7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
95 color_x = sin(2*M_PI*time);
97 color_z = sin(2*M_PI*time);
99 else if(x > maxvalue * 0.75) {
100 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
104 else if(x > maxvalue * 0.5) {
105 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
109 else if(x > maxvalue * 0.25) {
112 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
114 else if(x > maxvalue * 0.1) {
116 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
125 blinkingamt = (1 - x/maxvalue/0.25);
128 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
135 float stringwidth_colors(string s, vector theSize)
137 return stringwidth(s, TRUE, theSize);
140 float stringwidth_nocolors(string s, vector theSize)
142 return stringwidth(s, FALSE, theSize);
145 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
147 position_x -= 2 / 3 * strlen(text) * theScale_x;
148 drawstring(position, text, theScale, rgb, theAlpha, flag);
151 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
153 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale_x);
154 drawstring(position, text, theScale, rgb, theAlpha, flag);
157 // return the string of the onscreen race timer
158 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
166 if(histime == 0) // goal hit
170 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
180 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
186 lapstr = sprintf(_(" (-%dL)"), lapdelta);
189 else if(lapdelta < 0)
191 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
195 else if(histime > 0) // anticipation
197 if(mytime >= histime)
198 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
200 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
210 cpname = _("Start line");
212 cpname = _("Finish line");
214 cpname = sprintf(_("Intermediate %d"), cp);
216 cpname = _("Finish line");
219 return strcat(col, cpname);
220 else if(hisname == "")
221 return strcat(col, sprintf("%s (%s)", cpname, timestr));
223 return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(hisname, col, lapstr)));
226 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
227 float race_CheckName(string net_name) {
229 for (i=RANKINGS_CNT-1;i>=0;--i)
230 if(grecordholder[i] == net_name)
235 float GetPlayerColorForce(float i)
240 return stof(getplayerkeyvalue(i, "colors")) & 15;
243 float GetPlayerColor(float i)
245 if(!playerslots[i].gotscores) // unconnected
246 return NUM_SPECTATOR;
247 else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
248 return NUM_SPECTATOR;
250 return GetPlayerColorForce(i);
253 string GetPlayerName(float i)
255 return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
265 // draw the background/borders
266 #define HUD_Panel_DrawBg(theAlpha)\
267 if(panel.current_panel_bg != "0" && panel.current_panel_bg != "")\
268 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
270 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
271 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
273 if(!length_ratio || !theAlpha)
279 if(length_ratio < -1)
282 else if(length_ratio < 0)
286 vector width, height;
288 pic = strcat(hud_skin_path, "/", pic, "_vertical");
289 if(precache_pic(pic) == "") {
290 pic = "gfx/hud/default/progressbar_vertical";
293 if (baralign == 1) // bottom align
294 theOrigin_y += (1 - length_ratio) * theSize_y;
295 else if (baralign == 2) // center align
296 theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
297 else if (baralign == 3) // center align, positive values down, negative up
300 if (length_ratio > 0)
301 theOrigin_y += theSize_y;
304 theOrigin_y += (1 + length_ratio) * theSize_y;
305 length_ratio = -length_ratio;
308 theSize_y *= length_ratio;
311 width = eX * theSize_x;
312 height = eY * theSize_y;
313 if(theSize_y <= theSize_x * 2)
315 // button not high enough
316 // draw just upper and lower part then
317 square = eY * theSize_y * 0.5;
318 bH = eY * (0.25 * theSize_y / (theSize_x * 2));
319 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
320 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
324 square = eY * theSize_x;
325 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
326 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
327 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
330 pic = strcat(hud_skin_path, "/", pic);
331 if(precache_pic(pic) == "") {
332 pic = "gfx/hud/default/progressbar";
335 if (baralign == 1) // right align
336 theOrigin_x += (1 - length_ratio) * theSize_x;
337 else if (baralign == 2) // center align
338 theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
339 else if (baralign == 3) // center align, positive values on the right, negative on the left
342 if (length_ratio > 0)
343 theOrigin_x += theSize_x;
346 theOrigin_x += (1 + length_ratio) * theSize_x;
347 length_ratio = -length_ratio;
350 theSize_x *= length_ratio;
353 width = eX * theSize_x;
354 height = eY * theSize_y;
355 if(theSize_x <= theSize_y * 2)
357 // button not wide enough
358 // draw just left and right part then
359 square = eX * theSize_x * 0.5;
360 bW = eX * (0.25 * theSize_x / (theSize_y * 2));
361 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
362 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
366 square = eX * theSize_y;
367 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
368 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
369 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
374 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
380 pic = strcat(hud_skin_path, "/num_leading");
381 if(precache_pic(pic) == "") {
382 pic = "gfx/hud/default/num_leading";
385 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
386 if(mySize_x/mySize_y > 2)
387 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
388 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
393 entity weaponorder[WEP_MAXCOUNT];
394 void weaponorder_swap(float i, float j, entity pass)
398 weaponorder[i] = weaponorder[j];
402 string weaponorder_cmp_str;
403 float weaponorder_cmp(float i, float j, entity pass)
406 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
407 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
408 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
411 void HUD_Weapons(void)
414 WepSet weapons_stat = WepSet_GetFromStat();
416 float screen_ar, center_x = 0, center_y;
417 float weapon_count, weapon_id;
418 float row, column, rows = 0, columns;
419 float aspect = autocvar_hud_panel_weapons_aspect;
421 float panel_weapon_accuracy;
423 float timeout = autocvar_hud_panel_weapons_timeout;
424 float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
425 float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
428 float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
429 vector ammo_color = '1 0 1';
430 float ammo_alpha = 1;
432 float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
433 float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
435 vector weapon_pos, weapon_size = '0 0 0';
436 local noref vector old_panel_size; // fteqcc sucks
439 // check to see if we want to continue
440 if(hud != HUD_NORMAL) { return; }
442 if(!autocvar__hud_configure)
444 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
446 if(timeout && time >= weapontime + timeout + timeout_effect_length)
447 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
449 weaponprevtime = time;
454 // update generic hud functions
455 HUD_Panel_UpdateCvars();
457 draw_beginBoldFont();
459 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
460 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
463 if(weaponorder_bypriority)
464 strunzone(weaponorder_bypriority);
465 if(weaponorder_byimpulse)
466 strunzone(weaponorder_byimpulse);
468 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
469 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
470 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
473 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
475 self = get_weaponinfo(i);
476 if(self.impulse >= 0)
478 weaponorder[weapon_cnt] = self;
482 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
483 weaponorder[i] = world;
484 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
486 weaponorder_cmp_str = string_null;
489 if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
492 // determine which weapons are going to be shown
493 if (autocvar_hud_panel_weapons_onlyowned)
495 if(autocvar__hud_configure)
498 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
499 weapons_stat |= WepSet_FromWeapon(i);
501 if(menu_enabled != 2)
502 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
505 // do we own this weapon?
507 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
508 if(weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon))
511 // add it anyway if weaponcomplain is shown
515 // might as well commit suicide now, no reason to live ;)
516 if (weapon_count == 0)
522 old_panel_size = panel_size;
524 old_panel_size -= '2 2 0' * panel_bg_padding;
526 // first find values for the standard table (with all the weapons)
527 rows = old_panel_size_y/old_panel_size_x;
528 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
529 columns = ceil(WEP_COUNT/rows);
530 weapon_size_x = old_panel_size_x / columns;
531 weapon_size_y = old_panel_size_y / rows;
533 // change table values to include only the owned weapons
534 float columns_save = columns;
535 if(weapon_count <= rows)
541 columns = ceil(weapon_count / rows);
543 // enlarge weapon_size to match desired aspect ratio in order to capitalize on panel space
544 if(columns < columns_save)
545 weapon_size_x = min(old_panel_size_x / columns, aspect * weapon_size_y);
547 // reduce size of the panel
548 panel_size_x = columns * weapon_size_x;
549 panel_size_y = rows * weapon_size_y;
550 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
551 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
553 panel_size += '2 2 0' * panel_bg_padding;
556 weapon_count = WEP_COUNT;
558 // animation for fading in/out the panel respectively when not in use
559 if(!autocvar__hud_configure)
561 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
563 f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
565 // fade the panel alpha
566 if(autocvar_hud_panel_weapons_timeout_effect == 1)
568 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
569 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
571 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
573 panel_bg_alpha *= (1 - f);
574 panel_fg_alpha *= (1 - f);
577 // move the panel off the screen
578 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
580 f *= f; // for a cooler movement
581 center_x = panel_pos_x + panel_size_x/2;
582 center_y = panel_pos_y + panel_size_y/2;
583 screen_ar = vid_conwidth/vid_conheight;
584 if (center_x/center_y < screen_ar) //bottom left
586 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
587 panel_pos_y += f * (vid_conheight - panel_pos_y);
589 panel_pos_x -= f * (panel_pos_x + panel_size_x);
593 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
594 panel_pos_x += f * (vid_conwidth - panel_pos_x);
596 panel_pos_y -= f * (panel_pos_y + panel_size_y);
599 center_x = -1; // mark the panel as off screen
601 weaponprevtime = time - (1 - f) * timein_effect_length;
603 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
605 f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
607 // fade the panel alpha
608 if(autocvar_hud_panel_weapons_timeout_effect == 1)
610 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
611 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
