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cap grid size to >= 2 to prevent accidental crashing (extremely small grid sizes...
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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         vector dX, dY;
18         vector width, height;
19         vector bW, bH;
20         //pic = draw_UseSkinFor(pic);
21         width = eX * theSize_x;
22         height = eY * theSize_y;
23         if(theSize_x <= theBorderSize_x * 2)
24         {
25                 // not wide enough... draw just left and right then
26                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27                 if(theSize_y <= theBorderSize_y * 2)
28                 {
29                         // not high enough... draw just corners
30                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
32                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
33                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
34                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
35                 }
36                 else
37                 {
38                         dY = theBorderSize_x * eY;
39                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
42                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
43                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
45                 }
46         }
47         else
48         {
49                 if(theSize_y <= theBorderSize_y * 2)
50                 {
51                         // not high enough... draw just top and bottom then
52                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53                         dX = theBorderSize_x * eX;
54                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
57                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
59                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
60                 }
61                 else
62                 {
63                         dX = theBorderSize_x * eX;
64                         dY = theBorderSize_x * eY;
65                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
66                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
67                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
68                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
69                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
70                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
74                 }
75         }
76 }
77
78 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
79 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
80         drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
81 }
82
83 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
84         drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
85 }
86
87 void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
88         drawpic_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
89 }
90
91 // return HUD background color
92 vector HUD_GetBgColor()
93 {
94         vector color;
95         if (teamplay)
96                 GetTeamRGB(myteam) * hud_color_bg_team;
97         else {
98                 // allow custom HUD colors in non-teamgames
99                 color_x = cvar("hud_color_bg_r");
100                 color_y = cvar("hud_color_bg_g");
101                 color_z = cvar("hud_color_bg_b");
102         }
103         return color;
104 }
105
106 // return accuracy text color
107 vector HUD_AccuracyColor(float accuracy)
108 {
109         vector rgb;
110         float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
111         if(accuracy >= 100) {
112                 rgb_x = 0;
113                 rgb_y = 1;
114         }
115         else if(accuracy > yellow_accuracy) {
116                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
117                 rgb_y = 1;
118         }
119         else {
120                 rgb_x = 1;
121                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
122         }
123         rgb_z = 0;
124         return rgb;
125 }
126
127 // draw number in the XSCALE font
128 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
129 {
130         float l, i;
131         string str, tmp, l_length;
132         float minus, plus;
133         vector vsize, num_color;
134
135         vsize_x = vsize_y = lettersize;
136         vsize_z = 0;
137
138         // showsign 1: always prefix with minus sign (useful in race distribution display)
139         // showsign 2: always prefix with plus sign (useful in race distribution display)
140         // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
141
142         if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
143         {
144                 plus = true;
145                 pos_x -= lettersize;
146         } else
147                 plus = false;
148
149         if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
150         {
151                 minus = true;
152                 num = -num;
153                 pos_x -= lettersize;
154         } else
155                 minus = false;
156
157         if(digits < 0)
158         {
159                 tmp = ftos(num);
160                 digits = -digits;
161                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
162         } else
163                 str = ftos(num);
164
165         l = strlen(str);
166         l_length = ftos(l);
167
168         if(l > digits)
169         {
170                 str = substring(str, l-digits, 999);
171                 l = strlen(str);
172         } else if(l < digits)
173                 pos_x += (digits-l) * lettersize;
174
175         if (highlighted == 1) {
176                 vector hl_size;
177                 hl_size_x = vsize_x * l + vsize_x * 0.2;
178                 hl_size_y = vsize_y * 1.1;
179                 hl_size_z = 0;
180                 if(minus)
181                         hl_size_x = hl_size_x + vsize_x;
182
183                 vector hl_pos;
184                 hl_pos_x = pos_x - lettersize/10;
185                 hl_pos_y = pos_y - lettersize/20;
186                 hl_pos_z = 0;
187
188                 drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
189         }
190
191         if (stroke == 1)
192                 num_color = '1 1 1';
193         else
194                 num_color = rgb;
195
196         if(minus)
197         {
198                 if (stroke == 1)
199                         drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
200                 drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
201                 pos_x += lettersize;
202         } else if(plus)
203         {
204                 if (stroke == 1)
205                         drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
206                 drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
207                 pos_x += lettersize;
208         }
209
210         for(i = 0; i < l; ++i)
211         {
212                 tmp = substring(str, i, 1);
213                 if (stroke == 1)
214                         drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
215                 drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
216                 pos_x += lettersize;
217         }
218 }
219
220 // color the number differently based on how big it is (used in the health/armor panel)
221 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
222 {
223         vector color;
224         if(x > 200) {
225                 color_x = 0;
226                 color_y = 1;
227                 color_z = 0;
228         }
229         else if(x > 150) {
230                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
231                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
232                 color_z = 0;
233         }
234         else if(x > 100) {
235                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
236                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
237                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
238         }
239         else if(x > 50) {
240                 color_x = 1;
241                 color_y = 1;
242                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
243         }
244         else if(x > 20) {
245                 color_x = 1;
246                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
247                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
248         }
249         else {
250                 color_x = 1;
251                 color_y = 0;
252                 color_z = 0;
253         }
254         HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
255 }
256
257 float stringwidth_colors(string s, vector theSize)
258 {
259         return stringwidth(s, TRUE, theSize);
260 }
261
262 float stringwidth_nocolors(string s, vector theSize)
263 {
264         return stringwidth(s, FALSE, theSize);
265 }
266
267 #define CENTERPRINT_MAX_LINES 30
268 string centerprint_messages[CENTERPRINT_MAX_LINES];
269 float centerprint_width[CENTERPRINT_MAX_LINES];
270 vector centerprint_start;
271 float centerprint_expire;
272 float centerprint_num;
273 float centerprint_offset_hint;
274 vector centerprint_fontsize;
275
276 void centerprint(string strMessage)
277 {
278         float i, j, n, hcount;
279         string s;
280
281         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
282
283         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
284
285         if(cvar("scr_centertime") <= 0)
286                 return;
287
288         if(strMessage == "")
289                 return;
290
291         // strip trailing newlines
292         j = strlen(strMessage) - 1;
293         while(substring(strMessage, j, 1) == "\n" && j >= 0)
294                 j = j - 1;
295         strMessage = substring(strMessage, 0, j + 1);
296
297         if(strMessage == "")
298                 return;
299
300         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
301         j = 0;
302         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
303                 j = j + 1;
304         strMessage = substring(strMessage, j, strlen(strMessage) - j);
305         centerprint_offset_hint = j;
306
307         if(strMessage == "")
308                 return;
309
310         // if we get here, we have a message. Initialize its height.
311         centerprint_num = 0;
312
313         n = tokenizebyseparator(strMessage, "\n");
314         i = hcount = 0;
315         for(j = 0; j < n; ++j)
316         {
317                 getWrappedLine_remaining = argv(j);
318                 while(getWrappedLine_remaining)
319                 {
320                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
321                         if(centerprint_messages[i])
322                                 strunzone(centerprint_messages[i]);
323                         centerprint_messages[i] = strzone(s);
324                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
325                         ++i;
326
327                         // half height for empty lines looks better
328                         if(s == "")
329                                 hcount += 0.5;
330                         else
331                                 hcount += 1;
332
333                         if(i >= CENTERPRINT_MAX_LINES)
334                                 break;
335                 }
336         }
337
338         float h, havail;
339         h = centerprint_fontsize_y*hcount;
340
341         havail = vid_conheight;
342         if(cvar("con_chatpos") < 0)
343                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
344         if(havail > vid_conheight - 70)
345                 havail = vid_conheight - 70; // avoid overlapping HUD
346
347         centerprint_start_x = 0;
348
349 #if 0
350         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
351
352         // here, the centerprint would cover the crosshair. REALLY BAD.
353         forbiddenmin = vid_conheight * 0.5 - h - 16;
354         forbiddenmax = vid_conheight * 0.5 + 16;
355
356         allowedmin = scoreboard_bottom;
357         allowedmax = havail - h;
358         preferred = (havail - h)/2;
359
360
361         // possible orderings (total: 4! / 4 = 6)
362         //  allowedmin allowedmax forbiddenmin forbiddenmax
363         //  forbiddenmin forbiddenmax allowedmin allowedmax
364         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
365         {
366                 // forbidden doesn't matter in this case
367                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
368         }
369         //  allowedmin forbiddenmin allowedmax forbiddenmax
370         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
371         {
372                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
373         }
374         //  allowedmin forbiddenmin forbiddenmax allowedmax
375         else if(allowedmin < forbiddenmin)
376         {
377                 // make sure the forbidden zone is not covered
378                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
379                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
380                 else
381                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
382         }
383         //  forbiddenmin allowedmin allowedmax forbiddenmax
384         else if(allowedmax < forbiddenmax)
385         {
386                 // it's better to leave the allowed zone (overlap with scoreboard) than
387                 // to cover the forbidden zone (crosshair)
388                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
389                         centerprint_start_y = forbiddenmax;
390                 else
391                         centerprint_start_y = forbiddenmin;
392         }
393         //  forbiddenmin allowedmin forbiddenmax allowedmax
394         else
395         {
396                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
397         }
398 #else
399         centerprint_start_y =
400                 min(
401                         max(
402                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
403                                 (havail - h)/2
404                         ),
405                         havail - h
406                 );
407 #endif
408
409         centerprint_num = i;
410         centerprint_expire = time + cvar("scr_centertime");
411 }
412
413 void HUD_DrawCenterPrint (void)
414 {
415         float i;
416         vector pos;
417         string ts;
418         float a;
419
420         //if(time > centerprint_expire)
421         //      return;
422
423         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
424         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
425         //sz = 1.2 / (a + 0.2);
426
427         if(a <= 0)
428                 return;
429
430         pos = centerprint_start;
431         for (i=0; i<centerprint_num; i = i + 1)
432         {
433                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
434                 ts = centerprint_messages[i];
435                 if (ts != "")
436                 {
437                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
438                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
439                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
440                         pos_y = pos_y + centerprint_fontsize_y;
441                 }
442                 else
443                         // half height for empty lines looks better
444                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
445         }
446 }
447
448 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
449 {
450         position_x -= 2 / 3 * strlen(text) * scale_x;
451         drawstring(position, text, scale, rgb, alpha, flag);
452 }
453
454 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
455 {
456         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
457         drawstring(position, text, scale, rgb, alpha, flag);
458 }
459
460 // return the string of the given race place
461 string race_PlaceName(float pos) {
462         if(pos == 1)
463                 return "1st";
464         else if(pos == 2)
465                 return "2nd";
466         else if(pos == 3)
467                 return "3rd";
468         else
469                 return strcat(ftos(pos), "th");
470 }
471
472 // return the string of the onscreen race timer
473 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
474 {
475         string col;
476         string timestr;
477         string cpname;
478         string lapstr;
479         lapstr = "";
480
481         if(histime == 0) // goal hit
482         {
483                 if(mytime > 0)
484                 {
485                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
486                         col = "^1";
487                 }
488                 else if(mytime == 0)
489                 {
490                         timestr = "+0.0";
491                         col = "^3";
492                 }
493                 else
494                 {
495                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
496                         col = "^2";
497                 }
498
499                 if(lapdelta > 0)
500                 {
501                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
502                         col = "^2";
503                 }
504                 else if(lapdelta < 0)
505                 {
506                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
507                         col = "^1";
508                 }
509         }
510         else if(histime > 0) // anticipation
511         {
512                 if(mytime >= histime)
513                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
514                 else
515                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
516                 col = "^3";
517         }
518         else
519                 col = "^7";
520
521         if(cp == 254)
522                 cpname = "Start line";
523         else if(cp == 255)
524                 cpname = "Finish line";
525         else if(cp)
526                 cpname = strcat("Intermediate ", ftos(cp));
527         else
528                 cpname = "Finish line";
529
530         if(histime < 0)
531                 return strcat(col, cpname);
532         else if(hisname == "")
533                 return strcat(col, cpname, " (", timestr, ")");
534         else
535                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
536 }
537
538 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
539 float race_CheckName(string net_name) {
540         float i;
541         for (i=RANKINGS_CNT-1;i>=0;--i)
542                 if(grecordholder[i] == net_name)
543                         return i+1;
544         return 0;
545 }
546
547 /*
548 ==================
549 HUD panels
550 ==================
551 */
552
553 string HUD_Panel_GetName(float id)
554 {
555         switch(id) {
556                 case 0: return "weaponicons"; break;
557                 case 1: return "inventory"; break;
558                 case 2: return "powerups"; break;
559                 case 3: return "healtharmor"; break;
560                 case 4: return "notify"; break;
561                 case 5: return "timer"; break;
562                 case 6: return "radar"; break;
563                 case 7: return "score"; break;
564                 case 8: return "racetimer"; break;
565                 case 9: return "vote"; break;
566                 case 10: return "modicons"; break;
567                 case 11: return "pressedkeys"; break;
568                 case 12: return "chat"; break;
569                 default: return "";
570         }
571 }
572
573 // Save the config
574 void HUD_Panel_ExportCfg(string cfgname)
575 {
576         float fh;
577         fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
578         if(fh >= 0)
579         {
580                 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
581                 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
582                 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
583                 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
584                 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
585                 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
586                 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
587                 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
588                 fputs(fh, "\n");
589
590                 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
591                 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
592                 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
593                 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
594                 fputs(fh, "\n");
595
596                 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
597                 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
598                 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
599                 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
600                 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
601                 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
602                 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
603                 fputs(fh, "\n");
604
605                 // common cvars for all panels
606                 float i;
607                 for (i = 0; i < panel_cnt; ++i)
608                 {
609                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
610                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
611                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
612                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
613                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
614                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color_team \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color_team")), "\"", "\n"));
615                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
616                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
617                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
618                         switch(i) {
619                                 case 0:
620                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_height ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_height"))), "\n"));
621                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
622                                         break;
623                                 case 1:
624                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
625                                         break;
626                                 case 2:
627                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
628                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
629                                         break;
630                                 case 3:
631                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
632                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
633                                         break;
634                                 case 4:
635                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
636                                         break;
637                                 case 9:
638                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
639                                         break;
640                         }
641                         fputs(fh, "\n");
642                 }
643
644                 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
645         }
646         fclose(fh);
647 }
648
649 vector HUD_Panel_GetMinSize(float id)
650 {
651         vector mySize;
652         // note: please only set mySize_y on aspect ratio forced panels
653         switch(id) {
654                 case 0: 
655                         mySize_x = 1/10; // at least 1/10 * height
656                         mySize_y = 1/26; // at least 1/26 * width
657                         break;
658                 case 1: 
659                         if(cvar("hud_inventory_onlycurrent"))
660                                 mySize_y = 2/5; //  2/5 width
661                         else
662                                 mySize_x = 0.7; // at least 0.7 * height
663                         break;
664                 case 3: 
665                         if(cvar("hud_healtharmor") == 2)
666                                 mySize_y = 0.23; // 0.23 * width, trial and error...
