7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x <= 0 && theBorderSize_y <= 0) // no border
19 // draw only the central part
20 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
27 //pic = draw_UseSkinFor(pic);
28 width = eX * theSize_x;
29 height = eY * theSize_y;
30 if(theSize_x <= theBorderSize_x * 2)
32 // not wide enough... draw just left and right then
33 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
34 if(theSize_y <= theBorderSize_y * 2)
36 // not high enough... draw just corners
37 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
38 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
39 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
40 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
41 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
45 dY = theBorderSize_x * eY;
46 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
47 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
48 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
49 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
50 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
51 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
56 if(theSize_y <= theBorderSize_y * 2)
58 // not high enough... draw just top and bottom then
59 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
60 dX = theBorderSize_x * eX;
61 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
62 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
63 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
64 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
65 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
66 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 dX = theBorderSize_x * eX;
71 dY = theBorderSize_x * eY;
72 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
73 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
74 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
75 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
76 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
77 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
85 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
86 // TODO: make a default skin, and fallback to these!
88 // drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
89 #define drawpic_aspect(pos, pic, sz, color, alpha, drawflag)\
91 imgsize = drawgetimagesize(pic);\
92 var float imgaspect = imgsize_x/imgsize_y;\
95 var float aspect = sz_x/sz_y;\
96 if(aspect > imgaspect) {\
97 sz_x = sz_y * imgaspect;\
98 drawpic(pos + eX * (oldsz_x - sz_x) * 0.5, pic, sz, color, alpha, drawflag);\
100 sz_y = sz_x / imgaspect;\
101 drawpic(pos + eY * (oldsz_y - sz_y) * 0.5, pic, sz, color, alpha, drawflag);\
105 #define drawpic_aspect_skin(pos, pic, sz, color, alpha, drawflag)\
106 drawpic_aspect(pos, strcat(hud_skin_path, "/", pic), sz, color, alpha, drawflag)
109 void drawpic_aspect_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
111 //drawpic_aspect_expanding(pos, strcat("gfx/hud/", autocvar_hud_skin, "/", pic), sz, rgb, alpha, flag, fadelerp);
114 void drawpic_aspect_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
116 //drawpic_aspect_expanding_two(pos, strcat("gfx/hud/", autocvar_hud_skin, "/", pic), sz, rgb, alpha, flag, fadelerp);
119 vector HUD_Get_Num_Color (float x, float maxvalue)
127 else if(x > maxvalue * 0.75) {
128 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
129 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
132 else if(x > maxvalue * 0.5) {
133 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
134 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
135 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
137 else if(x > maxvalue * 0.25) {
140 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
142 else if(x > maxvalue * 0.1) {
144 color_y = (x-20)*90/27/100; // green value between 0 -> 1
145 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
155 float stringwidth_colors(string s, vector theSize)
157 return stringwidth(s, TRUE, theSize);
160 float stringwidth_nocolors(string s, vector theSize)
162 return stringwidth(s, FALSE, theSize);
165 #define CENTERPRINT_MAX_LINES 30
166 string centerprint_messages[CENTERPRINT_MAX_LINES];
167 float centerprint_width[CENTERPRINT_MAX_LINES];
168 vector centerprint_start;
169 float centerprint_expire;
170 float centerprint_num;
171 float centerprint_offset_hint;
172 vector centerprint_fontsize;
174 void centerprint(string strMessage)
176 float i, j, n, hcount;
179 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
181 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
183 if(cvar("scr_centertime") <= 0)
189 // strip trailing newlines
190 j = strlen(strMessage) - 1;
191 while(substring(strMessage, j, 1) == "\n" && j >= 0)
193 strMessage = substring(strMessage, 0, j + 1);
198 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
200 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
202 strMessage = substring(strMessage, j, strlen(strMessage) - j);
203 centerprint_offset_hint = j;
208 // if we get here, we have a message. Initialize its height.
211 n = tokenizebyseparator(strMessage, "\n");
213 for(j = 0; j < n; ++j)
215 getWrappedLine_remaining = argv(j);
216 while(getWrappedLine_remaining)
218 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
219 if(centerprint_messages[i])
220 strunzone(centerprint_messages[i]);
221 centerprint_messages[i] = strzone(s);
222 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
225 // half height for empty lines looks better
231 if(i >= CENTERPRINT_MAX_LINES)
237 h = centerprint_fontsize_y*hcount;
239 havail = vid_conheight;
240 if(cvar("con_chatpos") < 0)
241 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
242 if(havail > vid_conheight - 70)
243 havail = vid_conheight - 70; // avoid overlapping HUD
245 centerprint_start_x = 0;
248 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
250 // here, the centerprint would cover the crosshair. REALLY BAD.
251 forbiddenmin = vid_conheight * 0.5 - h - 16;
252 forbiddenmax = vid_conheight * 0.5 + 16;
254 allowedmin = scoreboard_bottom;
255 allowedmax = havail - h;
256 preferred = (havail - h)/2;
259 // possible orderings (total: 4! / 4 = 6)
260 // allowedmin allowedmax forbiddenmin forbiddenmax
261 // forbiddenmin forbiddenmax allowedmin allowedmax
262 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
264 // forbidden doesn't matter in this case
265 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
267 // allowedmin forbiddenmin allowedmax forbiddenmax
268 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
270 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
272 // allowedmin forbiddenmin forbiddenmax allowedmax
273 else if(allowedmin < forbiddenmin)
275 // make sure the forbidden zone is not covered
276 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
277 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
279 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
281 // forbiddenmin allowedmin allowedmax forbiddenmax
282 else if(allowedmax < forbiddenmax)
284 // it's better to leave the allowed zone (overlap with scoreboard) than
285 // to cover the forbidden zone (crosshair)
286 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
287 centerprint_start_y = forbiddenmax;
289 centerprint_start_y = forbiddenmin;
291 // forbiddenmin allowedmin forbiddenmax allowedmax
294 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
297 centerprint_start_y =
300 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
308 centerprint_expire = time + cvar("scr_centertime");
311 void HUD_DrawCenterPrint (void)
318 //if(time > centerprint_expire)
321 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
322 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
323 //sz = 1.2 / (a + 0.2);
328 pos = centerprint_start;
329 for (i=0; i<centerprint_num; i = i + 1)
331 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
332 ts = centerprint_messages[i];
335 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
336 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
337 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
338 pos_y = pos_y + centerprint_fontsize_y;
341 // half height for empty lines looks better
342 pos_y = pos_y + centerprint_fontsize_y * 0.5;
346 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
348 position_x -= 2 / 3 * strlen(text) * scale_x;
349 drawstring(position, text, scale, rgb, alpha, flag);
352 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
354 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
355 drawstring(position, text, scale, rgb, alpha, flag);
358 // return the string of the given race place
359 string race_PlaceName(float pos) {
367 return strcat(ftos(pos), "th");
370 // return the string of the onscreen race timer
371 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
379 if(histime == 0) // goal hit
383 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
393 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
399 lapstr = strcat(" (-", ftos(lapdelta), "L)");
402 else if(lapdelta < 0)
404 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
408 else if(histime > 0) // anticipation
410 if(mytime >= histime)
411 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
413 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
420 cpname = "Start line";
422 cpname = "Finish line";
424 cpname = strcat("Intermediate ", ftos(cp));
426 cpname = "Finish line";
429 return strcat(col, cpname);
430 else if(hisname == "")
431 return strcat(col, cpname, " (", timestr, ")");
433 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
436 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
437 float race_CheckName(string net_name) {
439 for (i=RANKINGS_CNT-1;i>=0;--i)
440 if(grecordholder[i] == net_name)
452 void HUD_Panel_ExportCfg(string cfgname)
455 fh = fopen(strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg"), FILE_WRITE);
458 fputs(fh, strcat("seta hud_skin \"", autocvar_hud_skin, "\"", "\n"));
459 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
460 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
461 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
462 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
463 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
464 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
465 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
468 fputs(fh, strcat("seta hud_dock \"", autocvar_hud_dock, "\"", "\n"));
469 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
470 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
471 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(autocvar_hud_dock_alpha), "\"", "\n"));
474 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(autocvar_hud_progressbar_alpha), "\n"));
475 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
476 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
477 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
478 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
479 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
480 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
483 // common cvars for all panels
485 for (i = 0; i < HUD_PANEL_NUM; ++i)
488 HUD_Panel_UpdateCvarsForId(i)
490 fputs(fh, strcat("seta hud_", panel_name, " ", ftos(cvar(strcat("hud_", panel_name))), "\n"));
491 fputs(fh, strcat("seta hud_", panel_name, "_pos \"", cvar_string(strcat("hud_", panel_name, "_pos")), "\"", "\n"));
492 fputs(fh, strcat("seta hud_", panel_name, "_size \"", cvar_string(strcat("hud_", panel_name, "_size")), "\"", "\n"));
493 fputs(fh, strcat("seta hud_", panel_name, "_bg \"", cvar_string(strcat("hud_", panel_name, "_bg")), "\"", "\n"));
494 fputs(fh, strcat("seta hud_", panel_name, "_bg_color \"", cvar_string(strcat("hud_", panel_name, "_bg_color")), "\"", "\n"));
495 fputs(fh, strcat("seta hud_", panel_name, "_bg_color_team \"", cvar_string(strcat("hud_", panel_name, "_bg_color_team")), "\"", "\n"));
496 fputs(fh, strcat("seta hud_", panel_name, "_bg_alpha \"", cvar_string(strcat("hud_", panel_name, "_bg_alpha")), "\"", "\n"));
497 fputs(fh, strcat("seta hud_", panel_name, "_bg_border \"", cvar_string(strcat("hud_", panel_name, "_bg_border")), "\"", "\n"));
498 fputs(fh, strcat("seta hud_", panel_name, "_bg_padding \"", cvar_string(strcat("hud_", panel_name, "_bg_padding")), "\"", "\n"));
500 case HUD_PANEL_WEAPONICONS:
501 fputs(fh, strcat("seta hud_", panel_name, "_accuracy_yellow ", ftos(cvar(strcat("hud_", panel_name, "_accuracy_yellow"))), "\n"));
503 case HUD_PANEL_INVENTORY:
504 fputs(fh, strcat("seta hud_", panel_name, "_onlycurrent ", ftos(cvar(strcat("hud_", panel_name, "_onlycurrent"))), "\n"));
505 fputs(fh, strcat("seta hud_", panel_name, "_iconalign ", ftos(cvar(strcat("hud_", panel_name, "_iconalign"))), "\n"));
507 case HUD_PANEL_POWERUPS:
508 fputs(fh, strcat("seta hud_", panel_name, "_flip ", ftos(cvar(strcat("hud_", panel_name, "_flip"))), "\n"));
509 fputs(fh, strcat("seta hud_", panel_name, "_iconalign ", ftos(cvar(strcat("hud_", panel_name, "_iconalign"))), "\n"));
510 fputs(fh, strcat("seta hud_", panel_name, "_baralign ", ftos(cvar(strcat("hud_", panel_name, "_baralign"))), "\n"));
512 case HUD_PANEL_HEALTHARMOR:
513 fputs(fh, strcat("seta hud_", panel_name, "_flip ", ftos(cvar(strcat("hud_", panel_name, "_flip"))), "\n"));
514 fputs(fh, strcat("seta hud_", panel_name, "_iconalign ", ftos(cvar(strcat("hud_", panel_name, "_iconalign"))), "\n"));
515 fputs(fh, strcat("seta hud_", panel_name, "_baralign ", ftos(cvar(strcat("hud_", panel_name, "_baralign"))), "\n"));
517 case HUD_PANEL_NOTIFY:
518 fputs(fh, strcat("seta hud_", panel_name, "_flip ", ftos(cvar(strcat("hud_", panel_name, "_flip"))), "\n"));
519 fputs(fh, strcat("seta hud_", panel_name, "_info_top ", ftos(cvar(strcat("hud_", panel_name, "_info_top"))), "\n"));
521 case HUD_PANEL_RADAR:
522 fputs(fh, strcat("seta hud_", panel_name, "_foreground_alpha ", ftos(cvar(strcat("hud_", panel_name, "_foreground_alpha"))), "\n"));
525 fputs(fh, strcat("seta hud_", panel_name, "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", panel_name, "_alreadyvoted_alpha"))), "\n"));
531 print("^2Successfully exported to hud_", autocvar_hud_skin, "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
536 // return smoothly faded size of given panel when a dialog is active
537 vector HUD_Panel_GetMenuSize(float id)
542 mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
544 if(disable_menu_alphacheck == 2 && id == highlightedPanel)
546 vector menu_enable_maxsize, menu_enable_size;
547 menu_enable_maxsize = '0 0 0'; // shut up FTEQCC
548 menu_enable_maxsize_x = 0.3 * vid_conwidth;
549 menu_enable_maxsize_y = 0.18 * vid_conheight;
550 if(mySize_x > mySize_y)
552 if(mySize_y > menu_enable_maxsize_y)
554 menu_enable_size_y = menu_enable_maxsize_y;
555 menu_enable_size_x = mySize_x * (menu_enable_maxsize_y/mySize_y);
556 mySize = (1 - autocvar__menu_alpha) * mySize + (autocvar__menu_alpha) * menu_enable_size;
561 if(mySize_x > menu_enable_maxsize_x)
563 menu_enable_size_x = menu_enable_maxsize_x;
564 menu_enable_size_y = mySize_y * (menu_enable_maxsize_x/mySize_x);
565 mySize = (1 - autocvar__menu_alpha) * mySize + (autocvar__menu_alpha) * menu_enable_size;
572 // return smoothly faded pos of given panel when a dialog is active
573 vector HUD_Panel_GetMenuPos(float id)
578 pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
580 if(disable_menu_alphacheck == 2 && id == highlightedPanel)
582 vector mySize, menu_enable_panelpos;
583 mySize = HUD_Panel_GetMenuSize(id);
584 if(mySize_x > mySize_y)
585 menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * mySize_x + eY * 0.82 * vid_conheight;
587 menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * mySize_y + eX * 0.7 * vid_conwidth;
588 pos = (1 - autocvar__menu_alpha) * pos + (autocvar__menu_alpha) * menu_enable_panelpos;
593 // draw the background/borders
594 #define HUD_Panel_DrawBg(alpha)\
596 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, strcat(hud_skin_path, "/", panel_bg), panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
597 if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
598 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '1 1 0' * 2 * panel_bg_border, '1 1 1', .1 * (1 - autocvar__menu_alpha), DRAWFLAG_ADDITIVE);
600 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
606 pic = strcat(hud_skin_path, "/");
608 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
609 if(mySize_y/mySize_x > 2)
610 drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
611 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
613 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
614 if(mySize_x/mySize_y > 2)
615 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
616 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
620 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
621 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
632 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
633 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
635 for (i = 0; i < HUD_PANEL_NUM; ++i) {
636 HUD_Panel_UpdatePosSizeForId(i)
638 if(i == highlightedPanel || !panel_enabled)
642 targSize = panel_size;
644 if(myPos_y + mySize_y < targPos_y)
646 if(myPos_y > targPos_y + targSize_y)
649 if(myPos_x + mySize_x < targPos_x)
651 if(myPos_x > targPos_x + targSize_x)
654 // OK, there IS a collision.
