7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
98 else if(x > maxvalue * 0.75) {
99 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
100 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
103 else if(x > maxvalue * 0.5) {
104 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
105 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
106 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108 else if(x > maxvalue * 0.25) {
111 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113 else if(x > maxvalue * 0.1) {
115 color_y = (x-20)*90/27/100; // green value between 0 -> 1
116 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
126 float stringwidth_colors(string s, vector theSize)
128 return stringwidth(s, TRUE, theSize);
131 float stringwidth_nocolors(string s, vector theSize)
133 return stringwidth(s, FALSE, theSize);
136 #define CENTERPRINT_MAX_LINES 30
137 string centerprint_messages[CENTERPRINT_MAX_LINES];
138 float centerprint_width[CENTERPRINT_MAX_LINES];
139 float centerprint_time;
140 float centerprint_expire;
141 float centerprint_num;
142 float centerprint_offset_hint;
143 vector centerprint_fontsize;
145 void centerprint(string strMessage)
147 float i, j, n, hcount;
150 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
152 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
154 if(autocvar_scr_centertime <= 0)
160 // strip trailing newlines
161 j = strlen(strMessage) - 1;
162 while(substring(strMessage, j, 1) == "\n" && j >= 0)
164 strMessage = substring(strMessage, 0, j + 1);
169 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
171 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
173 strMessage = substring(strMessage, j, strlen(strMessage) - j);
174 centerprint_offset_hint = j;
179 // if we get here, we have a message. Initialize its height.
182 n = tokenizebyseparator(strMessage, "\n");
184 for(j = 0; j < n; ++j)
186 getWrappedLine_remaining = argv(j);
187 while(getWrappedLine_remaining)
189 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
190 if(centerprint_messages[i] != s) // don't fade the same message in, looks stupid
191 centerprint_time = time;
192 if(centerprint_messages[i])
193 strunzone(centerprint_messages[i]);
194 centerprint_messages[i] = strzone(s);
195 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
198 // half height for empty lines looks better
204 if(i >= CENTERPRINT_MAX_LINES)
210 h = centerprint_fontsize_y*hcount;
212 havail = vid_conheight;
213 if(autocvar_con_chatpos < 0)
214 havail -= (-autocvar_con_chatpos + autocvar_con_chat) * autocvar_con_chatsize; // avoid overlapping chat
215 if(havail > vid_conheight - 70)
216 havail = vid_conheight - 70; // avoid overlapping HUD
219 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
221 // here, the centerprint would cover the crosshair. REALLY BAD.
222 forbiddenmin = vid_conheight * 0.5 - h - 16;
223 forbiddenmax = vid_conheight * 0.5 + 16;
225 allowedmin = scoreboard_bottom;
226 allowedmax = havail - h;
227 preferred = (havail - h)/2;
230 // possible orderings (total: 4! / 4 = 6)
231 // allowedmin allowedmax forbiddenmin forbiddenmax
232 // forbiddenmin forbiddenmax allowedmin allowedmax
233 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
235 // forbidden doesn't matter in this case
236 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
238 // allowedmin forbiddenmin allowedmax forbiddenmax
239 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
241 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
243 // allowedmin forbiddenmin forbiddenmax allowedmax
244 else if(allowedmin < forbiddenmin)
246 // make sure the forbidden zone is not covered
247 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
248 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
250 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
252 // forbiddenmin allowedmin allowedmax forbiddenmax
253 else if(allowedmax < forbiddenmax)
255 // it's better to leave the allowed zone (overlap with scoreboard) than
256 // to cover the forbidden zone (crosshair)
257 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
258 centerprint_start_y = forbiddenmax;
260 centerprint_start_y = forbiddenmin;
262 // forbiddenmin allowedmin forbiddenmax allowedmax
265 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
272 centerprint_expire = time + autocvar_scr_centertime;
275 void HUD_DrawCenterPrint (void)
282 if(time - centerprint_time < 0.25)
283 a = (time - centerprint_time) / 0.25;
285 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
292 if(centerprint_num * autocvar_scr_centersize > 24 && scoreboard_active) // 24 = height of Scoreboard text
293 centerprint_start_y = scoreboard_bottom + centerprint_fontsize_y;
295 pos = centerprint_start;
296 for (i=0; i<centerprint_num; i = i + 1)
298 ts = centerprint_messages[i];
299 drawfontscale = sz * '1 1 0';
300 drawfont = hud_bigfont;
301 pos_x = (vid_conwidth - stringwidth(ts, TRUE, centerprint_fontsize)) * 0.5;
304 drawcolorcodedstring(pos + '0 1 0' * (1 - sz) * 0.5 *centerprint_fontsize_y, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
305 pos_y = pos_y + centerprint_fontsize_y;
308 // half height for empty lines looks better
309 pos_y = pos_y + sz * centerprint_fontsize_y * 0.5;
310 drawfontscale = '1 1 0';
315 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
317 position_x -= 2 / 3 * strlen(text) * scale_x;
318 drawstring(position, text, scale, rgb, alpha, flag);
321 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
323 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
324 drawstring(position, text, scale, rgb, alpha, flag);
327 // return the string of the given race place
328 string race_PlaceName(float pos) {
336 return strcat(ftos(pos), "th");
339 // return the string of the onscreen race timer
340 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
348 if(histime == 0) // goal hit
352 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
362 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
368 lapstr = strcat(" (-", ftos(lapdelta), "L)");
371 else if(lapdelta < 0)
373 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
377 else if(histime > 0) // anticipation
379 if(mytime >= histime)
380 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
382 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
389 cpname = "Start line";
391 cpname = "Finish line";
393 cpname = strcat("Intermediate ", ftos(cp));
395 cpname = "Finish line";
398 return strcat(col, cpname);
399 else if(hisname == "")
400 return strcat(col, cpname, " (", timestr, ")");
402 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
405 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
406 float race_CheckName(string net_name) {
408 for (i=RANKINGS_CNT-1;i>=0;--i)
409 if(grecordholder[i] == net_name)
420 #define HUD_Write(s) fputs(fh, s)
421 // q: quoted, n: not quoted
422 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
423 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
424 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel_name, cvar_suf))
425 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel_name, cvar_suf))
427 void HUD_Panel_ExportCfg(string cfgname)
430 string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
431 fh = fopen(filename, FILE_WRITE);
434 HUD_Write_Cvar_q("hud_skin");
435 HUD_Write_Cvar_q("hud_panel_bg");
436 HUD_Write_Cvar_q("hud_panel_bg_color");
437 HUD_Write_Cvar_q("hud_panel_bg_color_team");
438 HUD_Write_Cvar_q("hud_panel_bg_alpha");
439 HUD_Write_Cvar_q("hud_panel_bg_border");
440 HUD_Write_Cvar_q("hud_panel_bg_padding");
441 HUD_Write_Cvar_q("hud_panel_fg_alpha");
444 HUD_Write_Cvar_q("hud_dock");
445 HUD_Write_Cvar_q("hud_dock_color");
446 HUD_Write_Cvar_q("hud_dock_color_team");
447 HUD_Write_Cvar_q("hud_dock_alpha");
450 HUD_Write_Cvar_q("hud_progressbar_alpha");
451 HUD_Write_Cvar_q("hud_progressbar_strength_color");
452 HUD_Write_Cvar_q("hud_progressbar_shield_color");
453 HUD_Write_Cvar_q("hud_progressbar_health_color");
454 HUD_Write_Cvar_q("hud_progressbar_armor_color");
455 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
456 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
459 HUD_Write_Cvar_q("_hud_panelorder");
462 HUD_Write_Cvar_q("hud_configure_grid");
463 HUD_Write_Cvar_q("hud_configure_grid_xsize");
464 HUD_Write_Cvar_q("hud_configure_grid_ysize");
467 HUD_Write_Cvar_q("scr_centerpos");
470 // common cvars for all panels
472 for (i = 0; i < HUD_PANEL_NUM; ++i)
474 HUD_Panel_GetName(i);
476 HUD_Write_PanelCvar_n("");
477 HUD_Write_PanelCvar_q("_pos");
478 HUD_Write_PanelCvar_q("_size");
479 HUD_Write_PanelCvar_q("_bg");
480 HUD_Write_PanelCvar_q("_bg_color");
481 HUD_Write_PanelCvar_q("_bg_color_team");
482 HUD_Write_PanelCvar_q("_bg_alpha");
483 HUD_Write_PanelCvar_q("_bg_border");
484 HUD_Write_PanelCvar_q("_bg_padding");
486 case HUD_PANEL_WEAPONS:
487 HUD_Write_PanelCvar_q("_complainbubble");
488 HUD_Write_PanelCvar_q("_complainbubble_padding");
489 HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
490 HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
491 HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
492 HUD_Write_PanelCvar_q("_ammo_color");
493 HUD_Write_PanelCvar_q("_ammo_alpha");
494 HUD_Write_PanelCvar_q("_aspect");
495 HUD_Write_PanelCvar_q("_timeout");
496 HUD_Write_PanelCvar_q("_timeout_effect");
499 HUD_Write_PanelCvar_q("_onlycurrent");
500 HUD_Write_PanelCvar_q("_iconalign");
501 HUD_Write_PanelCvar_q("_progressbar");
502 HUD_Write_PanelCvar_q("_progressbar_name");
503 HUD_Write_PanelCvar_q("_progressbar_xoffset");
504 HUD_Write_PanelCvar_q("_text");
506 case HUD_PANEL_POWERUPS:
507 HUD_Write_PanelCvar_q("_flip");
508 HUD_Write_PanelCvar_q("_iconalign");
509 HUD_Write_PanelCvar_q("_baralign");
510 HUD_Write_PanelCvar_q("_progressbar");
511 HUD_Write_PanelCvar_q("_progressbar_strength");
512 HUD_Write_PanelCvar_q("_progressbar_shield");
514 case HUD_PANEL_HEALTHARMOR:
515 HUD_Write_PanelCvar_q("_flip");
516 HUD_Write_PanelCvar_q("_iconalign");
517 HUD_Write_PanelCvar_q("_baralign");
518 HUD_Write_PanelCvar_q("_progressbar");
519 HUD_Write_PanelCvar_q("_progressbar_health");
520 HUD_Write_PanelCvar_q("_progressbar_armor");
521 HUD_Write_PanelCvar_q("_text");
523 case HUD_PANEL_NOTIFY:
524 HUD_Write_PanelCvar_q("_flip");
525 HUD_Write_PanelCvar_q("_print");
527 case HUD_PANEL_RADAR:
528 HUD_Write_PanelCvar_q("_foreground_alpha");
531 HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
533 case HUD_PANEL_PRESSEDKEYS:
534 HUD_Write_PanelCvar_q("_aspect");
536 case HUD_PANEL_INFOMESSAGES:
537 HUD_Write_PanelCvar_q("_flip");
539 case HUD_PANEL_PHYSICS:
540 HUD_Write_PanelCvar_q("_flip");
541 HUD_Write_PanelCvar_q("_baralign");
542 HUD_Write_PanelCvar_q("_progressbar");
547 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
549 print("^2Successfully exported to ", filename, "! (Note: It's saved in data/data/)\n");
553 print("^1Couldn't write to ", filename, "\n");
556 const float hlBorderSize = 4;
557 const string hlBorder = "gfx/hud/default/border_highlighted";
558 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
559 void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
561 drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
562 drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
563 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
564 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
565 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
568 // draw the background/borders
569 #define HUD_Panel_DrawBg(alpha)\
571 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
572 if(highlightedPanel == hud_configure_active_panel && autocvar__hud_configure)\
574 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);\
575 } ENDS_WITH_CURLY_BRACE
577 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
578 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
580 if(length_ratio <= 0 || !theAlpha)
586 vector width, height;
588 pic = strcat(hud_skin_path, "/", pic, "_vertical");
589 if(precache_pic(pic) == "") {
590 pic = "gfx/hud/default/statusbar_vertical";
593 if (baralign == 1) // bottom align
594 theOrigin_y += (1 - length_ratio) * theSize_y;
595 else if (baralign == 2) // center align
596 theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
597 theSize_y *= length_ratio;
600 width = eX * theSize_x;
601 height = eY * theSize_y;
602 if(theSize_y <= theSize_x * 2)
604 // button not high enough
605 // draw just upper and lower part then
606 square = eY * theSize_y * 0.5;
607 bH = eY * (0.25 * theSize_y / (theSize_x * 2));
608 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
609 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
613 square = eY * theSize_x;
614 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
615 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
616 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
619 pic = strcat(hud_skin_path, "/", pic);
620 if(precache_pic(pic) == "") {
621 pic = "gfx/hud/default/statusbar";
624 if (baralign == 1) // right align
625 theOrigin_x += (1 - length_ratio) * theSize_x;
626 else if (baralign == 2) // center align
627 theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
628 theSize_x *= length_ratio;
631 width = eX * theSize_x;
632 height = eY * theSize_y;
633 if(theSize_x <= theSize_y * 2)
635 // button not wide enough
636 // draw just left and right part then
637 square = eX * theSize_x * 0.5;
638 bW = eX * (0.25 * theSize_x / (theSize_y * 2));
639 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
640 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
644 square = eX * theSize_y;
645 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
646 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
647 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
652 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
658 pic = strcat(hud_skin_path, "/num_leading");
659 if(precache_pic(pic) == "") {
660 pic = "gfx/hud/default/num_leading";
663 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
664 if(mySize_x/mySize_y > 2)
665 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
666 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
669 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
670 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
673 float myCenter_x, myCenter_y, targCenter_x, targCenter_y;
677 for (i = 0; i < HUD_PANEL_NUM; ++i) {
678 if(i == highlightedPanel || !panel_enabled)
681 HUD_Panel_UpdatePosSizeForId(i);
683 panel_pos -= '1 1 0' * panel_bg_border;
684 panel_size += '2 2 0' * panel_bg_border;
686 if(myPos_y + mySize_y < panel_pos_y)
688 if(myPos_y > panel_pos_y + panel_size_y)
691 if(myPos_x + mySize_x < panel_pos_x)
693 if(myPos_x > panel_pos_x + panel_size_x)
696 // OK, there IS a collision.
