1 #include "scoreboard.qh"
2 #include "teamradar.qh"
3 #include "../common/buffs.qh"
4 #include "../common/counting.qh"
5 #include "../common/mapinfo.qh"
6 #include "../common/nades.qh"
7 #include "../server/t_items.qh"
15 // a border picture is a texture containing nine parts:
16 // 1/4 width: left part
17 // 1/2 width: middle part (stretched)
18 // 1/4 width: right part
20 // 1/4 height: top part
21 // 1/2 height: middle part (stretched)
22 // 1/4 height: bottom part
23 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
25 if (theBorderSize.x < 0 && theBorderSize.y < 0) // draw whole image as it is
27 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
30 if (theBorderSize.x == 0 && theBorderSize.y == 0) // no border
32 // draw only the central part
33 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
40 //pic = draw_UseSkinFor(pic);
41 width = eX * theSize.x;
42 height = eY * theSize.y;
43 if(theSize.x <= theBorderSize.x * 2)
45 // not wide enough... draw just left and right then
46 bW = eX * (0.25 * theSize.x / (theBorderSize.x * 2));
47 if(theSize.y <= theBorderSize.y * 2)
49 // not high enough... draw just corners
50 bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
51 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
58 dY = theBorderSize.x * eY;
59 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
60 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
62 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
63 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
64 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
69 if(theSize.y <= theBorderSize.y * 2)
71 // not high enough... draw just top and bottom then
72 bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
73 dX = theBorderSize.x * eX;
74 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
75 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
76 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
77 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
83 dX = theBorderSize.x * eX;
84 dY = theBorderSize.x * eY;
85 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
86 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
87 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
88 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
89 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
90 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
91 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
92 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
93 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
98 vector HUD_Get_Num_Color (float x, float maxvalue)
103 color.x = sin(2*M_PI*time);
105 color.z = sin(2*M_PI*time);
107 else if(x > maxvalue * 0.75) {
108 color.x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
109 color.y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
112 else if(x > maxvalue * 0.5) {
113 color.x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
114 color.y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
115 color.z = 1 - (x-100)*0.02; // blue value between 1 -> 0
117 else if(x > maxvalue * 0.25) {
120 color.z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
122 else if(x > maxvalue * 0.1) {
124 color.y = (x-20)*90/27/100; // green value between 0 -> 1
125 color.z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
133 blinkingamt = (1 - x/maxvalue/0.25);
136 color.x = color.x - color.x * blinkingamt * sin(2*M_PI*time);
137 color.y = color.y - color.y * blinkingamt * sin(2*M_PI*time);
138 color.z = color.z - color.z * blinkingamt * sin(2*M_PI*time);
143 float HUD_GetRowCount(int item_count, vector size, float item_aspect)
145 float aspect = size_y / size_x;
146 return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
149 vector HUD_GetTableSize(int item_count, vector psize, float item_aspect)
152 float ratio, best_ratio = 0;
153 float best_columns = 1, best_rows = 1;
154 bool vertical = (psize.x / psize.y >= item_aspect);
157 psize = eX * psize.y + eY * psize.x;
158 item_aspect = 1 / item_aspect;
161 rows = ceil(sqrt(item_count));
162 columns = ceil(item_count/rows);
165 ratio = (psize.x/columns) / (psize.y/rows);
166 if(ratio > item_aspect)
167 ratio = item_aspect * item_aspect / ratio;
169 if(ratio <= best_ratio)
170 break; // ratio starts decreasing by now, skip next configurations
172 best_columns = columns;
180 rows = ceil(item_count/columns);
184 return eX * best_rows + eY * best_columns;
186 return eX * best_columns + eY * best_rows;
189 float stringwidth_colors(string s, vector theSize)
191 return stringwidth(s, true, theSize);
194 float stringwidth_nocolors(string s, vector theSize)
196 return stringwidth(s, false, theSize);
199 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, int flag)
201 position.x -= 2 / 3 * strlen(text) * theScale.x;
202 drawstring(position, text, theScale, rgb, theAlpha, flag);
205 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, int flag)
207 position.x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale.x);
208 drawstring(position, text, theScale, rgb, theAlpha, flag);
211 // return the string of the onscreen race timer
212 string MakeRaceString(int cp, float mytime, float theirtime, float lapdelta, string theirname)
220 if(theirtime == 0) // goal hit
224 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
234 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
240 lapstr = sprintf(_(" (-%dL)"), lapdelta);
243 else if(lapdelta < 0)
245 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
249 else if(theirtime > 0) // anticipation
251 if(mytime >= theirtime)
252 timestr = strcat("+", ftos_decimals(mytime - theirtime, TIME_DECIMALS));
254 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(theirtime));
264 cpname = _("Start line");
266 cpname = _("Finish line");
268 cpname = sprintf(_("Intermediate %d"), cp);
270 cpname = _("Finish line");
273 return strcat(col, cpname);
274 else if(theirname == "")
275 return strcat(col, sprintf("%s (%s)", cpname, timestr));
277 return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(theirname, col, lapstr)));
280 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
281 int race_CheckName(string net_name)
284 for (i=RANKINGS_CNT-1;i>=0;--i)
285 if(grecordholder[i] == net_name)
290 int GetPlayerColorForce(int i)
295 return stof(getplayerkeyvalue(i, "colors")) & 15;
298 int GetPlayerColor(int i)
300 if(!playerslots[i].gotscores) // unconnected
301 return NUM_SPECTATOR;
302 else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
303 return NUM_SPECTATOR;
305 return GetPlayerColorForce(i);
308 string GetPlayerName(int i)
310 return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
320 // draw the background/borders
321 #define HUD_Panel_DrawBg(theAlpha) do { \
322 if(panel.current_panel_bg != "0" && panel.current_panel_bg != "") \
323 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
326 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
327 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag)
329 if(!length_ratio || !theAlpha)
335 if(length_ratio < -1)
338 else if(length_ratio < 0)
342 vector width, height;
344 pic = strcat(hud_skin_path, "/", pic, "_vertical");
345 if(precache_pic(pic) == "") {
346 pic = "gfx/hud/default/progressbar_vertical";
349 if (baralign == 1) // bottom align
350 theOrigin.y += (1 - length_ratio) * theSize.y;
351 else if (baralign == 2) // center align
352 theOrigin.y += 0.5 * (1 - length_ratio) * theSize.y;
353 else if (baralign == 3) // center align, positive values down, negative up
356 if (length_ratio > 0)
357 theOrigin.y += theSize.y;
360 theOrigin.y += (1 + length_ratio) * theSize.y;
361 length_ratio = -length_ratio;
364 theSize.y *= length_ratio;
367 width = eX * theSize.x;
368 height = eY * theSize.y;
369 if(theSize.y <= theSize.x * 2)
371 // button not high enough
372 // draw just upper and lower part then
373 square = eY * theSize.y * 0.5;
374 bH = eY * (0.25 * theSize.y / (theSize.x * 2));
375 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
376 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
380 square = eY * theSize.x;
381 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
382 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
383 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
386 pic = strcat(hud_skin_path, "/", pic);
387 if(precache_pic(pic) == "") {
388 pic = "gfx/hud/default/progressbar";
391 if (baralign == 1) // right align
392 theOrigin.x += (1 - length_ratio) * theSize.x;
393 else if (baralign == 2) // center align
394 theOrigin.x += 0.5 * (1 - length_ratio) * theSize.x;
395 else if (baralign == 3) // center align, positive values on the right, negative on the left
398 if (length_ratio > 0)
399 theOrigin.x += theSize.x;
402 theOrigin.x += (1 + length_ratio) * theSize.x;
403 length_ratio = -length_ratio;
406 theSize.x *= length_ratio;
409 width = eX * theSize.x;
410 height = eY * theSize.y;
411 if(theSize.x <= theSize.y * 2)
413 // button not wide enough
414 // draw just left and right part then
415 square = eX * theSize.x * 0.5;
416 bW = eX * (0.25 * theSize.x / (theSize.y * 2));
417 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
418 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
422 square = eX * theSize.y;
423 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
424 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
425 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
430 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag)
436 pic = strcat(hud_skin_path, "/num_leading");
437 if(precache_pic(pic) == "") {
438 pic = "gfx/hud/default/num_leading";
441 drawsubpic(pos, eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
442 if(mySize.x/mySize.y > 2)
443 drawsubpic(pos + eX * mySize.y, eX * (mySize.x - 2 * mySize.y) + eY * mySize.y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
444 drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
449 entity weaponorder[WEP_MAXCOUNT];
450 void weaponorder_swap(int i, int j, entity pass)
452 entity h = weaponorder[i];
453 weaponorder[i] = weaponorder[j];
457 string weaponorder_cmp_str;
458 int weaponorder_cmp(int i, int j, entity pass)
461 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
462 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
463 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
466 void HUD_Weapons(void)
469 WepSet weapons_stat = WepSet_GetFromStat();
473 vector center = '0 0 0';
474 int weapon_count, weapon_id;
475 int row, column, rows = 0, columns = 0;
476 bool vertical_order = true;
477 float aspect = autocvar_hud_panel_weapons_aspect;
479 float timeout = autocvar_hud_panel_weapons_timeout;
480 float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
481 float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
483 vector barsize = '0 0 0', baroffset = '0 0 0';
484 vector ammo_color = '1 0 1';
485 float ammo_alpha = 1;
487 float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
488 float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
490 vector weapon_pos, weapon_size = '0 0 0';
493 // check to see if we want to continue
494 if(hud != HUD_NORMAL) { return; }
496 if(!autocvar__hud_configure)
498 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
500 if(timeout && time >= weapontime + timeout + timeout_effect_length)
501 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
503 weaponprevtime = time;
508 // update generic hud functions
509 HUD_Panel_UpdateCvars();
511 draw_beginBoldFont();
513 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
514 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
517 if(weaponorder_bypriority)
518 strunzone(weaponorder_bypriority);
519 if(weaponorder_byimpulse)
520 strunzone(weaponorder_byimpulse);
522 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
523 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
524 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
527 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
529 self = get_weaponinfo(i);
530 if(self.impulse >= 0)
532 weaponorder[weapon_cnt] = self;
536 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
537 weaponorder[i] = world;
538 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
540 weaponorder_cmp_str = string_null;
543 if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
546 if(autocvar__hud_configure)
549 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
550 weapons_stat |= WepSet_FromWeapon(i);
556 weapons_stat = '0 0 0';
557 float countw = 1 + floor((floor(time * cvar("wep_add"))) % WEP_COUNT);
558 for(i = WEP_FIRST; i <= countw; ++i)
559 weapons_stat |= WepSet_FromWeapon(i);
564 // determine which weapons are going to be shown
565 if (autocvar_hud_panel_weapons_onlyowned)
567 if(autocvar__hud_configure)
569 if(menu_enabled != 2)
570 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
573 // do we own this weapon?
