7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
95 color_x = sin(2*M_PI*time);
97 color_z = sin(2*M_PI*time);
99 else if(x > maxvalue * 0.75) {
100 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
104 else if(x > maxvalue * 0.5) {
105 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
109 else if(x > maxvalue * 0.25) {
112 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
114 else if(x > maxvalue * 0.1) {
116 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
125 blinkingamt = (1 - x/maxvalue/0.25);
128 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
135 float stringwidth_colors(string s, vector theSize)
137 return stringwidth(s, TRUE, theSize);
140 float stringwidth_nocolors(string s, vector theSize)
142 return stringwidth(s, FALSE, theSize);
145 void drawstringright(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
147 position_x -= 2 / 3 * strlen(text) * scale_x;
148 drawstring(position, text, scale, rgb, theAlpha, flag);
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
153 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154 drawstring(position, text, scale, rgb, theAlpha, flag);
157 // return the string of the onscreen race timer
158 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
166 if(histime == 0) // goal hit
170 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
180 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
186 lapstr = sprintf(_(" (-%dL)"), lapdelta);
189 else if(lapdelta < 0)
191 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
195 else if(histime > 0) // anticipation
197 if(mytime >= histime)
198 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
200 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
210 cpname = _("Start line");
212 cpname = _("Finish line");
214 cpname = sprintf(_("Intermediate %d"), cp);
216 cpname = _("Finish line");
219 return strcat(col, cpname);
220 else if(hisname == "")
221 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
223 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
226 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
227 float race_CheckName(string net_name) {
229 for (i=RANKINGS_CNT-1;i>=0;--i)
230 if(grecordholder[i] == net_name)
235 float GetPlayerColorForce(float i)
240 return stof(getplayerkeyvalue(i, "colors")) & 15;
243 float GetPlayerColor(float i)
245 if not(playerslots[i].gotscores) // unconnected
247 else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
250 return GetPlayerColorForce(i);
253 string GetPlayerName(float i)
255 return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
265 // draw the background/borders
266 #define HUD_Panel_DrawBg(theAlpha)\
268 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
270 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
271 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
273 if(!length_ratio || !theAlpha)
279 if(length_ratio < -1)
282 else if(length_ratio < 0)
286 vector width, height;
288 pic = strcat(hud_skin_path, "/", pic, "_vertical");
289 if(precache_pic(pic) == "") {
290 pic = "gfx/hud/default/progressbar_vertical";
293 if (baralign == 1) // bottom align
294 theOrigin_y += (1 - length_ratio) * theSize_y;
295 else if (baralign == 2) // center align
296 theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
297 else if (baralign == 3) // center align, positive values down, negative up
300 if (length_ratio > 0)
301 theOrigin_y += theSize_y;
304 theOrigin_y += (1 + length_ratio) * theSize_y;
305 length_ratio = -length_ratio;
308 theSize_y *= length_ratio;
311 width = eX * theSize_x;
312 height = eY * theSize_y;
313 if(theSize_y <= theSize_x * 2)
315 // button not high enough
316 // draw just upper and lower part then
317 square = eY * theSize_y * 0.5;
318 bH = eY * (0.25 * theSize_y / (theSize_x * 2));
319 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
320 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
324 square = eY * theSize_x;
325 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
326 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
327 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
330 pic = strcat(hud_skin_path, "/", pic);
331 if(precache_pic(pic) == "") {
332 pic = "gfx/hud/default/progressbar";
335 if (baralign == 1) // right align
336 theOrigin_x += (1 - length_ratio) * theSize_x;
337 else if (baralign == 2) // center align
338 theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
339 else if (baralign == 3) // center align, positive values on the right, negative on the left
342 if (length_ratio > 0)
343 theOrigin_x += theSize_x;
346 theOrigin_x += (1 + length_ratio) * theSize_x;
347 length_ratio = -length_ratio;
350 theSize_x *= length_ratio;
353 width = eX * theSize_x;
354 height = eY * theSize_y;
355 if(theSize_x <= theSize_y * 2)
357 // button not wide enough
358 // draw just left and right part then
359 square = eX * theSize_x * 0.5;
360 bW = eX * (0.25 * theSize_x / (theSize_y * 2));
361 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
362 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
366 square = eX * theSize_y;
367 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
368 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
369 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
374 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
380 pic = strcat(hud_skin_path, "/num_leading");
381 if(precache_pic(pic) == "") {
382 pic = "gfx/hud/default/num_leading";
385 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
386 if(mySize_x/mySize_y > 2)
387 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
388 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
393 entity weaponorder[WEP_MAXCOUNT];
394 void weaponorder_swap(float i, float j, entity pass)
398 weaponorder[i] = weaponorder[j];
402 string weaponorder_cmp_str;
403 float weaponorder_cmp(float i, float j, entity pass)
406 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
407 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
408 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
411 float GetAmmoStat(float i)
415 case 0: return STAT_SHELLS;
416 case 1: return STAT_NAILS;
417 case 2: return STAT_ROCKETS;
418 case 3: return STAT_CELLS;
419 case 4: return STAT_FUEL;
424 float GetAmmoTypeForWep(float i)
428 case WEP_SHOTGUN: return 0;
429 case WEP_UZI: return 1;
430 case WEP_GRENADE_LAUNCHER: return 2;
431 case WEP_MINE_LAYER: return 2;
432 case WEP_ELECTRO: return 3;
433 case WEP_CRYLINK: return 3;
434 case WEP_HLAC: return 3;
435 case WEP_MINSTANEX: return 3;
436 case WEP_NEX: return 3;
437 case WEP_RIFLE: return 1;
438 case WEP_HAGAR: return 2;
439 case WEP_ROCKET_LAUNCHER: return 2;
440 case WEP_SEEKER: return 2;
441 case WEP_FIREBALL: return 4;
442 case WEP_HOOK: return 3;
447 void HUD_Weapons(void)
450 WEPSET_DECLARE_A(weapons_stat);
451 WEPSET_COPY_AS(weapons_stat);
453 float screen_ar, center_x = 0, center_y;
454 float weapon_count, weapon_id;
455 float row, column, rows, columns;
456 float aspect = autocvar_hud_panel_weapons_aspect;
458 float panel_weapon_accuracy;
460 float timeout = autocvar_hud_panel_weapons_timeout;
461 float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
462 float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
464 float ammo_type, ammo_full;
465 float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
466 vector ammo_color = '1 0 1';
467 float ammo_alpha = 1;
469 float when = autocvar_hud_panel_weapons_complainbubble_time;
470 float fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
472 vector weapon_pos, weapon_size;
473 local noref vector old_panel_size; // fteqcc sucks
476 // check to see if we want to continue
477 if(hud != HUD_NORMAL) { return; }
479 if(!autocvar__hud_configure)
481 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
483 if(timeout && time >= weapontime + timeout + timeout_effect_length)
484 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
486 weaponprevtime = time;
491 hud_configure_active_panel = HUD_PANEL_WEAPONS;
493 // update generic hud functions
494 HUD_Panel_UpdateCvars(weapons);
495 HUD_Panel_ApplyFadeAlpha();
497 draw_beginBoldFont();
499 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
500 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
503 if(weaponorder_bypriority)
504 strunzone(weaponorder_bypriority);
505 if(weaponorder_byimpulse)
506 strunzone(weaponorder_byimpulse);
508 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
509 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
510 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
513 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
515 self = get_weaponinfo(i);
516 if(self.impulse >= 0)
518 weaponorder[weapon_cnt] = self;
522 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
523 weaponorder[i] = world;
524 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
526 weaponorder_cmp_str = string_null;
529 // determine which weapons are going to be shown
530 if (autocvar_hud_panel_weapons_onlyowned)
532 if(autocvar__hud_configure)
534 if (WEPSET_EMPTY_A(weapons_stat))
535 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
536 WEPSET_OR_AW(weapons_stat, i);
538 if(menu_enabled != 2)
539 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
542 // do we own this weapon?
