7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
95 color_x = sin(2*M_PI*time);
97 color_z = sin(2*M_PI*time);
99 else if(x > maxvalue * 0.75) {
100 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
104 else if(x > maxvalue * 0.5) {
105 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
109 else if(x > maxvalue * 0.25) {
112 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
114 else if(x > maxvalue * 0.1) {
116 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
125 blinkingamt = (1 - x/maxvalue/0.25);
128 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
135 float stringwidth_colors(string s, vector theSize)
137 return stringwidth(s, TRUE, theSize);
140 float stringwidth_nocolors(string s, vector theSize)
142 return stringwidth(s, FALSE, theSize);
145 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
147 position_x -= 2 / 3 * strlen(text) * scale_x;
148 drawstring(position, text, scale, rgb, alpha, flag);
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
153 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154 drawstring(position, text, scale, rgb, alpha, flag);
157 // return the string of the given race place
158 string race_PlaceName(float pos) {
166 return sprintf(_("%dth"), pos);
169 // return the string of the onscreen race timer
170 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
178 if(histime == 0) // goal hit
182 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
192 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
198 lapstr = sprintf(_(" (-%dL)"), lapdelta);
201 else if(lapdelta < 0)
203 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
207 else if(histime > 0) // anticipation
209 if(mytime >= histime)
210 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
212 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
219 cpname = _("Start line");
221 cpname = _("Finish line");
223 cpname = sprintf(_("Intermediate %d"), cp);
225 cpname = _("Finish line");
228 return strcat(col, cpname);
229 else if(hisname == "")
230 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
232 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
235 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
236 float race_CheckName(string net_name) {
238 for (i=RANKINGS_CNT-1;i>=0;--i)
239 if(grecordholder[i] == net_name)
250 // draw the background/borders
251 #define HUD_Panel_DrawBg(alpha)\
253 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
255 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
256 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
258 if(!length_ratio || !theAlpha)
264 if(length_ratio < -1)
267 else if(length_ratio < 0)
271 vector width, height;
273 pic = strcat(hud_skin_path, "/", pic, "_vertical");
274 if(precache_pic(pic) == "") {
275 pic = "gfx/hud/default/progressbar_vertical";
278 if (baralign == 1) // bottom align
279 theOrigin_y += (1 - length_ratio) * theSize_y;
280 else if (baralign == 2) // center align
281 theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
282 else if (baralign == 3) // center align, positive values down, negative up
285 if (length_ratio > 0)
286 theOrigin_y += theSize_y;
289 theOrigin_y += (1 + length_ratio) * theSize_y;
290 length_ratio = -length_ratio;
293 theSize_y *= length_ratio;
296 width = eX * theSize_x;
297 height = eY * theSize_y;
298 if(theSize_y <= theSize_x * 2)
300 // button not high enough
301 // draw just upper and lower part then
302 square = eY * theSize_y * 0.5;
303 bH = eY * (0.25 * theSize_y / (theSize_x * 2));
304 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
305 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
309 square = eY * theSize_x;
310 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
311 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
312 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
315 pic = strcat(hud_skin_path, "/", pic);
316 if(precache_pic(pic) == "") {
317 pic = "gfx/hud/default/progressbar";
320 if (baralign == 1) // right align
321 theOrigin_x += (1 - length_ratio) * theSize_x;
322 else if (baralign == 2) // center align
323 theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
324 else if (baralign == 3) // center align, positive values on the right, negative on the left
327 if (length_ratio > 0)
328 theOrigin_x += theSize_x;
331 theOrigin_x += (1 + length_ratio) * theSize_x;
332 length_ratio = -length_ratio;
335 theSize_x *= length_ratio;
338 width = eX * theSize_x;
339 height = eY * theSize_y;
340 if(theSize_x <= theSize_y * 2)
342 // button not wide enough
343 // draw just left and right part then
344 square = eX * theSize_x * 0.5;
345 bW = eX * (0.25 * theSize_x / (theSize_y * 2));
346 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
347 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
351 square = eX * theSize_y;
352 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
353 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
354 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
359 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
365 pic = strcat(hud_skin_path, "/num_leading");
366 if(precache_pic(pic) == "") {
367 pic = "gfx/hud/default/num_leading";
370 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
371 if(mySize_x/mySize_y > 2)
372 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
373 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
378 entity weaponorder[WEP_MAXCOUNT];
379 void weaponorder_swap(float i, float j, entity pass)
383 weaponorder[i] = weaponorder[j];
387 string weaponorder_cmp_str;
388 float weaponorder_cmp(float i, float j, entity pass)
391 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
392 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
393 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
396 float GetAmmoStat(float i)
400 case 0: return STAT_SHELLS;
401 case 1: return STAT_NAILS;
402 case 2: return STAT_ROCKETS;
403 case 3: return STAT_CELLS;
404 case 4: return STAT_FUEL;
409 float GetAmmoTypeForWep(float i)
413 case WEP_SHOTGUN: return 0;
414 case WEP_UZI: return 1;
415 case WEP_GRENADE_LAUNCHER: return 2;
416 case WEP_MINE_LAYER: return 2;
417 case WEP_ELECTRO: return 3;
418 case WEP_CRYLINK: return 3;
419 case WEP_HLAC: return 3;
420 case WEP_MINSTANEX: return 3;
421 case WEP_NEX: return 3;
422 case WEP_RIFLE: return 1;
423 case WEP_HAGAR: return 2;
424 case WEP_ROCKET_LAUNCHER: return 2;
425 case WEP_SEEKER: return 2;
426 case WEP_FIREBALL: return 4;
427 case WEP_HOOK: return 3;
432 void HUD_Weapons(void)
435 float weapons_stat = getstati(STAT_WEAPONS);
436 float i, f, a, j, factor;
437 float screen_ar, center_x, center_y;
438 float weapon_count, weapon_id, weapon_alpha;
439 float row, column, rows, columns;
440 float aspect = autocvar_hud_panel_weapons_aspect;
442 float show_accuracy, panel_weapon_accuracy;
444 float timeout = autocvar_hud_panel_weapons_timeout;
445 float timein_effect_length = (autocvar_hud_panel_weapons_timeout_effect ? 0.375 : 0);
446 float timeout_effect_length = (autocvar_hud_panel_weapons_timeout_effect ? 0.75 : 0);
448 float ammo_type, ammo_full, ammo_alpha;
449 float barsize_x, barsize_y, baroffset_x, baroffset_y;
451 float when = autocvar_hud_panel_weapons_complainbubble_time;
452 float fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
454 vector weapon_pos, weapon_size;
455 vector old_panel_size;
456 vector color, ammo_color;
458 // check to see if we want to continue
459 if(hud != HUD_NORMAL) { return; }
461 if(!autocvar__hud_configure)
462 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
464 else if(timeout && time >= weapontime + timeout + timeout_effect_length)
466 weaponprevtime = time;
470 hud_configure_active_panel = HUD_PANEL_WEAPONS;
472 // update generic hud functions
473 HUD_Panel_UpdateCvars(weapons);
474 HUD_Panel_ApplyFadeAlpha();
476 // calculate fading effect to weapon images for when the panel is idle
477 if(autocvar_hud_panel_weapons_fade)
479 weapon_alpha = 3.2 - 2 * (time - weapontime);
480 weapon_alpha = bound(0.7, weapon_alpha, 1) * panel_fg_alpha;
483 weapon_alpha = panel_fg_alpha;
485 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
486 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
489 if(weaponorder_bypriority)
490 strunzone(weaponorder_bypriority);
491 if(weaponorder_byimpulse)
492 strunzone(weaponorder_byimpulse);
494 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
495 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
496 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
499 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
501 self = get_weaponinfo(i);
502 if(self.impulse >= 0)
504 weaponorder[weapon_cnt] = self;
508 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
509 weaponorder[i] = NULL;
510 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
512 weaponorder_cmp_str = string_null;
515 // determine which weapons are going to be shown
516 if (autocvar_hud_panel_weapons_onlyowned)
518 if(autocvar__hud_configure)
520 if (weapons_stat == 0) // create some fake weapons anyway
521 for(i = 0; i <= WEP_LAST-WEP_FIRST; i += floor((WEP_LAST-WEP_FIRST)/5))
522 weapons_stat |= power2of(i);
524 if(menu_enabled != 2)
525 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
528 // do we own this weapon?
529 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
530 if(weapons_stat & weaponorder[i].weapons)
533 // add it anyway if weaponcomplain is shown
534 if((!autocvar__hud_configure)
535 && (autocvar_hud_panel_weapons_complainbubble
536 && time - complain_weapon_time < when + fadetime))
539 // might as well commit suicide now, no reason to live ;)
540 if (weapon_count == 0) { return; }
542 // reduce size of the panel
543 if (panel_size_y > panel_size_x)
545 old_panel_size_y = panel_size_y;
546 panel_size_y *= weapon_count / WEP_COUNT;
547 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
551 old_panel_size_x = panel_size_x;
552 panel_size_x *= weapon_count / WEP_COUNT;
553 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
557 weapon_count = WEP_COUNT;
559 // animation for fading in/out the panel respectively when not in use
560 if(!autocvar__hud_configure)
562 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
564 f = (time - (weapontime + timeout)) / timeout_effect_length;
565 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
567 panel_bg_alpha *= (1 - f);
568 panel_fg_alpha *= (1 - f);
570 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
572 f *= f; // for a cooler movement
573 center_x = panel_pos_x + panel_size_x/2;
574 center_y = panel_pos_y + panel_size_y/2;
575 screen_ar = vid_conwidth/vid_conheight;
576 if (center_x/center_y < screen_ar) //bottom left
578 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
579 panel_pos_y += f * (vid_conheight - panel_pos_y);
581 panel_pos_x -= f * (panel_pos_x + panel_size_x);
585 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
586 panel_pos_x += f * (vid_conwidth - panel_pos_x);
588 panel_pos_y -= f * (panel_pos_y + panel_size_y);
591 weaponprevtime = time - (1 - f) * timein_effect_length;
593 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
595 f = (time - weaponprevtime) / timein_effect_length;
596 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
598 panel_bg_alpha *= (f);
599 panel_fg_alpha *= (f);
601 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
603 f *= f; // for a cooler movement
605 center_x = panel_pos_x + panel_size_x/2;
606 center_y = panel_pos_y + panel_size_y/2;
607 screen_ar = vid_conwidth/vid_conheight;
608 if (center_x/center_y < screen_ar) //bottom left
610 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
611 panel_pos_y += f * (vid_conheight - panel_pos_y);
613 panel_pos_x -= f * (panel_pos_x + panel_size_x);
617 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
618 panel_pos_x += f * (vid_conwidth - panel_pos_x);
620 panel_pos_y -= f * (panel_pos_y + panel_size_y);
626 // draw the background, then change the virtual size of it to better fit other items inside
630 panel_pos += '1 1 0' * panel_bg_padding;
631 panel_size -= '1 1 0' * panel_bg_padding;
634 // after the sizing and animations are done, update the other values
635 rows = panel_size_y/panel_size_x;
636 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
637 columns = ceil(weapon_count/rows);
638 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
640 // calculate position/size for visual bar displaying ammount of ammo status
641 if (autocvar_hud_panel_weapons_ammo)
643 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
644 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
646 if(weapon_size_x/weapon_size_y > aspect)
648 barsize_x = aspect * weapon_size_y;
649 barsize_y = weapon_size_y;
650 baroffset_x = (weapon_size_x - barsize_x) / 2;
654 barsize_y = 1/aspect * weapon_size_x;
655 barsize_x = weapon_size_x;
656 baroffset_y = (weapon_size_y - barsize_y) / 2;
660 if(autocvar_hud_panel_weapons_accuracy && acc_levels)
662 show_accuracy = true;
663 if (acc_col_x[0] == -1)
664 for (i = 0; i < acc_levels; ++i)
665 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
668 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
670 // retrieve information about the current weapon to be drawn
671 self = weaponorder[i];
672 weapon_id = self.impulse;
674 // skip if this weapon doesn't exist
675 if (!self || self.impulse < 0) { continue; }
677 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
678 if (autocvar_hud_panel_weapons_onlyowned
679 && !((weapons_stat & self.weapons)
680 || (self.weapon == complain_weapon
681 && time - complain_weapon_time < when + fadetime
682 && autocvar_hud_panel_weapons_complainbubble)))
685 // figure out the drawing position of weapon
686 weapon_pos = (panel_pos
687 + eX * column * weapon_size_x
688 + eY * row * weapon_size_y);
690 // draw background behind currently selected weapon
691 if(self.weapon == switchweapon)
692 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
694 // draw the weapon accuracy
697 panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
698 if(panel_weapon_accuracy >= 0)
700 // find the max level lower than weapon_accuracy
702 while ( j && panel_weapon_accuracy < acc_lev[j] )
705 // inject color j+1 in color j, how much depending on how much weapon_accuracy is higher than level j
706 factor = (panel_weapon_accuracy - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
708 color = color + factor * (acc_col[j+1] - color);
710 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
714 // drawing all the weapon items
715 if(weapons_stat & self.weapons)
717 // draw the weapon image
718 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
720 // draw weapon label string
721 switch(autocvar_hud_panel_weapons_label)
723 case 1: // weapon number
724 drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
728 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("impulse ", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
731 case 3: // weapon name
732 drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
739 // draw ammo status bar
740 if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
743 ammo_type = GetAmmoTypeForWep(self.weapon);
745 a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
750 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
751 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
752 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
753 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
754 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
755 default: ammo_full = 60;
759 weapon_pos_x + baroffset_x,
760 weapon_pos_y + baroffset_y,
761 barsize_x * bound(0, a/ammo_full, 1),
763 drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
768 else // draw a "ghost weapon icon" if you don't have the weapon
770 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
773 // draw the complain message
774 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
777 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
779 a = ((complain_weapon_time + when > time) ? 1 : 0);
783 if(complain_weapon_type == 0) {
784 s = _("Out of ammo");
