7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x <= 0 && theBorderSize_y <= 0) // no border
19 // draw only the central part
20 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
27 //pic = draw_UseSkinFor(pic);
28 width = eX * theSize_x;
29 height = eY * theSize_y;
30 if(theSize_x <= theBorderSize_x * 2)
32 // not wide enough... draw just left and right then
33 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
34 if(theSize_y <= theBorderSize_y * 2)
36 // not high enough... draw just corners
37 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
38 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
39 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
40 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
41 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
45 dY = theBorderSize_x * eY;
46 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
47 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
48 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
49 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
50 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
51 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
56 if(theSize_y <= theBorderSize_y * 2)
58 // not high enough... draw just top and bottom then
59 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
60 dX = theBorderSize_x * eX;
61 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
62 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
63 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
64 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
65 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
66 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 dX = theBorderSize_x * eX;
71 dY = theBorderSize_x * eY;
72 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
73 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
74 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
75 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
76 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
77 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
85 // drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
88 #define drawpic_aspect(pos,pic,mySize,color,alpha,drawflag)\
91 imgsize = drawgetimagesize(pic);\
92 imgaspect = imgsize_x/imgsize_y;\
96 if(aspect > imgaspect) {\
97 sz_x = sz_y * imgaspect;\
98 drawpic(pos + eX * (oldsz_x - sz_x) * 0.5, pic, sz, color, alpha, drawflag);\
100 sz_y = sz_x / imgaspect;\
101 drawpic(pos + eY * (oldsz_y - sz_y) * 0.5, pic, sz, color, alpha, drawflag);\
106 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
107 #define drawpic_aspect_skin(pos,pic,sz,color,alpha,drawflag)\
109 pic_path = strcat(hud_skin_path, "/", pic);\
110 if(precache_pic(pic_path) == "") {\
111 drawpic_aspect(pos, strcat("gfx/hud/default/", pic), sz, color, alpha, drawflag);\
113 drawpic_aspect(pos, pic_path, sz, color, alpha, drawflag);\
118 void drawpic_aspect_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
120 //drawpic_aspect_expanding(pos, strcat("gfx/hud/", autocvar_hud_skin, "/", pic), sz, rgb, alpha, flag, fadelerp);
123 void drawpic_aspect_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
125 //drawpic_aspect_expanding_two(pos, strcat("gfx/hud/", autocvar_hud_skin, "/", pic), sz, rgb, alpha, flag, fadelerp);
128 vector HUD_Get_Num_Color (float x, float maxvalue)
136 else if(x > maxvalue * 0.75) {
137 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
138 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
141 else if(x > maxvalue * 0.5) {
142 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
143 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
144 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
146 else if(x > maxvalue * 0.25) {
149 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
151 else if(x > maxvalue * 0.1) {
153 color_y = (x-20)*90/27/100; // green value between 0 -> 1
154 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
164 float stringwidth_colors(string s, vector theSize)
166 return stringwidth(s, TRUE, theSize);
169 float stringwidth_nocolors(string s, vector theSize)
171 return stringwidth(s, FALSE, theSize);
174 #define CENTERPRINT_MAX_LINES 30
175 string centerprint_messages[CENTERPRINT_MAX_LINES];
176 float centerprint_width[CENTERPRINT_MAX_LINES];
177 vector centerprint_start;
178 float centerprint_expire;
179 float centerprint_num;
180 float centerprint_offset_hint;
181 vector centerprint_fontsize;
183 void centerprint(string strMessage)
185 float i, j, n, hcount;
188 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
190 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
192 if(cvar("scr_centertime") <= 0)
198 // strip trailing newlines
199 j = strlen(strMessage) - 1;
200 while(substring(strMessage, j, 1) == "\n" && j >= 0)
202 strMessage = substring(strMessage, 0, j + 1);
207 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
209 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
211 strMessage = substring(strMessage, j, strlen(strMessage) - j);
212 centerprint_offset_hint = j;
217 // if we get here, we have a message. Initialize its height.
220 n = tokenizebyseparator(strMessage, "\n");
222 for(j = 0; j < n; ++j)
224 getWrappedLine_remaining = argv(j);
225 while(getWrappedLine_remaining)
227 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
228 if(centerprint_messages[i])
229 strunzone(centerprint_messages[i]);
230 centerprint_messages[i] = strzone(s);
231 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
234 // half height for empty lines looks better
240 if(i >= CENTERPRINT_MAX_LINES)
246 h = centerprint_fontsize_y*hcount;
248 havail = vid_conheight;
249 if(cvar("con_chatpos") < 0)
250 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
251 if(havail > vid_conheight - 70)
252 havail = vid_conheight - 70; // avoid overlapping HUD
254 centerprint_start_x = 0;
257 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
259 // here, the centerprint would cover the crosshair. REALLY BAD.
260 forbiddenmin = vid_conheight * 0.5 - h - 16;
261 forbiddenmax = vid_conheight * 0.5 + 16;
263 allowedmin = scoreboard_bottom;
264 allowedmax = havail - h;
265 preferred = (havail - h)/2;
268 // possible orderings (total: 4! / 4 = 6)
269 // allowedmin allowedmax forbiddenmin forbiddenmax
270 // forbiddenmin forbiddenmax allowedmin allowedmax
271 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
273 // forbidden doesn't matter in this case
274 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
276 // allowedmin forbiddenmin allowedmax forbiddenmax
277 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
279 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
281 // allowedmin forbiddenmin forbiddenmax allowedmax
282 else if(allowedmin < forbiddenmin)
284 // make sure the forbidden zone is not covered
285 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
286 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
288 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
290 // forbiddenmin allowedmin allowedmax forbiddenmax
291 else if(allowedmax < forbiddenmax)
293 // it's better to leave the allowed zone (overlap with scoreboard) than
294 // to cover the forbidden zone (crosshair)
295 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
296 centerprint_start_y = forbiddenmax;
298 centerprint_start_y = forbiddenmin;
300 // forbiddenmin allowedmin forbiddenmax allowedmax
303 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
306 centerprint_start_y =
309 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
317 centerprint_expire = time + cvar("scr_centertime");
320 void HUD_DrawCenterPrint (void)
327 //if(time > centerprint_expire)
330 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
331 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
332 //sz = 1.2 / (a + 0.2);
337 pos = centerprint_start;
338 for (i=0; i<centerprint_num; i = i + 1)
340 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
341 ts = centerprint_messages[i];
344 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
345 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
346 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
347 pos_y = pos_y + centerprint_fontsize_y;
350 // half height for empty lines looks better
351 pos_y = pos_y + centerprint_fontsize_y * 0.5;
355 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
357 position_x -= 2 / 3 * strlen(text) * scale_x;
358 drawstring(position, text, scale, rgb, alpha, flag);
361 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
363 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
364 drawstring(position, text, scale, rgb, alpha, flag);
367 // return the string of the given race place
368 string race_PlaceName(float pos) {
376 return strcat(ftos(pos), "th");
379 // return the string of the onscreen race timer
380 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
388 if(histime == 0) // goal hit
392 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
402 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
408 lapstr = strcat(" (-", ftos(lapdelta), "L)");
411 else if(lapdelta < 0)
413 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
417 else if(histime > 0) // anticipation
419 if(mytime >= histime)
420 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
422 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
429 cpname = "Start line";
431 cpname = "Finish line";
433 cpname = strcat("Intermediate ", ftos(cp));
435 cpname = "Finish line";
438 return strcat(col, cpname);
439 else if(hisname == "")
440 return strcat(col, cpname, " (", timestr, ")");
442 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
445 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
446 float race_CheckName(string net_name) {
448 for (i=RANKINGS_CNT-1;i>=0;--i)
449 if(grecordholder[i] == net_name)
461 void HUD_Panel_ExportCfg(string cfgname)
464 fh = fopen(strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg"), FILE_WRITE);
467 fputs(fh, strcat("seta hud_skin \"", autocvar_hud_skin, "\"", "\n"));
468 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
469 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
470 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
471 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
472 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
473 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
474 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
477 fputs(fh, strcat("seta hud_dock \"", autocvar_hud_dock, "\"", "\n"));
478 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
479 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
480 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(autocvar_hud_dock_alpha), "\"", "\n"));
483 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(autocvar_hud_progressbar_alpha), "\n"));
484 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
485 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
486 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
487 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
488 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
489 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
492 // common cvars for all panels
494 for (i = 0; i < HUD_PANEL_NUM; ++i)
497 HUD_Panel_UpdateCvarsForId(i)
499 fputs(fh, strcat("seta hud_", panel_name, " ", ftos(cvar(strcat("hud_", panel_name))), "\n"));
500 fputs(fh, strcat("seta hud_", panel_name, "_pos \"", cvar_string(strcat("hud_", panel_name, "_pos")), "\"", "\n"));
501 fputs(fh, strcat("seta hud_", panel_name, "_size \"", cvar_string(strcat("hud_", panel_name, "_size")), "\"", "\n"));
502 fputs(fh, strcat("seta hud_", panel_name, "_bg \"", cvar_string(strcat("hud_", panel_name, "_bg")), "\"", "\n"));
503 fputs(fh, strcat("seta hud_", panel_name, "_bg_color \"", cvar_string(strcat("hud_", panel_name, "_bg_color")), "\"", "\n"));
504 fputs(fh, strcat("seta hud_", panel_name, "_bg_color_team \"", cvar_string(strcat("hud_", panel_name, "_bg_color_team")), "\"", "\n"));
505 fputs(fh, strcat("seta hud_", panel_name, "_bg_alpha \"", cvar_string(strcat("hud_", panel_name, "_bg_alpha")), "\"", "\n"));
506 fputs(fh, strcat("seta hud_", panel_name, "_bg_border \"", cvar_string(strcat("hud_", panel_name, "_bg_border")), "\"", "\n"));
507 fputs(fh, strcat("seta hud_", panel_name, "_bg_padding \"", cvar_string(strcat("hud_", panel_name, "_bg_padding")), "\"", "\n"));
509 case HUD_PANEL_WEAPONICONS:
510 fputs(fh, strcat("seta hud_", panel_name, "_accuracy_yellow ", ftos(cvar(strcat("hud_", panel_name, "_accuracy_yellow"))), "\n"));
512 case HUD_PANEL_INVENTORY:
513 fputs(fh, strcat("seta hud_", panel_name, "_onlycurrent ", ftos(cvar(strcat("hud_", panel_name, "_onlycurrent"))), "\n"));
514 fputs(fh, strcat("seta hud_", panel_name, "_iconalign ", ftos(cvar(strcat("hud_", panel_name, "_iconalign"))), "\n"));
516 case HUD_PANEL_POWERUPS:
517 fputs(fh, strcat("seta hud_", panel_name, "_flip ", ftos(cvar(strcat("hud_", panel_name, "_flip"))), "\n"));
518 fputs(fh, strcat("seta hud_", panel_name, "_iconalign ", ftos(cvar(strcat("hud_", panel_name, "_iconalign"))), "\n"));
519 fputs(fh, strcat("seta hud_", panel_name, "_baralign ", ftos(cvar(strcat("hud_", panel_name, "_baralign"))), "\n"));
521 case HUD_PANEL_HEALTHARMOR:
522 fputs(fh, strcat("seta hud_", panel_name, "_flip ", ftos(cvar(strcat("hud_", panel_name, "_flip"))), "\n"));
523 fputs(fh, strcat("seta hud_", panel_name, "_iconalign ", ftos(cvar(strcat("hud_", panel_name, "_iconalign"))), "\n"));
524 fputs(fh, strcat("seta hud_", panel_name, "_baralign ", ftos(cvar(strcat("hud_", panel_name, "_baralign"))), "\n"));
526 case HUD_PANEL_NOTIFY:
527 fputs(fh, strcat("seta hud_", panel_name, "_flip ", ftos(cvar(strcat("hud_", panel_name, "_flip"))), "\n"));
528 fputs(fh, strcat("seta hud_", panel_name, "_info_top ", ftos(cvar(strcat("hud_", panel_name, "_info_top"))), "\n"));
530 case HUD_PANEL_RADAR:
531 fputs(fh, strcat("seta hud_", panel_name, "_foreground_alpha ", ftos(cvar(strcat("hud_", panel_name, "_foreground_alpha"))), "\n"));
534 fputs(fh, strcat("seta hud_", panel_name, "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", panel_name, "_alreadyvoted_alpha"))), "\n"));
540 print("^2Successfully exported to hud_", autocvar_hud_skin, "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
545 // return smoothly faded size of given panel when a dialog is active
546 vector HUD_Panel_GetMenuSize(float id)
551 mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
553 if(disable_menu_alphacheck == 2 && id == highlightedPanel)
555 vector menu_enable_maxsize, menu_enable_size;
556 menu_enable_maxsize = '0 0 0'; // shut up FTEQCC
557 menu_enable_maxsize_x = 0.3 * vid_conwidth;
558 menu_enable_maxsize_y = 0.18 * vid_conheight;
559 if(mySize_x > mySize_y)
561 if(mySize_y > menu_enable_maxsize_y)
563 menu_enable_size_y = menu_enable_maxsize_y;
564 menu_enable_size_x = mySize_x * (menu_enable_maxsize_y/mySize_y);
565 mySize = (1 - autocvar__menu_alpha) * mySize + (autocvar__menu_alpha) * menu_enable_size;
570 if(mySize_x > menu_enable_maxsize_x)
572 menu_enable_size_x = menu_enable_maxsize_x;
573 menu_enable_size_y = mySize_y * (menu_enable_maxsize_x/mySize_x);
574 mySize = (1 - autocvar__menu_alpha) * mySize + (autocvar__menu_alpha) * menu_enable_size;
581 // return smoothly faded pos of given panel when a dialog is active
582 vector HUD_Panel_GetMenuPos(float id)
587 pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
589 if(disable_menu_alphacheck == 2 && id == highlightedPanel)
591 vector mySize, menu_enable_panelpos;
592 mySize = HUD_Panel_GetMenuSize(id);
593 if(mySize_x > mySize_y)
594 menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * mySize_x + eY * 0.82 * vid_conheight;
596 menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * mySize_y + eX * 0.7 * vid_conwidth;
597 pos = (1 - autocvar__menu_alpha) * pos + (autocvar__menu_alpha) * menu_enable_panelpos;
602 // draw the background/borders
603 #define HUD_Panel_DrawBg(alpha)\
605 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, strcat(hud_skin_path, "/", panel_bg), panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
606 if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
607 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '1 1 0' * 2 * panel_bg_border, '1 1 1', .1 * (1 - autocvar__menu_alpha), DRAWFLAG_ADDITIVE);
609 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
615 pic = strcat(hud_skin_path, "/");
617 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
618 if(mySize_y/mySize_x > 2)
619 drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
620 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
622 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
623 if(mySize_x/mySize_y > 2)
624 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
625 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
629 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
630 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
641 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
642 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
644 for (i = 0; i < HUD_PANEL_NUM; ++i) {
645 if(i == highlightedPanel || !panel_enabled)
648 HUD_Panel_UpdatePosSizeForId(i)
650 panel_pos -= '1 1 0' * panel_bg_border;
651 panel_size += '2 2 0' * panel_bg_border;
653 if(myPos_y + mySize_y < panel_pos_y)
655 if(myPos_y > panel_pos_y + panel_size_y)
658 if(myPos_x + mySize_x < panel_pos_x)
660 if(myPos_x > panel_pos_x + panel_size_x)
663 // OK, there IS a collision.
