4 #include "hud_config.qh"
5 #include "scoreboard.qh"
7 #include "teamradar.qh"
10 #include "../common/buffs.qh"
11 #include "../common/constants.qh"
12 #include "../common/counting.qh"
13 #include "../common/deathtypes.qh"
14 #include "../common/mapinfo.qh"
15 #include "../common/nades.qh"
16 #include "../common/stats.qh"
18 #include "../csqcmodellib/cl_player.qh"
20 #include "../warpzonelib/mathlib.qh"
28 // a border picture is a texture containing nine parts:
29 // 1/4 width: left part
30 // 1/2 width: middle part (stretched)
31 // 1/4 width: right part
33 // 1/4 height: top part
34 // 1/2 height: middle part (stretched)
35 // 1/4 height: bottom part
36 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
38 if (theBorderSize.x < 0 && theBorderSize.y < 0) // draw whole image as it is
40 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
43 if (theBorderSize.x == 0 && theBorderSize.y == 0) // no border
45 // draw only the central part
46 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
53 //pic = draw_UseSkinFor(pic);
54 width = eX * theSize.x;
55 height = eY * theSize.y;
56 if(theSize.x <= theBorderSize.x * 2)
58 // not wide enough... draw just left and right then
59 bW = eX * (0.25 * theSize.x / (theBorderSize.x * 2));
60 if(theSize.y <= theBorderSize.y * 2)
62 // not high enough... draw just corners
63 bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
64 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
65 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
66 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
71 dY = theBorderSize.x * eY;
72 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
73 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
74 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
75 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
76 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
77 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
82 if(theSize.y <= theBorderSize.y * 2)
84 // not high enough... draw just top and bottom then
85 bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
86 dX = theBorderSize.x * eX;
87 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
88 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
89 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
90 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
91 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
92 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
96 dX = theBorderSize.x * eX;
97 dY = theBorderSize.x * eY;
98 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
99 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
100 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
101 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
102 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
103 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
104 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
105 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
106 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
111 vector HUD_Get_Num_Color (float x, float maxvalue)
116 color.x = sin(2*M_PI*time);
118 color.z = sin(2*M_PI*time);
120 else if(x > maxvalue * 0.75) {
121 color.x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
122 color.y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
125 else if(x > maxvalue * 0.5) {
126 color.x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
127 color.y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
128 color.z = 1 - (x-100)*0.02; // blue value between 1 -> 0
130 else if(x > maxvalue * 0.25) {
133 color.z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
135 else if(x > maxvalue * 0.1) {
137 color.y = (x-20)*90/27/100; // green value between 0 -> 1
138 color.z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
146 blinkingamt = (1 - x/maxvalue/0.25);
149 color.x = color.x - color.x * blinkingamt * sin(2*M_PI*time);
150 color.y = color.y - color.y * blinkingamt * sin(2*M_PI*time);
151 color.z = color.z - color.z * blinkingamt * sin(2*M_PI*time);
156 float HUD_GetRowCount(int item_count, vector size, float item_aspect)
158 float aspect = size_y / size_x;
159 return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
162 vector HUD_GetTableSize_BestItemAR(int item_count, vector psize, float item_aspect)
165 float ratio, best_ratio = 0;
166 float best_columns = 1, best_rows = 1;
167 bool vertical = (psize.x / psize.y >= item_aspect);
170 psize = eX * psize.y + eY * psize.x;
171 item_aspect = 1 / item_aspect;
174 rows = ceil(sqrt(item_count));
175 columns = ceil(item_count/rows);
178 ratio = (psize.x/columns) / (psize.y/rows);
179 if(ratio > item_aspect)
180 ratio = item_aspect * item_aspect / ratio;
182 if(ratio <= best_ratio)
183 break; // ratio starts decreasing by now, skip next configurations
185 best_columns = columns;
193 rows = ceil(item_count/columns);
197 return eX * best_rows + eY * best_columns;
199 return eX * best_columns + eY * best_rows;
202 float stringwidth_colors(string s, vector theSize)
204 return stringwidth(s, true, theSize);
207 float stringwidth_nocolors(string s, vector theSize)
209 return stringwidth(s, false, theSize);
212 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, int flag)
214 position.x -= 2 / 3 * strlen(text) * theScale.x;
215 drawstring(position, text, theScale, rgb, theAlpha, flag);
218 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, int flag)
220 position.x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale.x);
221 drawstring(position, text, theScale, rgb, theAlpha, flag);
224 // return the string of the onscreen race timer
225 string MakeRaceString(int cp, float mytime, float theirtime, float lapdelta, string theirname)
233 if(theirtime == 0) // goal hit
237 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
247 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
253 lapstr = sprintf(_(" (-%dL)"), lapdelta);
256 else if(lapdelta < 0)
258 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
262 else if(theirtime > 0) // anticipation
264 if(mytime >= theirtime)
265 timestr = strcat("+", ftos_decimals(mytime - theirtime, TIME_DECIMALS));
267 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(theirtime));
277 cpname = _("Start line");
279 cpname = _("Finish line");
281 cpname = sprintf(_("Intermediate %d"), cp);
283 cpname = _("Finish line");
286 return strcat(col, cpname);
287 else if(theirname == "")
288 return strcat(col, sprintf("%s (%s)", cpname, timestr));
290 return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(theirname, col, lapstr)));
293 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
294 int race_CheckName(string net_name)
297 for (i=RANKINGS_CNT-1;i>=0;--i)
298 if(grecordholder[i] == net_name)
303 int GetPlayerColorForce(int i)
308 return stof(getplayerkeyvalue(i, "colors")) & 15;
311 int GetPlayerColor(int i)
313 if(!playerslots[i].gotscores) // unconnected
314 return NUM_SPECTATOR;
315 else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
316 return NUM_SPECTATOR;
318 return GetPlayerColorForce(i);
321 string GetPlayerName(int i)
323 return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
333 // draw the background/borders
334 #define HUD_Panel_DrawBg(theAlpha) do { \
335 if(panel.current_panel_bg != "0" && panel.current_panel_bg != "") \
336 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
339 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
340 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag)
342 if(!length_ratio || !theAlpha)
348 if(length_ratio < -1)
351 else if(length_ratio < 0)
355 vector width, height;
357 pic = strcat(hud_skin_path, "/", pic, "_vertical");
358 if(precache_pic(pic) == "") {
359 pic = "gfx/hud/default/progressbar_vertical";
362 if (baralign == 1) // bottom align
363 theOrigin.y += (1 - length_ratio) * theSize.y;
364 else if (baralign == 2) // center align
365 theOrigin.y += 0.5 * (1 - length_ratio) * theSize.y;
366 else if (baralign == 3) // center align, positive values down, negative up
369 if (length_ratio > 0)
370 theOrigin.y += theSize.y;
373 theOrigin.y += (1 + length_ratio) * theSize.y;
374 length_ratio = -length_ratio;
377 theSize.y *= length_ratio;
380 width = eX * theSize.x;
381 height = eY * theSize.y;
382 if(theSize.y <= theSize.x * 2)
384 // button not high enough
385 // draw just upper and lower part then
386 square = eY * theSize.y * 0.5;
387 bH = eY * (0.25 * theSize.y / (theSize.x * 2));
388 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
389 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
393 square = eY * theSize.x;
394 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
395 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
396 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
399 pic = strcat(hud_skin_path, "/", pic);
400 if(precache_pic(pic) == "") {
401 pic = "gfx/hud/default/progressbar";
404 if (baralign == 1) // right align
405 theOrigin.x += (1 - length_ratio) * theSize.x;
406 else if (baralign == 2) // center align
407 theOrigin.x += 0.5 * (1 - length_ratio) * theSize.x;
408 else if (baralign == 3) // center align, positive values on the right, negative on the left
411 if (length_ratio > 0)
412 theOrigin.x += theSize.x;
415 theOrigin.x += (1 + length_ratio) * theSize.x;
416 length_ratio = -length_ratio;
419 theSize.x *= length_ratio;
422 width = eX * theSize.x;
423 height = eY * theSize.y;
424 if(theSize.x <= theSize.y * 2)
426 // button not wide enough
427 // draw just left and right part then
428 square = eX * theSize.x * 0.5;
429 bW = eX * (0.25 * theSize.x / (theSize.y * 2));
430 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
431 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
435 square = eX * theSize.y;
436 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
437 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
438 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
443 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag)
449 pic = strcat(hud_skin_path, "/num_leading");
450 if(precache_pic(pic) == "") {
451 pic = "gfx/hud/default/num_leading";
454 drawsubpic(pos, eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
455 if(mySize.x/mySize.y > 2)
456 drawsubpic(pos + eX * mySize.y, eX * (mySize.x - 2 * mySize.y) + eY * mySize.y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
457 drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
462 entity weaponorder[WEP_MAXCOUNT];
463 void weaponorder_swap(int i, int j, entity pass)
465 entity h = weaponorder[i];
466 weaponorder[i] = weaponorder[j];
470 string weaponorder_cmp_str;
471 int weaponorder_cmp(int i, int j, entity pass)
474 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
475 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
476 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
479 void HUD_Weapons(void)
482 WepSet weapons_stat = WepSet_GetFromStat();
486 vector center = '0 0 0';
487 int weapon_count, weapon_id;
488 int row, column, rows = 0, columns = 0;
489 bool vertical_order = true;
490 float aspect = autocvar_hud_panel_weapons_aspect;
492 float timeout = autocvar_hud_panel_weapons_timeout;
493 float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
494 float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
496 vector barsize = '0 0 0', baroffset = '0 0 0';
497 vector ammo_color = '1 0 1';
498 float ammo_alpha = 1;
500 float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
501 float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
503 vector weapon_pos, weapon_size = '0 0 0';
506 // check to see if we want to continue
507 if(intermission == 2) return;
508 if(hud != HUD_NORMAL) return;
510 if(!autocvar__hud_configure)
512 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
514 if(timeout && time >= weapontime + timeout + timeout_effect_length)
515 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
517 weaponprevtime = time;
522 // update generic hud functions
523 HUD_Panel_UpdateCvars();
525 draw_beginBoldFont();
527 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
528 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
531 if(weaponorder_bypriority)
532 strunzone(weaponorder_bypriority);
533 if(weaponorder_byimpulse)
534 strunzone(weaponorder_byimpulse);
536 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
537 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
538 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
541 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
543 self = get_weaponinfo(i);
544 if(self.impulse >= 0)
546 weaponorder[weapon_cnt] = self;
550 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
551 weaponorder[i] = world;
552 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
554 weaponorder_cmp_str = string_null;
557 if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
560 if(autocvar__hud_configure)
563 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
564 weapons_stat |= WepSet_FromWeapon(i);
570 weapons_stat = '0 0 0';
571 float countw = 1 + floor((floor(time * cvar("wep_add"))) % WEP_COUNT);
572 for(i = WEP_FIRST; i <= countw; ++i)
573 weapons_stat |= WepSet_FromWeapon(i);
578 // determine which weapons are going to be shown
579 if (autocvar_hud_panel_weapons_onlyowned)
581 if(autocvar__hud_configure)
583 if(menu_enabled != 2)
584 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
587 // do we own this weapon?
