]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/client/hud.qc
Merge branch 'master' into terencehill/hud_cleanups
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
1 #include "hud.qh"
2
3 #include "hud_config.qh"
4 #include "mapvoting.qh"
5 #include "scoreboard.qh"
6 #include "teamradar.qh"
7 #include "t_items.qh"
8 #include "../common/buffs/all.qh"
9 #include "../common/deathtypes/all.qh"
10 #include "../common/items/all.qc"
11 #include "../common/mapinfo.qh"
12 #include "../common/mutators/mutator/waypoints/all.qh"
13 #include "../common/nades/all.qh"
14 #include "../common/stats.qh"
15 #include "../lib/csqcmodel/cl_player.qh"
16 #include "../server/mutators/gamemode_ctf.qh"
17
18
19 /*
20 ==================
21 Misc HUD functions
22 ==================
23 */
24
25 vector HUD_Get_Num_Color (float x, float maxvalue)
26 {
27         float blinkingamt;
28         vector color;
29         if(x >= maxvalue) {
30                 color.x = sin(2*M_PI*time);
31                 color.y = 1;
32                 color.z = sin(2*M_PI*time);
33         }
34         else if(x > maxvalue * 0.75) {
35                 color.x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
36                 color.y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
37                 color.z = 0;
38         }
39         else if(x > maxvalue * 0.5) {
40                 color.x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
41                 color.y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
42                 color.z = 1 - (x-100)*0.02; // blue value between 1 -> 0
43         }
44         else if(x > maxvalue * 0.25) {
45                 color.x = 1;
46                 color.y = 1;
47                 color.z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
48         }
49         else if(x > maxvalue * 0.1) {
50                 color.x = 1;
51                 color.y = (x-20)*90/27/100; // green value between 0 -> 1
52                 color.z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
53         }
54         else {
55                 color.x = 1;
56                 color.y = 0;
57                 color.z = 0;
58         }
59
60         blinkingamt = (1 - x/maxvalue/0.25);
61         if(blinkingamt > 0)
62         {
63                 color.x = color.x - color.x * blinkingamt * sin(2*M_PI*time);
64                 color.y = color.y - color.y * blinkingamt * sin(2*M_PI*time);
65                 color.z = color.z - color.z * blinkingamt * sin(2*M_PI*time);
66         }
67         return color;
68 }
69
70 float HUD_GetRowCount(int item_count, vector size, float item_aspect)
71 {
72         float aspect = size_y / size_x;
73         return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
74 }
75
76 vector HUD_GetTableSize_BestItemAR(int item_count, vector psize, float item_aspect)
77 {
78         float columns, rows;
79         float ratio, best_ratio = 0;
80         float best_columns = 1, best_rows = 1;
81         bool vertical = (psize.x / psize.y >= item_aspect);
82         if(vertical)
83         {
84                 psize = eX * psize.y + eY * psize.x;
85                 item_aspect = 1 / item_aspect;
86         }
87
88         rows = ceil(sqrt(item_count));
89         columns = ceil(item_count/rows);
90         while(columns >= 1)
91         {
92                 ratio = (psize.x/columns) / (psize.y/rows);
93                 if(ratio > item_aspect)
94                         ratio = item_aspect * item_aspect / ratio;
95
96                 if(ratio <= best_ratio)
97                         break; // ratio starts decreasing by now, skip next configurations
98
99                 best_columns = columns;
100                 best_rows = rows;
101                 best_ratio = ratio;
102
103                 if(columns == 1)
104                         break;
105
106                 --columns;
107                 rows = ceil(item_count/columns);
108         }
109
110         if(vertical)
111                 return eX * best_rows + eY * best_columns;
112         else
113                 return eX * best_columns + eY * best_rows;
114 }
115
116 // return the string of the onscreen race timer
117 string MakeRaceString(int cp, float mytime, float theirtime, float lapdelta, string theirname)
118 {
119         string col;
120         string timestr;
121         string cpname;
122         string lapstr;
123         lapstr = "";
124
125         if(theirtime == 0) // goal hit
126         {
127                 if(mytime > 0)
128                 {
129                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
130                         col = "^1";
131                 }
132                 else if(mytime == 0)
133                 {
134                         timestr = "+0.0";
135                         col = "^3";
136                 }
137                 else
138                 {
139                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
140                         col = "^2";
141                 }
142
143                 if(lapdelta > 0)
144                 {
145                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
146                         col = "^2";
147                 }
148                 else if(lapdelta < 0)
149                 {
150                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
151                         col = "^1";
152                 }
153         }
154         else if(theirtime > 0) // anticipation
155         {
156                 if(mytime >= theirtime)
157                         timestr = strcat("+", ftos_decimals(mytime - theirtime, TIME_DECIMALS));
158                 else
159                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(theirtime));
160                 col = "^3";
161         }
162         else
163         {
164                 col = "^7";
165                 timestr = "";
166         }
167
168         if(cp == 254)
169                 cpname = _("Start line");
170         else if(cp == 255)
171                 cpname = _("Finish line");
172         else if(cp)
173                 cpname = sprintf(_("Intermediate %d"), cp);
174         else
175                 cpname = _("Finish line");
176
177         if(theirtime < 0)
178                 return strcat(col, cpname);
179         else if(theirname == "")
180                 return strcat(col, sprintf("%s (%s)", cpname, timestr));
181         else
182                 return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(theirname, col, lapstr)));
183 }
184
185 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
186 int race_CheckName(string net_name)
187 {
188         int i;
189         for (i=RANKINGS_CNT-1;i>=0;--i)
190                 if(grecordholder[i] == net_name)
191                         return i+1;
192         return 0;
193 }
194
195 /*
196 ==================
197 HUD panels
198 ==================
199 */
200
201 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
202 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag)
203 {
204         if(!length_ratio || !theAlpha)
205                 return;
206         if(length_ratio > 1)
207                 length_ratio = 1;
208         if (baralign == 3)
209         {
210                 if(length_ratio < -1)
211                         length_ratio = -1;
212         }
213         else if(length_ratio < 0)
214                 return;
215
216         vector square;
217         vector width, height;
218         if(vertical) {
219                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
220                 if(precache_pic(pic) == "") {
221                         pic = "gfx/hud/default/progressbar_vertical";
222                 }
223
224         if (baralign == 1) // bottom align
225                         theOrigin.y += (1 - length_ratio) * theSize.y;
226         else if (baralign == 2) // center align
227             theOrigin.y += 0.5 * (1 - length_ratio) * theSize.y;
228         else if (baralign == 3) // center align, positive values down, negative up
229                 {
230                         theSize.y *= 0.5;
231                         if (length_ratio > 0)
232                                 theOrigin.y += theSize.y;
233                         else
234                         {
235                                 theOrigin.y += (1 + length_ratio) * theSize.y;
236                                 length_ratio = -length_ratio;
237                         }
238                 }
239                 theSize.y *= length_ratio;
240
241                 vector bH;
242                 width = eX * theSize.x;
243                 height = eY * theSize.y;
244                 if(theSize.y <= theSize.x * 2)
245                 {
246                         // button not high enough
247                         // draw just upper and lower part then
248                         square = eY * theSize.y * 0.5;
249                         bH = eY * (0.25 * theSize.y / (theSize.x * 2));
250                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
251                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
252                 }
253                 else
254                 {
255                         square = eY * theSize.x;
256                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
257                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
258                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
259                 }
260         } else {
261                 pic = strcat(hud_skin_path, "/", pic);
262                 if(precache_pic(pic) == "") {
263                         pic = "gfx/hud/default/progressbar";
264                 }
265
266                 if (baralign == 1) // right align
267                         theOrigin.x += (1 - length_ratio) * theSize.x;
268         else if (baralign == 2) // center align
269             theOrigin.x += 0.5 * (1 - length_ratio) * theSize.x;
270         else if (baralign == 3) // center align, positive values on the right, negative on the left
271                 {
272                         theSize.x *= 0.5;
273                         if (length_ratio > 0)
274                                 theOrigin.x += theSize.x;
275                         else
276                         {
277                                 theOrigin.x += (1 + length_ratio) * theSize.x;
278                                 length_ratio = -length_ratio;
279                         }
280                 }
281                 theSize.x *= length_ratio;
282
283                 vector bW;
284                 width = eX * theSize.x;
285                 height = eY * theSize.y;
286                 if(theSize.x <= theSize.y * 2)
287                 {
288                         // button not wide enough
289                         // draw just left and right part then
290                         square = eX * theSize.x * 0.5;
291                         bW = eX * (0.25 * theSize.x / (theSize.y * 2));
292                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
293                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
294                 }
295                 else
296                 {
297                         square = eX * theSize.y;
298                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
299                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
300                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
301                 }
302         }
303 }
304
305 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag)
306 {
307         if(!theAlpha)
308                 return;
309
310         string pic;
311         pic = strcat(hud_skin_path, "/num_leading");
312         if(precache_pic(pic) == "") {
313                 pic = "gfx/hud/default/num_leading";
314         }
315
316         drawsubpic(pos, eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
317         if(mySize.x/mySize.y > 2)
318                 drawsubpic(pos + eX * mySize.y, eX * (mySize.x - 2 * mySize.y) + eY * mySize.y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
319         drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
320 }
321
322 // Weapon icons (#0)
323 //
324 entity weaponorder[Weapons_MAX];
325 void weaponorder_swap(int i, int j, entity pass)
326 {
327         entity h = weaponorder[i];
328         weaponorder[i] = weaponorder[j];
329         weaponorder[j] = h;
330 }
331
332 string weaponorder_cmp_str;
333 int weaponorder_cmp(int i, int j, entity pass)
334 {
335         int ai, aj;
336         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
337         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
338         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
339 }
340
341 void HUD_Weapons(void)
342 {SELFPARAM();
343         // declarations
344         WepSet weapons_stat = WepSet_GetFromStat();
345         int i;
346         float f, a;
347         float screen_ar;
348         vector center = '0 0 0';
349         int weapon_count, weapon_id;
350         int row, column, rows = 0, columns = 0;
351         bool vertical_order = true;
352         float aspect = autocvar_hud_panel_weapons_aspect;
353
354         float timeout = autocvar_hud_panel_weapons_timeout;
355         float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
356         float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
357
358         vector barsize = '0 0 0', baroffset = '0 0 0';
359         vector ammo_color = '1 0 1';
360         float ammo_alpha = 1;
361
362         float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
363         float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
364
365         vector weapon_pos, weapon_size = '0 0 0';
366         vector color;
367
368         // check to see if we want to continue
369         if(hud != HUD_NORMAL) return;
370
371         if(!autocvar__hud_configure)
372         {
373                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
374                         return;
375                 if(timeout && time >= weapontime + timeout + timeout_effect_length)
376                 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
377                 {
378                         weaponprevtime = time;
379                         return;
380                 }
381         }
382
383         // update generic hud functions
384         HUD_Panel_UpdateCvars();
385
386         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
387         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
388         {
389                 int weapon_cnt;
390                 if(weaponorder_bypriority)
391                         strunzone(weaponorder_bypriority);
392                 if(weaponorder_byimpulse)
393                         strunzone(weaponorder_byimpulse);
394
395                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
396                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
397                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
398
399                 weapon_cnt = 0;
400                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
401                 {
402                         setself(get_weaponinfo(i));
403                         if(self.impulse >= 0)
404                         {
405                                 weaponorder[weapon_cnt] = self;
406                                 ++weapon_cnt;
407                         }
408                 }
409                 for(i = weapon_cnt; i < Weapons_MAX; ++i)
410                         weaponorder[i] = world;
411                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
412
413                 weaponorder_cmp_str = string_null;
414         }
415
416         if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
417                 complain_weapon = 0;
418
419         if(autocvar__hud_configure)
420         {
421                 if(!weapons_stat)
422                         for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
423                                 weapons_stat |= WepSet_FromWeapon(i);
424
425                 #if 0
426                 /// debug code
427                 if(cvar("wep_add"))
428                 {
429                         weapons_stat = '0 0 0';
430                         float countw = 1 + floor((floor(time * cvar("wep_add"))) % (Weapons_COUNT - 1));
431                         for(i = WEP_FIRST; i <= countw; ++i)
432                                 weapons_stat |= WepSet_FromWeapon(i);
433                 }
434                 #endif
435         }
436
437         // determine which weapons are going to be shown
438         if (autocvar_hud_panel_weapons_onlyowned)
439         {
440                 if(autocvar__hud_configure)
441                 {
442                         if(menu_enabled != 2)
443                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
444                 }
445
446                 // do we own this weapon?
447                 weapon_count = 0;
448                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
449                         if((weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon)) || (weaponorder[i].weapon == complain_weapon))
450                                 ++weapon_count;
451
452
453                 // might as well commit suicide now, no reason to live ;)
454                 if (weapon_count == 0)
455                         return;
456
457                 vector old_panel_size = panel_size;
458                 vector padded_panel_size = panel_size - '2 2 0' * panel_bg_padding;
459
460                 // get the all-weapons layout
461                 int nHidden = 0;
462                 WepSet weapons_stat = WepSet_GetFromStat();
463                 for (int i = WEP_FIRST; i <= WEP_LAST; ++i) {
464                         WepSet weapons_wep = WepSet_FromWeapon(i);
465                         if (weapons_stat & weapons_wep) continue;
466                         Weapon w = get_weaponinfo(i);
467                         if (w.spawnflags & WEP_FLAG_MUTATORBLOCKED) nHidden += 1;
468                 }
469                 vector table_size = HUD_GetTableSize_BestItemAR((Weapons_COUNT - 1) - nHidden, padded_panel_size, aspect);
470                 columns = table_size.x;
471                 rows = table_size.y;
472                 weapon_size.x = padded_panel_size.x / columns;
473                 weapon_size.y = padded_panel_size.y / rows;
474
475                 // NOTE: although weapons should aways look the same even if onlyowned is enabled,
476                 // we enlarge them a bit when possible to better match the desired aspect ratio
477                 if(padded_panel_size.x / padded_panel_size.y < aspect)
478                 {
479                         // maximum number of rows that allows to display items with the desired aspect ratio
480                         int max_rows = floor(padded_panel_size.y / (weapon_size.x / aspect));
481                         columns = min(columns, ceil(weapon_count / max_rows));
482                         rows = ceil(weapon_count / columns);
483                         weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
484                         weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
485                         vertical_order = false;
486                 }
487                 else
488                 {
489                         int max_columns = floor(padded_panel_size.x / (weapon_size.y * aspect));
490                         rows = min(rows, ceil(weapon_count / max_columns));
491                         columns = ceil(weapon_count / rows);
492                         weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
493                         weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
494                         vertical_order = true;
495                 }
496
497                 // reduce size of the panel
498                 panel_size.x = columns * weapon_size.x;
499                 panel_size.y = rows * weapon_size.y;
500                 panel_size += '2 2 0' * panel_bg_padding;
501
502                 // center the resized panel, or snap it to the screen edge when close enough
503                 if(panel_pos.x > vid_conwidth * 0.001)
504                 {
505                         if(panel_pos.x + old_panel_size.x > vid_conwidth * 0.999)
506                                 panel_pos.x += old_panel_size.x - panel_size.x;
507                         else
508                                 panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
509                 }
510                 else if(old_panel_size.x > vid_conwidth * 0.999)
511                         panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
512
513                 if(panel_pos.y > vid_conheight * 0.001)
514                 {
515                         if(panel_pos.y + old_panel_size.y > vid_conheight * 0.999)
516                                 panel_pos.y += old_panel_size.y - panel_size.y;
517                         else
518                                 panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
519                 }
520                 else if(old_panel_size.y > vid_conheight * 0.999)
521                         panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
522         }
523         else
524                 weapon_count = (Weapons_COUNT - 1);
525
526         // animation for fading in/out the panel respectively when not in use
527         if(!autocvar__hud_configure)
528         {
529                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
530                 {
531                         f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
532
533                         // fade the panel alpha
534                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
535                         {
536                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
537                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
538                         }
539                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
540                         {
541                                 panel_bg_alpha *= (1 - f);
542                                 panel_fg_alpha *= (1 - f);
543                         }
544
545                         // move the panel off the screen
546                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
547                         {
548                                 f *= f; // for a cooler movement
549                                 center.x = panel_pos.x + panel_size.x/2;
550                                 center.y = panel_pos.y + panel_size.y/2;
551                                 screen_ar = vid_conwidth/vid_conheight;
552                                 if (center.x/center.y < screen_ar) //bottom left
553                                 {
554                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
555                                                 panel_pos.y += f * (vid_conheight - panel_pos.y);
556                                         else //left
557                                                 panel_pos.x -= f * (panel_pos.x + panel_size.x);
558                                 }
559                                 else //top right
560                                 {
561                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //right
562                                                 panel_pos.x += f * (vid_conwidth - panel_pos.x);
563                                         else //top
564                                                 panel_pos.y -= f * (panel_pos.y + panel_size.y);
565                                 }
566                                 if(f == 1)
567                                         center.x = -1; // mark the panel as off screen
568                         }
569                         weaponprevtime = time - (1 - f) * timein_effect_length;
570                 }
571                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
572                 {
