7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
95 color_x = sin(2*M_PI*time);
97 color_z = sin(2*M_PI*time);
99 else if(x > maxvalue * 0.75) {
100 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
104 else if(x > maxvalue * 0.5) {
105 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
109 else if(x > maxvalue * 0.25) {
112 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
114 else if(x > maxvalue * 0.1) {
116 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
125 blinkingamt = (1 - x/maxvalue/0.25);
128 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
135 float stringwidth_colors(string s, vector theSize)
137 return stringwidth(s, TRUE, theSize);
140 float stringwidth_nocolors(string s, vector theSize)
142 return stringwidth(s, FALSE, theSize);
145 void drawstringright(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
147 position_x -= 2 / 3 * strlen(text) * scale_x;
148 drawstring(position, text, scale, rgb, theAlpha, flag);
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
153 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154 drawstring(position, text, scale, rgb, theAlpha, flag);
157 // return the string of the given race place
158 string race_PlaceName(float pos) {
166 return sprintf(_("%dth"), pos);
169 // return the string of the onscreen race timer
170 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
178 if(histime == 0) // goal hit
182 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
192 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
198 lapstr = sprintf(_(" (-%dL)"), lapdelta);
201 else if(lapdelta < 0)
203 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
207 else if(histime > 0) // anticipation
209 if(mytime >= histime)
210 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
212 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
219 cpname = _("Start line");
221 cpname = _("Finish line");
223 cpname = sprintf(_("Intermediate %d"), cp);
225 cpname = _("Finish line");
228 return strcat(col, cpname);
229 else if(hisname == "")
230 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
232 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
235 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
236 float race_CheckName(string net_name) {
238 for (i=RANKINGS_CNT-1;i>=0;--i)
239 if(grecordholder[i] == net_name)
250 // draw the background/borders
251 #define HUD_Panel_DrawBg(theAlpha)\
253 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
255 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
256 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
258 if(!length_ratio || !theAlpha)
264 if(length_ratio < -1)
267 else if(length_ratio < 0)
271 vector width, height;
273 pic = strcat(hud_skin_path, "/", pic, "_vertical");
274 if(precache_pic(pic) == "") {
275 pic = "gfx/hud/default/progressbar_vertical";
278 if (baralign == 1) // bottom align
279 theOrigin_y += (1 - length_ratio) * theSize_y;
280 else if (baralign == 2) // center align
281 theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
282 else if (baralign == 3) // center align, positive values down, negative up
285 if (length_ratio > 0)
286 theOrigin_y += theSize_y;
289 theOrigin_y += (1 + length_ratio) * theSize_y;
290 length_ratio = -length_ratio;
293 theSize_y *= length_ratio;
296 width = eX * theSize_x;
297 height = eY * theSize_y;
298 if(theSize_y <= theSize_x * 2)
300 // button not high enough
301 // draw just upper and lower part then
302 square = eY * theSize_y * 0.5;
303 bH = eY * (0.25 * theSize_y / (theSize_x * 2));
304 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
305 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
309 square = eY * theSize_x;
310 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
311 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
312 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
315 pic = strcat(hud_skin_path, "/", pic);
316 if(precache_pic(pic) == "") {
317 pic = "gfx/hud/default/progressbar";
320 if (baralign == 1) // right align
321 theOrigin_x += (1 - length_ratio) * theSize_x;
322 else if (baralign == 2) // center align
323 theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
324 else if (baralign == 3) // center align, positive values on the right, negative on the left
327 if (length_ratio > 0)
328 theOrigin_x += theSize_x;
331 theOrigin_x += (1 + length_ratio) * theSize_x;
332 length_ratio = -length_ratio;
335 theSize_x *= length_ratio;
338 width = eX * theSize_x;
339 height = eY * theSize_y;
340 if(theSize_x <= theSize_y * 2)
342 // button not wide enough
343 // draw just left and right part then
344 square = eX * theSize_x * 0.5;
345 bW = eX * (0.25 * theSize_x / (theSize_y * 2));
346 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
347 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
351 square = eX * theSize_y;
352 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
353 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
354 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
359 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
365 pic = strcat(hud_skin_path, "/num_leading");
366 if(precache_pic(pic) == "") {
367 pic = "gfx/hud/default/num_leading";
370 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
371 if(mySize_x/mySize_y > 2)
372 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
373 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
378 entity weaponorder[WEP_MAXCOUNT];
379 void weaponorder_swap(float i, float j, entity pass)
383 weaponorder[i] = weaponorder[j];
387 string weaponorder_cmp_str;
388 float weaponorder_cmp(float i, float j, entity pass)
391 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
392 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
393 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
396 float GetAmmoStat(float i)
400 case 0: return STAT_SHELLS;
401 case 1: return STAT_NAILS;
402 case 2: return STAT_ROCKETS;
403 case 3: return STAT_CELLS;
404 case 4: return STAT_FUEL;
409 float GetAmmoTypeForWep(float i)
413 case WEP_SHOTGUN: return 0;
414 case WEP_UZI: return 1;
415 case WEP_GRENADE_LAUNCHER: return 2;
416 case WEP_MINE_LAYER: return 2;
417 case WEP_ELECTRO: return 3;
418 case WEP_CRYLINK: return 3;
419 case WEP_HLAC: return 3;
420 case WEP_MINSTANEX: return 3;
421 case WEP_NEX: return 3;
422 case WEP_RIFLE: return 1;
423 case WEP_HAGAR: return 2;
424 case WEP_ROCKET_LAUNCHER: return 2;
425 case WEP_SEEKER: return 2;
426 case WEP_FIREBALL: return 4;
427 case WEP_HOOK: return 3;
432 void HUD_Weapons(void)
435 WEPSET_DECLARE_A(weapons_stat);
436 WEPSET_COPY_AS(weapons_stat);
437 float i, f, a, j, factor;
438 float screen_ar, center_x, center_y;
439 float weapon_count, weapon_id, weapon_alpha;
440 float row, column, rows, columns;
441 float aspect = autocvar_hud_panel_weapons_aspect;
443 float show_accuracy, panel_weapon_accuracy;
445 float timeout = autocvar_hud_panel_weapons_timeout;
446 float timein_effect_length = (autocvar_hud_panel_weapons_timeout_effect ? 0.375 : 0);
447 float timeout_effect_length = (autocvar_hud_panel_weapons_timeout_effect ? 0.75 : 0);
449 float ammo_type, ammo_full, ammo_alpha;
450 float barsize_x, barsize_y, baroffset_x, baroffset_y;
452 float when = autocvar_hud_panel_weapons_complainbubble_time;
453 float fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
455 vector weapon_pos, weapon_size;
456 local noref vector old_panel_size; // fteqcc sucks
457 vector color, ammo_color;
459 // check to see if we want to continue
460 if(hud != HUD_NORMAL) { return; }
462 if(!autocvar__hud_configure)
464 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
466 else if(timeout && time >= weapontime + timeout + timeout_effect_length)
468 weaponprevtime = time;
473 hud_configure_active_panel = HUD_PANEL_WEAPONS;
475 // update generic hud functions
476 HUD_Panel_UpdateCvars(weapons);
477 HUD_Panel_ApplyFadeAlpha();
479 draw_beginBoldFont();
481 // calculate fading effect to weapon images for when the panel is idle
482 if(autocvar_hud_panel_weapons_fade)
484 weapon_alpha = 3.2 - 2 * (time - weapontime);
485 weapon_alpha = bound(0.7, weapon_alpha, 1) * panel_fg_alpha;
488 weapon_alpha = panel_fg_alpha;
490 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
491 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
494 if(weaponorder_bypriority)
495 strunzone(weaponorder_bypriority);
496 if(weaponorder_byimpulse)
497 strunzone(weaponorder_byimpulse);
499 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
500 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
501 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
504 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
506 self = get_weaponinfo(i);
507 if(self.impulse >= 0)
509 weaponorder[weapon_cnt] = self;
513 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
514 weaponorder[i] = world;
515 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
517 weaponorder_cmp_str = string_null;
520 // determine which weapons are going to be shown
521 if (autocvar_hud_panel_weapons_onlyowned)
523 if(autocvar__hud_configure)
525 if (WEPSET_EMPTY_A(weapons_stat))
526 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
527 WEPSET_OR_AW(weapons_stat, i);
529 if(menu_enabled != 2)
530 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
533 // do we own this weapon?
534 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
535 if(WEPSET_CONTAINS_AW(weapons_stat, weaponorder[i].weapon))
538 // add it anyway if weaponcomplain is shown
539 if((!autocvar__hud_configure)
540 && (autocvar_hud_panel_weapons_complainbubble
541 && time - complain_weapon_time < when + fadetime))
544 // might as well commit suicide now, no reason to live ;)
545 if (weapon_count == 0) { return; }
547 // reduce size of the panel
548 if (panel_size_y > panel_size_x)
550 old_panel_size_y = panel_size_y;
551 panel_size_y *= weapon_count / WEP_COUNT;
552 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
556 old_panel_size_x = panel_size_x;
557 panel_size_x *= weapon_count / WEP_COUNT;
558 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
562 weapon_count = WEP_COUNT;
564 // animation for fading in/out the panel respectively when not in use
565 if(!autocvar__hud_configure)
567 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
569 f = (time - (weapontime + timeout)) / timeout_effect_length;
570 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
572 panel_bg_alpha *= (1 - f);
573 panel_fg_alpha *= (1 - f);
575 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
577 f *= f; // for a cooler movement
578 center_x = panel_pos_x + panel_size_x/2;
579 center_y = panel_pos_y + panel_size_y/2;
580 screen_ar = vid_conwidth/vid_conheight;
581 if (center_x/center_y < screen_ar) //bottom left
583 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
584 panel_pos_y += f * (vid_conheight - panel_pos_y);
586 panel_pos_x -= f * (panel_pos_x + panel_size_x);
590 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
591 panel_pos_x += f * (vid_conwidth - panel_pos_x);
593 panel_pos_y -= f * (panel_pos_y + panel_size_y);
596 weaponprevtime = time - (1 - f) * timein_effect_length;
598 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
600 f = (time - weaponprevtime) / timein_effect_length;
601 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
603 panel_bg_alpha *= (f);
604 panel_fg_alpha *= (f);
606 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
608 f *= f; // for a cooler movement
610 center_x = panel_pos_x + panel_size_x/2;
611 center_y = panel_pos_y + panel_size_y/2;
612 screen_ar = vid_conwidth/vid_conheight;
613 if (center_x/center_y < screen_ar) //bottom left
615 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
616 panel_pos_y += f * (vid_conheight - panel_pos_y);
618 panel_pos_x -= f * (panel_pos_x + panel_size_x);
622 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
623 panel_pos_x += f * (vid_conwidth - panel_pos_x);
625 panel_pos_y -= f * (panel_pos_y + panel_size_y);
631 // draw the background, then change the virtual size of it to better fit other items inside
635 panel_pos += '1 1 0' * panel_bg_padding;
636 panel_size -= '2 2 0' * panel_bg_padding;
639 // after the sizing and animations are done, update the other values
640 rows = panel_size_y/panel_size_x;
641 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
642 columns = ceil(weapon_count/rows);
643 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
645 // calculate position/size for visual bar displaying ammount of ammo status
646 if (autocvar_hud_panel_weapons_ammo)
648 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
649 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
651 if(weapon_size_x/weapon_size_y > aspect)
653 barsize_x = aspect * weapon_size_y;
654 barsize_y = weapon_size_y;
655 baroffset_x = (weapon_size_x - barsize_x) / 2;
659 barsize_y = 1/aspect * weapon_size_x;
660 barsize_x = weapon_size_x;
661 baroffset_y = (weapon_size_y - barsize_y) / 2;
665 if(autocvar_hud_panel_weapons_accuracy && acc_levels)
667 show_accuracy = true;
668 if (acc_col[0] == '-1 0 0')
669 for (i = 0; i < acc_levels; ++i)
670 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
673 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
675 // retrieve information about the current weapon to be drawn
676 self = weaponorder[i];
677 weapon_id = self.impulse;
679 // skip if this weapon doesn't exist
680 if (!self || self.impulse < 0) { continue; }
682 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
683 if (autocvar_hud_panel_weapons_onlyowned
684 && !(WEPSET_CONTAINS_AW(weapons_stat, self.weapon)
685 || (self.weapon == complain_weapon
686 && time - complain_weapon_time < when + fadetime
687 && autocvar_hud_panel_weapons_complainbubble)))
690 // figure out the drawing position of weapon
691 weapon_pos = (panel_pos
692 + eX * column * weapon_size_x
693 + eY * row * weapon_size_y);
695 // draw background behind currently selected weapon
696 if(self.weapon == switchweapon)
697 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
699 // draw the weapon accuracy
702 panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
703 if(panel_weapon_accuracy >= 0)
705 // find the max level lower than weapon_accuracy
707 while ( j && panel_weapon_accuracy < acc_lev[j] )
710 // inject color j+1 in color j, how much depending on how much weapon_accuracy is higher than level j
711 factor = (panel_weapon_accuracy - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
713 color = color + factor * (acc_col[j+1] - color);
715 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
719 // drawing all the weapon items
720 if(WEPSET_CONTAINS_AW(weapons_stat, self.weapon))
722 // draw the weapon image
723 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
725 // draw weapon label string
726 switch(autocvar_hud_panel_weapons_label)
728 case 1: // weapon number
729 drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
733 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
736 case 3: // weapon name
737 drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
744 // draw ammo status bar
745 if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
748 ammo_type = GetAmmoTypeForWep(self.weapon);
750 a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
755 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
756 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
757 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
758 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
759 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
760 default: ammo_full = 60;
764 weapon_pos_x + baroffset_x,
765 weapon_pos_y + baroffset_y,
766 barsize_x * bound(0, a/ammo_full, 1),
768 drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
773 else // draw a "ghost weapon icon" if you don't have the weapon
775 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
778 // draw the complain message
779 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
782 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
784 a = ((complain_weapon_time + when > time) ? 1 : 0);
788 if(complain_weapon_type == 0) {
789 s = _("Out of ammo");
790 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
792 else if(complain_weapon_type == 1) {
794 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
797 s = _("Unavailable");
798 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
800 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
801 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
802 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
805 // continue with new position for the next weapon
820 float GetAmmoItemCode(float i)
824 case 0: return IT_SHELLS;
825 case 1: return IT_NAILS;
826 case 2: return IT_ROCKETS;
827 case 3: return IT_CELLS;
828 case 4: return IT_FUEL;
