4 #include "strafehud.qh"
6 #include <client/autocvars.qh>
7 #include <client/miscfunctions.qh>
8 #include <common/animdecide.qh>
9 #include <common/ent_cs.qh>
10 #include <common/mapinfo.qh>
11 #include <common/physics/movetypes/movetypes.qh>
12 #include <common/physics/player.qh>
13 #include <lib/csqcmodel/cl_player.qh>
15 bool strafehud_fwd = true;
16 float strafehud_demo_angle = -37;
17 float strafehud_demo_direction = 1;
18 float strafehud_demo_time = 0;
19 float strafehud_state_onground_time = 0;
20 float strafehud_state_strafekeys_time = 0;
21 bool strafehud_state_onground = true;
22 bool strafehud_state_strafekeys = false;
23 bool strafehud_turn = false;
24 float strafehud_turnangle;
26 // provide basic panel cvars to old clients
27 // TODO remove them after a future release (0.8.2+)
28 noref string autocvar_hud_panel_strafehud_pos = "0.320000 0.570000";
29 noref string autocvar_hud_panel_strafehud_size = "0.360000 0.020000";
30 noref string autocvar_hud_panel_strafehud_bg = "0";
31 noref string autocvar_hud_panel_strafehud_bg_color = "";
32 noref string autocvar_hud_panel_strafehud_bg_color_team = "";
33 noref string autocvar_hud_panel_strafehud_bg_alpha = "0.7";
34 noref string autocvar_hud_panel_strafehud_bg_border = "";
35 noref string autocvar_hud_panel_strafehud_bg_padding = "";
41 if(!autocvar__hud_configure)
43 if(!autocvar_hud_panel_strafehud) return;
44 if(spectatee_status == -1 && (autocvar_hud_panel_strafehud == 1 || autocvar_hud_panel_strafehud == 3)) return;
45 if(autocvar_hud_panel_strafehud == 3 && !(ISGAMETYPE(RACE) || ISGAMETYPE(CTS))) return;
48 HUD_Panel_LoadCvars();
50 if(autocvar_hud_panel_strafehud_dynamichud)
57 panel_pos += '1 1 0' * panel_bg_padding;
58 panel_size -= '2 2 0' * panel_bg_padding;
61 if(spectatee_status > 0)
63 strafeplayer = CSQCModel_server2csqc(player_localentnum - 1);
67 strafeplayer = csqcplayer;
71 if(csqcplayer && strafeplayer)
74 float strafehud_bar_alpha = autocvar_hud_panel_strafehud_bar_alpha;
75 vector strafehud_bar_color = autocvar_hud_panel_strafehud_bar_color;
76 vector strafehud_bestangle_color = autocvar_hud_panel_strafehud_indicator_color;
77 vector strafehud_mirror_bestangle_color = autocvar_hud_panel_strafehud_indicator_switch_color;
78 vector strafehud_good_color = autocvar_hud_panel_strafehud_good_color;
79 vector strafehud_warning_color = autocvar_hud_panel_strafehud_warning_color;
80 vector strafehud_alert_color = autocvar_hud_panel_strafehud_alert_color;
81 vector strafehud_direction_color = autocvar_hud_panel_strafehud_direction_color;
82 float strafehud_timeout_air = autocvar_hud_panel_strafehud_timeout_air; // timeout for slick ramps
83 float strafehud_timeout_ground = autocvar_hud_panel_strafehud_timeout_ground; // timeout for strafe jumping in general
84 float strafehud_timeout_strafe = autocvar_hud_panel_strafehud_timeout_strafe; // timeout for jumping with strafe keys only
85 float strafehud_indicator_minspeed = autocvar_hud_panel_strafehud_indicator_minspeed;
88 float strafehud_onground = strafeplayer == csqcplayer ? IS_ONGROUND(strafeplayer) : !(strafeplayer.anim_implicit_state & ANIMIMPLICITSTATE_INAIR);
89 float strafehud_speed = !autocvar__hud_configure ? vlen(vec2(csqcplayer.velocity)) : 1337; // use local csqcmodel entity for this even when spectating, flickers too much otherwise
90 float strafehud_maxspeed_crouch_mod = IS_DUCKED(strafeplayer) ? .5 : 1;
91 float strafehud_maxspeed_phys = strafehud_onground ? PHYS_MAXSPEED(strafeplayer) : PHYS_MAXAIRSPEED(strafeplayer);