785 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
787 else if(complain_weapon_type == 1) {
789 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
792 s = _("Unavailable");
793 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
795 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
796 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
797 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
800 // continue with new position for the next weapon
813 float GetAmmoItemCode(float i)
817 case 0: return IT_SHELLS;
818 case 1: return IT_NAILS;
819 case 2: return IT_ROCKETS;
820 case 3: return IT_CELLS;
821 case 4: return IT_FUEL;
826 string GetAmmoPicture(float i)
830 case 0: return "ammo_shells";
831 case 1: return "ammo_bullets";
832 case 2: return "ammo_rockets";
833 case 3: return "ammo_cells";
834 case 4: return "ammo_fuel";
839 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
842 if(autocvar__hud_configure)
844 currently_selected = (itemcode == 2); //rockets always selected
845 a = 31 + mod(itemcode*93, 128);
848 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
852 color = '0 0.5 0.75';
859 if(currently_selected)
864 vector picpos, numpos;
865 if(autocvar_hud_panel_ammo_iconalign)
868 picpos = myPos + eX * 2 * mySize_y;
872 numpos = myPos + eX * mySize_y;
876 if (currently_selected)
877 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
879 if(a > 0 && autocvar_hud_panel_ammo_progressbar)
880 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
882 if(autocvar_hud_panel_ammo_text)
884 if(a > 0 || infinite_ammo)
885 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
886 else // "ghost" ammo count
887 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
889 if(a > 0 || infinite_ammo)
890 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
891 else // "ghost" ammo icon
892 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
897 if(hud != HUD_NORMAL) return;
898 if(!autocvar__hud_configure)
900 if(!autocvar_hud_panel_ammo) return;
901 if(spectatee_status == -1) return;
904 hud_configure_active_panel = HUD_PANEL_AMMO;
906 HUD_Panel_UpdateCvars(ammo);
907 HUD_Panel_ApplyFadeAlpha();
915 pos += '1 1 0' * panel_bg_padding;
916 mySize -= '2 2 0' * panel_bg_padding;
919 float rows, columns, row, column;
921 if (autocvar_hud_panel_ammo_onlycurrent)
925 rows = mySize_y/mySize_x;
926 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
927 // ^^^ ammo item aspect goes here
929 columns = ceil(AMMO_COUNT/rows);
931 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
936 if(ammo_size_x/ammo_size_y > 3)
938 newSize = 3 * ammo_size_y;
939 offset_x = ammo_size_x - newSize;
941 ammo_size_x = newSize;
945 newSize = 1/3 * ammo_size_x;
946 offset_y = ammo_size_y - newSize;
948 ammo_size_y = newSize;
951 float i, stat_items, currently_selected, infinite_ammo;
952 infinite_ammo = FALSE;
953 if (autocvar_hud_panel_ammo_onlycurrent)
955 if(autocvar__hud_configure)
957 DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
960 stat_items = getstati(STAT_ITEMS);
961 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
962 infinite_ammo = TRUE;
963 for (i = 0; i < AMMO_COUNT; ++i) {
964 currently_selected = stat_items & GetAmmoItemCode(i);
965 if (currently_selected)
967 DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
971 return; // nothing to display
974 stat_items = getstati(STAT_ITEMS);
975 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
976 infinite_ammo = TRUE;
977 for (i = 0; i < AMMO_COUNT; ++i) {
978 currently_selected = stat_items & GetAmmoItemCode(i);
979 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
989 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float alpha)
991 vector newPos, newSize;
992 vector picpos, numpos;
996 if(mySize_y/mySize_x > 2)
998 newSize_y = 2 * mySize_x;
999 newSize_x = mySize_x;
1001 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1006 newSize_x = 1/2 * mySize_y;
1007 newSize_y = mySize_y;
1009 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1013 if(icon_right_align)
1016 picpos = newPos + eY * newSize_x;
1021 numpos = newPos + eY * newSize_x;
1025 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1026 // make number smaller than icon, it looks better
1027 // reduce only y to draw numbers with different number of digits with the same y size
1028 numpos_y += newSize_y * ((1 - 0.7) / 2);
1030 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1034 if(mySize_x/mySize_y > 3)
1036 newSize_x = 3 * mySize_y;
1037 newSize_y = mySize_y;
1039 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1044 newSize_y = 1/3 * mySize_x;
1045 newSize_x = mySize_x;
1047 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1051 if(icon_right_align) // right align
1054 picpos = newPos + eX * 2 * newSize_y;
1058 numpos = newPos + eX * newSize_y;
1062 drawstring_aspect(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1063 drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1066 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float fadelerp)
1069 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
1071 DrawNumIcon(myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, vertical, icon_right_align, color, (1 - fadelerp));
1076 void HUD_Powerups(void)
1078 float strength_time, shield_time;
1079 if(!autocvar__hud_configure)
1081 if(!autocvar_hud_panel_powerups) return;
1082 if(spectatee_status == -1) return;
1083 if not(getstati(STAT_ITEMS) & (IT_STRENGTH | IT_INVINCIBLE)) return;
1084 if (getstati(STAT_HEALTH) <= 0) return;
1086 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1087 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1091 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1097 HUD_Panel_UpdateCvars(powerups);
1098 HUD_Panel_ApplyFadeAlpha();
1101 mySize = panel_size;
1103 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
1104 if(panel_bg_padding)
1106 pos += '1 1 0' * panel_bg_padding;
1107 mySize -= '2 2 0' * panel_bg_padding;
1110 float panel_ar = mySize_x/mySize_y;
1111 float is_vertical = (panel_ar < 1);
1112 vector shield_offset, strength_offset;
1113 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1116 if (autocvar_hud_panel_powerups_flip)
1117 shield_offset_x = mySize_x;
1119 strength_offset_x = mySize_x;
1124 if (autocvar_hud_panel_powerups_flip)
1125 shield_offset_y = mySize_y;
1127 strength_offset_y = mySize_y;
1130 float shield_baralign, strength_baralign;
1131 float shield_iconalign, strength_iconalign;
1132 if (autocvar_hud_panel_powerups_flip)
1134 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1135 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1136 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1137 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1141 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1142 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1143 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1144 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1149 const float maxshield = 30;
1150 float shield = ceil(shield_time);
1151 if(autocvar_hud_panel_powerups_progressbar)
1153 HUD_Panel_GetProgressBarColor(shield);
1154 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1156 if(autocvar_hud_panel_powerups_text)
1159 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1161 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', bound(0, (shield - shield_time) / 0.5, 1));
1167 const float maxstrength = 30;
1168 float strength = ceil(strength_time);
1169 if(autocvar_hud_panel_powerups_progressbar)
1171 HUD_Panel_GetProgressBarColor(strength);
1172 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1174 if(autocvar_hud_panel_powerups_text)
1177 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1179 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', bound(0, (strength - strength_time) / 0.5, 1));
1184 // Health/armor (#3)
1187 // prev_* vars contain the health/armor at the previous FRAME
1188 // set to -1 when player is dead or was not playing
1189 float prev_health, prev_armor;
1190 float health_damagetime, armor_damagetime;
1191 float health_beforedamage, armor_beforedamage;
1192 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1193 float old_p_health, old_p_armor;
1194 float old_p_healthtime, old_p_armortime;
1195 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1196 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1197 float prev_p_health, prev_p_armor;
1199 void HUD_HealthArmor(void)
1201 float armor, health, fuel;
1202 if(!autocvar__hud_configure)
1204 if(!autocvar_hud_panel_healtharmor) return;
1205 if(hud != HUD_NORMAL) return;
1206 if(spectatee_status == -1) return;
1208 health = getstati(STAT_HEALTH);
1214 armor = getstati(STAT_ARMOR);
1216 // code to check for spectatee_status changes is in Ent_ClientData()
1217 // prev_p_health and prev_health can be set to -1 there
1219 if (prev_p_health == -1)
1222 health_beforedamage = 0;
1223 armor_beforedamage = 0;
1224 health_damagetime = 0;
1225 armor_damagetime = 0;
1226 prev_health = health;
1228 old_p_health = health;
1229 old_p_armor = armor;
1230 prev_p_health = health;
1231 prev_p_armor = armor;
1233 else if (prev_health == -1)
1235 //start the load effect
1236 health_damagetime = 0;
1237 armor_damagetime = 0;
1241 fuel = getstati(STAT_FUEL);
1245 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1252 HUD_Panel_UpdateCvars(healtharmor);
1253 HUD_Panel_ApplyFadeAlpha();
1256 mySize = panel_size;
1258 HUD_Panel_DrawBg(1);
1259 if(panel_bg_padding)
1261 pos += '1 1 0' * panel_bg_padding;
1262 mySize -= '2 2 0' * panel_bg_padding;
1265 float baralign = autocvar_hud_panel_healtharmor_baralign;
1266 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1268 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1269 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1270 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1273 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1278 float maxtotal = maxhealth + maxarmor;
1280 if(v_z) // NOT fully armored
1282 biggercount = "health";
1283 if(autocvar_hud_panel_healtharmor_progressbar)
1285 HUD_Panel_GetProgressBarColor(health);
1286 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1289 if(autocvar_hud_panel_healtharmor_text)
1290 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1294 biggercount = "armor";
1295 if(autocvar_hud_panel_healtharmor_progressbar)
1297 HUD_Panel_GetProgressBarColor(armor);
1298 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1301 if(autocvar_hud_panel_healtharmor_text)
1302 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1304 if(autocvar_hud_panel_healtharmor_text)
1305 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1309 HUD_Panel_GetProgressBarColor(fuel);
1310 HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1315 float panel_ar = mySize_x/mySize_y;
1316 float is_vertical = (panel_ar < 1);
1317 vector health_offset, armor_offset;
1318 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1321 if (autocvar_hud_panel_healtharmor_flip)
1322 health_offset_x = mySize_x;
1324 armor_offset_x = mySize_x;
1329 if (autocvar_hud_panel_healtharmor_flip)
1330 health_offset_y = mySize_y;
1332 armor_offset_y = mySize_y;
1335 float health_baralign, armor_baralign, fuel_baralign;
1336 float health_iconalign, armor_iconalign;
1337 if (autocvar_hud_panel_healtharmor_flip)
1339 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1340 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1341 fuel_baralign = health_baralign;
1342 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1343 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1347 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1348 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1349 fuel_baralign = armor_baralign;
1350 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1351 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1356 if(autocvar_hud_panel_healtharmor_progressbar)
1358 HUD_Panel_GetProgressBarColor(health);
1359 float p_health, pain_health_alpha;
1361 pain_health_alpha = 1;
1362 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1364 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1366 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1368 if (time - old_p_healthtime < 1)
1369 old_p_health = prev_p_health;
1371 old_p_health = prev_health;
1372 old_p_healthtime = time;
1374 if (time - old_p_healthtime < 1)
1376 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1377 prev_p_health = p_health;
1380 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1382 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1384 if (time - health_damagetime >= 1)
1385 health_beforedamage = prev_health;
1386 health_damagetime = time;
1388 if (time - health_damagetime < 1)
1390 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1391 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1394 prev_health = health;
1396 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1398 float BLINK_FACTOR = 0.15;
1399 float BLINK_BASE = 0.85;
1400 float BLINK_FREQ = 9;
1401 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1404 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1406 if(autocvar_hud_panel_healtharmor_text)
1407 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1412 if(autocvar_hud_panel_healtharmor_progressbar)
1414 HUD_Panel_GetProgressBarColor(armor);
1417 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1419 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1421 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1423 if (time - old_p_armortime < 1)
1424 old_p_armor = prev_p_armor;
1426 old_p_armor = prev_armor;
1427 old_p_armortime = time;
1429 if (time - old_p_armortime < 1)
1431 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1432 prev_p_armor = p_armor;
1435 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1437 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1439 if (time - armor_damagetime >= 1)
1440 armor_beforedamage = prev_armor;
1441 armor_damagetime = time;
1443 if (time - armor_damagetime < 1)
1445 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1446 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1451 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1453 if(autocvar_hud_panel_healtharmor_text)
1454 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1460 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1464 mySize_x *= 2; //restore full panel size
1465 else if (panel_ar < 1/4)
1466 mySize_y *= 2; //restore full panel size
1467 HUD_Panel_GetProgressBarColor(fuel);
1468 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1473 // Notification area (#4)
1476 string Weapon_SuicideMessage(float deathtype)
1478 w_deathtype = deathtype;
1479 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1480 return w_deathtypestring;
1483 string Weapon_KillMessage(float deathtype)
1485 w_deathtype = deathtype;
1486 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1487 return w_deathtypestring;
1490 #define KN_MAX_ENTRIES 10
1492 float killnotify_times[KN_MAX_ENTRIES];
1493 float killnotify_deathtype[KN_MAX_ENTRIES];
1494 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
1495 string killnotify_attackers[KN_MAX_ENTRIES];
1496 string killnotify_victims[KN_MAX_ENTRIES];
1497 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
1501 kn_index = KN_MAX_ENTRIES-1;
1502 killnotify_times[kn_index] = time;
1503 killnotify_deathtype[kn_index] = wpn;
1504 killnotify_actiontype[kn_index] = actiontype;
1505 if(killnotify_attackers[kn_index])
1506 strunzone(killnotify_attackers[kn_index]);
1507 killnotify_attackers[kn_index] = strzone(attacker);
1508 if(killnotify_victims[kn_index])
1509 strunzone(killnotify_victims[kn_index]);
1510 killnotify_victims[kn_index] = strzone(victim);
1513 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1516 float alsoprint, gentle;
1517 alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1518 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1520 if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1523 if(msg == MSG_SUICIDE) {
1524 w = DEATH_WEAPONOF(type);