833 string GetAmmoPicture(float i)
837 case 0: return "ammo_shells";
838 case 1: return "ammo_bullets";
839 case 2: return "ammo_rockets";
840 case 3: return "ammo_cells";
841 case 4: return "ammo_fuel";
846 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
849 if(autocvar__hud_configure)
851 currently_selected = (itemcode == 2); //rockets always selected
852 a = 31 + mod(itemcode*93, 128);
855 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
859 color = '0 0.5 0.75';
866 if(currently_selected)
871 vector picpos, numpos;
872 if(autocvar_hud_panel_ammo_iconalign)
875 picpos = myPos + eX * 2 * mySize_y;
879 numpos = myPos + eX * mySize_y;
883 if (currently_selected)
884 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
886 if(a > 0 && autocvar_hud_panel_ammo_progressbar)
887 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
889 if(autocvar_hud_panel_ammo_text)
891 if(a > 0 || infinite_ammo)
892 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
893 else // "ghost" ammo count
894 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
896 if(a > 0 || infinite_ammo)
897 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
898 else // "ghost" ammo icon
899 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
904 if(hud != HUD_NORMAL) return;
905 if(!autocvar__hud_configure)
907 if(!autocvar_hud_panel_ammo) return;
908 if(spectatee_status == -1) return;
911 hud_configure_active_panel = HUD_PANEL_AMMO;
913 HUD_Panel_UpdateCvars(ammo);
914 HUD_Panel_ApplyFadeAlpha();
916 draw_beginBoldFont();
925 pos += '1 1 0' * panel_bg_padding;
926 mySize -= '2 2 0' * panel_bg_padding;
929 float rows, columns, row, column;
931 if (autocvar_hud_panel_ammo_onlycurrent)
935 rows = mySize_y/mySize_x;
936 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
937 // ^^^ ammo item aspect goes here
939 columns = ceil(AMMO_COUNT/rows);
941 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
944 local noref vector offset; // fteqcc sucks
946 if(ammo_size_x/ammo_size_y > 3)
948 newSize = 3 * ammo_size_y;
949 offset_x = ammo_size_x - newSize;
951 ammo_size_x = newSize;
955 newSize = 1/3 * ammo_size_x;
956 offset_y = ammo_size_y - newSize;
958 ammo_size_y = newSize;
961 float i, stat_items, currently_selected, infinite_ammo;
962 infinite_ammo = FALSE;
963 if (autocvar_hud_panel_ammo_onlycurrent)
965 if(autocvar__hud_configure)
967 DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
971 stat_items = getstati(STAT_ITEMS, 0, 24);
972 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
973 infinite_ammo = TRUE;
974 for (i = 0; i < AMMO_COUNT; ++i) {
975 currently_selected = stat_items & GetAmmoItemCode(i);
976 if (currently_selected)
978 DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
986 stat_items = getstati(STAT_ITEMS, 0, 24);
987 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
988 infinite_ammo = TRUE;
989 for (i = 0; i < AMMO_COUNT; ++i) {
990 currently_selected = stat_items & GetAmmoItemCode(i);
991 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
1004 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1006 vector newPos, newSize;
1007 vector picpos, numpos;
1011 if(mySize_y/mySize_x > 2)
1013 newSize_y = 2 * mySize_x;
1014 newSize_x = mySize_x;
1016 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1021 newSize_x = 1/2 * mySize_y;
1022 newSize_y = mySize_y;
1024 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1028 if(icon_right_align)
1031 picpos = newPos + eY * newSize_x;
1036 numpos = newPos + eY * newSize_x;
1040 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1041 // make number smaller than icon, it looks better
1042 // reduce only y to draw numbers with different number of digits with the same y size
1043 numpos_y += newSize_y * ((1 - 0.7) / 2);
1045 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1049 if(mySize_x/mySize_y > 3)
1051 newSize_x = 3 * mySize_y;
1052 newSize_y = mySize_y;
1054 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1059 newSize_y = 1/3 * mySize_x;
1060 newSize_x = mySize_x;
1062 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1066 if(icon_right_align) // right align
1069 picpos = newPos + eX * 2 * newSize_y;
1073 numpos = newPos + eX * newSize_y;
1077 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1078 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1079 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1080 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1083 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1085 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1090 void HUD_Powerups(void)
1092 float strength_time, shield_time, superweapons_time;
1093 if(!autocvar__hud_configure)
1095 if(!autocvar_hud_panel_powerups) return;
1096 if(spectatee_status == -1) return;
1097 if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) return;
1098 if (getstati(STAT_HEALTH) <= 0) return;
1100 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1101 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1102 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1104 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1105 superweapons_time = 99; // force max
1107 // prevent stuff to show up on mismatch that will be fixed next frame
1108 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1109 superweapons_time = 0;
1113 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1117 superweapons_time = 13;
1120 HUD_Panel_UpdateCvars(powerups);
1121 HUD_Panel_ApplyFadeAlpha();
1123 draw_beginBoldFont();
1127 mySize = panel_size;
1129 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1130 if(panel_bg_padding)
1132 pos += '1 1 0' * panel_bg_padding;
1133 mySize -= '2 2 0' * panel_bg_padding;
1136 float panel_ar = mySize_x/mySize_y;
1137 float is_vertical = (panel_ar < 1);
1138 vector shield_offset, strength_offset, superweapons_offset;
1140 float superweapons_is = -1;
1142 if(superweapons_time)
1147 superweapons_is = 0;
1149 superweapons_is = 2;
1154 superweapons_is = 1;
1156 superweapons_is = 2;
1160 // FIXME handle superweapons here
1161 if(superweapons_is == 0)
1163 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1165 mySize_x *= (1.0 / 3.0);
1166 superweapons_offset_x = mySize_x;
1167 if (autocvar_hud_panel_powerups_flip)
1168 shield_offset_x = 2*mySize_x;
1170 strength_offset_x = 2*mySize_x;
1174 mySize_y *= (1.0 / 3.0);
1175 superweapons_offset_y = mySize_y;
1176 if (autocvar_hud_panel_powerups_flip)
1177 shield_offset_y = 2*mySize_y;
1179 strength_offset_y = 2*mySize_y;
1184 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1187 if (autocvar_hud_panel_powerups_flip)
1188 shield_offset_x = mySize_x;
1190 strength_offset_x = mySize_x;
1195 if (autocvar_hud_panel_powerups_flip)
1196 shield_offset_y = mySize_y;
1198 strength_offset_y = mySize_y;
1202 float shield_baralign, strength_baralign, superweapons_baralign;
1203 float shield_iconalign, strength_iconalign, superweapons_iconalign;
1205 if (autocvar_hud_panel_powerups_flip)
1207 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1208 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1209 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1210 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1214 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1215 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1216 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1217 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1220 if(superweapons_is == 0)
1222 superweapons_iconalign = strength_iconalign;
1223 superweapons_baralign = 2;
1225 else if(superweapons_is == 1)
1227 superweapons_offset = strength_offset;
1228 superweapons_iconalign = strength_iconalign;
1229 superweapons_baralign = strength_baralign;
1231 else if(superweapons_is == 2)
1233 superweapons_offset = shield_offset;
1234 superweapons_iconalign = shield_iconalign;
1235 superweapons_baralign = shield_baralign;
1240 const float maxshield = 30;
1241 float shield = ceil(shield_time);
1242 if(autocvar_hud_panel_powerups_progressbar)
1244 HUD_Panel_GetProgressBarColor(shield);
1245 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1247 if(autocvar_hud_panel_powerups_text)
1250 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1252 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1258 const float maxstrength = 30;
1259 float strength = ceil(strength_time);
1260 if(autocvar_hud_panel_powerups_progressbar)
1262 HUD_Panel_GetProgressBarColor(strength);
1263 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1265 if(autocvar_hud_panel_powerups_text)
1268 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1270 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1274 if(superweapons_time)
1276 const float maxsuperweapons = 30;
1277 float superweapons = ceil(superweapons_time);
1278 if(autocvar_hud_panel_powerups_progressbar)
1280 HUD_Panel_GetProgressBarColor(superweapons);
1281 HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1283 if(autocvar_hud_panel_powerups_text)
1285 if(superweapons > 1)
1286 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1287 if(superweapons <= 5)
1288 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1295 // Health/armor (#3)
1298 // prev_* vars contain the health/armor at the previous FRAME
1299 // set to -1 when player is dead or was not playing
1300 float prev_health, prev_armor;
1301 float health_damagetime, armor_damagetime;
1302 float health_beforedamage, armor_beforedamage;
1303 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1304 float old_p_health, old_p_armor;
1305 float old_p_healthtime, old_p_armortime;
1306 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1307 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1308 float prev_p_health, prev_p_armor;
1310 void HUD_HealthArmor(void)
1312 float armor, health, fuel;
1313 if(!autocvar__hud_configure)
1315 if(!autocvar_hud_panel_healtharmor) return;
1316 if(hud != HUD_NORMAL) return;
1317 if(spectatee_status == -1) return;
1319 health = getstati(STAT_HEALTH);
1325 armor = getstati(STAT_ARMOR);
1327 // code to check for spectatee_status changes is in Ent_ClientData()
1328 // prev_p_health and prev_health can be set to -1 there
1330 if (prev_p_health == -1)
1333 health_beforedamage = 0;
1334 armor_beforedamage = 0;
1335 health_damagetime = 0;
1336 armor_damagetime = 0;
1337 prev_health = health;
1339 old_p_health = health;
1340 old_p_armor = armor;
1341 prev_p_health = health;
1342 prev_p_armor = armor;
1344 else if (prev_health == -1)
1346 //start the load effect
1347 health_damagetime = 0;
1348 armor_damagetime = 0;
1352 fuel = getstati(STAT_FUEL);
1356 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1363 HUD_Panel_UpdateCvars(healtharmor);
1364 HUD_Panel_ApplyFadeAlpha();
1367 mySize = panel_size;
1369 HUD_Panel_DrawBg(1);
1370 if(panel_bg_padding)
1372 pos += '1 1 0' * panel_bg_padding;
1373 mySize -= '2 2 0' * panel_bg_padding;
1376 float baralign = autocvar_hud_panel_healtharmor_baralign;
1377 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1379 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1380 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1381 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1384 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1389 float maxtotal = maxhealth + maxarmor;
1391 if(v_z) // NOT fully armored
1393 biggercount = "health";
1394 if(autocvar_hud_panel_healtharmor_progressbar)
1396 HUD_Panel_GetProgressBarColor(health);
1397 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1400 if(autocvar_hud_panel_healtharmor_text)
1401 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1405 biggercount = "armor";
1406 if(autocvar_hud_panel_healtharmor_progressbar)
1408 HUD_Panel_GetProgressBarColor(armor);
1409 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1412 if(autocvar_hud_panel_healtharmor_text)
1413 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1415 if(autocvar_hud_panel_healtharmor_text)
1416 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1420 HUD_Panel_GetProgressBarColor(fuel);
1421 HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1426 float panel_ar = mySize_x/mySize_y;
1427 float is_vertical = (panel_ar < 1);
1428 vector health_offset, armor_offset;
1429 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1432 if (autocvar_hud_panel_healtharmor_flip)
1433 health_offset_x = mySize_x;
1435 armor_offset_x = mySize_x;
1440 if (autocvar_hud_panel_healtharmor_flip)
1441 health_offset_y = mySize_y;
1443 armor_offset_y = mySize_y;
1446 float health_baralign, armor_baralign, fuel_baralign;
1447 float health_iconalign, armor_iconalign;
1448 if (autocvar_hud_panel_healtharmor_flip)
1450 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1451 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1452 fuel_baralign = health_baralign;
1453 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1454 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1458 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1459 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1460 fuel_baralign = armor_baralign;
1461 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1462 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1467 if(autocvar_hud_panel_healtharmor_progressbar)
1469 HUD_Panel_GetProgressBarColor(health);
1470 float p_health, pain_health_alpha;
1472 pain_health_alpha = 1;
1473 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1475 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1477 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1479 if (time - old_p_healthtime < 1)
1480 old_p_health = prev_p_health;
1482 old_p_health = prev_health;
1483 old_p_healthtime = time;
1485 if (time - old_p_healthtime < 1)
1487 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1488 prev_p_health = p_health;
1491 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1493 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1495 if (time - health_damagetime >= 1)
1496 health_beforedamage = prev_health;
1497 health_damagetime = time;
1499 if (time - health_damagetime < 1)
1501 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1502 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1505 prev_health = health;
1507 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1509 float BLINK_FACTOR = 0.15;
1510 float BLINK_BASE = 0.85;
1511 float BLINK_FREQ = 9;
1512 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1515 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1517 if(autocvar_hud_panel_healtharmor_text)
1518 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1523 if(autocvar_hud_panel_healtharmor_progressbar)
1525 HUD_Panel_GetProgressBarColor(armor);
1528 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1530 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1532 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1534 if (time - old_p_armortime < 1)
1535 old_p_armor = prev_p_armor;
1537 old_p_armor = prev_armor;
1538 old_p_armortime = time;
1540 if (time - old_p_armortime < 1)
1542 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1543 prev_p_armor = p_armor;
1546 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1548 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1550 if (time - armor_damagetime >= 1)
1551 armor_beforedamage = prev_armor;
1552 armor_damagetime = time;
1554 if (time - armor_damagetime < 1)
1556 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1557 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1562 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1564 if(autocvar_hud_panel_healtharmor_text)
1565 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1571 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1575 mySize_x *= 2; //restore full panel size
1576 else if (panel_ar < 1/4)
1577 mySize_y *= 2; //restore full panel size
1578 HUD_Panel_GetProgressBarColor(fuel);
1579 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1584 // Notification area (#4)
1587 string Weapon_SuicideMessage(float deathtype)
1589 w_deathtype = deathtype;
1590 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1591 return w_deathtypestring;
1594 string Weapon_KillMessage(float deathtype)
1596 w_deathtype = deathtype;
1597 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1598 return w_deathtypestring;
1601 #define KN_MAX_ENTRIES 10
1603 float killnotify_times[KN_MAX_ENTRIES];
1604 float killnotify_deathtype[KN_MAX_ENTRIES];
1605 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
1606 string killnotify_attackers[KN_MAX_ENTRIES];
1607 string killnotify_victims[KN_MAX_ENTRIES];
1608 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
1612 kn_index = KN_MAX_ENTRIES-1;
1613 killnotify_times[kn_index] = time;
1614 killnotify_deathtype[kn_index] = wpn;
1615 killnotify_actiontype[kn_index] = actiontype;