92 float strafehud_maxspeed = !autocvar__hud_configure ? (strafehud_maxspeed_phys * strafehud_maxspeed_crouch_mod) : 320;
93 float strafehud_vel_angle = vectoangles(strafeplayer.velocity).y;
94 float strafehud_view_angle = view_angles.y + 180;
95 float strafehud_angle;
96 float strafehud_direction;
97 vector strafehud_movement = PHYS_INPUT_MOVEVALUES(strafeplayer);
98 int strafehud_keys = STAT(PRESSED_KEYS);
99 float strafehud_wishangle;
100 float strafehud_moveangle;
103 int strafehud_mode = autocvar_hud_panel_strafehud_mode >= 0 && autocvar_hud_panel_strafehud_mode <= 1 ? autocvar_hud_panel_strafehud_mode : 0;
104 float strafehud_hudangle;
105 float strafehud_bar_offset;
106 vector strafehud_bar_size = panel_size;
107 vector strafehud_currentangle_color = strafehud_warning_color;
108 float strafehud_currentangle_offset;
109 vector strafehud_currentangle_size = '0 0 0';
110 float strafehud_bestangle;
111 bool strafehud_bestangle_anywhere = false;
112 float strafehud_bestangle_offset;
113 float strafehud_mirror_bestangle_offset;
114 vector strafehud_bestangle_size = panel_size;
115 vector strafehud_mirror_bestangle_size;
116 float strafehud_accelzone_offset;
117 vector strafehud_accelzone_size = panel_size;
118 float strafehud_overturn_offset;
119 vector strafehud_overturn_size = panel_size;
120 float strafehud_hidden_angle;
121 float strafehud_hidden_size;
122 float strafehud_mirrorangle;
123 float strafehud_mirror_overturn_offset;
124 vector strafehud_mirror_overturn_size = panel_size;
125 vector strafehud_direction_size_vertical = '0 0 0';
126 vector strafehud_direction_size_horizontal = '0 0 0';
127 float strafehud_maxangle;
128 float strafehud_range_minangle;
130 // determine whether the player is strafing forwards or backwards
131 if(strafeplayer == csqcplayer) // if entity is local player
133 if(strafehud_movement_x > 0)
135 strafehud_fwd = true;
137 else if(strafehud_movement_x < 0)
139 strafehud_fwd = false;
142 else // alternatively determine direction by querying pressed keys
144 if((strafehud_keys & KEY_FORWARD) && !(strafehud_keys & KEY_BACKWARD))
146 strafehud_fwd = true;
148 else if(!(strafehud_keys & KEY_FORWARD) && (strafehud_keys & KEY_BACKWARD))
150 strafehud_fwd = false;
154 // determine player wishdir
155 if(strafeplayer == csqcplayer) // if entity is local player
157 if(strafehud_movement_x == 0)
159 if(strafehud_movement_y < 0)
161 strafehud_wishangle = -90;
163 else if(strafehud_movement_y > 0)
165 strafehud_wishangle = 90;
169 strafehud_wishangle = 0;
174 if(strafehud_movement_y == 0)
176 strafehud_wishangle = 0;
180 strafehud_wishangle = RAD2DEG * atan2(strafehud_movement_y, strafehud_movement_x);
184 else // alternatively calculate wishdir by querying pressed keys
186 if(strafehud_keys & KEY_FORWARD)
188 strafehud_wishangle = 45;
190 else if(strafehud_keys & KEY_BACKWARD)
192 strafehud_wishangle = 135;
196 strafehud_wishangle = 90;
198 if(strafehud_keys & KEY_LEFT)
200 strafehud_wishangle *= -1;
202 else if(!(strafehud_keys & KEY_RIGHT))
204 strafehud_wishangle = 0;
208 // determine minimum required angle to display full strafe range
209 strafehud_range_minangle = fabs(strafehud_wishangle) % 90; // maximum range is 90 degree
210 if(strafehud_range_minangle > 45) // minimum angle range is 45
212 strafehud_range_minangle = 45 - fabs(strafehud_wishangle) % 45;
214 strafehud_range_minangle = 90 - strafehud_range_minangle; // calculate value which is never >90 or <45
216 if(autocvar_hud_panel_strafehud_angle == 0)
218 if(autocvar__hud_configure)
220 strafehud_hudangle = 45;