667                         break;
668                 case 4: 
669                         mySize_x = 0.8; // 8/10 * height, as panel cant support more than 10 entries...
670                         mySize_y = 1/8; // 1/8 * width
671                         break;
672                 case 5: 
673                         mySize_y = 1/4.1; // 1/4.1 * width, trial and error...
674                         break;
675                 case 7: 
676                         mySize_y = 1/4; // 1/4 * width
677                         break;
678                 case 8: 
679                         mySize_y = 1/4; // 1/4 * width
680                         break;
681                 case 9: 
682                         mySize_y = 1/4; // 1/4 * width
683                         break;
684                 case 10: 
685                         mySize_y = 1/2; // 1/2 * width
686                         break;
687                 case 11: 
688                         mySize_y = 0.5898; // 0.5898 * width, reason: bg has weird dimensions...
689                         break;
690         }
691         if(!mySize_x)
692                 mySize_x = 1/mySize_y;
693         return mySize;
694 }
695
696 // return active status of panel
697 float HUD_Panel_CheckActive(float id)
698 {
699         if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
700                 return 1;
701         return 0;
702 }
703
704 // return size of given panel
705 vector HUD_Panel_GetSize(float id)
706 {
707         vector mySize;
708         mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
709
710         mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
711
712         return mySize;
713 }
714
715 // return pos of given panel
716 vector HUD_Panel_GetPos(float id)
717 {
718         vector pos;
719         pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
720
721         pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
722
723         if (pos_x < 0)
724                 pos_x = vid_conwidth + pos_x;
725         if (pos_y < 0)
726                 pos_y = vid_conheight + pos_y;
727         return pos;
728 }
729
730 float HUD_Panel_GetBorder(float id)
731 {
732         string border;
733         border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
734         if(border == "")
735                 border = cvar_string("hud_bg_border");
736         return stof(border);
737 }
738
739 vector HUD_Panel_GetColor(float id)
740 {
741         float f;
742         vector color_vec;
743         string color;
744
745         // fetch per-panel color
746         if(teamplay && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")) != "") {
747                 f = stof(getplayerkey(self.sv_entnum, "colors"));
748                 color = vtos(colormapPaletteColor(mod(f, 16), 1) * cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")));
749         }
750         else
751                 color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
752         color_vec = stov(color);
753
754         if(color == "") { // fetch default color
755                 color = cvar_string("hud_bg_color");
756                 color_vec = stov(color);
757                 if(teamplay && cvar(strcat("hud_bg_color_team"))) {
758                         f = stof(getplayerkey(self.sv_entnum, "colors"));
759                         color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_bg_color_team");
760                 }
761                 else if(color == "shirt") {
762                         f = stof(getplayerkey(self.sv_entnum, "colors"));
763                         color_vec = colormapPaletteColor(floor(f / 16), 0);
764                 }
765                 else if(color == "pants") {
766                         f = stof(getplayerkey(self.sv_entnum, "colors"));
767                         color_vec = colormapPaletteColor(mod(f, 16), 1);
768                 }
769         }
770         else if(color == "shirt") {
771                 f = stof(getplayerkey(self.sv_entnum, "colors"));
772                 color_vec = colormapPaletteColor(floor(f / 16), 0);
773         }
774         else if(color == "pants") {
775                 f = stof(getplayerkey(self.sv_entnum, "colors"));
776                 color_vec = colormapPaletteColor(mod(f, 16), 1);
777         }
778         return color_vec;
779 }
780
781 vector HUD_Panel_Dock_GetColor(void)
782 {
783         float f;
784         vector color_vec;
785         string color;
786         color = cvar_string("hud_dock_color");
787         color_vec = stov(color);
788         if(teamplay && cvar(strcat("hud_dock_color_team"))) {
789                 f = stof(getplayerkey(self.sv_entnum, "colors"));
790                 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
791         }
792         else if(color == "shirt") {
793                 f = stof(getplayerkey(self.sv_entnum, "colors"));
794                 color_vec = colormapPaletteColor(floor(f / 16), 0);
795         }
796         else if(color == "pants") {
797                 f = stof(getplayerkey(self.sv_entnum, "colors"));
798                 color_vec = colormapPaletteColor(mod(f, 16), 1);
799         }
800         return color_vec;
801 }
802
803 float HUD_Panel_GetAlpha(float id)
804 {
805         string alpha;
806         alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
807         if(alpha == "")
808                 alpha = cvar_string("hud_bg_alpha");
809         return stof(alpha);
810 }
811
812 float HUD_Panel_GetPadding(float id)
813 {
814         string padding;
815         padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
816         if(padding == "")
817                 padding = cvar_string("hud_bg_padding");
818
819         vector mySize;
820         mySize = HUD_Panel_GetSize(id);
821         float smallestsize;
822         smallestsize = min(mySize_x, mySize_y);
823         return min(smallestsize/2, stof(padding));
824 }
825
826 // draw the background/borders
827 void HUD_Panel_DrawBg(float id, vector pos, vector mySize)
828 {
829         float alpha;
830
831         if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
832                 return;
833
834         string bg;
835         bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
836         if(bg == "")
837                 bg = cvar_string("hud_bg");
838
839         if(bg == "0" && hud_configure) {
840                 bg = "border"; // we probably want to see a background in config mode at all times...
841                 alpha = cvar("hud_configure_bg_minalpha");
842         }
843
844         if(bg != "0")
845         {
846                 float border;
847                 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
848
849                 vector color;
850                 color = HUD_Panel_GetColor(id);
851
852                 if(!alpha)
853                         alpha = HUD_Panel_GetAlpha(id);
854
855                 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
856         }
857 }
858
859 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
860 {
861 //float drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) = #328;
862         string pic;
863         pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
864         if(vertical) {
865                 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
866                 if(mySize_y/mySize_x > 2)
867                         drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
868                 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
869         } else {
870                 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
871                 if(mySize_x/mySize_y > 2)
872                         drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
873                 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
874         }
875 }
876
877 vector HUD_Panel_GetProgressBarColor(string item)
878 {
879         return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
880 }
881
882 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
883 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
884 {
885         float i;
886
887         vector myTarget;
888         myTarget = myPos;
889
890         vector targPos;
891         vector targSize;
892         vector myCenter;
893         vector targCenter;
894         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
895         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
896
897         for (i = 0; i < panel_cnt; ++i) {
898                 if(i == id || !HUD_Panel_CheckActive(i))
899                         continue;
900
901                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
902                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
903
904                 if(myPos_y + mySize_y < targPos_y)
905                         continue;
906                 if(myPos_y > targPos_y + targSize_y)
907                         continue;
908
909                 if(myPos_x + mySize_x < targPos_x)
910                         continue;
911                 if(myPos_x > targPos_x + targSize_x)
912                         continue;
913
914                 // OK, there IS a collision.
915
916                 myCenter_x = myPos_x + 0.5 * mySize_x;
917                 myCenter_y = myPos_y + 0.5 * mySize_y;
918
919                 targCenter_x = targPos_x + 0.5 * targSize_x;
920                 targCenter_y = targPos_y + 0.5 * targSize_y;
921
922                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
923                 {
924                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
925                                 myTarget_x = targPos_x - mySize_x;
926                         else // push it upwards
927                                 myTarget_y = targPos_y - mySize_y;
928                 }
929                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
930                 {
931                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
932                                 myTarget_x = targPos_x + targSize_x;
933                         else // push it upwards
934                                 myTarget_y = targPos_y - mySize_y;
935                 }
936                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
937                 {
938                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
939                                 myTarget_x = targPos_x - mySize_x;
940                         else // push it downwards
941                                 myTarget_y = targPos_y + targSize_y;
942                 }
943                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
944                 {
945                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
946                                 myTarget_x = targPos_x + targSize_x;
947                         else // push it downwards
948                                 myTarget_y = targPos_y + targSize_y;
949                 }
950         }
951
952         return myTarget;
953 }
954
955 void HUD_Panel_SetPos(float id, vector pos)
956 {
957         vector oldPos;
958         oldPos = HUD_Panel_GetPos(id);
959
960         vector mySize;
961         mySize = HUD_Panel_GetSize(id);
962
963         if(cvar("hud_configure_checkcollisions"))
964                 pos = HUD_Panel_CheckMove(id, pos, mySize);
965
966         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
967         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
968
969         if(cvar("hud_configure_grid"))
970         {
971                 pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
972                 pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
973         }
974
975         if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
976                 pos_x = pos_x - vid_conwidth;
977         if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
978                 pos_y = pos_y - vid_conheight;
979
980         string s;
981         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
982
983         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
984 }
985
986 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
987 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
988 {
989         float i;
990
991         vector myTarget;
992         myTarget = mySize;
993
994         vector targPos;
995         vector targSize;
996         vector myCenter;
997         vector targCenter;
998         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
999         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
1000
1001         for (i = 0; i < panel_cnt; ++i) {
1002                 if(i == id || !HUD_Panel_CheckActive(i))
1003                         continue;
1004
1005                 targPos = HUD_Panel_GetPos(i);
1006                 targSize = HUD_Panel_GetSize(i);
1007
1008                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
1009                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
1010
1011                 if(myPos_y + mySize_y < targPos_y)
1012                         continue;
1013                 if(myPos_y > targPos_y + targSize_y)
1014                         continue;
1015
1016                 if(myPos_x + mySize_x < targPos_x)
1017                         continue;
1018                 if(myPos_x > targPos_x + targSize_x)
1019                         continue;
1020
1021                 // OK, there IS a collision.