1526 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1528 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1529 } else if (type == DEATH_KILL) {
1530 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1532 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1533 } else if (type == DEATH_ROT) {
1534 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1536 print (sprintf(_("^1%s^1 died\n"), s1));
1537 } else if (type == DEATH_NOAMMO) {
1538 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1540 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1541 } else if (type == DEATH_CAMP) {
1542 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1544 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1545 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1546 HUD_KillNotify_Push(s1, "", 0, type);
1548 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1549 } else if (type == DEATH_CHEAT) {
1550 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1552 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1553 } else if (type == DEATH_FIRE) {
1554 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1556 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1557 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1558 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1560 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1563 if (stof(s2) > 2) // killcount > 2
1564 print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1565 } else if(msg == MSG_KILL) {
1566 w = DEATH_WEAPONOF(type);
1568 if((w == WEP_RIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
1569 HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
1571 HUD_KillNotify_Push(s1, s2, 1, type);
1574 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1576 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1577 HUD_KillNotify_Push(s1, s2, 1, type);
1581 print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1583 print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1586 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1588 print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1590 print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1592 else if (stof(s2) > 2) {
1594 print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1596 print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1599 else if(type == KILL_FIRST_BLOOD)
1600 print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1601 else if (type == DEATH_TELEFRAG) {
1602 HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1604 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1606 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1608 else if (type == DEATH_DROWN) {
1609 HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1611 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1613 else if (type == DEATH_SLIME) {
1614 HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1616 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1618 else if (type == DEATH_LAVA) {
1619 HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1621 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1623 else if (type == DEATH_FALL) {
1624 HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1626 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1628 else if (type == DEATH_SHOOTING_STAR) {
1629 HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1631 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1633 else if (type == DEATH_SWAMP) {
1634 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1636 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1638 else if (type == DEATH_HURTTRIGGER)
1640 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1642 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1643 } else if(type == DEATH_VHCRUSH) {
1644 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1646 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1647 } else if(type == DEATH_SBMINIGUN) {
1648 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1650 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1651 } else if(type == DEATH_SBROCKET) {
1652 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1654 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1655 } else if(type == DEATH_SBBLOWUP) {
1656 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1658 print (sprintf(_("^1%s^1 got caught in the destruction of %s^1's vehicle\n"), s2, s1));
1659 } else if(type == DEATH_WAKIGUN) {
1660 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1662 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1663 } else if(type == DEATH_WAKIROCKET) {
1664 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1666 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1667 } else if(type == DEATH_WAKIBLOWUP) {
1668 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1670 print (sprintf(_("^1%s^1 dies when %s^1's wakizashi dies.\n"), s2, s1));
1671 } else if(type == DEATH_RAPTOR_CANNON) {
1672 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1674 print (sprintf(_("^1%s^1 nailed to hell by %s\n"), s2, s1));
1675 } else if(type == DEATH_RAPTOR_BOMB) {
1676 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1678 print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1));
1679 } else if(type == DEATH_RAPTOR_DEATH) {
1680 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1682 print (sprintf(_("^1%s^1 dies when %s^1's raptor dies.\n"), s2, s1));
1683 } else if(type == DEATH_TURRET) {
1684 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1686 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1687 } else if(type == DEATH_TOUCHEXPLODE) {
1688 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1690 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1691 } else if(type == DEATH_CHEAT) {
1692 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1694 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1695 } else if (type == DEATH_FIRE) {
1696 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1698 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1699 } else if (type == DEATH_CUSTOM) {
1700 HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1702 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1703 } else if (type == DEATH_HURTTRIGGER) {
1704 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1706 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1708 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1710 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1712 } else if(msg == MSG_SPREE) {
1713 if(type == KILL_END_SPREE) {
1715 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1717 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1718 } else if(type == KILL_SPREE) {
1720 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1722 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1723 } else if(type == KILL_SPREE_3) {
1725 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1727 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1728 } else if(type == KILL_SPREE_5) {
1730 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1732 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1733 } else if(type == KILL_SPREE_10) {
1735 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1737 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1738 } else if(type == KILL_SPREE_15) {
1740 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1742 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1743 } else if(type == KILL_SPREE_20) {
1745 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1747 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1748 } else if(type == KILL_SPREE_25) {
1750 print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
1752 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1753 } else if(type == KILL_SPREE_30) {
1755 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1757 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1759 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1760 if (type == DEATH_DROWN) {
1761 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1765 print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1767 print (sprintf(_("^1%s^1 drowned\n"), s1));
1769 } else if (type == DEATH_SLIME) {
1770 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1772 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1773 } else if (type == DEATH_LAVA) {
1774 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1778 print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1780 print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1782 } else if (type == DEATH_FALL) {
1783 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1787 print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1789 print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1791 } else if (type == DEATH_SHOOTING_STAR) {
1792 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1794 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1795 } else if (type == DEATH_SWAMP) {
1796 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1800 print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1802 print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1804 } else if(DEATH_ISTURRET(type)) {
1805 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1809 print (sprintf(_("^1%s^1 ran into a turret\n"), s1));
1814 case DEATH_TURRET_EWHEEL:
1815 print (sprintf(_("^1%s^1 was laserd down by a eWheel turret \n"), s1));
1817 case DEATH_TURRET_FLAC:
1818 print (sprintf(_("^1%s^1 got caught in the flac \n"), s1));
1820 case DEATH_TURRET_MACHINEGUN:
1821 print (sprintf(_("^1%s^1 was riddeld full of riddled by a machinegun turret \n"), s1));
1823 case DEATH_TURRET_WALKER_GUN:
1824 print (sprintf(_("^1%s^1 got served a led enrichment by a walker turret \n"), s1));
1826 case DEATH_TURRET_WALKER_MEELE:
1827 print (sprintf(_("^1%s^1 was impaled by a walker turret \n"), s1));
1829 case DEATH_TURRET_WALKER_ROCKET:
1830 print (sprintf(_("^1%s^1 was rocketed to hell by a walker turret \n"), s1));
1832 case DEATH_TURRET_HELLION:
1833 print (sprintf(_("^1%s^1 was blasted away hellion turret \n"), s1));
1835 case DEATH_TURRET_HK:
1836 print (sprintf(_("^1%s^1 could not hide from the hunter turret \n"), s1));
1838 case DEATH_TURRET_MLRS:
1839 print (sprintf(_("^1%s^1 got turned into smoldering gibs by a mlrs turret \n"), s1));
1841 case DEATH_TURRET_PLASMA:
1842 print (sprintf(_("^1%s^1 got served some superheated plasma from a plasma turret \n"), s1));
1844 case DEATH_TURRET_PHASER:
1845 print (sprintf(_("^1%s^1 was phased out \n"), s1));
1847 case DEATH_TURRET_TESLA:
1848 print (sprintf(_("^1%s^1 was electrocuted by a tesla turret \n"), s1));
1854 } else if (type == DEATH_CUSTOM) {
1855 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1857 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1858 } else if (type == DEATH_HURTTRIGGER) {
1859 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1861 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1862 } else if(type == DEATH_TOUCHEXPLODE) {
1863 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1865 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
1866 } else if(type == DEATH_CHEAT) {
1867 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1869 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
1870 } else if(type == DEATH_FIRE) {
1871 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1875 print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
1877 print (sprintf(_("^1%s^1 burnt to death\n"), s1));
1880 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1884 print (sprintf(_("^1%s^1 needs a restart\n"), s1));
1886 print (sprintf(_("^1%s^1 died\n"), s1));
1889 } else if(msg == MSG_KILL_ACTION_SPREE) {
1891 print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
1893 print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
1894 } else if(msg == MSG_INFO) {
1895 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
1896 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1897 print(sprintf(_("%s^7 got the %s\n"), s1, s2));
1898 } else if(type == INFO_LOSTFLAG) {
1899 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
1900 print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
1901 } else if(type == INFO_PICKUPFLAG) {
1902 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1903 print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
1904 } else if(type == INFO_RETURNFLAG) {
1905 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
1906 print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
1907 } else if(type == INFO_CAPTUREFLAG) {
1908 HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
1909 print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
1911 } else if(msg == MSG_RACE) {
1912 if(type == RACE_SERVER_RECORD) {
1913 HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
1915 else if(type == RACE_NEW_RANK) {
1916 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
1918 else if(type == RACE_NEW_TIME) {
1919 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
1921 else if(type == RACE_FAIL) {
1922 HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
1924 } else if(msg == MSG_KA) {
1925 if(type == KA_PICKUPBALL) {
1926 HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
1928 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
1930 else if(type == KA_DROPBALL) {
1931 HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
1933 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
1938 void HUD_KillCenterprint(string s1, string s2, float type, float msg)
1941 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1942 if(msg == MSG_SUICIDE) {
1943 if (type == DEATH_TEAMCHANGE) {
1944 centerprint(sprintf(_("You are now on: %s"), s1));
1945 } else if (type == DEATH_AUTOTEAMCHANGE) {
1946 centerprint(sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1));
1947 } else if (type == DEATH_CAMP) {
1949 centerprint(_("^1Reconsider your tactics, camper!"));
1951 centerprint(_("^1Die camper!"));
1952 } else if (type == DEATH_NOAMMO) {
1954 centerprint(_("^1You are reinserted into the game for running out of ammo..."));
1956 centerprint(_("^1You were killed for running out of ammo..."));
1957 } else if (type == DEATH_ROT) {
1959 centerprint(_("^1You need to preserve your health"));
1961 centerprint(_("^1You grew too old without taking your medicine"));
1962 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1964 centerprint(_("^1Don't go against team mates!"));
1966 centerprint(_("^1Don't shoot your team mates!"));
1967 } else if (type == DEATH_QUIET) {
1969 } else { // generic message
1971 centerprint(_("^1You need to be more careful!"));
1973 centerprint(_("^1You killed your own dumb self!"));
1975 } else if(msg == MSG_KILL) {
1976 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1978 centerprint(sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1));
1980 centerprint(sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1));
1982 } else if (type == KILL_FIRST_BLOOD) {
1984 centerprint(_("^1First score"));
1986 centerprint(_("^1First blood"));
1988 } else if (type == KILL_FIRST_VICTIM) {
1990 centerprint(_("^1First casualty"));
1992 centerprint(_("^1First victim"));
1994 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
1996 centerprint(strcat(sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
1998 centerprint(strcat(sprintf(_("^1You typefragged ^7%s"), s1), s2));
2000 } else if (type == KILL_TYPEFRAGGED) {
2002 centerprint(strcat(sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
2004 centerprint(strcat(sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
2006 } else if (type == KILL_FRAG) {
2008 centerprint(strcat(sprintf(_("^4You scored against ^7%s"), s1), s2));
2010 centerprint(strcat(sprintf(_("^4You fragged ^7%s"), s1), s2));
2012 } else { // generic message
2014 centerprint(strcat(sprintf(_("^1You were scored against by ^7%s"), s1), s2));
2016 centerprint(strcat(sprintf(_("^1You were fragged by ^7%s"), s1), s2));
2019 } else if(msg == MSG_KILL_ACTION) {
2020 // TODO: invent more centerprints here?
