7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x <= 0 && theBorderSize_y <= 0) // no border
19 // draw only the central part
20 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
27 //pic = draw_UseSkinFor(pic);
28 width = eX * theSize_x;
29 height = eY * theSize_y;
30 if(theSize_x <= theBorderSize_x * 2)
32 // not wide enough... draw just left and right then
33 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
34 if(theSize_y <= theBorderSize_y * 2)
36 // not high enough... draw just corners
37 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
38 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
39 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
40 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
41 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
45 dY = theBorderSize_x * eY;
46 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
47 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
48 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
49 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
50 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
51 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
56 if(theSize_y <= theBorderSize_y * 2)
58 // not high enough... draw just top and bottom then
59 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
60 dX = theBorderSize_x * eX;
61 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
62 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
63 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
64 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
65 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
66 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 dX = theBorderSize_x * eX;
71 dY = theBorderSize_x * eY;
72 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
73 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
74 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
75 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
76 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
77 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
85 // drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
88 #define drawpic_aspect(pos,pic,mySize,color,alpha,drawflag)\
91 imgsize = drawgetimagesize(pic);\
92 imgaspect = imgsize_x/imgsize_y;\
96 if(aspect > imgaspect) {\
97 sz_x = sz_y * imgaspect;\
98 drawpic(pos + eX * (oldsz_x - sz_x) * 0.5, pic, sz, color, alpha, drawflag);\
100 sz_y = sz_x / imgaspect;\
101 drawpic(pos + eY * (oldsz_y - sz_y) * 0.5, pic, sz, color, alpha, drawflag);\
106 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
107 #define drawpic_aspect_skin(pos,pic,sz,color,alpha,drawflag)\
109 pic_path = strcat(hud_skin_path, "/", pic);\
110 if(precache_pic(pic_path) == "") {\
111 drawpic_aspect(pos, strcat("gfx/hud/default/", pic), sz, color, alpha, drawflag);\
113 drawpic_aspect(pos, pic_path, sz, color, alpha, drawflag);\
118 void drawpic_aspect_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
120 //drawpic_aspect_expanding(pos, strcat("gfx/hud/", autocvar_hud_skin, "/", pic), sz, rgb, alpha, flag, fadelerp);
123 void drawpic_aspect_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
125 //drawpic_aspect_expanding_two(pos, strcat("gfx/hud/", autocvar_hud_skin, "/", pic), sz, rgb, alpha, flag, fadelerp);
128 vector HUD_Get_Num_Color (float x, float maxvalue)
136 else if(x > maxvalue * 0.75) {
137 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
138 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
141 else if(x > maxvalue * 0.5) {
142 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
143 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
144 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
146 else if(x > maxvalue * 0.25) {
149 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
151 else if(x > maxvalue * 0.1) {
153 color_y = (x-20)*90/27/100; // green value between 0 -> 1
154 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
164 float stringwidth_colors(string s, vector theSize)
166 return stringwidth(s, TRUE, theSize);
169 float stringwidth_nocolors(string s, vector theSize)
171 return stringwidth(s, FALSE, theSize);
174 #define CENTERPRINT_MAX_LINES 30
175 string centerprint_messages[CENTERPRINT_MAX_LINES];
176 float centerprint_width[CENTERPRINT_MAX_LINES];
177 vector centerprint_start;
178 float centerprint_expire;
179 float centerprint_num;
180 float centerprint_offset_hint;
181 vector centerprint_fontsize;
183 void centerprint(string strMessage)
185 float i, j, n, hcount;
188 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
190 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
192 if(cvar("scr_centertime") <= 0)
198 // strip trailing newlines
199 j = strlen(strMessage) - 1;
200 while(substring(strMessage, j, 1) == "\n" && j >= 0)
202 strMessage = substring(strMessage, 0, j + 1);
207 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
209 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
211 strMessage = substring(strMessage, j, strlen(strMessage) - j);
212 centerprint_offset_hint = j;
217 // if we get here, we have a message. Initialize its height.
220 n = tokenizebyseparator(strMessage, "\n");
222 for(j = 0; j < n; ++j)
224 getWrappedLine_remaining = argv(j);
225 while(getWrappedLine_remaining)
227 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
228 if(centerprint_messages[i])
229 strunzone(centerprint_messages[i]);
230 centerprint_messages[i] = strzone(s);
231 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
234 // half height for empty lines looks better
240 if(i >= CENTERPRINT_MAX_LINES)
246 h = centerprint_fontsize_y*hcount;
248 havail = vid_conheight;
249 if(cvar("con_chatpos") < 0)
250 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
251 if(havail > vid_conheight - 70)
252 havail = vid_conheight - 70; // avoid overlapping HUD
254 centerprint_start_x = 0;
257 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
259 // here, the centerprint would cover the crosshair. REALLY BAD.
260 forbiddenmin = vid_conheight * 0.5 - h - 16;
261 forbiddenmax = vid_conheight * 0.5 + 16;
263 allowedmin = scoreboard_bottom;
264 allowedmax = havail - h;
265 preferred = (havail - h)/2;
268 // possible orderings (total: 4! / 4 = 6)
269 // allowedmin allowedmax forbiddenmin forbiddenmax
270 // forbiddenmin forbiddenmax allowedmin allowedmax
271 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
273 // forbidden doesn't matter in this case
274 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
276 // allowedmin forbiddenmin allowedmax forbiddenmax
277 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
279 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
281 // allowedmin forbiddenmin forbiddenmax allowedmax
282 else if(allowedmin < forbiddenmin)
284 // make sure the forbidden zone is not covered
285 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
286 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
288 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
290 // forbiddenmin allowedmin allowedmax forbiddenmax
291 else if(allowedmax < forbiddenmax)
293 // it's better to leave the allowed zone (overlap with scoreboard) than
294 // to cover the forbidden zone (crosshair)
295 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
296 centerprint_start_y = forbiddenmax;
298 centerprint_start_y = forbiddenmin;
300 // forbiddenmin allowedmin forbiddenmax allowedmax
303 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
306 centerprint_start_y =
309 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
317 centerprint_expire = time + cvar("scr_centertime");
320 void HUD_DrawCenterPrint (void)
327 //if(time > centerprint_expire)
330 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
331 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
332 //sz = 1.2 / (a + 0.2);
337 pos = centerprint_start;
338 for (i=0; i<centerprint_num; i = i + 1)
340 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
341 ts = centerprint_messages[i];
344 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
345 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
346 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
347 pos_y = pos_y + centerprint_fontsize_y;
350 // half height for empty lines looks better
351 pos_y = pos_y + centerprint_fontsize_y * 0.5;
355 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
357 position_x -= 2 / 3 * strlen(text) * scale_x;
358 drawstring(position, text, scale, rgb, alpha, flag);
361 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
363 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
364 drawstring(position, text, scale, rgb, alpha, flag);
367 // return the string of the given race place
368 string race_PlaceName(float pos) {
376 return strcat(ftos(pos), "th");
379 // return the string of the onscreen race timer
380 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
388 if(histime == 0) // goal hit
392 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
402 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
408 lapstr = strcat(" (-", ftos(lapdelta), "L)");
411 else if(lapdelta < 0)
413 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
417 else if(histime > 0) // anticipation
419 if(mytime >= histime)
420 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
422 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
429 cpname = "Start line";
431 cpname = "Finish line";
433 cpname = strcat("Intermediate ", ftos(cp));
435 cpname = "Finish line";
438 return strcat(col, cpname);
439 else if(hisname == "")
440 return strcat(col, cpname, " (", timestr, ")");
442 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
445 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
446 float race_CheckName(string net_name) {
448 for (i=RANKINGS_CNT-1;i>=0;--i)
449 if(grecordholder[i] == net_name)
461 void HUD_Panel_ExportCfg(string cfgname)
464 fh = fopen(strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg"), FILE_WRITE);
467 fputs(fh, strcat("seta hud_skin \"", autocvar_hud_skin, "\"", "\n"));
468 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
469 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
470 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
471 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
472 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
473 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
474 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
477 fputs(fh, strcat("seta hud_dock \"", autocvar_hud_dock, "\"", "\n"));
478 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
479 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
480 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(autocvar_hud_dock_alpha), "\"", "\n"));
483 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(autocvar_hud_progressbar_alpha), "\n"));
484 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
485 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
486 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
487 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
488 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
489 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
492 // common cvars for all panels
494 for (i = 0; i < HUD_PANEL_NUM; ++i)
497 HUD_Panel_UpdateCvarsForId(i)
499 fputs(fh, strcat("seta hud_", panel_name, " ", ftos(cvar(strcat("hud_", panel_name))), "\n"));
500 fputs(fh, strcat("seta hud_", panel_name, "_pos \"", cvar_string(strcat("hud_", panel_name, "_pos")), "\"", "\n"));
501 fputs(fh, strcat("seta hud_", panel_name, "_size \"", cvar_string(strcat("hud_", panel_name, "_size")), "\"", "\n"));
502 fputs(fh, strcat("seta hud_", panel_name, "_bg \"", cvar_string(strcat("hud_", panel_name, "_bg")), "\"", "\n"));
503 fputs(fh, strcat("seta hud_", panel_name, "_bg_color \"", cvar_string(strcat("hud_", panel_name, "_bg_color")), "\"", "\n"));
504 fputs(fh, strcat("seta hud_", panel_name, "_bg_color_team \"", cvar_string(strcat("hud_", panel_name, "_bg_color_team")), "\"", "\n"));
505 fputs(fh, strcat("seta hud_", panel_name, "_bg_alpha \"", cvar_string(strcat("hud_", panel_name, "_bg_alpha")), "\"", "\n"));
506 fputs(fh, strcat("seta hud_", panel_name, "_bg_border \"", cvar_string(strcat("hud_", panel_name, "_bg_border")), "\"", "\n"));
507 fputs(fh, strcat("seta hud_", panel_name, "_bg_padding \"", cvar_string(strcat("hud_", panel_name, "_bg_padding")), "\"", "\n"));
509 case HUD_PANEL_WEAPONICONS:
510 fputs(fh, strcat("seta hud_", panel_name, "_accuracy_yellow ", ftos(cvar(strcat("hud_", panel_name, "_accuracy_yellow"))), "\n"));
512 case HUD_PANEL_INVENTORY:
513 fputs(fh, strcat("seta hud_", panel_name, "_onlycurrent ", ftos(cvar(strcat("hud_", panel_name, "_onlycurrent"))), "\n"));
514 fputs(fh, strcat("seta hud_", panel_name, "_iconalign ", ftos(cvar(strcat("hud_", panel_name, "_iconalign"))), "\n"));
516 case HUD_PANEL_POWERUPS:
517 fputs(fh, strcat("seta hud_", panel_name, "_flip ", ftos(cvar(strcat("hud_", panel_name, "_flip"))), "\n"));
518 fputs(fh, strcat("seta hud_", panel_name, "_iconalign ", ftos(cvar(strcat("hud_", panel_name, "_iconalign"))), "\n"));
519 fputs(fh, strcat("seta hud_", panel_name, "_baralign ", ftos(cvar(strcat("hud_", panel_name, "_baralign"))), "\n"));
521 case HUD_PANEL_HEALTHARMOR:
522 fputs(fh, strcat("seta hud_", panel_name, "_flip ", ftos(cvar(strcat("hud_", panel_name, "_flip"))), "\n"));
523 fputs(fh, strcat("seta hud_", panel_name, "_iconalign ", ftos(cvar(strcat("hud_", panel_name, "_iconalign"))), "\n"));
524 fputs(fh, strcat("seta hud_", panel_name, "_baralign ", ftos(cvar(strcat("hud_", panel_name, "_baralign"))), "\n"));
526 case HUD_PANEL_NOTIFY:
527 fputs(fh, strcat("seta hud_", panel_name, "_flip ", ftos(cvar(strcat("hud_", panel_name, "_flip"))), "\n"));
528 fputs(fh, strcat("seta hud_", panel_name, "_info_top ", ftos(cvar(strcat("hud_", panel_name, "_info_top"))), "\n"));
530 case HUD_PANEL_RADAR:
531 fputs(fh, strcat("seta hud_", panel_name, "_foreground_alpha ", ftos(cvar(strcat("hud_", panel_name, "_foreground_alpha"))), "\n"));
534 fputs(fh, strcat("seta hud_", panel_name, "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", panel_name, "_alreadyvoted_alpha"))), "\n"));
540 print("^2Successfully exported to hud_", autocvar_hud_skin, "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
545 // return smoothly faded size of given panel when a dialog is active
546 vector HUD_Panel_GetMenuSize(float id)
551 mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
553 if(disable_menu_alphacheck == 2 && id == highlightedPanel)
555 vector menu_enable_maxsize, menu_enable_size;
556 menu_enable_maxsize = '0 0 0'; // shut up FTEQCC
557 menu_enable_maxsize_x = 0.3 * vid_conwidth;
558 menu_enable_maxsize_y = 0.18 * vid_conheight;
559 if(mySize_x > mySize_y)
561 if(mySize_y > menu_enable_maxsize_y)
563 menu_enable_size_y = menu_enable_maxsize_y;
564 menu_enable_size_x = mySize_x * (menu_enable_maxsize_y/mySize_y);
565 mySize = (1 - autocvar__menu_alpha) * mySize + (autocvar__menu_alpha) * menu_enable_size;
570 if(mySize_x > menu_enable_maxsize_x)
572 menu_enable_size_x = menu_enable_maxsize_x;
573 menu_enable_size_y = mySize_y * (menu_enable_maxsize_x/mySize_x);
574 mySize = (1 - autocvar__menu_alpha) * mySize + (autocvar__menu_alpha) * menu_enable_size;
581 // return smoothly faded pos of given panel when a dialog is active
582 vector HUD_Panel_GetMenuPos(float id)
587 pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
589 if(disable_menu_alphacheck == 2 && id == highlightedPanel)
591 vector mySize, menu_enable_panelpos;
592 mySize = HUD_Panel_GetMenuSize(id);
593 if(mySize_x > mySize_y)
594 menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * mySize_x + eY * 0.82 * vid_conheight;
596 menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * mySize_y + eX * 0.7 * vid_conwidth;
597 pos = (1 - autocvar__menu_alpha) * pos + (autocvar__menu_alpha) * menu_enable_panelpos;
602 const float hlBorderSize = 4;
603 const string hlBorder = "gfx/hud/default/border_highlighted";
604 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
605 void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
607 drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
608 drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
609 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
610 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
611 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
614 // draw the background/borders
615 #define HUD_Panel_DrawBg(alpha)\
617 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, strcat(hud_skin_path, "/", panel_bg), panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
618 if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
619 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);
621 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
627 pic = strcat(hud_skin_path, "/");
629 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
630 if(mySize_y/mySize_x > 2)
631 drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
632 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
634 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
635 if(mySize_x/mySize_y > 2)
636 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
637 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
641 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
642 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
653 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
654 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
656 for (i = 0; i < HUD_PANEL_NUM; ++i) {
657 if(i == highlightedPanel || !panel_enabled)
660 HUD_Panel_UpdatePosSizeForId(i)
662 panel_pos -= '1 1 0' * panel_bg_border;
663 panel_size += '2 2 0' * panel_bg_border;
665 if(myPos_y + mySize_y < panel_pos_y)
667 if(myPos_y > panel_pos_y + panel_size_y)
670 if(myPos_x + mySize_x < panel_pos_x)
672 if(myPos_x > panel_pos_x + panel_size_x)
675 // OK, there IS a collision.