575 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
576 if((weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon)) || (weaponorder[i].weapon == complain_weapon))
580 // might as well commit suicide now, no reason to live ;)
581 if (weapon_count == 0)
587 vector old_panel_size = panel_size;
588 vector padded_panel_size = panel_size - '2 2 0' * panel_bg_padding;
590 // get the all-weapons layout
591 vector table_size = HUD_GetTableSize(WEP_COUNT, padded_panel_size, aspect);
592 columns = table_size.x;
594 weapon_size.x = padded_panel_size.x / columns;
595 weapon_size.y = padded_panel_size.y / rows;
597 // NOTE: although weapons should aways look the same even if onlyowned is enabled,
598 // we enlarge them a bit when possible to better match the desired aspect ratio
599 if(padded_panel_size.x / padded_panel_size.y < aspect)
601 // maximum number of rows that allows to display items with the desired aspect ratio
602 int max_rows = floor(padded_panel_size.y / (weapon_size.x / aspect));
603 columns = min(columns, ceil(weapon_count / max_rows));
604 rows = ceil(weapon_count / columns);
605 weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
606 weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
607 vertical_order = false;
611 int max_columns = floor(padded_panel_size.x / (weapon_size.y * aspect));
612 rows = min(rows, ceil(weapon_count / max_columns));
613 columns = ceil(weapon_count / rows);
614 weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
615 weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
616 vertical_order = true;
619 // reduce size of the panel
620 panel_size.x = columns * weapon_size.x;
621 panel_size.y = rows * weapon_size.y;
622 panel_size += '2 2 0' * panel_bg_padding;
624 // center the resized panel, or snap it to the screen edge when close enough
625 if(panel_pos.x > vid_conwidth * 0.001)
627 if(panel_pos.x + old_panel_size.x > vid_conwidth * 0.999)
628 panel_pos.x += old_panel_size.x - panel_size.x;
630 panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
632 else if(old_panel_size.x > vid_conwidth * 0.999)
633 panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
635 if(panel_pos.y > vid_conheight * 0.001)
637 if(panel_pos.y + old_panel_size.y > vid_conheight * 0.999)
638 panel_pos.y += old_panel_size.y - panel_size.y;
640 panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
642 else if(old_panel_size.y > vid_conheight * 0.999)
643 panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
646 weapon_count = WEP_COUNT;
648 // animation for fading in/out the panel respectively when not in use
649 if(!autocvar__hud_configure)
651 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
653 f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
655 // fade the panel alpha
656 if(autocvar_hud_panel_weapons_timeout_effect == 1)
658 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
659 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
661 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
663 panel_bg_alpha *= (1 - f);
664 panel_fg_alpha *= (1 - f);
667 // move the panel off the screen
668 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
670 f *= f; // for a cooler movement
671 center.x = panel_pos.x + panel_size.x/2;
672 center.y = panel_pos.y + panel_size.y/2;
673 screen_ar = vid_conwidth/vid_conheight;
674 if (center.x/center.y < screen_ar) //bottom left
676 if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
677 panel_pos.y += f * (vid_conheight - panel_pos.y);
679 panel_pos.x -= f * (panel_pos.x + panel_size.x);
683 if ((vid_conwidth - center.x)/center.y < screen_ar) //right
684 panel_pos.x += f * (vid_conwidth - panel_pos.x);
686 panel_pos.y -= f * (panel_pos.y + panel_size.y);
689 center.x = -1; // mark the panel as off screen
691 weaponprevtime = time - (1 - f) * timein_effect_length;
693 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
695 f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
697 // fade the panel alpha
698 if(autocvar_hud_panel_weapons_timeout_effect == 1)
700 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
701 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
703 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
705 panel_bg_alpha *= (f);
706 panel_fg_alpha *= (f);
709 // move the panel back on screen
710 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
712 f *= f; // for a cooler movement
714 center.x = panel_pos.x + panel_size.x/2;
715 center.y = panel_pos.y + panel_size.y/2;
716 screen_ar = vid_conwidth/vid_conheight;
717 if (center.x/center.y < screen_ar) //bottom left
719 if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
720 panel_pos.y += f * (vid_conheight - panel_pos.y);
722 panel_pos.x -= f * (panel_pos.x + panel_size.x);
726 if ((vid_conwidth - center.x)/center.y < screen_ar) //right
727 panel_pos.x += f * (vid_conwidth - panel_pos.x);
729 panel_pos.y -= f * (panel_pos.y + panel_size.y);
735 // draw the background, then change the virtual size of it to better fit other items inside
746 panel_pos += '1 1 0' * panel_bg_padding;
747 panel_size -= '2 2 0' * panel_bg_padding;
750 // after the sizing and animations are done, update the other values
752 if(!rows) // if rows is > 0 onlyowned code has already updated these vars
754 vector table_size = HUD_GetTableSize(WEP_COUNT, panel_size, aspect);
755 columns = table_size.x;
757 weapon_size.x = panel_size.x / columns;
758 weapon_size.y = panel_size.y / rows;
759 vertical_order = (panel_size.x / panel_size.y >= aspect);
762 // calculate position/size for visual bar displaying ammount of ammo status
763 if (autocvar_hud_panel_weapons_ammo)
765 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
766 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
768 if(weapon_size.x/weapon_size.y > aspect)
770 barsize.x = aspect * weapon_size.y;
771 barsize.y = weapon_size.y;
772 baroffset.x = (weapon_size.x - barsize.x) / 2;
776 barsize.y = 1/aspect * weapon_size.x;
777 barsize.x = weapon_size.x;
778 baroffset.y = (weapon_size.y - barsize.y) / 2;
781 if(autocvar_hud_panel_weapons_accuracy)
782 Accuracy_LoadColors();
786 vector label_size = '1 1 0' * min(weapon_size.x, weapon_size.y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
787 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
789 // retrieve information about the current weapon to be drawn
790 self = weaponorder[i];
791 weapon_id = self.impulse;
793 // skip if this weapon doesn't exist
794 if(!self || weapon_id < 0) { continue; }
796 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
797 if(autocvar_hud_panel_weapons_onlyowned)
798 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
801 // figure out the drawing position of weapon
802 weapon_pos = (panel_pos
803 + eX * column * weapon_size.x
804 + eY * row * weapon_size.y);
806 // draw background behind currently selected weapon
807 if(self.weapon == switchweapon)
808 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
810 // draw the weapon accuracy
811 if(autocvar_hud_panel_weapons_accuracy)
813 float panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
814 if(panel_weapon_accuracy >= 0)
816 color = Accuracy_GetColor(panel_weapon_accuracy);
817 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
821 // drawing all the weapon items
822 if(weapons_stat & WepSet_FromWeapon(self.weapon))
824 // draw the weapon image
825 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
827 // draw weapon label string
828 switch(autocvar_hud_panel_weapons_label)
830 case 1: // weapon number
831 drawstring(weapon_pos, ftos(weapon_id), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
835 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
838 case 3: // weapon name
839 drawstring(weapon_pos, strtolower(self.message), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
846 // draw ammo status bar
847 if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
850 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
854 switch(self.ammo_field)
856 case ammo_shells: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
857 case ammo_nails: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
858 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
859 case ammo_cells: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
860 case ammo_plasma: ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma; break;
861 case ammo_fuel: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
862 default: ammo_full = 60;
866 weapon_pos.x + baroffset.x,
867 weapon_pos.y + baroffset.y,
868 barsize.x * bound(0, a/ammo_full, 1),
885 else // draw a "ghost weapon icon" if you don't have the weapon
887 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
890 // draw the complain message
891 if(self.weapon == complain_weapon)
894 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
896 a = ((complain_weapon_time + when > time) ? 1 : 0);
899 if(complain_weapon_type == 0) {
900 s = _("Out of ammo");
901 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
903 else if(complain_weapon_type == 1) {
905 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
908 s = _("Unavailable");
909 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
911 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
912 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
913 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
918 if(!autocvar_hud_panel_weapons_onlyowned)
920 drawfill(weapon_pos + '1 1 0', weapon_size - '2 2 0', '1 1 1', panel_fg_alpha * 0.2, DRAWFLAG_NORMAL);
921 drawstring(weapon_pos, ftos(i + 1), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
925 // continue with new position for the next weapon
929 if(column >= columns)
950 void DrawNadeScoreBar(vector myPos, vector mySize, vector color)
953 HUD_Panel_DrawProgressBar(
954 myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
955 mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
956 autocvar_hud_panel_ammo_progressbar_name,
957 getstatf(STAT_NADE_BONUS_SCORE), 0, 0, color,
958 autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
962 void DrawAmmoNades(vector myPos, vector mySize, bool draw_expanding, float expand_time)
964 float theAlpha = 1, a, b;
965 vector nade_color, picpos, numpos;
967 nade_color = Nade_Color(getstati(STAT_NADE_BONUS_TYPE));
969 a = getstatf(STAT_NADE_BONUS);
970 b = getstatf(STAT_NADE_BONUS_SCORE);
972 if(autocvar_hud_panel_ammo_iconalign)
975 picpos = myPos + eX * 2 * mySize.y;
979 numpos = myPos + eX * mySize.y;
983 DrawNadeScoreBar(myPos, mySize, nade_color);
987 if(autocvar_hud_panel_ammo_text)
988 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
991 drawpic_aspect_skin_expanding(picpos, "nade_nbg", '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, expand_time);
993 drawpic_aspect_skin(picpos, "nade_bg" , '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
994 drawpic_aspect_skin(picpos, "nade_nbg" , '1 1 0' * mySize.y, nade_color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
998 void DrawAmmoItem(vector myPos, vector mySize, .int ammoType, bool isCurrent, bool isInfinite)
1000 if(ammoType == ammo_none)
1003 // Initialize variables
1006 if(autocvar__hud_configure)
1008 isCurrent = (ammoType == ammo_rockets); // Rockets always current
1012 ammo = getstati(GetAmmoStat(ammoType));
1016 float scale = bound(0, autocvar_hud_panel_ammo_noncurrent_scale, 1);
1017 myPos = myPos + (mySize - mySize * scale) * 0.5;
1018 mySize = mySize * scale;
1021 vector iconPos, textPos;
1022 if(autocvar_hud_panel_ammo_iconalign)
1024 iconPos = myPos + eX * 2 * mySize.y;
1030 textPos = myPos + eX * mySize.y;
1033 bool isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
1035 vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
1038 textColor = '0.2 0.95 0';
1040 textColor = '0 0 0';
1042 textColor = '0.8 0.04 0';
1044 textColor = '1 1 1';
1048 alpha = panel_fg_alpha;
1050 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1) * 0.5;
1052 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1);
1054 string text = isInfinite ? "\xE2\x88\x9E" : ftos(ammo); // Use infinity symbol (U+221E)
1059 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1061 if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
1062 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
1064 if(autocvar_hud_panel_ammo_text)
1065 drawstring_aspect(textPos, text, eX * (2/3) * mySize.x + eY * mySize.y, textColor, alpha, DRAWFLAG_NORMAL);
1067 drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize.y, iconColor, alpha, DRAWFLAG_NORMAL);
1070 int nade_prevstatus;
1072 float nade_statuschange_time;
1075 if(hud != HUD_NORMAL) return;
1076 if(!autocvar__hud_configure)
1078 if(!autocvar_hud_panel_ammo) return;
1079 if(spectatee_status == -1) return;
1082 HUD_Panel_UpdateCvars();
1084 draw_beginBoldFont();
1088 mySize = panel_size;
1090 HUD_Panel_DrawBg(1);
1091 if(panel_bg_padding)
1093 pos += '1 1 0' * panel_bg_padding;
1094 mySize -= '2 2 0' * panel_bg_padding;
1097 int rows = 0, columns, row, column;
1098 float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
1099 bool draw_nades = (nade_cnt > 0 || nade_score > 0);
1100 float nade_statuschange_elapsedtime;
1101 int total_ammo_count;
1104 if (autocvar_hud_panel_ammo_onlycurrent)
1105 total_ammo_count = 1;
1107 total_ammo_count = AMMO_COUNT;
1112 if (nade_cnt != nade_prevframe)
1114 nade_statuschange_time = time;
1115 nade_prevstatus = nade_prevframe;
1116 nade_prevframe = nade_cnt;
1120 nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
1122 rows = HUD_GetRowCount(total_ammo_count, mySize, 3);
1123 columns = ceil((total_ammo_count)/rows);
1124 ammo_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
1126 vector offset = '0 0 0'; // fteqcc sucks
1128 if(ammo_size.x/ammo_size.y > 3)
1130 newSize = 3 * ammo_size.y;
1131 offset.x = ammo_size.x - newSize;
1132 pos.x += offset.x/2;
1133 ammo_size.x = newSize;
1137 newSize = 1/3 * ammo_size.x;
1138 offset.y = ammo_size.y - newSize;
