7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
95 color_x = sin(2*M_PI*time);
97 color_z = sin(2*M_PI*time);
99 else if(x > maxvalue * 0.75) {
100 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
104 else if(x > maxvalue * 0.5) {
105 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
109 else if(x > maxvalue * 0.25) {
112 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
114 else if(x > maxvalue * 0.1) {
116 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
125 blinkingamt = (1 - x/maxvalue/0.25);
128 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
135 float stringwidth_colors(string s, vector theSize)
137 return stringwidth(s, TRUE, theSize);
140 float stringwidth_nocolors(string s, vector theSize)
142 return stringwidth(s, FALSE, theSize);
145 void drawstringright(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
147 position_x -= 2 / 3 * strlen(text) * scale_x;
148 drawstring(position, text, scale, rgb, theAlpha, flag);
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
153 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154 drawstring(position, text, scale, rgb, theAlpha, flag);
157 // return the string of the given race place
158 string race_PlaceName(float pos) {
166 return sprintf(_("%dth"), pos);
169 // return the string of the onscreen race timer
170 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
178 if(histime == 0) // goal hit
182 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
192 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
198 lapstr = sprintf(_(" (-%dL)"), lapdelta);
201 else if(lapdelta < 0)
203 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
207 else if(histime > 0) // anticipation
209 if(mytime >= histime)
210 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
212 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
222 cpname = _("Start line");
224 cpname = _("Finish line");
226 cpname = sprintf(_("Intermediate %d"), cp);
228 cpname = _("Finish line");
231 return strcat(col, cpname);
232 else if(hisname == "")
233 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
235 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
238 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
239 float race_CheckName(string net_name) {
241 for (i=RANKINGS_CNT-1;i>=0;--i)
242 if(grecordholder[i] == net_name)
253 // draw the background/borders
254 #define HUD_Panel_DrawBg(theAlpha)\
256 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
258 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
259 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
261 if(!length_ratio || !theAlpha)
267 if(length_ratio < -1)
270 else if(length_ratio < 0)
274 vector width, height;
276 pic = strcat(hud_skin_path, "/", pic, "_vertical");
277 if(precache_pic(pic) == "") {
278 pic = "gfx/hud/default/progressbar_vertical";
281 if (baralign == 1) // bottom align
282 theOrigin_y += (1 - length_ratio) * theSize_y;
283 else if (baralign == 2) // center align
284 theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
285 else if (baralign == 3) // center align, positive values down, negative up
288 if (length_ratio > 0)
289 theOrigin_y += theSize_y;
292 theOrigin_y += (1 + length_ratio) * theSize_y;
293 length_ratio = -length_ratio;
296 theSize_y *= length_ratio;
299 width = eX * theSize_x;
300 height = eY * theSize_y;
301 if(theSize_y <= theSize_x * 2)
303 // button not high enough
304 // draw just upper and lower part then
305 square = eY * theSize_y * 0.5;
306 bH = eY * (0.25 * theSize_y / (theSize_x * 2));
307 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
308 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
312 square = eY * theSize_x;
313 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
314 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
315 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
318 pic = strcat(hud_skin_path, "/", pic);
319 if(precache_pic(pic) == "") {
320 pic = "gfx/hud/default/progressbar";
323 if (baralign == 1) // right align
324 theOrigin_x += (1 - length_ratio) * theSize_x;
325 else if (baralign == 2) // center align
326 theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
327 else if (baralign == 3) // center align, positive values on the right, negative on the left
330 if (length_ratio > 0)
331 theOrigin_x += theSize_x;
334 theOrigin_x += (1 + length_ratio) * theSize_x;
335 length_ratio = -length_ratio;
338 theSize_x *= length_ratio;
341 width = eX * theSize_x;
342 height = eY * theSize_y;
343 if(theSize_x <= theSize_y * 2)
345 // button not wide enough
346 // draw just left and right part then
347 square = eX * theSize_x * 0.5;
348 bW = eX * (0.25 * theSize_x / (theSize_y * 2));
349 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
350 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
354 square = eX * theSize_y;
355 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
356 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
357 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
362 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
368 pic = strcat(hud_skin_path, "/num_leading");
369 if(precache_pic(pic) == "") {
370 pic = "gfx/hud/default/num_leading";
373 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
374 if(mySize_x/mySize_y > 2)
375 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
376 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
381 entity weaponorder[WEP_MAXCOUNT];
382 void weaponorder_swap(float i, float j, entity pass)
386 weaponorder[i] = weaponorder[j];
390 string weaponorder_cmp_str;
391 float weaponorder_cmp(float i, float j, entity pass)
394 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
395 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
396 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
399 float GetAmmoStat(float i)
403 case 0: return STAT_SHELLS;
404 case 1: return STAT_NAILS;
405 case 2: return STAT_ROCKETS;
406 case 3: return STAT_CELLS;
407 case 4: return STAT_FUEL;
412 float GetAmmoTypeForWep(float i)
416 case WEP_SHOTGUN: return 0;
417 case WEP_UZI: return 1;
418 case WEP_GRENADE_LAUNCHER: return 2;
419 case WEP_MINE_LAYER: return 2;
420 case WEP_ELECTRO: return 3;
421 case WEP_CRYLINK: return 3;
422 case WEP_HLAC: return 3;
423 case WEP_MINSTANEX: return 3;
424 case WEP_NEX: return 3;
425 case WEP_RIFLE: return 1;
426 case WEP_HAGAR: return 2;
427 case WEP_ROCKET_LAUNCHER: return 2;
428 case WEP_SEEKER: return 2;
429 case WEP_FIREBALL: return 4;
430 case WEP_HOOK: return 3;
435 void HUD_Weapons(void)
438 WEPSET_DECLARE_A(weapons_stat);
439 WEPSET_COPY_AS(weapons_stat);
440 float i, f, a, j, factor;
441 float screen_ar, center_x, center_y;
442 float weapon_count, weapon_id, weapon_alpha;
443 float row, column, rows, columns;
444 float aspect = autocvar_hud_panel_weapons_aspect;
446 float show_accuracy = false, panel_weapon_accuracy;
448 float timeout = autocvar_hud_panel_weapons_timeout;
449 float timein_effect_length = (autocvar_hud_panel_weapons_timeout_effect ? 0.375 : 0);
450 float timeout_effect_length = (autocvar_hud_panel_weapons_timeout_effect ? 0.75 : 0);
452 float ammo_type, ammo_full;
453 float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
454 vector ammo_color = '1 0 1';
455 float ammo_alpha = 1;
457 float when = autocvar_hud_panel_weapons_complainbubble_time;
458 float fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
460 vector weapon_pos, weapon_size;
461 local noref vector old_panel_size; // fteqcc sucks
464 // check to see if we want to continue
465 if(hud != HUD_NORMAL) { return; }
467 if(!autocvar__hud_configure)
469 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
471 else if(timeout && time >= weapontime + timeout + timeout_effect_length)
473 weaponprevtime = time;
478 hud_configure_active_panel = HUD_PANEL_WEAPONS;
480 // update generic hud functions
481 HUD_Panel_UpdateCvars(weapons);
482 HUD_Panel_ApplyFadeAlpha();
484 draw_beginBoldFont();
486 // calculate fading effect to weapon images for when the panel is idle
487 if(autocvar_hud_panel_weapons_fade)
489 weapon_alpha = 3.2 - 2 * (time - weapontime);
490 weapon_alpha = bound(0.7, weapon_alpha, 1) * panel_fg_alpha;
493 weapon_alpha = panel_fg_alpha;
495 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
496 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
499 if(weaponorder_bypriority)
500 strunzone(weaponorder_bypriority);
501 if(weaponorder_byimpulse)
502 strunzone(weaponorder_byimpulse);
504 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
505 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
506 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
509 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
511 self = get_weaponinfo(i);
512 if(self.impulse >= 0)
514 weaponorder[weapon_cnt] = self;
518 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
519 weaponorder[i] = world;
520 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
522 weaponorder_cmp_str = string_null;
525 // determine which weapons are going to be shown
526 if (autocvar_hud_panel_weapons_onlyowned)
528 if(autocvar__hud_configure)
530 if (WEPSET_EMPTY_A(weapons_stat))
531 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
532 WEPSET_OR_AW(weapons_stat, i);
534 if(menu_enabled != 2)
535 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
538 // do we own this weapon?
540 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
541 if(WEPSET_CONTAINS_AW(weapons_stat, weaponorder[i].weapon))
544 // add it anyway if weaponcomplain is shown
545 if((!autocvar__hud_configure)
546 && (autocvar_hud_panel_weapons_complainbubble
547 && time - complain_weapon_time < when + fadetime))
550 // might as well commit suicide now, no reason to live ;)
551 if (weapon_count == 0) { return; }
553 // reduce size of the panel
554 if (panel_size_y > panel_size_x)
556 old_panel_size_y = panel_size_y;
557 panel_size_y *= weapon_count / WEP_COUNT;
558 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
562 old_panel_size_x = panel_size_x;
563 panel_size_x *= weapon_count / WEP_COUNT;
564 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
568 weapon_count = WEP_COUNT;
570 // animation for fading in/out the panel respectively when not in use
571 if(!autocvar__hud_configure)
573 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
575 f = (time - (weapontime + timeout)) / timeout_effect_length;
576 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
578 panel_bg_alpha *= (1 - f);
579 panel_fg_alpha *= (1 - f);
581 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
583 f *= f; // for a cooler movement
584 center_x = panel_pos_x + panel_size_x/2;
585 center_y = panel_pos_y + panel_size_y/2;
586 screen_ar = vid_conwidth/vid_conheight;
587 if (center_x/center_y < screen_ar) //bottom left
589 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
590 panel_pos_y += f * (vid_conheight - panel_pos_y);
592 panel_pos_x -= f * (panel_pos_x + panel_size_x);
596 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
597 panel_pos_x += f * (vid_conwidth - panel_pos_x);
599 panel_pos_y -= f * (panel_pos_y + panel_size_y);
602 weaponprevtime = time - (1 - f) * timein_effect_length;
604 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
606 f = (time - weaponprevtime) / timein_effect_length;
607 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
609 panel_bg_alpha *= (f);
610 panel_fg_alpha *= (f);
612 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
614 f *= f; // for a cooler movement
616 center_x = panel_pos_x + panel_size_x/2;
617 center_y = panel_pos_y + panel_size_y/2;
618 screen_ar = vid_conwidth/vid_conheight;
619 if (center_x/center_y < screen_ar) //bottom left
621 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
622 panel_pos_y += f * (vid_conheight - panel_pos_y);
624 panel_pos_x -= f * (panel_pos_x + panel_size_x);
628 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
629 panel_pos_x += f * (vid_conwidth - panel_pos_x);
631 panel_pos_y -= f * (panel_pos_y + panel_size_y);
637 // draw the background, then change the virtual size of it to better fit other items inside
641 panel_pos += '1 1 0' * panel_bg_padding;
642 panel_size -= '2 2 0' * panel_bg_padding;
645 // after the sizing and animations are done, update the other values
646 rows = panel_size_y/panel_size_x;
647 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
648 columns = ceil(weapon_count/rows);
649 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
651 // calculate position/size for visual bar displaying ammount of ammo status
652 if (autocvar_hud_panel_weapons_ammo)
654 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
655 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
657 if(weapon_size_x/weapon_size_y > aspect)
659 barsize_x = aspect * weapon_size_y;
660 barsize_y = weapon_size_y;
661 baroffset_x = (weapon_size_x - barsize_x) / 2;
665 barsize_y = 1/aspect * weapon_size_x;
666 barsize_x = weapon_size_x;
667 baroffset_y = (weapon_size_y - barsize_y) / 2;
671 if(autocvar_hud_panel_weapons_accuracy && acc_levels)
673 show_accuracy = true;
674 if (acc_col[0] == '-1 0 0')
675 for (i = 0; i < acc_levels; ++i)
676 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
680 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
682 // retrieve information about the current weapon to be drawn
683 self = weaponorder[i];
684 weapon_id = self.impulse;
686 // skip if this weapon doesn't exist
687 if (!self || self.impulse < 0) { continue; }
689 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
690 if (autocvar_hud_panel_weapons_onlyowned
691 && !(WEPSET_CONTAINS_AW(weapons_stat, self.weapon)
692 || (self.weapon == complain_weapon
693 && time - complain_weapon_time < when + fadetime
694 && autocvar_hud_panel_weapons_complainbubble)))
697 // figure out the drawing position of weapon
698 weapon_pos = (panel_pos
699 + eX * column * weapon_size_x
700 + eY * row * weapon_size_y);
702 // draw background behind currently selected weapon
703 if(self.weapon == switchweapon)
704 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
706 // draw the weapon accuracy
709 panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
710 if(panel_weapon_accuracy >= 0)
712 // find the max level lower than weapon_accuracy
714 while ( j && panel_weapon_accuracy < acc_lev[j] )
717 // inject color j+1 in color j, how much depending on how much weapon_accuracy is higher than level j
718 factor = (panel_weapon_accuracy - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
720 color = color + factor * (acc_col[j+1] - color);
722 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
726 // drawing all the weapon items
727 if(WEPSET_CONTAINS_AW(weapons_stat, self.weapon))
729 // draw the weapon image
730 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
732 // draw weapon label string
733 switch(autocvar_hud_panel_weapons_label)
735 case 1: // weapon number
736 drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
740 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
743 case 3: // weapon name
744 drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
751 // draw ammo status bar
752 if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
755 ammo_type = GetAmmoTypeForWep(self.weapon);
757 a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
762 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
763 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
764 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
765 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
766 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
767 default: ammo_full = 60;
771 weapon_pos_x + baroffset_x,
772 weapon_pos_y + baroffset_y,
773 barsize_x * bound(0, a/ammo_full, 1),
775 drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
780 else // draw a "ghost weapon icon" if you don't have the weapon
782 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
785 // draw the complain message
786 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
789 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
791 a = ((complain_weapon_time + when > time) ? 1 : 0);
795 if(complain_weapon_type == 0) {
796 s = _("Out of ammo");
797 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
799 else if(complain_weapon_type == 1) {
801 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
804 s = _("Unavailable");
805 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
807 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
808 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
809 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
812 // continue with new position for the next weapon
827 float GetAmmoItemCode(float i)
831 case 0: return IT_SHELLS;
832 case 1: return IT_NAILS;
833 case 2: return IT_ROCKETS;
834 case 3: return IT_CELLS;
835 case 4: return IT_FUEL;