1022
1023                 myCenter_x = myPos_x + 0.5 * mySize_x;
1024                 myCenter_y = myPos_y + 0.5 * mySize_y;
1025
1026                 targCenter_x = targPos_x + 0.5 * targSize_x;
1027                 targCenter_y = targPos_y + 0.5 * targSize_y;
1028
1029                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of target panel)
1030                 {
1031                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1032                                 myTarget_x = targPos_x - myPos_x;
1033                         else // push it upwards
1034                                 myTarget_y = targPos_y - myPos_y;
1035                 }
1036                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
1037                 {
1038                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1039                                 myTarget_x = targPos_x + targSize_x;
1040                         else // push it upwards
1041                                 myTarget_y = targPos_y - myPos_y;
1042                 }
1043                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
1044                 {
1045                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1046                                 myTarget_x = targPos_x - myPos_x;
1047                         else // push it downwards
1048                                 myTarget_y = targPos_y + targSize_y;
1049                 }
1050                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
1051                 {
1052                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1053                                 myTarget_x = targPos_x + targSize_x;
1054                         else // push it downwards
1055                                 myTarget_y = targPos_y + targSize_y;
1056                 }
1057         }
1058
1059         return myTarget;
1060 }
1061
1062 void HUD_Panel_SetPosSize(float id, vector resizeorigin)
1063 {
1064         vector mySize, myPos;
1065         vector oldPos;
1066
1067         if(resizeCorner == 1) {
1068                 mySize_x = resizeorigin_x - (mousepos_x - panel_click_distance_x);
1069                 mySize_y = resizeorigin_y - (mousepos_y - panel_click_distance_y);
1070         } else if(resizeCorner == 2) {          
1071                 mySize_x = mousepos_x + panel_click_distance_x - resizeorigin_x;
1072                 mySize_y = panel_click_distance_y + resizeorigin_y - mousepos_y;
1073         } else if(resizeCorner == 3) {
1074                 mySize_x = resizeorigin_x + panel_click_distance_x - mousepos_x;
1075                 mySize_y = mousepos_y + panel_click_distance_y - resizeorigin_y;
1076         } else { // resizeCorner == 4
1077                 mySize_x = mousepos_x - (resizeorigin_x - panel_click_distance_x);
1078                 mySize_y = mousepos_y - (resizeorigin_y - panel_click_distance_y);
1079         }
1080
1081         // minimum panel size cap
1082         mySize_x = max(0.025 * vid_conwidth, mySize_x);
1083         mySize_y = max(0.025 * vid_conheight, mySize_y);
1084
1085         if(id == 12) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
1086         {
1087                 mySize_x = max(15 * cvar("con_chatsize"), mySize_x);
1088                 mySize_y = max(2 * cvar("con_chatsize") + 2 * HUD_Panel_GetPadding(id), mySize_y);
1089         }
1090
1091         // cap against panel's own limits
1092         vector minSize;
1093         minSize = HUD_Panel_GetMinSize(id); // mySize_x at least minSize_x * mySize_y, and vice versa
1094
1095         mySize_x = max(minSize_x * mySize_y, mySize_x);
1096         mySize_y = max(minSize_y * mySize_x, mySize_y);
1097
1098         // collision testing|
1099         // -----------------+
1100
1101         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
1102         if(resizeCorner == 1) {
1103                 myPos_x = resizeorigin_x - mySize_x;
1104                 myPos_y = resizeorigin_y - mySize_y;
1105         } else if(resizeCorner == 2) {
1106                 myPos_x = resizeorigin_x;
1107                 myPos_y = resizeorigin_y - mySize_y;
1108         } else if(resizeCorner == 3) {
1109                 myPos_x = resizeorigin_x - mySize_x;
1110                 myPos_y = resizeorigin_y;
1111         } else { // resizeCorner == 4
1112                 myPos_x = resizeorigin_x;
1113                 myPos_y = resizeorigin_y;
1114         }
1115
1116         // left/top screen edges
1117         mySize_x = min(myPos_x + mySize_x, mySize_x);
1118         mySize_y = min(myPos_y + mySize_y, mySize_y);
1119
1120         // bottom/right screen edges
1121         mySize_x = min(vid_conwidth - myPos_x, mySize_x); 
1122         mySize_y = min(vid_conheight - myPos_y, mySize_y); 
1123
1124         if(cvar("hud_configure_checkcollisions")) {
1125                 oldPos = myPos;
1126                 mySize = HUD_Panel_CheckResize(id, myPos, mySize);
1127                 myPos = HUD_Panel_CheckMove(id, myPos, mySize); // touching myPos won't do anything... unless we make it change mySize somehow, see next line
1128                 mySize = mySize - myPos + oldPos; // TODO: this is still borked in some situations :(
1129         }
1130
1131         if(cvar("hud_configure_grid"))
1132         {
1133                 mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1134                 mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1135         }
1136
1137         // do another pos check, as size might have changed by now
1138         if(resizeCorner == 1) {
1139                 myPos_x = resizeorigin_x - mySize_x;
1140                 myPos_y = resizeorigin_y - mySize_y;
1141         } else if(resizeCorner == 2) {
1142                 myPos_x = resizeorigin_x;
1143                 myPos_y = resizeorigin_y - mySize_y;
1144         } else if(resizeCorner == 3) {
1145                 myPos_x = resizeorigin_x - mySize_x;
1146                 myPos_y = resizeorigin_y;
1147         } else { // resizeCorner == 4
1148                 myPos_x = resizeorigin_x;
1149                 myPos_y = resizeorigin_y;
1150         }
1151
1152         string s;
1153         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
1154         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
1155
1156         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
1157         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1158 }
1159
1160 float mouseClicked;
1161 float prevMouseClicked; // previous state
1162 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1163 {
1164         prevMouseClicked = mouseClicked;
1165         if(nPrimary == K_MOUSE1)
1166         {
1167                 if(bInputType == 0) { // key pressed
1168                         mouseClicked = 1;
1169                         return true;
1170                 }
1171                 if(bInputType == 1) {// key released
1172                         mouseClicked = 0;
1173                         return true;
1174                 }
1175         }
1176         return false;
1177 }
1178
1179 void HUD_Panel_Mouse()
1180 {
1181         if(mouseClicked == 0) {
1182                 highlightedPanel = -1;
1183                 highlightedAction = 0;
1184         }
1185
1186         mousepos = mousepos + getmousepos();
1187
1188         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1189         mousepos_y = bound(0, mousepos_y, vid_conheight);
1190
1191         drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1192
1193         if(mouseClicked)
1194         {
1195                 float i, border;
1196                 vector panelPos;
1197                 vector panelSize;
1198
1199                 for(i = 0; i <= panel_cnt; ++i)
1200                 {
1201                         panelPos = HUD_Panel_GetPos(i);
1202                         panelSize = HUD_Panel_GetSize(i);
1203                         border = HUD_Panel_GetBorder(i);
1204                         if(prevMouseClicked == 0) {
1205                                 // move
1206                                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1207                                 {
1208                                         highlightedPanel = i;
1209                                         highlightedAction = 1;
1210                                 }
1211                                 // resize from topleft border
1212                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1213                                 {
1214                                         highlightedPanel = i;
1215                                         highlightedAction = 2;
1216                                         resizeCorner = 1;
1217                                 }
1218                                 // resize from topright border
1219                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1220                                 {
1221                                         highlightedPanel = i;
1222                                         highlightedAction = 2;
1223                                         resizeCorner = 2;
1224                                 }
1225                                 // resize from bottomleft border
1226                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1227                                 {
1228                                         highlightedPanel = i;
1229                                         highlightedAction = 2;
1230                                         resizeCorner = 3;
1231                                 }
1232                                 // resize from bottomright border
1233                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1234                                 {
1235                                         highlightedPanel = i;
1236                                         highlightedAction = 2;
1237                                         resizeCorner = 4;
1238                                 }
1239                         }
1240
1241                         if(highlightedPanel == i)
1242                         {
1243                                 if(prevMouseClicked == 0)
1244                                 {
1245                                         if(highlightedAction == 1)
1246                                                 panel_click_distance = mousepos - panelPos;
1247                                         else if(highlightedAction == 2)
1248                                         {
1249                                                 if(resizeCorner == 1) {
1250                                                         panel_click_distance = mousepos - panelPos;
1251                                                         panel_click_resizeorigin = panelPos + panelSize;
1252                                                 } else if(resizeCorner == 2) {
1253                                                         panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1254                                                         panel_click_distance_y = mousepos_y - panelPos_y;
1255                                                         panel_click_resizeorigin = panelPos + eY * panelSize_y;
1256                                                 } else if(resizeCorner == 3) {
1257                                                         panel_click_distance_x = mousepos_x - panelPos_x;
1258                                                         panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1259                                                         panel_click_resizeorigin = panelPos + eX * panelSize_x;
1260                                                 } else if(resizeCorner == 4) {
1261                                                         panel_click_distance = panelSize - mousepos + panelPos;
1262                                                         panel_click_resizeorigin = panelPos;
1263                                                 }
1264                                         }       
1265                                 }
1266
1267                                 if(highlightedAction == 1)
1268                                         HUD_Panel_SetPos(i, mousepos - panel_click_distance);
1269                                 else if(highlightedAction == 2)
1270                                         HUD_Panel_SetPosSize(i, panel_click_resizeorigin);
1271                         }
1272                 }
1273         }
1274         prevMouseClicked = mouseClicked;
1275 }
1276
1277 // Weapon icons (#0)
1278 //
1279 float weaponspace[10];
1280 void HUD_WeaponIcons_Clear()
1281 {
1282         float idx;
1283         for(idx = 0; idx < 10; ++idx)
1284                 weaponspace[idx] = 0;
1285 }
1286
1287 entity weaponorder[WEP_MAXCOUNT];
1288
1289 void weaponorder_swap(float i, float j, entity pass)
1290 {
1291         entity h;
1292         h = weaponorder[i];
1293         weaponorder[i] = weaponorder[j];
1294         weaponorder[j] = h;
1295 }
1296
1297 float weaponorder_cmp(float i, float j, entity pass)
1298 {
1299         float d;
1300         d = mod(weaponorder[i].impulse + 9, 10) - mod(weaponorder[j].impulse + 9, 10);
1301         if(d)
1302                 return d;
1303         d = weaponorder[i].weapon - weaponorder[j].weapon;
1304         return d;
1305 }
1306
1307 void HUD_WeaponIcons()
1308 {
1309         float id = 0;
1310         float alpha, stat_weapons; // "constants"
1311         vector pos, mySize, accuracy_color;
1312         float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1313
1314         pos = HUD_Panel_GetPos(id);
1315         mySize = HUD_Panel_GetSize(id);
1316
1317         stat_weapons = getstati(STAT_WEAPONS);
1318         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1319         {
1320                 self = get_weaponinfo(i);
1321                 if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
1322                 {
1323                         weaponorder[weapon_cnt] = self;
1324                         ++weapon_cnt;
1325                 }
1326         }
1327         heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1328
1329         HUD_Panel_DrawBg(id, pos, mySize);
1330         float padding;
1331         padding = HUD_Panel_GetPadding(id);
1332         if(padding)
1333         {
1334                 pos += '1 1 0' * padding;
1335                 mySize -= '2 2 0' * padding;
1336         }
1337
1338         // hits
1339         weapon_stats = getstati(STAT_DAMAGE_HITS);
1340         weapon_number = weapon_stats & 63;
1341         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1342         // fired
1343         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1344         weapon_number = weapon_stats & 63;
1345         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1346
1347         if(cvar_or("hud_weaponicons_fade", 1))
1348         {
1349                 fade = 3.2 - 2 * (time - weapontime);
1350                 fade = bound(0.7, fade, 1);
1351         }
1352         else
1353                 fade = 1;
1354
1355         HUD_WeaponIcons_Clear();
1356
1357         float rows, columns;
1358         rows = mySize_y/mySize_x;
1359         rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1360         //                               ^^^ weapon icon aspect goes here
1361
1362         columns = ceil(WEP_COUNT/rows);
1363         float row, column;
1364         for(i = 0; i < weapon_cnt; ++i)
1365         {
1366                 self = weaponorder[i];
1367                 if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
1368                 {
1369                         weapid = self.impulse;
1370
1371                         alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1372
1373                         weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1374                         weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1375
1376                         // draw background behind currently selected weapon
1377                         if(self.weapon == activeweapon)
1378                                 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1379
1380                         // draw the weapon accuracy on the HUD
1381                         if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1382                         {
1383                                 if(weapon_damage)
1384                                         weapon_stats = floor(100 * weapon_hit / weapon_damage);
1385
1386                                 accuracy_color = HUD_AccuracyColor(weapon_stats);
1387                                 if(weapon_damage)
1388                                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, hud_alpha_fg, DRAWFLAG_NORMAL);
1389                         }
1390
1391                         // draw the weapon icon
1392                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1393
1394                         if(cvar_or("hud_weaponicons_number", 1))
1395                                 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1396                 }
1397
1398                 ++row;
1399                 if(row >= rows)
1400                 {
1401                         row = 0;
1402                         ++column;
1403                 }
1404         }
1405
1406 }
1407
1408 // Inventory (#1)
1409 //
1410 float GetAmmoStat(float i)
1411 {
1412         switch(i)
1413         {
1414                 case 0: return STAT_SHELLS;
1415                 case 1: return STAT_NAILS;
1416                 case 2: return STAT_ROCKETS;
1417                 case 3: return STAT_CELLS;
1418                 case 4: return STAT_FUEL;
1419                 default: return -1;
1420         }
1421 }
1422
1423 float GetAmmoItemCode(float i)
1424 {
1425         switch(i)
1426         {
1427                 case 0: return IT_SHELLS;
1428                 case 1: return IT_NAILS;
1429                 case 2: return IT_ROCKETS;
1430                 case 3: return IT_CELLS;
1431                 case 4: return IT_FUEL;
1432                 default: return -1;
1433         }
1434 }
1435
1436 string GetAmmoPicture(float i)
1437 {
1438         switch(i)
1439         {
1440                 case 0: return "ammo_shells";
1441                 case 1: return "ammo_bullets";
1442                 case 2: return "ammo_rockets";
1443                 case 3: return "ammo_cells";
1444                 case 4: return "ammo_fuel";
1445                 default: return "";
1446         }
1447 }
1448
1449 void HUD_Inventory()
1450 {
1451         float id = 1;
1452         float i;
1453         float stat_items;
1454
1455         vector pos, mySize, mysize, mypos;
1456         pos = HUD_Panel_GetPos(id);
1457         mySize = HUD_Panel_GetSize(id);
1458
1459         HUD_Panel_DrawBg(id, pos, mySize);
1460         float padding;
1461         padding = HUD_Panel_GetPadding(id);
1462         if(padding)
1463         {
1464                 pos += '1 1 0' * padding;
1465                 mySize -= '2 2 0' * padding;
1466         }
1467
1468         // ammo
1469         stat_items = getstati(STAT_ITEMS);
1470         for (i = 0; i < 4; ++i) {
1471                 float a;
1472                 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1473                 if(hud_configure)
1474                         a = 100;
1475
1476                 if(cvar("hud_inventory_onlycurrent")) {
1477                         if (stat_items & GetAmmoItemCode(i)) {
1478                                 drawpic_skin(pos, GetAmmoPicture(i), '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1479                                 if(a < 10)
1480                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1481                                 else
1482                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1483                         }
1484                 } else {
1485                         if (a > 0) {
1486                                 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1487                                         switch (i) {
1488                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1489                                                 case 1: mypos_x = pos_x + 0.25 * mySize_x;      mypos_y = pos_y;                        break; // bullets
1490                                                 case 2: mypos_x = pos_x + 0.5  * mySize_x;      mypos_y = pos_y;                        break; // rockets
1491                                                 case 3: mypos_x = pos_x + 0.75 * mySize_x;      mypos_y = pos_y;                        break; // cells
1492                                         }
1493                                         mysize_x = 0.25 * mySize_x;
1494                                         mysize_y = mySize_y;
1495                                 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1496                                         switch (i) {
1497                                                 case 0: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y + 0.5 * mySize_y;       break; // shells
1498                                                 case 1: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y;                        break; // bullets
1499                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5 * mySize_y;       break; // rockets
1500                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // cells
1501                                         }
1502                                         mysize_x = 0.5 * mySize_x;
1503                                         mysize_y = 0.5 * mySize_y;
1504                                 } else { // arrange vertically
1505                                         switch (i) {
1506                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1507                                                 case 1: mypos_x = pos_x;                        mypos_y = pos_y + 0.25 * mySize_y;      break; // bullets
1508                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5  * mySize_y;      break; // rockets
1509                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y + 0.75 * mySize_y;      break; // cells
1510                                         }
1511                                         mysize_x = mySize_x;
1512                                         mysize_y = 0.25 * mySize_y;
1513                                 }
1514
1515                                 if (stat_items & GetAmmoItemCode(i))
1516                                         drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1517                                 drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1518                                 if (a < 10) {
1519                                         if(stat_items & GetAmmoItemCode(i))
1520                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1521                                         else
1522                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1523                                 } else {
1524                                         if(stat_items & GetAmmoItemCode(i))
