1 #include "hud_config.qh"
4 #include "panel/scoreboard.qh"
6 #define HUD_Write(s) fputs(fh, s)
7 #define HUD_Write_Cvar(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
8 #define HUD_Write_PanelCvar(cvar_suf) HUD_Write_Cvar(strcat("hud_panel_", panel.panel_name, cvar_suf))
10 void HUD_Panel_ExportCfg(string cfgname)
13 string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
14 fh = fopen(filename, FILE_WRITE);
17 HUD_Write("//title \n");
18 HUD_Write("//author \n");
20 HUD_Write_Cvar("hud_skin");
21 HUD_Write_Cvar("hud_panel_bg");
22 HUD_Write_Cvar("hud_panel_bg_color");
23 HUD_Write_Cvar("hud_panel_bg_color_team");
24 HUD_Write_Cvar("hud_panel_bg_alpha");
25 HUD_Write_Cvar("hud_panel_bg_border");
26 HUD_Write_Cvar("hud_panel_bg_padding");
27 HUD_Write_Cvar("hud_panel_fg_alpha");
30 HUD_Write_Cvar("hud_dock");
31 HUD_Write_Cvar("hud_dock_color");
32 HUD_Write_Cvar("hud_dock_color_team");
33 HUD_Write_Cvar("hud_dock_alpha");
36 HUD_Write_Cvar("hud_progressbar_alpha");
37 HUD_Write_Cvar("hud_progressbar_strength_color");
38 HUD_Write_Cvar("hud_progressbar_superweapons_color");
39 HUD_Write_Cvar("hud_progressbar_shield_color");
40 HUD_Write_Cvar("hud_progressbar_health_color");
41 HUD_Write_Cvar("hud_progressbar_armor_color");
42 HUD_Write_Cvar("hud_progressbar_fuel_color");
43 HUD_Write_Cvar("hud_progressbar_nexball_color");
44 HUD_Write_Cvar("hud_progressbar_speed_color");
45 HUD_Write_Cvar("hud_progressbar_acceleration_color");
46 HUD_Write_Cvar("hud_progressbar_acceleration_neg_color");
47 HUD_Write_Cvar("hud_progressbar_vehicles_ammo1_color");
48 HUD_Write_Cvar("hud_progressbar_vehicles_ammo2_color");
51 HUD_Write_Cvar("_hud_panelorder");
54 HUD_Write_Cvar("hud_configure_grid");
55 HUD_Write_Cvar("hud_configure_grid_xsize");
56 HUD_Write_Cvar("hud_configure_grid_ysize");
59 // common cvars for all panels
60 for (int i = 0; i < hud_panels_COUNT; ++i)
62 panel = hud_panels_from(i);
64 HUD_Write_PanelCvar("_pos");
65 HUD_Write_PanelCvar("_size");
66 HUD_Write_PanelCvar("_bg");
67 HUD_Write_PanelCvar("_bg_color");
68 HUD_Write_PanelCvar("_bg_color_team");
69 HUD_Write_PanelCvar("_bg_alpha");
70 HUD_Write_PanelCvar("_bg_border");
71 HUD_Write_PanelCvar("_bg_padding");
73 case HUD_PANEL_WEAPONS:
74 HUD_Write_PanelCvar("_accuracy");
75 HUD_Write_PanelCvar("_label");
76 HUD_Write_PanelCvar("_label_scale");
77 HUD_Write_PanelCvar("_complainbubble");
78 HUD_Write_PanelCvar("_complainbubble_padding");
79 HUD_Write_PanelCvar("_complainbubble_time");
80 HUD_Write_PanelCvar("_complainbubble_fadetime");
81 HUD_Write_PanelCvar("_complainbubble_color_outofammo");
82 HUD_Write_PanelCvar("_complainbubble_color_donthave");
83 HUD_Write_PanelCvar("_complainbubble_color_unavailable");
84 HUD_Write_PanelCvar("_ammo");
85 HUD_Write_PanelCvar("_ammo_color");
86 HUD_Write_PanelCvar("_ammo_alpha");
87 HUD_Write_PanelCvar("_aspect");
88 HUD_Write_PanelCvar("_timeout");
89 HUD_Write_PanelCvar("_timeout_effect");
90 HUD_Write_PanelCvar("_timeout_fadebgmin");
91 HUD_Write_PanelCvar("_timeout_fadefgmin");
92 HUD_Write_PanelCvar("_timeout_speed_in");
93 HUD_Write_PanelCvar("_timeout_speed_out");
94 HUD_Write_PanelCvar("_onlyowned");
95 HUD_Write_PanelCvar("_noncurrent_alpha");
96 HUD_Write_PanelCvar("_noncurrent_scale");
99 HUD_Write_PanelCvar("_onlycurrent");
100 HUD_Write_PanelCvar("_noncurrent_alpha");
101 HUD_Write_PanelCvar("_noncurrent_scale");
102 HUD_Write_PanelCvar("_iconalign");
103 HUD_Write_PanelCvar("_progressbar");
104 HUD_Write_PanelCvar("_progressbar_name");
105 HUD_Write_PanelCvar("_progressbar_xoffset");
106 HUD_Write_PanelCvar("_text");
108 case HUD_PANEL_POWERUPS:
109 HUD_Write_PanelCvar("_iconalign");
110 HUD_Write_PanelCvar("_baralign");
111 HUD_Write_PanelCvar("_progressbar");
112 HUD_Write_PanelCvar("_text");
114 case HUD_PANEL_HEALTHARMOR:
115 HUD_Write_PanelCvar("_flip");
116 HUD_Write_PanelCvar("_iconalign");
117 HUD_Write_PanelCvar("_baralign");
118 HUD_Write_PanelCvar("_progressbar");
119 HUD_Write_PanelCvar("_progressbar_health");
120 HUD_Write_PanelCvar("_progressbar_armor");
121 HUD_Write_PanelCvar("_progressbar_gfx");
122 HUD_Write_PanelCvar("_progressbar_gfx_smooth");
123 HUD_Write_PanelCvar("_combined");
124 HUD_Write_PanelCvar("_text");
126 case HUD_PANEL_NOTIFY:
127 HUD_Write_PanelCvar("_flip");
128 HUD_Write_PanelCvar("_fontsize");