840 string GetAmmoPicture(float i)
844 case 0: return "ammo_shells";
845 case 1: return "ammo_bullets";
846 case 2: return "ammo_rockets";
847 case 3: return "ammo_cells";
848 case 4: return "ammo_fuel";
853 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
856 if(autocvar__hud_configure)
858 currently_selected = (itemcode == 2); //rockets always selected
859 a = 31 + mod(itemcode*93, 128);
862 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
866 color = '0 0.5 0.75';
873 if(currently_selected)
878 vector picpos, numpos;
879 if(autocvar_hud_panel_ammo_iconalign)
882 picpos = myPos + eX * 2 * mySize_y;
886 numpos = myPos + eX * mySize_y;
890 if (currently_selected)
891 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
893 if(a > 0 && autocvar_hud_panel_ammo_progressbar)
894 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
896 if(autocvar_hud_panel_ammo_text)
898 if(a > 0 || infinite_ammo)
899 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
900 else // "ghost" ammo count
901 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
903 if(a > 0 || infinite_ammo)
904 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
905 else // "ghost" ammo icon
906 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
911 if(hud != HUD_NORMAL) return;
912 if(!autocvar__hud_configure)
914 if(!autocvar_hud_panel_ammo) return;
915 if(spectatee_status == -1) return;
918 hud_configure_active_panel = HUD_PANEL_AMMO;
920 HUD_Panel_UpdateCvars(ammo);
921 HUD_Panel_ApplyFadeAlpha();
923 draw_beginBoldFont();
932 pos += '1 1 0' * panel_bg_padding;
933 mySize -= '2 2 0' * panel_bg_padding;
936 float rows = 0, columns, row, column;
938 if (autocvar_hud_panel_ammo_onlycurrent)
942 rows = mySize_y/mySize_x;
943 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
944 // ^^^ ammo item aspect goes here
946 columns = ceil(AMMO_COUNT/rows);
948 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
951 local vector offset = '0 0 0'; // fteqcc sucks
953 if(ammo_size_x/ammo_size_y > 3)
955 newSize = 3 * ammo_size_y;
956 offset_x = ammo_size_x - newSize;
958 ammo_size_x = newSize;
962 newSize = 1/3 * ammo_size_x;
963 offset_y = ammo_size_y - newSize;
965 ammo_size_y = newSize;
968 float i, stat_items, currently_selected, infinite_ammo;
969 infinite_ammo = FALSE;
970 if (autocvar_hud_panel_ammo_onlycurrent)
972 if(autocvar__hud_configure)
974 DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
978 stat_items = getstati(STAT_ITEMS, 0, 24);
979 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
980 infinite_ammo = TRUE;
981 for (i = 0; i < AMMO_COUNT; ++i) {
982 currently_selected = stat_items & GetAmmoItemCode(i);
983 if (currently_selected)
985 DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
993 stat_items = getstati(STAT_ITEMS, 0, 24);
994 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
995 infinite_ammo = TRUE;
997 for (i = 0; i < AMMO_COUNT; ++i) {
998 currently_selected = stat_items & GetAmmoItemCode(i);
999 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
1004 column = column + 1;
1012 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1014 vector newPos = '0 0 0', newSize = '0 0 0';
1015 vector picpos, numpos;
1019 if(mySize_y/mySize_x > 2)
1021 newSize_y = 2 * mySize_x;
1022 newSize_x = mySize_x;
1024 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1029 newSize_x = 1/2 * mySize_y;
1030 newSize_y = mySize_y;
1032 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1036 if(icon_right_align)
1039 picpos = newPos + eY * newSize_x;
1044 numpos = newPos + eY * newSize_x;
1048 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1049 // make number smaller than icon, it looks better
1050 // reduce only y to draw numbers with different number of digits with the same y size
1051 numpos_y += newSize_y * ((1 - 0.7) / 2);
1053 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1057 if(mySize_x/mySize_y > 3)
1059 newSize_x = 3 * mySize_y;
1060 newSize_y = mySize_y;
1062 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1067 newSize_y = 1/3 * mySize_x;
1068 newSize_x = mySize_x;
1070 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1074 if(icon_right_align) // right align
1077 picpos = newPos + eX * 2 * newSize_y;
1081 numpos = newPos + eX * newSize_y;
1085 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1086 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1087 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1088 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1091 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1093 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1098 void HUD_Powerups(void)
1100 float strength_time, shield_time, superweapons_time;
1101 if(!autocvar__hud_configure)
1103 if(!autocvar_hud_panel_powerups) return;
1104 if(spectatee_status == -1) return;
1105 if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) return;
1106 if (getstati(STAT_HEALTH) <= 0) return;
1108 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1109 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1110 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1112 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1113 superweapons_time = 99; // force max
1115 // prevent stuff to show up on mismatch that will be fixed next frame
1116 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1117 superweapons_time = 0;
1121 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1125 superweapons_time = 13;
1128 HUD_Panel_UpdateCvars(powerups);
1129 HUD_Panel_ApplyFadeAlpha();
1131 draw_beginBoldFont();
1135 mySize = panel_size;
1137 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1138 if(panel_bg_padding)
1140 pos += '1 1 0' * panel_bg_padding;
1141 mySize -= '2 2 0' * panel_bg_padding;
1144 float panel_ar = mySize_x/mySize_y;
1145 float is_vertical = (panel_ar < 1);
1146 vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1148 float superweapons_is = -1;
1150 if(superweapons_time)
1155 superweapons_is = 0;
1157 superweapons_is = 2;
1162 superweapons_is = 1;
1164 superweapons_is = 2;
1168 // FIXME handle superweapons here
1169 if(superweapons_is == 0)
1171 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1173 mySize_x *= (1.0 / 3.0);
1174 superweapons_offset_x = mySize_x;
1175 if (autocvar_hud_panel_powerups_flip)
1176 shield_offset_x = 2*mySize_x;
1178 strength_offset_x = 2*mySize_x;
1182 mySize_y *= (1.0 / 3.0);
1183 superweapons_offset_y = mySize_y;
1184 if (autocvar_hud_panel_powerups_flip)
1185 shield_offset_y = 2*mySize_y;
1187 strength_offset_y = 2*mySize_y;
1192 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1195 if (autocvar_hud_panel_powerups_flip)
1196 shield_offset_x = mySize_x;
1198 strength_offset_x = mySize_x;
1203 if (autocvar_hud_panel_powerups_flip)
1204 shield_offset_y = mySize_y;
1206 strength_offset_y = mySize_y;
1210 float shield_baralign, strength_baralign, superweapons_baralign;
1211 float shield_iconalign, strength_iconalign, superweapons_iconalign;
1213 if (autocvar_hud_panel_powerups_flip)
1215 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1216 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1217 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1218 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1222 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1223 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1224 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1225 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1228 if(superweapons_is == 0)
1230 superweapons_iconalign = strength_iconalign;
1231 superweapons_baralign = 2;
1233 else if(superweapons_is == 1)
1235 superweapons_offset = strength_offset;
1236 superweapons_iconalign = strength_iconalign;
1237 superweapons_baralign = strength_baralign;
1239 else // if(superweapons_is == 2)
1241 superweapons_offset = shield_offset;
1242 superweapons_iconalign = shield_iconalign;
1243 superweapons_baralign = shield_baralign;
1248 const float maxshield = 30;
1249 float shield = ceil(shield_time);
1250 if(autocvar_hud_panel_powerups_progressbar)
1252 HUD_Panel_GetProgressBarColor(shield);
1253 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1255 if(autocvar_hud_panel_powerups_text)
1258 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1260 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1266 const float maxstrength = 30;
1267 float strength = ceil(strength_time);
1268 if(autocvar_hud_panel_powerups_progressbar)
1270 HUD_Panel_GetProgressBarColor(strength);
1271 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1273 if(autocvar_hud_panel_powerups_text)
1276 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1278 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1282 if(superweapons_time)
1284 const float maxsuperweapons = 30;
1285 float superweapons = ceil(superweapons_time);
1286 if(autocvar_hud_panel_powerups_progressbar)
1288 HUD_Panel_GetProgressBarColor(superweapons);
1289 HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1291 if(autocvar_hud_panel_powerups_text)
1293 if(superweapons > 1)
1294 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1295 if(superweapons <= 5)
1296 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1303 // Health/armor (#3)
1306 // prev_* vars contain the health/armor at the previous FRAME
1307 // set to -1 when player is dead or was not playing
1308 float prev_health, prev_armor;
1309 float health_damagetime, armor_damagetime;
1310 float health_beforedamage, armor_beforedamage;
1311 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1312 float old_p_health, old_p_armor;
1313 float old_p_healthtime, old_p_armortime;
1314 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1315 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1316 float prev_p_health, prev_p_armor;
1318 void HUD_HealthArmor(void)
1320 float armor, health, fuel;
1321 if(!autocvar__hud_configure)
1323 if(!autocvar_hud_panel_healtharmor) return;
1324 if(hud != HUD_NORMAL) return;
1325 if(spectatee_status == -1) return;
1327 health = getstati(STAT_HEALTH);
1333 armor = getstati(STAT_ARMOR);
1335 // code to check for spectatee_status changes is in Ent_ClientData()
1336 // prev_p_health and prev_health can be set to -1 there
1338 if (prev_p_health == -1)
1341 health_beforedamage = 0;
1342 armor_beforedamage = 0;
1343 health_damagetime = 0;
1344 armor_damagetime = 0;
1345 prev_health = health;
1347 old_p_health = health;
1348 old_p_armor = armor;
1349 prev_p_health = health;
1350 prev_p_armor = armor;
1352 else if (prev_health == -1)
1354 //start the load effect
1355 health_damagetime = 0;
1356 armor_damagetime = 0;
1360 fuel = getstati(STAT_FUEL);
1364 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1371 HUD_Panel_UpdateCvars(healtharmor);
1372 HUD_Panel_ApplyFadeAlpha();
1375 mySize = panel_size;
1377 HUD_Panel_DrawBg(1);
1378 if(panel_bg_padding)
1380 pos += '1 1 0' * panel_bg_padding;
1381 mySize -= '2 2 0' * panel_bg_padding;
1384 float baralign = autocvar_hud_panel_healtharmor_baralign;
1385 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1387 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1388 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1389 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1392 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1397 float maxtotal = maxhealth + maxarmor;
1399 if(v_z) // NOT fully armored
1401 biggercount = "health";
1402 if(autocvar_hud_panel_healtharmor_progressbar)
1404 HUD_Panel_GetProgressBarColor(health);
1405 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1408 if(autocvar_hud_panel_healtharmor_text)
1409 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1413 biggercount = "armor";
1414 if(autocvar_hud_panel_healtharmor_progressbar)
1416 HUD_Panel_GetProgressBarColor(armor);
1417 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1420 if(autocvar_hud_panel_healtharmor_text)
1421 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1423 if(autocvar_hud_panel_healtharmor_text)
1424 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1428 HUD_Panel_GetProgressBarColor(fuel);
1429 HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1434 float panel_ar = mySize_x/mySize_y;
1435 float is_vertical = (panel_ar < 1);
1436 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1437 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1440 if (autocvar_hud_panel_healtharmor_flip)
1441 health_offset_x = mySize_x;
1443 armor_offset_x = mySize_x;
1448 if (autocvar_hud_panel_healtharmor_flip)
1449 health_offset_y = mySize_y;
1451 armor_offset_y = mySize_y;
1454 float health_baralign, armor_baralign, fuel_baralign;
1455 float health_iconalign, armor_iconalign;
1456 if (autocvar_hud_panel_healtharmor_flip)
1458 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1459 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1460 fuel_baralign = health_baralign;
1461 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1462 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1466 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1467 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1468 fuel_baralign = armor_baralign;
1469 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1470 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1475 if(autocvar_hud_panel_healtharmor_progressbar)
1477 HUD_Panel_GetProgressBarColor(health);
1478 float p_health, pain_health_alpha;
1480 pain_health_alpha = 1;
1481 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1483 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1485 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1487 if (time - old_p_healthtime < 1)
1488 old_p_health = prev_p_health;
1490 old_p_health = prev_health;
1491 old_p_healthtime = time;
1493 if (time - old_p_healthtime < 1)
1495 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1496 prev_p_health = p_health;
1499 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1501 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1503 if (time - health_damagetime >= 1)
1504 health_beforedamage = prev_health;
1505 health_damagetime = time;
1507 if (time - health_damagetime < 1)
1509 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1510 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1513 prev_health = health;
1515 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1517 float BLINK_FACTOR = 0.15;
1518 float BLINK_BASE = 0.85;
1519 float BLINK_FREQ = 9;
1520 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1523 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1525 if(autocvar_hud_panel_healtharmor_text)
1526 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1531 if(autocvar_hud_panel_healtharmor_progressbar)
1533 HUD_Panel_GetProgressBarColor(armor);
1536 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1538 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1540 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1542 if (time - old_p_armortime < 1)
1543 old_p_armor = prev_p_armor;
1545 old_p_armor = prev_armor;
1546 old_p_armortime = time;
1548 if (time - old_p_armortime < 1)
1550 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1551 prev_p_armor = p_armor;
1554 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1556 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1558 if (time - armor_damagetime >= 1)
1559 armor_beforedamage = prev_armor;
1560 armor_damagetime = time;
1562 if (time - armor_damagetime < 1)
1564 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1565 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1570 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1572 if(autocvar_hud_panel_healtharmor_text)
1573 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1579 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1583 mySize_x *= 2; //restore full panel size
1584 else if (panel_ar < 1/4)
1585 mySize_y *= 2; //restore full panel size
1586 HUD_Panel_GetProgressBarColor(fuel);
1587 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1592 // Notification area (#4)
1595 string Weapon_SuicideMessage(float deathtype)
1597 w_deathtype = deathtype;
1598 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1599 return w_deathtypestring;
1602 string Weapon_KillMessage(float deathtype)
1604 w_deathtype = deathtype;
1605 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1606 return w_deathtypestring;
1609 #define KN_MAX_ENTRIES 10
1611 float killnotify_times[KN_MAX_ENTRIES];
1612 float killnotify_deathtype[KN_MAX_ENTRIES];
1613 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
1614 string killnotify_attackers[KN_MAX_ENTRIES];
1615 string killnotify_victims[KN_MAX_ENTRIES];
1616 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
1620 kn_index = KN_MAX_ENTRIES-1;
1621 killnotify_times[kn_index] = time;
1622 killnotify_deathtype[kn_index] = wpn;