656 myCenter_x = myPos_x + 0.5 * mySize_x;
657 myCenter_y = myPos_y + 0.5 * mySize_y;
659 targCenter_x = targPos_x + 0.5 * targSize_x;
660 targCenter_y = targPos_y + 0.5 * targSize_y;
662 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
664 if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
665 myTarget_x = targPos_x - mySize_x;
666 else // push it upwards
667 myTarget_y = targPos_y - mySize_y;
669 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
671 if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
672 myTarget_x = targPos_x + targSize_x;
673 else // push it upwards
674 myTarget_y = targPos_y - mySize_y;
676 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
678 if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
679 myTarget_x = targPos_x - mySize_x;
680 else // push it downwards
681 myTarget_y = targPos_y + targSize_y;
683 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
685 if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
686 myTarget_x = targPos_x + targSize_x;
687 else // push it downwards
688 myTarget_y = targPos_y + targSize_y;
695 void HUD_Panel_SetPos(vector pos)
697 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
701 if(hud_configure_checkcollisions)
702 pos = HUD_Panel_CheckMove(pos, mySize);
704 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
705 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
707 if(autocvar_hud_configure_grid)
709 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_x, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_x, 0.2) * vid_conwidth;
710 pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_y, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_y, 0.2) * vid_conheight;
714 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
716 HUD_Panel_GetName(highlightedPanel);
717 cvar_set(strcat("hud_", panel_name, "_pos"), s);
720 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
721 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
731 ratio = mySize_x/mySize_y;
733 for (i = 0; i < HUD_PANEL_NUM; ++i) {
734 HUD_Panel_UpdatePosSizeForId(i)
736 if(i == highlightedPanel || !panel_enabled)
740 targSize = panel_size;
741 targEndPos = targPos + targSize;
743 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
744 if(resizeorigin_x > targPos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > targPos_y && resizeorigin_y < targEndPos_y)
747 if (resizeCorner == 1)
749 // check if this panel is on our way
750 if (resizeorigin_x <= targPos_x)
752 if (resizeorigin_y <= targPos_y)
754 if (targEndPos_x <= resizeorigin_x - mySize_x)
756 if (targEndPos_y <= resizeorigin_y - mySize_y)
759 // there is a collision:
760 // detect which side of the panel we are facing is actually limiting the resizing
761 // (which side the resize direction finds for first) and reduce the size up to there
763 // dist is the distance between resizeorigin and the "analogous" point of the panel
764 // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
765 dist_x = resizeorigin_x - targEndPos_x;
766 dist_y = resizeorigin_y - targEndPos_y;
767 if (dist_y < 0 || dist_x / dist_y > ratio)
768 mySize_x = min(mySize_x, dist_x);
770 mySize_y = min(mySize_y, dist_y);
772 else if (resizeCorner == 2)
774 if (resizeorigin_x >= targEndPos_x)
776 if (resizeorigin_y <= targPos_y)
778 if (targPos_x >= resizeorigin_x + mySize_x)
780 if (targEndPos_y <= resizeorigin_y - mySize_y)
783 dist_x = targPos_x - resizeorigin_x;
784 dist_y = resizeorigin_y - targEndPos_y;
785 if (dist_y < 0 || dist_x / dist_y > ratio)
786 mySize_x = min(mySize_x, dist_x);
788 mySize_y = min(mySize_y, dist_y);
790 else if (resizeCorner == 3)
792 if (resizeorigin_x <= targPos_x)
794 if (resizeorigin_y >= targEndPos_y)
796 if (targEndPos_x <= resizeorigin_x - mySize_x)
798 if (targPos_y >= resizeorigin_y + mySize_y)
801 dist_x = resizeorigin_x - targEndPos_x;
802 dist_y = targPos_y - resizeorigin_y;
803 if (dist_y < 0 || dist_x / dist_y > ratio)
804 mySize_x = min(mySize_x, dist_x);
806 mySize_y = min(mySize_y, dist_y);
808 else if (resizeCorner == 4)
810 if (resizeorigin_x >= targEndPos_x)
812 if (resizeorigin_y >= targEndPos_y)
814 if (targPos_x >= resizeorigin_x + mySize_x)
816 if (targPos_y >= resizeorigin_y + mySize_y)
819 dist_x = targPos_x - resizeorigin_x;
820 dist_y = targPos_y - resizeorigin_y;
821 if (dist_y < 0 || dist_x / dist_y > ratio)
822 mySize_x = min(mySize_x, dist_x);
824 mySize_y = min(mySize_y, dist_y);
826 if(cvar("hud_configure_checkcollisions_debug"))
827 drawfill(targPos, targSize, '1 1 0', .3, DRAWFLAG_NORMAL);
833 void HUD_Panel_SetPosSize(vector mySize)
835 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
837 resizeorigin = panel_click_resizeorigin;
840 // minimum panel size cap
841 mySize_x = max(0.025 * vid_conwidth, mySize_x);
842 mySize_y = max(0.025 * vid_conheight, mySize_y);
844 if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
846 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
847 mySize_y = max(2 * cvar("con_chatsize") + 2 * panel_bg_padding, mySize_y);
850 // collision testing|
851 // -----------------+
853 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
854 if(resizeCorner == 1) {
855 myPos_x = resizeorigin_x - mySize_x;
856 myPos_y = resizeorigin_y - mySize_y;
857 } else if(resizeCorner == 2) {
858 myPos_x = resizeorigin_x;
859 myPos_y = resizeorigin_y - mySize_y;
860 } else if(resizeCorner == 3) {
861 myPos_x = resizeorigin_x - mySize_x;
862 myPos_y = resizeorigin_y;
863 } else { // resizeCorner == 4
864 myPos_x = resizeorigin_x;
865 myPos_y = resizeorigin_y;
868 // left/top screen edges
870 mySize_x = mySize_x + myPos_x;
872 mySize_y = mySize_y + myPos_y;
874 // bottom/right screen edges
875 if(myPos_x + mySize_x > vid_conwidth)
876 mySize_x = vid_conwidth - myPos_x;
877 if(myPos_y + mySize_y > vid_conheight)
878 mySize_y = vid_conheight - myPos_y;
880 if(cvar("hud_configure_checkcollisions_debug"))
881 drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
883 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
884 if(autocvar_hud_configure_grid)
886 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_x, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_x, 0.2) * vid_conwidth;
887 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_y, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_y, 0.2) * vid_conheight;
890 if(hud_configure_checkcollisions)
891 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
893 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
894 mySize_x = max(0.025 * vid_conwidth, mySize_x);
895 mySize_y = max(0.025 * vid_conheight, mySize_y);
897 // do another pos check, as size might have changed by now
898 if(resizeCorner == 1) {
899 myPos_x = resizeorigin_x - mySize_x;
900 myPos_y = resizeorigin_y - mySize_y;
901 } else if(resizeCorner == 2) {
902 myPos_x = resizeorigin_x;
903 myPos_y = resizeorigin_y - mySize_y;
904 } else if(resizeCorner == 3) {
905 myPos_x = resizeorigin_x - mySize_x;
906 myPos_y = resizeorigin_y;
907 } else { // resizeCorner == 4
908 myPos_x = resizeorigin_x;
909 myPos_y = resizeorigin_y;
912 if(cvar("hud_configure_checkcollisions_debug"))
913 drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
915 HUD_Panel_GetName(highlightedPanel);
917 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
918 cvar_set(strcat("hud_", panel_name, "_size"), s);
920 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
921 cvar_set(strcat("hud_", panel_name, "_pos"), s);
925 float prevMouseClicked; // previous state
926 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
927 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
930 float menu_enabled_time;
931 float pressed_key_time;
932 void HUD_Panel_Arrow_Action(float nPrimary)
934 if (highlightedPanel_prev == -1 || mouseClicked)
937 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
940 if(autocvar_hud_configure_grid)
942 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
944 if (hudShiftState & S_SHIFT)
945 step = bound(0.005, autocvar_hud_configure_grid_y, 0.2) * vid_conheight;
947 step = 2 * bound(0.005, autocvar_hud_configure_grid_y, 0.2) * vid_conheight;
951 if (hudShiftState & S_SHIFT)
952 step = bound(0.005, autocvar_hud_configure_grid_x, 0.2) * vid_conwidth;
954 step = 2 * bound(0.005, autocvar_hud_configure_grid_x, 0.2) * vid_conwidth;
959 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
960 step = vid_conheight;
963 if (hudShiftState & S_SHIFT)
964 step = (step / 256); // more precision
966 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
969 highlightedPanel = highlightedPanel_prev;
971 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
973 if (hudShiftState & S_ALT) // resize
975 highlightedAction = 1;
976 if(nPrimary == K_UPARROW)
978 else if(nPrimary == K_RIGHTARROW)
980 else if(nPrimary == K_LEFTARROW)
982 else // if(nPrimary == K_DOWNARROW)
985 // ctrl+arrow reduces the size, instead of increasing it
986 // Note that ctrl disables collisions check too, but it's fine
987 // since we don't collide with anything reducing the size
988 if (hudShiftState & S_CTRL) {
990 resizeCorner = 5 - resizeCorner;
995 panel_click_resizeorigin = panel_pos;
996 if(resizeCorner == 1) {
997 panel_click_resizeorigin += mySize;
999 } else if(resizeCorner == 2) {
1000 panel_click_resizeorigin_y += mySize_y;
1002 } else if(resizeCorner == 3) {
1003 panel_click_resizeorigin_x += mySize_x;
1005 } else { // resizeCorner == 4
1008 HUD_Panel_SetPosSize(mySize);
1012 highlightedAction = 2;
1015 if(nPrimary == K_UPARROW)
1017 else if(nPrimary == K_DOWNARROW)
1019 else if(nPrimary == K_LEFTARROW)
1021 else // if(nPrimary == K_RIGHTARROW)
1024 HUD_Panel_SetPos(pos);
1028 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1030 if(!autocvar__hud_configure)
1033 // allow console bind to work
1036 con_keys = findkeysforcommand("toggleconsole");
1037 keys = tokenize(con_keys);
1039 float hit_con_bind, i;
1040 for (i = 0; i < keys; ++i)
1042 if(nPrimary == stof(argv(i)))
1046 if(bInputType == 0) {
1047 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1048 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1049 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1051 else if(bInputType == 1) {
1052 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1053 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1054 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1057 if(nPrimary == K_MOUSE1)
1059 if(bInputType == 0) { // key pressed
1063 else if(bInputType == 1) {// key released
1068 else if(nPrimary == K_ESCAPE)
1070 if (bInputType == 1)
1072 disable_menu_alphacheck = 1;
1074 menu_enabled_time = time;
1075 localcmd("menu_showhudexit\n");
1077 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1079 if (bInputType == 1)
1081 pressed_key_time = 0;
1084 else if (pressed_key_time == 0)
1085 pressed_key_time = time;
1087 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1089 else if(hit_con_bind)
1092 return true; // Suppress ALL other input
1095 float HUD_Panel_HighlightCheck()
1101 for(i = 0; i < HUD_PANEL_NUM; ++i)
1103 HUD_Panel_UpdatePosSizeForId(i)
1105 panelPos = panel_pos;
1106 panelSize = panel_size;
1107 border = 10; // FORCED border so a small border size doesn't mean you can't resize
1110 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1114 // resize from topleft border
1115 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1119 // resize from topright border
1120 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1124 // resize from bottomleft border
1125 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1129 // resize from bottomright border
1130 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1138 void HUD_Panel_Highlight()
1144 for(i = 0; i < HUD_PANEL_NUM; ++i)
1146 HUD_Panel_UpdatePosSizeForId(i)
1148 panelPos = panel_pos;
1149 panelSize = panel_size;
1150 border = 10; // FORCED border so a small border size doesn't mean you can't resize
1153 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1155 highlightedPanel = i;
1156 highlightedAction = 1;
1157 panel_click_distance = mousepos - panelPos;
1160 // resize from topleft border
1161 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1163 highlightedPanel = i;
1164 highlightedAction = 2;
1166 panel_click_distance = mousepos - panelPos;
1167 panel_click_resizeorigin = panelPos + panelSize;
1170 // resize from topright border
1171 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1173 highlightedPanel = i;
1174 highlightedAction = 2;
1176 panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1177 panel_click_distance_y = mousepos_y - panelPos_y;
1178 panel_click_resizeorigin = panelPos + eY * panelSize_y;
1181 // resize from bottomleft border
1182 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1184 highlightedPanel = i;
1185 highlightedAction = 2;
1187 panel_click_distance_x = mousepos_x - panelPos_x;
1188 panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1189 panel_click_resizeorigin = panelPos + eX * panelSize_x;
1192 // resize from bottomright border
1193 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1195 highlightedPanel = i;
1196 highlightedAction = 2;
1198 panel_click_distance = panelSize - mousepos + panelPos;