589 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
590 if((weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon)) || (weaponorder[i].weapon == complain_weapon))
594 // might as well commit suicide now, no reason to live ;)
595 if (weapon_count == 0)
601 vector old_panel_size = panel_size;
602 vector padded_panel_size = panel_size - '2 2 0' * panel_bg_padding;
604 // get the all-weapons layout
605 vector table_size = HUD_GetTableSize_BestItemAR(WEP_COUNT, padded_panel_size, aspect);
606 columns = table_size.x;
608 weapon_size.x = padded_panel_size.x / columns;
609 weapon_size.y = padded_panel_size.y / rows;
611 // NOTE: although weapons should aways look the same even if onlyowned is enabled,
612 // we enlarge them a bit when possible to better match the desired aspect ratio
613 if(padded_panel_size.x / padded_panel_size.y < aspect)
615 // maximum number of rows that allows to display items with the desired aspect ratio
616 int max_rows = floor(padded_panel_size.y / (weapon_size.x / aspect));
617 columns = min(columns, ceil(weapon_count / max_rows));
618 rows = ceil(weapon_count / columns);
619 weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
620 weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
621 vertical_order = false;
625 int max_columns = floor(padded_panel_size.x / (weapon_size.y * aspect));
626 rows = min(rows, ceil(weapon_count / max_columns));
627 columns = ceil(weapon_count / rows);
628 weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
629 weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
630 vertical_order = true;
633 // reduce size of the panel
634 panel_size.x = columns * weapon_size.x;
635 panel_size.y = rows * weapon_size.y;
636 panel_size += '2 2 0' * panel_bg_padding;
638 // center the resized panel, or snap it to the screen edge when close enough
639 if(panel_pos.x > vid_conwidth * 0.001)
641 if(panel_pos.x + old_panel_size.x > vid_conwidth * 0.999)
642 panel_pos.x += old_panel_size.x - panel_size.x;
644 panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
646 else if(old_panel_size.x > vid_conwidth * 0.999)
647 panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
649 if(panel_pos.y > vid_conheight * 0.001)
651 if(panel_pos.y + old_panel_size.y > vid_conheight * 0.999)
652 panel_pos.y += old_panel_size.y - panel_size.y;
654 panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
656 else if(old_panel_size.y > vid_conheight * 0.999)
657 panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
660 weapon_count = WEP_COUNT;
662 // animation for fading in/out the panel respectively when not in use
663 if(!autocvar__hud_configure)
665 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
667 f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
669 // fade the panel alpha
670 if(autocvar_hud_panel_weapons_timeout_effect == 1)
672 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
673 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
675 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
677 panel_bg_alpha *= (1 - f);
678 panel_fg_alpha *= (1 - f);
681 // move the panel off the screen
682 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
684 f *= f; // for a cooler movement
685 center.x = panel_pos.x + panel_size.x/2;
686 center.y = panel_pos.y + panel_size.y/2;
687 screen_ar = vid_conwidth/vid_conheight;
688 if (center.x/center.y < screen_ar) //bottom left
690 if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
691 panel_pos.y += f * (vid_conheight - panel_pos.y);
693 panel_pos.x -= f * (panel_pos.x + panel_size.x);
697 if ((vid_conwidth - center.x)/center.y < screen_ar) //right
698 panel_pos.x += f * (vid_conwidth - panel_pos.x);
700 panel_pos.y -= f * (panel_pos.y + panel_size.y);
703 center.x = -1; // mark the panel as off screen
705 weaponprevtime = time - (1 - f) * timein_effect_length;
707 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
709 f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
711 // fade the panel alpha
712 if(autocvar_hud_panel_weapons_timeout_effect == 1)
714 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
715 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
717 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
719 panel_bg_alpha *= (f);
720 panel_fg_alpha *= (f);
723 // move the panel back on screen
724 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
726 f *= f; // for a cooler movement
728 center.x = panel_pos.x + panel_size.x/2;
729 center.y = panel_pos.y + panel_size.y/2;
730 screen_ar = vid_conwidth/vid_conheight;
731 if (center.x/center.y < screen_ar) //bottom left
733 if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
734 panel_pos.y += f * (vid_conheight - panel_pos.y);
736 panel_pos.x -= f * (panel_pos.x + panel_size.x);
740 if ((vid_conwidth - center.x)/center.y < screen_ar) //right
741 panel_pos.x += f * (vid_conwidth - panel_pos.x);
743 panel_pos.y -= f * (panel_pos.y + panel_size.y);
749 // draw the background, then change the virtual size of it to better fit other items inside
760 panel_pos += '1 1 0' * panel_bg_padding;
761 panel_size -= '2 2 0' * panel_bg_padding;
764 // after the sizing and animations are done, update the other values
766 if(!rows) // if rows is > 0 onlyowned code has already updated these vars
768 vector table_size = HUD_GetTableSize_BestItemAR(WEP_COUNT, panel_size, aspect);
769 columns = table_size.x;
771 weapon_size.x = panel_size.x / columns;
772 weapon_size.y = panel_size.y / rows;
773 vertical_order = (panel_size.x / panel_size.y >= aspect);
776 // calculate position/size for visual bar displaying ammount of ammo status
777 if (autocvar_hud_panel_weapons_ammo)
779 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
780 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
782 if(weapon_size.x/weapon_size.y > aspect)
784 barsize.x = aspect * weapon_size.y;
785 barsize.y = weapon_size.y;
786 baroffset.x = (weapon_size.x - barsize.x) / 2;
790 barsize.y = 1/aspect * weapon_size.x;
791 barsize.x = weapon_size.x;
792 baroffset.y = (weapon_size.y - barsize.y) / 2;
795 if(autocvar_hud_panel_weapons_accuracy)
796 Accuracy_LoadColors();
800 vector label_size = '1 1 0' * min(weapon_size.x, weapon_size.y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
801 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
803 // retrieve information about the current weapon to be drawn
804 self = weaponorder[i];
805 weapon_id = self.impulse;
807 // skip if this weapon doesn't exist
808 if(!self || weapon_id < 0) { continue; }
810 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
811 if(autocvar_hud_panel_weapons_onlyowned)
812 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
815 // figure out the drawing position of weapon
816 weapon_pos = (panel_pos
817 + eX * column * weapon_size.x
818 + eY * row * weapon_size.y);
820 // draw background behind currently selected weapon
821 if(self.weapon == switchweapon)
822 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
824 // draw the weapon accuracy
825 if(autocvar_hud_panel_weapons_accuracy)
827 float panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
828 if(panel_weapon_accuracy >= 0)
830 color = Accuracy_GetColor(panel_weapon_accuracy);
831 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
835 // drawing all the weapon items
836 if(weapons_stat & WepSet_FromWeapon(self.weapon))
838 // draw the weapon image
839 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
841 // draw weapon label string
842 switch(autocvar_hud_panel_weapons_label)
844 case 1: // weapon number
845 drawstring(weapon_pos, ftos(weapon_id), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
849 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
852 case 3: // weapon name
853 drawstring(weapon_pos, strtolower(self.message), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
860 // draw ammo status bar
861 if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
864 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
868 switch(self.ammo_field)
870 case ammo_shells: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
871 case ammo_nails: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
872 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
873 case ammo_cells: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
874 case ammo_plasma: ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma; break;
875 case ammo_fuel: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
876 default: ammo_full = 60;
880 weapon_pos.x + baroffset.x,
881 weapon_pos.y + baroffset.y,
882 barsize.x * bound(0, a/ammo_full, 1),
899 else // draw a "ghost weapon icon" if you don't have the weapon
901 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
904 // draw the complain message
905 if(self.weapon == complain_weapon)
908 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
910 a = ((complain_weapon_time + when > time) ? 1 : 0);
913 if(complain_weapon_type == 0) {
914 s = _("Out of ammo");
915 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
917 else if(complain_weapon_type == 1) {
919 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
922 s = _("Unavailable");
923 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
925 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
926 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
927 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
932 if(!autocvar_hud_panel_weapons_onlyowned)
934 drawfill(weapon_pos + '1 1 0', weapon_size - '2 2 0', '1 1 1', panel_fg_alpha * 0.2, DRAWFLAG_NORMAL);
935 drawstring(weapon_pos, ftos(i + 1), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
939 // continue with new position for the next weapon
943 if(column >= columns)
964 void DrawNadeScoreBar(vector myPos, vector mySize, vector color)
967 HUD_Panel_DrawProgressBar(
968 myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
969 mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
970 autocvar_hud_panel_ammo_progressbar_name,
971 getstatf(STAT_NADE_BONUS_SCORE), 0, 0, color,
972 autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
976 void DrawAmmoNades(vector myPos, vector mySize, bool draw_expanding, float expand_time)
978 float theAlpha = 1, a, b;
979 vector nade_color, picpos, numpos;
981 nade_color = Nade_Color(getstati(STAT_NADE_BONUS_TYPE));
983 a = getstatf(STAT_NADE_BONUS);
984 b = getstatf(STAT_NADE_BONUS_SCORE);
986 if(autocvar_hud_panel_ammo_iconalign)
989 picpos = myPos + eX * 2 * mySize.y;
993 numpos = myPos + eX * mySize.y;
997 DrawNadeScoreBar(myPos, mySize, nade_color);
1001 if(autocvar_hud_panel_ammo_text)
1002 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1005 drawpic_aspect_skin_expanding(picpos, "nade_nbg", '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, expand_time);
1007 drawpic_aspect_skin(picpos, "nade_bg" , '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1008 drawpic_aspect_skin(picpos, "nade_nbg" , '1 1 0' * mySize.y, nade_color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1012 void DrawAmmoItem(vector myPos, vector mySize, .int ammoType, bool isCurrent, bool isInfinite)
1014 if(ammoType == ammo_none)
1017 // Initialize variables
1020 if(autocvar__hud_configure)
1022 isCurrent = (ammoType == ammo_rockets); // Rockets always current
1026 ammo = getstati(GetAmmoStat(ammoType));
1030 float scale = bound(0, autocvar_hud_panel_ammo_noncurrent_scale, 1);
1031 myPos = myPos + (mySize - mySize * scale) * 0.5;
1032 mySize = mySize * scale;
1035 vector iconPos, textPos;
1036 if(autocvar_hud_panel_ammo_iconalign)
1038 iconPos = myPos + eX * 2 * mySize.y;
1044 textPos = myPos + eX * mySize.y;
1047 bool isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
1049 vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
1052 textColor = '0.2 0.95 0';
1054 textColor = '0 0 0';
1056 textColor = '0.8 0.04 0';
1058 textColor = '1 1 1';
1062 alpha = panel_fg_alpha;
1064 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1) * 0.5;
1066 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1);
1068 string text = isInfinite ? "\xE2\x88\x9E" : ftos(ammo); // Use infinity symbol (U+221E)
1073 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1075 if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
1076 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
1078 if(autocvar_hud_panel_ammo_text)
1079 drawstring_aspect(textPos, text, eX * (2/3) * mySize.x + eY * mySize.y, textColor, alpha, DRAWFLAG_NORMAL);
1081 drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize.y, iconColor, alpha, DRAWFLAG_NORMAL);
1084 int nade_prevstatus;
1086 float nade_statuschange_time;
1089 if(intermission == 2) return;
1090 if(hud != HUD_NORMAL) return;
1091 if(!autocvar__hud_configure)
1093 if(!autocvar_hud_panel_ammo) return;
1094 if(spectatee_status == -1) return;
1097 HUD_Panel_UpdateCvars();
1099 draw_beginBoldFont();
1103 mySize = panel_size;
1105 HUD_Panel_DrawBg(1);
1106 if(panel_bg_padding)
1108 pos += '1 1 0' * panel_bg_padding;
1109 mySize -= '2 2 0' * panel_bg_padding;
1112 int rows = 0, columns, row, column;
1113 float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
1114 bool draw_nades = (nade_cnt > 0 || nade_score > 0);
1115 float nade_statuschange_elapsedtime;
1116 int total_ammo_count;
1119 if (autocvar_hud_panel_ammo_onlycurrent)
1120 total_ammo_count = 1;
1122 total_ammo_count = AMMO_COUNT;
1127 if (nade_cnt != nade_prevframe)
1129 nade_statuschange_time = time;
1130 nade_prevstatus = nade_prevframe;
1131 nade_prevframe = nade_cnt;
1135 nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
1137 rows = HUD_GetRowCount(total_ammo_count, mySize, 3);
1138 columns = ceil((total_ammo_count)/rows);
1139 ammo_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