129 HUD_Write_PanelCvar("_time");
130 HUD_Write_PanelCvar("_fadetime");
131 HUD_Write_PanelCvar("_icon_aspect");
133 case HUD_PANEL_TIMER:
135 case HUD_PANEL_RADAR:
136 HUD_Write_PanelCvar("_foreground_alpha");
137 HUD_Write_PanelCvar("_rotation");
138 HUD_Write_PanelCvar("_zoommode");
139 HUD_Write_PanelCvar("_scale");
140 HUD_Write_PanelCvar("_maximized_scale");
141 HUD_Write_PanelCvar("_maximized_size");
142 HUD_Write_PanelCvar("_maximized_rotation");
143 HUD_Write_PanelCvar("_maximized_zoommode");
145 case HUD_PANEL_SCORE:
146 HUD_Write_PanelCvar("_rankings");
149 HUD_Write_PanelCvar("_alreadyvoted_alpha");
151 case HUD_PANEL_MODICONS:
152 HUD_Write_PanelCvar("_ca_layout");
153 HUD_Write_PanelCvar("_dom_layout");
154 HUD_Write_PanelCvar("_freezetag_layout");
156 case HUD_PANEL_PRESSEDKEYS:
157 HUD_Write_PanelCvar("_aspect");
158 HUD_Write_PanelCvar("_attack");
160 case HUD_PANEL_ENGINEINFO:
161 HUD_Write_PanelCvar("_framecounter_time");
162 HUD_Write_PanelCvar("_framecounter_decimals");
164 case HUD_PANEL_INFOMESSAGES:
165 HUD_Write_PanelCvar("_flip");
167 case HUD_PANEL_PHYSICS:
168 HUD_Write_PanelCvar("_speed_unit_show");
169 HUD_Write_PanelCvar("_speed_max");
170 HUD_Write_PanelCvar("_speed_vertical");
171 HUD_Write_PanelCvar("_topspeed");
172 HUD_Write_PanelCvar("_topspeed_time");
173 HUD_Write_PanelCvar("_acceleration_max");
174 HUD_Write_PanelCvar("_acceleration_vertical");
175 HUD_Write_PanelCvar("_flip");
176 HUD_Write_PanelCvar("_baralign");
177 HUD_Write_PanelCvar("_progressbar");
178 HUD_Write_PanelCvar("_acceleration_progressbar_mode");
179 HUD_Write_PanelCvar("_acceleration_progressbar_scale");
180 HUD_Write_PanelCvar("_acceleration_progressbar_nonlinear");
181 HUD_Write_PanelCvar("_text");
182 HUD_Write_PanelCvar("_text_scale");
184 case HUD_PANEL_CENTERPRINT:
185 HUD_Write_PanelCvar("_align");
186 HUD_Write_PanelCvar("_flip");
187 HUD_Write_PanelCvar("_fontscale");
188 HUD_Write_PanelCvar("_time");
189 HUD_Write_PanelCvar("_fade_in");
190 HUD_Write_PanelCvar("_fade_out");
191 HUD_Write_PanelCvar("_fade_subsequent");
192 HUD_Write_PanelCvar("_fade_subsequent_passone");
193 HUD_Write_PanelCvar("_fade_subsequent_passone_minalpha");
194 HUD_Write_PanelCvar("_fade_subsequent_passtwo");
195 HUD_Write_PanelCvar("_fade_subsequent_passtwo_minalpha");
196 HUD_Write_PanelCvar("_fade_subsequent_minfontsize");
197 HUD_Write_PanelCvar("_fade_minfontsize");
199 case HUD_PANEL_ITEMSTIME:
200 HUD_Write_PanelCvar("_iconalign");
201 HUD_Write_PanelCvar("_progressbar");
202 HUD_Write_PanelCvar("_progressbar_name");
203 HUD_Write_PanelCvar("_progressbar_reduced");
204 HUD_Write_PanelCvar("_text");
205 HUD_Write_PanelCvar("_ratio");
206 HUD_Write_PanelCvar("_dynamicsize");
208 case HUD_PANEL_QUICKMENU:
209 HUD_Write_PanelCvar("_align");
211 case HUD_PANEL_SCOREBOARD:
212 HUD_Write_PanelCvar("_fadeinspeed");
213 HUD_Write_PanelCvar("_fadeoutspeed");
214 HUD_Write_PanelCvar("_respawntime_decimals");
215 HUD_Write_PanelCvar("_table_bg_alpha");
216 HUD_Write_PanelCvar("_table_bg_scale");
217 HUD_Write_PanelCvar("_table_fg_alpha");
218 HUD_Write_PanelCvar("_table_fg_alpha_self");
219 HUD_Write_PanelCvar("_table_highlight");
220 HUD_Write_PanelCvar("_table_highlight_alpha");
221 HUD_Write_PanelCvar("_table_highlight_alpha_self");
222 HUD_Write_PanelCvar("_bg_teams_color_team");
223 HUD_Write_PanelCvar("_accuracy_doublerows");
224 HUD_Write_PanelCvar("_accuracy_nocolors");
229 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
231 LOG_INFOF(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename);
235 LOG_INFOF(_("^1Couldn't write to %s\n"), filename);
238 void HUD_Configure_Exit_Force()
240 if (hud_configure_menu_open)
242 hud_configure_menu_open = 0;
243 localcmd("togglemenu\n");
245 cvar_set("_hud_configure", "0");
248 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
249 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
251 vector myCenter, targCenter;
252 vector myTarget = myPos;
254 for (i = 0; i < hud_panels_COUNT; ++i) {
255 panel = hud_panels_from(i);
256 if(!(panel.panel_configflags & PANEL_CONFIG_MAIN)) continue;
257 if(panel == highlightedPanel) continue;
258 HUD_Panel_UpdatePosSize();
259 if(!panel_enabled) continue;
261 panel_pos -= '1 1 0' * panel_bg_border;
262 panel_size += '2 2 0' * panel_bg_border;
264 if(myPos.y + mySize.y < panel_pos.y)