1199 panel_click_resizeorigin = panelPos;
1205 float highlightcheck;
1206 void HUD_Panel_Mouse()
1208 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1209 if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1210 disable_menu_alphacheck = 0;
1211 if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1215 print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1216 print("Highlighted: ", ftos(highlightedPanel), "\n");
1217 print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1220 if(mouseClicked == 0 && disable_menu_alphacheck != 2 && highlightedPanel >= 0) { // don't reset these variables in disable_menu_alphacheck mode 2!
1221 highlightedPanel_prev = highlightedPanel;
1222 highlightedPanel = -1;
1223 highlightedAction = 0;
1226 mousepos = mousepos + getmousepos();
1228 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1229 mousepos_y = bound(0, mousepos_y, vid_conheight);
1233 if(prevMouseClicked == 0)
1234 HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1236 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1238 if(highlightedAction == 1)
1239 HUD_Panel_SetPos(mousepos - panel_click_distance);
1240 else if(highlightedAction == 2)
1243 if(resizeCorner == 1) {
1244 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1245 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1246 } else if(resizeCorner == 2) {
1247 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1248 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1249 } else if(resizeCorner == 3) {
1250 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1251 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1252 } else { // resizeCorner == 4
1253 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1254 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1256 HUD_Panel_SetPosSize(mySize);
1259 // doubleclick check
1260 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1262 mouseClicked = 0; // to prevent spam, I guess.
1263 disable_menu_alphacheck = 2;
1265 menu_enabled_time = time;
1266 HUD_Panel_GetName(highlightedPanel)
1267 localcmd("menu_showhudoptions ", panel_name, "\n");
1270 if(prevMouseClicked == 0)
1272 prevMouseClickedTime = time;
1273 prevMouseClickedPos = mousepos;
1278 highlightcheck = HUD_Panel_HighlightCheck();
1280 // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1283 cursorsize = '32 32 0';
1285 if(highlightcheck == 0)
1286 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1287 else if(highlightcheck == 1)
1288 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1289 else if(highlightcheck == 2)
1290 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1292 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1294 prevMouseClicked = mouseClicked;
1297 // Weapon icons (#0)
1299 float weaponspace[10];
1300 #define HUD_WeaponIcons_Clear()\
1302 for(idx = 0; idx < 10; ++idx)\
1303 weaponspace[idx] = 0;
1305 entity weaponorder[WEP_MAXCOUNT];
1306 void weaponorder_swap(float i, float j, entity pass)
1310 weaponorder[i] = weaponorder[j];
1314 string weaponorder_cmp_str_save;
1315 string weaponorder_cmp_str;
1316 float weaponorder_cmp(float i, float j, entity pass)
1319 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1320 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1321 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1324 void HUD_WeaponIcons(void)
1326 float id = HUD_PANEL_WEAPONICONS;
1327 HUD_Panel_UpdateCvarsForId(id);
1328 float alpha, stat_weapons; // "constants"
1330 float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1333 mySize = panel_size;
1335 stat_weapons = getstati(STAT_WEAPONS);
1337 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1339 self = get_weaponinfo(i);
1340 if(self.impulse >= 0)
1344 // TODO make this configurable
1345 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1347 if(weaponorder_cmp_str != weaponorder_cmp_str_save)
1349 if(weaponorder_cmp_str_save)
1350 strunzone(weaponorder_cmp_str_save);
1351 weaponorder_cmp_str_save = strzone(weaponorder_cmp_str);
1353 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1355 self = get_weaponinfo(i);
1356 if(self.impulse >= 0)
1358 weaponorder[weapon_cnt] = self;
1362 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1365 HUD_Panel_DrawBg(1);
1366 if(panel_bg_padding)
1368 pos += '1 1 0' * panel_bg_padding;
1369 mySize -= '2 2 0' * panel_bg_padding;
1373 weapon_stats = getstati(STAT_DAMAGE_HITS);
1374 weapon_number = weapon_stats & 63;
1375 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1377 weapon_stats = getstati(STAT_DAMAGE_FIRED);
1378 weapon_number = weapon_stats & 63;
1379 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1381 if(cvar_or("hud_weaponicons_fade", 1))
1383 fade = 3.2 - 2 * (time - weapontime);
1384 fade = bound(0.7, fade, 1);
1389 HUD_WeaponIcons_Clear();
1391 float rows, columns;
1392 rows = mySize_y/mySize_x;
1393 rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1394 // ^^^ weapon icon aspect goes here
1396 columns = ceil(WEP_COUNT/rows);
1401 when = autocvar_hud_weaponicons_complainbubble_time;
1403 fadetime = autocvar_hud_weaponicons_complainbubble_fadetime;
1406 for(i = 0; i < weapon_cnt; ++i)
1408 self = weaponorder[i];
1409 weapid = self.impulse;
1411 alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1413 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1414 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1416 // draw background behind currently selected weapon
1417 if(self.weapon == activeweapon)
1418 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1420 // draw the weapon accuracy on the HUD
1421 if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1424 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1426 // yellow_accuracy = value at which accuracy becomes yellow
1427 if(weapon_stats >= 100) {
1431 else if(weapon_stats > autocvar_hud_weaponicons_accuracy_yellow) {
1432 color_x = 1 - (weapon_stats-autocvar_hud_weaponicons_accuracy_yellow)/(100-autocvar_hud_weaponicons_accuracy_yellow); // red value between 1 -> 0
1436 color_y = weapon_stats/autocvar_hud_weaponicons_accuracy_yellow; // green value between 0 -> 1
1440 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), color, panel_fg_alpha, DRAWFLAG_NORMAL);
1443 // draw the weapon icon
1444 if((self.impulse >= 0) && (stat_weapons & self.weapons))
1446 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1448 if(cvar_or("hud_weaponicons_number", 1))
1449 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1451 // draw a "ghost weapon icon" if you don't have the weapon
1454 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
1457 // draw the complain message
1458 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_weaponicons_complainbubble)
1462 if(complain_weapon_time + when > time)
1465 a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1469 if(complain_weapon_time + when > time)
1475 vector complain_bubble_size = '100 50 0' * bound(0.25, autocvar_hud_weaponicons_complainbubble_size, 2);
1476 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), "weapon_complainbubble", complain_bubble_size, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1479 if(complain_weapon_type == 0) {
1480 s = "Out of ammo for the";
1483 else if(complain_weapon_type == 1) {
1484 s = "You don't have the";
1488 s = "Map doesn't have the";
1491 drawstring_aspect(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + eX * 0.05 * complain_bubble_size_x + eY * (1/6) * complain_bubble_size_y + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), s, eX * 0.9 * complain_bubble_size_x + eY * 0.2 * complain_bubble_size_y, 0.2 * complain_bubble_size_y, color, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1492 drawstring_aspect(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + eX * 0.05 * complain_bubble_size_x + eY * (11/30) * complain_bubble_size_y + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), complain_weapon_name, eX * 0.9 * complain_bubble_size_x + eY * 0.25 * complain_bubble_size_y, 0.25 * complain_bubble_size_y, '1 0 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1508 float GetAmmoStat(float i)
1512 case 0: return STAT_SHELLS;
1513 case 1: return STAT_NAILS;
1514 case 2: return STAT_ROCKETS;
1515 case 3: return STAT_CELLS;
1516 case 4: return STAT_FUEL;
1521 float GetAmmoItemCode(float i)
1525 case 0: return IT_SHELLS;
1526 case 1: return IT_NAILS;
1527 case 2: return IT_ROCKETS;
1528 case 3: return IT_CELLS;
1529 case 4: return IT_FUEL;
1534 string GetAmmoPicture(float i)
1538 case 0: return "ammo_shells";
1539 case 1: return "ammo_bullets";
1540 case 2: return "ammo_rockets";
1541 case 3: return "ammo_cells";
1542 case 4: return "ammo_fuel";
1547 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1550 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1551 if(autocvar__hud_configure)
1561 if(currently_selected)
1566 vector newSize, newPos;
1567 if(mySize_x/mySize_y > 3)
1569 newSize_x = 3 * mySize_y;
1570 newSize_y = mySize_y;
1572 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1577 newSize_y = 1/3 * mySize_x;
1578 newSize_x = mySize_x;
1580 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1584 vector picpos, numpos;
1585 if(autocvar_hud_inventory_iconalign)
1588 picpos = newPos + eX * 2 * newSize_y;
1592 numpos = newPos + eX * newSize_y;
1596 if (currently_selected)
1597 drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1599 drawfont = hud_bigfont;
1600 drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1601 drawfont = hud_font;
1602 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1605 void HUD_Inventory(void)
1607 float id = HUD_PANEL_INVENTORY;
1608 HUD_Panel_UpdateCvarsForId(id);
1609 float i, currently_selected;
1613 mySize = panel_size;
1615 HUD_Panel_DrawBg(1);
1616 if(panel_bg_padding)
1618 pos += '1 1 0' * panel_bg_padding;
1619 mySize -= '2 2 0' * panel_bg_padding;
1622 float rows, columns;
1623 rows = mySize_y/mySize_x;
1624 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1625 // ^^^ ammo item aspect goes here
1627 columns = ceil(AMMO_COUNT/rows);
1631 for (i = 0; i < AMMO_COUNT; ++i) {
1632 currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i);
1633 if(autocvar_hud_inventory_onlycurrent) {
1634 if(autocvar__hud_configure)
1636 if (currently_selected || autocvar__hud_configure)
1637 DrawAmmoItem(pos, mySize, i, currently_selected);
1640 DrawAmmoItem(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), i, currently_selected);
1645 column = column + 1;
1651 void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color)
1653 vector newSize, newPos;
1654 if(mySize_x/mySize_y > 3)
1656 newSize_x = 3 * mySize_y;
1657 newSize_y = mySize_y;
1659 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1664 newSize_y = 1/3 * mySize_x;
1665 newSize_x = mySize_x;
1667 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1671 vector picpos, numpos;
1674 if(iconalign == 1 || iconalign == 3) // right align
1677 picpos = newPos + eX * 2 * newSize_y;
1681 numpos = newPos + eX * newSize_y;
1687 if(iconalign == 0 || iconalign == 3) // left align
1689 numpos = newPos + eX * newSize_y;
1695 picpos = newPos + eX * 2 * newSize_y;
1699 drawfont = hud_bigfont;
1700 drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
1701 drawfont = hud_font;
1702 drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1707 void HUD_Powerups(void) {
1708 float id = HUD_PANEL_POWERUPS;
1709 HUD_Panel_UpdateCvarsForId(id);
1711 stat_items = getstati(STAT_ITEMS);
1713 if(!autocvar__hud_configure)
1715 if not(stat_items & IT_STRENGTH)
1716 if not(stat_items & IT_INVINCIBLE)
1719 if (getstati(STAT_HEALTH) <= 0)
1725 mySize = panel_size;
1727 HUD_Panel_DrawBg(1);
1728 if(panel_bg_padding)
1730 pos += '1 1 0' * panel_bg_padding;
1731 mySize -= '2 2 0' * panel_bg_padding;
1734 float strength_time, shield_time;
1736 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1737 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1739 if(autocvar__hud_configure)
1745 vector barpos, barsize;
1749 string leftname, rightname;
1750 float leftcnt, rightcnt;
1751 float leftexact, rightexact;
1752 float leftalpha, rightalpha;
1753 if (autocvar_hud_powerups_flip) {
1754 leftname = "strength";
1755 leftcnt = ceil(strength_time);
1756 leftexact = strength_time;
1758 rightname = "shield";
1759 rightcnt = ceil(shield_time);
1760 rightexact = shield_time;
1762 leftname = "shield";
1763 leftcnt = ceil(shield_time);
1764 leftexact = shield_time;
1766 rightname = "strength";
1767 rightcnt = ceil(strength_time);
1768 rightexact = strength_time;
1770 leftalpha = bound(0, leftexact, 1);
1771 rightalpha = bound(0, rightexact, 1);
1773 if (mySize_x/mySize_y > 4)
1777 if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // right align
1778 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1779 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1780 } else { // left align
1782 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1785 HUD_Panel_GetProgressBarColor(leftname)
1786 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1787 DrawNumIcon(autocvar_hud_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1');