544 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
545 if(WEPSET_CONTAINS_AW(weapons_stat, weaponorder[i].weapon))
548 // add it anyway if weaponcomplain is shown
549 if((!autocvar__hud_configure)
550 && (autocvar_hud_panel_weapons_complainbubble
551 && time - complain_weapon_time < when + fadetime))
554 // might as well commit suicide now, no reason to live ;)
555 if (weapon_count == 0) { return; }
557 // reduce size of the panel
558 if (panel_size_y > panel_size_x)
560 old_panel_size_y = panel_size_y;
561 panel_size_y *= weapon_count / WEP_COUNT;
562 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
566 old_panel_size_x = panel_size_x;
567 panel_size_x *= weapon_count / WEP_COUNT;
568 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
572 weapon_count = WEP_COUNT;
574 // animation for fading in/out the panel respectively when not in use
575 if(!autocvar__hud_configure)
577 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
579 f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
581 // fade the panel alpha
582 if(autocvar_hud_panel_weapons_timeout_effect == 1)
584 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
585 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
587 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
589 panel_bg_alpha *= (1 - f);
590 panel_fg_alpha *= (1 - f);
593 // move the panel off the screen
594 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
596 f *= f; // for a cooler movement
597 center_x = panel_pos_x + panel_size_x/2;
598 center_y = panel_pos_y + panel_size_y/2;
599 screen_ar = vid_conwidth/vid_conheight;
600 if (center_x/center_y < screen_ar) //bottom left
602 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
603 panel_pos_y += f * (vid_conheight - panel_pos_y);
605 panel_pos_x -= f * (panel_pos_x + panel_size_x);
609 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
610 panel_pos_x += f * (vid_conwidth - panel_pos_x);
612 panel_pos_y -= f * (panel_pos_y + panel_size_y);
615 center_x = -1; // mark the panel as off screen
617 weaponprevtime = time - (1 - f) * timein_effect_length;
619 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
621 f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
623 // fade the panel alpha
624 if(autocvar_hud_panel_weapons_timeout_effect == 1)
626 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
627 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
629 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
631 panel_bg_alpha *= (f);
632 panel_fg_alpha *= (f);
635 // move the panel back on screen
636 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
638 f *= f; // for a cooler movement
640 center_x = panel_pos_x + panel_size_x/2;
641 center_y = panel_pos_y + panel_size_y/2;
642 screen_ar = vid_conwidth/vid_conheight;
643 if (center_x/center_y < screen_ar) //bottom left
645 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
646 panel_pos_y += f * (vid_conheight - panel_pos_y);
648 panel_pos_x -= f * (panel_pos_x + panel_size_x);
652 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
653 panel_pos_x += f * (vid_conwidth - panel_pos_x);
655 panel_pos_y -= f * (panel_pos_y + panel_size_y);
661 // draw the background, then change the virtual size of it to better fit other items inside
669 panel_pos += '1 1 0' * panel_bg_padding;
670 panel_size -= '2 2 0' * panel_bg_padding;
673 // after the sizing and animations are done, update the other values
674 rows = panel_size_y/panel_size_x;
675 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
676 columns = ceil(weapon_count/rows);
677 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
679 // calculate position/size for visual bar displaying ammount of ammo status
680 if (autocvar_hud_panel_weapons_ammo)
682 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
683 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
685 if(weapon_size_x/weapon_size_y > aspect)
687 barsize_x = aspect * weapon_size_y;
688 barsize_y = weapon_size_y;
689 baroffset_x = (weapon_size_x - barsize_x) / 2;
693 barsize_y = 1/aspect * weapon_size_x;
694 barsize_x = weapon_size_x;
695 baroffset_y = (weapon_size_y - barsize_y) / 2;
698 if(autocvar_hud_panel_weapons_accuracy)
699 Accuracy_LoadColors();
702 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
704 // retrieve information about the current weapon to be drawn
705 self = weaponorder[i];
706 weapon_id = self.impulse;
708 // skip if this weapon doesn't exist
709 if (!self || self.impulse < 0) { continue; }
711 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
712 if (autocvar_hud_panel_weapons_onlyowned
713 && !(WEPSET_CONTAINS_AW(weapons_stat, self.weapon)
714 || (self.weapon == complain_weapon
715 && time - complain_weapon_time < when + fadetime
716 && autocvar_hud_panel_weapons_complainbubble)))
719 // figure out the drawing position of weapon
720 weapon_pos = (panel_pos
721 + eX * column * weapon_size_x
722 + eY * row * weapon_size_y);
724 // draw background behind currently selected weapon
725 if(self.weapon == switchweapon)
726 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
728 // draw the weapon accuracy
729 if(autocvar_hud_panel_weapons_accuracy)
731 panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
732 if(panel_weapon_accuracy >= 0)
734 color = Accuracy_GetColor(panel_weapon_accuracy);
735 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
739 // drawing all the weapon items
740 if(WEPSET_CONTAINS_AW(weapons_stat, self.weapon))
742 // draw the weapon image
743 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
745 // draw weapon label string
746 switch(autocvar_hud_panel_weapons_label)
748 case 1: // weapon number
749 drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
753 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
756 case 3: // weapon name
757 drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
764 // draw ammo status bar
765 if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
768 ammo_type = GetAmmoTypeForWep(self.weapon);
770 a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
775 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
776 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
777 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
778 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
779 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
780 default: ammo_full = 60;
784 weapon_pos_x + baroffset_x,
785 weapon_pos_y + baroffset_y,
786 barsize_x * bound(0, a/ammo_full, 1),
788 drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
793 else // draw a "ghost weapon icon" if you don't have the weapon
795 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
798 // draw the complain message
799 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
802 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
804 a = ((complain_weapon_time + when > time) ? 1 : 0);
808 if(complain_weapon_type == 0) {
809 s = _("Out of ammo");
810 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
812 else if(complain_weapon_type == 1) {
814 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
817 s = _("Unavailable");
818 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
820 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
821 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
822 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
825 // continue with new position for the next weapon
840 float GetAmmoItemCode(float i)
844 case 0: return IT_SHELLS;
845 case 1: return IT_NAILS;
846 case 2: return IT_ROCKETS;
847 case 3: return IT_CELLS;
848 case 4: return IT_FUEL;
853 string GetAmmoPicture(float i)
857 case 0: return "ammo_shells";
858 case 1: return "ammo_bullets";
859 case 2: return "ammo_rockets";
860 case 3: return "ammo_cells";
861 case 4: return "ammo_fuel";
866 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
869 if(autocvar__hud_configure)
871 currently_selected = (itemcode == 2); //rockets always selected
872 a = 31 + mod(itemcode*93, 128);
875 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
879 color = '0 0.5 0.75';
886 if(currently_selected)
891 vector picpos, numpos;
892 if(autocvar_hud_panel_ammo_iconalign)
895 picpos = myPos + eX * 2 * mySize_y;
899 numpos = myPos + eX * mySize_y;
903 if (currently_selected)
904 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
906 if(a > 0 && autocvar_hud_panel_ammo_progressbar)
907 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
909 if(autocvar_hud_panel_ammo_text)
911 if(a > 0 || infinite_ammo)
912 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
913 else // "ghost" ammo count
914 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
916 if(a > 0 || infinite_ammo)
917 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
918 else // "ghost" ammo icon
919 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
924 if(hud != HUD_NORMAL) return;
925 if(!autocvar__hud_configure)
927 if(!autocvar_hud_panel_ammo) return;
928 if(spectatee_status == -1) return;
931 hud_configure_active_panel = HUD_PANEL_AMMO;
933 HUD_Panel_UpdateCvars(ammo);
934 HUD_Panel_ApplyFadeAlpha();
936 draw_beginBoldFont();
945 pos += '1 1 0' * panel_bg_padding;
946 mySize -= '2 2 0' * panel_bg_padding;
949 float rows = 0, columns, row, column;
951 if (autocvar_hud_panel_ammo_onlycurrent)
955 rows = mySize_y/mySize_x;
956 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
957 // ^^^ ammo item aspect goes here
959 columns = ceil(AMMO_COUNT/rows);
961 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
964 local vector offset = '0 0 0'; // fteqcc sucks
966 if(ammo_size_x/ammo_size_y > 3)
968 newSize = 3 * ammo_size_y;
969 offset_x = ammo_size_x - newSize;
971 ammo_size_x = newSize;
975 newSize = 1/3 * ammo_size_x;
976 offset_y = ammo_size_y - newSize;
978 ammo_size_y = newSize;
981 float i, stat_items, currently_selected, infinite_ammo;
982 infinite_ammo = FALSE;
983 if (autocvar_hud_panel_ammo_onlycurrent)
985 if(autocvar__hud_configure)
987 DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
991 stat_items = getstati(STAT_ITEMS, 0, 24);
992 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
993 infinite_ammo = TRUE;
994 for (i = 0; i < AMMO_COUNT; ++i) {
995 currently_selected = stat_items & GetAmmoItemCode(i);
996 if (currently_selected)
998 DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
1006 stat_items = getstati(STAT_ITEMS, 0, 24);
1007 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1008 infinite_ammo = TRUE;
1010 for (i = 0; i < AMMO_COUNT; ++i) {
1011 currently_selected = stat_items & GetAmmoItemCode(i);
1012 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
1017 column = column + 1;
1025 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1027 vector newPos = '0 0 0', newSize = '0 0 0';
1028 vector picpos, numpos;
1032 if(mySize_y/mySize_x > 2)
1034 newSize_y = 2 * mySize_x;
1035 newSize_x = mySize_x;
1037 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1042 newSize_x = 1/2 * mySize_y;
1043 newSize_y = mySize_y;
1045 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1049 if(icon_right_align)
1052 picpos = newPos + eY * newSize_x;
1057 numpos = newPos + eY * newSize_x;
1061 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1062 // make number smaller than icon, it looks better
1063 // reduce only y to draw numbers with different number of digits with the same y size
1064 numpos_y += newSize_y * ((1 - 0.7) / 2);
1066 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1070 if(mySize_x/mySize_y > 3)
1072 newSize_x = 3 * mySize_y;
1073 newSize_y = mySize_y;
1075 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1080 newSize_y = 1/3 * mySize_x;
1081 newSize_x = mySize_x;
1083 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1087 if(icon_right_align) // right align
1090 picpos = newPos + eX * 2 * newSize_y;
1094 numpos = newPos + eX * newSize_y;
1098 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1099 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1100 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1101 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1104 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1106 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1111 void HUD_Powerups(void)
1113 float strength_time, shield_time, superweapons_time;
1114 if(!autocvar__hud_configure)
1116 if(!autocvar_hud_panel_powerups) return;
1117 if(spectatee_status == -1) return;
1118 if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) return;
1119 if (getstati(STAT_HEALTH) <= 0) return;
1121 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1122 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1123 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1125 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1126 superweapons_time = 99; // force max
1128 // prevent stuff to show up on mismatch that will be fixed next frame
1129 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1130 superweapons_time = 0;
1134 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1138 superweapons_time = 13;
1141 HUD_Panel_UpdateCvars(powerups);
1142 HUD_Panel_ApplyFadeAlpha();
1144 draw_beginBoldFont();
1148 mySize = panel_size;
1150 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1151 if(panel_bg_padding)
1153 pos += '1 1 0' * panel_bg_padding;
1154 mySize -= '2 2 0' * panel_bg_padding;
1157 float panel_ar = mySize_x/mySize_y;
1158 float is_vertical = (panel_ar < 1);
1159 vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1161 float superweapons_is = -1;
1163 if(superweapons_time)
1168 superweapons_is = 0;