573                         f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
574
575                         // fade the panel alpha
576                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
577                         {
578                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
579                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
580                         }
581                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
582                         {
583                                 panel_bg_alpha *= (f);
584                                 panel_fg_alpha *= (f);
585                         }
586
587                         // move the panel back on screen
588                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
589                         {
590                                 f *= f; // for a cooler movement
591                                 f = 1 - f;
592                                 center.x = panel_pos.x + panel_size.x/2;
593                                 center.y = panel_pos.y + panel_size.y/2;
594                                 screen_ar = vid_conwidth/vid_conheight;
595                                 if (center.x/center.y < screen_ar) //bottom left
596                                 {
597                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
598                                                 panel_pos.y += f * (vid_conheight - panel_pos.y);
599                                         else //left
600                                                 panel_pos.x -= f * (panel_pos.x + panel_size.x);
601                                 }
602                                 else //top right
603                                 {
604                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //right
605                                                 panel_pos.x += f * (vid_conwidth - panel_pos.x);
606                                         else //top
607                                                 panel_pos.y -= f * (panel_pos.y + panel_size.y);
608                                 }
609                         }
610                 }
611         }
612
613         // draw the background, then change the virtual size of it to better fit other items inside
614         HUD_Panel_DrawBg(1);
615
616         if(center.x == -1)
617                 return;
618
619         if(panel_bg_padding)
620         {
621                 panel_pos += '1 1 0' * panel_bg_padding;
622                 panel_size -= '2 2 0' * panel_bg_padding;
623         }
624
625         // after the sizing and animations are done, update the other values
626
627         if(!rows) // if rows is > 0 onlyowned code has already updated these vars
628         {
629                 vector table_size = HUD_GetTableSize_BestItemAR((Weapons_COUNT - 1), panel_size, aspect);
630                 columns = table_size.x;
631                 rows = table_size.y;
632                 weapon_size.x = panel_size.x / columns;
633                 weapon_size.y = panel_size.y / rows;
634                 vertical_order = (panel_size.x / panel_size.y >= aspect);
635         }
636
637         // calculate position/size for visual bar displaying ammount of ammo status
638         if (autocvar_hud_panel_weapons_ammo)
639         {
640                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
641                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
642
643                 if(weapon_size.x/weapon_size.y > aspect)
644                 {
645                         barsize.x = aspect * weapon_size.y;
646                         barsize.y = weapon_size.y;
647                         baroffset.x = (weapon_size.x - barsize.x) / 2;
648                 }
649                 else
650                 {
651                         barsize.y = 1/aspect * weapon_size.x;
652                         barsize.x = weapon_size.x;
653                         baroffset.y = (weapon_size.y - barsize.y) / 2;
654                 }
655         }
656         if(autocvar_hud_panel_weapons_accuracy)
657                 Accuracy_LoadColors();
658
659         // draw items
660         row = column = 0;
661         vector label_size = '1 1 0' * min(weapon_size.x, weapon_size.y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
662         vector noncurrent_pos = '0 0 0';
663         vector noncurrent_size = weapon_size * bound(0, autocvar_hud_panel_weapons_noncurrent_scale, 1);
664         float noncurrent_alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_weapons_noncurrent_alpha, 1);
665         bool isCurrent;
666
667         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
668         {
669                 // retrieve information about the current weapon to be drawn
670                 setself(weaponorder[i]);
671                 weapon_id = self.impulse;
672                 isCurrent = (self.weapon == switchweapon);
673
674                 // skip if this weapon doesn't exist
675                 if(!self || weapon_id < 0) { continue; }
676
677                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
678                 if(autocvar_hud_panel_weapons_onlyowned)
679                 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
680                         continue;
681
682                 // figure out the drawing position of weapon
683                 weapon_pos = (panel_pos + eX * column * weapon_size.x + eY * row * weapon_size.y);
684                 noncurrent_pos.x = weapon_pos.x + (weapon_size.x - noncurrent_size.x) / 2;
685                 noncurrent_pos.y = weapon_pos.y + (weapon_size.y - noncurrent_size.y) / 2;
686
687                 // draw background behind currently selected weapon
688                 if(isCurrent)
689                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
690
691                 // draw the weapon accuracy
692                 if(autocvar_hud_panel_weapons_accuracy)
693                 {
694                         float panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
695                         if(panel_weapon_accuracy >= 0)
696                         {
697                                 color = Accuracy_GetColor(panel_weapon_accuracy);
698                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
699                         }
700                 }
701
702                 // drawing all the weapon items
703                 if(weapons_stat & WepSet_FromWeapon(self.weapon))
704                 {
705                         // draw the weapon image
706                         if(isCurrent)
707                                 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
708                         else
709                                 drawpic_aspect_skin(noncurrent_pos, self.model2, noncurrent_size, '1 1 1', noncurrent_alpha, DRAWFLAG_NORMAL);
710
711                         // draw weapon label string
712                         switch(autocvar_hud_panel_weapons_label)
713                         {
714                                 case 1: // weapon number
715                                         drawstring(weapon_pos, ftos(weapon_id), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
716                                         break;
717
718                                 case 2: // bind
719                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
720                                         break;
721
722                                 case 3: // weapon name
723                                         drawstring(weapon_pos, strtolower(self.message), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
724                                         break;
725
726                                 default: // nothing
727                                         break;
728                         }
729
730                         // draw ammo status bar
731                         if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
732                         {
733                                 float ammo_full;
734                                 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
735
736                                 if(a > 0)
737                                 {
738                                         switch(self.ammo_field)
739                                         {
740                                                 case ammo_shells:  ammo_full = autocvar_hud_panel_weapons_ammo_full_shells;  break;
741                                                 case ammo_nails:   ammo_full = autocvar_hud_panel_weapons_ammo_full_nails;   break;
742                                                 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
743                                                 case ammo_cells:   ammo_full = autocvar_hud_panel_weapons_ammo_full_cells;   break;
744                                                 case ammo_plasma:  ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma;  break;
745                                                 case ammo_fuel:    ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel;    break;
746                                                 default: ammo_full = 60;
747                                         }
748
749                                         drawsetcliparea(
750                                                 weapon_pos.x + baroffset.x,
751                                                 weapon_pos.y + baroffset.y,
752                                                 barsize.x * bound(0, a/ammo_full, 1),
753                                                 barsize.y
754                                         );
755
756                                         drawpic_aspect_skin(
757                                                 weapon_pos,
758                                                 "weapon_ammo",
759                                                 weapon_size,
760                                                 ammo_color,
761                                                 ammo_alpha,
762                                                 DRAWFLAG_NORMAL
763                                         );
764
765                                         drawresetcliparea();
766                                 }
767                         }
768                 }
769                 else // draw a "ghost weapon icon" if you don't have the weapon
770                 {
771                         drawpic_aspect_skin(noncurrent_pos, self.model2, noncurrent_size, '0.2 0.2 0.2', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
772                 }
773
774                 // draw the complain message
775                 if(self.weapon == complain_weapon)
776                 {
777                         if(fadetime)
778                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
779                         else
780                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
781
782                         string s;
783                         if(complain_weapon_type == 0) {
784                                 s = _("Out of ammo");
785                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
786                         }
787                         else if(complain_weapon_type == 1) {
788                                 s = _("Don't have");
789                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
790                         }
791                         else {
792                                 s = _("Unavailable");
793                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
794                         }
795                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
796                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
797                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
798                 }
799
800                 #if 0
801                 /// debug code
802                 if(!autocvar_hud_panel_weapons_onlyowned)
803                 {
804                         drawfill(weapon_pos + '1 1 0', weapon_size - '2 2 0', '1 1 1', panel_fg_alpha * 0.2, DRAWFLAG_NORMAL);
805                         drawstring(weapon_pos, ftos(i + 1), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
806                 }
807                 #endif
808
809                 // continue with new position for the next weapon
810                 if(vertical_order)
811                 {
812                         ++column;
813                         if(column >= columns)
814                         {
815                                 column = 0;
816                                 ++row;
817                         }
818                 }
819                 else
820                 {
821                         ++row;
822                         if(row >= rows)
823                         {
824                                 row = 0;
825                                 ++column;
826                         }
827                 }
828         }
829 }
830
831 // Ammo (#1)
832 void DrawNadeProgressBar(vector myPos, vector mySize, float progress, vector color)
833 {
834         HUD_Panel_DrawProgressBar(
835                 myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
836                 mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
837                 autocvar_hud_panel_ammo_progressbar_name,
838                 progress, 0, 0, color,
839                 autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
840 }
841
842 void DrawAmmoNades(vector myPos, vector mySize, bool draw_expanding, float expand_time)
843 {
844         float bonusNades    = getstatf(STAT_NADE_BONUS);
845         float bonusProgress = getstatf(STAT_NADE_BONUS_SCORE);
846         float bonusType     = getstati(STAT_NADE_BONUS_TYPE);
847         vector nadeColor    = Nades[bonusType].m_color;
848         string nadeIcon     = Nades[bonusType].m_icon;
849
850         vector iconPos, textPos;
851
852         if(autocvar_hud_panel_ammo_iconalign)
853         {
854                 iconPos = myPos + eX * 2 * mySize.y;
855                 textPos = myPos;
856         }
857         else
858         {
859                 iconPos = myPos;
860                 textPos = myPos + eX * mySize.y;
861         }
862
863         if(bonusNades > 0 || bonusProgress > 0)
864         {
865                 DrawNadeProgressBar(myPos, mySize, bonusProgress, nadeColor);
866
867                 if(autocvar_hud_panel_ammo_text)
868                         drawstring_aspect(textPos, ftos(bonusNades), eX * (2/3) * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
869
870                 if(draw_expanding)
871                         drawpic_aspect_skin_expanding(iconPos, nadeIcon, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, expand_time);
872
873                 drawpic_aspect_skin(iconPos, nadeIcon, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
874         }
875 }
876
877 void DrawAmmoItem(vector myPos, vector mySize, .int ammoType, bool isCurrent, bool isInfinite)
878 {
879         if(ammoType == ammo_none)
880                 return;
881
882         // Initialize variables
883
884         int ammo;
885         if(autocvar__hud_configure)
886         {
887                 isCurrent = (ammoType == ammo_rockets); // Rockets always current
888                 ammo = 60;
889         }
890         else
891                 ammo = getstati(GetAmmoStat(ammoType));
892
893         if(!isCurrent)
894         {
895                 float scale = bound(0, autocvar_hud_panel_ammo_noncurrent_scale, 1);
896                 myPos = myPos + (mySize - mySize * scale) * 0.5;
897                 mySize = mySize * scale;
898         }
899
900         vector iconPos, textPos;
901         if(autocvar_hud_panel_ammo_iconalign)
902         {
903                 iconPos = myPos + eX * 2 * mySize.y;
904                 textPos = myPos;
905         }
906         else
907         {
908                 iconPos = myPos;
909                 textPos = myPos + eX * mySize.y;
910         }
911
912         bool isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
913
914         vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
915         vector textColor;
916         if(isInfinite)
917                 textColor = '0.2 0.95 0';
918         else if(isShadowed)
919                 textColor = '0 0 0';
920         else if(ammo < 10)
921                 textColor = '0.8 0.04 0';
922         else
923                 textColor = '1 1 1';
924
925         float alpha;
926         if(isCurrent)
927                 alpha = panel_fg_alpha;
928         else if(isShadowed)
929                 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1) * 0.5;
930         else
931                 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1);
932
933         string text = isInfinite ? "\xE2\x88\x9E" : ftos(ammo); // Use infinity symbol (U+221E)
934
935         // Draw item
936
937         if(isCurrent)
938                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
939
940         if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
941                 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
942
943         if(autocvar_hud_panel_ammo_text)
944                 drawstring_aspect(textPos, text, eX * (2/3) * mySize.x + eY * mySize.y, textColor, alpha, DRAWFLAG_NORMAL);
945
946         drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize.y, iconColor, alpha, DRAWFLAG_NORMAL);
947 }
948
949 int nade_prevstatus;
950 int nade_prevframe;
951 float nade_statuschange_time;
952 void HUD_Ammo(void)
953 {
954         if(hud != HUD_NORMAL) return;
955         if(!autocvar__hud_configure)
956         {
957                 if(!autocvar_hud_panel_ammo) return;
958                 if(spectatee_status == -1) return;
959         }
960
961         HUD_Panel_UpdateCvars();
962
963         draw_beginBoldFont();
964
965         vector pos, mySize;
966         pos = panel_pos;
967         mySize = panel_size;
968
969         HUD_Panel_DrawBg(1);
970         if(panel_bg_padding)
971         {
972                 pos += '1 1 0' * panel_bg_padding;
973                 mySize -= '2 2 0' * panel_bg_padding;
974         }
975
976         int rows = 0, columns, row, column;
977         float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
978         bool draw_nades = (nade_cnt > 0 || nade_score > 0);
979         float nade_statuschange_elapsedtime;
980         int total_ammo_count;
981
982         vector ammo_size;
983         if (autocvar_hud_panel_ammo_onlycurrent)
984                 total_ammo_count = 1;
985         else
986                 total_ammo_count = AMMO_COUNT;
987
988         if(draw_nades)
989         {
990                 ++total_ammo_count;
991                 if (nade_cnt != nade_prevframe)
992                 {
993                         nade_statuschange_time = time;
994                         nade_prevstatus = nade_prevframe;
995                         nade_prevframe = nade_cnt;
996                 }
997         }
998         else
999                 nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
1000
1001         rows = HUD_GetRowCount(total_ammo_count, mySize, 3);
1002         columns = ceil((total_ammo_count)/rows);
1003         ammo_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
1004
1005         vector offset = '0 0 0'; // fteqcc sucks
1006         float newSize;
1007         if(ammo_size.x/ammo_size.y > 3)
1008         {
1009                 newSize = 3 * ammo_size.y;
1010                 offset.x = ammo_size.x - newSize;
1011                 pos.x += offset.x/2;
1012                 ammo_size.x = newSize;
1013         }
1014         else
1015         {
1016                 newSize = 1/3 * ammo_size.x;
1017                 offset.y = ammo_size.y - newSize;
1018                 pos.y += offset.y/2;
1019                 ammo_size.y = newSize;
1020         }
1021
1022         int i;
1023         bool infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
1024         row = column = 0;
1025         if(autocvar_hud_panel_ammo_onlycurrent)
1026         {
1027                 if(autocvar__hud_configure)
1028                 {
1029                         DrawAmmoItem(pos, ammo_size, ammo_rockets, true, false);
1030                 }
1031                 else
1032                 {
1033                         DrawAmmoItem(
1034                                 pos,
1035                                 ammo_size,
1036                                 (get_weaponinfo(switchweapon)).ammo_field,
1037                                 true,
1038                                 infinite_ammo
1039                         );
1040                 }
1041
1042                 ++row;
1043                 if(row >= rows)
1044                 {
1045                         row = 0;
1046                         column = column + 1;
1047                 }
1048         }
1049         else
1050         {
1051                 .int ammotype;
1052                 row = column = 0;
1053                 for(i = 0; i < AMMO_COUNT; ++i)
1054                 {
1055                         ammotype = GetAmmoFieldFromNum(i);
1056                         DrawAmmoItem(
1057                                 pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y),
1058                                 ammo_size,
1059                                 ammotype,
1060                                 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
1061                                 infinite_ammo
1062                         );
1063
1064                         ++row;
1065                         if(row >= rows)
1066                         {
1067                                 row = 0;
1068                                 column = column + 1;
1069                         }
1070                 }
1071         }
1072
1073         if (draw_nades)
1074         {
1075                 nade_statuschange_elapsedtime = time - nade_statuschange_time;
1076
1077                 float f = bound(0, nade_statuschange_elapsedtime*2, 1);
1078
1079                 DrawAmmoNades(pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
1080         }
1081
1082         draw_endBoldFont();
1083 }
1084
1085 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha, float fadelerp)
1086 {
1087         vector newPos = '0 0 0', newSize = '0 0 0';
1088         vector picpos, numpos;
1089
1090         if (vertical)
1091         {
1092                 if(mySize.y/mySize.x > 2)
1093                 {
1094                         newSize.y = 2 * mySize.x;
1095                         newSize.x = mySize.x;
1096
1097                         newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1098                         newPos.x = myPos.x;
1099                 }
1100                 else
1101                 {
1102                         newSize.x = 1/2 * mySize.y;
1103                         newSize.y = mySize.y;
1104
1105                         newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1106                         newPos.y = myPos.y;
1107                 }
1108
1109                 if(icon_right_align)
1110                 {
1111                         numpos = newPos;
1112                         picpos = newPos + eY * newSize.x;
1113                 }
1114                 else
1115                 {
1116                         picpos = newPos;
1117                         numpos = newPos + eY * newSize.x;
1118                 }
1119
1120                 newSize.y /= 2;
1121                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1122                 // make number smaller than icon, it looks better
1123                 // reduce only y to draw numbers with different number of digits with the same y size
1124                 numpos.y += newSize.y * ((1 - 0.7) / 2);
1125                 newSize.y *= 0.7;
1126                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1127                 return;
1128         }
1129
1130         if(mySize.x/mySize.y > 3)