1616 if(killnotify_attackers[kn_index])
1617 strunzone(killnotify_attackers[kn_index]);
1618 killnotify_attackers[kn_index] = strzone(attacker);
1619 if(killnotify_victims[kn_index])
1620 strunzone(killnotify_victims[kn_index]);
1621 killnotify_victims[kn_index] = strzone(victim);
1624 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1627 float alsoprint, gentle;
1628 alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1629 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1631 if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == MAPINFO_TYPE_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1634 if(msg == MSG_SUICIDE) {
1635 w = DEATH_WEAPONOF(type);
1637 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1639 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1640 } else if (type == DEATH_KILL) {
1641 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1643 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1644 } else if (type == DEATH_ROT) {
1645 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1647 print (sprintf(_("^1%s^1 died\n"), s1));
1648 } else if (type == DEATH_NOAMMO) {
1649 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1651 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1652 } else if (type == DEATH_CAMP) {
1653 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1655 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1656 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1657 HUD_KillNotify_Push(s1, "", 0, type);
1659 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1660 } else if (type == DEATH_CHEAT) {
1661 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1663 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1664 } else if (type == DEATH_FIRE) {
1665 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1667 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1668 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1669 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1671 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1674 if (stof(s2) > 2) // killcount > 2
1675 print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1676 } else if(msg == MSG_KILL) {
1677 w = DEATH_WEAPONOF(type);
1679 HUD_KillNotify_Push(s1, s2, 1, type);
1681 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1683 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1684 HUD_KillNotify_Push(s1, s2, 1, type);
1688 print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1690 print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1693 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1695 print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1697 print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1699 else if (stof(s2) > 2) {
1701 print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1703 print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1706 else if(type == KILL_FIRST_BLOOD)
1707 print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1708 else if (type == DEATH_TELEFRAG) {
1709 HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1711 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1713 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1715 else if (type == DEATH_DROWN) {
1716 HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1718 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1720 else if (type == DEATH_SLIME) {
1721 HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1723 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1725 else if (type == DEATH_LAVA) {
1726 HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1728 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1730 else if (type == DEATH_FALL) {
1731 HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1733 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1735 else if (type == DEATH_SHOOTING_STAR) {
1736 HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1738 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1740 else if (type == DEATH_SWAMP) {
1741 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1743 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1745 else if (type == DEATH_HURTTRIGGER)
1747 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1749 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1750 } else if(type == DEATH_VHCRUSH) {
1751 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1753 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1754 } else if(type == DEATH_SBMINIGUN) {
1755 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1757 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1758 } else if(type == DEATH_SBROCKET) {
1759 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1761 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1762 } else if(type == DEATH_SBBLOWUP) {
1763 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1765 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1766 } else if(type == DEATH_WAKIGUN) {
1767 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1769 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1770 } else if(type == DEATH_BUMB_GUN) {
1771 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1773 print (sprintf(_("^1%s^1 saw %s's preddy lights.\n"), s2, s1));
1774 } else if(type == DEATH_WAKIROCKET) {
1775 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1777 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1778 } else if(type == DEATH_WAKIBLOWUP) {
1779 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1781 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1782 } else if(type == DEATH_RAPTOR_CANNON) {
1783 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1785 print (sprintf(_("^1%s^1 nailed to hell by %s\n"), s2, s1));
1786 } else if(type == DEATH_RAPTOR_BOMB) {
1787 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1789 print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1));
1790 } else if(type == DEATH_RAPTOR_DEATH) {
1791 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1793 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1794 } else if(type == DEATH_TURRET) {
1795 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1797 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1798 } else if(type == DEATH_TOUCHEXPLODE) {
1799 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1801 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1802 } else if(type == DEATH_CHEAT) {
1803 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1805 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1806 } else if (type == DEATH_FIRE) {
1807 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1809 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1810 } else if (type == DEATH_CUSTOM) {
1811 HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1813 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1814 } else if (type == DEATH_HURTTRIGGER) {
1815 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1817 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1819 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1821 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1823 } else if(msg == MSG_SPREE) {
1824 if(type == KILL_END_SPREE) {
1826 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1828 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1829 } else if(type == KILL_SPREE) {
1831 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1833 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1834 } else if(type == KILL_SPREE_3) {
1836 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1838 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1839 } else if(type == KILL_SPREE_5) {
1841 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1843 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1844 } else if(type == KILL_SPREE_10) {
1846 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1848 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1849 } else if(type == KILL_SPREE_15) {
1851 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1853 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1854 } else if(type == KILL_SPREE_20) {
1856 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1858 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1859 } else if(type == KILL_SPREE_25) {
1861 print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
1863 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1864 } else if(type == KILL_SPREE_30) {
1866 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1868 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1870 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1871 if (type == DEATH_DROWN) {
1872 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1876 print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1878 print (sprintf(_("^1%s^1 drowned\n"), s1));
1880 } else if (type == DEATH_SLIME) {
1881 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1883 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1884 } else if (type == DEATH_LAVA) {
1885 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1889 print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1891 print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1893 } else if (type == DEATH_FALL) {
1894 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1898 print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1900 print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1902 } else if (type == DEATH_SHOOTING_STAR) {
1903 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1905 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1906 } else if (type == DEATH_SWAMP) {
1907 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1911 print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1913 print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1915 } else if(DEATH_ISTURRET(type)) {
1916 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1920 print (sprintf(_("^1%s^1 ran into a turret\n"), s1));
1925 case DEATH_TURRET_EWHEEL:
1926 print (sprintf(_("^1%s^1 was laserd down by a eWheel turret \n"), s1));
1928 case DEATH_TURRET_FLAC:
1929 print (sprintf(_("^1%s^1 got caught in the flac \n"), s1));
1931 case DEATH_TURRET_MACHINEGUN:
1932 print (sprintf(_("^1%s^1 was riddeld full of riddled by a machinegun turret \n"), s1));
1934 case DEATH_TURRET_WALKER_GUN:
1935 print (sprintf(_("^1%s^1 got served a led enrichment by a walker turret \n"), s1));
1937 case DEATH_TURRET_WALKER_MEELE:
1938 print (sprintf(_("^1%s^1 was impaled by a walker turret \n"), s1));
1940 case DEATH_TURRET_WALKER_ROCKET:
1941 print (sprintf(_("^1%s^1 was rocketed to hell by a walker turret \n"), s1));
1943 case DEATH_TURRET_HELLION:
1944 print (sprintf(_("^1%s^1 was blasted away hellion turret \n"), s1));
1946 case DEATH_TURRET_HK:
1947 print (sprintf(_("^1%s^1 could not hide from the hunter turret \n"), s1));
1949 case DEATH_TURRET_MLRS:
1950 print (sprintf(_("^1%s^1 got turned into smoldering gibs by a mlrs turret \n"), s1));
1952 case DEATH_TURRET_PLASMA:
1953 print (sprintf(_("^1%s^1 got served some superheated plasma from a plasma turret \n"), s1));
1955 case DEATH_TURRET_PHASER:
1956 print (sprintf(_("^1%s^1 was phased out \n"), s1));
1958 case DEATH_TURRET_TESLA:
1959 print (sprintf(_("^1%s^1 was electrocuted by a tesla turret \n"), s1));
1964 } else if (type == DEATH_CUSTOM) {
1965 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1967 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1968 } else if (type == DEATH_HURTTRIGGER) {
1969 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1971 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1972 } else if(type == DEATH_TOUCHEXPLODE) {
1973 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1975 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
1976 } else if(type == DEATH_CHEAT) {
1977 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1979 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
1980 } else if(type == DEATH_FIRE) {
1981 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1985 print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
1987 print (sprintf(_("^1%s^1 burnt to death\n"), s1));
1990 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1994 print (sprintf(_("^1%s^1 needs a restart\n"), s1));
1996 print (sprintf(_("^1%s^1 died\n"), s1));
1999 } else if(msg == MSG_KILL_ACTION_SPREE) {
2001 print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
2003 print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
2004 } else if(msg == MSG_INFO) {
2005 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2006 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2007 print(sprintf(_("%s^7 got the %s\n"), s1, s2));
2008 } else if(type == INFO_LOSTFLAG) {
2009 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2010 print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
2011 } else if(type == INFO_PICKUPFLAG) {
2012 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2013 print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
2014 } else if(type == INFO_RETURNFLAG) {
2015 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2016 print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
2017 } else if(type == INFO_CAPTUREFLAG) {
2018 HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2019 print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
2021 } else if(msg == MSG_RACE) {
2022 if(type == RACE_SERVER_RECORD) {
2023 HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
2025 else if(type == RACE_NEW_RANK) {
2026 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
2028 else if(type == RACE_NEW_TIME) {
2029 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
2031 else if(type == RACE_FAIL) {
2032 HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
2034 } else if(msg == MSG_KA) {
2035 if(type == KA_PICKUPBALL) {
2036 HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
2038 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
2040 else if(type == KA_DROPBALL) {
2041 HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
2043 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
2048 void HUD_KillCenterprint(string s1, string s2, float type, float msg)
2051 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2052 if(msg == MSG_SUICIDE) {
2053 if (type == DEATH_TEAMCHANGE) {
2054 centerprint_hud(sprintf(_("You are now on: %s"), s1));
2055 } else if (type == DEATH_AUTOTEAMCHANGE) {
2056 centerprint_hud(sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1));
2057 } else if (type == DEATH_CAMP) {
2059 centerprint_hud(_("^1Reconsider your tactics, camper!"));
2061 centerprint_hud(_("^1Die camper!"));
2062 } else if (type == DEATH_NOAMMO) {
2064 centerprint_hud(_("^1You are reinserted into the game for running out of ammo..."));
2066 centerprint_hud(_("^1You were killed for running out of ammo..."));
2067 } else if (type == DEATH_ROT) {
2069 centerprint_hud(_("^1You need to preserve your health"));
2071 centerprint_hud(_("^1You grew too old without taking your medicine"));
2072 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2074 centerprint_hud(_("^1Don't go against team mates!"));
2076 centerprint_hud(_("^1Don't shoot your team mates!"));
2077 } else if (type == DEATH_QUIET) {
2079 } else { // generic message
2081 centerprint_hud(_("^1You need to be more careful!"));
2083 centerprint_hud(_("^1You killed your own dumb self!"));
2085 } else if(msg == MSG_KILL) {
2086 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2088 centerprint_hud(sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1));
2090 centerprint_hud(sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1));
2092 } else if (type == KILL_FIRST_BLOOD) {
2094 centerprint_hud(_("^1First score"));
2096 centerprint_hud(_("^1First blood"));
2098 } else if (type == KILL_FIRST_VICTIM) {
2100 centerprint_hud(_("^1First casualty"));
2102 centerprint_hud(_("^1First victim"));
2104 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2106 centerprint_hud(strcat(sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
2108 centerprint_hud(strcat(sprintf(_("^1You typefragged ^7%s"), s1), s2));
2110 } else if (type == KILL_TYPEFRAGGED) {
2112 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
2114 centerprint_hud(strcat(sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
2116 } else if (type == KILL_FRAG) {
2118 centerprint_hud(strcat(sprintf(_("^4You scored against ^7%s"), s1), s2));
2120 centerprint_hud(strcat(sprintf(_("^4You fragged ^7%s"), s1), s2));
2122 } else { // generic message
2124 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s"), s1), s2));
2126 centerprint_hud(strcat(sprintf(_("^1You were fragged by ^7%s"), s1), s2));
2129 } else if(msg == MSG_KILL_ACTION) {
2130 // TODO: invent more centerprints here?