1170 superweapons_is = 2;
1175 superweapons_is = 1;
1177 superweapons_is = 2;
1181 // FIXME handle superweapons here
1182 if(superweapons_is == 0)
1184 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1186 mySize_x *= (1.0 / 3.0);
1187 superweapons_offset_x = mySize_x;
1188 if (autocvar_hud_panel_powerups_flip)
1189 shield_offset_x = 2*mySize_x;
1191 strength_offset_x = 2*mySize_x;
1195 mySize_y *= (1.0 / 3.0);
1196 superweapons_offset_y = mySize_y;
1197 if (autocvar_hud_panel_powerups_flip)
1198 shield_offset_y = 2*mySize_y;
1200 strength_offset_y = 2*mySize_y;
1205 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1208 if (autocvar_hud_panel_powerups_flip)
1209 shield_offset_x = mySize_x;
1211 strength_offset_x = mySize_x;
1216 if (autocvar_hud_panel_powerups_flip)
1217 shield_offset_y = mySize_y;
1219 strength_offset_y = mySize_y;
1223 float shield_baralign, strength_baralign, superweapons_baralign;
1224 float shield_iconalign, strength_iconalign, superweapons_iconalign;
1226 if (autocvar_hud_panel_powerups_flip)
1228 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1229 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1230 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1231 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1235 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1236 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1237 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1238 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1241 if(superweapons_is == 0)
1243 superweapons_iconalign = strength_iconalign;
1244 superweapons_baralign = 2;
1246 else if(superweapons_is == 1)
1248 superweapons_offset = strength_offset;
1249 superweapons_iconalign = strength_iconalign;
1250 superweapons_baralign = strength_baralign;
1252 else // if(superweapons_is == 2)
1254 superweapons_offset = shield_offset;
1255 superweapons_iconalign = shield_iconalign;
1256 superweapons_baralign = shield_baralign;
1261 const float maxshield = 30;
1262 float shield = ceil(shield_time);
1263 if(autocvar_hud_panel_powerups_progressbar)
1265 HUD_Panel_GetProgressBarColor(shield);
1266 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1268 if(autocvar_hud_panel_powerups_text)
1271 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1273 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1279 const float maxstrength = 30;
1280 float strength = ceil(strength_time);
1281 if(autocvar_hud_panel_powerups_progressbar)
1283 HUD_Panel_GetProgressBarColor(strength);
1284 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1286 if(autocvar_hud_panel_powerups_text)
1289 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1291 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1295 if(superweapons_time)
1297 const float maxsuperweapons = 30;
1298 float superweapons = ceil(superweapons_time);
1299 if(autocvar_hud_panel_powerups_progressbar)
1301 HUD_Panel_GetProgressBarColor(superweapons);
1302 HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1304 if(autocvar_hud_panel_powerups_text)
1306 if(superweapons > 1)
1307 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1308 if(superweapons <= 5)
1309 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1316 // Health/armor (#3)
1319 // prev_* vars contain the health/armor at the previous FRAME
1320 // set to -1 when player is dead or was not playing
1321 float prev_health, prev_armor;
1322 float health_damagetime, armor_damagetime;
1323 float health_beforedamage, armor_beforedamage;
1324 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1325 float old_p_health, old_p_armor;
1326 float old_p_healthtime, old_p_armortime;
1327 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1328 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1329 float prev_p_health, prev_p_armor;
1331 void HUD_HealthArmor(void)
1333 float armor, health, fuel;
1334 if(!autocvar__hud_configure)
1336 if(!autocvar_hud_panel_healtharmor) return;
1337 if(hud != HUD_NORMAL) return;
1338 if(spectatee_status == -1) return;
1340 health = getstati(STAT_HEALTH);
1346 armor = getstati(STAT_ARMOR);
1348 // code to check for spectatee_status changes is in Ent_ClientData()
1349 // prev_p_health and prev_health can be set to -1 there
1351 if (prev_p_health == -1)
1354 health_beforedamage = 0;
1355 armor_beforedamage = 0;
1356 health_damagetime = 0;
1357 armor_damagetime = 0;
1358 prev_health = health;
1360 old_p_health = health;
1361 old_p_armor = armor;
1362 prev_p_health = health;
1363 prev_p_armor = armor;
1365 else if (prev_health == -1)
1367 //start the load effect
1368 health_damagetime = 0;
1369 armor_damagetime = 0;
1373 fuel = getstati(STAT_FUEL);
1377 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1384 HUD_Panel_UpdateCvars(healtharmor);
1385 HUD_Panel_ApplyFadeAlpha();
1388 mySize = panel_size;
1390 HUD_Panel_DrawBg(1);
1391 if(panel_bg_padding)
1393 pos += '1 1 0' * panel_bg_padding;
1394 mySize -= '2 2 0' * panel_bg_padding;
1397 float baralign = autocvar_hud_panel_healtharmor_baralign;
1398 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1400 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1401 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1402 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1405 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1410 float maxtotal = maxhealth + maxarmor;
1412 if(v_z) // NOT fully armored
1414 biggercount = "health";
1415 if(autocvar_hud_panel_healtharmor_progressbar)
1417 HUD_Panel_GetProgressBarColor(health);
1418 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1421 if(autocvar_hud_panel_healtharmor_text)
1422 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1426 biggercount = "armor";
1427 if(autocvar_hud_panel_healtharmor_progressbar)
1429 HUD_Panel_GetProgressBarColor(armor);
1430 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1433 if(autocvar_hud_panel_healtharmor_text)
1434 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1436 if(autocvar_hud_panel_healtharmor_text)
1437 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1441 HUD_Panel_GetProgressBarColor(fuel);
1442 HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1447 float panel_ar = mySize_x/mySize_y;
1448 float is_vertical = (panel_ar < 1);
1449 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1450 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1453 if (autocvar_hud_panel_healtharmor_flip)
1454 health_offset_x = mySize_x;
1456 armor_offset_x = mySize_x;
1461 if (autocvar_hud_panel_healtharmor_flip)
1462 health_offset_y = mySize_y;
1464 armor_offset_y = mySize_y;
1467 float health_baralign, armor_baralign, fuel_baralign;
1468 float health_iconalign, armor_iconalign;
1469 if (autocvar_hud_panel_healtharmor_flip)
1471 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1472 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1473 fuel_baralign = health_baralign;
1474 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1475 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1479 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1480 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1481 fuel_baralign = armor_baralign;
1482 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1483 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1488 if(autocvar_hud_panel_healtharmor_progressbar)
1490 HUD_Panel_GetProgressBarColor(health);
1491 float p_health, pain_health_alpha;
1493 pain_health_alpha = 1;
1494 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1496 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1498 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1500 if (time - old_p_healthtime < 1)
1501 old_p_health = prev_p_health;
1503 old_p_health = prev_health;
1504 old_p_healthtime = time;
1506 if (time - old_p_healthtime < 1)
1508 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1509 prev_p_health = p_health;
1512 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1514 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1516 if (time - health_damagetime >= 1)
1517 health_beforedamage = prev_health;
1518 health_damagetime = time;
1520 if (time - health_damagetime < 1)
1522 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1523 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1526 prev_health = health;
1528 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1530 float BLINK_FACTOR = 0.15;
1531 float BLINK_BASE = 0.85;
1532 float BLINK_FREQ = 9;
1533 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1536 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1538 if(autocvar_hud_panel_healtharmor_text)
1539 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1544 if(autocvar_hud_panel_healtharmor_progressbar)
1546 HUD_Panel_GetProgressBarColor(armor);
1549 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1551 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1553 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1555 if (time - old_p_armortime < 1)
1556 old_p_armor = prev_p_armor;
1558 old_p_armor = prev_armor;
1559 old_p_armortime = time;
1561 if (time - old_p_armortime < 1)
1563 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1564 prev_p_armor = p_armor;
1567 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1569 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1571 if (time - armor_damagetime >= 1)
1572 armor_beforedamage = prev_armor;
1573 armor_damagetime = time;
1575 if (time - armor_damagetime < 1)
1577 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1578 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1583 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1585 if(autocvar_hud_panel_healtharmor_text)
1586 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1592 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1596 mySize_x *= 2; //restore full panel size
1597 else if (panel_ar < 1/4)
1598 mySize_y *= 2; //restore full panel size
1599 HUD_Panel_GetProgressBarColor(fuel);
1600 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1605 // Notification area (#4)
1608 string Weapon_SuicideMessage(float deathtype)
1610 w_deathtype = deathtype;
1611 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1612 return w_deathtypestring;
1615 string Weapon_KillMessage(float deathtype)
1617 w_deathtype = deathtype;
1618 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1619 return w_deathtypestring;
1622 void HUD_Notify_Push(string icon, string attacker, string victim)
1627 if (kn_index == -1) { kn_index = KN_MAX_ENTRIES-1; }
1628 killnotify_times[kn_index] = time;
1631 if(killnotify_icon[kn_index]) { strunzone(killnotify_icon[kn_index]); }
1632 killnotify_icon[kn_index] = strzone(icon);
1635 if(killnotify_attackers[kn_index]) { strunzone(killnotify_attackers[kn_index]); }
1636 killnotify_attackers[kn_index] = strzone(attacker);
1639 if(killnotify_victims[kn_index]) { strunzone(killnotify_victims[kn_index]); }
1640 killnotify_victims[kn_index] = strzone(victim);
1644 void HUD_Notify(void)
1646 if(!autocvar__hud_configure)
1648 if(!autocvar_hud_panel_notify) return;
1651 hud_configure_active_panel = HUD_PANEL_NOTIFY;
1653 HUD_Panel_UpdateCvars(notify);
1654 HUD_Panel_ApplyFadeAlpha();
1657 mySize = panel_size;
1659 HUD_Panel_DrawBg(1);
1660 if(panel_bg_padding)
1662 pos += '1 1 0' * panel_bg_padding;
1663 mySize -= '2 2 0' * panel_bg_padding;
1666 float entries, height;
1667 entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
1668 height = mySize_y/entries;
1671 float fontheight = height * autocvar_hud_panel_notify_fontsize;
1672 fontsize = '0.5 0.5 0' * fontheight;
1676 when = autocvar_hud_panel_notify_time;
1678 fadetime = autocvar_hud_panel_notify_fadetime;
1680 vector pos_attacker, pos_victim, pos_icon;
1681 float width_attacker;
1682 string attacker, victim, icon;
1684 float i, j, step, limit;
1685 if(autocvar_hud_panel_notify_flip) //order items from the top down
1691 else //order items from the bottom up
1698 for(j = kn_index; i != limit; i += step, ++j)
1700 if(autocvar__hud_configure)
1704 else // inverse order
1705 a = entries - 1 - i;
1706 attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1707 victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1708 icon = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
1709 a = bound(0, (when - a) / 4, 1);
1710 goto hud_config_notifyprint;
1714 if (j == KN_MAX_ENTRIES)
1717 if(killnotify_times[j] + when > time)
1721 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
1732 attacker = killnotify_attackers[j];
1733 victim = killnotify_victims[j];
1734 icon = killnotify_icon[j];
1737 //type = killnotify_deathtype[j];
1738 //w = DEATH_WEAPONOF(type);
1742 if((attacker != "") && (victim == ""))
1745 attacker = textShortenToWidth(attacker, 0.73 * mySize_x - height, fontsize, stringwidth_colors);
1746 pos_attacker = pos + eX * (0.27 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1747 pos_icon = pos + eX * 0.25 * mySize_x - eX * height + eY * i * height;
1749 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1750 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1752 else if((attacker != "") && (victim != ""))
1754 // X [did action to] Y
1755 attacker = textShortenToWidth(attacker, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1756 victim = textShortenToWidth(victim, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1757 :hud_config_notifyprint
1758 width_attacker = stringwidth(attacker, TRUE, fontsize);
1759 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1760 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1761 pos_icon = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