1131         {
1132                 newSize.x = 3 * mySize.y;
1133                 newSize.y = mySize.y;
1134
1135                 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1136                 newPos.y = myPos.y;
1137         }
1138         else
1139         {
1140                 newSize.y = 1/3 * mySize.x;
1141                 newSize.x = mySize.x;
1142
1143                 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1144                 newPos.x = myPos.x;
1145         }
1146
1147         if(icon_right_align) // right align
1148         {
1149                 numpos = newPos;
1150                 picpos = newPos + eX * 2 * newSize.y;
1151         }
1152         else // left align
1153         {
1154                 numpos = newPos + eX * newSize.y;
1155                 picpos = newPos;
1156         }
1157
1158         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1159         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1160         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1161         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1162 }
1163
1164 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha)
1165 {
1166         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1167 }
1168
1169 // Powerups (#2)
1170 //
1171
1172 // Powerup item fields (reusing existing fields)
1173 .string message;  // Human readable name
1174 .string netname;  // Icon name
1175 .vector colormod; // Color
1176 .float count;     // Time left
1177 .float lifetime;  // Maximum time
1178
1179 entity powerupItems;
1180 int powerupItemsCount;
1181
1182 void resetPowerupItems()
1183 {
1184         entity item;
1185         for(item = powerupItems; item; item = item.chain)
1186                 item.count = 0;
1187
1188         powerupItemsCount = 0;
1189 }
1190
1191 void addPowerupItem(string name, string icon, vector color, float currentTime, float lifeTime)
1192 {
1193         if(!powerupItems)
1194                 powerupItems = spawn();
1195
1196         entity item;
1197         for(item = powerupItems; item.count; item = item.chain)
1198                 if(!item.chain)
1199                         item.chain = spawn();
1200
1201         item.message  = name;
1202         item.netname  = icon;
1203         item.colormod = color;
1204         item.count    = currentTime;
1205         item.lifetime = lifeTime;
1206
1207         ++powerupItemsCount;
1208 }
1209
1210 int getPowerupItemAlign(int align, int column, int row, int columns, int rows, bool isVertical)
1211 {
1212         if(align < 2)
1213                 return align;
1214
1215         bool isTop    =  isVertical && rows > 1 && row == 0;
1216         bool isBottom =  isVertical && rows > 1 && row == rows-1;
1217         bool isLeft   = !isVertical && columns > 1 && column == 0;
1218         bool isRight  = !isVertical && columns > 1 && column == columns-1;
1219
1220         if(isTop    || isLeft)  return (align == 2) ? 1 : 0;
1221         if(isBottom || isRight) return (align == 2) ? 0 : 1;
1222
1223         return 2;
1224 }
1225
1226 void HUD_Powerups()
1227 {
1228         int allItems = getstati(STAT_ITEMS, 0, 24);
1229         int allBuffs = getstati(STAT_BUFFS, 0, 24);
1230         int strengthTime, shieldTime, superTime;
1231
1232         // Initialize items
1233         if(!autocvar__hud_configure)
1234         {
1235                 if(!autocvar_hud_panel_powerups) return;
1236                 if(spectatee_status == -1) return;
1237                 if(getstati(STAT_HEALTH) <= 0) return;
1238                 if(!(allItems & (ITEM_Strength.m_itemid | ITEM_Shield.m_itemid | IT_SUPERWEAPON)) && !allBuffs) return;
1239
1240                 strengthTime = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1241                 shieldTime = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1242                 superTime = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1243
1244                 if(allItems & IT_UNLIMITED_SUPERWEAPONS)
1245                         superTime = 99;
1246
1247                 // Prevent stuff to show up on mismatch that will be fixed next frame
1248                 if(!(allItems & IT_SUPERWEAPON))
1249                         superTime = 0;
1250         }
1251         else
1252         {
1253                 strengthTime = 15;
1254                 shieldTime = 27;
1255                 superTime = 13;
1256                 allBuffs = 0;
1257         }
1258
1259         // Add items to linked list
1260         resetPowerupItems();
1261
1262         if(strengthTime)
1263                 addPowerupItem("Strength", "strength", autocvar_hud_progressbar_strength_color, strengthTime, 30);
1264         if(shieldTime)
1265                 addPowerupItem("Shield", "shield", autocvar_hud_progressbar_shield_color, shieldTime, 30);
1266         if(superTime)
1267                 addPowerupItem("Superweapons", "superweapons", autocvar_hud_progressbar_superweapons_color, superTime, 30);
1268
1269         FOREACH(Buffs, it.m_itemid & allBuffs, LAMBDA(
1270                 addPowerupItem(it.m_prettyName, strcat("buff_", it.m_name), it.m_color, bound(0, getstatf(STAT_BUFF_TIME) - time, 99), 60);
1271         ));
1272
1273         if(!powerupItemsCount)
1274                 return;
1275
1276         // Draw panel background
1277         HUD_Panel_UpdateCvars();
1278         HUD_Panel_DrawBg(1);
1279
1280         // Set drawing area
1281         vector pos = panel_pos;
1282         vector size = panel_size;
1283         bool isVertical = size.y > size.x;
1284
1285         if(panel_bg_padding)
1286         {
1287                 pos += '1 1 0' * panel_bg_padding;
1288                 size -= '2 2 0' * panel_bg_padding;
1289         }
1290
1291         // Find best partitioning of the drawing area
1292         const float DESIRED_ASPECT = 6;
1293         float aspect = 0, a;
1294         int columns = 0, c;
1295         int rows = 0, r;
1296         int i = 1;
1297
1298         do
1299         {
1300                 c = floor(powerupItemsCount / i);
1301                 r = ceil(powerupItemsCount / c);
1302                 a = isVertical ? (size.y/r) / (size.x/c) : (size.x/c) / (size.y/r);
1303
1304                 if(i == 1 || fabs(DESIRED_ASPECT - a) < fabs(DESIRED_ASPECT - aspect))
1305                 {
1306                         aspect = a;
1307                         columns = c;
1308                         rows = r;
1309                 }
1310         }
1311         while(++i <= powerupItemsCount);
1312
1313         // Prevent single items from getting too wide
1314         if(powerupItemsCount == 1 && aspect > DESIRED_ASPECT)
1315         {
1316                 if(isVertical)
1317                 {
1318                         size.y *= 0.5;
1319                         pos.y += size.y * 0.5;
1320                 }
1321                 else
1322                 {
1323                         size.x *= 0.5;
1324                         pos.x += size.x * 0.5;
1325                 }
1326         }
1327
1328         // Draw items from linked list
1329         vector itemPos = pos;
1330         vector itemSize = eX * (size.x / columns) + eY * (size.y / rows);
1331         vector textColor = '1 1 1';
1332
1333         int fullSeconds = 0;
1334         int align = 0;
1335         int column = 0;
1336         int row = 0;
1337
1338         draw_beginBoldFont();
1339         for(entity item = powerupItems; item.count; item = item.chain)
1340         {
1341                 itemPos = eX * (pos.x + column * itemSize.x) + eY * (pos.y + row * itemSize.y);
1342
1343                 // Draw progressbar
1344                 if(autocvar_hud_panel_powerups_progressbar)
1345                 {
1346                         align = getPowerupItemAlign(autocvar_hud_panel_powerups_baralign, column, row, columns, rows, isVertical);
1347                         HUD_Panel_DrawProgressBar(itemPos, itemSize, "progressbar", item.count / item.lifetime, isVertical, align, item.colormod, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1348                 }
1349
1350                 // Draw icon and text
1351                 if(autocvar_hud_panel_powerups_text)
1352                 {
1353                         align = getPowerupItemAlign(autocvar_hud_panel_powerups_iconalign, column, row, columns, rows, isVertical);
1354                         fullSeconds = ceil(item.count);
1355                         textColor = '0.6 0.6 0.6' + (item.colormod * 0.4);
1356
1357                         if(item.count > 1)
1358                                 DrawNumIcon(itemPos, itemSize, fullSeconds, item.netname, isVertical, align, textColor, panel_fg_alpha);
1359                         if(item.count <= 5)
1360                                 DrawNumIcon_expanding(itemPos, itemSize, fullSeconds, item.netname, isVertical, align, textColor, panel_fg_alpha, bound(0, (fullSeconds - item.count) / 0.5, 1));
1361                 }
1362
1363                 // Determine next section
1364                 if(isVertical)
1365                 {
1366                         if(++column >= columns)
1367                         {
1368                                 column = 0;
1369                                 ++row;
1370                         }
1371                 }
1372                 else
1373                 {
1374                         if(++row >= rows)
1375                         {
1376                                 row = 0;
1377                                 ++column;
1378                         }
1379                 }
1380         }
1381         draw_endBoldFont();
1382 }
1383
1384 // Health/armor (#3)
1385 //
1386
1387
1388 void HUD_HealthArmor(void)
1389 {
1390         int armor, health, fuel;
1391         if(!autocvar__hud_configure)
1392         {
1393                 if(!autocvar_hud_panel_healtharmor) return;
1394                 if(hud != HUD_NORMAL) return;
1395                 if(spectatee_status == -1) return;
1396
1397                 health = getstati(STAT_HEALTH);
1398                 if(health <= 0)
1399                 {
1400                         prev_health = -1;
1401                         return;
1402                 }
1403                 armor = getstati(STAT_ARMOR);
1404
1405                 // code to check for spectatee_status changes is in Ent_ClientData()
1406                 // prev_p_health and prev_health can be set to -1 there
1407
1408                 if (prev_p_health == -1)
1409                 {
1410                         // no effect
1411                         health_beforedamage = 0;
1412                         armor_beforedamage = 0;
1413                         health_damagetime = 0;
1414                         armor_damagetime = 0;
1415                         prev_health = health;
1416                         prev_armor = armor;
1417                         old_p_health = health;
1418                         old_p_armor = armor;
1419                         prev_p_health = health;
1420                         prev_p_armor = armor;
1421                 }
1422                 else if (prev_health == -1)
1423                 {
1424                         //start the load effect
1425                         health_damagetime = 0;
1426                         armor_damagetime = 0;
1427                         prev_health = 0;
1428                         prev_armor = 0;
1429                 }
1430                 fuel = getstati(STAT_FUEL);
1431         }
1432         else
1433         {
1434                 health = 150;
1435                 armor = 75;
1436                 fuel = 20;
1437         }
1438
1439         HUD_Panel_UpdateCvars();
1440
1441         draw_beginBoldFont();
1442
1443         vector pos, mySize;
1444         pos = panel_pos;
1445         mySize = panel_size;
1446
1447         HUD_Panel_DrawBg(1);
1448         if(panel_bg_padding)
1449         {
1450                 pos += '1 1 0' * panel_bg_padding;
1451                 mySize -= '2 2 0' * panel_bg_padding;
1452         }
1453
1454         int baralign = autocvar_hud_panel_healtharmor_baralign;
1455         int iconalign = autocvar_hud_panel_healtharmor_iconalign;
1456
1457     int maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1458     int maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1459         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1460         {
1461                 vector v;
1462                 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON.m_id);
1463
1464                 float x;
1465                 x = floor(v.x + 1);
1466
1467         float maxtotal = maxhealth + maxarmor;
1468                 string biggercount;
1469                 if(v.z) // NOT fully armored
1470                 {
1471                         biggercount = "health";
1472                         if(autocvar_hud_panel_healtharmor_progressbar)
1473                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1474                         if(armor)
1475             if(autocvar_hud_panel_healtharmor_text)
1476                                 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1477                 }
1478                 else
1479                 {
1480                         biggercount = "armor";
1481                         if(autocvar_hud_panel_healtharmor_progressbar)
1482                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1483                         if(health)
1484             if(autocvar_hud_panel_healtharmor_text)
1485                                 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1486                 }
1487         if(autocvar_hud_panel_healtharmor_text)
1488                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1489
1490                 if(fuel)
1491                         HUD_Panel_DrawProgressBar(pos, eX * mySize.x + eY * 0.2 * mySize.y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1492         }
1493         else
1494         {
1495                 float panel_ar = mySize.x/mySize.y;
1496                 bool is_vertical = (panel_ar < 1);
1497                 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1498                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1499                 {
1500                         mySize.x *= 0.5;
1501                         if (autocvar_hud_panel_healtharmor_flip)
1502                                 health_offset.x = mySize.x;
1503                         else
1504                                 armor_offset.x = mySize.x;
1505                 }
1506                 else
1507                 {
1508                         mySize.y *= 0.5;
1509                         if (autocvar_hud_panel_healtharmor_flip)
1510                                 health_offset.y = mySize.y;
1511                         else
1512                                 armor_offset.y = mySize.y;
1513                 }
1514
1515                 bool health_baralign, armor_baralign, fuel_baralign;
1516                 bool health_iconalign, armor_iconalign;
1517                 if (autocvar_hud_panel_healtharmor_flip)
1518                 {
1519                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1520                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1521                         fuel_baralign = health_baralign;
1522                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1523                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1524                 }
1525                 else
1526                 {
1527                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1528                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1529                         fuel_baralign = armor_baralign;
1530                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1531                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1532                 }
1533
1534                 //if(health)
1535                 {
1536                         if(autocvar_hud_panel_healtharmor_progressbar)
1537                         {
1538                                 float p_health, pain_health_alpha;
1539                                 p_health = health;
1540                                 pain_health_alpha = 1;
1541                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1542                                 {
1543                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1544                                         {
1545                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1546                                                 {
1547                                                         if (time - old_p_healthtime < 1)
1548                                                                 old_p_health = prev_p_health;
1549                                                         else
1550                                                                 old_p_health = prev_health;
1551                                                         old_p_healthtime = time;
1552                                                 }
1553                                                 if (time - old_p_healthtime < 1)
1554                                                 {
1555                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1556                                                         prev_p_health = p_health;
1557                                                 }
1558                                         }
1559                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1560                                         {
1561                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1562                                                 {
1563                                                         if (time - health_damagetime >= 1)
1564                                                                 health_beforedamage = prev_health;
1565                                                         health_damagetime = time;
1566                                                 }
1567                                                 if (time - health_damagetime < 1)
1568                                                 {
1569                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1570                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1571                                                 }
1572                                         }
1573                                         prev_health = health;
1574
1575                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1576                                         {
1577                                                 float BLINK_FACTOR = 0.15;
1578                                                 float BLINK_BASE = 0.85;
1579                                                 float BLINK_FREQ = 9;
1580                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1581                                         }
1582                                 }
1583                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1584                         }
1585                         if(autocvar_hud_panel_healtharmor_text)
1586                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1587                 }
1588
1589                 if(armor)
1590                 {
1591                         if(autocvar_hud_panel_healtharmor_progressbar)
1592                         {
1593                                 float p_armor;
1594                                 p_armor = armor;
1595                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1596                                 {
1597                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1598                                         {
1599                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1600                                                 {
1601                                                         if (time - old_p_armortime < 1)
1602                                                                 old_p_armor = prev_p_armor;
1603                                                         else
1604                                                                 old_p_armor = prev_armor;
1605                                                         old_p_armortime = time;
1606                                                 }
1607                                                 if (time - old_p_armortime < 1)
1608                                                 {
1609                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1610                                                         prev_p_armor = p_armor;
1611                                                 }
1612                                         }
1613                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1614                                         {
1615                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1616                                                 {
1617                                                         if (time - armor_damagetime >= 1)
1618                                                                 armor_beforedamage = prev_armor;
1619                                                         armor_damagetime = time;
1620                                                 }
1621                                                 if (time - armor_damagetime < 1)
1622                                                 {
1623                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1624                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1625                                                 }
1626                                         }
1627                                         prev_armor = armor;
1628                                 }
1629                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1630                         }
1631                         if(autocvar_hud_panel_healtharmor_text)
1632                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1633                 }
1634
1635                 if(fuel)
1636                 {
1637                         if (is_vertical)
1638                                 mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1639                         else
1640                                 mySize.y *= 0.2;
1641                         if (panel_ar >= 4)
1642                                 mySize.x *= 2; //restore full panel size
1643                         else if (panel_ar < 1/4)
1644                                 mySize.y *= 2; //restore full panel size
1645                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1646                 }
1647         }
1648
1649         draw_endBoldFont();
1650 }
1651
1652 // Notification area (#4)
1653 //
1654
1655 void HUD_Notify_Push(string icon, string attacker, string victim)
1656 {
1657         if (icon == "")
1658                 return;
1659
1660         ++notify_count;
1661         --notify_index;
1662
1663         if (notify_index == -1)
1664                 notify_index = NOTIFY_MAX_ENTRIES-1;
1665
1666         // Free old strings
1667         if (notify_attackers[notify_index])
1668                 strunzone(notify_attackers[notify_index]);
1669
1670         if (notify_victims[notify_index])
1671                 strunzone(notify_victims[notify_index]);
1672
1673         if (notify_icons[notify_index])
1674                 strunzone(notify_icons[notify_index]);
1675
1676         // Allocate new strings
1677         if (victim != "")
1678         {
1679                 notify_attackers[notify_index] = strzone(attacker);
1680                 notify_victims[notify_index] = strzone(victim);
1681         }
1682         else
1683         {
1684                 // In case of a notification without a victim, the attacker
1685                 // is displayed on the victim's side. Instead of special
1686                 // treatment later on, we can simply switch them here.