1141 vector offset = '0 0 0'; // fteqcc sucks
1143 if(ammo_size.x/ammo_size.y > 3)
1145 newSize = 3 * ammo_size.y;
1146 offset.x = ammo_size.x - newSize;
1147 pos.x += offset.x/2;
1148 ammo_size.x = newSize;
1152 newSize = 1/3 * ammo_size.x;
1153 offset.y = ammo_size.y - newSize;
1154 pos.y += offset.y/2;
1155 ammo_size.y = newSize;
1159 bool infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
1161 if(autocvar_hud_panel_ammo_onlycurrent)
1163 if(autocvar__hud_configure)
1165 DrawAmmoItem(pos, ammo_size, ammo_rockets, true, false);
1172 (get_weaponinfo(switchweapon)).ammo_field,
1182 column = column + 1;
1189 for(i = 0; i < AMMO_COUNT; ++i)
1191 ammotype = GetAmmoFieldFromNum(i);
1193 pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y),
1196 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
1204 column = column + 1;
1211 nade_statuschange_elapsedtime = time - nade_statuschange_time;
1213 float f = bound(0, nade_statuschange_elapsedtime*2, 1);
1215 DrawAmmoNades(pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
1221 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha, float fadelerp)
1223 vector newPos = '0 0 0', newSize = '0 0 0';
1224 vector picpos, numpos;
1228 if(mySize.y/mySize.x > 2)
1230 newSize.y = 2 * mySize.x;
1231 newSize.x = mySize.x;
1233 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1238 newSize.x = 1/2 * mySize.y;
1239 newSize.y = mySize.y;
1241 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1245 if(icon_right_align)
1248 picpos = newPos + eY * newSize.x;
1253 numpos = newPos + eY * newSize.x;
1257 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1258 // make number smaller than icon, it looks better
1259 // reduce only y to draw numbers with different number of digits with the same y size
1260 numpos.y += newSize.y * ((1 - 0.7) / 2);
1262 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1266 if(mySize.x/mySize.y > 3)
1268 newSize.x = 3 * mySize.y;
1269 newSize.y = mySize.y;
1271 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1276 newSize.y = 1/3 * mySize.x;
1277 newSize.x = mySize.x;
1279 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1283 if(icon_right_align) // right align
1286 picpos = newPos + eX * 2 * newSize.y;
1290 numpos = newPos + eX * newSize.y;
1294 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1295 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1296 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1297 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1300 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha)
1302 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1307 void HUD_Powerups(void)
1309 float strength_time, shield_time, superweapons_time;
1310 if(intermission == 2) return;
1311 if(!autocvar__hud_configure)
1313 if(!autocvar_hud_panel_powerups) return;
1314 if(spectatee_status == -1) return;
1315 if(!(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON))) return;
1316 if (getstati(STAT_HEALTH) <= 0) return;
1318 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1319 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1320 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1322 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1323 superweapons_time = 99; // force max
1325 // prevent stuff to show up on mismatch that will be fixed next frame
1326 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1327 superweapons_time = 0;
1333 superweapons_time = 13;
1336 HUD_Panel_UpdateCvars();
1338 draw_beginBoldFont();
1342 mySize = panel_size;
1344 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1345 if(panel_bg_padding)
1347 pos += '1 1 0' * panel_bg_padding;
1348 mySize -= '2 2 0' * panel_bg_padding;
1351 float panel_ar = mySize.x/mySize.y;
1352 bool is_vertical = (panel_ar < 1);
1353 vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1355 int superweapons_is = -1;
1357 if(superweapons_time)
1362 superweapons_is = 0;
1364 superweapons_is = 2;
1369 superweapons_is = 1;
1371 superweapons_is = 2;
1375 // FIXME handle superweapons here
1376 if(superweapons_is == 0)
1378 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1380 mySize.x *= (1.0 / 3.0);
1381 superweapons_offset.x = mySize.x;
1382 if (autocvar_hud_panel_powerups_flip)
1383 shield_offset.x = 2*mySize.x;
1385 strength_offset.x = 2*mySize.x;
1389 mySize.y *= (1.0 / 3.0);
1390 superweapons_offset.y = mySize.y;
1391 if (autocvar_hud_panel_powerups_flip)
1392 shield_offset.y = 2*mySize.y;
1394 strength_offset.y = 2*mySize.y;
1399 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1402 if (autocvar_hud_panel_powerups_flip)
1403 shield_offset.x = mySize.x;
1405 strength_offset.x = mySize.x;
1410 if (autocvar_hud_panel_powerups_flip)
1411 shield_offset.y = mySize.y;
1413 strength_offset.y = mySize.y;
1417 bool shield_baralign, strength_baralign, superweapons_baralign;
1418 bool shield_iconalign, strength_iconalign, superweapons_iconalign;
1420 if (autocvar_hud_panel_powerups_flip)
1422 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1423 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1424 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1425 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1429 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1430 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1431 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1432 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1435 if(superweapons_is == 0)
1437 superweapons_iconalign = strength_iconalign;
1438 superweapons_baralign = 2;
1440 else if(superweapons_is == 1)
1442 superweapons_offset = strength_offset;
1443 superweapons_iconalign = strength_iconalign;
1444 superweapons_baralign = strength_baralign;
1446 else // if(superweapons_is == 2)
1448 superweapons_offset = shield_offset;
1449 superweapons_iconalign = shield_iconalign;
1450 superweapons_baralign = shield_baralign;
1455 const float maxshield = 30;
1456 float shield = ceil(shield_time);
1457 if(autocvar_hud_panel_powerups_progressbar)
1458 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1459 if(autocvar_hud_panel_powerups_text)
1462 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1464 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1470 const float maxstrength = 30;
1471 float strength = ceil(strength_time);
1472 if(autocvar_hud_panel_powerups_progressbar)
1473 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1474 if(autocvar_hud_panel_powerups_text)
1477 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1479 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1483 if(superweapons_time)
1485 const float maxsuperweapons = 30;
1486 float superweapons = ceil(superweapons_time);
1487 if(autocvar_hud_panel_powerups_progressbar)
1488 HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1489 if(autocvar_hud_panel_powerups_text)
1491 if(superweapons > 1)
1492 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1493 if(superweapons <= 5)
1494 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1501 // Health/armor (#3)
1505 void HUD_HealthArmor(void)
1507 int armor, health, fuel;
1508 if(intermission == 2) return;
1509 if(!autocvar__hud_configure)
1511 if(!autocvar_hud_panel_healtharmor) return;
1512 if(hud != HUD_NORMAL) return;
1513 if(spectatee_status == -1) return;
1515 health = getstati(STAT_HEALTH);
1521 armor = getstati(STAT_ARMOR);
1523 // code to check for spectatee_status changes is in Ent_ClientData()
1524 // prev_p_health and prev_health can be set to -1 there
1526 if (prev_p_health == -1)
1529 health_beforedamage = 0;
1530 armor_beforedamage = 0;
1531 health_damagetime = 0;
1532 armor_damagetime = 0;
1533 prev_health = health;
1535 old_p_health = health;
1536 old_p_armor = armor;
1537 prev_p_health = health;
1538 prev_p_armor = armor;
1540 else if (prev_health == -1)
1542 //start the load effect
1543 health_damagetime = 0;
1544 armor_damagetime = 0;
1548 fuel = getstati(STAT_FUEL);
1557 HUD_Panel_UpdateCvars();
1560 mySize = panel_size;
1562 HUD_Panel_DrawBg(1);
1563 if(panel_bg_padding)
1565 pos += '1 1 0' * panel_bg_padding;
1566 mySize -= '2 2 0' * panel_bg_padding;
1569 int baralign = autocvar_hud_panel_healtharmor_baralign;
1570 int iconalign = autocvar_hud_panel_healtharmor_iconalign;
1572 int maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1573 int maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1574 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1577 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1582 float maxtotal = maxhealth + maxarmor;
1584 if(v.z) // NOT fully armored
1586 biggercount = "health";
1587 if(autocvar_hud_panel_healtharmor_progressbar)
1588 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1590 if(autocvar_hud_panel_healtharmor_text)
1591 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1595 biggercount = "armor";
1596 if(autocvar_hud_panel_healtharmor_progressbar)
1597 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1599 if(autocvar_hud_panel_healtharmor_text)
1600 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1602 if(autocvar_hud_panel_healtharmor_text)
1603 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1606 HUD_Panel_DrawProgressBar(pos, eX * mySize.x + eY * 0.2 * mySize.y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1610 float panel_ar = mySize.x/mySize.y;
1611 bool is_vertical = (panel_ar < 1);
1612 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1613 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1616 if (autocvar_hud_panel_healtharmor_flip)
1617 health_offset.x = mySize.x;
1619 armor_offset.x = mySize.x;
1624 if (autocvar_hud_panel_healtharmor_flip)
1625 health_offset.y = mySize.y;
1627 armor_offset.y = mySize.y;
1630 bool health_baralign, armor_baralign, fuel_baralign;
1631 bool health_iconalign, armor_iconalign;
1632 if (autocvar_hud_panel_healtharmor_flip)
1634 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1635 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1636 fuel_baralign = health_baralign;
1637 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1638 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1642 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1643 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1644 fuel_baralign = armor_baralign;
1645 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1646 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1651 if(autocvar_hud_panel_healtharmor_progressbar)
1653 float p_health, pain_health_alpha;
1655 pain_health_alpha = 1;
1656 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1658 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1660 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1662 if (time - old_p_healthtime < 1)
1663 old_p_health = prev_p_health;
1665 old_p_health = prev_health;
1666 old_p_healthtime = time;
1668 if (time - old_p_healthtime < 1)
1670 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1671 prev_p_health = p_health;
1674 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1676 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1678 if (time - health_damagetime >= 1)
1679 health_beforedamage = prev_health;
1680 health_damagetime = time;
1682 if (time - health_damagetime < 1)
1684 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1685 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1688 prev_health = health;
1690 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1692 float BLINK_FACTOR = 0.15;
1693 float BLINK_BASE = 0.85;
1694 float BLINK_FREQ = 9;
1695 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1698 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1700 if(autocvar_hud_panel_healtharmor_text)
1701 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1706 if(autocvar_hud_panel_healtharmor_progressbar)
1710 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1712 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1714 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1716 if (time - old_p_armortime < 1)
1717 old_p_armor = prev_p_armor;
1719 old_p_armor = prev_armor;
1720 old_p_armortime = time;
1722 if (time - old_p_armortime < 1)
1724 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1725 prev_p_armor = p_armor;
1728 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1730 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1732 if (time - armor_damagetime >= 1)
1733 armor_beforedamage = prev_armor;
1734 armor_damagetime = time;
1736 if (time - armor_damagetime < 1)
1738 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1739 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1744 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1746 if(autocvar_hud_panel_healtharmor_text)
1747 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1753 mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1757 mySize.x *= 2; //restore full panel size
1758 else if (panel_ar < 1/4)
1759 mySize.y *= 2; //restore full panel size
1760 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1765 // Notification area (#4)
1768 void HUD_Notify_Push(string icon, string attacker, string victim)
1776 if (notify_index == -1)
1777 notify_index = NOTIFY_MAX_ENTRIES-1;
1780 if (notify_attackers[notify_index])
1781 strunzone(notify_attackers[notify_index]);
1783 if (notify_victims[notify_index])
1784 strunzone(notify_victims[notify_index]);
1786 if (notify_icons[notify_index])
1787 strunzone(notify_icons[notify_index]);
1789 // Allocate new strings
1792 notify_attackers[notify_index] = strzone(attacker);
1793 notify_victims[notify_index] = strzone(victim);
1797 // In case of a notification without a victim, the attacker
1798 // is displayed on the victim's side. Instead of special
1799 // treatment later on, we can simply switch them here.
