2 // Notification area (#4)
4 void HUD_Notify_Push(string icon, string attacker, string victim)
12 if (notify_index == -1)
13 notify_index = NOTIFY_MAX_ENTRIES-1;
16 if (notify_attackers[notify_index])
17 strunzone(notify_attackers[notify_index]);
19 if (notify_victims[notify_index])
20 strunzone(notify_victims[notify_index]);
22 if (notify_icons[notify_index])
23 strunzone(notify_icons[notify_index]);
25 // Allocate new strings
28 notify_attackers[notify_index] = strzone(attacker);
29 notify_victims[notify_index] = strzone(victim);
33 // In case of a notification without a victim, the attacker
34 // is displayed on the victim's side. Instead of special
35 // treatment later on, we can simply switch them here.
36 notify_attackers[notify_index] = string_null;
37 notify_victims[notify_index] = strzone(attacker);
40 notify_icons[notify_index] = strzone(icon);
41 notify_times[notify_index] = time;
46 if (!autocvar__hud_configure)
47 if (!autocvar_hud_panel_notify)
50 HUD_Panel_UpdateCvars();
51 if (autocvar_hud_panel_notify_dynamichud)
57 if (!autocvar__hud_configure)
58 if (notify_count == 0)
67 pos += '1 1 0' * panel_bg_padding;
68 size -= '2 2 0' * panel_bg_padding;
71 float fade_start = max(0, autocvar_hud_panel_notify_time);
72 float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
73 float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
75 int entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size.y / size.x), NOTIFY_MAX_ENTRIES);
76 float entry_height = size.y / entry_count;
78 float panel_width_half = size.x * 0.5;
79 float icon_width_half = entry_height * icon_aspect / 2;
80 float name_maxwidth = panel_width_half - icon_width_half - size.x * NOTIFY_ICON_MARGIN;
82 vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
83 vector icon_size = (eX * icon_aspect + eY) * entry_height;
84 vector icon_left = eX * (panel_width_half - icon_width_half);
85 vector attacker_right = eX * name_maxwidth;
86 vector victim_left = eX * (size.x - name_maxwidth);
88 vector attacker_pos, victim_pos, icon_pos;
89 string attacker, victim, icon;
90 int i, j, count, step, limit;
93 if (autocvar_hud_panel_notify_flip)
95 // Order items from the top down
102 // Order items from the bottom up
108 for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
110 if(autocvar__hud_configure)
112 attacker = sprintf(_("Player %d"), count + 1);
113 victim = sprintf(_("Player %d"), count + 2);
114 icon = Weapons_from(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
115 alpha = bound(0, 1.2 - count / entry_count, 1);
119 if (j == NOTIFY_MAX_ENTRIES)
122 if (notify_times[j] + fade_start > time)
124 else if (fade_time != 0)
126 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
133 attacker = notify_attackers[j];
134 victim = notify_victims[j];
135 icon = notify_icons[j];
138 if (icon != "" && victim != "")
140 vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size.y));
142 icon_pos = pos + icon_left + eY * i * entry_height;
143 drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
145 victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
146 victim_pos = pos + victim_left + name_top;
147 drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
151 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
152 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, true, font_size) + name_top;
153 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
158 notify_count = count;