1687                 notify_attackers[notify_index] = string_null;
1688                 notify_victims[notify_index] = strzone(attacker);
1689         }
1690
1691         notify_icons[notify_index] = strzone(icon);
1692         notify_times[notify_index] = time;
1693 }
1694
1695 void HUD_Notify(void)
1696 {
1697         if (!autocvar__hud_configure)
1698                 if (!autocvar_hud_panel_notify)
1699                         return;
1700
1701         HUD_Panel_UpdateCvars();
1702         HUD_Panel_DrawBg(1);
1703
1704         if (!autocvar__hud_configure)
1705                 if (notify_count == 0)
1706                         return;
1707
1708         vector pos, size;
1709         pos  = panel_pos;
1710         size = panel_size;
1711
1712         if (panel_bg_padding)
1713         {
1714                 pos  += '1 1 0' * panel_bg_padding;
1715                 size -= '2 2 0' * panel_bg_padding;
1716         }
1717
1718         float fade_start = max(0, autocvar_hud_panel_notify_time);
1719         float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1720         float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1721
1722         int entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size.y / size.x), NOTIFY_MAX_ENTRIES);
1723         float entry_height = size.y / entry_count;
1724
1725         float panel_width_half = size.x * 0.5;
1726         float icon_width_half = entry_height * icon_aspect / 2;
1727         float name_maxwidth = panel_width_half - icon_width_half - size.x * NOTIFY_ICON_MARGIN;
1728
1729         vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1730         vector icon_size = (eX * icon_aspect + eY) * entry_height;
1731         vector icon_left = eX * (panel_width_half - icon_width_half);
1732         vector attacker_right = eX * name_maxwidth;
1733         vector victim_left = eX * (size.x - name_maxwidth);
1734
1735         vector attacker_pos, victim_pos, icon_pos;
1736         string attacker, victim, icon;
1737         int i, j, count, step, limit;
1738         float alpha;
1739
1740         if (autocvar_hud_panel_notify_flip)
1741         {
1742                 // Order items from the top down
1743                 i = 0;
1744                 step = +1;
1745                 limit = entry_count;
1746         }
1747         else
1748         {
1749                 // Order items from the bottom up
1750                 i = entry_count - 1;
1751                 step = -1;
1752                 limit = -1;
1753         }
1754
1755         for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1756         {
1757                 if(autocvar__hud_configure)
1758                 {
1759                         attacker = sprintf(_("Player %d"), count + 1);
1760                         victim = sprintf(_("Player %d"), count + 2);
1761                         icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
1762                         alpha = bound(0, 1.2 - count / entry_count, 1);
1763                 }
1764                 else
1765                 {
1766                         if (j == NOTIFY_MAX_ENTRIES)
1767                                 j = 0;
1768
1769                         if (notify_times[j] + fade_start > time)
1770                                 alpha = 1;
1771                         else if (fade_time != 0)
1772                         {
1773                                 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1774                                 if (alpha == 0)
1775                                         break;
1776                         }
1777                         else
1778                                 break;
1779
1780                         attacker = notify_attackers[j];
1781                         victim = notify_victims[j];
1782                         icon = notify_icons[j];
1783                 }
1784
1785                 if (icon != "" && victim != "")
1786                 {
1787                         vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size.y));
1788
1789                         icon_pos = pos + icon_left + eY * i * entry_height;
1790                         drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1791
1792                         victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1793                         victim_pos = pos + victim_left + name_top;
1794                         drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1795
1796                         if (attacker != "")
1797                         {
1798                                 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1799                                 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, true, font_size) + name_top;
1800                                 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1801                         }
1802                 }
1803         }
1804
1805         notify_count = count;
1806 }
1807
1808 void HUD_Timer(void)
1809 {
1810         if(!autocvar__hud_configure)
1811         {
1812                 if(!autocvar_hud_panel_timer) return;
1813         }
1814
1815         HUD_Panel_UpdateCvars();
1816
1817         draw_beginBoldFont();
1818
1819         vector pos, mySize;
1820         pos = panel_pos;
1821         mySize = panel_size;
1822
1823         HUD_Panel_DrawBg(1);
1824         if(panel_bg_padding)
1825         {
1826                 pos += '1 1 0' * panel_bg_padding;
1827                 mySize -= '2 2 0' * panel_bg_padding;
1828         }
1829
1830         string timer;
1831         float timelimit, elapsedTime, timeleft, minutesLeft;
1832
1833         timelimit = getstatf(STAT_TIMELIMIT);
1834
1835         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1836         timeleft = ceil(timeleft);
1837
1838         minutesLeft = floor(timeleft / 60);
1839
1840         vector timer_color;
1841         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1842                 timer_color = '1 1 1'; //white
1843         else if(minutesLeft >= 1)
1844                 timer_color = '1 1 0'; //yellow
1845         else
1846                 timer_color = '1 0 0'; //red
1847
1848         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1849                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1850                         //while restart is still active, show 00:00
1851                         timer = seconds_tostring(0);
1852                 } else {
1853                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1854                         timer = seconds_tostring(elapsedTime);
1855                 }
1856         } else {
1857                 timer = seconds_tostring(timeleft);
1858         }
1859
1860         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1861
1862         draw_endBoldFont();
1863 }
1864
1865 // Radar (#6)
1866 //
1867
1868 float HUD_Radar_Clickable()
1869 {
1870         return hud_panel_radar_mouse && !hud_panel_radar_temp_hidden;
1871 }
1872
1873 void HUD_Radar_Show_Maximized(bool doshow,float clickable)
1874 {
1875         hud_panel_radar_maximized = doshow;
1876         hud_panel_radar_temp_hidden = 0;
1877
1878         if ( doshow )
1879         {
1880                 if (clickable)
1881                 {
1882                         if(autocvar_hud_cursormode)
1883                                 setcursormode(1);
1884                         hud_panel_radar_mouse = 1;
1885                 }
1886         }
1887         else if ( hud_panel_radar_mouse )
1888         {
1889                 hud_panel_radar_mouse = 0;
1890                 mouseClicked = 0;
1891                 if(autocvar_hud_cursormode)
1892                 if(!mv_active)
1893                         setcursormode(0);
1894         }
1895 }
1896 void HUD_Radar_Hide_Maximized()
1897 {
1898         HUD_Radar_Show_Maximized(false,false);
1899 }
1900
1901
1902 float HUD_Radar_InputEvent(float bInputType, float nPrimary, float nSecondary)
1903 {
1904         if(!hud_panel_radar_maximized || !hud_panel_radar_mouse ||
1905                 autocvar__hud_configure || mv_active)
1906                 return false;
1907
1908         if(bInputType == 3)
1909         {
1910                 mousepos_x = nPrimary;
1911                 mousepos_y = nSecondary;
1912                 return true;
1913         }
1914
1915         if(nPrimary == K_MOUSE1)
1916         {
1917                 if(bInputType == 0) // key pressed
1918                         mouseClicked |= S_MOUSE1;
1919                 else if(bInputType == 1) // key released
1920                         mouseClicked -= (mouseClicked & S_MOUSE1);
1921         }
1922         else if(nPrimary == K_MOUSE2)
1923         {
1924                 if(bInputType == 0) // key pressed
1925                         mouseClicked |= S_MOUSE2;
1926                 else if(bInputType == 1) // key released
1927                         mouseClicked -= (mouseClicked & S_MOUSE2);
1928         }
1929         else if ( nPrimary == K_ESCAPE && bInputType == 0 )
1930         {
1931                 HUD_Radar_Hide_Maximized();
1932         }
1933         else
1934         {
1935                 // allow console/use binds to work without hiding the map
1936                 string con_keys;
1937                 float keys;
1938                 float i;
1939                 con_keys = strcat(findkeysforcommand("toggleconsole", 0)," ",findkeysforcommand("+use", 0)) ;
1940                 keys = tokenize(con_keys); // findkeysforcommand returns data for this
1941                 for (i = 0; i < keys; ++i)
1942                 {
1943                         if(nPrimary == stof(argv(i)))
1944                                 return false;
1945                 }
1946
1947                 if ( getstati(STAT_HEALTH) <= 0 )
1948                 {
1949                         // Show scoreboard
1950                         if ( bInputType < 2 )
1951                         {
1952                                 con_keys = findkeysforcommand("+showscores", 0);
1953                                 keys = tokenize(con_keys);
1954                                 for (i = 0; i < keys; ++i)
1955                                 {
1956                                         if ( nPrimary == stof(argv(i)) )
1957                                         {
1958                                                 hud_panel_radar_temp_hidden = bInputType == 0;
1959                                                 return false;
1960                                         }
1961                                 }
1962                         }
1963                 }
1964                 else if ( bInputType == 0 )
1965                         HUD_Radar_Hide_Maximized();
1966
1967                 return false;
1968         }
1969
1970         return true;
1971 }
1972
1973 void HUD_Radar_Mouse()
1974 {
1975         if ( !hud_panel_radar_mouse ) return;
1976         if(mv_active) return;
1977
1978         if ( intermission )
1979         {
1980                 HUD_Radar_Hide_Maximized();
1981                 return;
1982         }
1983
1984         if(mouseClicked & S_MOUSE2)
1985         {
1986                 HUD_Radar_Hide_Maximized();
1987                 return;
1988         }
1989
1990         if(!autocvar_hud_cursormode)
1991         {
1992                 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1993
1994                 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1995                 mousepos_y = bound(0, mousepos_y, vid_conheight);
1996         }
1997
1998         HUD_Panel_UpdateCvars();
1999
2000
2001         panel_size = autocvar_hud_panel_radar_maximized_size;
2002         panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2003         panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2004         panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2005         panel_pos_y = (vid_conheight - panel_size_y) / 2;
2006
2007         if(mouseClicked & S_MOUSE1)
2008         {
2009                 // click outside
2010                 if ( mousepos_x < panel_pos_x || mousepos_x > panel_pos_x + panel_size_x ||
2011                          mousepos_y < panel_pos_y || mousepos_y > panel_pos_y + panel_size_y )
2012                 {
2013                         HUD_Radar_Hide_Maximized();
2014                         return;
2015                 }
2016                 vector pos = teamradar_texcoord_to_3dcoord(teamradar_2dcoord_to_texcoord(mousepos),view_origin_z);
2017                 localcmd(sprintf("cmd ons_spawn %f %f %f",pos_x,pos_y,pos_z));
2018
2019                 HUD_Radar_Hide_Maximized();
2020                 return;
2021         }
2022
2023
2024         const vector cursor_size = '32 32 0';
2025         drawpic(mousepos-'8 4 0', strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursor_size, '1 1 1', 0.8, DRAWFLAG_NORMAL);
2026 }
2027
2028 void HUD_Radar(void)
2029 {
2030         if (!autocvar__hud_configure)
2031         {
2032                 if (hud_panel_radar_maximized)
2033                 {
2034                         if (!hud_draw_maximized) return;
2035                 }
2036                 else
2037                 {
2038                         if (autocvar_hud_panel_radar == 0) return;
2039                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2040                         if(radar_panel_modified)
2041                         {
2042                                 panel.update_time = time; // forces reload of panel attributes
2043                                 radar_panel_modified = false;
2044                         }
2045                 }
2046         }
2047
2048         if ( hud_panel_radar_temp_hidden )
2049                 return;
2050
2051         HUD_Panel_UpdateCvars();
2052
2053         float f = 0;
2054
2055         if (hud_panel_radar_maximized && !autocvar__hud_configure)
2056         {
2057                 panel_size = autocvar_hud_panel_radar_maximized_size;
2058                 panel_size.x = bound(0.2, panel_size.x, 1) * vid_conwidth;
2059                 panel_size.y = bound(0.2, panel_size.y, 1) * vid_conheight;
2060                 panel_pos.x = (vid_conwidth - panel_size.x) / 2;
2061                 panel_pos.y = (vid_conheight - panel_size.y) / 2;
2062
2063                 string panel_bg;
2064                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2065                 if(precache_pic(panel_bg) == "")
2066                         panel_bg = "gfx/hud/default/border_default"; // fallback
2067                 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
2068                         radar_panel_modified = true;
2069                 if(panel.current_panel_bg)
2070                         strunzone(panel.current_panel_bg);
2071                 panel.current_panel_bg = strzone(panel_bg);
2072
2073                 switch(hud_panel_radar_maximized_zoommode)
2074                 {
2075                         default:
2076                         case 0:
2077                                 f = current_zoomfraction;
2078                                 break;
2079                         case 1:
2080                                 f = 1 - current_zoomfraction;
2081                                 break;
2082                         case 2:
2083                                 f = 0;
2084                                 break;
2085                         case 3:
2086                                 f = 1;
2087                                 break;
2088                 }
2089
2090                 switch(hud_panel_radar_maximized_rotation)
2091                 {
2092                         case 0:
2093                                 teamradar_angle = view_angles.y - 90;
2094                                 break;
2095                         default:
2096                                 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
2097                                 break;
2098                 }
2099         }
2100         if (!hud_panel_radar_maximized && !autocvar__hud_configure)
2101         {
2102                 switch(hud_panel_radar_zoommode)
2103                 {
2104                         default:
2105                         case 0:
2106                                 f = current_zoomfraction;
2107                                 break;
2108                         case 1:
2109                                 f = 1 - current_zoomfraction;
2110                                 break;
2111                         case 2:
2112                                 f = 0;
2113                                 break;
2114                         case 3:
2115                                 f = 1;
2116                                 break;
2117                 }
2118
2119                 switch(hud_panel_radar_rotation)
2120                 {
2121                         case 0:
2122                                 teamradar_angle = view_angles.y - 90;
2123                                 break;
2124                         default:
2125                                 teamradar_angle = 90 * hud_panel_radar_rotation;
2126                                 break;
2127                 }
2128         }
2129
2130         vector pos, mySize;
2131         pos = panel_pos;
2132         mySize = panel_size;
2133
2134         HUD_Panel_DrawBg(1);
2135         if(panel_bg_padding)
2136         {
2137                 pos += '1 1 0' * panel_bg_padding;
2138                 mySize -= '2 2 0' * panel_bg_padding;
2139         }
2140
2141         int color2;
2142         entity tm;
2143         float scale2d, normalsize, bigsize;
2144
2145         teamradar_origin2d = pos + 0.5 * mySize;
2146         teamradar_size2d = mySize;
2147
2148         if(minimapname == "")
2149                 return;
2150
2151         teamradar_loadcvars();
2152
2153         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2154         teamradar_size2d = mySize;
2155
2156         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2157
2158         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2159         if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2160         {
2161                 // max-min distance must fit the radar in any rotation
2162                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2163         }
2164         else
2165         {
2166                 vector c0, c1, c2, c3, span;
2167                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2168                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2169                 c2 = rotate('1 0 0' * mi_min.x + '0 1 0' * mi_max.y, teamradar_angle * DEG2RAD);
2170                 c3 = rotate('1 0 0' * mi_max.x + '0 1 0' * mi_min.y, teamradar_angle * DEG2RAD);
2171                 span = '0 0 0';
2172                 span.x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2173                 span.y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2174
2175                 // max-min distance must fit the radar in x=x, y=y
2176                 bigsize = min(
2177                         teamradar_size2d.x * scale2d / (1.05 * span.x),
2178                         teamradar_size2d.y * scale2d / (1.05 * span.y)
2179                 );
2180         }
2181
2182         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2183         if(bigsize > normalsize)
2184                 normalsize = bigsize;
2185
2186         teamradar_size =
2187                   f * bigsize
2188                 + (1 - f) * normalsize;
2189         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2190                   f * mi_center
2191                 + (1 - f) * view_origin);
2192
2193         drawsetcliparea(
2194                 pos.x,
2195                 pos.y,
2196                 mySize.x,
2197                 mySize.y
2198         );
2199
2200         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2201
2202         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2203                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2204
2205         vector coord;
2206         vector brightcolor;
2207         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2208         {
2209                 if ( hud_panel_radar_mouse )
2210                 if ( tm.health > 0 )
2211                 if ( tm.team == myteam+1 )
2212                 {
2213                         coord = teamradar_texcoord_to_2dcoord(teamradar_3dcoord_to_texcoord(tm.origin));
2214                         if ( vlen(mousepos-coord) < 8 )
2215                         {
2216                                 brightcolor_x = min(1,tm.teamradar_color_x*1.5);
2217                                 brightcolor_y = min(1,tm.teamradar_color_y*1.5);
2218                                 brightcolor_z = min(1,tm.teamradar_color_z*1.5);
2219                                 drawpic(coord - '8 8 0', "gfx/teamradar_icon_glow", '16 16 0', brightcolor, panel_fg_alpha, 0);
2220                         }
2221                 }
2222                 entity icon = RadarIcons[tm.teamradar_icon];
2223                 draw_teamradar_icon(tm.origin, icon, tm, spritelookupcolor(tm, icon.netname, tm.teamradar_color), panel_fg_alpha);
2224         }
2225         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2226         {
2227                 color2 = GetPlayerColor(tm.sv_entnum);
2228                 //if(color == NUM_SPECTATOR || color == color2)
2229                         draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2230         }
2231         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2232
2233         drawresetcliparea();
2234
2235         if ( hud_panel_radar_mouse )
2236         {
2237                 string message = "Click to select teleport destination";
2238
2239                 if ( getstati(STAT_HEALTH) <= 0 )
2240                 {
2241                         message = "Click to select spawn location";
2242                 }
2243
2244                 drawcolorcodedstring(pos + '0.5 0 0' * (mySize_x - stringwidth(message, true, hud_fontsize)) - '0 1 0' * hud_fontsize_y * 2,
2245                                                          message, hud_fontsize, hud_panel_radar_foreground_alpha, DRAWFLAG_NORMAL);
2246
2247                 hud_panel_radar_bottom = pos_y + mySize_y + hud_fontsize_y;
2248         }
2249 }
2250
2251 // Score (#7)
2252 //
2253 void HUD_UpdatePlayerTeams();
2254 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2255 {
2256         float score;
2257         entity tm = world, pl;
2258         int SCOREPANEL_MAX_ENTRIES = 6;
2259         float SCOREPANEL_ASPECTRATIO = 2;
2260         int entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2261         vector fontsize = '1 1 0' * (mySize.y/entries);
2262
2263         vector rgb, score_color;
2264         rgb = '1 1 1';
2265         score_color = '1 1 1';
2266
2267         float name_size = mySize.x*0.75;
2268         float spacing_size = mySize.x*0.04;
2269         const float highlight_alpha = 0.2;
2270         int i = 0, first_pl = 0;
2271         bool me_printed = false;
2272         string s;
2273         if (autocvar__hud_configure)
2274         {
2275                 float players_per_team = 0;
2276                 if (team_count)
2277                 {
2278                         // show team scores in the first line
2279                         float score_size = mySize.x / team_count;
2280                         players_per_team = max(2, ceil((entries - 1) / team_count));
2281                         for(i=0; i<team_count; ++i) {
2282                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2283                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2284                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize.y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2285                         }
2286                         first_pl = 1;
2287                         pos.y += fontsize.y;
2288                 }
2289                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2290                 for (i=first_pl; i<entries; ++i)
2291                 {
2292                         //simulate my score is lower than all displayed players,
2293                         //so that I don't appear at all showing pure rankings.
2294                         //This is to better show the difference between the 2 ranking views
2295                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2296                         {
2297                                 rgb = '1 1 0';
2298                                 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2299                                 s = GetPlayerName(player_localnum);
2300                                 score = 7;
2301                         }
2302                         else
2303                         {
2304                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2305                                 score -= 3;
2306                         }
2307
2308                         if (team_count)
2309                                 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2310                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2311                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2312                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2313                         pos.y += fontsize.y;
2314                 }
2315                 return;
2316         }
2317
2318         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2319                 HUD_UpdatePlayerTeams();
2320         if (team_count)
2321         {
2322                 // show team scores in the first line
2323                 float score_size = mySize.x / team_count;
2324                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2325                         if(tm.team == NUM_SPECTATOR)
2326                                 continue;
2327                         if (tm.team == myteam)
2328                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2329                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2330                         ++i;
2331                 }
2332                 first_pl = 1;
2333                 pos.y += fontsize.y;
2334                 tm = teams.sort_next;
2335         }
2336         i = first_pl;
2337
2338         do
2339         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2340         {
2341                 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2342                         continue;
2343
2344                 if (i == entries-1 && !me_printed && pl != me)
2345                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2346                 {
2347                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2348                                 if (pl.team != NUM_SPECTATOR)
2349                                         break;
2350
2351                         if (pl)
2352                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2353                         else
2354                                 rgb = '1 0 0'; //last: red
2355                         pl = me;
2356                 }
2357
2358                 if (pl == me)
2359                 {
2360                         if (i == first_pl)
2361                                 rgb = '0 1 0'; //first: green
2362                         me_printed = true;
2363                         drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2364                 }
2365                 if (team_count)
2366                         score_color = Team_ColorRGB(pl.team) * 0.8;
2367                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2368                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2369                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2370                 pos.y += fontsize.y;
2371                 ++i;
2372         }
2373         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2374 }
2375
2376 void HUD_Score(void)
2377 {
2378         if(!autocvar__hud_configure)
2379         {
2380                 if(!autocvar_hud_panel_score) return;
2381                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2382         }
2383
2384         HUD_Panel_UpdateCvars();
2385         vector pos, mySize;
2386         pos = panel_pos;
2387         mySize = panel_size;
2388
2389         HUD_Panel_DrawBg(1);
2390         if(panel_bg_padding)
2391         {
2392                 pos += '1 1 0' * panel_bg_padding;
2393                 mySize -= '2 2 0' * panel_bg_padding;
2394         }
2395
2396         float score, distribution = 0;
2397         string sign;
2398         vector distribution_color;
2399         entity tm, pl, me;
2400
2401         me = playerslots[current_player];
2402
2403         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2404                 string timer, distrtimer;
2405
2406                 pl = players.sort_next;
2407                 if(pl == me)
2408                         pl = pl.sort_next;
2409                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2410                         if(pl.scores[ps_primary] == 0)
2411                                 pl = world;
2412
2413                 score = me.(scores[ps_primary]);
2414                 timer = TIME_ENCODED_TOSTRING(score);
2415
2416                 draw_beginBoldFont();
2417                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2418                         // distribution display
2419                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2420
2421                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2422
2423                         if (distribution <= 0) {
2424                                 distribution_color = '0 1 0';
2425                                 sign = "-";
2426                         }
2427                         else {
2428                                 distribution_color = '1 0 0';
2429                                 sign = "+";
2430                         }
2431                         drawstring_aspect(pos + eX * 0.75 * mySize.x, strcat(sign, distrtimer), eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2432                 }
2433                 // race record display
2434                 if (distribution <= 0)
2435                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2436                 drawstring_aspect(pos, timer, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2437                 draw_endBoldFont();
2438         } else if (!teamplay) { // non-teamgames
2439                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2440                 {
2441                         HUD_Score_Rankings(pos, mySize, me);
2442                         return;
2443                 }
2444                 // me vector := [team/connected frags id]
2445                 pl = players.sort_next;
2446                 if(pl == me)
2447                         pl = pl.sort_next;
2448
2449                 if(autocvar__hud_configure)
2450                         distribution = 42;
2451                 else if(pl)
2452                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2453                 else
2454                         distribution = 0;
2455
2456                 score = me.(scores[ps_primary]);
2457                 if(autocvar__hud_configure)
2458                         score = 123;
2459
2460                 if(distribution >= 5)
2461                         distribution_color = eY;
2462                 else if(distribution >= 0)
2463                         distribution_color = '1 1 1';
2464                 else if(distribution >= -5)
2465                         distribution_color = '1 1 0';
2466                 else
2467                         distribution_color = eX;
2468
2469                 string distribution_str;
2470                 distribution_str = ftos(distribution);
2471                 draw_beginBoldFont();
2472                 if (distribution >= 0)
2473                 {
2474                         if (distribution > 0)
2475                                 distribution_str = strcat("+", distribution_str);
2476                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2477                 }
2478                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2479                 drawstring_aspect(pos + eX * 0.75 * mySize.x, distribution_str, eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2480                 draw_endBoldFont();
2481         } else { // teamgames
2482                 float row, column, rows = 0, columns = 0;
2483                 vector offset = '0 0 0';
2484                 vector score_pos, score_size; //for scores other than myteam
2485                 if(autocvar_hud_panel_score_rankings)
2486                 {
2487                         HUD_Score_Rankings(pos, mySize, me);
2488                         return;
2489                 }
2490                 if(spectatee_status == -1)
2491                 {
2492                         rows = HUD_GetRowCount(team_count, mySize, 3);
2493                         columns = ceil(team_count/rows);
2494                         score_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2495
2496                         float newSize;
2497                         if(score_size.x/score_size.y > 3)
2498                         {
2499                                 newSize = 3 * score_size.y;
2500                                 offset.x = score_size.x - newSize;
2501                                 pos.x += offset.x/2;
2502                                 score_size.x = newSize;
2503                         }
2504                         else
2505                         {
2506                                 newSize = 1/3 * score_size.x;
2507                                 offset.y = score_size.y - newSize;
2508                                 pos.y += offset.y/2;
2509                                 score_size.y = newSize;
2510                         }
2511                 }
2512                 else
2513                         score_size = eX * mySize.x*(1/4) + eY * mySize.y*(1/3);
2514
2515                 float max_fragcount;
2516                 max_fragcount = -99;
2517                 draw_beginBoldFont();
2518                 row = column = 0;
2519                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2520                         if(tm.team == NUM_SPECTATOR)
2521                                 continue;
2522                         score = tm.(teamscores[ts_primary]);
2523                         if(autocvar__hud_configure)
2524                                 score = 123;
2525
2526                         if (score > max_fragcount)
2527                                 max_fragcount = score;
2528
2529                         if (spectatee_status == -1)
2530                         {
2531                                 score_pos = pos + eX * column * (score_size.x + offset.x) + eY * row * (score_size.y + offset.y);
2532                                 if (max_fragcount == score)
2533                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2534                                 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2535                                 ++row;
2536                                 if(row >= rows)
2537                                 {
2538                                         row = 0;
2539                                         ++column;
2540                                 }
2541                         }
2542                         else if(tm.team == myteam) {
2543                                 if (max_fragcount == score)
2544                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2545                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2546                         } else {
2547                                 if (max_fragcount == score)
2548                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2549                                 drawstring_aspect(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2550                                 ++rows;
2551                         }
2552                 }
2553                 draw_endBoldFont();
2554         }
2555 }
2556
2557 // Race timer (#8)
2558 //
2559 void HUD_RaceTimer (void)
2560 {
2561         if(!autocvar__hud_configure)
2562         {
2563                 if(!autocvar_hud_panel_racetimer) return;
2564                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2565                 if(spectatee_status == -1) return;
2566         }
2567
2568         HUD_Panel_UpdateCvars();
2569
2570         vector pos, mySize;
2571         pos = panel_pos;
2572         mySize = panel_size;
2573
2574         HUD_Panel_DrawBg(1);
2575         if(panel_bg_padding)
2576         {
2577                 pos += '1 1 0' * panel_bg_padding;
2578                 mySize -= '2 2 0' * panel_bg_padding;
2579         }
2580
2581         // always force 4:1 aspect
2582         vector newSize = '0 0 0';
2583         if(mySize.x/mySize.y > 4)
2584         {
2585                 newSize.x = 4 * mySize.y;
2586                 newSize.y = mySize.y;
2587
2588                 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2589         }
2590         else
2591         {
2592                 newSize.y = 1/4 * mySize.x;
2593                 newSize.x = mySize.x;
2594
2595                 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2596         }
2597         mySize = newSize;
2598
2599         float a, t;
2600         string s, forcetime;
2601
2602         if(autocvar__hud_configure)
2603         {
2604                 s = "0:13:37";
2605                 draw_beginBoldFont();
2606                 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.60 0.60 0' * mySize.y), s, '0.60 0.60 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2607                 draw_endBoldFont();
2608                 s = _("^1Intermediate 1 (+15.42)");
2609                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.60 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2610                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2611                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.80 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2612         }
2613         else if(race_checkpointtime)
2614         {
2615                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2616                 s = "";
2617                 forcetime = "";
2618                 if(a > 0) // just hit a checkpoint?