1139 pos.y += offset.y/2;
1140 ammo_size.y = newSize;
1144 bool infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
1146 if(autocvar_hud_panel_ammo_onlycurrent)
1148 if(autocvar__hud_configure)
1150 DrawAmmoItem(pos, ammo_size, ammo_rockets, true, false);
1157 (get_weaponinfo(switchweapon)).ammo_field,
1167 column = column + 1;
1174 for(i = 0; i < AMMO_COUNT; ++i)
1176 ammotype = GetAmmoFieldFromNum(i);
1178 pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y),
1181 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
1189 column = column + 1;
1196 nade_statuschange_elapsedtime = time - nade_statuschange_time;
1198 float f = bound(0, nade_statuschange_elapsedtime*2, 1);
1200 DrawAmmoNades(pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
1206 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha, float fadelerp)
1208 vector newPos = '0 0 0', newSize = '0 0 0';
1209 vector picpos, numpos;
1213 if(mySize.y/mySize.x > 2)
1215 newSize.y = 2 * mySize.x;
1216 newSize.x = mySize.x;
1218 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1223 newSize.x = 1/2 * mySize.y;
1224 newSize.y = mySize.y;
1226 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1230 if(icon_right_align)
1233 picpos = newPos + eY * newSize.x;
1238 numpos = newPos + eY * newSize.x;
1242 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1243 // make number smaller than icon, it looks better
1244 // reduce only y to draw numbers with different number of digits with the same y size
1245 numpos.y += newSize.y * ((1 - 0.7) / 2);
1247 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1251 if(mySize.x/mySize.y > 3)
1253 newSize.x = 3 * mySize.y;
1254 newSize.y = mySize.y;
1256 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1261 newSize.y = 1/3 * mySize.x;
1262 newSize.x = mySize.x;
1264 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1268 if(icon_right_align) // right align
1271 picpos = newPos + eX * 2 * newSize.y;
1275 numpos = newPos + eX * newSize.y;
1279 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1280 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1281 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1282 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1285 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha)
1287 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1292 void HUD_Powerups(void)
1294 float strength_time, shield_time, superweapons_time;
1295 if(!autocvar__hud_configure)
1297 if(!autocvar_hud_panel_powerups) return;
1298 if(spectatee_status == -1) return;
1299 if(!(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON))) return;
1300 if (getstati(STAT_HEALTH) <= 0) return;
1302 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1303 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1304 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1306 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1307 superweapons_time = 99; // force max
1309 // prevent stuff to show up on mismatch that will be fixed next frame
1310 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1311 superweapons_time = 0;
1317 superweapons_time = 13;
1320 HUD_Panel_UpdateCvars();
1322 draw_beginBoldFont();
1326 mySize = panel_size;
1328 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1329 if(panel_bg_padding)
1331 pos += '1 1 0' * panel_bg_padding;
1332 mySize -= '2 2 0' * panel_bg_padding;
1335 float panel_ar = mySize.x/mySize.y;
1336 bool is_vertical = (panel_ar < 1);
1337 vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1339 int superweapons_is = -1;
1341 if(superweapons_time)
1346 superweapons_is = 0;
1348 superweapons_is = 2;
1353 superweapons_is = 1;
1355 superweapons_is = 2;
1359 // FIXME handle superweapons here
1360 if(superweapons_is == 0)
1362 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1364 mySize.x *= (1.0 / 3.0);
1365 superweapons_offset.x = mySize.x;
1366 if (autocvar_hud_panel_powerups_flip)
1367 shield_offset.x = 2*mySize.x;
1369 strength_offset.x = 2*mySize.x;
1373 mySize.y *= (1.0 / 3.0);
1374 superweapons_offset.y = mySize.y;
1375 if (autocvar_hud_panel_powerups_flip)
1376 shield_offset.y = 2*mySize.y;
1378 strength_offset.y = 2*mySize.y;
1383 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1386 if (autocvar_hud_panel_powerups_flip)
1387 shield_offset.x = mySize.x;
1389 strength_offset.x = mySize.x;
1394 if (autocvar_hud_panel_powerups_flip)
1395 shield_offset.y = mySize.y;
1397 strength_offset.y = mySize.y;
1401 bool shield_baralign, strength_baralign, superweapons_baralign;
1402 bool shield_iconalign, strength_iconalign, superweapons_iconalign;
1404 if (autocvar_hud_panel_powerups_flip)
1406 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1407 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1408 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1409 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1413 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1414 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1415 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1416 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1419 if(superweapons_is == 0)
1421 superweapons_iconalign = strength_iconalign;
1422 superweapons_baralign = 2;
1424 else if(superweapons_is == 1)
1426 superweapons_offset = strength_offset;
1427 superweapons_iconalign = strength_iconalign;
1428 superweapons_baralign = strength_baralign;
1430 else // if(superweapons_is == 2)
1432 superweapons_offset = shield_offset;
1433 superweapons_iconalign = shield_iconalign;
1434 superweapons_baralign = shield_baralign;
1439 const float maxshield = 30;
1440 float shield = ceil(shield_time);
1441 if(autocvar_hud_panel_powerups_progressbar)
1442 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1443 if(autocvar_hud_panel_powerups_text)
1446 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1448 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1454 const float maxstrength = 30;
1455 float strength = ceil(strength_time);
1456 if(autocvar_hud_panel_powerups_progressbar)
1457 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1458 if(autocvar_hud_panel_powerups_text)
1461 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1463 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1467 if(superweapons_time)
1469 const float maxsuperweapons = 30;
1470 float superweapons = ceil(superweapons_time);
1471 if(autocvar_hud_panel_powerups_progressbar)
1472 HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1473 if(autocvar_hud_panel_powerups_text)
1475 if(superweapons > 1)
1476 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1477 if(superweapons <= 5)
1478 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1485 // Health/armor (#3)
1488 // prev_* vars contain the health/armor at the previous FRAME
1489 // set to -1 when player is dead or was not playing
1490 int prev_health, prev_armor;
1491 float health_damagetime, armor_damagetime;
1492 int health_beforedamage, armor_beforedamage;
1493 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1494 int old_p_health, old_p_armor;
1495 float old_p_healthtime, old_p_armortime;
1496 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1497 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1498 int prev_p_health, prev_p_armor;
1500 void HUD_HealthArmor(void)
1502 int armor, health, fuel;
1503 if(!autocvar__hud_configure)
1505 if(!autocvar_hud_panel_healtharmor) return;
1506 if(hud != HUD_NORMAL) return;
1507 if(spectatee_status == -1) return;
1509 health = getstati(STAT_HEALTH);
1515 armor = getstati(STAT_ARMOR);
1517 // code to check for spectatee_status changes is in Ent_ClientData()
1518 // prev_p_health and prev_health can be set to -1 there
1520 if (prev_p_health == -1)
1523 health_beforedamage = 0;
1524 armor_beforedamage = 0;
1525 health_damagetime = 0;
1526 armor_damagetime = 0;
1527 prev_health = health;
1529 old_p_health = health;
1530 old_p_armor = armor;
1531 prev_p_health = health;
1532 prev_p_armor = armor;
1534 else if (prev_health == -1)
1536 //start the load effect
1537 health_damagetime = 0;
1538 armor_damagetime = 0;
1542 fuel = getstati(STAT_FUEL);
1551 HUD_Panel_UpdateCvars();
1554 mySize = panel_size;
1556 HUD_Panel_DrawBg(1);
1557 if(panel_bg_padding)
1559 pos += '1 1 0' * panel_bg_padding;
1560 mySize -= '2 2 0' * panel_bg_padding;
1563 int baralign = autocvar_hud_panel_healtharmor_baralign;
1564 int iconalign = autocvar_hud_panel_healtharmor_iconalign;
1566 int maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1567 int maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1568 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1571 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1576 float maxtotal = maxhealth + maxarmor;
1578 if(v.z) // NOT fully armored
1580 biggercount = "health";
1581 if(autocvar_hud_panel_healtharmor_progressbar)
1582 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1584 if(autocvar_hud_panel_healtharmor_text)
1585 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1589 biggercount = "armor";
1590 if(autocvar_hud_panel_healtharmor_progressbar)
1591 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1593 if(autocvar_hud_panel_healtharmor_text)
1594 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1596 if(autocvar_hud_panel_healtharmor_text)
1597 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1600 HUD_Panel_DrawProgressBar(pos, eX * mySize.x + eY * 0.2 * mySize.y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1604 float panel_ar = mySize.x/mySize.y;
1605 bool is_vertical = (panel_ar < 1);
1606 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1607 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1610 if (autocvar_hud_panel_healtharmor_flip)
1611 health_offset.x = mySize.x;
1613 armor_offset.x = mySize.x;
1618 if (autocvar_hud_panel_healtharmor_flip)
1619 health_offset.y = mySize.y;
1621 armor_offset.y = mySize.y;
1624 bool health_baralign, armor_baralign, fuel_baralign;
1625 bool health_iconalign, armor_iconalign;
1626 if (autocvar_hud_panel_healtharmor_flip)
1628 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1629 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1630 fuel_baralign = health_baralign;
1631 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1632 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1636 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1637 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1638 fuel_baralign = armor_baralign;
1639 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1640 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1645 if(autocvar_hud_panel_healtharmor_progressbar)
1647 float p_health, pain_health_alpha;
1649 pain_health_alpha = 1;
1650 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1652 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1654 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1656 if (time - old_p_healthtime < 1)
1657 old_p_health = prev_p_health;
1659 old_p_health = prev_health;
1660 old_p_healthtime = time;
1662 if (time - old_p_healthtime < 1)
1664 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1665 prev_p_health = p_health;
1668 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1670 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1672 if (time - health_damagetime >= 1)
1673 health_beforedamage = prev_health;
1674 health_damagetime = time;
1676 if (time - health_damagetime < 1)
1678 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1679 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1682 prev_health = health;
1684 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1686 float BLINK_FACTOR = 0.15;
1687 float BLINK_BASE = 0.85;
1688 float BLINK_FREQ = 9;
1689 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1692 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1694 if(autocvar_hud_panel_healtharmor_text)
1695 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1700 if(autocvar_hud_panel_healtharmor_progressbar)
1704 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1706 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1708 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1710 if (time - old_p_armortime < 1)
1711 old_p_armor = prev_p_armor;
1713 old_p_armor = prev_armor;
1714 old_p_armortime = time;
1716 if (time - old_p_armortime < 1)
1718 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1719 prev_p_armor = p_armor;
1722 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1724 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1726 if (time - armor_damagetime >= 1)
1727 armor_beforedamage = prev_armor;
1728 armor_damagetime = time;
1730 if (time - armor_damagetime < 1)
1732 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1733 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1738 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1740 if(autocvar_hud_panel_healtharmor_text)
1741 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1747 mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1751 mySize.x *= 2; //restore full panel size
1752 else if (panel_ar < 1/4)
1753 mySize.y *= 2; //restore full panel size
1754 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1759 // Notification area (#4)
1762 void HUD_Notify_Push(string icon, string attacker, string victim)
1770 if (notify_index == -1)
1771 notify_index = NOTIFY_MAX_ENTRIES-1;
1774 if (notify_attackers[notify_index])
1775 strunzone(notify_attackers[notify_index]);
1777 if (notify_victims[notify_index])
1778 strunzone(notify_victims[notify_index]);
1780 if (notify_icons[notify_index])
1781 strunzone(notify_icons[notify_index]);
1783 // Allocate new strings
1786 notify_attackers[notify_index] = strzone(attacker);
1787 notify_victims[notify_index] = strzone(victim);
1791 // In case of a notification without a victim, the attacker
1792 // is displayed on the victim's side. Instead of special
1793 // treatment later on, we can simply switch them here.