665 myCenter_x = myPos_x + 0.5 * mySize_x;
666 myCenter_y = myPos_y + 0.5 * mySize_y;
668 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
669 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
671 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
673 if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
674 myTarget_x = panel_pos_x - mySize_x;
675 else // push it upwards
676 myTarget_y = panel_pos_y - mySize_y;
678 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
680 if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
681 myTarget_x = panel_pos_x + panel_size_x;
682 else // push it upwards
683 myTarget_y = panel_pos_y - mySize_y;
685 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
687 if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
688 myTarget_x = panel_pos_x - mySize_x;
689 else // push it downwards
690 myTarget_y = panel_pos_y + panel_size_y;
692 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
694 if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
695 myTarget_x = panel_pos_x + panel_size_x;
696 else // push it downwards
697 myTarget_y = panel_pos_y + panel_size_y;
699 if(cvar("hud_configure_checkcollisions_debug"))
700 drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
706 void HUD_Panel_SetPos(vector pos)
708 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
712 if(cvar("hud_configure_checkcollisions_debug"))
713 drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
715 if(autocvar_hud_configure_grid)
717 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
718 pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
721 if(hud_configure_checkcollisions)
722 pos = HUD_Panel_CheckMove(pos, mySize);
724 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
725 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
728 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
730 HUD_Panel_GetName(highlightedPanel);
731 cvar_set(strcat("hud_", panel_name, "_pos"), s);
734 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
735 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
745 ratio = mySize_x/mySize_y;
747 for (i = 0; i < HUD_PANEL_NUM; ++i) {
748 if(i == highlightedPanel || !panel_enabled)
751 HUD_Panel_UpdatePosSizeForId(i)
753 panel_pos -= '1 1 0' * panel_bg_border;
754 panel_size += '2 2 0' * panel_bg_border;
756 targEndPos = panel_pos + panel_size;
758 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
759 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
762 if (resizeCorner == 1)
764 // check if this panel is on our way
765 if (resizeorigin_x <= panel_pos_x)
767 if (resizeorigin_y <= panel_pos_y)
769 if (targEndPos_x <= resizeorigin_x - mySize_x)
771 if (targEndPos_y <= resizeorigin_y - mySize_y)
774 // there is a collision:
775 // detect which side of the panel we are facing is actually limiting the resizing
776 // (which side the resize direction finds for first) and reduce the size up to there
778 // dist is the distance between resizeorigin and the "analogous" point of the panel
779 // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
780 dist_x = resizeorigin_x - targEndPos_x;
781 dist_y = resizeorigin_y - targEndPos_y;
782 if (dist_y <= 0 || dist_x / dist_y > ratio)
783 mySize_x = min(mySize_x, dist_x);
785 mySize_y = min(mySize_y, dist_y);
787 else if (resizeCorner == 2)
789 if (resizeorigin_x >= targEndPos_x)
791 if (resizeorigin_y <= panel_pos_y)
793 if (panel_pos_x >= resizeorigin_x + mySize_x)
795 if (targEndPos_y <= resizeorigin_y - mySize_y)
798 dist_x = panel_pos_x - resizeorigin_x;
799 dist_y = resizeorigin_y - targEndPos_y;
800 if (dist_y <= 0 || dist_x / dist_y > ratio)
801 mySize_x = min(mySize_x, dist_x);
803 mySize_y = min(mySize_y, dist_y);
805 else if (resizeCorner == 3)
807 if (resizeorigin_x <= panel_pos_x)
809 if (resizeorigin_y >= targEndPos_y)
811 if (targEndPos_x <= resizeorigin_x - mySize_x)
813 if (panel_pos_y >= resizeorigin_y + mySize_y)
816 dist_x = resizeorigin_x - targEndPos_x;
817 dist_y = panel_pos_y - resizeorigin_y;
818 if (dist_y <= 0 || dist_x / dist_y > ratio)
819 mySize_x = min(mySize_x, dist_x);
821 mySize_y = min(mySize_y, dist_y);
823 else if (resizeCorner == 4)
825 if (resizeorigin_x >= targEndPos_x)
827 if (resizeorigin_y >= targEndPos_y)
829 if (panel_pos_x >= resizeorigin_x + mySize_x)
831 if (panel_pos_y >= resizeorigin_y + mySize_y)
834 dist_x = panel_pos_x - resizeorigin_x;
835 dist_y = panel_pos_y - resizeorigin_y;
836 if (dist_y <= 0 || dist_x / dist_y > ratio)
837 mySize_x = min(mySize_x, dist_x);
839 mySize_y = min(mySize_y, dist_y);
841 if(cvar("hud_configure_checkcollisions_debug"))
842 drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
848 void HUD_Panel_SetPosSize(vector mySize)
850 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
852 resizeorigin = panel_click_resizeorigin;
855 // minimum panel size cap
856 mySize_x = max(0.025 * vid_conwidth, mySize_x);
857 mySize_y = max(0.025 * vid_conheight, mySize_y);
859 if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
861 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
862 mySize_y = max(2 * cvar("con_chatsize") + 2 * panel_bg_padding, mySize_y);
865 // collision testing|
866 // -----------------+
868 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
869 if(resizeCorner == 1) {
870 myPos_x = resizeorigin_x - mySize_x;
871 myPos_y = resizeorigin_y - mySize_y;
872 } else if(resizeCorner == 2) {
873 myPos_x = resizeorigin_x;
874 myPos_y = resizeorigin_y - mySize_y;
875 } else if(resizeCorner == 3) {
876 myPos_x = resizeorigin_x - mySize_x;
877 myPos_y = resizeorigin_y;
878 } else { // resizeCorner == 4
879 myPos_x = resizeorigin_x;
880 myPos_y = resizeorigin_y;
883 // left/top screen edges
885 mySize_x = mySize_x + myPos_x;
887 mySize_y = mySize_y + myPos_y;
889 // bottom/right screen edges
890 if(myPos_x + mySize_x > vid_conwidth)
891 mySize_x = vid_conwidth - myPos_x;
892 if(myPos_y + mySize_y > vid_conheight)
893 mySize_y = vid_conheight - myPos_y;
895 if(cvar("hud_configure_checkcollisions_debug"))
896 drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
898 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
899 if(autocvar_hud_configure_grid)
901 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
902 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
905 if(hud_configure_checkcollisions)
906 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
908 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
909 mySize_x = max(0.025 * vid_conwidth, mySize_x);
910 mySize_y = max(0.025 * vid_conheight, mySize_y);
912 // do another pos check, as size might have changed by now
913 if(resizeCorner == 1) {
914 myPos_x = resizeorigin_x - mySize_x;
915 myPos_y = resizeorigin_y - mySize_y;
916 } else if(resizeCorner == 2) {
917 myPos_x = resizeorigin_x;
918 myPos_y = resizeorigin_y - mySize_y;
919 } else if(resizeCorner == 3) {
920 myPos_x = resizeorigin_x - mySize_x;
921 myPos_y = resizeorigin_y;
922 } else { // resizeCorner == 4
923 myPos_x = resizeorigin_x;
924 myPos_y = resizeorigin_y;
927 if(cvar("hud_configure_checkcollisions_debug"))
928 drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
930 HUD_Panel_GetName(highlightedPanel);
932 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
933 cvar_set(strcat("hud_", panel_name, "_size"), s);
935 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
936 cvar_set(strcat("hud_", panel_name, "_pos"), s);
940 float prevMouseClicked; // previous state
941 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
942 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
945 float menu_enabled_time;
946 float pressed_key_time;
947 void HUD_Panel_Arrow_Action(float nPrimary)
949 if (highlightedPanel_prev == -1 || mouseClicked)
952 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
955 if(autocvar_hud_configure_grid)
957 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
959 if (hudShiftState & S_SHIFT)
960 step = bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
962 step = 2 * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
966 if (hudShiftState & S_SHIFT)
967 step = bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
969 step = 2 * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
974 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
975 step = vid_conheight;
978 if (hudShiftState & S_SHIFT)
979 step = (step / 256); // more precision
981 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
984 highlightedPanel = highlightedPanel_prev;
986 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
988 if (hudShiftState & S_ALT) // resize
990 highlightedAction = 1;
991 if(nPrimary == K_UPARROW)
993 else if(nPrimary == K_RIGHTARROW)
995 else if(nPrimary == K_LEFTARROW)
997 else // if(nPrimary == K_DOWNARROW)
1000 // ctrl+arrow reduces the size, instead of increasing it
1001 // Note that ctrl disables collisions check too, but it's fine
1002 // since we don't collide with anything reducing the size
1003 if (hudShiftState & S_CTRL) {
1005 resizeCorner = 5 - resizeCorner;
1009 mySize = panel_size;
1010 panel_click_resizeorigin = panel_pos;
1011 if(resizeCorner == 1) {
1012 panel_click_resizeorigin += mySize;
1014 } else if(resizeCorner == 2) {
1015 panel_click_resizeorigin_y += mySize_y;
1017 } else if(resizeCorner == 3) {
1018 panel_click_resizeorigin_x += mySize_x;
1020 } else { // resizeCorner == 4
1023 HUD_Panel_SetPosSize(mySize);
1027 highlightedAction = 2;
1030 if(nPrimary == K_UPARROW)
1032 else if(nPrimary == K_DOWNARROW)
1034 else if(nPrimary == K_LEFTARROW)
1036 else // if(nPrimary == K_RIGHTARROW)
1039 HUD_Panel_SetPos(pos);
1043 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1045 if(!autocvar__hud_configure)
1048 // allow console bind to work
1051 con_keys = findkeysforcommand("toggleconsole");
1052 keys = tokenize(con_keys);
1054 float hit_con_bind, i;
1055 for (i = 0; i < keys; ++i)
1057 if(nPrimary == stof(argv(i)))
1061 if(bInputType == 0) {
1062 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1063 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1064 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1066 else if(bInputType == 1) {
1067 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1068 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1069 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1072 if(nPrimary == K_MOUSE1)
1074 if(bInputType == 0) { // key pressed
1078 else if(bInputType == 1) {// key released
1083 else if(nPrimary == K_ESCAPE)
1085 if (bInputType == 1)
1087 disable_menu_alphacheck = 1;
1089 menu_enabled_time = time;
1090 localcmd("menu_showhudexit\n");
1092 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1094 if (bInputType == 1)
1096 pressed_key_time = 0;
1099 else if (pressed_key_time == 0)
1100 pressed_key_time = time;
1102 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1104 else if(hit_con_bind)
1107 return true; // Suppress ALL other input
1110 float HUD_Panel_HighlightCheck()
1116 for(i = 0; i < HUD_PANEL_NUM; ++i)
1118 HUD_Panel_UpdatePosSizeForId(i)
1120 panelPos = panel_pos;
1121 panelSize = panel_size;
1122 border = 10; // FORCED border so a small border size doesn't mean you can't resize
1125 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1129 // resize from topleft border
1130 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1134 // resize from topright border
1135 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1139 // resize from bottomleft border
1140 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1144 // resize from bottomright border
1145 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1153 void HUD_Panel_Highlight()
1159 for(i = 0; i < HUD_PANEL_NUM; ++i)
1161 HUD_Panel_UpdatePosSizeForId(i)
1163 panelPos = panel_pos;
1164 panelSize = panel_size;
1165 border = 10; // FORCED border so a small border size doesn't mean you can't resize
1168 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1170 highlightedPanel = i;
1171 highlightedAction = 1;
1172 panel_click_distance = mousepos - panelPos;
1175 // resize from topleft border
1176 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1178 highlightedPanel = i;
1179 highlightedAction = 2;
1181 panel_click_distance = mousepos - panelPos;
1182 panel_click_resizeorigin = panelPos + panelSize;
1185 // resize from topright border
1186 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1188 highlightedPanel = i;
1189 highlightedAction = 2;
1191 panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1192 panel_click_distance_y = mousepos_y - panelPos_y;
1193 panel_click_resizeorigin = panelPos + eY * panelSize_y;
1196 // resize from bottomleft border
1197 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1199 highlightedPanel = i;
1200 highlightedAction = 2;
1202 panel_click_distance_x = mousepos_x - panelPos_x;
1203 panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1204 panel_click_resizeorigin = panelPos + eX * panelSize_x;
1207 // resize from bottomright border
1208 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1210 highlightedPanel = i;
1211 highlightedAction = 2;
1213 panel_click_distance = panelSize - mousepos + panelPos;
1214 panel_click_resizeorigin = panelPos;
1220 float highlightcheck;
1221 void HUD_Panel_Mouse()