613 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
615 panel_bg_alpha *= (f);
616 panel_fg_alpha *= (f);
619 // move the panel back on screen
620 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
622 f *= f; // for a cooler movement
624 center_x = panel_pos_x + panel_size_x/2;
625 center_y = panel_pos_y + panel_size_y/2;
626 screen_ar = vid_conwidth/vid_conheight;
627 if (center_x/center_y < screen_ar) //bottom left
629 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
630 panel_pos_y += f * (vid_conheight - panel_pos_y);
632 panel_pos_x -= f * (panel_pos_x + panel_size_x);
636 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
637 panel_pos_x += f * (vid_conwidth - panel_pos_x);
639 panel_pos_y -= f * (panel_pos_y + panel_size_y);
645 // draw the background, then change the virtual size of it to better fit other items inside
656 panel_pos += '1 1 0' * panel_bg_padding;
657 panel_size -= '2 2 0' * panel_bg_padding;
660 // after the sizing and animations are done, update the other values
662 if(!rows) // if rows is > 0 onlyowned code has already updated these vars
664 rows = panel_size_y/panel_size_x;
665 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
666 columns = ceil(weapon_count/rows);
667 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
670 // calculate position/size for visual bar displaying ammount of ammo status
671 if (autocvar_hud_panel_weapons_ammo)
673 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
674 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
676 if(weapon_size_x/weapon_size_y > aspect)
678 barsize_x = aspect * weapon_size_y;
679 barsize_y = weapon_size_y;
680 baroffset_x = (weapon_size_x - barsize_x) / 2;
684 barsize_y = 1/aspect * weapon_size_x;
685 barsize_x = weapon_size_x;
686 baroffset_y = (weapon_size_y - barsize_y) / 2;
689 if(autocvar_hud_panel_weapons_accuracy)
690 Accuracy_LoadColors();
693 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
695 // retrieve information about the current weapon to be drawn
696 self = weaponorder[i];
697 weapon_id = self.impulse;
699 // skip if this weapon doesn't exist
700 if(!self || weapon_id < 0) { continue; }
702 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
703 if(autocvar_hud_panel_weapons_onlyowned)
704 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
707 // figure out the drawing position of weapon
708 weapon_pos = (panel_pos
709 + eX * column * weapon_size_x
710 + eY * row * weapon_size_y);
712 // draw background behind currently selected weapon
713 if(self.weapon == switchweapon)
714 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
716 // draw the weapon accuracy
717 if(autocvar_hud_panel_weapons_accuracy)
719 panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
720 if(panel_weapon_accuracy >= 0)
722 color = Accuracy_GetColor(panel_weapon_accuracy);
723 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
727 // drawing all the weapon items
728 if(weapons_stat & WepSet_FromWeapon(self.weapon))
730 // draw the weapon image
731 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
733 // draw weapon label string
734 switch(autocvar_hud_panel_weapons_label)
736 case 1: // weapon number
737 drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
741 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
744 case 3: // weapon name
745 drawstring(weapon_pos, strtolower(self.message), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
752 // draw ammo status bar
753 if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
755 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
759 switch(self.ammo_field)
761 case ammo_shells: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
762 case ammo_nails: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
763 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
764 case ammo_cells: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
765 case ammo_plasma: ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma; break;
766 case ammo_fuel: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
767 default: ammo_full = 60;
771 weapon_pos_x + baroffset_x,
772 weapon_pos_y + baroffset_y,
773 barsize_x * bound(0, a/ammo_full, 1),
790 else // draw a "ghost weapon icon" if you don't have the weapon
792 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
795 // draw the complain message
796 if(self.weapon == complain_weapon)
799 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
801 a = ((complain_weapon_time + when > time) ? 1 : 0);
804 if(complain_weapon_type == 0) {
805 s = _("Out of ammo");
806 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
808 else if(complain_weapon_type == 1) {
810 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
813 s = _("Unavailable");
814 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
816 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
817 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
818 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
821 // continue with new position for the next weapon
834 void DrawNadeScoreBar(vector myPos, vector mySize, vector color)
837 HUD_Panel_DrawProgressBar(
838 myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x,
839 mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x,
840 autocvar_hud_panel_ammo_progressbar_name,
841 getstatf(STAT_NADE_BONUS_SCORE), 0, 0, color,
842 autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
846 void DrawAmmoNades(vector myPos, vector mySize, float draw_expanding, float expand_time)
848 float theAlpha = 1, a, b;
849 vector nade_color, picpos, numpos;
851 nade_color = Nade_Color(getstati(STAT_NADE_BONUS_TYPE));
853 a = getstatf(STAT_NADE_BONUS);
854 b = getstatf(STAT_NADE_BONUS_SCORE);
856 if(autocvar_hud_panel_ammo_iconalign)
859 picpos = myPos + eX * 2 * mySize_y;
863 numpos = myPos + eX * mySize_y;
867 DrawNadeScoreBar(myPos, mySize, nade_color);
871 if(autocvar_hud_panel_ammo_text)
872 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
875 drawpic_aspect_skin_expanding(picpos, "nade_nbg", '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, expand_time);
877 drawpic_aspect_skin(picpos, "nade_bg" , '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
878 drawpic_aspect_skin(picpos, "nade_nbg" , '1 1 0' * mySize_y, nade_color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
882 void DrawAmmoItem(vector myPos, vector mySize, .float ammoType, float isCurrent, float isInfinite)
884 if(ammoType == ammo_none)
887 // Initialize variables
890 if(autocvar__hud_configure)
892 isCurrent = (ammoType == ammo_rockets); // Rockets always current
896 ammo = getstati(GetAmmoStat(ammoType));
900 float scale = bound(0, autocvar_hud_panel_ammo_noncurrent_scale, 1);
901 myPos = myPos + (mySize - mySize * scale) * 0.5;
902 mySize = mySize * scale;
905 vector iconPos, textPos;
906 if(autocvar_hud_panel_ammo_iconalign)
908 iconPos = myPos + eX * 2 * mySize_y;
914 textPos = myPos + eX * mySize_y;
917 float isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
919 vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
922 textColor = '0.2 0.95 0';
926 textColor = '0.8 0.04 0';
932 alpha = panel_fg_alpha;
934 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1) * 0.5;
936 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1);
938 string text = isInfinite ? "\xE2\x88\x9E" : ftos(ammo); // Use infinity symbol (U+221E)
943 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
945 if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
946 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
948 if(autocvar_hud_panel_ammo_text)
949 drawstring_aspect(textPos, text, eX * (2/3) * mySize_x + eY * mySize_y, textColor, alpha, DRAWFLAG_NORMAL);
951 drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize_y, iconColor, alpha, DRAWFLAG_NORMAL);
954 float nade_prevstatus;
955 float nade_prevframe;
956 float nade_statuschange_time;
959 if(hud != HUD_NORMAL) return;
960 if(!autocvar__hud_configure)
962 if(!autocvar_hud_panel_ammo) return;
963 if(spectatee_status == -1) return;
966 HUD_Panel_UpdateCvars();
968 draw_beginBoldFont();
977 pos += '1 1 0' * panel_bg_padding;
978 mySize -= '2 2 0' * panel_bg_padding;
981 float rows = 0, columns, row, column;
982 float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
983 float draw_nades = (nade_cnt > 0 || nade_score > 0), nade_statuschange_elapsedtime;
984 float total_ammo_count;
987 if (autocvar_hud_panel_ammo_onlycurrent)
988 total_ammo_count = 1;
990 total_ammo_count = AMMO_COUNT;
995 if (nade_cnt != nade_prevframe)
997 nade_statuschange_time = time;
998 nade_prevstatus = nade_prevframe;
999 nade_prevframe = nade_cnt;
1003 nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
1005 rows = mySize_y/mySize_x;
1006 rows = bound(1, floor((sqrt(4 * (3/1) * rows * (total_ammo_count) + rows * rows) + rows + 0.5) / 2), (total_ammo_count));
1007 // ^^^ ammo item aspect goes here
1009 columns = ceil((total_ammo_count)/rows);
1011 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
1014 local vector offset = '0 0 0'; // fteqcc sucks
1016 if(ammo_size_x/ammo_size_y > 3)
1018 newSize = 3 * ammo_size_y;
1019 offset_x = ammo_size_x - newSize;
1020 pos_x += offset_x/2;
1021 ammo_size_x = newSize;
1025 newSize = 1/3 * ammo_size_x;
1026 offset_y = ammo_size_y - newSize;
1027 pos_y += offset_y/2;
1028 ammo_size_y = newSize;
1032 float infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
1034 if(autocvar_hud_panel_ammo_onlycurrent)
1036 if(autocvar__hud_configure)
1038 DrawAmmoItem(pos, ammo_size, ammo_rockets, TRUE, FALSE);
1045 (get_weaponinfo(switchweapon)).ammo_field,
1055 column = column + 1;
1062 for(i = 0; i < AMMO_COUNT; ++i)
1064 ammotype = GetAmmoFieldFromNum(i);
1066 pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y),
1069 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
1077 column = column + 1;
1084 nade_statuschange_elapsedtime = time - nade_statuschange_time;
1086 float f = bound(0, nade_statuschange_elapsedtime*2, 1);
1088 DrawAmmoNades(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
1094 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1096 vector newPos = '0 0 0', newSize = '0 0 0';
1097 vector picpos, numpos;
1101 if(mySize_y/mySize_x > 2)
1103 newSize_y = 2 * mySize_x;
1104 newSize_x = mySize_x;
1106 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1111 newSize_x = 1/2 * mySize_y;
1112 newSize_y = mySize_y;
1114 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1118 if(icon_right_align)
1121 picpos = newPos + eY * newSize_x;
1126 numpos = newPos + eY * newSize_x;
1130 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1131 // make number smaller than icon, it looks better
1132 // reduce only y to draw numbers with different number of digits with the same y size
1133 numpos_y += newSize_y * ((1 - 0.7) / 2);
1135 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1139 if(mySize_x/mySize_y > 3)
1141 newSize_x = 3 * mySize_y;
1142 newSize_y = mySize_y;
1144 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1149 newSize_y = 1/3 * mySize_x;
1150 newSize_x = mySize_x;
1152 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1156 if(icon_right_align) // right align
1159 picpos = newPos + eX * 2 * newSize_y;
1163 numpos = newPos + eX * newSize_y;
1167 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1168 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1169 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1170 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1173 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1175 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1180 void HUD_Powerups(void)