1794 notify_attackers[notify_index] = string_null;
1795 notify_victims[notify_index] = strzone(attacker);
1798 notify_icons[notify_index] = strzone(icon);
1799 notify_times[notify_index] = time;
1802 void HUD_Notify(void)
1804 if (!autocvar__hud_configure)
1805 if (!autocvar_hud_panel_notify)
1808 HUD_Panel_UpdateCvars();
1809 HUD_Panel_DrawBg(1);
1811 if (!autocvar__hud_configure)
1812 if (notify_count == 0)
1819 if (panel_bg_padding)
1821 pos += '1 1 0' * panel_bg_padding;
1822 size -= '2 2 0' * panel_bg_padding;
1825 float fade_start = max(0, autocvar_hud_panel_notify_time);
1826 float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1827 float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1829 int entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size.y / size.x), NOTIFY_MAX_ENTRIES);
1830 float entry_height = size.y / entry_count;
1832 float panel_width_half = size.x * 0.5;
1833 float icon_width_half = entry_height * icon_aspect / 2;
1834 float name_maxwidth = panel_width_half - icon_width_half - size.x * NOTIFY_ICON_MARGIN;
1836 vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1837 vector icon_size = (eX * icon_aspect + eY) * entry_height;
1838 vector icon_left = eX * (panel_width_half - icon_width_half);
1839 vector attacker_right = eX * name_maxwidth;
1840 vector victim_left = eX * (size.x - name_maxwidth);
1842 vector attacker_pos, victim_pos, icon_pos;
1843 string attacker, victim, icon;
1844 int i, j, count, step, limit;
1847 if (autocvar_hud_panel_notify_flip)
1849 // Order items from the top down
1852 limit = entry_count;
1856 // Order items from the bottom up
1857 i = entry_count - 1;
1862 for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1864 if(autocvar__hud_configure)
1866 attacker = sprintf(_("Player %d"), count + 1);
1867 victim = sprintf(_("Player %d"), count + 2);
1868 icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
1869 alpha = bound(0, 1.2 - count / entry_count, 1);
1873 if (j == NOTIFY_MAX_ENTRIES)
1876 if (notify_times[j] + fade_start > time)
1878 else if (fade_time != 0)
1880 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1887 attacker = notify_attackers[j];
1888 victim = notify_victims[j];
1889 icon = notify_icons[j];
1892 if (icon != "" && victim != "")
1894 vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size.y));
1896 icon_pos = pos + icon_left + eY * i * entry_height;
1897 drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1899 victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1900 victim_pos = pos + victim_left + name_top;
1901 drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1905 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1906 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, true, font_size) + name_top;
1907 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1912 notify_count = count;
1918 string seconds_tostring(float sec)
1921 minutes = floor(sec / 60);
1923 sec -= minutes * 60;
1924 return sprintf("%d:%02d", minutes, sec);
1927 void HUD_Timer(void)
1929 if(!autocvar__hud_configure)
1931 if(!autocvar_hud_panel_timer) return;
1934 HUD_Panel_UpdateCvars();
1936 draw_beginBoldFont();
1940 mySize = panel_size;
1942 HUD_Panel_DrawBg(1);
1943 if(panel_bg_padding)
1945 pos += '1 1 0' * panel_bg_padding;
1946 mySize -= '2 2 0' * panel_bg_padding;
1950 float timelimit, elapsedTime, timeleft, minutesLeft;
1952 timelimit = getstatf(STAT_TIMELIMIT);
1954 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1955 timeleft = ceil(timeleft);
1957 minutesLeft = floor(timeleft / 60);
1960 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1961 timer_color = '1 1 1'; //white
1962 else if(minutesLeft >= 1)
1963 timer_color = '1 1 0'; //yellow
1965 timer_color = '1 0 0'; //red
1967 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1968 if (time < getstatf(STAT_GAMESTARTTIME)) {
1969 //while restart is still active, show 00:00
1970 timer = seconds_tostring(0);
1972 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1973 timer = seconds_tostring(elapsedTime);
1976 timer = seconds_tostring(timeleft);
1979 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1986 void HUD_Radar(void)
1988 if (!autocvar__hud_configure)
1990 if (hud_panel_radar_maximized)
1992 if (!hud_draw_maximized) return;
1996 if (autocvar_hud_panel_radar == 0) return;
1997 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1998 if(radar_panel_modified)
2000 panel.update_time = time; // forces reload of panel attributes
2001 radar_panel_modified = false;
2006 HUD_Panel_UpdateCvars();
2010 if (hud_panel_radar_maximized && !autocvar__hud_configure)
2012 panel_size = autocvar_hud_panel_radar_maximized_size;
2013 panel_size.x = bound(0.2, panel_size.x, 1) * vid_conwidth;
2014 panel_size.y = bound(0.2, panel_size.y, 1) * vid_conheight;
2015 panel_pos.x = (vid_conwidth - panel_size.x) / 2;
2016 panel_pos.y = (vid_conheight - panel_size.y) / 2;
2019 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2020 if(precache_pic(panel_bg) == "")
2021 panel_bg = "gfx/hud/default/border_default"; // fallback
2022 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
2023 radar_panel_modified = true;
2024 if(panel.current_panel_bg)
2025 strunzone(panel.current_panel_bg);
2026 panel.current_panel_bg = strzone(panel_bg);
2028 switch(hud_panel_radar_maximized_zoommode)
2032 f = current_zoomfraction;
2035 f = 1 - current_zoomfraction;
2045 switch(hud_panel_radar_maximized_rotation)
2048 teamradar_angle = view_angles.y - 90;
2051 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
2055 if (!hud_panel_radar_maximized && !autocvar__hud_configure)
2057 switch(hud_panel_radar_zoommode)
2061 f = current_zoomfraction;
2064 f = 1 - current_zoomfraction;
2074 switch(hud_panel_radar_rotation)
2077 teamradar_angle = view_angles.y - 90;
2080 teamradar_angle = 90 * hud_panel_radar_rotation;
2087 mySize = panel_size;
2089 HUD_Panel_DrawBg(1);
2090 if(panel_bg_padding)
2092 pos += '1 1 0' * panel_bg_padding;
2093 mySize -= '2 2 0' * panel_bg_padding;
2098 float scale2d, normalsize, bigsize;
2100 teamradar_origin2d = pos + 0.5 * mySize;
2101 teamradar_size2d = mySize;
2103 if(minimapname == "")
2106 teamradar_loadcvars();
2108 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2109 teamradar_size2d = mySize;
2111 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2113 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2114 if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2116 // max-min distance must fit the radar in any rotation
2117 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2121 vector c0, c1, c2, c3, span;
2122 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2123 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2124 c2 = rotate('1 0 0' * mi_min.x + '0 1 0' * mi_max.y, teamradar_angle * DEG2RAD);
2125 c3 = rotate('1 0 0' * mi_max.x + '0 1 0' * mi_min.y, teamradar_angle * DEG2RAD);
2127 span.x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2128 span.y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2130 // max-min distance must fit the radar in x=x, y=y
2132 teamradar_size2d.x * scale2d / (1.05 * span.x),
2133 teamradar_size2d.y * scale2d / (1.05 * span.y)
2137 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2138 if(bigsize > normalsize)
2139 normalsize = bigsize;
2143 + (1 - f) * normalsize;
2144 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2146 + (1 - f) * view_origin);
2155 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2157 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2158 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2159 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2160 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2161 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2163 color2 = GetPlayerColor(tm.sv_entnum);
2164 //if(color == NUM_SPECTATOR || color == color2)
2165 draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2167 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2169 drawresetcliparea();
2174 void HUD_UpdatePlayerTeams();
2175 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2178 entity tm = world, pl;
2179 int SCOREPANEL_MAX_ENTRIES = 6;
2180 float SCOREPANEL_ASPECTRATIO = 2;
2181 int entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2182 vector fontsize = '1 1 0' * (mySize.y/entries);
2184 vector rgb, score_color;
2186 score_color = '1 1 1';
2188 float name_size = mySize.x*0.75;
2189 float spacing_size = mySize.x*0.04;
2190 const float highlight_alpha = 0.2;
2191 int i = 0, first_pl = 0;
2192 bool me_printed = false;
2194 if (autocvar__hud_configure)
2196 float players_per_team = 0;
2199 // show team scores in the first line
2200 float score_size = mySize.x / team_count;
2201 players_per_team = max(2, ceil((entries - 1) / team_count));
2202 for(i=0; i<team_count; ++i) {
2203 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2204 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2205 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize.y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2208 pos.y += fontsize.y;
2210 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2211 for (i=first_pl; i<entries; ++i)
2213 //simulate my score is lower than all displayed players,
2214 //so that I don't appear at all showing pure rankings.
2215 //This is to better show the difference between the 2 ranking views
2216 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2219 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2220 s = GetPlayerName(player_localnum);
2225 s = sprintf(_("Player %d"), i + 1 - first_pl);
2230 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2231 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2232 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2233 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2234 pos.y += fontsize.y;
2239 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2240 HUD_UpdatePlayerTeams();
2243 // show team scores in the first line
2244 float score_size = mySize.x / team_count;
2245 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2246 if(tm.team == NUM_SPECTATOR)
2248 if (tm.team == myteam)
2249 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2250 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2254 pos.y += fontsize.y;
2255 tm = teams.sort_next;
2260 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2262 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2265 if (i == entries-1 && !me_printed && pl != me)
2266 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2268 for (pl = me.sort_next; pl; pl = pl.sort_next)
2269 if (pl.team != NUM_SPECTATOR)
2273 rgb = '1 1 0'; //not last but not among the leading players: yellow
2275 rgb = '1 0 0'; //last: red
2282 rgb = '0 1 0'; //first: green
2284 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2287 score_color = Team_ColorRGB(pl.team) * 0.8;
2288 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2289 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2290 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2291 pos.y += fontsize.y;
2294 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2297 void HUD_Score(void)
2299 if(!autocvar__hud_configure)
2301 if(!autocvar_hud_panel_score) return;
2302 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2305 HUD_Panel_UpdateCvars();
2308 mySize = panel_size;
2310 HUD_Panel_DrawBg(1);
2311 if(panel_bg_padding)
2313 pos += '1 1 0' * panel_bg_padding;
2314 mySize -= '2 2 0' * panel_bg_padding;
2317 float score, distribution = 0;
2319 vector distribution_color;
2322 me = playerslots[player_localentnum - 1];
2324 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2325 string timer, distrtimer;
2327 pl = players.sort_next;
2330 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2331 if(pl.scores[ps_primary] == 0)
2334 score = me.(scores[ps_primary]);
2335 timer = TIME_ENCODED_TOSTRING(score);
2337 draw_beginBoldFont();
2338 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2339 // distribution display
2340 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2342 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2344 if (distribution <= 0) {
2345 distribution_color = '0 1 0';
2349 distribution_color = '1 0 0';
2352 drawstring_aspect(pos + eX * 0.75 * mySize.x, strcat(sign, distrtimer), eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2354 // race record display
2355 if (distribution <= 0)
2356 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2357 drawstring_aspect(pos, timer, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2359 } else if (!teamplay) { // non-teamgames
2360 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2362 HUD_Score_Rankings(pos, mySize, me);
2365 // me vector := [team/connected frags id]
2366 pl = players.sort_next;
2370 if(autocvar__hud_configure)
2373 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2377 score = me.(scores[ps_primary]);
2378 if(autocvar__hud_configure)
2381 if(distribution >= 5)
2382 distribution_color = eY;
2383 else if(distribution >= 0)
2384 distribution_color = '1 1 1';
2385 else if(distribution >= -5)
2386 distribution_color = '1 1 0';
2388 distribution_color = eX;
2390 string distribution_str;
2391 distribution_str = ftos(distribution);
2392 draw_beginBoldFont();
2393 if (distribution >= 0)
2395 if (distribution > 0)
2396 distribution_str = strcat("+", distribution_str);
2397 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2399 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2400 drawstring_aspect(pos + eX * 0.75 * mySize.x, distribution_str, eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2402 } else { // teamgames
2403 float row, column, rows = 0, columns = 0;
2404 vector offset = '0 0 0';
2405 vector score_pos, score_size; //for scores other than myteam
2406 if(autocvar_hud_panel_score_rankings)
2408 HUD_Score_Rankings(pos, mySize, me);
2411 if(spectatee_status == -1)
2413 rows = HUD_GetRowCount(team_count, mySize, 3);
2414 columns = ceil(team_count/rows);
2415 score_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2418 if(score_size.x/score_size.y > 3)
2420 newSize = 3 * score_size.y;
2421 offset.x = score_size.x - newSize;
2422 pos.x += offset.x/2;
2423 score_size.x = newSize;
2427 newSize = 1/3 * score_size.x;
2428 offset.y = score_size.y - newSize;
2429 pos.y += offset.y/2;
2430 score_size.y = newSize;
2434 score_size = eX * mySize.x*(1/4) + eY * mySize.y*(1/3);
2436 float max_fragcount;
2437 max_fragcount = -99;
2438 draw_beginBoldFont();
2440 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2441 if(tm.team == NUM_SPECTATOR)
2443 score = tm.(teamscores[ts_primary]);
2444 if(autocvar__hud_configure)
2447 if (score > max_fragcount)
2448 max_fragcount = score;
2450 if (spectatee_status == -1)
2452 score_pos = pos + eX * column * (score_size.x + offset.x) + eY * row * (score_size.y + offset.y);
2453 if (max_fragcount == score)
2454 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2455 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2463 else if(tm.team == myteam) {
2464 if (max_fragcount == score)
2465 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2466 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2468 if (max_fragcount == score)
2469 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2470 drawstring_aspect(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2480 void HUD_RaceTimer (void)
2482 if(!autocvar__hud_configure)
2484 if(!autocvar_hud_panel_racetimer) return;
2485 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2486 if(spectatee_status == -1) return;
2489 HUD_Panel_UpdateCvars();
2491 draw_beginBoldFont();
2495 mySize = panel_size;
2497 HUD_Panel_DrawBg(1);
2498 if(panel_bg_padding)
2500 pos += '1 1 0' * panel_bg_padding;
2501 mySize -= '2 2 0' * panel_bg_padding;
2504 // always force 4:1 aspect
2505 vector newSize = '0 0 0';
2506 if(mySize.x/mySize.y > 4)
2508 newSize.x = 4 * mySize.y;
2509 newSize.y = mySize.y;
2511 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2515 newSize.y = 1/4 * mySize.x;
2516 newSize.x = mySize.x;
2518 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2523 string s, forcetime;
2525 if(autocvar__hud_configure)
2528 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.60 0.60 0' * mySize.y), s, '0.60 0.60 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2529 s = _("^1Intermediate 1 (+15.42)");
2530 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.60 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2531 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2532 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.80 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2534 else if(race_checkpointtime)
2536 a = bound(0, 2 - (time - race_checkpointtime), 1);
2539 if(a > 0) // just hit a checkpoint?