2131 centerprint_hud(_("^1Watch your step!"));
2135 void HUD_Notify (void)
2137 if(!autocvar__hud_configure)
2139 if(!autocvar_hud_panel_notify) return;
2142 hud_configure_active_panel = HUD_PANEL_NOTIFY;
2144 HUD_Panel_UpdateCvars(notify);
2145 HUD_Panel_ApplyFadeAlpha();
2148 mySize = panel_size;
2150 HUD_Panel_DrawBg(1);
2151 if(panel_bg_padding)
2153 pos += '1 1 0' * panel_bg_padding;
2154 mySize -= '2 2 0' * panel_bg_padding;
2157 float entries, height;
2158 entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
2159 height = mySize_y/entries;
2162 float fontheight = height * autocvar_hud_panel_notify_fontsize;
2163 fontsize = '0.5 0.5 0' * fontheight;
2167 when = autocvar_hud_panel_notify_time;
2169 fadetime = autocvar_hud_panel_notify_fadetime;
2173 vector pos_attacker, pos_victim;
2175 float width_attacker;
2176 string attacker, victim;
2178 float i, j, w, type, step, limit;
2179 if(autocvar_hud_panel_notify_flip) //order items from the top down
2185 else //order items from the bottom up
2192 for(j = kn_index; i != limit; i += step, ++j)
2194 if(autocvar__hud_configure)
2198 else // inverse order
2199 a = entries - 1 - i;
2200 attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2201 victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2202 s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2203 a = bound(0, (when - a) / 4, 1);
2204 goto hud_config_notifyprint;
2207 if (j == KN_MAX_ENTRIES)
2210 if(killnotify_times[j] + when > time)
2214 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2227 type = killnotify_deathtype[j];
2228 w = DEATH_WEAPONOF(type);
2230 // TODO: maybe print in team colors?
2233 if(killnotify_actiontype[j] == 0)
2235 if(type == DEATH_GENERIC)
2239 else if(type == DEATH_NOAMMO)
2241 s = "notify_outofammo";
2243 else if(type == DEATH_KILL)
2245 s = "notify_selfkill";
2247 else if(type == DEATH_CAMP)
2249 s = "notify_camping";
2251 else if(type == KILL_TEAM_RED)
2253 s = "notify_teamkill_red";
2255 else if(type == KILL_TEAM_BLUE)
2257 s = "notify_teamkill_blue";
2259 else if(type == DEATH_DROWN)
2263 else if(type == DEATH_SLIME)
2267 else if(type == DEATH_LAVA)
2271 else if(type == DEATH_FALL)
2275 else if(type == DEATH_SHOOTING_STAR)
2277 s = "notify_shootingstar";
2279 else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM)
2283 else if(type == INFO_GOTFLAG)
2285 if(killnotify_victims[j] == "^1RED^7 flag")
2287 s = "notify_red_taken";
2291 s = "notify_blue_taken";
2294 else if(type == INFO_RETURNFLAG)
2296 if(killnotify_victims[j] == "^1RED^7 flag")
2298 s = "notify_red_returned";
2302 s = "notify_blue_returned";
2305 else if(type == INFO_LOSTFLAG)
2307 if(killnotify_victims[j] == "^1RED^7 flag")
2309 s = "notify_red_lost";
2313 s = "notify_blue_lost";
2316 else if(type == INFO_CAPTUREFLAG)
2318 if(killnotify_victims[j] == "^1RED^7 flag")
2320 s = "notify_red_captured";
2324 s = "notify_blue_captured";
2327 else if(type == KA_DROPBALL)
2329 s = "notify_balldropped";
2331 else if(type == KA_PICKUPBALL)
2333 s = "notify_ballpickedup";
2336 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2337 pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2338 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2342 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2343 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2346 // X [did action to] Y
2349 if(type & HITTYPE_SECONDARY && w == WEP_LASER)
2351 s = "notify_melee_laser";
2353 else if(type & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
2355 s = "notify_melee_shotgun";
2357 else if(type & HITTYPE_HEADSHOT && (w == WEP_RIFLE || w == WEP_MINSTANEX)) // all headshot weapons go here
2359 s = "notify_headshot";
2361 else if(WEP_VALID(w))
2363 self = get_weaponinfo(w);
2364 s = strcat("weapon", self.netname);
2366 else if(type == KILL_TEAM_RED)
2368 s = "notify_teamkill_red";
2370 else if(type == KILL_TEAM_BLUE)
2372 s = "notify_teamkill_red";
2374 else if(type == DEATH_TELEFRAG)
2376 s = "notify_telefrag";
2378 else if(type == DEATH_DROWN)
2382 else if(type == DEATH_SLIME)
2386 else if(type == DEATH_LAVA)
2390 else if(type == DEATH_FALL)
2394 else if(type == DEATH_SHOOTING_STAR)
2396 s = "notify_shootingstar";
2398 else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2402 else if(type == RACE_SERVER_RECORD)
2404 s = "race_newrecordserver";
2406 else if(type == RACE_NEW_RANK)
2408 s = "race_newrankyellow";
2410 else if(type == RACE_NEW_TIME)
2414 else if(type == RACE_FAIL)
2419 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2420 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2421 :hud_config_notifyprint
2422 width_attacker = stringwidth(attacker, TRUE, fontsize);
2423 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2424 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2425 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2429 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2430 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2431 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2440 string seconds_tostring(float sec)
2443 minutes = floor(sec / 60);
2445 sec -= minutes * 60;
2446 return sprintf("%d:%02d", minutes, sec);
2449 void HUD_Timer(void)
2451 if(!autocvar__hud_configure)
2453 if(!autocvar_hud_panel_timer) return;
2456 hud_configure_active_panel = HUD_PANEL_TIMER;
2458 HUD_Panel_UpdateCvars(timer);
2459 HUD_Panel_ApplyFadeAlpha();
2461 draw_beginBoldFont();
2465 mySize = panel_size;
2467 HUD_Panel_DrawBg(1);
2468 if(panel_bg_padding)
2470 pos += '1 1 0' * panel_bg_padding;
2471 mySize -= '2 2 0' * panel_bg_padding;
2475 float timelimit, elapsedTime, timeleft, minutesLeft;
2477 timelimit = getstatf(STAT_TIMELIMIT);
2479 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2480 timeleft = ceil(timeleft);
2482 minutesLeft = floor(timeleft / 60);
2485 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2486 timer_color = '1 1 1'; //white
2487 else if(minutesLeft >= 1)
2488 timer_color = '1 1 0'; //yellow
2490 timer_color = '1 0 0'; //red
2492 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2493 if (time < getstatf(STAT_GAMESTARTTIME)) {
2494 //while restart is still active, show 00:00
2495 timer = seconds_tostring(0);
2497 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2498 timer = seconds_tostring(elapsedTime);
2501 timer = seconds_tostring(timeleft);
2504 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2511 void HUD_Radar(void)
2513 if (!autocvar__hud_configure)
2515 if (hud_panel_radar_maximized)
2517 if (!hud_draw_maximized) return;
2521 if (autocvar_hud_panel_radar == 0) return;
2522 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2526 hud_configure_active_panel = HUD_PANEL_RADAR;
2528 HUD_Panel_UpdateCvars(radar);
2529 HUD_Panel_ApplyFadeAlpha();
2531 if (hud_panel_radar_maximized && !autocvar__hud_configure)
2533 panel_size = autocvar_hud_panel_radar_maximized_size;
2534 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2535 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2536 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2537 panel_pos_y = (vid_conheight - panel_size_y) / 2;
2539 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2540 if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
2545 mySize = panel_size;
2547 HUD_Panel_DrawBg(1);
2548 if(panel_bg_padding)
2550 pos += '1 1 0' * panel_bg_padding;
2551 mySize -= '2 2 0' * panel_bg_padding;
2556 float scale2d, normalsize, bigsize;
2559 teamradar_origin2d = pos + 0.5 * mySize;
2560 teamradar_size2d = mySize;
2562 if(minimapname == "")
2565 teamradar_loadcvars();
2567 switch(hud_panel_radar_zoommode)
2571 f = current_zoomfraction;
2574 f = 1 - current_zoomfraction;
2584 switch(hud_panel_radar_rotation)
2587 teamradar_angle = view_angles_y - 90;
2590 teamradar_angle = 90 * hud_panel_radar_rotation;
2594 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2595 teamradar_size2d = mySize;
2597 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2599 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2600 if(hud_panel_radar_rotation == 0)
2602 // max-min distance must fit the radar in any rotation
2603 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2607 vector c0, c1, c2, c3, span;
2608 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2609 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2610 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2611 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2613 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2614 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2616 // max-min distance must fit the radar in x=x, y=y
2618 teamradar_size2d_x * scale2d / (1.05 * span_x),
2619 teamradar_size2d_y * scale2d / (1.05 * span_y)
2623 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2624 if(bigsize > normalsize)
2625 normalsize = bigsize;
2629 + (1 - f) * normalsize;
2630 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2632 + (1 - f) * view_origin);
2641 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2643 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2644 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2645 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2646 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2647 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2649 color2 = GetPlayerColor(tm.sv_entnum);
2650 //if(color == COLOR_SPECTATOR || color == color2)
2651 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2653 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2655 drawresetcliparea();
2660 void HUD_UpdatePlayerTeams();
2661 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2665 #define SCOREPANEL_MAX_ENTRIES 6
2666 #define SCOREPANEL_ASPECTRATIO 2
2667 float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2668 vector fontsize = '1 1 0' * (mySize_y/entries);
2670 vector rgb, score_color;
2672 score_color = '1 1 1';
2674 float name_size = mySize_x*0.75;
2675 float spacing_size = mySize_x*0.04;
2676 const float highlight_alpha = 0.2;
2677 float i, me_printed, first_pl;
2681 if (autocvar__hud_configure)
2683 float players_per_team;
2686 // show team scores in the first line
2687 float score_size = mySize_x / team_count;
2688 players_per_team = max(2, ceil((entries - 1) / team_count));
2689 for(i=0; i<team_count; ++i) {
2690 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2691 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2692 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, GetTeamRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2695 pos_y += fontsize_y;
2697 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2698 for (i=first_pl; i<entries; ++i)
2700 //simulate my score is lower than all displayed players,
2701 //so that I don't appear at all showing pure rankings.