1182 float strength_time, shield_time, superweapons_time;
1183 if(!autocvar__hud_configure)
1185 if(!autocvar_hud_panel_powerups) return;
1186 if(spectatee_status == -1) return;
1187 if(!(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON))) return;
1188 if (getstati(STAT_HEALTH) <= 0) return;
1190 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1191 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1192 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1194 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1195 superweapons_time = 99; // force max
1197 // prevent stuff to show up on mismatch that will be fixed next frame
1198 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1199 superweapons_time = 0;
1205 superweapons_time = 13;
1208 HUD_Panel_UpdateCvars();
1210 draw_beginBoldFont();
1214 mySize = panel_size;
1216 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1217 if(panel_bg_padding)
1219 pos += '1 1 0' * panel_bg_padding;
1220 mySize -= '2 2 0' * panel_bg_padding;
1223 float panel_ar = mySize_x/mySize_y;
1224 float is_vertical = (panel_ar < 1);
1225 vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1227 float superweapons_is = -1;
1229 if(superweapons_time)
1234 superweapons_is = 0;
1236 superweapons_is = 2;
1241 superweapons_is = 1;
1243 superweapons_is = 2;
1247 // FIXME handle superweapons here
1248 if(superweapons_is == 0)
1250 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1252 mySize_x *= (1.0 / 3.0);
1253 superweapons_offset_x = mySize_x;
1254 if (autocvar_hud_panel_powerups_flip)
1255 shield_offset_x = 2*mySize_x;
1257 strength_offset_x = 2*mySize_x;
1261 mySize_y *= (1.0 / 3.0);
1262 superweapons_offset_y = mySize_y;
1263 if (autocvar_hud_panel_powerups_flip)
1264 shield_offset_y = 2*mySize_y;
1266 strength_offset_y = 2*mySize_y;
1271 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1274 if (autocvar_hud_panel_powerups_flip)
1275 shield_offset_x = mySize_x;
1277 strength_offset_x = mySize_x;
1282 if (autocvar_hud_panel_powerups_flip)
1283 shield_offset_y = mySize_y;
1285 strength_offset_y = mySize_y;
1289 float shield_baralign, strength_baralign, superweapons_baralign;
1290 float shield_iconalign, strength_iconalign, superweapons_iconalign;
1292 if (autocvar_hud_panel_powerups_flip)
1294 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1295 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1296 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1297 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1301 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1302 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1303 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1304 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1307 if(superweapons_is == 0)
1309 superweapons_iconalign = strength_iconalign;
1310 superweapons_baralign = 2;
1312 else if(superweapons_is == 1)
1314 superweapons_offset = strength_offset;
1315 superweapons_iconalign = strength_iconalign;
1316 superweapons_baralign = strength_baralign;
1318 else // if(superweapons_is == 2)
1320 superweapons_offset = shield_offset;
1321 superweapons_iconalign = shield_iconalign;
1322 superweapons_baralign = shield_baralign;
1327 const float maxshield = 30;
1328 float shield = ceil(shield_time);
1329 if(autocvar_hud_panel_powerups_progressbar)
1330 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1331 if(autocvar_hud_panel_powerups_text)
1334 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1336 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1342 const float maxstrength = 30;
1343 float strength = ceil(strength_time);
1344 if(autocvar_hud_panel_powerups_progressbar)
1345 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1346 if(autocvar_hud_panel_powerups_text)
1349 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1351 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1355 if(superweapons_time)
1357 const float maxsuperweapons = 30;
1358 float superweapons = ceil(superweapons_time);
1359 if(autocvar_hud_panel_powerups_progressbar)
1360 HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1361 if(autocvar_hud_panel_powerups_text)
1363 if(superweapons > 1)
1364 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1365 if(superweapons <= 5)
1366 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1373 // Health/armor (#3)
1376 // prev_* vars contain the health/armor at the previous FRAME
1377 // set to -1 when player is dead or was not playing
1378 float prev_health, prev_armor;
1379 float health_damagetime, armor_damagetime;
1380 float health_beforedamage, armor_beforedamage;
1381 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1382 float old_p_health, old_p_armor;
1383 float old_p_healthtime, old_p_armortime;
1384 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1385 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1386 float prev_p_health, prev_p_armor;
1388 void HUD_HealthArmor(void)
1390 float armor, health, fuel;
1391 if(!autocvar__hud_configure)
1393 if(!autocvar_hud_panel_healtharmor) return;
1394 if(hud != HUD_NORMAL) return;
1395 if(spectatee_status == -1) return;
1397 health = getstati(STAT_HEALTH);
1403 armor = getstati(STAT_ARMOR);
1405 // code to check for spectatee_status changes is in Ent_ClientData()
1406 // prev_p_health and prev_health can be set to -1 there
1408 if (prev_p_health == -1)
1411 health_beforedamage = 0;
1412 armor_beforedamage = 0;
1413 health_damagetime = 0;
1414 armor_damagetime = 0;
1415 prev_health = health;
1417 old_p_health = health;
1418 old_p_armor = armor;
1419 prev_p_health = health;
1420 prev_p_armor = armor;
1422 else if (prev_health == -1)
1424 //start the load effect
1425 health_damagetime = 0;
1426 armor_damagetime = 0;
1430 fuel = getstati(STAT_FUEL);
1439 HUD_Panel_UpdateCvars();
1442 mySize = panel_size;
1444 HUD_Panel_DrawBg(1);
1445 if(panel_bg_padding)
1447 pos += '1 1 0' * panel_bg_padding;
1448 mySize -= '2 2 0' * panel_bg_padding;
1451 float baralign = autocvar_hud_panel_healtharmor_baralign;
1452 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1454 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1455 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1456 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1459 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1464 float maxtotal = maxhealth + maxarmor;
1466 if(v_z) // NOT fully armored
1468 biggercount = "health";
1469 if(autocvar_hud_panel_healtharmor_progressbar)
1470 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1472 if(autocvar_hud_panel_healtharmor_text)
1473 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1477 biggercount = "armor";
1478 if(autocvar_hud_panel_healtharmor_progressbar)
1479 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1481 if(autocvar_hud_panel_healtharmor_text)
1482 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1484 if(autocvar_hud_panel_healtharmor_text)
1485 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1488 HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1492 float panel_ar = mySize_x/mySize_y;
1493 float is_vertical = (panel_ar < 1);
1494 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1495 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1498 if (autocvar_hud_panel_healtharmor_flip)
1499 health_offset_x = mySize_x;
1501 armor_offset_x = mySize_x;
1506 if (autocvar_hud_panel_healtharmor_flip)
1507 health_offset_y = mySize_y;
1509 armor_offset_y = mySize_y;
1512 float health_baralign, armor_baralign, fuel_baralign;
1513 float health_iconalign, armor_iconalign;
1514 if (autocvar_hud_panel_healtharmor_flip)
1516 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1517 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1518 fuel_baralign = health_baralign;
1519 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1520 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1524 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1525 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1526 fuel_baralign = armor_baralign;
1527 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1528 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1533 if(autocvar_hud_panel_healtharmor_progressbar)
1535 float p_health, pain_health_alpha;
1537 pain_health_alpha = 1;
1538 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1540 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1542 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1544 if (time - old_p_healthtime < 1)
1545 old_p_health = prev_p_health;
1547 old_p_health = prev_health;
1548 old_p_healthtime = time;
1550 if (time - old_p_healthtime < 1)
1552 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1553 prev_p_health = p_health;
1556 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1558 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1560 if (time - health_damagetime >= 1)
1561 health_beforedamage = prev_health;
1562 health_damagetime = time;
1564 if (time - health_damagetime < 1)
1566 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1567 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1570 prev_health = health;
1572 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1574 float BLINK_FACTOR = 0.15;
1575 float BLINK_BASE = 0.85;
1576 float BLINK_FREQ = 9;
1577 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1580 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1582 if(autocvar_hud_panel_healtharmor_text)
1583 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1588 if(autocvar_hud_panel_healtharmor_progressbar)
1592 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1594 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1596 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1598 if (time - old_p_armortime < 1)
1599 old_p_armor = prev_p_armor;
1601 old_p_armor = prev_armor;
1602 old_p_armortime = time;
1604 if (time - old_p_armortime < 1)
1606 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1607 prev_p_armor = p_armor;
1610 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1612 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1614 if (time - armor_damagetime >= 1)
1615 armor_beforedamage = prev_armor;
1616 armor_damagetime = time;
1618 if (time - armor_damagetime < 1)
1620 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1621 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1626 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1628 if(autocvar_hud_panel_healtharmor_text)
1629 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1635 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1639 mySize_x *= 2; //restore full panel size
1640 else if (panel_ar < 1/4)
1641 mySize_y *= 2; //restore full panel size
1642 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1647 // Notification area (#4)
1650 void HUD_Notify_Push(string icon, string attacker, string victim)
1658 if (notify_index == -1)
1659 notify_index = NOTIFY_MAX_ENTRIES-1;
1662 if (notify_attackers[notify_index])
1663 strunzone(notify_attackers[notify_index]);
1665 if (notify_victims[notify_index])
1666 strunzone(notify_victims[notify_index]);
1668 if (notify_icons[notify_index])
1669 strunzone(notify_icons[notify_index]);
1671 // Allocate new strings
1674 notify_attackers[notify_index] = strzone(attacker);
1675 notify_victims[notify_index] = strzone(victim);
1679 // In case of a notification without a victim, the attacker
1680 // is displayed on the victim's side. Instead of special
1681 // treatment later on, we can simply switch them here.