698 myCenter_x = myPos_x + 0.5 * mySize_x;
699 myCenter_y = myPos_y + 0.5 * mySize_y;
701 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
702 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
704 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
706 if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
707 myTarget_x = panel_pos_x - mySize_x;
708 else // push it upwards
709 myTarget_y = panel_pos_y - mySize_y;
711 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
713 if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
714 myTarget_x = panel_pos_x + panel_size_x;
715 else // push it upwards
716 myTarget_y = panel_pos_y - mySize_y;
718 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
720 if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
721 myTarget_x = panel_pos_x - mySize_x;
722 else // push it downwards
723 myTarget_y = panel_pos_y + panel_size_y;
725 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
727 if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
728 myTarget_x = panel_pos_x + panel_size_x;
729 else // push it downwards
730 myTarget_y = panel_pos_y + panel_size_y;
732 //if(cvar("hud_configure_checkcollisions_debug"))
733 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
739 void HUD_Panel_SetPos(vector pos)
741 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
745 //if(cvar("hud_configure_checkcollisions_debug"))
746 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
748 if(autocvar_hud_configure_grid)
750 pos_x = floor((pos_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
751 pos_y = floor((pos_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
754 if(hud_configure_checkcollisions)
755 pos = HUD_Panel_CheckMove(pos, mySize);
757 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
758 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
761 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
763 HUD_Panel_GetName(highlightedPanel);
764 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
767 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
768 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
773 float dist_x, dist_y;
775 ratio = mySize_x/mySize_y;
777 for (i = 0; i < HUD_PANEL_NUM; ++i) {
778 if(i == highlightedPanel || !panel_enabled)
781 HUD_Panel_UpdatePosSizeForId(i);
783 panel_pos -= '1 1 0' * panel_bg_border;
784 panel_size += '2 2 0' * panel_bg_border;
786 targEndPos = panel_pos + panel_size;
788 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
789 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
792 if (resizeCorner == 1)
794 // check if this panel is on our way
795 if (resizeorigin_x <= panel_pos_x)
797 if (resizeorigin_y <= panel_pos_y)
799 if (targEndPos_x <= resizeorigin_x - mySize_x)
801 if (targEndPos_y <= resizeorigin_y - mySize_y)
804 // there is a collision:
805 // detect which side of the panel we are facing is actually limiting the resizing
806 // (which side the resize direction finds for first) and reduce the size up to there
808 // dist is the distance between resizeorigin and the "analogous" point of the panel
809 // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
810 dist_x = resizeorigin_x - targEndPos_x;
811 dist_y = resizeorigin_y - targEndPos_y;
812 if (dist_y <= 0 || dist_x / dist_y > ratio)
813 mySize_x = min(mySize_x, dist_x);
815 mySize_y = min(mySize_y, dist_y);
817 else if (resizeCorner == 2)
819 if (resizeorigin_x >= targEndPos_x)
821 if (resizeorigin_y <= panel_pos_y)
823 if (panel_pos_x >= resizeorigin_x + mySize_x)
825 if (targEndPos_y <= resizeorigin_y - mySize_y)
828 dist_x = panel_pos_x - resizeorigin_x;
829 dist_y = resizeorigin_y - targEndPos_y;
830 if (dist_y <= 0 || dist_x / dist_y > ratio)
831 mySize_x = min(mySize_x, dist_x);
833 mySize_y = min(mySize_y, dist_y);
835 else if (resizeCorner == 3)
837 if (resizeorigin_x <= panel_pos_x)
839 if (resizeorigin_y >= targEndPos_y)
841 if (targEndPos_x <= resizeorigin_x - mySize_x)
843 if (panel_pos_y >= resizeorigin_y + mySize_y)
846 dist_x = resizeorigin_x - targEndPos_x;
847 dist_y = panel_pos_y - resizeorigin_y;
848 if (dist_y <= 0 || dist_x / dist_y > ratio)
849 mySize_x = min(mySize_x, dist_x);
851 mySize_y = min(mySize_y, dist_y);
853 else if (resizeCorner == 4)
855 if (resizeorigin_x >= targEndPos_x)
857 if (resizeorigin_y >= targEndPos_y)
859 if (panel_pos_x >= resizeorigin_x + mySize_x)
861 if (panel_pos_y >= resizeorigin_y + mySize_y)
864 dist_x = panel_pos_x - resizeorigin_x;
865 dist_y = panel_pos_y - resizeorigin_y;
866 if (dist_y <= 0 || dist_x / dist_y > ratio)
867 mySize_x = min(mySize_x, dist_x);
869 mySize_y = min(mySize_y, dist_y);
871 //if(cvar("hud_configure_checkcollisions_debug"))
872 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
878 void HUD_Panel_SetPosSize(vector mySize)
880 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
882 resizeorigin = panel_click_resizeorigin;
885 // minimum panel size cap
886 mySize_x = max(0.025 * vid_conwidth, mySize_x);
887 mySize_y = max(0.025 * vid_conheight, mySize_y);
889 if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
891 mySize_x = max(17 * autocvar_con_chatsize, mySize_x);
892 mySize_y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize_y);
895 // collision testing|
896 // -----------------+
898 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
899 if(resizeCorner == 1) {
900 myPos_x = resizeorigin_x - mySize_x;
901 myPos_y = resizeorigin_y - mySize_y;
902 } else if(resizeCorner == 2) {
903 myPos_x = resizeorigin_x;
904 myPos_y = resizeorigin_y - mySize_y;
905 } else if(resizeCorner == 3) {
906 myPos_x = resizeorigin_x - mySize_x;
907 myPos_y = resizeorigin_y;
908 } else { // resizeCorner == 4
909 myPos_x = resizeorigin_x;
910 myPos_y = resizeorigin_y;
913 // left/top screen edges
915 mySize_x = mySize_x + myPos_x;
917 mySize_y = mySize_y + myPos_y;
919 // bottom/right screen edges
920 if(myPos_x + mySize_x > vid_conwidth)
921 mySize_x = vid_conwidth - myPos_x;
922 if(myPos_y + mySize_y > vid_conheight)
923 mySize_y = vid_conheight - myPos_y;
925 //if(cvar("hud_configure_checkcollisions_debug"))
926 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
928 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
929 if(autocvar_hud_configure_grid)
931 mySize_x = floor((mySize_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
932 mySize_y = floor((mySize_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
935 if(hud_configure_checkcollisions)
936 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
938 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
939 mySize_x = max(0.025 * vid_conwidth, mySize_x);
940 mySize_y = max(0.025 * vid_conheight, mySize_y);
942 // do another pos check, as size might have changed by now
943 if(resizeCorner == 1) {
944 myPos_x = resizeorigin_x - mySize_x;
945 myPos_y = resizeorigin_y - mySize_y;
946 } else if(resizeCorner == 2) {
947 myPos_x = resizeorigin_x;
948 myPos_y = resizeorigin_y - mySize_y;
949 } else if(resizeCorner == 3) {
950 myPos_x = resizeorigin_x - mySize_x;
951 myPos_y = resizeorigin_y;
952 } else { // resizeCorner == 4
953 myPos_x = resizeorigin_x;
954 myPos_y = resizeorigin_y;
957 //if(cvar("hud_configure_checkcollisions_debug"))
958 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
960 HUD_Panel_GetName(highlightedPanel);
962 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
963 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
965 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
966 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
969 float pressed_key_time;
970 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
971 void HUD_Panel_Arrow_Action(float nPrimary)
973 if (highlightedPanel == -1)
976 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
979 if(autocvar_hud_configure_grid)
981 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
983 if (hudShiftState & S_SHIFT)
984 step = hud_configure_realGridSize_y;
986 step = 2 * hud_configure_realGridSize_y;
990 if (hudShiftState & S_SHIFT)
991 step = hud_configure_realGridSize_x;
993 step = 2 * hud_configure_realGridSize_x;
998 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
999 step = vid_conheight;
1001 step = vid_conwidth;
1002 if (hudShiftState & S_SHIFT)
1003 step = (step / 256); // more precision
1005 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
1008 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1010 highlightedPanel_initial_pos = panel_pos;
1011 highlightedPanel_initial_size = panel_size;
1013 if (hudShiftState & S_ALT) // resize
1015 highlightedAction = 1;
1016 if(nPrimary == K_UPARROW)
1018 else if(nPrimary == K_RIGHTARROW)
1020 else if(nPrimary == K_LEFTARROW)
1022 else // if(nPrimary == K_DOWNARROW)
1025 // ctrl+arrow reduces the size, instead of increasing it
1026 // Note that ctrl disables collisions check too, but it's fine
1027 // since we don't collide with anything reducing the size
1028 if (hudShiftState & S_CTRL) {
1030 resizeCorner = 5 - resizeCorner;
1034 mySize = panel_size;
1035 panel_click_resizeorigin = panel_pos;
1036 if(resizeCorner == 1) {
1037 panel_click_resizeorigin += mySize;
1039 } else if(resizeCorner == 2) {
1040 panel_click_resizeorigin_y += mySize_y;
1042 } else if(resizeCorner == 3) {
1043 panel_click_resizeorigin_x += mySize_x;
1045 } else { // resizeCorner == 4
1048 HUD_Panel_SetPosSize(mySize);
1052 highlightedAction = 2;
1055 if(nPrimary == K_UPARROW)
1057 else if(nPrimary == K_DOWNARROW)
1059 else if(nPrimary == K_LEFTARROW)
1061 else // if(nPrimary == K_RIGHTARROW)
1064 HUD_Panel_SetPos(pos);
1067 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1069 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1072 panel_pos_backup = highlightedPanel_initial_pos;
1073 panel_size_backup = highlightedPanel_initial_size;
1074 highlightedPanel_backup = highlightedPanel;
1079 float prevMouseClicked; // previous state
1080 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
1081 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
1083 void HUD_Panel_EnableMenu();
1084 float tab_panels[HUD_PANEL_NUM];
1085 float tab_panel, tab_backward;
1086 vector tab_panel_pos;
1087 void HUD_Panel_FirstInDrawQ(float id);
1088 void reset_tab_panels()
1091 for(i = 0; i < HUD_PANEL_NUM; ++i)
1094 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1098 if(!autocvar__hud_configure)
1101 // allow console bind to work
1104 con_keys = findkeysforcommand("toggleconsole");
1105 keys = tokenize(con_keys);
1107 float hit_con_bind, i;
1108 for (i = 0; i < keys; ++i)
1110 if(nPrimary == stof(argv(i)))
1114 if(bInputType == 0) {
1115 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1116 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1117 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1119 else if(bInputType == 1) {
1120 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1121 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1122 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1125 if(nPrimary == K_CTRL)
1127 if (bInputType == 1) //ctrl has been released
1129 if (tab_panel != -1)
1131 //switch to selected panel
1132 highlightedPanel = tab_panel;
1133 highlightedAction = 0;
1134 HUD_Panel_FirstInDrawQ(highlightedPanel);
1141 if(nPrimary == K_MOUSE1)
1143 if(bInputType == 0) { // key pressed
1147 else if(bInputType == 1) {// key released
1152 else if(nPrimary == K_ESCAPE)
1154 if (bInputType == 1)
1157 menu_enabled_time = time;
1158 localcmd("menu_showhudexit\n");
1160 else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // select and highlight another panel
1162 if (bInputType == 1 || mouseClicked)
1165 //FIXME: if a panel is highlighted, has the same pos_x and lays in the same level
1166 //of other panels then next consecutive ctrl-tab will select the highlighted panel too
1167 //(it should only after every other panel of the hud)
1168 //It's a minor bug anyway, we can live with it
1170 float starting_panel;
1171 float old_tab_panel = tab_panel;
1172 if (tab_panel == -1) //first press of TAB
1174 if (highlightedPanel != -1)
1175 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
1177 panel_pos = '0 0 0';
1178 starting_panel = highlightedPanel; //can be -1, it means no starting panel
1179 tab_panel_pos = panel_pos; //to compute level
1183 if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
1185 starting_panel = tab_panel;
1187 tab_backward = (hudShiftState & S_SHIFT);
1189 float k, level, start_pos_x;
1190 vector candidate_pos;
1191 const float LEVELS_NUM = 4;
1192 const float level_height = vid_conheight / LEVELS_NUM;
1194 level = floor(tab_panel_pos_y / level_height) * level_height; //starting level
1195 candidate_pos_x = (!tab_backward) ? vid_conwidth : 0;
1196 start_pos_x = tab_panel_pos_x;
1201 for(i = 0; i < HUD_PANEL_NUM; ++i)
1203 if (i == tab_panels[i] || i == starting_panel)
1205 HUD_Panel_UpdatePosSizeForId(i)
1206 if (panel_pos_y >= level && (panel_pos_y - level) < level_height)
1207 if ( ( !tab_backward && panel_pos_x >= start_pos_x && (panel_pos_x < candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y <= candidate_pos_y)) )
1208 || ( tab_backward && panel_pos_x <= start_pos_x && (panel_pos_x > candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y >= candidate_pos_y)) ) )
1211 tab_panel_pos = candidate_pos = panel_pos;
1214 if (tab_panel != -1)
1216 if (k == LEVELS_NUM) //tab_panel not found
1219 if (old_tab_panel == -2) //this prevents an infinite loop (should not happen normally)
1224 starting_panel = old_tab_panel;
1226 goto find_tab_panel; //u must find tab_panel!
1230 level = mod(level + level_height, vid_conheight);
1232 candidate_pos_x = vid_conwidth;
1236 level = mod(level - level_height, vid_conheight);
1237 start_pos_x = vid_conwidth;
1238 candidate_pos_x = 0;
1242 tab_panels[tab_panel] = tab_panel;
1244 else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
1246 if (bInputType == 1 || mouseClicked)
1249 if (highlightedPanel != -1)
1251 HUD_Panel_GetName(highlightedPanel);
1252 cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
1255 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
1257 else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
1259 if (bInputType == 1 || mouseClicked)
1262 if (highlightedPanel != -1)
1264 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1265 panel_size_copied = panel_size;
1266 highlightedPanel_copied = highlightedPanel;
1269 else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
1271 if (bInputType == 1 || mouseClicked)
1274 if (highlightedPanel_copied == -1 || highlightedPanel == -1)
1277 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1279 // reduce size if it'd go beyond screen boundaries
1280 vector tmp_size = panel_size_copied;
1281 if (panel_pos_x + panel_size_copied_x > vid_conwidth)
1282 tmp_size_x = vid_conwidth - panel_pos_x;
1283 if (panel_pos_y + panel_size_copied_y > vid_conheight)
1284 tmp_size_y = vid_conheight - panel_pos_y;
1286 if (panel_size == tmp_size)
1290 panel_pos_backup = panel_pos;
1291 panel_size_backup = panel_size;
1292 highlightedPanel_backup = highlightedPanel;
1294 s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
1295 HUD_Panel_GetName(highlightedPanel);
1296 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1298 else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
1300 if (bInputType == 1 || mouseClicked)
1302 //restore previous values
1303 if (highlightedPanel_backup != -1)
1305 HUD_Panel_GetName(highlightedPanel_backup);
1306 s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
1307 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
1308 s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
1309 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1310 highlightedPanel_backup = -1;
1313 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1315 if (bInputType == 1)
1317 pressed_key_time = 0;
1320 else if (pressed_key_time == 0)
1321 pressed_key_time = time;
1324 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1326 else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
1328 if (bInputType == 1)
1330 if (highlightedPanel != -1)
1331 HUD_Panel_EnableMenu();
1333 else if(hit_con_bind)
1339 float HUD_Panel_Check_Mouse_Pos()
1343 while(j < HUD_PANEL_NUM)
1348 HUD_Panel_UpdatePosSizeForId(i);
1350 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1353 if(mousepos_x >= panel_pos_x && mousepos_y >= panel_pos_y && mousepos_x <= panel_pos_x + panel_size_x && mousepos_y <= panel_pos_y + panel_size_y)
1357 // resize from topleft border
1358 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1362 // resize from topright border
1363 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1367 // resize from bottomleft border
1368 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
1372 // resize from bottomright border
1373 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
1381 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
1382 void HUD_Panel_FirstInDrawQ(float id)
1385 var float place = -1;
1386 // find out where in the array our current id is, save into place
1387 for(i = 0; i < HUD_PANEL_NUM; ++i)
1389 if(panel_order[i] == id)
1395 // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
1397 place = HUD_PANEL_NUM - 1;
1399 // move all ids up by one step in the array until "place"
1400 for(i = place; i > 0; --i)
1402 panel_order[i] = panel_order[i-1];
1404 // now save the new top id
1405 panel_order[0] = id;
1407 // let's save them into the cvar by some strcat trickery
1409 for(i = 0; i < HUD_PANEL_NUM; ++i)
1411 s = strcat(s, ftos(panel_order[i]), " ");
1413 cvar_set("_hud_panelorder", s);
1414 if(hud_panelorder_prev)
1415 strunzone(hud_panelorder_prev);
1416 hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1419 void HUD_Panel_Highlight()
1423 while(j < HUD_PANEL_NUM)
1428 HUD_Panel_UpdatePosSizeForId(i);
1430 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1433 if(mousepos_x >= panel_pos_x && mousepos_y >= panel_pos_y && mousepos_x <= panel_pos_x + panel_size_x && mousepos_y <= panel_pos_y + panel_size_y)
1435 highlightedPanel = i;
1436 HUD_Panel_FirstInDrawQ(i);
1437 highlightedAction = 1;
1438 panel_click_distance = mousepos - panel_pos;
1441 // resize from topleft border
1442 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1444 highlightedPanel = i;
1445 HUD_Panel_FirstInDrawQ(i);
1446 highlightedAction = 2;
1448 panel_click_distance = mousepos - panel_pos;
1449 panel_click_resizeorigin = panel_pos + panel_size;
1452 // resize from topright border
1453 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1455 highlightedPanel = i;
1456 HUD_Panel_FirstInDrawQ(i);
1457 highlightedAction = 2;
1459 panel_click_distance_x = panel_size_x - mousepos_x + panel_pos_x;
1460 panel_click_distance_y = mousepos_y - panel_pos_y;
1461 panel_click_resizeorigin = panel_pos + eY * panel_size_y;
1464 // resize from bottomleft border
1465 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
1467 highlightedPanel = i;
1468 HUD_Panel_FirstInDrawQ(i);
1469 highlightedAction = 2;
1471 panel_click_distance_x = mousepos_x - panel_pos_x;
1472 panel_click_distance_y = panel_size_y - mousepos_y + panel_pos_y;
1473 panel_click_resizeorigin = panel_pos + eX * panel_size_x;
1476 // resize from bottomright border
1477 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
1479 highlightedPanel = i;
1480 HUD_Panel_FirstInDrawQ(i);
1481 highlightedAction = 2;
1483 panel_click_distance = panel_size - mousepos + panel_pos;
1484 panel_click_resizeorigin = panel_pos;
1488 highlightedPanel = -1;
1489 highlightedAction = 0;
1492 void HUD_Panel_EnableMenu()
1495 menu_enabled_time = time;
1496 HUD_Panel_GetName(highlightedPanel);
1497 localcmd("menu_showhudoptions ", panel_name, "\n");
1499 float mouse_over_panel;
1500 void HUD_Panel_Mouse()
1502 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1503 if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1507 print("menu_enabled: ", ftos(menu_enabled), "\n");
1508 print("Highlighted: ", ftos(highlightedPanel), "\n");
1509 print("Menu alpha: ", ftos(autocvar__menu_alpha), "\n");
1512 // instantly hide the editor cursor if we open the HUDExit dialog
1513 // as hud_fade_alpha doesn't decrease to 0 in this case
1514 // TODO: find a way to fade the cursor out even in this case
1515 if(menu_enabled == 1 || (menu_enabled == 2 && !hud_fade_alpha))
1518 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1520 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1521 mousepos_y = bound(0, mousepos_y, vid_conheight);
1525 if(prevMouseClicked == 0)
1527 if (tab_panel != -1)
1529 //stop ctrl-tab selection
1533 HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1534 // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
1535 if (highlightedPanel != -1)
1537 highlightedPanel_initial_pos = panel_pos;
1538 highlightedPanel_initial_size = panel_size;
1540 // doubleclick check
1541 if (time - prevMouseClickedTime < 0.4 && highlightedPanel != -1 && prevMouseClickedPos == mousepos)
1543 mouseClicked = 0; // to prevent spam, I guess.