266 if(myPos.y > panel_pos.y + panel_size.y)
269 if(myPos.x + mySize.x < panel_pos.x)
271 if(myPos.x > panel_pos.x + panel_size.x)
274 // OK, there IS a collision.
276 myCenter.x = myPos.x + 0.5 * mySize.x;
277 myCenter.y = myPos.y + 0.5 * mySize.y;
279 targCenter.x = panel_pos.x + 0.5 * panel_size.x;
280 targCenter.y = panel_pos.y + 0.5 * panel_size.y;
282 if(myCenter.x < targCenter.x && myCenter.y < targCenter.y) // top left (of the target panel)
284 if(myPos.x + mySize.x - panel_pos.x < myPos.y + mySize.y - panel_pos.y) // push it to the side
285 myTarget.x = panel_pos.x - mySize.x;
286 else // push it upwards
287 myTarget.y = panel_pos.y - mySize.y;
289 else if(myCenter.x > targCenter.x && myCenter.y < targCenter.y) // top right
291 if(panel_pos.x + panel_size.x - myPos.x < myPos.y + mySize.y - panel_pos.y) // push it to the side
292 myTarget.x = panel_pos.x + panel_size.x;
293 else // push it upwards
294 myTarget.y = panel_pos.y - mySize.y;
296 else if(myCenter.x < targCenter.x && myCenter.y > targCenter.y) // bottom left
298 if(myPos.x + mySize.x - panel_pos.x < panel_pos.y + panel_size.y - myPos.y) // push it to the side
299 myTarget.x = panel_pos.x - mySize.x;
300 else // push it downwards
301 myTarget.y = panel_pos.y + panel_size.y;
303 else if(myCenter.x > targCenter.x && myCenter.y > targCenter.y) // bottom right
305 if(panel_pos.x + panel_size.x - myPos.x < panel_pos.y + panel_size.y - myPos.y) // push it to the side
306 myTarget.x = panel_pos.x + panel_size.x;
307 else // push it downwards
308 myTarget.y = panel_pos.y + panel_size.y;
310 //if(cvar("hud_configure_checkcollisions_debug"))
311 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
317 void HUD_Panel_SetPos(vector pos)
319 panel = highlightedPanel;
320 HUD_Panel_UpdatePosSize();
324 //if(cvar("hud_configure_checkcollisions_debug"))
325 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
327 if(autocvar_hud_configure_grid)
329 pos.x = floor((pos.x/vid_conwidth)/hud_configure_gridSize.x + 0.5) * hud_configure_realGridSize.x;
330 pos.y = floor((pos.y/vid_conheight)/hud_configure_gridSize.y + 0.5) * hud_configure_realGridSize.y;
333 if(hud_configure_checkcollisions)
334 pos = HUD_Panel_CheckMove(pos, mySize);
336 pos.x = bound(0, pos.x, vid_conwidth - mySize.x);
337 pos.y = bound(0, pos.y, vid_conheight - mySize.y);
340 s = strcat(ftos(pos.x/vid_conwidth), " ", ftos(pos.y/vid_conheight));
342 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
345 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
346 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
349 float ratio = mySize.x/mySize.y;
351 for (i = 0; i < hud_panels_COUNT; ++i) {
352 panel = hud_panels_from(i);
353 if(!(panel.panel_configflags & PANEL_CONFIG_MAIN)) continue;
354 if(panel == highlightedPanel) continue;
355 HUD_Panel_UpdatePosSize();
356 if(!panel_enabled) continue;
358 panel_pos -= '1 1 0' * panel_bg_border;
359 panel_size += '2 2 0' * panel_bg_border;
361 targEndPos = panel_pos + panel_size;
363 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
364 if(resizeorigin.x > panel_pos.x && resizeorigin.x < targEndPos.x && resizeorigin.y > panel_pos.y && resizeorigin.y < targEndPos.y)
367 if (resizeCorner == 1)
369 // check if this panel is on our way
370 if (resizeorigin.x <= panel_pos.x)
372 if (resizeorigin.y <= panel_pos.y)
374 if (targEndPos.x <= resizeorigin.x - mySize.x)
376 if (targEndPos.y <= resizeorigin.y - mySize.y)
379 // there is a collision:
380 // detect which side of the panel we are facing is actually limiting the resizing
381 // (which side the resize direction finds for first) and reduce the size up to there
383 // dist is the distance between resizeorigin and the "analogous" point of the panel
384 // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
385 dist.x = resizeorigin.x - targEndPos.x;
386 dist.y = resizeorigin.y - targEndPos.y;
387 if (dist.y <= 0 || dist.x / dist.y > ratio)
388 mySize.x = min(mySize.x, dist.x);
390 mySize.y = min(mySize.y, dist.y);
392 else if (resizeCorner == 2)
394 if (resizeorigin.x >= targEndPos.x)
396 if (resizeorigin.y <= panel_pos.y)
398 if (panel_pos.x >= resizeorigin.x + mySize.x)
400 if (targEndPos.y <= resizeorigin.y - mySize.y)
403 dist.x = panel_pos.x - resizeorigin.x;
404 dist.y = resizeorigin.y - targEndPos.y;