1623 killnotify_actiontype[kn_index] = actiontype;
1624 if(killnotify_attackers[kn_index])
1625 strunzone(killnotify_attackers[kn_index]);
1626 killnotify_attackers[kn_index] = strzone(attacker);
1627 if(killnotify_victims[kn_index])
1628 strunzone(killnotify_victims[kn_index]);
1629 killnotify_victims[kn_index] = strzone(victim);
1632 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1635 float alsoprint, gentle;
1636 alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1637 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1639 if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == MAPINFO_TYPE_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1642 if(msg == MSG_SUICIDE) {
1643 w = DEATH_WEAPONOF(type);
1645 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1647 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1648 } else if (type == DEATH_KILL) {
1649 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1651 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1652 } else if (type == DEATH_ROT) {
1653 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1655 print (sprintf(_("^1%s^1 died\n"), s1));
1656 } else if (type == DEATH_NOAMMO) {
1657 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1659 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1660 } else if (type == DEATH_CAMP) {
1661 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1663 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1664 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1665 HUD_KillNotify_Push(s1, "", 0, type);
1667 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1668 } else if (type == DEATH_CHEAT) {
1669 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1671 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1672 } else if (type == DEATH_FIRE) {
1673 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1675 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1676 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1677 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1679 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1682 if (stof(s2) > 2) // killcount > 2
1683 print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1684 } else if(msg == MSG_KILL) {
1685 w = DEATH_WEAPONOF(type);
1687 HUD_KillNotify_Push(s1, s2, 1, type);
1689 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1691 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1692 HUD_KillNotify_Push(s1, s2, 1, type);
1696 print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1698 print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1701 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1703 print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1705 print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1707 else if (stof(s2) > 2) {
1709 print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1711 print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1714 else if(type == KILL_FIRST_BLOOD)
1715 print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1716 else if (type == DEATH_TELEFRAG) {
1717 HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1719 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1721 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1723 else if (type == DEATH_DROWN) {
1724 HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1726 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1728 else if (type == DEATH_SLIME) {
1729 HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1731 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1733 else if (type == DEATH_LAVA) {
1734 HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1736 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1738 else if (type == DEATH_FALL) {
1739 HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1741 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1743 else if (type == DEATH_SHOOTING_STAR) {
1744 HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1746 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1748 else if (type == DEATH_SWAMP) {
1749 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1751 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1753 else if (type == DEATH_HURTTRIGGER)
1755 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1757 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1758 } else if(type == DEATH_VHCRUSH) {
1759 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1761 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1762 } else if(type == DEATH_SBMINIGUN) {
1763 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1765 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1766 } else if(type == DEATH_SBROCKET) {
1767 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1769 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1770 } else if(type == DEATH_SBBLOWUP) {
1771 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1773 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1774 } else if(type == DEATH_WAKIGUN) {
1775 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1777 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1778 } else if(type == DEATH_BUMB_GUN) {
1779 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1781 print (sprintf(_("^1%s^1 saw %s's preddy lights.\n"), s2, s1));
1782 } else if(type == DEATH_WAKIROCKET) {
1783 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1785 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1786 } else if(type == DEATH_WAKIBLOWUP) {
1787 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1789 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1790 } else if(type == DEATH_RAPTOR_CANNON) {
1791 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1793 print (sprintf(_("^1%s^1 nailed to hell by %s\n"), s2, s1));
1794 } else if(type == DEATH_RAPTOR_BOMB) {
1795 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1797 print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1));
1798 } else if(type == DEATH_RAPTOR_DEATH) {
1799 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1801 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1802 } else if(type == DEATH_TURRET) {
1803 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1805 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1806 } else if(type == DEATH_TOUCHEXPLODE) {
1807 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1809 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1810 } else if(type == DEATH_CHEAT) {
1811 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1813 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1814 } else if (type == DEATH_FIRE) {
1815 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1817 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1818 } else if (type == DEATH_CUSTOM) {
1819 HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1821 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1822 } else if (type == DEATH_HURTTRIGGER) {
1823 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1825 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1827 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1829 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1831 } else if(msg == MSG_SPREE) {
1832 if(type == KILL_END_SPREE) {
1834 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1836 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1837 } else if(type == KILL_SPREE) {
1839 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1841 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1842 } else if(type == KILL_SPREE_3) {
1844 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1846 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1847 } else if(type == KILL_SPREE_5) {
1849 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1851 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1852 } else if(type == KILL_SPREE_10) {
1854 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1856 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1857 } else if(type == KILL_SPREE_15) {
1859 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1861 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1862 } else if(type == KILL_SPREE_20) {
1864 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1866 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1867 } else if(type == KILL_SPREE_25) {
1869 print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
1871 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1872 } else if(type == KILL_SPREE_30) {
1874 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1876 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1878 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1879 if (type == DEATH_DROWN) {
1880 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1884 print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1886 print (sprintf(_("^1%s^1 drowned\n"), s1));
1888 } else if (type == DEATH_SLIME) {
1889 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1891 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1892 } else if (type == DEATH_LAVA) {
1893 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1897 print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1899 print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1901 } else if (type == DEATH_FALL) {
1902 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1906 print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1908 print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1910 } else if (type == DEATH_SHOOTING_STAR) {
1911 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1913 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1914 } else if (type == DEATH_SWAMP) {
1915 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1919 print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1921 print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1923 } else if(DEATH_ISTURRET(type)) {
1924 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1928 print (sprintf(_("^1%s^1 ran into a turret\n"), s1));
1933 case DEATH_TURRET_EWHEEL:
1934 print (sprintf(_("^1%s^1 was laserd down by a eWheel turret \n"), s1));
1936 case DEATH_TURRET_FLAC:
1937 print (sprintf(_("^1%s^1 got caught in the flac \n"), s1));
1939 case DEATH_TURRET_MACHINEGUN:
1940 print (sprintf(_("^1%s^1 was riddeld full of riddled by a machinegun turret \n"), s1));
1942 case DEATH_TURRET_WALKER_GUN:
1943 print (sprintf(_("^1%s^1 got served a led enrichment by a walker turret \n"), s1));
1945 case DEATH_TURRET_WALKER_MEELE:
1946 print (sprintf(_("^1%s^1 was impaled by a walker turret \n"), s1));
1948 case DEATH_TURRET_WALKER_ROCKET:
1949 print (sprintf(_("^1%s^1 was rocketed to hell by a walker turret \n"), s1));
1951 case DEATH_TURRET_HELLION:
1952 print (sprintf(_("^1%s^1 was blasted away hellion turret \n"), s1));
1954 case DEATH_TURRET_HK:
1955 print (sprintf(_("^1%s^1 could not hide from the hunter turret \n"), s1));
1957 case DEATH_TURRET_MLRS:
1958 print (sprintf(_("^1%s^1 got turned into smoldering gibs by a mlrs turret \n"), s1));
1960 case DEATH_TURRET_PLASMA:
1961 print (sprintf(_("^1%s^1 got served some superheated plasma from a plasma turret \n"), s1));
1963 case DEATH_TURRET_PHASER:
1964 print (sprintf(_("^1%s^1 was phased out \n"), s1));
1966 case DEATH_TURRET_TESLA:
1967 print (sprintf(_("^1%s^1 was electrocuted by a tesla turret \n"), s1));
1972 } else if (type == DEATH_CUSTOM) {
1973 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1975 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1976 } else if (type == DEATH_HURTTRIGGER) {
1977 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1979 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1980 } else if(type == DEATH_TOUCHEXPLODE) {
1981 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1983 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
1984 } else if(type == DEATH_CHEAT) {
1985 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1987 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
1988 } else if(type == DEATH_FIRE) {
1989 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1993 print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
1995 print (sprintf(_("^1%s^1 burnt to death\n"), s1));
1998 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2002 print (sprintf(_("^1%s^1 needs a restart\n"), s1));
2004 print (sprintf(_("^1%s^1 died\n"), s1));
2007 } else if(msg == MSG_KILL_ACTION_SPREE) {
2009 print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
2011 print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
2012 } else if(msg == MSG_INFO) {
2013 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2014 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2015 print(sprintf(_("%s^7 got the %s\n"), s1, s2));
2016 } else if(type == INFO_LOSTFLAG) {
2017 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2018 print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
2019 } else if(type == INFO_PICKUPFLAG) {
2020 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2021 print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
2022 } else if(type == INFO_RETURNFLAG) {
2023 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2024 print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
2025 } else if(type == INFO_CAPTUREFLAG) {
2026 HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2027 print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
2029 } else if(msg == MSG_RACE) {
2030 if(type == RACE_SERVER_RECORD) {
2031 HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
2033 else if(type == RACE_NEW_RANK) {
2034 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
2036 else if(type == RACE_NEW_TIME) {
2037 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
2039 else if(type == RACE_FAIL) {
2040 HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
2042 } else if(msg == MSG_KA) {
2043 if(type == KA_PICKUPBALL) {
2044 HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
2046 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
2048 else if(type == KA_DROPBALL) {
2049 HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
2051 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
2056 void HUD_KillCenterprint(string s1, string s2, float type, float msg)
2059 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2060 if(msg == MSG_SUICIDE) {
2061 if (type == DEATH_TEAMCHANGE) {
2062 centerprint_hud(sprintf(_("You are now on: %s"), s1));
2063 } else if (type == DEATH_AUTOTEAMCHANGE) {
2064 centerprint_hud(sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1));
2065 } else if (type == DEATH_CAMP) {
2067 centerprint_hud(_("^1Reconsider your tactics, camper!"));
2069 centerprint_hud(_("^1Die camper!"));
2070 } else if (type == DEATH_NOAMMO) {
2072 centerprint_hud(_("^1You are reinserted into the game for running out of ammo..."));
2074 centerprint_hud(_("^1You were killed for running out of ammo..."));
2075 } else if (type == DEATH_ROT) {
2077 centerprint_hud(_("^1You need to preserve your health"));
2079 centerprint_hud(_("^1You grew too old without taking your medicine"));
2080 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2082 centerprint_hud(_("^1Don't go against team mates!"));
2084 centerprint_hud(_("^1Don't shoot your team mates!"));
2085 } else if (type == DEATH_QUIET) {
2087 } else { // generic message
2089 centerprint_hud(_("^1You need to be more careful!"));
2091 centerprint_hud(_("^1You killed your own dumb self!"));
2093 } else if(msg == MSG_KILL) {
2094 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2096 centerprint_hud(sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1));
2098 centerprint_hud(sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1));
2100 } else if (type == KILL_FIRST_BLOOD) {
2102 centerprint_hud(_("^1First score"));
2104 centerprint_hud(_("^1First blood"));
2106 } else if (type == KILL_FIRST_VICTIM) {
2108 centerprint_hud(_("^1First casualty"));
2110 centerprint_hud(_("^1First victim"));
2112 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2114 centerprint_hud(strcat(sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
2116 centerprint_hud(strcat(sprintf(_("^1You typefragged ^7%s"), s1), s2));
2118 } else if (type == KILL_TYPEFRAGGED) {
2120 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
2122 centerprint_hud(strcat(sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
2124 } else if (type == KILL_FRAG) {
2126 centerprint_hud(strcat(sprintf(_("^4You scored against ^7%s"), s1), s2));
2128 centerprint_hud(strcat(sprintf(_("^4You fragged ^7%s"), s1), s2));
2130 } else { // generic message
2132 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s"), s1), s2));
2134 centerprint_hud(strcat(sprintf(_("^1You were fragged by ^7%s"), s1), s2));
2137 } else if(msg == MSG_KILL_ACTION) {
2138 // TODO: invent more centerprints here?
