1 #include "scoreboard.qh"
2 #include "teamradar.qh"
3 #include "../common/buffs.qh"
4 #include "../common/counting.qh"
5 #include "../common/mapinfo.qh"
6 #include "../common/nades.qh"
7 #include "../server/t_items.qh"
15 // a border picture is a texture containing nine parts:
16 // 1/4 width: left part
17 // 1/2 width: middle part (stretched)
18 // 1/4 width: right part
20 // 1/4 height: top part
21 // 1/2 height: middle part (stretched)
22 // 1/4 height: bottom part
23 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
25 if (theBorderSize.x < 0 && theBorderSize.y < 0) // draw whole image as it is
27 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
30 if (theBorderSize.x == 0 && theBorderSize.y == 0) // no border
32 // draw only the central part
33 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
40 //pic = draw_UseSkinFor(pic);
41 width = eX * theSize.x;
42 height = eY * theSize.y;
43 if(theSize.x <= theBorderSize.x * 2)
45 // not wide enough... draw just left and right then
46 bW = eX * (0.25 * theSize.x / (theBorderSize.x * 2));
47 if(theSize.y <= theBorderSize.y * 2)
49 // not high enough... draw just corners
50 bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
51 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
58 dY = theBorderSize.x * eY;
59 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
60 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
62 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
63 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
64 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
69 if(theSize.y <= theBorderSize.y * 2)
71 // not high enough... draw just top and bottom then
72 bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
73 dX = theBorderSize.x * eX;
74 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
75 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
76 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
77 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
83 dX = theBorderSize.x * eX;
84 dY = theBorderSize.x * eY;
85 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
86 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
87 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
88 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
89 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
90 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
91 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
92 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
93 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
98 vector HUD_Get_Num_Color (float x, float maxvalue)
103 color.x = sin(2*M_PI*time);
105 color.z = sin(2*M_PI*time);
107 else if(x > maxvalue * 0.75) {
108 color.x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
109 color.y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
112 else if(x > maxvalue * 0.5) {
113 color.x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
114 color.y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
115 color.z = 1 - (x-100)*0.02; // blue value between 1 -> 0
117 else if(x > maxvalue * 0.25) {
120 color.z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
122 else if(x > maxvalue * 0.1) {
124 color.y = (x-20)*90/27/100; // green value between 0 -> 1
125 color.z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
133 blinkingamt = (1 - x/maxvalue/0.25);
136 color.x = color.x - color.x * blinkingamt * sin(2*M_PI*time);
137 color.y = color.y - color.y * blinkingamt * sin(2*M_PI*time);
138 color.z = color.z - color.z * blinkingamt * sin(2*M_PI*time);
143 float HUD_GetRowCount(float item_count, vector size, float item_aspect)
145 float aspect = size_y / size_x;
146 return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
149 vector HUD_GetTableSize(float item_count, vector psize, float item_aspect)
152 float ratio, best_ratio = 0;
153 float best_columns = 1, best_rows = 1;
154 bool vertical = (psize.x / psize.y >= item_aspect);
157 psize = eX * psize.y + eY * psize.x;
158 item_aspect = 1 / item_aspect;
161 rows = ceil(sqrt(item_count));
162 columns = ceil(item_count/rows);
165 ratio = (psize.x/columns) / (psize.y/rows);
166 if(ratio > item_aspect)
167 ratio = item_aspect * item_aspect / ratio;
169 if(ratio <= best_ratio)
170 break; // ratio starts decreasing by now, skip next configurations
172 best_columns = columns;
180 rows = ceil(item_count/columns);
184 return eX * best_rows + eY * best_columns;
186 return eX * best_columns + eY * best_rows;
189 float stringwidth_colors(string s, vector theSize)
191 return stringwidth(s, true, theSize);
194 float stringwidth_nocolors(string s, vector theSize)
196 return stringwidth(s, false, theSize);
199 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
201 position.x -= 2 / 3 * strlen(text) * theScale.x;
202 drawstring(position, text, theScale, rgb, theAlpha, flag);
205 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
207 position.x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale.x);
208 drawstring(position, text, theScale, rgb, theAlpha, flag);
211 // return the string of the onscreen race timer
212 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
220 if(histime == 0) // goal hit
224 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
234 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
240 lapstr = sprintf(_(" (-%dL)"), lapdelta);
243 else if(lapdelta < 0)
245 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
249 else if(histime > 0) // anticipation
251 if(mytime >= histime)
252 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
254 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
264 cpname = _("Start line");
266 cpname = _("Finish line");
268 cpname = sprintf(_("Intermediate %d"), cp);
270 cpname = _("Finish line");
273 return strcat(col, cpname);
274 else if(hisname == "")
275 return strcat(col, sprintf("%s (%s)", cpname, timestr));
277 return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(hisname, col, lapstr)));
280 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
281 float race_CheckName(string net_name) {
283 for (i=RANKINGS_CNT-1;i>=0;--i)
284 if(grecordholder[i] == net_name)
289 float GetPlayerColorForce(int i)
294 return stof(getplayerkeyvalue(i, "colors")) & 15;
297 float GetPlayerColor(int i)
299 if(!playerslots[i].gotscores) // unconnected
300 return NUM_SPECTATOR;
301 else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
302 return NUM_SPECTATOR;
304 return GetPlayerColorForce(i);
307 string GetPlayerName(int i)
309 return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
319 // draw the background/borders
320 #define HUD_Panel_DrawBg(theAlpha) do { \
321 if(panel.current_panel_bg != "0" && panel.current_panel_bg != "") \
322 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
325 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
326 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
328 if(!length_ratio || !theAlpha)
334 if(length_ratio < -1)
337 else if(length_ratio < 0)
341 vector width, height;
343 pic = strcat(hud_skin_path, "/", pic, "_vertical");
344 if(precache_pic(pic) == "") {
345 pic = "gfx/hud/default/progressbar_vertical";
348 if (baralign == 1) // bottom align
349 theOrigin.y += (1 - length_ratio) * theSize.y;
350 else if (baralign == 2) // center align
351 theOrigin.y += 0.5 * (1 - length_ratio) * theSize.y;
352 else if (baralign == 3) // center align, positive values down, negative up
355 if (length_ratio > 0)
356 theOrigin.y += theSize.y;
359 theOrigin.y += (1 + length_ratio) * theSize.y;
360 length_ratio = -length_ratio;
363 theSize.y *= length_ratio;
366 width = eX * theSize.x;
367 height = eY * theSize.y;
368 if(theSize.y <= theSize.x * 2)
370 // button not high enough
371 // draw just upper and lower part then
372 square = eY * theSize.y * 0.5;
373 bH = eY * (0.25 * theSize.y / (theSize.x * 2));
374 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
375 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
379 square = eY * theSize.x;
380 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
381 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
382 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
385 pic = strcat(hud_skin_path, "/", pic);
386 if(precache_pic(pic) == "") {
387 pic = "gfx/hud/default/progressbar";
390 if (baralign == 1) // right align
391 theOrigin.x += (1 - length_ratio) * theSize.x;
392 else if (baralign == 2) // center align
393 theOrigin.x += 0.5 * (1 - length_ratio) * theSize.x;
394 else if (baralign == 3) // center align, positive values on the right, negative on the left
397 if (length_ratio > 0)
398 theOrigin.x += theSize.x;
401 theOrigin.x += (1 + length_ratio) * theSize.x;
402 length_ratio = -length_ratio;
405 theSize.x *= length_ratio;
408 width = eX * theSize.x;
409 height = eY * theSize.y;
410 if(theSize.x <= theSize.y * 2)
412 // button not wide enough
413 // draw just left and right part then
414 square = eX * theSize.x * 0.5;
415 bW = eX * (0.25 * theSize.x / (theSize.y * 2));
416 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
417 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
421 square = eX * theSize.y;
422 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
423 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
424 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
429 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
435 pic = strcat(hud_skin_path, "/num_leading");
436 if(precache_pic(pic) == "") {
437 pic = "gfx/hud/default/num_leading";
440 drawsubpic(pos, eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
441 if(mySize.x/mySize.y > 2)
442 drawsubpic(pos + eX * mySize.y, eX * (mySize.x - 2 * mySize.y) + eY * mySize.y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
443 drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
448 entity weaponorder[WEP_MAXCOUNT];
449 void weaponorder_swap(int i, int j, entity pass)
451 entity h = weaponorder[i];
452 weaponorder[i] = weaponorder[j];
456 string weaponorder_cmp_str;
457 float weaponorder_cmp(float i, float j, entity pass)
460 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
461 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
462 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
465 void HUD_Weapons(void)
468 WepSet weapons_stat = WepSet_GetFromStat();
471 vector center = '0 0 0';
472 float weapon_count, weapon_id;
473 float row, column, rows = 0, columns = 0;
474 bool vertical_order = true;
475 float aspect = autocvar_hud_panel_weapons_aspect;
477 float timeout = autocvar_hud_panel_weapons_timeout;
478 float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
479 float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
481 vector barsize = '0 0 0', baroffset = '0 0 0';
482 vector ammo_color = '1 0 1';
483 float ammo_alpha = 1;
485 float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
486 float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
488 vector weapon_pos, weapon_size = '0 0 0';
491 // check to see if we want to continue
492 if(hud != HUD_NORMAL) { return; }
494 if(!autocvar__hud_configure)
496 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
498 if(timeout && time >= weapontime + timeout + timeout_effect_length)
499 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
501 weaponprevtime = time;
506 // update generic hud functions
507 HUD_Panel_UpdateCvars();
509 draw_beginBoldFont();
511 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
512 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
515 if(weaponorder_bypriority)
516 strunzone(weaponorder_bypriority);
517 if(weaponorder_byimpulse)
518 strunzone(weaponorder_byimpulse);
520 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
521 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
522 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
525 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
527 self = get_weaponinfo(i);
528 if(self.impulse >= 0)
530 weaponorder[weapon_cnt] = self;
534 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
535 weaponorder[i] = world;
536 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
538 weaponorder_cmp_str = string_null;
541 if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
544 if(autocvar__hud_configure)
547 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
548 weapons_stat |= WepSet_FromWeapon(i);
554 weapons_stat = '0 0 0';
555 float countw = 1 + floor((floor(time * cvar("wep_add"))) % WEP_COUNT);
556 for(i = WEP_FIRST; i <= countw; ++i)
557 weapons_stat |= WepSet_FromWeapon(i);
562 // determine which weapons are going to be shown
563 if (autocvar_hud_panel_weapons_onlyowned)
565 if(autocvar__hud_configure)
567 if(menu_enabled != 2)
568 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
571 // do we own this weapon?
