3 #include <client/autocvars.qh>
4 #include <client/defs.qh>
5 #include <client/miscfunctions.qh>
11 if(!autocvar__hud_configure)
13 if(!autocvar_hud_panel_timer) return;
16 HUD_Panel_LoadCvars();
24 if (autocvar_hud_panel_timer_dynamichud)
31 pos += '1 1 0' * panel_bg_padding;
32 mySize -= '2 2 0' * panel_bg_padding;
36 float timelimit, timeleft, minutesLeft;
38 timelimit = STAT(TIMELIMIT);
40 timeleft = max(0, timelimit * 60 + STAT(GAMESTARTTIME) - time);
41 timeleft = ceil(timeleft);
43 minutesLeft = floor(timeleft / 60);
45 float warmup_timeleft = 0;
48 float warmup_timelimit = STAT(WARMUP_TIMELIMIT);
49 if(warmup_timelimit > 0)
50 warmup_timeleft = max(0, warmup_timelimit - time);
51 else if(warmup_timelimit == 0)
52 warmup_timeleft = timeleft;
53 warmup_timeleft = ceil(warmup_timeleft);
57 if(intermission_time || minutesLeft >= 5 || warmup_stage || timelimit == 0)
58 timer_color = '1 1 1'; //white
59 else if(minutesLeft >= 1)
60 timer_color = '1 1 0'; //yellow
62 timer_color = '1 0 0'; //red
64 if (intermission_time) {
65 timer = seconds_tostring(max(0, floor(intermission_time - STAT(GAMESTARTTIME))));
66 } else if (warmup_stage && warmup_timeleft >= 60) {
68 } else if (autocvar_hud_panel_timer_increment || (!warmup_stage && timelimit == 0) || (warmup_stage && warmup_timeleft <= 0)) {
69 if (time < STAT(GAMESTARTTIME))
70 timer = seconds_tostring(0); //while restart is still active, show 00:00
72 timer = seconds_tostring(floor(time - STAT(GAMESTARTTIME)));
75 timer = seconds_tostring(warmup_timeleft);
77 timer = seconds_tostring(timeleft);
80 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);