405 if (dist.y <= 0 || dist.x / dist.y > ratio)
406 mySize.x = min(mySize.x, dist.x);
408 mySize.y = min(mySize.y, dist.y);
410 else if (resizeCorner == 3)
412 if (resizeorigin.x <= panel_pos.x)
414 if (resizeorigin.y >= targEndPos.y)
416 if (targEndPos.x <= resizeorigin.x - mySize.x)
418 if (panel_pos.y >= resizeorigin.y + mySize.y)
421 dist.x = resizeorigin.x - targEndPos.x;
422 dist.y = panel_pos.y - resizeorigin.y;
423 if (dist.y <= 0 || dist.x / dist.y > ratio)
424 mySize.x = min(mySize.x, dist.x);
426 mySize.y = min(mySize.y, dist.y);
428 else if (resizeCorner == 4)
430 if (resizeorigin.x >= targEndPos.x)
432 if (resizeorigin.y >= targEndPos.y)
434 if (panel_pos.x >= resizeorigin.x + mySize.x)
436 if (panel_pos.y >= resizeorigin.y + mySize.y)
439 dist.x = panel_pos.x - resizeorigin.x;
440 dist.y = panel_pos.y - resizeorigin.y;
441 if (dist.y <= 0 || dist.x / dist.y > ratio)
442 mySize.x = min(mySize.x, dist.x);
444 mySize.y = min(mySize.y, dist.y);
446 //if(cvar("hud_configure_checkcollisions_debug"))
447 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
453 void HUD_Panel_SetPosSize(vector mySize)
455 panel = highlightedPanel;
456 HUD_Panel_UpdatePosSize();
457 vector resizeorigin = panel_click_resizeorigin;
460 // minimum panel size cap
461 mySize.x = max(0.025 * vid_conwidth, mySize.x);
462 mySize.y = max(0.025 * vid_conheight, mySize.y);
464 if(highlightedPanel == HUD_PANEL(CHAT)) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
466 mySize.x = max(17 * autocvar_con_chatsize, mySize.x);
467 mySize.y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize.y);
470 // collision testing|
471 // -----------------+
473 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
474 if(resizeCorner == 1) {
475 myPos.x = resizeorigin.x - mySize.x;
476 myPos.y = resizeorigin.y - mySize.y;
477 } else if(resizeCorner == 2) {
478 myPos.x = resizeorigin.x;
479 myPos.y = resizeorigin.y - mySize.y;
480 } else if(resizeCorner == 3) {
481 myPos.x = resizeorigin.x - mySize.x;
482 myPos.y = resizeorigin.y;
483 } else { // resizeCorner == 4
484 myPos.x = resizeorigin.x;
485 myPos.y = resizeorigin.y;
488 // left/top screen edges
490 mySize.x = mySize.x + myPos.x;
492 mySize.y = mySize.y + myPos.y;
494 // bottom/right screen edges
495 if(myPos.x + mySize.x > vid_conwidth)
496 mySize.x = vid_conwidth - myPos.x;
497 if(myPos.y + mySize.y > vid_conheight)
498 mySize.y = vid_conheight - myPos.y;
500 //if(cvar("hud_configure_checkcollisions_debug"))
501 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
503 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
504 if(autocvar_hud_configure_grid)
506 mySize.x = floor((mySize.x/vid_conwidth)/hud_configure_gridSize.x + 0.5) * hud_configure_realGridSize.x;
507 mySize.y = floor((mySize.y/vid_conheight)/hud_configure_gridSize.y + 0.5) * hud_configure_realGridSize.y;
510 if(hud_configure_checkcollisions)
511 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
513 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
514 mySize.x = max(0.025 * vid_conwidth, mySize.x);
515 mySize.y = max(0.025 * vid_conheight, mySize.y);
517 // do another pos check, as size might have changed by now
518 if(resizeCorner == 1) {
519 myPos.x = resizeorigin.x - mySize.x;
520 myPos.y = resizeorigin.y - mySize.y;
521 } else if(resizeCorner == 2) {
522 myPos.x = resizeorigin.x;
523 myPos.y = resizeorigin.y - mySize.y;
524 } else if(resizeCorner == 3) {
525 myPos.x = resizeorigin.x - mySize.x;
526 myPos.y = resizeorigin.y;
527 } else { // resizeCorner == 4
528 myPos.x = resizeorigin.x;
529 myPos.y = resizeorigin.y;
532 //if(cvar("hud_configure_checkcollisions_debug"))
533 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
536 s = strcat(ftos(mySize.x/vid_conwidth), " ", ftos(mySize.y/vid_conheight));
537 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
539 s = strcat(ftos(myPos.x/vid_conwidth), " ", ftos(myPos.y/vid_conheight));
540 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
543 float pressed_key_time;
544 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
545 void HUD_Panel_Arrow_Action(float nPrimary)
547 if(!highlightedPanel)
550 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
553 if(autocvar_hud_configure_grid)
555 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
557 if (hudShiftState & S_SHIFT)