573 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
574 if((weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon)) || (weaponorder[i].weapon == complain_weapon))
578 // might as well commit suicide now, no reason to live ;)
579 if (weapon_count == 0)
585 vector old_panel_size = panel_size;
586 vector padded_panel_size = panel_size - '2 2 0' * panel_bg_padding;
588 // get the all-weapons layout
589 vector table_size = HUD_GetTableSize(WEP_COUNT, padded_panel_size, aspect);
590 columns = table_size.x;
592 weapon_size.x = padded_panel_size.x / columns;
593 weapon_size.y = padded_panel_size.y / rows;
594 vertical_order = (columns >= rows);
596 // NOTE: although weapons should aways look the same even if onlyowned is enabled,
597 // we enlarge them a bit when possible to better match the desired aspect ratio
598 if(padded_panel_size.x / padded_panel_size.y < aspect)
600 // maximum number of rows that allows to display items with the desired aspect ratio
601 float max_rows = floor(padded_panel_size.y / (weapon_size.x / aspect));
602 columns = min(columns, ceil(weapon_count / max_rows));
603 rows = ceil(weapon_count / columns);
604 weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
605 weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
609 float max_columns = floor(padded_panel_size.x / (weapon_size.y * aspect));
610 rows = min(rows, ceil(weapon_count / max_columns));
611 columns = ceil(weapon_count / rows);
612 weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
613 weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
616 // reduce size of the panel
617 panel_size.x = columns * weapon_size.x;
618 panel_size.y = rows * weapon_size.y;
619 panel_size += '2 2 0' * panel_bg_padding;
621 // center the resized panel, or snap it to the screen edge when close enough
622 if(panel_pos.x > vid_conwidth * 0.001)
624 if(panel_pos.x + old_panel_size.x > vid_conwidth * 0.999)
625 panel_pos.x += old_panel_size.x - panel_size.x;
627 panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
629 else if(old_panel_size.x > vid_conwidth * 0.999)
630 panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
632 if(panel_pos.y > vid_conheight * 0.001)
634 if(panel_pos.y + old_panel_size.y > vid_conheight * 0.999)
635 panel_pos.y += old_panel_size.y - panel_size.y;
637 panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
639 else if(old_panel_size.y > vid_conheight * 0.999)
640 panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
643 weapon_count = WEP_COUNT;
645 // animation for fading in/out the panel respectively when not in use
646 if(!autocvar__hud_configure)
648 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
650 f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
652 // fade the panel alpha
653 if(autocvar_hud_panel_weapons_timeout_effect == 1)
655 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
656 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
658 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
660 panel_bg_alpha *= (1 - f);
661 panel_fg_alpha *= (1 - f);
664 // move the panel off the screen
665 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
667 f *= f; // for a cooler movement
668 center.x = panel_pos.x + panel_size.x/2;
669 center.y = panel_pos.y + panel_size.y/2;
670 screen_ar = vid_conwidth/vid_conheight;
671 if (center.x/center.y < screen_ar) //bottom left
673 if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
674 panel_pos.y += f * (vid_conheight - panel_pos.y);
676 panel_pos.x -= f * (panel_pos.x + panel_size.x);
680 if ((vid_conwidth - center.x)/center.y < screen_ar) //right
681 panel_pos.x += f * (vid_conwidth - panel_pos.x);
683 panel_pos.y -= f * (panel_pos.y + panel_size.y);
686 center.x = -1; // mark the panel as off screen
688 weaponprevtime = time - (1 - f) * timein_effect_length;
690 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
692 f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
694 // fade the panel alpha
695 if(autocvar_hud_panel_weapons_timeout_effect == 1)
697 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
698 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
700 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
702 panel_bg_alpha *= (f);
703 panel_fg_alpha *= (f);
706 // move the panel back on screen
707 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
709 f *= f; // for a cooler movement
711 center.x = panel_pos.x + panel_size.x/2;
712 center.y = panel_pos.y + panel_size.y/2;
713 screen_ar = vid_conwidth/vid_conheight;
714 if (center.x/center.y < screen_ar) //bottom left
716 if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
717 panel_pos.y += f * (vid_conheight - panel_pos.y);
719 panel_pos.x -= f * (panel_pos.x + panel_size.x);
723 if ((vid_conwidth - center.x)/center.y < screen_ar) //right
724 panel_pos.x += f * (vid_conwidth - panel_pos.x);
726 panel_pos.y -= f * (panel_pos.y + panel_size.y);
732 // draw the background, then change the virtual size of it to better fit other items inside
743 panel_pos += '1 1 0' * panel_bg_padding;
744 panel_size -= '2 2 0' * panel_bg_padding;
747 // after the sizing and animations are done, update the other values
749 if(!rows) // if rows is > 0 onlyowned code has already updated these vars
751 vector table_size = HUD_GetTableSize(WEP_COUNT, panel_size, aspect);
752 columns = table_size.x;
754 weapon_size.x = panel_size.x / columns;
755 weapon_size.y = panel_size.y / rows;
756 vertical_order = (columns >= rows);
759 // calculate position/size for visual bar displaying ammount of ammo status
760 if (autocvar_hud_panel_weapons_ammo)
762 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
763 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
765 if(weapon_size.x/weapon_size.y > aspect)
767 barsize.x = aspect * weapon_size.y;
768 barsize.y = weapon_size.y;
769 baroffset.x = (weapon_size.x - barsize.x) / 2;
773 barsize.y = 1/aspect * weapon_size.x;
774 barsize.x = weapon_size.x;
775 baroffset.y = (weapon_size.y - barsize.y) / 2;
778 if(autocvar_hud_panel_weapons_accuracy)
779 Accuracy_LoadColors();
783 vector label_size = '1 1 0' * min(weapon_size.x, weapon_size.y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
784 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
786 // retrieve information about the current weapon to be drawn
787 self = weaponorder[i];
788 weapon_id = self.impulse;
790 // skip if this weapon doesn't exist
791 if(!self || weapon_id < 0) { continue; }
793 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
794 if(autocvar_hud_panel_weapons_onlyowned)
795 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
798 // figure out the drawing position of weapon
799 weapon_pos = (panel_pos
800 + eX * column * weapon_size.x
801 + eY * row * weapon_size.y);
803 // draw background behind currently selected weapon
804 if(self.weapon == switchweapon)
805 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
807 // draw the weapon accuracy
808 if(autocvar_hud_panel_weapons_accuracy)
810 float panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
811 if(panel_weapon_accuracy >= 0)
813 color = Accuracy_GetColor(panel_weapon_accuracy);
814 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
818 // drawing all the weapon items
819 if(weapons_stat & WepSet_FromWeapon(self.weapon))
821 // draw the weapon image
822 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
824 // draw weapon label string
825 switch(autocvar_hud_panel_weapons_label)
827 case 1: // weapon number
828 drawstring(weapon_pos, ftos(weapon_id), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
832 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
835 case 3: // weapon name
836 drawstring(weapon_pos, strtolower(self.message), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
843 // draw ammo status bar
844 if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
847 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
851 switch(self.ammo_field)
853 case ammo_shells: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
854 case ammo_nails: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
855 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
856 case ammo_cells: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
857 case ammo_plasma: ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma; break;
858 case ammo_fuel: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
859 default: ammo_full = 60;
863 weapon_pos.x + baroffset.x,
864 weapon_pos.y + baroffset.y,
865 barsize.x * bound(0, a/ammo_full, 1),
882 else // draw a "ghost weapon icon" if you don't have the weapon
884 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
887 // draw the complain message
888 if(self.weapon == complain_weapon)
891 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
893 a = ((complain_weapon_time + when > time) ? 1 : 0);
896 if(complain_weapon_type == 0) {
897 s = _("Out of ammo");
898 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
900 else if(complain_weapon_type == 1) {
902 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
905 s = _("Unavailable");
906 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
908 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
909 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
910 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
915 if(!autocvar_hud_panel_weapons_onlyowned)
917 drawfill(weapon_pos + '1 1 0', weapon_size - '2 2 0', '1 1 1', panel_fg_alpha * 0.2, DRAWFLAG_NORMAL);
918 drawstring(weapon_pos, ftos(i + 1), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
922 // continue with new position for the next weapon
926 if(column >= columns)
947 void DrawNadeScoreBar(vector myPos, vector mySize, vector color)
950 HUD_Panel_DrawProgressBar(
951 myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
952 mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
953 autocvar_hud_panel_ammo_progressbar_name,
954 getstatf(STAT_NADE_BONUS_SCORE), 0, 0, color,
955 autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
959 void DrawAmmoNades(vector myPos, vector mySize, float draw_expanding, float expand_time)
961 float theAlpha = 1, a, b;
962 vector nade_color, picpos, numpos;
964 nade_color = Nade_Color(getstati(STAT_NADE_BONUS_TYPE));
966 a = getstatf(STAT_NADE_BONUS);
967 b = getstatf(STAT_NADE_BONUS_SCORE);
969 if(autocvar_hud_panel_ammo_iconalign)
972 picpos = myPos + eX * 2 * mySize.y;
976 numpos = myPos + eX * mySize.y;
980 DrawNadeScoreBar(myPos, mySize, nade_color);
984 if(autocvar_hud_panel_ammo_text)
985 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
988 drawpic_aspect_skin_expanding(picpos, "nade_nbg", '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, expand_time);
990 drawpic_aspect_skin(picpos, "nade_bg" , '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
991 drawpic_aspect_skin(picpos, "nade_nbg" , '1 1 0' * mySize.y, nade_color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
995 void DrawAmmoItem(vector myPos, vector mySize, .float ammoType, float isCurrent, float isInfinite)
997 if(ammoType == ammo_none)
1000 // Initialize variables
1003 if(autocvar__hud_configure)
1005 isCurrent = (ammoType == ammo_rockets); // Rockets always current
1009 ammo = getstati(GetAmmoStat(ammoType));
1013 float scale = bound(0, autocvar_hud_panel_ammo_noncurrent_scale, 1);
1014 myPos = myPos + (mySize - mySize * scale) * 0.5;
1015 mySize = mySize * scale;
1018 vector iconPos, textPos;
1019 if(autocvar_hud_panel_ammo_iconalign)
1021 iconPos = myPos + eX * 2 * mySize.y;
1027 textPos = myPos + eX * mySize.y;
1030 float isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
1032 vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
1035 textColor = '0.2 0.95 0';
1037 textColor = '0 0 0';
1039 textColor = '0.8 0.04 0';
1041 textColor = '1 1 1';
1045 alpha = panel_fg_alpha;
1047 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1) * 0.5;
1049 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1);
1051 string text = isInfinite ? "\xE2\x88\x9E" : ftos(ammo); // Use infinity symbol (U+221E)
1056 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1058 if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
1059 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
1061 if(autocvar_hud_panel_ammo_text)
1062 drawstring_aspect(textPos, text, eX * (2/3) * mySize.x + eY * mySize.y, textColor, alpha, DRAWFLAG_NORMAL);
1064 drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize.y, iconColor, alpha, DRAWFLAG_NORMAL);
1067 float nade_prevstatus;
1068 float nade_prevframe;
1069 float nade_statuschange_time;
1072 if(hud != HUD_NORMAL) return;
1073 if(!autocvar__hud_configure)
1075 if(!autocvar_hud_panel_ammo) return;
1076 if(spectatee_status == -1) return;
1079 HUD_Panel_UpdateCvars();
1081 draw_beginBoldFont();
1085 mySize = panel_size;
1087 HUD_Panel_DrawBg(1);
1088 if(panel_bg_padding)
1090 pos += '1 1 0' * panel_bg_padding;
1091 mySize -= '2 2 0' * panel_bg_padding;
1094 float rows = 0, columns, row, column;
1095 float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
1096 float draw_nades = (nade_cnt > 0 || nade_score > 0), nade_statuschange_elapsedtime;
1097 float total_ammo_count;
1100 if (autocvar_hud_panel_ammo_onlycurrent)
1101 total_ammo_count = 1;
1103 total_ammo_count = AMMO_COUNT;
1108 if (nade_cnt != nade_prevframe)
1110 nade_statuschange_time = time;
1111 nade_prevstatus = nade_prevframe;
1112 nade_prevframe = nade_cnt;
1116 nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
1118 rows = HUD_GetRowCount(total_ammo_count, mySize, 3);
1119 columns = ceil((total_ammo_count)/rows);
1120 ammo_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
1122 vector offset = '0 0 0'; // fteqcc sucks
1124 if(ammo_size.x/ammo_size.y > 3)
1126 newSize = 3 * ammo_size.y;
1127 offset.x = ammo_size.x - newSize;
1128 pos.x += offset.x/2;
1129 ammo_size.x = newSize;
1133 newSize = 1/3 * ammo_size.x;
1134 offset.y = ammo_size.y - newSize;