1800 notify_attackers[notify_index] = string_null;
1801 notify_victims[notify_index] = strzone(attacker);
1804 notify_icons[notify_index] = strzone(icon);
1805 notify_times[notify_index] = time;
1808 void HUD_Notify(void)
1810 if(intermission == 2) return;
1811 if (!autocvar__hud_configure)
1812 if (!autocvar_hud_panel_notify)
1815 HUD_Panel_UpdateCvars();
1816 HUD_Panel_DrawBg(1);
1818 if (!autocvar__hud_configure)
1819 if (notify_count == 0)
1826 if (panel_bg_padding)
1828 pos += '1 1 0' * panel_bg_padding;
1829 size -= '2 2 0' * panel_bg_padding;
1832 float fade_start = max(0, autocvar_hud_panel_notify_time);
1833 float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1834 float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1836 int entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size.y / size.x), NOTIFY_MAX_ENTRIES);
1837 float entry_height = size.y / entry_count;
1839 float panel_width_half = size.x * 0.5;
1840 float icon_width_half = entry_height * icon_aspect / 2;
1841 float name_maxwidth = panel_width_half - icon_width_half - size.x * NOTIFY_ICON_MARGIN;
1843 vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1844 vector icon_size = (eX * icon_aspect + eY) * entry_height;
1845 vector icon_left = eX * (panel_width_half - icon_width_half);
1846 vector attacker_right = eX * name_maxwidth;
1847 vector victim_left = eX * (size.x - name_maxwidth);
1849 vector attacker_pos, victim_pos, icon_pos;
1850 string attacker, victim, icon;
1851 int i, j, count, step, limit;
1854 if (autocvar_hud_panel_notify_flip)
1856 // Order items from the top down
1859 limit = entry_count;
1863 // Order items from the bottom up
1864 i = entry_count - 1;
1869 for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1871 if(autocvar__hud_configure)
1873 attacker = sprintf(_("Player %d"), count + 1);
1874 victim = sprintf(_("Player %d"), count + 2);
1875 icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
1876 alpha = bound(0, 1.2 - count / entry_count, 1);
1880 if (j == NOTIFY_MAX_ENTRIES)
1883 if (notify_times[j] + fade_start > time)
1885 else if (fade_time != 0)
1887 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1894 attacker = notify_attackers[j];
1895 victim = notify_victims[j];
1896 icon = notify_icons[j];
1899 if (icon != "" && victim != "")
1901 vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size.y));
1903 icon_pos = pos + icon_left + eY * i * entry_height;
1904 drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1906 victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1907 victim_pos = pos + victim_left + name_top;
1908 drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1912 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1913 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, true, font_size) + name_top;
1914 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1919 notify_count = count;
1925 string seconds_tostring(float sec)
1928 minutes = floor(sec / 60);
1930 sec -= minutes * 60;
1931 return sprintf("%d:%02d", minutes, sec);
1934 void HUD_Timer(void)
1936 if(intermission == 2) return;
1937 if(!autocvar__hud_configure)
1939 if(!autocvar_hud_panel_timer) return;
1942 HUD_Panel_UpdateCvars();
1944 draw_beginBoldFont();
1948 mySize = panel_size;
1950 HUD_Panel_DrawBg(1);
1951 if(panel_bg_padding)
1953 pos += '1 1 0' * panel_bg_padding;
1954 mySize -= '2 2 0' * panel_bg_padding;
1958 float timelimit, elapsedTime, timeleft, minutesLeft;
1960 timelimit = getstatf(STAT_TIMELIMIT);
1962 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1963 timeleft = ceil(timeleft);
1965 minutesLeft = floor(timeleft / 60);
1968 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1969 timer_color = '1 1 1'; //white
1970 else if(minutesLeft >= 1)
1971 timer_color = '1 1 0'; //yellow
1973 timer_color = '1 0 0'; //red
1975 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1976 if (time < getstatf(STAT_GAMESTARTTIME)) {
1977 //while restart is still active, show 00:00
1978 timer = seconds_tostring(0);
1980 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1981 timer = seconds_tostring(elapsedTime);
1984 timer = seconds_tostring(timeleft);
1987 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1994 void HUD_Radar(void)
1996 if(intermission == 2) return;
1997 if (!autocvar__hud_configure)
1999 if (hud_panel_radar_maximized)
2001 if (!hud_draw_maximized) return;
2005 if (autocvar_hud_panel_radar == 0) return;
2006 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2007 if(radar_panel_modified)
2009 panel.update_time = time; // forces reload of panel attributes
2010 radar_panel_modified = false;
2015 HUD_Panel_UpdateCvars();
2019 if (hud_panel_radar_maximized && !autocvar__hud_configure)
2021 panel_size = autocvar_hud_panel_radar_maximized_size;
2022 panel_size.x = bound(0.2, panel_size.x, 1) * vid_conwidth;
2023 panel_size.y = bound(0.2, panel_size.y, 1) * vid_conheight;
2024 panel_pos.x = (vid_conwidth - panel_size.x) / 2;
2025 panel_pos.y = (vid_conheight - panel_size.y) / 2;
2028 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2029 if(precache_pic(panel_bg) == "")
2030 panel_bg = "gfx/hud/default/border_default"; // fallback
2031 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
2032 radar_panel_modified = true;
2033 if(panel.current_panel_bg)
2034 strunzone(panel.current_panel_bg);
2035 panel.current_panel_bg = strzone(panel_bg);
2037 switch(hud_panel_radar_maximized_zoommode)
2041 f = current_zoomfraction;
2044 f = 1 - current_zoomfraction;
2054 switch(hud_panel_radar_maximized_rotation)
2057 teamradar_angle = view_angles.y - 90;
2060 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
2064 if (!hud_panel_radar_maximized && !autocvar__hud_configure)
2066 switch(hud_panel_radar_zoommode)
2070 f = current_zoomfraction;
2073 f = 1 - current_zoomfraction;
2083 switch(hud_panel_radar_rotation)
2086 teamradar_angle = view_angles.y - 90;
2089 teamradar_angle = 90 * hud_panel_radar_rotation;
2096 mySize = panel_size;
2098 HUD_Panel_DrawBg(1);
2099 if(panel_bg_padding)
2101 pos += '1 1 0' * panel_bg_padding;
2102 mySize -= '2 2 0' * panel_bg_padding;
2107 float scale2d, normalsize, bigsize;
2109 teamradar_origin2d = pos + 0.5 * mySize;
2110 teamradar_size2d = mySize;
2112 if(minimapname == "")
2115 teamradar_loadcvars();
2117 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2118 teamradar_size2d = mySize;
2120 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2122 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2123 if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2125 // max-min distance must fit the radar in any rotation
2126 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2130 vector c0, c1, c2, c3, span;
2131 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2132 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2133 c2 = rotate('1 0 0' * mi_min.x + '0 1 0' * mi_max.y, teamradar_angle * DEG2RAD);
2134 c3 = rotate('1 0 0' * mi_max.x + '0 1 0' * mi_min.y, teamradar_angle * DEG2RAD);
2136 span.x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2137 span.y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2139 // max-min distance must fit the radar in x=x, y=y
2141 teamradar_size2d.x * scale2d / (1.05 * span.x),
2142 teamradar_size2d.y * scale2d / (1.05 * span.y)
2146 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2147 if(bigsize > normalsize)
2148 normalsize = bigsize;
2152 + (1 - f) * normalsize;
2153 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2155 + (1 - f) * view_origin);
2164 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2166 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2167 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2168 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2169 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2170 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2172 color2 = GetPlayerColor(tm.sv_entnum);
2173 //if(color == NUM_SPECTATOR || color == color2)
2174 draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2176 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2178 drawresetcliparea();
2183 void HUD_UpdatePlayerTeams();
2184 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2187 entity tm = world, pl;
2188 int SCOREPANEL_MAX_ENTRIES = 6;
2189 float SCOREPANEL_ASPECTRATIO = 2;
2190 int entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2191 vector fontsize = '1 1 0' * (mySize.y/entries);
2193 vector rgb, score_color;
2195 score_color = '1 1 1';
2197 float name_size = mySize.x*0.75;
2198 float spacing_size = mySize.x*0.04;
2199 const float highlight_alpha = 0.2;
2200 int i = 0, first_pl = 0;
2201 bool me_printed = false;
2203 if (autocvar__hud_configure)
2205 float players_per_team = 0;
2208 // show team scores in the first line
2209 float score_size = mySize.x / team_count;
2210 players_per_team = max(2, ceil((entries - 1) / team_count));
2211 for(i=0; i<team_count; ++i) {
2212 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2213 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2214 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize.y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2217 pos.y += fontsize.y;
2219 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2220 for (i=first_pl; i<entries; ++i)
2222 //simulate my score is lower than all displayed players,
2223 //so that I don't appear at all showing pure rankings.
2224 //This is to better show the difference between the 2 ranking views
2225 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2228 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2229 s = GetPlayerName(player_localnum);
2234 s = sprintf(_("Player %d"), i + 1 - first_pl);
2239 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2240 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2241 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2242 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2243 pos.y += fontsize.y;
2248 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2249 HUD_UpdatePlayerTeams();
2252 // show team scores in the first line
2253 float score_size = mySize.x / team_count;
2254 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2255 if(tm.team == NUM_SPECTATOR)
2257 if (tm.team == myteam)
2258 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2259 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2263 pos.y += fontsize.y;
2264 tm = teams.sort_next;
2269 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2271 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2274 if (i == entries-1 && !me_printed && pl != me)
2275 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2277 for (pl = me.sort_next; pl; pl = pl.sort_next)
2278 if (pl.team != NUM_SPECTATOR)
2282 rgb = '1 1 0'; //not last but not among the leading players: yellow
2284 rgb = '1 0 0'; //last: red
2291 rgb = '0 1 0'; //first: green
2293 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2296 score_color = Team_ColorRGB(pl.team) * 0.8;
2297 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2298 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2299 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2300 pos.y += fontsize.y;
2303 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2306 void HUD_Score(void)
2308 if(intermission == 2) return;
2309 if(!autocvar__hud_configure)
2311 if(!autocvar_hud_panel_score) return;
2312 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2315 HUD_Panel_UpdateCvars();
2318 mySize = panel_size;
2320 HUD_Panel_DrawBg(1);
2321 if(panel_bg_padding)
2323 pos += '1 1 0' * panel_bg_padding;
2324 mySize -= '2 2 0' * panel_bg_padding;
2327 float score, distribution = 0;
2329 vector distribution_color;
2332 me = playerslots[player_localentnum - 1];
2334 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2335 string timer, distrtimer;
2337 pl = players.sort_next;
2340 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2341 if(pl.scores[ps_primary] == 0)
2344 score = me.(scores[ps_primary]);
2345 timer = TIME_ENCODED_TOSTRING(score);
2347 draw_beginBoldFont();
2348 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2349 // distribution display
2350 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2352 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2354 if (distribution <= 0) {
2355 distribution_color = '0 1 0';
2359 distribution_color = '1 0 0';
2362 drawstring_aspect(pos + eX * 0.75 * mySize.x, strcat(sign, distrtimer), eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2364 // race record display
2365 if (distribution <= 0)
2366 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2367 drawstring_aspect(pos, timer, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2369 } else if (!teamplay) { // non-teamgames
2370 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2372 HUD_Score_Rankings(pos, mySize, me);
2375 // me vector := [team/connected frags id]
2376 pl = players.sort_next;
2380 if(autocvar__hud_configure)
2383 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2387 score = me.(scores[ps_primary]);
2388 if(autocvar__hud_configure)
2391 if(distribution >= 5)
2392 distribution_color = eY;
2393 else if(distribution >= 0)
2394 distribution_color = '1 1 1';
2395 else if(distribution >= -5)
2396 distribution_color = '1 1 0';
2398 distribution_color = eX;
2400 string distribution_str;
2401 distribution_str = ftos(distribution);
2402 draw_beginBoldFont();
2403 if (distribution >= 0)
2405 if (distribution > 0)
2406 distribution_str = strcat("+", distribution_str);
2407 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2409 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2410 drawstring_aspect(pos + eX * 0.75 * mySize.x, distribution_str, eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2412 } else { // teamgames
2413 float row, column, rows = 0, columns = 0;
2414 vector offset = '0 0 0';
2415 vector score_pos, score_size; //for scores other than myteam
2416 if(autocvar_hud_panel_score_rankings)
2418 HUD_Score_Rankings(pos, mySize, me);
2421 if(spectatee_status == -1)
2423 rows = HUD_GetRowCount(team_count, mySize, 3);
2424 columns = ceil(team_count/rows);
2425 score_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2428 if(score_size.x/score_size.y > 3)
2430 newSize = 3 * score_size.y;
2431 offset.x = score_size.x - newSize;
2432 pos.x += offset.x/2;
2433 score_size.x = newSize;
2437 newSize = 1/3 * score_size.x;
2438 offset.y = score_size.y - newSize;
2439 pos.y += offset.y/2;
2440 score_size.y = newSize;
2444 score_size = eX * mySize.x*(1/4) + eY * mySize.y*(1/3);
2446 float max_fragcount;
2447 max_fragcount = -99;
2448 draw_beginBoldFont();
2450 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2451 if(tm.team == NUM_SPECTATOR)
2453 score = tm.(teamscores[ts_primary]);
2454 if(autocvar__hud_configure)
2457 if (score > max_fragcount)
2458 max_fragcount = score;
2460 if (spectatee_status == -1)
2462 score_pos = pos + eX * column * (score_size.x + offset.x) + eY * row * (score_size.y + offset.y);
2463 if (max_fragcount == score)
2464 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2465 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2473 else if(tm.team == myteam) {
2474 if (max_fragcount == score)
2475 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2476 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2478 if (max_fragcount == score)
2479 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2480 drawstring_aspect(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2490 void HUD_RaceTimer (void)
2492 if(intermission == 2) return;
2493 if(!autocvar__hud_configure)
2495 if(!autocvar_hud_panel_racetimer) return;
2496 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2497 if(spectatee_status == -1) return;
2500 HUD_Panel_UpdateCvars();
2502 draw_beginBoldFont();
2506 mySize = panel_size;
2508 HUD_Panel_DrawBg(1);
2509 if(panel_bg_padding)
2511 pos += '1 1 0' * panel_bg_padding;
2512 mySize -= '2 2 0' * panel_bg_padding;
2515 // always force 4:1 aspect
2516 vector newSize = '0 0 0';
2517 if(mySize.x/mySize.y > 4)
2519 newSize.x = 4 * mySize.y;
2520 newSize.y = mySize.y;
2522 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2526 newSize.y = 1/4 * mySize.x;
2527 newSize.x = mySize.x;
2529 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2534 string s, forcetime;
2536 if(autocvar__hud_configure)
2539 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.60 0.60 0' * mySize.y), s, '0.60 0.60 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2540 s = _("^1Intermediate 1 (+15.42)");
2541 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.60 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2542 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2543 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.80 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2545 else if(race_checkpointtime)
2547 a = bound(0, 2 - (time - race_checkpointtime), 1);
2550 if(a > 0) // just hit a checkpoint?