677 myCenter_x = myPos_x + 0.5 * mySize_x;
678 myCenter_y = myPos_y + 0.5 * mySize_y;
680 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
681 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
683 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
685 if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
686 myTarget_x = panel_pos_x - mySize_x;
687 else // push it upwards
688 myTarget_y = panel_pos_y - mySize_y;
690 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
692 if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
693 myTarget_x = panel_pos_x + panel_size_x;
694 else // push it upwards
695 myTarget_y = panel_pos_y - mySize_y;
697 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
699 if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
700 myTarget_x = panel_pos_x - mySize_x;
701 else // push it downwards
702 myTarget_y = panel_pos_y + panel_size_y;
704 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
706 if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
707 myTarget_x = panel_pos_x + panel_size_x;
708 else // push it downwards
709 myTarget_y = panel_pos_y + panel_size_y;
711 if(cvar("hud_configure_checkcollisions_debug"))
712 drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
718 void HUD_Panel_SetPos(vector pos)
720 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
724 if(cvar("hud_configure_checkcollisions_debug"))
725 drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
727 if(autocvar_hud_configure_grid)
729 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
730 pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
733 if(hud_configure_checkcollisions)
734 pos = HUD_Panel_CheckMove(pos, mySize);
736 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
737 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
740 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
742 HUD_Panel_GetName(highlightedPanel);
743 cvar_set(strcat("hud_", panel_name, "_pos"), s);
746 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
747 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
757 ratio = mySize_x/mySize_y;
759 for (i = 0; i < HUD_PANEL_NUM; ++i) {
760 if(i == highlightedPanel || !panel_enabled)
763 HUD_Panel_UpdatePosSizeForId(i)
765 panel_pos -= '1 1 0' * panel_bg_border;
766 panel_size += '2 2 0' * panel_bg_border;
768 targEndPos = panel_pos + panel_size;
770 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
771 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
774 if (resizeCorner == 1)
776 // check if this panel is on our way
777 if (resizeorigin_x <= panel_pos_x)
779 if (resizeorigin_y <= panel_pos_y)
781 if (targEndPos_x <= resizeorigin_x - mySize_x)
783 if (targEndPos_y <= resizeorigin_y - mySize_y)
786 // there is a collision:
787 // detect which side of the panel we are facing is actually limiting the resizing
788 // (which side the resize direction finds for first) and reduce the size up to there
790 // dist is the distance between resizeorigin and the "analogous" point of the panel
791 // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
792 dist_x = resizeorigin_x - targEndPos_x;
793 dist_y = resizeorigin_y - targEndPos_y;
794 if (dist_y <= 0 || dist_x / dist_y > ratio)
795 mySize_x = min(mySize_x, dist_x);
797 mySize_y = min(mySize_y, dist_y);
799 else if (resizeCorner == 2)
801 if (resizeorigin_x >= targEndPos_x)
803 if (resizeorigin_y <= panel_pos_y)
805 if (panel_pos_x >= resizeorigin_x + mySize_x)
807 if (targEndPos_y <= resizeorigin_y - mySize_y)
810 dist_x = panel_pos_x - resizeorigin_x;
811 dist_y = resizeorigin_y - targEndPos_y;
812 if (dist_y <= 0 || dist_x / dist_y > ratio)
813 mySize_x = min(mySize_x, dist_x);
815 mySize_y = min(mySize_y, dist_y);
817 else if (resizeCorner == 3)
819 if (resizeorigin_x <= panel_pos_x)
821 if (resizeorigin_y >= targEndPos_y)
823 if (targEndPos_x <= resizeorigin_x - mySize_x)
825 if (panel_pos_y >= resizeorigin_y + mySize_y)
828 dist_x = resizeorigin_x - targEndPos_x;
829 dist_y = panel_pos_y - resizeorigin_y;
830 if (dist_y <= 0 || dist_x / dist_y > ratio)
831 mySize_x = min(mySize_x, dist_x);
833 mySize_y = min(mySize_y, dist_y);
835 else if (resizeCorner == 4)
837 if (resizeorigin_x >= targEndPos_x)
839 if (resizeorigin_y >= targEndPos_y)
841 if (panel_pos_x >= resizeorigin_x + mySize_x)
843 if (panel_pos_y >= resizeorigin_y + mySize_y)
846 dist_x = panel_pos_x - resizeorigin_x;
847 dist_y = panel_pos_y - resizeorigin_y;
848 if (dist_y <= 0 || dist_x / dist_y > ratio)
849 mySize_x = min(mySize_x, dist_x);
851 mySize_y = min(mySize_y, dist_y);
853 if(cvar("hud_configure_checkcollisions_debug"))
854 drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
860 void HUD_Panel_SetPosSize(vector mySize)
862 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
864 resizeorigin = panel_click_resizeorigin;
867 // minimum panel size cap
868 mySize_x = max(0.025 * vid_conwidth, mySize_x);
869 mySize_y = max(0.025 * vid_conheight, mySize_y);
871 if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
873 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
874 mySize_y = max(2 * cvar("con_chatsize") + 2 * panel_bg_padding, mySize_y);
877 // collision testing|
878 // -----------------+
880 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
881 if(resizeCorner == 1) {
882 myPos_x = resizeorigin_x - mySize_x;
883 myPos_y = resizeorigin_y - mySize_y;
884 } else if(resizeCorner == 2) {
885 myPos_x = resizeorigin_x;
886 myPos_y = resizeorigin_y - mySize_y;
887 } else if(resizeCorner == 3) {
888 myPos_x = resizeorigin_x - mySize_x;
889 myPos_y = resizeorigin_y;
890 } else { // resizeCorner == 4
891 myPos_x = resizeorigin_x;
892 myPos_y = resizeorigin_y;
895 // left/top screen edges
897 mySize_x = mySize_x + myPos_x;
899 mySize_y = mySize_y + myPos_y;
901 // bottom/right screen edges
902 if(myPos_x + mySize_x > vid_conwidth)
903 mySize_x = vid_conwidth - myPos_x;
904 if(myPos_y + mySize_y > vid_conheight)
905 mySize_y = vid_conheight - myPos_y;
907 if(cvar("hud_configure_checkcollisions_debug"))
908 drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
910 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
911 if(autocvar_hud_configure_grid)
913 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
914 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
917 if(hud_configure_checkcollisions)
918 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
920 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
921 mySize_x = max(0.025 * vid_conwidth, mySize_x);
922 mySize_y = max(0.025 * vid_conheight, mySize_y);
924 // do another pos check, as size might have changed by now
925 if(resizeCorner == 1) {
926 myPos_x = resizeorigin_x - mySize_x;
927 myPos_y = resizeorigin_y - mySize_y;
928 } else if(resizeCorner == 2) {
929 myPos_x = resizeorigin_x;
930 myPos_y = resizeorigin_y - mySize_y;
931 } else if(resizeCorner == 3) {
932 myPos_x = resizeorigin_x - mySize_x;
933 myPos_y = resizeorigin_y;
934 } else { // resizeCorner == 4
935 myPos_x = resizeorigin_x;
936 myPos_y = resizeorigin_y;
939 if(cvar("hud_configure_checkcollisions_debug"))
940 drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
942 HUD_Panel_GetName(highlightedPanel);
944 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
945 cvar_set(strcat("hud_", panel_name, "_size"), s);
947 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
948 cvar_set(strcat("hud_", panel_name, "_pos"), s);
952 float prevMouseClicked; // previous state
953 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
954 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
957 float menu_enabled_time;
958 float pressed_key_time;
959 void HUD_Panel_Arrow_Action(float nPrimary)
961 if (highlightedPanel_prev == -1 || mouseClicked)
964 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
967 if(autocvar_hud_configure_grid)
969 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
971 if (hudShiftState & S_SHIFT)
972 step = bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
974 step = 2 * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
978 if (hudShiftState & S_SHIFT)
979 step = bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
981 step = 2 * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
986 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
987 step = vid_conheight;
990 if (hudShiftState & S_SHIFT)
991 step = (step / 256); // more precision
993 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
996 highlightedPanel = highlightedPanel_prev;
998 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
1000 if (hudShiftState & S_ALT) // resize
1002 highlightedAction = 1;
1003 if(nPrimary == K_UPARROW)
1005 else if(nPrimary == K_RIGHTARROW)
1007 else if(nPrimary == K_LEFTARROW)
1009 else // if(nPrimary == K_DOWNARROW)
1012 // ctrl+arrow reduces the size, instead of increasing it
1013 // Note that ctrl disables collisions check too, but it's fine
1014 // since we don't collide with anything reducing the size
1015 if (hudShiftState & S_CTRL) {
1017 resizeCorner = 5 - resizeCorner;
1021 mySize = panel_size;
1022 panel_click_resizeorigin = panel_pos;
1023 if(resizeCorner == 1) {
1024 panel_click_resizeorigin += mySize;
1026 } else if(resizeCorner == 2) {
1027 panel_click_resizeorigin_y += mySize_y;
1029 } else if(resizeCorner == 3) {
1030 panel_click_resizeorigin_x += mySize_x;
1032 } else { // resizeCorner == 4
1035 HUD_Panel_SetPosSize(mySize);
1039 highlightedAction = 2;
1042 if(nPrimary == K_UPARROW)
1044 else if(nPrimary == K_DOWNARROW)
1046 else if(nPrimary == K_LEFTARROW)
1048 else // if(nPrimary == K_RIGHTARROW)
1051 HUD_Panel_SetPos(pos);
1055 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1057 if(!autocvar__hud_configure)
1060 // allow console bind to work
1063 con_keys = findkeysforcommand("toggleconsole");
1064 keys = tokenize(con_keys);
1066 float hit_con_bind, i;
1067 for (i = 0; i < keys; ++i)
1069 if(nPrimary == stof(argv(i)))
1073 if(bInputType == 0) {
1074 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1075 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1076 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1078 else if(bInputType == 1) {
1079 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1080 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1081 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1084 if(nPrimary == K_MOUSE1)
1086 if(bInputType == 0) { // key pressed
1090 else if(bInputType == 1) {// key released
1095 else if(nPrimary == K_ESCAPE)
1097 if (bInputType == 1)
1099 disable_menu_alphacheck = 1;
1101 menu_enabled_time = time;
1102 localcmd("menu_showhudexit\n");
1104 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1106 if (bInputType == 1)
1108 pressed_key_time = 0;
1111 else if (pressed_key_time == 0)
1112 pressed_key_time = time;
1114 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1116 else if(hit_con_bind)
1119 return true; // Suppress ALL other input
1122 float HUD_Panel_HighlightCheck()
1128 for(i = 0; i < HUD_PANEL_NUM; ++i)
1130 HUD_Panel_UpdatePosSizeForId(i)
1132 panelPos = panel_pos;
1133 panelSize = panel_size;
1134 border = 10; // FORCED border so a small border size doesn't mean you can't resize
1137 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1141 // resize from topleft border
1142 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1146 // resize from topright border
1147 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1151 // resize from bottomleft border
1152 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1156 // resize from bottomright border
1157 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1165 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
1166 void HUD_Panel_FirstInDrawQ(float id)
1170 // find out where in the array our current id is, save into place
1171 for(i = 0; i < HUD_PANEL_NUM; ++i)
1173 if(panel_order[i] == id)
1180 // move all ids up by one step in the array until "place"
1181 for(i = place; i > 0; --i)
1183 panel_order[i] = panel_order[i-1];
1185 // now save the new top id
1186 panel_order[0] = id;
1188 // let's save them into the cvar by some strcat trickery
1190 for(i = 0; i < HUD_PANEL_NUM; ++i)
1192 s = strcat(s, ftos(panel_order[i]), " ");
1194 cvar_set("_hud_panelorder", s);
1195 if(hud_panelorder_prev)
1196 strunzone(hud_panelorder_prev);
1197 hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1200 void HUD_Panel_Highlight()
1207 for(i = panel_order[0]; j <= HUD_PANEL_NUM; i = panel_order[j])
1211 HUD_Panel_UpdatePosSizeForId(i)
1213 panelPos = panel_pos;
1214 panelSize = panel_size;
1215 border = 10; // FORCED border so a small border size doesn't mean you can't resize
1218 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1220 highlightedPanel = i;
1221 HUD_Panel_FirstInDrawQ(i);
1222 highlightedAction = 1;
1223 panel_click_distance = mousepos - panelPos;
1226 // resize from topleft border
1227 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1229 highlightedPanel = i;
1230 HUD_Panel_FirstInDrawQ(i);
1231 highlightedAction = 2;
1233 panel_click_distance = mousepos - panelPos;
1234 panel_click_resizeorigin = panelPos + panelSize;
1237 // resize from topright border
1238 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1240 highlightedPanel = i;
1241 HUD_Panel_FirstInDrawQ(i);
1242 highlightedAction = 2;
1244 panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1245 panel_click_distance_y = mousepos_y - panelPos_y;
1246 panel_click_resizeorigin = panelPos + eY * panelSize_y;
1249 // resize from bottomleft border