1135 pos.y += offset.y/2;
1136 ammo_size.y = newSize;
1140 float infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
1142 if(autocvar_hud_panel_ammo_onlycurrent)
1144 if(autocvar__hud_configure)
1146 DrawAmmoItem(pos, ammo_size, ammo_rockets, true, false);
1153 (get_weaponinfo(switchweapon)).ammo_field,
1163 column = column + 1;
1170 for(i = 0; i < AMMO_COUNT; ++i)
1172 ammotype = GetAmmoFieldFromNum(i);
1174 pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y),
1177 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
1185 column = column + 1;
1192 nade_statuschange_elapsedtime = time - nade_statuschange_time;
1194 float f = bound(0, nade_statuschange_elapsedtime*2, 1);
1196 DrawAmmoNades(pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
1202 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1204 vector newPos = '0 0 0', newSize = '0 0 0';
1205 vector picpos, numpos;
1209 if(mySize.y/mySize.x > 2)
1211 newSize.y = 2 * mySize.x;
1212 newSize.x = mySize.x;
1214 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1219 newSize.x = 1/2 * mySize.y;
1220 newSize.y = mySize.y;
1222 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1226 if(icon_right_align)
1229 picpos = newPos + eY * newSize.x;
1234 numpos = newPos + eY * newSize.x;
1238 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1239 // make number smaller than icon, it looks better
1240 // reduce only y to draw numbers with different number of digits with the same y size
1241 numpos.y += newSize.y * ((1 - 0.7) / 2);
1243 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1247 if(mySize.x/mySize.y > 3)
1249 newSize.x = 3 * mySize.y;
1250 newSize.y = mySize.y;
1252 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1257 newSize.y = 1/3 * mySize.x;
1258 newSize.x = mySize.x;
1260 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1264 if(icon_right_align) // right align
1267 picpos = newPos + eX * 2 * newSize.y;
1271 numpos = newPos + eX * newSize.y;
1275 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1276 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1277 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1278 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1281 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1283 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1288 void HUD_Powerups(void)
1290 float strength_time, shield_time, superweapons_time;
1291 if(!autocvar__hud_configure)
1293 if(!autocvar_hud_panel_powerups) return;
1294 if(spectatee_status == -1) return;
1295 if(!(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON))) return;
1296 if (getstati(STAT_HEALTH) <= 0) return;
1298 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1299 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1300 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1302 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1303 superweapons_time = 99; // force max
1305 // prevent stuff to show up on mismatch that will be fixed next frame
1306 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1307 superweapons_time = 0;
1313 superweapons_time = 13;
1316 HUD_Panel_UpdateCvars();
1318 draw_beginBoldFont();
1322 mySize = panel_size;
1324 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1325 if(panel_bg_padding)
1327 pos += '1 1 0' * panel_bg_padding;
1328 mySize -= '2 2 0' * panel_bg_padding;
1331 float panel_ar = mySize.x/mySize.y;
1332 float is_vertical = (panel_ar < 1);
1333 vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1335 float superweapons_is = -1;
1337 if(superweapons_time)
1342 superweapons_is = 0;
1344 superweapons_is = 2;
1349 superweapons_is = 1;
1351 superweapons_is = 2;
1355 // FIXME handle superweapons here
1356 if(superweapons_is == 0)
1358 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1360 mySize.x *= (1.0 / 3.0);
1361 superweapons_offset.x = mySize.x;
1362 if (autocvar_hud_panel_powerups_flip)
1363 shield_offset.x = 2*mySize.x;
1365 strength_offset.x = 2*mySize.x;
1369 mySize.y *= (1.0 / 3.0);
1370 superweapons_offset.y = mySize.y;
1371 if (autocvar_hud_panel_powerups_flip)
1372 shield_offset.y = 2*mySize.y;
1374 strength_offset.y = 2*mySize.y;
1379 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1382 if (autocvar_hud_panel_powerups_flip)
1383 shield_offset.x = mySize.x;
1385 strength_offset.x = mySize.x;
1390 if (autocvar_hud_panel_powerups_flip)
1391 shield_offset.y = mySize.y;
1393 strength_offset.y = mySize.y;
1397 float shield_baralign, strength_baralign, superweapons_baralign;
1398 float shield_iconalign, strength_iconalign, superweapons_iconalign;
1400 if (autocvar_hud_panel_powerups_flip)
1402 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1403 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1404 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1405 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1409 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1410 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1411 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1412 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1415 if(superweapons_is == 0)
1417 superweapons_iconalign = strength_iconalign;
1418 superweapons_baralign = 2;
1420 else if(superweapons_is == 1)
1422 superweapons_offset = strength_offset;
1423 superweapons_iconalign = strength_iconalign;
1424 superweapons_baralign = strength_baralign;
1426 else // if(superweapons_is == 2)
1428 superweapons_offset = shield_offset;
1429 superweapons_iconalign = shield_iconalign;
1430 superweapons_baralign = shield_baralign;
1435 const float maxshield = 30;
1436 float shield = ceil(shield_time);
1437 if(autocvar_hud_panel_powerups_progressbar)
1438 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1439 if(autocvar_hud_panel_powerups_text)
1442 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1444 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1450 const float maxstrength = 30;
1451 float strength = ceil(strength_time);
1452 if(autocvar_hud_panel_powerups_progressbar)
1453 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1454 if(autocvar_hud_panel_powerups_text)
1457 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1459 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1463 if(superweapons_time)
1465 const float maxsuperweapons = 30;
1466 float superweapons = ceil(superweapons_time);
1467 if(autocvar_hud_panel_powerups_progressbar)
1468 HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1469 if(autocvar_hud_panel_powerups_text)
1471 if(superweapons > 1)
1472 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1473 if(superweapons <= 5)
1474 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1481 // Health/armor (#3)
1484 // prev_* vars contain the health/armor at the previous FRAME
1485 // set to -1 when player is dead or was not playing
1486 float prev_health, prev_armor;
1487 float health_damagetime, armor_damagetime;
1488 float health_beforedamage, armor_beforedamage;
1489 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1490 float old_p_health, old_p_armor;
1491 float old_p_healthtime, old_p_armortime;
1492 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1493 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1494 float prev_p_health, prev_p_armor;
1496 void HUD_HealthArmor(void)
1498 float armor, health, fuel;
1499 if(!autocvar__hud_configure)
1501 if(!autocvar_hud_panel_healtharmor) return;
1502 if(hud != HUD_NORMAL) return;
1503 if(spectatee_status == -1) return;
1505 health = getstati(STAT_HEALTH);
1511 armor = getstati(STAT_ARMOR);
1513 // code to check for spectatee_status changes is in Ent_ClientData()
1514 // prev_p_health and prev_health can be set to -1 there
1516 if (prev_p_health == -1)
1519 health_beforedamage = 0;
1520 armor_beforedamage = 0;
1521 health_damagetime = 0;
1522 armor_damagetime = 0;
1523 prev_health = health;
1525 old_p_health = health;
1526 old_p_armor = armor;
1527 prev_p_health = health;
1528 prev_p_armor = armor;
1530 else if (prev_health == -1)
1532 //start the load effect
1533 health_damagetime = 0;
1534 armor_damagetime = 0;
1538 fuel = getstati(STAT_FUEL);
1547 HUD_Panel_UpdateCvars();
1550 mySize = panel_size;
1552 HUD_Panel_DrawBg(1);
1553 if(panel_bg_padding)
1555 pos += '1 1 0' * panel_bg_padding;
1556 mySize -= '2 2 0' * panel_bg_padding;
1559 float baralign = autocvar_hud_panel_healtharmor_baralign;
1560 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1562 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1563 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1564 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1567 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1572 float maxtotal = maxhealth + maxarmor;
1574 if(v.z) // NOT fully armored
1576 biggercount = "health";
1577 if(autocvar_hud_panel_healtharmor_progressbar)
1578 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1580 if(autocvar_hud_panel_healtharmor_text)
1581 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1585 biggercount = "armor";
1586 if(autocvar_hud_panel_healtharmor_progressbar)
1587 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1589 if(autocvar_hud_panel_healtharmor_text)
1590 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1592 if(autocvar_hud_panel_healtharmor_text)
1593 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1596 HUD_Panel_DrawProgressBar(pos, eX * mySize.x + eY * 0.2 * mySize.y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1600 float panel_ar = mySize.x/mySize.y;
1601 float is_vertical = (panel_ar < 1);
1602 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1603 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1606 if (autocvar_hud_panel_healtharmor_flip)
1607 health_offset.x = mySize.x;
1609 armor_offset.x = mySize.x;
1614 if (autocvar_hud_panel_healtharmor_flip)
1615 health_offset.y = mySize.y;
1617 armor_offset.y = mySize.y;
1620 float health_baralign, armor_baralign, fuel_baralign;
1621 float health_iconalign, armor_iconalign;
1622 if (autocvar_hud_panel_healtharmor_flip)
1624 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1625 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1626 fuel_baralign = health_baralign;
1627 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1628 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1632 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1633 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1634 fuel_baralign = armor_baralign;
1635 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1636 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1641 if(autocvar_hud_panel_healtharmor_progressbar)
1643 float p_health, pain_health_alpha;
1645 pain_health_alpha = 1;
1646 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1648 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1650 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1652 if (time - old_p_healthtime < 1)
1653 old_p_health = prev_p_health;
1655 old_p_health = prev_health;
1656 old_p_healthtime = time;
1658 if (time - old_p_healthtime < 1)
1660 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1661 prev_p_health = p_health;
1664 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1666 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1668 if (time - health_damagetime >= 1)
1669 health_beforedamage = prev_health;
1670 health_damagetime = time;
1672 if (time - health_damagetime < 1)
1674 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1675 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1678 prev_health = health;
1680 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1682 float BLINK_FACTOR = 0.15;
1683 float BLINK_BASE = 0.85;
1684 float BLINK_FREQ = 9;
1685 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1688 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1690 if(autocvar_hud_panel_healtharmor_text)
1691 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1696 if(autocvar_hud_panel_healtharmor_progressbar)
1700 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1702 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1704 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1706 if (time - old_p_armortime < 1)
1707 old_p_armor = prev_p_armor;
1709 old_p_armor = prev_armor;
1710 old_p_armortime = time;
1712 if (time - old_p_armortime < 1)
1714 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1715 prev_p_armor = p_armor;
1718 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1720 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1722 if (time - armor_damagetime >= 1)
1723 armor_beforedamage = prev_armor;
1724 armor_damagetime = time;
1726 if (time - armor_damagetime < 1)
1728 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1729 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1734 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1736 if(autocvar_hud_panel_healtharmor_text)
1737 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1743 mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1747 mySize.x *= 2; //restore full panel size
1748 else if (panel_ar < 1/4)
1749 mySize.y *= 2; //restore full panel size
1750 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1755 // Notification area (#4)
1758 void HUD_Notify_Push(string icon, string attacker, string victim)
1766 if (notify_index == -1)
1767 notify_index = NOTIFY_MAX_ENTRIES-1;
1770 if (notify_attackers[notify_index])
1771 strunzone(notify_attackers[notify_index]);
1773 if (notify_victims[notify_index])
1774 strunzone(notify_victims[notify_index]);
1776 if (notify_icons[notify_index])
1777 strunzone(notify_icons[notify_index]);
1779 // Allocate new strings
1782 notify_attackers[notify_index] = strzone(attacker);
1783 notify_victims[notify_index] = strzone(victim);
1787 // In case of a notification without a victim, the attacker
1788 // is displayed on the victim's side. Instead of special
1789 // treatment later on, we can simply switch them here.