1763 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1764 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1765 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1774 string seconds_tostring(float sec)
1777 minutes = floor(sec / 60);
1779 sec -= minutes * 60;
1780 return sprintf("%d:%02d", minutes, sec);
1783 void HUD_Timer(void)
1785 if(!autocvar__hud_configure)
1787 if(!autocvar_hud_panel_timer) return;
1790 hud_configure_active_panel = HUD_PANEL_TIMER;
1792 HUD_Panel_UpdateCvars(timer);
1793 HUD_Panel_ApplyFadeAlpha();
1795 draw_beginBoldFont();
1799 mySize = panel_size;
1801 HUD_Panel_DrawBg(1);
1802 if(panel_bg_padding)
1804 pos += '1 1 0' * panel_bg_padding;
1805 mySize -= '2 2 0' * panel_bg_padding;
1809 float timelimit, elapsedTime, timeleft, minutesLeft;
1811 timelimit = getstatf(STAT_TIMELIMIT);
1813 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1814 timeleft = ceil(timeleft);
1816 minutesLeft = floor(timeleft / 60);
1819 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1820 timer_color = '1 1 1'; //white
1821 else if(minutesLeft >= 1)
1822 timer_color = '1 1 0'; //yellow
1824 timer_color = '1 0 0'; //red
1826 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1827 if (time < getstatf(STAT_GAMESTARTTIME)) {
1828 //while restart is still active, show 00:00
1829 timer = seconds_tostring(0);
1831 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1832 timer = seconds_tostring(elapsedTime);
1835 timer = seconds_tostring(timeleft);
1838 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1845 void HUD_Radar(void)
1847 if (!autocvar__hud_configure)
1849 if (hud_panel_radar_maximized)
1851 if (!hud_draw_maximized) return;
1855 if (autocvar_hud_panel_radar == 0) return;
1856 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1860 hud_configure_active_panel = HUD_PANEL_RADAR;
1862 HUD_Panel_UpdateCvars(radar);
1863 HUD_Panel_ApplyFadeAlpha();
1865 if (hud_panel_radar_maximized && !autocvar__hud_configure)
1867 panel_size = autocvar_hud_panel_radar_maximized_size;
1868 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
1869 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
1870 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
1871 panel_pos_y = (vid_conheight - panel_size_y) / 2;
1873 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
1874 if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
1879 mySize = panel_size;
1881 HUD_Panel_DrawBg(1);
1882 if(panel_bg_padding)
1884 pos += '1 1 0' * panel_bg_padding;
1885 mySize -= '2 2 0' * panel_bg_padding;
1890 float scale2d, normalsize, bigsize;
1893 teamradar_origin2d = pos + 0.5 * mySize;
1894 teamradar_size2d = mySize;
1896 if(minimapname == "")
1899 teamradar_loadcvars();
1901 switch(hud_panel_radar_zoommode)
1905 f = current_zoomfraction;
1908 f = 1 - current_zoomfraction;
1918 switch(hud_panel_radar_rotation)
1921 teamradar_angle = view_angles_y - 90;
1924 teamradar_angle = 90 * hud_panel_radar_rotation;
1928 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
1929 teamradar_size2d = mySize;
1931 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
1933 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
1934 if(hud_panel_radar_rotation == 0)
1936 // max-min distance must fit the radar in any rotation
1937 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
1941 vector c0, c1, c2, c3, span;
1942 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
1943 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
1944 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
1945 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
1947 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
1948 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
1950 // max-min distance must fit the radar in x=x, y=y
1952 teamradar_size2d_x * scale2d / (1.05 * span_x),
1953 teamradar_size2d_y * scale2d / (1.05 * span_y)
1957 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
1958 if(bigsize > normalsize)
1959 normalsize = bigsize;
1963 + (1 - f) * normalsize;
1964 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
1966 + (1 - f) * view_origin);
1975 draw_teamradar_background(hud_panel_radar_foreground_alpha);
1977 for(tm = world; (tm = find(tm, classname, "radarlink")); )
1978 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
1979 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
1980 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
1981 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
1983 color2 = GetPlayerColor(tm.sv_entnum);
1984 //if(color == FL_SPECTATOR || color == color2)
1985 draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
1987 draw_teamradar_player(view_origin, view_angles, '1 1 1');
1989 drawresetcliparea();
1994 void HUD_UpdatePlayerTeams();
1995 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
1998 entity tm = world, pl;
1999 #define SCOREPANEL_MAX_ENTRIES 6
2000 #define SCOREPANEL_ASPECTRATIO 2
2001 float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2002 vector fontsize = '1 1 0' * (mySize_y/entries);
2004 vector rgb, score_color;
2006 score_color = '1 1 1';
2008 float name_size = mySize_x*0.75;
2009 float spacing_size = mySize_x*0.04;
2010 const float highlight_alpha = 0.2;
2011 float i = 0, me_printed = 0, first_pl = 0;
2013 if (autocvar__hud_configure)
2015 float players_per_team = 0;
2018 // show team scores in the first line
2019 float score_size = mySize_x / team_count;
2020 players_per_team = max(2, ceil((entries - 1) / team_count));
2021 for(i=0; i<team_count; ++i) {
2022 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2023 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2024 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2027 pos_y += fontsize_y;
2029 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2030 for (i=first_pl; i<entries; ++i)
2032 //simulate my score is lower than all displayed players,
2033 //so that I don't appear at all showing pure rankings.
2034 //This is to better show the difference between the 2 ranking views
2035 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2038 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2039 s = GetPlayerName(player_localnum);
2044 s = sprintf(_("Player %d"), i + 1 - first_pl);
2049 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2050 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2051 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2052 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2053 pos_y += fontsize_y;
2058 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2059 HUD_UpdatePlayerTeams();
2062 // show team scores in the first line
2063 float score_size = mySize_x / team_count;
2064 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2065 if(tm.team == FL_SPECTATOR)
2067 if (tm.team == myteam)
2068 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2069 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2073 pos_y += fontsize_y;
2074 tm = teams.sort_next;
2079 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2081 if ((team_count && pl.team != tm.team) || pl.team == FL_SPECTATOR)
2084 if (i == entries-1 && !me_printed && pl != me)
2085 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2087 for (pl = me.sort_next; pl; pl = pl.sort_next)
2088 if (pl.team != FL_SPECTATOR)
2092 rgb = '1 1 0'; //not last but not among the leading players: yellow
2094 rgb = '1 0 0'; //last: red
2101 rgb = '0 1 0'; //first: green
2103 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2106 score_color = Team_ColorRGB(pl.team) * 0.8;
2107 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2108 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2109 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2110 pos_y += fontsize_y;
2113 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != FL_SPECTATOR || (tm = tm.sort_next)));
2116 void HUD_Score(void)
2118 if(!autocvar__hud_configure)
2120 if(!autocvar_hud_panel_score) return;
2121 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2124 hud_configure_active_panel = HUD_PANEL_SCORE;
2126 HUD_Panel_UpdateCvars(score);
2127 HUD_Panel_ApplyFadeAlpha();
2130 mySize = panel_size;
2132 HUD_Panel_DrawBg(1);
2133 if(panel_bg_padding)
2135 pos += '1 1 0' * panel_bg_padding;
2136 mySize -= '2 2 0' * panel_bg_padding;
2139 float score, distribution = 0;
2141 vector distribution_color;
2144 #ifdef COMPAT_XON050_ENGINE
2145 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2147 me = playerslots[player_localentnum - 1];
2150 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2151 string timer, distrtimer;
2153 pl = players.sort_next;
2156 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2157 if(pl.scores[ps_primary] == 0)
2160 score = me.(scores[ps_primary]);
2161 timer = TIME_ENCODED_TOSTRING(score);
2163 draw_beginBoldFont();
2164 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2165 // distribution display
2166 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2168 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2170 if (distribution <= 0) {
2171 distribution_color = '0 1 0';
2175 distribution_color = '1 0 0';
2178 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2180 // race record display
2181 if (distribution <= 0)
2182 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2183 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2185 } else if (!teamplay) { // non-teamgames
2186 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2188 HUD_Score_Rankings(pos, mySize, me, 0);
2191 // me vector := [team/connected frags id]
2192 pl = players.sort_next;
2196 if(autocvar__hud_configure)
2199 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2203 score = me.(scores[ps_primary]);
2204 if(autocvar__hud_configure)
2207 if(distribution >= 5)
2208 distribution_color = eY;
2209 else if(distribution >= 0)
2210 distribution_color = '1 1 1';
2211 else if(distribution >= -5)
2212 distribution_color = '1 1 0';
2214 distribution_color = eX;
2216 string distribution_str;
2217 distribution_str = ftos(distribution);
2218 draw_beginBoldFont();
2219 if (distribution >= 0)
2221 if (distribution > 0)
2222 distribution_str = strcat("+", distribution_str);
2223 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2225 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2226 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2228 } else { // teamgames
2229 float scores_count = 0, row, column, rows = 0, columns = 0;
2230 local noref vector offset = '0 0 0';
2231 vector score_pos, score_size; //for scores other than myteam
2232 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2234 for(tm = teams.sort_next; tm, tm.team != FL_SPECTATOR; tm = tm.sort_next)
2236 if (autocvar_hud_panel_score_rankings)
2238 HUD_Score_Rankings(pos, mySize, me, scores_count);
2241 rows = mySize_y/mySize_x;
2242 rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2243 // ^^^ ammo item aspect goes here
2245 columns = ceil(scores_count/rows);
2247 score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2250 if(score_size_x/score_size_y > 3)
2252 newSize = 3 * score_size_y;
2253 offset_x = score_size_x - newSize;
2254 pos_x += offset_x/2;
2255 score_size_x = newSize;
2259 newSize = 1/3 * score_size_x;
2260 offset_y = score_size_y - newSize;
2261 pos_y += offset_y/2;
2262 score_size_y = newSize;
2266 score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2268 float max_fragcount;
2269 max_fragcount = -99;
2270 draw_beginBoldFont();
2272 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2273 if(tm.team == FL_SPECTATOR)
2275 score = tm.(teamscores[ts_primary]);
2276 if(autocvar__hud_configure)
2279 if (score > max_fragcount)
2280 max_fragcount = score;
2282 if (spectatee_status == -1)
2284 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2285 if (max_fragcount == score)
2286 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2287 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2295 else if(tm.team == myteam) {
2296 if (max_fragcount == score)
2297 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2298 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2300 if (max_fragcount == score)
2301 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2302 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2312 void HUD_RaceTimer (void)
2314 if(!autocvar__hud_configure)
2316 if(!autocvar_hud_panel_racetimer) return;
2317 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2318 if(spectatee_status == -1) return;
2321 hud_configure_active_panel = HUD_PANEL_RACETIMER;
2323 HUD_Panel_UpdateCvars(racetimer);
2324 HUD_Panel_ApplyFadeAlpha();
2326 draw_beginBoldFont();
2330 mySize = panel_size;
2332 HUD_Panel_DrawBg(1);
2333 if(panel_bg_padding)
2335 pos += '1 1 0' * panel_bg_padding;
2336 mySize -= '2 2 0' * panel_bg_padding;
2339 // always force 4:1 aspect
2340 vector newSize = '0 0 0';
2341 if(mySize_x/mySize_y > 4)
2343 newSize_x = 4 * mySize_y;
2344 newSize_y = mySize_y;
2346 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2350 newSize_y = 1/4 * mySize_x;
2351 newSize_x = mySize_x;
2353 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2358 string s, forcetime;
2360 if(autocvar__hud_configure)
2363 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2364 s = _("^1Intermediate 1 (+15.42)");
2365 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2366 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2367 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2369 else if(race_checkpointtime)
2371 a = bound(0, 2 - (time - race_checkpointtime), 1);
2374 if(a > 0) // just hit a checkpoint?