1250 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1252 highlightedPanel = i;
1253 HUD_Panel_FirstInDrawQ(i);
1254 highlightedAction = 2;
1256 panel_click_distance_x = mousepos_x - panelPos_x;
1257 panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1258 panel_click_resizeorigin = panelPos + eX * panelSize_x;
1261 // resize from bottomright border
1262 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1264 highlightedPanel = i;
1265 HUD_Panel_FirstInDrawQ(i);
1266 highlightedAction = 2;
1268 panel_click_distance = panelSize - mousepos + panelPos;
1269 panel_click_resizeorigin = panelPos;
1275 float highlightcheck;
1276 void HUD_Panel_Mouse()
1278 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1279 if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1280 disable_menu_alphacheck = 0;
1281 if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1285 print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1286 print("Highlighted: ", ftos(highlightedPanel), "\n");
1287 print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1290 if(mouseClicked == 0 && disable_menu_alphacheck != 2 && highlightedPanel >= 0) { // don't reset these variables in disable_menu_alphacheck mode 2!
1291 highlightedPanel = -1;
1292 highlightedAction = 0;
1294 if(highlightedPanel != -1)
1295 highlightedPanel_prev = highlightedPanel;
1297 mousepos = mousepos + getmousepos();
1299 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1300 mousepos_y = bound(0, mousepos_y, vid_conheight);
1304 if(prevMouseClicked == 0)
1305 HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1307 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1309 if(highlightedAction == 1)
1310 HUD_Panel_SetPos(mousepos - panel_click_distance);
1311 else if(highlightedAction == 2)
1314 if(resizeCorner == 1) {
1315 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1316 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1317 } else if(resizeCorner == 2) {
1318 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1319 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1320 } else if(resizeCorner == 3) {
1321 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1322 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1323 } else { // resizeCorner == 4
1324 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1325 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1327 HUD_Panel_SetPosSize(mySize);
1330 // doubleclick check
1331 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1333 mouseClicked = 0; // to prevent spam, I guess.
1334 disable_menu_alphacheck = 2;
1336 menu_enabled_time = time;
1337 HUD_Panel_GetName(highlightedPanel)
1338 localcmd("menu_showhudoptions ", panel_name, "\n");
1341 if(prevMouseClicked == 0)
1343 prevMouseClickedTime = time;
1344 prevMouseClickedPos = mousepos;
1349 highlightcheck = HUD_Panel_HighlightCheck();
1351 // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1354 cursorsize = '32 32 0';
1356 if(highlightcheck == 0)
1357 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1358 else if(highlightcheck == 1)
1359 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1360 else if(highlightcheck == 2)
1361 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1363 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1365 prevMouseClicked = mouseClicked;
1368 // Weapon icons (#0)
1370 float weaponspace[10];
1371 #define HUD_WeaponIcons_Clear()\
1373 for(idx = 0; idx < 10; ++idx)\
1374 weaponspace[idx] = 0;
1376 entity weaponorder[WEP_MAXCOUNT];
1377 void weaponorder_swap(float i, float j, entity pass)
1381 weaponorder[i] = weaponorder[j];
1385 string weaponorder_cmp_str_save;
1386 string weaponorder_cmp_str;
1387 float weaponorder_cmp(float i, float j, entity pass)
1390 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1391 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1392 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1395 void HUD_WeaponIcons(void)
1397 if(!autocvar_hud_weaponicons && !autocvar__hud_configure)
1400 float id = HUD_PANEL_WEAPONICONS;
1401 HUD_Panel_UpdateCvarsForId(id);
1402 float alpha, stat_weapons; // "constants"
1404 float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1407 mySize = panel_size;
1409 stat_weapons = getstati(STAT_WEAPONS);
1411 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1413 self = get_weaponinfo(i);
1414 if(self.impulse >= 0)
1418 // TODO make this configurable
1419 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1421 if(weaponorder_cmp_str != weaponorder_cmp_str_save)
1423 if(weaponorder_cmp_str_save)
1424 strunzone(weaponorder_cmp_str_save);
1425 weaponorder_cmp_str_save = strzone(weaponorder_cmp_str);
1427 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1429 self = get_weaponinfo(i);
1430 if(self.impulse >= 0)
1432 weaponorder[weapon_cnt] = self;
1436 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1439 HUD_Panel_DrawBg(1);
1440 if(panel_bg_padding)
1442 pos += '1 1 0' * panel_bg_padding;
1443 mySize -= '2 2 0' * panel_bg_padding;
1447 weapon_stats = getstati(STAT_DAMAGE_HITS);
1448 weapon_number = weapon_stats & 63;
1449 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1451 weapon_stats = getstati(STAT_DAMAGE_FIRED);
1452 weapon_number = weapon_stats & 63;
1453 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1455 if(cvar_or("hud_weaponicons_fade", 1))
1457 fade = 3.2 - 2 * (time - weapontime);
1458 fade = bound(0.7, fade, 1);
1463 HUD_WeaponIcons_Clear();
1465 float rows, columns;
1466 rows = mySize_y/mySize_x;
1467 rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1468 // ^^^ weapon icon aspect goes here
1470 columns = ceil(WEP_COUNT/rows);
1475 when = autocvar_hud_weaponicons_complainbubble_time;
1477 fadetime = autocvar_hud_weaponicons_complainbubble_fadetime;
1480 for(i = 0; i < weapon_cnt; ++i)
1482 self = weaponorder[i];
1483 weapid = self.impulse;
1485 alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1487 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1488 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1490 // draw background behind currently selected weapon
1491 if(self.weapon == activeweapon)
1492 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1494 // draw the weapon accuracy on the HUD
1495 if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1498 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1500 // yellow_accuracy = value at which accuracy becomes yellow
1501 if(weapon_stats >= 100) {
1505 else if(weapon_stats > autocvar_hud_weaponicons_accuracy_yellow) {
1506 color_x = 1 - (weapon_stats-autocvar_hud_weaponicons_accuracy_yellow)/(100-autocvar_hud_weaponicons_accuracy_yellow); // red value between 1 -> 0
1510 color_y = weapon_stats/autocvar_hud_weaponicons_accuracy_yellow; // green value between 0 -> 1
1514 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), color, panel_fg_alpha, DRAWFLAG_NORMAL);
1517 // draw the weapon icon
1518 if((self.impulse >= 0) && (stat_weapons & self.weapons))
1520 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1522 if(autocvar_hud_weaponicons_number == 1) // weapon number
1523 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1524 else if(autocvar_hud_weaponicons_number == 2) // bind
1525 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1528 // draw a "ghost weapon icon" if you don't have the weapon
1531 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
1534 // draw the complain message
1535 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_weaponicons_complainbubble)
1539 if(complain_weapon_time + when > time)
1542 a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1546 if(complain_weapon_time + when > time)
1552 vector complain_bubble_size = '100 50 0' * bound(0.25, autocvar_hud_weaponicons_complainbubble_size, 2);
1553 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), "weapon_complainbubble", complain_bubble_size, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1556 if(complain_weapon_type == 0) {
1557 s = "Out of ammo for the";
1560 else if(complain_weapon_type == 1) {
1561 s = "You don't have the";
1565 s = "Map doesn't have the";
1568 drawstring_aspect(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + eX * 0.05 * complain_bubble_size_x + eY * (1/6) * complain_bubble_size_y + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), s, eX * 0.9 * complain_bubble_size_x + eY * 0.2 * complain_bubble_size_y, 0.2 * complain_bubble_size_y, color, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1569 drawstring_aspect(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + eX * 0.05 * complain_bubble_size_x + eY * (11/30) * complain_bubble_size_y + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), complain_weapon_name, eX * 0.9 * complain_bubble_size_x + eY * 0.25 * complain_bubble_size_y, 0.25 * complain_bubble_size_y, '1 0 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1585 float GetAmmoStat(float i)
1589 case 0: return STAT_SHELLS;
1590 case 1: return STAT_NAILS;
1591 case 2: return STAT_ROCKETS;
1592 case 3: return STAT_CELLS;
1593 case 4: return STAT_FUEL;
1598 float GetAmmoItemCode(float i)
1602 case 0: return IT_SHELLS;
1603 case 1: return IT_NAILS;
1604 case 2: return IT_ROCKETS;
1605 case 3: return IT_CELLS;
1606 case 4: return IT_FUEL;
1611 string GetAmmoPicture(float i)
1615 case 0: return "ammo_shells";
1616 case 1: return "ammo_bullets";
1617 case 2: return "ammo_rockets";
1618 case 3: return "ammo_cells";
1619 case 4: return "ammo_fuel";
1624 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1627 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1628 if(autocvar__hud_configure)
1638 if(currently_selected)
1643 vector newSize, newPos;
1644 if(mySize_x/mySize_y > 3)
1646 newSize_x = 3 * mySize_y;
1647 newSize_y = mySize_y;
1649 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1654 newSize_y = 1/3 * mySize_x;
1655 newSize_x = mySize_x;
1657 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1661 vector picpos, numpos;
1662 if(autocvar_hud_inventory_iconalign)
1665 picpos = newPos + eX * 2 * newSize_y;
1669 numpos = newPos + eX * newSize_y;
1673 if (currently_selected)
1674 drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1676 drawfont = hud_bigfont;
1677 drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1678 drawfont = hud_font;
1679 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1682 void HUD_Inventory(void)
1684 if(!autocvar_hud_inventory && !autocvar__hud_configure)
1687 float id = HUD_PANEL_INVENTORY;
1688 HUD_Panel_UpdateCvarsForId(id);
1689 float i, currently_selected;
1693 mySize = panel_size;
1695 HUD_Panel_DrawBg(1);
1696 if(panel_bg_padding)
1698 pos += '1 1 0' * panel_bg_padding;
1699 mySize -= '2 2 0' * panel_bg_padding;
1702 float rows, columns;
1703 rows = mySize_y/mySize_x;
1704 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1705 // ^^^ ammo item aspect goes here
1707 columns = ceil(AMMO_COUNT/rows);
1711 for (i = 0; i < AMMO_COUNT; ++i) {
1712 currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i);
1713 if(autocvar_hud_inventory_onlycurrent) {
1714 if(autocvar__hud_configure)
1716 if (currently_selected || autocvar__hud_configure)
1717 DrawAmmoItem(pos, mySize, i, currently_selected);
1720 DrawAmmoItem(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), i, currently_selected);
1725 column = column + 1;
1731 void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color)
1733 vector newSize, newPos;
1734 if(mySize_x/mySize_y > 3)
1736 newSize_x = 3 * mySize_y;
1737 newSize_y = mySize_y;
1739 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1744 newSize_y = 1/3 * mySize_x;
1745 newSize_x = mySize_x;
1747 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1751 vector picpos, numpos;
1754 if(iconalign == 1 || iconalign == 3) // right align
1757 picpos = newPos + eX * 2 * newSize_y;
1761 numpos = newPos + eX * newSize_y;
1767 if(iconalign == 0 || iconalign == 3) // left align
1769 numpos = newPos + eX * newSize_y;
1775 picpos = newPos + eX * 2 * newSize_y;
1779 drawfont = hud_bigfont;
1780 drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
1781 drawfont = hud_font;
1782 drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1787 void HUD_Powerups(void) {
1788 if(!autocvar_hud_powerups && !autocvar__hud_configure)
1791 float id = HUD_PANEL_POWERUPS;
1792 HUD_Panel_UpdateCvarsForId(id);
1794 stat_items = getstati(STAT_ITEMS);
1796 if(!autocvar__hud_configure)
1798 if not(stat_items & IT_STRENGTH)
1799 if not(stat_items & IT_INVINCIBLE)
1802 if (getstati(STAT_HEALTH) <= 0)
1808 mySize = panel_size;
1810 HUD_Panel_DrawBg(1);
1811 if(panel_bg_padding)
1813 pos += '1 1 0' * panel_bg_padding;
1814 mySize -= '2 2 0' * panel_bg_padding;
1817 float strength_time, shield_time;
1819 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1820 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1822 if(autocvar__hud_configure)
1828 vector barpos, barsize;
1832 string leftname, rightname;
1833 float leftcnt, rightcnt;
1834 float leftexact, rightexact;
1835 float leftalpha, rightalpha;
1836 if (autocvar_hud_powerups_flip) {
1837 leftname = "strength";
1838 leftcnt = ceil(strength_time);
1839 leftexact = strength_time;
1841 rightname = "shield";
1842 rightcnt = ceil(shield_time);
1843 rightexact = shield_time;
1845 leftname = "shield";
1846 leftcnt = ceil(shield_time);
1847 leftexact = shield_time;
1849 rightname = "strength";
1850 rightcnt = ceil(strength_time);
1851 rightexact = strength_time;
1853 leftalpha = bound(0, leftexact, 1);
1854 rightalpha = bound(0, rightexact, 1);
1856 drawfont = hud_bigfont;
1857 if (mySize_x/mySize_y > 4)