1223 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1224 if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1225 disable_menu_alphacheck = 0;
1226 if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1230 print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1231 print("Highlighted: ", ftos(highlightedPanel), "\n");
1232 print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1235 if(mouseClicked == 0 && disable_menu_alphacheck != 2 && highlightedPanel >= 0) { // don't reset these variables in disable_menu_alphacheck mode 2!
1236 highlightedPanel_prev = highlightedPanel;
1237 highlightedPanel = -1;
1238 highlightedAction = 0;
1241 mousepos = mousepos + getmousepos();
1243 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1244 mousepos_y = bound(0, mousepos_y, vid_conheight);
1248 if(prevMouseClicked == 0)
1249 HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1251 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1253 if(highlightedAction == 1)
1254 HUD_Panel_SetPos(mousepos - panel_click_distance);
1255 else if(highlightedAction == 2)
1258 if(resizeCorner == 1) {
1259 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1260 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1261 } else if(resizeCorner == 2) {
1262 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1263 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1264 } else if(resizeCorner == 3) {
1265 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1266 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1267 } else { // resizeCorner == 4
1268 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1269 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1271 HUD_Panel_SetPosSize(mySize);
1274 // doubleclick check
1275 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1277 mouseClicked = 0; // to prevent spam, I guess.
1278 disable_menu_alphacheck = 2;
1280 menu_enabled_time = time;
1281 HUD_Panel_GetName(highlightedPanel)
1282 localcmd("menu_showhudoptions ", panel_name, "\n");
1285 if(prevMouseClicked == 0)
1287 prevMouseClickedTime = time;
1288 prevMouseClickedPos = mousepos;
1293 highlightcheck = HUD_Panel_HighlightCheck();
1295 // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1298 cursorsize = '32 32 0';
1300 if(highlightcheck == 0)
1301 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1302 else if(highlightcheck == 1)
1303 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1304 else if(highlightcheck == 2)
1305 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1307 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1309 prevMouseClicked = mouseClicked;
1312 // Weapon icons (#0)
1314 float weaponspace[10];
1315 #define HUD_WeaponIcons_Clear()\
1317 for(idx = 0; idx < 10; ++idx)\
1318 weaponspace[idx] = 0;
1320 entity weaponorder[WEP_MAXCOUNT];
1321 void weaponorder_swap(float i, float j, entity pass)
1325 weaponorder[i] = weaponorder[j];
1329 string weaponorder_cmp_str_save;
1330 string weaponorder_cmp_str;
1331 float weaponorder_cmp(float i, float j, entity pass)
1334 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1335 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1336 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1339 void HUD_WeaponIcons(void)
1341 float id = HUD_PANEL_WEAPONICONS;
1342 HUD_Panel_UpdateCvarsForId(id);
1343 float alpha, stat_weapons; // "constants"
1345 float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1348 mySize = panel_size;
1350 stat_weapons = getstati(STAT_WEAPONS);
1352 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1354 self = get_weaponinfo(i);
1355 if(self.impulse >= 0)
1359 // TODO make this configurable
1360 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1362 if(weaponorder_cmp_str != weaponorder_cmp_str_save)
1364 if(weaponorder_cmp_str_save)
1365 strunzone(weaponorder_cmp_str_save);
1366 weaponorder_cmp_str_save = strzone(weaponorder_cmp_str);
1368 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1370 self = get_weaponinfo(i);
1371 if(self.impulse >= 0)
1373 weaponorder[weapon_cnt] = self;
1377 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1380 HUD_Panel_DrawBg(1);
1381 if(panel_bg_padding)
1383 pos += '1 1 0' * panel_bg_padding;
1384 mySize -= '2 2 0' * panel_bg_padding;
1388 weapon_stats = getstati(STAT_DAMAGE_HITS);
1389 weapon_number = weapon_stats & 63;
1390 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1392 weapon_stats = getstati(STAT_DAMAGE_FIRED);
1393 weapon_number = weapon_stats & 63;
1394 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1396 if(cvar_or("hud_weaponicons_fade", 1))
1398 fade = 3.2 - 2 * (time - weapontime);
1399 fade = bound(0.7, fade, 1);
1404 HUD_WeaponIcons_Clear();
1406 float rows, columns;
1407 rows = mySize_y/mySize_x;
1408 rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1409 // ^^^ weapon icon aspect goes here
1411 columns = ceil(WEP_COUNT/rows);
1416 when = autocvar_hud_weaponicons_complainbubble_time;
1418 fadetime = autocvar_hud_weaponicons_complainbubble_fadetime;
1421 for(i = 0; i < weapon_cnt; ++i)
1423 self = weaponorder[i];
1424 weapid = self.impulse;
1426 alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1428 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1429 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1431 // draw background behind currently selected weapon
1432 if(self.weapon == activeweapon)
1433 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1435 // draw the weapon accuracy on the HUD
1436 if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1439 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1441 // yellow_accuracy = value at which accuracy becomes yellow
1442 if(weapon_stats >= 100) {
1446 else if(weapon_stats > autocvar_hud_weaponicons_accuracy_yellow) {
1447 color_x = 1 - (weapon_stats-autocvar_hud_weaponicons_accuracy_yellow)/(100-autocvar_hud_weaponicons_accuracy_yellow); // red value between 1 -> 0
1451 color_y = weapon_stats/autocvar_hud_weaponicons_accuracy_yellow; // green value between 0 -> 1
1455 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), color, panel_fg_alpha, DRAWFLAG_NORMAL);
1458 // draw the weapon icon
1459 if((self.impulse >= 0) && (stat_weapons & self.weapons))
1461 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1463 if(autocvar_hud_weaponicons_number == 1) // weapon number
1464 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1465 else if(autocvar_hud_weaponicons_number == 2) // bind
1466 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1469 // draw a "ghost weapon icon" if you don't have the weapon
1472 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
1475 // draw the complain message
1476 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_weaponicons_complainbubble)
1480 if(complain_weapon_time + when > time)
1483 a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1487 if(complain_weapon_time + when > time)
1493 vector complain_bubble_size = '100 50 0' * bound(0.25, autocvar_hud_weaponicons_complainbubble_size, 2);
1494 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), "weapon_complainbubble", complain_bubble_size, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1497 if(complain_weapon_type == 0) {
1498 s = "Out of ammo for the";
1501 else if(complain_weapon_type == 1) {
1502 s = "You don't have the";
1506 s = "Map doesn't have the";
1509 drawstring_aspect(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + eX * 0.05 * complain_bubble_size_x + eY * (1/6) * complain_bubble_size_y + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), s, eX * 0.9 * complain_bubble_size_x + eY * 0.2 * complain_bubble_size_y, 0.2 * complain_bubble_size_y, color, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1510 drawstring_aspect(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + eX * 0.05 * complain_bubble_size_x + eY * (11/30) * complain_bubble_size_y + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), complain_weapon_name, eX * 0.9 * complain_bubble_size_x + eY * 0.25 * complain_bubble_size_y, 0.25 * complain_bubble_size_y, '1 0 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1526 float GetAmmoStat(float i)
1530 case 0: return STAT_SHELLS;
1531 case 1: return STAT_NAILS;
1532 case 2: return STAT_ROCKETS;
1533 case 3: return STAT_CELLS;
1534 case 4: return STAT_FUEL;
1539 float GetAmmoItemCode(float i)
1543 case 0: return IT_SHELLS;
1544 case 1: return IT_NAILS;
1545 case 2: return IT_ROCKETS;
1546 case 3: return IT_CELLS;
1547 case 4: return IT_FUEL;
1552 string GetAmmoPicture(float i)
1556 case 0: return "ammo_shells";
1557 case 1: return "ammo_bullets";
1558 case 2: return "ammo_rockets";
1559 case 3: return "ammo_cells";
1560 case 4: return "ammo_fuel";
1565 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1568 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1569 if(autocvar__hud_configure)
1579 if(currently_selected)
1584 vector newSize, newPos;
1585 if(mySize_x/mySize_y > 3)
1587 newSize_x = 3 * mySize_y;
1588 newSize_y = mySize_y;
1590 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1595 newSize_y = 1/3 * mySize_x;
1596 newSize_x = mySize_x;
1598 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1602 vector picpos, numpos;
1603 if(autocvar_hud_inventory_iconalign)
1606 picpos = newPos + eX * 2 * newSize_y;
1610 numpos = newPos + eX * newSize_y;
1614 if (currently_selected)
1615 drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1617 drawfont = hud_bigfont;
1618 drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1619 drawfont = hud_font;
1620 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1623 void HUD_Inventory(void)
1625 float id = HUD_PANEL_INVENTORY;
1626 HUD_Panel_UpdateCvarsForId(id);
1627 float i, currently_selected;
1631 mySize = panel_size;
1633 HUD_Panel_DrawBg(1);
1634 if(panel_bg_padding)
1636 pos += '1 1 0' * panel_bg_padding;
1637 mySize -= '2 2 0' * panel_bg_padding;
1640 float rows, columns;
1641 rows = mySize_y/mySize_x;
1642 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1643 // ^^^ ammo item aspect goes here
1645 columns = ceil(AMMO_COUNT/rows);
1649 for (i = 0; i < AMMO_COUNT; ++i) {
1650 currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i);
1651 if(autocvar_hud_inventory_onlycurrent) {
1652 if(autocvar__hud_configure)
1654 if (currently_selected || autocvar__hud_configure)
1655 DrawAmmoItem(pos, mySize, i, currently_selected);
1658 DrawAmmoItem(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), i, currently_selected);
1663 column = column + 1;
1669 void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color)
1671 vector newSize, newPos;
1672 if(mySize_x/mySize_y > 3)
1674 newSize_x = 3 * mySize_y;
1675 newSize_y = mySize_y;
1677 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1682 newSize_y = 1/3 * mySize_x;
1683 newSize_x = mySize_x;
1685 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1689 vector picpos, numpos;
1692 if(iconalign == 1 || iconalign == 3) // right align
1695 picpos = newPos + eX * 2 * newSize_y;
1699 numpos = newPos + eX * newSize_y;
1705 if(iconalign == 0 || iconalign == 3) // left align
1707 numpos = newPos + eX * newSize_y;
1713 picpos = newPos + eX * 2 * newSize_y;
1717 drawfont = hud_bigfont;
1718 drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
1719 drawfont = hud_font;
1720 drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1725 void HUD_Powerups(void) {
1726 float id = HUD_PANEL_POWERUPS;
1727 HUD_Panel_UpdateCvarsForId(id);
1729 stat_items = getstati(STAT_ITEMS);
1731 if(!autocvar__hud_configure)
1733 if not(stat_items & IT_STRENGTH)
1734 if not(stat_items & IT_INVINCIBLE)
1737 if (getstati(STAT_HEALTH) <= 0)
1743 mySize = panel_size;
1745 HUD_Panel_DrawBg(1);
1746 if(panel_bg_padding)
1748 pos += '1 1 0' * panel_bg_padding;
1749 mySize -= '2 2 0' * panel_bg_padding;
1752 float strength_time, shield_time;
1754 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1755 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1757 if(autocvar__hud_configure)
1763 vector barpos, barsize;
1767 string leftname, rightname;
1768 float leftcnt, rightcnt;
1769 float leftexact, rightexact;
1770 float leftalpha, rightalpha;
1771 if (autocvar_hud_powerups_flip) {
1772 leftname = "strength";
1773 leftcnt = ceil(strength_time);
1774 leftexact = strength_time;
1776 rightname = "shield";
1777 rightcnt = ceil(shield_time);
1778 rightexact = shield_time;
1780 leftname = "shield";
1781 leftcnt = ceil(shield_time);
1782 leftexact = shield_time;
1784 rightname = "strength";
1785 rightcnt = ceil(strength_time);
1786 rightexact = strength_time;
1788 leftalpha = bound(0, leftexact, 1);
1789 rightalpha = bound(0, rightexact, 1);
1791 drawfont = hud_bigfont;
1792 if (mySize_x/mySize_y > 4)
1796 if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // right align
1797 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1798 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1799 } else { // left align
1801 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1804 HUD_Panel_GetProgressBarColor(leftname)
1805 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1806 DrawNumIcon(autocvar_hud_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1');