1544 HUD_Panel_EnableMenu();
1548 prevMouseClickedTime = time;
1549 prevMouseClickedPos = mousepos;
1553 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1555 if (highlightedPanel != -1)
1557 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1558 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1560 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1562 panel_pos_backup = highlightedPanel_initial_pos;
1563 panel_size_backup = highlightedPanel_initial_size;
1564 highlightedPanel_backup = highlightedPanel;
1567 // in case the clicked panel is inside another panel and we aren't
1568 // moving it, avoid the immediate "fix" of its position/size
1569 // (often unwanted and hateful) by disabling collisions check
1570 hud_configure_checkcollisions = false;
1573 if(highlightedAction == 1)
1574 HUD_Panel_SetPos(mousepos - panel_click_distance);
1575 else if(highlightedAction == 2)
1578 if(resizeCorner == 1) {
1579 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1580 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1581 } else if(resizeCorner == 2) {
1582 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1583 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1584 } else if(resizeCorner == 3) {
1585 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1586 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1587 } else { // resizeCorner == 4
1588 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1589 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1591 HUD_Panel_SetPosSize(mySize);
1596 if(menu_enabled == 2)
1597 mouse_over_panel = 0;
1599 mouse_over_panel = HUD_Panel_Check_Mouse_Pos();
1600 if (mouse_over_panel && tab_panel == -1)
1601 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1603 // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1604 const vector cursorsize = '32 32 0';
1606 if(!mouse_over_panel)
1607 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1608 else if(mouse_over_panel == 1)
1609 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1610 else if(mouse_over_panel == 2)
1611 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1613 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1615 prevMouseClicked = mouseClicked;
1618 // Weapon icons (#0)
1620 float weaponspace[10];
1621 #define HUD_Weapons_Clear()\
1623 for(idx = 0; idx < 10; ++idx)\
1624 weaponspace[idx] = 0
1626 entity weaponorder[WEP_MAXCOUNT];
1627 void weaponorder_swap(float i, float j, entity pass)
1631 weaponorder[i] = weaponorder[j];
1635 string weaponorder_cmp_str;
1636 float weaponorder_cmp(float i, float j, entity pass)
1639 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1640 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1641 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1644 float GetAmmoStat(float i)
1648 case 0: return STAT_SHELLS;
1649 case 1: return STAT_NAILS;
1650 case 2: return STAT_ROCKETS;
1651 case 3: return STAT_CELLS;
1652 case 4: return STAT_FUEL;
1657 float GetAmmoTypeForWep(float i)
1661 case WEP_SHOTGUN: return 0;
1662 case WEP_UZI: return 1;
1663 case WEP_GRENADE_LAUNCHER: return 2;
1664 case WEP_MINE_LAYER: return 2;
1665 case WEP_ELECTRO: return 3;
1666 case WEP_CRYLINK: return 3;
1667 case WEP_HLAC: return 3;
1668 case WEP_MINSTANEX: return 3;
1669 case WEP_NEX: return 3;
1670 case WEP_CAMPINGRIFLE: return 1;
1671 case WEP_HAGAR: return 2;
1672 case WEP_ROCKET_LAUNCHER: return 2;
1673 case WEP_SEEKER: return 2;
1674 case WEP_FIREBALL: return 4;
1675 case WEP_HOOK: return 3;
1680 void HUD_Weapons(void)
1683 float center_x, center_y;
1685 if(!autocvar__hud_configure)
1687 if(!autocvar_hud_panel_weapons) return;
1688 if(spectatee_status == -1) return;
1691 hud_configure_active_panel = HUD_PANEL_WEAPONS;
1693 float timeout = autocvar_hud_panel_weapons_timeout;
1694 float timeout_effect_length, timein_effect_length;
1695 if (autocvar_hud_panel_weapons_timeout_effect == 0)
1697 timeout_effect_length = 0;
1698 timein_effect_length = 0;
1702 timeout_effect_length = 0.75;
1703 timein_effect_length = 0.375;
1706 if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
1708 weaponprevtime = time;
1712 HUD_Panel_UpdateCvars(weapons);
1714 if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
1716 f = (time - (weapontime + timeout)) / timeout_effect_length;
1717 if (autocvar_hud_panel_weapons_timeout_effect)
1719 panel_bg_alpha *= (1 - f);
1720 panel_fg_alpha *= (1 - f);
1722 if (autocvar_hud_panel_weapons_timeout_effect == 1)
1724 f *= f; // for a cooler movement
1725 center_x = panel_pos_x + panel_size_x/2;
1726 center_y = panel_pos_y + panel_size_y/2;
1727 screen_ar = vid_conwidth/vid_conheight;
1728 if (center_x/center_y < screen_ar) //bottom left
1730 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1731 panel_pos_y += f * (vid_conheight - panel_pos_y);
1733 panel_pos_x -= f * (panel_pos_x + panel_size_x);
1737 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1738 panel_pos_x += f * (vid_conwidth - panel_pos_x);
1740 panel_pos_y -= f * (panel_pos_y + panel_size_y);
1743 weaponprevtime = time - (1 - f) * timein_effect_length;
1745 else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
1747 f = (time - weaponprevtime) / timein_effect_length;
1748 if (autocvar_hud_panel_weapons_timeout_effect)
1750 panel_bg_alpha *= (f);
1751 panel_fg_alpha *= (f);
1753 if (autocvar_hud_panel_weapons_timeout_effect == 1)
1755 f *= f; // for a cooler movement
1757 center_x = panel_pos_x + panel_size_x/2;
1758 center_y = panel_pos_y + panel_size_y/2;
1759 screen_ar = vid_conwidth/vid_conheight;
1760 if (center_x/center_y < screen_ar) //bottom left
1762 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1763 panel_pos_y += f * (vid_conheight - panel_pos_y);
1765 panel_pos_x -= f * (panel_pos_x + panel_size_x);
1769 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1770 panel_pos_x += f * (vid_conwidth - panel_pos_x);
1772 panel_pos_y -= f * (panel_pos_y + panel_size_y);
1777 float i, weapid, wpnalpha, weapon_cnt;
1779 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1781 self = get_weaponinfo(i);
1782 if(self.impulse >= 0)
1786 // TODO make this configurable
1787 if(weaponorder_bypriority != autocvar_cl_weaponpriority)
1789 if(weaponorder_bypriority)
1790 strunzone(weaponorder_bypriority);
1791 if(weaponorder_byimpulse)
1792 strunzone(weaponorder_byimpulse);
1794 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
1795 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
1796 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1799 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1801 self = get_weaponinfo(i);
1802 if(self.impulse >= 0)
1804 weaponorder[weapon_cnt] = self;
1808 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1810 weaponorder_cmp_str = string_null;
1813 HUD_Panel_DrawBg(1);
1814 if(panel_bg_padding)
1816 panel_pos += '1 1 0' * panel_bg_padding;
1817 panel_size -= '2 2 0' * panel_bg_padding;
1820 if(autocvar_hud_panel_weapons_fade)
1822 wpnalpha = 3.2 - 2 * (time - weapontime);
1823 wpnalpha = bound(0.7, wpnalpha, 1) * panel_fg_alpha;
1826 wpnalpha = panel_fg_alpha;
1828 HUD_Weapons_Clear();
1830 float rows, columns;
1831 float aspect = autocvar_hud_panel_weapons_aspect;
1832 rows = panel_size_y/panel_size_x;
1833 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1835 columns = ceil(WEP_COUNT/rows);
1838 float a, type, fullammo;
1840 when = autocvar_hud_panel_weapons_complainbubble_time;
1842 fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
1850 wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
1851 float barsize_x, barsize_y, baroffset_x, baroffset_y;
1852 if (autocvar_hud_panel_weapons_ammo)
1854 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
1855 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
1858 if(wpnsize_x/wpnsize_y > aspect)
1860 barsize_x = aspect * wpnsize_y;
1861 barsize_y = wpnsize_y;
1862 baroffset_x = (wpnsize_x - barsize_x) / 2;
1866 barsize_y = 1/aspect * wpnsize_x;
1867 barsize_x = wpnsize_x;
1868 baroffset_y = (wpnsize_y - barsize_y) / 2;
1872 float show_accuracy;
1874 if(autocvar_hud_panel_weapons_accuracy && acc_levels)
1876 show_accuracy = true;
1877 if (acc_col_x[0] == -1)
1878 for (i = 0; i < acc_levels; ++i)
1879 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
1882 float weapons_st = getstati(STAT_WEAPONS);
1883 float label = autocvar_hud_panel_weapons_label;
1885 for(i = 0; i < weapon_cnt; ++i)
1887 wpnpos = panel_pos + eX * column * wpnsize_x + eY * row * wpnsize_y;
1889 self = weaponorder[i];
1890 weapid = self.impulse;
1892 // draw background behind currently selected weapon
1893 if(self.weapon == activeweapon)
1894 drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
1896 // draw the weapon accuracy
1899 weapon_stats = weapon_accuracy[self.weapon-WEP_FIRST];
1900 if(weapon_stats >= 0)
1902 // find the max level lower than weapon_stats
1905 while ( j && weapon_stats < acc_lev[j] )
1908 // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
1910 factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
1912 color = color + factor * (acc_col[j+1] - color);
1914 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
1918 // draw the weapon icon
1919 if((weapid >= 0) && (weapons_st & self.weapons))
1921 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
1923 if(label == 1) // weapon number
1924 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1925 else if(label == 2) // bind
1926 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1928 // draw ammo status bar
1929 if(autocvar_hud_panel_weapons_ammo && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO)
1932 type = GetAmmoTypeForWep(weapid);
1934 a = getstati(GetAmmoStat(type)); // how much ammo do we have?