2552 if(race_checkpoint != 254)
2554 if(race_time && race_previousbesttime)
2555 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2557 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2559 forcetime = TIME_ENCODED_TOSTRING(race_time);
2564 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2566 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2567 if(a > 0) // next one?
2569 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2574 if(s != "" && a > 0)
2576 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2579 if(race_penaltytime)
2581 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2584 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2585 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.8 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2591 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2592 drawstring_expanding(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(forcetime, false, '1 1 0' * 0.6 * mySize.y), forcetime, '1 1 0' * 0.6 * mySize.y, '1 1 1', panel_fg_alpha, 0, a);
2597 if(race_laptime && race_checkpoint != 255)
2599 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2600 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.6 0.6 0' * mySize.y), s, '0.6 0.6 0' * mySize.y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2605 if(race_mycheckpointtime)
2607 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2608 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2609 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2611 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2613 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2614 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2615 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2618 if(race_penaltytime && !race_penaltyaccumulator)
2620 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2621 a = bound(0, (1 + t - time), 1);
2625 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2627 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2628 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2641 if(intermission == 2) return;
2642 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2645 if (autocvar__hud_configure)
2649 print(_("^1You must answer before entering hud configure mode\n"));
2650 cvar_set("_hud_configure", "0");
2652 if(vote_called_vote)
2653 strunzone(vote_called_vote);
2654 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2655 uid2name_dialog = 1;
2658 if(!autocvar__hud_configure)
2660 if(!autocvar_hud_panel_vote) return;
2662 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2663 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2665 if(panel_bg_alpha_str == "") {
2666 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2668 panel_bg_alpha = stof(panel_bg_alpha_str);
2679 if(vote_active != vote_prev) {
2681 vote_prev = vote_active;
2684 if(vote_active || autocvar__hud_configure)
2685 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2687 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2692 HUD_Panel_UpdateCvars();
2696 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2697 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2700 // these must be below above block
2703 mySize = panel_size;
2705 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2706 HUD_Panel_DrawBg(a);
2707 a = panel_fg_alpha * a;
2709 if(panel_bg_padding)
2711 pos += '1 1 0' * panel_bg_padding;
2712 mySize -= '2 2 0' * panel_bg_padding;
2715 // always force 3:1 aspect
2716 vector newSize = '0 0 0';
2717 if(mySize.x/mySize.y > 3)
2719 newSize.x = 3 * mySize.y;
2720 newSize.y = mySize.y;
2722 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2726 newSize.y = 1/3 * mySize.x;
2727 newSize.x = mySize.x;
2729 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2733 s = _("A vote has been called for:");
2735 s = _("Allow servers to store and display your name?");
2736 drawstring_aspect(pos, s, eX * mySize.x + eY * (2/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2737 s = textShortenToWidth(vote_called_vote, mySize.x, '1 1 0' * mySize.y * (1/8), stringwidth_colors);
2738 if(autocvar__hud_configure)
2739 s = _("^1Configure the HUD");
2740 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize.y, s, eX * mySize.x + eY * (1.75/8) * mySize.y, a, DRAWFLAG_NORMAL);
2742 // print the yes/no counts
2743 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2744 drawstring_aspect(pos + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '0 1 0', a, DRAWFLAG_NORMAL);
2745 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2746 drawstring_aspect(pos + eX * 0.5 * mySize.x + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '1 0 0', a, DRAWFLAG_NORMAL);
2748 // draw the progress bar backgrounds
2749 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_back", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2751 // draw the highlights
2752 if(vote_highlighted == 1) {
2753 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5, mySize.y);
2754 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2756 else if(vote_highlighted == -1) {
2757 drawsetcliparea(pos.x + 0.5 * mySize.x, pos.y, mySize.x * 0.5, mySize.y);
2758 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2761 // draw the progress bars
2762 if(vote_yescount && vote_needed)
2764 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5 * (vote_yescount/vote_needed), mySize.y);
2765 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2768 if(vote_nocount && vote_needed)
2770 drawsetcliparea(pos.x + mySize.x - mySize.x * 0.5 * (vote_nocount/vote_needed), pos.y, mySize.x * 0.5, mySize.y);
2771 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2774 drawresetcliparea();
2777 // Mod icons panel (#10)
2780 bool mod_active; // is there any active mod icon?
2782 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
2786 vector color = '0 0 0';
2790 stat = getstati(STAT_REDALIVE);
2791 pic = "player_red.tga";
2795 stat = getstati(STAT_BLUEALIVE);
2796 pic = "player_blue.tga";
2800 stat = getstati(STAT_YELLOWALIVE);
2801 pic = "player_yellow.tga";
2806 stat = getstati(STAT_PINKALIVE);
2807 pic = "player_pink.tga";
2812 if(mySize.x/mySize.y > aspect_ratio)
2814 i = aspect_ratio * mySize.y;
2815 myPos.x = myPos.x + (mySize.x - i) / 2;
2820 i = 1/aspect_ratio * mySize.x;
2821 myPos.y = myPos.y + (mySize.y - i) / 2;
2827 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2828 drawstring_aspect(myPos + eX * 0.7 * mySize.x, ftos(stat), eX * 0.3 * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2831 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2834 // Clan Arena and Freeze Tag HUD modicons
2835 void HUD_Mod_CA(vector myPos, vector mySize)
2837 mod_active = 1; // required in each mod function that always shows something
2840 if(gametype == MAPINFO_TYPE_CA)
2841 layout = autocvar_hud_panel_modicons_ca_layout;
2842 else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2843 layout = autocvar_hud_panel_modicons_freezetag_layout;
2846 aspect_ratio = (layout) ? 2 : 1;
2847 rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
2848 columns = ceil(team_count/rows);
2851 float row = 0, column = 0;
2852 vector pos, itemSize;
2853 itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2854 for(i=0; i<team_count; ++i)
2856 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
2858 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2869 // CTF HUD modicon section
2870 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2871 int redflag_prevstatus, blueflag_prevstatus; // last remembered status
2872 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2874 void HUD_Mod_CTF_Reset(void)
2876 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2879 void HUD_Mod_CTF(vector pos, vector mySize)
2881 vector redflag_pos, blueflag_pos;
2883 float f; // every function should have that
2885 int redflag, blueflag; // current status
2886 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2889 stat_items = getstati(STAT_ITEMS, 0, 24);
2890 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2891 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2893 if(redflag || blueflag)
2898 if(autocvar__hud_configure)
2904 // when status CHANGES, set old status into prevstatus and current status into status
2905 if (redflag != redflag_prevframe)
2907 redflag_statuschange_time = time;
2908 redflag_prevstatus = redflag_prevframe;
2909 redflag_prevframe = redflag;
2912 if (blueflag != blueflag_prevframe)
2914 blueflag_statuschange_time = time;
2915 blueflag_prevstatus = blueflag_prevframe;
2916 blueflag_prevframe = blueflag;
2919 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2920 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2922 float BLINK_FACTOR = 0.15;
2923 float BLINK_BASE = 0.85;
2925 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2927 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2929 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2931 string red_icon, red_icon_prevstatus;
2932 float red_alpha, red_alpha_prevstatus;
2933 red_alpha = red_alpha_prevstatus = 1;
2935 case 1: red_icon = "flag_red_taken"; break;
2936 case 2: red_icon = "flag_red_lost"; break;
2937 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2939 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2940 red_icon = "flag_red_shielded";
2942 red_icon = string_null;
2945 switch(redflag_prevstatus) {
2946 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2947 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2948 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2951 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2952 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2953 red_icon_prevstatus = "flag_red_shielded";
2955 red_icon_prevstatus = string_null;
2959 string blue_icon, blue_icon_prevstatus;
2960 float blue_alpha, blue_alpha_prevstatus;
2961 blue_alpha = blue_alpha_prevstatus = 1;
2963 case 1: blue_icon = "flag_blue_taken"; break;
2964 case 2: blue_icon = "flag_blue_lost"; break;
2965 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2967 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2968 blue_icon = "flag_blue_shielded";
2970 blue_icon = string_null;
2973 switch(blueflag_prevstatus) {
2974 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2975 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2976 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2979 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2980 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2981 blue_icon_prevstatus = "flag_blue_shielded";
2983 blue_icon_prevstatus = string_null;
2987 if(mySize.x > mySize.y) {
2988 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2990 blueflag_pos = pos + eX * 0.5 * mySize.x;
2993 redflag_pos = pos + eX * 0.5 * mySize.x;
2995 flag_size = eX * 0.5 * mySize.x + eY * mySize.y;
2997 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2999 blueflag_pos = pos + eY * 0.5 * mySize.y;
3002 redflag_pos = pos + eY * 0.5 * mySize.y;
3004 flag_size = eY * 0.5 * mySize.y + eX * mySize.x;
3007 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3008 if(red_icon_prevstatus && f < 1)
3009 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3011 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3013 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3014 if(blue_icon_prevstatus && f < 1)
3015 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3017 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3020 // Keyhunt HUD modicon section
3023 void HUD_Mod_KH(vector pos, vector mySize)
3025 mod_active = 1; // keyhunt should never hide the mod icons panel
3027 // Read current state
3029 int state = getstati(STAT_KH_KEYS);
3031 int all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
3032 all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
3034 for(i = 0; i < 4; ++i)
3036 key_state = (bitshift(state, i * -5) & 31) - 1;
3049 case NUM_TEAM_1: ++team1_keys; break;
3050 case NUM_TEAM_2: ++team2_keys; break;
3051 case NUM_TEAM_3: ++team3_keys; break;
3052 case NUM_TEAM_4: ++team4_keys; break;
3053 case 29: ++dropped_keys; break;
3059 // Calculate slot measurements
3063 if(all_keys == 4 && mySize.x * 0.5 < mySize.y && mySize.y * 0.5 < mySize.x)
3065 // Quadratic arrangement
3066 slot_size = eX * mySize.x * 0.5 + eY * mySize.y * 0.5;
3068 KH_SLOTS[1] = pos + eX * slot_size.x;
3069 KH_SLOTS[2] = pos + eY * slot_size.y;
3070 KH_SLOTS[3] = pos + eX * slot_size.x + eY * slot_size.y;
3074 if(mySize.x > mySize.y)
3076 // Horizontal arrangement
3077 slot_size = eX * mySize.x / all_keys + eY * mySize.y;
3078 for(i = 0; i < all_keys; ++i)
3079 KH_SLOTS[i] = pos + eX * slot_size.x * i;
3083 // Vertical arrangement
3084 slot_size = eX * mySize.x + eY * mySize.y / all_keys;
3085 for(i = 0; i < all_keys; ++i)
3086 KH_SLOTS[i] = pos + eY * slot_size.y * i;
3090 // Make icons blink in case of RUN HERE
3092 float blink = 0.6 + sin(2*M_PI*time) / 2.5; // Oscillate between 0.2 and 1
3099 case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
3100 case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
3101 case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
3102 case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
3110 if(myteam == NUM_TEAM_1 && carrying_keys)