558 step = hud_configure_realGridSize.y;
560 step = 2 * hud_configure_realGridSize.y;
564 if (hudShiftState & S_SHIFT)
565 step = hud_configure_realGridSize.x;
567 step = 2 * hud_configure_realGridSize.x;
572 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
573 step = vid_conheight;
576 if (hudShiftState & S_SHIFT)
577 step = (step / 256); // more precision
579 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
582 panel = highlightedPanel;
583 HUD_Panel_UpdatePosSize();
585 highlightedPanel_initial_pos = panel_pos;
586 highlightedPanel_initial_size = panel_size;
588 if (hudShiftState & S_ALT) // resize
590 if(nPrimary == K_UPARROW)
592 else if(nPrimary == K_RIGHTARROW)
594 else if(nPrimary == K_LEFTARROW)
596 else // if(nPrimary == K_DOWNARROW)
599 // ctrl+arrow reduces the size, instead of increasing it
600 // Note that ctrl disables collisions check too, but it's fine
601 // since we don't collide with anything reducing the size
602 if (hudShiftState & S_CTRL) {
604 resizeCorner = 5 - resizeCorner;
609 panel_click_resizeorigin = panel_pos;
610 if(resizeCorner == 1) {
611 panel_click_resizeorigin += mySize;
613 } else if(resizeCorner == 2) {
614 panel_click_resizeorigin.y += mySize.y;
616 } else if(resizeCorner == 3) {
617 panel_click_resizeorigin.x += mySize.x;
619 } else { // resizeCorner == 4
622 HUD_Panel_SetPosSize(mySize);
628 if(nPrimary == K_UPARROW)
630 else if(nPrimary == K_DOWNARROW)
632 else if(nPrimary == K_LEFTARROW)
634 else // if(nPrimary == K_RIGHTARROW)
637 HUD_Panel_SetPos(pos);
640 panel = highlightedPanel;
641 HUD_Panel_UpdatePosSize();
643 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
646 panel_pos_backup = highlightedPanel_initial_pos;
647 panel_size_backup = highlightedPanel_initial_size;
648 highlightedPanel_backup = highlightedPanel;
652 void HUD_Panel_EnableMenu();
653 entity tab_panels[hud_panels_MAX];
655 vector tab_panel_pos;
657 void HUD_Panel_FirstInDrawQ(float id);
658 void reset_tab_panels()
660 for (int i = 0; i < hud_panels_COUNT; ++i)
661 tab_panels[i] = NULL;
663 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
670 if(!autocvar__hud_configure)
675 mousepos.x = nPrimary;
676 mousepos.y = nSecondary;
680 // block any input while a menu dialog is fading
681 // don't block mousepos read as it leads to cursor jumps in the interaction with the menu
682 if(autocvar__menu_alpha)
689 // allow console bind to work
690 string con_keys = findkeysforcommand("toggleconsole", 0);
691 int keys = tokenize(con_keys); // findkeysforcommand returns data for this
693 bool hit_con_bind = false;
695 for (i = 0; i < keys; ++i)
697 if(nPrimary == stof(argv(i)))
701 if(bInputType == 0) {
702 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
703 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
704 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
706 else if(bInputType == 1) {
707 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
708 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
709 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
712 if(nPrimary == K_CTRL)
714 if (bInputType == 1) //ctrl has been released
718 //switch to selected panel
719 highlightedPanel = tab_panel;
720 highlightedAction = 0;
721 HUD_Panel_FirstInDrawQ(highlightedPanel.panel_id);
728 if(nPrimary == K_MOUSE1)
730 if(bInputType == 0) // key pressed
731 mouseClicked |= S_MOUSE1;
732 else if(bInputType == 1) // key released
733 mouseClicked -= (mouseClicked & S_MOUSE1);
735 else if(nPrimary == K_MOUSE2)
737 if(bInputType == 0) // key pressed
738 mouseClicked |= S_MOUSE2;
739 else if(bInputType == 1) // key released
740 mouseClicked -= (mouseClicked & S_MOUSE2);
742 else if(nPrimary == K_ESCAPE)
746 hud_configure_menu_open = 1;
747 localcmd("menu_showhudexit\n");
749 else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
753 if (!hud_configure_menu_open)
754 cvar_set("_hud_configure", "0");
756 else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // switch panel
758 if (bInputType == 1 || mouseClicked)
761 // FIXME minor bug: if a panel is highlighted, has the same pos_x and
762 // lays in the same level of another panel then the next consecutive
763 // CTRL TAB presses will reselect once more the highlighted panel
765 entity starting_panel;
766 entity old_tab_panel = tab_panel;
767 if (!tab_panel) //first press of TAB