2139 centerprint_hud(_("^1Watch your step!"));
2143 void HUD_Notify (void)
2145 if(!autocvar__hud_configure)
2147 if(!autocvar_hud_panel_notify) return;
2150 hud_configure_active_panel = HUD_PANEL_NOTIFY;
2152 HUD_Panel_UpdateCvars(notify);
2153 HUD_Panel_ApplyFadeAlpha();
2156 mySize = panel_size;
2158 HUD_Panel_DrawBg(1);
2159 if(panel_bg_padding)
2161 pos += '1 1 0' * panel_bg_padding;
2162 mySize -= '2 2 0' * panel_bg_padding;
2165 float entries, height;
2166 entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
2167 height = mySize_y/entries;
2170 float fontheight = height * autocvar_hud_panel_notify_fontsize;
2171 fontsize = '0.5 0.5 0' * fontheight;
2175 when = autocvar_hud_panel_notify_time;
2177 fadetime = autocvar_hud_panel_notify_fadetime;
2181 vector pos_attacker, pos_victim;
2183 float width_attacker;
2184 string attacker, victim;
2186 float i, j, w, type, step, limit;
2187 if(autocvar_hud_panel_notify_flip) //order items from the top down
2193 else //order items from the bottom up
2200 for(j = kn_index; i != limit; i += step, ++j)
2202 if(autocvar__hud_configure)
2206 else // inverse order
2207 a = entries - 1 - i;
2208 attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2209 victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2210 s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2211 a = bound(0, (when - a) / 4, 1);
2212 goto hud_config_notifyprint;
2215 if (j == KN_MAX_ENTRIES)
2218 if(killnotify_times[j] + when > time)
2222 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2235 type = killnotify_deathtype[j];
2236 w = DEATH_WEAPONOF(type);
2238 // TODO: maybe print in team colors?
2241 if(killnotify_actiontype[j] == 0)
2243 if(type == DEATH_GENERIC)
2247 else if(type == DEATH_NOAMMO)
2249 s = "notify_outofammo";
2251 else if(type == DEATH_KILL)
2253 s = "notify_selfkill";
2255 else if(type == DEATH_CAMP)
2257 s = "notify_camping";
2259 else if(type == KILL_TEAM_RED)
2261 s = "notify_teamkill_red";
2263 else if(type == KILL_TEAM_BLUE)
2265 s = "notify_teamkill_blue";
2267 else if(type == DEATH_DROWN)
2271 else if(type == DEATH_SLIME)
2275 else if(type == DEATH_LAVA)
2279 else if(type == DEATH_FALL)
2283 else if(type == DEATH_SHOOTING_STAR)
2285 s = "notify_shootingstar";
2287 else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM)
2291 else if(type == INFO_GOTFLAG)
2293 if(killnotify_victims[j] == "^1RED^7 flag")
2295 s = "notify_red_taken";
2299 s = "notify_blue_taken";
2302 else if(type == INFO_RETURNFLAG)
2304 if(killnotify_victims[j] == "^1RED^7 flag")
2306 s = "notify_red_returned";
2310 s = "notify_blue_returned";
2313 else if(type == INFO_LOSTFLAG)
2315 if(killnotify_victims[j] == "^1RED^7 flag")
2317 s = "notify_red_lost";
2321 s = "notify_blue_lost";
2324 else if(type == INFO_CAPTUREFLAG)
2326 if(killnotify_victims[j] == "^1RED^7 flag")
2328 s = "notify_red_captured";
2332 s = "notify_blue_captured";
2335 else if(type == KA_DROPBALL)
2337 s = "notify_balldropped";
2339 else if(type == KA_PICKUPBALL)
2341 s = "notify_ballpickedup";
2344 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2345 pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2346 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2350 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2351 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2354 // X [did action to] Y
2357 if(type & HITTYPE_SECONDARY && w == WEP_LASER)
2359 s = "notify_melee_laser";
2361 else if(type & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
2363 s = "notify_melee_shotgun";
2365 else if(type & HITTYPE_HEADSHOT && (w == WEP_RIFLE || w == WEP_MINSTANEX)) // all headshot weapons go here
2367 s = "notify_headshot";
2369 else if(WEP_VALID(w))
2371 self = get_weaponinfo(w);
2372 s = strcat("weapon", self.netname);
2374 else if(type == KILL_TEAM_RED)
2376 s = "notify_teamkill_red";
2378 else if(type == KILL_TEAM_BLUE)
2380 s = "notify_teamkill_red";
2382 else if(type == DEATH_TELEFRAG)
2384 s = "notify_telefrag";
2386 else if(type == DEATH_DROWN)
2390 else if(type == DEATH_SLIME)
2394 else if(type == DEATH_LAVA)
2398 else if(type == DEATH_FALL)
2402 else if(type == DEATH_SHOOTING_STAR)
2404 s = "notify_shootingstar";
2406 else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2410 else if(type == RACE_SERVER_RECORD)
2412 s = "race_newrecordserver";
2414 else if(type == RACE_NEW_RANK)
2416 s = "race_newrankyellow";
2418 else if(type == RACE_NEW_TIME)
2422 else if(type == RACE_FAIL)
2427 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2428 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2429 :hud_config_notifyprint
2430 width_attacker = stringwidth(attacker, TRUE, fontsize);
2431 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2432 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2433 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2437 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2438 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2439 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2448 string seconds_tostring(float sec)
2451 minutes = floor(sec / 60);
2453 sec -= minutes * 60;
2454 return sprintf("%d:%02d", minutes, sec);
2457 void HUD_Timer(void)
2459 if(!autocvar__hud_configure)
2461 if(!autocvar_hud_panel_timer) return;
2464 hud_configure_active_panel = HUD_PANEL_TIMER;
2466 HUD_Panel_UpdateCvars(timer);
2467 HUD_Panel_ApplyFadeAlpha();
2469 draw_beginBoldFont();
2473 mySize = panel_size;
2475 HUD_Panel_DrawBg(1);
2476 if(panel_bg_padding)
2478 pos += '1 1 0' * panel_bg_padding;
2479 mySize -= '2 2 0' * panel_bg_padding;
2483 float timelimit, elapsedTime, timeleft, minutesLeft;
2485 timelimit = getstatf(STAT_TIMELIMIT);
2487 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2488 timeleft = ceil(timeleft);
2490 minutesLeft = floor(timeleft / 60);
2493 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2494 timer_color = '1 1 1'; //white
2495 else if(minutesLeft >= 1)
2496 timer_color = '1 1 0'; //yellow
2498 timer_color = '1 0 0'; //red
2500 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2501 if (time < getstatf(STAT_GAMESTARTTIME)) {
2502 //while restart is still active, show 00:00
2503 timer = seconds_tostring(0);
2505 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2506 timer = seconds_tostring(elapsedTime);
2509 timer = seconds_tostring(timeleft);
2512 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2519 void HUD_Radar(void)
2521 if (!autocvar__hud_configure)
2523 if (hud_panel_radar_maximized)
2525 if (!hud_draw_maximized) return;
2529 if (autocvar_hud_panel_radar == 0) return;
2530 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2534 hud_configure_active_panel = HUD_PANEL_RADAR;
2536 HUD_Panel_UpdateCvars(radar);
2537 HUD_Panel_ApplyFadeAlpha();
2539 if (hud_panel_radar_maximized && !autocvar__hud_configure)
2541 panel_size = autocvar_hud_panel_radar_maximized_size;
2542 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2543 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2544 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2545 panel_pos_y = (vid_conheight - panel_size_y) / 2;
2547 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2548 if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
2553 mySize = panel_size;
2555 HUD_Panel_DrawBg(1);
2556 if(panel_bg_padding)
2558 pos += '1 1 0' * panel_bg_padding;
2559 mySize -= '2 2 0' * panel_bg_padding;
2564 float scale2d, normalsize, bigsize;
2567 teamradar_origin2d = pos + 0.5 * mySize;
2568 teamradar_size2d = mySize;
2570 if(minimapname == "")
2573 teamradar_loadcvars();
2575 switch(hud_panel_radar_zoommode)
2579 f = current_zoomfraction;
2582 f = 1 - current_zoomfraction;
2592 switch(hud_panel_radar_rotation)
2595 teamradar_angle = view_angles_y - 90;
2598 teamradar_angle = 90 * hud_panel_radar_rotation;
2602 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2603 teamradar_size2d = mySize;
2605 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2607 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2608 if(hud_panel_radar_rotation == 0)
2610 // max-min distance must fit the radar in any rotation
2611 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2615 vector c0, c1, c2, c3, span;
2616 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2617 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2618 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2619 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2621 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2622 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2624 // max-min distance must fit the radar in x=x, y=y
2626 teamradar_size2d_x * scale2d / (1.05 * span_x),
2627 teamradar_size2d_y * scale2d / (1.05 * span_y)
2631 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2632 if(bigsize > normalsize)
2633 normalsize = bigsize;
2637 + (1 - f) * normalsize;
2638 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2640 + (1 - f) * view_origin);
2649 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2651 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2652 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2653 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2654 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2655 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2657 color2 = GetPlayerColor(tm.sv_entnum);
2658 //if(color == COLOR_SPECTATOR || color == color2)
2659 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2661 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2663 drawresetcliparea();
2668 void HUD_UpdatePlayerTeams();
2669 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2672 entity tm = world, pl;
2673 #define SCOREPANEL_MAX_ENTRIES 6
2674 #define SCOREPANEL_ASPECTRATIO 2
2675 float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2676 vector fontsize = '1 1 0' * (mySize_y/entries);
2678 vector rgb, score_color;
2680 score_color = '1 1 1';
2682 float name_size = mySize_x*0.75;
2683 float spacing_size = mySize_x*0.04;
2684 const float highlight_alpha = 0.2;
2685 float i = 0, me_printed = 0, first_pl = 0;
2687 if (autocvar__hud_configure)
2689 float players_per_team = 0;
2692 // show team scores in the first line
2693 float score_size = mySize_x / team_count;
2694 players_per_team = max(2, ceil((entries - 1) / team_count));
2695 for(i=0; i<team_count; ++i) {
2696 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2697 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2698 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, GetTeamRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2701 pos_y += fontsize_y;
2703 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2704 for (i=first_pl; i<entries; ++i)
2706 //simulate my score is lower than all displayed players,
2707 //so that I don't appear at all showing pure rankings.