2619                 {
2620                         if(race_checkpoint != 254)
2621                         {
2622                                 if(race_time && race_previousbesttime)
2623                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2624                                 else
2625                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2626                                 if(race_time)
2627                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2628                         }
2629                 }
2630                 else
2631                 {
2632                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2633                         {
2634                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2635                                 if(a > 0) // next one?
2636                                 {
2637                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2638                                 }
2639                         }
2640                 }
2641
2642                 if(s != "" && a > 0)
2643                 {
2644                         drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2645                 }
2646
2647                 if(race_penaltytime)
2648                 {
2649                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2650                         if(a > 0)
2651                         {
2652                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2653                                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.8 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2654                         }
2655                 }
2656
2657                 draw_beginBoldFont();
2658
2659                 if(forcetime != "")
2660                 {
2661                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2662                         drawstring_expanding(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(forcetime, false, '1 1 0' * 0.6 * mySize.y), forcetime, '1 1 0' * 0.6 * mySize.y, '1 1 1', panel_fg_alpha, 0, a);
2663                 }
2664                 else
2665                         a = 1;
2666
2667                 if(race_laptime && race_checkpoint != 255)
2668                 {
2669                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2670                         drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.6 0.6 0' * mySize.y), s, '0.6 0.6 0' * mySize.y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2671                 }
2672
2673                 draw_endBoldFont();
2674         }
2675         else
2676         {
2677                 if(race_mycheckpointtime)
2678                 {
2679                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2680                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2681                         drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2682                 }
2683                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2684                 {
2685                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2686                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2687                         drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2688                 }
2689
2690                 if(race_penaltytime && !race_penaltyaccumulator)
2691                 {
2692                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2693                         a = bound(0, (1 + t - time), 1);
2694                         if(a > 0)
2695                         {
2696                                 if(time < t)
2697                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2698                                 else
2699                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2700                                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2701                         }
2702                 }
2703         }
2704 }
2705
2706 // Vote window (#9)
2707 //
2708
2709 void HUD_Vote(void)
2710 {
2711         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2712         {
2713                 vote_active = 1;
2714                 if (autocvar__hud_configure)
2715                 {
2716                         vote_yescount = 0;
2717                         vote_nocount = 0;
2718                         LOG_INFO(_("^1You must answer before entering hud configure mode\n"));
2719                         cvar_set("_hud_configure", "0");
2720                 }
2721                 if(vote_called_vote)
2722                         strunzone(vote_called_vote);
2723                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2724                 uid2name_dialog = 1;
2725         }
2726
2727         if(!autocvar__hud_configure)
2728         {
2729                 if(!autocvar_hud_panel_vote) return;
2730
2731                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2732                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2733
2734                 if(panel_bg_alpha_str == "") {
2735                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2736                 }
2737                 panel_bg_alpha = stof(panel_bg_alpha_str);
2738         }
2739         else
2740         {
2741                 vote_yescount = 3;
2742                 vote_nocount = 2;
2743                 vote_needed = 4;
2744         }
2745
2746         string s;
2747         float a;
2748         if(vote_active != vote_prev) {
2749                 vote_change = time;
2750                 vote_prev = vote_active;
2751         }
2752
2753         if(vote_active || autocvar__hud_configure)
2754                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2755         else
2756                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2757
2758         if(!vote_alpha)
2759                 return;
2760
2761         HUD_Panel_UpdateCvars();
2762
2763         if(uid2name_dialog)
2764         {
2765                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2766                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2767         }
2768
2769     // these must be below above block
2770         vector pos, mySize;
2771         pos = panel_pos;
2772         mySize = panel_size;
2773
2774         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2775         HUD_Panel_DrawBg(a);
2776         a = panel_fg_alpha * a;
2777
2778         if(panel_bg_padding)
2779         {
2780                 pos += '1 1 0' * panel_bg_padding;
2781                 mySize -= '2 2 0' * panel_bg_padding;
2782         }
2783
2784         // always force 3:1 aspect
2785         vector newSize = '0 0 0';
2786         if(mySize.x/mySize.y > 3)
2787         {
2788                 newSize.x = 3 * mySize.y;
2789                 newSize.y = mySize.y;
2790
2791                 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2792         }
2793         else
2794         {
2795                 newSize.y = 1/3 * mySize.x;
2796                 newSize.x = mySize.x;
2797
2798                 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2799         }
2800         mySize = newSize;
2801
2802         s = _("A vote has been called for:");
2803         if(uid2name_dialog)
2804                 s = _("Allow servers to store and display your name?");
2805         drawstring_aspect(pos, s, eX * mySize.x + eY * (2/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2806         s = textShortenToWidth(vote_called_vote, mySize.x, '1 1 0' * mySize.y * (1/8), stringwidth_colors);
2807         if(autocvar__hud_configure)
2808                 s = _("^1Configure the HUD");
2809         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize.y, s, eX * mySize.x + eY * (1.75/8) * mySize.y, a, DRAWFLAG_NORMAL);
2810
2811         // print the yes/no counts
2812     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2813         drawstring_aspect(pos + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '0 1 0', a, DRAWFLAG_NORMAL);
2814     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2815         drawstring_aspect(pos + eX * 0.5 * mySize.x + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '1 0 0', a, DRAWFLAG_NORMAL);
2816
2817         // draw the progress bar backgrounds
2818         drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_back", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2819
2820         // draw the highlights
2821         if(vote_highlighted == 1) {
2822                 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5, mySize.y);
2823                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2824         }
2825         else if(vote_highlighted == -1) {
2826                 drawsetcliparea(pos.x + 0.5 * mySize.x, pos.y, mySize.x * 0.5, mySize.y);
2827                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2828         }
2829
2830         // draw the progress bars
2831         if(vote_yescount && vote_needed)
2832         {
2833                 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5 * (vote_yescount/vote_needed), mySize.y);
2834                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2835         }
2836
2837         if(vote_nocount && vote_needed)
2838         {
2839                 drawsetcliparea(pos.x + mySize.x - mySize.x * 0.5 * (vote_nocount/vote_needed), pos.y, mySize.x * 0.5, mySize.y);
2840                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2841         }
2842
2843         drawresetcliparea();
2844 }
2845
2846 // Mod icons panel (#10)
2847 //
2848
2849 bool mod_active; // is there any active mod icon?
2850
2851 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
2852 {
2853         int stat = -1;
2854         string pic = "";
2855         vector color = '0 0 0';
2856         switch(i)
2857         {
2858                 case 0:
2859                         stat = getstati(STAT_REDALIVE);
2860                         pic = "player_red.tga";
2861                         color = '1 0 0';
2862                         break;
2863                 case 1:
2864                         stat = getstati(STAT_BLUEALIVE);
2865                         pic = "player_blue.tga";
2866                         color = '0 0 1';
2867                         break;
2868                 case 2:
2869                         stat = getstati(STAT_YELLOWALIVE);
2870                         pic = "player_yellow.tga";
2871                         color = '1 1 0';
2872                         break;
2873                 default:
2874                 case 3:
2875                         stat = getstati(STAT_PINKALIVE);
2876                         pic = "player_pink.tga";
2877                         color = '1 0 1';
2878                         break;
2879         }
2880
2881         if(mySize.x/mySize.y > aspect_ratio)
2882         {
2883                 i = aspect_ratio * mySize.y;
2884                 myPos.x = myPos.x + (mySize.x - i) / 2;
2885                 mySize.x = i;
2886         }
2887         else
2888         {
2889                 i = 1/aspect_ratio * mySize.x;
2890                 myPos.y = myPos.y + (mySize.y - i) / 2;
2891                 mySize.y = i;
2892         }
2893
2894         if(layout)
2895         {
2896                 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2897                 drawstring_aspect(myPos + eX * 0.7 * mySize.x, ftos(stat), eX * 0.3 * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2898         }
2899         else
2900                 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2901 }
2902
2903 // Clan Arena and Freeze Tag HUD modicons
2904 void HUD_Mod_CA(vector myPos, vector mySize)
2905 {
2906         mod_active = 1; // required in each mod function that always shows something
2907
2908         int layout;
2909         if(gametype == MAPINFO_TYPE_CA)
2910                 layout = autocvar_hud_panel_modicons_ca_layout;
2911         else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2912                 layout = autocvar_hud_panel_modicons_freezetag_layout;
2913         int rows, columns;
2914         float aspect_ratio;
2915         aspect_ratio = (layout) ? 2 : 1;
2916         rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
2917         columns = ceil(team_count/rows);
2918
2919         int i;
2920         float row = 0, column = 0;
2921         vector pos, itemSize;
2922         itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2923         for(i=0; i<team_count; ++i)
2924         {
2925                 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
2926
2927                 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2928
2929                 ++row;
2930                 if(row >= rows)
2931                 {
2932                         row = 0;
2933                         ++column;
2934                 }
2935         }
2936 }
2937
2938 // CTF HUD modicon section
2939 int redflag_prevframe, blueflag_prevframe, yellowflag_prevframe, pinkflag_prevframe, neutralflag_prevframe; // status during previous frame
2940 int redflag_prevstatus, blueflag_prevstatus, yellowflag_prevstatus, pinkflag_prevstatus, neutralflag_prevstatus; // last remembered status
2941 float redflag_statuschange_time, blueflag_statuschange_time, yellowflag_statuschange_time, pinkflag_statuschange_time, neutralflag_statuschange_time; // time when the status changed
2942
2943 void HUD_Mod_CTF_Reset(void)
2944 {
2945         redflag_prevstatus = blueflag_prevstatus = yellowflag_prevstatus = pinkflag_prevstatus = neutralflag_prevstatus = 0;
2946         redflag_prevframe = blueflag_prevframe = yellowflag_prevframe = pinkflag_prevframe = neutralflag_prevframe = 0;
2947         redflag_statuschange_time = blueflag_statuschange_time = yellowflag_statuschange_time = pinkflag_statuschange_time = neutralflag_statuschange_time = 0;
2948 }
2949
2950 void HUD_Mod_CTF(vector pos, vector mySize)
2951 {
2952         vector redflag_pos, blueflag_pos, yellowflag_pos, pinkflag_pos, neutralflag_pos;
2953         vector flag_size;
2954         float f; // every function should have that
2955
2956         int redflag, blueflag, yellowflag, pinkflag, neutralflag; // current status
2957         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime, yellowflag_statuschange_elapsedtime, pinkflag_statuschange_elapsedtime, neutralflag_statuschange_elapsedtime; // time since the status changed
2958         bool ctf_oneflag; // one-flag CTF mode enabled/disabled
2959         int stat_items = getstati(STAT_CTF_FLAGSTATUS, 0, 24);
2960         float fs, fs2, fs3, size1, size2;
2961         vector e1, e2;
2962
2963         redflag = (stat_items/CTF_RED_FLAG_TAKEN) & 3;
2964         blueflag = (stat_items/CTF_BLUE_FLAG_TAKEN) & 3;
2965         yellowflag = (stat_items/CTF_YELLOW_FLAG_TAKEN) & 3;
2966         pinkflag = (stat_items/CTF_PINK_FLAG_TAKEN) & 3;
2967         neutralflag = (stat_items/CTF_NEUTRAL_FLAG_TAKEN) & 3;
2968
2969         ctf_oneflag = (stat_items & CTF_FLAG_NEUTRAL);
2970
2971         mod_active = (redflag || blueflag || yellowflag || pinkflag || neutralflag);
2972
2973         if (autocvar__hud_configure) {
2974                 redflag = 1;
2975                 blueflag = 2;
2976                 if (team_count >= 3)
2977                         yellowflag = 2;
2978                 if (team_count >= 4)
2979                         pinkflag = 3;
2980                 ctf_oneflag = neutralflag = 0; // disable neutral flag in hud editor?