2376 if(race_checkpoint != 254)
2378 if(race_time && race_previousbesttime)
2379 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2381 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2383 forcetime = TIME_ENCODED_TOSTRING(race_time);
2388 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2390 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2391 if(a > 0) // next one?
2393 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2398 if(s != "" && a > 0)
2400 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2403 if(race_penaltytime)
2405 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2408 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2409 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2415 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2416 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2421 if(race_laptime && race_checkpoint != 255)
2423 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2424 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2429 if(race_mycheckpointtime)
2431 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2432 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2433 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2435 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2437 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2438 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2439 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2442 if(race_penaltytime && !race_penaltyaccumulator)
2444 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2445 a = bound(0, (1 + t - time), 1);
2449 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2451 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2452 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2462 float vote_yescount;
2465 float vote_highlighted; // currently selected vote
2467 float vote_active; // is there an active vote?
2468 float vote_prev; // previous state of vote_active to check for a change
2470 float vote_change; // "time" when vote_active changed
2472 void HUD_VoteWindow(void)
2474 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2477 if (autocvar__hud_configure)
2481 print(_("^1You must answer before entering hud configure mode\n"));
2482 cvar_set("_hud_configure", "0");
2484 if(vote_called_vote)
2485 strunzone(vote_called_vote);
2486 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2487 uid2name_dialog = 1;
2490 if(!autocvar__hud_configure)
2492 if(!autocvar_hud_panel_vote) return;
2494 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2495 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2497 if(panel_bg_alpha_str == "") {
2498 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2500 panel_bg_alpha = stof(panel_bg_alpha_str);
2504 hud_configure_active_panel = HUD_PANEL_VOTE;
2513 if(vote_active != vote_prev) {
2515 vote_prev = vote_active;
2518 if(vote_active || autocvar__hud_configure)
2519 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2521 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2526 HUD_Panel_UpdateCvars(vote);
2527 HUD_Panel_ApplyFadeAlpha();
2531 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2532 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2535 // these must be below above block
2538 mySize = panel_size;
2540 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2541 HUD_Panel_DrawBg(a);
2542 a = panel_fg_alpha * a;
2544 if(panel_bg_padding)
2546 pos += '1 1 0' * panel_bg_padding;
2547 mySize -= '2 2 0' * panel_bg_padding;
2550 // always force 3:1 aspect
2551 vector newSize = '0 0 0';
2552 if(mySize_x/mySize_y > 3)
2554 newSize_x = 3 * mySize_y;
2555 newSize_y = mySize_y;
2557 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2561 newSize_y = 1/3 * mySize_x;
2562 newSize_x = mySize_x;
2564 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2568 s = _("A vote has been called for:");
2570 s = _("Allow servers to store and display your name?");
2571 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2572 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
2573 if(autocvar__hud_configure)
2574 s = _("^1Configure the HUD");
2575 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
2577 // print the yes/no counts
2578 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2579 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
2580 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2581 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
2583 // draw the progress bar backgrounds
2584 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2586 // draw the highlights
2587 if(vote_highlighted == 1) {
2588 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2589 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2591 else if(vote_highlighted == -1) {
2592 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2593 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2596 // draw the progress bars
2597 if(vote_yescount && vote_needed)
2599 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2600 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2603 if(vote_nocount && vote_needed)
2605 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2606 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2609 drawresetcliparea();
2612 // Mod icons panel (#10)
2615 float mod_active; // is there any active mod icon?
2617 // Clan Arena HUD modicons
2618 void HUD_Mod_CA(vector pos, vector mySize)
2620 mod_active = 1; // CA should never hide the mod icons panel
2621 float redalive, bluealive;
2622 redalive = getstati(STAT_REDALIVE);
2623 bluealive = getstati(STAT_BLUEALIVE);
2625 vector redpos, bluepos;
2626 if(mySize_x > mySize_y)
2629 bluepos = pos + eY * 0.5 * mySize_y;
2630 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2631 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2632 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2633 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2638 bluepos = pos + eY * 0.5 * mySize_y;
2639 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2640 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2641 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2642 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2646 // CTF HUD modicon section
2647 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2648 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2649 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2651 void HUD_Mod_CTF_Reset(void)
2653 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2656 void HUD_Mod_CTF(vector pos, vector mySize)
2658 vector redflag_pos, blueflag_pos;
2660 float f; // every function should have that
2662 float redflag, blueflag; // current status
2663 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2666 stat_items = getstati(STAT_ITEMS, 0, 24);
2667 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2668 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2670 if(redflag || blueflag)
2675 if(autocvar__hud_configure)
2681 // when status CHANGES, set old status into prevstatus and current status into status
2682 if (redflag != redflag_prevframe)
2684 redflag_statuschange_time = time;
2685 redflag_prevstatus = redflag_prevframe;
2686 redflag_prevframe = redflag;
2689 if (blueflag != blueflag_prevframe)
2691 blueflag_statuschange_time = time;
2692 blueflag_prevstatus = blueflag_prevframe;
2693 blueflag_prevframe = blueflag;
2696 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2697 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2699 float BLINK_FACTOR = 0.15;
2700 float BLINK_BASE = 0.85;
2702 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2704 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2706 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2708 string red_icon, red_icon_prevstatus;
2709 float red_alpha, red_alpha_prevstatus;
2710 red_alpha = red_alpha_prevstatus = 1;
2712 case 1: red_icon = "flag_red_taken"; break;
2713 case 2: red_icon = "flag_red_lost"; break;
2714 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2716 if((stat_items & IT_CTF_SHIELDED) && (myteam == FL_TEAM_2))
2717 red_icon = "flag_red_shielded";
2719 red_icon = string_null;
2722 switch(redflag_prevstatus) {
2723 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2724 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2725 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2728 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2729 else if((stat_items & IT_CTF_SHIELDED) && (myteam == FL_TEAM_2))
2730 red_icon_prevstatus = "flag_red_shielded";
2732 red_icon_prevstatus = string_null;
2736 string blue_icon, blue_icon_prevstatus;
2737 float blue_alpha, blue_alpha_prevstatus;
2738 blue_alpha = blue_alpha_prevstatus = 1;
2740 case 1: blue_icon = "flag_blue_taken"; break;
2741 case 2: blue_icon = "flag_blue_lost"; break;
2742 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2744 if((stat_items & IT_CTF_SHIELDED) && (myteam == FL_TEAM_1))
2745 blue_icon = "flag_blue_shielded";
2747 blue_icon = string_null;
2750 switch(blueflag_prevstatus) {
2751 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2752 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2753 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2756 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2757 else if((stat_items & IT_CTF_SHIELDED) && (myteam == FL_TEAM_1))
2758 blue_icon_prevstatus = "flag_blue_shielded";
2760 blue_icon_prevstatus = string_null;
2764 if(mySize_x > mySize_y) {
2765 if (myteam == FL_TEAM_1) { // always draw own flag on left
2767 blueflag_pos = pos + eX * 0.5 * mySize_x;
2770 redflag_pos = pos + eX * 0.5 * mySize_x;
2772 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
2774 if (myteam == FL_TEAM_1) { // always draw own flag on left
2776 blueflag_pos = pos + eY * 0.5 * mySize_y;
2779 redflag_pos = pos + eY * 0.5 * mySize_y;
2781 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
2784 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2785 if(red_icon_prevstatus && f < 1)
2786 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2788 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
2790 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2791 if(blue_icon_prevstatus && f < 1)
2792 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2794 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
2797 // Keyhunt HUD modicon section
2798 float kh_runheretime;
2800 void HUD_Mod_KH_Reset(void)
2805 void HUD_Mod_KH(vector pos, vector mySize)
2807 mod_active = 1; // keyhunt should never hide the mod icons panel
2811 vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
2813 kh_keys = getstati(STAT_KH_KEYS);
2816 if(mySize_x > mySize_y)
2818 p_y = pos_y + 0.25 * mySize_y;
2819 pa = p - eY * 0.25 * mySize_y;
2821 kh_size_x = mySize_x * 0.25;
2822 kh_size_y = 0.75 * mySize_y;
2823 kh_asize_x = mySize_x * 0.25;
2824 kh_asize_y = mySize_y * 0.25;
2828 p_y = pos_y + 0.125 * mySize_y;
2829 pa = p - eY * 0.125 * mySize_y;
2831 kh_size_x = mySize_x * 0.5;
2832 kh_size_y = 0.375 * mySize_y;
2833 kh_asize_x = mySize_x * 0.5;
2834 kh_asize_y = mySize_y * 0.125;
2841 for(i = 0; i < 4; ++i)
2843 key = floor(kh_keys / pow(32, i)) & 31;
2845 if(keyteam == 30 && keycount <= 4)
2847 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2851 // this yields 8 exactly if "RUN HERE" shows
2856 kh_runheretime = time;
2857 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2862 for(i = 0; i < 4; ++i)
2864 key = floor(kh_keys / pow(32, i)) & 31;
2877 default: // owned or dropped
2882 a = a * panel_fg_alpha;
2883 aa = aa * panel_fg_alpha;
2889 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
2892 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
2895 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
2898 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
2903 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
2906 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
2909 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
2912 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
2915 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
2919 if(mySize_x > mySize_y)
2921 p_x += 0.25 * mySize_x;
2922 pa_x += 0.25 * mySize_x;
2928 p_y = pos_y + 0.625 * mySize_y;
2929 pa_y = pos_y + 0.5 * mySize_y;
2935 p_x += 0.5 * mySize_x;
2936 pa_x += 0.5 * mySize_x;
2942 // Keepaway HUD mod icon
2943 float kaball_prevstatus; // last remembered status
2944 float kaball_statuschange_time; // time when the status changed
2946 // we don't need to reset for keepaway since it immediately
2947 // autocorrects prevstatus as to if the player has the ball or not
2949 void HUD_Mod_Keepaway(vector pos, vector mySize)
2951 mod_active = 1; // keepaway should always show the mod HUD
