gridSize.y; ++i)
1228 drawfill(eY * i * hud_configure_realGridSize.y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
1232 float _menu_alpha_prev;
1233 void HUD_Configure_Frame()
1236 if(autocvar__hud_configure)
1238 if(isdemo() || intermission == 2 || scoreboard_active)
1240 HUD_Configure_Exit_Force();
1244 if(!hud_configure_prev)
1247 for(i = hud_panels_COUNT - 1; i >= 0; --i)
1248 hud_panels_from(panel_order[i]).update_time = time;
1251 // NOTE this check is necessary because _menu_alpha isn't updated the frame the menu gets enabled
1252 if(autocvar__menu_alpha != _menu_alpha_prev)
1254 if(autocvar__menu_alpha == 0)
1255 hud_configure_menu_open = 0;
1256 _menu_alpha_prev = autocvar__menu_alpha;
1259 HUD_Configure_DrawGrid();
1261 else if(hud_configure_prev)
1263 if(hud_configure_menu_open)
1264 hud_configure_menu_open = 0;
1265 hud_dynamic_shake_factor = -1;
1269 const float hlBorderSize = 2;
1270 const string hlBorder = "gfx/hud/default/border_highlighted";
1271 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1272 void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
1274 vector pos = panel_pos - vec2(myBorder, myBorder);
1275 drawfill(pos, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
1276 drawpic_tiled(pos, hlBorder, '8 1 0' * hlBorderSize, vec2(panel_size.x + 2 * myBorder, hlBorderSize), color, theAlpha, DRAWFLAG_NORMAL);
1277 drawpic_tiled(pos + eY * (panel_size.y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, vec2(panel_size.x + 2 * myBorder, hlBorderSize), color, theAlpha, DRAWFLAG_NORMAL);
1278 pos.y += hlBorderSize;
1279 drawpic_tiled(pos, hlBorder2, '1 8 0' * hlBorderSize, vec2(hlBorderSize, panel_size.y + 2 * myBorder - 2 * hlBorderSize), color, theAlpha, DRAWFLAG_NORMAL);
1280 drawpic_tiled(pos + eX * (panel_size.x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, vec2(hlBorderSize, panel_size.y + 2 * myBorder - 2 * hlBorderSize), color, theAlpha, DRAWFLAG_NORMAL);
1283 void HUD_Configure_PostDraw()
1285 if(autocvar__hud_configure)
1290 HUD_Panel_UpdatePosSize();
1291 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
1293 if(highlightedPanel)
1295 panel = highlightedPanel;
1296 HUD_Panel_UpdatePosSize();
1297 HUD_Panel_HlBorder(panel_bg_border * hlBorderSize, '0 0.5 1', 0.4 * (1 - autocvar__menu_alpha));