2981         }
2982
2983         // when status CHANGES, set old status into prevstatus and current status into status
2984         #define X(team) do {                                                                                                                    \
2985                 if (team##flag != team##flag_prevframe) {                                                                       \
2986                 team##flag_statuschange_time = time;                                                                    \
2987                 team##flag_prevstatus = team##flag_prevframe;                                                   \
2988                 team##flag_prevframe = team##flag;                                                                              \
2989         }                                                                                                                                                       \
2990         team##flag_statuschange_elapsedtime = time - team##flag_statuschange_time;      \
2991     } while (0)
2992         X(red);
2993         X(blue);
2994         X(yellow);
2995         X(pink);
2996         X(neutral);
2997         #undef X
2998
2999         const float BLINK_FACTOR = 0.15;
3000         const float BLINK_BASE = 0.85;
3001         // note:
3002         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3003         // thus
3004         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3005         // ensure RMS == 1
3006         const float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3007
3008         #define X(team, cond) \
3009         string team##_icon, team##_icon_prevstatus; \
3010         int team##_alpha, team##_alpha_prevstatus; \
3011         team##_alpha = team##_alpha_prevstatus = 1; \
3012         do { \
3013                 switch (team##flag) { \
3014                         case 1: team##_icon = "flag_" #team "_taken"; break; \
3015                         case 2: team##_icon = "flag_" #team "_lost"; break; \
3016                         case 3: team##_icon = "flag_" #team "_carrying"; team##_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
3017                         default: \
3018                                 if ((stat_items & CTF_SHIELDED) && (cond)) { \
3019                                         team##_icon = "flag_" #team "_shielded"; \
3020                                 } else { \
3021                                         team##_icon = string_null; \
3022                                 } \
3023                                 break; \
3024                 } \
3025                 switch (team##flag_prevstatus) { \
3026                         case 1: team##_icon_prevstatus = "flag_" #team "_taken"; break; \
3027                         case 2: team##_icon_prevstatus = "flag_" #team "_lost"; break; \
3028                         case 3: team##_icon_prevstatus = "flag_" #team "_carrying"; team##_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
3029                         default: \
3030                                 if (team##flag == 3) { \
3031                                         team##_icon_prevstatus = "flag_" #team "_carrying"; /* make it more visible */\
3032                                 } else if((stat_items & CTF_SHIELDED) && (cond)) { \
3033                                         team##_icon_prevstatus = "flag_" #team "_shielded"; \
3034                                 } else { \
3035                                         team##_icon_prevstatus = string_null; \
3036                                 } \
3037                                 break; \
3038                 } \
3039         } while (0)
3040         X(red, myteam != NUM_TEAM_1);
3041         X(blue, myteam != NUM_TEAM_2);
3042         X(yellow, myteam != NUM_TEAM_3);
3043         X(pink, myteam != NUM_TEAM_4);
3044         X(neutral, true);
3045         #undef X
3046
3047         if (ctf_oneflag) {
3048                 // hacky, but these aren't needed
3049                 red_icon = red_icon_prevstatus = blue_icon = blue_icon_prevstatus = yellow_icon = yellow_icon_prevstatus = pink_icon = pink_icon_prevstatus = string_null;
3050                 fs = fs2 = fs3 = 1;
3051         } else switch (team_count) {
3052                 default:
3053                 case 2: fs = 0.5; fs2 = 0.5; fs3 = 0.5; break;
3054                 case 3: fs = 1; fs2 = 0.35; fs3 = 0.35; break;
3055                 case 4: fs = 0.75; fs2 = 0.25; fs3 = 0.5; break;
3056         }
3057
3058         if (mySize_x > mySize_y) {
3059                 size1 = mySize_x;
3060                 size2 = mySize_y;
3061                 e1 = eX;
3062                 e2 = eY;
3063         } else {
3064                 size1 = mySize_y;
3065                 size2 = mySize_x;
3066                 e1 = eY;
3067                 e2 = eX;
3068         }
3069
3070         switch (myteam) {
3071                 default:
3072                 case NUM_TEAM_1: {
3073                         redflag_pos = pos;
3074                         blueflag_pos = pos + eX * fs2 * size1;
3075                         yellowflag_pos = pos - eX * fs2 * size1;
3076                         pinkflag_pos = pos + eX * fs3 * size1;
3077                         break;
3078                 }
3079                 case NUM_TEAM_2: {
3080                         redflag_pos = pos + eX * fs2 * size1;
3081                         blueflag_pos = pos;
3082                         yellowflag_pos = pos - eX * fs2 * size1;
3083                         pinkflag_pos = pos + eX * fs3 * size1;
3084                         break;
3085                 }
3086                 case NUM_TEAM_3: {
3087                         redflag_pos = pos + eX * fs3 * size1;
3088                         blueflag_pos = pos - eX * fs2 * size1;
3089                         yellowflag_pos = pos;
3090                         pinkflag_pos = pos + eX * fs2 * size1;
3091                         break;
3092                 }
3093                 case NUM_TEAM_4: {
3094                         redflag_pos = pos - eX * fs2 * size1;
3095                         blueflag_pos = pos + eX * fs3 * size1;
3096                         yellowflag_pos = pos + eX * fs2 * size1;
3097                         pinkflag_pos = pos;
3098                         break;
3099                 }
3100         }
3101         neutralflag_pos = pos;
3102         flag_size = e1 * fs * size1 + e2 * size2;
3103
3104         #define X(team) do { \
3105                 f = bound(0, team##flag_statuschange_elapsedtime * 2, 1); \
3106                 if (team##_icon_prevstatus && f < 1) \
3107                         drawpic_aspect_skin_expanding(team##flag_pos, team##_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * team##_alpha_prevstatus, DRAWFLAG_NORMAL, f); \
3108                 if (team##_icon) \
3109                         drawpic_aspect_skin(team##flag_pos, team##_icon, flag_size, '1 1 1', panel_fg_alpha * team##_alpha * f, DRAWFLAG_NORMAL); \
3110         } while (0)
3111         X(red);
3112         X(blue);
3113         X(yellow);
3114         X(pink);
3115         X(neutral);
3116         #undef X
3117 }
3118
3119 // Keyhunt HUD modicon section
3120 vector KH_SLOTS[4];
3121
3122 void HUD_Mod_KH(vector pos, vector mySize)
3123 {
3124         mod_active = 1; // keyhunt should never hide the mod icons panel
3125
3126         // Read current state
3127
3128         int state = getstati(STAT_KH_KEYS);
3129         int i, key_state;
3130         int all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
3131         all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
3132
3133         for(i = 0; i < 4; ++i)
3134         {
3135                 key_state = (bitshift(state, i * -5) & 31) - 1;
3136
3137                 if(key_state == -1)
3138                         continue;
3139
3140                 if(key_state == 30)
3141                 {
3142                         ++carrying_keys;
3143                         key_state = myteam;
3144                 }
3145
3146                 switch(key_state)
3147                 {
3148                         case NUM_TEAM_1: ++team1_keys; break;
3149                         case NUM_TEAM_2: ++team2_keys; break;
3150                         case NUM_TEAM_3: ++team3_keys; break;
3151                         case NUM_TEAM_4: ++team4_keys; break;
3152                         case 29: ++dropped_keys; break;
3153                 }
3154
3155                 ++all_keys;
3156         }
3157
3158         // Calculate slot measurements
3159
3160         vector slot_size;
3161
3162         if(all_keys == 4 && mySize.x * 0.5 < mySize.y && mySize.y * 0.5 < mySize.x)
3163         {
3164                 // Quadratic arrangement
3165                 slot_size = eX * mySize.x * 0.5 + eY * mySize.y * 0.5;
3166                 KH_SLOTS[0] = pos;
3167                 KH_SLOTS[1] = pos + eX * slot_size.x;
3168                 KH_SLOTS[2] = pos + eY * slot_size.y;
3169                 KH_SLOTS[3] = pos + eX * slot_size.x + eY * slot_size.y;
3170         }
3171         else
3172         {
3173                 if(mySize.x > mySize.y)
3174                 {
3175                         // Horizontal arrangement
3176                         slot_size = eX * mySize.x / all_keys + eY * mySize.y;
3177                         for(i = 0; i < all_keys; ++i)
3178                                 KH_SLOTS[i] = pos + eX * slot_size.x * i;
3179                 }
3180                 else
3181                 {
3182                         // Vertical arrangement
3183                         slot_size = eX * mySize.x + eY * mySize.y / all_keys;
3184                         for(i = 0; i < all_keys; ++i)
3185                                 KH_SLOTS[i] = pos + eY * slot_size.y * i;
3186                 }
3187         }
3188
3189         // Make icons blink in case of RUN HERE
3190
3191         float blink = 0.6 + sin(2*M_PI*time) / 2.5; // Oscillate between 0.2 and 1
3192         float alpha;
3193         alpha = 1;
3194
3195         if(carrying_keys)
3196                 switch(myteam)
3197                 {
3198                         case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
3199                         case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
3200                         case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
3201                         case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
3202                 }
3203
3204         // Draw icons
3205
3206         i = 0;
3207
3208         while(team1_keys--)
3209                 if(myteam == NUM_TEAM_1 && carrying_keys)
3210                 {
3211                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3212                         --carrying_keys;
3213                 }
3214                 else
3215                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3216
3217         while(team2_keys--)
3218                 if(myteam == NUM_TEAM_2 && carrying_keys)
3219                 {
3220                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3221                         --carrying_keys;
3222                 }
3223                 else
3224                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3225
3226         while(team3_keys--)
3227                 if(myteam == NUM_TEAM_3 && carrying_keys)
3228                 {
3229                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3230                         --carrying_keys;
3231                 }
3232                 else
3233                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3234
3235         while(team4_keys--)
3236                 if(myteam == NUM_TEAM_4 && carrying_keys)
3237                 {
3238                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3239                         --carrying_keys;
3240                 }
3241                 else
3242                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3243
3244         while(dropped_keys--)
3245                 drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3246 }
3247
3248 // Keepaway HUD mod icon
3249 int kaball_prevstatus; // last remembered status
3250 float kaball_statuschange_time; // time when the status changed
3251
3252 // we don't need to reset for keepaway since it immediately
3253 // autocorrects prevstatus as to if the player has the ball or not
3254
3255 void HUD_Mod_Keepaway(vector pos, vector mySize)
3256 {
3257         mod_active = 1; // keepaway should always show the mod HUD
3258
3259         float BLINK_FACTOR = 0.15;
3260         float BLINK_BASE = 0.85;
3261         float BLINK_FREQ = 5;
3262         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3263
3264         int stat_items = getstati(STAT_ITEMS, 0, 24);
3265         int kaball = (stat_items/IT_KEY1) & 1;
3266
3267         if(kaball != kaball_prevstatus)
3268         {
3269                 kaball_statuschange_time = time;
3270                 kaball_prevstatus = kaball;
3271         }
3272
3273         vector kaball_pos, kaball_size;
3274
3275         if(mySize.x > mySize.y) {
3276                 kaball_pos = pos + eX * 0.25 * mySize.x;
3277                 kaball_size = eX * 0.5 * mySize.x + eY * mySize.y;
3278         } else {
3279                 kaball_pos = pos + eY * 0.25 * mySize.y;
3280                 kaball_size = eY * 0.5 * mySize.y + eX * mySize.x;
3281         }
3282
3283         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3284         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3285
3286         if(kaball_prevstatus && f < 1)
3287                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3288
3289         if(kaball)
3290                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3291 }
3292
3293
3294 // Nexball HUD mod icon
3295 void HUD_Mod_NexBall(vector pos, vector mySize)
3296 {
3297         float nb_pb_starttime, dt, p;
3298         int stat_items;
3299
3300         stat_items = getstati(STAT_ITEMS, 0, 24);
3301         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3302
3303         if (stat_items & IT_KEY1)
3304                 mod_active = 1;
3305         else
3306                 mod_active = 0;
3307
3308         //Manage the progress bar if any
3309         if (nb_pb_starttime > 0)
3310         {
3311                 dt = (time - nb_pb_starttime) % nb_pb_period;
3312                 // one period of positive triangle
3313                 p = 2 * dt / nb_pb_period;
3314                 if (p > 1)
3315                         p = 2 - p;
3316
3317                 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize.x <= mySize.y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3318         }
3319
3320         if (stat_items & IT_KEY1)
3321                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3322 }
3323
3324 // Race/CTS HUD mod icons
3325 float crecordtime_prev; // last remembered crecordtime
3326 float crecordtime_change_time; // time when crecordtime last changed
3327 float srecordtime_prev; // last remembered srecordtime
3328 float srecordtime_change_time; // time when srecordtime last changed
3329
3330 float race_status_time;
3331 int race_status_prev;
3332 string race_status_name_prev;
3333 void HUD_Mod_Race(vector pos, vector mySize)
3334 {
3335         mod_active = 1; // race should never hide the mod icons panel
3336         entity me;
3337         me = playerslots[player_localnum];
3338         float t, score;
3339         float f; // yet another function has this
3340         score = me.(scores[ps_primary]);
3341
3342         if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3343                 return; // no records in the actual race
3344
3345         // clientside personal record
3346         string rr;
3347         if(gametype == MAPINFO_TYPE_CTS)
3348                 rr = CTS_RECORD;
3349         else
3350                 rr = RACE_RECORD;
3351         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3352
3353         if(score && (score < t || !t)) {
3354                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3355                 if(autocvar_cl_autodemo_delete_keeprecords)
3356                 {
3357                         f = autocvar_cl_autodemo_delete;
3358                         f &= ~1;
3359                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3360                 }
3361         }
3362
3363         if(t != crecordtime_prev) {
3364                 crecordtime_prev = t;
3365                 crecordtime_change_time = time;
3366         }
3367
3368         vector textPos, medalPos;
3369         float squareSize;
3370         if(mySize.x > mySize.y) {
3371                 // text on left side
3372                 squareSize = min(mySize.y, mySize.x/2);
3373                 textPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eY * 0.5 * (mySize.y - squareSize);
3374                 medalPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eX * 0.5 * mySize.x + eY * 0.5 * (mySize.y - squareSize);
3375         } else {
3376                 // text on top
3377                 squareSize = min(mySize.x, mySize.y/2);
3378                 textPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eX * 0.5 * (mySize.x - squareSize);
3379                 medalPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eY * 0.5 * mySize.y + eX * 0.5 * (mySize.x - squareSize);
3380         }
3381
3382         f = time - crecordtime_change_time;
3383
3384         if (f > 1) {
3385                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3386                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3387         } else {
3388                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3389                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3390                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3391                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3392         }
3393
3394         // server record
3395         t = race_server_record;
3396         if(t != srecordtime_prev) {
3397                 srecordtime_prev = t;
3398                 srecordtime_change_time = time;
3399         }
3400         f = time - srecordtime_change_time;
3401
3402         if (f > 1) {
3403                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3404                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3405         } else {
3406                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3407                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3408                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3409                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3410         }
3411
3412         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3413                 race_status_time = time + 5;
3414                 race_status_prev = race_status;
3415                 if (race_status_name_prev)
3416                         strunzone(race_status_name_prev);
3417                 race_status_name_prev = strzone(race_status_name);
3418         }
3419
3420         // race "awards"
3421         float a;
3422         a = bound(0, race_status_time - time, 1);
3423
3424         string s;
3425         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3426
3427         float rank;
3428         if(race_status > 0)
3429                 rank = race_CheckName(race_status_name);
3430         else
3431                 rank = 0;
3432         string rankname;
3433         rankname = count_ordinal(rank);
3434
3435         vector namepos;
3436         namepos = medalPos + '0 0.8 0' * squareSize;
3437         vector rankpos;
3438         rankpos = medalPos + '0 0.15 0' * squareSize;
3439
3440         if(race_status == 0)
3441                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3442         else if(race_status == 1) {
3443                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3444                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3445                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3446         } else if(race_status == 2) {
3447                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3448                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3449                 else
3450                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3451                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3452                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3453         } else if(race_status == 3) {
3454                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3455                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3456                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3457         }
3458
3459         if (race_status_time - time <= 0) {
3460                 race_status_prev = -1;
3461                 race_status = -1;
3462                 if(race_status_name)
3463                         strunzone(race_status_name);
3464                 race_status_name = string_null;
3465                 if(race_status_name_prev)
3466                         strunzone(race_status_name_prev);
3467                 race_status_name_prev = string_null;
3468         }
3469 }
3470
3471 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
3472 {
3473         float stat = -1;
3474         string pic = "";
3475         vector color = '0 0 0';
3476         switch(i)
3477         {
3478                 case 0:
3479                         stat = getstatf(STAT_DOM_PPS_RED);
3480                         pic = "dom_icon_red";
3481                         color = '1 0 0';
3482                         break;
3483                 case 1:
3484                         stat = getstatf(STAT_DOM_PPS_BLUE);
3485                         pic = "dom_icon_blue";
3486                         color = '0 0 1';
3487                         break;
3488                 case 2:
3489                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3490                         pic = "dom_icon_yellow";
3491                         color = '1 1 0';
3492                         break;
3493                 default:
3494                 case 3:
3495                         stat = getstatf(STAT_DOM_PPS_PINK);
3496                         pic = "dom_icon_pink";
3497                         color = '1 0 1';
3498                         break;
3499         }
3500         float pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3501
3502         if(mySize.x/mySize.y > aspect_ratio)
3503         {
3504                 i = aspect_ratio * mySize.y;
3505                 myPos.x = myPos.x + (mySize.x - i) / 2;
3506                 mySize.x = i;
3507         }
3508         else
3509         {
3510                 i = 1/aspect_ratio * mySize.x;
3511                 myPos.y = myPos.y + (mySize.y - i) / 2;
3512                 mySize.y = i;
3513         }
3514
3515         if (layout) // show text too
3516         {
3517                 //draw the text
3518                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3519                 if (layout == 2) // average pps
3520                         drawstring_aspect(myPos + eX * mySize.y, ftos_decimals(stat, 2), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3521                 else // percentage of average pps
3522                         drawstring_aspect(myPos + eX * mySize.y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3523         }
3524
3525         //draw the icon
3526         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3527         if (stat > 0)
3528         {
3529                 drawsetcliparea(myPos.x, myPos.y + mySize.y * (1 - pps_ratio), mySize.y, mySize.y * pps_ratio);
3530                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3531                 drawresetcliparea();
3532         }
3533 }
3534
3535 void HUD_Mod_Dom(vector myPos, vector mySize)
3536 {
3537         mod_active = 1; // required in each mod function that always shows something
3538
3539         int layout = autocvar_hud_panel_modicons_dom_layout;
3540         int rows, columns;
3541         float aspect_ratio;
3542         aspect_ratio = (layout) ? 3 : 1;
3543         rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
3544         columns = ceil(team_count/rows);
3545
3546         int i;
3547         float row = 0, column = 0;
3548         vector pos, itemSize;
3549         itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
3550         for(i=0; i<team_count; ++i)
3551         {
3552                 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
3553
3554                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3555
3556                 ++row;
3557                 if(row >= rows)
3558                 {
3559                         row = 0;
3560                         ++column;
3561                 }
3562         }
3563 }
3564
3565 void HUD_ModIcons_SetFunc()
3566 {
3567         switch(gametype)
3568         {
3569                 case MAPINFO_TYPE_KEYHUNT:              HUD_ModIcons_GameType = HUD_Mod_KH; break;
3570                 case MAPINFO_TYPE_CTF:                  HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3571                 case MAPINFO_TYPE_NEXBALL:              HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3572                 case MAPINFO_TYPE_CTS:
3573                 case MAPINFO_TYPE_RACE:         HUD_ModIcons_GameType = HUD_Mod_Race; break;
3574                 case MAPINFO_TYPE_CA:
3575                 case MAPINFO_TYPE_FREEZETAG:    HUD_ModIcons_GameType = HUD_Mod_CA; break;
3576                 case MAPINFO_TYPE_DOMINATION:   HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3577                 case MAPINFO_TYPE_KEEPAWAY:     HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3578         }
3579 }
3580
3581 int mod_prev; // previous state of mod_active to check for a change
3582 float mod_alpha;
3583 float mod_change; // "time" when mod_active changed
3584
3585 void HUD_ModIcons(void)
3586 {
3587         if(!autocvar__hud_configure)
3588         {
3589                 if(!autocvar_hud_panel_modicons) return;
3590                 if(!HUD_ModIcons_GameType) return;
3591         }
3592
3593         HUD_Panel_UpdateCvars();
3594
3595         draw_beginBoldFont();
3596
3597         if(mod_active != mod_prev) {
3598                 mod_change = time;
3599                 mod_prev = mod_active;
3600         }
3601
3602         if(mod_active || autocvar__hud_configure)
3603                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3604         else
3605                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3606
3607         if(mod_alpha)
3608                 HUD_Panel_DrawBg(mod_alpha);
3609