2702 //This is to better show the difference between the 2 ranking views
2703 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2706 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2707 s = GetPlayerName(pl.sv_entnum);
2712 s = sprintf(_("Player %d"), i + 1 - first_pl);
2717 score_color = GetTeamRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2718 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2719 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2720 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2721 pos_y += fontsize_y;
2726 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2727 HUD_UpdatePlayerTeams();
2730 // show team scores in the first line
2731 float score_size = mySize_x / team_count;
2732 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2733 if(tm.team == COLOR_SPECTATOR)
2735 if (tm.team == myteam)
2736 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2737 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2741 pos_y += fontsize_y;
2742 tm = teams.sort_next;
2747 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2749 if ((team_count && pl.team != tm.team) || pl.team == COLOR_SPECTATOR)
2752 if (i == entries-1 && !me_printed && pl != me)
2753 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2755 for (pl = me.sort_next; pl; pl = pl.sort_next)
2756 if (pl.team != COLOR_SPECTATOR)
2760 rgb = '1 1 0'; //not last but not among the leading players: yellow
2762 rgb = '1 0 0'; //last: red
2769 rgb = '0 1 0'; //first: green
2771 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2774 score_color = GetTeamRGB(pl.team) * 0.8;
2775 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2776 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2777 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2778 pos_y += fontsize_y;
2781 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != COLOR_SPECTATOR || (tm = tm.sort_next)));
2784 void HUD_Score(void)
2786 if(!autocvar__hud_configure)
2788 if(!autocvar_hud_panel_score) return;
2789 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2792 hud_configure_active_panel = HUD_PANEL_SCORE;
2794 HUD_Panel_UpdateCvars(score);
2795 HUD_Panel_ApplyFadeAlpha();
2798 mySize = panel_size;
2800 HUD_Panel_DrawBg(1);
2801 if(panel_bg_padding)
2803 pos += '1 1 0' * panel_bg_padding;
2804 mySize -= '2 2 0' * panel_bg_padding;
2807 float score, distribution;
2809 vector distribution_color;
2812 #ifdef COMPAT_XON050_ENGINE
2813 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2815 me = playerslots[player_localentnum - 1];
2818 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2819 string timer, distrtimer;
2821 pl = players.sort_next;
2824 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2825 if(pl.scores[ps_primary] == 0)
2828 score = me.(scores[ps_primary]);
2829 timer = TIME_ENCODED_TOSTRING(score);
2831 draw_beginBoldFont();
2832 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2833 // distribution display
2834 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2836 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2838 if (distribution <= 0) {
2839 distribution_color = '0 1 0';
2843 distribution_color = '1 0 0';
2846 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2848 // race record display
2849 if (distribution <= 0)
2850 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2851 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2853 } else if (!teamplay) { // non-teamgames
2854 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2856 HUD_Score_Rankings(pos, mySize, me, 0);
2859 // me vector := [team/connected frags id]
2860 pl = players.sort_next;
2864 if(autocvar__hud_configure)
2867 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2871 score = me.(scores[ps_primary]);
2872 if(autocvar__hud_configure)
2875 if(distribution >= 5)
2876 distribution_color = eY;
2877 else if(distribution >= 0)
2878 distribution_color = '1 1 1';
2879 else if(distribution >= -5)
2880 distribution_color = '1 1 0';
2882 distribution_color = eX;
2884 string distribution_str;
2885 distribution_str = ftos(distribution);
2886 draw_beginBoldFont();
2887 if (distribution >= 0)
2889 if (distribution > 0)
2890 distribution_str = strcat("+", distribution_str);
2891 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2893 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2894 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2896 } else { // teamgames
2897 float scores_count, row, column, rows, columns;
2898 local noref vector offset; // fteqcc sucks
2899 vector score_pos, score_size; //for scores other than myteam
2900 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2902 for(tm = teams.sort_next; tm, tm.team != COLOR_SPECTATOR; tm = tm.sort_next)
2904 if (autocvar_hud_panel_score_rankings)
2906 HUD_Score_Rankings(pos, mySize, me, scores_count);
2909 rows = mySize_y/mySize_x;
2910 rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2911 // ^^^ ammo item aspect goes here
2913 columns = ceil(scores_count/rows);
2915 score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2918 if(score_size_x/score_size_y > 3)
2920 newSize = 3 * score_size_y;
2921 offset_x = score_size_x - newSize;
2922 pos_x += offset_x/2;
2923 score_size_x = newSize;
2927 newSize = 1/3 * score_size_x;
2928 offset_y = score_size_y - newSize;
2929 pos_y += offset_y/2;
2930 score_size_y = newSize;
2934 score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2936 float max_fragcount;
2937 max_fragcount = -99;
2938 draw_beginBoldFont();
2939 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2940 if(tm.team == COLOR_SPECTATOR)
2942 score = tm.(teamscores[ts_primary]);
2943 if(autocvar__hud_configure)
2946 if (score > max_fragcount)
2947 max_fragcount = score;
2949 if (spectatee_status == -1)
2951 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2952 if (max_fragcount == score)
2953 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2954 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2962 else if(tm.team == myteam) {
2963 if (max_fragcount == score)
2964 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2965 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2967 if (max_fragcount == score)
2968 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2969 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2979 void HUD_RaceTimer (void)
2981 if(!autocvar__hud_configure)
2983 if(!autocvar_hud_panel_racetimer) return;
2984 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2985 if(spectatee_status == -1) return;
2988 hud_configure_active_panel = HUD_PANEL_RACETIMER;
2990 HUD_Panel_UpdateCvars(racetimer);
2991 HUD_Panel_ApplyFadeAlpha();
2993 draw_beginBoldFont();
2997 mySize = panel_size;
2999 HUD_Panel_DrawBg(1);
3000 if(panel_bg_padding)
3002 pos += '1 1 0' * panel_bg_padding;
3003 mySize -= '2 2 0' * panel_bg_padding;
3006 // always force 4:1 aspect
3008 if(mySize_x/mySize_y > 4)
3010 newSize_x = 4 * mySize_y;
3011 newSize_y = mySize_y;
3013 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3017 newSize_y = 1/4 * mySize_x;
3018 newSize_x = mySize_x;
3020 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3025 string s, forcetime;
3027 if(autocvar__hud_configure)
3030 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3031 s = _("^1Intermediate 1 (+15.42)");
3032 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3033 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
3034 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3036 else if(race_checkpointtime)
3038 a = bound(0, 2 - (time - race_checkpointtime), 1);
3041 if(a > 0) // just hit a checkpoint?
3043 if(race_checkpoint != 254)
3045 if(race_time && race_previousbesttime)
3046 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3048 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3050 forcetime = TIME_ENCODED_TOSTRING(race_time);
3055 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3057 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3058 if(a > 0) // next one?
3060 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3065 if(s != "" && a > 0)
3067 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3070 if(race_penaltytime)
3072 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3075 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
3076 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3082 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3083 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3088 if(race_laptime && race_checkpoint != 255)
3090 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3091 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3096 if(race_mycheckpointtime)
3098 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3099 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3100 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3102 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3104 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3105 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3106 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3109 if(race_penaltytime && !race_penaltyaccumulator)
3111 t = race_penaltytime * 0.1 + race_penaltyeventtime;
3112 a = bound(0, (1 + t - time), 1);
3116 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
3118 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
3119 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3129 float vote_yescount;
3132 float vote_highlighted; // currently selected vote
3134 float vote_active; // is there an active vote?
3135 float vote_prev; // previous state of vote_active to check for a change
3137 float vote_change; // "time" when vote_active changed
3139 void HUD_VoteWindow(void)
3141 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
3144 if (autocvar__hud_configure)
3148 print(_("^1You must answer before entering hud configure mode\n"));
3149 cvar_set("_hud_configure", "0");
3151 if(vote_called_vote)
3152 strunzone(vote_called_vote);
3153 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
3154 uid2name_dialog = 1;
3157 if(!autocvar__hud_configure)
3159 if(!autocvar_hud_panel_vote) return;
3161 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3162 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
3164 if(panel_bg_alpha_str == "") {
3165 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3167 panel_bg_alpha = stof(panel_bg_alpha_str);
3171 hud_configure_active_panel = HUD_PANEL_VOTE;
3180 if(vote_active != vote_prev) {
3182 vote_prev = vote_active;
3185 if(vote_active || autocvar__hud_configure)
3186 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3188 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3193 HUD_Panel_UpdateCvars(vote);
3194 HUD_Panel_ApplyFadeAlpha();
3198 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
3199 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
3202 // these must be below above block
3205 mySize = panel_size;
3207 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
3208 HUD_Panel_DrawBg(a);
3209 a = panel_fg_alpha * a;
3211 if(panel_bg_padding)
3213 pos += '1 1 0' * panel_bg_padding;
3214 mySize -= '2 2 0' * panel_bg_padding;
3217 // always force 3:1 aspect
3219 if(mySize_x/mySize_y > 3)
3221 newSize_x = 3 * mySize_y;
3222 newSize_y = mySize_y;
3224 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3228 newSize_y = 1/3 * mySize_x;
3229 newSize_x = mySize_x;
3231 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3235 s = _("A vote has been called for:");
3237 s = _("Allow servers to store and display your name?");
3238 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3239 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3240 if(autocvar__hud_configure)
3241 s = _("^1Configure the HUD");
3242 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3244 // print the yes/no counts
3245 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3246 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3247 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3248 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3250 // draw the progress bar backgrounds
3251 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3253 // draw the highlights
3254 if(vote_highlighted == 1) {
3255 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3256 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3258 else if(vote_highlighted == -1) {
3259 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3260 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3263 // draw the progress bars
3264 if(vote_yescount && vote_needed)
3266 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3267 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3270 if(vote_nocount && vote_needed)
3272 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3273 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3276 drawresetcliparea();
3279 // Mod icons panel (#10)
3282 float mod_active; // is there any active mod icon?