1790 notify_attackers[notify_index] = string_null;
1791 notify_victims[notify_index] = strzone(attacker);
1794 notify_icons[notify_index] = strzone(icon);
1795 notify_times[notify_index] = time;
1798 void HUD_Notify(void)
1800 if (!autocvar__hud_configure)
1801 if (!autocvar_hud_panel_notify)
1804 HUD_Panel_UpdateCvars();
1805 HUD_Panel_DrawBg(1);
1807 if (!autocvar__hud_configure)
1808 if (notify_count == 0)
1815 if (panel_bg_padding)
1817 pos += '1 1 0' * panel_bg_padding;
1818 size -= '2 2 0' * panel_bg_padding;
1821 float fade_start = max(0, autocvar_hud_panel_notify_time);
1822 float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1823 float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1825 float entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size.y / size.x), NOTIFY_MAX_ENTRIES);
1826 float entry_height = size.y / entry_count;
1828 float panel_width_half = size.x * 0.5;
1829 float icon_width_half = entry_height * icon_aspect / 2;
1830 float name_maxwidth = panel_width_half - icon_width_half - size.x * NOTIFY_ICON_MARGIN;
1832 vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1833 vector icon_size = (eX * icon_aspect + eY) * entry_height;
1834 vector icon_left = eX * (panel_width_half - icon_width_half);
1835 vector attacker_right = eX * name_maxwidth;
1836 vector victim_left = eX * (size.x - name_maxwidth);
1838 vector attacker_pos, victim_pos, icon_pos;
1839 string attacker, victim, icon;
1840 float i, j, count, step, limit, alpha;
1842 if (autocvar_hud_panel_notify_flip)
1844 // Order items from the top down
1847 limit = entry_count;
1851 // Order items from the bottom up
1852 i = entry_count - 1;
1857 for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1859 if(autocvar__hud_configure)
1861 attacker = sprintf(_("Player %d"), count + 1);
1862 victim = sprintf(_("Player %d"), count + 2);
1863 icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
1864 alpha = bound(0, 1.2 - count / entry_count, 1);
1868 if (j == NOTIFY_MAX_ENTRIES)
1871 if (notify_times[j] + fade_start > time)
1873 else if (fade_time != 0)
1875 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1882 attacker = notify_attackers[j];
1883 victim = notify_victims[j];
1884 icon = notify_icons[j];
1887 if (icon != "" && victim != "")
1889 vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size.y));
1891 icon_pos = pos + icon_left + eY * i * entry_height;
1892 drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1894 victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1895 victim_pos = pos + victim_left + name_top;
1896 drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1900 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1901 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, true, font_size) + name_top;
1902 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1907 notify_count = count;
1913 string seconds_tostring(float sec)
1916 minutes = floor(sec / 60);
1918 sec -= minutes * 60;
1919 return sprintf("%d:%02d", minutes, sec);
1922 void HUD_Timer(void)
1924 if(!autocvar__hud_configure)
1926 if(!autocvar_hud_panel_timer) return;
1929 HUD_Panel_UpdateCvars();
1931 draw_beginBoldFont();
1935 mySize = panel_size;
1937 HUD_Panel_DrawBg(1);
1938 if(panel_bg_padding)
1940 pos += '1 1 0' * panel_bg_padding;
1941 mySize -= '2 2 0' * panel_bg_padding;
1945 float timelimit, elapsedTime, timeleft, minutesLeft;
1947 timelimit = getstatf(STAT_TIMELIMIT);
1949 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1950 timeleft = ceil(timeleft);
1952 minutesLeft = floor(timeleft / 60);
1955 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1956 timer_color = '1 1 1'; //white
1957 else if(minutesLeft >= 1)
1958 timer_color = '1 1 0'; //yellow
1960 timer_color = '1 0 0'; //red
1962 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1963 if (time < getstatf(STAT_GAMESTARTTIME)) {
1964 //while restart is still active, show 00:00
1965 timer = seconds_tostring(0);
1967 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1968 timer = seconds_tostring(elapsedTime);
1971 timer = seconds_tostring(timeleft);
1974 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1981 void HUD_Radar(void)
1983 if (!autocvar__hud_configure)
1985 if (hud_panel_radar_maximized)
1987 if (!hud_draw_maximized) return;
1991 if (autocvar_hud_panel_radar == 0) return;
1992 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1993 if(radar_panel_modified)
1995 panel.update_time = time; // forces reload of panel attributes
1996 radar_panel_modified = false;
2001 HUD_Panel_UpdateCvars();
2005 if (hud_panel_radar_maximized && !autocvar__hud_configure)
2007 panel_size = autocvar_hud_panel_radar_maximized_size;
2008 panel_size.x = bound(0.2, panel_size.x, 1) * vid_conwidth;
2009 panel_size.y = bound(0.2, panel_size.y, 1) * vid_conheight;
2010 panel_pos.x = (vid_conwidth - panel_size.x) / 2;
2011 panel_pos.y = (vid_conheight - panel_size.y) / 2;
2014 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2015 if(precache_pic(panel_bg) == "")
2016 panel_bg = "gfx/hud/default/border_default"; // fallback
2017 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
2018 radar_panel_modified = true;
2019 if(panel.current_panel_bg)
2020 strunzone(panel.current_panel_bg);
2021 panel.current_panel_bg = strzone(panel_bg);
2023 switch(hud_panel_radar_maximized_zoommode)
2027 f = current_zoomfraction;
2030 f = 1 - current_zoomfraction;
2040 switch(hud_panel_radar_maximized_rotation)
2043 teamradar_angle = view_angles.y - 90;
2046 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
2050 if (!hud_panel_radar_maximized && !autocvar__hud_configure)
2052 switch(hud_panel_radar_zoommode)
2056 f = current_zoomfraction;
2059 f = 1 - current_zoomfraction;
2069 switch(hud_panel_radar_rotation)
2072 teamradar_angle = view_angles.y - 90;
2075 teamradar_angle = 90 * hud_panel_radar_rotation;
2082 mySize = panel_size;
2084 HUD_Panel_DrawBg(1);
2085 if(panel_bg_padding)
2087 pos += '1 1 0' * panel_bg_padding;
2088 mySize -= '2 2 0' * panel_bg_padding;
2093 float scale2d, normalsize, bigsize;
2095 teamradar_origin2d = pos + 0.5 * mySize;
2096 teamradar_size2d = mySize;
2098 if(minimapname == "")
2101 teamradar_loadcvars();
2103 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2104 teamradar_size2d = mySize;
2106 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2108 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2109 if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2111 // max-min distance must fit the radar in any rotation
2112 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2116 vector c0, c1, c2, c3, span;
2117 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2118 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2119 c2 = rotate('1 0 0' * mi_min.x + '0 1 0' * mi_max.y, teamradar_angle * DEG2RAD);
2120 c3 = rotate('1 0 0' * mi_max.x + '0 1 0' * mi_min.y, teamradar_angle * DEG2RAD);
2122 span.x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2123 span.y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2125 // max-min distance must fit the radar in x=x, y=y
2127 teamradar_size2d.x * scale2d / (1.05 * span.x),
2128 teamradar_size2d.y * scale2d / (1.05 * span.y)
2132 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2133 if(bigsize > normalsize)
2134 normalsize = bigsize;
2138 + (1 - f) * normalsize;
2139 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2141 + (1 - f) * view_origin);
2150 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2152 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2153 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2154 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2155 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2156 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2158 color2 = GetPlayerColor(tm.sv_entnum);
2159 //if(color == NUM_SPECTATOR || color == color2)
2160 draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2162 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2164 drawresetcliparea();
2169 void HUD_UpdatePlayerTeams();
2170 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2173 entity tm = world, pl;
2174 float SCOREPANEL_MAX_ENTRIES = 6;
2175 float SCOREPANEL_ASPECTRATIO = 2;
2176 float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2177 vector fontsize = '1 1 0' * (mySize.y/entries);
2179 vector rgb, score_color;
2181 score_color = '1 1 1';
2183 float name_size = mySize.x*0.75;
2184 float spacing_size = mySize.x*0.04;
2185 const float highlight_alpha = 0.2;
2186 float i = 0, me_printed = 0, first_pl = 0;
2188 if (autocvar__hud_configure)
2190 float players_per_team = 0;
2193 // show team scores in the first line
2194 float score_size = mySize.x / team_count;
2195 players_per_team = max(2, ceil((entries - 1) / team_count));
2196 for(i=0; i<team_count; ++i) {
2197 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2198 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2199 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize.y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2202 pos.y += fontsize.y;
2204 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2205 for (i=first_pl; i<entries; ++i)
2207 //simulate my score is lower than all displayed players,
2208 //so that I don't appear at all showing pure rankings.
2209 //This is to better show the difference between the 2 ranking views
2210 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2213 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2214 s = GetPlayerName(player_localnum);
2219 s = sprintf(_("Player %d"), i + 1 - first_pl);
2224 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2225 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2226 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2227 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2228 pos.y += fontsize.y;
2233 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2234 HUD_UpdatePlayerTeams();
2237 // show team scores in the first line
2238 float score_size = mySize.x / team_count;
2239 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2240 if(tm.team == NUM_SPECTATOR)
2242 if (tm.team == myteam)
2243 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2244 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2248 pos.y += fontsize.y;
2249 tm = teams.sort_next;
2254 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2256 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2259 if (i == entries-1 && !me_printed && pl != me)
2260 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2262 for (pl = me.sort_next; pl; pl = pl.sort_next)
2263 if (pl.team != NUM_SPECTATOR)
2267 rgb = '1 1 0'; //not last but not among the leading players: yellow
2269 rgb = '1 0 0'; //last: red
2276 rgb = '0 1 0'; //first: green
2278 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2281 score_color = Team_ColorRGB(pl.team) * 0.8;
2282 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2283 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2284 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2285 pos.y += fontsize.y;
2288 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2291 void HUD_Score(void)
2293 if(!autocvar__hud_configure)
2295 if(!autocvar_hud_panel_score) return;
2296 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2299 HUD_Panel_UpdateCvars();
2302 mySize = panel_size;
2304 HUD_Panel_DrawBg(1);
2305 if(panel_bg_padding)
2307 pos += '1 1 0' * panel_bg_padding;
2308 mySize -= '2 2 0' * panel_bg_padding;
2311 float score, distribution = 0;
2313 vector distribution_color;
2316 me = playerslots[player_localentnum - 1];
2318 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2319 string timer, distrtimer;
2321 pl = players.sort_next;
2324 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2325 if(pl.scores[ps_primary] == 0)
2328 score = me.(scores[ps_primary]);
2329 timer = TIME_ENCODED_TOSTRING(score);
2331 draw_beginBoldFont();
2332 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2333 // distribution display
2334 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2336 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2338 if (distribution <= 0) {
2339 distribution_color = '0 1 0';
2343 distribution_color = '1 0 0';
2346 drawstring_aspect(pos + eX * 0.75 * mySize.x, strcat(sign, distrtimer), eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2348 // race record display
2349 if (distribution <= 0)
2350 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2351 drawstring_aspect(pos, timer, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2353 } else if (!teamplay) { // non-teamgames
2354 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2356 HUD_Score_Rankings(pos, mySize, me);
2359 // me vector := [team/connected frags id]
2360 pl = players.sort_next;
2364 if(autocvar__hud_configure)
2367 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2371 score = me.(scores[ps_primary]);
2372 if(autocvar__hud_configure)
2375 if(distribution >= 5)
2376 distribution_color = eY;
2377 else if(distribution >= 0)
2378 distribution_color = '1 1 1';
2379 else if(distribution >= -5)
2380 distribution_color = '1 1 0';
2382 distribution_color = eX;
2384 string distribution_str;
2385 distribution_str = ftos(distribution);
2386 draw_beginBoldFont();
2387 if (distribution >= 0)
2389 if (distribution > 0)
2390 distribution_str = strcat("+", distribution_str);
2391 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2393 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2394 drawstring_aspect(pos + eX * 0.75 * mySize.x, distribution_str, eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2396 } else { // teamgames
2397 float row, column, rows = 0, columns = 0;
2398 vector offset = '0 0 0';
2399 vector score_pos, score_size; //for scores other than myteam
2400 if(autocvar_hud_panel_score_rankings)
2402 HUD_Score_Rankings(pos, mySize, me);
2405 if(spectatee_status == -1)
2407 rows = HUD_GetRowCount(team_count, mySize, 3);
2408 columns = ceil(team_count/rows);
2409 score_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2412 if(score_size.x/score_size.y > 3)
2414 newSize = 3 * score_size.y;
2415 offset.x = score_size.x - newSize;
2416 pos.x += offset.x/2;
2417 score_size.x = newSize;
2421 newSize = 1/3 * score_size.x;
2422 offset.y = score_size.y - newSize;
2423 pos.y += offset.y/2;
2424 score_size.y = newSize;
2428 score_size = eX * mySize.x*(1/4) + eY * mySize.y*(1/3);
2430 float max_fragcount;
2431 max_fragcount = -99;
2432 draw_beginBoldFont();
2434 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2435 if(tm.team == NUM_SPECTATOR)
2437 score = tm.(teamscores[ts_primary]);
2438 if(autocvar__hud_configure)
2441 if (score > max_fragcount)
2442 max_fragcount = score;
2444 if (spectatee_status == -1)
2446 score_pos = pos + eX * column * (score_size.x + offset.x) + eY * row * (score_size.y + offset.y);
2447 if (max_fragcount == score)
2448 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2449 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2457 else if(tm.team == myteam) {
2458 if (max_fragcount == score)
2459 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2460 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2462 if (max_fragcount == score)
2463 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2464 drawstring_aspect(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2474 void HUD_RaceTimer (void)
2476 if(!autocvar__hud_configure)
2478 if(!autocvar_hud_panel_racetimer) return;
2479 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2480 if(spectatee_status == -1) return;
2483 HUD_Panel_UpdateCvars();
2485 draw_beginBoldFont();
2489 mySize = panel_size;
2491 HUD_Panel_DrawBg(1);
2492 if(panel_bg_padding)
2494 pos += '1 1 0' * panel_bg_padding;
2495 mySize -= '2 2 0' * panel_bg_padding;
2498 // always force 4:1 aspect
2499 vector newSize = '0 0 0';
2500 if(mySize.x/mySize.y > 4)
2502 newSize.x = 4 * mySize.y;
2503 newSize.y = mySize.y;
2505 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2509 newSize.y = 1/4 * mySize.x;
2510 newSize.x = mySize.x;
2512 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2517 string s, forcetime;
2519 if(autocvar__hud_configure)
2522 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.60 0.60 0' * mySize.y), s, '0.60 0.60 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2523 s = _("^1Intermediate 1 (+15.42)");
2524 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.60 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2525 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2526 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.80 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2528 else if(race_checkpointtime)
2530 a = bound(0, 2 - (time - race_checkpointtime), 1);
2533 if(a > 0) // just hit a checkpoint?