3610         if(panel_bg_padding)
3611         {
3612                 panel_pos += '1 1 0' * panel_bg_padding;
3613                 panel_size -= '2 2 0' * panel_bg_padding;
3614         }
3615
3616         if(autocvar__hud_configure)
3617                 HUD_Mod_CTF(panel_pos, panel_size);
3618         else
3619                 HUD_ModIcons_GameType(panel_pos, panel_size);
3620
3621         draw_endBoldFont();
3622 }
3623
3624 // Draw pressed keys (#11)
3625 //
3626 void HUD_PressedKeys(void)
3627 {
3628         if(!autocvar__hud_configure)
3629         {
3630                 if(!autocvar_hud_panel_pressedkeys) return;
3631                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3632         }
3633
3634         HUD_Panel_UpdateCvars();
3635         vector pos, mySize;
3636         pos = panel_pos;
3637         mySize = panel_size;
3638
3639         HUD_Panel_DrawBg(1);
3640         if(panel_bg_padding)
3641         {
3642                 pos += '1 1 0' * panel_bg_padding;
3643                 mySize -= '2 2 0' * panel_bg_padding;
3644         }
3645
3646         // force custom aspect
3647         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3648         if(aspect)
3649         {
3650                 vector newSize = '0 0 0';
3651                 if(mySize.x/mySize.y > aspect)
3652                 {
3653                         newSize.x = aspect * mySize.y;
3654                         newSize.y = mySize.y;
3655
3656                         pos.x = pos.x + (mySize.x - newSize.x) / 2;
3657                 }
3658                 else
3659                 {
3660                         newSize.y = 1/aspect * mySize.x;
3661                         newSize.x = mySize.x;
3662
3663                         pos.y = pos.y + (mySize.y - newSize.y) / 2;
3664                 }
3665                 mySize = newSize;
3666         }
3667
3668         vector keysize;
3669         keysize = eX * mySize.x * (1/3.0) + eY * mySize.y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3670         float pressedkeys;
3671         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3672
3673         if(autocvar_hud_panel_pressedkeys_attack)
3674         {
3675                 drawpic_aspect_skin(pos + eX * keysize.x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3676                 drawpic_aspect_skin(pos + eX * keysize.x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3677                 pos.y += keysize.y;
3678         }
3679
3680         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3681         drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3682         drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3683         pos.y += keysize.y;
3684         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3685         drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3686         drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3687 }
3688
3689 // Handle chat as a panel (#12)
3690 //
3691 void HUD_Chat(void)
3692 {
3693         if(!autocvar__hud_configure)
3694         {
3695                 if (!autocvar_hud_panel_chat)
3696                 {
3697                         if (!autocvar_con_chatrect)
3698                                 cvar_set("con_chatrect", "0");
3699                         return;
3700                 }
3701                 if(autocvar__con_chat_maximized)
3702                 {
3703                         if(!hud_draw_maximized) return;
3704                 }
3705                 else if(chat_panel_modified)
3706                 {
3707                         panel.update_time = time; // forces reload of panel attributes
3708                         chat_panel_modified = false;
3709                 }
3710         }
3711
3712         HUD_Panel_UpdateCvars();
3713
3714         if(intermission == 2)
3715         {
3716                 // reserve some more space to the mapvote panel
3717                 // by resizing and moving chat panel to the bottom
3718                 panel_size.y = min(panel_size.y, vid_conheight * 0.2);
3719                 panel_pos.y = vid_conheight - panel_size.y - panel_bg_border * 2;
3720                 chat_posy = panel_pos.y;
3721                 chat_sizey = panel_size.y;
3722         }
3723         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3724         {
3725                 panel_pos.y = panel_bg_border;
3726                 panel_size.y = vid_conheight - panel_bg_border * 2;
3727                 if(panel.current_panel_bg == "0") // force a border when maximized
3728                 {
3729                         string panel_bg;
3730                         panel_bg = strcat(hud_skin_path, "/border_default");
3731                         if(precache_pic(panel_bg) == "")
3732                                 panel_bg = "gfx/hud/default/border_default";
3733                         if(panel.current_panel_bg)
3734                                 strunzone(panel.current_panel_bg);
3735                         panel.current_panel_bg = strzone(panel_bg);
3736                         chat_panel_modified = true;
3737                 }
3738                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3739         }
3740
3741         vector pos, mySize;
3742         pos = panel_pos;
3743         mySize = panel_size;
3744
3745         HUD_Panel_DrawBg(1);
3746
3747         if(panel_bg_padding)
3748         {
3749                 pos += '1 1 0' * panel_bg_padding;
3750                 mySize -= '2 2 0' * panel_bg_padding;
3751         }
3752
3753         if (!autocvar_con_chatrect)
3754                 cvar_set("con_chatrect", "1");
3755
3756         cvar_set("con_chatrect_x", ftos(pos.x/vid_conwidth));
3757         cvar_set("con_chatrect_y", ftos(pos.y/vid_conheight));
3758
3759         cvar_set("con_chatwidth", ftos(mySize.x/vid_conwidth));
3760         cvar_set("con_chat", ftos(floor(mySize.y/autocvar_con_chatsize - 0.5)));
3761
3762         if(autocvar__hud_configure)
3763         {
3764                 vector chatsize;
3765                 chatsize = '1 1 0' * autocvar_con_chatsize;
3766                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3767                 float i, a;
3768                 for(i = 0; i < autocvar_con_chat; ++i)
3769                 {
3770                         if(i == autocvar_con_chat - 1)
3771                                 a = panel_fg_alpha;
3772                         else
3773                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3774                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize.x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3775                         pos.y += chatsize.y;
3776                 }
3777         }
3778 }
3779
3780 // Engine info panel (#13)
3781 //
3782 float prevfps;
3783 float prevfps_time;
3784 int framecounter;
3785
3786 float frametimeavg;
3787 float frametimeavg1; // 1 frame ago
3788 float frametimeavg2; // 2 frames ago
3789 void HUD_EngineInfo(void)
3790 {
3791         if(!autocvar__hud_configure)
3792         {
3793                 if(!autocvar_hud_panel_engineinfo) return;
3794         }
3795
3796         HUD_Panel_UpdateCvars();
3797         vector pos, mySize;
3798         pos = panel_pos;
3799         mySize = panel_size;
3800
3801         HUD_Panel_DrawBg(1);
3802         if(panel_bg_padding)
3803         {
3804                 pos += '1 1 0' * panel_bg_padding;
3805                 mySize -= '2 2 0' * panel_bg_padding;
3806         }
3807
3808         float currentTime = gettime(GETTIME_REALTIME);
3809         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3810         {
3811                 float currentframetime = currentTime - prevfps_time;
3812                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3813                 frametimeavg2 = frametimeavg1;
3814                 frametimeavg1 = frametimeavg;
3815
3816                 float weight;
3817                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3818                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3819                 {
3820                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3821                                 prevfps = (1/currentframetime);
3822                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3823                 }
3824                 prevfps_time = currentTime;
3825         }
3826         else
3827         {
3828                 framecounter += 1;
3829                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3830                 {
3831                         prevfps = framecounter/(currentTime - prevfps_time);
3832                         framecounter = 0;
3833                         prevfps_time = currentTime;
3834                 }
3835         }
3836
3837         vector color;
3838         color = HUD_Get_Num_Color (prevfps, 100);
3839         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3840 }
3841
3842 // Info messages panel (#14)
3843 //
3844 #define drawInfoMessage(s) do {                                                                                                                                                                         \
3845         if(autocvar_hud_panel_infomessages_flip)                                                                                                                                                \
3846                 o.x = pos.x + mySize.x - stringwidth(s, true, fontsize);                                                                                                        \
3847         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);                                                                                                               \
3848         o.y += fontsize.y;                                                                                                                                                                                              \
3849 } while(0)
3850 void HUD_InfoMessages(void)
3851 {
3852         if(!autocvar__hud_configure)
3853         {
3854                 if(!autocvar_hud_panel_infomessages) return;
3855         }
3856
3857         HUD_Panel_UpdateCvars();
3858         vector pos, mySize;
3859         pos = panel_pos;
3860         mySize = panel_size;
3861
3862         HUD_Panel_DrawBg(1);
3863         if(panel_bg_padding)
3864         {
3865                 pos += '1 1 0' * panel_bg_padding;
3866                 mySize -= '2 2 0' * panel_bg_padding;
3867         }
3868
3869         // always force 5:1 aspect
3870         vector newSize = '0 0 0';
3871         if(mySize.x/mySize.y > 5)
3872         {
3873                 newSize.x = 5 * mySize.y;
3874                 newSize.y = mySize.y;
3875
3876                 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3877         }
3878         else
3879         {
3880                 newSize.y = 1/5 * mySize.x;
3881                 newSize.x = mySize.x;
3882
3883                 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3884         }
3885
3886         mySize = newSize;
3887         entity tm;
3888         vector o;
3889         o = pos;
3890
3891         vector fontsize;
3892         fontsize = '0.20 0.20 0' * mySize.y;
3893
3894         float a;
3895         a = panel_fg_alpha;
3896
3897         string s;
3898         if(!autocvar__hud_configure)
3899         {
3900                 if(spectatee_status && !intermission)
3901                 {
3902                         a = 1;
3903                         if(spectatee_status == -1)
3904                                 s = _("^1Observing");
3905                         else
3906                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(current_player));
3907                         drawInfoMessage(s);
3908
3909                         if(spectatee_status == -1)
3910                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3911                         else
3912                                 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3913                         drawInfoMessage(s);
3914
3915                         if(spectatee_status == -1)
3916                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3917                         else
3918                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3919                         drawInfoMessage(s);
3920
3921                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3922                         drawInfoMessage(s);
3923
3924                         if(gametype == MAPINFO_TYPE_LMS)
3925                         {
3926                                 entity sk;
3927                                 sk = playerslots[player_localnum];
3928                                 if(sk.(scores[ps_primary]) >= 666)
3929                                         s = _("^1Match has already begun");
3930                                 else if(sk.(scores[ps_primary]) > 0)
3931                                         s = _("^1You have no more lives left");
3932                                 else
3933                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3934                         }
3935                         else
3936                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3937                         drawInfoMessage(s);
3938
3939                         //show restart countdown:
3940                         if (time < getstatf(STAT_GAMESTARTTIME)) {
3941                                 float countdown;
3942                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3943                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3944                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3945                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3946                                 o.y += fontsize.y;
3947                         }
3948                 }
3949                 if(warmup_stage && !intermission)
3950                 {
3951                         s = _("^2Currently in ^1warmup^2 stage!");
3952                         drawInfoMessage(s);
3953                 }
3954
3955                 string blinkcolor;
3956                 if(time % 1 >= 0.5)
3957                         blinkcolor = "^1";
3958                 else
3959                         blinkcolor = "^3";
3960
3961                 if(ready_waiting && !intermission && !spectatee_status)
3962                 {
3963                         if(ready_waiting_for_me)
3964                         {
3965                                 if(warmup_stage)
3966                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3967                                 else
3968                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3969                         }
3970                         else
3971                         {
3972                                 if(warmup_stage)
3973                                         s = _("^2Waiting for others to ready up to end warmup...");
3974                                 else
3975                                         s = _("^2Waiting for others to ready up...");
3976                         }
3977                         drawInfoMessage(s);
3978                 }
3979                 else if(warmup_stage && !intermission && !spectatee_status)
3980                 {
3981                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3982                         drawInfoMessage(s);
3983                 }
3984
3985                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3986                 {
3987                         float ts_min = 0, ts_max = 0;
3988                         tm = teams.sort_next;
3989                         if (tm)
3990                         {
3991                                 for (; tm.sort_next; tm = tm.sort_next)
3992                                 {
3993                                         if(!tm.team_size || tm.team == NUM_SPECTATOR)
3994                                                 continue;
3995                                         if(!ts_min) ts_min = tm.team_size;
3996                                         else ts_min = min(ts_min, tm.team_size);
3997                                         if(!ts_max) ts_max = tm.team_size;
3998                                         else ts_max = max(ts_max, tm.team_size);
3999                                 }
4000                                 if ((ts_max - ts_min) > 1)
4001                                 {
4002                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4003                                         tm = GetTeam(myteam, false);
4004                                         if (tm)
4005                                         if (tm.team != NUM_SPECTATOR)
4006                                         if (tm.team_size == ts_max)
4007                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4008                                         drawInfoMessage(s);
4009                                 }
4010                         }
4011                 }
4012         }
4013         else
4014         {
4015                 s = _("^7Press ^3ESC ^7to show HUD options.");
4016                 drawInfoMessage(s);
4017                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4018                 drawInfoMessage(s);
4019                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4020                 drawInfoMessage(s);
4021                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4022                 drawInfoMessage(s);
4023         }
4024 }
4025
4026 // Physics panel (#15)
4027 //
4028 vector acc_prevspeed;
4029 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4030 float physics_update_time, discrete_speed, discrete_acceleration;
4031 void HUD_Physics(void)
4032 {
4033         if(!autocvar__hud_configure)
4034         {
4035                 if(!autocvar_hud_panel_physics) return;
4036                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4037                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
4038         }
4039
4040         HUD_Panel_UpdateCvars();
4041
4042         draw_beginBoldFont();
4043
4044         HUD_Panel_DrawBg(1);
4045         if(panel_bg_padding)
4046         {
4047                 panel_pos += '1 1 0' * panel_bg_padding;
4048                 panel_size -= '2 2 0' * panel_bg_padding;
4049         }
4050
4051         float acceleration_progressbar_scale = 0;
4052         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
4053                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
4054
4055         float text_scale;
4056         if (autocvar_hud_panel_physics_text_scale <= 0)
4057                 text_scale = 1;
4058         else
4059                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
4060
4061         //compute speed
4062         float speed, conversion_factor;
4063         string unit;
4064
4065         switch(autocvar_hud_panel_physics_speed_unit)
4066         {
4067                 default:
4068                 case 1:
4069                         unit = _(" qu/s");
4070                         conversion_factor = 1.0;
4071                         break;
4072                 case 2:
4073                         unit = _(" m/s");
4074                         conversion_factor = 0.0254;
4075                         break;
4076                 case 3:
4077                         unit = _(" km/h");
4078                         conversion_factor = 0.0254 * 3.6;
4079                         break;
4080                 case 4:
4081                         unit = _(" mph");
4082                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4083                         break;
4084                 case 5:
4085                         unit = _(" knots");
4086                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4087                         break;
4088         }
4089
4090         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4091
4092         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4093         if (autocvar__hud_configure)
4094                 speed = floor( max_speed * 0.65 + 0.5 );
4095         else if(autocvar_hud_panel_physics_speed_vertical)
4096                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4097         else
4098                 speed = floor( vlen(vel - vel.z * '0 0 1') * conversion_factor + 0.5 );
4099
4100         //compute acceleration
4101         float acceleration, f;
4102         if (autocvar__hud_configure)
4103                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4104         else
4105         {
4106                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4107                 f = time - acc_prevtime;
4108                 if(autocvar_hud_panel_physics_acceleration_vertical)
4109                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
4110                 else
4111                         acceleration = (vlen(vel - '0 0 1' * vel.z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed.z));
4112
4113                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4114
4115                 acc_prevspeed = vel;
4116                 acc_prevtime = time;
4117
4118                 if(autocvar_hud_panel_physics_acceleration_movingaverage)
4119                 {
4120                         f = bound(0, f * 10, 1);
4121                         acc_avg = acc_avg * (1 - f) + acceleration * f;
4122                         acceleration = acc_avg;
4123                 }
4124         }
4125
4126         int acc_decimals = 2;
4127         if(time > physics_update_time)
4128         {
4129                 // workaround for ftos_decimals returning a negative 0
4130                 if(discrete_acceleration > -1 / pow(10, acc_decimals) && discrete_acceleration < 0)
4131                         discrete_acceleration = 0;
4132                 discrete_acceleration = acceleration;
4133                 discrete_speed = speed;
4134                 physics_update_time += autocvar_hud_panel_physics_update_interval;
4135         }
4136
4137         //compute layout
4138         float panel_ar = panel_size.x/panel_size.y;
4139         vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4140         if (panel_ar >= 5 && !acceleration_progressbar_scale)
4141         {
4142                 panel_size.x *= 0.5;
4143                 if (autocvar_hud_panel_physics_flip)
4144                         speed_offset.x = panel_size.x;
4145                 else
4146                         acceleration_offset.x = panel_size.x;
4147         }
4148         else
4149         {
4150                 panel_size.y *= 0.5;
4151                 if (autocvar_hud_panel_physics_flip)
4152                         speed_offset.y = panel_size.y;
4153                 else
4154                         acceleration_offset.y = panel_size.y;
4155         }
4156         int speed_baralign, acceleration_baralign;
4157         if (autocvar_hud_panel_physics_baralign == 1)
4158                 acceleration_baralign = speed_baralign = 1;
4159     else if(autocvar_hud_panel_physics_baralign == 4)
4160                 acceleration_baralign = speed_baralign = 2;
4161         else if (autocvar_hud_panel_physics_flip)
4162         {
4163                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4164                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4165         }
4166         else
4167         {
4168                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4169                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4170         }
4171         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4172                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4173
4174         //draw speed
4175         if(speed)
4176         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4177                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4178         vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4179         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4180         {
4181                 tmp_size.x = panel_size.x * 0.75;
4182                 tmp_size.y = panel_size.y * text_scale;
4183                 if (speed_baralign)
4184                         tmp_offset.x = panel_size.x - tmp_size.x;
4185                 //else
4186                         //tmp_offset_x = 0;
4187                 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4188                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(discrete_speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4189
4190                 //draw speed unit
4191                 if (speed_baralign)
4192                         tmp_offset.x = 0;
4193                 else
4194                         tmp_offset.x = tmp_size.x;
4195                 if (autocvar_hud_panel_physics_speed_unit_show)
4196                 {
4197                         //tmp_offset_y = 0;
4198                         tmp_size.x = panel_size.x * (1 - 0.75);
4199                         tmp_size.y = panel_size.y * 0.4 * text_scale;
4200                         tmp_offset.y = (panel_size.y * 0.4 - tmp_size.y) / 2;
4201                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4202                 }
4203         }
4204
4205         //compute and draw top speed
4206         if (autocvar_hud_panel_physics_topspeed)
4207         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4208         {
4209                 if (autocvar__hud_configure)
4210                 {
4211                         top_speed = floor( max_speed * 0.75 + 0.5 );
4212                         f = 1;
4213                 }
4214                 else
4215                 {
4216                         if (speed >= top_speed)
4217                         {
4218                                 top_speed = speed;
4219                                 top_speed_time = time;
4220                         }
4221                         if (top_speed != 0)
4222                         {
4223                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4224                                 // divide by f to make it start from 1
4225                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4226                         }
4227             else //hide top speed 0, it would be stupid
4228                                 f = 0;
4229                 }
4230                 if (f > 0)
4231                 {
4232                         //top speed progressbar peak
4233                         if(speed < top_speed)
4234                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4235                         {
4236                                 float peak_offsetX;
4237                                 vector peak_size = '0 0 0';