2541 if(race_checkpoint != 254)
2543 if(race_time && race_previousbesttime)
2544 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2546 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2548 forcetime = TIME_ENCODED_TOSTRING(race_time);
2553 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2555 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2556 if(a > 0) // next one?
2558 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2563 if(s != "" && a > 0)
2565 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2568 if(race_penaltytime)
2570 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2573 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2574 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.8 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2580 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2581 drawstring_expanding(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(forcetime, false, '1 1 0' * 0.6 * mySize.y), forcetime, '1 1 0' * 0.6 * mySize.y, '1 1 1', panel_fg_alpha, 0, a);
2586 if(race_laptime && race_checkpoint != 255)
2588 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2589 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.6 0.6 0' * mySize.y), s, '0.6 0.6 0' * mySize.y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2594 if(race_mycheckpointtime)
2596 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2597 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2598 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2600 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2602 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2603 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2604 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2607 if(race_penaltytime && !race_penaltyaccumulator)
2609 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2610 a = bound(0, (1 + t - time), 1);
2614 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2616 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2617 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2630 int vote_highlighted; // currently selected vote
2632 int vote_active; // is there an active vote?
2633 int vote_prev; // previous state of vote_active to check for a change
2635 float vote_change; // "time" when vote_active changed
2639 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2642 if (autocvar__hud_configure)
2646 print(_("^1You must answer before entering hud configure mode\n"));
2647 cvar_set("_hud_configure", "0");
2649 if(vote_called_vote)
2650 strunzone(vote_called_vote);
2651 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2652 uid2name_dialog = 1;
2655 if(!autocvar__hud_configure)
2657 if(!autocvar_hud_panel_vote) return;
2659 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2660 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2662 if(panel_bg_alpha_str == "") {
2663 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2665 panel_bg_alpha = stof(panel_bg_alpha_str);
2676 if(vote_active != vote_prev) {
2678 vote_prev = vote_active;
2681 if(vote_active || autocvar__hud_configure)
2682 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2684 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2689 HUD_Panel_UpdateCvars();
2693 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2694 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2697 // these must be below above block
2700 mySize = panel_size;
2702 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2703 HUD_Panel_DrawBg(a);
2704 a = panel_fg_alpha * a;
2706 if(panel_bg_padding)
2708 pos += '1 1 0' * panel_bg_padding;
2709 mySize -= '2 2 0' * panel_bg_padding;
2712 // always force 3:1 aspect
2713 vector newSize = '0 0 0';
2714 if(mySize.x/mySize.y > 3)
2716 newSize.x = 3 * mySize.y;
2717 newSize.y = mySize.y;
2719 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2723 newSize.y = 1/3 * mySize.x;
2724 newSize.x = mySize.x;
2726 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2730 s = _("A vote has been called for:");
2732 s = _("Allow servers to store and display your name?");
2733 drawstring_aspect(pos, s, eX * mySize.x + eY * (2/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2734 s = textShortenToWidth(vote_called_vote, mySize.x, '1 1 0' * mySize.y * (1/8), stringwidth_colors);
2735 if(autocvar__hud_configure)
2736 s = _("^1Configure the HUD");
2737 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize.y, s, eX * mySize.x + eY * (1.75/8) * mySize.y, a, DRAWFLAG_NORMAL);
2739 // print the yes/no counts
2740 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2741 drawstring_aspect(pos + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '0 1 0', a, DRAWFLAG_NORMAL);
2742 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2743 drawstring_aspect(pos + eX * 0.5 * mySize.x + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '1 0 0', a, DRAWFLAG_NORMAL);
2745 // draw the progress bar backgrounds
2746 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_back", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2748 // draw the highlights
2749 if(vote_highlighted == 1) {
2750 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5, mySize.y);
2751 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2753 else if(vote_highlighted == -1) {
2754 drawsetcliparea(pos.x + 0.5 * mySize.x, pos.y, mySize.x * 0.5, mySize.y);
2755 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2758 // draw the progress bars
2759 if(vote_yescount && vote_needed)
2761 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5 * (vote_yescount/vote_needed), mySize.y);
2762 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2765 if(vote_nocount && vote_needed)
2767 drawsetcliparea(pos.x + mySize.x - mySize.x * 0.5 * (vote_nocount/vote_needed), pos.y, mySize.x * 0.5, mySize.y);
2768 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2771 drawresetcliparea();
2774 // Mod icons panel (#10)
2777 bool mod_active; // is there any active mod icon?
2779 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
2783 vector color = '0 0 0';
2787 stat = getstati(STAT_REDALIVE);
2788 pic = "player_red.tga";
2792 stat = getstati(STAT_BLUEALIVE);
2793 pic = "player_blue.tga";
2797 stat = getstati(STAT_YELLOWALIVE);
2798 pic = "player_yellow.tga";
2803 stat = getstati(STAT_PINKALIVE);
2804 pic = "player_pink.tga";
2809 if(mySize.x/mySize.y > aspect_ratio)
2811 i = aspect_ratio * mySize.y;
2812 myPos.x = myPos.x + (mySize.x - i) / 2;
2817 i = 1/aspect_ratio * mySize.x;
2818 myPos.y = myPos.y + (mySize.y - i) / 2;
2824 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2825 drawstring_aspect(myPos + eX * 0.7 * mySize.x, ftos(stat), eX * 0.3 * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2828 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2831 // Clan Arena and Freeze Tag HUD modicons
2832 void HUD_Mod_CA(vector myPos, vector mySize)
2834 mod_active = 1; // required in each mod function that always shows something
2837 if(gametype == MAPINFO_TYPE_CA)
2838 layout = autocvar_hud_panel_modicons_ca_layout;
2839 else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2840 layout = autocvar_hud_panel_modicons_freezetag_layout;
2843 aspect_ratio = (layout) ? 2 : 1;
2844 rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
2845 columns = ceil(team_count/rows);
2848 float row = 0, column = 0;
2849 vector pos, itemSize;
2850 itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2851 for(i=0; i<team_count; ++i)
2853 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
2855 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2866 // CTF HUD modicon section
2867 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2868 int redflag_prevstatus, blueflag_prevstatus; // last remembered status
2869 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2871 void HUD_Mod_CTF_Reset(void)
2873 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2876 void HUD_Mod_CTF(vector pos, vector mySize)
2878 vector redflag_pos, blueflag_pos;
2880 float f; // every function should have that
2882 int redflag, blueflag; // current status
2883 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2886 stat_items = getstati(STAT_ITEMS, 0, 24);
2887 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2888 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2890 if(redflag || blueflag)
2895 if(autocvar__hud_configure)
2901 // when status CHANGES, set old status into prevstatus and current status into status
2902 if (redflag != redflag_prevframe)
2904 redflag_statuschange_time = time;
2905 redflag_prevstatus = redflag_prevframe;
2906 redflag_prevframe = redflag;
2909 if (blueflag != blueflag_prevframe)
2911 blueflag_statuschange_time = time;
2912 blueflag_prevstatus = blueflag_prevframe;
2913 blueflag_prevframe = blueflag;
2916 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2917 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2919 float BLINK_FACTOR = 0.15;
2920 float BLINK_BASE = 0.85;
2922 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2924 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2926 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2928 string red_icon, red_icon_prevstatus;
2929 float red_alpha, red_alpha_prevstatus;
2930 red_alpha = red_alpha_prevstatus = 1;
2932 case 1: red_icon = "flag_red_taken"; break;
2933 case 2: red_icon = "flag_red_lost"; break;
2934 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2936 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2937 red_icon = "flag_red_shielded";
2939 red_icon = string_null;
2942 switch(redflag_prevstatus) {
2943 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2944 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2945 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2948 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2949 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2950 red_icon_prevstatus = "flag_red_shielded";
2952 red_icon_prevstatus = string_null;
2956 string blue_icon, blue_icon_prevstatus;
2957 float blue_alpha, blue_alpha_prevstatus;
2958 blue_alpha = blue_alpha_prevstatus = 1;
2960 case 1: blue_icon = "flag_blue_taken"; break;
2961 case 2: blue_icon = "flag_blue_lost"; break;
2962 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2964 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2965 blue_icon = "flag_blue_shielded";
2967 blue_icon = string_null;
2970 switch(blueflag_prevstatus) {
2971 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2972 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2973 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2976 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2977 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2978 blue_icon_prevstatus = "flag_blue_shielded";
2980 blue_icon_prevstatus = string_null;
2984 if(mySize.x > mySize.y) {
2985 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2987 blueflag_pos = pos + eX * 0.5 * mySize.x;
2990 redflag_pos = pos + eX * 0.5 * mySize.x;
2992 flag_size = eX * 0.5 * mySize.x + eY * mySize.y;
2994 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2996 blueflag_pos = pos + eY * 0.5 * mySize.y;
2999 redflag_pos = pos + eY * 0.5 * mySize.y;
3001 flag_size = eY * 0.5 * mySize.y + eX * mySize.x;
3004 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3005 if(red_icon_prevstatus && f < 1)
3006 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3008 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3010 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3011 if(blue_icon_prevstatus && f < 1)
3012 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3014 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3017 // Keyhunt HUD modicon section
3020 void HUD_Mod_KH(vector pos, vector mySize)
3022 mod_active = 1; // keyhunt should never hide the mod icons panel
3024 // Read current state
3026 int state = getstati(STAT_KH_KEYS);
3028 int all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
3029 all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
3031 for(i = 0; i < 4; ++i)
3033 key_state = (bitshift(state, i * -5) & 31) - 1;
3046 case NUM_TEAM_1: ++team1_keys; break;
3047 case NUM_TEAM_2: ++team2_keys; break;
3048 case NUM_TEAM_3: ++team3_keys; break;
3049 case NUM_TEAM_4: ++team4_keys; break;
3050 case 29: ++dropped_keys; break;
3056 // Calculate slot measurements
3060 if(all_keys == 4 && mySize.x * 0.5 < mySize.y && mySize.y * 0.5 < mySize.x)
3062 // Quadratic arrangement
3063 slot_size = eX * mySize.x * 0.5 + eY * mySize.y * 0.5;
3065 KH_SLOTS[1] = pos + eX * slot_size.x;
3066 KH_SLOTS[2] = pos + eY * slot_size.y;
3067 KH_SLOTS[3] = pos + eX * slot_size.x + eY * slot_size.y;
3071 if(mySize.x > mySize.y)
3073 // Horizontal arrangement
3074 slot_size = eX * mySize.x / all_keys + eY * mySize.y;
3075 for(i = 0; i < all_keys; ++i)
3076 KH_SLOTS[i] = pos + eX * slot_size.x * i;
3080 // Vertical arrangement
3081 slot_size = eX * mySize.x + eY * mySize.y / all_keys;
3082 for(i = 0; i < all_keys; ++i)
3083 KH_SLOTS[i] = pos + eY * slot_size.y * i;
3087 // Make icons blink in case of RUN HERE