224 strafehud_hudangle = strafehud_range_minangle; // use minimum angle required if dynamically setting hud angle
229 strafehud_hudangle = bound(1, fabs(autocvar_hud_panel_strafehud_angle), 360) / 2; // limit HUD range to 360 degrees, higher values don't make sense
232 // detecting strafe turning
233 if(!autocvar__hud_configure)
235 if(strafehud_onground != strafehud_state_onground)
237 strafehud_state_onground_time = time;
239 strafehud_state_onground = strafehud_onground;
240 if((fabs(strafehud_wishangle) == 90) != strafehud_state_strafekeys)
242 strafehud_state_strafekeys_time = time;
244 strafehud_state_strafekeys = fabs(strafehud_wishangle) == 90;
245 if((strafehud_keys & KEY_FORWARD) || (strafehud_keys & KEY_BACKWARD))
247 strafehud_turn = false;
249 else if(strafehud_onground)
251 if((time - strafehud_state_onground_time) >= strafehud_timeout_ground)
253 strafehud_turn = false;
256 else // air strafe only
258 if(fabs(strafehud_wishangle) == 90)
260 if((time - strafehud_state_onground_time) >= strafehud_timeout_air)
262 strafehud_turn = true; // CPMA turning
263 strafehud_turnangle = strafehud_wishangle;
266 else if((time - strafehud_state_strafekeys_time) >= strafehud_timeout_strafe)
268 strafehud_turn = false;
273 strafehud_maxspeed = PHYS_MAXAIRSTRAFESPEED(strafeplayer); // no crouching here because it doesn't affect air strafing
274 strafehud_wishangle = strafehud_turnangle;
278 strafehud_indicator_minspeed = strafehud_indicator_minspeed < 0 ? strafehud_maxspeed + .1 : strafehud_indicator_minspeed;
280 // get current strafing angle ranging from -180° to +180°
281 if(!autocvar__hud_configure)
283 if(!strafehud_fwd) strafehud_wishangle += strafehud_wishangle < 0 ? 180 : strafehud_wishangle > 0 ? -180 : 0;
284 if(strafehud_speed > 0)
286 if(!strafehud_fwd) strafehud_view_angle += strafehud_view_angle < 0 ? 180 : strafehud_view_angle > 0 ? -180 : 0;
287 strafehud_angle = strafehud_view_angle - strafehud_vel_angle;
289 if (strafehud_angle > 180) strafehud_angle = -360 + strafehud_angle;
290 else if(strafehud_angle < -180) strafehud_angle = 360 + strafehud_angle;
292 strafehud_angle = 180 - strafehud_angle;
293 if(strafehud_angle > 180)
295 strafehud_angle = -fabs(360 - strafehud_angle);
298 // making the hud less flickery in case of rounding errors
299 if(strafehud_angle > 179.9 || strafehud_angle < -179.9)
301 strafehud_currentangle_color = strafehud_alert_color;
304 if(strafehud_angle < .1 && strafehud_angle > -.1)
314 else // simulate turning for HUD setup
316 if(autocvar__hud_panel_strafehud_center)
318 strafehud_angle = strafehud_demo_angle = 0;
319 strafehud_demo_time = 0;
320 strafehud_wishangle = 0;
324 if(autocvar__hud_panel_strafehud_demo && ((time - strafehud_demo_time) >= .025))
326 strafehud_demo_time = time;
327 strafehud_demo_angle += strafehud_demo_direction;
328 if(fabs(strafehud_demo_angle) >= 55)
330 strafehud_demo_direction = -strafehud_demo_direction;
333 strafehud_angle = strafehud_demo_angle;
334 strafehud_wishangle = 45 * (strafehud_demo_angle > 0 ? 1 : -1);
338 if(autocvar_v_flipped)
340 strafehud_angle = -strafehud_angle;
341 strafehud_wishangle = -strafehud_wishangle;
344 strafehud_moveangle = strafehud_angle + strafehud_wishangle;
346 if(strafehud_wishangle != 0)
348 strafehud_direction = strafehud_wishangle > 0 ? 1 : -1;
352 strafehud_direction = strafehud_moveangle > 0 ? 1 : strafehud_moveangle < 0 ? -1 : 0;
355 // how much is hidden by the current hud angle
356 strafehud_hidden_angle = 180 - strafehud_hudangle;
357 // decelerating at this angle
358 strafehud_maxangle = 90 - fabs(strafehud_wishangle);
