1 #include "infomessages.qh"
3 #include <client/autocvars.qh>
4 #include <client/miscfunctions.qh>
6 #include <common/ent_cs.qh>
7 #include <common/mapinfo.qh>
11 float autocvar_hud_panel_infomessages_group0 = 1;
12 float autocvar_hud_panel_infomessages_group_fadetime = 0.4;
13 float autocvar_hud_panel_infomessages_group_time = 6;
14 const int IMG_COUNT = 1; // number of InfoMessage Groups
15 float img_fade[IMG_COUNT];
16 int img_cur_msg[IMG_COUNT];
17 float img_time[IMG_COUNT];
19 int img_select(int group_id)
21 float fadetime = max(0.001, autocvar_hud_panel_infomessages_group_fadetime);
22 if(time > img_time[group_id])
24 img_fade[group_id] = max(0, img_fade[group_id] - frametime / fadetime);
25 if(!img_fade[group_id])
27 ++img_cur_msg[group_id];
28 img_time[group_id] = floor(time) + autocvar_hud_panel_infomessages_group_time;
32 img_fade[group_id] = min(1, img_fade[group_id] + frametime / fadetime);
33 return img_cur_msg[group_id];
36 vector InfoMessages_drawstring(string s, vector pos, vector sz, float a, vector fontsize)
38 getWrappedLine_remaining = s;
40 while(getWrappedLine_remaining)
42 s = getWrappedLine(sz.x - offset, fontsize, stringwidth_colors);
43 if(autocvar_hud_panel_infomessages_flip)
44 offset = sz.x - stringwidth_colors(s, fontsize) - offset;
45 drawcolorcodedstring(pos + eX * offset, s, fontsize, a, DRAWFLAG_NORMAL);
49 pos.y += fontsize.y * 0.25;
53 #define InfoMessage(s) MACRO_BEGIN { \
54 pos = InfoMessages_drawstring(s, pos, mySize, ((img_curr_group >= 0) ? panel_fg_alpha * img_fade[img_curr_group] : panel_fg_alpha), fontsize); \
55 img_curr_group = -1; \
58 void HUD_InfoMessages()
60 if(!autocvar__hud_configure)
62 if(!autocvar_hud_panel_infomessages) return;
65 HUD_Panel_LoadCvars();
70 if (autocvar_hud_panel_infomessages_dynamichud)
77 pos += '1 1 0' * panel_bg_padding;
78 mySize -= '2 2 0' * panel_bg_padding;
81 vector fontsize = '0.2 0.2 0' * mySize.y;
83 int img_curr_group = -1;
84 if(!autocvar__hud_configure)
88 if(spectatee_status == -1)
91 s = sprintf(_("^1Spectating: ^7%s"), entcs_GetName(current_player));
94 if(autocvar_hud_panel_infomessages_group0)
97 switch(img_select(img_curr_group) % 3)
101 if(spectatee_status == -1)
102 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey(_("primary fire"), "+fire"));
104 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey(_("next weapon"), "weapnext"), getcommandkey(_("previous weapon"), "weapprev"));
107 if(spectatee_status == -1)
108 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey(_("next weapon"), "weapnext"), getcommandkey(_("previous weapon"), "weapprev"));
110 s = sprintf(_("^1Press ^3%s^1 to observe, ^3%s^1 to change camera mode"), getcommandkey(_("secondary fire"), "+fire2"), getcommandkey(_("drop weapon"), "dropweapon"));
113 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey(_("server info"), "+show_info"));
119 MUTATOR_CALLHOOK(DrawInfoMessages, pos, mySize);
121 if(!warmup_stage && gametype == MAPINFO_TYPE_LMS)
124 sk = playerslots[player_localnum];
125 if(sk.(scores(ps_primary)) >= 666)
126 s = _("^1Match has already begun");
127 else if(sk.(scores(ps_primary)) > 0)
128 s = _("^1You have no more lives left");
130 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey(_("jump"), "+jump"));
133 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey(_("jump"), "+jump"));
137 if (time < STAT(GAMESTARTTIME))
139 //we need to ceil, otherwise the countdown would be off by .5 when using round()
140 float countdown = ceil(STAT(GAMESTARTTIME) - time);
141 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
147 s = _("^2Currently in ^1warmup^2 stage!");
157 if(ready_waiting && !spectatee_status)
159 if(ready_waiting_for_me)
162 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey(_("ready"), "ready"), blinkcolor);
164 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey(_("ready"), "ready"), blinkcolor);
169 s = _("^2Waiting for others to ready up to end warmup...");
171 s = _("^2Waiting for others to ready up...");
175 else if(warmup_stage && !spectatee_status)
177 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey(_("ready"), "ready"));
181 if(teamplay && !spectatee_status && teamnagger)
183 float ts_min = 0, ts_max = 0;
184 entity tm = teams.sort_next;
187 for (; tm.sort_next; tm = tm.sort_next)
189 if(!tm.team_size || tm.team == NUM_SPECTATOR)
191 if(!ts_min) ts_min = tm.team_size;
192 else ts_min = min(ts_min, tm.team_size);
193 if(!ts_max) ts_max = tm.team_size;
194 else ts_max = max(ts_max, tm.team_size);
196 if ((ts_max - ts_min) > 1)
198 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
199 tm = GetTeam(myteam, false);
200 if (tm && tm.team != NUM_SPECTATOR && tm.team_size == ts_max)
201 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey(_("team menu"), "menu_showteamselect"), blinkcolor));
207 if(autocvar_cl_showspectators)
209 //if(spectatee_status != -1)
211 s = ((spectatee_status) ? _("^1Spectating this player:") : _("^1Spectating you:"));
213 int limit = min(num_spectators, MAX_SPECTATORS);
214 for(int i = 0; i < limit; ++i)
216 float slot = spectatorlist[i];
218 s = strcat(s, " ^7", entcs_GetName(slot));
220 s = strcat("^7", entcs_GetName(slot));
227 InfoMessage(_("^7Press ^3ESC ^7to show HUD options."));
228 InfoMessage(_("^3Doubleclick ^7a panel for panel-specific options."));
229 InfoMessage(_("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and"));
230 InfoMessage(_("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments."));