3 #include <client/autocvars.qh>
4 #include <client/defs.qh>
5 #include <client/miscfunctions.qh>
11 if(!autocvar__hud_configure)
13 if (!autocvar_hud_panel_chat)
15 if (!autocvar_con_chatrect)
16 cvar_set("con_chatrect", "0");
19 if(autocvar__con_chat_maximized)
21 if(!hud_draw_maximized) return;
23 else if(chat_panel_modified)
25 panel.update_time = time; // forces reload of panel attributes
26 chat_panel_modified = false;
30 HUD_Panel_LoadCvars();
34 // reserve some more space to the mapvote panel
35 // by resizing and moving chat panel to the bottom
36 panel_size.y = min(panel_size.y, vid_conheight * 0.2);
37 panel_pos.y = vid_conheight - panel_size.y - panel_bg_border * 2;
38 chat_posy = panel_pos.y;
39 chat_sizey = panel_size.y;
41 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
43 panel_pos.y = panel_bg_border;
44 panel_size.y = vid_conheight - panel_bg_border * 2;
45 if(panel.current_panel_bg == "0") // force a border when maximized
48 panel_bg = strcat(hud_skin_path, "/border_default");
49 if(precache_pic(panel_bg) == "")
50 panel_bg = "gfx/hud/default/border_default";
51 strcpy(panel.current_panel_bg, panel_bg);
52 chat_panel_modified = true;
54 panel_bg_alpha = max(0.75, panel_bg_alpha);
61 // chat messages don't scale properly since they are displayed directly by the engine
67 pos += '1 1 0' * panel_bg_padding;
68 mySize -= '2 2 0' * panel_bg_padding;
71 if (!autocvar_con_chatrect)
72 cvar_set("con_chatrect", "1");
74 cvar_set("con_chatrect_x", ftos(pos.x/vid_conwidth));
75 cvar_set("con_chatrect_y", ftos(pos.y/vid_conheight));
77 cvar_set("con_chatwidth", ftos(mySize.x/vid_conwidth));
78 cvar_set("con_chat", ftos(floor(mySize.y/autocvar_con_chatsize - 0.5)));
80 if(autocvar__hud_configure)
82 vector chatsize = '1 1 0' * autocvar_con_chatsize;
83 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
84 string str = textShortenToWidth(_("^3Player^7: This is the chat area."), mySize.x, chatsize, stringwidth_colors);
85 for(int i = 0; i < autocvar_con_chat; ++i)
87 // engine displays chat text at full alpha
88 drawcolorcodedstring(pos, str, chatsize, 1, DRAWFLAG_NORMAL);