1861 if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // right align
1862 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1863 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1864 } else { // left align
1866 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1869 HUD_Panel_GetProgressBarColor(leftname)
1870 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1871 DrawNumIcon(autocvar_hud_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1');
1874 // drawpic_aspect_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1876 // drawpic_aspect_skin(picpos, leftname, eX * (1/6) * mySize_x + eY * mySize_y, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1881 if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // left align
1882 barpos = pos + eX * 0.5 * mySize_x;
1883 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1884 } else { // right align
1885 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1886 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1889 HUD_Panel_GetProgressBarColor(rightname)
1890 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1891 DrawNumIcon(autocvar_hud_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1');
1894 else if (mySize_x/mySize_y > 1.5)
1898 if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // right align
1899 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1900 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1901 } else { // left align
1903 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1906 HUD_Panel_GetProgressBarColor(leftname)
1907 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1908 DrawNumIcon(autocvar_hud_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1');
1913 if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // left align
1914 barpos = pos + eY * 0.5 * mySize_y;
1915 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1916 } else { // right align
1917 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1918 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1921 HUD_Panel_GetProgressBarColor(rightname)
1922 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1923 DrawNumIcon(autocvar_hud_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1');
1930 if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // down align
1931 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1932 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1933 } else { // up align
1935 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1938 if(autocvar_hud_powerups_iconalign == 1 || autocvar_hud_powerups_iconalign == 3) { // down align
1939 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
1940 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
1941 } else { // up align
1942 picpos = pos + eX * 0.05 * mySize_x;
1943 numpos = pos + eY * 0.4 * mySize_x;
1946 HUD_Panel_GetProgressBarColor(leftname)
1947 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1949 //drawpic_aspect_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1951 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1952 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1957 if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // up align
1958 barpos = pos + eX * 0.5 * mySize_x;
1959 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1960 } else { // down align
1961 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1962 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1965 if(autocvar_hud_powerups_iconalign == 0 || autocvar_hud_powerups_iconalign == 3) { // up align
1966 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1967 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1968 } else { // down align
1969 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
1970 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1973 HUD_Panel_GetProgressBarColor(rightname)
1974 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1976 // drawpic_aspect_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1978 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1979 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1982 drawfont = hud_font;
1985 // Health/armor (#3)
1987 void HUD_HealthArmor(void)
1989 if(!autocvar_hud_healtharmor && !autocvar__hud_configure)
1992 float id = HUD_PANEL_HEALTHARMOR;
1993 HUD_Panel_UpdateCvarsForId(id);
1996 mySize = panel_size;
1998 HUD_Panel_DrawBg(1);
1999 if(panel_bg_padding)
2001 pos += '1 1 0' * panel_bg_padding;
2002 mySize -= '2 2 0' * panel_bg_padding;
2005 float armor, health;
2006 armor = getstati(STAT_ARMOR);
2007 health = getstati(STAT_HEALTH);
2010 fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
2012 if(autocvar__hud_configure)
2022 vector barpos, barsize;
2026 drawfont = hud_bigfont;
2027 if(autocvar_hud_healtharmor == 2) // combined health and armor display
2030 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2035 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
2036 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
2037 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2038 } else { // left align
2040 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2044 if(v_z) // NOT fully armored
2046 biggercount = "health";
2047 HUD_Panel_GetProgressBarColor("health")
2048 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2050 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
2054 biggercount = "armor";
2055 HUD_Panel_GetProgressBarColor("armor")
2056 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2058 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2060 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200));
2065 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2066 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2067 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2070 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2072 HUD_Panel_GetProgressBarColor("fuel")
2073 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2078 string leftname, rightname;
2079 float leftcnt, rightcnt;
2080 float leftactive, rightactive;
2081 float leftalpha, rightalpha;
2082 if (autocvar_hud_healtharmor_flip) { // old style layout with armor left/top of health
2087 leftalpha = min((armor+10)/55, 1);
2089 rightname = "health";
2094 leftname = "health";
2099 rightname = "armor";
2103 rightalpha = min((armor+10)/55, 1);
2106 if (mySize_x/mySize_y > 4)
2110 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
2111 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2112 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2113 } else { // left align
2115 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2118 HUD_Panel_GetProgressBarColor(leftname)
2119 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2120 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200));
2125 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2126 barpos = pos + eX * 0.5 * mySize_x;
2127 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2128 } else { // right align
2129 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2130 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2133 HUD_Panel_GetProgressBarColor(rightname)
2134 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2135 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200));
2140 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2141 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2142 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2145 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2147 HUD_Panel_GetProgressBarColor("fuel")
2148 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2151 else if (mySize_x/mySize_y > 1.5)
2155 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
2156 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2157 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2158 } else { // left align
2160 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2163 HUD_Panel_GetProgressBarColor(leftname)
2164 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2165 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200));
2170 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2171 barpos = pos + eY * 0.5 * mySize_y;
2172 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2173 } else { // right align
2174 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2175 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2178 HUD_Panel_GetProgressBarColor(rightname)
2179 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2180 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200));
2185 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2186 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2187 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2190 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2192 HUD_Panel_GetProgressBarColor("fuel")
2193 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2200 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // down align
2201 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2202 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2203 } else { // up align
2205 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2208 if(autocvar_hud_healtharmor_iconalign == 1 || autocvar_hud_healtharmor_iconalign == 3) { // down align
2209 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2210 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2211 } else { // up align
2212 picpos = pos + eX * 0.05 * mySize_x;
2213 numpos = pos + eY * 0.4 * mySize_x;
2216 HUD_Panel_GetProgressBarColor(leftname)
2217 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2218 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2219 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2224 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // up align
2225 barpos = pos + eX * 0.5 * mySize_x;
2226 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2227 } else { // down align
2228 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2229 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2232 if(autocvar_hud_healtharmor_iconalign == 0 || autocvar_hud_healtharmor_iconalign == 3) { // up align
2233 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2234 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2235 } else { // down align
2236 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2237 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2240 HUD_Panel_GetProgressBarColor(rightname)
2241 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2242 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2243 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2248 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2250 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2252 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2253 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2255 HUD_Panel_GetProgressBarColor("fuel")
2256 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2260 drawfont = hud_font;
2264 // Notification area (#4)
2267 string Weapon_SuicideMessage(float deathtype)
2269 w_deathtype = deathtype;
2270 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2271 return w_deathtypestring;
2274 string Weapon_KillMessage(float deathtype)
2276 w_deathtype = deathtype;
2277 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2278 return w_deathtypestring;
2281 float killnotify_times[10];
2282 float killnotify_deathtype[10];
2283 float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2284 string killnotify_attackers[10];
2285 string killnotify_victims[10];
2286 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2289 for (i = 9; i > 0; --i) {
2290 killnotify_times[i] = killnotify_times[i-1];
2291 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2292 killnotify_actiontype[i] = killnotify_actiontype[i-1];
2293 if(killnotify_attackers[i])
2294 strunzone(killnotify_attackers[i]);
2295 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2296 if(killnotify_victims[i])
2297 strunzone(killnotify_victims[i]);
2298 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2300 killnotify_times[0] = time;
2301 killnotify_deathtype[0] = wpn;
2302 killnotify_actiontype[0] = actiontype;
2303 if(killnotify_attackers[0])
2304 strunzone(killnotify_attackers[0]);
2305 killnotify_attackers[0] = strzone(attacker);
2306 if(killnotify_victims[0])
2307 strunzone(killnotify_victims[0]);
2308 killnotify_victims[0] = strzone(victim);
2311 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2315 alsoprint = (autocvar_hud_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2317 if(msg == MSG_SUICIDE) {
2319 w = DEATH_WEAPONOF(type);
2321 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2323 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2324 } else if (type == DEATH_KILL) {
2325 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2327 print ("^1",s1, "^1 couldn't take it anymore\n");
2328 } else if (type == DEATH_ROT) {
2329 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2331 print ("^1",s1, "^1 died\n");
2332 } else if (type == DEATH_NOAMMO) {
2333 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2335 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2336 } else if (type == DEATH_CAMP) {
2337 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2339 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2340 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2341 HUD_KillNotify_Push(s1, "", 0, type);
2343 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2344 } else if (type == DEATH_CHEAT) {