1939 case 0: fullammo = autocvar_hud_panel_weapons_ammo_full_shells; break;
1940 case 1: fullammo = autocvar_hud_panel_weapons_ammo_full_nails; break;
1941 case 2: fullammo = autocvar_hud_panel_weapons_ammo_full_rockets; break;
1942 case 3: fullammo = autocvar_hud_panel_weapons_ammo_full_cells; break;
1943 case 4: fullammo = autocvar_hud_panel_weapons_ammo_full_fuel; break;
1944 default: fullammo = 60;
1948 wpnpos_x + baroffset_x,
1949 wpnpos_y + baroffset_y,
1950 barsize_x * bound(0, a/fullammo, 1),
1952 drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
1953 drawresetcliparea();
1958 // draw a "ghost weapon icon" if you don't have the weapon
1961 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
1964 // draw the complain message
1965 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
1969 if(complain_weapon_time + when > time)
1972 a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1976 if(complain_weapon_time + when > time)
1983 if(complain_weapon_type == 0) {
1985 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
1987 else if(complain_weapon_type == 1) {
1989 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
1993 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
1995 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
1996 drawpic_aspect_skin(wpnpos + '1 1 0' * padding, "weapon_complainbubble", wpnsize - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
1997 drawstring_aspect(wpnpos + '1 1 0' * padding, s, wpnsize - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2013 float GetAmmoItemCode(float i)
2017 case 0: return IT_SHELLS;
2018 case 1: return IT_NAILS;
2019 case 2: return IT_ROCKETS;
2020 case 3: return IT_CELLS;
2021 case 4: return IT_FUEL;
2026 string GetAmmoPicture(float i)
2030 case 0: return "ammo_shells";
2031 case 1: return "ammo_bullets";
2032 case 2: return "ammo_rockets";
2033 case 3: return "ammo_cells";
2034 case 4: return "ammo_fuel";
2039 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
2042 if(autocvar__hud_configure)
2044 currently_selected = (itemcode == 2); //rockets always selected
2045 a = 31 + mod(itemcode*93, 128);
2048 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
2057 if(currently_selected)
2062 vector picpos, numpos;
2063 if(autocvar_hud_panel_ammo_iconalign)
2066 picpos = myPos + eX * 2 * mySize_y;
2070 numpos = myPos + eX * mySize_y;
2074 if (currently_selected)
2075 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2077 if(a > 0 && autocvar_hud_panel_ammo_progressbar)
2078 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, 0, 0, a/autocvar_hud_panel_ammo_maxammo, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2080 if(autocvar_hud_panel_ammo_text)
2083 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2084 else // "ghost" ammo count
2085 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
2088 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2089 else // "ghost" ammo icon
2090 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
2095 if(!autocvar__hud_configure)
2097 if(!autocvar_hud_panel_ammo) return;
2098 if(spectatee_status == -1) return;
2101 hud_configure_active_panel = HUD_PANEL_AMMO;
2103 HUD_Panel_UpdateCvars(ammo);
2106 mySize = panel_size;
2108 HUD_Panel_DrawBg(1);
2109 if(panel_bg_padding)
2111 pos += '1 1 0' * panel_bg_padding;
2112 mySize -= '2 2 0' * panel_bg_padding;
2115 float rows, columns, row, column;
2117 if (autocvar_hud_panel_ammo_onlycurrent)
2121 rows = mySize_y/mySize_x;
2122 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
2123 // ^^^ ammo item aspect goes here
2125 columns = ceil(AMMO_COUNT/rows);
2127 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2132 if(ammo_size_x/ammo_size_y > 3)
2134 newSize = 3 * ammo_size_y;
2135 offset_x = ammo_size_x - newSize;
2136 pos_x += offset_x/2;
2137 ammo_size_x = newSize;
2141 newSize = 1/3 * ammo_size_x;
2142 offset_y = ammo_size_y - newSize;
2143 pos_y += offset_y/2;
2144 ammo_size_y = newSize;
2147 drawfont = hud_bigfont;
2148 float i, stat_items, currently_selected;
2149 if (autocvar_hud_panel_ammo_onlycurrent)
2151 if(autocvar__hud_configure)
2153 DrawAmmoItem(pos, ammo_size, 2, true); //show rockets
2156 stat_items = getstati(STAT_ITEMS);
2157 for (i = 0; i < AMMO_COUNT; ++i) {
2158 currently_selected = stat_items & GetAmmoItemCode(i);
2159 if (currently_selected)
2161 DrawAmmoItem(pos, ammo_size, i, true);
2165 return; // nothing to display
2168 stat_items = getstati(STAT_ITEMS);
2169 for (i = 0; i < AMMO_COUNT; ++i) {
2170 currently_selected = stat_items & GetAmmoItemCode(i);
2171 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected);
2176 column = column + 1;
2179 drawfont = hud_font;
2182 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float alpha)
2184 vector newPos, newSize;
2185 vector picpos, numpos;
2189 if(mySize_y/mySize_x > 2)
2191 newSize_y = 2 * mySize_x;
2192 newSize_x = mySize_x;
2194 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
2199 newSize_x = 1/2 * mySize_y;
2200 newSize_y = mySize_y;
2202 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
2206 if(icon_right_align)
2209 picpos = newPos + eY * newSize_x;
2214 numpos = newPos + eY * newSize_x;
2218 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2219 // make number smaller than icon, it looks better
2220 // reduce only y to draw numbers with different number of digits with the same y size
2221 numpos_y += newSize_y * ((1 - 0.7) / 2);
2223 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2227 if(mySize_x/mySize_y > 3)
2229 newSize_x = 3 * mySize_y;
2230 newSize_y = mySize_y;
2232 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
2237 newSize_y = 1/3 * mySize_x;
2238 newSize_x = mySize_x;
2240 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
2244 if(icon_right_align) // right align
2247 picpos = newPos + eX * 2 * newSize_y;
2251 numpos = newPos + eX * newSize_y;
2255 drawstring_aspect(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2256 drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2259 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float fadelerp)
2262 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
2264 DrawNumIcon(myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, vertical, icon_right_align, color, (1 - fadelerp));
2269 void HUD_Powerups(void)
2271 float strength_time, shield_time;
2272 if(!autocvar__hud_configure)
2274 if(!autocvar_hud_panel_powerups) return;
2275 if(spectatee_status == -1) return;
2276 if not(getstati(STAT_ITEMS) & (IT_STRENGTH | IT_INVINCIBLE)) return;
2277 if (getstati(STAT_HEALTH) <= 0) return;
2279 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
2280 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
2284 hud_configure_active_panel = HUD_PANEL_POWERUPS;
2290 HUD_Panel_UpdateCvars(powerups);
2293 mySize = panel_size;
2295 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
2296 if(panel_bg_padding)
2298 pos += '1 1 0' * panel_bg_padding;
2299 mySize -= '2 2 0' * panel_bg_padding;
2306 string leftname, rightname;
2307 string leftprogressname, rightprogressname;
2308 float leftcnt, rightcnt;
2309 float leftexact, rightexact;
2310 if (autocvar_hud_panel_powerups_flip) {
2311 leftname = "strength";
2312 leftprogressname = autocvar_hud_panel_powerups_progressbar_strength;
2313 leftcnt = ceil(strength_time);
2314 leftexact = strength_time;
2316 rightname = "shield";
2317 rightprogressname = autocvar_hud_panel_powerups_progressbar_shield;
2318 rightcnt = ceil(shield_time);
2319 rightexact = shield_time;
2321 leftname = "shield";
2322 leftprogressname = autocvar_hud_panel_powerups_progressbar_shield;
2323 leftcnt = ceil(shield_time);
2324 leftexact = shield_time;
2326 rightname = "strength";
2327 rightprogressname = autocvar_hud_panel_powerups_progressbar_strength;
2328 rightcnt = ceil(strength_time);
2329 rightexact = strength_time;
2332 drawfont = hud_bigfont;
2333 float baralign = autocvar_hud_panel_powerups_baralign;
2334 float iconalign = autocvar_hud_panel_powerups_iconalign;
2336 float panel_ar = mySize_x/mySize_y;
2337 float is_vertical = (panel_ar < 1);
2338 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
2340 barsize = eX * 0.5 * mySize_x + eY * mySize_y;
2343 if(autocvar_hud_panel_powerups_progressbar)
2345 HUD_Panel_GetProgressBarColorForString(leftname);
2346 HUD_Panel_DrawProgressBar(pos, barsize, leftprogressname, leftcnt/30, is_vertical, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2348 if(autocvar_hud_panel_powerups_text)
2351 DrawNumIcon(pos, barsize, leftcnt, leftname, is_vertical, (iconalign == 1 || iconalign == 2), '1 1 1', 1);
2353 DrawNumIcon_expanding(pos, barsize, leftcnt, leftname, is_vertical, (iconalign == 1 || iconalign == 2), '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2360 if(autocvar_hud_panel_powerups_progressbar)
2362 HUD_Panel_GetProgressBarColorForString(rightname);
2363 HUD_Panel_DrawProgressBar(pos, barsize, rightprogressname, rightcnt/30, is_vertical, (baralign == 1 || baralign == 3), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2365 if(autocvar_hud_panel_powerups_text)
2368 DrawNumIcon(pos, barsize, rightcnt, rightname, is_vertical, (iconalign == 1 || iconalign == 3), '1 1 1', 1);
2370 DrawNumIcon_expanding(pos, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, is_vertical, (iconalign == 1 || iconalign == 3), '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2376 barsize = eX * mySize_x + eY * 0.5 * mySize_y;
2379 if(autocvar_hud_panel_powerups_progressbar)
2381 HUD_Panel_GetProgressBarColorForString(leftname);
2382 HUD_Panel_DrawProgressBar(pos, barsize, leftprogressname, leftcnt/30, is_vertical, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2384 if(autocvar_hud_panel_powerups_text)
2387 DrawNumIcon(pos, barsize, leftcnt, leftname, is_vertical, (iconalign == 1 || iconalign == 2), '1 1 1', 1);
2389 DrawNumIcon_expanding(pos, barsize, leftcnt, leftname, is_vertical, (iconalign == 1 || iconalign == 2), '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2396 if(autocvar_hud_panel_powerups_progressbar)
2398 HUD_Panel_GetProgressBarColorForString(rightname);
2399 HUD_Panel_DrawProgressBar(pos, barsize, rightprogressname, rightcnt/30, is_vertical, (baralign == 1 || baralign == 3), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2401 if(autocvar_hud_panel_powerups_text)
2404 DrawNumIcon(pos, barsize, rightcnt, rightname, is_vertical, (iconalign == 1 || iconalign == 3), '1 1 1', 1);
2406 DrawNumIcon_expanding(pos, barsize, rightcnt, rightname, is_vertical, (iconalign == 1 || iconalign == 3), '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2410 drawfont = hud_font;
2413 // Health/armor (#3)
2415 void HUD_HealthArmor(void)
2417 float armor, health, fuel;
2418 if(!autocvar__hud_configure)
2420 if(!autocvar_hud_panel_healtharmor) return;
2421 if(spectatee_status == -1) return;
2423 health = getstati(STAT_HEALTH);
2426 armor = getstati(STAT_ARMOR);
2427 fuel = getstati(STAT_FUEL);
2431 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
2438 HUD_Panel_UpdateCvars(healtharmor);
2441 mySize = panel_size;
2443 HUD_Panel_DrawBg(1);
2444 if(panel_bg_padding)
2446 pos += '1 1 0' * panel_bg_padding;
2447 mySize -= '2 2 0' * panel_bg_padding;
2451 vector picpos, numpos;
2453 drawfont = hud_bigfont;
2454 float baralign = autocvar_hud_panel_healtharmor_baralign;
2455 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
2457 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
2458 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
2459 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
2462 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2467 float maxtotal = maxhealth + maxarmor;
2469 if(v_z) // NOT fully armored
2471 biggercount = "health";
2472 if(autocvar_hud_panel_healtharmor_progressbar)
2474 HUD_Panel_GetProgressBarColor(health);
2475 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2478 if(autocvar_hud_panel_healtharmor_text)
2479 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
2483 biggercount = "armor";
2484 if(autocvar_hud_panel_healtharmor_progressbar)
2486 HUD_Panel_GetProgressBarColor(armor);
2487 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2490 if(autocvar_hud_panel_healtharmor_text)
2491 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2493 if(autocvar_hud_panel_healtharmor_text)
2494 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
2498 HUD_Panel_GetProgressBarColor(fuel);
2499 HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2504 string leftname, rightname;
2505 string leftprogressname, rightprogressname;
2506 float leftcnt, rightcnt;
2507 float leftmax, rightmax;
2508 float leftactive, rightactive;
2509 float leftalpha, rightalpha;
2510 if (autocvar_hud_panel_healtharmor_flip) { // old style layout with armor left/top of health
2512 leftprogressname = autocvar_hud_panel_healtharmor_progressbar_armor;
2516 leftalpha = min((armor+10)/55, 1);
2519 rightname = "health";
2520 rightprogressname = autocvar_hud_panel_healtharmor_progressbar_health;
2524 rightmax = maxhealth;
2526 leftname = "health";
2527 leftprogressname = autocvar_hud_panel_healtharmor_progressbar_health;
2531 leftmax = maxhealth;
2533 rightname = "armor";
2534 rightprogressname = autocvar_hud_panel_healtharmor_progressbar_armor;
2538 rightalpha = min((armor+10)/55, 1);
2539 rightmax = maxarmor;
2542 float panel_ar = mySize_x/mySize_y;
2543 float is_vertical = (panel_ar < 1);
2544 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
2546 barsize = eX * 0.5 * mySize_x + eY * mySize_y;
2549 if(autocvar_hud_panel_healtharmor_progressbar)
2551 HUD_Panel_GetProgressBarColorForString(leftname);
2552 HUD_Panel_DrawProgressBar(pos, barsize, leftprogressname, leftcnt/leftmax, is_vertical, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2554 if(autocvar_hud_panel_healtharmor_text)
2555 DrawNumIcon(pos, barsize, leftcnt, leftname, is_vertical, (iconalign == 1 || iconalign == 2), HUD_Get_Num_Color(leftcnt, leftmax), 1);
2560 if(autocvar_hud_panel_healtharmor_progressbar)
2562 HUD_Panel_GetProgressBarColorForString(rightname);
2563 HUD_Panel_DrawProgressBar(pos + eX * 0.5 * mySize_x, barsize, rightprogressname, rightcnt/rightmax, is_vertical, (baralign == 1 || baralign == 3), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2565 if(autocvar_hud_panel_healtharmor_text)
2566 DrawNumIcon(pos + eX * 0.5 * mySize_x, barsize, rightcnt, rightname, is_vertical, (iconalign == 1 || iconalign == 3), HUD_Get_Num_Color(rightcnt, rightmax), 1);
2571 HUD_Panel_GetProgressBarColor(fuel);
2572 if (is_vertical) //if vertical always halve x to not cover too much numbers with 3 digits
2573 mySize_x *= 0.2 * 0.5 / 2;
2576 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2581 barsize = eX * mySize_x + eY * 0.5 * mySize_y;
2584 if(autocvar_hud_panel_healtharmor_progressbar)
2586 HUD_Panel_GetProgressBarColorForString(leftname);
2587 HUD_Panel_DrawProgressBar(pos, barsize, leftprogressname, leftcnt/leftmax, is_vertical, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2589 if(autocvar_hud_panel_healtharmor_text)
2590 DrawNumIcon(pos, barsize, leftcnt, leftname, is_vertical, (iconalign == 1 || iconalign == 2), HUD_Get_Num_Color(leftcnt, leftmax), 1);
2595 if(autocvar_hud_panel_healtharmor_progressbar)
2597 HUD_Panel_GetProgressBarColorForString(rightname);
2598 HUD_Panel_DrawProgressBar(pos + eY * 0.5 * mySize_y, barsize, rightprogressname, rightcnt/rightmax, is_vertical, (baralign == 1 || baralign == 3), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2600 if(autocvar_hud_panel_healtharmor_text)
2601 DrawNumIcon(pos + eY * 0.5 * mySize_y, barsize, rightcnt, rightname, is_vertical, (iconalign == 1 || iconalign == 3), HUD_Get_Num_Color(rightcnt, rightmax), 1);
2606 HUD_Panel_GetProgressBarColor(fuel);
2607 if (is_vertical) //if vertical always halve x to not cover numbers with 3 digits
2608 mySize_x *= 0.2 / 2;
2610 mySize_y *= 0.2 * 0.5;
2611 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2615 drawfont = hud_font;
2618 // Notification area (#4)
2621 string Weapon_SuicideMessage(float deathtype)
2623 w_deathtype = deathtype;
2624 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2625 return w_deathtypestring;
2628 string Weapon_KillMessage(float deathtype)
2630 w_deathtype = deathtype;
2631 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2632 return w_deathtypestring;
2635 #define KN_MAX_ENTRIES 10
2637 float killnotify_times[KN_MAX_ENTRIES];
2638 float killnotify_deathtype[KN_MAX_ENTRIES];