2535 if(race_checkpoint != 254)
2537 if(race_time && race_previousbesttime)
2538 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2540 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2542 forcetime = TIME_ENCODED_TOSTRING(race_time);
2547 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2549 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2550 if(a > 0) // next one?
2552 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2557 if(s != "" && a > 0)
2559 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2562 if(race_penaltytime)
2564 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2567 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2568 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.8 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2574 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2575 drawstring_expanding(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(forcetime, false, '1 1 0' * 0.6 * mySize.y), forcetime, '1 1 0' * 0.6 * mySize.y, '1 1 1', panel_fg_alpha, 0, a);
2580 if(race_laptime && race_checkpoint != 255)
2582 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2583 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.6 0.6 0' * mySize.y), s, '0.6 0.6 0' * mySize.y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2588 if(race_mycheckpointtime)
2590 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2591 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2592 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2594 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2596 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2597 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2598 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2601 if(race_penaltytime && !race_penaltyaccumulator)
2603 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2604 a = bound(0, (1 + t - time), 1);
2608 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2610 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2611 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2621 float vote_yescount;
2624 float vote_highlighted; // currently selected vote
2626 float vote_active; // is there an active vote?
2627 float vote_prev; // previous state of vote_active to check for a change
2629 float vote_change; // "time" when vote_active changed
2633 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2636 if (autocvar__hud_configure)
2640 print(_("^1You must answer before entering hud configure mode\n"));
2641 cvar_set("_hud_configure", "0");
2643 if(vote_called_vote)
2644 strunzone(vote_called_vote);
2645 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2646 uid2name_dialog = 1;
2649 if(!autocvar__hud_configure)
2651 if(!autocvar_hud_panel_vote) return;
2653 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2654 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2656 if(panel_bg_alpha_str == "") {
2657 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2659 panel_bg_alpha = stof(panel_bg_alpha_str);
2670 if(vote_active != vote_prev) {
2672 vote_prev = vote_active;
2675 if(vote_active || autocvar__hud_configure)
2676 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2678 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2683 HUD_Panel_UpdateCvars();
2687 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2688 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2691 // these must be below above block
2694 mySize = panel_size;
2696 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2697 HUD_Panel_DrawBg(a);
2698 a = panel_fg_alpha * a;
2700 if(panel_bg_padding)
2702 pos += '1 1 0' * panel_bg_padding;
2703 mySize -= '2 2 0' * panel_bg_padding;
2706 // always force 3:1 aspect
2707 vector newSize = '0 0 0';
2708 if(mySize.x/mySize.y > 3)
2710 newSize.x = 3 * mySize.y;
2711 newSize.y = mySize.y;
2713 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2717 newSize.y = 1/3 * mySize.x;
2718 newSize.x = mySize.x;
2720 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2724 s = _("A vote has been called for:");
2726 s = _("Allow servers to store and display your name?");
2727 drawstring_aspect(pos, s, eX * mySize.x + eY * (2/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2728 s = textShortenToWidth(vote_called_vote, mySize.x, '1 1 0' * mySize.y * (1/8), stringwidth_colors);
2729 if(autocvar__hud_configure)
2730 s = _("^1Configure the HUD");
2731 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize.y, s, eX * mySize.x + eY * (1.75/8) * mySize.y, a, DRAWFLAG_NORMAL);
2733 // print the yes/no counts
2734 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2735 drawstring_aspect(pos + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '0 1 0', a, DRAWFLAG_NORMAL);
2736 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2737 drawstring_aspect(pos + eX * 0.5 * mySize.x + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '1 0 0', a, DRAWFLAG_NORMAL);
2739 // draw the progress bar backgrounds
2740 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_back", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2742 // draw the highlights
2743 if(vote_highlighted == 1) {
2744 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5, mySize.y);
2745 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2747 else if(vote_highlighted == -1) {
2748 drawsetcliparea(pos.x + 0.5 * mySize.x, pos.y, mySize.x * 0.5, mySize.y);
2749 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2752 // draw the progress bars
2753 if(vote_yescount && vote_needed)
2755 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5 * (vote_yescount/vote_needed), mySize.y);
2756 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2759 if(vote_nocount && vote_needed)
2761 drawsetcliparea(pos.x + mySize.x - mySize.x * 0.5 * (vote_nocount/vote_needed), pos.y, mySize.x * 0.5, mySize.y);
2762 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2765 drawresetcliparea();
2768 // Mod icons panel (#10)
2771 float mod_active; // is there any active mod icon?
2773 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, float i)
2777 vector color = '0 0 0';
2781 stat = getstati(STAT_REDALIVE);
2782 pic = "player_red.tga";
2786 stat = getstati(STAT_BLUEALIVE);
2787 pic = "player_blue.tga";
2791 stat = getstati(STAT_YELLOWALIVE);
2792 pic = "player_yellow.tga";
2797 stat = getstati(STAT_PINKALIVE);
2798 pic = "player_pink.tga";
2803 if(mySize.x/mySize.y > aspect_ratio)
2805 i = aspect_ratio * mySize.y;
2806 myPos.x = myPos.x + (mySize.x - i) / 2;
2811 i = 1/aspect_ratio * mySize.x;
2812 myPos.y = myPos.y + (mySize.y - i) / 2;
2818 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2819 drawstring_aspect(myPos + eX * 0.7 * mySize.x, ftos(stat), eX * 0.3 * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2822 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2825 // Clan Arena and Freeze Tag HUD modicons
2826 void HUD_Mod_CA(vector myPos, vector mySize)
2828 mod_active = 1; // required in each mod function that always shows something
2831 if(gametype == MAPINFO_TYPE_CA)
2832 layout = autocvar_hud_panel_modicons_ca_layout;
2833 else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2834 layout = autocvar_hud_panel_modicons_freezetag_layout;
2835 float rows, columns, aspect_ratio;
2836 aspect_ratio = (layout) ? 2 : 1;
2837 rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
2838 columns = ceil(team_count/rows);
2841 float row = 0, column = 0;
2842 vector pos, itemSize;
2843 itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2844 for(i=0; i<team_count; ++i)
2846 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
2848 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2859 // CTF HUD modicon section
2860 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2861 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2862 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2864 void HUD_Mod_CTF_Reset(void)
2866 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2869 void HUD_Mod_CTF(vector pos, vector mySize)
2871 vector redflag_pos, blueflag_pos;
2873 float f; // every function should have that
2875 float redflag, blueflag; // current status
2876 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2879 stat_items = getstati(STAT_ITEMS, 0, 24);
2880 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2881 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2883 if(redflag || blueflag)
2888 if(autocvar__hud_configure)
2894 // when status CHANGES, set old status into prevstatus and current status into status
2895 if (redflag != redflag_prevframe)
2897 redflag_statuschange_time = time;
2898 redflag_prevstatus = redflag_prevframe;
2899 redflag_prevframe = redflag;
2902 if (blueflag != blueflag_prevframe)
2904 blueflag_statuschange_time = time;
2905 blueflag_prevstatus = blueflag_prevframe;
2906 blueflag_prevframe = blueflag;
2909 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2910 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2912 float BLINK_FACTOR = 0.15;
2913 float BLINK_BASE = 0.85;
2915 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2917 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2919 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2921 string red_icon, red_icon_prevstatus;
2922 float red_alpha, red_alpha_prevstatus;
2923 red_alpha = red_alpha_prevstatus = 1;
2925 case 1: red_icon = "flag_red_taken"; break;
2926 case 2: red_icon = "flag_red_lost"; break;
2927 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2929 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2930 red_icon = "flag_red_shielded";
2932 red_icon = string_null;
2935 switch(redflag_prevstatus) {
2936 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2937 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2938 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2941 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2942 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2943 red_icon_prevstatus = "flag_red_shielded";
2945 red_icon_prevstatus = string_null;
2949 string blue_icon, blue_icon_prevstatus;
2950 float blue_alpha, blue_alpha_prevstatus;
2951 blue_alpha = blue_alpha_prevstatus = 1;
2953 case 1: blue_icon = "flag_blue_taken"; break;
2954 case 2: blue_icon = "flag_blue_lost"; break;
2955 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2957 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2958 blue_icon = "flag_blue_shielded";
2960 blue_icon = string_null;
2963 switch(blueflag_prevstatus) {
2964 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2965 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2966 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2969 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2970 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2971 blue_icon_prevstatus = "flag_blue_shielded";
2973 blue_icon_prevstatus = string_null;
2977 if(mySize.x > mySize.y) {
2978 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2980 blueflag_pos = pos + eX * 0.5 * mySize.x;
2983 redflag_pos = pos + eX * 0.5 * mySize.x;
2985 flag_size = eX * 0.5 * mySize.x + eY * mySize.y;
2987 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2989 blueflag_pos = pos + eY * 0.5 * mySize.y;
2992 redflag_pos = pos + eY * 0.5 * mySize.y;
2994 flag_size = eY * 0.5 * mySize.y + eX * mySize.x;
2997 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2998 if(red_icon_prevstatus && f < 1)
2999 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3001 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3003 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3004 if(blue_icon_prevstatus && f < 1)
3005 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3007 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3010 // Keyhunt HUD modicon section
3013 void HUD_Mod_KH(vector pos, vector mySize)
3015 mod_active = 1; // keyhunt should never hide the mod icons panel
3017 // Read current state
3019 float state = getstati(STAT_KH_KEYS);
3021 float all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
3022 all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
3024 for(i = 0; i < 4; ++i)
3026 key_state = (bitshift(state, i * -5) & 31) - 1;
3039 case NUM_TEAM_1: ++team1_keys; break;
3040 case NUM_TEAM_2: ++team2_keys; break;
3041 case NUM_TEAM_3: ++team3_keys; break;
3042 case NUM_TEAM_4: ++team4_keys; break;
3043 case 29: ++dropped_keys; break;
3049 // Calculate slot measurements
3053 if(all_keys == 4 && mySize.x * 0.5 < mySize.y && mySize.y * 0.5 < mySize.x)
3055 // Quadratic arrangement
3056 slot_size = eX * mySize.x * 0.5 + eY * mySize.y * 0.5;
3058 KH_SLOTS[1] = pos + eX * slot_size.x;
3059 KH_SLOTS[2] = pos + eY * slot_size.y;
3060 KH_SLOTS[3] = pos + eX * slot_size.x + eY * slot_size.y;
3064 if(mySize.x > mySize.y)
3066 // Horizontal arrangement
3067 slot_size = eX * mySize.x / all_keys + eY * mySize.y;
3068 for(i = 0; i < all_keys; ++i)
3069 KH_SLOTS[i] = pos + eX * slot_size.x * i;
3073 // Vertical arrangement
3074 slot_size = eX * mySize.x + eY * mySize.y / all_keys;
3075 for(i = 0; i < all_keys; ++i)
3076 KH_SLOTS[i] = pos + eY * slot_size.y * i;