2345 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2347 print ("^1",s1, "^1 unfairly eliminated themself\n");
2348 } else if (type == DEATH_FIRE) {
2349 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2351 print ("^1",s1, "^1 burned to death\n");
2352 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2353 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2355 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2358 if (stof(s2) > 2) // killcount > 2
2359 print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2360 } else if(msg == MSG_KILL) {
2361 w = DEATH_WEAPONOF(type);
2363 HUD_KillNotify_Push(s2, s1, 1, w);
2365 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2367 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2368 HUD_KillNotify_Push(s1, s2, 1, type);
2371 if(cvar("cl_gentle")) {
2372 print ("^1", s1, "^1 took action against a team mate\n");
2374 print ("^1", s1, "^1 mows down a team mate\n");
2377 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2378 if(cvar("cl_gentle"))
2379 print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2381 print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2383 else if (stof(s2) > 2) {
2384 if(cvar("cl_gentle"))
2385 print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2387 print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2390 else if(type == KILL_FIRST_BLOOD)
2391 print("^1",s1, "^1 drew first blood", "\n");
2393 else if (type == DEATH_TELEFRAG)
2394 print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2395 else if (type == DEATH_DROWN) {
2396 HUD_KillNotify_Push(s2, s1, 1, DEATH_DROWN);
2398 print ("^1",s1, "^1 was drowned by ", s2, "\n");
2400 else if (type == DEATH_SLIME) {
2401 HUD_KillNotify_Push(s2, s1, 1, DEATH_SLIME);
2403 print ("^1",s1, "^1 was slimed by ", s2, "\n");
2405 else if (type == DEATH_LAVA) {
2406 HUD_KillNotify_Push(s2, s1, 1, DEATH_LAVA);
2408 print ("^1",s1, "^1 was cooked by ", s2, "\n");
2410 else if (type == DEATH_FALL) {
2411 HUD_KillNotify_Push(s2, s1, 1, DEATH_FALL);
2413 print ("^1",s1, "^1 was grounded by ", s2, "\n");
2415 else if (type == DEATH_SHOOTING_STAR) {
2416 HUD_KillNotify_Push(s2, s1, 1, DEATH_SHOOTING_STAR);
2418 print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2420 else if (type == DEATH_SWAMP) {
2421 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2423 print ("^1",s1, "^1 was conserved by ", s2, "\n");
2425 else if (type == DEATH_HURTTRIGGER)
2427 HUD_KillNotify_Push(s2, s1, 1, DEATH_HURTTRIGGER);
2429 print("^1",s1, "^1 was thrown into a world of hurt by ", s2, "\n");
2430 } else if(type == DEATH_SBCRUSH) {
2431 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2433 print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2434 } else if(type == DEATH_SBMINIGUN) {
2435 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2437 print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2438 } else if(type == DEATH_SBROCKET) {
2439 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2441 print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2442 } else if(type == DEATH_SBBLOWUP) {
2443 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2445 print ("^1",s1, "^1 got caught in the destruction of ^1", s2, "'s vehicle\n");
2446 } else if(type == DEATH_WAKIGUN) {
2447 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2449 print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2450 } else if(type == DEATH_WAKIROCKET) {
2451 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2453 print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2454 } else if(type == DEATH_WAKIBLOWUP) {
2455 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2457 print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2458 } else if(type == DEATH_TURRET) {
2459 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2461 print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2462 } else if(type == DEATH_TOUCHEXPLODE) {
2463 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2465 print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2466 } else if(type == DEATH_CHEAT) {
2467 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2469 print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2470 } else if (type == DEATH_FIRE) {
2471 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2473 print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2474 } else if (type == DEATH_CUSTOM) {
2475 HUD_KillNotify_Push(s2, s1, 1, DEATH_CUSTOM);
2477 print ("^1",s1, "^1 ", s2, "\n");
2479 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2481 print ("^1",s1, "^1 was fragged by ", s2, "\n");
2483 } else if(msg == MSG_SPREE) {
2484 if(type == KILL_END_SPREE) {
2485 if(cvar("cl_gentle"))
2486 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2488 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2489 } else if(type == KILL_SPREE) {
2490 if(cvar("cl_gentle"))
2491 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2493 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2494 } else if(type == KILL_SPREE_3) {
2495 if(cvar("cl_gentle"))
2496 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2498 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2499 } else if(type == KILL_SPREE_5) {
2500 if(cvar("cl_gentle"))
2501 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2503 print (s1,"^7 unleashes ^1RAGE\n");
2504 } else if(type == KILL_SPREE_10) {
2505 if(cvar("cl_gentle"))
2506 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2508 print (s1,"^7 starts the ^1MASSACRE!\n");
2509 } else if(type == KILL_SPREE_15) {
2510 if(cvar("cl_gentle"))
2511 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2513 print (s1,"^7 executes ^1MAYHEM!\n");
2514 } else if(type == KILL_SPREE_20) {
2515 if(cvar("cl_gentle"))
2516 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2518 print (s1,"^7 is a ^1BERSERKER!\n");
2519 } else if(type == KILL_SPREE_25) {
2520 if(cvar("cl_gentle"))
2521 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2523 print (s1,"^7 inflicts ^1CARNAGE!\n");
2524 } else if(type == KILL_SPREE_30) {
2525 if(cvar("cl_gentle"))
2526 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2528 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2530 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2531 if (type == DEATH_DROWN) {
2532 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2535 if(cvar("cl_gentle"))
2536 print ("^1",s1, "^1 was in the water for too long\n");
2538 print ("^1",s1, "^1 drowned\n");
2540 } else if (type == DEATH_SLIME) {
2541 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2543 print ("^1",s1, "^1 was slimed\n");
2544 } else if (type == DEATH_LAVA) {
2545 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2548 if(cvar("cl_gentle"))
2549 print ("^1",s1, "^1 found a hot place\n");
2551 print ("^1",s1, "^1 turned into hot slag\n");
2553 } else if (type == DEATH_FALL) {
2554 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2557 if(cvar("cl_gentle"))
2558 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2560 print ("^1",s1, "^1 hit the ground with a crunch\n");
2562 } else if (type == DEATH_SHOOTING_STAR) {
2563 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2565 print ("^1",s1, "^1 became a shooting star\n");
2566 } else if (type == DEATH_SWAMP) {
2567 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2570 if(cvar("cl_gentle"))
2571 print ("^1",s1, "^1 discovered a swamp\n");
2573 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2575 } else if(type == DEATH_TURRET) {
2576 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2578 print ("^1",s1, "^1 was mowed down by a turret \n");
2579 } else if (type == DEATH_CUSTOM) {
2580 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2582 print ("^1",s1, "^1 ", s2, "\n");
2583 } else if (type == DEATH_HURTTRIGGER) {
2584 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2586 print ("^1",s1, "^1 was in the wrong place\n");
2587 } else if(type == DEATH_TOUCHEXPLODE) {
2588 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2590 print ("^1",s1, "^1 died in an accident\n");
2591 } else if(type == DEATH_CHEAT) {
2592 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2594 print ("^1",s1, "^1 was unfairly eliminated\n");
2595 } else if(type == DEATH_FIRE) {
2596 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2599 if(cvar("cl_gentle"))
2600 print ("^1",s1, "^1 felt a little hot\n");
2602 print ("^1",s1, "^1 burnt to death\n");
2605 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2608 if(cvar("cl_gentle"))
2609 print ("^1",s1, "^1 needs a restart\n");
2611 print ("^1",s1, "^1 died\n");
2614 } else if(msg == MSG_KILL_ACTION_SPREE) {
2615 if(cvar("cl_gentle"))
2616 print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2618 print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2619 } else if(msg == MSG_INFO) {
2620 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2621 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2622 print(s1, "^7 got the ", s2, "\n");
2623 } else if(type == INFO_LOSTFLAG) {
2624 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2625 print(s1, "^7 lost the ", s2, "\n");
2626 } else if(type == INFO_PICKUPFLAG) {
2627 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2628 print(s1, "^7 picked up the ", s2, "\n");
2629 } else if(type == INFO_RETURNFLAG) {
2630 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2631 print(s1, "^7 returned the ", s2, "\n");
2636 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2638 void HUD_Centerprint(string s1, string s2, float type, float msg)
2640 if(msg == MSG_SUICIDE) {
2641 if (type == DEATH_TEAMCHANGE) {
2642 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2643 } else if (type == DEATH_AUTOTEAMCHANGE) {
2644 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2645 } else if (type == DEATH_CAMP) {
2646 if(cvar("cl_gentle"))
2647 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2649 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2650 } else if (type == DEATH_NOAMMO) {
2651 if(cvar("cl_gentle"))
2652 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2654 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2655 } else if (type == DEATH_ROT) {
2656 if(cvar("cl_gentle"))
2657 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2659 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2660 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2661 if(cvar("cl_gentle"))
2662 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2664 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2665 } else if (type == DEATH_QUIET) {
2667 } else if (type == DEATH_KILL) {
2668 if(cvar("cl_gentle"))
2669 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2671 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2673 } else if(msg == MSG_KILL) {
2674 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2675 if(cvar("cl_gentle")) {
2676 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
2678 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2680 } else if (type == KILL_FIRST_BLOOD) {
2681 if(cvar("cl_gentle")) {
2682 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2684 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2686 } else if (type == KILL_FIRST_VICTIM) {
2687 if(cvar("cl_gentle")) {
2688 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2690 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2692 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2693 if(cvar("cl_gentle")) {
2694 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
2696 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
2698 } else if (type == KILL_TYPEFRAGGED) {
2699 if(cvar("cl_gentle")) {
2700 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
2702 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
2704 } else if (type == KILL_FRAG) {
2705 if(cvar("cl_gentle")) {
2706 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
2708 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
2710 } else if (type == KILL_FRAGGED) {
2711 if(cvar("cl_gentle")) {
2712 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
2714 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
2717 } else if(msg == MSG_KILL_ACTION) {
2718 // TODO: invent more centerprints here?
2719 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
2723 void HUD_Notify (void)
2725 if(!autocvar_hud_notify && !autocvar__hud_configure)
2728 float id = HUD_PANEL_NOTIFY;
2729 HUD_Panel_UpdateCvarsForId(id);
2732 mySize = panel_size;
2734 HUD_Panel_DrawBg(1);
2735 if(panel_bg_padding)
2737 pos += '1 1 0' * panel_bg_padding;
2738 mySize -= '2 2 0' * panel_bg_padding;
2741 float entries, height;
2742 entries = bound(1, floor(14 * mySize_y/mySize_x), 12);
2743 height = mySize_y/entries;
2744 entries -= 2; // top/bottom two lines reserved for info messaged, such as spec instructions
2747 fontsize = '0.5 0.5 0' * height;
2751 when = autocvar_hud_notify_time;
2753 fadetime = autocvar_hud_notify_fadetime;
2757 vector pos_attacker, pos_victim;
2759 float width_attacker, width_victim;
2760 string attacker, victim;
2763 for(j = 0; j < entries; ++j)
2765 if(autocvar_hud_notify_flip)
2767 else // rather nasty hack for ordering items from the bottom up
2768 i = entries - j - 1;
2769 if(autocvar_hud_notify_info_top)
2770 i += 2; // top/bottom two lines reserved for info messaged, such as spec instructions
2774 if(killnotify_times[j] + when > time)
2777 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2781 if(killnotify_times[j] + when > time)
2787 // TODO: maybe print in team colors?
2788 // TODO: maybe this could be cleaned up somehow...