1809 // drawpic_aspect_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1811 // drawpic_aspect_skin(picpos, leftname, eX * (1/6) * mySize_x + eY * mySize_y, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1816 if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // left align
1817 barpos = pos + eX * 0.5 * mySize_x;
1818 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1819 } else { // right align
1820 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1821 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1824 HUD_Panel_GetProgressBarColor(rightname)
1825 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1826 DrawNumIcon(autocvar_hud_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1');
1829 else if (mySize_x/mySize_y > 1.5)
1833 if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // right align
1834 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1835 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1836 } else { // left align
1838 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1841 HUD_Panel_GetProgressBarColor(leftname)
1842 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1843 DrawNumIcon(autocvar_hud_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1');
1848 if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // left align
1849 barpos = pos + eY * 0.5 * mySize_y;
1850 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1851 } else { // right align
1852 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1853 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1856 HUD_Panel_GetProgressBarColor(rightname)
1857 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1858 DrawNumIcon(autocvar_hud_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1');
1865 if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // down align
1866 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1867 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1868 } else { // up align
1870 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1873 if(autocvar_hud_powerups_iconalign == 1 || autocvar_hud_powerups_iconalign == 3) { // down align
1874 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
1875 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
1876 } else { // up align
1877 picpos = pos + eX * 0.05 * mySize_x;
1878 numpos = pos + eY * 0.4 * mySize_x;
1881 HUD_Panel_GetProgressBarColor(leftname)
1882 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1884 //drawpic_aspect_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1886 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1887 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1892 if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // up align
1893 barpos = pos + eX * 0.5 * mySize_x;
1894 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1895 } else { // down align
1896 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1897 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1900 if(autocvar_hud_powerups_iconalign == 0 || autocvar_hud_powerups_iconalign == 3) { // up align
1901 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1902 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1903 } else { // down align
1904 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
1905 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1908 HUD_Panel_GetProgressBarColor(rightname)
1909 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1911 // drawpic_aspect_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1913 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1914 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1917 drawfont = hud_font;
1920 // Health/armor (#3)
1922 void HUD_HealthArmor(void)
1924 float id = HUD_PANEL_HEALTHARMOR;
1925 HUD_Panel_UpdateCvarsForId(id);
1928 mySize = panel_size;
1930 HUD_Panel_DrawBg(1);
1931 if(panel_bg_padding)
1933 pos += '1 1 0' * panel_bg_padding;
1934 mySize -= '2 2 0' * panel_bg_padding;
1937 float armor, health;
1938 armor = getstati(STAT_ARMOR);
1939 health = getstati(STAT_HEALTH);
1942 fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1944 if(autocvar__hud_configure)
1954 vector barpos, barsize;
1958 drawfont = hud_bigfont;
1959 if(autocvar_hud_healtharmor == 2) // combined health and armor display
1962 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1967 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
1968 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
1969 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
1970 } else { // left align
1972 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
1976 if(v_z) // NOT fully armored
1978 biggercount = "health";
1979 HUD_Panel_GetProgressBarColor("health")
1980 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1982 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1986 biggercount = "armor";
1987 HUD_Panel_GetProgressBarColor("armor")
1988 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1990 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1992 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200));
1997 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
1998 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
1999 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2002 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2004 HUD_Panel_GetProgressBarColor("fuel")
2005 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2010 string leftname, rightname;
2011 float leftcnt, rightcnt;
2012 float leftactive, rightactive;
2013 float leftalpha, rightalpha;
2014 if (autocvar_hud_healtharmor_flip) { // old style layout with armor left/top of health
2019 leftalpha = min((armor+10)/55, 1);
2021 rightname = "health";
2026 leftname = "health";
2031 rightname = "armor";
2035 rightalpha = min((armor+10)/55, 1);
2038 if (mySize_x/mySize_y > 4)
2042 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
2043 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2044 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2045 } else { // left align
2047 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2050 HUD_Panel_GetProgressBarColor(leftname)
2051 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2052 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200));
2057 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2058 barpos = pos + eX * 0.5 * mySize_x;
2059 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2060 } else { // right align
2061 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2062 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2065 HUD_Panel_GetProgressBarColor(rightname)
2066 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2067 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200));
2072 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2073 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2074 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2077 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2079 HUD_Panel_GetProgressBarColor("fuel")
2080 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2083 else if (mySize_x/mySize_y > 1.5)
2087 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
2088 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2089 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2090 } else { // left align
2092 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2095 HUD_Panel_GetProgressBarColor(leftname)
2096 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2097 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200));
2102 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2103 barpos = pos + eY * 0.5 * mySize_y;
2104 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2105 } else { // right align
2106 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2107 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2110 HUD_Panel_GetProgressBarColor(rightname)
2111 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2112 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200));
2117 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2118 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2119 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2122 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2124 HUD_Panel_GetProgressBarColor("fuel")
2125 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2132 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // down align
2133 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2134 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2135 } else { // up align
2137 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2140 if(autocvar_hud_healtharmor_iconalign == 1 || autocvar_hud_healtharmor_iconalign == 3) { // down align
2141 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2142 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2143 } else { // up align
2144 picpos = pos + eX * 0.05 * mySize_x;
2145 numpos = pos + eY * 0.4 * mySize_x;
2148 HUD_Panel_GetProgressBarColor(leftname)
2149 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2150 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2151 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2156 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // up align
2157 barpos = pos + eX * 0.5 * mySize_x;
2158 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2159 } else { // down align
2160 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2161 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2164 if(autocvar_hud_healtharmor_iconalign == 0 || autocvar_hud_healtharmor_iconalign == 3) { // up align
2165 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2166 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2167 } else { // down align
2168 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2169 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2172 HUD_Panel_GetProgressBarColor(rightname)
2173 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2174 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2175 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2180 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2182 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2184 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2185 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2187 HUD_Panel_GetProgressBarColor("fuel")
2188 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2192 drawfont = hud_font;
2196 // Notification area (#4)
2199 string Weapon_SuicideMessage(float deathtype)
2201 w_deathtype = deathtype;
2202 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2203 return w_deathtypestring;
2206 string Weapon_KillMessage(float deathtype)
2208 w_deathtype = deathtype;
2209 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2210 return w_deathtypestring;
2213 float killnotify_times[10];
2214 float killnotify_deathtype[10];
2215 float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2216 string killnotify_attackers[10];
2217 string killnotify_victims[10];
2218 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2221 for (i = 9; i > 0; --i) {
2222 killnotify_times[i] = killnotify_times[i-1];
2223 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2224 killnotify_actiontype[i] = killnotify_actiontype[i-1];
2225 if(killnotify_attackers[i])
2226 strunzone(killnotify_attackers[i]);
2227 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2228 if(killnotify_victims[i])
2229 strunzone(killnotify_victims[i]);
2230 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2232 killnotify_times[0] = time;
2233 killnotify_deathtype[0] = wpn;
2234 killnotify_actiontype[0] = actiontype;
2235 if(killnotify_attackers[0])
2236 strunzone(killnotify_attackers[0]);
2237 killnotify_attackers[0] = strzone(attacker);
2238 if(killnotify_victims[0])
2239 strunzone(killnotify_victims[0]);
2240 killnotify_victims[0] = strzone(victim);
2243 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2247 alsoprint = (autocvar_hud_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2249 if(msg == MSG_SUICIDE) {
2251 w = DEATH_WEAPONOF(type);
2253 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2255 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2256 } else if (type == DEATH_KILL) {
2257 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2259 print ("^1",s1, "^1 couldn't take it anymore\n");
2260 } else if (type == DEATH_ROT) {
2261 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2263 print ("^1",s1, "^1 died\n");
2264 } else if (type == DEATH_NOAMMO) {
2265 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2267 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2268 } else if (type == DEATH_CAMP) {
2269 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2271 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2272 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2273 HUD_KillNotify_Push(s1, "", 0, type);
2275 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2276 } else if (type == DEATH_CHEAT) {
2277 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2279 print ("^1",s1, "^1 unfairly eliminated themself\n");
2280 } else if (type == DEATH_FIRE) {
2281 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2283 print ("^1",s1, "^1 burned to death\n");