1790 // drawpic_aspect_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1792 // drawpic_aspect_skin(picpos, leftname, eX * (1/6) * mySize_x + eY * mySize_y, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1797 if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // left align
1798 barpos = pos + eX * 0.5 * mySize_x;
1799 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1800 } else { // right align
1801 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1802 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1805 HUD_Panel_GetProgressBarColor(rightname)
1806 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1807 DrawNumIcon(autocvar_hud_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1');
1810 else if (mySize_x/mySize_y > 1.5)
1814 if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // right align
1815 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1816 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1817 } else { // left align
1819 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1822 HUD_Panel_GetProgressBarColor(leftname)
1823 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1824 DrawNumIcon(autocvar_hud_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1');
1829 if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // left align
1830 barpos = pos + eY * 0.5 * mySize_y;
1831 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1832 } else { // right align
1833 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1834 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1837 HUD_Panel_GetProgressBarColor(rightname)
1838 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1839 DrawNumIcon(autocvar_hud_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1');
1846 if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // down align
1847 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1848 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1849 } else { // up align
1851 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1854 if(autocvar_hud_powerups_iconalign == 1 || autocvar_hud_powerups_iconalign == 3) { // down align
1855 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
1856 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
1857 } else { // up align
1858 picpos = pos + eX * 0.05 * mySize_x;
1859 numpos = pos + eY * 0.4 * mySize_x;
1862 HUD_Panel_GetProgressBarColor(leftname)
1863 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1865 //drawpic_aspect_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1867 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1868 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1873 if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // up align
1874 barpos = pos + eX * 0.5 * mySize_x;
1875 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1876 } else { // down align
1877 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1878 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1881 if(autocvar_hud_powerups_iconalign == 0 || autocvar_hud_powerups_iconalign == 3) { // up align
1882 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1883 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1884 } else { // down align
1885 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
1886 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1889 HUD_Panel_GetProgressBarColor(rightname)
1890 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1892 // drawpic_aspect_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1894 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1895 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1900 // Health/armor (#3)
1902 void HUD_HealthArmor(void)
1904 float id = HUD_PANEL_HEALTHARMOR;
1905 HUD_Panel_UpdateCvarsForId(id);
1908 mySize = panel_size;
1910 HUD_Panel_DrawBg(1);
1911 if(panel_bg_padding)
1913 pos += '1 1 0' * panel_bg_padding;
1914 mySize -= '2 2 0' * panel_bg_padding;
1917 float armor, health;
1918 armor = getstati(STAT_ARMOR);
1919 health = getstati(STAT_HEALTH);
1922 fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1924 if(autocvar__hud_configure)
1934 vector barpos, barsize;
1938 if(autocvar_hud_healtharmor == 2) // combined health and armor display
1941 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1946 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
1947 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
1948 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
1949 } else { // left align
1951 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
1955 if(v_z) // NOT fully armored
1957 biggercount = "health";
1958 HUD_Panel_GetProgressBarColor("health")
1959 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1961 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1965 biggercount = "armor";
1966 HUD_Panel_GetProgressBarColor("armor")
1967 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1969 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1971 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200));
1976 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
1977 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
1978 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1981 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1983 HUD_Panel_GetProgressBarColor("fuel")
1984 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1989 string leftname, rightname;
1990 float leftcnt, rightcnt;
1991 float leftactive, rightactive;
1992 float leftalpha, rightalpha;
1993 if (autocvar_hud_healtharmor_flip) { // old style layout with armor left/top of health
1998 leftalpha = min((armor+10)/55, 1);
2000 rightname = "health";
2005 leftname = "health";
2010 rightname = "armor";
2014 rightalpha = min((armor+10)/55, 1);
2017 if (mySize_x/mySize_y > 4)
2021 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
2022 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2023 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2024 } else { // left align
2026 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2029 HUD_Panel_GetProgressBarColor(leftname)
2030 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2031 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200));
2036 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2037 barpos = pos + eX * 0.5 * mySize_x;
2038 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2039 } else { // right align
2040 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2041 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2044 HUD_Panel_GetProgressBarColor(rightname)
2045 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2046 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200));
2051 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2052 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2053 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2056 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2058 HUD_Panel_GetProgressBarColor("fuel")
2059 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2062 else if (mySize_x/mySize_y > 1.5)
2066 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
2067 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2068 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2069 } else { // left align
2071 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2074 HUD_Panel_GetProgressBarColor(leftname)
2075 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2076 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200));
2081 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2082 barpos = pos + eY * 0.5 * mySize_y;
2083 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2084 } else { // right align
2085 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2086 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2089 HUD_Panel_GetProgressBarColor(rightname)
2090 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2091 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200));
2096 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2097 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2098 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2101 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2103 HUD_Panel_GetProgressBarColor("fuel")
2104 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2111 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // down align
2112 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2113 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2114 } else { // up align
2116 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2119 if(autocvar_hud_healtharmor_iconalign == 1 || autocvar_hud_healtharmor_iconalign == 3) { // down align
2120 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2121 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2122 } else { // up align
2123 picpos = pos + eX * 0.05 * mySize_x;
2124 numpos = pos + eY * 0.4 * mySize_x;
2127 HUD_Panel_GetProgressBarColor(leftname)
2128 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2129 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2130 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2135 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // up align
2136 barpos = pos + eX * 0.5 * mySize_x;
2137 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2138 } else { // down align
2139 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2140 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2143 if(autocvar_hud_healtharmor_iconalign == 0 || autocvar_hud_healtharmor_iconalign == 3) { // up align
2144 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2145 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2146 } else { // down align
2147 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2148 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2151 HUD_Panel_GetProgressBarColor(rightname)
2152 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2153 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2154 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2159 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2161 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2163 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2164 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2166 HUD_Panel_GetProgressBarColor("fuel")
2167 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2174 // Notification area (#4)
2177 string Weapon_SuicideMessage(float deathtype)
2179 w_deathtype = deathtype;
2180 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2181 return w_deathtypestring;
2184 string Weapon_KillMessage(float deathtype)
2186 w_deathtype = deathtype;
2187 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2188 return w_deathtypestring;
2191 float killnotify_times[10];
2192 float killnotify_deathtype[10];
2193 float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2194 string killnotify_attackers[10];
2195 string killnotify_victims[10];
2196 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2199 for (i = 9; i > 0; --i) {
2200 killnotify_times[i] = killnotify_times[i-1];
2201 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2202 killnotify_actiontype[i] = killnotify_actiontype[i-1];
2203 if(killnotify_attackers[i])
2204 strunzone(killnotify_attackers[i]);
2205 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2206 if(killnotify_victims[i])
2207 strunzone(killnotify_victims[i]);
2208 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2210 killnotify_times[0] = time;
2211 killnotify_deathtype[0] = wpn;
2212 killnotify_actiontype[0] = actiontype;
2213 if(killnotify_attackers[0])
2214 strunzone(killnotify_attackers[0]);
2215 killnotify_attackers[0] = strzone(attacker);
2216 if(killnotify_victims[0])
2217 strunzone(killnotify_victims[0]);
2218 killnotify_victims[0] = strzone(victim);
2221 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2225 alsoprint = (autocvar_hud_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2227 if(msg == MSG_SUICIDE) {
2229 w = DEATH_WEAPONOF(type);
2231 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2233 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2234 } else if (type == DEATH_KILL) {
2235 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2237 print ("^1",s1, "^1 couldn't take it anymore\n");
2238 } else if (type == DEATH_ROT) {
2239 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2241 print ("^1",s1, "^1 died\n");
2242 } else if (type == DEATH_NOAMMO) {
2243 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2245 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2246 } else if (type == DEATH_CAMP) {
2247 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2249 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2250 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2251 HUD_KillNotify_Push(s1, "", 0, type);
2253 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2254 } else if (type == DEATH_CHEAT) {
2255 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2257 print ("^1",s1, "^1 unfairly eliminated themself\n");
2258 } else if (type == DEATH_FIRE) {
2259 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2261 print ("^1",s1, "^1 burned to death\n");