2639 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2640 string killnotify_attackers[KN_MAX_ENTRIES];
2641 string killnotify_victims[KN_MAX_ENTRIES];
2642 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2646 kn_index = KN_MAX_ENTRIES-1;
2647 killnotify_times[kn_index] = time;
2648 killnotify_deathtype[kn_index] = wpn;
2649 killnotify_actiontype[kn_index] = actiontype;
2650 if(killnotify_attackers[kn_index])
2651 strunzone(killnotify_attackers[kn_index]);
2652 killnotify_attackers[kn_index] = strzone(attacker);
2653 if(killnotify_victims[kn_index])
2654 strunzone(killnotify_victims[kn_index]);
2655 killnotify_victims[kn_index] = strzone(victim);
2658 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
2661 float alsoprint, gentle;
2662 alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2663 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2665 if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
2668 if(msg == MSG_SUICIDE) {
2669 w = DEATH_WEAPONOF(type);
2671 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2673 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
2674 } else if (type == DEATH_KILL) {
2675 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2677 print ("^1",s1, "^1 couldn't take it anymore\n");
2678 } else if (type == DEATH_ROT) {
2679 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2681 print ("^1",s1, "^1 died\n");
2682 } else if (type == DEATH_NOAMMO) {
2683 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2685 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2686 } else if (type == DEATH_CAMP) {
2687 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2689 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2690 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2691 HUD_KillNotify_Push(s1, "", 0, type);
2693 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2694 } else if (type == DEATH_CHEAT) {
2695 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2697 print ("^1",s1, "^1 unfairly eliminated themself\n");
2698 } else if (type == DEATH_FIRE) {
2699 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2701 print ("^1",s1, "^1 burned to death\n");
2702 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2703 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2705 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2708 if (stof(s2) > 2) // killcount > 2
2709 print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2710 } else if(msg == MSG_KILL) {
2711 w = DEATH_WEAPONOF(type);
2713 if((w == WEP_CAMPINGRIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
2714 HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
2716 HUD_KillNotify_Push(s1, s2, 1, type);
2719 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
2721 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2722 HUD_KillNotify_Push(s1, s2, 1, type);
2726 print ("^1", s1, "^1 took action against a team mate\n");
2728 print ("^1", s1, "^1 mows down a team mate\n");
2731 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2733 print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2735 print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2737 else if (stof(s2) > 2) {
2739 print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2741 print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2744 else if(type == KILL_FIRST_BLOOD)
2745 print("^1",s1, "^1 drew first blood", "\n");
2746 else if (type == DEATH_TELEFRAG) {
2747 HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
2749 print ("^1",s2, "^1 tried to occupy ", s1, "^1's teleport destination space\n");
2751 print ("^1",s2, "^1 was telefragged by ", s1, "\n");
2753 else if (type == DEATH_DROWN) {
2754 HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
2756 print ("^1",s2, "^1 was drowned by ", s1, "\n");
2758 else if (type == DEATH_SLIME) {
2759 HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
2761 print ("^1",s2, "^1 was slimed by ", s1, "\n");
2763 else if (type == DEATH_LAVA) {
2764 HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
2766 print ("^1",s2, "^1 was cooked by ", s1, "\n");
2768 else if (type == DEATH_FALL) {
2769 HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
2771 print ("^1",s2, "^1 was grounded by ", s1, "\n");
2773 else if (type == DEATH_SHOOTING_STAR) {
2774 HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
2776 print ("^1",s2, "^1 was shot into space by ", s1, "\n");
2778 else if (type == DEATH_SWAMP) {
2779 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2781 print ("^1",s2, "^1 was conserved by ", s1, "\n");
2783 else if (type == DEATH_HURTTRIGGER)
2785 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2787 print("^1",s2, "^1 was thrown into a world of hurt by ", s1, "\n");
2788 } else if(type == DEATH_SBCRUSH) {
2789 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2791 print ("^1",s2, "^1 was crushed by ^1", s1, "\n");
2792 } else if(type == DEATH_SBMINIGUN) {
2793 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2795 print ("^1",s2, "^1 got shredded by ^1", s1, "\n");
2796 } else if(type == DEATH_SBROCKET) {
2797 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2799 print ("^1",s2, "^1 was blased to bits by ^1", s1, "\n");
2800 } else if(type == DEATH_SBBLOWUP) {
2801 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2803 print ("^1",s2, "^1 got caught in the destruction of ^1", s1, "'s vehicle\n");
2804 } else if(type == DEATH_WAKIGUN) {
2805 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2807 print ("^1",s2, "^1 was bolted down by ^1", s1, "\n");
2808 } else if(type == DEATH_WAKIROCKET) {
2809 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2811 print ("^1",s2, "^1 could find no shelter from ^1", s1, "'s rockets\n");
2812 } else if(type == DEATH_WAKIBLOWUP) {
2813 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2815 print ("^1",s2, "^1 dies when ^1", s1, "'s wakizashi dies.\n");
2816 } else if(type == DEATH_TURRET) {
2817 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2819 print ("^1",s2, "^1 was pushed into the line of fire by ^1", s1, "\n");
2820 } else if(type == DEATH_TOUCHEXPLODE) {
2821 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2823 print ("^1",s2, "^1 was pushed into an accident by ^1", s1, "\n");
2824 } else if(type == DEATH_CHEAT) {
2825 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2827 print ("^1",s2, "^1 was unfairly eliminated by ^1", s1, "\n");
2828 } else if (type == DEATH_FIRE) {
2829 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2831 print ("^1",s2, "^1 was burnt to death by ^1", s1, "\n");
2832 } else if (type == DEATH_CUSTOM) {
2833 HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
2835 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2836 } else if (type == DEATH_HURTTRIGGER) {
2837 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2839 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2841 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2843 print ("^1",s2, "^1 was fragged by ", s1, "\n");
2845 } else if(msg == MSG_SPREE) {
2846 if(type == KILL_END_SPREE) {
2848 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2850 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2851 } else if(type == KILL_SPREE) {
2853 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2855 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2856 } else if(type == KILL_SPREE_3) {
2858 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2860 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2861 } else if(type == KILL_SPREE_5) {
2863 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2865 print (s1,"^7 unleashes ^1RAGE\n");
2866 } else if(type == KILL_SPREE_10) {
2868 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2870 print (s1,"^7 starts the ^1MASSACRE!\n");
2871 } else if(type == KILL_SPREE_15) {
2873 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2875 print (s1,"^7 executes ^1MAYHEM!\n");
2876 } else if(type == KILL_SPREE_20) {
2878 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2880 print (s1,"^7 is a ^1BERSERKER!\n");
2881 } else if(type == KILL_SPREE_25) {
2883 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2885 print (s1,"^7 inflicts ^1CARNAGE!\n");
2886 } else if(type == KILL_SPREE_30) {
2888 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2890 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2892 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2893 if (type == DEATH_DROWN) {
2894 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2898 print ("^1",s1, "^1 was in the water for too long\n");
2900 print ("^1",s1, "^1 drowned\n");
2902 } else if (type == DEATH_SLIME) {
2903 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2905 print ("^1",s1, "^1 was slimed\n");
2906 } else if (type == DEATH_LAVA) {
2907 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2911 print ("^1",s1, "^1 found a hot place\n");
2913 print ("^1",s1, "^1 turned into hot slag\n");
2915 } else if (type == DEATH_FALL) {
2916 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2920 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2922 print ("^1",s1, "^1 hit the ground with a crunch\n");
2924 } else if (type == DEATH_SHOOTING_STAR) {
2925 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2927 print ("^1",s1, "^1 became a shooting star\n");
2928 } else if (type == DEATH_SWAMP) {
2929 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2933 print ("^1",s1, "^1 discovered a swamp\n");
2935 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2937 } else if(type == DEATH_TURRET) {
2938 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2940 print ("^1",s1, "^1 was mowed down by a turret \n");
2941 } else if (type == DEATH_CUSTOM) {
2942 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2944 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2945 } else if (type == DEATH_HURTTRIGGER) {
2946 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2948 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2949 } else if(type == DEATH_TOUCHEXPLODE) {
2950 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2952 print ("^1",s1, "^1 died in an accident\n");
2953 } else if(type == DEATH_CHEAT) {
2954 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2956 print ("^1",s1, "^1 was unfairly eliminated\n");
2957 } else if(type == DEATH_FIRE) {
2958 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2962 print ("^1",s1, "^1 felt a little hot\n");
2964 print ("^1",s1, "^1 burnt to death\n");
2967 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2971 print ("^1",s1, "^1 needs a restart\n");
2973 print ("^1",s1, "^1 died\n");
2976 } else if(msg == MSG_KILL_ACTION_SPREE) {
2978 print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2980 print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2981 } else if(msg == MSG_INFO) {
2982 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2983 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2984 print(s1, "^7 got the ", s2, "\n");
2985 } else if(type == INFO_LOSTFLAG) {
2986 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2987 print(s1, "^7 lost the ", s2, "\n");
2988 } else if(type == INFO_PICKUPFLAG) {
2989 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2990 print(s1, "^7 picked up the ", s2, "\n");
2991 } else if(type == INFO_RETURNFLAG) {
2992 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2993 print(s1, "^7 returned the ", s2, "\n");
2994 } else if(type == INFO_CAPTUREFLAG) {
2995 HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2996 print(s1, "^7 captured the ", s2, s3, "\n");
2998 } else if(msg == MSG_RACE) {
2999 if(type == RACE_SERVER_RECORD) {
3000 HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
3002 else if(type == RACE_NEW_RANK) {
3003 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
3005 else if(type == RACE_NEW_TIME) {
3006 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
3008 else if(type == RACE_FAIL) {
3009 HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
3011 } else if(msg == MSG_KA) {
3012 if(type == KA_PICKUPBALL) {
3013 HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
3015 print (s1, "^7 has picked up the ball!\n");
3017 else if(type == KA_DROPBALL) {
3018 HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
3020 print(s1, "^7 has dropped the ball!\n");
3025 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
3027 void HUD_Centerprint(string s1, string s2, float type, float msg)
3030 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
3031 if(msg == MSG_SUICIDE) {
3032 if (type == DEATH_TEAMCHANGE) {
3033 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
3034 } else if (type == DEATH_AUTOTEAMCHANGE) {
3035 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
3036 } else if (type == DEATH_CAMP) {
3038 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
3040 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
3041 } else if (type == DEATH_NOAMMO) {
3043 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
3045 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
3046 } else if (type == DEATH_ROT) {
3048 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
3050 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
3051 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
3053 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
3055 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
3056 } else if (type == DEATH_QUIET) {
3058 } else { // generic message
3060 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
3062 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
3064 } else if(msg == MSG_KILL) {
3065 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
3067 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
3069 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
3071 } else if (type == KILL_FIRST_BLOOD) {
3073 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
3075 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
3077 } else if (type == KILL_FIRST_VICTIM) {
3079 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
3081 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
3083 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
3085 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
3087 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
3089 } else if (type == KILL_TYPEFRAGGED) {
3091 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
3093 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
3095 } else if (type == KILL_FRAG) {
3097 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
3099 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
3101 } else { // generic message
3103 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
3105 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
3108 } else if(msg == MSG_KILL_ACTION) {
3109 // TODO: invent more centerprints here?
3110 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
3114 void HUD_Notify (void)
3116 if(!autocvar__hud_configure)
3118 if(!autocvar_hud_panel_notify) return;
3121 hud_configure_active_panel = HUD_PANEL_NOTIFY;
3123 HUD_Panel_UpdateCvars(notify);
3126 mySize = panel_size;
3128 HUD_Panel_DrawBg(1);
3129 if(panel_bg_padding)
3131 pos += '1 1 0' * panel_bg_padding;
3132 mySize -= '2 2 0' * panel_bg_padding;
3135 float entries, height;
3136 entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
3137 height = mySize_y/entries;
3140 fontsize = '0.5 0.5 0' * height;
3144 when = autocvar_hud_panel_notify_time;
3146 fadetime = autocvar_hud_panel_notify_fadetime;
3150 vector pos_attacker, pos_victim;
3152 float width_attacker;
3153 string attacker, victim;
3155 float i, j, w, step, limit;
3156 if(autocvar_hud_panel_notify_flip) //order items from the top down
3162 else //order items from the bottom up
3169 for(j = kn_index; i != limit; i += step, ++j)
3171 if(autocvar__hud_configure)
3175 else // inverse order
3176 a = entries - 1 - i;
3177 attacker = textShortenToWidth(strcat("Player", ftos(a+1)), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3178 victim = textShortenToWidth(strcat("Player", ftos(a+2)), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3179 s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
3180 a = bound(0, (when - a) / 4, 1);
3181 goto hud_config_notifyprint;
3184 if (j == KN_MAX_ENTRIES)
3187 if(killnotify_times[j] + when > time)
3191 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
3205 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
3207 // TODO: maybe print in team colors?