2284 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2285 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2287 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2290 if (stof(s2) > 2) // killcount > 2
2291 print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2292 } else if(msg == MSG_KILL) {
2293 w = DEATH_WEAPONOF(type);
2295 HUD_KillNotify_Push(s2, s1, 1, w);
2297 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2299 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2300 HUD_KillNotify_Push(s1, s2, 1, type);
2303 if(cvar("cl_gentle")) {
2304 print ("^1", s1, "^1 took action against a team mate\n");
2306 print ("^1", s1, "^1 mows down a team mate\n");
2309 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2310 if(cvar("cl_gentle"))
2311 print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2313 print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2315 else if (stof(s2) > 2) {
2316 if(cvar("cl_gentle"))
2317 print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2319 print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2322 else if(type == KILL_FIRST_BLOOD)
2323 print("^1",s1, "^1 drew first blood", "\n");
2325 else if (type == DEATH_TELEFRAG)
2326 print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2327 else if (type == DEATH_DROWN) {
2328 HUD_KillNotify_Push(s2, s1, 1, DEATH_DROWN);
2330 print ("^1",s1, "^1 was drowned by ", s2, "\n");
2332 else if (type == DEATH_SLIME) {
2333 HUD_KillNotify_Push(s2, s1, 1, DEATH_SLIME);
2335 print ("^1",s1, "^1 was slimed by ", s2, "\n");
2337 else if (type == DEATH_LAVA) {
2338 HUD_KillNotify_Push(s2, s1, 1, DEATH_LAVA);
2340 print ("^1",s1, "^1 was cooked by ", s2, "\n");
2342 else if (type == DEATH_FALL) {
2343 HUD_KillNotify_Push(s2, s1, 1, DEATH_FALL);
2345 print ("^1",s1, "^1 was grounded by ", s2, "\n");
2347 else if (type == DEATH_SHOOTING_STAR) {
2348 HUD_KillNotify_Push(s2, s1, 1, DEATH_SHOOTING_STAR);
2350 print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2352 else if (type == DEATH_SWAMP) {
2353 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2355 print ("^1",s1, "^1 was conserved by ", s2, "\n");
2357 else if (type == DEATH_HURTTRIGGER)
2359 HUD_KillNotify_Push(s2, s1, 1, DEATH_HURTTRIGGER);
2361 print("^1",s1, "^1 was thrown into a world of hurt by ", s2, "\n");
2362 } else if(type == DEATH_SBCRUSH) {
2363 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2365 print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2366 } else if(type == DEATH_SBMINIGUN) {
2367 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2369 print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2370 } else if(type == DEATH_SBROCKET) {
2371 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2373 print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2374 } else if(type == DEATH_SBBLOWUP) {
2375 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2377 print ("^1",s1, "^1 got caught in the destruction of ^1", s2, "'s vehicle\n");
2378 } else if(type == DEATH_WAKIGUN) {
2379 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2381 print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2382 } else if(type == DEATH_WAKIROCKET) {
2383 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2385 print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2386 } else if(type == DEATH_WAKIBLOWUP) {
2387 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2389 print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2390 } else if(type == DEATH_TURRET) {
2391 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2393 print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2394 } else if(type == DEATH_TOUCHEXPLODE) {
2395 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2397 print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2398 } else if(type == DEATH_CHEAT) {
2399 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2401 print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2402 } else if (type == DEATH_FIRE) {
2403 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2405 print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2406 } else if (type == DEATH_CUSTOM) {
2407 HUD_KillNotify_Push(s2, s1, 1, DEATH_CUSTOM);
2409 print ("^1",s1, "^1 ", s2, "\n");
2411 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2413 print ("^1",s1, "^1 was fragged by ", s2, "\n");
2415 } else if(msg == MSG_SPREE) {
2416 if(type == KILL_END_SPREE) {
2417 if(cvar("cl_gentle"))
2418 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2420 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2421 } else if(type == KILL_SPREE) {
2422 if(cvar("cl_gentle"))
2423 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2425 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2426 } else if(type == KILL_SPREE_3) {
2427 if(cvar("cl_gentle"))
2428 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2430 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2431 } else if(type == KILL_SPREE_5) {
2432 if(cvar("cl_gentle"))
2433 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2435 print (s1,"^7 unleashes ^1RAGE\n");
2436 } else if(type == KILL_SPREE_10) {
2437 if(cvar("cl_gentle"))
2438 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2440 print (s1,"^7 starts the ^1MASSACRE!\n");
2441 } else if(type == KILL_SPREE_15) {
2442 if(cvar("cl_gentle"))
2443 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2445 print (s1,"^7 executes ^1MAYHEM!\n");
2446 } else if(type == KILL_SPREE_20) {
2447 if(cvar("cl_gentle"))
2448 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2450 print (s1,"^7 is a ^1BERSERKER!\n");
2451 } else if(type == KILL_SPREE_25) {
2452 if(cvar("cl_gentle"))
2453 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2455 print (s1,"^7 inflicts ^1CARNAGE!\n");
2456 } else if(type == KILL_SPREE_30) {
2457 if(cvar("cl_gentle"))
2458 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2460 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2462 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2463 if (type == DEATH_DROWN) {
2464 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2467 if(cvar("cl_gentle"))
2468 print ("^1",s1, "^1 was in the water for too long\n");
2470 print ("^1",s1, "^1 drowned\n");
2472 } else if (type == DEATH_SLIME) {
2473 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2475 print ("^1",s1, "^1 was slimed\n");
2476 } else if (type == DEATH_LAVA) {
2477 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2480 if(cvar("cl_gentle"))
2481 print ("^1",s1, "^1 found a hot place\n");
2483 print ("^1",s1, "^1 turned into hot slag\n");
2485 } else if (type == DEATH_FALL) {
2486 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2489 if(cvar("cl_gentle"))
2490 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2492 print ("^1",s1, "^1 hit the ground with a crunch\n");
2494 } else if (type == DEATH_SHOOTING_STAR) {
2495 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2497 print ("^1",s1, "^1 became a shooting star\n");
2498 } else if (type == DEATH_SWAMP) {
2499 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2502 if(cvar("cl_gentle"))
2503 print ("^1",s1, "^1 discovered a swamp\n");
2505 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2507 } else if(type == DEATH_TURRET) {
2508 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2510 print ("^1",s1, "^1 was mowed down by a turret \n");
2511 } else if (type == DEATH_CUSTOM) {
2512 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2514 print ("^1",s1, "^1 ", s2, "\n");
2515 } else if (type == DEATH_HURTTRIGGER) {
2516 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2518 print ("^1",s1, "^1 was in the wrong place\n");
2519 } else if(type == DEATH_TOUCHEXPLODE) {
2520 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2522 print ("^1",s1, "^1 died in an accident\n");
2523 } else if(type == DEATH_CHEAT) {
2524 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2526 print ("^1",s1, "^1 was unfairly eliminated\n");
2527 } else if(type == DEATH_FIRE) {
2528 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2531 if(cvar("cl_gentle"))
2532 print ("^1",s1, "^1 felt a little hot\n");
2534 print ("^1",s1, "^1 burnt to death\n");
2537 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2540 if(cvar("cl_gentle"))
2541 print ("^1",s1, "^1 needs a restart\n");
2543 print ("^1",s1, "^1 died\n");
2546 } else if(msg == MSG_KILL_ACTION_SPREE) {
2547 if(cvar("cl_gentle"))
2548 print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2550 print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2551 } else if(msg == MSG_INFO) {
2552 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2553 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2554 print(s1, "^7 got the ", s2, "\n");
2555 } else if(type == INFO_LOSTFLAG) {
2556 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2557 print(s1, "^7 lost the ", s2, "\n");
2558 } else if(type == INFO_PICKUPFLAG) {
2559 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2560 print(s1, "^7 picked up the ", s2, "\n");
2561 } else if(type == INFO_RETURNFLAG) {
2562 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2563 print(s1, "^7 returned the ", s2, "\n");
2568 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2570 void HUD_Centerprint(string s1, string s2, float type, float msg)
2572 if(msg == MSG_SUICIDE) {
2573 if (type == DEATH_TEAMCHANGE) {
2574 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2575 } else if (type == DEATH_AUTOTEAMCHANGE) {
2576 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2577 } else if (type == DEATH_CAMP) {
2578 if(cvar("cl_gentle"))
2579 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2581 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2582 } else if (type == DEATH_NOAMMO) {
2583 if(cvar("cl_gentle"))
2584 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2586 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2587 } else if (type == DEATH_ROT) {
2588 if(cvar("cl_gentle"))
2589 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2591 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2592 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2593 if(cvar("cl_gentle"))
2594 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2596 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2597 } else if (type == DEATH_QUIET) {
2599 } else if (type == DEATH_KILL) {
2600 if(cvar("cl_gentle"))
2601 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2603 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2605 } else if(msg == MSG_KILL) {
2606 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2607 if(cvar("cl_gentle")) {
2608 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
2610 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2612 } else if (type == KILL_FIRST_BLOOD) {
2613 if(cvar("cl_gentle")) {
2614 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2616 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2618 } else if (type == KILL_FIRST_VICTIM) {
2619 if(cvar("cl_gentle")) {
2620 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2622 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2624 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2625 if(cvar("cl_gentle")) {
2626 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
2628 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
2630 } else if (type == KILL_TYPEFRAGGED) {
2631 if(cvar("cl_gentle")) {
2632 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
2634 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
2636 } else if (type == KILL_FRAG) {
2637 if(cvar("cl_gentle")) {
2638 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
2640 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
2642 } else if (type == KILL_FRAGGED) {
2643 if(cvar("cl_gentle")) {
2644 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
2646 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
2649 } else if(msg == MSG_KILL_ACTION) {
2650 // TODO: invent more centerprints here?
2651 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
2655 void HUD_Notify (void)
2657 float id = HUD_PANEL_NOTIFY;
2658 HUD_Panel_UpdateCvarsForId(id);
2661 mySize = panel_size;
2663 HUD_Panel_DrawBg(1);
2664 if(panel_bg_padding)
2666 pos += '1 1 0' * panel_bg_padding;
2667 mySize -= '2 2 0' * panel_bg_padding;
2670 float entries, height;
2671 entries = bound(1, floor(14 * mySize_y/mySize_x), 12);
2672 height = mySize_y/entries;
2673 entries -= 2; // top/bottom two lines reserved for info messaged, such as spec instructions
2676 fontsize = '0.5 0.5 0' * height;
2680 when = autocvar_hud_notify_time;
2682 fadetime = autocvar_hud_notify_fadetime;
2686 vector pos_attacker, pos_victim;
2688 float width_attacker, width_victim;
2689 string attacker, victim;
2692 for(j = 0; j < entries; ++j)
2694 if(autocvar_hud_notify_flip)
2696 else // rather nasty hack for ordering items from the bottom up
2697 i = entries - j - 1;
2698 if(autocvar_hud_notify_info_top)
2699 i += 2; // top/bottom two lines reserved for info messaged, such as spec instructions
2703 if(killnotify_times[j] + when > time)
2706 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2710 if(killnotify_times[j] + when > time)
2716 // TODO: maybe print in team colors?
2717 // TODO: maybe this could be cleaned up somehow...
