1 #include "healtharmor.qh"
3 #include <client/defs.qh>
4 #include <client/miscfunctions.qh>
6 #include <common/deathtypes/all.qh>
10 void HUD_HealthArmor()
12 int armor, health, fuel;
13 if(!autocvar__hud_configure)
15 if((!autocvar_hud_panel_healtharmor) || (spectatee_status == -1))
17 if(hud != HUD_NORMAL) return;
19 health = STAT(HEALTH);
24 if(autocvar_hud_panel_healtharmor_hide_ondeath)
29 // code to check for spectatee_status changes is in ENT_CLIENT_CLIENTDATA
30 // prev_p_health and prev_health can be set to -1 there
32 if (prev_p_health == -1)
35 health_beforedamage = 0;
36 armor_beforedamage = 0;
37 health_damagetime = 0;
41 old_p_health = health;
43 prev_p_health = health;
46 else if (prev_health == -1)
48 //start the load effect
49 health_damagetime = 0;
63 HUD_Panel_LoadCvars();
71 if (autocvar_hud_panel_healtharmor_dynamichud)
78 pos += '1 1 0' * panel_bg_padding;
79 mySize -= '2 2 0' * panel_bg_padding;
82 int baralign = autocvar_hud_panel_healtharmor_baralign;
83 int iconalign = autocvar_hud_panel_healtharmor_iconalign;
85 int maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
86 int maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
87 if(autocvar_hud_panel_healtharmor_combined) // combined health and armor display
89 vector v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON.m_id);
90 float hp = floor(v.x + 1);
92 float maxtotal = maxhealth + maxarmor;
94 if(v.z) // NOT fully armored
96 biggercount = "health";
97 if(autocvar_hud_panel_healtharmor_progressbar)
98 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, hp/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
99 if(armor && autocvar_hud_panel_healtharmor_text)
100 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
104 biggercount = "armor";
105 if(autocvar_hud_panel_healtharmor_progressbar)
106 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, hp/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
107 if(health && autocvar_hud_panel_healtharmor_text)
108 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
110 if(autocvar_hud_panel_healtharmor_text)
111 DrawNumIcon(pos, mySize, hp, biggercount, 0, iconalign, HUD_Get_Num_Color(hp, maxtotal), 1);
114 HUD_Panel_DrawProgressBar(pos, vec2(mySize.x, 0.2 * mySize.y), "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
118 float panel_ar = mySize.x/mySize.y;
119 bool is_vertical = (panel_ar < 1);
120 vector health_offset = '0 0 0', armor_offset = '0 0 0';
121 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
124 if (autocvar_hud_panel_healtharmor_flip)
125 health_offset.x = mySize.x;
127 armor_offset.x = mySize.x;
132 if (autocvar_hud_panel_healtharmor_flip)
133 health_offset.y = mySize.y;
135 armor_offset.y = mySize.y;
138 bool health_baralign, armor_baralign, fuel_baralign;
139 bool health_iconalign, armor_iconalign;
140 if (autocvar_hud_panel_healtharmor_flip)
142 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
143 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
144 fuel_baralign = health_baralign;
145 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
146 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
150 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
151 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
152 fuel_baralign = armor_baralign;
153 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
154 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
159 if(autocvar_hud_panel_healtharmor_progressbar)
161 float p_health, pain_health_alpha;
163 pain_health_alpha = 1;
164 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
166 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
168 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
170 if (time - old_p_healthtime < 1)
171 old_p_health = prev_p_health;
173 old_p_health = prev_health;
174 old_p_healthtime = time;
176 if (time - old_p_healthtime < 1)
178 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
179 prev_p_health = p_health;
182 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
184 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
186 if (time - health_damagetime >= 1)
187 health_beforedamage = prev_health;
188 health_damagetime = time;
190 if (time - health_damagetime < 1)
192 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
193 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
196 prev_health = health;
198 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
200 float BLINK_FACTOR = 0.15;
201 float BLINK_BASE = 0.85;
202 float BLINK_FREQ = 9;
203 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
206 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
208 if(autocvar_hud_panel_healtharmor_text)
209 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
214 float p_armor = armor;
215 if(autocvar_hud_panel_healtharmor_progressbar)
217 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
219 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
221 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
223 if (time - old_p_armortime < 1)
224 old_p_armor = prev_p_armor;
226 old_p_armor = prev_armor;
227 old_p_armortime = time;
229 if (time - old_p_armortime < 1)
231 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
232 prev_p_armor = p_armor;
235 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
237 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
239 if (time - armor_damagetime >= 1)
240 armor_beforedamage = prev_armor;
241 armor_damagetime = time;
243 if (time - armor_damagetime < 1)
245 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
246 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
252 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
254 if(!autocvar_hud_panel_healtharmor_progressbar || p_armor)
255 if(autocvar_hud_panel_healtharmor_text)
256 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
262 mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
266 mySize.x *= 2; //restore full panel size
267 else if (panel_ar < 1/4)
268 mySize.y *= 2; //restore full panel size
269 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);