2262 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2263 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2265 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2268 if (stof(s2) > 2) // killcount > 2
2269 print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2270 } else if(msg == MSG_KILL) {
2271 w = DEATH_WEAPONOF(type);
2273 HUD_KillNotify_Push(s2, s1, 1, w);
2275 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2277 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2278 HUD_KillNotify_Push(s1, s2, 1, type);
2281 if(cvar("cl_gentle")) {
2282 print ("^1", s1, "^1 took action against a team mate\n");
2284 print ("^1", s1, "^1 mows down a team mate\n");
2287 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2288 if(cvar("cl_gentle"))
2289 print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2291 print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2293 else if (stof(s2) > 2) {
2294 if(cvar("cl_gentle"))
2295 print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2297 print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2300 else if(type == KILL_FIRST_BLOOD)
2301 print("^1",s1, "^1 drew first blood", "\n");
2303 else if (type == DEATH_TELEFRAG)
2304 print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2305 else if (type == DEATH_DROWN) {
2306 HUD_KillNotify_Push(s2, s1, 1, DEATH_DROWN);
2308 print ("^1",s1, "^1 was drowned by ", s2, "\n");
2310 else if (type == DEATH_SLIME) {
2311 HUD_KillNotify_Push(s2, s1, 1, DEATH_SLIME);
2313 print ("^1",s1, "^1 was slimed by ", s2, "\n");
2315 else if (type == DEATH_LAVA) {
2316 HUD_KillNotify_Push(s2, s1, 1, DEATH_LAVA);
2318 print ("^1",s1, "^1 was cooked by ", s2, "\n");
2320 else if (type == DEATH_FALL) {
2321 HUD_KillNotify_Push(s2, s1, 1, DEATH_FALL);
2323 print ("^1",s1, "^1 was grounded by ", s2, "\n");
2325 else if (type == DEATH_SHOOTING_STAR) {
2326 HUD_KillNotify_Push(s2, s1, 1, DEATH_SHOOTING_STAR);
2328 print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2330 else if (type == DEATH_SWAMP) {
2331 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2333 print ("^1",s1, "^1 was conserved by ", s2, "\n");
2335 else if (type == DEATH_HURTTRIGGER)
2337 HUD_KillNotify_Push(s2, s1, 1, DEATH_HURTTRIGGER);
2339 print("^1",s1, "^1 was thrown into a world of hurt by ", s2, "\n");
2340 } else if(type == DEATH_SBCRUSH) {
2341 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2343 print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2344 } else if(type == DEATH_SBMINIGUN) {
2345 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2347 print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2348 } else if(type == DEATH_SBROCKET) {
2349 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2351 print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2352 } else if(type == DEATH_SBBLOWUP) {
2353 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2355 print ("^1",s1, "^1 got caught in the destruction of ^1", s2, "'s vehicle\n");
2356 } else if(type == DEATH_WAKIGUN) {
2357 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2359 print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2360 } else if(type == DEATH_WAKIROCKET) {
2361 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2363 print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2364 } else if(type == DEATH_WAKIBLOWUP) {
2365 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2367 print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2368 } else if(type == DEATH_TURRET) {
2369 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2371 print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2372 } else if(type == DEATH_TOUCHEXPLODE) {
2373 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2375 print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2376 } else if(type == DEATH_CHEAT) {
2377 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2379 print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2380 } else if (type == DEATH_FIRE) {
2381 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2383 print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2384 } else if (type == DEATH_CUSTOM) {
2385 HUD_KillNotify_Push(s2, s1, 1, DEATH_CUSTOM);
2387 print ("^1",s1, "^1 ", s2, "\n");
2389 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2391 print ("^1",s1, "^1 was fragged by ", s2, "\n");
2393 } else if(msg == MSG_SPREE) {
2394 if(type == KILL_END_SPREE) {
2395 if(cvar("cl_gentle"))
2396 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2398 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2399 } else if(type == KILL_SPREE) {
2400 if(cvar("cl_gentle"))
2401 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2403 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2404 } else if(type == KILL_SPREE_3) {
2405 if(cvar("cl_gentle"))
2406 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2408 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2409 } else if(type == KILL_SPREE_5) {
2410 if(cvar("cl_gentle"))
2411 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2413 print (s1,"^7 unleashes ^1RAGE\n");
2414 } else if(type == KILL_SPREE_10) {
2415 if(cvar("cl_gentle"))
2416 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2418 print (s1,"^7 starts the ^1MASSACRE!\n");
2419 } else if(type == KILL_SPREE_15) {
2420 if(cvar("cl_gentle"))
2421 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2423 print (s1,"^7 executes ^1MAYHEM!\n");
2424 } else if(type == KILL_SPREE_20) {
2425 if(cvar("cl_gentle"))
2426 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2428 print (s1,"^7 is a ^1BERSERKER!\n");
2429 } else if(type == KILL_SPREE_25) {
2430 if(cvar("cl_gentle"))
2431 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2433 print (s1,"^7 inflicts ^1CARNAGE!\n");
2434 } else if(type == KILL_SPREE_30) {
2435 if(cvar("cl_gentle"))
2436 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2438 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2440 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2441 if (type == DEATH_DROWN) {
2442 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2445 if(cvar("cl_gentle"))
2446 print ("^1",s1, "^1 was in the water for too long\n");
2448 print ("^1",s1, "^1 drowned\n");
2450 } else if (type == DEATH_SLIME) {
2451 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2453 print ("^1",s1, "^1 was slimed\n");
2454 } else if (type == DEATH_LAVA) {
2455 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2458 if(cvar("cl_gentle"))
2459 print ("^1",s1, "^1 found a hot place\n");
2461 print ("^1",s1, "^1 turned into hot slag\n");
2463 } else if (type == DEATH_FALL) {
2464 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2467 if(cvar("cl_gentle"))
2468 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2470 print ("^1",s1, "^1 hit the ground with a crunch\n");
2472 } else if (type == DEATH_SHOOTING_STAR) {
2473 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2475 print ("^1",s1, "^1 became a shooting star\n");
2476 } else if (type == DEATH_SWAMP) {
2477 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2480 if(cvar("cl_gentle"))
2481 print ("^1",s1, "^1 discovered a swamp\n");
2483 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2485 } else if(type == DEATH_TURRET) {
2486 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2488 print ("^1",s1, "^1 was mowed down by a turret \n");
2489 } else if (type == DEATH_CUSTOM) {
2490 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2492 print ("^1",s1, "^1 ", s2, "\n");
2493 } else if (type == DEATH_HURTTRIGGER) {
2494 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2496 print ("^1",s1, "^1 was in the wrong place\n");
2497 } else if(type == DEATH_TOUCHEXPLODE) {
2498 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2500 print ("^1",s1, "^1 died in an accident\n");
2501 } else if(type == DEATH_CHEAT) {
2502 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2504 print ("^1",s1, "^1 was unfairly eliminated\n");
2505 } else if(type == DEATH_FIRE) {
2506 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2509 if(cvar("cl_gentle"))
2510 print ("^1",s1, "^1 felt a little hot\n");
2512 print ("^1",s1, "^1 burnt to death\n");
2515 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2518 if(cvar("cl_gentle"))
2519 print ("^1",s1, "^1 needs a restart\n");
2521 print ("^1",s1, "^1 died\n");
2524 } else if(msg == MSG_KILL_ACTION_SPREE) {
2525 if(cvar("cl_gentle"))
2526 print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2528 print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2529 } else if(msg == MSG_INFO) {
2530 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2531 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2532 print(s1, "^7 got the ", s2, "\n");
2533 } else if(type == INFO_LOSTFLAG) {
2534 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2535 print(s1, "^7 lost the ", s2, "\n");
2536 } else if(type == INFO_PICKUPFLAG) {
2537 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2538 print(s1, "^7 picked up the ", s2, "\n");
2539 } else if(type == INFO_RETURNFLAG) {
2540 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2541 print(s1, "^7 returned the ", s2, "\n");
2546 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2548 void HUD_Centerprint(string s1, string s2, float type, float msg)
2550 if(msg == MSG_SUICIDE) {
2551 if (type == DEATH_TEAMCHANGE) {
2552 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2553 } else if (type == DEATH_AUTOTEAMCHANGE) {
2554 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2555 } else if (type == DEATH_CAMP) {
2556 if(cvar("cl_gentle"))
2557 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2559 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2560 } else if (type == DEATH_NOAMMO) {
2561 if(cvar("cl_gentle"))
2562 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2564 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2565 } else if (type == DEATH_ROT) {
2566 if(cvar("cl_gentle"))
2567 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2569 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2570 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2571 if(cvar("cl_gentle"))
2572 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2574 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2575 } else if (type == DEATH_QUIET) {
2577 } else if (type == DEATH_KILL) {
2578 if(cvar("cl_gentle"))
2579 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2581 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2583 } else if(msg == MSG_KILL) {
2584 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2585 if(cvar("cl_gentle")) {
2586 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
2588 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2590 } else if (type == KILL_FIRST_BLOOD) {
2591 if(cvar("cl_gentle")) {
2592 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2594 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2596 } else if (type == KILL_FIRST_VICTIM) {
2597 if(cvar("cl_gentle")) {
2598 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2600 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2602 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2603 if(cvar("cl_gentle")) {
2604 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
2606 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
2608 } else if (type == KILL_TYPEFRAGGED) {
2609 if(cvar("cl_gentle")) {
2610 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
2612 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
2614 } else if (type == KILL_FRAG) {
2615 if(cvar("cl_gentle")) {
2616 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
2618 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
2620 } else if (type == KILL_FRAGGED) {
2621 if(cvar("cl_gentle")) {
2622 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
2624 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
2627 } else if(msg == MSG_KILL_ACTION) {
2628 // TODO: invent more centerprints here?
2629 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
2633 void HUD_Notify (void)
2635 float id = HUD_PANEL_NOTIFY;
2636 HUD_Panel_UpdateCvarsForId(id);
2639 mySize = panel_size;
2641 HUD_Panel_DrawBg(1);
2642 if(panel_bg_padding)
2644 pos += '1 1 0' * panel_bg_padding;
2645 mySize -= '2 2 0' * panel_bg_padding;
2648 float entries, height;
2649 entries = bound(1, floor(14 * mySize_y/mySize_x), 12);
2650 height = mySize_y/entries;
2651 entries -= 2; // top/bottom two lines reserved for info messaged, such as spec instructions
2654 fontsize = '0.5 0.5 0' * height;
2658 when = autocvar_hud_notify_time;
2660 fadetime = autocvar_hud_notify_fadetime;
2664 vector pos_attacker, pos_victim;
2666 float width_attacker, width_victim;
2667 string attacker, victim;
2670 for(j = 0; j < entries; ++j)
2672 if(autocvar_hud_notify_flip)
2674 else // rather nasty hack for ordering items from the bottom up
2675 i = entries - j - 1;
2676 if(autocvar_hud_notify_info_top)
2677 i += 2; // top/bottom two lines reserved for info messaged, such as spec instructions
2681 if(killnotify_times[j] + when > time)
2684 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2688 if(killnotify_times[j] + when > time)
2694 // TODO: maybe print in team colors?
2695 // TODO: maybe this could be cleaned up somehow...