769 if (highlightedPanel)
771 panel = highlightedPanel;
772 HUD_Panel_UpdatePosSize();
776 starting_panel = highlightedPanel;
777 tab_panel_pos = panel_pos; //to compute level
781 if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
783 starting_panel = tab_panel;
785 tab_backward = (hudShiftState & S_SHIFT);
787 float k, level = 0, start_posX;
788 vector candidate_pos = '0 0 0';
789 const float LEVELS_NUM = 4;
790 float level_height = vid_conheight / LEVELS_NUM;
791 LABEL(find_tab_panel)
792 level = floor(tab_panel_pos.y / level_height) * level_height; //starting level
793 candidate_pos.x = (!tab_backward) ? vid_conwidth : 0;
794 start_posX = tab_panel_pos.x;
799 for(i = 0; i < hud_panels_COUNT; ++i)
801 panel = hud_panels_from(i);
802 if(!(panel.panel_configflags & PANEL_CONFIG_MAIN))
804 if (panel == tab_panels[i] || panel == starting_panel)
806 HUD_Panel_UpdatePosSize();
807 if (panel_pos.y >= level && (panel_pos.y - level) < level_height)
808 if ( ( !tab_backward && panel_pos.x >= start_posX && (panel_pos.x < candidate_pos.x || (panel_pos.x == candidate_pos.x && panel_pos.y <= candidate_pos.y)) )
809 || ( tab_backward && panel_pos.x <= start_posX && (panel_pos.x > candidate_pos.x || (panel_pos.x == candidate_pos.x && panel_pos.y >= candidate_pos.y)) ) )
812 tab_panel_pos = candidate_pos = panel_pos;
817 if (k == LEVELS_NUM) //tab_panel not found
825 starting_panel = old_tab_panel;
826 old_tab_panel = NULL;
827 goto find_tab_panel; //u must find tab_panel!
831 level = (level + level_height) % vid_conheight;
833 candidate_pos.x = vid_conwidth;
837 level = (level - level_height) % vid_conheight;
838 start_posX = vid_conwidth;
843 tab_panels[tab_panel.panel_id] = tab_panel;
845 else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
847 if (bInputType == 1 || mouseClicked)
850 if (highlightedPanel)
851 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name), ftos(!cvar(strcat("hud_panel_", highlightedPanel.panel_name))));
853 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
855 else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
857 if (bInputType == 1 || mouseClicked)
860 if (highlightedPanel)
862 panel = highlightedPanel;
863 HUD_Panel_UpdatePosSize();
864 panel_size_copied = panel_size;
867 else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
869 if (bInputType == 1 || mouseClicked)
872 if (panel_size_copied == '0 0 0' || !highlightedPanel)
875 panel = highlightedPanel;
876 HUD_Panel_UpdatePosSize();
878 // reduce size if it'd go beyond screen boundaries
879 vector tmp_size = panel_size_copied;
880 if (panel_pos.x + panel_size_copied.x > vid_conwidth)
881 tmp_size.x = vid_conwidth - panel_pos.x;
882 if (panel_pos.y + panel_size_copied.y > vid_conheight)
883 tmp_size.y = vid_conheight - panel_pos.y;
885 if (panel_size == tmp_size)
889 panel_pos_backup = panel_pos;
890 panel_size_backup = panel_size;
891 highlightedPanel_backup = highlightedPanel;
893 s = strcat(ftos(tmp_size.x/vid_conwidth), " ", ftos(tmp_size.y/vid_conheight));
894 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
896 else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
898 if (bInputType == 1 || mouseClicked)
900 //restore previous values
901 if (highlightedPanel_backup)
903 s = strcat(ftos(panel_pos_backup.x/vid_conwidth), " ", ftos(panel_pos_backup.y/vid_conheight));
904 cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_pos"), s);
905 s = strcat(ftos(panel_size_backup.x/vid_conwidth), " ", ftos(panel_size_backup.y/vid_conheight));
906 cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_size"), s);
907 highlightedPanel_backup = NULL;
910 else if(nPrimary == 's' && hudShiftState & S_CTRL) // save config
912 if (bInputType == 1 || mouseClicked)
914 localcmd("hud save myconfig\n");
916 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
920 pressed_key_time = 0;
923 else if (pressed_key_time == 0)
924 pressed_key_time = time;
927 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
929 else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
933 if (highlightedPanel)
934 HUD_Panel_EnableMenu();
936 else if(hit_con_bind || nPrimary == K_PAUSE)
942 float HUD_Panel_Check_Mouse_Pos(float allow_move)
945 while(j < hud_panels_COUNT)
950 panel = hud_panels_from(i);
951 if(!(panel.panel_configflags & PANEL_CONFIG_MAIN)) continue;