3080 // Make icons blink in case of RUN HERE
3082 float blink = 0.6 + sin(2*M_PI*time) / 2.5; // Oscillate between 0.2 and 1
3089 case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
3090 case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
3091 case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
3092 case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
3100 if(myteam == NUM_TEAM_1 && carrying_keys)
3102 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3106 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3109 if(myteam == NUM_TEAM_2 && carrying_keys)
3111 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3115 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3118 if(myteam == NUM_TEAM_3 && carrying_keys)
3120 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3124 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3127 if(myteam == NUM_TEAM_4 && carrying_keys)
3129 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3133 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3135 while(dropped_keys--)
3136 drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3139 // Keepaway HUD mod icon
3140 float kaball_prevstatus; // last remembered status
3141 float kaball_statuschange_time; // time when the status changed
3143 // we don't need to reset for keepaway since it immediately
3144 // autocorrects prevstatus as to if the player has the ball or not
3146 void HUD_Mod_Keepaway(vector pos, vector mySize)
3148 mod_active = 1; // keepaway should always show the mod HUD
3150 float BLINK_FACTOR = 0.15;
3151 float BLINK_BASE = 0.85;
3152 float BLINK_FREQ = 5;
3153 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3155 float stat_items = getstati(STAT_ITEMS, 0, 24);
3156 float kaball = (stat_items/IT_KEY1) & 1;
3158 if(kaball != kaball_prevstatus)
3160 kaball_statuschange_time = time;
3161 kaball_prevstatus = kaball;
3164 vector kaball_pos, kaball_size;
3166 if(mySize.x > mySize.y) {
3167 kaball_pos = pos + eX * 0.25 * mySize.x;
3168 kaball_size = eX * 0.5 * mySize.x + eY * mySize.y;
3170 kaball_pos = pos + eY * 0.25 * mySize.y;
3171 kaball_size = eY * 0.5 * mySize.y + eX * mySize.x;
3174 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3175 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3177 if(kaball_prevstatus && f < 1)
3178 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3181 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3185 // Nexball HUD mod icon
3186 void HUD_Mod_NexBall(vector pos, vector mySize)
3188 float stat_items, nb_pb_starttime, dt, p;
3190 stat_items = getstati(STAT_ITEMS, 0, 24);
3191 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3193 if (stat_items & IT_KEY1)
3198 //Manage the progress bar if any
3199 if (nb_pb_starttime > 0)
3201 dt = (time - nb_pb_starttime) % nb_pb_period;
3202 // one period of positive triangle
3203 p = 2 * dt / nb_pb_period;
3207 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize.x <= mySize.y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3210 if (stat_items & IT_KEY1)
3211 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3214 // Race/CTS HUD mod icons
3215 float crecordtime_prev; // last remembered crecordtime
3216 float crecordtime_change_time; // time when crecordtime last changed
3217 float srecordtime_prev; // last remembered srecordtime
3218 float srecordtime_change_time; // time when srecordtime last changed
3220 float race_status_time;
3221 float race_status_prev;
3222 string race_status_name_prev;
3223 void HUD_Mod_Race(vector pos, vector mySize)
3225 mod_active = 1; // race should never hide the mod icons panel
3227 me = playerslots[player_localnum];
3229 float f; // yet another function has this
3230 score = me.(scores[ps_primary]);
3232 if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3233 return; // no records in the actual race
3235 // clientside personal record
3237 if(gametype == MAPINFO_TYPE_CTS)
3241 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3243 if(score && (score < t || !t)) {
3244 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3245 if(autocvar_cl_autodemo_delete_keeprecords)
3247 f = autocvar_cl_autodemo_delete;
3249 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3253 if(t != crecordtime_prev) {
3254 crecordtime_prev = t;
3255 crecordtime_change_time = time;
3258 vector textPos, medalPos;
3260 if(mySize.x > mySize.y) {
3261 // text on left side
3262 squareSize = min(mySize.y, mySize.x/2);
3263 textPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eY * 0.5 * (mySize.y - squareSize);
3264 medalPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eX * 0.5 * mySize.x + eY * 0.5 * (mySize.y - squareSize);
3267 squareSize = min(mySize.x, mySize.y/2);
3268 textPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eX * 0.5 * (mySize.x - squareSize);
3269 medalPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eY * 0.5 * mySize.y + eX * 0.5 * (mySize.x - squareSize);
3272 f = time - crecordtime_change_time;
3275 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3276 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3278 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3279 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3280 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3281 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3285 t = race_server_record;
3286 if(t != srecordtime_prev) {
3287 srecordtime_prev = t;
3288 srecordtime_change_time = time;
3290 f = time - srecordtime_change_time;
3293 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3294 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3296 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3297 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3298 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3299 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3302 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3303 race_status_time = time + 5;
3304 race_status_prev = race_status;
3305 if (race_status_name_prev)
3306 strunzone(race_status_name_prev);
3307 race_status_name_prev = strzone(race_status_name);
3312 a = bound(0, race_status_time - time, 1);
3315 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3319 rank = race_CheckName(race_status_name);
3323 rankname = count_ordinal(rank);
3326 namepos = medalPos + '0 0.8 0' * squareSize;
3328 rankpos = medalPos + '0 0.15 0' * squareSize;
3330 if(race_status == 0)
3331 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3332 else if(race_status == 1) {
3333 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3334 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3335 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3336 } else if(race_status == 2) {
3337 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3338 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3340 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3341 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3342 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3343 } else if(race_status == 3) {
3344 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3345 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3346 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3349 if (race_status_time - time <= 0) {
3350 race_status_prev = -1;
3352 if(race_status_name)
3353 strunzone(race_status_name);
3354 race_status_name = string_null;
3355 if(race_status_name_prev)
3356 strunzone(race_status_name_prev);
3357 race_status_name_prev = string_null;
3361 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, float i)
3365 vector color = '0 0 0';
3369 stat = getstatf(STAT_DOM_PPS_RED);
3370 pic = "dom_icon_red";
3374 stat = getstatf(STAT_DOM_PPS_BLUE);
3375 pic = "dom_icon_blue";
3379 stat = getstatf(STAT_DOM_PPS_YELLOW);
3380 pic = "dom_icon_yellow";
3385 stat = getstatf(STAT_DOM_PPS_PINK);
3386 pic = "dom_icon_pink";
3390 float pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3392 if(mySize.x/mySize.y > aspect_ratio)
3394 i = aspect_ratio * mySize.y;
3395 myPos.x = myPos.x + (mySize.x - i) / 2;
3400 i = 1/aspect_ratio * mySize.x;
3401 myPos.y = myPos.y + (mySize.y - i) / 2;
3405 if (layout) // show text too
3408 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3409 if (layout == 2) // average pps
3410 drawstring_aspect(myPos + eX * mySize.y, ftos_decimals(stat, 2), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3411 else // percentage of average pps
3412 drawstring_aspect(myPos + eX * mySize.y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3416 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3419 drawsetcliparea(myPos.x, myPos.y + mySize.y * (1 - pps_ratio), mySize.y, mySize.y * pps_ratio);
3420 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3421 drawresetcliparea();
3425 void HUD_Mod_Dom(vector myPos, vector mySize)
3427 mod_active = 1; // required in each mod function that always shows something
3429 int layout = autocvar_hud_panel_modicons_dom_layout;
3430 float rows, columns, aspect_ratio;
3431 aspect_ratio = (layout) ? 3 : 1;
3432 rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
3433 columns = ceil(team_count/rows);
3436 float row = 0, column = 0;
3437 vector pos, itemSize;
3438 itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
3439 for(i=0; i<team_count; ++i)
3441 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
3443 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3454 void HUD_ModIcons_SetFunc()
3458 case MAPINFO_TYPE_KEYHUNT: HUD_ModIcons_GameType = HUD_Mod_KH; break;
3459 case MAPINFO_TYPE_CTF: HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3460 case MAPINFO_TYPE_NEXBALL: HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3461 case MAPINFO_TYPE_CTS:
3462 case MAPINFO_TYPE_RACE: HUD_ModIcons_GameType = HUD_Mod_Race; break;
3463 case MAPINFO_TYPE_CA:
3464 case MAPINFO_TYPE_FREEZETAG: HUD_ModIcons_GameType = HUD_Mod_CA; break;
3465 case MAPINFO_TYPE_DOMINATION: HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3466 case MAPINFO_TYPE_KEEPAWAY: HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3470 float mod_prev; // previous state of mod_active to check for a change
3472 float mod_change; // "time" when mod_active changed
3474 void HUD_ModIcons(void)
3476 if(!autocvar__hud_configure)
3478 if(!autocvar_hud_panel_modicons) return;
3479 if(!HUD_ModIcons_GameType) return;
3482 HUD_Panel_UpdateCvars();
3484 draw_beginBoldFont();
3486 if(mod_active != mod_prev) {
3488 mod_prev = mod_active;
3491 if(mod_active || autocvar__hud_configure)
3492 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3494 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3497 HUD_Panel_DrawBg(mod_alpha);
3499 if(panel_bg_padding)
3501 panel_pos += '1 1 0' * panel_bg_padding;
3502 panel_size -= '2 2 0' * panel_bg_padding;
3505 if(autocvar__hud_configure)
3506 HUD_Mod_CTF(panel_pos, panel_size);
3508 HUD_ModIcons_GameType(panel_pos, panel_size);
3513 // Draw pressed keys (#11)
3515 void HUD_PressedKeys(void)
3517 if(!autocvar__hud_configure)
3519 if(!autocvar_hud_panel_pressedkeys) return;
3520 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3523 HUD_Panel_UpdateCvars();
3526 mySize = panel_size;
3528 HUD_Panel_DrawBg(1);
3529 if(panel_bg_padding)
3531 pos += '1 1 0' * panel_bg_padding;
3532 mySize -= '2 2 0' * panel_bg_padding;
3535 // force custom aspect
3536 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3539 vector newSize = '0 0 0';
3540 if(mySize.x/mySize.y > aspect)
3542 newSize.x = aspect * mySize.y;
3543 newSize.y = mySize.y;
3545 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3549 newSize.y = 1/aspect * mySize.x;
3550 newSize.x = mySize.x;
3552 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3558 keysize = eX * mySize.x * (1/3.0) + eY * mySize.y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3560 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3562 if(autocvar_hud_panel_pressedkeys_attack)
3564 drawpic_aspect_skin(pos + eX * keysize.x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3565 drawpic_aspect_skin(pos + eX * keysize.x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3569 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3570 drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3571 drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3573 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3574 drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3575 drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3578 // Handle chat as a panel (#12)
3582 if(!autocvar__hud_configure)
3584 if (!autocvar_hud_panel_chat)
3586 if (!autocvar_con_chatrect)
3587 cvar_set("con_chatrect", "0");
3590 if(autocvar__con_chat_maximized)
3592 if(!hud_draw_maximized) return;
3594 else if(chat_panel_modified)
3596 panel.update_time = time; // forces reload of panel attributes
3597 chat_panel_modified = false;
3601 HUD_Panel_UpdateCvars();
3603 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3605 panel_pos.y = panel_bg_border;
3606 panel_size.y = vid_conheight - panel_bg_border * 2;
3607 if(panel.current_panel_bg == "0") // force a border when maximized
3610 panel_bg = strcat(hud_skin_path, "/border_default");