2021 centerprint(_("^1Watch your step!"));
2025 void HUD_Notify (void)
2027 if(!autocvar__hud_configure)
2029 if(!autocvar_hud_panel_notify) return;
2032 hud_configure_active_panel = HUD_PANEL_NOTIFY;
2034 HUD_Panel_UpdateCvars(notify);
2035 HUD_Panel_ApplyFadeAlpha();
2038 mySize = panel_size;
2040 HUD_Panel_DrawBg(1);
2041 if(panel_bg_padding)
2043 pos += '1 1 0' * panel_bg_padding;
2044 mySize -= '2 2 0' * panel_bg_padding;
2047 float entries, height;
2048 entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
2049 height = mySize_y/entries;
2052 float fontheight = height * autocvar_hud_panel_notify_fontsize;
2053 fontsize = '0.5 0.5 0' * fontheight;
2057 when = autocvar_hud_panel_notify_time;
2059 fadetime = autocvar_hud_panel_notify_fadetime;
2063 vector pos_attacker, pos_victim;
2065 float width_attacker;
2066 string attacker, victim;
2068 float i, j, w, step, limit;
2069 if(autocvar_hud_panel_notify_flip) //order items from the top down
2075 else //order items from the bottom up
2082 for(j = kn_index; i != limit; i += step, ++j)
2084 if(autocvar__hud_configure)
2088 else // inverse order
2089 a = entries - 1 - i;
2090 attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2091 victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2092 s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2093 a = bound(0, (when - a) / 4, 1);
2094 goto hud_config_notifyprint;
2097 if (j == KN_MAX_ENTRIES)
2100 if(killnotify_times[j] + when > time)
2104 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2118 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
2120 // TODO: maybe print in team colors?
2123 if(killnotify_actiontype[j] == 0)
2125 if(killnotify_deathtype[j] == DEATH_GENERIC)
2129 else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2131 s = "notify_outofammo";
2133 else if(killnotify_deathtype[j] == DEATH_KILL)
2135 s = "notify_selfkill";
2137 else if(killnotify_deathtype[j] == DEATH_CAMP)
2139 s = "notify_camping";
2141 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2143 s = "notify_teamkill_red";
2145 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2147 s = "notify_teamkill_blue";
2149 else if(killnotify_deathtype[j] == DEATH_DROWN)
2153 else if(killnotify_deathtype[j] == DEATH_SLIME)
2157 else if(killnotify_deathtype[j] == DEATH_LAVA)
2161 else if(killnotify_deathtype[j] == DEATH_FALL)
2165 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2167 s = "notify_shootingstar";
2169 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2173 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2175 if(killnotify_victims[j] == "^1RED^7 flag")
2177 s = "notify_red_taken";
2181 s = "notify_blue_taken";
2184 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2186 if(killnotify_victims[j] == "^1RED^7 flag")
2188 s = "notify_red_returned";
2192 s = "notify_blue_returned";
2195 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2197 if(killnotify_victims[j] == "^1RED^7 flag")
2199 s = "notify_red_lost";
2203 s = "notify_blue_lost";
2206 else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
2208 if(killnotify_victims[j] == "^1RED^7 flag")
2210 s = "notify_red_captured";
2214 s = "notify_blue_captured";
2217 else if(killnotify_deathtype[j] == KA_DROPBALL)
2219 s = "notify_balldropped";
2221 else if(killnotify_deathtype[j] == KA_PICKUPBALL)
2223 s = "notify_ballpickedup";
2226 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2227 pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2228 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2232 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2233 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2236 // X [did action to] Y
2239 if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
2241 s = "notify_melee_laser";
2243 else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
2245 s = "notify_melee_shotgun";
2247 else if(WEP_VALID(w))
2249 self = get_weaponinfo(w);
2250 s = strcat("weapon", self.netname);
2252 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2254 s = "notify_teamkill_red";
2256 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2258 s = "notify_teamkill_red";
2260 else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
2262 s = "notify_telefrag";
2264 else if(killnotify_deathtype[j] == DEATH_DROWN)
2268 else if(killnotify_deathtype[j] == DEATH_SLIME)
2272 else if(killnotify_deathtype[j] == DEATH_LAVA)
2276 else if(killnotify_deathtype[j] == DEATH_FALL)
2280 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2282 s = "notify_shootingstar";
2284 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2288 else if(killnotify_deathtype[j] == DEATH_HEADSHOT)
2290 s = "notify_headshot";
2292 else if(killnotify_deathtype[j] == RACE_SERVER_RECORD)
2294 s = "race_newrecordserver";
2296 else if(killnotify_deathtype[j] == RACE_NEW_RANK)
2298 s = "race_newrankyellow";
2300 else if(killnotify_deathtype[j] == RACE_NEW_TIME)
2304 else if(killnotify_deathtype[j] == RACE_FAIL)
2309 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2310 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2311 :hud_config_notifyprint
2312 width_attacker = stringwidth(attacker, TRUE, fontsize);
2313 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2314 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2315 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2319 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2320 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2321 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2330 string seconds_tostring(float sec)
2333 minutes = floor(sec / 60);
2335 sec -= minutes * 60;
2336 return sprintf("%d:%02d", minutes, sec);
2339 void HUD_Timer(void)
2341 if(!autocvar__hud_configure)
2343 if(!autocvar_hud_panel_timer) return;
2346 hud_configure_active_panel = HUD_PANEL_TIMER;
2348 HUD_Panel_UpdateCvars(timer);
2349 HUD_Panel_ApplyFadeAlpha();
2352 mySize = panel_size;
2354 HUD_Panel_DrawBg(1);
2355 if(panel_bg_padding)
2357 pos += '1 1 0' * panel_bg_padding;
2358 mySize -= '2 2 0' * panel_bg_padding;
2362 float timelimit, elapsedTime, timeleft, minutesLeft;
2364 timelimit = getstatf(STAT_TIMELIMIT);
2366 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2367 timeleft = ceil(timeleft);
2369 minutesLeft = floor(timeleft / 60);
2372 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2373 timer_color = '1 1 1'; //white
2374 else if(minutesLeft >= 1)
2375 timer_color = '1 1 0'; //yellow
2377 timer_color = '1 0 0'; //red
2379 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2380 if (time < getstatf(STAT_GAMESTARTTIME)) {
2381 //while restart is still active, show 00:00
2382 timer = seconds_tostring(0);
2384 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2385 timer = seconds_tostring(elapsedTime);
2388 timer = seconds_tostring(timeleft);
2391 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2396 void HUD_Radar(void)
2398 if (!autocvar__hud_configure)
2400 if (hud_panel_radar_maximized)
2402 if (!hud_draw_maximized) return;
2406 if (autocvar_hud_panel_radar == 0) return;
2407 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2411 hud_configure_active_panel = HUD_PANEL_RADAR;
2413 HUD_Panel_UpdateCvars(radar);
2414 HUD_Panel_ApplyFadeAlpha();
2416 if (hud_panel_radar_maximized && !autocvar__hud_configure)
2418 panel_size = autocvar_hud_panel_radar_maximized_size;
2419 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2420 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2421 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2422 panel_pos_y = (vid_conheight - panel_size_y) / 2;
2424 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2425 if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
2430 mySize = panel_size;
2432 HUD_Panel_DrawBg(1);
2433 if(panel_bg_padding)
2435 pos += '1 1 0' * panel_bg_padding;
2436 mySize -= '2 2 0' * panel_bg_padding;
2441 float scale2d, normalsize, bigsize;
2444 teamradar_origin2d = pos + 0.5 * mySize;
2445 teamradar_size2d = mySize;
2447 if(minimapname == "")
2450 teamradar_loadcvars();
2452 switch(hud_panel_radar_zoommode)
2456 f = current_zoomfraction;
2459 f = 1 - current_zoomfraction;
2469 switch(hud_panel_radar_rotation)
2472 teamradar_angle = view_angles_y - 90;
2475 teamradar_angle = 90 * hud_panel_radar_rotation;
2479 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2480 teamradar_size2d = mySize;
2482 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2484 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2485 if(hud_panel_radar_rotation == 0)
2487 // max-min distance must fit the radar in any rotation
2488 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2492 vector c0, c1, c2, c3, span;
2493 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2494 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2495 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2496 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2498 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2499 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2501 // max-min distance must fit the radar in x=x, y=y
2503 teamradar_size2d_x * scale2d / (1.05 * span_x),
2504 teamradar_size2d_y * scale2d / (1.05 * span_y)
2508 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2509 if(bigsize > normalsize)
2510 normalsize = bigsize;
2514 + (1 - f) * normalsize;
2515 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2517 + (1 - f) * view_origin);
2526 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2528 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2529 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2530 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2531 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2532 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2534 color2 = GetPlayerColor(tm.sv_entnum);
2535 //if(color == COLOR_SPECTATOR || color == color2)
2536 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2538 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2540 drawresetcliparea();
2545 void HUD_UpdatePlayerTeams();
2546 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2550 #define SCOREPANEL_MAX_ENTRIES 6
2551 #define SCOREPANEL_ASPECTRATIO 2
2552 float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2553 vector fontsize = '1 1 0' * (mySize_y/entries);
2555 vector rgb, score_color;
2557 score_color = '1 1 1';
2559 float name_size = mySize_x*0.75;
2560 float spacing_size = mySize_x*0.04;
2561 const float highlight_alpha = 0.2;
2562 float i, me_printed, first_pl;
2566 if (autocvar__hud_configure)
2568 float players_per_team;
2571 // show team scores in the first line
2572 float score_size = mySize_x / team_count;
2573 players_per_team = max(2, ceil((entries - 1) / team_count));
2574 for(i=0; i<team_count; ++i) {
2575 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2576 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2577 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, GetTeamRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2580 pos_y += fontsize_y;
2582 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2583 for (i=first_pl; i<entries; ++i)
2585 //simulate my score is lower than all displayed players,
2586 //so that I don't appear at all showing pure rankings.