2789 // TODO: less copypaste code below
2792 if(killnotify_actiontype[j] == 0 && !autocvar__hud_configure)
2794 attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
2796 width_attacker = stringwidth(attacker, TRUE, fontsize);
2797 pos_attacker = pos + eX * 0.5 * (mySize_x - width_attacker + 2 * height) + eY * 0.5 * fontsize_y + eY * i * height;
2799 weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
2800 if(killnotify_deathtype[j] == DEATH_GENERIC)
2802 drawpic_aspect_skin(weap_pos, "notify_death", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2803 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2805 else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2807 drawpic_aspect_skin(weap_pos, "notify_outofammo", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2808 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2810 else if(killnotify_deathtype[j] == DEATH_KILL)
2812 drawpic_aspect_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2813 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2815 else if(killnotify_deathtype[j] == DEATH_CAMP)
2817 drawpic_aspect_skin(weap_pos, "notify_camping", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2818 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2820 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2822 drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2823 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2825 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2827 drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2828 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2830 else if(killnotify_deathtype[j] == DEATH_DROWN)
2832 drawpic_aspect_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2833 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2835 else if(killnotify_deathtype[j] == DEATH_SLIME)
2837 drawpic_aspect_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2838 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2840 else if(killnotify_deathtype[j] == DEATH_LAVA)
2842 drawpic_aspect_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2843 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2845 else if(killnotify_deathtype[j] == DEATH_FALL)
2847 drawpic_aspect_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2848 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2850 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2852 drawpic_aspect_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2853 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2855 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2857 drawpic_aspect_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2858 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2860 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2862 if(killnotify_victims[j] == "^1RED^7 flag")
2866 drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2867 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2869 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2871 if(killnotify_victims[j] == "^1RED^7 flag")
2875 drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2876 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2878 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2880 if(killnotify_victims[j] == "^1RED^7 flag")
2884 drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2885 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2888 // X [did action to] Y
2891 if(autocvar__hud_configure)
2893 attacker = textShortenToWidth("Player1", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2894 victim = textShortenToWidth("Player2", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2895 a = bound(0, (when - j) / 4, 1);
2899 attacker = textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2900 victim = textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2902 width_attacker = stringwidth(attacker, TRUE, fontsize);
2903 width_victim = stringwidth(victim, TRUE, fontsize);
2904 pos_attacker = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_attacker) + eY * 0.5 * fontsize_y + eY * i * height;
2905 pos_victim = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_victim) + eY * 0.5 * fontsize_y + eX * 0.5 * mySize_x + eX * height + eY * i * height;
2906 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2908 if(autocvar__hud_configure) // example actions for config mode
2910 drawpic_aspect_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2911 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2912 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2914 else if(WEP_VALID(killnotify_deathtype[j]))
2916 self = get_weaponinfo(killnotify_deathtype[j]);
2917 drawpic_aspect_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2918 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2919 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2921 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2923 drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2924 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2925 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2927 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2929 drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2930 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2931 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2933 else if(killnotify_deathtype[j] == DEATH_DROWN)
2935 drawpic_aspect_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2936 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2937 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2939 else if(killnotify_deathtype[j] == DEATH_SLIME)
2941 drawpic_aspect_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2942 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2943 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2945 else if(killnotify_deathtype[j] == DEATH_LAVA)
2947 drawpic_aspect_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2948 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2949 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2951 else if(killnotify_deathtype[j] == DEATH_FALL)
2953 drawpic_aspect_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2954 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2955 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2957 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2959 drawpic_aspect_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2960 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2961 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2963 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2965 drawpic_aspect_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2966 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2967 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2973 // TODO: separate panel for these?
2979 if(autocvar_hud_notify_info_top)
2982 o = pos + eY * mySize_y - eY * 2 * height;
2984 if(spectatee_status && !intermission)
2986 //drawfont = hud_bigfont;
2987 if(spectatee_status == -1)
2990 s = GetPlayerName(spectatee_status - 1);
2992 //s = textShortenToWidth(s, mySize_y, 0.5 * height, stringwidth_colors);
2993 //drawcolorcodedstring(pos + eY * 0.25 * height, s, 0.5 * height, panel_fg_alpha, DRAWFLAG_NORMAL);
2994 //drawfont = hud_font;
2996 // spectator text in the upper right corner
2997 if(spectatee_status == -1)
2998 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
3000 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
3001 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3002 o += eY * fontsize_y;
3004 if(spectatee_status == -1)
3005 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
3007 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
3008 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3009 o += eY * fontsize_y;
3011 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
3012 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3013 o += eY * fontsize_y;
3015 if(gametype == GAME_ARENA)
3016 s = "^1Wait for your turn to join";
3017 else if(gametype == GAME_LMS)
3020 sk = playerslots[player_localentnum - 1];
3021 if(sk.(scores[ps_primary]) >= 666)
3022 s = "^1Match has already begun";
3023 else if(sk.(scores[ps_primary]) > 0)
3024 s = "^1You have no more lives left";
3026 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
3029 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
3030 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3031 o += eY * fontsize_y;
3033 //show restart countdown:
3034 if (time < getstatf(STAT_GAMESTARTTIME)) {
3036 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3037 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3038 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
3039 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3040 o += eY * fontsize_y;
3043 if(warmup_stage && !intermission)
3045 s = "^2Currently in ^1warmup^2 stage!";
3046 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3047 o += eY * fontsize_y;
3051 if(mod(time, 1) >= 0.5)
3056 if(ready_waiting && !intermission && !spectatee_status)
3058 if(ready_waiting_for_me)
3061 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
3063 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
3068 s = strcat("^2Waiting for others to ready up to end warmup...");
3070 s = strcat("^2Waiting for others to ready up...");
3072 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3073 o += eY * fontsize_y;
3075 else if(warmup_stage && !intermission && !spectatee_status)
3077 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
3078 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3079 o += eY * fontsize_y;
3082 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
3084 float ts_min, ts_max;
3085 tm = teams.sort_next;
3088 for(; tm.sort_next; tm = tm.sort_next)
3090 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
3092 if(!ts_min) ts_min = tm.team_size;
3093 else ts_min = min(ts_min, tm.team_size);
3094 if(!ts_max) ts_max = tm.team_size;
3095 else ts_max = max(ts_max, tm.team_size);
3097 if ((ts_max - ts_min) > 1)
3099 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
3100 tm = GetTeam(myteam, false);
3102 if (tm.team != COLOR_SPECTATOR)
3103 if (tm.team_size == ts_max)
3104 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
3106 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3107 o += eY * fontsize_y;
3111 if(autocvar__hud_configure)
3113 s = "^7Press ^3ESC ^7to show HUD options.";
3114 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3115 o += eY * fontsize_y;
3116 s = "^3Doubleclick a panel for panel-specific options.";
3117 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3118 o += eY * fontsize_y;
3125 string seconds_tostring(float sec)
3128 minutes = floor(sec / 60);
3130 sec -= minutes * 60;
3133 s = ftos(100 + sec);
3135 return strcat(ftos(minutes), ":", substring(s, 1, 3));
3138 void HUD_Timer(void)
3140 if(!autocvar_hud_timer && !autocvar__hud_configure)
3143 float id = HUD_PANEL_TIMER;
3144 HUD_Panel_UpdateCvarsForId(id);
3147 mySize = panel_size;
3149 HUD_Panel_DrawBg(1);
3150 if(panel_bg_padding)
3152 pos += '1 1 0' * panel_bg_padding;
3153 mySize -= '2 2 0' * panel_bg_padding;
3157 float timelimit, elapsedTime, timeleft, minutesLeft;
3159 timelimit = getstatf(STAT_TIMELIMIT);
3161 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3162 timeleft = ceil(timeleft);
3164 minutesLeft = floor(timeleft / 60);
3167 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3168 timer_color = '1 1 1'; //white
3169 else if(minutesLeft >= 1)
3170 timer_color = '1 1 0'; //yellow
3172 timer_color = '1 0 0'; //red
3174 if (autocvar_hud_timer_increment || timelimit == 0 || warmup_stage) {
3175 if (time < getstatf(STAT_GAMESTARTTIME)) {
3176 //while restart is still active, show 00:00
3177 timer = seconds_tostring(0);
3179 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3180 timer = seconds_tostring(elapsedTime);
3183 timer = seconds_tostring(timeleft);
3186 drawfont = hud_bigfont;
3187 drawstring_aspect(pos, timer, mySize, mySize_y, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3188 drawfont = hud_font;
3193 void HUD_Radar(void)
3195 if (!(autocvar_hud_radar != 0 && (autocvar_hud_radar == 2 || teamplay || autocvar__hud_configure)))
3198 float id = HUD_PANEL_RADAR;
3199 HUD_Panel_UpdateCvarsForId(id);
3202 mySize = panel_size;
3204 HUD_Panel_DrawBg(1);
3205 if(panel_bg_padding)
3207 pos += '1 1 0' * panel_bg_padding;
3208 mySize -= '2 2 0' * panel_bg_padding;
3211 local float color1, color2; // color already declared as a global in hud.qc
3214 float scale2d, normalsize, bigsize;
3217 teamradar_origin2d = pos + 0.5 * mySize;
3218 teamradar_size2d = mySize;
3220 if(minimapname == "")
3223 teamradar_loadcvars();
3225 switch(hud_radar_zoommode)
3229 f = current_zoomfraction;
3232 f = 1 - current_zoomfraction;
3242 switch(hud_radar_rotation)
3245 teamradar_angle = view_angles_y - 90;
3248 teamradar_angle = 90 * hud_radar_rotation;
3252 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3253 teamradar_size2d = mySize;
3255 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3257 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3258 if(hud_radar_rotation == 0)
3260 // max-min distance must fit the radar in any rotation
3261 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3265 vector c0, c1, c2, c3, span;
3266 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3267 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3268 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3269 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3271 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3272 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3274 // max-min distance must fit the radar in x=x, y=y
3276 teamradar_size2d_x * scale2d / (1.05 * span_x),
3277 teamradar_size2d_y * scale2d / (1.05 * span_y)
3281 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
3282 if(bigsize > normalsize)
3283 normalsize = bigsize;
3287 + (1 - f) * normalsize;
3288 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3289 f * (mi_min + mi_max) * 0.5
3290 + (1 - f) * view_origin);
3292 color1 = GetPlayerColor(player_localentnum-1);
3293 rgb = GetTeamRGB(color1);
3302 draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
3304 for(tm = world; (tm = find(tm, classname, "radarlink")); )
3305 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3306 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3307 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
3308 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3310 color2 = GetPlayerColor(tm.sv_entnum);
3311 //if(color == COLOR_SPECTATOR || color == color2)
3312 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3314 draw_teamradar_player(view_origin, view_angles, '1 1 1');
3316 drawresetcliparea();
3321 void HUD_Score(void)
3323 if(!autocvar_hud_score && !autocvar__hud_configure)
3326 float id = HUD_PANEL_SCORE;
3327 HUD_Panel_UpdateCvarsForId(id);
3330 mySize = panel_size;
3332 HUD_Panel_DrawBg(1);
3333 if(panel_bg_padding)
3335 pos += '1 1 0' * panel_bg_padding;
3336 mySize -= '2 2 0' * panel_bg_padding;
3339 float score, distribution, leader;
3341 vector distribution_color;
3343 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3345 // TODO... this (race part) still uses constant coordinates :/
3346 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3347 /*pl = players.sort_next;
3350 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3351 if(pl.scores[ps_primary] == 0)
3354 score = me.(scores[ps_primary]);
3356 float racemin, racesec, racemsec;
3357 float distsec, distmsec, minusplus;
3359 racemin = floor(score/(60 * TIME_FACTOR));
3360 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
3361 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
3363 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3364 // distribution display
3365 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3367 if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
3368 distmsec = fabs(distribution);
3370 distsec = floor(fabs(distribution)/TIME_FACTOR);
3371 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
3372 if (distribution < 0)
3376 if (distribution <= 0) {
3377 distribution_color = eY;
3378 minusplus = 1; // minusplus 1: always prefix with minus sign
3381 distribution_color = eX;
3382 minusplus = 2; // minusplus 1: always prefix with plus sign
3384 //HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3385 //HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3386 drawpic_aspect_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, panel_fg_alpha, DRAWFLAG_ADDITIVE);
3388 // race record display
3389 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
3390 drawpic_aspect_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3392 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3393 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3394 drawpic_aspect_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', panel_fg_alpha, DRAWFLAG_ADDITIVE);
3396 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3397 drawpic_aspect_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', panel_fg_alpha, DRAWFLAG_ADDITIVE);
3399 } else if (!teamplay) { // non-teamgames
3400 // me vector := [team/connected frags id]
3401 pl = players.sort_next;
3405 if(autocvar__hud_configure)
3408 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3412 score = me.(scores[ps_primary]);
3413 if(autocvar__hud_configure)
3416 if(distribution >= 5) {
3417 distribution_color = eY;
3419 } else if(distribution >= 0) {
3420 distribution_color = '1 1 1';
3422 } else if(distribution >= -5)
3423 distribution_color = '1 1 0';
3425 distribution_color = eX;
3427 score_len = strlen(ftos(score));
3429 drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3431 drawpic_aspect_skin(pos, strcat("num_leading_", ftos(score_len)), eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3432 drawfont = hud_bigfont;
3433 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3434 drawfont = hud_font;
3435 } else { // teamgames
3436 float max_fragcount;
3437 max_fragcount = -99;
3440 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3441 if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !autocvar__hud_configure)) // no players? don't display
3443 score = tm.(teamscores[ts_primary]);
3444 if(autocvar__hud_configure)
3448 score_len = strlen(ftos(score));
3450 if (score > max_fragcount)
3451 max_fragcount = score;
3453 if(tm.team == myteam) {
3454 if (max_fragcount == score)
3457 drawpic_aspect_skin(pos, strcat("num_leading_", ftos(score_len)), eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3458 drawfont = hud_bigfont;
3459 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3460 drawfont = hud_font;
3462 if (max_fragcount == score)
3465 drawpic_aspect_skin(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, strcat("num_leading_", ftos(score_len)), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3466 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3475 void HUD_RaceTimer (void) {
3476 if(!autocvar_hud_racetimer && !(gametype == GAME_RACE || gametype == GAME_CTS) && !autocvar__hud_configure)
3479 float id = HUD_PANEL_RACETIMER;
3480 HUD_Panel_UpdateCvarsForId(id);
3483 mySize = panel_size;
3485 HUD_Panel_DrawBg(1);
3486 if(panel_bg_padding)
3488 pos += '1 1 0' * panel_bg_padding;
3489 mySize -= '2 2 0' * panel_bg_padding;
3492 // always force 2:1 aspect
3494 if(mySize_x/mySize_y > 2)
3496 newSize_x = 2 * mySize_y;
3497 newSize_y = mySize_y;
3499 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3503 newSize_y = 1/2 * mySize_x;
3504 newSize_x = mySize_x;
3506 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3510 drawfont = hud_bigfont;
3512 string s, forcetime;
3514 if(autocvar__hud_configure)
3517 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3518 s = "^1Intermediate 1 (+15.42)";
3519 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3520 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3521 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3523 else if(race_checkpointtime)
3525 a = bound(0, 2 - (time - race_checkpointtime), 1);
3528 if(a > 0) // just hit a checkpoint?