1682 notify_attackers[notify_index] = string_null;
1683 notify_victims[notify_index] = strzone(attacker);
1686 notify_icons[notify_index] = strzone(icon);
1687 notify_times[notify_index] = time;
1690 void HUD_Notify(void)
1692 if (!autocvar__hud_configure)
1693 if (!autocvar_hud_panel_notify)
1696 HUD_Panel_UpdateCvars();
1697 HUD_Panel_DrawBg(1);
1699 if (!autocvar__hud_configure)
1700 if (notify_count == 0)
1707 if (panel_bg_padding)
1709 pos += '1 1 0' * panel_bg_padding;
1710 size -= '2 2 0' * panel_bg_padding;
1713 float fade_start = max(0, autocvar_hud_panel_notify_time);
1714 float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1715 float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1717 float entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size_y / size_x), NOTIFY_MAX_ENTRIES);
1718 float entry_height = size_y / entry_count;
1720 float panel_width_half = size_x * 0.5;
1721 float icon_width_half = entry_height * icon_aspect / 2;
1722 float name_maxwidth = panel_width_half - icon_width_half - size_x * NOTIFY_ICON_MARGIN;
1724 vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1725 vector icon_size = (eX * icon_aspect + eY) * entry_height;
1726 vector icon_left = eX * (panel_width_half - icon_width_half);
1727 vector attacker_right = eX * name_maxwidth;
1728 vector victim_left = eX * (size_x - name_maxwidth);
1730 vector attacker_pos, victim_pos, icon_pos;
1731 string attacker, victim, icon;
1732 float i, j, count, step, limit, alpha;
1734 if (autocvar_hud_panel_notify_flip)
1736 // Order items from the top down
1739 limit = entry_count;
1743 // Order items from the bottom up
1744 i = entry_count - 1;
1749 for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1751 if(autocvar__hud_configure)
1753 attacker = sprintf(_("Player %d"), count + 1);
1754 victim = sprintf(_("Player %d"), count + 2);
1755 icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
1756 alpha = bound(0, 1.2 - count / entry_count, 1);
1760 if (j == NOTIFY_MAX_ENTRIES)
1763 if (notify_times[j] + fade_start > time)
1765 else if (fade_time != 0)
1767 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1774 attacker = notify_attackers[j];
1775 victim = notify_victims[j];
1776 icon = notify_icons[j];
1779 if (icon != "" && victim != "")
1781 vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size_y));
1783 icon_pos = pos + icon_left + eY * i * entry_height;
1784 drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1786 victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1787 victim_pos = pos + victim_left + name_top;
1788 drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1792 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1793 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, TRUE, font_size) + name_top;
1794 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1799 notify_count = count;
1805 string seconds_tostring(float sec)
1808 minutes = floor(sec / 60);
1810 sec -= minutes * 60;
1811 return sprintf("%d:%02d", minutes, sec);
1814 void HUD_Timer(void)
1816 if(!autocvar__hud_configure)
1818 if(!autocvar_hud_panel_timer) return;
1821 HUD_Panel_UpdateCvars();
1823 draw_beginBoldFont();
1827 mySize = panel_size;
1829 HUD_Panel_DrawBg(1);
1830 if(panel_bg_padding)
1832 pos += '1 1 0' * panel_bg_padding;
1833 mySize -= '2 2 0' * panel_bg_padding;
1837 float timelimit, elapsedTime, timeleft, minutesLeft;
1839 timelimit = getstatf(STAT_TIMELIMIT);
1841 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1842 timeleft = ceil(timeleft);
1844 minutesLeft = floor(timeleft / 60);
1847 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1848 timer_color = '1 1 1'; //white
1849 else if(minutesLeft >= 1)
1850 timer_color = '1 1 0'; //yellow
1852 timer_color = '1 0 0'; //red
1854 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1855 if (time < getstatf(STAT_GAMESTARTTIME)) {
1856 //while restart is still active, show 00:00
1857 timer = seconds_tostring(0);
1859 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1860 timer = seconds_tostring(elapsedTime);
1863 timer = seconds_tostring(timeleft);
1866 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1873 void HUD_Radar(void)
1875 if (!autocvar__hud_configure)
1877 if (hud_panel_radar_maximized)
1879 if (!hud_draw_maximized) return;
1883 if (autocvar_hud_panel_radar == 0) return;
1884 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1885 if(radar_panel_modified)
1887 panel.update_time = time; // forces reload of panel attributes
1888 radar_panel_modified = false;
1893 HUD_Panel_UpdateCvars();
1897 if (hud_panel_radar_maximized && !autocvar__hud_configure)
1899 panel_size = autocvar_hud_panel_radar_maximized_size;
1900 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
1901 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
1902 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
1903 panel_pos_y = (vid_conheight - panel_size_y) / 2;
1906 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
1907 if(precache_pic(panel_bg) == "")
1908 panel_bg = "gfx/hud/default/border_default"; // fallback
1909 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
1910 radar_panel_modified = true;
1911 if(panel.current_panel_bg)
1912 strunzone(panel.current_panel_bg);
1913 panel.current_panel_bg = strzone(panel_bg);
1915 switch(hud_panel_radar_maximized_zoommode)
1919 f = current_zoomfraction;
1922 f = 1 - current_zoomfraction;
1932 switch(hud_panel_radar_maximized_rotation)
1935 teamradar_angle = view_angles_y - 90;
1938 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
1942 if (!hud_panel_radar_maximized && !autocvar__hud_configure)
1944 switch(hud_panel_radar_zoommode)
1948 f = current_zoomfraction;
1951 f = 1 - current_zoomfraction;
1961 switch(hud_panel_radar_rotation)
1964 teamradar_angle = view_angles_y - 90;
1967 teamradar_angle = 90 * hud_panel_radar_rotation;
1974 mySize = panel_size;
1976 HUD_Panel_DrawBg(1);
1977 if(panel_bg_padding)
1979 pos += '1 1 0' * panel_bg_padding;
1980 mySize -= '2 2 0' * panel_bg_padding;
1985 float scale2d, normalsize, bigsize;
1987 teamradar_origin2d = pos + 0.5 * mySize;
1988 teamradar_size2d = mySize;
1990 if(minimapname == "")
1993 teamradar_loadcvars();
1995 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
1996 teamradar_size2d = mySize;
1998 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2000 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2001 if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2003 // max-min distance must fit the radar in any rotation
2004 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2008 vector c0, c1, c2, c3, span;
2009 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2010 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2011 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2012 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2014 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2015 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2017 // max-min distance must fit the radar in x=x, y=y
2019 teamradar_size2d_x * scale2d / (1.05 * span_x),
2020 teamradar_size2d_y * scale2d / (1.05 * span_y)
2024 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2025 if(bigsize > normalsize)
2026 normalsize = bigsize;
2030 + (1 - f) * normalsize;
2031 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2033 + (1 - f) * view_origin);
2042 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2044 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2045 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2046 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2047 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2048 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2050 color2 = GetPlayerColor(tm.sv_entnum);
2051 //if(color == NUM_SPECTATOR || color == color2)
2052 draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2054 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2056 drawresetcliparea();
2061 void HUD_UpdatePlayerTeams();
2062 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2065 entity tm = world, pl;
2066 #define SCOREPANEL_MAX_ENTRIES 6
2067 #define SCOREPANEL_ASPECTRATIO 2
2068 float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2069 vector fontsize = '1 1 0' * (mySize_y/entries);
2071 vector rgb, score_color;
2073 score_color = '1 1 1';
2075 float name_size = mySize_x*0.75;
2076 float spacing_size = mySize_x*0.04;
2077 const float highlight_alpha = 0.2;
2078 float i = 0, me_printed = 0, first_pl = 0;
2080 if (autocvar__hud_configure)
2082 float players_per_team = 0;
2085 // show team scores in the first line
2086 float score_size = mySize_x / team_count;
2087 players_per_team = max(2, ceil((entries - 1) / team_count));
2088 for(i=0; i<team_count; ++i) {
2089 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2090 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2091 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2094 pos_y += fontsize_y;
2096 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2097 for (i=first_pl; i<entries; ++i)
2099 //simulate my score is lower than all displayed players,
2100 //so that I don't appear at all showing pure rankings.