2696 // TODO: less copypaste code below
2699 if(killnotify_actiontype[j] == 0 && !autocvar__hud_configure)
2701 attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
2703 width_attacker = stringwidth(attacker, TRUE, fontsize);
2704 pos_attacker = pos + eX * 0.5 * (mySize_x - width_attacker + 2 * height) + eY * 0.5 * fontsize_y + eY * i * height;
2706 weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
2707 if(killnotify_deathtype[j] == DEATH_GENERIC)
2709 drawpic_aspect_skin(weap_pos, "notify_death", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2710 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2712 else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2714 drawpic_aspect_skin(weap_pos, "notify_outofammo", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2715 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2717 else if(killnotify_deathtype[j] == DEATH_KILL)
2719 drawpic_aspect_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2720 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2722 else if(killnotify_deathtype[j] == DEATH_CAMP)
2724 drawpic_aspect_skin(weap_pos, "notify_camping", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2725 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2727 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2729 drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2730 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2732 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2734 drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2735 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2737 else if(killnotify_deathtype[j] == DEATH_DROWN)
2739 drawpic_aspect_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2740 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2742 else if(killnotify_deathtype[j] == DEATH_SLIME)
2744 drawpic_aspect_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2745 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2747 else if(killnotify_deathtype[j] == DEATH_LAVA)
2749 drawpic_aspect_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2750 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2752 else if(killnotify_deathtype[j] == DEATH_FALL)
2754 drawpic_aspect_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2755 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2757 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2759 drawpic_aspect_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2760 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2762 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2764 drawpic_aspect_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2765 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2767 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2769 if(killnotify_victims[j] == "^1RED^7 flag")
2773 drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2774 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2776 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2778 if(killnotify_victims[j] == "^1RED^7 flag")
2782 drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2783 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2785 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2787 if(killnotify_victims[j] == "^1RED^7 flag")
2791 drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2792 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2795 // X [did action to] Y
2798 if(autocvar__hud_configure)
2800 attacker = textShortenToWidth("Player1", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2801 victim = textShortenToWidth("Player2", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2802 a = bound(0, (when - j) / 4, 1);
2806 attacker = textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2807 victim = textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2809 width_attacker = stringwidth(attacker, TRUE, fontsize);
2810 width_victim = stringwidth(victim, TRUE, fontsize);
2811 pos_attacker = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_attacker) + eY * 0.5 * fontsize_y + eY * i * height;
2812 pos_victim = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_victim) + eY * 0.5 * fontsize_y + eX * 0.5 * mySize_x + eX * height + eY * i * height;
2813 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2815 if(autocvar__hud_configure) // example actions for config mode
2817 drawpic_aspect_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2818 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2819 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2821 else if(WEP_VALID(killnotify_deathtype[j]))
2823 self = get_weaponinfo(killnotify_deathtype[j]);
2824 drawpic_aspect_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2825 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2826 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2828 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2830 drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2831 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2832 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2834 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2836 drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2837 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2838 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2840 else if(killnotify_deathtype[j] == DEATH_DROWN)
2842 drawpic_aspect_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2843 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2844 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2846 else if(killnotify_deathtype[j] == DEATH_SLIME)
2848 drawpic_aspect_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2849 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2850 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2852 else if(killnotify_deathtype[j] == DEATH_LAVA)
2854 drawpic_aspect_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2855 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2856 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2858 else if(killnotify_deathtype[j] == DEATH_FALL)
2860 drawpic_aspect_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2861 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2862 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2864 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2866 drawpic_aspect_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2867 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2868 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2870 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2872 drawpic_aspect_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2873 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2874 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2880 // TODO: separate panel for these?
2886 if(autocvar_hud_notify_info_top)
2889 o = pos + eY * mySize_y - eY * 2 * height;
2891 if(spectatee_status && !intermission)
2893 //drawfont = hud_bigfont;
2894 if(spectatee_status == -1)
2897 s = GetPlayerName(spectatee_status - 1);
2899 //s = textShortenToWidth(s, mySize_y, 0.5 * height, stringwidth_colors);
2900 //drawcolorcodedstring(pos + eY * 0.25 * height, s, 0.5 * height, panel_fg_alpha, DRAWFLAG_NORMAL);
2901 //drawfont = hud_font;
2903 // spectator text in the upper right corner
2904 if(spectatee_status == -1)
2905 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2907 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2908 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2909 o += eY * fontsize_y;
2911 if(spectatee_status == -1)
2912 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2914 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2915 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2916 o += eY * fontsize_y;
2918 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2919 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2920 o += eY * fontsize_y;
2922 if(gametype == GAME_ARENA)
2923 s = "^1Wait for your turn to join";
2924 else if(gametype == GAME_LMS)
2927 sk = playerslots[player_localentnum - 1];
2928 if(sk.(scores[ps_primary]) >= 666)
2929 s = "^1Match has already begun";
2930 else if(sk.(scores[ps_primary]) > 0)
2931 s = "^1You have no more lives left";
2933 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2936 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2937 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2938 o += eY * fontsize_y;
2940 //show restart countdown:
2941 if (time < getstatf(STAT_GAMESTARTTIME)) {
2943 //we need to ceil, otherwise the countdown would be off by .5 when using round()
2944 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2945 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2946 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2947 o += eY * fontsize_y;
2950 if(warmup_stage && !intermission)
2952 s = "^2Currently in ^1warmup^2 stage!";
2953 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2954 o += eY * fontsize_y;
2958 if(mod(time, 1) >= 0.5)
2963 if(ready_waiting && !intermission && !spectatee_status)
2965 if(ready_waiting_for_me)
2968 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2970 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2975 s = strcat("^2Waiting for others to ready up to end warmup...");
2977 s = strcat("^2Waiting for others to ready up...");
2979 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2980 o += eY * fontsize_y;
2982 else if(warmup_stage && !intermission && !spectatee_status)
2984 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2985 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2986 o += eY * fontsize_y;
2989 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2991 float ts_min, ts_max;
2992 tm = teams.sort_next;
2995 for(; tm.sort_next; tm = tm.sort_next)
2997 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2999 if(!ts_min) ts_min = tm.team_size;
3000 else ts_min = min(ts_min, tm.team_size);
3001 if(!ts_max) ts_max = tm.team_size;
3002 else ts_max = max(ts_max, tm.team_size);
3004 if ((ts_max - ts_min) > 1)
3006 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
3007 tm = GetTeam(myteam, false);
3009 if (tm.team != COLOR_SPECTATOR)
3010 if (tm.team_size == ts_max)
3011 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
3013 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3014 o += eY * fontsize_y;
3018 if(autocvar__hud_configure)
3020 s = "^7Press ^3ESC ^7to show HUD options.";
3021 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3022 o += eY * fontsize_y;
3023 s = "^3Doubleclick a panel for panel-specific options.";
3024 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3025 o += eY * fontsize_y;
3031 string seconds_tostring(float sec)
3034 minutes = floor(sec / 60);
3036 sec -= minutes * 60;
3039 s = ftos(100 + sec);
3041 return strcat(ftos(minutes), ":", substring(s, 1, 3));
3044 void HUD_Timer(void)
3046 float id = HUD_PANEL_TIMER;
3047 HUD_Panel_UpdateCvarsForId(id);
3050 mySize = panel_size;
3052 HUD_Panel_DrawBg(1);
3053 if(panel_bg_padding)
3055 pos += '1 1 0' * panel_bg_padding;
3056 mySize -= '2 2 0' * panel_bg_padding;
3060 float timelimit, elapsedTime, timeleft, minutesLeft;
3062 timelimit = getstatf(STAT_TIMELIMIT);
3064 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3065 timeleft = ceil(timeleft);
3067 minutesLeft = floor(timeleft / 60);
3070 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3071 timer_color = '1 1 1'; //white
3072 else if(minutesLeft >= 1)
3073 timer_color = '1 1 0'; //yellow
3075 timer_color = '1 0 0'; //red
3077 if (autocvar_hud_timer_increment || timelimit == 0 || warmup_stage) {
3078 if (time < getstatf(STAT_GAMESTARTTIME)) {
3079 //while restart is still active, show 00:00
3080 timer = seconds_tostring(0);
3082 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3083 timer = seconds_tostring(elapsedTime);
3086 timer = seconds_tostring(timeleft);
3089 drawfont = hud_bigfont;
3090 drawstring_aspect(pos, timer, mySize, mySize_y, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3091 drawfont = hud_font;
3096 void HUD_Radar(void)
3098 float id = HUD_PANEL_RADAR;
3099 HUD_Panel_UpdateCvarsForId(id);
3102 mySize = panel_size;
3104 HUD_Panel_DrawBg(1);
3105 if(panel_bg_padding)
3107 pos += '1 1 0' * panel_bg_padding;
3108 mySize -= '2 2 0' * panel_bg_padding;
3111 local float color1, color2; // color already declared as a global in hud.qc
3114 float scale2d, normalsize, bigsize;
3117 teamradar_origin2d = pos + 0.5 * mySize;
3118 teamradar_size2d = mySize;
3120 if(minimapname == "")
3123 teamradar_loadcvars();
3125 switch(hud_radar_zoommode)
3129 f = current_zoomfraction;
3132 f = 1 - current_zoomfraction;
3142 switch(hud_radar_rotation)
3145 teamradar_angle = view_angles_y - 90;
3148 teamradar_angle = 90 * hud_radar_rotation;
3152 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3153 teamradar_size2d = mySize;
3155 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3157 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3158 if(hud_radar_rotation == 0)
3160 // max-min distance must fit the radar in any rotation
3161 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3165 vector c0, c1, c2, c3, span;
3166 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3167 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3168 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3169 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3171 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3172 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3174 // max-min distance must fit the radar in x=x, y=y
3176 teamradar_size2d_x * scale2d / (1.05 * span_x),
3177 teamradar_size2d_y * scale2d / (1.05 * span_y)
3181 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
3182 if(bigsize > normalsize)
3183 normalsize = bigsize;
3187 + (1 - f) * normalsize;
3188 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3189 f * (mi_min + mi_max) * 0.5
3190 + (1 - f) * view_origin);
3192 color1 = GetPlayerColor(player_localentnum-1);
3193 rgb = GetTeamRGB(color1);
3202 draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
3204 for(tm = world; (tm = find(tm, classname, "radarlink")); )
3205 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3206 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3207 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
3208 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3210 color2 = GetPlayerColor(tm.sv_entnum);
3211 //if(color == COLOR_SPECTATOR || color == color2)
3212 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3214 draw_teamradar_player(view_origin, view_angles, '1 1 1');
3216 drawresetcliparea();
3221 void HUD_Score(void)
3223 float id = HUD_PANEL_SCORE;
3224 HUD_Panel_UpdateCvarsForId(id);
3227 mySize = panel_size;
3229 HUD_Panel_DrawBg(1);
3230 if(panel_bg_padding)
3232 pos += '1 1 0' * panel_bg_padding;
3233 mySize -= '2 2 0' * panel_bg_padding;
3236 float score, distribution, leader;
3238 vector distribution_color;
3240 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3242 // TODO... this (race part) still uses constant coordinates :/
3243 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3244 /*pl = players.sort_next;
3247 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3248 if(pl.scores[ps_primary] == 0)
3251 score = me.(scores[ps_primary]);
3253 float racemin, racesec, racemsec;
3254 float distsec, distmsec, minusplus;
3256 racemin = floor(score/(60 * TIME_FACTOR));
3257 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
3258 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
3260 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3261 // distribution display
3262 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3264 if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
3265 distmsec = fabs(distribution);
3267 distsec = floor(fabs(distribution)/TIME_FACTOR);
3268 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
3269 if (distribution < 0)
3273 if (distribution <= 0) {
3274 distribution_color = eY;
3275 minusplus = 1; // minusplus 1: always prefix with minus sign
3278 distribution_color = eX;
3279 minusplus = 2; // minusplus 1: always prefix with plus sign
3281 //HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3282 //HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3283 drawpic_aspect_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, panel_fg_alpha, DRAWFLAG_ADDITIVE);
3285 // race record display
3286 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
3287 drawpic_aspect_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3289 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3290 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3291 drawpic_aspect_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', panel_fg_alpha, DRAWFLAG_ADDITIVE);
3293 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3294 drawpic_aspect_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', panel_fg_alpha, DRAWFLAG_ADDITIVE);
3296 } else if (!teamplay) { // non-teamgames
3297 // me vector := [team/connected frags id]
3298 pl = players.sort_next;
3302 if(autocvar__hud_configure)
3305 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3309 score = me.(scores[ps_primary]);
3310 if(autocvar__hud_configure)
3313 if(distribution >= 5) {
3314 distribution_color = eY;
3316 } else if(distribution >= 0) {
3317 distribution_color = '1 1 1';
3319 } else if(distribution >= -5)
3320 distribution_color = '1 1 0';
3322 distribution_color = eX;
3324 score_len = strlen(ftos(score));
3326 drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3328 drawpic_aspect_skin(pos, strcat("num_leading_", ftos(score_len)), eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3329 drawfont = hud_bigfont;
3330 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3331 drawfont = hud_font;
3332 } else { // teamgames
3333 float max_fragcount;
3334 max_fragcount = -99;
3337 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3338 if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !autocvar__hud_configure)) // no players? don't display
3340 score = tm.(teamscores[ts_primary]);
3341 if(autocvar__hud_configure)
3345 score_len = strlen(ftos(score));
3347 if (score > max_fragcount)
3348 max_fragcount = score;
3350 if(tm.team == myteam) {
3351 if (max_fragcount == score)
3354 drawpic_aspect_skin(pos, strcat("num_leading_", ftos(score_len)), eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3355 drawfont = hud_bigfont;
3356 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3357 drawfont = hud_font;
3359 if (max_fragcount == score)
3362 drawpic_aspect_skin(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, strcat("num_leading_", ftos(score_len)), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3363 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3372 void HUD_RaceTimer (void) {
3373 float id = HUD_PANEL_RACETIMER;
3374 HUD_Panel_UpdateCvarsForId(id);
3377 mySize = panel_size;
3379 HUD_Panel_DrawBg(1);
3380 if(panel_bg_padding)
3382 pos += '1 1 0' * panel_bg_padding;
3383 mySize -= '2 2 0' * panel_bg_padding;
3386 // always force 2:1 aspect
3388 if(mySize_x/mySize_y > 2)
3390 newSize_x = 2 * mySize_y;
3391 newSize_y = mySize_y;
3393 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3397 newSize_y = 1/2 * mySize_x;
3398 newSize_x = mySize_x;
3400 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3404 drawfont = hud_bigfont;
3406 string s, forcetime;
3408 if(autocvar__hud_configure)
3411 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3412 s = "^1Intermediate 1 (+15.42)";
3413 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3414 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3415 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3417 else if(race_checkpointtime)
3419 a = bound(0, 2 - (time - race_checkpointtime), 1);
3422 if(a > 0) // just hit a checkpoint?