1525                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1526                                         else
1527                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1528                                 }
1529                         }
1530                 }
1531         }
1532 }
1533
1534
1535 // Powerups (#2)
1536 //
1537 void HUD_Powerups() {
1538         float id = 2;
1539         float stat_items;
1540         stat_items = getstati(STAT_ITEMS);
1541
1542         if(!hud_configure)
1543         {
1544                 if not(stat_items & IT_STRENGTH)
1545                         if not(stat_items & IT_INVINCIBLE)
1546                                 return;
1547
1548                 if (getstati(STAT_HEALTH) <= 0)
1549                         return;
1550         }
1551
1552         vector pos, mySize;
1553         pos = HUD_Panel_GetPos(id);
1554         mySize = HUD_Panel_GetSize(id);
1555
1556         HUD_Panel_DrawBg(id, pos, mySize);
1557         float padding;
1558         padding = HUD_Panel_GetPadding(id);
1559         if(padding)
1560         {
1561                 pos += '1 1 0' * padding;
1562                 mySize -= '2 2 0' * padding;
1563         }
1564
1565         float strength_time, shield_time;
1566
1567         strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1568         shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1569
1570         if(hud_configure)
1571         {
1572                 strength_time = 15;
1573                 shield_time = 27;
1574         }
1575
1576         float len;
1577
1578         vector barpos, barsize;
1579         vector picpos;
1580         vector numpos;
1581
1582         string leftname, rightname;
1583         float leftcnt, rightcnt;
1584         float leftexact, rightexact;
1585         float leftalpha, rightalpha;
1586         if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1587                 leftname = "strength";
1588                 leftcnt = ceil(strength_time);
1589                 leftexact = strength_time;
1590
1591                 rightname = "shield";
1592                 rightcnt = ceil(shield_time);
1593                 rightexact = shield_time;
1594         } else {
1595                 leftname = "shield";
1596                 leftcnt = ceil(shield_time);
1597                 leftexact = shield_time;
1598
1599                 rightname = "strength";
1600                 rightcnt = ceil(strength_time);
1601                 rightexact = strength_time;
1602         }
1603         leftalpha = bound(0, leftexact, 1);
1604         rightalpha = bound(0, rightexact, 1);
1605
1606         if (mySize_x/mySize_y > 4)
1607         {
1608                 if(leftcnt)
1609                 {
1610                         len = strlen(ftos(leftcnt));
1611
1612                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1613                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1614                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1615                                 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1616                                 numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1617                         } else {
1618                                 barpos = pos;
1619                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1620                                 picpos = pos;
1621                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1622                         }
1623
1624                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1625                         if(leftcnt <= 5)
1626                                 drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1627                         else
1628                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1629                         HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1630                 }
1631
1632                 if(rightcnt)
1633                 {
1634                         len = strlen(ftos(rightcnt));
1635
1636                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1637                                 barpos = pos + eX * 0.5 * mySize_x;
1638                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1639                                 picpos = pos + eX * 0.5 * mySize_x;
1640                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1641                         } else {
1642                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1643                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1644                                 picpos = pos + eX * mySize_x - eX * mySize_y;
1645                                 numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
1646                         }
1647
1648                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1649                         if(rightcnt <= 5)
1650                                 drawpic_skin_expanding_two(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1651                         else
1652                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1653                         HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1654                 }
1655         }
1656         else if (mySize_x/mySize_y > 1.5)
1657         {
1658                 if(leftcnt)
1659                 {
1660                         len = strlen(ftos(leftcnt));
1661
1662                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1663                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1664                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1665                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1666                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1667                         } else {
1668                                 barpos = pos;
1669                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1670                                 picpos = pos;
1671                                 numpos = picpos + eX * 0.5 * mySize_y;
1672                         }
1673
1674                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1675                         if(leftcnt <= 5)
1676                                 drawpic_skin_expanding_two(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1677                         else
1678                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1679                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1680                 }
1681
1682                 if(rightcnt)
1683                 {
1684                         len = strlen(ftos(rightcnt));
1685
1686                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1687                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1688                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1689                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1690                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1691                         } else {
1692                                 barpos = pos + eY * 0.5 * mySize_y;
1693                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1694                                 picpos = pos + eY * 0.5 * mySize_y;
1695                                 numpos = picpos + eX * 0.5 * mySize_y;
1696                         }
1697
1698                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1699                         if(rightcnt <= 5)
1700                                 drawpic_skin_expanding_two(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1701                         else
1702                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1703                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1704                 }
1705         }
1706         else
1707         {
1708                 if(leftcnt)
1709                 {
1710                         len = strlen(ftos(leftcnt));
1711
1712                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1713                                 barpos = pos;
1714                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1715                                 picpos = pos + eX * 0.05 * mySize_x;
1716                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1717                         } else {
1718                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1719                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1720                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
1721                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
1722                         }
1723
1724                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1725                         if(leftcnt <= 5)
1726                                 drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1727                         else
1728                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1729                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1730                 }
1731
1732                 if(rightcnt)
1733                 {
1734                         len = strlen(ftos(rightcnt));
1735
1736                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1737                                 barpos = pos + eX * 0.5 * mySize_x;
1738                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1739                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1740                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1741                         } else {
1742                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1743                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1744                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
1745                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1746                         }
1747
1748                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1749                         if(rightcnt <= 5)
1750                                 drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1751                         else
1752                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1753                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1754                 }
1755         }
1756 }
1757
1758 // Health/armor (#3)
1759 //
1760 void HUD_HealthArmor(void)
1761 {
1762         float id = 3;
1763         vector pos, mySize;
1764         pos = HUD_Panel_GetPos(id);
1765         mySize = HUD_Panel_GetSize(id);
1766
1767         HUD_Panel_DrawBg(id, pos, mySize);
1768         float padding;
1769         padding = HUD_Panel_GetPadding(id);
1770         if(padding)
1771         {
1772                 pos += '1 1 0' * padding;
1773                 mySize -= '2 2 0' * padding;
1774         }
1775
1776         float armor, health;
1777         armor = getstati(STAT_ARMOR);
1778         health = getstati(STAT_HEALTH);
1779
1780         float fuel;
1781         fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1782
1783         if(hud_configure)
1784         {
1785                 armor = 150;
1786                 health = 100;
1787                 fuel = 70;
1788         }
1789
1790         if(health <= 0)
1791                 return;
1792
1793         float len;
1794
1795         if(cvar("hud_healtharmor") == 2) // combined health and armor display
1796         {
1797                 vector v;
1798                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1799
1800                 float x;
1801                 x = floor(v_x + 1);
1802
1803                 if(v_z) // NOT fully armored
1804                 {
1805                         drawpic_skin(pos + eX * 3 * mySize_y, "health", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1806                         if(armor)
1807                                 drawpic_skin(pos + eX * 4 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', hud_alpha_fg * armor / health, DRAWFLAG_NORMAL);
1808                 }
1809                 else
1810                 {
1811                         drawpic_skin(pos + eX * 4 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', hud_alpha_fg * health / armor, DRAWFLAG_NORMAL);
1812                         if(armor)
1813                                 drawpic_skin(pos + eX * 3 * mySize_y, "armor", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1814                 }
1815                 HUD_DrawXNum_Colored(pos, x, 3, mySize_y, hud_alpha_fg); // draw the combined health and armor
1816         }
1817
1818         else
1819         {
1820                 vector barpos, barsize;
1821                 vector picpos;
1822                 vector numpos;
1823
1824                 string leftname, rightname;
1825                 float leftcnt, rightcnt;
1826                 float leftactive, rightactive;
1827                 float leftalpha, rightalpha;
1828                 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
1829                         leftname = "armor";
1830                         leftcnt = armor;
1831                         if(leftcnt)
1832                                 leftactive = 1;
1833                         leftalpha = min((armor+10)/55, 1);
1834
1835                         rightname = "health";
1836                         rightcnt = health;
1837                         rightactive = 1;
1838                         rightalpha = 1;
1839                 } else {
1840                         leftname = "health";
1841                         leftcnt = health;
1842                         leftactive = 1;
1843                         leftalpha = 1;
1844
1845                         rightname = "armor";
1846                         rightcnt = armor;
1847                         if(rightcnt)
1848                                 rightactive = 1;
1849                         rightalpha = min((armor+10)/55, 1);
1850                 }
1851
1852                 if (mySize_x/mySize_y > 5)
1853                 {
1854                         if(leftactive)
1855                         {
1856                                 len = strlen(ftos(leftcnt));
1857
1858                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1859                                         barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
1860                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1861                                         picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1862                                         numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1863                                 } else {
1864                                         barpos = pos;
1865                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1866                                         picpos = pos;
1867                                         numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
1868                                 }
1869
1870                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1871                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1872                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1873                         }
1874
1875                         if(rightactive)
1876                         {
1877                                 len = strlen(ftos(rightcnt));
1878
1879                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1880                                         barpos = pos + eX * 0.5 * mySize_x;
1881                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1882                                         picpos = pos + eX * 0.5 * mySize_x;
1883                                         numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1884                                 } else {
1885                                         barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
1886                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1887                                         picpos = pos + eX * mySize_x - eX * mySize_y;
1888                                         numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
1889                                 }
1890
1891                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1892                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1893                                 HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, hud_alpha_fg);
1894                         }
1895
1896                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1897                                 barpos = pos - eX * mySize_x * min(1, fuel/100);
1898                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1899                         } else {
1900                                 barpos = pos;
1901                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1902                         }
1903                         if(fuel)
1904                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1905                 }
1906                 else if (mySize_x/mySize_y > 2)
1907                 {
1908                         if(leftactive)
1909                         {
1910                                 len = strlen(ftos(leftcnt));
1911
1912                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1913                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
1914                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1915                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1916                                         numpos = picpos - eX * len * 0.5 * mySize_y;
1917                                 } else {
1918                                         barpos = pos;
1919                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1920                                         picpos = pos;
1921                                         numpos = picpos + eX * 0.5 * mySize_y;
1922                                 }
1923
1924                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1925                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1926                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1927                         }
1928
1929                         if(rightactive)
1930                         {
1931                                 len = strlen(ftos(rightcnt));
1932
1933                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1934                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1935                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1936                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1937                                         numpos = picpos - eX * len * 0.5 * mySize_y;
1938                                 } else {
1939                                         barpos = pos + eY * 0.5 * mySize_y;
1940                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1941                                         picpos = pos + eY * 0.5 * mySize_y;
1942                                         numpos = picpos + eX * 0.5 * mySize_y;
1943                                 }
1944
1945                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1946                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1947                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1948                         }
1949
1950                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1951                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
1952                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1953                         } else {
1954                                 barpos = pos;
1955                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1956                         }
1957                         if(fuel)
1958                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1959                 }
1960                 else
1961                 {
1962                         if(leftactive)
1963                         {
1964                                 len = strlen(ftos(leftcnt));
1965
1966                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1967                                         barpos = pos;
1968                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1969                                         picpos = pos + eX * 0.05 * mySize_x;
1970                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1971                                 } else {
1972                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
1973                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1974                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
1975                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
1976                                 }
1977
1978                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1979                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1980                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, hud_alpha_fg);
1981                         }
1982
1983                         if(rightactive)
1984                         {
1985                                 len = strlen(ftos(rightcnt));
1986
1987                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1988                                         barpos = pos + eX * 0.5 * mySize_x;
1989                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
1990                                         picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1991                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1992                                 } else {
1993                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
1994                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
1995                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
1996                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
1997                                 }
1998
1999                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
2000                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
2001                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, hud_alpha_fg);
2002                         }
2003
2004                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2005                                 barpos = pos;
2006                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2007                         } else {
2008                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2009                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2010                         }
2011                         if(fuel)
2012                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
2013                 }
2014         }
2015 }
2016
2017 // ___TODO___ !!!