2101 //This is to better show the difference between the 2 ranking views
2102 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2105 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2106 s = GetPlayerName(player_localnum);
2111 s = sprintf(_("Player %d"), i + 1 - first_pl);
2116 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2117 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2118 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2119 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2120 pos_y += fontsize_y;
2125 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2126 HUD_UpdatePlayerTeams();
2129 // show team scores in the first line
2130 float score_size = mySize_x / team_count;
2131 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2132 if(tm.team == NUM_SPECTATOR)
2134 if (tm.team == myteam)
2135 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2136 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2140 pos_y += fontsize_y;
2141 tm = teams.sort_next;
2146 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2148 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2151 if (i == entries-1 && !me_printed && pl != me)
2152 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2154 for (pl = me.sort_next; pl; pl = pl.sort_next)
2155 if (pl.team != NUM_SPECTATOR)
2159 rgb = '1 1 0'; //not last but not among the leading players: yellow
2161 rgb = '1 0 0'; //last: red
2168 rgb = '0 1 0'; //first: green
2170 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2173 score_color = Team_ColorRGB(pl.team) * 0.8;
2174 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2175 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2176 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2177 pos_y += fontsize_y;
2180 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2183 void HUD_Score(void)
2185 if(!autocvar__hud_configure)
2187 if(!autocvar_hud_panel_score) return;
2188 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2191 HUD_Panel_UpdateCvars();
2194 mySize = panel_size;
2196 HUD_Panel_DrawBg(1);
2197 if(panel_bg_padding)
2199 pos += '1 1 0' * panel_bg_padding;
2200 mySize -= '2 2 0' * panel_bg_padding;
2203 float score, distribution = 0;
2205 vector distribution_color;
2208 me = playerslots[player_localentnum - 1];
2210 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2211 string timer, distrtimer;
2213 pl = players.sort_next;
2216 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2217 if(pl.scores[ps_primary] == 0)
2220 score = me.(scores[ps_primary]);
2221 timer = TIME_ENCODED_TOSTRING(score);
2223 draw_beginBoldFont();
2224 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2225 // distribution display
2226 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2228 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2230 if (distribution <= 0) {
2231 distribution_color = '0 1 0';
2235 distribution_color = '1 0 0';
2238 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2240 // race record display
2241 if (distribution <= 0)
2242 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2243 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2245 } else if (!teamplay) { // non-teamgames
2246 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2248 HUD_Score_Rankings(pos, mySize, me);
2251 // me vector := [team/connected frags id]
2252 pl = players.sort_next;
2256 if(autocvar__hud_configure)
2259 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2263 score = me.(scores[ps_primary]);
2264 if(autocvar__hud_configure)
2267 if(distribution >= 5)
2268 distribution_color = eY;
2269 else if(distribution >= 0)
2270 distribution_color = '1 1 1';
2271 else if(distribution >= -5)
2272 distribution_color = '1 1 0';
2274 distribution_color = eX;
2276 string distribution_str;
2277 distribution_str = ftos(distribution);
2278 draw_beginBoldFont();
2279 if (distribution >= 0)
2281 if (distribution > 0)
2282 distribution_str = strcat("+", distribution_str);
2283 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2285 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2286 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2288 } else { // teamgames
2289 float row, column, rows = 0, columns = 0;
2290 local noref vector offset = '0 0 0';
2291 vector score_pos, score_size; //for scores other than myteam
2292 if(autocvar_hud_panel_score_rankings)
2294 HUD_Score_Rankings(pos, mySize, me);
2297 if(spectatee_status == -1)
2299 rows = mySize_y/mySize_x;
2300 rows = bound(1, floor((sqrt(4 * (3/1) * rows * team_count + rows * rows) + rows + 0.5) / 2), team_count);
2301 // ^^^ ammo item aspect goes here
2303 columns = ceil(team_count/rows);
2305 score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2308 if(score_size_x/score_size_y > 3)
2310 newSize = 3 * score_size_y;
2311 offset_x = score_size_x - newSize;
2312 pos_x += offset_x/2;
2313 score_size_x = newSize;
2317 newSize = 1/3 * score_size_x;
2318 offset_y = score_size_y - newSize;
2319 pos_y += offset_y/2;
2320 score_size_y = newSize;
2324 score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2326 float max_fragcount;
2327 max_fragcount = -99;
2328 draw_beginBoldFont();
2330 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2331 if(tm.team == NUM_SPECTATOR)
2333 score = tm.(teamscores[ts_primary]);
2334 if(autocvar__hud_configure)
2337 if (score > max_fragcount)
2338 max_fragcount = score;
2340 if (spectatee_status == -1)
2342 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2343 if (max_fragcount == score)
2344 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2345 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2353 else if(tm.team == myteam) {
2354 if (max_fragcount == score)
2355 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2356 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2358 if (max_fragcount == score)
2359 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2360 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2370 void HUD_RaceTimer (void)
2372 if(!autocvar__hud_configure)
2374 if(!autocvar_hud_panel_racetimer) return;
2375 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2376 if(spectatee_status == -1) return;
2379 HUD_Panel_UpdateCvars();
2381 draw_beginBoldFont();
2385 mySize = panel_size;
2387 HUD_Panel_DrawBg(1);
2388 if(panel_bg_padding)
2390 pos += '1 1 0' * panel_bg_padding;
2391 mySize -= '2 2 0' * panel_bg_padding;
2394 // always force 4:1 aspect
2395 vector newSize = '0 0 0';
2396 if(mySize_x/mySize_y > 4)
2398 newSize_x = 4 * mySize_y;
2399 newSize_y = mySize_y;
2401 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2405 newSize_y = 1/4 * mySize_x;
2406 newSize_x = mySize_x;
2408 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2413 string s, forcetime;
2415 if(autocvar__hud_configure)
2418 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2419 s = _("^1Intermediate 1 (+15.42)");
2420 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2421 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2422 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2424 else if(race_checkpointtime)
2426 a = bound(0, 2 - (time - race_checkpointtime), 1);
2429 if(a > 0) // just hit a checkpoint?
2431 if(race_checkpoint != 254)
2433 if(race_time && race_previousbesttime)
2434 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2436 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2438 forcetime = TIME_ENCODED_TOSTRING(race_time);
2443 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2445 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2446 if(a > 0) // next one?
2448 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2453 if(s != "" && a > 0)
2455 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2458 if(race_penaltytime)
2460 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2463 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2464 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2470 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2471 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2476 if(race_laptime && race_checkpoint != 255)
2478 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2479 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2484 if(race_mycheckpointtime)
2486 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2487 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2488 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2490 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2492 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2493 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2494 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2497 if(race_penaltytime && !race_penaltyaccumulator)
2499 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2500 a = bound(0, (1 + t - time), 1);
2504 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2506 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2507 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2517 float vote_yescount;
2520 float vote_highlighted; // currently selected vote
2522 float vote_active; // is there an active vote?
2523 float vote_prev; // previous state of vote_active to check for a change
2525 float vote_change; // "time" when vote_active changed
2529 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2532 if (autocvar__hud_configure)
2536 print(_("^1You must answer before entering hud configure mode\n"));
2537 cvar_set("_hud_configure", "0");
2539 if(vote_called_vote)
2540 strunzone(vote_called_vote);
2541 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2542 uid2name_dialog = 1;
2545 if(!autocvar__hud_configure)
2547 if(!autocvar_hud_panel_vote) return;
2549 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2550 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2552 if(panel_bg_alpha_str == "") {
2553 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2555 panel_bg_alpha = stof(panel_bg_alpha_str);
2566 if(vote_active != vote_prev) {
2568 vote_prev = vote_active;
2571 if(vote_active || autocvar__hud_configure)
2572 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2574 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2579 HUD_Panel_UpdateCvars();
2583 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2584 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2587 // these must be below above block
2590 mySize = panel_size;
2592 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2593 HUD_Panel_DrawBg(a);
2594 a = panel_fg_alpha * a;
2596 if(panel_bg_padding)
2598 pos += '1 1 0' * panel_bg_padding;
2599 mySize -= '2 2 0' * panel_bg_padding;
2602 // always force 3:1 aspect
2603 vector newSize = '0 0 0';
2604 if(mySize_x/mySize_y > 3)
2606 newSize_x = 3 * mySize_y;
2607 newSize_y = mySize_y;
2609 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2613 newSize_y = 1/3 * mySize_x;
2614 newSize_x = mySize_x;
2616 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2620 s = _("A vote has been called for:");
2622 s = _("Allow servers to store and display your name?");
2623 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2624 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
2625 if(autocvar__hud_configure)
2626 s = _("^1Configure the HUD");
2627 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
2629 // print the yes/no counts
2630 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2631 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
2632 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2633 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
2635 // draw the progress bar backgrounds
2636 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2638 // draw the highlights
2639 if(vote_highlighted == 1) {
2640 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2641 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2643 else if(vote_highlighted == -1) {
2644 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2645 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2648 // draw the progress bars
2649 if(vote_yescount && vote_needed)
2651 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2652 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2655 if(vote_nocount && vote_needed)
2657 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2658 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2661 drawresetcliparea();
2664 // Mod icons panel (#10)
2667 float mod_active; // is there any active mod icon?