3424 if(race_checkpoint != 254)
3426 if(race_time && race_previousbesttime)
3427 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3429 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3431 forcetime = TIME_ENCODED_TOSTRING(race_time);
3436 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3438 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3439 if(a > 0) // next one?
3441 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3446 if(s != "" && a > 0)
3448 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3449 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3450 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3453 if(race_penaltytime)
3455 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3458 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3459 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3460 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3461 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3467 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3468 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', panel_fg_alpha, 0, a);
3469 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3474 if(race_laptime && race_checkpoint != 255)
3476 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3477 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3478 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3483 if(race_mycheckpointtime)
3485 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3486 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3487 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3488 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3489 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3491 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3493 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3494 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3495 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3496 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3497 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3500 if(race_penaltytime && !race_penaltyaccumulator)
3502 t = race_penaltytime * 0.1 + race_penaltyeventtime;
3503 a = bound(0, (1 + t - time), 1);
3507 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3509 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3510 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3511 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3512 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3517 drawfont = hud_font;
3522 float vote_yescount;
3525 float vote_highlighted; // currently selected vote
3527 float vote_active; // is there an active vote?
3528 float vote_prev; // previous state of vote_active to check for a change
3530 float vote_change; // "time" when vote_active changed
3532 void HUD_VoteWindow(void)
3534 float id = HUD_PANEL_VOTE;
3535 HUD_Panel_UpdateCvarsForId(id);
3538 mySize = panel_size;
3542 if(vote_active != vote_prev) {
3544 vote_prev = vote_active;
3547 if(vote_active || autocvar__hud_configure)
3548 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3550 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3552 if(autocvar__hud_configure)
3562 a = vote_alpha * bound(autocvar_hud_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
3564 HUD_Panel_DrawBg(1);
3565 if(panel_bg_padding)
3567 pos += '1 1 0' * panel_bg_padding;
3568 mySize -= '2 2 0' * panel_bg_padding;
3571 // always force 2:1 aspect
3573 if(mySize_x/mySize_y > 2)
3575 newSize_x = 2 * mySize_y;
3576 newSize_y = mySize_y;
3578 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3582 newSize_y = 1/2 * mySize_x;
3583 newSize_x = mySize_x;
3585 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3589 drawpic_aspect_skin(pos, "voteprogress_back", mySize, '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3591 s = "A vote has been called for: ";
3592 drawstring_aspect(pos + eY * (1/12) * mySize_y, s, eX * mySize_x + eY * (3/12) * mySize_y, mySize_y*(3/12), '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3593 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (3/12), stringwidth_colors); // TODO: broken?
3594 if(autocvar__hud_configure)
3595 s = "Configure the HUD";
3596 drawstring_aspect(pos + eY * (4/12) * mySize_y, s, eX * mySize_x + eY * (2/12) * mySize_y, mySize_y*(2/12), '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3598 // print the yes/no counts
3599 s = strcat("Yes: ", ftos(vote_yescount));
3600 drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3601 s = strcat("No: ", ftos(vote_nocount));
3602 drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3604 // draw the progress bars
3605 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3606 drawpic_aspect_skin(pos, "voteprogress_prog", mySize, eY, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3608 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3609 drawpic_aspect_skin(pos, "voteprogress_prog", mySize, eX, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3611 // draw the highlights
3612 if(vote_highlighted == 1) {
3613 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3614 drawpic_aspect_skin(pos, "voteprogress_voted", mySize, eY, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3616 else if(vote_highlighted == 2) {
3617 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3618 drawpic_aspect_skin(pos, "voteprogress_voted", mySize, eX, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3621 drawresetcliparea();
3624 vote_highlighted = 0;
3628 // Mod icons panel (#10)
3631 float mod_active; // is there any active mod icon?
3633 // CTF HUD modicon section
3634 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3635 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3636 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3638 void HUD_Mod_CTF_Reset(void)
3640 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3643 void HUD_Mod_CTF(vector pos, vector mySize)
3645 vector redflag_pos, blueflag_pos;
3647 float f; // every function should have that
3649 float redflag, blueflag; // current status
3650 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3653 stat_items = getstati(STAT_ITEMS);
3654 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3655 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3657 if(redflag || blueflag)
3662 if(autocvar__hud_configure)
3668 // when status CHANGES, set old status into prevstatus and current status into status
3669 if (redflag != redflag_prevframe)
3671 redflag_statuschange_time = time;
3672 redflag_prevstatus = redflag_prevframe;
3673 redflag_prevframe = redflag;
3676 if (blueflag != blueflag_prevframe)
3678 blueflag_statuschange_time = time;
3679 blueflag_prevstatus = blueflag_prevframe;
3680 blueflag_prevframe = blueflag;
3683 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3684 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3686 float BLINK_FACTOR = 0.15;
3687 float BLINK_BASE = 0.85;
3689 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3691 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3693 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3695 string red_icon, red_icon_prevstatus;
3696 float red_alpha, red_alpha_prevstatus;
3697 red_alpha = red_alpha_prevstatus = 1;
3699 case 1: red_icon = "flag_red_taken"; break;
3700 case 2: red_icon = "flag_red_lost"; break;
3701 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3703 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3704 red_icon = "flag_red_shielded";
3706 red_icon = string_null;
3709 switch(redflag_prevstatus) {
3710 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3711 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3712 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3715 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3716 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3717 red_icon_prevstatus = "flag_red_shielded";
3719 red_icon_prevstatus = string_null;
3723 string blue_icon, blue_icon_prevstatus;
3724 float blue_alpha, blue_alpha_prevstatus;
3725 blue_alpha = blue_alpha_prevstatus = 1;
3727 case 1: blue_icon = "flag_blue_taken"; break;
3728 case 2: blue_icon = "flag_blue_lost"; break;
3729 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3731 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3732 blue_icon = "flag_blue_shielded";
3734 blue_icon = string_null;
3737 switch(blueflag_prevstatus) {
3738 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3739 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3740 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3743 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3744 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3745 blue_icon_prevstatus = "flag_blue_shielded";
3747 blue_icon_prevstatus = string_null;
3751 if(mySize_x > mySize_y) {
3752 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3754 blueflag_pos = pos + eX * 0.5 * mySize_x;
3757 redflag_pos = pos + eX * 0.5 * mySize_x;
3759 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3761 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3763 blueflag_pos = pos + eY * 0.5 * mySize_y;
3766 redflag_pos = pos + eY * 0.5 * mySize_y;
3768 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3771 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3772 if(red_icon_prevstatus && f < 1)
3773 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3775 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3777 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3778 if(blue_icon_prevstatus && f < 1)
3779 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3781 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3784 // Keyhunt HUD modicon section
3785 float kh_runheretime;
3787 void HUD_Mod_KH_Reset(void)
3792 void HUD_Mod_KH(vector pos, vector mySize)
3794 mod_active = 1; // keyhunt should never hide the mod icons panel
3798 vector p, pa, kh_size, kh_asize;
3800 kh_keys = getstati(STAT_KH_KEYS);
3803 if(mySize_x > mySize_y)
3805 p_y = pos_y + 0.25 * mySize_y;
3806 pa = p - eY * 0.25 * mySize_y;
3808 kh_size_x = mySize_x * 0.25;
3809 kh_size_y = 0.75 * mySize_y;
3810 kh_asize_x = mySize_x * 0.25;
3811 kh_asize_y = mySize_y * 0.25;
3815 p_y = pos_y + 0.125 * mySize_y;
3816 pa = p - eY * 0.125 * mySize_y;
3818 kh_size_x = mySize_x * 0.5;
3819 kh_size_y = 0.375 * mySize_y;
3820 kh_asize_x = mySize_x * 0.5;
3821 kh_asize_y = mySize_y * 0.125;
3828 for(i = 0; i < 4; ++i)
3830 key = floor(kh_keys / pow(32, i)) & 31;
3832 if(keyteam == 30 && keycount <= 4)
3834 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3838 // this yields 8 exactly if "RUN HERE" shows
3843 kh_runheretime = time;
3844 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3849 for(i = 0; i < 4; ++i)
3851 key = floor(kh_keys / pow(32, i)) & 31;
3864 default: // owned or dropped
3869 a = a * panel_fg_alpha;
3870 aa = aa * panel_fg_alpha;
3876 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3879 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3882 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3885 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3890 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3893 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3896 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3899 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3902 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3906 if(mySize_x > mySize_y)
3908 p_x += 0.25 * mySize_x;
3909 pa_x += 0.25 * mySize_x;
3915 p_y = pos_y + 0.625 * mySize_y;
3916 pa_y = pos_y + 0.5 * mySize_y;
3922 p_x += 0.5 * mySize_x;
3923 pa_x += 0.5 * mySize_x;
3929 // Nexball HUD mod icon
3930 void HUD_Mod_NexBall(vector pos, vector mySize)
3932 float stat_items, nb_pb_starttime, dt, p;
3934 stat_items = getstati(STAT_ITEMS);
3935 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3937 if (stat_items & IT_KEY1)
3942 //Manage the progress bar if any
3943 if (nb_pb_starttime > 0)
3945 dt = mod(time - nb_pb_starttime, nb_pb_period);
3946 // one period of positive triangle
3947 p = 2 * dt / nb_pb_period;
3954 if(mySize_x > mySize_y)
3956 barsize = eX * p * mySize_x + eY * mySize_y;
3961 barsize = eX * mySize_x + eY * p * mySize_y;
3964 HUD_Panel_GetProgressBarColor("nexball")
3965 HUD_Panel_DrawProgressBar(pos, vertical, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3968 if (stat_items & IT_KEY1)
3969 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3972 // Race/CTS HUD mod icons
3973 float crecordtime_prev; // last remembered crecordtime
3974 float crecordtime_change_time; // time when crecordtime last changed
3975 float srecordtime_prev; // last remembered srecordtime
3976 float srecordtime_change_time; // time when srecordtime last changed
3978 float race_status_time;
3979 float race_status_prev;
3980 string race_status_name_prev;
3981 void HUD_Mod_Race(vector pos, vector mySize)
3983 mod_active = 1; // race should never hide the mod icons panel
3985 me = playerslots[player_localentnum - 1];
3987 float f; // yet another function has this
3988 score = me.(scores[ps_primary]);
3990 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3991 return; // no records in the actual race