3089 float blink = 0.6 + sin(2*M_PI*time) / 2.5; // Oscillate between 0.2 and 1
3096 case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
3097 case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
3098 case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
3099 case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
3107 if(myteam == NUM_TEAM_1 && carrying_keys)
3109 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3113 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3116 if(myteam == NUM_TEAM_2 && carrying_keys)
3118 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3122 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3125 if(myteam == NUM_TEAM_3 && carrying_keys)
3127 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3131 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3134 if(myteam == NUM_TEAM_4 && carrying_keys)
3136 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3140 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3142 while(dropped_keys--)
3143 drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3146 // Keepaway HUD mod icon
3147 int kaball_prevstatus; // last remembered status
3148 float kaball_statuschange_time; // time when the status changed
3150 // we don't need to reset for keepaway since it immediately
3151 // autocorrects prevstatus as to if the player has the ball or not
3153 void HUD_Mod_Keepaway(vector pos, vector mySize)
3155 mod_active = 1; // keepaway should always show the mod HUD
3157 float BLINK_FACTOR = 0.15;
3158 float BLINK_BASE = 0.85;
3159 float BLINK_FREQ = 5;
3160 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3162 int stat_items = getstati(STAT_ITEMS, 0, 24);
3163 int kaball = (stat_items/IT_KEY1) & 1;
3165 if(kaball != kaball_prevstatus)
3167 kaball_statuschange_time = time;
3168 kaball_prevstatus = kaball;
3171 vector kaball_pos, kaball_size;
3173 if(mySize.x > mySize.y) {
3174 kaball_pos = pos + eX * 0.25 * mySize.x;
3175 kaball_size = eX * 0.5 * mySize.x + eY * mySize.y;
3177 kaball_pos = pos + eY * 0.25 * mySize.y;
3178 kaball_size = eY * 0.5 * mySize.y + eX * mySize.x;
3181 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3182 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3184 if(kaball_prevstatus && f < 1)
3185 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3188 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3192 // Nexball HUD mod icon
3193 void HUD_Mod_NexBall(vector pos, vector mySize)
3195 float nb_pb_starttime, dt, p;
3198 stat_items = getstati(STAT_ITEMS, 0, 24);
3199 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3201 if (stat_items & IT_KEY1)
3206 //Manage the progress bar if any
3207 if (nb_pb_starttime > 0)
3209 dt = (time - nb_pb_starttime) % nb_pb_period;
3210 // one period of positive triangle
3211 p = 2 * dt / nb_pb_period;
3215 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize.x <= mySize.y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3218 if (stat_items & IT_KEY1)
3219 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3222 // Race/CTS HUD mod icons
3223 float crecordtime_prev; // last remembered crecordtime
3224 float crecordtime_change_time; // time when crecordtime last changed
3225 float srecordtime_prev; // last remembered srecordtime
3226 float srecordtime_change_time; // time when srecordtime last changed
3228 float race_status_time;
3229 int race_status_prev;
3230 string race_status_name_prev;
3231 void HUD_Mod_Race(vector pos, vector mySize)
3233 mod_active = 1; // race should never hide the mod icons panel
3235 me = playerslots[player_localnum];
3237 float f; // yet another function has this
3238 score = me.(scores[ps_primary]);
3240 if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3241 return; // no records in the actual race
3243 // clientside personal record
3245 if(gametype == MAPINFO_TYPE_CTS)
3249 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3251 if(score && (score < t || !t)) {
3252 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3253 if(autocvar_cl_autodemo_delete_keeprecords)
3255 f = autocvar_cl_autodemo_delete;
3257 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3261 if(t != crecordtime_prev) {
3262 crecordtime_prev = t;
3263 crecordtime_change_time = time;
3266 vector textPos, medalPos;
3268 if(mySize.x > mySize.y) {
3269 // text on left side
3270 squareSize = min(mySize.y, mySize.x/2);
3271 textPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eY * 0.5 * (mySize.y - squareSize);
3272 medalPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eX * 0.5 * mySize.x + eY * 0.5 * (mySize.y - squareSize);
3275 squareSize = min(mySize.x, mySize.y/2);
3276 textPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eX * 0.5 * (mySize.x - squareSize);
3277 medalPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eY * 0.5 * mySize.y + eX * 0.5 * (mySize.x - squareSize);
3280 f = time - crecordtime_change_time;
3283 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3284 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3286 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3287 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3288 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3289 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3293 t = race_server_record;
3294 if(t != srecordtime_prev) {
3295 srecordtime_prev = t;
3296 srecordtime_change_time = time;
3298 f = time - srecordtime_change_time;
3301 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3302 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3304 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3305 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3306 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3307 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3310 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3311 race_status_time = time + 5;
3312 race_status_prev = race_status;
3313 if (race_status_name_prev)
3314 strunzone(race_status_name_prev);
3315 race_status_name_prev = strzone(race_status_name);
3320 a = bound(0, race_status_time - time, 1);
3323 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3327 rank = race_CheckName(race_status_name);
3331 rankname = count_ordinal(rank);
3334 namepos = medalPos + '0 0.8 0' * squareSize;
3336 rankpos = medalPos + '0 0.15 0' * squareSize;
3338 if(race_status == 0)
3339 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3340 else if(race_status == 1) {
3341 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3342 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3343 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3344 } else if(race_status == 2) {
3345 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3346 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3348 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3349 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3350 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3351 } else if(race_status == 3) {
3352 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3353 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3354 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3357 if (race_status_time - time <= 0) {
3358 race_status_prev = -1;
3360 if(race_status_name)
3361 strunzone(race_status_name);
3362 race_status_name = string_null;
3363 if(race_status_name_prev)
3364 strunzone(race_status_name_prev);
3365 race_status_name_prev = string_null;
3369 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
3373 vector color = '0 0 0';
3377 stat = getstatf(STAT_DOM_PPS_RED);
3378 pic = "dom_icon_red";
3382 stat = getstatf(STAT_DOM_PPS_BLUE);
3383 pic = "dom_icon_blue";
3387 stat = getstatf(STAT_DOM_PPS_YELLOW);
3388 pic = "dom_icon_yellow";
3393 stat = getstatf(STAT_DOM_PPS_PINK);
3394 pic = "dom_icon_pink";
3398 float pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3400 if(mySize.x/mySize.y > aspect_ratio)
3402 i = aspect_ratio * mySize.y;
3403 myPos.x = myPos.x + (mySize.x - i) / 2;
3408 i = 1/aspect_ratio * mySize.x;
3409 myPos.y = myPos.y + (mySize.y - i) / 2;
3413 if (layout) // show text too
3416 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3417 if (layout == 2) // average pps
3418 drawstring_aspect(myPos + eX * mySize.y, ftos_decimals(stat, 2), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3419 else // percentage of average pps
3420 drawstring_aspect(myPos + eX * mySize.y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3424 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3427 drawsetcliparea(myPos.x, myPos.y + mySize.y * (1 - pps_ratio), mySize.y, mySize.y * pps_ratio);
3428 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3429 drawresetcliparea();
3433 void HUD_Mod_Dom(vector myPos, vector mySize)
3435 mod_active = 1; // required in each mod function that always shows something
3437 int layout = autocvar_hud_panel_modicons_dom_layout;
3440 aspect_ratio = (layout) ? 3 : 1;
3441 rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
3442 columns = ceil(team_count/rows);
3445 float row = 0, column = 0;
3446 vector pos, itemSize;
3447 itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
3448 for(i=0; i<team_count; ++i)
3450 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
3452 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3463 void HUD_ModIcons_SetFunc()
3467 case MAPINFO_TYPE_KEYHUNT: HUD_ModIcons_GameType = HUD_Mod_KH; break;
3468 case MAPINFO_TYPE_CTF: HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3469 case MAPINFO_TYPE_NEXBALL: HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3470 case MAPINFO_TYPE_CTS:
3471 case MAPINFO_TYPE_RACE: HUD_ModIcons_GameType = HUD_Mod_Race; break;
3472 case MAPINFO_TYPE_CA:
3473 case MAPINFO_TYPE_FREEZETAG: HUD_ModIcons_GameType = HUD_Mod_CA; break;
3474 case MAPINFO_TYPE_DOMINATION: HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3475 case MAPINFO_TYPE_KEEPAWAY: HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3479 int mod_prev; // previous state of mod_active to check for a change
3481 float mod_change; // "time" when mod_active changed
3483 void HUD_ModIcons(void)
3485 if(!autocvar__hud_configure)
3487 if(!autocvar_hud_panel_modicons) return;
3488 if(!HUD_ModIcons_GameType) return;
3491 HUD_Panel_UpdateCvars();
3493 draw_beginBoldFont();
3495 if(mod_active != mod_prev) {
3497 mod_prev = mod_active;
3500 if(mod_active || autocvar__hud_configure)
3501 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3503 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3506 HUD_Panel_DrawBg(mod_alpha);
3508 if(panel_bg_padding)
3510 panel_pos += '1 1 0' * panel_bg_padding;
3511 panel_size -= '2 2 0' * panel_bg_padding;
3514 if(autocvar__hud_configure)
3515 HUD_Mod_CTF(panel_pos, panel_size);
3517 HUD_ModIcons_GameType(panel_pos, panel_size);
3522 // Draw pressed keys (#11)
3524 void HUD_PressedKeys(void)
3526 if(!autocvar__hud_configure)
3528 if(!autocvar_hud_panel_pressedkeys) return;
3529 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3532 HUD_Panel_UpdateCvars();
3535 mySize = panel_size;
3537 HUD_Panel_DrawBg(1);
3538 if(panel_bg_padding)
3540 pos += '1 1 0' * panel_bg_padding;
3541 mySize -= '2 2 0' * panel_bg_padding;
3544 // force custom aspect
3545 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3548 vector newSize = '0 0 0';
3549 if(mySize.x/mySize.y > aspect)
3551 newSize.x = aspect * mySize.y;
3552 newSize.y = mySize.y;
3554 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3558 newSize.y = 1/aspect * mySize.x;
3559 newSize.x = mySize.x;
3561 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3567 keysize = eX * mySize.x * (1/3.0) + eY * mySize.y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3569 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3571 if(autocvar_hud_panel_pressedkeys_attack)
3573 drawpic_aspect_skin(pos + eX * keysize.x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3574 drawpic_aspect_skin(pos + eX * keysize.x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3578 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3579 drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3580 drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3582 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3583 drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3584 drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3587 // Handle chat as a panel (#12)
3591 if(!autocvar__hud_configure)
3593 if (!autocvar_hud_panel_chat)
3595 if (!autocvar_con_chatrect)
3596 cvar_set("con_chatrect", "0");
3599 if(autocvar__con_chat_maximized)
3601 if(!hud_draw_maximized) return;
3603 else if(chat_panel_modified)
3605 panel.update_time = time; // forces reload of panel attributes
3606 chat_panel_modified = false;
3610 HUD_Panel_UpdateCvars();
3612 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3614 panel_pos.y = panel_bg_border;
3615 panel_size.y = vid_conheight - panel_bg_border * 2;
3616 if(panel.current_panel_bg == "0") // force a border when maximized
3619 panel_bg = strcat(hud_skin_path, "/border_default");