3284 // Clan Arena HUD modicons
3285 void HUD_Mod_CA(vector pos, vector mySize)
3287 mod_active = 1; // CA should never hide the mod icons panel
3288 float redalive, bluealive;
3289 redalive = getstati(STAT_REDALIVE);
3290 bluealive = getstati(STAT_BLUEALIVE);
3292 vector redpos, bluepos;
3293 if(mySize_x > mySize_y)
3296 bluepos = pos + eY * 0.5 * mySize_y;
3297 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3298 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3299 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3300 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3305 bluepos = pos + eY * 0.5 * mySize_y;
3306 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3307 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3308 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3309 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3313 // CTF HUD modicon section
3314 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3315 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3316 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3318 void HUD_Mod_CTF_Reset(void)
3320 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3323 void HUD_Mod_CTF(vector pos, vector mySize)
3325 vector redflag_pos, blueflag_pos;
3327 float f; // every function should have that
3329 float redflag, blueflag; // current status
3330 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3333 stat_items = getstati(STAT_ITEMS, 0, 24);
3334 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3335 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3337 if(redflag || blueflag)
3342 if(autocvar__hud_configure)
3348 // when status CHANGES, set old status into prevstatus and current status into status
3349 if (redflag != redflag_prevframe)
3351 redflag_statuschange_time = time;
3352 redflag_prevstatus = redflag_prevframe;
3353 redflag_prevframe = redflag;
3356 if (blueflag != blueflag_prevframe)
3358 blueflag_statuschange_time = time;
3359 blueflag_prevstatus = blueflag_prevframe;
3360 blueflag_prevframe = blueflag;
3363 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3364 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3366 float BLINK_FACTOR = 0.15;
3367 float BLINK_BASE = 0.85;
3369 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3371 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3373 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3375 string red_icon, red_icon_prevstatus;
3376 float red_alpha, red_alpha_prevstatus;
3377 red_alpha = red_alpha_prevstatus = 1;
3379 case 1: red_icon = "flag_red_taken"; break;
3380 case 2: red_icon = "flag_red_lost"; break;
3381 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3383 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3384 red_icon = "flag_red_shielded";
3386 red_icon = string_null;
3389 switch(redflag_prevstatus) {
3390 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3391 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3392 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3395 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3396 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3397 red_icon_prevstatus = "flag_red_shielded";
3399 red_icon_prevstatus = string_null;
3403 string blue_icon, blue_icon_prevstatus;
3404 float blue_alpha, blue_alpha_prevstatus;
3405 blue_alpha = blue_alpha_prevstatus = 1;
3407 case 1: blue_icon = "flag_blue_taken"; break;
3408 case 2: blue_icon = "flag_blue_lost"; break;
3409 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3411 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3412 blue_icon = "flag_blue_shielded";
3414 blue_icon = string_null;
3417 switch(blueflag_prevstatus) {
3418 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3419 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3420 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3423 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3424 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3425 blue_icon_prevstatus = "flag_blue_shielded";
3427 blue_icon_prevstatus = string_null;
3431 if(mySize_x > mySize_y) {
3432 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3434 blueflag_pos = pos + eX * 0.5 * mySize_x;
3437 redflag_pos = pos + eX * 0.5 * mySize_x;
3439 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3441 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3443 blueflag_pos = pos + eY * 0.5 * mySize_y;
3446 redflag_pos = pos + eY * 0.5 * mySize_y;
3448 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3451 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3452 if(red_icon_prevstatus && f < 1)
3453 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3455 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3457 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3458 if(blue_icon_prevstatus && f < 1)
3459 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3461 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3464 // Keyhunt HUD modicon section
3465 float kh_runheretime;
3467 void HUD_Mod_KH_Reset(void)
3472 void HUD_Mod_KH(vector pos, vector mySize)
3474 mod_active = 1; // keyhunt should never hide the mod icons panel
3478 vector p, pa, kh_size, kh_asize;
3480 kh_keys = getstati(STAT_KH_KEYS);
3483 if(mySize_x > mySize_y)
3485 p_y = pos_y + 0.25 * mySize_y;
3486 pa = p - eY * 0.25 * mySize_y;
3488 kh_size_x = mySize_x * 0.25;
3489 kh_size_y = 0.75 * mySize_y;
3490 kh_asize_x = mySize_x * 0.25;
3491 kh_asize_y = mySize_y * 0.25;
3495 p_y = pos_y + 0.125 * mySize_y;
3496 pa = p - eY * 0.125 * mySize_y;
3498 kh_size_x = mySize_x * 0.5;
3499 kh_size_y = 0.375 * mySize_y;
3500 kh_asize_x = mySize_x * 0.5;
3501 kh_asize_y = mySize_y * 0.125;
3508 for(i = 0; i < 4; ++i)
3510 key = floor(kh_keys / pow(32, i)) & 31;
3512 if(keyteam == 30 && keycount <= 4)
3514 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3518 // this yields 8 exactly if "RUN HERE" shows
3523 kh_runheretime = time;
3524 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3529 for(i = 0; i < 4; ++i)
3531 key = floor(kh_keys / pow(32, i)) & 31;
3544 default: // owned or dropped
3549 a = a * panel_fg_alpha;
3550 aa = aa * panel_fg_alpha;
3556 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3559 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3562 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3565 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3570 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3573 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3576 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3579 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3582 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3586 if(mySize_x > mySize_y)
3588 p_x += 0.25 * mySize_x;
3589 pa_x += 0.25 * mySize_x;
3595 p_y = pos_y + 0.625 * mySize_y;
3596 pa_y = pos_y + 0.5 * mySize_y;
3602 p_x += 0.5 * mySize_x;
3603 pa_x += 0.5 * mySize_x;
3609 // Keepaway HUD mod icon
3610 float kaball_prevstatus; // last remembered status
3611 float kaball_statuschange_time; // time when the status changed
3613 // we don't need to reset for keepaway since it immediately
3614 // autocorrects prevstatus as to if the player has the ball or not
3616 void HUD_Mod_Keepaway(vector pos, vector mySize)
3618 mod_active = 1; // keepaway should always show the mod HUD
3620 float BLINK_FACTOR = 0.15;
3621 float BLINK_BASE = 0.85;
3622 float BLINK_FREQ = 5;
3623 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3625 float stat_items = getstati(STAT_ITEMS, 0, 24);
3626 float kaball = (stat_items/IT_KEY1) & 1;
3628 if(kaball != kaball_prevstatus)
3630 kaball_statuschange_time = time;
3631 kaball_prevstatus = kaball;
3634 vector kaball_pos, kaball_size;
3636 if(mySize_x > mySize_y) {
3637 kaball_pos = pos + eX * 0.25 * mySize_x;
3638 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3640 kaball_pos = pos + eY * 0.25 * mySize_y;
3641 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3644 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3645 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3647 if(kaball_prevstatus && f < 1)
3648 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3651 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3655 // Nexball HUD mod icon
3656 void HUD_Mod_NexBall(vector pos, vector mySize)
3658 float stat_items, nb_pb_starttime, dt, p;
3660 stat_items = getstati(STAT_ITEMS, 0, 24);
3661 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3663 if (stat_items & IT_KEY1)
3668 //Manage the progress bar if any
3669 if (nb_pb_starttime > 0)
3671 dt = mod(time - nb_pb_starttime, nb_pb_period);
3672 // one period of positive triangle
3673 p = 2 * dt / nb_pb_period;
3678 HUD_Panel_GetProgressBarColor(nexball);
3679 if(mySize_x > mySize_y)
3680 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3682 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3685 if (stat_items & IT_KEY1)
3686 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3689 // Race/CTS HUD mod icons
3690 float crecordtime_prev; // last remembered crecordtime
3691 float crecordtime_change_time; // time when crecordtime last changed
3692 float srecordtime_prev; // last remembered srecordtime
3693 float srecordtime_change_time; // time when srecordtime last changed
3695 float race_status_time;
3696 float race_status_prev;
3697 string race_status_name_prev;
3698 void HUD_Mod_Race(vector pos, vector mySize)
3700 mod_active = 1; // race should never hide the mod icons panel
3702 me = playerslots[player_localnum];
3704 float f; // yet another function has this
3705 score = me.(scores[ps_primary]);
3707 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3708 return; // no records in the actual race
3710 // clientside personal record
3712 if(gametype == MAPINFO_TYPE_CTS)
3716 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3718 if(score && (score < t || !t)) {
3719 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3720 if(autocvar_cl_autodemo_delete_keeprecords)
3722 f = autocvar_cl_autodemo_delete;
3724 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3728 if(t != crecordtime_prev) {
3729 crecordtime_prev = t;
3730 crecordtime_change_time = time;
3733 vector textPos, medalPos;
3735 if(mySize_x > mySize_y) {
3736 // text on left side
3737 squareSize = min(mySize_y, mySize_x/2);
3738 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3739 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3742 squareSize = min(mySize_x, mySize_y/2);
3743 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3744 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3747 f = time - crecordtime_change_time;
3750 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3751 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3753 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3754 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3755 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3756 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3760 t = race_server_record;
3761 if(t != srecordtime_prev) {
3762 srecordtime_prev = t;
3763 srecordtime_change_time = time;
3765 f = time - srecordtime_change_time;
3768 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3769 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3771 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3772 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3773 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3774 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3777 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3778 race_status_time = time + 5;
3779 race_status_prev = race_status;
3780 if (race_status_name_prev)
3781 strunzone(race_status_name_prev);
3782 race_status_name_prev = strzone(race_status_name);
3787 a = bound(0, race_status_time - time, 1);
3790 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3794 rank = race_CheckName(race_status_name);
3796 rankname = race_PlaceName(rank);
3799 namepos = medalPos + '0 0.8 0' * squareSize;
3801 rankpos = medalPos + '0 0.15 0' * squareSize;
3803 if(race_status == 0)
3804 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3805 else if(race_status == 1) {
3806 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3807 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3808 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3809 } else if(race_status == 2) {
3810 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3811 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3813 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3814 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3815 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3816 } else if(race_status == 3) {
3817 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3818 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3819 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3822 if (race_status_time - time <= 0) {
3823 race_status_prev = -1;
3825 if(race_status_name)
3826 strunzone(race_status_name);
3827 race_status_name = string_null;
3828 if(race_status_name_prev)
3829 strunzone(race_status_name_prev);
3830 race_status_name_prev = string_null;
3834 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3836 float stat, pps_ratio;
3842 stat = getstatf(STAT_DOM_PPS_RED);
3843 pic = "dom_icon_red";
3847 stat = getstatf(STAT_DOM_PPS_BLUE);
3848 pic = "dom_icon_blue";
3852 stat = getstatf(STAT_DOM_PPS_YELLOW);
3853 pic = "dom_icon_yellow";
3857 stat = getstatf(STAT_DOM_PPS_PINK);
3858 pic = "dom_icon_pink";
3861 pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3863 if(mySize_x/mySize_y > aspect_ratio)
3865 i = aspect_ratio * mySize_y;
3866 myPos_x = myPos_x + (mySize_x - i) / 2;
3871 i = 1/aspect_ratio * mySize_x;
3872 myPos_y = myPos_y + (mySize_y - i) / 2;
3876 if (layout) // show text too
3879 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3880 if (layout == 2) // average pps
3881 drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3882 else // percentage of average pps
3883 drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3887 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3890 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3891 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3892 drawresetcliparea();
3896 void HUD_Mod_Dom(vector myPos, vector mySize)
3898 mod_active = 1; // required in each mod function that always shows something
3901 for(tm = teams.sort_next; tm; tm = tm.sort_next)
3902 if(tm.team != COLOR_SPECTATOR)
3905 float layout = autocvar_hud_panel_modicons_dom_layout;
3906 float rows, columns, aspect_ratio;
3907 rows = mySize_y/mySize_x;
3908 aspect_ratio = (layout) ? 3 : 1;
3909 rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3910 columns = ceil(teams_count/rows);
3914 for(i=0; i<teams_count; ++i)
3916 vector pos, itemSize;
3917 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3918 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3920 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3931 float mod_prev; // previous state of mod_active to check for a change
3933 float mod_change; // "time" when mod_active changed