3530 if(race_checkpoint != 254)
3532 if(race_time && race_previousbesttime)
3533 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3535 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3537 forcetime = TIME_ENCODED_TOSTRING(race_time);
3542 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3544 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3545 if(a > 0) // next one?
3547 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3552 if(s != "" && a > 0)
3554 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3555 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3556 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3559 if(race_penaltytime)
3561 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3564 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3565 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3566 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3567 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3573 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3574 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', panel_fg_alpha, 0, a);
3575 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3580 if(race_laptime && race_checkpoint != 255)
3582 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3583 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3584 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3589 if(race_mycheckpointtime)
3591 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3592 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3593 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3594 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3595 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3597 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3599 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3600 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3601 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3602 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3603 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3606 if(race_penaltytime && !race_penaltyaccumulator)
3608 t = race_penaltytime * 0.1 + race_penaltyeventtime;
3609 a = bound(0, (1 + t - time), 1);
3613 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3615 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3616 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3617 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3618 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3623 drawfont = hud_font;
3628 float vote_yescount;
3631 float vote_highlighted; // currently selected vote
3633 float vote_active; // is there an active vote?
3634 float vote_prev; // previous state of vote_active to check for a change
3636 float vote_change; // "time" when vote_active changed
3638 void HUD_VoteWindow(void)
3640 if(!autocvar_hud_vote && !autocvar__hud_configure)
3643 float id = HUD_PANEL_VOTE;
3644 HUD_Panel_UpdateCvarsForId(id);
3647 mySize = panel_size;
3651 if(vote_active != vote_prev) {
3653 vote_prev = vote_active;
3656 if(vote_active || autocvar__hud_configure)
3657 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3659 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3661 if(autocvar__hud_configure)
3671 a = vote_alpha * bound(autocvar_hud_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
3673 HUD_Panel_DrawBg(1);
3674 if(panel_bg_padding)
3676 pos += '1 1 0' * panel_bg_padding;
3677 mySize -= '2 2 0' * panel_bg_padding;
3680 // always force 2:1 aspect
3682 if(mySize_x/mySize_y > 2)
3684 newSize_x = 2 * mySize_y;
3685 newSize_y = mySize_y;
3687 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3691 newSize_y = 1/2 * mySize_x;
3692 newSize_x = mySize_x;
3694 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3698 drawpic_aspect_skin(pos, "voteprogress_back", mySize, '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3700 s = "A vote has been called for: ";
3701 drawstring_aspect(pos + eY * (1/12) * mySize_y, s, eX * mySize_x + eY * (3/12) * mySize_y, mySize_y*(3/12), '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3702 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (3/12), stringwidth_colors); // TODO: broken?
3703 if(autocvar__hud_configure)
3704 s = "Configure the HUD";
3705 drawstring_aspect(pos + eY * (4/12) * mySize_y, s, eX * mySize_x + eY * (2/12) * mySize_y, mySize_y*(2/12), '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3707 // print the yes/no counts
3708 s = strcat("Yes: ", ftos(vote_yescount));
3709 drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3710 s = strcat("No: ", ftos(vote_nocount));
3711 drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3713 // draw the progress bars
3714 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3715 drawpic_aspect_skin(pos, "voteprogress_prog", mySize, eY, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3717 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3718 drawpic_aspect_skin(pos, "voteprogress_prog", mySize, eX, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3720 // draw the highlights
3721 if(vote_highlighted == 1) {
3722 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3723 drawpic_aspect_skin(pos, "voteprogress_voted", mySize, eY, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3725 else if(vote_highlighted == 2) {
3726 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3727 drawpic_aspect_skin(pos, "voteprogress_voted", mySize, eX, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3730 drawresetcliparea();
3733 vote_highlighted = 0;
3737 // Mod icons panel (#10)
3740 float mod_active; // is there any active mod icon?
3742 // CTF HUD modicon section
3743 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3744 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3745 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3747 void HUD_Mod_CTF_Reset(void)
3749 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3752 void HUD_Mod_CTF(vector pos, vector mySize)
3754 vector redflag_pos, blueflag_pos;
3756 float f; // every function should have that
3758 float redflag, blueflag; // current status
3759 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3762 stat_items = getstati(STAT_ITEMS);
3763 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3764 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3766 if(redflag || blueflag)
3771 if(autocvar__hud_configure)
3777 // when status CHANGES, set old status into prevstatus and current status into status
3778 if (redflag != redflag_prevframe)
3780 redflag_statuschange_time = time;
3781 redflag_prevstatus = redflag_prevframe;
3782 redflag_prevframe = redflag;
3785 if (blueflag != blueflag_prevframe)
3787 blueflag_statuschange_time = time;
3788 blueflag_prevstatus = blueflag_prevframe;
3789 blueflag_prevframe = blueflag;
3792 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3793 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3795 float BLINK_FACTOR = 0.15;
3796 float BLINK_BASE = 0.85;
3798 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3800 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3802 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3804 string red_icon, red_icon_prevstatus;
3805 float red_alpha, red_alpha_prevstatus;
3806 red_alpha = red_alpha_prevstatus = 1;
3808 case 1: red_icon = "flag_red_taken"; break;
3809 case 2: red_icon = "flag_red_lost"; break;
3810 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3812 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3813 red_icon = "flag_red_shielded";
3815 red_icon = string_null;
3818 switch(redflag_prevstatus) {
3819 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3820 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3821 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3824 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3825 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3826 red_icon_prevstatus = "flag_red_shielded";
3828 red_icon_prevstatus = string_null;
3832 string blue_icon, blue_icon_prevstatus;
3833 float blue_alpha, blue_alpha_prevstatus;
3834 blue_alpha = blue_alpha_prevstatus = 1;
3836 case 1: blue_icon = "flag_blue_taken"; break;
3837 case 2: blue_icon = "flag_blue_lost"; break;
3838 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3840 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3841 blue_icon = "flag_blue_shielded";
3843 blue_icon = string_null;
3846 switch(blueflag_prevstatus) {
3847 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3848 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3849 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3852 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3853 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3854 blue_icon_prevstatus = "flag_blue_shielded";
3856 blue_icon_prevstatus = string_null;
3860 if(mySize_x > mySize_y) {
3861 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3863 blueflag_pos = pos + eX * 0.5 * mySize_x;
3866 redflag_pos = pos + eX * 0.5 * mySize_x;
3868 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3870 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3872 blueflag_pos = pos + eY * 0.5 * mySize_y;
3875 redflag_pos = pos + eY * 0.5 * mySize_y;
3877 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3880 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3881 if(red_icon_prevstatus && f < 1)
3882 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3884 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3886 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3887 if(blue_icon_prevstatus && f < 1)
3888 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3890 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3893 // Keyhunt HUD modicon section
3894 float kh_runheretime;
3896 void HUD_Mod_KH_Reset(void)
3901 void HUD_Mod_KH(vector pos, vector mySize)
3903 mod_active = 1; // keyhunt should never hide the mod icons panel
3907 vector p, pa, kh_size, kh_asize;
3909 kh_keys = getstati(STAT_KH_KEYS);
3912 if(mySize_x > mySize_y)
3914 p_y = pos_y + 0.25 * mySize_y;
3915 pa = p - eY * 0.25 * mySize_y;
3917 kh_size_x = mySize_x * 0.25;
3918 kh_size_y = 0.75 * mySize_y;
3919 kh_asize_x = mySize_x * 0.25;
3920 kh_asize_y = mySize_y * 0.25;
3924 p_y = pos_y + 0.125 * mySize_y;
3925 pa = p - eY * 0.125 * mySize_y;
3927 kh_size_x = mySize_x * 0.5;
3928 kh_size_y = 0.375 * mySize_y;
3929 kh_asize_x = mySize_x * 0.5;
3930 kh_asize_y = mySize_y * 0.125;
3937 for(i = 0; i < 4; ++i)
3939 key = floor(kh_keys / pow(32, i)) & 31;
3941 if(keyteam == 30 && keycount <= 4)
3943 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3947 // this yields 8 exactly if "RUN HERE" shows
3952 kh_runheretime = time;
3953 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3958 for(i = 0; i < 4; ++i)
3960 key = floor(kh_keys / pow(32, i)) & 31;
3973 default: // owned or dropped
3978 a = a * panel_fg_alpha;
3979 aa = aa * panel_fg_alpha;
3985 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3988 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3991 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3994 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3999 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
4002 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4005 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4008 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4011 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4015 if(mySize_x > mySize_y)
4017 p_x += 0.25 * mySize_x;
4018 pa_x += 0.25 * mySize_x;
4024 p_y = pos_y + 0.625 * mySize_y;
4025 pa_y = pos_y + 0.5 * mySize_y;
4031 p_x += 0.5 * mySize_x;
4032 pa_x += 0.5 * mySize_x;
4038 // Nexball HUD mod icon
4039 void HUD_Mod_NexBall(vector pos, vector mySize)
4041 float stat_items, nb_pb_starttime, dt, p;
4043 stat_items = getstati(STAT_ITEMS);
4044 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
4046 if (stat_items & IT_KEY1)
4051 //Manage the progress bar if any
4052 if (nb_pb_starttime > 0)
4054 dt = mod(time - nb_pb_starttime, nb_pb_period);
4055 // one period of positive triangle
4056 p = 2 * dt / nb_pb_period;
4063 if(mySize_x > mySize_y)
4065 barsize = eX * p * mySize_x + eY * mySize_y;
4070 barsize = eX * mySize_x + eY * p * mySize_y;
4073 HUD_Panel_GetProgressBarColor("nexball")
4074 HUD_Panel_DrawProgressBar(pos, vertical, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4077 if (stat_items & IT_KEY1)
4078 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4081 // Race/CTS HUD mod icons
4082 float crecordtime_prev; // last remembered crecordtime
4083 float crecordtime_change_time; // time when crecordtime last changed
4084 float srecordtime_prev; // last remembered srecordtime
4085 float srecordtime_change_time; // time when srecordtime last changed
4087 float race_status_time;
4088 float race_status_prev;
4089 string race_status_name_prev;
4090 void HUD_Mod_Race(vector pos, vector mySize)
4092 mod_active = 1; // race should never hide the mod icons panel
4094 me = playerslots[player_localentnum - 1];
4096 float f; // yet another function has this
4097 score = me.(scores[ps_primary]);
4099 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
4100 return; // no records in the actual race
4102 drawfont = hud_bigfont;
4104 // clientside personal record
4106 if(gametype == GAME_CTS)
4110 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
4112 if(score && (score < t || !t)) {