2587 //This is to better show the difference between the 2 ranking views
2588 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2591 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2592 s = GetPlayerName(pl.sv_entnum);
2597 s = sprintf(_("Player %d"), i + 1 - first_pl);
2602 score_color = GetTeamRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2603 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2604 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2605 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2606 pos_y += fontsize_y;
2611 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2612 HUD_UpdatePlayerTeams();
2615 // show team scores in the first line
2616 float score_size = mySize_x / team_count;
2617 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2618 if(tm.team == COLOR_SPECTATOR)
2620 if (tm.team == myteam)
2621 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2622 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2626 pos_y += fontsize_y;
2627 tm = teams.sort_next;
2632 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2634 if ((team_count && pl.team != tm.team) || pl.team == COLOR_SPECTATOR)
2637 if (i == entries-1 && !me_printed && pl != me)
2638 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2640 for (pl = me.sort_next; pl; pl = pl.sort_next)
2641 if (pl.team != COLOR_SPECTATOR)
2645 rgb = '1 1 0'; //not last but not among the leading players: yellow
2647 rgb = '1 0 0'; //last: red
2654 rgb = '0 1 0'; //first: green
2656 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2659 score_color = GetTeamRGB(pl.team) * 0.8;
2660 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2661 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2662 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2663 pos_y += fontsize_y;
2666 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != COLOR_SPECTATOR || (tm = tm.sort_next)));
2669 void HUD_Score(void)
2671 if(!autocvar__hud_configure)
2673 if(!autocvar_hud_panel_score) return;
2674 if(spectatee_status == -1 && (gametype == GAME_RACE || gametype == GAME_CTS)) return;
2677 hud_configure_active_panel = HUD_PANEL_SCORE;
2679 HUD_Panel_UpdateCvars(score);
2680 HUD_Panel_ApplyFadeAlpha();
2683 mySize = panel_size;
2685 HUD_Panel_DrawBg(1);
2686 if(panel_bg_padding)
2688 pos += '1 1 0' * panel_bg_padding;
2689 mySize -= '2 2 0' * panel_bg_padding;
2692 float score, distribution;
2694 vector distribution_color;
2696 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2698 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2699 string timer, distrtimer;
2701 pl = players.sort_next;
2704 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2705 if(pl.scores[ps_primary] == 0)
2708 score = me.(scores[ps_primary]);
2709 timer = TIME_ENCODED_TOSTRING(score);
2711 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2712 // distribution display
2713 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2715 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2717 if (distribution <= 0) {
2718 distribution_color = '0 1 0';
2722 distribution_color = '1 0 0';
2725 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2727 // race record display
2728 if (distribution <= 0)
2729 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2730 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2731 } else if (!teamplay) { // non-teamgames
2732 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2734 HUD_Score_Rankings(pos, mySize, me, 0);
2737 // me vector := [team/connected frags id]
2738 pl = players.sort_next;
2742 if(autocvar__hud_configure)
2745 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2749 score = me.(scores[ps_primary]);
2750 if(autocvar__hud_configure)
2753 if(distribution >= 5)
2754 distribution_color = eY;
2755 else if(distribution >= 0)
2756 distribution_color = '1 1 1';
2757 else if(distribution >= -5)
2758 distribution_color = '1 1 0';
2760 distribution_color = eX;
2762 string distribution_str;
2763 distribution_str = ftos(distribution);
2764 if (distribution >= 0)
2766 if (distribution > 0)
2767 distribution_str = strcat("+", distribution_str);
2768 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2770 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2771 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2772 } else { // teamgames
2773 float scores_count, row, column, rows, columns;
2775 vector score_pos, score_size; //for scores other than myteam
2776 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2778 for(tm = teams.sort_next; tm, tm.team != COLOR_SPECTATOR; tm = tm.sort_next)
2780 if (autocvar_hud_panel_score_rankings)
2782 HUD_Score_Rankings(pos, mySize, me, scores_count);
2785 rows = mySize_y/mySize_x;
2786 rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2787 // ^^^ ammo item aspect goes here
2789 columns = ceil(scores_count/rows);
2791 score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2794 if(score_size_x/score_size_y > 3)
2796 newSize = 3 * score_size_y;
2797 offset_x = score_size_x - newSize;
2798 pos_x += offset_x/2;
2799 score_size_x = newSize;
2803 newSize = 1/3 * score_size_x;
2804 offset_y = score_size_y - newSize;
2805 pos_y += offset_y/2;
2806 score_size_y = newSize;
2810 score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2812 float max_fragcount;
2813 max_fragcount = -99;
2814 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2815 if(tm.team == COLOR_SPECTATOR)
2817 score = tm.(teamscores[ts_primary]);
2818 if(autocvar__hud_configure)
2821 if (score > max_fragcount)
2822 max_fragcount = score;
2824 if (spectatee_status == -1)
2826 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2827 if (max_fragcount == score)
2828 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2829 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2837 else if(tm.team == myteam) {
2838 if (max_fragcount == score)
2839 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2840 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2842 if (max_fragcount == score)
2843 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2844 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2853 void HUD_RaceTimer (void)
2855 if(!autocvar__hud_configure)
2857 if(!autocvar_hud_panel_racetimer) return;
2858 if(!(gametype == GAME_RACE || gametype == GAME_CTS)) return;
2859 if(spectatee_status == -1) return;
2862 hud_configure_active_panel = HUD_PANEL_RACETIMER;
2864 HUD_Panel_UpdateCvars(racetimer);
2865 HUD_Panel_ApplyFadeAlpha();
2868 mySize = panel_size;
2870 HUD_Panel_DrawBg(1);
2871 if(panel_bg_padding)
2873 pos += '1 1 0' * panel_bg_padding;
2874 mySize -= '2 2 0' * panel_bg_padding;
2877 // always force 4:1 aspect
2879 if(mySize_x/mySize_y > 4)
2881 newSize_x = 4 * mySize_y;
2882 newSize_y = mySize_y;
2884 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2888 newSize_y = 1/4 * mySize_x;
2889 newSize_x = mySize_x;
2891 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2896 string s, forcetime;
2898 if(autocvar__hud_configure)
2901 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2902 s = _("^1Intermediate 1 (+15.42)");
2903 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2904 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2905 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2907 else if(race_checkpointtime)
2909 a = bound(0, 2 - (time - race_checkpointtime), 1);
2912 if(a > 0) // just hit a checkpoint?
2914 if(race_checkpoint != 254)
2916 if(race_time && race_previousbesttime)
2917 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2919 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2921 forcetime = TIME_ENCODED_TOSTRING(race_time);
2926 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2928 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2929 if(a > 0) // next one?
2931 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2936 if(s != "" && a > 0)
2938 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2941 if(race_penaltytime)
2943 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2946 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2947 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2953 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2954 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2959 if(race_laptime && race_checkpoint != 255)
2961 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2962 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2967 if(race_mycheckpointtime)
2969 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2970 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
2971 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2973 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2975 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2976 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
2977 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2980 if(race_penaltytime && !race_penaltyaccumulator)
2982 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2983 a = bound(0, (1 + t - time), 1);
2987 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2989 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2990 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2998 float vote_yescount;
3001 float vote_highlighted; // currently selected vote
3003 float vote_active; // is there an active vote?
3004 float vote_prev; // previous state of vote_active to check for a change
3006 float vote_change; // "time" when vote_active changed
3008 void HUD_VoteWindow(void)
3010 if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
3013 if (autocvar__hud_configure)
3017 print(_("^1You must answer before entering hud configure mode\n"));
3018 cvar_set("_hud_configure", "0");
3020 if(vote_called_vote)
3021 strunzone(vote_called_vote);
3022 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
3023 uid2name_dialog = 1;
3026 if(!autocvar__hud_configure)
3028 if(!autocvar_hud_panel_vote) return;
3030 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3031 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
3033 if(panel_bg_alpha_str == "") {
3034 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3036 panel_bg_alpha = stof(panel_bg_alpha_str);
3040 hud_configure_active_panel = HUD_PANEL_VOTE;
3049 if(vote_active != vote_prev) {
3051 vote_prev = vote_active;
3054 if(vote_active || autocvar__hud_configure)
3055 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3057 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3062 HUD_Panel_UpdateCvars(vote);
3063 HUD_Panel_ApplyFadeAlpha();
3067 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
3068 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
3071 // these must be below above block
3074 mySize = panel_size;
3076 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
3077 HUD_Panel_DrawBg(a);
3078 a = panel_fg_alpha * a;
3080 if(panel_bg_padding)
3082 pos += '1 1 0' * panel_bg_padding;
3083 mySize -= '2 2 0' * panel_bg_padding;
3086 // always force 3:1 aspect
3088 if(mySize_x/mySize_y > 3)
3090 newSize_x = 3 * mySize_y;
3091 newSize_y = mySize_y;
3093 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3097 newSize_y = 1/3 * mySize_x;
3098 newSize_x = mySize_x;
3100 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3104 s = _("A vote has been called for:");
3106 s = _("Allow servers to store and display your name?");
3107 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3108 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3109 if(autocvar__hud_configure)
3110 s = _("^1Configure the HUD");
3111 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3113 // print the yes/no counts
3114 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3115 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3116 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3117 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3119 // draw the progress bar backgrounds
3120 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3122 // draw the highlights
3123 if(vote_highlighted == 1) {
3124 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3125 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3127 else if(vote_highlighted == -1) {
3128 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3129 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3132 // draw the progress bars
3133 if(vote_yescount && vote_needed)
3135 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3136 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3139 if(vote_nocount && vote_needed)
3141 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3142 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3145 drawresetcliparea();
3148 // Mod icons panel (#10)
3151 float mod_active; // is there any active mod icon?