359 // best angle to strafe at
360 strafehud_bestangle = (strafehud_speed > strafehud_maxspeed ? acos(strafehud_maxspeed / strafehud_speed) : 0) * RAD2DEG * (strafehud_direction < 0 ? -1 : 1) - strafehud_wishangle;
361 // various offsets and size calculations of hud indicator elements
363 strafehud_currentangle_size.x = panel_size.x * .005;
364 if(strafehud_currentangle_size.x < 1) strafehud_currentangle_size.x = 1;
365 if(strafehud_mode == 0)
367 strafehud_currentangle_offset = strafehud_angle/strafehud_hudangle * panel_size.x/2;
371 strafehud_currentangle_offset = bound(-strafehud_hudangle, strafehud_angle, strafehud_hudangle)/strafehud_hudangle * panel_size.x/2 + panel_size.x/2;
373 strafehud_currentangle_size.y = panel_size.y * 1.5;
374 // best strafe acceleration angle
375 strafehud_bestangle_offset = strafehud_bestangle/strafehud_hudangle * panel_size.x/2 + panel_size.x/2;
376 strafehud_mirror_bestangle_offset = -strafehud_bestangle/strafehud_hudangle * panel_size.x/2 + panel_size.x/2;
377 strafehud_bestangle_size.x = panel_size.x * .01;
378 if(strafehud_bestangle_size.x < 1) strafehud_bestangle_size.x = 1;
379 strafehud_mirror_bestangle_size = strafehud_bestangle_size;
380 // shift offset of best strafe angle in angle centered mode
381 if(strafehud_mode == 0)
383 strafehud_bestangle_offset -= strafehud_currentangle_offset;
384 strafehud_mirror_bestangle_offset -= strafehud_currentangle_offset;
386 // remove indicator width from offset
387 if(strafehud_direction < 0)
389 strafehud_bestangle_offset -= strafehud_bestangle_size.x;
393 strafehud_mirror_bestangle_offset -= strafehud_mirror_bestangle_size.x;
395 // don't draw the angle indicators outside of hud range
396 if(strafehud_bestangle_offset + strafehud_bestangle_size.x > panel_size.x)
398 if(strafehud_bestangle_offset < panel_size.x)
400 strafehud_bestangle_size.x = panel_size.x - strafehud_bestangle_offset;
404 strafehud_bestangle_size.x = 0;
407 if(strafehud_bestangle_offset < 0)
409 if(strafehud_bestangle_offset + strafehud_bestangle_size.x > 0)
411 strafehud_bestangle_size.x += strafehud_bestangle_offset;
412 strafehud_bestangle_offset = 0;
416 strafehud_bestangle_size.x = 0;
419 // same for the mirrored angle
420 if(strafehud_mirror_bestangle_offset + strafehud_mirror_bestangle_size.x > panel_size.x)
422 if(strafehud_mirror_bestangle_offset < panel_size.x)
424 strafehud_mirror_bestangle_size.x = panel_size.x - strafehud_mirror_bestangle_offset;
428 strafehud_mirror_bestangle_size.x = 0;
431 if(strafehud_mirror_bestangle_offset < 0)
433 if(strafehud_mirror_bestangle_offset + strafehud_mirror_bestangle_size.x > 0)
435 strafehud_mirror_bestangle_size.x += strafehud_mirror_bestangle_offset;
436 strafehud_mirror_bestangle_offset = 0;
440 strafehud_mirror_bestangle_size.x = 0;
443 // direction indicator
444 strafehud_direction_size_vertical.x = panel_size.x * .0075;
445 if(strafehud_direction_size_vertical.x < 1) strafehud_direction_size_vertical.x = 1;
446 strafehud_direction_size_vertical.y = panel_size.y;
447 strafehud_direction_size_horizontal.x = strafehud_direction_size_vertical.x * 3;
448 strafehud_direction_size_horizontal.y = strafehud_direction_size_vertical.x;
450 strafehud_mirrorangle = strafehud_maxangle - strafehud_hidden_angle; // how many degrees of overturn area are on the opposite side of the hud
451 strafehud_overturn_size.x = panel_size.x * (strafehud_hudangle - strafehud_maxangle) / (strafehud_hudangle*2);
452 strafehud_mirror_overturn_size.x = panel_size.x * strafehud_mirrorangle / (strafehud_hudangle*2);