2708 //This is to better show the difference between the 2 ranking views
2709 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2712 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2713 s = GetPlayerName(player_localnum);
2718 s = sprintf(_("Player %d"), i + 1 - first_pl);
2723 score_color = GetTeamRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2724 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2725 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2726 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2727 pos_y += fontsize_y;
2732 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2733 HUD_UpdatePlayerTeams();
2736 // show team scores in the first line
2737 float score_size = mySize_x / team_count;
2738 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2739 if(tm.team == COLOR_SPECTATOR)
2741 if (tm.team == myteam)
2742 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2743 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2747 pos_y += fontsize_y;
2748 tm = teams.sort_next;
2753 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2755 if ((team_count && pl.team != tm.team) || pl.team == COLOR_SPECTATOR)
2758 if (i == entries-1 && !me_printed && pl != me)
2759 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2761 for (pl = me.sort_next; pl; pl = pl.sort_next)
2762 if (pl.team != COLOR_SPECTATOR)
2766 rgb = '1 1 0'; //not last but not among the leading players: yellow
2768 rgb = '1 0 0'; //last: red
2775 rgb = '0 1 0'; //first: green
2777 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2780 score_color = GetTeamRGB(pl.team) * 0.8;
2781 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2782 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2783 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2784 pos_y += fontsize_y;
2787 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != COLOR_SPECTATOR || (tm = tm.sort_next)));
2790 void HUD_Score(void)
2792 if(!autocvar__hud_configure)
2794 if(!autocvar_hud_panel_score) return;
2795 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2798 hud_configure_active_panel = HUD_PANEL_SCORE;
2800 HUD_Panel_UpdateCvars(score);
2801 HUD_Panel_ApplyFadeAlpha();
2804 mySize = panel_size;
2806 HUD_Panel_DrawBg(1);
2807 if(panel_bg_padding)
2809 pos += '1 1 0' * panel_bg_padding;
2810 mySize -= '2 2 0' * panel_bg_padding;
2813 float score, distribution = 0;
2815 vector distribution_color;
2818 #ifdef COMPAT_XON050_ENGINE
2819 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2821 me = playerslots[player_localentnum - 1];
2824 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2825 string timer, distrtimer;
2827 pl = players.sort_next;
2830 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2831 if(pl.scores[ps_primary] == 0)
2834 score = me.(scores[ps_primary]);
2835 timer = TIME_ENCODED_TOSTRING(score);
2837 draw_beginBoldFont();
2838 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2839 // distribution display
2840 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2842 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2844 if (distribution <= 0) {
2845 distribution_color = '0 1 0';
2849 distribution_color = '1 0 0';
2852 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2854 // race record display
2855 if (distribution <= 0)
2856 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2857 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2859 } else if (!teamplay) { // non-teamgames
2860 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2862 HUD_Score_Rankings(pos, mySize, me, 0);
2865 // me vector := [team/connected frags id]
2866 pl = players.sort_next;
2870 if(autocvar__hud_configure)
2873 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2877 score = me.(scores[ps_primary]);
2878 if(autocvar__hud_configure)
2881 if(distribution >= 5)
2882 distribution_color = eY;
2883 else if(distribution >= 0)
2884 distribution_color = '1 1 1';
2885 else if(distribution >= -5)
2886 distribution_color = '1 1 0';
2888 distribution_color = eX;
2890 string distribution_str;
2891 distribution_str = ftos(distribution);
2892 draw_beginBoldFont();
2893 if (distribution >= 0)
2895 if (distribution > 0)
2896 distribution_str = strcat("+", distribution_str);
2897 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2899 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2900 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2902 } else { // teamgames
2903 float scores_count = 0, row, column, rows = 0, columns = 0;
2904 local noref vector offset = '0 0 0';
2905 vector score_pos, score_size; //for scores other than myteam
2906 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2908 for(tm = teams.sort_next; tm, tm.team != COLOR_SPECTATOR; tm = tm.sort_next)
2910 if (autocvar_hud_panel_score_rankings)
2912 HUD_Score_Rankings(pos, mySize, me, scores_count);
2915 rows = mySize_y/mySize_x;
2916 rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2917 // ^^^ ammo item aspect goes here
2919 columns = ceil(scores_count/rows);
2921 score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2924 if(score_size_x/score_size_y > 3)
2926 newSize = 3 * score_size_y;
2927 offset_x = score_size_x - newSize;
2928 pos_x += offset_x/2;
2929 score_size_x = newSize;
2933 newSize = 1/3 * score_size_x;
2934 offset_y = score_size_y - newSize;
2935 pos_y += offset_y/2;
2936 score_size_y = newSize;
2940 score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2942 float max_fragcount;
2943 max_fragcount = -99;
2944 draw_beginBoldFont();
2946 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2947 if(tm.team == COLOR_SPECTATOR)
2949 score = tm.(teamscores[ts_primary]);
2950 if(autocvar__hud_configure)
2953 if (score > max_fragcount)
2954 max_fragcount = score;
2956 if (spectatee_status == -1)
2958 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2959 if (max_fragcount == score)
2960 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2961 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2969 else if(tm.team == myteam) {
2970 if (max_fragcount == score)
2971 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2972 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2974 if (max_fragcount == score)
2975 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2976 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2986 void HUD_RaceTimer (void)
2988 if(!autocvar__hud_configure)
2990 if(!autocvar_hud_panel_racetimer) return;
2991 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2992 if(spectatee_status == -1) return;
2995 hud_configure_active_panel = HUD_PANEL_RACETIMER;
2997 HUD_Panel_UpdateCvars(racetimer);
2998 HUD_Panel_ApplyFadeAlpha();
3000 draw_beginBoldFont();
3004 mySize = panel_size;
3006 HUD_Panel_DrawBg(1);
3007 if(panel_bg_padding)
3009 pos += '1 1 0' * panel_bg_padding;
3010 mySize -= '2 2 0' * panel_bg_padding;
3013 // always force 4:1 aspect
3014 vector newSize = '0 0 0';
3015 if(mySize_x/mySize_y > 4)
3017 newSize_x = 4 * mySize_y;
3018 newSize_y = mySize_y;
3020 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3024 newSize_y = 1/4 * mySize_x;
3025 newSize_x = mySize_x;
3027 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3032 string s, forcetime;
3034 if(autocvar__hud_configure)
3037 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3038 s = _("^1Intermediate 1 (+15.42)");
3039 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3040 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
3041 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3043 else if(race_checkpointtime)
3045 a = bound(0, 2 - (time - race_checkpointtime), 1);
3048 if(a > 0) // just hit a checkpoint?
3050 if(race_checkpoint != 254)
3052 if(race_time && race_previousbesttime)
3053 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3055 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3057 forcetime = TIME_ENCODED_TOSTRING(race_time);
3062 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3064 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3065 if(a > 0) // next one?
3067 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3072 if(s != "" && a > 0)
3074 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3077 if(race_penaltytime)
3079 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3082 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
3083 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3089 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3090 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3095 if(race_laptime && race_checkpoint != 255)
3097 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3098 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3103 if(race_mycheckpointtime)
3105 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3106 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3107 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3109 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3111 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3112 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3113 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3116 if(race_penaltytime && !race_penaltyaccumulator)
3118 t = race_penaltytime * 0.1 + race_penaltyeventtime;
3119 a = bound(0, (1 + t - time), 1);
3123 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
3125 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
3126 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3136 float vote_yescount;
3139 float vote_highlighted; // currently selected vote
3141 float vote_active; // is there an active vote?
3142 float vote_prev; // previous state of vote_active to check for a change
3144 float vote_change; // "time" when vote_active changed
3146 void HUD_VoteWindow(void)
3148 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
3151 if (autocvar__hud_configure)
3155 print(_("^1You must answer before entering hud configure mode\n"));
3156 cvar_set("_hud_configure", "0");
3158 if(vote_called_vote)
3159 strunzone(vote_called_vote);
3160 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
3161 uid2name_dialog = 1;
3164 if(!autocvar__hud_configure)
3166 if(!autocvar_hud_panel_vote) return;
3168 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3169 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
3171 if(panel_bg_alpha_str == "") {
3172 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3174 panel_bg_alpha = stof(panel_bg_alpha_str);
3178 hud_configure_active_panel = HUD_PANEL_VOTE;
3187 if(vote_active != vote_prev) {
3189 vote_prev = vote_active;
3192 if(vote_active || autocvar__hud_configure)
3193 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3195 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3200 HUD_Panel_UpdateCvars(vote);
3201 HUD_Panel_ApplyFadeAlpha();
3205 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
3206 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
3209 // these must be below above block
3212 mySize = panel_size;
3214 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
3215 HUD_Panel_DrawBg(a);
3216 a = panel_fg_alpha * a;
3218 if(panel_bg_padding)
3220 pos += '1 1 0' * panel_bg_padding;
3221 mySize -= '2 2 0' * panel_bg_padding;
3224 // always force 3:1 aspect
3225 vector newSize = '0 0 0';
3226 if(mySize_x/mySize_y > 3)
3228 newSize_x = 3 * mySize_y;
3229 newSize_y = mySize_y;
3231 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3235 newSize_y = 1/3 * mySize_x;
3236 newSize_x = mySize_x;
3238 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3242 s = _("A vote has been called for:");
3244 s = _("Allow servers to store and display your name?");
3245 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3246 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3247 if(autocvar__hud_configure)
3248 s = _("^1Configure the HUD");
3249 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3251 // print the yes/no counts
3252 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3253 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3254 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3255 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3257 // draw the progress bar backgrounds
3258 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3260 // draw the highlights
3261 if(vote_highlighted == 1) {
3262 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3263 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3265 else if(vote_highlighted == -1) {
3266 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3267 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3270 // draw the progress bars
3271 if(vote_yescount && vote_needed)
3273 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3274 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3277 if(vote_nocount && vote_needed)
3279 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3280 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3283 drawresetcliparea();
3286 // Mod icons panel (#10)
3289 float mod_active; // is there any active mod icon?