4238                                 if (speed_baralign == 0)
4239                                         peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x;
4240                 else if (speed_baralign == 1)
4241                                         peak_offsetX = (1 - min(top_speed, max_speed)/max_speed) * panel_size.x;
4242                 else // if (speed_baralign == 2)
4243                     peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x * 0.5;
4244                                 peak_size.x = floor(panel_size.x * 0.01 + 1.5);
4245                 peak_size.y = panel_size.y;
4246                 if (speed_baralign == 2) // draw two peaks, on both sides
4247                 {
4248                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x + peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4249                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x - peak_offsetX + peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4250                 }
4251                 else
4252                     drawfill(panel_pos + speed_offset + eX * (peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4253                         }
4254
4255                         //top speed
4256                         tmp_offset.y = panel_size.y * 0.4;
4257                         tmp_size.x = panel_size.x * (1 - 0.75);
4258                         tmp_size.y = (panel_size.y - tmp_offset.y) * text_scale;
4259                         tmp_offset.y += (panel_size.y - tmp_offset.y - tmp_size.y) / 2;
4260                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4261                 }
4262                 else
4263                         top_speed = 0;
4264         }
4265
4266         //draw acceleration
4267         if(acceleration)
4268         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4269         {
4270                 vector progressbar_color;
4271                 if(acceleration < 0)
4272                         progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4273                 else
4274                         progressbar_color = autocvar_hud_progressbar_acceleration_color;
4275
4276                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4277                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4278                         f = (f >= 0 ? sqrt(f) : -sqrt(-f));
4279
4280                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4281                 {
4282                         tmp_size = acceleration_progressbar_scale * panel_size.x * eX + panel_size.y * eY;
4283
4284                         if (acceleration_baralign == 1)
4285                                 tmp_offset.x = panel_size.x - tmp_size.x;
4286                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4287                                 tmp_offset.x = (panel_size.x - tmp_size.x) / 2;
4288                         else
4289                                 tmp_offset.x = 0;
4290                         tmp_offset.y = 0;
4291                 }
4292                 else
4293                 {
4294                         tmp_size = panel_size;
4295                         tmp_offset = '0 0 0';
4296                 }
4297
4298                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4299         }
4300
4301         if(autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4302         {
4303                 tmp_size.x = panel_size.x;
4304                 tmp_size.y = panel_size.y * text_scale;
4305                 tmp_offset.x = 0;
4306                 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4307
4308                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(discrete_acceleration, acc_decimals), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4309         }
4310
4311         draw_endBoldFont();
4312 }
4313
4314 // CenterPrint (#16)
4315 //
4316 const int CENTERPRINT_MAX_MSGS = 10;
4317 const int CENTERPRINT_MAX_ENTRIES = 50;
4318 const float CENTERPRINT_SPACING = 0.7;
4319 int cpm_index;
4320 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4321 int centerprint_msgID[CENTERPRINT_MAX_MSGS];
4322 float centerprint_time[CENTERPRINT_MAX_MSGS];
4323 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4324 int centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4325 bool centerprint_showing;
4326
4327 void centerprint_generic(int new_id, string strMessage, float duration, int countdown_num)
4328 {
4329         //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4330         int i, j;
4331
4332         if(strMessage == "" && new_id == 0)
4333                 return;
4334
4335         // strip trailing newlines
4336         j = strlen(strMessage) - 1;
4337         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4338                 --j;
4339         if (j < strlen(strMessage) - 1)
4340                 strMessage = substring(strMessage, 0, j + 1);
4341
4342         if(strMessage == "" && new_id == 0)
4343                 return;
4344
4345         // strip leading newlines
4346         j = 0;
4347         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4348                 ++j;
4349         if (j > 0)
4350                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4351
4352         if(strMessage == "" && new_id == 0)
4353                 return;
4354
4355         if (!centerprint_showing)
4356                 centerprint_showing = true;
4357
4358         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4359         {
4360                 if (j == CENTERPRINT_MAX_MSGS)
4361                         j = 0;
4362                 if (new_id && new_id == centerprint_msgID[j])
4363                 {
4364                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4365                         {
4366                                 // fade out the current msg (duration and countdown_num are ignored)
4367                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4368                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4369                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4370                                 return;
4371                         }
4372                         break; // found a msg with the same id, at position j
4373                 }
4374         }
4375
4376         if (i == CENTERPRINT_MAX_MSGS)
4377         {
4378                 // a msg with the same id was not found, add the msg at the next position
4379                 --cpm_index;
4380                 if (cpm_index == -1)
4381                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4382                 j = cpm_index;
4383         }
4384         if(centerprint_messages[j])
4385                 strunzone(centerprint_messages[j]);
4386         centerprint_messages[j] = strzone(strMessage);
4387         centerprint_msgID[j] = new_id;
4388         if (duration < 0)
4389         {
4390                 centerprint_time[j] = -1;
4391                 centerprint_expire_time[j] = time;
4392         }
4393         else
4394         {
4395                 if(duration == 0)
4396                         duration = max(1, autocvar_hud_panel_centerprint_time);
4397                 centerprint_time[j] = duration;
4398                 centerprint_expire_time[j] = time + duration;
4399         }
4400         centerprint_countdown_num[j] = countdown_num;
4401 }
4402
4403 void centerprint_hud(string strMessage)
4404 {
4405         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4406 }
4407
4408 void reset_centerprint_messages(void)
4409 {
4410         int i;
4411         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4412         {
4413                 centerprint_expire_time[i] = 0;
4414                 centerprint_time[i] = 1;
4415                 centerprint_msgID[i] = 0;
4416                 if(centerprint_messages[i])
4417                         strunzone(centerprint_messages[i]);
4418                 centerprint_messages[i] = string_null;
4419         }
4420 }
4421 float hud_configure_cp_generation_time;
4422 void HUD_CenterPrint (void)
4423 {
4424         if(!autocvar__hud_configure)
4425         {
4426                 if(!autocvar_hud_panel_centerprint) return;
4427
4428                 if(hud_configure_prev)
4429                         reset_centerprint_messages();
4430         }
4431         else
4432         {
4433                 if(!hud_configure_prev)
4434                         reset_centerprint_messages();
4435                 if (time > hud_configure_cp_generation_time)
4436                 {
4437                         if(highlightedPanel == HUD_PANEL(CENTERPRINT))
4438                         {
4439                                 float r;
4440                                 r = random();
4441                                 if (r > 0.8)
4442                                         centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4443                                 else if (r > 0.55)
4444                                         centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4445                                 else
4446                                         centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4447                                 hud_configure_cp_generation_time = time + 1 + random()*4;
4448                         }
4449                         else
4450                         {
4451                                 centerprint_generic(0, sprintf("Centerprint message", seconds_tostring(time)), 10, 0);
4452                                 hud_configure_cp_generation_time = time + 10 - random()*3;
4453                         }
4454                 }
4455         }
4456
4457         // this panel fades only when the menu does
4458         float hud_fade_alpha_save = 0;
4459         if(scoreboard_fade_alpha)
4460         {
4461                 hud_fade_alpha_save = hud_fade_alpha;
4462                 hud_fade_alpha = 1 - autocvar__menu_alpha;
4463         }
4464         HUD_Panel_UpdateCvars();
4465
4466         if ( HUD_Radar_Clickable() )
4467         {
4468                 if (hud_panel_radar_bottom >= 0.96 * vid_conheight)
4469                         return;
4470
4471                 panel_pos = eY * hud_panel_radar_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4472                 panel_size_y = min(panel_size_y, vid_conheight - hud_panel_radar_bottom);
4473         }
4474         else if(scoreboard_fade_alpha)
4475         {
4476                 hud_fade_alpha = hud_fade_alpha_save;
4477
4478                 // move the panel below the scoreboard
4479                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4480                         return;
4481                 vector target_pos;
4482
4483                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size.x);
4484
4485                 if(target_pos.y > panel_pos.y)
4486                 {
4487                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4488                         panel_size.y = min(panel_size.y, vid_conheight - scoreboard_bottom);
4489                 }
4490         }
4491
4492         HUD_Panel_DrawBg(1);
4493
4494         if (!centerprint_showing)
4495                 return;
4496
4497         if(panel_bg_padding)
4498         {
4499                 panel_pos += '1 1 0' * panel_bg_padding;
4500                 panel_size -= '2 2 0' * panel_bg_padding;
4501         }
4502
4503         int entries;
4504         float height;
4505         vector fontsize;
4506         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4507         // height = panel_size_y/entries;
4508         // fontsize = '1 1 0' * height;
4509         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4510         fontsize = '1 1 0' * height;
4511         entries = bound(1, floor(panel_size.y/height), CENTERPRINT_MAX_ENTRIES);
4512
4513         int i, j, k, n, g;
4514         float a, sz, align, current_msg_posY = 0, msg_size;
4515         vector pos;
4516         string ts;
4517         bool all_messages_expired = true;
4518
4519         pos = panel_pos;
4520         if (autocvar_hud_panel_centerprint_flip)
4521                 pos.y += panel_size.y;
4522         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4523         for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4524         {
4525                 if (j == CENTERPRINT_MAX_MSGS)
4526                         j = 0;
4527                 if (centerprint_expire_time[j] <= time)
4528                 {
4529                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4530                         {
4531                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4532                                 if (centerprint_countdown_num[j] == 0)
4533                                         continue;
4534                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4535                         }
4536                         else if(centerprint_time[j] != -1)
4537                                 continue;
4538                 }
4539
4540                 all_messages_expired = false;
4541
4542                 // fade the centerprint_hud in/out
4543                 if(centerprint_time[j] < 0)  // Expired but forced. Expire time is the fade-in time.
4544                         a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4545                 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)  // Regularily printed. Not fading out yet.
4546                         a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4547                 else // Expiring soon, so fade it out.
4548                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4549
4550                 // while counting down show it anyway in order to hold the current message position
4551                 if (a <= 0.5/255.0 && centerprint_countdown_num[j] == 0)  // Guaranteed invisible - don't show.
4552                         continue;
4553                 if (a > 1)
4554                         a = 1;
4555
4556                 // set the size from fading in/out before subsequent fading
4557                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4558
4559                 // also fade it based on positioning
4560                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4561                 {
4562                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4563                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4564                 }
4565                 a *= panel_fg_alpha;
4566
4567                 // finally set the size based on the new theAlpha from subsequent fading
4568                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4569                 drawfontscale = sz * '1 1 0';
4570
4571                 if (centerprint_countdown_num[j])
4572                         n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4573                 else
4574                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4575
4576                 if (autocvar_hud_panel_centerprint_flip)
4577                 {
4578                         // check if the message can be entirely shown
4579                         for(k = 0; k < n; ++k)
4580                         {
4581                                 getWrappedLine_remaining = argv(k);
4582                                 while(getWrappedLine_remaining)
4583                                 {
4584                                         ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4585                                         if (ts != "")
4586                                                 pos.y -= fontsize.y;
4587                                         else
4588                                                 pos.y -= fontsize.y * CENTERPRINT_SPACING/2;
4589                                 }
4590                         }
4591                         current_msg_posY = pos.y; // save starting pos (first line) of the current message
4592                 }
4593
4594                 msg_size = pos.y;
4595                 for(k = 0; k < n; ++k)
4596                 {
4597                         getWrappedLine_remaining = argv(k);
4598                         while(getWrappedLine_remaining)
4599                         {
4600                                 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4601                                 if (ts != "")
4602                                 {
4603                                         if (align)
4604                                                 pos.x = panel_pos.x + (panel_size.x - stringwidth(ts, true, fontsize)) * align;
4605                                         if (a > 0.5/255.0)  // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4606                                                 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize.y, ts, fontsize, a, DRAWFLAG_NORMAL);
4607                                         pos.y += fontsize.y;
4608                                 }
4609                                 else
4610                                         pos.y += fontsize.y * CENTERPRINT_SPACING/2;
4611                         }
4612                 }
4613
4614                 ++g; // move next position number up
4615
4616                 msg_size = pos.y - msg_size;
4617                 if (autocvar_hud_panel_centerprint_flip)
4618                 {
4619                         pos.y = current_msg_posY - CENTERPRINT_SPACING * fontsize.y;
4620                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4621                                 pos.y += (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4622
4623                         if (pos.y < panel_pos.y) // check if the next message can be shown
4624                         {
4625                                 drawfontscale = '1 1 0';
4626                                 return;
4627                         }
4628                 }
4629                 else
4630                 {
4631                         pos.y += CENTERPRINT_SPACING * fontsize.y;
4632                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4633                                 pos.y -= (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4634
4635                         if(pos.y > panel_pos.y + panel_size.y - fontsize.y) // check if the next message can be shown
4636                         {
4637                                 drawfontscale = '1 1 0';
4638                                 return;
4639                         }
4640                 }
4641         }
4642         drawfontscale = '1 1 0';
4643         if (all_messages_expired)
4644         {
4645                 centerprint_showing = false;
4646                 reset_centerprint_messages();
4647         }
4648 }
4649
4650
4651 // Minigame
4652 //
4653 #include "../common/minigames/cl_minigames_hud.qc"
4654
4655
4656 // QuickMenu (#23)
4657 //
4658 #include "quickmenu.qc"
4659
4660
4661 /*
4662 ==================
4663 Main HUD system
4664 ==================
4665 */
4666
4667 void HUD_Vehicle()
4668 {
4669         if(autocvar__hud_configure) return;
4670         if(intermission == 2) return;
4671
4672         if(hud == HUD_BUMBLEBEE_GUN)
4673                 CSQC_BUMBLE_GUN_HUD();
4674         else {
4675                 Vehicle info = get_vehicleinfo(hud);
4676                 info.vr_hud(info);
4677         }
4678 }
4679
4680 bool HUD_Panel_CheckFlags(int showflags)
4681 {
4682         if ( HUD_Minigame_Showpanels() )
4683                 return showflags & PANEL_SHOW_MINIGAME;
4684         if(intermission == 2)
4685                 return showflags & PANEL_SHOW_MAPVOTE;
4686         return showflags & PANEL_SHOW_MAINGAME;
4687 }
4688
4689 void HUD_Panel_Draw(entity panent)
4690 {
4691         panel = panent;
4692         if(autocvar__hud_configure)
4693         {
4694                 if(panel.panel_configflags & PANEL_CONFIG_MAIN)
4695                         panel.panel_draw();
4696         }
4697         else if(HUD_Panel_CheckFlags(panel.panel_showflags))
4698                 panel.panel_draw();
4699 }
4700
4701 void HUD_Reset(void)
4702 {
4703         // reset gametype specific icons
4704         if(gametype == MAPINFO_TYPE_CTF)
4705                 HUD_Mod_CTF_Reset();
4706 }
4707
4708 void HUD_Main(void)
4709 {
4710         int i;
4711         // global hud theAlpha fade
4712         if(menu_enabled == 1)
4713                 hud_fade_alpha = 1;
4714         else
4715                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4716
4717         if(scoreboard_fade_alpha)
4718                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4719
4720         HUD_Configure_Frame();
4721
4722         // panels that we want to be active together with the scoreboard
4723         // they must fade only when the menu does
4724         if(scoreboard_fade_alpha == 1)
4725         {
4726                 HUD_Panel_Draw(HUD_PANEL(CENTERPRINT));
4727                 return;
4728         }
4729
4730         if(!autocvar__hud_configure && !hud_fade_alpha)
4731         {
4732                 hud_fade_alpha = 1;
4733                 HUD_Panel_Draw(HUD_PANEL(VOTE));
4734                 hud_fade_alpha = 0;
4735                 return;
4736         }
4737
4738         // Drawing stuff
4739         if (hud_skin_prev != autocvar_hud_skin)
4740         {
4741                 if (hud_skin_path)
4742                         strunzone(hud_skin_path);
4743                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4744                 if (hud_skin_prev)
4745                         strunzone(hud_skin_prev);
4746                 hud_skin_prev = strzone(autocvar_hud_skin);
4747         }
4748
4749         // draw the dock
4750         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4751         {
4752                 int f;
4753                 vector color;
4754                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4755                 if((teamplay) && hud_dock_color_team) {
4756                         if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4757                                 color = '1 0 0' * hud_dock_color_team;
4758                         else
4759                                 color = myteamcolors * hud_dock_color_team;
4760                 }
4761                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4762                         color = '1 0 0' * hud_dock_color_team;
4763                 }
4764                 else
4765                 {
4766                         string hud_dock_color = autocvar_hud_dock_color;
4767                         if(hud_dock_color == "shirt") {
4768                                 f = stof(getplayerkeyvalue(current_player, "colors"));
4769                                 color = colormapPaletteColor(floor(f / 16), 0);
4770                         }
4771                         else if(hud_dock_color == "pants") {
4772                                 f = stof(getplayerkeyvalue(current_player, "colors"));
4773                                 color = colormapPaletteColor(f % 16, 1);
4774                         }
4775                         else
4776                                 color = stov(hud_dock_color);
4777                 }
4778
4779                 string pic;
4780                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4781                 if(precache_pic(pic) == "") {
4782                         pic = strcat(hud_skin_path, "/dock_medium");
4783                         if(precache_pic(pic) == "") {
4784                                 pic = "gfx/hud/default/dock_medium";
4785                         }
4786                 }
4787                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4788         }
4789
4790         // cache the panel order into the panel_order array
4791         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4792                 for(i = 0; i < hud_panels_COUNT; ++i)
4793                         panel_order[i] = -1;
4794                 string s = "";
4795                 int p_num;
4796                 bool warning = false;
4797                 int argc = tokenize_console(autocvar__hud_panelorder);
4798                 if (argc > hud_panels_COUNT)
4799                         warning = true;
4800                 //first detect wrong/missing panel numbers
4801                 for(i = 0; i < hud_panels_COUNT; ++i) {
4802                         p_num = stoi(argv(i));
4803                         if (p_num >= 0 && p_num < hud_panels_COUNT) { //correct panel number?
4804                                 if (panel_order[p_num] == -1) //found for the first time?
4805                                         s = strcat(s, ftos(p_num), " ");
4806                                 panel_order[p_num] = 1; //mark as found
4807                         }
4808                         else
4809                                 warning = true;
4810                 }
4811                 for(i = 0; i < hud_panels_COUNT; ++i) {
4812                         if (panel_order[i] == -1) {
4813                                 warning = true;
4814                                 s = strcat(s, ftos(i), " "); //add missing panel number
4815                         }
4816                 }
4817                 if (warning)
4818                         LOG_TRACE("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
4819
4820                 cvar_set("_hud_panelorder", s);
4821                 if(hud_panelorder_prev)
4822                         strunzone(hud_panelorder_prev);
4823                 hud_panelorder_prev = strzone(s);
4824
4825                 //now properly set panel_order
4826                 tokenize_console(s);
4827                 for(i = 0; i < hud_panels_COUNT; ++i) {
4828                         panel_order[i] = stof(argv(i));
4829                 }
4830         }
4831
4832         hud_draw_maximized = 0;
4833         // draw panels in the order specified by panel_order array
4834         for(i = hud_panels_COUNT - 1; i >= 0; --i)
4835                 HUD_Panel_Draw(hud_panels[panel_order[i]]);
4836
4837         HUD_Vehicle();
4838
4839         hud_draw_maximized = 1; // panels that may be maximized must check this var
4840         // draw maximized panels on top
4841         if(hud_panel_radar_maximized)
4842                 HUD_Panel_Draw(HUD_PANEL(RADAR));
4843         if(autocvar__con_chat_maximized)
4844                 HUD_Panel_Draw(HUD_PANEL(CHAT));
4845         if(hud_panel_quickmenu)
4846                 HUD_Panel_Draw(HUD_PANEL(QUICKMENU));
4847
4848         if (scoreboard_active || intermission == 2)
4849                 HUD_Reset();
4850
4851         HUD_Configure_PostDraw();
4852
4853         hud_configure_prev = autocvar__hud_configure;
4854 }