2953 float BLINK_FACTOR = 0.15;
2954 float BLINK_BASE = 0.85;
2955 float BLINK_FREQ = 5;
2956 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
2958 float stat_items = getstati(STAT_ITEMS, 0, 24);
2959 float kaball = (stat_items/IT_KEY1) & 1;
2961 if(kaball != kaball_prevstatus)
2963 kaball_statuschange_time = time;
2964 kaball_prevstatus = kaball;
2967 vector kaball_pos, kaball_size;
2969 if(mySize_x > mySize_y) {
2970 kaball_pos = pos + eX * 0.25 * mySize_x;
2971 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
2973 kaball_pos = pos + eY * 0.25 * mySize_y;
2974 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
2977 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
2978 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
2980 if(kaball_prevstatus && f < 1)
2981 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
2984 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
2988 // Nexball HUD mod icon
2989 void HUD_Mod_NexBall(vector pos, vector mySize)
2991 float stat_items, nb_pb_starttime, dt, p;
2993 stat_items = getstati(STAT_ITEMS, 0, 24);
2994 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
2996 if (stat_items & IT_KEY1)
3001 //Manage the progress bar if any
3002 if (nb_pb_starttime > 0)
3004 dt = mod(time - nb_pb_starttime, nb_pb_period);
3005 // one period of positive triangle
3006 p = 2 * dt / nb_pb_period;
3011 HUD_Panel_GetProgressBarColor(nexball);
3012 if(mySize_x > mySize_y)
3013 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3015 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3018 if (stat_items & IT_KEY1)
3019 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3022 // Race/CTS HUD mod icons
3023 float crecordtime_prev; // last remembered crecordtime
3024 float crecordtime_change_time; // time when crecordtime last changed
3025 float srecordtime_prev; // last remembered srecordtime
3026 float srecordtime_change_time; // time when srecordtime last changed
3028 float race_status_time;
3029 float race_status_prev;
3030 string race_status_name_prev;
3031 void HUD_Mod_Race(vector pos, vector mySize)
3033 mod_active = 1; // race should never hide the mod icons panel
3035 me = playerslots[player_localnum];
3037 float f; // yet another function has this
3038 score = me.(scores[ps_primary]);
3040 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3041 return; // no records in the actual race
3043 // clientside personal record
3045 if(gametype == MAPINFO_TYPE_CTS)
3049 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3051 if(score && (score < t || !t)) {
3052 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3053 if(autocvar_cl_autodemo_delete_keeprecords)
3055 f = autocvar_cl_autodemo_delete;
3057 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3061 if(t != crecordtime_prev) {
3062 crecordtime_prev = t;
3063 crecordtime_change_time = time;
3066 vector textPos, medalPos;
3068 if(mySize_x > mySize_y) {
3069 // text on left side
3070 squareSize = min(mySize_y, mySize_x/2);
3071 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3072 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3075 squareSize = min(mySize_x, mySize_y/2);
3076 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3077 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3080 f = time - crecordtime_change_time;
3083 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3084 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3086 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3087 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3088 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3089 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3093 t = race_server_record;
3094 if(t != srecordtime_prev) {
3095 srecordtime_prev = t;
3096 srecordtime_change_time = time;
3098 f = time - srecordtime_change_time;
3101 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3102 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3104 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3105 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3106 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3107 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3110 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3111 race_status_time = time + 5;
3112 race_status_prev = race_status;
3113 if (race_status_name_prev)
3114 strunzone(race_status_name_prev);
3115 race_status_name_prev = strzone(race_status_name);
3120 a = bound(0, race_status_time - time, 1);
3123 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3127 rank = race_CheckName(race_status_name);
3131 rankname = count_ordinal(rank);
3134 namepos = medalPos + '0 0.8 0' * squareSize;
3136 rankpos = medalPos + '0 0.15 0' * squareSize;
3138 if(race_status == 0)
3139 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3140 else if(race_status == 1) {
3141 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3142 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3143 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3144 } else if(race_status == 2) {
3145 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3146 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3148 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3149 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3150 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3151 } else if(race_status == 3) {
3152 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3153 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3154 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3157 if (race_status_time - time <= 0) {
3158 race_status_prev = -1;
3160 if(race_status_name)
3161 strunzone(race_status_name);
3162 race_status_name = string_null;
3163 if(race_status_name_prev)
3164 strunzone(race_status_name_prev);
3165 race_status_name_prev = string_null;
3169 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3171 float stat, pps_ratio;
3182 stat = getstatf(STAT_DOM_PPS_RED);
3183 pic = "dom_icon_red";
3187 stat = getstatf(STAT_DOM_PPS_BLUE);
3188 pic = "dom_icon_blue";
3192 stat = getstatf(STAT_DOM_PPS_YELLOW);
3193 pic = "dom_icon_yellow";
3198 stat = getstatf(STAT_DOM_PPS_PINK);
3199 pic = "dom_icon_pink";
3203 pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3205 if(mySize_x/mySize_y > aspect_ratio)
3207 i = aspect_ratio * mySize_y;
3208 myPos_x = myPos_x + (mySize_x - i) / 2;
3213 i = 1/aspect_ratio * mySize_x;
3214 myPos_y = myPos_y + (mySize_y - i) / 2;
3218 if (layout) // show text too
3221 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3222 if (layout == 2) // average pps
3223 drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3224 else // percentage of average pps
3225 drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3229 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3232 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3233 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3234 drawresetcliparea();
3238 void HUD_Mod_Dom(vector myPos, vector mySize)
3240 mod_active = 1; // required in each mod function that always shows something
3242 float teams_count = 0;
3243 for(tm = teams.sort_next; tm; tm = tm.sort_next)
3244 if(tm.team != FL_SPECTATOR)
3247 float layout = autocvar_hud_panel_modicons_dom_layout;
3248 float rows, columns, aspect_ratio;
3249 rows = mySize_y/mySize_x;
3250 aspect_ratio = (layout) ? 3 : 1;
3251 rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3252 columns = ceil(teams_count/rows);
3255 float row = 0, column = 0;
3256 for(i=0; i<teams_count; ++i)
3258 vector pos, itemSize;
3259 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3260 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3262 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3273 float mod_prev; // previous state of mod_active to check for a change
3275 float mod_change; // "time" when mod_active changed
3277 void HUD_ModIcons(void)
3279 if(!autocvar__hud_configure)
3281 if(!autocvar_hud_panel_modicons) return;
3282 if (gametype != MAPINFO_TYPE_CTF && gametype != MAPINFO_TYPE_KEYHUNT && gametype != MAPINFO_TYPE_NEXBALL && gametype != MAPINFO_TYPE_CTS && gametype != MAPINFO_TYPE_RACE && gametype != MAPINFO_TYPE_CA && gametype != MAPINFO_TYPE_FREEZETAG && gametype != MAPINFO_TYPE_KEEPAWAY && gametype != MAPINFO_TYPE_DOMINATION) return;
3285 hud_configure_active_panel = HUD_PANEL_MODICONS;
3287 HUD_Panel_UpdateCvars(modicons);
3288 HUD_Panel_ApplyFadeAlpha();
3290 draw_beginBoldFont();
3294 mySize = panel_size;
3296 if(mod_active != mod_prev) {
3298 mod_prev = mod_active;
3301 if(mod_active || autocvar__hud_configure)
3302 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3304 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3307 HUD_Panel_DrawBg(mod_alpha);
3309 if(panel_bg_padding)
3311 pos += '1 1 0' * panel_bg_padding;
3312 mySize -= '2 2 0' * panel_bg_padding;
3315 // these MUST be ran in order to update mod_active
3316 if(gametype == MAPINFO_TYPE_KEYHUNT)
3317 HUD_Mod_KH(pos, mySize);
3318 else if(gametype == MAPINFO_TYPE_CTF || autocvar__hud_configure)
3319 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3320 else if(gametype == MAPINFO_TYPE_NEXBALL)
3321 HUD_Mod_NexBall(pos, mySize);
3322 else if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE)
3323 HUD_Mod_Race(pos, mySize);
3324 else if(gametype == MAPINFO_TYPE_CA || gametype == MAPINFO_TYPE_FREEZETAG)
3325 HUD_Mod_CA(pos, mySize);
3326 else if(gametype == MAPINFO_TYPE_DOMINATION)
3327 HUD_Mod_Dom(pos, mySize);
3328 else if(gametype == MAPINFO_TYPE_KEEPAWAY)
3329 HUD_Mod_Keepaway(pos, mySize);
3334 // Draw pressed keys (#11)
3336 void HUD_DrawPressedKeys(void)
3338 if(!autocvar__hud_configure)
3340 if(!autocvar_hud_panel_pressedkeys) return;
3341 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3344 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
3347 HUD_Panel_UpdateCvars(pressedkeys);
3348 HUD_Panel_ApplyFadeAlpha();
3351 mySize = panel_size;
3353 HUD_Panel_DrawBg(1);
3354 if(panel_bg_padding)
3356 pos += '1 1 0' * panel_bg_padding;
3357 mySize -= '2 2 0' * panel_bg_padding;
3360 // force custom aspect
3361 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3364 vector newSize = '0 0 0';
3365 if(mySize_x/mySize_y > aspect)
3367 newSize_x = aspect * mySize_y;
3368 newSize_y = mySize_y;
3370 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3374 newSize_y = 1/aspect * mySize_x;
3375 newSize_x = mySize_x;
3377 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3383 keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3385 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3387 if(autocvar_hud_panel_pressedkeys_attack)
3389 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3390 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3394 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3395 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3396 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3398 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3399 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3400 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3403 // Handle chat as a panel (#12)
3407 if(!autocvar__hud_configure)
3409 if (!autocvar_hud_panel_chat)
3411 if (!autocvar_con_chatrect)
3412 cvar_set("con_chatrect", "0");
3415 if(autocvar__con_chat_maximized)
3416 if(!hud_draw_maximized) return;
3419 hud_configure_active_panel = HUD_PANEL_CHAT;
3421 HUD_Panel_UpdateCvars(chat);
3422 HUD_Panel_ApplyFadeAlpha();
3424 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3426 panel_pos_y = panel_bg_border;
3427 panel_size_y = vid_conheight - panel_bg_border * 2;
3428 if(panel_bg == "0") // force a border when maximized
3430 if(precache_pic(panel_bg) == "") {
3431 panel_bg = strcat(hud_skin_path, "/border_default");
3432 if(precache_pic(panel_bg) == "") {
3433 panel_bg = "gfx/hud/default/border_default";
3437 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3442 mySize = panel_size;
3444 HUD_Panel_DrawBg(1);
3446 if(panel_bg_padding)
3448 pos += '1 1 0' * panel_bg_padding;
3449 mySize -= '2 2 0' * panel_bg_padding;
3452 if (!autocvar_con_chatrect)
3453 cvar_set("con_chatrect", "1");
3455 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3456 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3458 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3459 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3461 if(autocvar__hud_configure)
3464 chatsize = '1 1 0' * autocvar_con_chatsize;
3465 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3467 for(i = 0; i < autocvar_con_chat; ++i)
3469 if(i == autocvar_con_chat - 1)
3472 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3473 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3474 pos_y += chatsize_y;
3479 // Engine info panel (#13)