2718 // TODO: less copypaste code below
2721 if(killnotify_actiontype[j] == 0 && !autocvar__hud_configure)
2723 attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
2725 width_attacker = stringwidth(attacker, TRUE, fontsize);
2726 pos_attacker = pos + eX * 0.5 * (mySize_x - width_attacker + 2 * height) + eY * 0.5 * fontsize_y + eY * i * height;
2728 weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
2729 if(killnotify_deathtype[j] == DEATH_GENERIC)
2731 drawpic_aspect_skin(weap_pos, "notify_death", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2732 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2734 else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2736 drawpic_aspect_skin(weap_pos, "notify_outofammo", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2737 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2739 else if(killnotify_deathtype[j] == DEATH_KILL)
2741 drawpic_aspect_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2742 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2744 else if(killnotify_deathtype[j] == DEATH_CAMP)
2746 drawpic_aspect_skin(weap_pos, "notify_camping", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2747 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2749 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2751 drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2752 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2754 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2756 drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2757 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2759 else if(killnotify_deathtype[j] == DEATH_DROWN)
2761 drawpic_aspect_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2762 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2764 else if(killnotify_deathtype[j] == DEATH_SLIME)
2766 drawpic_aspect_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2767 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2769 else if(killnotify_deathtype[j] == DEATH_LAVA)
2771 drawpic_aspect_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2772 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2774 else if(killnotify_deathtype[j] == DEATH_FALL)
2776 drawpic_aspect_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2777 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2779 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2781 drawpic_aspect_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2782 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2784 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2786 drawpic_aspect_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2787 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2789 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2791 if(killnotify_victims[j] == "^1RED^7 flag")
2795 drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2796 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2798 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2800 if(killnotify_victims[j] == "^1RED^7 flag")
2804 drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2805 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2807 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2809 if(killnotify_victims[j] == "^1RED^7 flag")
2813 drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2814 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2817 // X [did action to] Y
2820 if(autocvar__hud_configure)
2822 attacker = textShortenToWidth("Player1", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2823 victim = textShortenToWidth("Player2", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2824 a = bound(0, (when - j) / 4, 1);
2828 attacker = textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2829 victim = textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2831 width_attacker = stringwidth(attacker, TRUE, fontsize);
2832 width_victim = stringwidth(victim, TRUE, fontsize);
2833 pos_attacker = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_attacker) + eY * 0.5 * fontsize_y + eY * i * height;
2834 pos_victim = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_victim) + eY * 0.5 * fontsize_y + eX * 0.5 * mySize_x + eX * height + eY * i * height;
2835 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2837 if(autocvar__hud_configure) // example actions for config mode
2839 drawpic_aspect_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2840 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2841 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2843 else if(WEP_VALID(killnotify_deathtype[j]))
2845 self = get_weaponinfo(killnotify_deathtype[j]);
2846 drawpic_aspect_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2847 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2848 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2850 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2852 drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2853 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2854 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2856 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2858 drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2859 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2860 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2862 else if(killnotify_deathtype[j] == DEATH_DROWN)
2864 drawpic_aspect_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2865 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2866 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2868 else if(killnotify_deathtype[j] == DEATH_SLIME)
2870 drawpic_aspect_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2871 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2872 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2874 else if(killnotify_deathtype[j] == DEATH_LAVA)
2876 drawpic_aspect_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2877 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2878 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2880 else if(killnotify_deathtype[j] == DEATH_FALL)
2882 drawpic_aspect_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2883 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2884 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2886 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2888 drawpic_aspect_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2889 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2890 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2892 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2894 drawpic_aspect_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2895 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2896 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2902 // TODO: separate panel for these?
2908 if(autocvar_hud_notify_info_top)
2911 o = pos + eY * mySize_y - eY * 2 * height;
2913 if(spectatee_status && !intermission)
2915 //drawfont = hud_bigfont;
2916 if(spectatee_status == -1)
2919 s = GetPlayerName(spectatee_status - 1);
2921 //s = textShortenToWidth(s, mySize_y, 0.5 * height, stringwidth_colors);
2922 //drawcolorcodedstring(pos + eY * 0.25 * height, s, 0.5 * height, panel_fg_alpha, DRAWFLAG_NORMAL);
2923 //drawfont = hud_font;
2925 // spectator text in the upper right corner
2926 if(spectatee_status == -1)
2927 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2929 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2930 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2931 o += eY * fontsize_y;
2933 if(spectatee_status == -1)
2934 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2936 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2937 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2938 o += eY * fontsize_y;
2940 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2941 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2942 o += eY * fontsize_y;
2944 if(gametype == GAME_ARENA)
2945 s = "^1Wait for your turn to join";
2946 else if(gametype == GAME_LMS)
2949 sk = playerslots[player_localentnum - 1];
2950 if(sk.(scores[ps_primary]) >= 666)
2951 s = "^1Match has already begun";
2952 else if(sk.(scores[ps_primary]) > 0)
2953 s = "^1You have no more lives left";
2955 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2958 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2959 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2960 o += eY * fontsize_y;
2962 //show restart countdown:
2963 if (time < getstatf(STAT_GAMESTARTTIME)) {
2965 //we need to ceil, otherwise the countdown would be off by .5 when using round()
2966 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2967 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2968 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2969 o += eY * fontsize_y;
2972 if(warmup_stage && !intermission)
2974 s = "^2Currently in ^1warmup^2 stage!";
2975 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2976 o += eY * fontsize_y;
2980 if(mod(time, 1) >= 0.5)
2985 if(ready_waiting && !intermission && !spectatee_status)
2987 if(ready_waiting_for_me)
2990 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2992 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2997 s = strcat("^2Waiting for others to ready up to end warmup...");
2999 s = strcat("^2Waiting for others to ready up...");
3001 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3002 o += eY * fontsize_y;
3004 else if(warmup_stage && !intermission && !spectatee_status)
3006 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
3007 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3008 o += eY * fontsize_y;
3011 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
3013 float ts_min, ts_max;
3014 tm = teams.sort_next;
3017 for(; tm.sort_next; tm = tm.sort_next)
3019 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
3021 if(!ts_min) ts_min = tm.team_size;
3022 else ts_min = min(ts_min, tm.team_size);
3023 if(!ts_max) ts_max = tm.team_size;
3024 else ts_max = max(ts_max, tm.team_size);
3026 if ((ts_max - ts_min) > 1)
3028 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
3029 tm = GetTeam(myteam, false);
3031 if (tm.team != COLOR_SPECTATOR)
3032 if (tm.team_size == ts_max)
3033 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
3035 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3036 o += eY * fontsize_y;
3040 if(autocvar__hud_configure)
3042 s = "^7Press ^3ESC ^7to show HUD options.";
3043 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3044 o += eY * fontsize_y;
3045 s = "^3Doubleclick a panel for panel-specific options.";
3046 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3047 o += eY * fontsize_y;
3053 string seconds_tostring(float sec)
3056 minutes = floor(sec / 60);
3058 sec -= minutes * 60;
3061 s = ftos(100 + sec);
3063 return strcat(ftos(minutes), ":", substring(s, 1, 3));
3066 void HUD_Timer(void)
3068 float id = HUD_PANEL_TIMER;
3069 HUD_Panel_UpdateCvarsForId(id);
3072 mySize = panel_size;
3074 HUD_Panel_DrawBg(1);
3075 if(panel_bg_padding)
3077 pos += '1 1 0' * panel_bg_padding;
3078 mySize -= '2 2 0' * panel_bg_padding;
3082 float timelimit, elapsedTime, timeleft, minutesLeft;
3084 timelimit = getstatf(STAT_TIMELIMIT);
3086 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3087 timeleft = ceil(timeleft);
3089 minutesLeft = floor(timeleft / 60);
3092 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3093 timer_color = '1 1 1'; //white
3094 else if(minutesLeft >= 1)
3095 timer_color = '1 1 0'; //yellow
3097 timer_color = '1 0 0'; //red
3099 if (autocvar_hud_timer_increment || timelimit == 0 || warmup_stage) {
3100 if (time < getstatf(STAT_GAMESTARTTIME)) {
3101 //while restart is still active, show 00:00
3102 timer = seconds_tostring(0);
3104 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3105 timer = seconds_tostring(elapsedTime);
3108 timer = seconds_tostring(timeleft);
3111 drawfont = hud_bigfont;
3112 drawstring_aspect(pos, timer, mySize, mySize_y, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3113 drawfont = hud_font;
3118 void HUD_Radar(void)
3120 float id = HUD_PANEL_RADAR;
3121 HUD_Panel_UpdateCvarsForId(id);
3124 mySize = panel_size;
3126 HUD_Panel_DrawBg(1);
3127 if(panel_bg_padding)
3129 pos += '1 1 0' * panel_bg_padding;
3130 mySize -= '2 2 0' * panel_bg_padding;
3133 local float color1, color2; // color already declared as a global in hud.qc
3136 float scale2d, normalsize, bigsize;
3139 teamradar_origin2d = pos + 0.5 * mySize;
3140 teamradar_size2d = mySize;
3142 if(minimapname == "")
3145 teamradar_loadcvars();
3147 switch(hud_radar_zoommode)
3151 f = current_zoomfraction;
3154 f = 1 - current_zoomfraction;
3164 switch(hud_radar_rotation)
3167 teamradar_angle = view_angles_y - 90;
3170 teamradar_angle = 90 * hud_radar_rotation;
3174 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3175 teamradar_size2d = mySize;
3177 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3179 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3180 if(hud_radar_rotation == 0)
3182 // max-min distance must fit the radar in any rotation
3183 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3187 vector c0, c1, c2, c3, span;
3188 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3189 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3190 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3191 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3193 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3194 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3196 // max-min distance must fit the radar in x=x, y=y
3198 teamradar_size2d_x * scale2d / (1.05 * span_x),
3199 teamradar_size2d_y * scale2d / (1.05 * span_y)
3203 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
3204 if(bigsize > normalsize)
3205 normalsize = bigsize;
3209 + (1 - f) * normalsize;
3210 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3211 f * (mi_min + mi_max) * 0.5
3212 + (1 - f) * view_origin);
3214 color1 = GetPlayerColor(player_localentnum-1);
3215 rgb = GetTeamRGB(color1);
3224 draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
3226 for(tm = world; (tm = find(tm, classname, "radarlink")); )
3227 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3228 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3229 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
3230 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3232 color2 = GetPlayerColor(tm.sv_entnum);
3233 //if(color == COLOR_SPECTATOR || color == color2)
3234 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3236 draw_teamradar_player(view_origin, view_angles, '1 1 1');
3238 drawresetcliparea();
3243 void HUD_Score(void)
3245 float id = HUD_PANEL_SCORE;
3246 HUD_Panel_UpdateCvarsForId(id);
3249 mySize = panel_size;
3251 HUD_Panel_DrawBg(1);
3252 if(panel_bg_padding)
3254 pos += '1 1 0' * panel_bg_padding;
3255 mySize -= '2 2 0' * panel_bg_padding;
3258 float score, distribution, leader;
3260 vector distribution_color;
3262 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3264 // TODO... this (race part) still uses constant coordinates :/
3265 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3266 /*pl = players.sort_next;
3269 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3270 if(pl.scores[ps_primary] == 0)
3273 score = me.(scores[ps_primary]);
3275 float racemin, racesec, racemsec;
3276 float distsec, distmsec, minusplus;
3278 racemin = floor(score/(60 * TIME_FACTOR));
3279 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
3280 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
3282 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3283 // distribution display
3284 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3286 if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
3287 distmsec = fabs(distribution);
3289 distsec = floor(fabs(distribution)/TIME_FACTOR);
3290 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
3291 if (distribution < 0)
3295 if (distribution <= 0) {
3296 distribution_color = eY;
3297 minusplus = 1; // minusplus 1: always prefix with minus sign
3300 distribution_color = eX;
3301 minusplus = 2; // minusplus 1: always prefix with plus sign
3303 //HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3304 //HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3305 drawpic_aspect_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, panel_fg_alpha, DRAWFLAG_ADDITIVE);
3307 // race record display
3308 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
3309 drawpic_aspect_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3311 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3312 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3313 drawpic_aspect_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', panel_fg_alpha, DRAWFLAG_ADDITIVE);
3315 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3316 drawpic_aspect_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', panel_fg_alpha, DRAWFLAG_ADDITIVE);
3318 } else if (!teamplay) { // non-teamgames
3319 // me vector := [team/connected frags id]
3320 pl = players.sort_next;
3324 if(autocvar__hud_configure)
3327 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3331 score = me.(scores[ps_primary]);
3332 if(autocvar__hud_configure)
3335 if(distribution >= 5) {
3336 distribution_color = eY;
3338 } else if(distribution >= 0) {
3339 distribution_color = '1 1 1';
3341 } else if(distribution >= -5)
3342 distribution_color = '1 1 0';
3344 distribution_color = eX;
3346 score_len = strlen(ftos(score));
3348 drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3350 drawpic_aspect_skin(pos, strcat("num_leading_", ftos(score_len)), eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3351 drawfont = hud_bigfont;
3352 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3353 drawfont = hud_font;
3354 } else { // teamgames
3355 float max_fragcount;
3356 max_fragcount = -99;
3359 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3360 if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !autocvar__hud_configure)) // no players? don't display
3362 score = tm.(teamscores[ts_primary]);
3363 if(autocvar__hud_configure)
3367 score_len = strlen(ftos(score));
3369 if (score > max_fragcount)
3370 max_fragcount = score;
3372 if(tm.team == myteam) {
3373 if (max_fragcount == score)
3376 drawpic_aspect_skin(pos, strcat("num_leading_", ftos(score_len)), eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3377 drawfont = hud_bigfont;
3378 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3379 drawfont = hud_font;
3381 if (max_fragcount == score)
3384 drawpic_aspect_skin(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, strcat("num_leading_", ftos(score_len)), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3385 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3394 void HUD_RaceTimer (void) {
3395 float id = HUD_PANEL_RACETIMER;
3396 HUD_Panel_UpdateCvarsForId(id);
3399 mySize = panel_size;
3401 HUD_Panel_DrawBg(1);
3402 if(panel_bg_padding)
3404 pos += '1 1 0' * panel_bg_padding;
3405 mySize -= '2 2 0' * panel_bg_padding;
3408 // always force 2:1 aspect
3410 if(mySize_x/mySize_y > 2)
3412 newSize_x = 2 * mySize_y;
3413 newSize_y = mySize_y;
3415 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3419 newSize_y = 1/2 * mySize_x;
3420 newSize_x = mySize_x;
3422 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3426 drawfont = hud_bigfont;
3428 string s, forcetime;
3430 if(autocvar__hud_configure)
3433 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3434 s = "^1Intermediate 1 (+15.42)";
3435 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3436 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3437 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3439 else if(race_checkpointtime)
3441 a = bound(0, 2 - (time - race_checkpointtime), 1);
3444 if(a > 0) // just hit a checkpoint?