3210 if(killnotify_actiontype[j] == 0)
3212 if(killnotify_deathtype[j] == DEATH_GENERIC)
3216 else if(killnotify_deathtype[j] == DEATH_NOAMMO)
3218 s = "notify_outofammo";
3220 else if(killnotify_deathtype[j] == DEATH_KILL)
3222 s = "notify_selfkill";
3224 else if(killnotify_deathtype[j] == DEATH_CAMP)
3226 s = "notify_camping";
3228 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3230 s = "notify_teamkill_red";
3232 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3234 s = "notify_teamkill_blue";
3236 else if(killnotify_deathtype[j] == DEATH_DROWN)
3240 else if(killnotify_deathtype[j] == DEATH_SLIME)
3244 else if(killnotify_deathtype[j] == DEATH_LAVA)
3248 else if(killnotify_deathtype[j] == DEATH_FALL)
3252 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3254 s = "notify_shootingstar";
3256 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
3260 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
3262 if(killnotify_victims[j] == "^1RED^7 flag")
3264 s = "notify_red_taken";
3268 s = "notify_blue_taken";
3271 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
3273 if(killnotify_victims[j] == "^1RED^7 flag")
3275 s = "notify_red_returned";
3279 s = "notify_blue_returned";
3282 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
3284 if(killnotify_victims[j] == "^1RED^7 flag")
3286 s = "notify_red_lost";
3290 s = "notify_blue_lost";
3293 else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
3295 if(killnotify_victims[j] == "^1RED^7 flag")
3297 s = "notify_red_captured";
3301 s = "notify_blue_captured";
3304 else if(killnotify_deathtype[j] == KA_DROPBALL)
3306 s = "notify_balldropped";
3308 else if(killnotify_deathtype[j] == KA_PICKUPBALL)
3310 s = "notify_ballpickedup";
3313 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3314 pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3315 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3319 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3320 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3323 // X [did action to] Y
3326 if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
3328 s = "notify_melee_laser";
3330 else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
3332 s = "notify_melee_shotgun";
3334 else if(WEP_VALID(w))
3336 self = get_weaponinfo(w);
3337 s = strcat("weapon", self.netname);
3339 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3341 s = "notify_teamkill_red";
3343 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3345 s = "notify_teamkill_red";
3347 else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
3349 s = "notify_telefrag";
3351 else if(killnotify_deathtype[j] == DEATH_DROWN)
3355 else if(killnotify_deathtype[j] == DEATH_SLIME)
3359 else if(killnotify_deathtype[j] == DEATH_LAVA)
3363 else if(killnotify_deathtype[j] == DEATH_FALL)
3367 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3369 s = "notify_shootingstar";
3371 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
3375 else if(killnotify_deathtype[j] == DEATH_HEADSHOT)
3377 s = "notify_headshot";
3379 else if(killnotify_deathtype[j] == RACE_SERVER_RECORD)
3381 s = "race_newrecordserver";
3383 else if(killnotify_deathtype[j] == RACE_NEW_RANK)
3385 s = "race_newrankyellow";
3387 else if(killnotify_deathtype[j] == RACE_NEW_TIME)
3391 else if(killnotify_deathtype[j] == RACE_FAIL)
3396 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3397 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3398 :hud_config_notifyprint
3399 width_attacker = stringwidth(attacker, TRUE, fontsize);
3400 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
3401 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3402 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3406 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3407 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3408 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3417 string seconds_tostring(float sec)
3420 minutes = floor(sec / 60);
3422 sec -= minutes * 60;
3425 s = ftos(100 + sec);
3427 return strcat(ftos(minutes), ":", substring(s, 1, 3));
3430 void HUD_Timer(void)
3432 if(!autocvar__hud_configure)
3434 if(!autocvar_hud_panel_timer) return;
3437 hud_configure_active_panel = HUD_PANEL_TIMER;
3439 HUD_Panel_UpdateCvars(timer);
3442 mySize = panel_size;
3444 HUD_Panel_DrawBg(1);
3445 if(panel_bg_padding)
3447 pos += '1 1 0' * panel_bg_padding;
3448 mySize -= '2 2 0' * panel_bg_padding;
3452 float timelimit, elapsedTime, timeleft, minutesLeft;
3454 timelimit = getstatf(STAT_TIMELIMIT);
3456 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3457 timeleft = ceil(timeleft);
3459 minutesLeft = floor(timeleft / 60);
3462 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3463 timer_color = '1 1 1'; //white
3464 else if(minutesLeft >= 1)
3465 timer_color = '1 1 0'; //yellow
3467 timer_color = '1 0 0'; //red
3469 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
3470 if (time < getstatf(STAT_GAMESTARTTIME)) {
3471 //while restart is still active, show 00:00
3472 timer = seconds_tostring(0);
3474 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3475 timer = seconds_tostring(elapsedTime);
3478 timer = seconds_tostring(timeleft);
3481 drawfont = hud_bigfont;
3482 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3483 drawfont = hud_font;
3488 void HUD_Radar(void)
3490 if (!autocvar__hud_configure)
3492 if (autocvar_hud_panel_radar == 0) return;
3493 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
3496 hud_configure_active_panel = HUD_PANEL_RADAR;
3498 HUD_Panel_UpdateCvars(radar);
3501 mySize = panel_size;
3503 HUD_Panel_DrawBg(1);
3504 if(panel_bg_padding)
3506 pos += '1 1 0' * panel_bg_padding;
3507 mySize -= '2 2 0' * panel_bg_padding;
3512 float scale2d, normalsize, bigsize;
3515 teamradar_origin2d = pos + 0.5 * mySize;
3516 teamradar_size2d = mySize;
3518 if(minimapname == "")
3521 teamradar_loadcvars();
3523 switch(hud_panel_radar_zoommode)
3527 f = current_zoomfraction;
3530 f = 1 - current_zoomfraction;
3540 switch(hud_panel_radar_rotation)
3543 teamradar_angle = view_angles_y - 90;
3546 teamradar_angle = 90 * hud_panel_radar_rotation;
3550 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3551 teamradar_size2d = mySize;
3553 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3555 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3556 if(hud_panel_radar_rotation == 0)
3558 // max-min distance must fit the radar in any rotation
3559 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
3563 vector c0, c1, c2, c3, span;
3564 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3565 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3566 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3567 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3569 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3570 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3572 // max-min distance must fit the radar in x=x, y=y
3574 teamradar_size2d_x * scale2d / (1.05 * span_x),
3575 teamradar_size2d_y * scale2d / (1.05 * span_y)
3579 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
3580 if(bigsize > normalsize)
3581 normalsize = bigsize;
3585 + (1 - f) * normalsize;
3586 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3588 + (1 - f) * view_origin);
3597 draw_teamradar_background(hud_panel_radar_foreground_alpha);
3599 for(tm = world; (tm = find(tm, classname, "radarlink")); )
3600 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3601 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3602 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
3603 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3605 color2 = GetPlayerColor(tm.sv_entnum);
3606 //if(color == COLOR_SPECTATOR || color == color2)
3607 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3609 draw_teamradar_player(view_origin, view_angles, '1 1 1');
3611 drawresetcliparea();
3616 void HUD_UpdatePlayerTeams();
3617 void HUD_Score(void)
3619 if(!autocvar__hud_configure)
3621 if(!autocvar_hud_panel_score) return;
3622 if(spectatee_status == -1 && (gametype == GAME_RACE || gametype == GAME_CTS)) return;
3625 hud_configure_active_panel = HUD_PANEL_SCORE;
3627 HUD_Panel_UpdateCvars(score);
3630 mySize = panel_size;
3632 HUD_Panel_DrawBg(1);
3633 if(panel_bg_padding)
3635 pos += '1 1 0' * panel_bg_padding;
3636 mySize -= '2 2 0' * panel_bg_padding;
3639 float score, distribution;
3641 vector distribution_color;
3643 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3645 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3646 string timer, distrtimer;
3648 pl = players.sort_next;
3651 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3652 if(pl.scores[ps_primary] == 0)
3655 score = me.(scores[ps_primary]);
3656 timer = TIME_ENCODED_TOSTRING(score);
3658 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3659 // distribution display
3660 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3662 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
3664 if (distribution <= 0) {
3665 distribution_color = '0 1 0';
3669 distribution_color = '1 0 0';
3672 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3674 // race record display
3675 if (distribution <= 0)
3676 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3677 drawfont = hud_bigfont;
3678 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3679 drawfont = hud_font;
3680 } else if (!teamplay) { // non-teamgames
3681 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
3683 #define SCOREPANEL_MAX_ENTRIES 6
3684 #define SCOREPANEL_ASPECTRATIO 2
3685 const float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
3686 const float height = mySize_y/entries;
3687 const vector fontsize = '0.9 0.9 0' * height;
3688 pos_y += height * (1 - 0.9) / 2;
3693 const float name_size = mySize_x*0.75;
3694 const float highlight_alpha = 0.2;
3695 float i, me_printed;
3697 if (autocvar__hud_configure)
3699 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
3700 for (i=0; i<entries; ++i)
3702 //simulate my score is lower than all displayed players,
3703 //so that I don't appear at all showing pure rankings.
3704 //This is to better show the difference between the 2 ranking views
3705 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
3708 drawfill(pos - eY * (height * (1 - 0.9) / 2), eX * mySize_x + eY * height, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3709 s = GetPlayerName(pl.sv_entnum);
3714 s = strcat("Player", ftos(i+1));
3718 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
3719 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3720 drawstring(pos + eX * mySize_x*0.79, ftos(score), fontsize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3726 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
3727 HUD_UpdatePlayerTeams();
3729 for (pl = players.sort_next, i=0; pl && i<entries; pl = pl.sort_next, ++i)
3731 if (pl.team == COLOR_SPECTATOR)
3734 if (i == entries-1 && !me_printed && pl != me)
3735 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
3737 for (pl = me.sort_next; pl; pl = pl.sort_next)
3738 if (pl.team != COLOR_SPECTATOR)
3742 rgb = '1 1 0'; //not last but not among the leading players: yellow
3744 rgb = '1 0 0'; //last: red
3751 rgb = '0 1 0'; //first: green
3753 drawfill(pos - eY * (height * (1 - 0.9) / 2), eX * mySize_x + eY * height, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3755 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
3756 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3757 drawstring(pos + eX * mySize_x*0.79, ftos(pl.(scores[ps_primary])), fontsize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3762 // me vector := [team/connected frags id]
3763 pl = players.sort_next;
3767 if(autocvar__hud_configure)
3770 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3774 score = me.(scores[ps_primary]);
3775 if(autocvar__hud_configure)
3778 if(distribution >= 5)
3779 distribution_color = eY;
3780 else if(distribution >= 0)
3781 distribution_color = '1 1 1';
3782 else if(distribution >= -5)
3783 distribution_color = '1 1 0';
3785 distribution_color = eX;
3787 string distribution_str;
3788 distribution_str = ftos(distribution);
3789 if (distribution >= 0)
3791 if (distribution > 0)
3792 distribution_str = strcat("+", distribution_str);
3793 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3795 drawfont = hud_bigfont;
3796 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3797 drawfont = hud_font;
3798 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3799 } else { // teamgames
3800 float max_fragcount;
3801 max_fragcount = -99;
3803 float scores_count, row, column, rows, columns;
3805 vector score_pos, score_size; //for scores other than myteam
3806 if (spectatee_status == -1)
3808 if (autocvar__hud_configure)
3810 else for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3811 if(tm.team == COLOR_SPECTATOR)
3815 rows = mySize_y/mySize_x;
3816 rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
3817 // ^^^ ammo item aspect goes here
3819 columns = ceil(scores_count/rows);
3821 score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3824 if(score_size_x/score_size_y > 3)
3826 newSize = 3 * score_size_y;
3827 offset_x = score_size_x - newSize;
3828 pos_x += offset_x/2;
3829 score_size_x = newSize;
3833 newSize = 1/3 * score_size_x;
3834 offset_y = score_size_y - newSize;
3835 pos_y += offset_y/2;
3836 score_size_y = newSize;
3840 score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
3841 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3842 if(tm.team == COLOR_SPECTATOR)
3844 score = tm.(teamscores[ts_primary]);
3845 if(autocvar__hud_configure)
3848 if (score > max_fragcount)
3849 max_fragcount = score;
3851 if (spectatee_status == -1)
3853 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
3854 if (max_fragcount == score)
3855 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3856 drawfont = hud_bigfont;
3857 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3858 drawfont = hud_font;
3866 else if(tm.team == myteam) {
3867 if (max_fragcount == score)
3868 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3869 drawfont = hud_bigfont;
3870 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3871 drawfont = hud_font;
3873 if (max_fragcount == score)
3874 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3875 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3884 void HUD_RaceTimer (void)
3886 if(!autocvar__hud_configure)
3888 if(!autocvar_hud_panel_racetimer) return;
3889 if(!(gametype == GAME_RACE || gametype == GAME_CTS)) return;
3890 if(spectatee_status == -1) return;
3893 hud_configure_active_panel = HUD_PANEL_RACETIMER;
3895 HUD_Panel_UpdateCvars(racetimer);
3898 mySize = panel_size;
3900 HUD_Panel_DrawBg(1);
3901 if(panel_bg_padding)
3903 pos += '1 1 0' * panel_bg_padding;
3904 mySize -= '2 2 0' * panel_bg_padding;
3907 // always force 4:1 aspect
3909 if(mySize_x/mySize_y > 4)
3911 newSize_x = 4 * mySize_y;
3912 newSize_y = mySize_y;
3914 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3918 newSize_y = 1/4 * mySize_x;
3919 newSize_x = mySize_x;
3921 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3925 drawfont = hud_bigfont;
3927 string s, forcetime;
3929 if(autocvar__hud_configure)
3932 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3933 s = "^1Intermediate 1 (+15.42)";
3934 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3935 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3936 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3938 else if(race_checkpointtime)
3940 a = bound(0, 2 - (time - race_checkpointtime), 1);
3943 if(a > 0) // just hit a checkpoint?
3945 if(race_checkpoint != 254)
3947 if(race_time && race_previousbesttime)
3948 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3950 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3952 forcetime = TIME_ENCODED_TOSTRING(race_time);
3957 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3959 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3960 if(a > 0) // next one?
3962 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3967 if(s != "" && a > 0)
3969 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3972 if(race_penaltytime)
3974 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3977 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3978 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3984 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3985 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3990 if(race_laptime && race_checkpoint != 255)
3992 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3993 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3998 if(race_mycheckpointtime)
4000 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
4001 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
4002 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4004 if(race_othercheckpointtime && race_othercheckpointenemy != "")
4006 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
4007 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
4008 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4011 if(race_penaltytime && !race_penaltyaccumulator)
4013 t = race_penaltytime * 0.1 + race_penaltyeventtime;
4014 a = bound(0, (1 + t - time), 1);
4018 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
4020 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
4021 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4026 drawfont = hud_font;
4031 float vote_yescount;
4034 float vote_highlighted; // currently selected vote
4036 float vote_active; // is there an active vote?
4037 float vote_prev; // previous state of vote_active to check for a change
4039 float vote_change; // "time" when vote_active changed
4041 void HUD_VoteWindow(void)
4043 if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
4046 if (autocvar__hud_configure)
4050 print("^1You have to answer before entering hud configure mode\n");
4051 cvar_set("_hud_configure", "0");
4053 vote_called_vote = strzone("^2Name ^7instead of \"^1Unregistered player^7\" in stats");
4054 uid2name_dialog = 1;
4057 if(!autocvar__hud_configure)
4059 if(!autocvar_hud_panel_vote) return;
4061 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
4062 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
4064 if(panel_bg_alpha_str == "") {
4065 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
4067 panel_bg_alpha = stof(panel_bg_alpha_str);
4071 hud_configure_active_panel = HUD_PANEL_VOTE;
4080 if(vote_active != vote_prev) {
4082 vote_prev = vote_active;
4085 if(vote_active || autocvar__hud_configure)
4086 vote_alpha = bound(0, (time - vote_change) * 2, 1);
4088 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
4093 HUD_Panel_UpdateCvars(vote);
4097 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
4098 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
4101 // these must be below above block
4104 mySize = panel_size;
4106 a = vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
4107 HUD_Panel_DrawBg(a);
4108 a = panel_fg_alpha * a;
4110 if(panel_bg_padding)
4112 pos += '1 1 0' * panel_bg_padding;
4113 mySize -= '2 2 0' * panel_bg_padding;
4116 // always force 3:1 aspect
4118 if(mySize_x/mySize_y > 3)
4120 newSize_x = 3 * mySize_y;
4121 newSize_y = mySize_y;
4123 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4127 newSize_y = 1/3 * mySize_x;
4128 newSize_x = mySize_x;
4130 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4134 s = "A vote has been called for:";
4136 s = "Allow servers to store and display your name?";
4137 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4138 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
4139 if(autocvar__hud_configure)
4140 s = "^1Configure the HUD";
4141 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
4143 // print the yes/no counts
4144 s = strcat("Yes (", getcommandkey("vyes", "vyes"), "): ", ftos(vote_yescount));
4145 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
4146 s = strcat("No (", getcommandkey("vno", "vno"), "): ", ftos(vote_nocount));
4147 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
4149 // draw the progress bar backgrounds
4150 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4152 // draw the highlights
4153 if(vote_highlighted == 1) {
4154 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
4155 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4157 else if(vote_highlighted == 2) {
4158 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
4159 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4162 // draw the progress bars
4163 if(vote_yescount && vote_needed)
4165 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
4166 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4169 if(vote_nocount && vote_needed)
4171 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
4172 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4175 drawresetcliparea();
4178 vote_highlighted = 0;
4182 // Mod icons panel (#10)
4185 float mod_active; // is there any active mod icon?