453 strafehud_hidden_size = panel_size.x * strafehud_hidden_angle / strafehud_hudangle;
455 // if the strafe bar fills the whole hud panel
456 if(!(strafehud_speed >= strafehud_indicator_minspeed) || !(strafehud_direction != 0))
458 // add a background to the strafe-o-meter
459 if(panel_size.x > 0 && panel_size.y > 0)
461 HUD_Panel_DrawProgressBar(panel_pos, panel_size, "progressbar", 1, 0, 0, strafehud_bar_color, strafehud_bar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
465 // mark the ideal strafe angle
466 if(strafehud_speed >= strafehud_indicator_minspeed) // only draw indicators if strafing is required to gain speed
468 if(strafehud_direction != 0) // only draw acceleration zones if strafe direction can be determined
470 if(strafehud_direction < 0) // turning left
472 // calculate zone in which strafe acceleration happens
473 strafehud_accelzone_offset = 0;
474 strafehud_accelzone_size.x = strafehud_bestangle_offset;
476 // calculate overturn area and move acceleration zone
478 // calculate offset of overturn area
479 strafehud_overturn_offset = 0;
480 // move/adjust acceleration zone
481 strafehud_accelzone_offset += strafehud_overturn_size.x;
482 strafehud_accelzone_size.x -= strafehud_overturn_size.x;
483 // calculate the remainder of the overturn zone on the opposite side
484 strafehud_mirror_overturn_offset = panel_size.x - strafehud_mirror_overturn_size.x;
485 if(strafehud_mode == 0)
487 // acceleration zone shifts in angle centered
488 strafehud_accelzone_size.x += strafehud_currentangle_offset; // make sure the size is correct even when the offset is shifted
489 strafehud_accelzone_offset -= strafehud_currentangle_offset;
491 // overturn zone shifts if angle centered
492 strafehud_overturn_size.x -= strafehud_currentangle_offset;
493 strafehud_mirror_overturn_size.x += strafehud_currentangle_offset;
494 strafehud_mirror_overturn_offset -= strafehud_currentangle_offset;
495 strafehud_mirrorangle += strafehud_angle;
497 if((strafehud_mirror_overturn_size.x + strafehud_hidden_size) < 0)
499 strafehud_overturn_size.x += strafehud_mirror_overturn_size.x + strafehud_hidden_size;
500 strafehud_overturn_offset -= strafehud_mirror_overturn_size.x + strafehud_hidden_size;
504 else // turning right
506 // calculate zone in which strafe acceleration happens
507 strafehud_accelzone_offset = strafehud_bestangle_offset + strafehud_bestangle_size.x;
508 strafehud_accelzone_size.x = panel_size.x - strafehud_accelzone_offset;
510 // calculate overturn area and move acceleration zone
512 // calculate offset of overturn area
513 strafehud_overturn_offset = panel_size.x - strafehud_overturn_size.x;
514 // adjust acceleration zone
515 strafehud_accelzone_size.x -= strafehud_overturn_size.x;
516 // calculate the remainder of the overturn zone on the opposite side
517 strafehud_mirror_overturn_offset = 0;
518 if(strafehud_mode == 0)
520 // acceleration zone shifts if angle centered
521 strafehud_accelzone_size.x -= strafehud_currentangle_offset; // make sure the size is correct even when the offset is shifted
523 // overturn zone shifts if angle centered
524 strafehud_overturn_size.x += strafehud_currentangle_offset;
525 strafehud_mirror_overturn_size.x -= strafehud_currentangle_offset;
526 strafehud_overturn_offset -= strafehud_currentangle_offset;
527 strafehud_mirrorangle -= strafehud_angle;
529 if((strafehud_mirror_overturn_size.x + strafehud_hidden_size) < 0)
531 strafehud_overturn_size.x += strafehud_mirror_overturn_size.x + strafehud_hidden_size;
536 // prevent anything from being drawn outside of the hud if in angle centered mode