3611 if(precache_pic(panel_bg) == "")
3612 panel_bg = "gfx/hud/default/border_default";
3613 if(panel.current_panel_bg)
3614 strunzone(panel.current_panel_bg);
3615 panel.current_panel_bg = strzone(panel_bg);
3616 chat_panel_modified = true;
3618 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3623 mySize = panel_size;
3625 HUD_Panel_DrawBg(1);
3627 if(panel_bg_padding)
3629 pos += '1 1 0' * panel_bg_padding;
3630 mySize -= '2 2 0' * panel_bg_padding;
3633 if (!autocvar_con_chatrect)
3634 cvar_set("con_chatrect", "1");
3636 cvar_set("con_chatrect_x", ftos(pos.x/vid_conwidth));
3637 cvar_set("con_chatrect_y", ftos(pos.y/vid_conheight));
3639 cvar_set("con_chatwidth", ftos(mySize.x/vid_conwidth));
3640 cvar_set("con_chat", ftos(floor(mySize.y/autocvar_con_chatsize - 0.5)));
3642 if(autocvar__hud_configure)
3645 chatsize = '1 1 0' * autocvar_con_chatsize;
3646 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3648 for(i = 0; i < autocvar_con_chat; ++i)
3650 if(i == autocvar_con_chat - 1)
3653 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3654 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize.x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3655 pos.y += chatsize.y;
3660 // Engine info panel (#13)
3667 float frametimeavg1; // 1 frame ago
3668 float frametimeavg2; // 2 frames ago
3669 void HUD_EngineInfo(void)
3671 if(!autocvar__hud_configure)
3673 if(!autocvar_hud_panel_engineinfo) return;
3676 HUD_Panel_UpdateCvars();
3679 mySize = panel_size;
3681 HUD_Panel_DrawBg(1);
3682 if(panel_bg_padding)
3684 pos += '1 1 0' * panel_bg_padding;
3685 mySize -= '2 2 0' * panel_bg_padding;
3688 float currentTime = gettime(GETTIME_REALTIME);
3689 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3691 float currentframetime = currentTime - prevfps_time;
3692 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3693 frametimeavg2 = frametimeavg1;
3694 frametimeavg1 = frametimeavg;
3697 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3698 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3700 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3701 prevfps = (1/currentframetime);
3702 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3704 prevfps_time = currentTime;
3709 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3711 prevfps = framecounter/(currentTime - prevfps_time);
3713 prevfps_time = currentTime;
3718 color = HUD_Get_Num_Color (prevfps, 100);
3719 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3722 // Info messages panel (#14)
3724 #define drawInfoMessage(s) do { \
3725 if(autocvar_hud_panel_infomessages_flip) \
3726 o.x = pos.x + mySize.x - stringwidth(s, true, fontsize); \
3727 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL); \
3728 o.y += fontsize.y; \
3730 void HUD_InfoMessages(void)
3732 if(!autocvar__hud_configure)
3734 if(!autocvar_hud_panel_infomessages) return;
3737 HUD_Panel_UpdateCvars();
3740 mySize = panel_size;
3742 HUD_Panel_DrawBg(1);
3743 if(panel_bg_padding)
3745 pos += '1 1 0' * panel_bg_padding;
3746 mySize -= '2 2 0' * panel_bg_padding;
3749 // always force 5:1 aspect
3750 vector newSize = '0 0 0';
3751 if(mySize.x/mySize.y > 5)
3753 newSize.x = 5 * mySize.y;
3754 newSize.y = mySize.y;
3756 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3760 newSize.y = 1/5 * mySize.x;
3761 newSize.x = mySize.x;
3763 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3772 fontsize = '0.20 0.20 0' * mySize.y;
3778 if(!autocvar__hud_configure)
3780 if(spectatee_status && !intermission)
3783 if(spectatee_status == -1)
3784 s = _("^1Observing");
3786 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3789 if(spectatee_status == -1)
3790 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3792 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3795 if(spectatee_status == -1)
3796 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3798 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3801 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3804 if(gametype == MAPINFO_TYPE_LMS)
3807 sk = playerslots[player_localnum];
3808 if(sk.(scores[ps_primary]) >= 666)
3809 s = _("^1Match has already begun");
3810 else if(sk.(scores[ps_primary]) > 0)
3811 s = _("^1You have no more lives left");
3813 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3816 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3819 //show restart countdown:
3820 if (time < getstatf(STAT_GAMESTARTTIME)) {
3822 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3823 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3824 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3825 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3829 if(warmup_stage && !intermission)
3831 s = _("^2Currently in ^1warmup^2 stage!");
3841 if(ready_waiting && !intermission && !spectatee_status)
3843 if(ready_waiting_for_me)
3846 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3848 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3853 s = _("^2Waiting for others to ready up to end warmup...");
3855 s = _("^2Waiting for others to ready up...");
3859 else if(warmup_stage && !intermission && !spectatee_status)
3861 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3865 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3867 float ts_min = 0, ts_max = 0;
3868 tm = teams.sort_next;
3871 for (; tm.sort_next; tm = tm.sort_next)
3873 if(!tm.team_size || tm.team == NUM_SPECTATOR)
3875 if(!ts_min) ts_min = tm.team_size;
3876 else ts_min = min(ts_min, tm.team_size);
3877 if(!ts_max) ts_max = tm.team_size;
3878 else ts_max = max(ts_max, tm.team_size);
3880 if ((ts_max - ts_min) > 1)
3882 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3883 tm = GetTeam(myteam, false);
3885 if (tm.team != NUM_SPECTATOR)
3886 if (tm.team_size == ts_max)
3887 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3895 s = _("^7Press ^3ESC ^7to show HUD options.");
3897 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3899 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3901 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3906 // Physics panel (#15)
3908 vector acc_prevspeed;
3909 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3910 void HUD_Physics(void)
3912 if(!autocvar__hud_configure)
3914 if(!autocvar_hud_panel_physics) return;
3915 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3916 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3919 HUD_Panel_UpdateCvars();
3921 draw_beginBoldFont();
3923 HUD_Panel_DrawBg(1);
3924 if(panel_bg_padding)
3926 panel_pos += '1 1 0' * panel_bg_padding;
3927 panel_size -= '2 2 0' * panel_bg_padding;
3930 float acceleration_progressbar_scale = 0;
3931 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3932 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3935 if (autocvar_hud_panel_physics_text_scale <= 0)
3938 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3941 float speed, conversion_factor;
3944 switch(autocvar_hud_panel_physics_speed_unit)
3949 conversion_factor = 1.0;
3953 conversion_factor = 0.0254;
3957 conversion_factor = 0.0254 * 3.6;
3961 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3965 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3969 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3971 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3972 if (autocvar__hud_configure)
3973 speed = floor( max_speed * 0.65 + 0.5 );
3974 else if(autocvar_hud_panel_physics_speed_vertical)
3975 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3977 speed = floor( vlen(vel - vel.z * '0 0 1') * conversion_factor + 0.5 );
3979 //compute acceleration
3980 float acceleration, f;
3981 if (autocvar__hud_configure)
3982 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
3985 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
3986 f = time - acc_prevtime;
3987 if(autocvar_hud_panel_physics_acceleration_vertical)
3988 acceleration = (vlen(vel) - vlen(acc_prevspeed));
3990 acceleration = (vlen(vel - '0 0 1' * vel.z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed.z));
3992 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
3994 acc_prevspeed = vel;
3995 acc_prevtime = time;
3997 f = bound(0, f * 10, 1);
3998 acc_avg = acc_avg * (1 - f) + acceleration * f;
4002 float panel_ar = panel_size.x/panel_size.y;
4003 vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4004 if (panel_ar >= 5 && !acceleration_progressbar_scale)
4006 panel_size.x *= 0.5;
4007 if (autocvar_hud_panel_physics_flip)
4008 speed_offset.x = panel_size.x;
4010 acceleration_offset.x = panel_size.x;
4014 panel_size.y *= 0.5;
4015 if (autocvar_hud_panel_physics_flip)
4016 speed_offset.y = panel_size.y;
4018 acceleration_offset.y = panel_size.y;
4020 float speed_baralign, acceleration_baralign;
4021 if (autocvar_hud_panel_physics_baralign == 1)
4022 acceleration_baralign = speed_baralign = 1;
4023 else if(autocvar_hud_panel_physics_baralign == 4)
4024 acceleration_baralign = speed_baralign = 2;
4025 else if (autocvar_hud_panel_physics_flip)
4027 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4028 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4032 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4033 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4035 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4036 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4040 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4041 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4042 vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4043 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4045 tmp_size.x = panel_size.x * 0.75;
4046 tmp_size.y = panel_size.y * text_scale;
4048 tmp_offset.x = panel_size.x - tmp_size.x;
4051 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4052 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4058 tmp_offset.x = tmp_size.x;
4059 if (autocvar_hud_panel_physics_speed_unit_show)
4062 tmp_size.x = panel_size.x * (1 - 0.75);
4063 tmp_size.y = panel_size.y * 0.4 * text_scale;
4064 tmp_offset.y = (panel_size.y * 0.4 - tmp_size.y) / 2;
4065 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4069 //compute and draw top speed
4070 if (autocvar_hud_panel_physics_topspeed)
4071 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4073 if (autocvar__hud_configure)
4075 top_speed = floor( max_speed * 0.75 + 0.5 );
4080 if (speed >= top_speed)
4083 top_speed_time = time;
4087 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4088 // divide by f to make it start from 1
4089 f = cos( ((time - top_speed_time) / f) * PI/2 );
4091 else //hide top speed 0, it would be stupid
4096 //top speed progressbar peak
4097 if(speed < top_speed)
4098 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4101 vector peak_size = '0 0 0';
4102 if (speed_baralign == 0)
4103 peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x;
4104 else if (speed_baralign == 1)
4105 peak_offsetX = (1 - min(top_speed, max_speed)/max_speed) * panel_size.x;
4106 else // if (speed_baralign == 2)
4107 peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x * 0.5;
4108 peak_size.x = floor(panel_size.x * 0.01 + 1.5);
4109 peak_size.y = panel_size.y;
4110 if (speed_baralign == 2) // draw two peaks, on both sides
4112 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x + peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4113 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x - peak_offsetX + peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4116 drawfill(panel_pos + speed_offset + eX * (peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4120 tmp_offset.y = panel_size.y * 0.4;
4121 tmp_size.x = panel_size.x * (1 - 0.75);
4122 tmp_size.y = (panel_size.y - tmp_offset.y) * text_scale;
4123 tmp_offset.y += (panel_size.y - tmp_offset.y - tmp_size.y) / 2;
4124 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4132 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4134 vector progressbar_color;
4135 if(acceleration < 0)
4136 progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4138 progressbar_color = autocvar_hud_progressbar_acceleration_color;
4140 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4141 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4144 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4146 tmp_size = acceleration_progressbar_scale * panel_size.x * eX + panel_size.y * eY;
4148 if (acceleration_baralign == 1)
4149 tmp_offset.x = panel_size.x - tmp_size.x;
4150 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4151 tmp_offset.x = (panel_size.x - tmp_size.x) / 2;
4158 tmp_size = panel_size;
4159 tmp_offset = '0 0 0';
4162 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4164 tmp_size.x = panel_size.x;
4165 tmp_size.y = panel_size.y * text_scale;
4167 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4168 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4169 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4174 // CenterPrint (#16)
4176 const float CENTERPRINT_MAX_MSGS = 10;
4177 const float CENTERPRINT_MAX_ENTRIES = 50;
4178 const float CENTERPRINT_SPACING = 0.7;