3112 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3116 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3119 if(myteam == NUM_TEAM_2 && carrying_keys)
3121 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3125 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3128 if(myteam == NUM_TEAM_3 && carrying_keys)
3130 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3134 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3137 if(myteam == NUM_TEAM_4 && carrying_keys)
3139 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3143 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3145 while(dropped_keys--)
3146 drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3149 // Keepaway HUD mod icon
3150 int kaball_prevstatus; // last remembered status
3151 float kaball_statuschange_time; // time when the status changed
3153 // we don't need to reset for keepaway since it immediately
3154 // autocorrects prevstatus as to if the player has the ball or not
3156 void HUD_Mod_Keepaway(vector pos, vector mySize)
3158 mod_active = 1; // keepaway should always show the mod HUD
3160 float BLINK_FACTOR = 0.15;
3161 float BLINK_BASE = 0.85;
3162 float BLINK_FREQ = 5;
3163 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3165 int stat_items = getstati(STAT_ITEMS, 0, 24);
3166 int kaball = (stat_items/IT_KEY1) & 1;
3168 if(kaball != kaball_prevstatus)
3170 kaball_statuschange_time = time;
3171 kaball_prevstatus = kaball;
3174 vector kaball_pos, kaball_size;
3176 if(mySize.x > mySize.y) {
3177 kaball_pos = pos + eX * 0.25 * mySize.x;
3178 kaball_size = eX * 0.5 * mySize.x + eY * mySize.y;
3180 kaball_pos = pos + eY * 0.25 * mySize.y;
3181 kaball_size = eY * 0.5 * mySize.y + eX * mySize.x;
3184 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3185 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3187 if(kaball_prevstatus && f < 1)
3188 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3191 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3195 // Nexball HUD mod icon
3196 void HUD_Mod_NexBall(vector pos, vector mySize)
3198 float nb_pb_starttime, dt, p;
3201 stat_items = getstati(STAT_ITEMS, 0, 24);
3202 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3204 if (stat_items & IT_KEY1)
3209 //Manage the progress bar if any
3210 if (nb_pb_starttime > 0)
3212 dt = (time - nb_pb_starttime) % nb_pb_period;
3213 // one period of positive triangle
3214 p = 2 * dt / nb_pb_period;
3218 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize.x <= mySize.y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3221 if (stat_items & IT_KEY1)
3222 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3225 // Race/CTS HUD mod icons
3226 float crecordtime_prev; // last remembered crecordtime
3227 float crecordtime_change_time; // time when crecordtime last changed
3228 float srecordtime_prev; // last remembered srecordtime
3229 float srecordtime_change_time; // time when srecordtime last changed
3231 float race_status_time;
3232 int race_status_prev;
3233 string race_status_name_prev;
3234 void HUD_Mod_Race(vector pos, vector mySize)
3236 mod_active = 1; // race should never hide the mod icons panel
3238 me = playerslots[player_localnum];
3240 float f; // yet another function has this
3241 score = me.(scores[ps_primary]);
3243 if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3244 return; // no records in the actual race
3246 // clientside personal record
3248 if(gametype == MAPINFO_TYPE_CTS)
3252 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3254 if(score && (score < t || !t)) {
3255 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3256 if(autocvar_cl_autodemo_delete_keeprecords)
3258 f = autocvar_cl_autodemo_delete;
3260 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3264 if(t != crecordtime_prev) {
3265 crecordtime_prev = t;
3266 crecordtime_change_time = time;
3269 vector textPos, medalPos;
3271 if(mySize.x > mySize.y) {
3272 // text on left side
3273 squareSize = min(mySize.y, mySize.x/2);
3274 textPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eY * 0.5 * (mySize.y - squareSize);
3275 medalPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eX * 0.5 * mySize.x + eY * 0.5 * (mySize.y - squareSize);
3278 squareSize = min(mySize.x, mySize.y/2);
3279 textPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eX * 0.5 * (mySize.x - squareSize);
3280 medalPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eY * 0.5 * mySize.y + eX * 0.5 * (mySize.x - squareSize);
3283 f = time - crecordtime_change_time;
3286 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3287 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3289 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3290 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3291 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3292 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3296 t = race_server_record;
3297 if(t != srecordtime_prev) {
3298 srecordtime_prev = t;
3299 srecordtime_change_time = time;
3301 f = time - srecordtime_change_time;
3304 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3305 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3307 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3308 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3309 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3310 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3313 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3314 race_status_time = time + 5;
3315 race_status_prev = race_status;
3316 if (race_status_name_prev)
3317 strunzone(race_status_name_prev);
3318 race_status_name_prev = strzone(race_status_name);
3323 a = bound(0, race_status_time - time, 1);
3326 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3330 rank = race_CheckName(race_status_name);
3334 rankname = count_ordinal(rank);
3337 namepos = medalPos + '0 0.8 0' * squareSize;
3339 rankpos = medalPos + '0 0.15 0' * squareSize;
3341 if(race_status == 0)
3342 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3343 else if(race_status == 1) {
3344 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3345 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3346 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3347 } else if(race_status == 2) {
3348 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3349 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3351 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3352 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3353 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3354 } else if(race_status == 3) {
3355 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3356 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3357 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3360 if (race_status_time - time <= 0) {
3361 race_status_prev = -1;
3363 if(race_status_name)
3364 strunzone(race_status_name);
3365 race_status_name = string_null;
3366 if(race_status_name_prev)
3367 strunzone(race_status_name_prev);
3368 race_status_name_prev = string_null;
3372 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
3376 vector color = '0 0 0';
3380 stat = getstatf(STAT_DOM_PPS_RED);
3381 pic = "dom_icon_red";
3385 stat = getstatf(STAT_DOM_PPS_BLUE);
3386 pic = "dom_icon_blue";
3390 stat = getstatf(STAT_DOM_PPS_YELLOW);
3391 pic = "dom_icon_yellow";
3396 stat = getstatf(STAT_DOM_PPS_PINK);
3397 pic = "dom_icon_pink";
3401 float pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3403 if(mySize.x/mySize.y > aspect_ratio)
3405 i = aspect_ratio * mySize.y;
3406 myPos.x = myPos.x + (mySize.x - i) / 2;
3411 i = 1/aspect_ratio * mySize.x;
3412 myPos.y = myPos.y + (mySize.y - i) / 2;
3416 if (layout) // show text too
3419 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3420 if (layout == 2) // average pps
3421 drawstring_aspect(myPos + eX * mySize.y, ftos_decimals(stat, 2), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3422 else // percentage of average pps
3423 drawstring_aspect(myPos + eX * mySize.y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3427 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3430 drawsetcliparea(myPos.x, myPos.y + mySize.y * (1 - pps_ratio), mySize.y, mySize.y * pps_ratio);
3431 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3432 drawresetcliparea();
3436 void HUD_Mod_Dom(vector myPos, vector mySize)
3438 mod_active = 1; // required in each mod function that always shows something
3440 int layout = autocvar_hud_panel_modicons_dom_layout;
3443 aspect_ratio = (layout) ? 3 : 1;
3444 rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
3445 columns = ceil(team_count/rows);
3448 float row = 0, column = 0;
3449 vector pos, itemSize;
3450 itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
3451 for(i=0; i<team_count; ++i)
3453 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
3455 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3466 void HUD_ModIcons_SetFunc()
3470 case MAPINFO_TYPE_KEYHUNT: HUD_ModIcons_GameType = HUD_Mod_KH; break;
3471 case MAPINFO_TYPE_CTF: HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3472 case MAPINFO_TYPE_NEXBALL: HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3473 case MAPINFO_TYPE_CTS:
3474 case MAPINFO_TYPE_RACE: HUD_ModIcons_GameType = HUD_Mod_Race; break;
3475 case MAPINFO_TYPE_CA:
3476 case MAPINFO_TYPE_FREEZETAG: HUD_ModIcons_GameType = HUD_Mod_CA; break;
3477 case MAPINFO_TYPE_DOMINATION: HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3478 case MAPINFO_TYPE_KEEPAWAY: HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3482 int mod_prev; // previous state of mod_active to check for a change
3484 float mod_change; // "time" when mod_active changed
3486 void HUD_ModIcons(void)
3488 if(intermission == 2) return;
3489 if(!autocvar__hud_configure)
3491 if(!autocvar_hud_panel_modicons) return;
3492 if(!HUD_ModIcons_GameType) return;
3495 HUD_Panel_UpdateCvars();
3497 draw_beginBoldFont();
3499 if(mod_active != mod_prev) {
3501 mod_prev = mod_active;
3504 if(mod_active || autocvar__hud_configure)
3505 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3507 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3510 HUD_Panel_DrawBg(mod_alpha);
3512 if(panel_bg_padding)
3514 panel_pos += '1 1 0' * panel_bg_padding;
3515 panel_size -= '2 2 0' * panel_bg_padding;
3518 if(autocvar__hud_configure)
3519 HUD_Mod_CTF(panel_pos, panel_size);
3521 HUD_ModIcons_GameType(panel_pos, panel_size);
3526 // Draw pressed keys (#11)
3528 void HUD_PressedKeys(void)
3530 if(intermission == 2) return;
3531 if(!autocvar__hud_configure)
3533 if(!autocvar_hud_panel_pressedkeys) return;
3534 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3537 HUD_Panel_UpdateCvars();
3540 mySize = panel_size;
3542 HUD_Panel_DrawBg(1);
3543 if(panel_bg_padding)
3545 pos += '1 1 0' * panel_bg_padding;
3546 mySize -= '2 2 0' * panel_bg_padding;
3549 // force custom aspect
3550 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3553 vector newSize = '0 0 0';
3554 if(mySize.x/mySize.y > aspect)
3556 newSize.x = aspect * mySize.y;
3557 newSize.y = mySize.y;
3559 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3563 newSize.y = 1/aspect * mySize.x;
3564 newSize.x = mySize.x;
3566 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3572 keysize = eX * mySize.x * (1/3.0) + eY * mySize.y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3574 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3576 if(autocvar_hud_panel_pressedkeys_attack)
3578 drawpic_aspect_skin(pos + eX * keysize.x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3579 drawpic_aspect_skin(pos + eX * keysize.x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3583 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3584 drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3585 drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3587 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3588 drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3589 drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3592 // Handle chat as a panel (#12)
3596 //if(intermission == 2) return;
3597 if(!autocvar__hud_configure)
3599 if (!autocvar_hud_panel_chat)
3601 if (!autocvar_con_chatrect)
3602 cvar_set("con_chatrect", "0");
3605 if(autocvar__con_chat_maximized)
3607 if(!hud_draw_maximized) return;
3609 else if(chat_panel_modified)
3611 panel.update_time = time; // forces reload of panel attributes
3612 chat_panel_modified = false;
3616 HUD_Panel_UpdateCvars();
3618 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3620 panel_pos.y = panel_bg_border;
3621 panel_size.y = vid_conheight - panel_bg_border * 2;
3622 if(panel.current_panel_bg == "0") // force a border when maximized
3625 panel_bg = strcat(hud_skin_path, "/border_default");
3626 if(precache_pic(panel_bg) == "")
3627 panel_bg = "gfx/hud/default/border_default";
3628 if(panel.current_panel_bg)
3629 strunzone(panel.current_panel_bg);
3630 panel.current_panel_bg = strzone(panel_bg);
3631 chat_panel_modified = true;
3633 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3638 mySize = panel_size;
3640 HUD_Panel_DrawBg(1);
3642 if(panel_bg_padding)
3644 pos += '1 1 0' * panel_bg_padding;
3645 mySize -= '2 2 0' * panel_bg_padding;
3648 if (!autocvar_con_chatrect)
3649 cvar_set("con_chatrect", "1");
3651 cvar_set("con_chatrect_x", ftos(pos.x/vid_conwidth));