4113 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
4114 if(cvar("cl_autodemo_delete_keeprecords"))
4116 f = cvar("cl_autodemo_delete");
4118 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
4122 if(t != crecordtime_prev) {
4123 crecordtime_prev = t;
4124 crecordtime_change_time = time;
4126 f = time - crecordtime_change_time;
4129 drawstring_aspect(pos, "Personal best ", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4130 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4132 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4133 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4134 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4135 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4139 t = race_server_record;
4140 if(t != srecordtime_prev) {
4141 srecordtime_prev = t;
4142 srecordtime_change_time = time;
4144 f = time - srecordtime_change_time;
4147 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4148 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4150 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4151 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4152 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4153 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4156 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4157 race_status_time = time + 5;
4158 race_status_prev = race_status;
4159 if (race_status_name_prev)
4160 strunzone(race_status_name_prev);
4161 race_status_name_prev = strzone(race_status_name);
4164 pos_x += mySize_x/2;
4167 a = bound(0, race_status_time - time, 1);
4170 s = textShortenToWidth(race_status_name, mySize_y, '1 1 0' * 0.1 * mySize_y, stringwidth_colors);
4174 rank = race_CheckName(race_status_name);
4176 rankname = race_PlaceName(rank);
4179 namepos = pos + '0.5 0.9 0' * mySize_y - eX * stringwidth(s, TRUE, '1 1 0' * 0.1 * mySize_y);
4181 rankpos = pos + '0.5 0.25 0' * mySize_y - eX * stringwidth(rankname, TRUE, '1 1 0' * 0.15 * mySize_y);
4183 if(race_status == 0)
4184 drawpic_aspect_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4185 else if(race_status == 1) {
4186 drawpic_aspect_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4187 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4188 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4189 } else if(race_status == 2) {
4190 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4191 drawpic_aspect_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4193 drawpic_aspect_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4194 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4195 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4196 } else if(race_status == 3) {
4197 drawpic_aspect_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4198 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4199 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4202 if (race_status_time - time <= 0) {
4203 race_status_prev = -1;
4205 if(race_status_name)
4206 strunzone(race_status_name);
4207 race_status_name = string_null;
4208 if(race_status_name_prev)
4209 strunzone(race_status_name_prev);
4210 race_status_name_prev = string_null;
4212 drawfont = hud_font;
4215 float mod_prev; // previous state of mod_active to check for a change
4217 float mod_change; // "time" when mod_active changed
4219 void HUD_ModIcons(void)
4221 if(!autocvar_hud_modicons && !autocvar__hud_configure)
4224 if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !autocvar__hud_configure)
4227 float id = HUD_PANEL_MODICONS;
4228 HUD_Panel_UpdateCvarsForId(id);
4231 mySize = panel_size;
4233 if(mod_active != mod_prev) {
4235 mod_prev = mod_active;
4238 if(mod_active || autocvar__hud_configure)
4239 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4241 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4244 HUD_Panel_DrawBg(mod_alpha);
4246 if(panel_bg_padding)
4248 pos += '1 1 0' * panel_bg_padding;
4249 mySize -= '2 2 0' * panel_bg_padding;
4252 // these MUST be ran in order to update mod_active
4253 if(gametype == GAME_KEYHUNT)
4254 HUD_Mod_KH(pos, mySize);
4255 else if(gametype == GAME_CTF || autocvar__hud_configure)
4256 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4257 else if(gametype == GAME_NEXBALL)
4258 HUD_Mod_NexBall(pos, mySize);
4259 else if(gametype == GAME_CTS || gametype == GAME_RACE)
4260 HUD_Mod_Race(pos, mySize);
4263 // Draw pressed keys (#11)
4265 void HUD_DrawPressedKeys(void)
4267 if(!autocvar_hud_pressedkeys && !autocvar__hud_configure)
4270 if(!(spectatee_status > 0 || autocvar_hud_pressedkeys >= 2 || autocvar__hud_configure))
4273 float id = HUD_PANEL_PRESSEDKEYS;
4274 HUD_Panel_UpdateCvarsForId(id);
4277 mySize = panel_size;
4279 HUD_Panel_DrawBg(1);
4280 if(panel_bg_padding)
4282 pos += '1 1 0' * panel_bg_padding;
4283 mySize -= '2 2 0' * panel_bg_padding;
4287 keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4290 pressedkeys = getstatf(STAT_PRESSED_KEYS);
4291 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4292 drawpic_aspect_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4293 drawpic_aspect_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4294 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4295 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4296 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4299 // Handle chat as a panel (#12)
4303 if(!autocvar_hud_chat && !autocvar__hud_configure)
4305 cvar_set("con_chatrect", "0");
4309 float id = HUD_PANEL_CHAT;
4310 HUD_Panel_UpdateCvarsForId(id);
4313 mySize = panel_size;
4315 HUD_Panel_DrawBg(1);
4316 if(panel_bg_padding)
4318 pos += '1 1 0' * panel_bg_padding;
4319 mySize -= '2 2 0' * panel_bg_padding;
4322 cvar_set("con_chatrect", "1");
4324 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4325 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4327 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4328 cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
4330 if(autocvar__hud_configure)
4333 chatsize = cvar("con_chatsize");
4334 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4336 for(i = 0; i < cvar("con_chat"); ++i)
4338 if(i == cvar("con_chat") - 1)
4341 a = panel_fg_alpha * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
4342 drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4347 // Engine info panel (#13)
4354 float frametimeavg1; // 1 frame ago
4355 float frametimeavg2; // 2 frames ago
4356 void HUD_EngineInfo(void)
4358 if(!autocvar_hud_engineinfo && !autocvar__hud_configure)
4361 float id = HUD_PANEL_ENGINEINFO;
4362 HUD_Panel_UpdateCvarsForId(id);
4365 mySize = panel_size;
4367 HUD_Panel_DrawBg(1);
4368 if(panel_bg_padding)
4370 pos += '1 1 0' * panel_bg_padding;
4371 mySize -= '2 2 0' * panel_bg_padding;
4374 if(cvar("hud_engineinfo_framecounter_exponentialmovingaverage"))
4376 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + frametime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4377 frametimeavg2 = frametimeavg1;
4378 frametimeavg1 = frametimeavg;
4381 weight = cvar("hud_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4382 if(frametime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4384 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/frametime) to make big updates instant
4385 prevfps = (1/frametime);
4386 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4392 if(time - prevfps_time > cvar("hud_engineinfo_framecounter_time"))
4394 prevfps = framecounter/cvar("hud_engineinfo_framecounter_time");
4396 prevfps_time = time;
4401 color = HUD_Get_Num_Color (prevfps, 100);
4402 drawfont = hud_bigfont;
4403 drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_engineinfo_framecounter_decimals"))), mySize, mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4404 drawfont = hud_font;
4412 void HUD_ShowSpeed(void)
4415 float pos, conversion_factor;
4416 string speed, zspeed, unit;
4418 switch(cvar("cl_showspeed_unit"))
4423 conversion_factor = 1.0;
4427 conversion_factor = 1.0;
4431 conversion_factor = 0.0254;
4435 conversion_factor = 0.0254 * 3.6;
4439 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4443 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4447 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
4449 numsize_x = numsize_y = cvar("cl_showspeed_size");
4450 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
4452 drawfont = hud_bigfont;
4453 drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4455 if (cvar("cl_showspeed_z") == 1) {
4456 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
4457 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4460 drawfont = hud_font;
4463 vector acc_prevspeed;
4467 void HUD_ShowAcceleration(void)
4469 float acceleration, sz, scale, alpha, f;
4470 vector pos, top, rgb;
4471 top_x = vid_conwidth/2;
4474 f = time - acc_prevtime;
4475 if(cvar("cl_showacceleration_z"))
4476 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
4478 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
4479 acc_prevspeed = pmove_vel;
4480 acc_prevtime = time;
4482 f = bound(0, f * 10, 1);
4483 acc_avg = acc_avg * (1 - f) + acceleration * f;
4484 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
4486 pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
4488 sz = cvar("cl_showacceleration_size");
4489 scale = cvar("cl_showacceleration_scale");
4490 alpha = cvar("cl_showacceleration_alpha");
4491 if (cvar("cl_showacceleration_color_custom"))
4492 rgb = stov(cvar_string("cl_showacceleration_color"));
4495 if (acceleration < 0) {
4496 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
4497 } else if (acceleration > 0) {
4498 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
4502 if (acceleration > 0)
4503 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4504 else if (acceleration < 0)
4505 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4508 void HUD_Reset (void)
4510 // reset gametype specific icons
4511 if(gametype == GAME_KEYHUNT)
4513 else if(gametype == GAME_CTF)
4514 HUD_Mod_CTF_Reset();
4517 #define HUD_DrawPanel(id)\
4519 case (HUD_PANEL_RADAR):\
4520 HUD_Radar(); break;\
4521 case (HUD_PANEL_WEAPONICONS):\
4522 HUD_WeaponIcons(); break;\
4523 case (HUD_PANEL_INVENTORY):\
4524 HUD_Inventory(); break;\
4525 case (HUD_PANEL_POWERUPS):\
4526 HUD_Powerups(); break;\
4527 case (HUD_PANEL_HEALTHARMOR):\
4528 HUD_HealthArmor(); break;\
4529 case (HUD_PANEL_NOTIFY):\
4530 HUD_Notify(); break;\
4531 case (HUD_PANEL_TIMER):\
4532 HUD_Timer(); break;\
4533 case (HUD_PANEL_SCORE):\
4534 HUD_Score(); break;\
4535 case (HUD_PANEL_RACETIMER):\
4536 HUD_RaceTimer(); break;\
4537 case (HUD_PANEL_VOTE):\
4538 HUD_VoteWindow(); break;\
4539 case (HUD_PANEL_MODICONS):\
4540 HUD_ModIcons(); break;\
4541 case (HUD_PANEL_PRESSEDKEYS):\
4542 HUD_DrawPressedKeys(); break;\
4543 case (HUD_PANEL_CHAT):\
4545 case (HUD_PANEL_ENGINEINFO):\
4546 HUD_EngineInfo(); break;\
4549 void HUD_Main (void)
4551 // TODO: render order?
4552 hud_skin_path = strcat("gfx/hud/", autocvar_hud_skin);
4554 if(disable_menu_alphacheck == 1)
4555 menu_fade_alpha = 1;
4557 menu_fade_alpha = (1 - autocvar__menu_alpha);
4558 hud_fg_alpha = cvar("hud_fg_alpha");
4560 hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
4561 hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
4562 hud_color_bg_team = cvar("hud_color_bg_team");
4564 hud_fontsize = HUD_GetFontsize("hud_fontsize");
4565 hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
4569 // HUD configure visible grid
4570 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4574 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2); ++i)
4576 drawfill(eX * i * vid_conwidth * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4579 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2); ++i)
4581 drawfill(eY * i * vid_conheight * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4587 if(teamplay && autocvar_hud_dock_color_team) {
4588 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4589 color = colormapPaletteColor(mod(f, 16), 1) * autocvar_hud_dock_color_team;
4591 else if(autocvar_hud_dock_color == "shirt") {
4592 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4593 color = colormapPaletteColor(floor(f / 16), 0);
4595 else if(autocvar_hud_dock_color == "pants") {
4596 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4597 color = colormapPaletteColor(mod(f, 16), 1);
4600 color = stov(autocvar_hud_dock_color);
4602 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4603 drawpic('0 0 0', strcat("gfx/hud/", autocvar_hud_skin, "/", autocvar_hud_dock), eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * menu_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4605 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4606 if(hud_panelorder_prev)
4607 strunzone(hud_panelorder_prev);
4608 hud_panelorder_prev = strzone(autocvar__hud_panelorder);
4609 tokenize_console(autocvar__hud_panelorder);
4610 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4611 panel_order[i] = stof(argv(i));
4614 for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
4615 HUD_DrawPanel(panel_order[i]);
4618 // TODO hud_'ify these
4619 if (cvar("cl_showspeed"))
4621 if (cvar("cl_showacceleration"))
4622 HUD_ShowAcceleration();
4624 if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
4625 localcmd("cmd selectteam auto; cmd join\n");
4627 hud_configure_prev = autocvar__hud_configure;
4629 if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again
4630 disable_menu_alphacheck = 0;