3620 if(precache_pic(panel_bg) == "")
3621 panel_bg = "gfx/hud/default/border_default";
3622 if(panel.current_panel_bg)
3623 strunzone(panel.current_panel_bg);
3624 panel.current_panel_bg = strzone(panel_bg);
3625 chat_panel_modified = true;
3627 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3632 mySize = panel_size;
3634 HUD_Panel_DrawBg(1);
3636 if(panel_bg_padding)
3638 pos += '1 1 0' * panel_bg_padding;
3639 mySize -= '2 2 0' * panel_bg_padding;
3642 if (!autocvar_con_chatrect)
3643 cvar_set("con_chatrect", "1");
3645 cvar_set("con_chatrect_x", ftos(pos.x/vid_conwidth));
3646 cvar_set("con_chatrect_y", ftos(pos.y/vid_conheight));
3648 cvar_set("con_chatwidth", ftos(mySize.x/vid_conwidth));
3649 cvar_set("con_chat", ftos(floor(mySize.y/autocvar_con_chatsize - 0.5)));
3651 if(autocvar__hud_configure)
3654 chatsize = '1 1 0' * autocvar_con_chatsize;
3655 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3657 for(i = 0; i < autocvar_con_chat; ++i)
3659 if(i == autocvar_con_chat - 1)
3662 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3663 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize.x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3664 pos.y += chatsize.y;
3669 // Engine info panel (#13)
3676 float frametimeavg1; // 1 frame ago
3677 float frametimeavg2; // 2 frames ago
3678 void HUD_EngineInfo(void)
3680 if(!autocvar__hud_configure)
3682 if(!autocvar_hud_panel_engineinfo) return;
3685 HUD_Panel_UpdateCvars();
3688 mySize = panel_size;
3690 HUD_Panel_DrawBg(1);
3691 if(panel_bg_padding)
3693 pos += '1 1 0' * panel_bg_padding;
3694 mySize -= '2 2 0' * panel_bg_padding;
3697 float currentTime = gettime(GETTIME_REALTIME);
3698 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3700 float currentframetime = currentTime - prevfps_time;
3701 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3702 frametimeavg2 = frametimeavg1;
3703 frametimeavg1 = frametimeavg;
3706 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3707 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3709 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3710 prevfps = (1/currentframetime);
3711 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3713 prevfps_time = currentTime;
3718 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3720 prevfps = framecounter/(currentTime - prevfps_time);
3722 prevfps_time = currentTime;
3727 color = HUD_Get_Num_Color (prevfps, 100);
3728 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3731 // Info messages panel (#14)
3733 #define drawInfoMessage(s) do { \
3734 if(autocvar_hud_panel_infomessages_flip) \
3735 o.x = pos.x + mySize.x - stringwidth(s, true, fontsize); \
3736 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL); \
3737 o.y += fontsize.y; \
3739 void HUD_InfoMessages(void)
3741 if(!autocvar__hud_configure)
3743 if(!autocvar_hud_panel_infomessages) return;
3746 HUD_Panel_UpdateCvars();
3749 mySize = panel_size;
3751 HUD_Panel_DrawBg(1);
3752 if(panel_bg_padding)
3754 pos += '1 1 0' * panel_bg_padding;
3755 mySize -= '2 2 0' * panel_bg_padding;
3758 // always force 5:1 aspect
3759 vector newSize = '0 0 0';
3760 if(mySize.x/mySize.y > 5)
3762 newSize.x = 5 * mySize.y;
3763 newSize.y = mySize.y;
3765 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3769 newSize.y = 1/5 * mySize.x;
3770 newSize.x = mySize.x;
3772 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3781 fontsize = '0.20 0.20 0' * mySize.y;
3787 if(!autocvar__hud_configure)
3789 if(spectatee_status && !intermission)
3792 if(spectatee_status == -1)
3793 s = _("^1Observing");
3795 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3798 if(spectatee_status == -1)
3799 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3801 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3804 if(spectatee_status == -1)
3805 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3807 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3810 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3813 if(gametype == MAPINFO_TYPE_LMS)
3816 sk = playerslots[player_localnum];
3817 if(sk.(scores[ps_primary]) >= 666)
3818 s = _("^1Match has already begun");
3819 else if(sk.(scores[ps_primary]) > 0)
3820 s = _("^1You have no more lives left");
3822 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3825 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3828 //show restart countdown:
3829 if (time < getstatf(STAT_GAMESTARTTIME)) {
3831 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3832 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3833 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3834 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3838 if(warmup_stage && !intermission)
3840 s = _("^2Currently in ^1warmup^2 stage!");
3850 if(ready_waiting && !intermission && !spectatee_status)
3852 if(ready_waiting_for_me)
3855 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3857 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3862 s = _("^2Waiting for others to ready up to end warmup...");
3864 s = _("^2Waiting for others to ready up...");
3868 else if(warmup_stage && !intermission && !spectatee_status)
3870 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3874 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3876 float ts_min = 0, ts_max = 0;
3877 tm = teams.sort_next;
3880 for (; tm.sort_next; tm = tm.sort_next)
3882 if(!tm.team_size || tm.team == NUM_SPECTATOR)
3884 if(!ts_min) ts_min = tm.team_size;
3885 else ts_min = min(ts_min, tm.team_size);
3886 if(!ts_max) ts_max = tm.team_size;
3887 else ts_max = max(ts_max, tm.team_size);
3889 if ((ts_max - ts_min) > 1)
3891 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3892 tm = GetTeam(myteam, false);
3894 if (tm.team != NUM_SPECTATOR)
3895 if (tm.team_size == ts_max)
3896 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3904 s = _("^7Press ^3ESC ^7to show HUD options.");
3906 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3908 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3910 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3915 // Physics panel (#15)
3917 vector acc_prevspeed;
3918 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3919 void HUD_Physics(void)
3921 if(!autocvar__hud_configure)
3923 if(!autocvar_hud_panel_physics) return;
3924 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3925 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3928 HUD_Panel_UpdateCvars();
3930 draw_beginBoldFont();
3932 HUD_Panel_DrawBg(1);
3933 if(panel_bg_padding)
3935 panel_pos += '1 1 0' * panel_bg_padding;
3936 panel_size -= '2 2 0' * panel_bg_padding;
3939 float acceleration_progressbar_scale = 0;
3940 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3941 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3944 if (autocvar_hud_panel_physics_text_scale <= 0)
3947 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3950 float speed, conversion_factor;
3953 switch(autocvar_hud_panel_physics_speed_unit)
3958 conversion_factor = 1.0;
3962 conversion_factor = 0.0254;
3966 conversion_factor = 0.0254 * 3.6;
3970 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3974 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3978 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3980 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3981 if (autocvar__hud_configure)
3982 speed = floor( max_speed * 0.65 + 0.5 );
3983 else if(autocvar_hud_panel_physics_speed_vertical)
3984 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3986 speed = floor( vlen(vel - vel.z * '0 0 1') * conversion_factor + 0.5 );
3988 //compute acceleration
3989 float acceleration, f;
3990 if (autocvar__hud_configure)
3991 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
3994 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
3995 f = time - acc_prevtime;
3996 if(autocvar_hud_panel_physics_acceleration_vertical)
3997 acceleration = (vlen(vel) - vlen(acc_prevspeed));
3999 acceleration = (vlen(vel - '0 0 1' * vel.z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed.z));
4001 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4003 acc_prevspeed = vel;
4004 acc_prevtime = time;
4006 f = bound(0, f * 10, 1);
4007 acc_avg = acc_avg * (1 - f) + acceleration * f;
4011 float panel_ar = panel_size.x/panel_size.y;
4012 vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4013 if (panel_ar >= 5 && !acceleration_progressbar_scale)
4015 panel_size.x *= 0.5;
4016 if (autocvar_hud_panel_physics_flip)
4017 speed_offset.x = panel_size.x;
4019 acceleration_offset.x = panel_size.x;
4023 panel_size.y *= 0.5;
4024 if (autocvar_hud_panel_physics_flip)
4025 speed_offset.y = panel_size.y;
4027 acceleration_offset.y = panel_size.y;
4029 int speed_baralign, acceleration_baralign;
4030 if (autocvar_hud_panel_physics_baralign == 1)
4031 acceleration_baralign = speed_baralign = 1;
4032 else if(autocvar_hud_panel_physics_baralign == 4)
4033 acceleration_baralign = speed_baralign = 2;
4034 else if (autocvar_hud_panel_physics_flip)
4036 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4037 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4041 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4042 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4044 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4045 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4049 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4050 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4051 vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4052 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4054 tmp_size.x = panel_size.x * 0.75;
4055 tmp_size.y = panel_size.y * text_scale;
4057 tmp_offset.x = panel_size.x - tmp_size.x;
4060 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4061 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4067 tmp_offset.x = tmp_size.x;
4068 if (autocvar_hud_panel_physics_speed_unit_show)
4071 tmp_size.x = panel_size.x * (1 - 0.75);
4072 tmp_size.y = panel_size.y * 0.4 * text_scale;
4073 tmp_offset.y = (panel_size.y * 0.4 - tmp_size.y) / 2;
4074 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4078 //compute and draw top speed
4079 if (autocvar_hud_panel_physics_topspeed)
4080 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4082 if (autocvar__hud_configure)
4084 top_speed = floor( max_speed * 0.75 + 0.5 );
4089 if (speed >= top_speed)
4092 top_speed_time = time;
4096 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4097 // divide by f to make it start from 1
4098 f = cos( ((time - top_speed_time) / f) * PI/2 );
4100 else //hide top speed 0, it would be stupid
4105 //top speed progressbar peak
4106 if(speed < top_speed)
4107 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4110 vector peak_size = '0 0 0';
4111 if (speed_baralign == 0)
4112 peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x;
4113 else if (speed_baralign == 1)
4114 peak_offsetX = (1 - min(top_speed, max_speed)/max_speed) * panel_size.x;
4115 else // if (speed_baralign == 2)
4116 peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x * 0.5;
4117 peak_size.x = floor(panel_size.x * 0.01 + 1.5);
4118 peak_size.y = panel_size.y;
4119 if (speed_baralign == 2) // draw two peaks, on both sides
4121 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x + peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4122 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x - peak_offsetX + peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4125 drawfill(panel_pos + speed_offset + eX * (peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4129 tmp_offset.y = panel_size.y * 0.4;
4130 tmp_size.x = panel_size.x * (1 - 0.75);
4131 tmp_size.y = (panel_size.y - tmp_offset.y) * text_scale;
4132 tmp_offset.y += (panel_size.y - tmp_offset.y - tmp_size.y) / 2;
4133 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4141 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4143 vector progressbar_color;
4144 if(acceleration < 0)
4145 progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4147 progressbar_color = autocvar_hud_progressbar_acceleration_color;
4149 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4150 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4153 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4155 tmp_size = acceleration_progressbar_scale * panel_size.x * eX + panel_size.y * eY;
4157 if (acceleration_baralign == 1)
4158 tmp_offset.x = panel_size.x - tmp_size.x;
4159 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4160 tmp_offset.x = (panel_size.x - tmp_size.x) / 2;
4167 tmp_size = panel_size;
4168 tmp_offset = '0 0 0';
4171 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4173 tmp_size.x = panel_size.x;
4174 tmp_size.y = panel_size.y * text_scale;
4176 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4177 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4178 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4183 // CenterPrint (#16)
4185 const int CENTERPRINT_MAX_MSGS = 10;
4186 const int CENTERPRINT_MAX_ENTRIES = 50;
4187 const float CENTERPRINT_SPACING = 0.7;