3153 // Clan Arena HUD modicons
3154 void HUD_Mod_CA(vector pos, vector mySize)
3156 mod_active = 1; // CA should never hide the mod icons panel
3157 float redalive, bluealive;
3158 redalive = getstati(STAT_REDALIVE);
3159 bluealive = getstati(STAT_BLUEALIVE);
3161 vector redpos, bluepos;
3162 if(mySize_x > mySize_y)
3165 bluepos = pos + eY * 0.5 * mySize_y;
3166 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3167 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3168 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3169 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3174 bluepos = pos + eY * 0.5 * mySize_y;
3175 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3176 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3177 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3178 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3182 // CTF HUD modicon section
3183 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3184 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3185 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3187 void HUD_Mod_CTF_Reset(void)
3189 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3192 void HUD_Mod_CTF(vector pos, vector mySize)
3194 vector redflag_pos, blueflag_pos;
3196 float f; // every function should have that
3198 float redflag, blueflag; // current status
3199 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3202 stat_items = getstati(STAT_ITEMS);
3203 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3204 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3206 if(redflag || blueflag)
3211 if(autocvar__hud_configure)
3217 // when status CHANGES, set old status into prevstatus and current status into status
3218 if (redflag != redflag_prevframe)
3220 redflag_statuschange_time = time;
3221 redflag_prevstatus = redflag_prevframe;
3222 redflag_prevframe = redflag;
3225 if (blueflag != blueflag_prevframe)
3227 blueflag_statuschange_time = time;
3228 blueflag_prevstatus = blueflag_prevframe;
3229 blueflag_prevframe = blueflag;
3232 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3233 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3235 float BLINK_FACTOR = 0.15;
3236 float BLINK_BASE = 0.85;
3238 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3240 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3242 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3244 string red_icon, red_icon_prevstatus;
3245 float red_alpha, red_alpha_prevstatus;
3246 red_alpha = red_alpha_prevstatus = 1;
3248 case 1: red_icon = "flag_red_taken"; break;
3249 case 2: red_icon = "flag_red_lost"; break;
3250 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3252 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3253 red_icon = "flag_red_shielded";
3255 red_icon = string_null;
3258 switch(redflag_prevstatus) {
3259 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3260 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3261 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3264 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3265 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3266 red_icon_prevstatus = "flag_red_shielded";
3268 red_icon_prevstatus = string_null;
3272 string blue_icon, blue_icon_prevstatus;
3273 float blue_alpha, blue_alpha_prevstatus;
3274 blue_alpha = blue_alpha_prevstatus = 1;
3276 case 1: blue_icon = "flag_blue_taken"; break;
3277 case 2: blue_icon = "flag_blue_lost"; break;
3278 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3280 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3281 blue_icon = "flag_blue_shielded";
3283 blue_icon = string_null;
3286 switch(blueflag_prevstatus) {
3287 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3288 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3289 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3292 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3293 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3294 blue_icon_prevstatus = "flag_blue_shielded";
3296 blue_icon_prevstatus = string_null;
3300 if(mySize_x > mySize_y) {
3301 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3303 blueflag_pos = pos + eX * 0.5 * mySize_x;
3306 redflag_pos = pos + eX * 0.5 * mySize_x;
3308 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3310 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3312 blueflag_pos = pos + eY * 0.5 * mySize_y;
3315 redflag_pos = pos + eY * 0.5 * mySize_y;
3317 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3320 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3321 if(red_icon_prevstatus && f < 1)
3322 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3324 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3326 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3327 if(blue_icon_prevstatus && f < 1)
3328 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3330 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3333 // Keyhunt HUD modicon section
3334 float kh_runheretime;
3336 void HUD_Mod_KH_Reset(void)
3341 void HUD_Mod_KH(vector pos, vector mySize)
3343 mod_active = 1; // keyhunt should never hide the mod icons panel
3347 vector p, pa, kh_size, kh_asize;
3349 kh_keys = getstati(STAT_KH_KEYS);
3352 if(mySize_x > mySize_y)
3354 p_y = pos_y + 0.25 * mySize_y;
3355 pa = p - eY * 0.25 * mySize_y;
3357 kh_size_x = mySize_x * 0.25;
3358 kh_size_y = 0.75 * mySize_y;
3359 kh_asize_x = mySize_x * 0.25;
3360 kh_asize_y = mySize_y * 0.25;
3364 p_y = pos_y + 0.125 * mySize_y;
3365 pa = p - eY * 0.125 * mySize_y;
3367 kh_size_x = mySize_x * 0.5;
3368 kh_size_y = 0.375 * mySize_y;
3369 kh_asize_x = mySize_x * 0.5;
3370 kh_asize_y = mySize_y * 0.125;
3377 for(i = 0; i < 4; ++i)
3379 key = floor(kh_keys / pow(32, i)) & 31;
3381 if(keyteam == 30 && keycount <= 4)
3383 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3387 // this yields 8 exactly if "RUN HERE" shows
3392 kh_runheretime = time;
3393 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3398 for(i = 0; i < 4; ++i)
3400 key = floor(kh_keys / pow(32, i)) & 31;
3413 default: // owned or dropped
3418 a = a * panel_fg_alpha;
3419 aa = aa * panel_fg_alpha;
3425 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3428 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3431 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3434 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3439 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3442 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3445 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3448 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3451 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3455 if(mySize_x > mySize_y)
3457 p_x += 0.25 * mySize_x;
3458 pa_x += 0.25 * mySize_x;
3464 p_y = pos_y + 0.625 * mySize_y;
3465 pa_y = pos_y + 0.5 * mySize_y;
3471 p_x += 0.5 * mySize_x;
3472 pa_x += 0.5 * mySize_x;
3478 // Keepaway HUD mod icon
3479 float kaball_prevstatus; // last remembered status
3480 float kaball_statuschange_time; // time when the status changed
3482 // we don't need to reset for keepaway since it immediately
3483 // autocorrects prevstatus as to if the player has the ball or not
3485 void HUD_Mod_Keepaway(vector pos, vector mySize)
3487 mod_active = 1; // keepaway should always show the mod HUD
3489 float BLINK_FACTOR = 0.15;
3490 float BLINK_BASE = 0.85;
3491 float BLINK_FREQ = 5;
3492 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3494 float stat_items = getstati(STAT_ITEMS);
3495 float kaball = (stat_items/IT_KEY1) & 1;
3497 if(kaball != kaball_prevstatus)
3499 kaball_statuschange_time = time;
3500 kaball_prevstatus = kaball;
3503 vector kaball_pos, kaball_size;
3505 if(mySize_x > mySize_y) {
3506 kaball_pos = pos + eX * 0.25 * mySize_x;
3507 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3509 kaball_pos = pos + eY * 0.25 * mySize_y;
3510 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3513 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3514 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3516 if(kaball_prevstatus && f < 1)
3517 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3520 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3524 // Nexball HUD mod icon
3525 void HUD_Mod_NexBall(vector pos, vector mySize)
3527 float stat_items, nb_pb_starttime, dt, p;
3529 stat_items = getstati(STAT_ITEMS);
3530 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3532 if (stat_items & IT_KEY1)
3537 //Manage the progress bar if any
3538 if (nb_pb_starttime > 0)
3540 dt = mod(time - nb_pb_starttime, nb_pb_period);
3541 // one period of positive triangle
3542 p = 2 * dt / nb_pb_period;
3547 HUD_Panel_GetProgressBarColor(nexball);
3548 if(mySize_x > mySize_y)
3549 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3551 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3554 if (stat_items & IT_KEY1)
3555 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3558 // Race/CTS HUD mod icons
3559 float crecordtime_prev; // last remembered crecordtime
3560 float crecordtime_change_time; // time when crecordtime last changed
3561 float srecordtime_prev; // last remembered srecordtime
3562 float srecordtime_change_time; // time when srecordtime last changed
3564 float race_status_time;
3565 float race_status_prev;
3566 string race_status_name_prev;
3567 void HUD_Mod_Race(vector pos, vector mySize)
3569 mod_active = 1; // race should never hide the mod icons panel
3571 me = playerslots[player_localentnum - 1];
3573 float f; // yet another function has this
3574 score = me.(scores[ps_primary]);
3576 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3577 return; // no records in the actual race
3579 // clientside personal record
3581 if(gametype == GAME_CTS)
3585 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3587 if(score && (score < t || !t)) {
3588 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3589 if(autocvar_cl_autodemo_delete_keeprecords)
3591 f = autocvar_cl_autodemo_delete;
3593 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3597 if(t != crecordtime_prev) {
3598 crecordtime_prev = t;
3599 crecordtime_change_time = time;
3602 vector textPos, medalPos;
3604 if(mySize_x > mySize_y) {
3605 // text on left side
3606 squareSize = min(mySize_y, mySize_x/2);
3607 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3608 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3611 squareSize = min(mySize_x, mySize_y/2);
3612 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3613 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3616 f = time - crecordtime_change_time;
3619 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3620 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3622 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3623 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3624 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3625 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3629 t = race_server_record;
3630 if(t != srecordtime_prev) {
3631 srecordtime_prev = t;
3632 srecordtime_change_time = time;
3634 f = time - srecordtime_change_time;
3637 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3638 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3640 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3641 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3642 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3643 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3646 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3647 race_status_time = time + 5;
3648 race_status_prev = race_status;
3649 if (race_status_name_prev)
3650 strunzone(race_status_name_prev);
3651 race_status_name_prev = strzone(race_status_name);
3656 a = bound(0, race_status_time - time, 1);
3659 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3663 rank = race_CheckName(race_status_name);
3665 rankname = race_PlaceName(rank);
3668 namepos = medalPos + '0 0.8 0' * squareSize;
3670 rankpos = medalPos + '0 0.15 0' * squareSize;
3672 if(race_status == 0)
3673 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3674 else if(race_status == 1) {
3675 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3676 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3677 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3678 } else if(race_status == 2) {
3679 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3680 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3682 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3683 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3684 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3685 } else if(race_status == 3) {
3686 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3687 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3688 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3691 if (race_status_time - time <= 0) {
3692 race_status_prev = -1;
3694 if(race_status_name)
3695 strunzone(race_status_name);
3696 race_status_name = string_null;
3697 if(race_status_name_prev)
3698 strunzone(race_status_name_prev);
3699 race_status_name_prev = string_null;
3703 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3705 float stat, pps_ratio;
3711 stat = getstatf(STAT_DOM_PPS_RED);
3712 pic = "dom_icon_red";
3716 stat = getstatf(STAT_DOM_PPS_BLUE);
3717 pic = "dom_icon_blue";
3721 stat = getstatf(STAT_DOM_PPS_YELLOW);
3722 pic = "dom_icon_yellow";
3726 stat = getstatf(STAT_DOM_PPS_PINK);
3727 pic = "dom_icon_pink";
3730 pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3732 if(mySize_x/mySize_y > aspect_ratio)
3734 i = aspect_ratio * mySize_y;
3735 myPos_x = myPos_x + (mySize_x - i) / 2;
3740 i = 1/aspect_ratio * mySize_x;
3741 myPos_y = myPos_y + (mySize_y - i) / 2;
3745 if (layout) // show text too
3748 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3749 if (layout == 2) // average pps
3750 drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3751 else // percentage of average pps
3752 drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3756 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3759 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3760 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3761 drawresetcliparea();
3765 void HUD_Mod_Dom(vector myPos, vector mySize)
3767 mod_active = 1; // required in each mod function that always shows something
3770 for(tm = teams.sort_next; tm; tm = tm.sort_next)
3771 if(tm.team != COLOR_SPECTATOR)
3774 float layout = autocvar_hud_panel_modicons_dom_layout;
3775 float rows, columns, aspect_ratio;