3652 cvar_set("con_chatrect_y", ftos(pos.y/vid_conheight));
3654 cvar_set("con_chatwidth", ftos(mySize.x/vid_conwidth));
3655 cvar_set("con_chat", ftos(floor(mySize.y/autocvar_con_chatsize - 0.5)));
3657 if(autocvar__hud_configure)
3660 chatsize = '1 1 0' * autocvar_con_chatsize;
3661 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3663 for(i = 0; i < autocvar_con_chat; ++i)
3665 if(i == autocvar_con_chat - 1)
3668 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3669 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize.x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3670 pos.y += chatsize.y;
3675 // Engine info panel (#13)
3682 float frametimeavg1; // 1 frame ago
3683 float frametimeavg2; // 2 frames ago
3684 void HUD_EngineInfo(void)
3686 //if(intermission == 2) return;
3687 if(!autocvar__hud_configure)
3689 if(!autocvar_hud_panel_engineinfo) return;
3692 HUD_Panel_UpdateCvars();
3695 mySize = panel_size;
3697 HUD_Panel_DrawBg(1);
3698 if(panel_bg_padding)
3700 pos += '1 1 0' * panel_bg_padding;
3701 mySize -= '2 2 0' * panel_bg_padding;
3704 float currentTime = gettime(GETTIME_REALTIME);
3705 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3707 float currentframetime = currentTime - prevfps_time;
3708 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3709 frametimeavg2 = frametimeavg1;
3710 frametimeavg1 = frametimeavg;
3713 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3714 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3716 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3717 prevfps = (1/currentframetime);
3718 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3720 prevfps_time = currentTime;
3725 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3727 prevfps = framecounter/(currentTime - prevfps_time);
3729 prevfps_time = currentTime;
3734 color = HUD_Get_Num_Color (prevfps, 100);
3735 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3738 // Info messages panel (#14)
3740 #define drawInfoMessage(s) do { \
3741 if(autocvar_hud_panel_infomessages_flip) \
3742 o.x = pos.x + mySize.x - stringwidth(s, true, fontsize); \
3743 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL); \
3744 o.y += fontsize.y; \
3746 void HUD_InfoMessages(void)
3748 if(intermission == 2) return;
3749 if(!autocvar__hud_configure)
3751 if(!autocvar_hud_panel_infomessages) return;
3754 HUD_Panel_UpdateCvars();
3757 mySize = panel_size;
3759 HUD_Panel_DrawBg(1);
3760 if(panel_bg_padding)
3762 pos += '1 1 0' * panel_bg_padding;
3763 mySize -= '2 2 0' * panel_bg_padding;
3766 // always force 5:1 aspect
3767 vector newSize = '0 0 0';
3768 if(mySize.x/mySize.y > 5)
3770 newSize.x = 5 * mySize.y;
3771 newSize.y = mySize.y;
3773 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3777 newSize.y = 1/5 * mySize.x;
3778 newSize.x = mySize.x;
3780 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3789 fontsize = '0.20 0.20 0' * mySize.y;
3795 if(!autocvar__hud_configure)
3797 if(spectatee_status && !intermission)
3800 if(spectatee_status == -1)
3801 s = _("^1Observing");
3803 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3806 if(spectatee_status == -1)
3807 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3809 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3812 if(spectatee_status == -1)
3813 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3815 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3818 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3821 if(gametype == MAPINFO_TYPE_LMS)
3824 sk = playerslots[player_localnum];
3825 if(sk.(scores[ps_primary]) >= 666)
3826 s = _("^1Match has already begun");
3827 else if(sk.(scores[ps_primary]) > 0)
3828 s = _("^1You have no more lives left");
3830 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3833 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3836 //show restart countdown:
3837 if (time < getstatf(STAT_GAMESTARTTIME)) {
3839 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3840 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3841 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3842 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3846 if(warmup_stage && !intermission)
3848 s = _("^2Currently in ^1warmup^2 stage!");
3858 if(ready_waiting && !intermission && !spectatee_status)
3860 if(ready_waiting_for_me)
3863 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3865 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3870 s = _("^2Waiting for others to ready up to end warmup...");
3872 s = _("^2Waiting for others to ready up...");
3876 else if(warmup_stage && !intermission && !spectatee_status)
3878 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3882 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3884 float ts_min = 0, ts_max = 0;
3885 tm = teams.sort_next;
3888 for (; tm.sort_next; tm = tm.sort_next)
3890 if(!tm.team_size || tm.team == NUM_SPECTATOR)
3892 if(!ts_min) ts_min = tm.team_size;
3893 else ts_min = min(ts_min, tm.team_size);
3894 if(!ts_max) ts_max = tm.team_size;
3895 else ts_max = max(ts_max, tm.team_size);
3897 if ((ts_max - ts_min) > 1)
3899 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3900 tm = GetTeam(myteam, false);
3902 if (tm.team != NUM_SPECTATOR)
3903 if (tm.team_size == ts_max)
3904 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3912 s = _("^7Press ^3ESC ^7to show HUD options.");
3914 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3916 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3918 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3923 // Physics panel (#15)
3925 vector acc_prevspeed;
3926 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3927 float physics_update_time, discrete_speed, discrete_acceleration;
3928 void HUD_Physics(void)
3930 if(intermission == 2) return;
3931 if(!autocvar__hud_configure)
3933 if(!autocvar_hud_panel_physics) return;
3934 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3935 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3938 HUD_Panel_UpdateCvars();
3940 draw_beginBoldFont();
3942 HUD_Panel_DrawBg(1);
3943 if(panel_bg_padding)
3945 panel_pos += '1 1 0' * panel_bg_padding;
3946 panel_size -= '2 2 0' * panel_bg_padding;
3949 float acceleration_progressbar_scale = 0;
3950 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3951 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3954 if (autocvar_hud_panel_physics_text_scale <= 0)
3957 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3960 float speed, conversion_factor;
3963 switch(autocvar_hud_panel_physics_speed_unit)
3968 conversion_factor = 1.0;
3972 conversion_factor = 0.0254;
3976 conversion_factor = 0.0254 * 3.6;
3980 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3984 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3988 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3990 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3991 if (autocvar__hud_configure)
3992 speed = floor( max_speed * 0.65 + 0.5 );
3993 else if(autocvar_hud_panel_physics_speed_vertical)
3994 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3996 speed = floor( vlen(vel - vel.z * '0 0 1') * conversion_factor + 0.5 );
3998 //compute acceleration
3999 float acceleration, f;
4000 if (autocvar__hud_configure)
4001 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4004 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4005 f = time - acc_prevtime;
4006 if(autocvar_hud_panel_physics_acceleration_vertical)
4007 acceleration = (vlen(vel) - vlen(acc_prevspeed));
4009 acceleration = (vlen(vel - '0 0 1' * vel.z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed.z));
4011 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4013 acc_prevspeed = vel;
4014 acc_prevtime = time;
4016 if(autocvar_hud_panel_physics_acceleration_movingaverage)
4018 f = bound(0, f * 10, 1);
4019 acc_avg = acc_avg * (1 - f) + acceleration * f;
4020 acceleration = acc_avg;
4024 int acc_decimals = 2;
4025 if(time > physics_update_time)
4027 // workaround for ftos_decimals returning a negative 0
4028 if(discrete_acceleration > -1 / pow(10, acc_decimals) && discrete_acceleration < 0)
4029 discrete_acceleration = 0;
4030 discrete_acceleration = acceleration;
4031 discrete_speed = speed;
4032 physics_update_time += autocvar_hud_panel_physics_update_interval;
4036 float panel_ar = panel_size.x/panel_size.y;
4037 vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4038 if (panel_ar >= 5 && !acceleration_progressbar_scale)
4040 panel_size.x *= 0.5;
4041 if (autocvar_hud_panel_physics_flip)
4042 speed_offset.x = panel_size.x;
4044 acceleration_offset.x = panel_size.x;
4048 panel_size.y *= 0.5;
4049 if (autocvar_hud_panel_physics_flip)
4050 speed_offset.y = panel_size.y;
4052 acceleration_offset.y = panel_size.y;
4054 int speed_baralign, acceleration_baralign;
4055 if (autocvar_hud_panel_physics_baralign == 1)
4056 acceleration_baralign = speed_baralign = 1;
4057 else if(autocvar_hud_panel_physics_baralign == 4)
4058 acceleration_baralign = speed_baralign = 2;
4059 else if (autocvar_hud_panel_physics_flip)
4061 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4062 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4066 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4067 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4069 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4070 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4074 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4075 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4076 vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4077 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4079 tmp_size.x = panel_size.x * 0.75;
4080 tmp_size.y = panel_size.y * text_scale;
4082 tmp_offset.x = panel_size.x - tmp_size.x;
4085 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4086 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(discrete_speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4092 tmp_offset.x = tmp_size.x;
4093 if (autocvar_hud_panel_physics_speed_unit_show)
4096 tmp_size.x = panel_size.x * (1 - 0.75);
4097 tmp_size.y = panel_size.y * 0.4 * text_scale;
4098 tmp_offset.y = (panel_size.y * 0.4 - tmp_size.y) / 2;
4099 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4103 //compute and draw top speed
4104 if (autocvar_hud_panel_physics_topspeed)
4105 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4107 if (autocvar__hud_configure)
4109 top_speed = floor( max_speed * 0.75 + 0.5 );
4114 if (speed >= top_speed)
4117 top_speed_time = time;
4121 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4122 // divide by f to make it start from 1
4123 f = cos( ((time - top_speed_time) / f) * PI/2 );
4125 else //hide top speed 0, it would be stupid
4130 //top speed progressbar peak
4131 if(speed < top_speed)
4132 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4135 vector peak_size = '0 0 0';
4136 if (speed_baralign == 0)
4137 peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x;
4138 else if (speed_baralign == 1)
4139 peak_offsetX = (1 - min(top_speed, max_speed)/max_speed) * panel_size.x;
4140 else // if (speed_baralign == 2)
4141 peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x * 0.5;
4142 peak_size.x = floor(panel_size.x * 0.01 + 1.5);
4143 peak_size.y = panel_size.y;
4144 if (speed_baralign == 2) // draw two peaks, on both sides
4146 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x + peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4147 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x - peak_offsetX + peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4150 drawfill(panel_pos + speed_offset + eX * (peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4154 tmp_offset.y = panel_size.y * 0.4;
4155 tmp_size.x = panel_size.x * (1 - 0.75);
4156 tmp_size.y = (panel_size.y - tmp_offset.y) * text_scale;
4157 tmp_offset.y += (panel_size.y - tmp_offset.y - tmp_size.y) / 2;
4158 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4166 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4168 vector progressbar_color;
4169 if(acceleration < 0)
4170 progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4172 progressbar_color = autocvar_hud_progressbar_acceleration_color;
4174 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4175 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4176 f = (f >= 0 ? sqrt(f) : -sqrt(-f));
4178 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4180 tmp_size = acceleration_progressbar_scale * panel_size.x * eX + panel_size.y * eY;
4182 if (acceleration_baralign == 1)
4183 tmp_offset.x = panel_size.x - tmp_size.x;
4184 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4185 tmp_offset.x = (panel_size.x - tmp_size.x) / 2;
4192 tmp_size = panel_size;
4193 tmp_offset = '0 0 0';
4196 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4199 if(autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4201 tmp_size.x = panel_size.x;
4202 tmp_size.y = panel_size.y * text_scale;
4204 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4206 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(discrete_acceleration, acc_decimals), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4212 // CenterPrint (#16)
4214 const int CENTERPRINT_MAX_MSGS = 10;
4215 const int CENTERPRINT_MAX_ENTRIES = 50;
4216 const float CENTERPRINT_SPACING = 0.7;