2018 // Notification area (#4)
2019 //
2020
2021 string Weapon_SuicideMessage(float deathtype)
2022 {
2023         w_deathtype = deathtype;
2024         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2025         return w_deathtypestring;
2026 }
2027
2028 string Weapon_KillMessage(float deathtype)
2029 {
2030         w_deathtype = deathtype;
2031         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2032         return w_deathtypestring;
2033 }
2034
2035 float killnotify_times[10];
2036 float killnotify_deathtype[10];
2037 string killnotify_attackers[10];
2038 string killnotify_victims[10];
2039 void HUD_KillNotify_Push(string attacker, string victim, float wpn)
2040 {
2041         float i;
2042         for (i = 9; i > 0; --i) {
2043                 killnotify_times[i] = killnotify_times[i-1];
2044                 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2045                 if(killnotify_attackers[i])
2046                         strunzone(killnotify_attackers[i]);
2047                 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2048                 if(killnotify_victims[i])
2049                         strunzone(killnotify_victims[i]);
2050                 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2051         }
2052         killnotify_times[0] = time;
2053         killnotify_deathtype[0] = wpn;
2054         if(killnotify_attackers[0])
2055                 strunzone(killnotify_attackers[0]);
2056         killnotify_attackers[0] = strzone(attacker);
2057         if(killnotify_victims[0])
2058                 strunzone(killnotify_victims[0]);
2059         killnotify_victims[0] = strzone(victim);
2060 }
2061
2062 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2063 {
2064         float w;
2065         if(msg == MSG_SUICIDE) {
2066                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2067
2068                 // TODO: cl_gentle
2069                 w = DEATH_WEAPONOF(type);
2070                 if(WEP_VALID(w)) {
2071                         if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2072                                 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2073                 }
2074                 else if (type == DEATH_KILL)
2075                         print ("^1",s1, "^1 couldn't take it anymore\n");
2076                 else if (type == DEATH_ROT)
2077                         print ("^1",s1, "^1 died\n");
2078                 else if (type == DEATH_NOAMMO)
2079                         print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2080                 else if (type == DEATH_CAMP)
2081                         print ("^1",s1, "^1 thought they found a nice camping ground\n");
2082                 else if (type == DEATH_MIRRORDAMAGE)
2083                         print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2084                 else if (type == DEATH_CHEAT)
2085                         print ("^1",s1, "^1 unfairly eliminated themself\n");
2086                 else if (type == DEATH_FIRE)
2087                         print ("^1",s1, "^1 burned to death\n");
2088                 else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET)
2089                         print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2090                 if (stof(s2) > 2) // killcount > 2
2091                         print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2092         } else if(msg == MSG_KILL) {
2093                 w = DEATH_WEAPONOF(type);
2094                 if(WEP_VALID(w)) {
2095                         HUD_KillNotify_Push(s2, s1, w);
2096                         if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2097                                 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2098                 }
2099                 else if(type == KILL_TEAM || type == KILL_TEAM_SPREE) {
2100                                 if(cvar("cl_gentle")) {
2101                                         print ("^1", s1, "^1 took action against a team mate\n");
2102                                 } else {
2103                                         print ("^1", s1, "^1 mows down a team mate\n");
2104                                 }
2105                                 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2106                                         if(cvar("cl_gentle"))
2107                                                 print ("^1",s1,"^1 ended a ",s2," scoring spree by going against a team mate\n");
2108                                         else
2109                                                 print ("^1",s1,"^1 ended a ",s2," kill spree by killing a team mate\n");
2110                                 }
2111                                 else if (stof(s2) > 2) {
2112                                         if(cvar("cl_gentle"))
2113                                                 print ("^1",s1,"'s ^1",s2," scoring spree was ended by a team mate!\n");
2114                                         else
2115                                                 print ("^1",s1,"'s ^1",s2," kill spree was ended by a team mate!\n");
2116                                 }
2117                 }
2118                 else if(type == KILL_FIRST_BLOOD)
2119                         print("^1",s1, "^1 drew first blood", "\n");
2120                 else if (type == DEATH_TELEFRAG)
2121                         print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2122                 else if (type == DEATH_DROWN) {
2123                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2124                         print ("^1",s1, "^1 was drowned by ", s2, "\n");
2125                 }
2126                 else if (type == DEATH_SLIME) {
2127                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2128                         print ("^1",s1, "^1 was slimed by ", s2, "\n");
2129                 }
2130                 else if (type == DEATH_LAVA) {
2131                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2132                         print ("^1",s1, "^1 was cooked by ", s2, "\n");
2133                 }
2134                 else if (type == DEATH_FALL) {
2135                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2136                         print ("^1",s1, "^1 was grounded by ", s2, "\n");
2137                 }
2138                 else if (type == DEATH_SHOOTING_STAR) {
2139                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2140                         print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2141                 }
2142                 else if (type == DEATH_SWAMP) {
2143                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2144                         print ("^1",s1, "^1 was conserved by ", s2, "\n");
2145                 }
2146                 else if (type == DEATH_HURTTRIGGER && s3 != "")
2147                 {
2148                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2149                         // p ?!?! :o
2150                         //if(p < 0)
2151                                 print("^1", s1, "^1 ", s3, " ", s2, "\n");
2152                         //else
2153                         //      bprint("^1", s1, "^1 ", substring(s3, 0, p), s2, "^1", substring(s3, p+1, strlen(s3) - (p+1)), "\n");
2154                 }
2155                 else if(type == DEATH_SBCRUSH)
2156                         print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2157                 else if(type == DEATH_SBMINIGUN)
2158                         print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2159                 else if(type == DEATH_SBROCKET)
2160                         print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2161                 else if(type == DEATH_SBBLOWUP)
2162                         print ("^1",s1, "^1 got cought in the destruction of ^1", s2, "'s vehicle\n");
2163
2164                 else if(type == DEATH_WAKIGUN)
2165                         print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2166                 else if(type == DEATH_WAKIROCKET)
2167                         print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2168                 else if(type == DEATH_WAKIBLOWUP)
2169                         print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2170
2171                 else if(type == DEATH_TURRET)
2172                         print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2173                 else if(type == DEATH_TOUCHEXPLODE)
2174                         print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2175                 else if(type == DEATH_CHEAT)
2176                         print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2177                 else if (type == DEATH_FIRE)
2178                         print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2179                 else if (type == DEATH_CUSTOM)
2180                         print ("^1",s1, "^1 ", s2, "\n");
2181                 else
2182                         print ("^1",s1, "^1 was fragged by ", s2, "\n");
2183         } else if(msg == MSG_SPREE) {
2184                 if(type == KILL_END_SPREE) {
2185                         if(cvar("cl_gentle"))
2186                                 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2187                         else
2188                                 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2189                 } else if(type == KILL_SPREE) {
2190                         if(cvar("cl_gentle"))
2191                                 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2192                         else
2193                                 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2194                 } else if(type == KILL_SPREE_3) {
2195                         if(cvar("cl_gentle"))
2196                                 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2197                         else
2198                                 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2199                 } else if(type == KILL_SPREE_5) {
2200                         if(cvar("cl_gentle"))
2201                                 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2202                         else
2203                                 print (s1,"^7 unleashes ^1RAGE\n");
2204                 } else if(type == KILL_SPREE_10) {
2205                         if(cvar("cl_gentle"))
2206                                 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2207                         else
2208                                 print (s1,"^7 starts the ^1MASSACRE!\n");
2209                 } else if(type == KILL_SPREE_15) {
2210                         if(cvar("cl_gentle"))
2211                                 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2212                         else
2213                                 print (s1,"^7 executes ^1MAYHEM!\n");
2214                 } else if(type == KILL_SPREE_20) {
2215                         if(cvar("cl_gentle"))
2216                                 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2217                         else
2218                                 print (s1,"^7 is a ^1BERSERKER!\n");
2219                 } else if(type == KILL_SPREE_25) {
2220                         if(cvar("cl_gentle"))
2221                                 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2222                         else
2223                                 print (s1,"^7 inflicts ^1CARNAGE!\n");
2224                 } else if(type == KILL_SPREE_30) {
2225                         if(cvar("cl_gentle"))
2226                                 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2227                         else
2228                                 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2229                 }
2230         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2231                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2232                 if (type == DEATH_DROWN) {
2233                         if(cvar("cl_gentle"))
2234                                 print ("^1",s1, "^1 was in the water for too long\n");
2235                         else
2236                                 print ("^1",s1, "^1 drowned\n");
2237                 }
2238                 else if (type == DEATH_SLIME)
2239                         print ("^1",s1, "^1 was slimed\n");
2240                 else if (type == DEATH_LAVA) {
2241                         if(cvar("cl_gentle"))
2242                                 print ("^1",s1, "^1 found a hot place\n");
2243                         else
2244                                 print ("^1",s1, "^1 turned into hot slag\n");
2245                 }
2246                 else if (type == DEATH_FALL) {
2247                         if(cvar("cl_gentle"))
2248                                 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2249                         else
2250                                 print ("^1",s1, "^1 hit the ground with a crunch\n");
2251                 }
2252                 else if (type == DEATH_SHOOTING_STAR)
2253                         print ("^1",s1, "^1 became a shooting star\n");
2254                 else if (type == DEATH_SWAMP) {
2255                         if(cvar("cl_gentle"))
2256                                 print ("^1",s1, "^1 discovered a swamp\n");
2257                         else
2258                                 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2259                 }
2260                 else if(type == DEATH_TURRET)
2261                         print ("^1",s1, "^1 was mowed down by a turret \n");
2262                 else if (type == DEATH_CUSTOM)
2263                         print ("^1",s1, "^1 ", s2, "\n");
2264                 else if(type == DEATH_TOUCHEXPLODE)
2265                         print ("^1",s1, "^1 died in an accident\n");
2266                 else if(type == DEATH_CHEAT)
2267                         print ("^1",s1, "^1 was unfairly eliminated\n");
2268                 else if(type == DEATH_FIRE) {
2269                         if(cvar("cl_gentle"))
2270                                 print ("^1",s1, "^1 felt a little hot\n");
2271                         else
2272                                 print ("^1",s1, "^1 burnt to death\n");
2273                 }
2274                 else {
2275                         if(cvar("cl_gentle"))
2276                                 print ("^1",s1, "^1 needs a restart\n");
2277                         else
2278                                 print ("^1",s1, "^1 died\n");
2279                 }
2280         } else if(msg == MSG_KILL_ACTION_SPREE) {
2281                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2282                 if(cvar("cl_gentle"))
2283                         print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2284                 else
2285                         print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2286         } else if(msg == MSG_INFO) {
2287                 if(type == INFO_GOTFLAG) {
2288                         HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
2289                         print(s1, "^7 got the ", s2, "\n");
2290                 } else if(type == INFO_LOSTFLAG) {
2291                         HUD_KillNotify_Push(s1, s2, INFO_LOSTFLAG);
2292                         print(s1, "^7 lost the ", s2, "\n");
2293                 } else if(type == INFO_PICKUPFLAG) {
2294                         HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
2295                         print(s1, "^7 picked up the ", s2, "\n");
2296                 } else if(type == INFO_RETURNFLAG) {
2297                         HUD_KillNotify_Push(s1, s2, INFO_RETURNFLAG);
2298                         print(s1, "^7 returned the ", s2, "\n");
2299                 }
2300         }
2301
2302 }
2303
2304 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2305
2306 void HUD_Centerprint(string s1, float type, float msg)
2307 {
2308         if(msg == MSG_SUICIDE) {
2309                 if (type == DEATH_TEAMCHANGE) {
2310                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2311                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2312                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2313                 } else if (type == DEATH_CAMP) {
2314                         if(cvar("cl_gentle"))
2315                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2316                         else
2317                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2318                 } else if (type == DEATH_NOAMMO) {
2319                         if(cvar("cl_gentle"))
2320                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2321                         else
2322                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2323                 } else if (type == DEATH_ROT) {
2324                         if(cvar("cl_gentle"))
2325                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2326                         else
2327                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2328                 } else if (type == DEATH_MIRRORDAMAGE) {
2329                         if(cvar("cl_gentle"))
2330                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2331                         else
2332                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2333                 } else if (type == DEATH_QUIET) {
2334                         // do nothing
2335                 } else if (type == DEATH_KILL) {
2336                         if(cvar("cl_gentle"))
2337                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2338                         else
2339                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2340                 }
2341         } else if(msg == MSG_KILL) {
2342                 if (type == KILL_TEAM) {
2343                         if(cvar("cl_gentle")) {
2344                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against a team mate!"));
2345                         } else {
2346                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2347                         }
2348                 } else if (type == KILL_FIRST_BLOOD) {
2349                         if(cvar("cl_gentle")) {
2350                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2351                         } else {
2352                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2353                         }
2354                 } else if (type == KILL_FIRST_VICTIM) {
2355                         if(cvar("cl_gentle")) {
2356                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2357                         } else {
2358                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2359                         }
2360                 } else if (type == KILL_TYPEFRAG) {
2361                         if(cvar("cl_gentle")) {
2362                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^7 who was typing!"));
2363                         } else {
2364                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1));
2365                         }
2366                 } else if (type == KILL_TYPEFRAGGED) {
2367                         if(cvar("cl_gentle")) {
2368                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^7 while you were typing!"));
2369                         } else {
2370                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1));
2371                         }
2372                 } else if (type == KILL_FRAG) {
2373                         if(cvar("cl_gentle")) {
2374                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1));
2375                         } else {
2376                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1));
2377                         }
2378                 } else if (type == KILL_FRAGGED) {
2379                         if(cvar("cl_gentle")) {
2380                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were scored against by ^7", s1));
2381                         } else {
2382                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were fragged by ^7", s1));
2383                         }
2384                 }
2385         } else if(msg == MSG_KILL_ACTION) {
2386                 // TODO: invent more centerprints here?