3291 // Clan Arena HUD modicons
3292 void HUD_Mod_CA(vector pos, vector mySize)
3294 mod_active = 1; // CA should never hide the mod icons panel
3295 float redalive, bluealive;
3296 redalive = getstati(STAT_REDALIVE);
3297 bluealive = getstati(STAT_BLUEALIVE);
3299 vector redpos, bluepos;
3300 if(mySize_x > mySize_y)
3303 bluepos = pos + eY * 0.5 * mySize_y;
3304 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3305 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3306 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3307 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3312 bluepos = pos + eY * 0.5 * mySize_y;
3313 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3314 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3315 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3316 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3320 // CTF HUD modicon section
3321 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3322 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3323 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3325 void HUD_Mod_CTF_Reset(void)
3327 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3330 void HUD_Mod_CTF(vector pos, vector mySize)
3332 vector redflag_pos, blueflag_pos;
3334 float f; // every function should have that
3336 float redflag, blueflag; // current status
3337 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3340 stat_items = getstati(STAT_ITEMS, 0, 24);
3341 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3342 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3344 if(redflag || blueflag)
3349 if(autocvar__hud_configure)
3355 // when status CHANGES, set old status into prevstatus and current status into status
3356 if (redflag != redflag_prevframe)
3358 redflag_statuschange_time = time;
3359 redflag_prevstatus = redflag_prevframe;
3360 redflag_prevframe = redflag;
3363 if (blueflag != blueflag_prevframe)
3365 blueflag_statuschange_time = time;
3366 blueflag_prevstatus = blueflag_prevframe;
3367 blueflag_prevframe = blueflag;
3370 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3371 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3373 float BLINK_FACTOR = 0.15;
3374 float BLINK_BASE = 0.85;
3376 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3378 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3380 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3382 string red_icon, red_icon_prevstatus;
3383 float red_alpha, red_alpha_prevstatus;
3384 red_alpha = red_alpha_prevstatus = 1;
3386 case 1: red_icon = "flag_red_taken"; break;
3387 case 2: red_icon = "flag_red_lost"; break;
3388 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3390 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3391 red_icon = "flag_red_shielded";
3393 red_icon = string_null;
3396 switch(redflag_prevstatus) {
3397 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3398 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3399 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3402 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3403 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3404 red_icon_prevstatus = "flag_red_shielded";
3406 red_icon_prevstatus = string_null;
3410 string blue_icon, blue_icon_prevstatus;
3411 float blue_alpha, blue_alpha_prevstatus;
3412 blue_alpha = blue_alpha_prevstatus = 1;
3414 case 1: blue_icon = "flag_blue_taken"; break;
3415 case 2: blue_icon = "flag_blue_lost"; break;
3416 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3418 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3419 blue_icon = "flag_blue_shielded";
3421 blue_icon = string_null;
3424 switch(blueflag_prevstatus) {
3425 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3426 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3427 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3430 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3431 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3432 blue_icon_prevstatus = "flag_blue_shielded";
3434 blue_icon_prevstatus = string_null;
3438 if(mySize_x > mySize_y) {
3439 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3441 blueflag_pos = pos + eX * 0.5 * mySize_x;
3444 redflag_pos = pos + eX * 0.5 * mySize_x;
3446 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3448 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3450 blueflag_pos = pos + eY * 0.5 * mySize_y;
3453 redflag_pos = pos + eY * 0.5 * mySize_y;
3455 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3458 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3459 if(red_icon_prevstatus && f < 1)
3460 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3462 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3464 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3465 if(blue_icon_prevstatus && f < 1)
3466 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3468 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3471 // Keyhunt HUD modicon section
3472 float kh_runheretime;
3474 void HUD_Mod_KH_Reset(void)
3479 void HUD_Mod_KH(vector pos, vector mySize)
3481 mod_active = 1; // keyhunt should never hide the mod icons panel
3485 vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
3487 kh_keys = getstati(STAT_KH_KEYS);
3490 if(mySize_x > mySize_y)
3492 p_y = pos_y + 0.25 * mySize_y;
3493 pa = p - eY * 0.25 * mySize_y;
3495 kh_size_x = mySize_x * 0.25;
3496 kh_size_y = 0.75 * mySize_y;
3497 kh_asize_x = mySize_x * 0.25;
3498 kh_asize_y = mySize_y * 0.25;
3502 p_y = pos_y + 0.125 * mySize_y;
3503 pa = p - eY * 0.125 * mySize_y;
3505 kh_size_x = mySize_x * 0.5;
3506 kh_size_y = 0.375 * mySize_y;
3507 kh_asize_x = mySize_x * 0.5;
3508 kh_asize_y = mySize_y * 0.125;
3515 for(i = 0; i < 4; ++i)
3517 key = floor(kh_keys / pow(32, i)) & 31;
3519 if(keyteam == 30 && keycount <= 4)
3521 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3525 // this yields 8 exactly if "RUN HERE" shows
3530 kh_runheretime = time;
3531 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3536 for(i = 0; i < 4; ++i)
3538 key = floor(kh_keys / pow(32, i)) & 31;
3551 default: // owned or dropped
3556 a = a * panel_fg_alpha;
3557 aa = aa * panel_fg_alpha;
3563 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3566 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3569 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3572 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3577 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3580 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3583 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3586 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3589 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3593 if(mySize_x > mySize_y)
3595 p_x += 0.25 * mySize_x;
3596 pa_x += 0.25 * mySize_x;
3602 p_y = pos_y + 0.625 * mySize_y;
3603 pa_y = pos_y + 0.5 * mySize_y;
3609 p_x += 0.5 * mySize_x;
3610 pa_x += 0.5 * mySize_x;
3616 // Keepaway HUD mod icon
3617 float kaball_prevstatus; // last remembered status
3618 float kaball_statuschange_time; // time when the status changed
3620 // we don't need to reset for keepaway since it immediately
3621 // autocorrects prevstatus as to if the player has the ball or not
3623 void HUD_Mod_Keepaway(vector pos, vector mySize)
3625 mod_active = 1; // keepaway should always show the mod HUD
3627 float BLINK_FACTOR = 0.15;
3628 float BLINK_BASE = 0.85;
3629 float BLINK_FREQ = 5;
3630 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3632 float stat_items = getstati(STAT_ITEMS, 0, 24);
3633 float kaball = (stat_items/IT_KEY1) & 1;
3635 if(kaball != kaball_prevstatus)
3637 kaball_statuschange_time = time;
3638 kaball_prevstatus = kaball;
3641 vector kaball_pos, kaball_size;
3643 if(mySize_x > mySize_y) {
3644 kaball_pos = pos + eX * 0.25 * mySize_x;
3645 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3647 kaball_pos = pos + eY * 0.25 * mySize_y;
3648 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3651 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3652 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3654 if(kaball_prevstatus && f < 1)
3655 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3658 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3662 // Nexball HUD mod icon
3663 void HUD_Mod_NexBall(vector pos, vector mySize)
3665 float stat_items, nb_pb_starttime, dt, p;
3667 stat_items = getstati(STAT_ITEMS, 0, 24);
3668 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3670 if (stat_items & IT_KEY1)
3675 //Manage the progress bar if any
3676 if (nb_pb_starttime > 0)
3678 dt = mod(time - nb_pb_starttime, nb_pb_period);
3679 // one period of positive triangle
3680 p = 2 * dt / nb_pb_period;
3685 HUD_Panel_GetProgressBarColor(nexball);
3686 if(mySize_x > mySize_y)
3687 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3689 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3692 if (stat_items & IT_KEY1)
3693 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3696 // Race/CTS HUD mod icons
3697 float crecordtime_prev; // last remembered crecordtime
3698 float crecordtime_change_time; // time when crecordtime last changed
3699 float srecordtime_prev; // last remembered srecordtime
3700 float srecordtime_change_time; // time when srecordtime last changed
3702 float race_status_time;
3703 float race_status_prev;
3704 string race_status_name_prev;
3705 void HUD_Mod_Race(vector pos, vector mySize)
3707 mod_active = 1; // race should never hide the mod icons panel
3709 me = playerslots[player_localnum];
3711 float f; // yet another function has this
3712 score = me.(scores[ps_primary]);
3714 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3715 return; // no records in the actual race
3717 // clientside personal record
3719 if(gametype == MAPINFO_TYPE_CTS)
3723 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3725 if(score && (score < t || !t)) {
3726 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3727 if(autocvar_cl_autodemo_delete_keeprecords)
3729 f = autocvar_cl_autodemo_delete;
3731 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3735 if(t != crecordtime_prev) {
3736 crecordtime_prev = t;
3737 crecordtime_change_time = time;
3740 vector textPos, medalPos;
3742 if(mySize_x > mySize_y) {
3743 // text on left side
3744 squareSize = min(mySize_y, mySize_x/2);
3745 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3746 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3749 squareSize = min(mySize_x, mySize_y/2);
3750 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3751 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3754 f = time - crecordtime_change_time;
3757 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3758 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3760 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3761 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3762 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3763 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3767 t = race_server_record;
3768 if(t != srecordtime_prev) {
3769 srecordtime_prev = t;
3770 srecordtime_change_time = time;
3772 f = time - srecordtime_change_time;
3775 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3776 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3778 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3779 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3780 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3781 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3784 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3785 race_status_time = time + 5;
3786 race_status_prev = race_status;
3787 if (race_status_name_prev)
3788 strunzone(race_status_name_prev);
3789 race_status_name_prev = strzone(race_status_name);
3794 a = bound(0, race_status_time - time, 1);
3797 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3801 rank = race_CheckName(race_status_name);
3805 rankname = race_PlaceName(rank);
3808 namepos = medalPos + '0 0.8 0' * squareSize;
3810 rankpos = medalPos + '0 0.15 0' * squareSize;
3812 if(race_status == 0)
3813 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3814 else if(race_status == 1) {
3815 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3816 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3817 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3818 } else if(race_status == 2) {
3819 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3820 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3822 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3823 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3824 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3825 } else if(race_status == 3) {
3826 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3827 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3828 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3831 if (race_status_time - time <= 0) {
3832 race_status_prev = -1;
3834 if(race_status_name)
3835 strunzone(race_status_name);
3836 race_status_name = string_null;
3837 if(race_status_name_prev)
3838 strunzone(race_status_name_prev);
3839 race_status_name_prev = string_null;
3843 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3845 float stat, pps_ratio;
3856 stat = getstatf(STAT_DOM_PPS_RED);
3857 pic = "dom_icon_red";
3861 stat = getstatf(STAT_DOM_PPS_BLUE);
3862 pic = "dom_icon_blue";
3866 stat = getstatf(STAT_DOM_PPS_YELLOW);
3867 pic = "dom_icon_yellow";
3872 stat = getstatf(STAT_DOM_PPS_PINK);
3873 pic = "dom_icon_pink";
3877 pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3879 if(mySize_x/mySize_y > aspect_ratio)
3881 i = aspect_ratio * mySize_y;
3882 myPos_x = myPos_x + (mySize_x - i) / 2;
3887 i = 1/aspect_ratio * mySize_x;
3888 myPos_y = myPos_y + (mySize_y - i) / 2;
3892 if (layout) // show text too
3895 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3896 if (layout == 2) // average pps
3897 drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3898 else // percentage of average pps
3899 drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3903 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3906 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3907 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3908 drawresetcliparea();
3912 void HUD_Mod_Dom(vector myPos, vector mySize)
3914 mod_active = 1; // required in each mod function that always shows something
3916 float teams_count = 0;
3917 for(tm = teams.sort_next; tm; tm = tm.sort_next)
3918 if(tm.team != COLOR_SPECTATOR)
3921 float layout = autocvar_hud_panel_modicons_dom_layout;
3922 float rows, columns, aspect_ratio;
3923 rows = mySize_y/mySize_x;
3924 aspect_ratio = (layout) ? 3 : 1;
3925 rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3926 columns = ceil(teams_count/rows);
3929 float row = 0, column = 0;
3930 for(i=0; i<teams_count; ++i)
3932 vector pos, itemSize;
3933 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3934 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3936 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3947 float mod_prev; // previous state of mod_active to check for a change
3949 float mod_change; // "time" when mod_active changed