3935 void HUD_ModIcons(void)
3937 if(!autocvar__hud_configure)
3939 if(!autocvar_hud_panel_modicons) return;
3940 if (gametype != MAPINFO_TYPE_CTF && gametype != MAPINFO_TYPE_KEYHUNT && gametype != MAPINFO_TYPE_NEXBALL && gametype != MAPINFO_TYPE_CTS && gametype != MAPINFO_TYPE_RACE && gametype != MAPINFO_TYPE_CA && gametype != MAPINFO_TYPE_FREEZETAG && gametype != MAPINFO_TYPE_KEEPAWAY && gametype != MAPINFO_TYPE_DOMINATION) return;
3943 hud_configure_active_panel = HUD_PANEL_MODICONS;
3945 HUD_Panel_UpdateCvars(modicons);
3946 HUD_Panel_ApplyFadeAlpha();
3948 draw_beginBoldFont();
3952 mySize = panel_size;
3954 if(mod_active != mod_prev) {
3956 mod_prev = mod_active;
3959 if(mod_active || autocvar__hud_configure)
3960 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3962 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3965 HUD_Panel_DrawBg(mod_alpha);
3967 if(panel_bg_padding)
3969 pos += '1 1 0' * panel_bg_padding;
3970 mySize -= '2 2 0' * panel_bg_padding;
3973 // these MUST be ran in order to update mod_active
3974 if(gametype == MAPINFO_TYPE_KEYHUNT)
3975 HUD_Mod_KH(pos, mySize);
3976 else if(gametype == MAPINFO_TYPE_CTF || autocvar__hud_configure)
3977 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3978 else if(gametype == MAPINFO_TYPE_NEXBALL)
3979 HUD_Mod_NexBall(pos, mySize);
3980 else if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE)
3981 HUD_Mod_Race(pos, mySize);
3982 else if(gametype == MAPINFO_TYPE_CA || gametype == MAPINFO_TYPE_FREEZETAG)
3983 HUD_Mod_CA(pos, mySize);
3984 else if(gametype == MAPINFO_TYPE_DOMINATION)
3985 HUD_Mod_Dom(pos, mySize);
3986 else if(gametype == MAPINFO_TYPE_KEEPAWAY)
3987 HUD_Mod_Keepaway(pos, mySize);
3992 // Draw pressed keys (#11)
3994 void HUD_DrawPressedKeys(void)
3996 if(!autocvar__hud_configure)
3998 if(!autocvar_hud_panel_pressedkeys) return;
3999 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
4002 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
4005 HUD_Panel_UpdateCvars(pressedkeys);
4006 HUD_Panel_ApplyFadeAlpha();
4009 mySize = panel_size;
4011 HUD_Panel_DrawBg(1);
4012 if(panel_bg_padding)
4014 pos += '1 1 0' * panel_bg_padding;
4015 mySize -= '2 2 0' * panel_bg_padding;
4018 // force custom aspect
4019 float aspect = autocvar_hud_panel_pressedkeys_aspect;
4023 if(mySize_x/mySize_y > aspect)
4025 newSize_x = aspect * mySize_y;
4026 newSize_y = mySize_y;
4028 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4032 newSize_y = 1/aspect * mySize_x;
4033 newSize_x = mySize_x;
4035 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4041 keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
4043 pressedkeys = getstatf(STAT_PRESSED_KEYS);
4045 if(autocvar_hud_panel_pressedkeys_attack)
4047 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4048 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4052 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4053 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4054 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4056 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4057 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4058 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4061 // Handle chat as a panel (#12)
4065 if(!autocvar__hud_configure)
4067 if (!autocvar_hud_panel_chat)
4069 if (!autocvar_con_chatrect)
4070 cvar_set("con_chatrect", "0");
4073 if(autocvar__con_chat_maximized)
4074 if(!hud_draw_maximized) return;
4077 hud_configure_active_panel = HUD_PANEL_CHAT;
4079 HUD_Panel_UpdateCvars(chat);
4080 HUD_Panel_ApplyFadeAlpha();
4082 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4084 panel_pos_y = panel_bg_border;
4085 panel_size_y = vid_conheight - panel_bg_border * 2;
4086 if(panel_bg == "0") // force a border when maximized
4088 if(precache_pic(panel_bg) == "") {
4089 panel_bg = strcat(hud_skin_path, "/border_default");
4090 if(precache_pic(panel_bg) == "") {
4091 panel_bg = "gfx/hud/default/border_default";
4095 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
4100 mySize = panel_size;
4102 HUD_Panel_DrawBg(1);
4104 if(panel_bg_padding)
4106 pos += '1 1 0' * panel_bg_padding;
4107 mySize -= '2 2 0' * panel_bg_padding;
4110 if (!autocvar_con_chatrect)
4111 cvar_set("con_chatrect", "1");
4113 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4114 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4116 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4117 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
4119 if(autocvar__hud_configure)
4122 chatsize = '1 1 0' * autocvar_con_chatsize;
4123 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
4125 for(i = 0; i < autocvar_con_chat; ++i)
4127 if(i == autocvar_con_chat - 1)
4130 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
4131 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
4132 pos_y += chatsize_y;
4137 // Engine info panel (#13)
4144 float frametimeavg1; // 1 frame ago
4145 float frametimeavg2; // 2 frames ago
4146 void HUD_EngineInfo(void)
4148 if(!autocvar__hud_configure)
4150 if(!autocvar_hud_panel_engineinfo) return;
4153 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
4155 HUD_Panel_UpdateCvars(engineinfo);
4156 HUD_Panel_ApplyFadeAlpha();
4159 mySize = panel_size;
4161 HUD_Panel_DrawBg(1);
4162 if(panel_bg_padding)
4164 pos += '1 1 0' * panel_bg_padding;
4165 mySize -= '2 2 0' * panel_bg_padding;
4168 float currentTime = gettime(GETTIME_REALTIME);
4169 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4171 float currentframetime = currentTime - prevfps_time;
4172 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4173 frametimeavg2 = frametimeavg1;
4174 frametimeavg1 = frametimeavg;
4177 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4178 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4180 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4181 prevfps = (1/currentframetime);
4182 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4184 prevfps_time = currentTime;
4189 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
4191 prevfps = framecounter/(currentTime - prevfps_time);
4193 prevfps_time = currentTime;
4198 color = HUD_Get_Num_Color (prevfps, 100);
4199 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4202 // Info messages panel (#14)
4204 #define drawInfoMessage(s)\
4205 if(autocvar_hud_panel_infomessages_flip)\
4206 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4207 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4209 void HUD_InfoMessages(void)
4211 if(!autocvar__hud_configure)
4213 if(!autocvar_hud_panel_infomessages) return;
4216 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
4218 HUD_Panel_UpdateCvars(infomessages);
4219 HUD_Panel_ApplyFadeAlpha();
4222 mySize = panel_size;
4224 HUD_Panel_DrawBg(1);
4225 if(panel_bg_padding)
4227 pos += '1 1 0' * panel_bg_padding;
4228 mySize -= '2 2 0' * panel_bg_padding;
4231 // always force 5:1 aspect
4233 if(mySize_x/mySize_y > 5)
4235 newSize_x = 5 * mySize_y;
4236 newSize_y = mySize_y;
4238 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4242 newSize_y = 1/5 * mySize_x;
4243 newSize_x = mySize_x;
4245 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4254 fontsize = '0.20 0.20 0' * mySize_y;
4260 if(!autocvar__hud_configure)
4262 if(spectatee_status && !intermission)
4265 if(spectatee_status == -1)
4266 s = _("^1Observing");
4268 #ifdef COMPAT_XON050_ENGINE
4269 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4271 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
4275 if(spectatee_status == -1)
4276 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4278 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4281 if(spectatee_status == -1)
4282 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4284 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4287 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4290 if(gametype == MAPINFO_TYPE_ARENA)
4291 s = _("^1Wait for your turn to join");
4292 else if(gametype == MAPINFO_TYPE_LMS)
4295 sk = playerslots[player_localnum];
4296 if(sk.(scores[ps_primary]) >= 666)
4297 s = _("^1Match has already begun");
4298 else if(sk.(scores[ps_primary]) > 0)
4299 s = _("^1You have no more lives left");
4301 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4304 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4307 //show restart countdown:
4308 if (time < getstatf(STAT_GAMESTARTTIME)) {
4310 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4311 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4312 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4313 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4317 if(warmup_stage && !intermission)
4319 s = _("^2Currently in ^1warmup^2 stage!");
4324 if(mod(time, 1) >= 0.5)
4329 if(ready_waiting && !intermission && !spectatee_status)
4331 if(ready_waiting_for_me)
4334 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4336 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4341 s = _("^2Waiting for others to ready up to end warmup...");
4343 s = _("^2Waiting for others to ready up...");
4347 else if(warmup_stage && !intermission && !spectatee_status)
4349 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4353 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
4355 float ts_min, ts_max;
4356 tm = teams.sort_next;
4359 for(; tm.sort_next; tm = tm.sort_next)
4361 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4363 if(!ts_min) ts_min = tm.team_size;
4364 else ts_min = min(ts_min, tm.team_size);
4365 if(!ts_max) ts_max = tm.team_size;
4366 else ts_max = max(ts_max, tm.team_size);
4368 if ((ts_max - ts_min) > 1)
4370 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4371 tm = GetTeam(myteam, false);
4373 if (tm.team != COLOR_SPECTATOR)
4374 if (tm.team_size == ts_max)
4375 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4383 s = _("^7Press ^3ESC ^7to show HUD options.");
4385 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4387 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4389 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4394 // Physics panel (#15)
4396 vector acc_prevspeed;
4397 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4398 void HUD_Physics(void)
4400 if(!autocvar__hud_configure)
4402 if(!autocvar_hud_panel_physics) return;
4403 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4404 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
4407 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4409 HUD_Panel_UpdateCvars(physics);
4410 HUD_Panel_ApplyFadeAlpha();
4412 draw_beginBoldFont();
4414 HUD_Panel_DrawBg(1);
4415 if(panel_bg_padding)
4417 panel_pos += '1 1 0' * panel_bg_padding;
4418 panel_size -= '2 2 0' * panel_bg_padding;
4421 float acceleration_progressbar_scale;
4422 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
4423 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
4426 if (autocvar_hud_panel_physics_text_scale <= 0)
4429 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
4432 float speed, conversion_factor;
4435 switch(autocvar_hud_panel_physics_speed_unit)
4440 conversion_factor = 1.0;
4444 conversion_factor = 0.0254;
4448 conversion_factor = 0.0254 * 3.6;
4452 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4456 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4460 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4462 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4463 if (autocvar__hud_configure)
4464 speed = floor( max_speed * 0.65 + 0.5 );
4465 else if(autocvar_hud_panel_physics_speed_vertical)
4466 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4468 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
4470 //compute acceleration
4471 float acceleration, f;
4472 if (autocvar__hud_configure)
4473 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4476 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4477 f = time - acc_prevtime;
4478 if(autocvar_hud_panel_physics_acceleration_vertical)
4479 acceleration = (vlen(vel) - vlen(acc_prevspeed));
4481 acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
4483 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4485 acc_prevspeed = vel;
4486 acc_prevtime = time;
4488 f = bound(0, f * 10, 1);
4489 acc_avg = acc_avg * (1 - f) + acceleration * f;
4493 float panel_ar = panel_size_x/panel_size_y;
4494 vector speed_offset, acceleration_offset;
4495 if (panel_ar >= 5 && !acceleration_progressbar_scale)
4497 panel_size_x *= 0.5;
4498 if (autocvar_hud_panel_physics_flip)
4499 speed_offset_x = panel_size_x;
4501 acceleration_offset_x = panel_size_x;
4505 panel_size_y *= 0.5;
4506 if (autocvar_hud_panel_physics_flip)
4507 speed_offset_y = panel_size_y;
4509 acceleration_offset_y = panel_size_y;
4511 float speed_baralign, acceleration_baralign;
4512 if (autocvar_hud_panel_physics_baralign == 1)
4513 acceleration_baralign = speed_baralign = 1;
4514 else if(autocvar_hud_panel_physics_baralign == 4)
4515 acceleration_baralign = speed_baralign = 2;
4516 else if (autocvar_hud_panel_physics_flip)
4518 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4519 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4523 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4524 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4526 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4527 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4531 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4533 HUD_Panel_GetProgressBarColor(speed);
4534 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4536 vector tmp_offset, tmp_size;
4537 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4539 tmp_size_x = panel_size_x * 0.75;
4540 tmp_size_y = panel_size_y * text_scale;
4542 tmp_offset_x = panel_size_x - tmp_size_x;
4545 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4546 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4552 tmp_offset_x = tmp_size_x;
4553 if (autocvar_hud_panel_physics_speed_unit_show)
4556 tmp_size_x = panel_size_x * (1 - 0.75);
4557 tmp_size_y = panel_size_y * 0.4 * text_scale;
4558 tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
4559 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4563 //compute and draw top speed
4564 if (autocvar_hud_panel_physics_topspeed)
4565 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4567 if (autocvar__hud_configure)
4569 top_speed = floor( max_speed * 0.75 + 0.5 );
4574 if (speed >= top_speed)
4577 top_speed_time = time;
4581 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4582 // divide by f to make it start from 1
4583 f = cos( ((time - top_speed_time) / f) * PI/2 );
4585 else //hide top speed 0, it would be stupid
4590 //top speed progressbar peak
4591 if(speed < top_speed)
4592 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4594 float peak_offset_x;
4596 if (speed_baralign == 0)
4597 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4598 else if (speed_baralign == 1)
4599 peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4600 else if (speed_baralign == 2)
4601 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4602 //if speed is not 0 the speed progressbar already fetched the color