2387                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!", s1));
2388         }
2389 }
2390
2391 void HUD_Notify (void)
2392 {
2393         float id = 4;
2394         vector pos, mySize;
2395         pos = HUD_Panel_GetPos(id);
2396         mySize = HUD_Panel_GetSize(id);
2397
2398         HUD_Panel_DrawBg(id, pos, mySize);
2399         float padding;
2400         padding = HUD_Panel_GetPadding(id);
2401         if(padding)
2402         {
2403                 pos += '1 1 0' * padding;
2404                 mySize -= '2 2 0' * padding;
2405         }
2406
2407         float entries, height;
2408         entries = bound(1, floor(8 * mySize_y/mySize_x), 10);
2409         height = mySize_y/entries;
2410         
2411         vector fontsize;
2412         fontsize = '0.33 0.33 0' * height;
2413
2414         float a;
2415         float when;
2416         when = cvar("hud_notify_time");
2417         float fadetime;
2418         fadetime = cvar("hud_notify_fadetime");
2419
2420         string s;
2421
2422         float i, j;
2423         for(j = 0; j < entries; ++j)
2424         {
2425                 if(cvar("hud_notify_flip"))
2426                         i = j;
2427                 else // rather nasty hack for ordering items from the bottom up
2428                         i = entries - j - 1;
2429
2430                 if(fadetime)
2431                 {
2432                         if(killnotify_times[j] + when > time)
2433                                 a = 1;
2434                         else
2435                                 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2436                 }
2437                 else
2438                 {
2439                         if(killnotify_times[j] + when > time)
2440                                 a = 1;
2441                         else
2442                                 a = 0;
2443                 }
2444
2445                 // X [did action to] Y
2446                 if(WEP_VALID(killnotify_deathtype[j]))
2447                 {
2448                         self = get_weaponinfo(killnotify_deathtype[j]);
2449                         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.5 * height + eY * 0.25 * height + eY * i * height, strcat("weapon", self.netname), '1 0.5 0' * height, '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2450                         drawcolorcodedstring(pos + eY * 0.33 * height + eY * i * height, textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - 0.5 * height, fontsize, stringwidth_colors), fontsize, hud_alpha_fg * a, DRAWFLAG_NORMAL);
2451                         drawcolorcodedstring(pos + eY * 0.33 * height + eX * 0.5 * mySize_x + eX * 0.5 * height + eY * i * height, textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - 0.5 * height, fontsize, stringwidth_colors), fontsize, hud_alpha_fg * a, DRAWFLAG_NORMAL);
2452                 }
2453                 else if(killnotify_deathtype[j] == DEATH_FALL)
2454                 {
2455                         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.5 * height + eY * 0.25 * height + eY * i * height, "notify_pushoffedge", '1 0.5 0' * height, '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);       
2456                         drawcolorcodedstring(pos + eY * 0.33 * height + eY * i * height, textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - 0.5 * height, fontsize, stringwidth_colors), fontsize, hud_alpha_fg * a, DRAWFLAG_NORMAL);
2457                         drawcolorcodedstring(pos + eY * 0.33 * height + eX * 0.5 * mySize_x + eX * 0.5 * height + eY * i * height, textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - 0.5 * height, fontsize, stringwidth_colors), fontsize, hud_alpha_fg * a, DRAWFLAG_NORMAL);
2458                 }
2459
2460                 // Y [used by] X
2461                 else if(killnotify_deathtype[j] == DEATH_KILL)
2462                 {
2463                         drawpic_skin(pos + eY * 0.25 * height + eY * i * height, "notify_selfkill", '1 0.5 0' * height, '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);    
2464                         drawcolorcodedstring(pos + eX * height + eY * 0.33 * height + eY * i * height, textShortenToWidth(killnotify_attackers[j], mySize_x - height, fontsize, stringwidth_colors), fontsize, hud_alpha_fg * a, DRAWFLAG_NORMAL);
2465                 }
2466                 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2467                 {
2468                         if(killnotify_victims[j] == "^1RED^7 flag")
2469                                 s = "red";
2470                         else
2471                                 s = "blue";
2472                         drawpic_skin(pos + eY * i * height, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);     
2473                         drawcolorcodedstring(pos + eX * height + eY * 0.33 * height + eY * i * height, textShortenToWidth(killnotify_attackers[j], mySize_x - height, fontsize, stringwidth_colors), fontsize, hud_alpha_fg * a, DRAWFLAG_NORMAL);
2474                 }
2475                 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2476                 {
2477                         if(killnotify_victims[j] == "^1RED^7 flag")
2478                                 s = "red";
2479                         else
2480                                 s = "blue";
2481                         drawpic_skin(pos + eY * i * height, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);        
2482                         drawcolorcodedstring(pos + eX * height + eY * 0.33 * height + eY * i * height, textShortenToWidth(killnotify_attackers[j], mySize_x - height, fontsize, stringwidth_colors), fontsize, hud_alpha_fg * a, DRAWFLAG_NORMAL);
2483                 }
2484                 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2485                 {
2486                         if(killnotify_victims[j] == "^1RED^7 flag")
2487                                 s = "red";
2488                         else
2489                                 s = "blue";
2490                         drawpic_skin(pos + eY * i * height, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL); 
2491                         drawcolorcodedstring(pos + eX * height + eY * 0.33 * height + eY * i * height, textShortenToWidth(killnotify_attackers[j], mySize_x - height, fontsize, stringwidth_colors), fontsize, hud_alpha_fg * a, DRAWFLAG_NORMAL);
2492                 }
2493         }
2494         /* This will come later.
2495         string s;
2496         entity tm;
2497         if(spectatee_status && !intermission)
2498         {
2499                 drawfont = hud_bigfont;
2500                 if(spectatee_status == -1)
2501                         s = "^1Observing";
2502                 else
2503                         s = GetPlayerName(spectatee_status - 1);
2504                 // spectated player name between HUD and chat area, aligned to the left
2505                 pos_x = 0;
2506                 pos_y = - 50 - hud_fontsize_spec_y;
2507                 s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
2508                 drawcolorcodedstring(pos, s, hud_fontsize_spec, hud_alpha_fg, DRAWFLAG_NORMAL);
2509                 drawfont = hud_font;
2510
2511                 // spectator text in the upper right corner
2512                 if(spectatee_status == -1)
2513                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2514                 else
2515                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2516
2517                 if(spectatee_status == -1)
2518                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2519                 else
2520                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2521
2522                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2523
2524                 if(gametype == GAME_ARENA)
2525                         s = "^1Wait for your turn to join";
2526                 else if(gametype == GAME_LMS)
2527                 {
2528                         entity sk;
2529                         sk = playerslots[player_localentnum - 1];
2530                         if(sk.(scores[ps_primary]) >= 666)
2531                                 s = "^1Match has already begun";
2532                         else if(sk.(scores[ps_primary]) > 0)
2533                                 s = "^1You have no more lives left";
2534                         else
2535                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2536                 }
2537                 else
2538                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2539
2540                 //show restart countdown:
2541                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2542                         float countdown;
2543                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
2544                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2545                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2546                 }
2547         }
2548         if(warmup_stage && !intermission)
2549         {
2550                 s = "^2Currently in ^1warmup^2 stage!";
2551         }
2552
2553         // move more important stuff more to the middle so its more visible
2554
2555         string blinkcolor;
2556         if(mod(time, 1) >= 0.5)
2557                 blinkcolor = "^1";
2558         else
2559                 blinkcolor = "^3";
2560
2561         if(ready_waiting && !intermission && !spectatee_status)
2562         {
2563                 if(ready_waiting_for_me)
2564                 {
2565                         if(warmup_stage)
2566                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2567                         else
2568                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2569                 }
2570                 else
2571                 {
2572                         if(warmup_stage)
2573                                 s = strcat("^2Waiting for others to ready up to end warmup...");
2574                         else
2575                                 s = strcat("^2Waiting for others to ready up...");
2576                 }
2577         }
2578         else if(warmup_stage && !intermission && !spectatee_status)
2579         {
2580                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2581         }
2582
2583         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2584         {
2585                 float ts_min, ts_max;
2586                 tm = teams.sort_next;
2587                 if (tm)
2588                 {
2589                         for(; tm.sort_next; tm = tm.sort_next)
2590                         {
2591                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2592                                         continue;
2593                                 if(!ts_min) ts_min = tm.team_size;
2594                                 else ts_min = min(ts_min, tm.team_size);
2595                                 if(!ts_max) ts_max = tm.team_size;
2596                                 else ts_max = max(ts_max, tm.team_size);
2597                         }
2598                         if ((ts_max - ts_min) > 1)
2599                         {
2600                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2601                                 tm = GetTeam(myteam, false);
2602                                 if (tm)
2603                                 if (tm.team != COLOR_SPECTATOR)
2604                                 if (tm.team_size == ts_max)
2605                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2606
2607                         }
2608                 }
2609         }
2610         */
2611 }
2612
2613 // Timer (#5)
2614 //
2615 void HUD_Timer()
2616 {
2617         float id = 5;
2618         vector pos, mySize;
2619         pos = HUD_Panel_GetPos(id);
2620         mySize = HUD_Panel_GetSize(id);
2621
2622         HUD_Panel_DrawBg(id, pos, mySize);
2623         float padding;
2624         padding = HUD_Panel_GetPadding(id);
2625         if(padding)
2626         {
2627                 pos += '1 1 0' * padding;
2628                 mySize -= '2 2 0' * padding;
2629         }
2630
2631         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
2632
2633         timelimit = getstatf(STAT_TIMELIMIT);
2634
2635         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2636         timeleft = ceil(timeleft);
2637         minutesLeft = floor(timeleft / 60);
2638         secondsLeft = timeleft - minutesLeft*60;
2639
2640         vector timer_color;
2641         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2642                 timer_color = '1 1 1'; //white
2643         else if(minutesLeft >= 1)
2644                 timer_color = '1 1 0'; //yellow
2645         else
2646                 timer_color = '1 0 0'; //red
2647
2648         if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2649                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2650                         //while restart is still active, show 00:00
2651                         minutes = seconds = 0;
2652                 } else {
2653                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2654                         minutes = floor(elapsedTime / 60);
2655                         seconds = elapsedTime - minutes*60;
2656                 }
2657         } else {
2658                 minutes = minutesLeft;
2659                 seconds = secondsLeft;
2660         }
2661
2662         if(minutes > 999)
2663                 seconds = 99;
2664         minutes = min(minutes, 999);
2665         if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2666                 HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2667                 drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
2668         }
2669         HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2670 }
2671
2672 // Radar (#6)
2673 //
2674 void HUD_Radar(void)
2675 {
2676         float id = 6;
2677         vector pos, mySize;
2678         pos = HUD_Panel_GetPos(id);
2679         mySize = HUD_Panel_GetSize(id);
2680
2681         HUD_Panel_DrawBg(id, pos, mySize);
2682         float padding;
2683         padding = HUD_Panel_GetPadding(id);
2684         if(padding)
2685         {
2686                 pos += '1 1 0' * padding;
2687                 mySize -= '2 2 0' * padding;
2688         }
2689
2690         local float color1, color2; // color already declared as a global in hud.qc
2691         local vector rgb;
2692         local entity tm;
2693         float scale2d, normalsize, bigsize;
2694         float f;
2695
2696         teamradar_origin2d = pos + 0.5 * mySize;
2697         teamradar_size2d = mySize;
2698
2699         if(minimapname == "")
2700                 return;
2701
2702         teamradar_loadcvars();
2703
2704         switch(hud_radar_zoommode)
2705         {
2706                 default:
2707                 case 0:
2708                         f = current_zoomfraction;
2709                         break;
2710                 case 1:
2711                         f = 1 - current_zoomfraction;
2712                         break;
2713                 case 2:
2714                         f = 0;
2715                         break;
2716                 case 3:
2717                         f = 1;
2718                         break;
2719         }
2720
2721         switch(hud_radar_rotation)
2722         {
2723                 case 0:
2724                         teamradar_angle = view_angles_y - 90;
2725                         break;
2726                 default:
2727                         teamradar_angle = 90 * hud_radar_rotation;
2728                         break;
2729         }
2730
2731         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2732         teamradar_size2d = mySize;
2733
2734         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2735
2736         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2737         if(hud_radar_rotation == 0)
2738         {
2739                 // max-min distance must fit the radar in any rotation
2740                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
2741         }
2742         else
2743         {
2744                 vector c0, c1, c2, c3, span;
2745                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2746                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2747                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2748                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2749                 span = '0 0 0';
2750                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2751                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2752
2753                 // max-min distance must fit the radar in x=x, y=y
2754                 bigsize = min(
2755                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2756                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2757                 );
2758         }
2759
2760         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
2761         if(bigsize > normalsize)
2762                 normalsize = bigsize;
2763
2764         teamradar_size =
2765                   f * bigsize
2766                 + (1 - f) * normalsize;
2767         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2768                   f * (mi_min + mi_max) * 0.5
2769                 + (1 - f) * view_origin);
2770
2771         color1 = GetPlayerColor(player_localentnum-1);
2772         rgb = GetTeamRGB(color1);
2773
2774         drawsetcliparea(
2775                 pos_x,
2776                 pos_y,
2777                 mySize_x,
2778                 mySize_y
2779         );
2780
2781         draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
2782
2783         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2784                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2785         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2786                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, hud_alpha_fg);
2787         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2788         {
2789                 color2 = GetPlayerColor(tm.sv_entnum);
2790                 //if(color == COLOR_SPECTATOR || color == color2)
2791                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2792         }
2793         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2794
2795         drawresetcliparea();
2796 };
2797
2798 // Score (#7)
2799 //
2800 void HUD_Score()
2801 {
2802         float id = 7;
2803         vector pos, mySize;
2804         pos = HUD_Panel_GetPos(id);
2805         mySize = HUD_Panel_GetSize(id);
2806
2807         HUD_Panel_DrawBg(id, pos, mySize);
2808         float padding;
2809         padding = HUD_Panel_GetPadding(id);
2810         if(padding)
2811         {
2812                 pos += '1 1 0' * padding;
2813                 mySize -= '2 2 0' * padding;
2814         }
2815
2816         float score, distribution, leader;
2817         float score_len, distr_len;
2818         vector distribution_color;
2819         entity tm, pl, me;
2820         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2821
2822         // TODO... this (race part) still uses constant coordinates :/
2823         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2824                 /*pl = players.sort_next;
2825                 if(pl == me)
2826                         pl = pl.sort_next;
2827                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2828                         if(pl.scores[ps_primary] == 0)
2829                                 pl = world;
2830
2831                 score = me.(scores[ps_primary]);
2832
2833                 float racemin, racesec, racemsec;
2834                 float distsec, distmsec, minusplus;
2835
2836                 racemin = floor(score/(60 * TIME_FACTOR));
2837                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
2838                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
2839
2840                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2841                         // distribution display
2842                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2843
2844                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
2845                                 distmsec = fabs(distribution);
2846                         else {
2847                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
2848                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
2849                                 if (distribution < 0)
2850                                         distsec = -distsec;
2851                         }
2852
2853                         if (distribution <= 0) {
2854                                 distribution_color = eY;
2855                                 minusplus = 1; // minusplus 1: always prefix with minus sign
2856                         }
2857                         else {
2858                                 distribution_color = eX;
2859                                 minusplus = 2; // minusplus 1: always prefix with plus sign
2860                         }
2861                         HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2862                         HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2863                         drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, hud_alpha_fg, DRAWFLAG_ADDITIVE);
2864                 }
2865                 // race record display
2866                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
2867                         drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2868
2869                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2870                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2871                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2872
2873                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2874                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2875                 */
2876         } else if (!teamplay) { // non-teamgames
2877                 // me vector := [team/connected frags id]
2878                 pl = players.sort_next;
2879                 if(pl == me)
2880                         pl = pl.sort_next;
2881
2882                 if(hud_configure)
2883                         distribution = 42;
2884                 else if(pl)
2885                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2886                 else
2887                         distribution = 0;
2888
2889                 score = me.(scores[ps_primary]);
2890                 if(hud_configure)
2891                         score = 123;
2892
2893                 if(distribution >= 5) {
2894                         distribution_color = eY;
2895                         leader = 1;
2896                 } else if(distribution >= 0) {
2897                         distribution_color = '1 1 1';
2898                         leader = 1;
2899                 } else if(distribution >= -5)
2900                         distribution_color = '1 1 0';
2901                 else
2902                         distribution_color = eX;
2903
2904                 score_len = strlen(ftos(score));
2905                 distr_len = strlen(ftos(distribution));
2906
2907                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2908                 if (leader)
2909                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2910                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2911         } else { // teamgames
2912                 float max_fragcount;
2913                 max_fragcount = -99;
2914
2915                 float teamnum;
2916                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2917                         if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
2918                                 continue;
2919                         score = tm.(teamscores[ts_primary]);
2920                         if(hud_configure)
2921                                 score = 123;
2922                         leader = 0;
2923                         
2924                         score_len = strlen(ftos(score));
2925
2926                         if (score > max_fragcount)
2927                                 max_fragcount = score;
2928
2929                         if(tm.team == myteam) {
2930                                 if (max_fragcount == score)
2931                                         leader = 1;
2932                                 if (leader)
2933                                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2934                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2935                         } else {
2936                                 if (max_fragcount == score)
2937                                         leader = 1;
2938                                 if (leader)
2939                                         drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("num_leading_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2940                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2941                                 teamnum += 1;
2942                         }
2943                 }
2944         }
2945 }
2946
2947 // Race timer (#8)
2948 //
2949 void HUD_RaceTimer (void) {
2950         float id = 8;
2951         vector pos, mySize;
2952         pos = HUD_Panel_GetPos(id);
2953         mySize = HUD_Panel_GetSize(id);
2954
2955         HUD_Panel_DrawBg(id, pos, mySize);
2956         float padding;
2957         padding = HUD_Panel_GetPadding(id);
2958         if(padding)
2959         {
2960                 pos += '1 1 0' * padding;
2961                 mySize -= '2 2 0' * padding;
2962         }
2963
2964         drawfont = hud_bigfont;
2965         float a, t;
2966         string s, forcetime;
2967
2968         if(hud_configure)
2969         {
2970                 s = "0:13:37";
2971                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2972                 s = "^1Intermediate 1 (+15.42)";
2973                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg, DRAWFLAG_NORMAL);
2974         }
2975         else if(race_checkpointtime)
2976         {
2977                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2978                 s = "";
2979                 forcetime = "";
2980                 if(a > 0) // just hit a checkpoint?
