1 // Notification area (#4)
3 void HUD_Notify_Push(string icon, string attacker, string victim)
11 if (notify_index == -1)
12 notify_index = NOTIFY_MAX_ENTRIES-1;
15 if (notify_attackers[notify_index])
16 strunzone(notify_attackers[notify_index]);
18 if (notify_victims[notify_index])
19 strunzone(notify_victims[notify_index]);
21 if (notify_icons[notify_index])
22 strunzone(notify_icons[notify_index]);
24 // Allocate new strings
27 notify_attackers[notify_index] = strzone(attacker);
28 notify_victims[notify_index] = strzone(victim);
32 // In case of a notification without a victim, the attacker
33 // is displayed on the victim's side. Instead of special
34 // treatment later on, we can simply switch them here.
35 notify_attackers[notify_index] = string_null;
36 notify_victims[notify_index] = strzone(attacker);
39 notify_icons[notify_index] = strzone(icon);
40 notify_times[notify_index] = time;
45 if (!autocvar__hud_configure)
46 if (!autocvar_hud_panel_notify)
49 HUD_Panel_UpdateCvars();
52 if (!autocvar__hud_configure)
53 if (notify_count == 0)
62 pos += '1 1 0' * panel_bg_padding;
63 size -= '2 2 0' * panel_bg_padding;
66 float fade_start = max(0, autocvar_hud_panel_notify_time);
67 float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
68 float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
70 int entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size.y / size.x), NOTIFY_MAX_ENTRIES);
71 float entry_height = size.y / entry_count;
73 float panel_width_half = size.x * 0.5;
74 float icon_width_half = entry_height * icon_aspect / 2;
75 float name_maxwidth = panel_width_half - icon_width_half - size.x * NOTIFY_ICON_MARGIN;
77 vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
78 vector icon_size = (eX * icon_aspect + eY) * entry_height;
79 vector icon_left = eX * (panel_width_half - icon_width_half);
80 vector attacker_right = eX * name_maxwidth;
81 vector victim_left = eX * (size.x - name_maxwidth);
83 vector attacker_pos, victim_pos, icon_pos;
84 string attacker, victim, icon;
85 int i, j, count, step, limit;
88 if (autocvar_hud_panel_notify_flip)
90 // Order items from the top down
97 // Order items from the bottom up
103 for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
105 if(autocvar__hud_configure)
107 attacker = sprintf(_("Player %d"), count + 1);
108 victim = sprintf(_("Player %d"), count + 2);
109 icon = Weapons_from(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
110 alpha = bound(0, 1.2 - count / entry_count, 1);
114 if (j == NOTIFY_MAX_ENTRIES)
117 if (notify_times[j] + fade_start > time)
119 else if (fade_time != 0)
121 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
128 attacker = notify_attackers[j];
129 victim = notify_victims[j];
130 icon = notify_icons[j];
133 if (icon != "" && victim != "")
135 vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size.y));
137 icon_pos = pos + icon_left + eY * i * entry_height;
138 drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
140 victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
141 victim_pos = pos + victim_left + name_top;
142 drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
146 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
147 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, true, font_size) + name_top;
148 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
153 notify_count = count;