4187 // Clan Arena HUD modicons
4188 void HUD_Mod_CA(vector pos, vector mySize)
4190 mod_active = 1; // CA should never hide the mod icons panel
4191 float redalive, bluealive;
4192 redalive = getstati(STAT_REDALIVE);
4193 bluealive = getstati(STAT_BLUEALIVE);
4195 drawfont = hud_bigfont;
4196 vector redpos, bluepos;
4197 if(mySize_x > mySize_y)
4200 bluepos = pos + eY * 0.5 * mySize_y;
4201 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4202 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4203 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4204 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4209 bluepos = pos + eY * 0.5 * mySize_y;
4210 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4211 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4212 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4213 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4215 drawfont = hud_font;
4218 // CTF HUD modicon section
4219 float redflag_prevframe, blueflag_prevframe; // status during previous frame
4220 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
4221 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
4223 void HUD_Mod_CTF_Reset(void)
4225 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
4228 void HUD_Mod_CTF(vector pos, vector mySize)
4230 vector redflag_pos, blueflag_pos;
4232 float f; // every function should have that
4234 float redflag, blueflag; // current status
4235 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
4238 stat_items = getstati(STAT_ITEMS);
4239 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
4240 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
4242 if(redflag || blueflag)
4247 if(autocvar__hud_configure)
4253 // when status CHANGES, set old status into prevstatus and current status into status
4254 if (redflag != redflag_prevframe)
4256 redflag_statuschange_time = time;
4257 redflag_prevstatus = redflag_prevframe;
4258 redflag_prevframe = redflag;
4261 if (blueflag != blueflag_prevframe)
4263 blueflag_statuschange_time = time;
4264 blueflag_prevstatus = blueflag_prevframe;
4265 blueflag_prevframe = blueflag;
4268 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
4269 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
4271 float BLINK_FACTOR = 0.15;
4272 float BLINK_BASE = 0.85;
4274 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
4276 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
4278 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
4280 string red_icon, red_icon_prevstatus;
4281 float red_alpha, red_alpha_prevstatus;
4282 red_alpha = red_alpha_prevstatus = 1;
4284 case 1: red_icon = "flag_red_taken"; break;
4285 case 2: red_icon = "flag_red_lost"; break;
4286 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4288 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
4289 red_icon = "flag_red_shielded";
4291 red_icon = string_null;
4294 switch(redflag_prevstatus) {
4295 case 1: red_icon_prevstatus = "flag_red_taken"; break;
4296 case 2: red_icon_prevstatus = "flag_red_lost"; break;
4297 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4300 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
4301 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
4302 red_icon_prevstatus = "flag_red_shielded";
4304 red_icon_prevstatus = string_null;
4308 string blue_icon, blue_icon_prevstatus;
4309 float blue_alpha, blue_alpha_prevstatus;
4310 blue_alpha = blue_alpha_prevstatus = 1;
4312 case 1: blue_icon = "flag_blue_taken"; break;
4313 case 2: blue_icon = "flag_blue_lost"; break;
4314 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4316 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
4317 blue_icon = "flag_blue_shielded";
4319 blue_icon = string_null;
4322 switch(blueflag_prevstatus) {
4323 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
4324 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
4325 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4328 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
4329 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
4330 blue_icon_prevstatus = "flag_blue_shielded";
4332 blue_icon_prevstatus = string_null;
4336 if(mySize_x > mySize_y) {
4337 if (myteam == COLOR_TEAM1) { // always draw own flag on left
4339 blueflag_pos = pos + eX * 0.5 * mySize_x;
4342 redflag_pos = pos + eX * 0.5 * mySize_x;
4344 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
4346 if (myteam == COLOR_TEAM1) { // always draw own flag on left
4348 blueflag_pos = pos + eY * 0.5 * mySize_y;
4351 redflag_pos = pos + eY * 0.5 * mySize_y;
4353 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
4356 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
4357 if(red_icon_prevstatus && f < 1)
4358 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
4360 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
4362 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
4363 if(blue_icon_prevstatus && f < 1)
4364 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
4366 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
4369 // Keyhunt HUD modicon section
4370 float kh_runheretime;
4372 void HUD_Mod_KH_Reset(void)
4377 void HUD_Mod_KH(vector pos, vector mySize)
4379 mod_active = 1; // keyhunt should never hide the mod icons panel
4383 vector p, pa, kh_size, kh_asize;
4385 kh_keys = getstati(STAT_KH_KEYS);
4388 if(mySize_x > mySize_y)
4390 p_y = pos_y + 0.25 * mySize_y;
4391 pa = p - eY * 0.25 * mySize_y;
4393 kh_size_x = mySize_x * 0.25;
4394 kh_size_y = 0.75 * mySize_y;
4395 kh_asize_x = mySize_x * 0.25;
4396 kh_asize_y = mySize_y * 0.25;
4400 p_y = pos_y + 0.125 * mySize_y;
4401 pa = p - eY * 0.125 * mySize_y;
4403 kh_size_x = mySize_x * 0.5;
4404 kh_size_y = 0.375 * mySize_y;
4405 kh_asize_x = mySize_x * 0.5;
4406 kh_asize_y = mySize_y * 0.125;
4413 for(i = 0; i < 4; ++i)
4415 key = floor(kh_keys / pow(32, i)) & 31;
4417 if(keyteam == 30 && keycount <= 4)
4419 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
4423 // this yields 8 exactly if "RUN HERE" shows
4428 kh_runheretime = time;
4429 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
4434 for(i = 0; i < 4; ++i)
4436 key = floor(kh_keys / pow(32, i)) & 31;
4449 default: // owned or dropped
4454 a = a * panel_fg_alpha;
4455 aa = aa * panel_fg_alpha;
4461 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4464 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4467 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4470 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4475 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
4478 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4481 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4484 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4487 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4491 if(mySize_x > mySize_y)
4493 p_x += 0.25 * mySize_x;
4494 pa_x += 0.25 * mySize_x;
4500 p_y = pos_y + 0.625 * mySize_y;
4501 pa_y = pos_y + 0.5 * mySize_y;
4507 p_x += 0.5 * mySize_x;
4508 pa_x += 0.5 * mySize_x;
4514 // Keepaway HUD mod icon
4515 float kaball_prevstatus; // last remembered status
4516 float kaball_statuschange_time; // time when the status changed
4518 // we don't need to reset for keepaway since it immediately
4519 // autocorrects prevstatus as to if the player has the ball or not
4521 void HUD_Mod_Keepaway(vector pos, vector mySize)
4523 mod_active = 1; // keepaway should always show the mod HUD
4525 float BLINK_FACTOR = 0.15;
4526 float BLINK_BASE = 0.85;
4527 float BLINK_FREQ = 5;
4528 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
4530 float stat_items = getstati(STAT_ITEMS);
4531 float kaball = (stat_items/IT_KEY1) & 1;
4533 if(kaball != kaball_prevstatus)
4535 kaball_statuschange_time = time;
4536 kaball_prevstatus = kaball;
4539 // todo: Fix the sizing with the expanding image
4541 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
4542 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
4544 if(kaball_prevstatus && f < 1)
4545 drawpic_aspect_skin_expanding(pos + eY * 0.25 * mySize_y, "keepawayball_carrying", eX * mySize_x + eY * mySize_y * 0.5, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
4548 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
4552 // Nexball HUD mod icon
4553 void HUD_Mod_NexBall(vector pos, vector mySize)
4555 float stat_items, nb_pb_starttime, dt, p;
4557 stat_items = getstati(STAT_ITEMS);
4558 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
4560 if (stat_items & IT_KEY1)
4565 //Manage the progress bar if any
4566 if (nb_pb_starttime > 0)
4568 dt = mod(time - nb_pb_starttime, nb_pb_period);
4569 // one period of positive triangle
4570 p = 2 * dt / nb_pb_period;
4575 HUD_Panel_GetProgressBarColor(nexball);
4576 if(mySize_x > mySize_y)
4577 HUD_Panel_DrawProgressBar(pos, mySize, "statusbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4579 HUD_Panel_DrawProgressBar(pos, mySize, "statusbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4582 if (stat_items & IT_KEY1)
4583 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4586 // Race/CTS HUD mod icons
4587 float crecordtime_prev; // last remembered crecordtime
4588 float crecordtime_change_time; // time when crecordtime last changed
4589 float srecordtime_prev; // last remembered srecordtime
4590 float srecordtime_change_time; // time when srecordtime last changed
4592 float race_status_time;
4593 float race_status_prev;
4594 string race_status_name_prev;
4595 void HUD_Mod_Race(vector pos, vector mySize)
4597 mod_active = 1; // race should never hide the mod icons panel
4599 me = playerslots[player_localentnum - 1];
4601 float f; // yet another function has this
4602 score = me.(scores[ps_primary]);
4604 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
4605 return; // no records in the actual race
4607 drawfont = hud_bigfont;
4609 // clientside personal record
4611 if(gametype == GAME_CTS)
4615 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
4617 if(score && (score < t || !t)) {
4618 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
4619 if(autocvar_cl_autodemo_delete_keeprecords)
4621 f = autocvar_cl_autodemo_delete;
4623 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
4627 if(t != crecordtime_prev) {
4628 crecordtime_prev = t;
4629 crecordtime_change_time = time;
4632 vector textPos, medalPos;
4634 if(mySize_x > mySize_y) {
4635 // text on left side
4636 squareSize = min(mySize_y, mySize_x/2);
4637 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
4638 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
4641 squareSize = min(mySize_x, mySize_y/2);
4642 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
4643 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
4646 f = time - crecordtime_change_time;
4649 drawstring_aspect(textPos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4650 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4652 drawstring_aspect(textPos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4653 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4654 drawstring_aspect_expanding(pos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4655 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4659 t = race_server_record;
4660 if(t != srecordtime_prev) {
4661 srecordtime_prev = t;
4662 srecordtime_change_time = time;
4664 f = time - srecordtime_change_time;
4667 drawstring_aspect(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4668 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4670 drawstring_aspect(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4671 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4672 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4673 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4676 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4677 race_status_time = time + 5;
4678 race_status_prev = race_status;
4679 if (race_status_name_prev)
4680 strunzone(race_status_name_prev);
4681 race_status_name_prev = strzone(race_status_name);
4686 a = bound(0, race_status_time - time, 1);
4689 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
4693 rank = race_CheckName(race_status_name);
4695 rankname = race_PlaceName(rank);
4698 namepos = medalPos + '0 0.8 0' * squareSize;
4700 rankpos = medalPos + '0 0.15 0' * squareSize;
4702 if(race_status == 0)
4703 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4704 else if(race_status == 1) {
4705 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4706 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4707 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4708 } else if(race_status == 2) {
4709 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4710 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4712 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4713 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4714 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4715 } else if(race_status == 3) {
4716 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4717 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4718 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4721 if (race_status_time - time <= 0) {
4722 race_status_prev = -1;
4724 if(race_status_name)
4725 strunzone(race_status_name);
4726 race_status_name = string_null;
4727 if(race_status_name_prev)
4728 strunzone(race_status_name_prev);
4729 race_status_name_prev = string_null;
4731 drawfont = hud_font;
4734 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
4736 float stat, pps_ratio;
4742 stat = getstatf(STAT_DOM_PPS_RED);
4743 pic = "dom_icon_red";
4747 stat = getstatf(STAT_DOM_PPS_BLUE);
4748 pic = "dom_icon_blue";
4752 stat = getstatf(STAT_DOM_PPS_YELLOW);
4753 pic = "dom_icon_yellow";
4757 stat = getstatf(STAT_DOM_PPS_PINK);
4758 pic = "dom_icon_pink";
4761 pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
4763 if(mySize_x/mySize_y > aspect_ratio)
4765 i = aspect_ratio * mySize_y;
4766 myPos_x = myPos_x + (mySize_x - i) / 2;
4771 i = 1/aspect_ratio * mySize_x;
4772 myPos_y = myPos_y + (mySize_y - i) / 2;
4776 if (layout) // show text too
4779 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
4780 if (layout == 2) // average pps
4781 drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4782 else // percentage of average pps
4783 drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4787 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4790 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
4791 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4792 drawresetcliparea();
4796 void HUD_Mod_Dom(vector myPos, vector mySize)
4798 mod_active = 1; // required in each mod function that always shows something
4801 for(tm = teams.sort_next; tm; tm = tm.sort_next)
4802 if(tm.team != COLOR_SPECTATOR)
4805 float layout = autocvar_hud_panel_modicons_dom_layout;
4806 float rows, columns, aspect_ratio;
4807 rows = mySize_y/mySize_x;
4808 aspect_ratio = (layout) ? 3 : 1;
4809 rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
4810 columns = ceil(teams_count/rows);
4812 drawfont = hud_bigfont;
4815 for(i=0; i<teams_count; ++i)
4817 vector pos, itemSize;
4818 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
4819 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
4821 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
4830 drawfont = hud_font;
4833 float mod_prev; // previous state of mod_active to check for a change
4835 float mod_change; // "time" when mod_active changed
4837 void HUD_ModIcons(void)
4839 if(!autocvar__hud_configure)
4841 if(!autocvar_hud_panel_modicons) return;
4842 if (gametype != GAME_CTF && gametype != GAME_KEYHUNT && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && gametype != GAME_FREEZETAG && gametype != GAME_KEEPAWAY && gametype != GAME_DOMINATION) return;
4845 hud_configure_active_panel = HUD_PANEL_MODICONS;
4847 HUD_Panel_UpdateCvars(modicons);
4850 mySize = panel_size;
4852 if(mod_active != mod_prev) {
4854 mod_prev = mod_active;
4857 if(mod_active || autocvar__hud_configure)
4858 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4860 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4863 HUD_Panel_DrawBg(mod_alpha);
4865 if(panel_bg_padding)
4867 pos += '1 1 0' * panel_bg_padding;
4868 mySize -= '2 2 0' * panel_bg_padding;
4871 // these MUST be ran in order to update mod_active
4872 if(gametype == GAME_KEYHUNT)
4873 HUD_Mod_KH(pos, mySize);
4874 else if(gametype == GAME_CTF || autocvar__hud_configure)
4875 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4876 else if(gametype == GAME_NEXBALL)
4877 HUD_Mod_NexBall(pos, mySize);
4878 else if(gametype == GAME_CTS || gametype == GAME_RACE)
4879 HUD_Mod_Race(pos, mySize);
4880 else if(gametype == GAME_CA || gametype == GAME_FREEZETAG)
4881 HUD_Mod_CA(pos, mySize);
4882 else if(gametype == GAME_DOMINATION)
4883 HUD_Mod_Dom(pos, mySize);
4884 else if(gametype == GAME_KEEPAWAY)
4885 HUD_Mod_Keepaway(pos, mySize);
4888 // Draw pressed keys (#11)
4890 void HUD_DrawPressedKeys(void)
4892 if(!autocvar__hud_configure)
4894 if(!autocvar_hud_panel_pressedkeys) return;
4895 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
4898 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
4901 HUD_Panel_UpdateCvars(pressedkeys);
4904 mySize = panel_size;
4906 HUD_Panel_DrawBg(1);
4907 if(panel_bg_padding)
4909 pos += '1 1 0' * panel_bg_padding;
4910 mySize -= '2 2 0' * panel_bg_padding;
4913 // force custom aspect
4914 float aspect = autocvar_hud_panel_pressedkeys_aspect;
4918 if(mySize_x/mySize_y > aspect)
4920 newSize_x = aspect * mySize_y;
4921 newSize_y = mySize_y;
4923 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4927 newSize_y = 1/aspect * mySize_x;
4928 newSize_x = mySize_x;
4930 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4936 keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4938 pressedkeys = getstatf(STAT_PRESSED_KEYS);