3486 float frametimeavg1; // 1 frame ago
3487 float frametimeavg2; // 2 frames ago
3488 void HUD_EngineInfo(void)
3490 if(!autocvar__hud_configure)
3492 if(!autocvar_hud_panel_engineinfo) return;
3495 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
3497 HUD_Panel_UpdateCvars(engineinfo);
3498 HUD_Panel_ApplyFadeAlpha();
3501 mySize = panel_size;
3503 HUD_Panel_DrawBg(1);
3504 if(panel_bg_padding)
3506 pos += '1 1 0' * panel_bg_padding;
3507 mySize -= '2 2 0' * panel_bg_padding;
3510 float currentTime = gettime(GETTIME_REALTIME);
3511 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3513 float currentframetime = currentTime - prevfps_time;
3514 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3515 frametimeavg2 = frametimeavg1;
3516 frametimeavg1 = frametimeavg;
3519 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3520 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3522 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3523 prevfps = (1/currentframetime);
3524 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3526 prevfps_time = currentTime;
3531 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3533 prevfps = framecounter/(currentTime - prevfps_time);
3535 prevfps_time = currentTime;
3540 color = HUD_Get_Num_Color (prevfps, 100);
3541 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3544 // Info messages panel (#14)
3546 #define drawInfoMessage(s)\
3547 if(autocvar_hud_panel_infomessages_flip)\
3548 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3549 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3551 void HUD_InfoMessages(void)
3553 if(!autocvar__hud_configure)
3555 if(!autocvar_hud_panel_infomessages) return;
3558 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
3560 HUD_Panel_UpdateCvars(infomessages);
3561 HUD_Panel_ApplyFadeAlpha();
3564 mySize = panel_size;
3566 HUD_Panel_DrawBg(1);
3567 if(panel_bg_padding)
3569 pos += '1 1 0' * panel_bg_padding;
3570 mySize -= '2 2 0' * panel_bg_padding;
3573 // always force 5:1 aspect
3574 vector newSize = '0 0 0';
3575 if(mySize_x/mySize_y > 5)
3577 newSize_x = 5 * mySize_y;
3578 newSize_y = mySize_y;
3580 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3584 newSize_y = 1/5 * mySize_x;
3585 newSize_x = mySize_x;
3587 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3596 fontsize = '0.20 0.20 0' * mySize_y;
3602 if(!autocvar__hud_configure)
3604 if(spectatee_status && !intermission)
3607 if(spectatee_status == -1)
3608 s = _("^1Observing");
3610 #ifdef COMPAT_XON050_ENGINE
3611 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
3613 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3617 if(spectatee_status == -1)
3618 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3620 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
3623 if(spectatee_status == -1)
3624 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3626 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3629 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3632 if(gametype == MAPINFO_TYPE_ARENA)
3633 s = _("^1Wait for your turn to join");
3634 else if(gametype == MAPINFO_TYPE_LMS)
3637 sk = playerslots[player_localnum];
3638 if(sk.(scores[ps_primary]) >= 666)
3639 s = _("^1Match has already begun");
3640 else if(sk.(scores[ps_primary]) > 0)
3641 s = _("^1You have no more lives left");
3643 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3646 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3649 //show restart countdown:
3650 if (time < getstatf(STAT_GAMESTARTTIME)) {
3652 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3653 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3654 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3655 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3659 if(warmup_stage && !intermission)
3661 s = _("^2Currently in ^1warmup^2 stage!");
3666 if(mod(time, 1) >= 0.5)
3671 if(ready_waiting && !intermission && !spectatee_status)
3673 if(ready_waiting_for_me)
3676 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3678 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3683 s = _("^2Waiting for others to ready up to end warmup...");
3685 s = _("^2Waiting for others to ready up...");
3689 else if(warmup_stage && !intermission && !spectatee_status)
3691 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3695 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3697 float ts_min = 0, ts_max = 0;
3698 tm = teams.sort_next;
3701 for(; tm.sort_next; tm = tm.sort_next)
3703 if(!tm.team_size || tm.team == FL_SPECTATOR)
3705 if(!ts_min) ts_min = tm.team_size;
3706 else ts_min = min(ts_min, tm.team_size);
3707 if(!ts_max) ts_max = tm.team_size;
3708 else ts_max = max(ts_max, tm.team_size);
3710 if ((ts_max - ts_min) > 1)
3712 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3713 tm = GetTeam(myteam, false);
3715 if (tm.team != FL_SPECTATOR)
3716 if (tm.team_size == ts_max)
3717 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3725 s = _("^7Press ^3ESC ^7to show HUD options.");
3727 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3729 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3731 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3736 // Physics panel (#15)
3738 vector acc_prevspeed;
3739 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3740 void HUD_Physics(void)
3742 if(!autocvar__hud_configure)
3744 if(!autocvar_hud_panel_physics) return;
3745 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3746 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3749 hud_configure_active_panel = HUD_PANEL_PHYSICS;
3751 HUD_Panel_UpdateCvars(physics);
3752 HUD_Panel_ApplyFadeAlpha();
3754 draw_beginBoldFont();
3756 HUD_Panel_DrawBg(1);
3757 if(panel_bg_padding)
3759 panel_pos += '1 1 0' * panel_bg_padding;
3760 panel_size -= '2 2 0' * panel_bg_padding;
3763 float acceleration_progressbar_scale = 0;
3764 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3765 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3768 if (autocvar_hud_panel_physics_text_scale <= 0)
3771 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3774 float speed, conversion_factor;
3777 switch(autocvar_hud_panel_physics_speed_unit)
3782 conversion_factor = 1.0;
3786 conversion_factor = 0.0254;
3790 conversion_factor = 0.0254 * 3.6;
3794 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3798 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3802 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3804 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3805 if (autocvar__hud_configure)
3806 speed = floor( max_speed * 0.65 + 0.5 );
3807 else if(autocvar_hud_panel_physics_speed_vertical)
3808 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3810 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
3812 //compute acceleration
3813 float acceleration, f;
3814 if (autocvar__hud_configure)
3815 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
3818 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
3819 f = time - acc_prevtime;
3820 if(autocvar_hud_panel_physics_acceleration_vertical)
3821 acceleration = (vlen(vel) - vlen(acc_prevspeed));
3823 acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
3825 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
3827 acc_prevspeed = vel;
3828 acc_prevtime = time;
3830 f = bound(0, f * 10, 1);
3831 acc_avg = acc_avg * (1 - f) + acceleration * f;
3835 float panel_ar = panel_size_x/panel_size_y;
3836 vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
3837 if (panel_ar >= 5 && !acceleration_progressbar_scale)
3839 panel_size_x *= 0.5;
3840 if (autocvar_hud_panel_physics_flip)
3841 speed_offset_x = panel_size_x;
3843 acceleration_offset_x = panel_size_x;
3847 panel_size_y *= 0.5;
3848 if (autocvar_hud_panel_physics_flip)
3849 speed_offset_y = panel_size_y;
3851 acceleration_offset_y = panel_size_y;
3853 float speed_baralign, acceleration_baralign;
3854 if (autocvar_hud_panel_physics_baralign == 1)
3855 acceleration_baralign = speed_baralign = 1;
3856 else if(autocvar_hud_panel_physics_baralign == 4)
3857 acceleration_baralign = speed_baralign = 2;
3858 else if (autocvar_hud_panel_physics_flip)
3860 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
3861 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
3865 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
3866 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
3868 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
3869 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
3873 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3875 HUD_Panel_GetProgressBarColor(speed);
3876 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3878 vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
3879 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3881 tmp_size_x = panel_size_x * 0.75;
3882 tmp_size_y = panel_size_y * text_scale;
3884 tmp_offset_x = panel_size_x - tmp_size_x;
3887 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
3888 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3894 tmp_offset_x = tmp_size_x;
3895 if (autocvar_hud_panel_physics_speed_unit_show)
3898 tmp_size_x = panel_size_x * (1 - 0.75);
3899 tmp_size_y = panel_size_y * 0.4 * text_scale;
3900 tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
3901 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3905 //compute and draw top speed
3906 if (autocvar_hud_panel_physics_topspeed)
3907 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3909 if (autocvar__hud_configure)
3911 top_speed = floor( max_speed * 0.75 + 0.5 );
3916 if (speed >= top_speed)
3919 top_speed_time = time;
3923 f = max(1, autocvar_hud_panel_physics_topspeed_time);
3924 // divide by f to make it start from 1
3925 f = cos( ((time - top_speed_time) / f) * PI/2 );
3927 else //hide top speed 0, it would be stupid
3932 //top speed progressbar peak
3933 if(speed < top_speed)
3934 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3936 float peak_offset_x;
3937 vector peak_size = '0 0 0';
3938 if (speed_baralign == 0)
3939 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
3940 else if (speed_baralign == 1)
3941 peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
3942 else // if (speed_baralign == 2)
3943 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
3944 //if speed is not 0 the speed progressbar already fetched the color
3946 HUD_Panel_GetProgressBarColor(speed);
3947 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
3948 peak_size_y = panel_size_y;
3949 if (speed_baralign == 2) // draw two peaks, on both sides
3951 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3952 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3955 drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3959 tmp_offset_y = panel_size_y * 0.4;
3960 tmp_size_x = panel_size_x * (1 - 0.75);
3961 tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
3962 tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
3963 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
3971 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
3973 if (acceleration < 0)
3974 HUD_Panel_GetProgressBarColor(acceleration_neg);
3976 HUD_Panel_GetProgressBarColor(acceleration);
3978 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
3979 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
3982 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
3984 tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
3986 if (acceleration_baralign == 1)
3987 tmp_offset_x = panel_size_x - tmp_size_x;
3988 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
3989 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
3996 tmp_size = panel_size;
3997 tmp_offset = '0 0 0';
4000 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4002 tmp_size_x = panel_size_x;
4003 tmp_size_y = panel_size_y * text_scale;
4005 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4006 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4007 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4012 // CenterPrint (#16)
4014 #define CENTERPRINT_MAX_MSGS 10
4015 #define CENTERPRINT_MAX_ENTRIES 50
4016 #define CENTERPRINT_SPACING 0.7
4018 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4019 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4020 float centerprint_time[CENTERPRINT_MAX_MSGS];
4021 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4022 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4023 float centerprint_showing;
4025 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4029 if(strMessage == "" && new_id == 0)
4032 // strip trailing newlines
4033 j = strlen(strMessage) - 1;
4034 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4036 if (j < strlen(strMessage) - 1)
4037 strMessage = substring(strMessage, 0, j + 1);