4189 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4190 int centerprint_msgID[CENTERPRINT_MAX_MSGS];
4191 float centerprint_time[CENTERPRINT_MAX_MSGS];
4192 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4193 int centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4194 bool centerprint_showing;
4196 void centerprint_generic(int new_id, string strMessage, float duration, int countdown_num)
4198 //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4201 if(strMessage == "" && new_id == 0)
4204 // strip trailing newlines
4205 j = strlen(strMessage) - 1;
4206 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4208 if (j < strlen(strMessage) - 1)
4209 strMessage = substring(strMessage, 0, j + 1);
4211 if(strMessage == "" && new_id == 0)
4214 // strip leading newlines
4216 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4219 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4221 if(strMessage == "" && new_id == 0)
4224 if (!centerprint_showing)
4225 centerprint_showing = true;
4227 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4229 if (j == CENTERPRINT_MAX_MSGS)
4231 if (new_id && new_id == centerprint_msgID[j])
4233 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4235 // fade out the current msg (duration and countdown_num are ignored)
4236 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4237 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4238 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4241 break; // found a msg with the same id, at position j
4245 if (i == CENTERPRINT_MAX_MSGS)
4247 // a msg with the same id was not found, add the msg at the next position
4249 if (cpm_index == -1)
4250 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4253 if(centerprint_messages[j])
4254 strunzone(centerprint_messages[j]);
4255 centerprint_messages[j] = strzone(strMessage);
4256 centerprint_msgID[j] = new_id;
4259 centerprint_time[j] = -1;
4260 centerprint_expire_time[j] = time;
4265 duration = max(1, autocvar_hud_panel_centerprint_time);
4266 centerprint_time[j] = duration;
4267 centerprint_expire_time[j] = time + duration;
4269 centerprint_countdown_num[j] = countdown_num;
4272 void centerprint_hud(string strMessage)
4274 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4277 void reset_centerprint_messages(void)
4280 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4282 centerprint_expire_time[i] = 0;
4283 centerprint_time[i] = 1;
4284 centerprint_msgID[i] = 0;
4285 if(centerprint_messages[i])
4286 strunzone(centerprint_messages[i]);
4287 centerprint_messages[i] = string_null;
4290 float hud_configure_cp_generation_time;
4291 void HUD_CenterPrint (void)
4293 if(!autocvar__hud_configure)
4295 if(!autocvar_hud_panel_centerprint) return;
4297 if(hud_configure_prev)
4298 reset_centerprint_messages();
4302 if(!hud_configure_prev)
4303 reset_centerprint_messages();
4304 if (time > hud_configure_cp_generation_time)
4309 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4311 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4313 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4314 hud_configure_cp_generation_time = time + 1 + random()*4;
4318 // this panel fades only when the menu does
4319 float hud_fade_alpha_save = 0;
4320 if(scoreboard_fade_alpha)
4322 hud_fade_alpha_save = hud_fade_alpha;
4323 hud_fade_alpha = 1 - autocvar__menu_alpha;
4325 HUD_Panel_UpdateCvars();
4327 if(scoreboard_fade_alpha)
4329 hud_fade_alpha = hud_fade_alpha_save;
4331 // move the panel below the scoreboard
4332 if (scoreboard_bottom >= 0.96 * vid_conheight)
4336 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size.x);
4338 if(target_pos.y > panel_pos.y)
4340 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4341 panel_size.y = min(panel_size.y, vid_conheight - scoreboard_bottom);
4345 HUD_Panel_DrawBg(1);
4347 if (!centerprint_showing)
4350 if(panel_bg_padding)
4352 panel_pos += '1 1 0' * panel_bg_padding;
4353 panel_size -= '2 2 0' * panel_bg_padding;
4359 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4360 // height = panel_size_y/entries;
4361 // fontsize = '1 1 0' * height;
4362 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4363 fontsize = '1 1 0' * height;
4364 entries = bound(1, floor(panel_size.y/height), CENTERPRINT_MAX_ENTRIES);
4367 float a, sz, align, current_msg_posY = 0, msg_size;
4370 bool all_messages_expired = true;
4373 if (autocvar_hud_panel_centerprint_flip)
4374 pos.y += panel_size.y;
4375 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4376 for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4378 if (j == CENTERPRINT_MAX_MSGS)
4380 if (centerprint_expire_time[j] <= time)
4382 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4384 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4385 if (centerprint_countdown_num[j] == 0)
4387 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4389 else if(centerprint_time[j] != -1)
4393 all_messages_expired = false;
4395 // fade the centerprint_hud in/out
4396 if(centerprint_time[j] < 0) // Expired but forced. Expire time is the fade-in time.
4397 a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4398 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time) // Regularily printed. Not fading out yet.
4399 a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4400 else // Expiring soon, so fade it out.
4401 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4403 // while counting down show it anyway in order to hold the current message position
4404 if (a <= 0.5/255.0 && centerprint_countdown_num[j] == 0) // Guaranteed invisible - don't show.
4409 // set the size from fading in/out before subsequent fading
4410 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4412 // also fade it based on positioning
4413 if(autocvar_hud_panel_centerprint_fade_subsequent)
4415 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4416 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4418 a *= panel_fg_alpha;
4420 // finally set the size based on the new theAlpha from subsequent fading
4421 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4422 drawfontscale = sz * '1 1 0';
4424 if (centerprint_countdown_num[j])
4425 n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4427 n = tokenizebyseparator(centerprint_messages[j], "\n");
4429 if (autocvar_hud_panel_centerprint_flip)
4431 // check if the message can be entirely shown
4432 for(k = 0; k < n; ++k)
4434 getWrappedLine_remaining = argv(k);
4435 while(getWrappedLine_remaining)
4437 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4439 pos.y -= fontsize.y;
4441 pos.y -= fontsize.y * CENTERPRINT_SPACING/2;
4444 current_msg_posY = pos.y; // save starting pos (first line) of the current message
4448 for(k = 0; k < n; ++k)
4450 getWrappedLine_remaining = argv(k);
4451 while(getWrappedLine_remaining)
4453 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4457 pos.x = panel_pos.x + (panel_size.x - stringwidth(ts, true, fontsize)) * align;
4458 if (a > 0.5/255.0) // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4459 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize.y, ts, fontsize, a, DRAWFLAG_NORMAL);
4460 pos.y += fontsize.y;
4463 pos.y += fontsize.y * CENTERPRINT_SPACING/2;
4467 ++g; // move next position number up
4469 msg_size = pos.y - msg_size;
4470 if (autocvar_hud_panel_centerprint_flip)
4472 pos.y = current_msg_posY - CENTERPRINT_SPACING * fontsize.y;
4473 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4474 pos.y += (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4476 if (pos.y < panel_pos.y) // check if the next message can be shown
4478 drawfontscale = '1 1 0';
4484 pos.y += CENTERPRINT_SPACING * fontsize.y;
4485 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4486 pos.y -= (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4488 if(pos.y > panel_pos.y + panel_size.y - fontsize.y) // check if the next message can be shown
4490 drawfontscale = '1 1 0';
4495 drawfontscale = '1 1 0';
4496 if (all_messages_expired)
4498 centerprint_showing = false;
4499 reset_centerprint_messages();
4505 void HUD_Buffs(void)
4507 int buffs = getstati(STAT_BUFFS, 0, 24);
4508 if(!autocvar__hud_configure)
4510 if(!autocvar_hud_panel_buffs) return;
4511 if(spectatee_status == -1) return;
4512 if(getstati(STAT_HEALTH) <= 0) return;
4517 buffs = Buff_Type_first.items; // force first buff
4520 int b = 0; // counter to tell other functions that we have buffs
4523 for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4526 string o = strcat(rgb_to_hexcolor(Buff_Color(e.items)), Buff_PrettyName(e.items));
4530 s = strcat(s, " ", o);
4533 HUD_Panel_UpdateCvars();
4535 draw_beginBoldFont();
4539 mySize = panel_size;
4541 HUD_Panel_DrawBg(bound(0, b, 1));
4542 if(panel_bg_padding)
4544 pos += '1 1 0' * panel_bg_padding;
4545 mySize -= '2 2 0' * panel_bg_padding;
4548 //float panel_ar = mySize_x/mySize_y;
4549 //bool is_vertical = (panel_ar < 1);
4550 //float buff_iconalign = autocvar_hud_panel_buffs_iconalign;
4551 vector buff_offset = '0 0 0';
4553 for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4555 //DrawNumIcon(pos + buff_offset, mySize, shield, "shield", is_vertical, buff_iconalign, '1 1 1', 1);
4556 drawcolorcodedstring_aspect(pos + buff_offset, s, mySize, panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
4569 void HUD_Reset (void)
4571 // reset gametype specific icons
4572 if(gametype == MAPINFO_TYPE_CTF)
4573 HUD_Mod_CTF_Reset();
4576 void HUD_Main (void)
4579 // global hud theAlpha fade
4580 if(menu_enabled == 1)
4583 hud_fade_alpha = (1 - autocvar__menu_alpha);
4585 if(scoreboard_fade_alpha)
4586 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4588 HUD_Configure_Frame();
4590 if(intermission == 2) // no hud during mapvote
4593 // panels that we want to be active together with the scoreboard
4594 // they must fade only when the menu does
4595 if(scoreboard_fade_alpha == 1)
4597 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4601 if(!autocvar__hud_configure && !hud_fade_alpha)
4605 if (hud_skin_prev != autocvar_hud_skin)
4608 strunzone(hud_skin_path);
4609 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4611 strunzone(hud_skin_prev);
4612 hud_skin_prev = strzone(autocvar_hud_skin);
4615 current_player = player_localentnum;
4618 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4622 float hud_dock_color_team = autocvar_hud_dock_color_team;
4623 if((teamplay) && hud_dock_color_team) {
4624 if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4625 color = '1 0 0' * hud_dock_color_team;
4627 color = myteamcolors * hud_dock_color_team;
4629 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4630 color = '1 0 0' * hud_dock_color_team;
4634 string hud_dock_color = autocvar_hud_dock_color;
4635 if(hud_dock_color == "shirt") {
4636 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4637 color = colormapPaletteColor(floor(f / 16), 0);
4639 else if(hud_dock_color == "pants") {
4640 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4641 color = colormapPaletteColor(f % 16, 1);
4644 color = stov(hud_dock_color);
4648 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4649 if(precache_pic(pic) == "") {
4650 pic = strcat(hud_skin_path, "/dock_medium");
4651 if(precache_pic(pic) == "") {
4652 pic = "gfx/hud/default/dock_medium";
4655 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4658 // cache the panel order into the panel_order array
4659 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4660 for(i = 0; i < HUD_PANEL_NUM; ++i)
4661 panel_order[i] = -1;
4664 bool warning = false;
4665 int argc = tokenize_console(autocvar__hud_panelorder);
4666 if (argc > HUD_PANEL_NUM)
4668 //first detect wrong/missing panel numbers
4669 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4670 p_num = stoi(argv(i));
4671 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4672 if (panel_order[p_num] == -1) //found for the first time?
4673 s = strcat(s, ftos(p_num), " ");
4674 panel_order[p_num] = 1; //mark as found
4679 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4680 if (panel_order[i] == -1) {
4682 s = strcat(s, ftos(i), " "); //add missing panel number
4686 dprint("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
4688 cvar_set("_hud_panelorder", s);
4689 if(hud_panelorder_prev)
4690 strunzone(hud_panelorder_prev);
4691 hud_panelorder_prev = strzone(s);
4693 //now properly set panel_order
4694 tokenize_console(s);
4695 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4696 panel_order[i] = stof(argv(i));
4700 hud_draw_maximized = 0;
4701 // draw panels in order specified by panel_order array
4702 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4703 (panel = hud_panel[panel_order[i]]).panel_draw();
4705 hud_draw_maximized = 1; // panels that may be maximized must check this var
4706 // draw maximized panels on top
4707 if(hud_panel_radar_maximized)
4708 (panel = HUD_PANEL(RADAR)).panel_draw();
4709 if(autocvar__con_chat_maximized)
4710 (panel = HUD_PANEL(CHAT)).panel_draw();
4712 HUD_Configure_PostDraw();
4714 hud_configure_prev = autocvar__hud_configure;