2669 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
2682 stat = getstati(STAT_REDALIVE);
2683 pic = "player_red.tga";
2687 stat = getstati(STAT_BLUEALIVE);
2688 pic = "player_blue.tga";
2692 stat = getstati(STAT_YELLOWALIVE);
2693 pic = "player_yellow.tga";
2698 stat = getstati(STAT_PINKALIVE);
2699 pic = "player_pink.tga";
2704 if(mySize_x/mySize_y > aspect_ratio)
2706 i = aspect_ratio * mySize_y;
2707 myPos_x = myPos_x + (mySize_x - i) / 2;
2712 i = 1/aspect_ratio * mySize_x;
2713 myPos_y = myPos_y + (mySize_y - i) / 2;
2719 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2720 drawstring_aspect(myPos + eX * 0.7 * mySize_x, ftos(stat), eX * 0.3 * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2723 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2726 // Clan Arena and Freeze Tag HUD modicons
2727 void HUD_Mod_CA(vector myPos, vector mySize)
2729 mod_active = 1; // required in each mod function that always shows something
2732 if(gametype == MAPINFO_TYPE_CA)
2733 layout = autocvar_hud_panel_modicons_ca_layout;
2734 else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2735 layout = autocvar_hud_panel_modicons_freezetag_layout;
2736 float rows, columns, aspect_ratio;
2737 rows = mySize_y/mySize_x;
2738 aspect_ratio = (layout) ? 2 : 1;
2739 rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
2740 columns = ceil(team_count/rows);
2743 float row = 0, column = 0;
2744 vector pos, itemSize;
2745 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2746 for(i=0; i<team_count; ++i)
2748 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
2750 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2761 // CTF HUD modicon section
2762 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2763 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2764 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2766 void HUD_Mod_CTF_Reset(void)
2768 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2771 void HUD_Mod_CTF(vector pos, vector mySize)
2773 vector redflag_pos, blueflag_pos;
2775 float f; // every function should have that
2777 float redflag, blueflag; // current status
2778 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2781 stat_items = getstati(STAT_ITEMS, 0, 24);
2782 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2783 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2785 if(redflag || blueflag)
2790 if(autocvar__hud_configure)
2796 // when status CHANGES, set old status into prevstatus and current status into status
2797 if (redflag != redflag_prevframe)
2799 redflag_statuschange_time = time;
2800 redflag_prevstatus = redflag_prevframe;
2801 redflag_prevframe = redflag;
2804 if (blueflag != blueflag_prevframe)
2806 blueflag_statuschange_time = time;
2807 blueflag_prevstatus = blueflag_prevframe;
2808 blueflag_prevframe = blueflag;
2811 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2812 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2814 float BLINK_FACTOR = 0.15;
2815 float BLINK_BASE = 0.85;
2817 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2819 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2821 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2823 string red_icon, red_icon_prevstatus;
2824 float red_alpha, red_alpha_prevstatus;
2825 red_alpha = red_alpha_prevstatus = 1;
2827 case 1: red_icon = "flag_red_taken"; break;
2828 case 2: red_icon = "flag_red_lost"; break;
2829 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2831 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2832 red_icon = "flag_red_shielded";
2834 red_icon = string_null;
2837 switch(redflag_prevstatus) {
2838 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2839 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2840 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2843 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2844 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2845 red_icon_prevstatus = "flag_red_shielded";
2847 red_icon_prevstatus = string_null;
2851 string blue_icon, blue_icon_prevstatus;
2852 float blue_alpha, blue_alpha_prevstatus;
2853 blue_alpha = blue_alpha_prevstatus = 1;
2855 case 1: blue_icon = "flag_blue_taken"; break;
2856 case 2: blue_icon = "flag_blue_lost"; break;
2857 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2859 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2860 blue_icon = "flag_blue_shielded";
2862 blue_icon = string_null;
2865 switch(blueflag_prevstatus) {
2866 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2867 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2868 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2871 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2872 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2873 blue_icon_prevstatus = "flag_blue_shielded";
2875 blue_icon_prevstatus = string_null;
2879 if(mySize_x > mySize_y) {
2880 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2882 blueflag_pos = pos + eX * 0.5 * mySize_x;
2885 redflag_pos = pos + eX * 0.5 * mySize_x;
2887 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
2889 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2891 blueflag_pos = pos + eY * 0.5 * mySize_y;
2894 redflag_pos = pos + eY * 0.5 * mySize_y;
2896 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
2899 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2900 if(red_icon_prevstatus && f < 1)
2901 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2903 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
2905 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2906 if(blue_icon_prevstatus && f < 1)
2907 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2909 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
2912 // Keyhunt HUD modicon section
2913 float kh_runheretime;
2915 void HUD_Mod_KH_Reset(void)
2920 void HUD_Mod_KH(vector pos, vector mySize)
2922 mod_active = 1; // keyhunt should never hide the mod icons panel
2926 vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
2928 kh_keys = getstati(STAT_KH_KEYS);
2931 if(mySize_x > mySize_y)
2933 p_y = pos_y + 0.25 * mySize_y;
2934 pa = p - eY * 0.25 * mySize_y;
2936 kh_size_x = mySize_x * 0.25;
2937 kh_size_y = 0.75 * mySize_y;
2938 kh_asize_x = mySize_x * 0.25;
2939 kh_asize_y = mySize_y * 0.25;
2943 p_y = pos_y + 0.125 * mySize_y;
2944 pa = p - eY * 0.125 * mySize_y;
2946 kh_size_x = mySize_x * 0.5;
2947 kh_size_y = 0.375 * mySize_y;
2948 kh_asize_x = mySize_x * 0.5;
2949 kh_asize_y = mySize_y * 0.125;
2956 for(i = 0; i < 4; ++i)
2958 key = floor(kh_keys / pow(32, i)) & 31;
2960 if(keyteam == 30 && keycount <= 4)
2962 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2966 // this yields 8 exactly if "RUN HERE" shows
2971 kh_runheretime = time;
2972 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2977 for(i = 0; i < 4; ++i)
2979 key = floor(kh_keys / pow(32, i)) & 31;
2992 default: // owned or dropped
2997 a = a * panel_fg_alpha;
2998 aa = aa * panel_fg_alpha;
3004 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3007 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3010 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3013 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3018 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3021 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3024 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3027 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3030 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3034 if(mySize_x > mySize_y)
3036 p_x += 0.25 * mySize_x;
3037 pa_x += 0.25 * mySize_x;
3043 p_y = pos_y + 0.625 * mySize_y;
3044 pa_y = pos_y + 0.5 * mySize_y;
3050 p_x += 0.5 * mySize_x;
3051 pa_x += 0.5 * mySize_x;
3057 // Keepaway HUD mod icon
3058 float kaball_prevstatus; // last remembered status
3059 float kaball_statuschange_time; // time when the status changed
3061 // we don't need to reset for keepaway since it immediately
3062 // autocorrects prevstatus as to if the player has the ball or not
3064 void HUD_Mod_Keepaway(vector pos, vector mySize)
3066 mod_active = 1; // keepaway should always show the mod HUD
3068 float BLINK_FACTOR = 0.15;
3069 float BLINK_BASE = 0.85;
3070 float BLINK_FREQ = 5;
3071 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3073 float stat_items = getstati(STAT_ITEMS, 0, 24);
3074 float kaball = (stat_items/IT_KEY1) & 1;
3076 if(kaball != kaball_prevstatus)
3078 kaball_statuschange_time = time;
3079 kaball_prevstatus = kaball;
3082 vector kaball_pos, kaball_size;
3084 if(mySize_x > mySize_y) {
3085 kaball_pos = pos + eX * 0.25 * mySize_x;
3086 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3088 kaball_pos = pos + eY * 0.25 * mySize_y;
3089 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3092 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3093 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3095 if(kaball_prevstatus && f < 1)
3096 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3099 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3103 // Nexball HUD mod icon
3104 void HUD_Mod_NexBall(vector pos, vector mySize)
3106 float stat_items, nb_pb_starttime, dt, p;
3108 stat_items = getstati(STAT_ITEMS, 0, 24);
3109 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3111 if (stat_items & IT_KEY1)
3116 //Manage the progress bar if any
3117 if (nb_pb_starttime > 0)
3119 dt = (time - nb_pb_starttime) % nb_pb_period;
3120 // one period of positive triangle
3121 p = 2 * dt / nb_pb_period;
3125 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize_x <= mySize_y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3128 if (stat_items & IT_KEY1)
3129 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3132 // Race/CTS HUD mod icons
3133 float crecordtime_prev; // last remembered crecordtime
3134 float crecordtime_change_time; // time when crecordtime last changed
3135 float srecordtime_prev; // last remembered srecordtime
3136 float srecordtime_change_time; // time when srecordtime last changed
3138 float race_status_time;
3139 float race_status_prev;
3140 string race_status_name_prev;
3141 void HUD_Mod_Race(vector pos, vector mySize)
3143 mod_active = 1; // race should never hide the mod icons panel
3145 me = playerslots[player_localnum];
3147 float f; // yet another function has this
3148 score = me.(scores[ps_primary]);
3150 if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3151 return; // no records in the actual race
3153 // clientside personal record
3155 if(gametype == MAPINFO_TYPE_CTS)
3159 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3161 if(score && (score < t || !t)) {
3162 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3163 if(autocvar_cl_autodemo_delete_keeprecords)
3165 f = autocvar_cl_autodemo_delete;
3167 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3171 if(t != crecordtime_prev) {
3172 crecordtime_prev = t;
3173 crecordtime_change_time = time;
3176 vector textPos, medalPos;
3178 if(mySize_x > mySize_y) {
3179 // text on left side
3180 squareSize = min(mySize_y, mySize_x/2);
3181 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3182 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3185 squareSize = min(mySize_x, mySize_y/2);
3186 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3187 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3190 f = time - crecordtime_change_time;
3193 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3194 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3196 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3197 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3198 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3199 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3203 t = race_server_record;
3204 if(t != srecordtime_prev) {
3205 srecordtime_prev = t;
3206 srecordtime_change_time = time;
3208 f = time - srecordtime_change_time;
3211 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3212 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3214 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3215 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3216 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3217 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3220 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3221 race_status_time = time + 5;
3222 race_status_prev = race_status;
3223 if (race_status_name_prev)
3224 strunzone(race_status_name_prev);
3225 race_status_name_prev = strzone(race_status_name);
3230 a = bound(0, race_status_time - time, 1);
3233 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3237 rank = race_CheckName(race_status_name);
3241 rankname = count_ordinal(rank);
3244 namepos = medalPos + '0 0.8 0' * squareSize;
3246 rankpos = medalPos + '0 0.15 0' * squareSize;
3248 if(race_status == 0)