3446 if(race_checkpoint != 254)
3448 if(race_time && race_previousbesttime)
3449 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3451 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3453 forcetime = TIME_ENCODED_TOSTRING(race_time);
3458 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3460 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3461 if(a > 0) // next one?
3463 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3468 if(s != "" && a > 0)
3470 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3471 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3472 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3475 if(race_penaltytime)
3477 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3480 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3481 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3482 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3483 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3489 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3490 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', panel_fg_alpha, 0, a);
3491 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3496 if(race_laptime && race_checkpoint != 255)
3498 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3499 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3500 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3505 if(race_mycheckpointtime)
3507 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3508 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3509 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3510 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3511 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3513 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3515 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3516 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3517 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3518 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3519 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3522 if(race_penaltytime && !race_penaltyaccumulator)
3524 t = race_penaltytime * 0.1 + race_penaltyeventtime;
3525 a = bound(0, (1 + t - time), 1);
3529 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3531 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3532 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3533 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3534 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3539 drawfont = hud_font;
3544 float vote_yescount;
3547 float vote_highlighted; // currently selected vote
3549 float vote_active; // is there an active vote?
3550 float vote_prev; // previous state of vote_active to check for a change
3552 float vote_change; // "time" when vote_active changed
3554 void HUD_VoteWindow(void)
3556 float id = HUD_PANEL_VOTE;
3557 HUD_Panel_UpdateCvarsForId(id);
3560 mySize = panel_size;
3564 if(vote_active != vote_prev) {
3566 vote_prev = vote_active;
3569 if(vote_active || autocvar__hud_configure)
3570 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3572 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3574 if(autocvar__hud_configure)
3584 a = vote_alpha * bound(autocvar_hud_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
3586 HUD_Panel_DrawBg(1);
3587 if(panel_bg_padding)
3589 pos += '1 1 0' * panel_bg_padding;
3590 mySize -= '2 2 0' * panel_bg_padding;
3593 // always force 2:1 aspect
3595 if(mySize_x/mySize_y > 2)
3597 newSize_x = 2 * mySize_y;
3598 newSize_y = mySize_y;
3600 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3604 newSize_y = 1/2 * mySize_x;
3605 newSize_x = mySize_x;
3607 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3611 drawpic_aspect_skin(pos, "voteprogress_back", mySize, '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3613 s = "A vote has been called for: ";
3614 drawstring_aspect(pos + eY * (1/12) * mySize_y, s, eX * mySize_x + eY * (3/12) * mySize_y, mySize_y*(3/12), '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3615 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (3/12), stringwidth_colors); // TODO: broken?
3616 if(autocvar__hud_configure)
3617 s = "Configure the HUD";
3618 drawstring_aspect(pos + eY * (4/12) * mySize_y, s, eX * mySize_x + eY * (2/12) * mySize_y, mySize_y*(2/12), '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3620 // print the yes/no counts
3621 s = strcat("Yes: ", ftos(vote_yescount));
3622 drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3623 s = strcat("No: ", ftos(vote_nocount));
3624 drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3626 // draw the progress bars
3627 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3628 drawpic_aspect_skin(pos, "voteprogress_prog", mySize, eY, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3630 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3631 drawpic_aspect_skin(pos, "voteprogress_prog", mySize, eX, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3633 // draw the highlights
3634 if(vote_highlighted == 1) {
3635 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3636 drawpic_aspect_skin(pos, "voteprogress_voted", mySize, eY, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3638 else if(vote_highlighted == 2) {
3639 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3640 drawpic_aspect_skin(pos, "voteprogress_voted", mySize, eX, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3643 drawresetcliparea();
3646 vote_highlighted = 0;
3650 // Mod icons panel (#10)
3653 float mod_active; // is there any active mod icon?
3655 // CTF HUD modicon section
3656 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3657 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3658 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3660 void HUD_Mod_CTF_Reset(void)
3662 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3665 void HUD_Mod_CTF(vector pos, vector mySize)
3667 vector redflag_pos, blueflag_pos;
3669 float f; // every function should have that
3671 float redflag, blueflag; // current status
3672 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3675 stat_items = getstati(STAT_ITEMS);
3676 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3677 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3679 if(redflag || blueflag)
3684 if(autocvar__hud_configure)
3690 // when status CHANGES, set old status into prevstatus and current status into status
3691 if (redflag != redflag_prevframe)
3693 redflag_statuschange_time = time;
3694 redflag_prevstatus = redflag_prevframe;
3695 redflag_prevframe = redflag;
3698 if (blueflag != blueflag_prevframe)
3700 blueflag_statuschange_time = time;
3701 blueflag_prevstatus = blueflag_prevframe;
3702 blueflag_prevframe = blueflag;
3705 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3706 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3708 float BLINK_FACTOR = 0.15;
3709 float BLINK_BASE = 0.85;
3711 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3713 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3715 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3717 string red_icon, red_icon_prevstatus;
3718 float red_alpha, red_alpha_prevstatus;
3719 red_alpha = red_alpha_prevstatus = 1;
3721 case 1: red_icon = "flag_red_taken"; break;
3722 case 2: red_icon = "flag_red_lost"; break;
3723 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3725 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3726 red_icon = "flag_red_shielded";
3728 red_icon = string_null;
3731 switch(redflag_prevstatus) {
3732 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3733 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3734 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3737 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3738 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3739 red_icon_prevstatus = "flag_red_shielded";
3741 red_icon_prevstatus = string_null;
3745 string blue_icon, blue_icon_prevstatus;
3746 float blue_alpha, blue_alpha_prevstatus;
3747 blue_alpha = blue_alpha_prevstatus = 1;
3749 case 1: blue_icon = "flag_blue_taken"; break;
3750 case 2: blue_icon = "flag_blue_lost"; break;
3751 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3753 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3754 blue_icon = "flag_blue_shielded";
3756 blue_icon = string_null;
3759 switch(blueflag_prevstatus) {
3760 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3761 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3762 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3765 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3766 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3767 blue_icon_prevstatus = "flag_blue_shielded";
3769 blue_icon_prevstatus = string_null;
3773 if(mySize_x > mySize_y) {
3774 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3776 blueflag_pos = pos + eX * 0.5 * mySize_x;
3779 redflag_pos = pos + eX * 0.5 * mySize_x;
3781 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3783 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3785 blueflag_pos = pos + eY * 0.5 * mySize_y;
3788 redflag_pos = pos + eY * 0.5 * mySize_y;
3790 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3793 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3794 if(red_icon_prevstatus && f < 1)
3795 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3797 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3799 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3800 if(blue_icon_prevstatus && f < 1)
3801 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3803 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3806 // Keyhunt HUD modicon section
3807 float kh_runheretime;
3809 void HUD_Mod_KH_Reset(void)
3814 void HUD_Mod_KH(vector pos, vector mySize)
3816 mod_active = 1; // keyhunt should never hide the mod icons panel
3820 vector p, pa, kh_size, kh_asize;
3822 kh_keys = getstati(STAT_KH_KEYS);
3825 if(mySize_x > mySize_y)
3827 p_y = pos_y + 0.25 * mySize_y;
3828 pa = p - eY * 0.25 * mySize_y;
3830 kh_size_x = mySize_x * 0.25;
3831 kh_size_y = 0.75 * mySize_y;
3832 kh_asize_x = mySize_x * 0.25;
3833 kh_asize_y = mySize_y * 0.25;
3837 p_y = pos_y + 0.125 * mySize_y;
3838 pa = p - eY * 0.125 * mySize_y;
3840 kh_size_x = mySize_x * 0.5;
3841 kh_size_y = 0.375 * mySize_y;
3842 kh_asize_x = mySize_x * 0.5;
3843 kh_asize_y = mySize_y * 0.125;
3850 for(i = 0; i < 4; ++i)
3852 key = floor(kh_keys / pow(32, i)) & 31;
3854 if(keyteam == 30 && keycount <= 4)
3856 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3860 // this yields 8 exactly if "RUN HERE" shows
3865 kh_runheretime = time;
3866 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3871 for(i = 0; i < 4; ++i)
3873 key = floor(kh_keys / pow(32, i)) & 31;
3886 default: // owned or dropped
3891 a = a * panel_fg_alpha;
3892 aa = aa * panel_fg_alpha;
3898 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3901 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3904 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3907 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3912 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3915 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3918 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3921 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3924 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3928 if(mySize_x > mySize_y)
3930 p_x += 0.25 * mySize_x;
3931 pa_x += 0.25 * mySize_x;
3937 p_y = pos_y + 0.625 * mySize_y;
3938 pa_y = pos_y + 0.5 * mySize_y;
3944 p_x += 0.5 * mySize_x;
3945 pa_x += 0.5 * mySize_x;
3951 // Nexball HUD mod icon
3952 void HUD_Mod_NexBall(vector pos, vector mySize)
3954 float stat_items, nb_pb_starttime, dt, p;
3956 stat_items = getstati(STAT_ITEMS);
3957 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3959 if (stat_items & IT_KEY1)
3964 //Manage the progress bar if any
3965 if (nb_pb_starttime > 0)
3967 dt = mod(time - nb_pb_starttime, nb_pb_period);
3968 // one period of positive triangle
3969 p = 2 * dt / nb_pb_period;
3976 if(mySize_x > mySize_y)
3978 barsize = eX * p * mySize_x + eY * mySize_y;
3983 barsize = eX * mySize_x + eY * p * mySize_y;
3986 HUD_Panel_GetProgressBarColor("nexball")
3987 HUD_Panel_DrawProgressBar(pos, vertical, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3990 if (stat_items & IT_KEY1)
3991 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3994 // Race/CTS HUD mod icons
3995 float crecordtime_prev; // last remembered crecordtime
3996 float crecordtime_change_time; // time when crecordtime last changed
3997 float srecordtime_prev; // last remembered srecordtime
3998 float srecordtime_change_time; // time when srecordtime last changed
4000 float race_status_time;
4001 float race_status_prev;
4002 string race_status_name_prev;
4003 void HUD_Mod_Race(vector pos, vector mySize)
4005 mod_active = 1; // race should never hide the mod icons panel
4007 me = playerslots[player_localentnum - 1];
4009 float f; // yet another function has this
4010 score = me.(scores[ps_primary]);
4012 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