952 HUD_Panel_UpdatePosSize();
954 float border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
957 if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
961 // resize from topleft border
962 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
966 // resize from topright border
967 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
971 // resize from bottomleft border
972 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + panel_size.y + border)
976 // resize from bottomright border
977 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + panel_size.y + border)
985 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
986 void HUD_Panel_FirstInDrawQ(float id)
990 // find out where in the array our current id is, save into place
991 for(i = 0; i < hud_panels_COUNT; ++i)
993 if(panel_order[i] == id)
999 // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
1001 place = hud_panels_COUNT - 1;
1003 // move all ids up by one step in the array until "place"
1004 for(i = place; i > 0; --i)
1006 panel_order[i] = panel_order[i-1];
1008 // now save the new top id
1009 panel_order[0] = id;
1011 // let's save them into the cvar by some strcat trickery
1013 for(i = 0; i < hud_panels_COUNT; ++i)
1015 s = strcat(s, ftos(panel_order[i]), " ");
1017 cvar_set("_hud_panelorder", s);
1018 if(hud_panelorder_prev)
1019 strunzone(hud_panelorder_prev);
1020 hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1023 void HUD_Panel_Highlight(float allow_move)
1027 while(j < hud_panels_COUNT)
1032 panel = hud_panels_from(i);
1033 if(!(panel.panel_configflags & PANEL_CONFIG_MAIN))
1035 HUD_Panel_UpdatePosSize();
1037 float border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1040 if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
1042 highlightedPanel = hud_panels_from(i);
1043 HUD_Panel_FirstInDrawQ(i);
1044 highlightedAction = 1;
1045 panel_click_distance = mousepos - panel_pos;
1048 // resize from topleft border
1049 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
1051 highlightedPanel = hud_panels_from(i);
1052 HUD_Panel_FirstInDrawQ(i);
1053 highlightedAction = 2;
1055 panel_click_distance = mousepos - panel_pos;
1056 panel_click_resizeorigin = panel_pos + panel_size;
1059 // resize from topright border
1060 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
1062 highlightedPanel = hud_panels_from(i);
1063 HUD_Panel_FirstInDrawQ(i);
1064 highlightedAction = 2;
1066 panel_click_distance.x = panel_size.x - mousepos.x + panel_pos.x;
1067 panel_click_distance.y = mousepos.y - panel_pos.y;
1068 panel_click_resizeorigin = panel_pos + eY * panel_size.y;
1071 // resize from bottomleft border
1072 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + panel_size.y + border)
1074 highlightedPanel = hud_panels_from(i);
1075 HUD_Panel_FirstInDrawQ(i);
1076 highlightedAction = 2;
1078 panel_click_distance.x = mousepos.x - panel_pos.x;
1079 panel_click_distance.y = panel_size.y - mousepos.y + panel_pos.y;
1080 panel_click_resizeorigin = panel_pos + eX * panel_size.x;
1083 // resize from bottomright border
1084 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + panel_size.y + border)
1086 highlightedPanel = hud_panels_from(i);
1087 HUD_Panel_FirstInDrawQ(i);
1088 highlightedAction = 2;
1090 panel_click_distance = panel_size - mousepos + panel_pos;
1091 panel_click_resizeorigin = panel_pos;
1095 highlightedPanel = NULL;
1096 highlightedAction = 0;
1099 void HUD_Panel_EnableMenu()
1101 hud_configure_menu_open = 2;
1102 localcmd("menu_showhudoptions ", highlightedPanel.panel_name, "\n");
1104 float mouse_over_panel;
1105 void HUD_Panel_Mouse()
1107 if(autocvar__menu_alpha == 1)
1110 if (!autocvar_hud_cursormode)
1112 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1114 mousepos.x = bound(0, mousepos.x, vid_conwidth);
1115 mousepos.y = bound(0, mousepos.y, vid_conheight);
1120 if(prevMouseClicked == 0)
1124 //stop ctrl-tab selection
1128 HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1129 // and calls HUD_Panel_UpdatePosSize() for the highlighted panel
1130 if (highlightedPanel)
1132 highlightedPanel_initial_pos = panel_pos;
1133 highlightedPanel_initial_size = panel_size;
1135 // doubleclick check
1136 if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel && prevMouseClickedPos == mousepos)
1138 mouseClicked = 0; // to prevent spam, I guess.