4940 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4941 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4942 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4944 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4945 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4946 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4949 // Handle chat as a panel (#12)
4953 if(!autocvar__hud_configure)
4955 if (!autocvar_hud_panel_chat)
4957 if (!autocvar_con_chatrect)
4958 cvar_set("con_chatrect", "0");
4963 hud_configure_active_panel = HUD_PANEL_CHAT;
4965 HUD_Panel_UpdateCvars(chat);
4967 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4969 panel_pos_y = panel_bg_border;
4970 panel_size_y = vid_conheight - panel_bg_border * 2;
4971 if(panel_bg == "0") // force a border when maximized
4973 if(precache_pic(panel_bg) == "") {
4974 panel_bg = strcat(hud_skin_path, "/border_default");
4975 if(precache_pic(panel_bg) == "") {
4976 panel_bg = "gfx/hud/default/border_default";
4980 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
4985 mySize = panel_size;
4987 HUD_Panel_DrawBg(1);
4989 if(panel_bg_padding)
4991 pos += '1 1 0' * panel_bg_padding;
4992 mySize -= '2 2 0' * panel_bg_padding;
4995 if (!autocvar_con_chatrect)
4996 cvar_set("con_chatrect", "1");
4998 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4999 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
5001 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
5002 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
5004 if(autocvar__hud_configure)
5007 chatsize = '1 1 0' * autocvar_con_chatsize;
5008 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
5010 for(i = 0; i < autocvar_con_chat; ++i)
5012 if(i == autocvar_con_chat - 1)
5015 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
5016 drawcolorcodedstring(pos, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
5017 pos_y += chatsize_y;
5022 // Engine info panel (#13)
5029 float frametimeavg1; // 1 frame ago
5030 float frametimeavg2; // 2 frames ago
5031 void HUD_EngineInfo(void)
5033 if(!autocvar__hud_configure)
5035 if(!autocvar_hud_panel_engineinfo) return;
5038 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
5040 HUD_Panel_UpdateCvars(engineinfo);
5043 mySize = panel_size;
5045 HUD_Panel_DrawBg(1);
5046 if(panel_bg_padding)
5048 pos += '1 1 0' * panel_bg_padding;
5049 mySize -= '2 2 0' * panel_bg_padding;
5052 float currentTime = gettime(GETTIME_REALTIME);
5053 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
5055 float currentframetime = currentTime - prevfps_time;
5056 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
5057 frametimeavg2 = frametimeavg1;
5058 frametimeavg1 = frametimeavg;
5061 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
5062 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
5064 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
5065 prevfps = (1/currentframetime);
5066 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
5068 prevfps_time = currentTime;
5073 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
5075 prevfps = framecounter/(currentTime - prevfps_time);
5077 prevfps_time = currentTime;
5082 color = HUD_Get_Num_Color (prevfps, 100);
5083 drawfont = hud_bigfont;
5084 drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, autocvar_hud_panel_engineinfo_framecounter_decimals)), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
5085 drawfont = hud_font;
5088 // Info messages panel (#14)
5090 #define drawInfoMessage(s)\
5091 if(autocvar_hud_panel_infomessages_flip)\
5092 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
5093 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
5095 void HUD_InfoMessages(void)
5097 if(!autocvar__hud_configure)
5099 if(!autocvar_hud_panel_infomessages) return;
5102 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
5104 HUD_Panel_UpdateCvars(infomessages);
5107 mySize = panel_size;
5109 HUD_Panel_DrawBg(1);
5110 if(panel_bg_padding)
5112 pos += '1 1 0' * panel_bg_padding;
5113 mySize -= '2 2 0' * panel_bg_padding;
5116 // always force 5:1 aspect
5118 if(mySize_x/mySize_y > 5)
5120 newSize_x = 5 * mySize_y;
5121 newSize_y = mySize_y;
5123 pos_x = pos_x + (mySize_x - newSize_x) / 2;
5127 newSize_y = 1/5 * mySize_x;
5128 newSize_x = mySize_x;
5130 pos_y = pos_y + (mySize_y - newSize_y) / 2;
5139 fontsize = '0.20 0.20 0' * mySize_y;
5142 if(spectatee_status != 0)
5148 if(!autocvar__hud_configure)
5150 if(spectatee_status && !intermission)
5152 if(spectatee_status == -1)
5155 s = strcat("^1Spectating: ^7", GetPlayerName(spectatee_status - 1));
5158 if(spectatee_status == -1)
5159 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 to spectate");
5161 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 for another player");
5164 if(spectatee_status == -1)
5165 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
5167 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+fire2"), "^1 to observe");
5170 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
5173 if(gametype == GAME_ARENA)
5174 s = "^1Wait for your turn to join";
5175 else if(gametype == GAME_LMS)
5178 sk = playerslots[player_localentnum - 1];
5179 if(sk.(scores[ps_primary]) >= 666)
5180 s = "^1Match has already begun";
5181 else if(sk.(scores[ps_primary]) > 0)
5182 s = "^1You have no more lives left";
5184 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
5187 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
5190 //show restart countdown:
5191 if (time < getstatf(STAT_GAMESTARTTIME)) {
5193 //we need to ceil, otherwise the countdown would be off by .5 when using round()
5194 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
5195 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
5196 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
5200 if(warmup_stage && !intermission)
5202 s = "^2Currently in ^1warmup^2 stage!";
5207 if(mod(time, 1) >= 0.5)
5212 if(ready_waiting && !intermission && !spectatee_status)
5214 if(ready_waiting_for_me)
5217 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
5219 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
5224 s = strcat("^2Waiting for others to ready up to end warmup...");
5226 s = strcat("^2Waiting for others to ready up...");
5230 else if(warmup_stage && !intermission && !spectatee_status)
5232 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
5236 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
5238 float ts_min, ts_max;
5239 tm = teams.sort_next;
5242 for(; tm.sort_next; tm = tm.sort_next)
5244 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
5246 if(!ts_min) ts_min = tm.team_size;
5247 else ts_min = min(ts_min, tm.team_size);
5248 if(!ts_max) ts_max = tm.team_size;
5249 else ts_max = max(ts_max, tm.team_size);
5251 if ((ts_max - ts_min) > 1)
5253 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
5254 tm = GetTeam(myteam, false);
5256 if (tm.team != COLOR_SPECTATOR)
5257 if (tm.team_size == ts_max)
5258 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
5266 s = "^7Press ^3ESC ^7to show HUD options.";
5268 s = "^3Doubleclick ^7a panel for panel-specific options.";
5270 s = "^3CTRL ^7to disable collision testing, ^3SHIFT ^7and";
5272 s = "^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.";
5277 // Physics panel (#15)
5279 vector acc_prevspeed;
5280 float acc_prevtime, acc_avg, top_speed, top_speed_time;
5282 void HUD_Physics(void)
5284 if(!autocvar_hud_panel_physics)
5286 if(!autocvar__hud_configure) return;
5287 if(spectatee_status <= 0 && autocvar_hud_panel_physics < 2) return;
5290 hud_configure_active_panel = HUD_PANEL_PHYSICS;
5292 HUD_Panel_UpdateCvars(physics);
5294 HUD_Panel_DrawBg(1);
5295 if(panel_bg_padding)
5297 panel_pos += '1 1 0' * panel_bg_padding;
5298 panel_size -= '2 2 0' * panel_bg_padding;
5302 float speed, conversion_factor;
5305 switch(autocvar_hud_panel_physics_speed_unit)
5310 conversion_factor = 1.0;
5314 conversion_factor = 0.0254;
5318 conversion_factor = 0.0254 * 3.6;
5322 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
5326 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
5330 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
5331 if (autocvar__hud_configure)
5332 speed = floor( max_speed * 0.65 + 0.5 );
5333 else if(autocvar_hud_panel_physics_speed_z)
5334 speed = floor( vlen(pmove_vel) * conversion_factor + 0.5 );
5336 speed = floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 );
5338 //compute acceleration
5339 float acceleration, f;
5340 if (autocvar__hud_configure)
5341 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
5344 f = time - acc_prevtime;
5345 if(autocvar_hud_panel_physics_acceleration_z)
5346 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
5348 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
5349 acc_prevspeed = pmove_vel;
5350 acc_prevtime = time;
5352 f = bound(0, f * 10, 1);
5353 acc_avg = acc_avg * (1 - f) + acceleration * f;
5354 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
5358 drawfont = hud_bigfont;
5359 float panel_ar = panel_size_x/panel_size_y;
5360 vector speed_offset, acceleration_offset;
5363 panel_size_x *= 0.5;
5364 if (autocvar_hud_panel_physics_flip)
5365 speed_offset_x = panel_size_x;
5367 acceleration_offset_x = panel_size_x;
5371 panel_size_y *= 0.5;
5372 if (autocvar_hud_panel_physics_flip)
5373 speed_offset_y = panel_size_y;
5375 acceleration_offset_y = panel_size_y;
5377 float speed_baralign, acceleration_baralign;
5378 if (autocvar_hud_panel_physics_baralign == 1)
5379 acceleration_baralign = speed_baralign = 1;
5380 else if(autocvar_hud_panel_physics_baralign == 4)
5381 acceleration_baralign = speed_baralign = 2;
5382 else if (autocvar_hud_panel_physics_flip)
5384 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
5385 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
5389 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
5390 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
5394 if(speed && autocvar_hud_panel_physics_progressbar)
5396 HUD_Panel_GetProgressBarColor(speed);
5397 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
5400 vector tmp_offset, tmp_size;
5401 tmp_size_x = panel_size_x * 0.75;
5402 tmp_size_y = panel_size_y;
5404 tmp_offset_x = panel_size_x - tmp_size_x;
5407 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
5413 tmp_offset_x = tmp_size_x;
5414 if (autocvar_hud_panel_physics_speed_unit_show)
5417 tmp_size_x = panel_size_x * (1 - 0.75);
5418 tmp_size_y = panel_size_y * 0.4;
5419 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
5422 //compute and draw top speed
5423 if (autocvar_hud_panel_physics_topspeed)
5425 if (autocvar__hud_configure)
5427 top_speed = floor( max_speed * 0.75 + 0.5 );
5432 if (speed >= top_speed)
5435 top_speed_time = time;
5438 else if (top_speed != 0)
5440 f = max(1, autocvar_hud_panel_physics_topspeed_time);
5441 // divide by f to make it start from 1
5442 f = cos( ((time - top_speed_time) / f) * PI/2 );
5444 else //hide top speed 0, it would be stupid
5449 //top speed progressbar peak
5450 if(autocvar_hud_panel_physics_progressbar && speed < top_speed)
5452 float peak_offset_x;
5454 if (speed_baralign == 0)
5455 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
5456 else if (speed_baralign == 1)
5457 peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
5458 else if (speed_baralign == 2)
5459 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
5460 //if speed is not 0 the speed progressbar already fetched the color
5462 HUD_Panel_GetProgressBarColor(speed);
5463 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
5464 peak_size_y = panel_size_y;
5465 if (speed_baralign == 2) // draw two peaks, on both sides
5467 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
5468 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
5471 drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
5475 tmp_offset_y = panel_size_y * 0.4;
5476 tmp_size_x = panel_size_x * (1 - 0.75);
5477 tmp_size_y = panel_size_y - tmp_offset_y;
5478 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
5485 if(acceleration && autocvar_hud_panel_physics_progressbar)
5487 if (acceleration < 0)
5488 HUD_Panel_GetProgressBarColor(acceleration_neg);
5490 HUD_Panel_GetProgressBarColor(acceleration);
5491 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset, panel_size, "progressbar", fabs(acceleration)/autocvar_hud_panel_physics_acceleration_max, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
5493 drawstring_aspect(panel_pos + acceleration_offset, ftos_decimals(acceleration, 3), panel_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
5494 drawfont = hud_font;
5503 void HUD_Reset (void)
5505 // reset gametype specific icons
5506 if(gametype == GAME_KEYHUNT)
5508 else if(gametype == GAME_CTF)
5509 HUD_Mod_CTF_Reset();
5512 #define HUD_DrawPanel(id)\
5514 case (HUD_PANEL_RADAR):\
5515 HUD_Radar(); break;\
5516 case (HUD_PANEL_WEAPONS):\
5517 HUD_Weapons(); break;\
5518 case (HUD_PANEL_AMMO):\
5520 case (HUD_PANEL_POWERUPS):\
5521 HUD_Powerups(); break;\
5522 case (HUD_PANEL_HEALTHARMOR):\
5523 HUD_HealthArmor(); break;\
5524 case (HUD_PANEL_NOTIFY):\
5525 HUD_Notify(); break;\
5526 case (HUD_PANEL_TIMER):\
5527 HUD_Timer(); break;\
5528 case (HUD_PANEL_SCORE):\
5529 HUD_Score(); break;\
5530 case (HUD_PANEL_RACETIMER):\
5531 HUD_RaceTimer(); break;\
5532 case (HUD_PANEL_VOTE):\
5533 HUD_VoteWindow(); break;\
5534 case (HUD_PANEL_MODICONS):\
5535 HUD_ModIcons(); break;\
5536 case (HUD_PANEL_PRESSEDKEYS):\
5537 HUD_DrawPressedKeys(); break;\
5538 case (HUD_PANEL_CHAT):\
5540 case (HUD_PANEL_ENGINEINFO):\
5541 HUD_EngineInfo(); break;\
5542 case (HUD_PANEL_INFOMESSAGES):\
5543 HUD_InfoMessages(); break;\
5544 case (HUD_PANEL_PHYSICS):\
5545 HUD_Physics(); break;\
5546 } ENDS_WITH_CURLY_BRACE
5548 void HUD_Main (void)
5551 // global hud alpha fade
5552 if(menu_enabled == 1)
5555 hud_fade_alpha = (1 - autocvar__menu_alpha);
5557 if(scoreboard_fade_alpha)
5558 hud_fade_alpha = (1 - scoreboard_fade_alpha);
5560 if(intermission == 2) // no hud during mapvote
5562 else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
5565 if(!autocvar__hud_configure && !hud_fade_alpha)
5569 if (hud_skin_path != autocvar_hud_skin)
5572 strunzone(hud_skin_path);
5573 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
5576 // HUD configure visible grid
5577 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
5579 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
5580 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
5581 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
5582 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
5584 for(i = 0; i < 1/hud_configure_gridSize_x; ++i)
5585 drawfill(eX * i * hud_configure_realGridSize_x, eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5587 for(i = 0; i < 1/hud_configure_gridSize_y; ++i)
5588 drawfill(eY * i * hud_configure_realGridSize_y, eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5592 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
5596 float hud_dock_color_team = autocvar_hud_dock_color_team;
5597 if((teamplay) && hud_dock_color_team) {
5598 f = stof(getplayerkey(player_localentnum - 1, "colors"));
5599 color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
5601 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
5602 color = '1 0 0' * hud_dock_color_team;
5606 string hud_dock_color = autocvar_hud_dock_color;
5607 if(hud_dock_color == "shirt") {
5608 f = stof(getplayerkey(player_localentnum - 1, "colors"));
5609 color = colormapPaletteColor(floor(f / 16), 0);
5611 else if(hud_dock_color == "pants") {
5612 f = stof(getplayerkey(player_localentnum - 1, "colors"));
5613 color = colormapPaletteColor(mod(f, 16), 1);
5616 color = stov(hud_dock_color);
5620 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
5621 if(precache_pic(pic) == "") {
5622 pic = strcat(hud_skin_path, "/dock_medium");
5623 if(precache_pic(pic) == "") {
5624 pic = "gfx/hud/default/dock_medium";
5627 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
5630 // cache the panel order into the panel_order array
5631 if(autocvar__hud_panelorder != hud_panelorder_prev) {
5632 for(i = 0; i < HUD_PANEL_NUM; ++i)
5633 panel_order[i] = -1;
5635 float p_num, warning;
5636 float argc = tokenize_console(autocvar__hud_panelorder);
5637 if (argc > HUD_PANEL_NUM)
5639 //first detect wrong/missing panel numbers
5640 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5641 p_num = stof(argv(i));
5642 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
5643 if (panel_order[p_num] == -1) //found for the first time?
5644 s = strcat(s, ftos(p_num), " ");
5645 panel_order[p_num] = 1; //mark as found
5650 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5651 if (panel_order[i] == -1) {
5653 s = strcat(s, ftos(i), " "); //add missing panel number
5657 print("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
5659 cvar_set("_hud_panelorder", s);
5660 if(hud_panelorder_prev)
5661 strunzone(hud_panelorder_prev);
5662 hud_panelorder_prev = strzone(s);
5664 //now properly set panel_order
5665 tokenize_console(s);
5666 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5667 panel_order[i] = stof(argv(i));
5671 // draw panels in order specified by panel_order array
5672 for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
5673 if(i != HUD_PANEL_CHAT || !autocvar__con_chat_maximized) // don't draw maximized chat panel twice!
5674 HUD_DrawPanel(panel_order[i]);
5677 // draw chat panel on top if it is maximized
5678 if(autocvar__con_chat_maximized)
5679 HUD_Chat(); // HUD_DrawPanel(HUD_PANEL_CHAT);
5681 if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
5682 localcmd("cmd selectteam auto; cmd join\n");
5684 if(autocvar__hud_configure && tab_panel != -1)
5686 HUD_Panel_UpdatePosSizeForId(tab_panel)
5687 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
5690 hud_configure_prev = autocvar__hud_configure;
5692 if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again