3776 rows = mySize_y/mySize_x;
3777 aspect_ratio = (layout) ? 3 : 1;
3778 rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3779 columns = ceil(teams_count/rows);
3783 for(i=0; i<teams_count; ++i)
3785 vector pos, itemSize;
3786 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3787 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3789 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3800 float mod_prev; // previous state of mod_active to check for a change
3802 float mod_change; // "time" when mod_active changed
3804 void HUD_ModIcons(void)
3806 if(!autocvar__hud_configure)
3808 if(!autocvar_hud_panel_modicons) return;
3809 if (gametype != GAME_CTF && gametype != GAME_KEYHUNT && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && gametype != GAME_FREEZETAG && gametype != GAME_KEEPAWAY && gametype != GAME_DOMINATION) return;
3812 hud_configure_active_panel = HUD_PANEL_MODICONS;
3814 HUD_Panel_UpdateCvars(modicons);
3815 HUD_Panel_ApplyFadeAlpha();
3818 mySize = panel_size;
3820 if(mod_active != mod_prev) {
3822 mod_prev = mod_active;
3825 if(mod_active || autocvar__hud_configure)
3826 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3828 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3831 HUD_Panel_DrawBg(mod_alpha);
3833 if(panel_bg_padding)
3835 pos += '1 1 0' * panel_bg_padding;
3836 mySize -= '2 2 0' * panel_bg_padding;
3839 // these MUST be ran in order to update mod_active
3840 if(gametype == GAME_KEYHUNT)
3841 HUD_Mod_KH(pos, mySize);
3842 else if(gametype == GAME_CTF || autocvar__hud_configure)
3843 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3844 else if(gametype == GAME_NEXBALL)
3845 HUD_Mod_NexBall(pos, mySize);
3846 else if(gametype == GAME_CTS || gametype == GAME_RACE)
3847 HUD_Mod_Race(pos, mySize);
3848 else if(gametype == GAME_CA || gametype == GAME_FREEZETAG)
3849 HUD_Mod_CA(pos, mySize);
3850 else if(gametype == GAME_DOMINATION)
3851 HUD_Mod_Dom(pos, mySize);
3852 else if(gametype == GAME_KEEPAWAY)
3853 HUD_Mod_Keepaway(pos, mySize);
3856 // Draw pressed keys (#11)
3858 void HUD_DrawPressedKeys(void)
3860 if(!autocvar__hud_configure)
3862 if(!autocvar_hud_panel_pressedkeys) return;
3863 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3866 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
3869 HUD_Panel_UpdateCvars(pressedkeys);
3870 HUD_Panel_ApplyFadeAlpha();
3873 mySize = panel_size;
3875 HUD_Panel_DrawBg(1);
3876 if(panel_bg_padding)
3878 pos += '1 1 0' * panel_bg_padding;
3879 mySize -= '2 2 0' * panel_bg_padding;
3882 // force custom aspect
3883 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3887 if(mySize_x/mySize_y > aspect)
3889 newSize_x = aspect * mySize_y;
3890 newSize_y = mySize_y;
3892 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3896 newSize_y = 1/aspect * mySize_x;
3897 newSize_x = mySize_x;
3899 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3905 keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
3907 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3909 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3910 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3911 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3913 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3914 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3915 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3918 // Handle chat as a panel (#12)
3922 if(!autocvar__hud_configure)
3924 if (!autocvar_hud_panel_chat)
3926 if (!autocvar_con_chatrect)
3927 cvar_set("con_chatrect", "0");
3930 if(autocvar__con_chat_maximized)
3931 if(!hud_draw_maximized) return;
3934 hud_configure_active_panel = HUD_PANEL_CHAT;
3936 HUD_Panel_UpdateCvars(chat);
3937 HUD_Panel_ApplyFadeAlpha();
3939 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3941 panel_pos_y = panel_bg_border;
3942 panel_size_y = vid_conheight - panel_bg_border * 2;
3943 if(panel_bg == "0") // force a border when maximized
3945 if(precache_pic(panel_bg) == "") {
3946 panel_bg = strcat(hud_skin_path, "/border_default");
3947 if(precache_pic(panel_bg) == "") {
3948 panel_bg = "gfx/hud/default/border_default";
3952 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
3957 mySize = panel_size;
3959 HUD_Panel_DrawBg(1);
3961 if(panel_bg_padding)
3963 pos += '1 1 0' * panel_bg_padding;
3964 mySize -= '2 2 0' * panel_bg_padding;
3967 if (!autocvar_con_chatrect)
3968 cvar_set("con_chatrect", "1");
3970 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3971 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3973 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3974 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3976 if(autocvar__hud_configure)
3979 chatsize = '1 1 0' * autocvar_con_chatsize;
3980 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
3982 for(i = 0; i < autocvar_con_chat; ++i)
3984 if(i == autocvar_con_chat - 1)
3987 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3988 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3989 pos_y += chatsize_y;
3994 // Engine info panel (#13)
4001 float frametimeavg1; // 1 frame ago
4002 float frametimeavg2; // 2 frames ago
4003 void HUD_EngineInfo(void)
4005 if(!autocvar__hud_configure)
4007 if(!autocvar_hud_panel_engineinfo) return;
4010 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
4012 HUD_Panel_UpdateCvars(engineinfo);
4013 HUD_Panel_ApplyFadeAlpha();
4016 mySize = panel_size;
4018 HUD_Panel_DrawBg(1);
4019 if(panel_bg_padding)
4021 pos += '1 1 0' * panel_bg_padding;
4022 mySize -= '2 2 0' * panel_bg_padding;
4025 float currentTime = gettime(GETTIME_REALTIME);
4026 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4028 float currentframetime = currentTime - prevfps_time;
4029 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4030 frametimeavg2 = frametimeavg1;
4031 frametimeavg1 = frametimeavg;
4034 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4035 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4037 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4038 prevfps = (1/currentframetime);
4039 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4041 prevfps_time = currentTime;
4046 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
4048 prevfps = framecounter/(currentTime - prevfps_time);
4050 prevfps_time = currentTime;
4055 color = HUD_Get_Num_Color (prevfps, 100);
4056 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4059 // Info messages panel (#14)
4061 #define drawInfoMessage(s)\
4062 if(autocvar_hud_panel_infomessages_flip)\
4063 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4064 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4066 void HUD_InfoMessages(void)
4068 if(!autocvar__hud_configure)
4070 if(!autocvar_hud_panel_infomessages) return;
4073 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
4075 HUD_Panel_UpdateCvars(infomessages);
4076 HUD_Panel_ApplyFadeAlpha();
4079 mySize = panel_size;
4081 HUD_Panel_DrawBg(1);
4082 if(panel_bg_padding)
4084 pos += '1 1 0' * panel_bg_padding;
4085 mySize -= '2 2 0' * panel_bg_padding;
4088 // always force 5:1 aspect
4090 if(mySize_x/mySize_y > 5)
4092 newSize_x = 5 * mySize_y;
4093 newSize_y = mySize_y;
4095 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4099 newSize_y = 1/5 * mySize_x;
4100 newSize_x = mySize_x;
4102 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4111 fontsize = '0.20 0.20 0' * mySize_y;
4117 if(!autocvar__hud_configure)
4119 if(spectatee_status && !intermission)
4122 if(spectatee_status == -1)
4123 s = _("^1Observing");
4125 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4128 if(spectatee_status == -1)
4129 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4131 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4134 if(spectatee_status == -1)
4135 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4137 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4140 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4143 if(gametype == GAME_ARENA)
4144 s = _("^1Wait for your turn to join");
4145 else if(gametype == GAME_LMS)
4148 sk = playerslots[player_localentnum - 1];
4149 if(sk.(scores[ps_primary]) >= 666)
4150 s = _("^1Match has already begun");
4151 else if(sk.(scores[ps_primary]) > 0)
4152 s = _("^1You have no more lives left");
4154 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4157 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4160 //show restart countdown:
4161 if (time < getstatf(STAT_GAMESTARTTIME)) {
4163 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4164 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4165 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4166 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4170 if(warmup_stage && !intermission)
4172 s = _("^2Currently in ^1warmup^2 stage!");
4177 if(mod(time, 1) >= 0.5)
4182 if(ready_waiting && !intermission && !spectatee_status)
4184 if(ready_waiting_for_me)
4187 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4189 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4194 s = _("^2Waiting for others to ready up to end warmup...");
4196 s = _("^2Waiting for others to ready up...");
4200 else if(warmup_stage && !intermission && !spectatee_status)
4202 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4206 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4208 float ts_min, ts_max;
4209 tm = teams.sort_next;
4212 for(; tm.sort_next; tm = tm.sort_next)
4214 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4216 if(!ts_min) ts_min = tm.team_size;
4217 else ts_min = min(ts_min, tm.team_size);
4218 if(!ts_max) ts_max = tm.team_size;
4219 else ts_max = max(ts_max, tm.team_size);
4221 if ((ts_max - ts_min) > 1)
4223 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4224 tm = GetTeam(myteam, false);
4226 if (tm.team != COLOR_SPECTATOR)
4227 if (tm.team_size == ts_max)
4228 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4236 s = _("^7Press ^3ESC ^7to show HUD options.");
4238 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4240 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4242 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4247 // Physics panel (#15)
4249 vector acc_prevspeed;
4250 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4251 void HUD_Physics(void)
4253 if(!autocvar__hud_configure)
4255 if(!autocvar_hud_panel_physics) return;
4256 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4257 if(autocvar_hud_panel_physics == 3 && !(gametype == GAME_RACE || gametype == GAME_CTS)) return;
4260 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4262 HUD_Panel_UpdateCvars(physics);
4263 HUD_Panel_ApplyFadeAlpha();
4265 HUD_Panel_DrawBg(1);
4266 if(panel_bg_padding)
4268 panel_pos += '1 1 0' * panel_bg_padding;
4269 panel_size -= '2 2 0' * panel_bg_padding;
4273 float speed, conversion_factor;
4276 switch(autocvar_hud_panel_physics_speed_unit)
4281 conversion_factor = 1.0;
4285 conversion_factor = 0.0254;
4289 conversion_factor = 0.0254 * 3.6;
4293 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4297 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4301 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4302 if (autocvar__hud_configure)
4303 speed = floor( max_speed * 0.65 + 0.5 );
4304 else if(autocvar_hud_panel_physics_speed_vertical)
4305 speed = floor( vlen(pmove_vel) * conversion_factor + 0.5 );
4307 speed = floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 );
4309 //compute acceleration
4310 float acceleration, f;
4311 if (autocvar__hud_configure)
4312 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4315 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4316 f = time - acc_prevtime;
4317 if(autocvar_hud_panel_physics_acceleration_vertical)
4318 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f) * (0.0254 / 9.80665);
4320 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f) * (0.0254 / 9.80665);
4321 acc_prevspeed = pmove_vel;
4322 acc_prevtime = time;
4324 f = bound(0, f * 10, 1);
4325 acc_avg = acc_avg * (1 - f) + acceleration * f;
4329 float panel_ar = panel_size_x/panel_size_y;
4330 vector speed_offset, acceleration_offset;
4333 panel_size_x *= 0.5;
4334 if (autocvar_hud_panel_physics_flip)
4335 speed_offset_x = panel_size_x;
4337 acceleration_offset_x = panel_size_x;
4341 panel_size_y *= 0.5;
4342 if (autocvar_hud_panel_physics_flip)
4343 speed_offset_y = panel_size_y;
4345 acceleration_offset_y = panel_size_y;
4347 float speed_baralign, acceleration_baralign;
4348 if (autocvar_hud_panel_physics_baralign == 1)
4349 acceleration_baralign = speed_baralign = 1;
4350 else if(autocvar_hud_panel_physics_baralign == 4)
4351 acceleration_baralign = speed_baralign = 2;
4352 else if (autocvar_hud_panel_physics_flip)
4354 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4355 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4359 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4360 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4362 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4363 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4367 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4369 HUD_Panel_GetProgressBarColor(speed);
4370 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4372 vector tmp_offset, tmp_size;
4373 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4375 tmp_size_x = panel_size_x * 0.75;
4376 tmp_size_y = panel_size_y;
4378 tmp_offset_x = panel_size_x - tmp_size_x;
4381 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4387 tmp_offset_x = tmp_size_x;
4388 if (autocvar_hud_panel_physics_speed_unit_show)
4391 tmp_size_x = panel_size_x * (1 - 0.75);
4392 tmp_size_y = panel_size_y * 0.4;
4393 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4397 //compute and draw top speed
4398 if (autocvar_hud_panel_physics_topspeed)
4399 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4401 if (autocvar__hud_configure)
4403 top_speed = floor( max_speed * 0.75 + 0.5 );
4408 if (speed >= top_speed)
4411 top_speed_time = time;
4415 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4416 // divide by f to make it start from 1
4417 f = cos( ((time - top_speed_time) / f) * PI/2 );
4419 else //hide top speed 0, it would be stupid
4424 //top speed progressbar peak
4425 if(speed < top_speed)
4426 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4428 float peak_offset_x;
4430 if (speed_baralign == 0)
4431 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4432 else if (speed_baralign == 1)
4433 peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4434 else if (speed_baralign == 2)