2981                 {
2982                         if(race_checkpoint != 254)
2983                         {
2984                                 if(race_time && race_previousbesttime)
2985                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2986                                 else
2987                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2988                                 if(race_time)
2989                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2990                         }
2991                 }
2992                 else
2993                 {
2994                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2995                         {
2996                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2997                                 if(a > 0) // next one?
2998                                 {
2999                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3000                                 }
3001                         }
3002                 }
3003
3004                 if(s != "" && a > 0)
3005                 {
3006                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3007                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3008                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg * a, DRAWFLAG_NORMAL);
3009                 }
3010
3011                 // ___ TODO!!!___
3012                 if(race_penaltytime)
3013                 {
3014                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3015                         if(a > 0)
3016                         {
3017                                 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3018                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3019                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3020                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3021                         }
3022                 }
3023
3024                 if(forcetime != "")
3025                 {
3026                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3027                         //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', hud_alpha_fg, 0, a);
3028                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.75 * mySize_y), forcetime, '1 1 0' * 0.75 * mySize_y, '1 1 1', hud_alpha_fg, 0, a);
3029                 }
3030                 else
3031                         a = 1;
3032
3033                 if(race_laptime && race_checkpoint != 255)
3034                 {
3035                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3036                         //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3037                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3038                 }
3039         }
3040         else
3041         {
3042                 if(race_mycheckpointtime)
3043                 {
3044                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3045                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3046                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3047                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3048                         drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3049                 }
3050                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3051                 {
3052                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3053                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3054                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3055                         //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3056                         drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3057                 }
3058
3059                 if(race_penaltytime && !race_penaltyaccumulator)
3060                 {
3061                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
3062                         a = bound(0, (1 + t - time), 1);
3063                         if(a > 0)
3064                         {
3065                                 if(time < t)
3066                                         s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3067                                 else
3068                                         s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3069                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3070                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3071                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3072                         }
3073                 }
3074         }
3075
3076         drawfont = hud_font;
3077 }
3078
3079 // Vote window (#9)
3080 //
3081 float vote_yescount;
3082 float vote_nocount;
3083 float vote_needed;
3084 float vote_highlighted; // currently selected vote
3085
3086 float vote_active; // is there an active vote?
3087 float vote_prev; // previous state of vote_active to check for a change
3088 float vote_alpha;
3089 float vote_change; // "time" when vote_active changed
3090
3091 void HUD_VoteWindow(void) 
3092 {
3093         float id = 9;
3094         vector pos, mySize;
3095         pos = HUD_Panel_GetPos(id);
3096         mySize = HUD_Panel_GetSize(id);
3097
3098         string s;
3099         float a;
3100         if(vote_active != vote_prev) {
3101                 vote_change = time;
3102                 vote_prev = bound(0, vote_active, 1);
3103         }
3104
3105         if(vote_active)
3106                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3107         else
3108                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3109
3110         if(hud_configure)
3111         {
3112                 vote_alpha = 1;
3113                 vote_yescount = 3;
3114                 vote_nocount = 2;
3115                 vote_needed = 4;
3116         }
3117
3118         HUD_Panel_DrawBg(id, pos, mySize);
3119         float padding;
3120         padding = HUD_Panel_GetPadding(id);
3121         if(padding)
3122         {
3123                 pos += '1 1 0' * padding;
3124                 mySize -= '2 2 0' * padding;
3125         }
3126
3127         if(vote_alpha) {
3128                 a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
3129
3130                 drawpic_skin(pos, "voteprogress_back", mySize, '1 1 1', a * hud_alpha_bg, DRAWFLAG_NORMAL);
3131
3132                 s = "A vote has been called for: ";
3133                 drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * hud_alpha_fg, DRAWFLAG_NORMAL);
3134                 s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '10 0 0', stringwidth_colors); // TODO: broken?
3135                 if(hud_configure)
3136                         s = "Configure the HUD";
3137                 drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * hud_alpha_fg, DRAWFLAG_NORMAL);
3138
3139                 // print the yes/no counts
3140                 s = strcat("Yes: ", ftos(vote_yescount));
3141                 drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
3142                 s = strcat("No: ", ftos(vote_nocount));
3143                 drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
3144
3145                 // draw the progress bars
3146                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3147                 drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
3148
3149                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3150                 drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
3151
3152                 // draw the highlights
3153                 if(vote_highlighted == 1) {
3154                         drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3155                         drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
3156                 }
3157                 else if(vote_highlighted == 2) {
3158                         drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3159                         drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
3160                 }
3161
3162                 drawresetcliparea();
3163         }
3164         else if(!vote_active) {
3165                 vote_highlighted = 0;
3166         }
3167 }
3168
3169 // Mod icons panel (#10)
3170 //
3171
3172 // CTF HUD modicon section
3173 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3174 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3175 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3176
3177 void HUD_Mod_CTF_Reset(void)
3178 {
3179         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3180 }
3181
3182 void HUD_Mod_CTF(vector pos, vector mySize)
3183 {
3184         vector redflag_pos, blueflag_pos;
3185         float f; // every function should have that
3186
3187         float redflag, blueflag; // current status
3188         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3189         float stat_items;
3190
3191         stat_items = getstati(STAT_ITEMS);
3192         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3193         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3194
3195         if(hud_configure)
3196         {
3197                 redflag = 1;
3198                 blueflag = 2;
3199         }
3200
3201         // when status CHANGES, set old status into prevstatus and current status into status
3202         if (redflag != redflag_prevframe)
3203         {
3204                 redflag_statuschange_time = time;
3205                 redflag_prevstatus = redflag_prevframe;
3206                 redflag_prevframe = redflag;
3207         }
3208
3209         if (blueflag != blueflag_prevframe)
3210         {
3211                 blueflag_statuschange_time = time;
3212                 blueflag_prevstatus = blueflag_prevframe;
3213                 blueflag_prevframe = blueflag;
3214         }
3215
3216         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3217         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3218
3219         float BLINK_FACTOR = 0.15;
3220         float BLINK_BASE = 0.85;
3221         // note:
3222         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3223         // thus
3224         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3225         // ensure RMS == 1
3226         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3227
3228         string red_icon, red_icon_prevstatus;
3229         float red_alpha, red_alpha_prevstatus;
3230         red_alpha = red_alpha_prevstatus = 1;
3231         switch(redflag) {
3232                 case 1: red_icon = "flag_red_taken"; break;
3233                 case 2: red_icon = "flag_red_lost"; break;
3234                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3235                 default:
3236                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3237                                 red_icon = "flag_red_shielded";
3238                         else
3239                                 red_icon = string_null;
3240                         break;
3241         }
3242         switch(redflag_prevstatus) {
3243                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3244                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3245                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3246                 default:
3247                         if(redflag == 3)
3248                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3249                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3250                                 red_icon_prevstatus = "flag_red_shielded";
3251                         else
3252                                 red_icon_prevstatus = string_null;
3253                         break;
3254         }
3255
3256         string blue_icon, blue_icon_prevstatus;
3257         float blue_alpha, blue_alpha_prevstatus;
3258         blue_alpha = blue_alpha_prevstatus = 1;
3259         switch(blueflag) {
3260                 case 1: blue_icon = "flag_blue_taken"; break;
3261                 case 2: blue_icon = "flag_blue_lost"; break;
3262                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3263                 default:
3264                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3265                                 blue_icon = "flag_blue_shielded";
3266                         else
3267                                 blue_icon = string_null;
3268                         break;
3269         }
3270         switch(blueflag_prevstatus) {
3271                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3272                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3273                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3274                 default:
3275                         if(blueflag == 3)
3276                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3277                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3278                                 blue_icon_prevstatus = "flag_blue_shielded";
3279                         else
3280                                 blue_icon_prevstatus = string_null;
3281                         break;
3282         }
3283
3284         if (myteam == COLOR_TEAM1) { // always draw own flag on left
3285                 redflag_pos = pos;
3286                 blueflag_pos = pos + eX * mySize_y;
3287         } else {
3288                 blueflag_pos = pos;
3289                 redflag_pos = pos + eX * mySize_y;
3290         }
3291
3292         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3293         if(red_icon_prevstatus && f < 1)
3294                 drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3295         if(red_icon)
3296                 drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
3297
3298         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3299         if(blue_icon_prevstatus && f < 1)
3300                 drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3301         if(blue_icon)
3302                 drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
3303 }
3304
3305 // Keyhunt HUD modicon section
3306 float kh_runheretime;
3307
3308 void HUD_Mod_KH_Reset(void)
3309 {
3310         kh_runheretime = 0;
3311 }
3312
3313 void HUD_Mod_KH(vector pos, vector mySize)
3314 {
3315         float kh_keys;
3316         float keyteam;
3317         float a, aa;
3318         vector p, pa, kh_size, kh_asize;
3319
3320         p_x = pos_x;
3321         p_y = pos_y + 0.25 * mySize_y;
3322
3323         kh_keys = getstati(STAT_KH_KEYS);
3324
3325         kh_size_x = mySize_x * 0.25;
3326         kh_size_y = 0.75 * mySize_y;
3327
3328         pa = p - eY * 0.25 * mySize_y;
3329
3330         kh_asize_x = mySize_x * 0.25;
3331         kh_asize_y = mySize_y * 0.25;
3332
3333         float i, key;
3334
3335         float keycount;
3336         keycount = 0;
3337         for(i = 0; i < 4; ++i)
3338         {
3339                 key = floor(kh_keys / pow(32, i)) & 31;
3340                 keyteam = key - 1;
3341                 if(keyteam == 30 && keycount <= 4)
3342                         keycount += 4;
3343                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3344                         keycount += 1;
3345         }
3346         // this yields 8 exactly if "RUN HERE" shows
3347
3348         if(keycount == 8)
3349         {
3350                 if(!kh_runheretime)
3351                         kh_runheretime = time;
3352                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3353         }
3354         else
3355                 kh_runheretime = 0;
3356
3357         for(i = 0; i < 4; ++i)
3358         {
3359                 key = floor(kh_keys / pow(32, i)) & 31;
3360                 keyteam = key - 1;
3361                 switch(keyteam)
3362                 {
3363                         case 30: // my key
3364                                 keyteam = myteam;
3365                                 a = 1;
3366                                 aa = 1;
3367                                 break;
3368                         case -1: // no key
3369                                 a = 0;
3370                                 aa = 0;
3371                                 break;
3372                         default: // owned or dropped
3373                                 a = 0.2;
3374                                 aa = 0.5;
3375                                 break;
3376                 }
3377                 a = a * hud_alpha_fg;
3378                 aa = aa * hud_alpha_fg;
3379                 if(a > 0)
3380                 {
3381                         switch(keyteam)
3382                         {
3383                                 case COLOR_TEAM1:
3384                                         drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3385                                         break;
3386                                 case COLOR_TEAM2:
3387                                         drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3388                                         break;
3389                                 case COLOR_TEAM3:
3390                                         drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3391                                         break;
3392                                 case COLOR_TEAM4:
3393                                         drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3394                                         break;
3395                                 default:
3396                                         break;
3397                         }
3398                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3399                         {
3400                                 case 0:
3401                                         drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3402                                         break;
3403                                 case 1:
3404                                         drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3405                                         break;
3406                                 case 2:
3407                                         drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3408                                         break;
3409                                 case 3:
3410                                         drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3411                                         break;
3412                         }
3413                 }
3414                 p_x += 0.25 * mySize_x;
3415                 pa_x += 0.25 * mySize_x;
3416         }
3417 }
3418
3419 // Nexball HUD mod icon
3420 void HUD_Mod_NexBall(vector pos, vector mySize)
3421 {
3422         float stat_items, nb_pb_starttime, dt, p;
3423
3424         stat_items = getstati(STAT_ITEMS);
3425         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3426
3427         //Manage the progress bar if any
3428         if (nb_pb_starttime > 0)
3429         {
3430                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3431                 // one period of positive triangle
3432                 p = 2 * dt / nb_pb_period;
3433                 if (p > 1)
3434                         p = 2 - p;
3435
3436                 //Draw the filling
3437                 HUD_Panel_DrawProgressBar(pos, 0, eX * p * mySize_x + eY * mySize_y, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
3438         }
3439
3440         pos_x += 0.5 * mySize_x - 0.5 * mySize_y; //horizontal margin to the picture
3441
3442         if (stat_items & IT_KEY1)
3443                 drawpic_skin(pos, "nexball_carrying", '1 1 0' * mySize_y, '1 1 1', 1, DRAWFLAG_NORMAL);
3444 }
3445
3446 // Race/CTS HUD mod icons
3447 float crecordtime_prev; // last remembered crecordtime
3448 float crecordtime_change_time; // time when crecordtime last changed
3449 float srecordtime_prev; // last remembered srecordtime
3450 float srecordtime_change_time; // time when srecordtime last changed
3451
3452 float race_status_time;
3453 float race_status_prev;
3454 string race_status_name_prev;
3455 void HUD_Mod_Race(vector pos, vector mySize)
3456 {
3457         entity me;
3458         me = playerslots[player_localentnum - 1];
3459         float t, score;
3460         float f; // yet another function has this
3461         score = me.(scores[ps_primary]);
3462
3463         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3464                 return; // no records in the actual race
3465
3466         drawfont = hud_bigfont;
3467
3468         // clientside personal record
3469         string rr;
3470         if(gametype == GAME_CTS)
3471                 rr = CTS_RECORD;
3472         else
3473                 rr = RACE_RECORD;
3474         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3475
3476         if(score && (score < t || !t)) {
3477                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3478                 if(cvar("cl_autodemo_delete_keeprecords"))
3479                 {
3480                         f = cvar("cl_autodemo_delete");
3481                         f &~= 1;
3482                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3483                 }
3484         }
3485
3486         if(t != crecordtime_prev) {
3487                 crecordtime_prev = t;
3488                 crecordtime_change_time = time;
3489         }
3490         f = time - crecordtime_change_time;
3491
3492         if (f > 1) {
3493                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3494                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3495         } else {
3496                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3497                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3498                 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
3499                 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
3500         }
3501
3502         // server record
3503         t = race_server_record;
3504         if(t != srecordtime_prev) {
3505                 srecordtime_prev = t;
3506                 srecordtime_change_time = time;
3507         }
3508         f = time - srecordtime_change_time;
3509
3510         if (f > 1) {
3511                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3512                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3513         } else {
3514                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3515                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3516                 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
3517                 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
3518         }
3519
3520         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3521                 race_status_time = time + 5;
3522                 race_status_prev = race_status;
3523                 if (race_status_name_prev)
3524                         strunzone(race_status_name_prev);
3525                 race_status_name_prev = strzone(race_status_name);
3526         }
3527
3528         pos_x += mySize_x/2;
3529         // race "awards"
3530         float a;
3531         a = bound(0, race_status_time - time, 1);
3532
3533         string s;
3534         s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
3535
3536         float rank;
3537         if(race_status > 0)
3538                 rank = race_CheckName(race_status_name);
3539         string rankname;
3540         rankname = race_PlaceName(rank);
3541
3542         if(race_status == 0)
3543                 drawpic_skin(pos, "race_newfail", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3544         else if(race_status == 1) {
3545                 drawpic_skin(pos, "race_newtime", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3546                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3547                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3548         } else if(race_status == 2) {
3549                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3550                         drawpic_skin(pos, "race_newrankgreen", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3551                 else
3552                         drawpic_skin(pos, "race_newrankyellow", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3553                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3554                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3555         } else if(race_status == 3) {
3556                 drawpic_skin(pos, "race_newrecordserver", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3557                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3558                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3559         }
3560
3561         if (race_status_time - time <= 0) {
3562                 race_status_prev = -1;
3563                 race_status = -1;
3564                 if(race_status_name)
3565                         strunzone(race_status_name);
3566                 race_status_name = string_null;
3567                 if(race_status_name_prev)
3568                         strunzone(race_status_name_prev);
3569                 race_status_name_prev = string_null;
3570         }
3571         drawfont = hud_font;
3572 }
3573
3574 // TODO: idea: alpha fade in/out empty panels
3575 void HUD_ModIcons(void)
3576 {
3577         if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
3578                 return;
3579         float id = 10;
3580         vector pos, mySize;
3581         pos = HUD_Panel_GetPos(id);
3582         mySize = HUD_Panel_GetSize(id);
3583
3584         HUD_Panel_DrawBg(id, pos, mySize);
3585         float padding;
3586         padding = HUD_Panel_GetPadding(id);
3587         if(padding)
3588         {
3589                 pos += '1 1 0' * padding;
3590                 mySize -= '2 2 0' * padding;
3591         }
3592
3593         // TODO... well make them work in a panel etc
3594         if(gametype == GAME_KEYHUNT)
3595                 HUD_Mod_KH(pos, mySize);
3596         else if(gametype == GAME_CTF || hud_configure)
3597                 HUD_Mod_CTF(pos, mySize);
3598         else if(gametype == GAME_NEXBALL)
3599                 HUD_Mod_NexBall(pos, mySize);
3600         else if(gametype == GAME_CTS || gametype == GAME_RACE)
3601                 HUD_Mod_Race(pos, mySize);
3602 }
3603
3604 // Draw pressed keys (#11)
3605 //
3606 void HUD_DrawPressedKeys(void)
3607 {
3608         float id = 11;
3609         vector pos, mySize;
3610         pos = HUD_Panel_GetPos(id);
3611         mySize = HUD_Panel_GetSize(id);
3612
3613         HUD_Panel_DrawBg(id, pos, mySize);
3614         float padding;
3615         padding = HUD_Panel_GetPadding(id);
3616         if(padding)
3617         {
3618                 pos += '1 1 0' * padding;
3619                 mySize -= '2 2 0' * padding;
3620         }
3621
3622         float pressedkeys;
3623
3624         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3625         drawpic_skin(pos, "key_bg.tga",           mySize, '1 1 1', 0.1 * hud_alpha_fg, DRAWFLAG_NORMAL);
3626         drawpic_skin(pos + eX * mySize_x - eX * 0.22 * mySize_x +       eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"),        '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3627         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"),     '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3628         drawpic_skin(pos + eX * 0.023 * mySize_x +                      eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"),              '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3629         drawpic_skin(pos + eX * 0.1 * mySize_x +                        eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"),              '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3630         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"),  '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3631         drawpic_skin(pos + eX * mySize_x - eX * 0.372 * mySize_x +      eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"),           '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3632 }
3633
3634 // Handle chat as a panel (#12)
3635 //
3636 float chat_prevtime;
3637 void HUD_Chat(void)
3638 {
3639         float id = 12;
3640         vector pos, mySize;
3641         pos = HUD_Panel_GetPos(id);
3642         mySize = HUD_Panel_GetSize(id);
3643
3644         HUD_Panel_DrawBg(id, pos, mySize);
3645         float padding;
3646         padding = HUD_Panel_GetPadding(id);
3647         if(padding)
3648         {
3649                 pos += '1 1 0' * padding;
3650                 mySize -= '2 2 0' * padding;
3651         }
3652
3653         cvar_set("con_csqcpositioning", "1");
3654
3655         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3656         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3657
3658         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3659         cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
3660
3661         if(hud_configure)
3662         {
3663                 if(chat_prevtime != floor(time/5))
3664                 {
3665                         chat_prevtime = floor(time/5);
3666
3667                         float sound_prev;
3668                         sound_prev = cvar("con_chatsound");
3669
3670                         // disable chat bleep
3671                         cvar_set("con_chatsound", "0");
3672                         print("\x01Player^7: This is the chat area\n");
3673                         cvar_set("con_chatsound", ftos(sound_prev));
3674                 }
3675         }
3676 }
3677
3678 /*
3679 ==================
3680 Main HUD system
3681 ==================
3682 */
3683
3684 void HUD_ShowSpeed(void)
3685 {
3686         vector numsize;
3687         float pos, conversion_factor;
3688         string speed, zspeed, unit;
3689
3690         switch(cvar("cl_showspeed_unit"))
3691         {
3692                 default:
3693                 case 0:
3694                         unit = "";
3695                         conversion_factor = 1.0;
3696                         break;
3697                 case 1:
3698                         unit = " qu/s";
3699                         conversion_factor = 1.0;
3700                         break;
3701                 case 2:
3702                         unit = " m/s";
3703                         conversion_factor = 0.0254;
3704                         break;
3705                 case 3:
3706                         unit = " km/h";
3707                         conversion_factor = 0.0254 * 3.6;
3708                         break;
3709                 case 4:
3710                         unit = " mph";
3711                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3712                         break;
3713                 case 5:
3714                         unit = " knots";
3715                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3716                         break;
3717         }
3718
3719         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
3720
3721         numsize_x = numsize_y = cvar("cl_showspeed_size");
3722         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
3723
3724         drawfont = hud_bigfont;
3725         drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3726
3727         if (cvar("cl_showspeed_z") == 1) {
3728                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
3729                 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3730         }
3731
3732         drawfont = hud_font;
3733 }
3734
3735 vector acc_prevspeed;
3736 float acc_prevtime;
3737 float acc_avg;
3738
3739 void HUD_ShowAcceleration(void)
3740 {
3741         float acceleration, sz, scale, alpha, f;
3742         vector pos, top, rgb;
3743         top_x = vid_conwidth/2;
3744         top_y = 0;
3745
3746         f = time - acc_prevtime;
3747         if(cvar("cl_showacceleration_z"))
3748                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
3749         else
3750                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
3751         acc_prevspeed = pmove_vel;
3752         acc_prevtime = time;
3753
3754         f = bound(0, f * 10, 1);
3755         acc_avg = acc_avg * (1 - f) + acceleration * f;
3756         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
3757
3758         pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
3759
3760         sz = cvar("cl_showacceleration_size");
3761         scale = cvar("cl_showacceleration_scale");
3762         alpha = cvar("cl_showacceleration_alpha");
3763         if (cvar("cl_showacceleration_color_custom"))
3764                 rgb = stov(cvar_string("cl_showacceleration_color"));
3765         else {
3766                 rgb = '1 1 1';
3767                 if (acceleration < 0) {
3768                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
3769                 } else if (acceleration > 0) {
3770                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
3771                 }
3772         }
3773
3774         if (acceleration > 0)
3775                 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
3776         else if (acceleration < 0)
3777                 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
3778 }
3779
3780 void HUD_Reset (void)
3781 {
3782         // reset gametype specific icons
3783         if(gametype == GAME_KEYHUNT)
3784                 HUD_Mod_KH_Reset();
3785         else if(gametype == GAME_CTF)
3786                 HUD_Mod_CTF_Reset();
3787 }
3788
3789 void HUD_Main (void)
3790 {
3791         hud_alpha_bg = cvar_or("hud_bg_alpha", 0.8) * (1 - cvar("_menu_alpha"));
3792         hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
3793         hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
3794         hud_color_bg_team = cvar("hud_color_bg_team");
3795
3796         hud_fontsize = HUD_GetFontsize("hud_fontsize");
3797         hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
3798
3799         hud_configure = cvar("_hud_configure");
3800
3801         // Drawing stuff
3802
3803         // HUD configure visible grid
3804         if(hud_configure && cvar("hud_configure_grid") && cvar("hud_configure_grid_alpha"))
3805         {
3806                 float i;
3807                 // x-axis
3808                 for(i = 0; i < vid_conwidth/max(2, cvar("hud_configure_grid_x")); ++i)
3809                 {
3810                         drawfill(eX * i * max(2, cvar("hud_configure_grid_x")), eX + eY * vid_conheight, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
3811                 }
3812                 // y-axis
3813                 for(i = 0; i < vid_conheight/max(2, cvar("hud_configure_grid_y")); ++i)
3814                 {
3815                         drawfill(eY * i * max(2, cvar("hud_configure_grid_y")), eY + eX * vid_conwidth, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
3816                 }
3817         }
3818
3819         if(cvar_string("hud_dock") != "")
3820                 drawpic_skin('0 0 0', cvar_string("hud_dock"), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha"), DRAWFLAG_NORMAL);
3821
3822         if(HUD_Panel_CheckActive(0))
3823                 HUD_WeaponIcons();
3824         if(HUD_Panel_CheckActive(1))
3825                 HUD_Inventory();
3826         if(HUD_Panel_CheckActive(2))
3827                 HUD_Powerups();
3828         if(HUD_Panel_CheckActive(3))
3829                 HUD_HealthArmor();
3830         if(HUD_Panel_CheckActive(4))
3831                 HUD_Notify();
3832         if(HUD_Panel_CheckActive(5))
3833                 HUD_Timer();
3834         // TODO hud'ify
3835         if(HUD_Panel_CheckActive(6))
3836                 if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
3837                         HUD_Radar();
3838         if(HUD_Panel_CheckActive(7))
3839                 HUD_Score();
3840         if(HUD_Panel_CheckActive(8))
3841                 if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
3842                         HUD_RaceTimer();
3843         if(HUD_Panel_CheckActive(9))
3844                 HUD_VoteWindow();
3845         if(HUD_Panel_CheckActive(10))
3846                 HUD_ModIcons();
3847         // TODO hud'ify
3848         if(HUD_Panel_CheckActive(11))
3849                 if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
3850                         HUD_DrawPressedKeys();
3851         if(HUD_Panel_CheckActive(12))
3852                 HUD_Chat();
3853         else
3854                 cvar_set("con_csqcpositioning", "0");
3855
3856         // TODO hud_'ify these
3857         if (cvar("cl_showspeed"))
3858                 HUD_ShowSpeed();
3859         if (cvar("cl_showacceleration"))
3860                 HUD_ShowAcceleration();
3861 }