537 if(strafehud_accelzone_size.x < 0)
539 strafehud_accelzone_size.x = 0;
541 if(strafehud_accelzone_offset < 0)
543 strafehud_accelzone_size.x += strafehud_accelzone_offset;
544 strafehud_accelzone_offset = 0;
546 if((strafehud_accelzone_offset + strafehud_accelzone_size.x) > panel_size.x)
548 strafehud_accelzone_size.x = panel_size.x - strafehud_accelzone_offset;
550 if(strafehud_overturn_size.x < 0)
552 strafehud_overturn_size.x = 0;
554 if(strafehud_overturn_offset < 0)
556 strafehud_overturn_size.x += strafehud_overturn_offset;
557 strafehud_overturn_offset = 0;
559 if((strafehud_overturn_offset + strafehud_overturn_size.x) > panel_size.x)
561 strafehud_overturn_size.x = panel_size.x - strafehud_overturn_offset;
563 strafehud_accelzone_size.x = max(strafehud_accelzone_size.x, 0);
564 strafehud_overturn_size.x = max(strafehud_overturn_size.x, 0);
565 strafehud_accelzone_offset = min(strafehud_accelzone_offset, panel_size.x);
566 strafehud_overturn_offset = min(strafehud_overturn_offset, panel_size.x);
568 // draw overturn area
569 if(strafehud_overturn_size.x > 0 && strafehud_overturn_size.y > 0)
571 HUD_Panel_DrawProgressBar(panel_pos + eX * strafehud_overturn_offset, strafehud_overturn_size, "progressbar", 1, 0, 0, strafehud_alert_color, strafehud_bar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
573 // draw remaining overturn area on the opposite side if there is any (180 degree in total)
574 if(strafehud_mirrorangle > 0 && strafehud_mirror_overturn_size.x > 0 && strafehud_mirror_overturn_size.y > 0)
576 HUD_Panel_DrawProgressBar(panel_pos + eX * strafehud_mirror_overturn_offset, strafehud_mirror_overturn_size, "progressbar", 1, 0, 0, strafehud_alert_color, strafehud_bar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
579 // draw acceleration zone
580 if(strafehud_accelzone_size.x > 0 && strafehud_accelzone_size.y > 0)
582 HUD_Panel_DrawProgressBar(panel_pos + eX * strafehud_accelzone_offset, strafehud_accelzone_size, "progressbar", 1, 0, 0, strafehud_bestangle_color, strafehud_bar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
585 // add a background to the strafe-o-meter
586 if(strafehud_direction < 0) // turning left
588 strafehud_bar_offset = bound(0, strafehud_bestangle_offset + strafehud_bestangle_size.x, panel_size.x);
589 strafehud_bar_size.x = panel_size.x - strafehud_bar_offset - (panel_size.x - (strafehud_mirrorangle > 0 ? strafehud_mirror_overturn_offset : panel_size.x));
591 else // turning right
593 strafehud_bar_offset = strafehud_mirrorangle > 0 ? strafehud_mirror_overturn_size.x : 0;
594 strafehud_bar_size.x = panel_size.x - strafehud_bar_offset - (panel_size.x - bound(0, strafehud_bestangle_offset, panel_size.x));
596 if(strafehud_bar_size.x > 0 && strafehud_bar_size.y > 0)
598 HUD_Panel_DrawProgressBar(panel_pos + eX * strafehud_bar_offset, strafehud_bar_size, "progressbar", 1, 0, 0, strafehud_bar_color, strafehud_bar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
600 // if there's free space behind the overturn zone
601 if(strafehud_mirror_overturn_size.x < 0)
603 strafehud_bar_size.x += strafehud_mirror_overturn_size.x;
604 if(strafehud_direction < 0) // turning left
606 strafehud_bar_offset = 0;
607 strafehud_bar_size.x = strafehud_overturn_offset;
609 else // turning right
611 strafehud_bar_offset = strafehud_overturn_size.x + strafehud_overturn_offset;
612 strafehud_bar_size.x = panel_size.x - strafehud_bar_offset;
614 if(strafehud_bar_size.x > 0 && strafehud_bar_size.y > 0)