3951 void HUD_ModIcons(void)
3953 if(!autocvar__hud_configure)
3955 if(!autocvar_hud_panel_modicons) return;
3956 if (gametype != MAPINFO_TYPE_CTF && gametype != MAPINFO_TYPE_KEYHUNT && gametype != MAPINFO_TYPE_NEXBALL && gametype != MAPINFO_TYPE_CTS && gametype != MAPINFO_TYPE_RACE && gametype != MAPINFO_TYPE_CA && gametype != MAPINFO_TYPE_FREEZETAG && gametype != MAPINFO_TYPE_KEEPAWAY && gametype != MAPINFO_TYPE_DOMINATION) return;
3959 hud_configure_active_panel = HUD_PANEL_MODICONS;
3961 HUD_Panel_UpdateCvars(modicons);
3962 HUD_Panel_ApplyFadeAlpha();
3964 draw_beginBoldFont();
3968 mySize = panel_size;
3970 if(mod_active != mod_prev) {
3972 mod_prev = mod_active;
3975 if(mod_active || autocvar__hud_configure)
3976 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3978 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3981 HUD_Panel_DrawBg(mod_alpha);
3983 if(panel_bg_padding)
3985 pos += '1 1 0' * panel_bg_padding;
3986 mySize -= '2 2 0' * panel_bg_padding;
3989 // these MUST be ran in order to update mod_active
3990 if(gametype == MAPINFO_TYPE_KEYHUNT)
3991 HUD_Mod_KH(pos, mySize);
3992 else if(gametype == MAPINFO_TYPE_CTF || autocvar__hud_configure)
3993 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3994 else if(gametype == MAPINFO_TYPE_NEXBALL)
3995 HUD_Mod_NexBall(pos, mySize);
3996 else if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE)
3997 HUD_Mod_Race(pos, mySize);
3998 else if(gametype == MAPINFO_TYPE_CA || gametype == MAPINFO_TYPE_FREEZETAG)
3999 HUD_Mod_CA(pos, mySize);
4000 else if(gametype == MAPINFO_TYPE_DOMINATION)
4001 HUD_Mod_Dom(pos, mySize);
4002 else if(gametype == MAPINFO_TYPE_KEEPAWAY)
4003 HUD_Mod_Keepaway(pos, mySize);
4008 // Draw pressed keys (#11)
4010 void HUD_DrawPressedKeys(void)
4012 if(!autocvar__hud_configure)
4014 if(!autocvar_hud_panel_pressedkeys) return;
4015 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
4018 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
4021 HUD_Panel_UpdateCvars(pressedkeys);
4022 HUD_Panel_ApplyFadeAlpha();
4025 mySize = panel_size;
4027 HUD_Panel_DrawBg(1);
4028 if(panel_bg_padding)
4030 pos += '1 1 0' * panel_bg_padding;
4031 mySize -= '2 2 0' * panel_bg_padding;
4034 // force custom aspect
4035 float aspect = autocvar_hud_panel_pressedkeys_aspect;
4038 vector newSize = '0 0 0';
4039 if(mySize_x/mySize_y > aspect)
4041 newSize_x = aspect * mySize_y;
4042 newSize_y = mySize_y;
4044 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4048 newSize_y = 1/aspect * mySize_x;
4049 newSize_x = mySize_x;
4051 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4057 keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
4059 pressedkeys = getstatf(STAT_PRESSED_KEYS);
4061 if(autocvar_hud_panel_pressedkeys_attack)
4063 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4064 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4068 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4069 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4070 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4072 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4073 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4074 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4077 // Handle chat as a panel (#12)
4081 if(!autocvar__hud_configure)
4083 if (!autocvar_hud_panel_chat)
4085 if (!autocvar_con_chatrect)
4086 cvar_set("con_chatrect", "0");
4089 if(autocvar__con_chat_maximized)
4090 if(!hud_draw_maximized) return;
4093 hud_configure_active_panel = HUD_PANEL_CHAT;
4095 HUD_Panel_UpdateCvars(chat);
4096 HUD_Panel_ApplyFadeAlpha();
4098 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4100 panel_pos_y = panel_bg_border;
4101 panel_size_y = vid_conheight - panel_bg_border * 2;
4102 if(panel_bg == "0") // force a border when maximized
4104 if(precache_pic(panel_bg) == "") {
4105 panel_bg = strcat(hud_skin_path, "/border_default");
4106 if(precache_pic(panel_bg) == "") {
4107 panel_bg = "gfx/hud/default/border_default";
4111 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
4116 mySize = panel_size;
4118 HUD_Panel_DrawBg(1);
4120 if(panel_bg_padding)
4122 pos += '1 1 0' * panel_bg_padding;
4123 mySize -= '2 2 0' * panel_bg_padding;
4126 if (!autocvar_con_chatrect)
4127 cvar_set("con_chatrect", "1");
4129 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4130 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4132 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4133 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
4135 if(autocvar__hud_configure)
4138 chatsize = '1 1 0' * autocvar_con_chatsize;
4139 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
4141 for(i = 0; i < autocvar_con_chat; ++i)
4143 if(i == autocvar_con_chat - 1)
4146 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
4147 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
4148 pos_y += chatsize_y;
4153 // Engine info panel (#13)
4160 float frametimeavg1; // 1 frame ago
4161 float frametimeavg2; // 2 frames ago
4162 void HUD_EngineInfo(void)
4164 if(!autocvar__hud_configure)
4166 if(!autocvar_hud_panel_engineinfo) return;
4169 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
4171 HUD_Panel_UpdateCvars(engineinfo);
4172 HUD_Panel_ApplyFadeAlpha();
4175 mySize = panel_size;
4177 HUD_Panel_DrawBg(1);
4178 if(panel_bg_padding)
4180 pos += '1 1 0' * panel_bg_padding;
4181 mySize -= '2 2 0' * panel_bg_padding;
4184 float currentTime = gettime(GETTIME_REALTIME);
4185 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4187 float currentframetime = currentTime - prevfps_time;
4188 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4189 frametimeavg2 = frametimeavg1;
4190 frametimeavg1 = frametimeavg;
4193 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4194 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4196 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4197 prevfps = (1/currentframetime);
4198 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4200 prevfps_time = currentTime;
4205 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
4207 prevfps = framecounter/(currentTime - prevfps_time);
4209 prevfps_time = currentTime;
4214 color = HUD_Get_Num_Color (prevfps, 100);
4215 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4218 // Info messages panel (#14)
4220 #define drawInfoMessage(s)\
4221 if(autocvar_hud_panel_infomessages_flip)\
4222 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4223 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4225 void HUD_InfoMessages(void)
4227 if(!autocvar__hud_configure)
4229 if(!autocvar_hud_panel_infomessages) return;
4232 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
4234 HUD_Panel_UpdateCvars(infomessages);
4235 HUD_Panel_ApplyFadeAlpha();
4238 mySize = panel_size;
4240 HUD_Panel_DrawBg(1);
4241 if(panel_bg_padding)
4243 pos += '1 1 0' * panel_bg_padding;
4244 mySize -= '2 2 0' * panel_bg_padding;
4247 // always force 5:1 aspect
4248 vector newSize = '0 0 0';
4249 if(mySize_x/mySize_y > 5)
4251 newSize_x = 5 * mySize_y;
4252 newSize_y = mySize_y;
4254 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4258 newSize_y = 1/5 * mySize_x;
4259 newSize_x = mySize_x;
4261 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4270 fontsize = '0.20 0.20 0' * mySize_y;
4276 if(!autocvar__hud_configure)
4278 if(spectatee_status && !intermission)
4281 if(spectatee_status == -1)
4282 s = _("^1Observing");
4284 #ifdef COMPAT_XON050_ENGINE
4285 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4287 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
4291 if(spectatee_status == -1)
4292 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4294 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4297 if(spectatee_status == -1)
4298 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4300 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4303 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4306 if(gametype == MAPINFO_TYPE_ARENA)
4307 s = _("^1Wait for your turn to join");
4308 else if(gametype == MAPINFO_TYPE_LMS)
4311 sk = playerslots[player_localnum];
4312 if(sk.(scores[ps_primary]) >= 666)
4313 s = _("^1Match has already begun");
4314 else if(sk.(scores[ps_primary]) > 0)
4315 s = _("^1You have no more lives left");
4317 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4320 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4323 //show restart countdown:
4324 if (time < getstatf(STAT_GAMESTARTTIME)) {
4326 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4327 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4328 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4329 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4333 if(warmup_stage && !intermission)
4335 s = _("^2Currently in ^1warmup^2 stage!");
4340 if(mod(time, 1) >= 0.5)
4345 if(ready_waiting && !intermission && !spectatee_status)
4347 if(ready_waiting_for_me)
4350 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4352 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4357 s = _("^2Waiting for others to ready up to end warmup...");
4359 s = _("^2Waiting for others to ready up...");
4363 else if(warmup_stage && !intermission && !spectatee_status)
4365 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4369 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
4371 float ts_min = 0, ts_max = 0;
4372 tm = teams.sort_next;
4375 for(; tm.sort_next; tm = tm.sort_next)
4377 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4379 if(!ts_min) ts_min = tm.team_size;
4380 else ts_min = min(ts_min, tm.team_size);
4381 if(!ts_max) ts_max = tm.team_size;
4382 else ts_max = max(ts_max, tm.team_size);
4384 if ((ts_max - ts_min) > 1)
4386 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4387 tm = GetTeam(myteam, false);
4389 if (tm.team != COLOR_SPECTATOR)
4390 if (tm.team_size == ts_max)
4391 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4399 s = _("^7Press ^3ESC ^7to show HUD options.");
4401 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4403 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4405 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4410 // Physics panel (#15)
4412 vector acc_prevspeed;
4413 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4414 void HUD_Physics(void)
4416 if(!autocvar__hud_configure)
4418 if(!autocvar_hud_panel_physics) return;
4419 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4420 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
4423 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4425 HUD_Panel_UpdateCvars(physics);
4426 HUD_Panel_ApplyFadeAlpha();
4428 draw_beginBoldFont();
4430 HUD_Panel_DrawBg(1);
4431 if(panel_bg_padding)
4433 panel_pos += '1 1 0' * panel_bg_padding;
4434 panel_size -= '2 2 0' * panel_bg_padding;
4437 float acceleration_progressbar_scale = 0;
4438 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
4439 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
4442 if (autocvar_hud_panel_physics_text_scale <= 0)
4445 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
4448 float speed, conversion_factor;
4451 switch(autocvar_hud_panel_physics_speed_unit)
4456 conversion_factor = 1.0;
4460 conversion_factor = 0.0254;
4464 conversion_factor = 0.0254 * 3.6;
4468 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4472 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4476 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4478 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4479 if (autocvar__hud_configure)
4480 speed = floor( max_speed * 0.65 + 0.5 );
4481 else if(autocvar_hud_panel_physics_speed_vertical)
4482 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4484 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
4486 //compute acceleration
4487 float acceleration, f;
4488 if (autocvar__hud_configure)
4489 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4492 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4493 f = time - acc_prevtime;
4494 if(autocvar_hud_panel_physics_acceleration_vertical)
4495 acceleration = (vlen(vel) - vlen(acc_prevspeed));
4497 acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
4499 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4501 acc_prevspeed = vel;
4502 acc_prevtime = time;
4504 f = bound(0, f * 10, 1);
4505 acc_avg = acc_avg * (1 - f) + acceleration * f;
4509 float panel_ar = panel_size_x/panel_size_y;
4510 vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4511 if (panel_ar >= 5 && !acceleration_progressbar_scale)
4513 panel_size_x *= 0.5;
4514 if (autocvar_hud_panel_physics_flip)
4515 speed_offset_x = panel_size_x;
4517 acceleration_offset_x = panel_size_x;
4521 panel_size_y *= 0.5;
4522 if (autocvar_hud_panel_physics_flip)
4523 speed_offset_y = panel_size_y;
4525 acceleration_offset_y = panel_size_y;
4527 float speed_baralign, acceleration_baralign;
4528 if (autocvar_hud_panel_physics_baralign == 1)
4529 acceleration_baralign = speed_baralign = 1;
4530 else if(autocvar_hud_panel_physics_baralign == 4)
4531 acceleration_baralign = speed_baralign = 2;
4532 else if (autocvar_hud_panel_physics_flip)
4534 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4535 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4539 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4540 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4542 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4543 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4547 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4549 HUD_Panel_GetProgressBarColor(speed);
4550 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4552 vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4553 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4555 tmp_size_x = panel_size_x * 0.75;
4556 tmp_size_y = panel_size_y * text_scale;
4558 tmp_offset_x = panel_size_x - tmp_size_x;
4561 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4562 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4568 tmp_offset_x = tmp_size_x;
4569 if (autocvar_hud_panel_physics_speed_unit_show)
4572 tmp_size_x = panel_size_x * (1 - 0.75);
4573 tmp_size_y = panel_size_y * 0.4 * text_scale;
4574 tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
4575 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4579 //compute and draw top speed
4580 if (autocvar_hud_panel_physics_topspeed)
4581 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4583 if (autocvar__hud_configure)
4585 top_speed = floor( max_speed * 0.75 + 0.5 );
4590 if (speed >= top_speed)
4593 top_speed_time = time;
4597 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4598 // divide by f to make it start from 1
4599 f = cos( ((time - top_speed_time) / f) * PI/2 );
4601 else //hide top speed 0, it would be stupid
4606 //top speed progressbar peak
4607 if(speed < top_speed)
4608 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4610 float peak_offset_x;
4611 vector peak_size = '0 0 0';
4612 if (speed_baralign == 0)
4613 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4614 else if (speed_baralign == 1)
4615 peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4616 else // if (speed_baralign == 2)