3249 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3250 else if(race_status == 1) {
3251 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3252 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3253 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3254 } else if(race_status == 2) {
3255 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3256 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3258 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3259 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3260 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3261 } else if(race_status == 3) {
3262 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3263 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3264 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3267 if (race_status_time - time <= 0) {
3268 race_status_prev = -1;
3270 if(race_status_name)
3271 strunzone(race_status_name);
3272 race_status_name = string_null;
3273 if(race_status_name_prev)
3274 strunzone(race_status_name_prev);
3275 race_status_name_prev = string_null;
3279 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3281 float stat, pps_ratio;
3292 stat = getstatf(STAT_DOM_PPS_RED);
3293 pic = "dom_icon_red";
3297 stat = getstatf(STAT_DOM_PPS_BLUE);
3298 pic = "dom_icon_blue";
3302 stat = getstatf(STAT_DOM_PPS_YELLOW);
3303 pic = "dom_icon_yellow";
3308 stat = getstatf(STAT_DOM_PPS_PINK);
3309 pic = "dom_icon_pink";
3313 pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3315 if(mySize_x/mySize_y > aspect_ratio)
3317 i = aspect_ratio * mySize_y;
3318 myPos_x = myPos_x + (mySize_x - i) / 2;
3323 i = 1/aspect_ratio * mySize_x;
3324 myPos_y = myPos_y + (mySize_y - i) / 2;
3328 if (layout) // show text too
3331 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3332 if (layout == 2) // average pps
3333 drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3334 else // percentage of average pps
3335 drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3339 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3342 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3343 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3344 drawresetcliparea();
3348 void HUD_Mod_Dom(vector myPos, vector mySize)
3350 mod_active = 1; // required in each mod function that always shows something
3352 float layout = autocvar_hud_panel_modicons_dom_layout;
3353 float rows, columns, aspect_ratio;
3354 rows = mySize_y/mySize_x;
3355 aspect_ratio = (layout) ? 3 : 1;
3356 rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
3357 columns = ceil(team_count/rows);
3360 float row = 0, column = 0;
3361 vector pos, itemSize;
3362 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3363 for(i=0; i<team_count; ++i)
3365 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
3367 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3378 void HUD_ModIcons_SetFunc()
3382 case MAPINFO_TYPE_KEYHUNT: HUD_ModIcons_GameType = HUD_Mod_KH; break;
3383 case MAPINFO_TYPE_CTF: HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3384 case MAPINFO_TYPE_NEXBALL: HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3385 case MAPINFO_TYPE_CTS:
3386 case MAPINFO_TYPE_RACE: HUD_ModIcons_GameType = HUD_Mod_Race; break;
3387 case MAPINFO_TYPE_CA:
3388 case MAPINFO_TYPE_FREEZETAG: HUD_ModIcons_GameType = HUD_Mod_CA; break;
3389 case MAPINFO_TYPE_DOMINATION: HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3390 case MAPINFO_TYPE_KEEPAWAY: HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3394 float mod_prev; // previous state of mod_active to check for a change
3396 float mod_change; // "time" when mod_active changed
3398 void HUD_ModIcons(void)
3400 if(!autocvar__hud_configure)
3402 if(!autocvar_hud_panel_modicons) return;
3403 if(!HUD_ModIcons_GameType) return;
3406 HUD_Panel_UpdateCvars();
3408 draw_beginBoldFont();
3410 if(mod_active != mod_prev) {
3412 mod_prev = mod_active;
3415 if(mod_active || autocvar__hud_configure)
3416 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3418 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3421 HUD_Panel_DrawBg(mod_alpha);
3423 if(panel_bg_padding)
3425 panel_pos += '1 1 0' * panel_bg_padding;
3426 panel_size -= '2 2 0' * panel_bg_padding;
3429 if(autocvar__hud_configure)
3430 HUD_Mod_CTF(panel_pos, panel_size);
3432 HUD_ModIcons_GameType(panel_pos, panel_size);
3437 // Draw pressed keys (#11)
3439 void HUD_PressedKeys(void)
3441 if(!autocvar__hud_configure)
3443 if(!autocvar_hud_panel_pressedkeys) return;
3444 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3447 HUD_Panel_UpdateCvars();
3450 mySize = panel_size;
3452 HUD_Panel_DrawBg(1);
3453 if(panel_bg_padding)
3455 pos += '1 1 0' * panel_bg_padding;
3456 mySize -= '2 2 0' * panel_bg_padding;
3459 // force custom aspect
3460 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3463 vector newSize = '0 0 0';
3464 if(mySize_x/mySize_y > aspect)
3466 newSize_x = aspect * mySize_y;
3467 newSize_y = mySize_y;
3469 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3473 newSize_y = 1/aspect * mySize_x;
3474 newSize_x = mySize_x;
3476 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3482 keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3484 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3486 if(autocvar_hud_panel_pressedkeys_attack)
3488 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3489 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3493 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3494 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3495 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3497 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3498 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3499 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3502 // Handle chat as a panel (#12)
3506 if(!autocvar__hud_configure)
3508 if (!autocvar_hud_panel_chat)
3510 if (!autocvar_con_chatrect)
3511 cvar_set("con_chatrect", "0");
3514 if(autocvar__con_chat_maximized)
3516 if(!hud_draw_maximized) return;
3518 else if(chat_panel_modified)
3520 panel.update_time = time; // forces reload of panel attributes
3521 chat_panel_modified = false;
3525 HUD_Panel_UpdateCvars();
3527 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3529 panel_pos_y = panel_bg_border;
3530 panel_size_y = vid_conheight - panel_bg_border * 2;
3531 if(panel.current_panel_bg == "0") // force a border when maximized
3534 panel_bg = strcat(hud_skin_path, "/border_default");
3535 if(precache_pic(panel_bg) == "")
3536 panel_bg = "gfx/hud/default/border_default";
3537 if(panel.current_panel_bg)
3538 strunzone(panel.current_panel_bg);
3539 panel.current_panel_bg = strzone(panel_bg);
3540 chat_panel_modified = true;
3542 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3547 mySize = panel_size;
3549 HUD_Panel_DrawBg(1);
3551 if(panel_bg_padding)
3553 pos += '1 1 0' * panel_bg_padding;
3554 mySize -= '2 2 0' * panel_bg_padding;
3557 if (!autocvar_con_chatrect)
3558 cvar_set("con_chatrect", "1");
3560 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3561 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3563 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3564 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3566 if(autocvar__hud_configure)
3569 chatsize = '1 1 0' * autocvar_con_chatsize;
3570 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3572 for(i = 0; i < autocvar_con_chat; ++i)
3574 if(i == autocvar_con_chat - 1)
3577 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3578 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3579 pos_y += chatsize_y;
3584 // Engine info panel (#13)
3591 float frametimeavg1; // 1 frame ago
3592 float frametimeavg2; // 2 frames ago
3593 void HUD_EngineInfo(void)
3595 if(!autocvar__hud_configure)
3597 if(!autocvar_hud_panel_engineinfo) return;
3600 HUD_Panel_UpdateCvars();
3603 mySize = panel_size;
3605 HUD_Panel_DrawBg(1);
3606 if(panel_bg_padding)
3608 pos += '1 1 0' * panel_bg_padding;
3609 mySize -= '2 2 0' * panel_bg_padding;
3612 float currentTime = gettime(GETTIME_REALTIME);
3613 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3615 float currentframetime = currentTime - prevfps_time;
3616 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3617 frametimeavg2 = frametimeavg1;
3618 frametimeavg1 = frametimeavg;
3621 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3622 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3624 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3625 prevfps = (1/currentframetime);
3626 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3628 prevfps_time = currentTime;
3633 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3635 prevfps = framecounter/(currentTime - prevfps_time);
3637 prevfps_time = currentTime;
3642 color = HUD_Get_Num_Color (prevfps, 100);
3643 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3646 // Info messages panel (#14)
3648 #define drawInfoMessage(s)\
3649 if(autocvar_hud_panel_infomessages_flip)\
3650 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3651 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3653 void HUD_InfoMessages(void)
3655 if(!autocvar__hud_configure)
3657 if(!autocvar_hud_panel_infomessages) return;
3660 HUD_Panel_UpdateCvars();
3663 mySize = panel_size;
3665 HUD_Panel_DrawBg(1);
3666 if(panel_bg_padding)
3668 pos += '1 1 0' * panel_bg_padding;
3669 mySize -= '2 2 0' * panel_bg_padding;
3672 // always force 5:1 aspect
3673 vector newSize = '0 0 0';
3674 if(mySize_x/mySize_y > 5)
3676 newSize_x = 5 * mySize_y;
3677 newSize_y = mySize_y;
3679 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3683 newSize_y = 1/5 * mySize_x;
3684 newSize_x = mySize_x;
3686 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3695 fontsize = '0.20 0.20 0' * mySize_y;
3701 if(!autocvar__hud_configure)
3703 if(spectatee_status && !intermission)
3706 if(spectatee_status == -1)
3707 s = _("^1Observing");
3709 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3712 if(spectatee_status == -1)
3713 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3715 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3718 if(spectatee_status == -1)
3719 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3721 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3724 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3727 if(gametype == MAPINFO_TYPE_LMS)
3730 sk = playerslots[player_localnum];
3731 if(sk.(scores[ps_primary]) >= 666)
3732 s = _("^1Match has already begun");
3733 else if(sk.(scores[ps_primary]) > 0)
3734 s = _("^1You have no more lives left");
3736 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3739 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3742 //show restart countdown:
3743 if (time < getstatf(STAT_GAMESTARTTIME)) {
3745 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3746 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3747 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3748 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3752 if(warmup_stage && !intermission)
3754 s = _("^2Currently in ^1warmup^2 stage!");
3764 if(ready_waiting && !intermission && !spectatee_status)
3766 if(ready_waiting_for_me)
3769 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3771 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3776 s = _("^2Waiting for others to ready up to end warmup...");
3778 s = _("^2Waiting for others to ready up...");
3782 else if(warmup_stage && !intermission && !spectatee_status)
3784 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3788 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3790 float ts_min = 0, ts_max = 0;
3791 tm = teams.sort_next;
3794 for(; tm.sort_next; tm = tm.sort_next)
3796 if(!tm.team_size || tm.team == NUM_SPECTATOR)
3798 if(!ts_min) ts_min = tm.team_size;
3799 else ts_min = min(ts_min, tm.team_size);
3800 if(!ts_max) ts_max = tm.team_size;
3801 else ts_max = max(ts_max, tm.team_size);
3803 if ((ts_max - ts_min) > 1)
3805 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3806 tm = GetTeam(myteam, false);
3808 if (tm.team != NUM_SPECTATOR)
3809 if (tm.team_size == ts_max)
3810 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3818 s = _("^7Press ^3ESC ^7to show HUD options.");
3820 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3822 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3824 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3829 // Physics panel (#15)
3831 vector acc_prevspeed;
3832 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3833 void HUD_Physics(void)
3835 if(!autocvar__hud_configure)
3837 if(!autocvar_hud_panel_physics) return;
3838 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3839 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3842 HUD_Panel_UpdateCvars();
