3 #include <client/autocvars.qh>
4 #include <client/defs.qh>
5 #include <client/miscfunctions.qh>
6 #include "scoreboard.qh"
7 #include <common/ent_cs.qh>
8 #include <common/mapinfo.qh>
9 #include <common/scores.qh>
13 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
17 int SCOREPANEL_MAX_ENTRIES = 6;
18 float SCOREPANEL_ASPECTRATIO = 2;
19 int entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
20 vector fontsize = '1 1 0' * (mySize.y/entries);
22 vector rgb, score_color;
24 score_color = '1 1 1';
26 float name_size = mySize.x*0.75;
27 float spacing_size = mySize.x*0.04;
28 const float highlight_alpha = 0.2;
29 int i = 0, first_pl = 0;
30 bool me_printed = false;
32 if (autocvar__hud_configure)
34 float players_per_team = 0;
37 // show team scores in the first line
38 float score_size = mySize.x / team_count;
39 players_per_team = max(2, ceil((entries - 1) / team_count));
40 for(i=0; i<team_count; ++i) {
41 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
42 HUD_Panel_DrawHighlight(pos + eX * score_size * i, vec2(score_size, fontsize.y), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
43 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), vec2(score_size, fontsize.y), Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
48 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
49 for (i=first_pl; i<entries; ++i)
51 //simulate my score is lower than all displayed players,
52 //so that I don't appear at all showing pure rankings.
53 //This is to better show the difference between the 2 ranking views
54 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
57 drawfill(pos, vec2(mySize.x, fontsize.y), rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
58 s = entcs_GetName(player_localnum);
63 s = sprintf(_("Player %d"), i + 1 - first_pl);
68 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
69 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
70 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
71 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
77 if (!scoreboard_fade_alpha) // the scoreboard too calls Scoreboard_UpdatePlayerTeams
78 Scoreboard_UpdatePlayerTeams();
81 // show team scores in the first line
82 float score_size = mySize.x / team_count;
83 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
84 if(tm.team == NUM_SPECTATOR)
89 if (tm.team == myteam)
90 drawfill(pos + eX * score_size * i, vec2(score_size, fontsize.y), '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
91 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores(ts_primary))), vec2(score_size, fontsize.y), Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
101 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
103 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
106 if (i == entries-1 && !me_printed && pl != me)
107 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
109 for (pl = me.sort_next; pl; pl = pl.sort_next)
110 if (pl.team != NUM_SPECTATOR)
114 rgb = '1 1 0'; //not last but not among the leading players: yellow
116 rgb = '1 0 0'; //last: red
123 rgb = '0 1 0'; //first: green
125 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
128 score_color = Team_ColorRGB(pl.team) * 0.8;
129 s = textShortenToWidth(entcs_GetName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
130 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
131 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores(ps_primary))), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
135 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
140 if(!autocvar__hud_configure)
142 if(!autocvar_hud_panel_score) return;
143 if(spectatee_status == -1 && (ISGAMETYPE(RACE) || ISGAMETYPE(CTS))) return;
146 HUD_Panel_LoadCvars();
151 if (autocvar_hud_panel_score_dynamichud)
158 pos += '1 1 0' * panel_bg_padding;
159 mySize -= '2 2 0' * panel_bg_padding;
162 float score, distribution = 0;
164 vector distribution_color;
167 me = playerslots[current_player];
169 if((scores_flags(ps_primary) & SFL_TIME) && !teamplay) { // race/cts record display on HUD
170 string timer, distrtimer;
172 pl = players.sort_next;
175 if(scores_flags(ps_primary) & SFL_ZERO_IS_WORST)
176 if(pl.scores(ps_primary) == 0)
179 score = me.(scores(ps_primary));
180 timer = TIME_ENCODED_TOSTRING(score);
182 draw_beginBoldFont();
183 if (pl && ((!(scores_flags(ps_primary) & SFL_ZERO_IS_WORST)) || score)) {
184 // distribution display
185 distribution = me.(scores(ps_primary)) - pl.(scores(ps_primary));
187 distrtimer = ftos_decimals(fabs(distribution/(10 ** TIME_DECIMALS)), TIME_DECIMALS);
189 if (distribution <= 0) {
190 distribution_color = '0 1 0';
194 distribution_color = '1 0 0';
197 drawstring_aspect(pos + eX * 0.75 * mySize.x, strcat(sign, distrtimer), vec2(0.25 * mySize.x, (1/3) * mySize.y), distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
199 // race record display
200 if (distribution <= 0)
201 HUD_Panel_DrawHighlight(pos, vec2(0.75 * mySize.x, mySize.y), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
202 drawstring_aspect(pos, timer, vec2(0.75 * mySize.x, mySize.y), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
204 } else if (!teamplay) { // non-teamgames
205 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
207 HUD_Score_Rankings(pos, mySize, me);
210 // me vector := [team/connected frags id]
211 pl = players.sort_next;
215 if(autocvar__hud_configure)
218 distribution = me.(scores(ps_primary)) - pl.(scores(ps_primary));
222 score = me.(scores(ps_primary));
223 if(autocvar__hud_configure)
226 if(distribution >= 5)
227 distribution_color = eY;
228 else if(distribution >= 0)
229 distribution_color = '1 1 1';
230 else if(distribution >= -5)
231 distribution_color = '1 1 0';
233 distribution_color = eX;
235 string distribution_str;
236 distribution_str = ftos(distribution);
237 draw_beginBoldFont();
238 if (distribution >= 0)
240 if (distribution > 0)
241 distribution_str = strcat("+", distribution_str);
242 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
244 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
245 drawstring_aspect(pos + eX * 0.75 * mySize.x, distribution_str, vec2(0.25 * mySize.x, (1/3) * mySize.y), distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
247 } else { // teamgames
248 float row, column, rows = 0, columns = 0;
249 vector offset = '0 0 0';
250 vector score_pos, score_size; //for scores other than myteam
251 if(autocvar_hud_panel_score_rankings)
253 HUD_Score_Rankings(pos, mySize, me);
256 if(spectatee_status == -1)
258 rows = HUD_GetRowCount(team_count, mySize, 3);
259 columns = ceil(team_count/rows);
260 score_size = vec2(mySize.x / columns, mySize.y / rows);
263 if(score_size.x/score_size.y > 3)
265 newSize = 3 * score_size.y;
266 offset.x = score_size.x - newSize;
268 score_size.x = newSize;
272 newSize = 1/3 * score_size.x;
273 offset.y = score_size.y - newSize;
275 score_size.y = newSize;
279 score_size = vec2(mySize.x / 4, mySize.y / 3);
283 draw_beginBoldFont();
285 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
286 if(tm.team == NUM_SPECTATOR)
291 score = tm.(teamscores(ts_primary));
292 if(autocvar__hud_configure)
295 if (score > max_fragcount)
296 max_fragcount = score;
298 if (spectatee_status == -1)
300 score_pos = pos + vec2(column * (score_size.x + offset.x), row * (score_size.y + offset.y));
301 if (max_fragcount == score)
302 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
303 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
311 else if(tm.team == myteam) {
312 if (max_fragcount == score)
313 HUD_Panel_DrawHighlight(pos, vec2(0.75 * mySize.x, mySize.y), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
314 drawstring_aspect(pos, ftos(score), vec2(0.75 * mySize.x, mySize.y), Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
316 if (max_fragcount == score)
317 HUD_Panel_DrawHighlight(pos + vec2(0.75 * mySize.x, (1/3) * rows * mySize.y), score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
318 drawstring_aspect(pos + vec2(0.75 * mySize.x, (1/3) * rows * mySize.y), ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);