3993 drawfont = hud_bigfont;
3995 // clientside personal record
3997 if(gametype == GAME_CTS)
4001 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
4003 if(score && (score < t || !t)) {
4004 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
4005 if(cvar("cl_autodemo_delete_keeprecords"))
4007 f = cvar("cl_autodemo_delete");
4009 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
4013 if(t != crecordtime_prev) {
4014 crecordtime_prev = t;
4015 crecordtime_change_time = time;
4017 f = time - crecordtime_change_time;
4020 drawstring_aspect(pos, "Personal best ", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4021 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4023 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4024 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4025 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4026 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4030 t = race_server_record;
4031 if(t != srecordtime_prev) {
4032 srecordtime_prev = t;
4033 srecordtime_change_time = time;
4035 f = time - srecordtime_change_time;
4038 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4039 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4041 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4042 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4043 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4044 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4047 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4048 race_status_time = time + 5;
4049 race_status_prev = race_status;
4050 if (race_status_name_prev)
4051 strunzone(race_status_name_prev);
4052 race_status_name_prev = strzone(race_status_name);
4055 pos_x += mySize_x/2;
4058 a = bound(0, race_status_time - time, 1);
4061 s = textShortenToWidth(race_status_name, mySize_y, '1 1 0' * 0.1 * mySize_y, stringwidth_colors);
4065 rank = race_CheckName(race_status_name);
4067 rankname = race_PlaceName(rank);
4070 namepos = pos + '0.5 0.9 0' * mySize_y - eX * stringwidth(s, TRUE, '1 1 0' * 0.1 * mySize_y);
4072 rankpos = pos + '0.5 0.25 0' * mySize_y - eX * stringwidth(rankname, TRUE, '1 1 0' * 0.15 * mySize_y);
4074 if(race_status == 0)
4075 drawpic_aspect_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4076 else if(race_status == 1) {
4077 drawpic_aspect_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4078 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4079 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4080 } else if(race_status == 2) {
4081 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4082 drawpic_aspect_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4084 drawpic_aspect_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4085 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4086 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4087 } else if(race_status == 3) {
4088 drawpic_aspect_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4089 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4090 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4093 if (race_status_time - time <= 0) {
4094 race_status_prev = -1;
4096 if(race_status_name)
4097 strunzone(race_status_name);
4098 race_status_name = string_null;
4099 if(race_status_name_prev)
4100 strunzone(race_status_name_prev);
4101 race_status_name_prev = string_null;
4103 drawfont = hud_font;
4106 float mod_prev; // previous state of mod_active to check for a change
4108 float mod_change; // "time" when mod_active changed
4110 void HUD_ModIcons(void)
4112 if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !autocvar__hud_configure)
4115 float id = HUD_PANEL_MODICONS;
4116 HUD_Panel_UpdateCvarsForId(id);
4119 mySize = panel_size;
4121 if(mod_active != mod_prev) {
4123 mod_prev = mod_active;
4126 if(mod_active || autocvar__hud_configure)
4127 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4129 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4132 HUD_Panel_DrawBg(mod_alpha);
4134 if(panel_bg_padding)
4136 pos += '1 1 0' * panel_bg_padding;
4137 mySize -= '2 2 0' * panel_bg_padding;
4140 // these MUST be ran in order to update mod_active
4141 if(gametype == GAME_KEYHUNT)
4142 HUD_Mod_KH(pos, mySize);
4143 else if(gametype == GAME_CTF || autocvar__hud_configure)
4144 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4145 else if(gametype == GAME_NEXBALL)
4146 HUD_Mod_NexBall(pos, mySize);
4147 else if(gametype == GAME_CTS || gametype == GAME_RACE)
4148 HUD_Mod_Race(pos, mySize);
4151 // Draw pressed keys (#11)
4153 void HUD_DrawPressedKeys(void)
4155 float id = HUD_PANEL_PRESSEDKEYS;
4156 HUD_Panel_UpdateCvarsForId(id);
4159 mySize = panel_size;
4161 HUD_Panel_DrawBg(1);
4162 if(panel_bg_padding)
4164 pos += '1 1 0' * panel_bg_padding;
4165 mySize -= '2 2 0' * panel_bg_padding;
4169 keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4172 pressedkeys = getstatf(STAT_PRESSED_KEYS);
4173 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4174 drawpic_aspect_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4175 drawpic_aspect_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4176 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4177 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4178 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4181 // Handle chat as a panel (#12)
4185 float id = HUD_PANEL_CHAT;
4186 HUD_Panel_UpdateCvarsForId(id);
4189 mySize = panel_size;
4191 HUD_Panel_DrawBg(1);
4192 if(panel_bg_padding)
4194 pos += '1 1 0' * panel_bg_padding;
4195 mySize -= '2 2 0' * panel_bg_padding;
4198 cvar_set("con_chatrect", "1");
4200 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4201 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4203 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4204 cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
4206 if(autocvar__hud_configure)
4209 chatsize = cvar("con_chatsize");
4210 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4212 for(i = 0; i < cvar("con_chat"); ++i)
4214 if(i == cvar("con_chat") - 1)
4217 a = panel_fg_alpha * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
4218 drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4223 // Engine info panel (#13)
4230 float frametimeavg1; // 1 frame ago
4231 float frametimeavg2; // 2 frames ago
4232 void HUD_EngineInfo(void)
4234 float id = HUD_PANEL_ENGINEINFO;
4235 HUD_Panel_UpdateCvarsForId(id);
4238 mySize = panel_size;
4240 HUD_Panel_DrawBg(1);
4241 if(panel_bg_padding)
4243 pos += '1 1 0' * panel_bg_padding;
4244 mySize -= '2 2 0' * panel_bg_padding;
4247 if(cvar("hud_engineinfo_framecounter_exponentialmovingaverage"))
4249 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + frametime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4250 frametimeavg2 = frametimeavg1;
4251 frametimeavg1 = frametimeavg;
4254 weight = cvar("hud_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4255 if(frametime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4257 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/frametime) to make big updates instant
4258 prevfps = (1/frametime);
4259 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4265 if(time - prevfps_time > cvar("hud_engineinfo_framecounter_time"))
4267 prevfps = framecounter/cvar("hud_engineinfo_framecounter_time");
4269 prevfps_time = time;
4274 color = HUD_Get_Num_Color (prevfps, 100);
4275 drawfont = hud_bigfont;
4276 drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_engineinfo_framecounter_decimals"))), mySize, mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4277 drawfont = hud_font;
4285 void HUD_ShowSpeed(void)
4288 float pos, conversion_factor;
4289 string speed, zspeed, unit;
4291 switch(cvar("cl_showspeed_unit"))
4296 conversion_factor = 1.0;
4300 conversion_factor = 1.0;
4304 conversion_factor = 0.0254;
4308 conversion_factor = 0.0254 * 3.6;
4312 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4316 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4320 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
4322 numsize_x = numsize_y = cvar("cl_showspeed_size");
4323 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
4325 drawfont = hud_bigfont;
4326 drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4328 if (cvar("cl_showspeed_z") == 1) {
4329 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
4330 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4333 drawfont = hud_font;
4336 vector acc_prevspeed;
4340 void HUD_ShowAcceleration(void)
4342 float acceleration, sz, scale, alpha, f;
4343 vector pos, top, rgb;
4344 top_x = vid_conwidth/2;
4347 f = time - acc_prevtime;
4348 if(cvar("cl_showacceleration_z"))
4349 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
4351 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
4352 acc_prevspeed = pmove_vel;
4353 acc_prevtime = time;
4355 f = bound(0, f * 10, 1);
4356 acc_avg = acc_avg * (1 - f) + acceleration * f;
4357 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
4359 pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
4361 sz = cvar("cl_showacceleration_size");
4362 scale = cvar("cl_showacceleration_scale");
4363 alpha = cvar("cl_showacceleration_alpha");
4364 if (cvar("cl_showacceleration_color_custom"))
4365 rgb = stov(cvar_string("cl_showacceleration_color"));
4368 if (acceleration < 0) {
4369 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
4370 } else if (acceleration > 0) {
4371 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
4375 if (acceleration > 0)
4376 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4377 else if (acceleration < 0)
4378 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4381 void HUD_Reset (void)
4383 // reset gametype specific icons
4384 if(gametype == GAME_KEYHUNT)
4386 else if(gametype == GAME_CTF)
4387 HUD_Mod_CTF_Reset();
4390 void HUD_Main (void)
4392 // TODO: render order?
4393 hud_skin_path = strcat("gfx/hud/", autocvar_hud_skin);
4395 if(disable_menu_alphacheck == 1)
4396 menu_fade_alpha = 1;
4398 menu_fade_alpha = (1 - autocvar__menu_alpha);
4399 hud_fg_alpha = cvar("hud_fg_alpha");
4401 hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
4402 hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
4403 hud_color_bg_team = cvar("hud_color_bg_team");
4405 hud_fontsize = HUD_GetFontsize("hud_fontsize");
4406 hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
4410 // HUD configure visible grid
4411 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4415 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_x, 0.2); ++i)
4417 drawfill(eX * i * vid_conwidth * bound(0.005, autocvar_hud_configure_grid_x, 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4420 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_y, 0.2); ++i)
4422 drawfill(eY * i * vid_conheight * bound(0.005, autocvar_hud_configure_grid_y, 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4428 if(teamplay && autocvar_hud_dock_color_team) {
4429 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4430 color = colormapPaletteColor(mod(f, 16), 1) * autocvar_hud_dock_color_team;
4432 else if(autocvar_hud_dock_color == "shirt") {
4433 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4434 color = colormapPaletteColor(floor(f / 16), 0);
4436 else if(autocvar_hud_dock_color == "pants") {
4437 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4438 color = colormapPaletteColor(mod(f, 16), 1);
4441 color = stov(autocvar_hud_dock_color);
4443 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4444 drawpic('0 0 0', strcat("gfx/hud/", autocvar_hud_skin, "/", autocvar_hud_dock), eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * menu_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4446 if(autocvar_hud_radar || autocvar__hud_configure)
4447 if(autocvar_hud_radar != 0 && (autocvar_hud_radar == 2 || teamplay))
4449 if(autocvar_hud_weaponicons || autocvar__hud_configure)
4451 if(autocvar_hud_inventory || autocvar__hud_configure)
4453 if(autocvar_hud_powerups || autocvar__hud_configure)
4455 if(autocvar_hud_healtharmor || autocvar__hud_configure)
4457 if(autocvar_hud_notify || autocvar__hud_configure)
4459 if(autocvar_hud_timer || autocvar__hud_configure)
4461 if(autocvar_hud_score || autocvar__hud_configure)
4463 if(autocvar_hud_racetimer || autocvar__hud_configure)
4464 if(gametype == GAME_RACE || gametype == GAME_CTS || autocvar__hud_configure)
4466 if(autocvar_hud_vote || autocvar__hud_configure)
4468 if(autocvar_hud_modicons || autocvar__hud_configure)
4470 if(autocvar_hud_pressedkeys || autocvar__hud_configure)
4471 if(spectatee_status > 0 || autocvar_hud_pressedkeys >= 2 || autocvar__hud_configure)
4472 HUD_DrawPressedKeys();
4473 if(autocvar_hud_chat || autocvar__hud_configure)
4476 cvar_set("con_chatrect", "0");
4477 if(autocvar_hud_engineinfo || autocvar__hud_configure)
4480 // TODO hud_'ify these
4481 if (cvar("cl_showspeed"))
4483 if (cvar("cl_showacceleration"))
4484 HUD_ShowAcceleration();
4486 if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
4487 localcmd("cmd selectteam auto; cmd join\n");
4489 hud_configure_prev = autocvar__hud_configure;
4491 if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again
4492 disable_menu_alphacheck = 0;