4604 HUD_Panel_GetProgressBarColor(speed);
4605 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4606 peak_size_y = panel_size_y;
4607 if (speed_baralign == 2) // draw two peaks, on both sides
4609 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4610 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4613 drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4617 tmp_offset_y = panel_size_y * 0.4;
4618 tmp_size_x = panel_size_x * (1 - 0.75);
4619 tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4620 tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4621 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4629 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4631 if (acceleration < 0)
4632 HUD_Panel_GetProgressBarColor(acceleration_neg);
4634 HUD_Panel_GetProgressBarColor(acceleration);
4636 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4637 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4640 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4642 tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4644 if (acceleration_baralign == 1)
4645 tmp_offset_x = panel_size_x - tmp_size_x;
4646 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4647 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4654 tmp_size = panel_size;
4655 tmp_offset = '0 0 0';
4658 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4660 tmp_size_x = panel_size_x;
4661 tmp_size_y = panel_size_y * text_scale;
4663 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4664 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4665 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4670 // CenterPrint (#16)
4672 #define CENTERPRINT_MAX_MSGS 10
4673 #define CENTERPRINT_MAX_ENTRIES 50
4674 #define CENTERPRINT_SPACING 0.7
4676 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4677 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4678 float centerprint_time[CENTERPRINT_MAX_MSGS];
4679 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4680 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4681 float centerprint_showing;
4683 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4687 if(strMessage == "" && new_id == 0)
4690 // strip trailing newlines
4691 j = strlen(strMessage) - 1;
4692 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4694 if (j < strlen(strMessage) - 1)
4695 strMessage = substring(strMessage, 0, j + 1);
4697 if(strMessage == "" && new_id == 0)
4700 // strip leading newlines
4702 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4705 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4707 if(strMessage == "" && new_id == 0)
4710 if (!centerprint_showing)
4711 centerprint_showing = TRUE;
4713 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4715 if (j == CENTERPRINT_MAX_MSGS)
4717 if (new_id && new_id == centerprint_msgID[j])
4719 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4721 // fade out the current msg (duration and countdown_num are ignored)
4722 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4723 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4724 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4727 break; // found a msg with the same id, at position j
4731 if (i == CENTERPRINT_MAX_MSGS)
4733 // a msg with the same id was not found, add the msg at the next position
4735 if (cpm_index == -1)
4736 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4739 if(centerprint_messages[j])
4740 strunzone(centerprint_messages[j]);
4741 centerprint_messages[j] = strzone(strMessage);
4742 centerprint_msgID[j] = new_id;
4744 centerprint_time[j] = -1;
4748 duration = max(1, autocvar_hud_panel_centerprint_time);
4749 centerprint_time[j] = duration;
4750 centerprint_expire_time[j] = time + duration;
4752 centerprint_countdown_num[j] = countdown_num;
4755 void centerprint_hud(string strMessage)
4757 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4760 void reset_centerprint_messages(void)
4763 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4765 centerprint_expire_time[i] = 0;
4766 centerprint_time[i] = 1;
4767 centerprint_msgID[i] = 0;
4768 if(centerprint_messages[i])
4769 strunzone(centerprint_messages[i]);
4770 centerprint_messages[i] = string_null;
4773 float hud_configure_cp_generation_time;
4774 void HUD_CenterPrint (void)
4776 if(!autocvar__hud_configure)
4778 if(!autocvar_hud_panel_centerprint) return;
4780 if (hud_configure_prev && hud_configure_prev != -1)
4781 reset_centerprint_messages();
4785 hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
4787 if (!hud_configure_prev)
4788 reset_centerprint_messages();
4789 if (time > hud_configure_cp_generation_time)
4794 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4796 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4798 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4799 hud_configure_cp_generation_time = time + 1 + random()*4;
4803 HUD_Panel_UpdateCvars(centerprint);
4805 // this panel doesn't fade when showing the scoreboard
4806 if(autocvar__menu_alpha)
4807 HUD_Panel_ApplyFadeAlpha();
4809 if(scoreboard_fade_alpha)
4811 // move the panel below the scoreboard
4812 if (scoreboard_bottom >= 0.96 * vid_conheight)
4816 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4818 if(target_pos_y > panel_pos_y)
4820 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4821 panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4825 HUD_Panel_DrawBg(1);
4827 if (!centerprint_showing)
4830 if(panel_bg_padding)
4832 panel_pos += '1 1 0' * panel_bg_padding;
4833 panel_size -= '2 2 0' * panel_bg_padding;
4836 float entries, height;
4838 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4839 // height = panel_size_y/entries;
4840 // fontsize = '1 1 0' * height;
4841 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4842 fontsize = '1 1 0' * height;
4843 entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4846 float a, sz, align, current_msg_pos_y, msg_size;
4850 n = -1; // if no msg will be displayed, n stays -1
4853 if (autocvar_hud_panel_centerprint_flip)
4854 pos_y += panel_size_y;
4855 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4856 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4858 if (j == CENTERPRINT_MAX_MSGS)
4860 if (centerprint_expire_time[j] <= time)
4862 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4864 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4865 if (centerprint_countdown_num[j] == 0)
4867 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4873 // fade the centerprint_hud in/out
4874 if (centerprint_time[j] < 0 || centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
4875 a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4876 else if (centerprint_expire_time[j] > time)
4877 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4879 // set the size from fading in/out before subsequent fading
4880 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4882 // also fade it based on positioning
4883 if(autocvar_hud_panel_centerprint_fade_subsequent)
4885 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4886 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4889 // finally set the size based on the new theAlpha from subsequent fading
4890 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4891 drawfontscale = sz * '1 1 0';
4893 if (centerprint_countdown_num[j])
4894 n = tokenizebyseparator(sprintf(centerprint_messages[j], centerprint_countdown_num[j]), "\n");
4896 n = tokenizebyseparator(centerprint_messages[j], "\n");
4898 if (autocvar_hud_panel_centerprint_flip)
4900 // check if the message can be entirely shown
4901 for(k = 0; k < n; ++k)
4903 getWrappedLine_remaining = argv(k);
4904 while(getWrappedLine_remaining)
4906 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4908 pos_y -= fontsize_y;
4910 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4913 current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4917 for(k = 0; k < n; ++k)
4919 getWrappedLine_remaining = argv(k);
4920 while(getWrappedLine_remaining)
4922 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4926 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4927 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
4928 pos_y += fontsize_y;
4931 pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4934 msg_size = pos_y - msg_size;
4935 if (autocvar_hud_panel_centerprint_flip)
4937 pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4938 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4939 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4941 if (pos_y < panel_pos_y) // check if the next message can be shown
4943 drawfontscale = '1 1 0';
4949 pos_y += CENTERPRINT_SPACING * fontsize_y;
4950 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4951 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4953 if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4955 drawfontscale = '1 1 0';
4960 drawfontscale = '1 1 0';
4963 centerprint_showing = FALSE;
4964 reset_centerprint_messages();
4974 void HUD_Reset (void)
4976 // reset gametype specific icons
4977 if(gametype == MAPINFO_TYPE_KEYHUNT)
4979 else if(gametype == MAPINFO_TYPE_CTF)
4980 HUD_Mod_CTF_Reset();
4983 #define HUD_DrawPanel(id)\
4985 case (HUD_PANEL_RADAR):\
4986 HUD_Radar(); break;\
4987 case (HUD_PANEL_WEAPONS):\
4988 HUD_Weapons(); break;\
4989 case (HUD_PANEL_AMMO):\
4991 case (HUD_PANEL_POWERUPS):\
4992 HUD_Powerups(); break;\
4993 case (HUD_PANEL_HEALTHARMOR):\
4994 HUD_HealthArmor(); break;\
4995 case (HUD_PANEL_NOTIFY):\
4996 HUD_Notify(); break;\
4997 case (HUD_PANEL_TIMER):\
4998 HUD_Timer(); break;\
4999 case (HUD_PANEL_SCORE):\
5000 HUD_Score(); break;\
5001 case (HUD_PANEL_RACETIMER):\
5002 HUD_RaceTimer(); break;\
5003 case (HUD_PANEL_VOTE):\
5004 HUD_VoteWindow(); break;\
5005 case (HUD_PANEL_MODICONS):\
5006 HUD_ModIcons(); break;\
5007 case (HUD_PANEL_PRESSEDKEYS):\
5008 HUD_DrawPressedKeys(); break;\
5009 case (HUD_PANEL_CHAT):\
5011 case (HUD_PANEL_ENGINEINFO):\
5012 HUD_EngineInfo(); break;\
5013 case (HUD_PANEL_INFOMESSAGES):\
5014 HUD_InfoMessages(); break;\
5015 case (HUD_PANEL_PHYSICS):\
5016 HUD_Physics(); break;\
5017 case (HUD_PANEL_CENTERPRINT):\
5018 HUD_CenterPrint(); break;\
5019 } ENDS_WITH_CURLY_BRACE
5021 void HUD_Main (void)
5024 // global hud theAlpha fade
5025 if(menu_enabled == 1)
5028 hud_fade_alpha = (1 - autocvar__menu_alpha);
5030 if(scoreboard_fade_alpha)
5031 hud_fade_alpha = (1 - scoreboard_fade_alpha);
5033 if(autocvar__hud_configure)
5035 HUD_Configure_Exit_Force();
5037 if(intermission == 2) // no hud during mapvote
5039 if (autocvar__hud_configure)
5040 HUD_Configure_Exit_Force();
5043 else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
5046 // panels that we want to be active together with the scoreboard
5047 // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
5048 if(scoreboard_fade_alpha == 1)
5054 if(!autocvar__hud_configure && !hud_fade_alpha)
5058 if (hud_skin_path != autocvar_hud_skin)
5061 strunzone(hud_skin_path);
5062 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
5065 // HUD configure visible grid
5066 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
5068 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
5069 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
5070 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
5071 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
5074 s = eX + eY * vid_conheight;
5075 for(i = 1; i < 1/hud_configure_gridSize_x; ++i)
5076 drawfill(eX * i * hud_configure_realGridSize_x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5078 s = eY + eX * vid_conwidth;
5079 for(i = 1; i < 1/hud_configure_gridSize_y; ++i)
5080 drawfill(eY * i * hud_configure_realGridSize_y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5083 #ifdef COMPAT_XON050_ENGINE
5084 current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
5086 current_player = player_localentnum;
5090 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
5094 float hud_dock_color_team = autocvar_hud_dock_color_team;
5095 if((teamplay) && hud_dock_color_team) {
5096 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5097 color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
5099 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
5100 color = '1 0 0' * hud_dock_color_team;
5104 string hud_dock_color = autocvar_hud_dock_color;
5105 if(hud_dock_color == "shirt") {
5106 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5107 color = colormapPaletteColor(floor(f / 16), 0);
5109 else if(hud_dock_color == "pants") {
5110 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5111 color = colormapPaletteColor(mod(f, 16), 1);
5114 color = stov(hud_dock_color);
5118 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
5119 if(precache_pic(pic) == "") {
5120 pic = strcat(hud_skin_path, "/dock_medium");
5121 if(precache_pic(pic) == "") {
5122 pic = "gfx/hud/default/dock_medium";
5125 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
5128 // cache the panel order into the panel_order array
5129 if(autocvar__hud_panelorder != hud_panelorder_prev) {
5130 for(i = 0; i < HUD_PANEL_NUM; ++i)
5131 panel_order[i] = -1;
5133 float p_num, warning;
5134 float argc = tokenize_console(autocvar__hud_panelorder);
5135 if (argc > HUD_PANEL_NUM)
5137 //first detect wrong/missing panel numbers
5138 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5139 p_num = stof(argv(i));
5140 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
5141 if (panel_order[p_num] == -1) //found for the first time?
5142 s = strcat(s, ftos(p_num), " ");
5143 panel_order[p_num] = 1; //mark as found
5148 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5149 if (panel_order[i] == -1) {
5151 s = strcat(s, ftos(i), " "); //add missing panel number
5155 print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
5157 cvar_set("_hud_panelorder", s);
5158 if(hud_panelorder_prev)
5159 strunzone(hud_panelorder_prev);
5160 hud_panelorder_prev = strzone(s);
5162 //now properly set panel_order
5163 tokenize_console(s);
5164 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5165 panel_order[i] = stof(argv(i));
5169 hud_draw_maximized = 0;
5170 // draw panels in order specified by panel_order array
5171 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
5172 HUD_DrawPanel(panel_order[i]);
5174 hud_draw_maximized = 1; // panels that may be maximized must check this var
5175 // draw maximized panels on top
5176 if(hud_panel_radar_maximized)
5178 if(autocvar__con_chat_maximized)
5181 if(autocvar__hud_configure)
5185 HUD_Panel_UpdatePosSizeForId(tab_panel)
5186 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
5188 if(highlightedPanel != -1)
5190 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
5191 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
5193 if (!hud_configure_prev)
5195 if(autocvar_hud_cursormode) { setcursormode(1); }
5199 else if (hud_configure_prev && autocvar_hud_cursormode)
5202 hud_configure_prev = autocvar__hud_configure;
5204 if (!autocvar__hud_configure) // hud config mode disabled, enable normal theAlpha stuff again