1139 HUD_Panel_EnableMenu();
1143 if (mouseClicked & S_MOUSE1)
1145 prevMouseClickedTime = time;
1146 prevMouseClickedPos = mousepos;
1148 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1153 panel = highlightedPanel;
1154 HUD_Panel_UpdatePosSize();
1157 if (highlightedPanel)
1159 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1160 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1162 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1164 panel_pos_backup = highlightedPanel_initial_pos;
1165 panel_size_backup = highlightedPanel_initial_size;
1166 highlightedPanel_backup = highlightedPanel;
1169 // in case the clicked panel is inside another panel and we aren't
1170 // moving it, avoid the immediate "fix" of its position/size
1171 // (often unwanted and hateful) by disabling collisions check
1172 hud_configure_checkcollisions = false;
1175 if(highlightedAction == 1)
1176 HUD_Panel_SetPos(mousepos - panel_click_distance);
1177 else if(highlightedAction == 2)
1179 vector mySize = '0 0 0';
1180 if(resizeCorner == 1) {
1181 mySize.x = panel_click_resizeorigin.x - (mousepos.x - panel_click_distance.x);
1182 mySize.y = panel_click_resizeorigin.y - (mousepos.y - panel_click_distance.y);
1183 } else if(resizeCorner == 2) {
1184 mySize.x = mousepos.x + panel_click_distance.x - panel_click_resizeorigin.x;
1185 mySize.y = panel_click_distance.y + panel_click_resizeorigin.y - mousepos.y;
1186 } else if(resizeCorner == 3) {
1187 mySize.x = panel_click_resizeorigin.x + panel_click_distance.x - mousepos.x;
1188 mySize.y = mousepos.y + panel_click_distance.y - panel_click_resizeorigin.y;
1189 } else { // resizeCorner == 4
1190 mySize.x = mousepos.x - (panel_click_resizeorigin.x - panel_click_distance.x);
1191 mySize.y = mousepos.y - (panel_click_resizeorigin.y - panel_click_distance.y);
1193 HUD_Panel_SetPosSize(mySize);
1198 if(prevMouseClicked)
1199 highlightedAction = 0;
1200 if(hud_configure_menu_open == 2)
1201 mouse_over_panel = 0;
1203 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(true);
1204 if (mouse_over_panel && !tab_panel)
1205 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1207 // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1208 float cursor_alpha = 1 - autocvar__menu_alpha;
1210 if(!mouse_over_panel)
1211 draw_cursor_normal(mousepos, '1 1 1', cursor_alpha);
1212 else if(mouse_over_panel == 1)
1213 draw_cursor(mousepos, '0.5 0.5 0', "/cursor_move", '1 1 1', cursor_alpha);
1214 else if(mouse_over_panel == 2)
1215 draw_cursor(mousepos, '0.5 0.5 0', "/cursor_resize", '1 1 1', cursor_alpha);
1217 draw_cursor(mousepos, '0.5 0.5 0', "/cursor_resize2", '1 1 1', cursor_alpha);
1219 prevMouseClicked = mouseClicked;
1221 void HUD_Configure_DrawGrid()
1224 if(autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
1226 hud_configure_gridSize.x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
1227 hud_configure_gridSize.y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
1228 hud_configure_realGridSize.x = hud_configure_gridSize.x * vid_conwidth;
1229 hud_configure_realGridSize.y = hud_configure_gridSize.y * vid_conheight;
1232 s = eX + eY * vid_conheight;
1233 for(i = 1; i < 1/hud_configure_gridSize.x; ++i)
1234 drawfill(eX * i * hud_configure_realGridSize.x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
1236 s = eY + eX * vid_conwidth;
1237 for(i = 1; i < 1/hud_configure_gridSize.y; ++i)
1238 drawfill(eY * i * hud_configure_realGridSize.y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
1242 float _menu_alpha_prev;
1243 void HUD_Configure_Frame()
1246 if(autocvar__hud_configure)
1248 if(isdemo() || intermission == 2 || scoreboard_active)
1250 HUD_Configure_Exit_Force();
1254 if(!hud_configure_prev)
1256 if(autocvar_hud_cursormode)
1259 for(i = hud_panels_COUNT - 1; i >= 0; --i)
1260 hud_panels_from(panel_order[i]).update_time = time;
1263 // NOTE this check is necessary because _menu_alpha isn't updated the frame the menu gets enabled
1264 if(autocvar__menu_alpha != _menu_alpha_prev)
1266 if(autocvar__menu_alpha == 0)
1267 hud_configure_menu_open = 0;
1268 _menu_alpha_prev = autocvar__menu_alpha;
1271 HUD_Configure_DrawGrid();
1273 else if(hud_configure_prev)
1275 if(hud_configure_menu_open)
1276 hud_configure_menu_open = 0;
1277 if(autocvar_hud_cursormode)
1279 hud_dynamic_shake_factor = -1;
1283 const float hlBorderSize = 2;
1284 const string hlBorder = "gfx/hud/default/border_highlighted";
1285 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1286 void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
1288 drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
1289 drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size.x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1290 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size.y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size.x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1291 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size.y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1292 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size.x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size.y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1295 void HUD_Configure_PostDraw()
1297 if(autocvar__hud_configure)
1302 HUD_Panel_UpdatePosSize();
1303 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
1305 if(highlightedPanel)
1307 panel = highlightedPanel;
1308 HUD_Panel_UpdatePosSize();
1309 HUD_Panel_HlBorder(panel_bg_border * hlBorderSize, '0 0.5 1', 0.4 * (1 - autocvar__menu_alpha));