4180 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4181 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4182 float centerprint_time[CENTERPRINT_MAX_MSGS];
4183 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4184 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4185 float centerprint_showing;
4187 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4189 //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4192 if(strMessage == "" && new_id == 0)
4195 // strip trailing newlines
4196 j = strlen(strMessage) - 1;
4197 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4199 if (j < strlen(strMessage) - 1)
4200 strMessage = substring(strMessage, 0, j + 1);
4202 if(strMessage == "" && new_id == 0)
4205 // strip leading newlines
4207 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4210 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4212 if(strMessage == "" && new_id == 0)
4215 if (!centerprint_showing)
4216 centerprint_showing = true;
4218 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4220 if (j == CENTERPRINT_MAX_MSGS)
4222 if (new_id && new_id == centerprint_msgID[j])
4224 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4226 // fade out the current msg (duration and countdown_num are ignored)
4227 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4228 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4229 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4232 break; // found a msg with the same id, at position j
4236 if (i == CENTERPRINT_MAX_MSGS)
4238 // a msg with the same id was not found, add the msg at the next position
4240 if (cpm_index == -1)
4241 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4244 if(centerprint_messages[j])
4245 strunzone(centerprint_messages[j]);
4246 centerprint_messages[j] = strzone(strMessage);
4247 centerprint_msgID[j] = new_id;
4250 centerprint_time[j] = -1;
4251 centerprint_expire_time[j] = time;
4256 duration = max(1, autocvar_hud_panel_centerprint_time);
4257 centerprint_time[j] = duration;
4258 centerprint_expire_time[j] = time + duration;
4260 centerprint_countdown_num[j] = countdown_num;
4263 void centerprint_hud(string strMessage)
4265 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4268 void reset_centerprint_messages(void)
4271 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4273 centerprint_expire_time[i] = 0;
4274 centerprint_time[i] = 1;
4275 centerprint_msgID[i] = 0;
4276 if(centerprint_messages[i])
4277 strunzone(centerprint_messages[i]);
4278 centerprint_messages[i] = string_null;
4281 float hud_configure_cp_generation_time;
4282 void HUD_CenterPrint (void)
4284 if(!autocvar__hud_configure)
4286 if(!autocvar_hud_panel_centerprint) return;
4288 if (hud_configure_prev && hud_configure_prev != -1)
4289 reset_centerprint_messages();
4293 if (!hud_configure_prev)
4294 reset_centerprint_messages();
4295 if (time > hud_configure_cp_generation_time)
4300 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4302 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4304 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4305 hud_configure_cp_generation_time = time + 1 + random()*4;
4309 // this panel fades only when the menu does
4310 float hud_fade_alpha_save = 0;
4311 if(scoreboard_fade_alpha)
4313 hud_fade_alpha_save = hud_fade_alpha;
4314 hud_fade_alpha = 1 - autocvar__menu_alpha;
4316 HUD_Panel_UpdateCvars();
4318 if(scoreboard_fade_alpha)
4320 hud_fade_alpha = hud_fade_alpha_save;
4322 // move the panel below the scoreboard
4323 if (scoreboard_bottom >= 0.96 * vid_conheight)
4327 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size.x);
4329 if(target_pos.y > panel_pos.y)
4331 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4332 panel_size.y = min(panel_size.y, vid_conheight - scoreboard_bottom);
4336 HUD_Panel_DrawBg(1);
4338 if (!centerprint_showing)
4341 if(panel_bg_padding)
4343 panel_pos += '1 1 0' * panel_bg_padding;
4344 panel_size -= '2 2 0' * panel_bg_padding;
4347 float entries, height;
4349 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4350 // height = panel_size_y/entries;
4351 // fontsize = '1 1 0' * height;
4352 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4353 fontsize = '1 1 0' * height;
4354 entries = bound(1, floor(panel_size.y/height), CENTERPRINT_MAX_ENTRIES);
4356 float i, j, k, n, g;
4357 float a, sz, align, current_msg_posY = 0, msg_size;
4360 float all_messages_expired = true;
4363 if (autocvar_hud_panel_centerprint_flip)
4364 pos.y += panel_size.y;
4365 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4366 for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4368 if (j == CENTERPRINT_MAX_MSGS)
4370 if (centerprint_expire_time[j] <= time)
4372 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4374 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4375 if (centerprint_countdown_num[j] == 0)
4377 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4379 else if(centerprint_time[j] != -1)
4383 all_messages_expired = false;
4385 // fade the centerprint_hud in/out
4386 if(centerprint_time[j] < 0) // Expired but forced. Expire time is the fade-in time.
4387 a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4388 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time) // Regularily printed. Not fading out yet.
4389 a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4390 else // Expiring soon, so fade it out.
4391 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4393 // while counting down show it anyway in order to hold the current message position
4394 if (a <= 0.5/255.0 && centerprint_countdown_num[j] == 0) // Guaranteed invisible - don't show.
4399 // set the size from fading in/out before subsequent fading
4400 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4402 // also fade it based on positioning
4403 if(autocvar_hud_panel_centerprint_fade_subsequent)
4405 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4406 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4408 a *= panel_fg_alpha;
4410 // finally set the size based on the new theAlpha from subsequent fading
4411 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4412 drawfontscale = sz * '1 1 0';
4414 if (centerprint_countdown_num[j])
4415 n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4417 n = tokenizebyseparator(centerprint_messages[j], "\n");
4419 if (autocvar_hud_panel_centerprint_flip)
4421 // check if the message can be entirely shown
4422 for(k = 0; k < n; ++k)
4424 getWrappedLine_remaining = argv(k);
4425 while(getWrappedLine_remaining)
4427 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4429 pos.y -= fontsize.y;
4431 pos.y -= fontsize.y * CENTERPRINT_SPACING/2;
4434 current_msg_posY = pos.y; // save starting pos (first line) of the current message
4438 for(k = 0; k < n; ++k)
4440 getWrappedLine_remaining = argv(k);
4441 while(getWrappedLine_remaining)
4443 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4447 pos.x = panel_pos.x + (panel_size.x - stringwidth(ts, true, fontsize)) * align;
4448 if (a > 0.5/255.0) // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4449 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize.y, ts, fontsize, a, DRAWFLAG_NORMAL);
4450 pos.y += fontsize.y;
4453 pos.y += fontsize.y * CENTERPRINT_SPACING/2;
4457 ++g; // move next position number up
4459 msg_size = pos.y - msg_size;
4460 if (autocvar_hud_panel_centerprint_flip)
4462 pos.y = current_msg_posY - CENTERPRINT_SPACING * fontsize.y;
4463 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4464 pos.y += (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4466 if (pos.y < panel_pos.y) // check if the next message can be shown
4468 drawfontscale = '1 1 0';
4474 pos.y += CENTERPRINT_SPACING * fontsize.y;
4475 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4476 pos.y -= (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4478 if(pos.y > panel_pos.y + panel_size.y - fontsize.y) // check if the next message can be shown
4480 drawfontscale = '1 1 0';
4485 drawfontscale = '1 1 0';
4486 if (all_messages_expired)
4488 centerprint_showing = false;
4489 reset_centerprint_messages();
4495 void HUD_Buffs(void)
4497 float buffs = getstati(STAT_BUFFS, 0, 24);
4498 if(!autocvar__hud_configure)
4500 if(!autocvar_hud_panel_buffs) return;
4501 if(spectatee_status == -1) return;
4502 if(getstati(STAT_HEALTH) <= 0) return;
4507 buffs = Buff_Type_first.items; // force first buff
4510 float b = 0; // counter to tell other functions that we have buffs
4513 for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4516 string o = strcat(rgb_to_hexcolor(Buff_Color(e.items)), Buff_PrettyName(e.items));
4520 s = strcat(s, " ", o);
4523 HUD_Panel_UpdateCvars();
4525 draw_beginBoldFont();
4529 mySize = panel_size;
4531 HUD_Panel_DrawBg(bound(0, b, 1));
4532 if(panel_bg_padding)
4534 pos += '1 1 0' * panel_bg_padding;
4535 mySize -= '2 2 0' * panel_bg_padding;
4538 //float panel_ar = mySize_x/mySize_y;
4539 //float is_vertical = (panel_ar < 1);
4540 //float buff_iconalign = autocvar_hud_panel_buffs_iconalign;
4541 vector buff_offset = '0 0 0';
4543 for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4545 //DrawNumIcon(pos + buff_offset, mySize, shield, "shield", is_vertical, buff_iconalign, '1 1 1', 1);
4546 drawcolorcodedstring_aspect(pos + buff_offset, s, mySize, panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
4559 void HUD_Reset (void)
4561 // reset gametype specific icons
4562 if(gametype == MAPINFO_TYPE_CTF)
4563 HUD_Mod_CTF_Reset();
4566 void HUD_Main (void)
4569 // global hud theAlpha fade
4570 if(menu_enabled == 1)
4573 hud_fade_alpha = (1 - autocvar__menu_alpha);
4575 if(scoreboard_fade_alpha)
4576 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4578 HUD_Configure_Frame();
4580 if(intermission == 2) // no hud during mapvote
4583 // panels that we want to be active together with the scoreboard
4584 // they must fade only when the menu does
4585 if(scoreboard_fade_alpha == 1)
4587 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4591 if(!autocvar__hud_configure && !hud_fade_alpha)
4595 if (hud_skin_prev != autocvar_hud_skin)
4598 strunzone(hud_skin_path);
4599 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4601 strunzone(hud_skin_prev);
4602 hud_skin_prev = strzone(autocvar_hud_skin);
4605 current_player = player_localentnum;
4608 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4612 float hud_dock_color_team = autocvar_hud_dock_color_team;
4613 if((teamplay) && hud_dock_color_team) {
4614 if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4615 color = '1 0 0' * hud_dock_color_team;
4617 color = myteamcolors * hud_dock_color_team;
4619 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4620 color = '1 0 0' * hud_dock_color_team;
4624 string hud_dock_color = autocvar_hud_dock_color;
4625 if(hud_dock_color == "shirt") {
4626 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4627 color = colormapPaletteColor(floor(f / 16), 0);
4629 else if(hud_dock_color == "pants") {
4630 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4631 color = colormapPaletteColor(f % 16, 1);
4634 color = stov(hud_dock_color);
4638 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4639 if(precache_pic(pic) == "") {
4640 pic = strcat(hud_skin_path, "/dock_medium");
4641 if(precache_pic(pic) == "") {
4642 pic = "gfx/hud/default/dock_medium";
4645 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4648 // cache the panel order into the panel_order array
4649 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4650 for(i = 0; i < HUD_PANEL_NUM; ++i)
4651 panel_order[i] = -1;
4653 float p_num, warning = false;
4654 float argc = tokenize_console(autocvar__hud_panelorder);
4655 if (argc > HUD_PANEL_NUM)
4657 //first detect wrong/missing panel numbers
4658 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4659 p_num = stof(argv(i));
4660 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4661 if (panel_order[p_num] == -1) //found for the first time?
4662 s = strcat(s, ftos(p_num), " ");
4663 panel_order[p_num] = 1; //mark as found
4668 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4669 if (panel_order[i] == -1) {
4671 s = strcat(s, ftos(i), " "); //add missing panel number
4675 dprint("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
4677 cvar_set("_hud_panelorder", s);
4678 if(hud_panelorder_prev)
4679 strunzone(hud_panelorder_prev);
4680 hud_panelorder_prev = strzone(s);
4682 //now properly set panel_order
4683 tokenize_console(s);
4684 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4685 panel_order[i] = stof(argv(i));
4689 hud_draw_maximized = 0;
4690 // draw panels in order specified by panel_order array
4691 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4692 (panel = hud_panel[panel_order[i]]).panel_draw();
4694 hud_draw_maximized = 1; // panels that may be maximized must check this var
4695 // draw maximized panels on top
4696 if(hud_panel_radar_maximized)
4697 (panel = HUD_PANEL(RADAR)).panel_draw();
4698 if(autocvar__con_chat_maximized)
4699 (panel = HUD_PANEL(CHAT)).panel_draw();
4701 HUD_Configure_PostDraw();
4703 hud_configure_prev = autocvar__hud_configure;