4617 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4618 //if speed is not 0 the speed progressbar already fetched the color
4620 HUD_Panel_GetProgressBarColor(speed);
4621 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4622 peak_size_y = panel_size_y;
4623 if (speed_baralign == 2) // draw two peaks, on both sides
4625 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4626 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4629 drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4633 tmp_offset_y = panel_size_y * 0.4;
4634 tmp_size_x = panel_size_x * (1 - 0.75);
4635 tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4636 tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4637 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4645 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4647 if (acceleration < 0)
4648 HUD_Panel_GetProgressBarColor(acceleration_neg);
4650 HUD_Panel_GetProgressBarColor(acceleration);
4652 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4653 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4656 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4658 tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4660 if (acceleration_baralign == 1)
4661 tmp_offset_x = panel_size_x - tmp_size_x;
4662 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4663 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4670 tmp_size = panel_size;
4671 tmp_offset = '0 0 0';
4674 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4676 tmp_size_x = panel_size_x;
4677 tmp_size_y = panel_size_y * text_scale;
4679 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4680 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4681 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4686 // CenterPrint (#16)
4688 #define CENTERPRINT_MAX_MSGS 10
4689 #define CENTERPRINT_MAX_ENTRIES 50
4690 #define CENTERPRINT_SPACING 0.7
4692 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4693 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4694 float centerprint_time[CENTERPRINT_MAX_MSGS];
4695 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4696 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4697 float centerprint_showing;
4699 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4703 if(strMessage == "" && new_id == 0)
4706 // strip trailing newlines
4707 j = strlen(strMessage) - 1;
4708 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4710 if (j < strlen(strMessage) - 1)
4711 strMessage = substring(strMessage, 0, j + 1);
4713 if(strMessage == "" && new_id == 0)
4716 // strip leading newlines
4718 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4721 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4723 if(strMessage == "" && new_id == 0)
4726 if (!centerprint_showing)
4727 centerprint_showing = TRUE;
4729 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4731 if (j == CENTERPRINT_MAX_MSGS)
4733 if (new_id && new_id == centerprint_msgID[j])
4735 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4737 // fade out the current msg (duration and countdown_num are ignored)
4738 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4739 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4740 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4743 break; // found a msg with the same id, at position j
4747 if (i == CENTERPRINT_MAX_MSGS)
4749 // a msg with the same id was not found, add the msg at the next position
4751 if (cpm_index == -1)
4752 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4755 if(centerprint_messages[j])
4756 strunzone(centerprint_messages[j]);
4757 centerprint_messages[j] = strzone(strMessage);
4758 centerprint_msgID[j] = new_id;
4760 centerprint_time[j] = -1;
4764 duration = max(1, autocvar_hud_panel_centerprint_time);
4765 centerprint_time[j] = duration;
4766 centerprint_expire_time[j] = time + duration;
4768 centerprint_countdown_num[j] = countdown_num;
4771 void centerprint_hud(string strMessage)
4773 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4776 void reset_centerprint_messages(void)
4779 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4781 centerprint_expire_time[i] = 0;
4782 centerprint_time[i] = 1;
4783 centerprint_msgID[i] = 0;
4784 if(centerprint_messages[i])
4785 strunzone(centerprint_messages[i]);
4786 centerprint_messages[i] = string_null;
4789 float hud_configure_cp_generation_time;
4790 void HUD_CenterPrint (void)
4792 if(!autocvar__hud_configure)
4794 if(!autocvar_hud_panel_centerprint) return;
4796 if (hud_configure_prev && hud_configure_prev != -1)
4797 reset_centerprint_messages();
4801 hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
4803 if (!hud_configure_prev)
4804 reset_centerprint_messages();
4805 if (time > hud_configure_cp_generation_time)
4810 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4812 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4814 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4815 hud_configure_cp_generation_time = time + 1 + random()*4;
4819 HUD_Panel_UpdateCvars(centerprint);
4821 // this panel doesn't fade when showing the scoreboard
4822 if(autocvar__menu_alpha)
4823 HUD_Panel_ApplyFadeAlpha();
4825 if(scoreboard_fade_alpha)
4827 // move the panel below the scoreboard
4828 if (scoreboard_bottom >= 0.96 * vid_conheight)
4832 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4834 if(target_pos_y > panel_pos_y)
4836 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4837 panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4841 HUD_Panel_DrawBg(1);
4843 if (!centerprint_showing)
4846 if(panel_bg_padding)
4848 panel_pos += '1 1 0' * panel_bg_padding;
4849 panel_size -= '2 2 0' * panel_bg_padding;
4852 float entries, height;
4854 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4855 // height = panel_size_y/entries;
4856 // fontsize = '1 1 0' * height;
4857 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4858 fontsize = '1 1 0' * height;
4859 entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4862 float a, sz, align, current_msg_pos_y = 0, msg_size;
4866 n = -1; // if no msg will be displayed, n stays -1
4869 if (autocvar_hud_panel_centerprint_flip)
4870 pos_y += panel_size_y;
4871 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4872 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4874 if (j == CENTERPRINT_MAX_MSGS)
4876 if (centerprint_expire_time[j] <= time)
4878 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4880 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4881 if (centerprint_countdown_num[j] == 0)
4883 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4889 // fade the centerprint_hud in/out
4890 if (centerprint_time[j] < 0 || centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
4891 a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4892 else if (centerprint_expire_time[j] > time)
4893 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4897 // set the size from fading in/out before subsequent fading
4898 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4900 // also fade it based on positioning
4901 if(autocvar_hud_panel_centerprint_fade_subsequent)
4903 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4904 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4907 // finally set the size based on the new theAlpha from subsequent fading
4908 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4909 drawfontscale = sz * '1 1 0';
4911 if (centerprint_countdown_num[j])
4912 n = tokenizebyseparator(sprintf(centerprint_messages[j], centerprint_countdown_num[j]), "\n");
4914 n = tokenizebyseparator(centerprint_messages[j], "\n");
4916 if (autocvar_hud_panel_centerprint_flip)
4918 // check if the message can be entirely shown
4919 for(k = 0; k < n; ++k)
4921 getWrappedLine_remaining = argv(k);
4922 while(getWrappedLine_remaining)
4924 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4926 pos_y -= fontsize_y;
4928 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4931 current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4935 for(k = 0; k < n; ++k)
4937 getWrappedLine_remaining = argv(k);
4938 while(getWrappedLine_remaining)
4940 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4944 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4945 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
4946 pos_y += fontsize_y;
4949 pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4952 msg_size = pos_y - msg_size;
4953 if (autocvar_hud_panel_centerprint_flip)
4955 pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4956 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4957 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4959 if (pos_y < panel_pos_y) // check if the next message can be shown
4961 drawfontscale = '1 1 0';
4967 pos_y += CENTERPRINT_SPACING * fontsize_y;
4968 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4969 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4971 if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4973 drawfontscale = '1 1 0';
4978 drawfontscale = '1 1 0';
4981 centerprint_showing = FALSE;
4982 reset_centerprint_messages();
4992 void HUD_Reset (void)
4994 // reset gametype specific icons
4995 if(gametype == MAPINFO_TYPE_KEYHUNT)
4997 else if(gametype == MAPINFO_TYPE_CTF)
4998 HUD_Mod_CTF_Reset();
5001 #define HUD_DrawPanel(id)\
5003 case (HUD_PANEL_RADAR):\
5004 HUD_Radar(); break;\
5005 case (HUD_PANEL_WEAPONS):\
5006 HUD_Weapons(); break;\
5007 case (HUD_PANEL_AMMO):\
5009 case (HUD_PANEL_POWERUPS):\
5010 HUD_Powerups(); break;\
5011 case (HUD_PANEL_HEALTHARMOR):\
5012 HUD_HealthArmor(); break;\
5013 case (HUD_PANEL_NOTIFY):\
5014 HUD_Notify(); break;\
5015 case (HUD_PANEL_TIMER):\
5016 HUD_Timer(); break;\
5017 case (HUD_PANEL_SCORE):\
5018 HUD_Score(); break;\
5019 case (HUD_PANEL_RACETIMER):\
5020 HUD_RaceTimer(); break;\
5021 case (HUD_PANEL_VOTE):\
5022 HUD_VoteWindow(); break;\
5023 case (HUD_PANEL_MODICONS):\
5024 HUD_ModIcons(); break;\
5025 case (HUD_PANEL_PRESSEDKEYS):\
5026 HUD_DrawPressedKeys(); break;\
5027 case (HUD_PANEL_CHAT):\
5029 case (HUD_PANEL_ENGINEINFO):\
5030 HUD_EngineInfo(); break;\
5031 case (HUD_PANEL_INFOMESSAGES):\
5032 HUD_InfoMessages(); break;\
5033 case (HUD_PANEL_PHYSICS):\
5034 HUD_Physics(); break;\
5035 case (HUD_PANEL_CENTERPRINT):\
5036 HUD_CenterPrint(); break;\
5037 } ENDS_WITH_CURLY_BRACE
5039 void HUD_Main (void)
5042 // global hud theAlpha fade
5043 if(menu_enabled == 1)
5046 hud_fade_alpha = (1 - autocvar__menu_alpha);
5048 if(scoreboard_fade_alpha)
5049 hud_fade_alpha = (1 - scoreboard_fade_alpha);
5051 if(autocvar__hud_configure)
5053 HUD_Configure_Exit_Force();
5055 if(intermission == 2) // no hud during mapvote
5057 if (autocvar__hud_configure)
5058 HUD_Configure_Exit_Force();
5061 else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
5064 // panels that we want to be active together with the scoreboard
5065 // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
5066 if(scoreboard_fade_alpha == 1)
5072 if(!autocvar__hud_configure && !hud_fade_alpha)
5076 if (hud_skin_path != autocvar_hud_skin)
5079 strunzone(hud_skin_path);
5080 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
5083 // HUD configure visible grid
5084 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
5086 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
5087 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
5088 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
5089 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
5092 s = eX + eY * vid_conheight;
5093 for(i = 1; i < 1/hud_configure_gridSize_x; ++i)
5094 drawfill(eX * i * hud_configure_realGridSize_x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5096 s = eY + eX * vid_conwidth;
5097 for(i = 1; i < 1/hud_configure_gridSize_y; ++i)
5098 drawfill(eY * i * hud_configure_realGridSize_y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5101 #ifdef COMPAT_XON050_ENGINE
5102 current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
5104 current_player = player_localentnum;
5108 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
5112 float hud_dock_color_team = autocvar_hud_dock_color_team;
5113 if((teamplay) && hud_dock_color_team) {
5114 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5115 color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
5117 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
5118 color = '1 0 0' * hud_dock_color_team;
5122 string hud_dock_color = autocvar_hud_dock_color;
5123 if(hud_dock_color == "shirt") {
5124 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5125 color = colormapPaletteColor(floor(f / 16), 0);
5127 else if(hud_dock_color == "pants") {
5128 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5129 color = colormapPaletteColor(mod(f, 16), 1);
5132 color = stov(hud_dock_color);
5136 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
5137 if(precache_pic(pic) == "") {
5138 pic = strcat(hud_skin_path, "/dock_medium");
5139 if(precache_pic(pic) == "") {
5140 pic = "gfx/hud/default/dock_medium";
5143 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
5146 // cache the panel order into the panel_order array
5147 if(autocvar__hud_panelorder != hud_panelorder_prev) {
5148 for(i = 0; i < HUD_PANEL_NUM; ++i)
5149 panel_order[i] = -1;
5151 float p_num, warning = false;
5152 float argc = tokenize_console(autocvar__hud_panelorder);
5153 if (argc > HUD_PANEL_NUM)
5155 //first detect wrong/missing panel numbers
5156 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5157 p_num = stof(argv(i));
5158 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
5159 if (panel_order[p_num] == -1) //found for the first time?
5160 s = strcat(s, ftos(p_num), " ");
5161 panel_order[p_num] = 1; //mark as found
5166 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5167 if (panel_order[i] == -1) {
5169 s = strcat(s, ftos(i), " "); //add missing panel number
5173 print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
5175 cvar_set("_hud_panelorder", s);
5176 if(hud_panelorder_prev)
5177 strunzone(hud_panelorder_prev);
5178 hud_panelorder_prev = strzone(s);
5180 //now properly set panel_order
5181 tokenize_console(s);
5182 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5183 panel_order[i] = stof(argv(i));
5187 hud_draw_maximized = 0;
5188 // draw panels in order specified by panel_order array
5189 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
5190 HUD_DrawPanel(panel_order[i]);
5192 hud_draw_maximized = 1; // panels that may be maximized must check this var
5193 // draw maximized panels on top
5194 if(hud_panel_radar_maximized)
5196 if(autocvar__con_chat_maximized)
5199 if(autocvar__hud_configure)
5203 HUD_Panel_UpdatePosSizeForId(tab_panel)
5204 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
5206 if(highlightedPanel != -1)
5208 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
5209 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
5211 if (!hud_configure_prev)
5213 if(autocvar_hud_cursormode) { setcursormode(1); }
5217 else if (hud_configure_prev && autocvar_hud_cursormode)
5220 hud_configure_prev = autocvar__hud_configure;
5222 if (!autocvar__hud_configure) // hud config mode disabled, enable normal theAlpha stuff again