4218 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4219 int centerprint_msgID[CENTERPRINT_MAX_MSGS];
4220 float centerprint_time[CENTERPRINT_MAX_MSGS];
4221 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4222 int centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4223 bool centerprint_showing;
4225 void centerprint_generic(int new_id, string strMessage, float duration, int countdown_num)
4227 //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4230 if(strMessage == "" && new_id == 0)
4233 // strip trailing newlines
4234 j = strlen(strMessage) - 1;
4235 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4237 if (j < strlen(strMessage) - 1)
4238 strMessage = substring(strMessage, 0, j + 1);
4240 if(strMessage == "" && new_id == 0)
4243 // strip leading newlines
4245 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4248 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4250 if(strMessage == "" && new_id == 0)
4253 if (!centerprint_showing)
4254 centerprint_showing = true;
4256 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4258 if (j == CENTERPRINT_MAX_MSGS)
4260 if (new_id && new_id == centerprint_msgID[j])
4262 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4264 // fade out the current msg (duration and countdown_num are ignored)
4265 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4266 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4267 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4270 break; // found a msg with the same id, at position j
4274 if (i == CENTERPRINT_MAX_MSGS)
4276 // a msg with the same id was not found, add the msg at the next position
4278 if (cpm_index == -1)
4279 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4282 if(centerprint_messages[j])
4283 strunzone(centerprint_messages[j]);
4284 centerprint_messages[j] = strzone(strMessage);
4285 centerprint_msgID[j] = new_id;
4288 centerprint_time[j] = -1;
4289 centerprint_expire_time[j] = time;
4294 duration = max(1, autocvar_hud_panel_centerprint_time);
4295 centerprint_time[j] = duration;
4296 centerprint_expire_time[j] = time + duration;
4298 centerprint_countdown_num[j] = countdown_num;
4301 void centerprint_hud(string strMessage)
4303 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4306 void reset_centerprint_messages(void)
4309 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4311 centerprint_expire_time[i] = 0;
4312 centerprint_time[i] = 1;
4313 centerprint_msgID[i] = 0;
4314 if(centerprint_messages[i])
4315 strunzone(centerprint_messages[i]);
4316 centerprint_messages[i] = string_null;
4319 float hud_configure_cp_generation_time;
4320 void HUD_CenterPrint (void)
4322 if(intermission == 2) return;
4323 if(!autocvar__hud_configure)
4325 if(!autocvar_hud_panel_centerprint) return;
4327 if(hud_configure_prev)
4328 reset_centerprint_messages();
4332 if(!hud_configure_prev)
4333 reset_centerprint_messages();
4334 if (time > hud_configure_cp_generation_time)
4336 if(HUD_PANEL(CENTERPRINT) == highlightedPanel)
4341 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4343 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4345 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4346 hud_configure_cp_generation_time = time + 1 + random()*4;
4350 centerprint_generic(0, sprintf("Centerprint message", seconds_tostring(time)), 10, 0);
4351 hud_configure_cp_generation_time = time + 10 - random()*3;
4356 // this panel fades only when the menu does
4357 float hud_fade_alpha_save = 0;
4358 if(scoreboard_fade_alpha)
4360 hud_fade_alpha_save = hud_fade_alpha;
4361 hud_fade_alpha = 1 - autocvar__menu_alpha;
4363 HUD_Panel_UpdateCvars();
4365 if(scoreboard_fade_alpha)
4367 hud_fade_alpha = hud_fade_alpha_save;
4369 // move the panel below the scoreboard
4370 if (scoreboard_bottom >= 0.96 * vid_conheight)
4374 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size.x);
4376 if(target_pos.y > panel_pos.y)
4378 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4379 panel_size.y = min(panel_size.y, vid_conheight - scoreboard_bottom);
4383 HUD_Panel_DrawBg(1);
4385 if (!centerprint_showing)
4388 if(panel_bg_padding)
4390 panel_pos += '1 1 0' * panel_bg_padding;
4391 panel_size -= '2 2 0' * panel_bg_padding;
4397 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4398 // height = panel_size_y/entries;
4399 // fontsize = '1 1 0' * height;
4400 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4401 fontsize = '1 1 0' * height;
4402 entries = bound(1, floor(panel_size.y/height), CENTERPRINT_MAX_ENTRIES);
4405 float a, sz, align, current_msg_posY = 0, msg_size;
4408 bool all_messages_expired = true;
4411 if (autocvar_hud_panel_centerprint_flip)
4412 pos.y += panel_size.y;
4413 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4414 for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4416 if (j == CENTERPRINT_MAX_MSGS)
4418 if (centerprint_expire_time[j] <= time)
4420 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4422 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4423 if (centerprint_countdown_num[j] == 0)
4425 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4427 else if(centerprint_time[j] != -1)
4431 all_messages_expired = false;
4433 // fade the centerprint_hud in/out
4434 if(centerprint_time[j] < 0) // Expired but forced. Expire time is the fade-in time.
4435 a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4436 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time) // Regularily printed. Not fading out yet.
4437 a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4438 else // Expiring soon, so fade it out.
4439 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4441 // while counting down show it anyway in order to hold the current message position
4442 if (a <= 0.5/255.0 && centerprint_countdown_num[j] == 0) // Guaranteed invisible - don't show.
4447 // set the size from fading in/out before subsequent fading
4448 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4450 // also fade it based on positioning
4451 if(autocvar_hud_panel_centerprint_fade_subsequent)
4453 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4454 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4456 a *= panel_fg_alpha;
4458 // finally set the size based on the new theAlpha from subsequent fading
4459 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4460 drawfontscale = sz * '1 1 0';
4462 if (centerprint_countdown_num[j])
4463 n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4465 n = tokenizebyseparator(centerprint_messages[j], "\n");
4467 if (autocvar_hud_panel_centerprint_flip)
4469 // check if the message can be entirely shown
4470 for(k = 0; k < n; ++k)
4472 getWrappedLine_remaining = argv(k);
4473 while(getWrappedLine_remaining)
4475 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4477 pos.y -= fontsize.y;
4479 pos.y -= fontsize.y * CENTERPRINT_SPACING/2;
4482 current_msg_posY = pos.y; // save starting pos (first line) of the current message
4486 for(k = 0; k < n; ++k)
4488 getWrappedLine_remaining = argv(k);
4489 while(getWrappedLine_remaining)
4491 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4495 pos.x = panel_pos.x + (panel_size.x - stringwidth(ts, true, fontsize)) * align;
4496 if (a > 0.5/255.0) // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4497 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize.y, ts, fontsize, a, DRAWFLAG_NORMAL);
4498 pos.y += fontsize.y;
4501 pos.y += fontsize.y * CENTERPRINT_SPACING/2;
4505 ++g; // move next position number up
4507 msg_size = pos.y - msg_size;
4508 if (autocvar_hud_panel_centerprint_flip)
4510 pos.y = current_msg_posY - CENTERPRINT_SPACING * fontsize.y;
4511 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4512 pos.y += (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4514 if (pos.y < panel_pos.y) // check if the next message can be shown
4516 drawfontscale = '1 1 0';
4522 pos.y += CENTERPRINT_SPACING * fontsize.y;
4523 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4524 pos.y -= (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4526 if(pos.y > panel_pos.y + panel_size.y - fontsize.y) // check if the next message can be shown
4528 drawfontscale = '1 1 0';
4533 drawfontscale = '1 1 0';
4534 if (all_messages_expired)
4536 centerprint_showing = false;
4537 reset_centerprint_messages();
4543 void HUD_Buffs(void)
4545 if(intermission == 2) return;
4546 int buffs = getstati(STAT_BUFFS, 0, 24);
4547 if(!autocvar__hud_configure)
4549 if(!autocvar_hud_panel_buffs) return;
4550 if(spectatee_status == -1) return;
4551 if(getstati(STAT_HEALTH) <= 0) return;
4556 buffs = Buff_Type_first.items; // force first buff
4559 int b = 0; // counter to tell other functions that we have buffs
4562 for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4565 string o = strcat(rgb_to_hexcolor(Buff_Color(e.items)), Buff_PrettyName(e.items));
4569 s = strcat(s, " ", o);
4572 HUD_Panel_UpdateCvars();
4574 draw_beginBoldFont();
4578 mySize = panel_size;
4580 HUD_Panel_DrawBg(bound(0, b, 1));
4581 if(panel_bg_padding)
4583 pos += '1 1 0' * panel_bg_padding;
4584 mySize -= '2 2 0' * panel_bg_padding;
4587 //float panel_ar = mySize_x/mySize_y;
4588 //bool is_vertical = (panel_ar < 1);
4589 //float buff_iconalign = autocvar_hud_panel_buffs_iconalign;
4590 vector buff_offset = '0 0 0';
4592 for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4594 //DrawNumIcon(pos + buff_offset, mySize, shield, "shield", is_vertical, buff_iconalign, '1 1 1', 1);
4595 drawcolorcodedstring_aspect(pos + buff_offset, s, mySize, panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
4608 void HUD_Reset (void)
4610 // reset gametype specific icons
4611 if(gametype == MAPINFO_TYPE_CTF)
4612 HUD_Mod_CTF_Reset();
4615 void HUD_Main (void)
4618 // global hud theAlpha fade
4619 if(menu_enabled == 1)
4622 hud_fade_alpha = (1 - autocvar__menu_alpha);
4624 if(scoreboard_fade_alpha)
4625 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4627 HUD_Configure_Frame();
4629 // panels that we want to be active together with the scoreboard
4630 // they must fade only when the menu does
4631 if(scoreboard_fade_alpha == 1)
4633 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4637 if(!autocvar__hud_configure && !hud_fade_alpha)
4641 if (hud_skin_prev != autocvar_hud_skin)
4644 strunzone(hud_skin_path);
4645 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4647 strunzone(hud_skin_prev);
4648 hud_skin_prev = strzone(autocvar_hud_skin);
4651 current_player = player_localentnum;
4654 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4658 float hud_dock_color_team = autocvar_hud_dock_color_team;
4659 if((teamplay) && hud_dock_color_team) {
4660 if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4661 color = '1 0 0' * hud_dock_color_team;
4663 color = myteamcolors * hud_dock_color_team;
4665 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4666 color = '1 0 0' * hud_dock_color_team;
4670 string hud_dock_color = autocvar_hud_dock_color;
4671 if(hud_dock_color == "shirt") {
4672 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4673 color = colormapPaletteColor(floor(f / 16), 0);
4675 else if(hud_dock_color == "pants") {
4676 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4677 color = colormapPaletteColor(f % 16, 1);
4680 color = stov(hud_dock_color);
4684 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4685 if(precache_pic(pic) == "") {
4686 pic = strcat(hud_skin_path, "/dock_medium");
4687 if(precache_pic(pic) == "") {
4688 pic = "gfx/hud/default/dock_medium";
4691 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4694 // cache the panel order into the panel_order array
4695 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4696 for(i = 0; i < HUD_PANEL_NUM; ++i)
4697 panel_order[i] = -1;
4700 bool warning = false;
4701 int argc = tokenize_console(autocvar__hud_panelorder);
4702 if (argc > HUD_PANEL_NUM)
4704 //first detect wrong/missing panel numbers
4705 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4706 p_num = stoi(argv(i));
4707 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4708 if (panel_order[p_num] == -1) //found for the first time?
4709 s = strcat(s, ftos(p_num), " ");
4710 panel_order[p_num] = 1; //mark as found
4715 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4716 if (panel_order[i] == -1) {
4718 s = strcat(s, ftos(i), " "); //add missing panel number
4722 dprint("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
4724 cvar_set("_hud_panelorder", s);
4725 if(hud_panelorder_prev)
4726 strunzone(hud_panelorder_prev);
4727 hud_panelorder_prev = strzone(s);
4729 //now properly set panel_order
4730 tokenize_console(s);
4731 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4732 panel_order[i] = stof(argv(i));
4736 hud_draw_maximized = 0;
4737 // draw panels in the order specified by panel_order array
4738 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4739 (panel = hud_panel[panel_order[i]]).panel_draw();
4741 hud_draw_maximized = 1; // panels that may be maximized must check this var
4742 // draw maximized panels on top
4743 if(hud_panel_radar_maximized)
4744 (panel = HUD_PANEL(RADAR)).panel_draw();
4745 if(autocvar__con_chat_maximized)
4746 (panel = HUD_PANEL(CHAT)).panel_draw();
4748 HUD_Configure_PostDraw();
4750 hud_configure_prev = autocvar__hud_configure;