616 HUD_Panel_DrawProgressBar(panel_pos + eX * strafehud_bar_offset, strafehud_bar_size, "progressbar", 1, 0, 0, strafehud_bar_color, strafehud_bar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
620 // draw the direction indicator caps at the sides of the hud
622 drawfill(panel_pos + eX * (strafehud_direction < 0 ? -strafehud_direction_size_vertical.x : panel_size.x), strafehud_direction_size_vertical, strafehud_direction_color, panel_fg_alpha, DRAWFLAG_NORMAL);
623 // top horizontal line
624 drawfill(panel_pos + eX * (strafehud_direction < 0 ? -strafehud_direction_size_vertical.x : panel_size.x - strafehud_direction_size_horizontal.x + strafehud_direction_size_vertical.x) - eY * strafehud_direction_size_horizontal.y, strafehud_direction_size_horizontal, strafehud_direction_color, panel_fg_alpha, DRAWFLAG_NORMAL);
625 // bottom horizontal line
626 drawfill(panel_pos + eX * (strafehud_direction < 0 ? -strafehud_direction_size_vertical.x : panel_size.x - strafehud_direction_size_horizontal.x + strafehud_direction_size_vertical.x) + eY * panel_size.y, strafehud_direction_size_horizontal, strafehud_direction_color, panel_fg_alpha, DRAWFLAG_NORMAL);
628 if(strafehud_mirror_bestangle_size.x > 0) // don't draw angle indicator if outside of hud range
630 // draw opposite best strafe angle
631 drawfill(panel_pos + eX * strafehud_mirror_bestangle_offset, strafehud_mirror_bestangle_size, strafehud_mirror_bestangle_color, panel_fg_alpha, DRAWFLAG_NORMAL);
633 if(strafehud_bestangle_size.x > 0) // don't draw angle indicator if outside of hud range
635 // draw current best strafe angle
636 drawfill(panel_pos + eX * strafehud_bestangle_offset, strafehud_bestangle_size, strafehud_bestangle_color, panel_fg_alpha, DRAWFLAG_NORMAL);
641 // draw best angles for acceleration
642 if(strafehud_mirror_bestangle_size.x > 0) // don't draw angle indicator if outside of hud range
644 drawfill(panel_pos + eX * strafehud_mirror_bestangle_offset, strafehud_mirror_bestangle_size, strafehud_mirror_bestangle_color, panel_fg_alpha, DRAWFLAG_NORMAL);
646 if(strafehud_bestangle_size.x > 0) // don't draw angle indicator if outside of hud range
648 drawfill(panel_pos + eX * strafehud_bestangle_offset, strafehud_bestangle_size, strafehud_mirror_bestangle_color, panel_fg_alpha, DRAWFLAG_NORMAL);
654 strafehud_bestangle_anywhere = true; // no indicators, moving forward should suffice to gain speed
657 // draw the actual strafe angle
658 if(!strafehud_bestangle_anywhere) // player gains speed with strafing
660 if((strafehud_direction > 0 && strafehud_angle >= strafehud_bestangle) ||
661 (strafehud_direction < 0 && strafehud_angle <= strafehud_bestangle))
662 strafehud_currentangle_color = strafehud_good_color;
665 if(fabs(strafehud_moveangle) > 89.9) // player is overturning
667 strafehud_currentangle_color = strafehud_alert_color;
670 if(strafehud_speed <= (strafehud_maxspeed + .1) && strafehud_currentangle_color != strafehud_alert_color) // player gains speed without strafing
672 strafehud_currentangle_color = strafehud_good_color;
675 if(strafehud_mode == 0)
677 drawfill(panel_pos - eY * ((strafehud_currentangle_size.y - panel_size.y) / 2) + eX * (panel_size.x/2 - strafehud_currentangle_size.x/2), strafehud_currentangle_size, strafehud_currentangle_color, autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
681 drawfill(panel_pos - eY * ((strafehud_currentangle_size.y - panel_size.y) / 2) + eX * (strafehud_currentangle_offset - strafehud_currentangle_size.x/2), strafehud_currentangle_size, strafehud_currentangle_color, autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);