4013 return; // no records in the actual race
4015 drawfont = hud_bigfont;
4017 // clientside personal record
4019 if(gametype == GAME_CTS)
4023 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
4025 if(score && (score < t || !t)) {
4026 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
4027 if(cvar("cl_autodemo_delete_keeprecords"))
4029 f = cvar("cl_autodemo_delete");
4031 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
4035 if(t != crecordtime_prev) {
4036 crecordtime_prev = t;
4037 crecordtime_change_time = time;
4039 f = time - crecordtime_change_time;
4042 drawstring_aspect(pos, "Personal best ", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4043 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4045 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4046 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4047 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4048 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4052 t = race_server_record;
4053 if(t != srecordtime_prev) {
4054 srecordtime_prev = t;
4055 srecordtime_change_time = time;
4057 f = time - srecordtime_change_time;
4060 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4061 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4063 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4064 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4065 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4066 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4069 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4070 race_status_time = time + 5;
4071 race_status_prev = race_status;
4072 if (race_status_name_prev)
4073 strunzone(race_status_name_prev);
4074 race_status_name_prev = strzone(race_status_name);
4077 pos_x += mySize_x/2;
4080 a = bound(0, race_status_time - time, 1);
4083 s = textShortenToWidth(race_status_name, mySize_y, '1 1 0' * 0.1 * mySize_y, stringwidth_colors);
4087 rank = race_CheckName(race_status_name);
4089 rankname = race_PlaceName(rank);
4092 namepos = pos + '0.5 0.9 0' * mySize_y - eX * stringwidth(s, TRUE, '1 1 0' * 0.1 * mySize_y);
4094 rankpos = pos + '0.5 0.25 0' * mySize_y - eX * stringwidth(rankname, TRUE, '1 1 0' * 0.15 * mySize_y);
4096 if(race_status == 0)
4097 drawpic_aspect_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4098 else if(race_status == 1) {
4099 drawpic_aspect_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4100 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4101 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4102 } else if(race_status == 2) {
4103 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4104 drawpic_aspect_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4106 drawpic_aspect_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4107 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4108 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4109 } else if(race_status == 3) {
4110 drawpic_aspect_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4111 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4112 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4115 if (race_status_time - time <= 0) {
4116 race_status_prev = -1;
4118 if(race_status_name)
4119 strunzone(race_status_name);
4120 race_status_name = string_null;
4121 if(race_status_name_prev)
4122 strunzone(race_status_name_prev);
4123 race_status_name_prev = string_null;
4125 drawfont = hud_font;
4128 float mod_prev; // previous state of mod_active to check for a change
4130 float mod_change; // "time" when mod_active changed
4132 void HUD_ModIcons(void)
4134 if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !autocvar__hud_configure)
4137 float id = HUD_PANEL_MODICONS;
4138 HUD_Panel_UpdateCvarsForId(id);
4141 mySize = panel_size;
4143 if(mod_active != mod_prev) {
4145 mod_prev = mod_active;
4148 if(mod_active || autocvar__hud_configure)
4149 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4151 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4154 HUD_Panel_DrawBg(mod_alpha);
4156 if(panel_bg_padding)
4158 pos += '1 1 0' * panel_bg_padding;
4159 mySize -= '2 2 0' * panel_bg_padding;
4162 // these MUST be ran in order to update mod_active
4163 if(gametype == GAME_KEYHUNT)
4164 HUD_Mod_KH(pos, mySize);
4165 else if(gametype == GAME_CTF || autocvar__hud_configure)
4166 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4167 else if(gametype == GAME_NEXBALL)
4168 HUD_Mod_NexBall(pos, mySize);
4169 else if(gametype == GAME_CTS || gametype == GAME_RACE)
4170 HUD_Mod_Race(pos, mySize);
4173 // Draw pressed keys (#11)
4175 void HUD_DrawPressedKeys(void)
4177 float id = HUD_PANEL_PRESSEDKEYS;
4178 HUD_Panel_UpdateCvarsForId(id);
4181 mySize = panel_size;
4183 HUD_Panel_DrawBg(1);
4184 if(panel_bg_padding)
4186 pos += '1 1 0' * panel_bg_padding;
4187 mySize -= '2 2 0' * panel_bg_padding;
4191 keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4194 pressedkeys = getstatf(STAT_PRESSED_KEYS);
4195 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4196 drawpic_aspect_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4197 drawpic_aspect_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4198 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4199 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4200 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4203 // Handle chat as a panel (#12)
4207 float id = HUD_PANEL_CHAT;
4208 HUD_Panel_UpdateCvarsForId(id);
4211 mySize = panel_size;
4213 HUD_Panel_DrawBg(1);
4214 if(panel_bg_padding)
4216 pos += '1 1 0' * panel_bg_padding;
4217 mySize -= '2 2 0' * panel_bg_padding;
4220 cvar_set("con_chatrect", "1");
4222 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4223 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4225 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4226 cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
4228 if(autocvar__hud_configure)
4231 chatsize = cvar("con_chatsize");
4232 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4234 for(i = 0; i < cvar("con_chat"); ++i)
4236 if(i == cvar("con_chat") - 1)
4239 a = panel_fg_alpha * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
4240 drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4245 // Engine info panel (#13)
4252 float frametimeavg1; // 1 frame ago
4253 float frametimeavg2; // 2 frames ago
4254 void HUD_EngineInfo(void)
4256 float id = HUD_PANEL_ENGINEINFO;
4257 HUD_Panel_UpdateCvarsForId(id);
4260 mySize = panel_size;
4262 HUD_Panel_DrawBg(1);
4263 if(panel_bg_padding)
4265 pos += '1 1 0' * panel_bg_padding;
4266 mySize -= '2 2 0' * panel_bg_padding;
4269 if(cvar("hud_engineinfo_framecounter_exponentialmovingaverage"))
4271 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + frametime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4272 frametimeavg2 = frametimeavg1;
4273 frametimeavg1 = frametimeavg;
4276 weight = cvar("hud_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4277 if(frametime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4279 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/frametime) to make big updates instant
4280 prevfps = (1/frametime);
4281 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4287 if(time - prevfps_time > cvar("hud_engineinfo_framecounter_time"))
4289 prevfps = framecounter/cvar("hud_engineinfo_framecounter_time");
4291 prevfps_time = time;
4296 color = HUD_Get_Num_Color (prevfps, 100);
4297 drawfont = hud_bigfont;
4298 drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_engineinfo_framecounter_decimals"))), mySize, mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4299 drawfont = hud_font;
4307 void HUD_ShowSpeed(void)
4310 float pos, conversion_factor;
4311 string speed, zspeed, unit;
4313 switch(cvar("cl_showspeed_unit"))
4318 conversion_factor = 1.0;
4322 conversion_factor = 1.0;
4326 conversion_factor = 0.0254;
4330 conversion_factor = 0.0254 * 3.6;
4334 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4338 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4342 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
4344 numsize_x = numsize_y = cvar("cl_showspeed_size");
4345 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
4347 drawfont = hud_bigfont;
4348 drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4350 if (cvar("cl_showspeed_z") == 1) {
4351 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
4352 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4355 drawfont = hud_font;
4358 vector acc_prevspeed;
4362 void HUD_ShowAcceleration(void)
4364 float acceleration, sz, scale, alpha, f;
4365 vector pos, top, rgb;
4366 top_x = vid_conwidth/2;
4369 f = time - acc_prevtime;
4370 if(cvar("cl_showacceleration_z"))
4371 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
4373 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
4374 acc_prevspeed = pmove_vel;
4375 acc_prevtime = time;
4377 f = bound(0, f * 10, 1);
4378 acc_avg = acc_avg * (1 - f) + acceleration * f;
4379 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
4381 pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
4383 sz = cvar("cl_showacceleration_size");
4384 scale = cvar("cl_showacceleration_scale");
4385 alpha = cvar("cl_showacceleration_alpha");
4386 if (cvar("cl_showacceleration_color_custom"))
4387 rgb = stov(cvar_string("cl_showacceleration_color"));
4390 if (acceleration < 0) {
4391 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
4392 } else if (acceleration > 0) {
4393 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
4397 if (acceleration > 0)
4398 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4399 else if (acceleration < 0)
4400 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4403 void HUD_Reset (void)
4405 // reset gametype specific icons
4406 if(gametype == GAME_KEYHUNT)
4408 else if(gametype == GAME_CTF)
4409 HUD_Mod_CTF_Reset();
4412 void HUD_Main (void)
4414 // TODO: render order?
4415 hud_skin_path = strcat("gfx/hud/", autocvar_hud_skin);
4417 if(disable_menu_alphacheck == 1)
4418 menu_fade_alpha = 1;
4420 menu_fade_alpha = (1 - autocvar__menu_alpha);
4421 hud_fg_alpha = cvar("hud_fg_alpha");
4423 hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
4424 hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
4425 hud_color_bg_team = cvar("hud_color_bg_team");
4427 hud_fontsize = HUD_GetFontsize("hud_fontsize");
4428 hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
4432 // HUD configure visible grid
4433 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4437 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2); ++i)
4439 drawfill(eX * i * vid_conwidth * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4442 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2); ++i)
4444 drawfill(eY * i * vid_conheight * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4450 if(teamplay && autocvar_hud_dock_color_team) {
4451 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4452 color = colormapPaletteColor(mod(f, 16), 1) * autocvar_hud_dock_color_team;
4454 else if(autocvar_hud_dock_color == "shirt") {
4455 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4456 color = colormapPaletteColor(floor(f / 16), 0);
4458 else if(autocvar_hud_dock_color == "pants") {
4459 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4460 color = colormapPaletteColor(mod(f, 16), 1);
4463 color = stov(autocvar_hud_dock_color);
4465 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4466 drawpic('0 0 0', strcat("gfx/hud/", autocvar_hud_skin, "/", autocvar_hud_dock), eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * menu_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4468 if(autocvar_hud_radar || autocvar__hud_configure)
4469 if(autocvar_hud_radar != 0 && (autocvar_hud_radar == 2 || teamplay))
4471 if(autocvar_hud_weaponicons || autocvar__hud_configure)
4473 if(autocvar_hud_inventory || autocvar__hud_configure)
4475 if(autocvar_hud_powerups || autocvar__hud_configure)
4477 if(autocvar_hud_healtharmor || autocvar__hud_configure)
4479 if(autocvar_hud_notify || autocvar__hud_configure)
4481 if(autocvar_hud_timer || autocvar__hud_configure)
4483 if(autocvar_hud_score || autocvar__hud_configure)
4485 if(autocvar_hud_racetimer || autocvar__hud_configure)
4486 if(gametype == GAME_RACE || gametype == GAME_CTS || autocvar__hud_configure)
4488 if(autocvar_hud_vote || autocvar__hud_configure)
4490 if(autocvar_hud_modicons || autocvar__hud_configure)
4492 if(autocvar_hud_pressedkeys || autocvar__hud_configure)
4493 if(spectatee_status > 0 || autocvar_hud_pressedkeys >= 2 || autocvar__hud_configure)
4494 HUD_DrawPressedKeys();
4495 if(autocvar_hud_chat || autocvar__hud_configure)
4498 cvar_set("con_chatrect", "0");
4499 if(autocvar_hud_engineinfo || autocvar__hud_configure)
4502 // TODO hud_'ify these
4503 if (cvar("cl_showspeed"))
4505 if (cvar("cl_showacceleration"))
4506 HUD_ShowAcceleration();
4508 if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
4509 localcmd("cmd selectteam auto; cmd join\n");
4511 hud_configure_prev = autocvar__hud_configure;
4513 if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again
4514 disable_menu_alphacheck = 0;