4435 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4436 //if speed is not 0 the speed progressbar already fetched the color
4438 HUD_Panel_GetProgressBarColor(speed);
4439 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4440 peak_size_y = panel_size_y;
4441 if (speed_baralign == 2) // draw two peaks, on both sides
4443 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4444 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4447 drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4451 tmp_offset_y = panel_size_y * 0.4;
4452 tmp_size_x = panel_size_x * (1 - 0.75);
4453 tmp_size_y = panel_size_y - tmp_offset_y;
4454 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4462 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4464 if (acceleration < 0)
4465 HUD_Panel_GetProgressBarColor(acceleration_neg);
4467 HUD_Panel_GetProgressBarColor(acceleration);
4468 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset, panel_size, "accelbar", acceleration/autocvar_hud_panel_physics_acceleration_max, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4470 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4471 drawstring_aspect(panel_pos + acceleration_offset, strcat(ftos_decimals(acceleration, 2), "g"), panel_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4474 // CenterPrint (#16)
4476 #define CENTERPRINT_MAX_MSGS 10
4477 #define CENTERPRINT_MAX_ENTRIES 50
4478 #define CENTERPRINT_SPACING 0.7
4480 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4481 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4482 float centerprint_time[CENTERPRINT_MAX_MSGS];
4483 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4484 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4485 float centerprint_fadetime;
4486 float centerprint_showing;
4488 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4492 if(strMessage == "" && new_id == 0)
4495 // strip trailing newlines
4496 j = strlen(strMessage) - 1;
4497 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4499 if (j < strlen(strMessage) - 1)
4500 strMessage = substring(strMessage, 0, j + 1);
4502 if(strMessage == "" && new_id == 0)
4505 // strip leading newlines
4507 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4510 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4512 if(strMessage == "" && new_id == 0)
4515 if (!centerprint_showing)
4516 centerprint_showing = TRUE;
4518 centerprint_fadetime = bound(0, autocvar_hud_panel_centerprint_fadetime, 1);
4520 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4522 if (j == CENTERPRINT_MAX_MSGS)
4524 if (new_id && new_id == centerprint_msgID[j])
4526 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4528 // fade out the current msg (duration and countdown_num are ignored)
4529 centerprint_time[j] = centerprint_fadetime;
4530 if (centerprint_expire_time[j] > time + centerprint_fadetime || centerprint_expire_time[j] < time)
4531 centerprint_expire_time[j] = time + centerprint_fadetime;
4534 break; // found a msg with the same id, at position j
4538 if (i == CENTERPRINT_MAX_MSGS)
4540 // a msg with the same id was not found, add the msg at the next position
4542 if (cpm_index == -1)
4543 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4546 if(centerprint_messages[j])
4547 strunzone(centerprint_messages[j]);
4548 centerprint_messages[j] = strzone(strMessage);
4549 centerprint_msgID[j] = new_id;
4551 centerprint_time[j] = -1;
4555 duration = max(1, autocvar_hud_panel_centerprint_time);
4556 centerprint_time[j] = duration;
4557 centerprint_expire_time[j] = time + duration;
4559 centerprint_countdown_num[j] = countdown_num;
4562 void centerprint(string strMessage)
4564 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4567 void reset_centerprint_messages(void)
4570 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4572 centerprint_expire_time[i] = 0;
4573 centerprint_time[i] = 1;
4574 centerprint_msgID[i] = 0;
4575 if(centerprint_messages[i])
4576 strunzone(centerprint_messages[i]);
4577 centerprint_messages[i] = string_null;
4580 float hud_configure_cp_generation_time;
4581 void HUD_CenterPrint (void)
4583 if(!autocvar__hud_configure)
4585 if(!autocvar_hud_panel_centerprint) return;
4587 if (hud_configure_prev && hud_configure_prev != -1)
4588 reset_centerprint_messages();
4592 hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
4594 if (!hud_configure_prev)
4595 reset_centerprint_messages();
4596 if (time > hud_configure_cp_generation_time)
4601 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4603 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4605 centerprint(sprintf("Message at time %s", seconds_tostring(time)));
4606 hud_configure_cp_generation_time = time + 1 + random()*4;
4610 HUD_Panel_UpdateCvars(centerprint);
4612 // this panel doesn't fade when showing the scoreboard
4613 if(autocvar__menu_alpha)
4614 HUD_Panel_ApplyFadeAlpha();
4616 if(scoreboard_fade_alpha)
4618 // move the panel below the scoreboard
4619 if (scoreboard_bottom >= 0.96 * vid_conheight)
4622 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4623 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4624 panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4627 HUD_Panel_DrawBg(1);
4629 if (!centerprint_showing)
4632 if(panel_bg_padding)
4634 panel_pos += '1 1 0' * panel_bg_padding;
4635 panel_size -= '2 2 0' * panel_bg_padding;
4638 float entries, height;
4640 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4641 // height = panel_size_y/entries;
4642 // fontsize = '1 1 0' * height;
4643 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4644 fontsize = '1 1 0' * height;
4645 entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4648 float a, sz, align, current_msg_pos_y, msg_size;
4652 n = -1; // if no msg will be displayed, n stays -1
4655 if (autocvar_hud_panel_centerprint_flip)
4656 pos_y += panel_size_y;
4657 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4658 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4660 if (j == CENTERPRINT_MAX_MSGS)
4662 if (centerprint_expire_time[j] <= time)
4664 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4666 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4667 if (centerprint_countdown_num[j] == 0)
4669 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4674 if (centerprint_time[j] < 0 || centerprint_expire_time[j] - centerprint_fadetime > time)
4676 a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / centerprint_fadetime, 1);
4678 else if (centerprint_expire_time[j] > time)
4680 a = (centerprint_expire_time[j] - time) / centerprint_fadetime;
4683 a = a * (bound(0.5, (1 - (i / 2)), 1) * bound(0.5, (1 - (i / 10)), 1));
4685 sz = 0.5 + a * (1 - 0.5);
4687 drawfontscale = sz * '1 1 0';
4688 if (centerprint_countdown_num[j])
4689 n = tokenizebyseparator(sprintf(centerprint_messages[j], centerprint_countdown_num[j]), "\n");
4691 n = tokenizebyseparator(centerprint_messages[j], "\n");
4692 if (autocvar_hud_panel_centerprint_flip)
4694 // check if the message can be entirely shown
4695 for(k = 0; k < n; ++k)
4697 getWrappedLine_remaining = argv(k);
4698 while(getWrappedLine_remaining)
4700 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4702 pos_y -= fontsize_y;
4704 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4705 // NOTE: uncommented so as to not reject messages whenever they are "too large" -- This just continues drawing it anyway.
4706 //if (pos_y < panel_pos_y) // check if the next line can be shown
4708 // drawfontscale = '1 1 0';
4713 current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4717 for(k = 0; k < n; ++k)
4719 getWrappedLine_remaining = argv(k);
4720 while(getWrappedLine_remaining)
4722 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4726 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4727 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
4728 pos_y += fontsize_y;
4731 pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4732 // NOTE: uncommented so as to not reject messages whenever they are "too large" -- This just continues drawing it anyway.
4733 //if (!autocvar_hud_panel_centerprint_flip && pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next line can be shown
4735 // drawfontscale = '1 1 0';
4740 msg_size = pos_y - msg_size;
4741 if (autocvar_hud_panel_centerprint_flip)
4743 pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4744 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4745 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y);
4749 pos_y += CENTERPRINT_SPACING * fontsize_y;
4750 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4751 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y);
4754 drawfontscale = '1 1 0';
4757 centerprint_showing = FALSE;
4758 reset_centerprint_messages();
4768 void HUD_Reset (void)
4770 // reset gametype specific icons
4771 if(gametype == GAME_KEYHUNT)
4773 else if(gametype == GAME_CTF)
4774 HUD_Mod_CTF_Reset();
4777 #define HUD_DrawPanel(id)\
4779 case (HUD_PANEL_RADAR):\
4780 HUD_Radar(); break;\
4781 case (HUD_PANEL_WEAPONS):\
4782 HUD_Weapons(); break;\
4783 case (HUD_PANEL_AMMO):\
4785 case (HUD_PANEL_POWERUPS):\
4786 HUD_Powerups(); break;\
4787 case (HUD_PANEL_HEALTHARMOR):\
4788 HUD_HealthArmor(); break;\
4789 case (HUD_PANEL_NOTIFY):\
4790 HUD_Notify(); break;\
4791 case (HUD_PANEL_TIMER):\
4792 HUD_Timer(); break;\
4793 case (HUD_PANEL_SCORE):\
4794 HUD_Score(); break;\
4795 case (HUD_PANEL_RACETIMER):\
4796 HUD_RaceTimer(); break;\
4797 case (HUD_PANEL_VOTE):\
4798 HUD_VoteWindow(); break;\
4799 case (HUD_PANEL_MODICONS):\
4800 HUD_ModIcons(); break;\
4801 case (HUD_PANEL_PRESSEDKEYS):\
4802 HUD_DrawPressedKeys(); break;\
4803 case (HUD_PANEL_CHAT):\
4805 case (HUD_PANEL_ENGINEINFO):\
4806 HUD_EngineInfo(); break;\
4807 case (HUD_PANEL_INFOMESSAGES):\
4808 HUD_InfoMessages(); break;\
4809 case (HUD_PANEL_PHYSICS):\
4810 HUD_Physics(); break;\
4811 case (HUD_PANEL_CENTERPRINT):\
4812 HUD_CenterPrint(); break;\
4813 } ENDS_WITH_CURLY_BRACE
4815 void HUD_Main (void)
4818 // global hud alpha fade
4819 if(menu_enabled == 1)
4822 hud_fade_alpha = (1 - autocvar__menu_alpha);
4824 if(scoreboard_fade_alpha)
4825 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4827 if(intermission == 2) // no hud during mapvote
4829 if (autocvar__hud_configure) //force exit from hud config
4834 localcmd("togglemenu\n");
4836 cvar_set("_hud_configure", "0");
4840 else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4843 // panels that we want to be active together with the scoreboard
4844 // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
4845 if(scoreboard_fade_alpha == 1)
4851 if(!autocvar__hud_configure && !hud_fade_alpha)
4855 if (hud_skin_path != autocvar_hud_skin)
4858 strunzone(hud_skin_path);
4859 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4862 // HUD configure visible grid
4863 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4865 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
4866 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
4867 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
4868 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
4870 for(i = 0; i < 1/hud_configure_gridSize_x; ++i)
4871 drawfill(eX * i * hud_configure_realGridSize_x, eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4873 for(i = 0; i < 1/hud_configure_gridSize_y; ++i)
4874 drawfill(eY * i * hud_configure_realGridSize_y, eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4877 current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4880 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4884 float hud_dock_color_team = autocvar_hud_dock_color_team;
4885 if((teamplay) && hud_dock_color_team) {
4886 f = stof(getplayerkey(current_player - 1, "colors"));
4887 color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
4889 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4890 color = '1 0 0' * hud_dock_color_team;
4894 string hud_dock_color = autocvar_hud_dock_color;
4895 if(hud_dock_color == "shirt") {
4896 f = stof(getplayerkey(current_player - 1, "colors"));
4897 color = colormapPaletteColor(floor(f / 16), 0);
4899 else if(hud_dock_color == "pants") {
4900 f = stof(getplayerkey(current_player - 1, "colors"));
4901 color = colormapPaletteColor(mod(f, 16), 1);
4904 color = stov(hud_dock_color);
4908 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4909 if(precache_pic(pic) == "") {
4910 pic = strcat(hud_skin_path, "/dock_medium");
4911 if(precache_pic(pic) == "") {
4912 pic = "gfx/hud/default/dock_medium";
4915 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4918 // cache the panel order into the panel_order array
4919 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4920 for(i = 0; i < HUD_PANEL_NUM; ++i)
4921 panel_order[i] = -1;
4923 float p_num, warning;
4924 float argc = tokenize_console(autocvar__hud_panelorder);
4925 if (argc > HUD_PANEL_NUM)
4927 //first detect wrong/missing panel numbers
4928 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4929 p_num = stof(argv(i));
4930 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4931 if (panel_order[p_num] == -1) //found for the first time?
4932 s = strcat(s, ftos(p_num), " ");
4933 panel_order[p_num] = 1; //mark as found
4938 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4939 if (panel_order[i] == -1) {
4941 s = strcat(s, ftos(i), " "); //add missing panel number
4945 print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4947 cvar_set("_hud_panelorder", s);
4948 if(hud_panelorder_prev)
4949 strunzone(hud_panelorder_prev);
4950 hud_panelorder_prev = strzone(s);
4952 //now properly set panel_order
4953 tokenize_console(s);
4954 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4955 panel_order[i] = stof(argv(i));
4959 hud_draw_maximized = 0;
4960 // draw panels in order specified by panel_order array
4961 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4962 HUD_DrawPanel(panel_order[i]);
4964 hud_draw_maximized = 1; // panels that may be maximized must check this var
4965 // draw maximized panels on top
4966 if(hud_panel_radar_maximized)
4968 if(autocvar__con_chat_maximized)
4971 if(autocvar__hud_configure)
4975 HUD_Panel_UpdatePosSizeForId(tab_panel)
4976 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
4978 if(highlightedPanel != -1)
4980 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
4981 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
4985 hud_configure_prev = autocvar__hud_configure;
4987 if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again