4039 if(strMessage == "" && new_id == 0)
4042 // strip leading newlines
4044 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4047 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4049 if(strMessage == "" && new_id == 0)
4052 if (!centerprint_showing)
4053 centerprint_showing = TRUE;
4055 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4057 if (j == CENTERPRINT_MAX_MSGS)
4059 if (new_id && new_id == centerprint_msgID[j])
4061 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4063 // fade out the current msg (duration and countdown_num are ignored)
4064 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4065 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4066 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4069 break; // found a msg with the same id, at position j
4073 if (i == CENTERPRINT_MAX_MSGS)
4075 // a msg with the same id was not found, add the msg at the next position
4077 if (cpm_index == -1)
4078 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4081 if(centerprint_messages[j])
4082 strunzone(centerprint_messages[j]);
4083 centerprint_messages[j] = strzone(strMessage);
4084 centerprint_msgID[j] = new_id;
4086 centerprint_time[j] = -1;
4090 duration = max(1, autocvar_hud_panel_centerprint_time);
4091 centerprint_time[j] = duration;
4092 centerprint_expire_time[j] = time + duration;
4094 centerprint_countdown_num[j] = countdown_num;
4097 void centerprint_hud(string strMessage)
4099 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4102 void reset_centerprint_messages(void)
4105 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4107 centerprint_expire_time[i] = 0;
4108 centerprint_time[i] = 1;
4109 centerprint_msgID[i] = 0;
4110 if(centerprint_messages[i])
4111 strunzone(centerprint_messages[i]);
4112 centerprint_messages[i] = string_null;
4115 float hud_configure_cp_generation_time;
4116 void HUD_CenterPrint (void)
4118 if(!autocvar__hud_configure)
4120 if(!autocvar_hud_panel_centerprint) return;
4122 if (hud_configure_prev && hud_configure_prev != -1)
4123 reset_centerprint_messages();
4127 hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
4129 if (!hud_configure_prev)
4130 reset_centerprint_messages();
4131 if (time > hud_configure_cp_generation_time)
4136 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4138 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4140 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4141 hud_configure_cp_generation_time = time + 1 + random()*4;
4145 HUD_Panel_UpdateCvars(centerprint);
4147 // this panel doesn't fade when showing the scoreboard
4148 if(autocvar__menu_alpha)
4149 HUD_Panel_ApplyFadeAlpha();
4151 if(scoreboard_fade_alpha)
4153 // move the panel below the scoreboard
4154 if (scoreboard_bottom >= 0.96 * vid_conheight)
4158 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4160 if(target_pos_y > panel_pos_y)
4162 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4163 panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4167 HUD_Panel_DrawBg(1);
4169 if (!centerprint_showing)
4172 if(panel_bg_padding)
4174 panel_pos += '1 1 0' * panel_bg_padding;
4175 panel_size -= '2 2 0' * panel_bg_padding;
4178 float entries, height;
4180 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4181 // height = panel_size_y/entries;
4182 // fontsize = '1 1 0' * height;
4183 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4184 fontsize = '1 1 0' * height;
4185 entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4188 float a, sz, align, current_msg_pos_y = 0, msg_size;
4192 n = -1; // if no msg will be displayed, n stays -1
4195 if (autocvar_hud_panel_centerprint_flip)
4196 pos_y += panel_size_y;
4197 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4198 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4200 if (j == CENTERPRINT_MAX_MSGS)
4202 if (centerprint_expire_time[j] <= time)
4204 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4206 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4207 if (centerprint_countdown_num[j] == 0)
4209 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4215 // fade the centerprint_hud in/out
4216 if (centerprint_time[j] < 0 || centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
4217 a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4218 else if (centerprint_expire_time[j] > time)
4219 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4223 // set the size from fading in/out before subsequent fading
4224 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4226 // also fade it based on positioning
4227 if(autocvar_hud_panel_centerprint_fade_subsequent)
4229 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4230 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4233 // finally set the size based on the new theAlpha from subsequent fading
4234 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4235 drawfontscale = sz * '1 1 0';
4237 if (centerprint_countdown_num[j])
4238 n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4240 n = tokenizebyseparator(centerprint_messages[j], "\n");
4242 if (autocvar_hud_panel_centerprint_flip)
4244 // check if the message can be entirely shown
4245 for(k = 0; k < n; ++k)
4247 getWrappedLine_remaining = argv(k);
4248 while(getWrappedLine_remaining)
4250 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4252 pos_y -= fontsize_y;
4254 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4257 current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4261 for(k = 0; k < n; ++k)
4263 getWrappedLine_remaining = argv(k);
4264 while(getWrappedLine_remaining)
4266 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4270 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4271 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
4272 pos_y += fontsize_y;
4275 pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4278 msg_size = pos_y - msg_size;
4279 if (autocvar_hud_panel_centerprint_flip)
4281 pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4282 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4283 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4285 if (pos_y < panel_pos_y) // check if the next message can be shown
4287 drawfontscale = '1 1 0';
4293 pos_y += CENTERPRINT_SPACING * fontsize_y;
4294 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4295 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4297 if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4299 drawfontscale = '1 1 0';
4304 drawfontscale = '1 1 0';
4307 centerprint_showing = FALSE;
4308 reset_centerprint_messages();
4318 void HUD_Reset (void)
4320 // reset gametype specific icons
4321 if(gametype == MAPINFO_TYPE_KEYHUNT)
4323 else if(gametype == MAPINFO_TYPE_CTF)
4324 HUD_Mod_CTF_Reset();
4327 #define HUD_DrawPanel(id)\
4329 case (HUD_PANEL_RADAR):\
4330 HUD_Radar(); break;\
4331 case (HUD_PANEL_WEAPONS):\
4332 HUD_Weapons(); break;\
4333 case (HUD_PANEL_AMMO):\
4335 case (HUD_PANEL_POWERUPS):\
4336 HUD_Powerups(); break;\
4337 case (HUD_PANEL_HEALTHARMOR):\
4338 HUD_HealthArmor(); break;\
4339 case (HUD_PANEL_NOTIFY):\
4340 HUD_Notify(); break;\
4341 case (HUD_PANEL_TIMER):\
4342 HUD_Timer(); break;\
4343 case (HUD_PANEL_SCORE):\
4344 HUD_Score(); break;\
4345 case (HUD_PANEL_RACETIMER):\
4346 HUD_RaceTimer(); break;\
4347 case (HUD_PANEL_VOTE):\
4348 HUD_VoteWindow(); break;\
4349 case (HUD_PANEL_MODICONS):\
4350 HUD_ModIcons(); break;\
4351 case (HUD_PANEL_PRESSEDKEYS):\
4352 HUD_DrawPressedKeys(); break;\
4353 case (HUD_PANEL_CHAT):\
4355 case (HUD_PANEL_ENGINEINFO):\
4356 HUD_EngineInfo(); break;\
4357 case (HUD_PANEL_INFOMESSAGES):\
4358 HUD_InfoMessages(); break;\
4359 case (HUD_PANEL_PHYSICS):\
4360 HUD_Physics(); break;\
4361 case (HUD_PANEL_CENTERPRINT):\
4362 HUD_CenterPrint(); break;\
4363 } ENDS_WITH_CURLY_BRACE
4365 void HUD_Main (void)
4368 // global hud theAlpha fade
4369 if(menu_enabled == 1)
4372 hud_fade_alpha = (1 - autocvar__menu_alpha);
4374 if(scoreboard_fade_alpha)
4375 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4377 if(autocvar__hud_configure)
4379 HUD_Configure_Exit_Force();
4381 if(intermission == 2) // no hud during mapvote
4383 if (autocvar__hud_configure)
4384 HUD_Configure_Exit_Force();
4387 else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4390 // panels that we want to be active together with the scoreboard
4391 // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
4392 if(scoreboard_fade_alpha == 1)
4398 if(!autocvar__hud_configure && !hud_fade_alpha)
4402 if (hud_skin_prev != autocvar_hud_skin)
4405 strunzone(hud_skin_path);
4406 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4408 strunzone(hud_skin_prev);
4409 hud_skin_prev = strzone(autocvar_hud_skin);
4412 // HUD configure visible grid
4413 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4415 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
4416 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
4417 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
4418 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
4421 s = eX + eY * vid_conheight;
4422 for(i = 1; i < 1/hud_configure_gridSize_x; ++i)
4423 drawfill(eX * i * hud_configure_realGridSize_x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4425 s = eY + eX * vid_conwidth;
4426 for(i = 1; i < 1/hud_configure_gridSize_y; ++i)
4427 drawfill(eY * i * hud_configure_realGridSize_y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4430 #ifdef COMPAT_XON050_ENGINE
4431 current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4433 current_player = player_localentnum;
4437 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4441 float hud_dock_color_team = autocvar_hud_dock_color_team;
4442 if((teamplay) && hud_dock_color_team) {
4443 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4444 color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
4446 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4447 color = '1 0 0' * hud_dock_color_team;
4451 string hud_dock_color = autocvar_hud_dock_color;
4452 if(hud_dock_color == "shirt") {
4453 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4454 color = colormapPaletteColor(floor(f / 16), 0);
4456 else if(hud_dock_color == "pants") {
4457 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4458 color = colormapPaletteColor(mod(f, 16), 1);
4461 color = stov(hud_dock_color);
4465 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4466 if(precache_pic(pic) == "") {
4467 pic = strcat(hud_skin_path, "/dock_medium");
4468 if(precache_pic(pic) == "") {
4469 pic = "gfx/hud/default/dock_medium";
4472 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4475 // cache the panel order into the panel_order array
4476 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4477 for(i = 0; i < HUD_PANEL_NUM; ++i)
4478 panel_order[i] = -1;
4480 float p_num, warning = false;
4481 float argc = tokenize_console(autocvar__hud_panelorder);
4482 if (argc > HUD_PANEL_NUM)
4484 //first detect wrong/missing panel numbers
4485 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4486 p_num = stof(argv(i));
4487 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4488 if (panel_order[p_num] == -1) //found for the first time?
4489 s = strcat(s, ftos(p_num), " ");
4490 panel_order[p_num] = 1; //mark as found
4495 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4496 if (panel_order[i] == -1) {
4498 s = strcat(s, ftos(i), " "); //add missing panel number
4502 print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4504 cvar_set("_hud_panelorder", s);
4505 if(hud_panelorder_prev)
4506 strunzone(hud_panelorder_prev);
4507 hud_panelorder_prev = strzone(s);
4509 //now properly set panel_order
4510 tokenize_console(s);
4511 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4512 panel_order[i] = stof(argv(i));
4516 hud_draw_maximized = 0;
4517 // draw panels in order specified by panel_order array
4518 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4519 HUD_DrawPanel(panel_order[i]);
4521 hud_draw_maximized = 1; // panels that may be maximized must check this var
4522 // draw maximized panels on top
4523 if(hud_panel_radar_maximized)
4525 if(autocvar__con_chat_maximized)
4528 if(autocvar__hud_configure)
4532 HUD_Panel_UpdatePosSizeForId(tab_panel)
4533 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
4535 if(highlightedPanel != -1)
4537 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
4538 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
4540 if(!hud_configure_prev || hud_configure_prev == -1)
4542 if(autocvar_hud_cursormode) { setcursormode(1); }
4546 else if (hud_configure_prev && autocvar_hud_cursormode)
4549 hud_configure_prev = autocvar__hud_configure;
4551 if (!autocvar__hud_configure) // hud config mode disabled, enable normal theAlpha stuff again