3844 draw_beginBoldFont();
3846 HUD_Panel_DrawBg(1);
3847 if(panel_bg_padding)
3849 panel_pos += '1 1 0' * panel_bg_padding;
3850 panel_size -= '2 2 0' * panel_bg_padding;
3853 float acceleration_progressbar_scale = 0;
3854 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3855 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3858 if (autocvar_hud_panel_physics_text_scale <= 0)
3861 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3864 float speed, conversion_factor;
3867 switch(autocvar_hud_panel_physics_speed_unit)
3872 conversion_factor = 1.0;
3876 conversion_factor = 0.0254;
3880 conversion_factor = 0.0254 * 3.6;
3884 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3888 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3892 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3894 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3895 if (autocvar__hud_configure)
3896 speed = floor( max_speed * 0.65 + 0.5 );
3897 else if(autocvar_hud_panel_physics_speed_vertical)
3898 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3900 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
3902 //compute acceleration
3903 float acceleration, f;
3904 if (autocvar__hud_configure)
3905 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
3908 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
3909 f = time - acc_prevtime;
3910 if(autocvar_hud_panel_physics_acceleration_vertical)
3911 acceleration = (vlen(vel) - vlen(acc_prevspeed));
3913 acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
3915 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
3917 acc_prevspeed = vel;
3918 acc_prevtime = time;
3920 f = bound(0, f * 10, 1);
3921 acc_avg = acc_avg * (1 - f) + acceleration * f;
3925 float panel_ar = panel_size_x/panel_size_y;
3926 vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
3927 if (panel_ar >= 5 && !acceleration_progressbar_scale)
3929 panel_size_x *= 0.5;
3930 if (autocvar_hud_panel_physics_flip)
3931 speed_offset_x = panel_size_x;
3933 acceleration_offset_x = panel_size_x;
3937 panel_size_y *= 0.5;
3938 if (autocvar_hud_panel_physics_flip)
3939 speed_offset_y = panel_size_y;
3941 acceleration_offset_y = panel_size_y;
3943 float speed_baralign, acceleration_baralign;
3944 if (autocvar_hud_panel_physics_baralign == 1)
3945 acceleration_baralign = speed_baralign = 1;
3946 else if(autocvar_hud_panel_physics_baralign == 4)
3947 acceleration_baralign = speed_baralign = 2;
3948 else if (autocvar_hud_panel_physics_flip)
3950 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
3951 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
3955 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
3956 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
3958 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
3959 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
3963 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3964 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3965 vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
3966 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3968 tmp_size_x = panel_size_x * 0.75;
3969 tmp_size_y = panel_size_y * text_scale;
3971 tmp_offset_x = panel_size_x - tmp_size_x;
3974 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
3975 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3981 tmp_offset_x = tmp_size_x;
3982 if (autocvar_hud_panel_physics_speed_unit_show)
3985 tmp_size_x = panel_size_x * (1 - 0.75);
3986 tmp_size_y = panel_size_y * 0.4 * text_scale;
3987 tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
3988 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3992 //compute and draw top speed
3993 if (autocvar_hud_panel_physics_topspeed)
3994 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3996 if (autocvar__hud_configure)
3998 top_speed = floor( max_speed * 0.75 + 0.5 );
4003 if (speed >= top_speed)
4006 top_speed_time = time;
4010 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4011 // divide by f to make it start from 1
4012 f = cos( ((time - top_speed_time) / f) * PI/2 );
4014 else //hide top speed 0, it would be stupid
4019 //top speed progressbar peak
4020 if(speed < top_speed)
4021 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4023 float peak_offset_x;
4024 vector peak_size = '0 0 0';
4025 if (speed_baralign == 0)
4026 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4027 else if (speed_baralign == 1)
4028 peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4029 else // if (speed_baralign == 2)
4030 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4031 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4032 peak_size_y = panel_size_y;
4033 if (speed_baralign == 2) // draw two peaks, on both sides
4035 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4036 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4039 drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4043 tmp_offset_y = panel_size_y * 0.4;
4044 tmp_size_x = panel_size_x * (1 - 0.75);
4045 tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4046 tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4047 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4055 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4057 vector progressbar_color;
4058 if(acceleration < 0)
4059 progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4061 progressbar_color = autocvar_hud_progressbar_acceleration_color;
4063 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4064 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4067 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4069 tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4071 if (acceleration_baralign == 1)
4072 tmp_offset_x = panel_size_x - tmp_size_x;
4073 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4074 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4081 tmp_size = panel_size;
4082 tmp_offset = '0 0 0';
4085 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4087 tmp_size_x = panel_size_x;
4088 tmp_size_y = panel_size_y * text_scale;
4090 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4091 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4092 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4097 // CenterPrint (#16)
4099 #define CENTERPRINT_MAX_MSGS 10
4100 #define CENTERPRINT_MAX_ENTRIES 50
4101 #define CENTERPRINT_SPACING 0.7
4103 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4104 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4105 float centerprint_time[CENTERPRINT_MAX_MSGS];
4106 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4107 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4108 float centerprint_showing;
4110 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4112 //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4115 if(strMessage == "" && new_id == 0)
4118 // strip trailing newlines
4119 j = strlen(strMessage) - 1;
4120 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4122 if (j < strlen(strMessage) - 1)
4123 strMessage = substring(strMessage, 0, j + 1);
4125 if(strMessage == "" && new_id == 0)
4128 // strip leading newlines
4130 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4133 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4135 if(strMessage == "" && new_id == 0)
4138 if (!centerprint_showing)
4139 centerprint_showing = TRUE;
4141 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4143 if (j == CENTERPRINT_MAX_MSGS)
4145 if (new_id && new_id == centerprint_msgID[j])
4147 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4149 // fade out the current msg (duration and countdown_num are ignored)
4150 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4151 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4152 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4155 break; // found a msg with the same id, at position j
4159 if (i == CENTERPRINT_MAX_MSGS)
4161 // a msg with the same id was not found, add the msg at the next position
4163 if (cpm_index == -1)
4164 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4167 if(centerprint_messages[j])
4168 strunzone(centerprint_messages[j]);
4169 centerprint_messages[j] = strzone(strMessage);
4170 centerprint_msgID[j] = new_id;
4173 centerprint_time[j] = -1;
4174 centerprint_expire_time[j] = time;
4179 duration = max(1, autocvar_hud_panel_centerprint_time);
4180 centerprint_time[j] = duration;
4181 centerprint_expire_time[j] = time + duration;
4183 centerprint_countdown_num[j] = countdown_num;
4186 void centerprint_hud(string strMessage)
4188 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4191 void reset_centerprint_messages(void)
4194 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4196 centerprint_expire_time[i] = 0;
4197 centerprint_time[i] = 1;
4198 centerprint_msgID[i] = 0;
4199 if(centerprint_messages[i])
4200 strunzone(centerprint_messages[i]);
4201 centerprint_messages[i] = string_null;
4204 float hud_configure_cp_generation_time;
4205 void HUD_CenterPrint (void)
4207 if(!autocvar__hud_configure)
4209 if(!autocvar_hud_panel_centerprint) return;
4211 if (hud_configure_prev && hud_configure_prev != -1)
4212 reset_centerprint_messages();
4216 if (!hud_configure_prev)
4217 reset_centerprint_messages();
4218 if (time > hud_configure_cp_generation_time)
4223 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4225 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4227 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4228 hud_configure_cp_generation_time = time + 1 + random()*4;
4232 // this panel fades only when the menu does
4233 float hud_fade_alpha_save = 0;
4234 if(scoreboard_fade_alpha)
4236 hud_fade_alpha_save = hud_fade_alpha;
4237 hud_fade_alpha = 1 - autocvar__menu_alpha;
4239 HUD_Panel_UpdateCvars();
4241 if(scoreboard_fade_alpha)
4243 hud_fade_alpha = hud_fade_alpha_save;
4245 // move the panel below the scoreboard
4246 if (scoreboard_bottom >= 0.96 * vid_conheight)
4250 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4252 if(target_pos_y > panel_pos_y)
4254 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4255 panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4259 HUD_Panel_DrawBg(1);
4261 if (!centerprint_showing)
4264 if(panel_bg_padding)
4266 panel_pos += '1 1 0' * panel_bg_padding;
4267 panel_size -= '2 2 0' * panel_bg_padding;
4270 float entries, height;
4272 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4273 // height = panel_size_y/entries;
4274 // fontsize = '1 1 0' * height;
4275 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4276 fontsize = '1 1 0' * height;
4277 entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4279 float i, j, k, n, g;
4280 float a, sz, align, current_msg_pos_y = 0, msg_size;
4283 float all_messages_expired = TRUE;
4286 if (autocvar_hud_panel_centerprint_flip)
4287 pos_y += panel_size_y;
4288 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4289 for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4291 if (j == CENTERPRINT_MAX_MSGS)
4293 if (centerprint_expire_time[j] <= time)
4295 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4297 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4298 if (centerprint_countdown_num[j] == 0)
4300 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4302 else if(centerprint_time[j] != -1)
4306 all_messages_expired = FALSE;
4308 // fade the centerprint_hud in/out
4309 if(centerprint_time[j] < 0) // Expired but forced. Expire time is the fade-in time.
4310 a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4311 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time) // Regularily printed. Not fading out yet.
4312 a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4313 else // Expiring soon, so fade it out.
4314 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4316 // while counting down show it anyway in order to hold the current message position
4317 if (a <= 0.5/255.0 && centerprint_countdown_num[j] == 0) // Guaranteed invisible - don't show.
4322 // set the size from fading in/out before subsequent fading
4323 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4325 // also fade it based on positioning
4326 if(autocvar_hud_panel_centerprint_fade_subsequent)
4328 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4329 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4331 a *= panel_fg_alpha;
4333 // finally set the size based on the new theAlpha from subsequent fading
4334 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4335 drawfontscale = sz * '1 1 0';
4337 if (centerprint_countdown_num[j])
4338 n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4340 n = tokenizebyseparator(centerprint_messages[j], "\n");
4342 if (autocvar_hud_panel_centerprint_flip)
4344 // check if the message can be entirely shown
4345 for(k = 0; k < n; ++k)
4347 getWrappedLine_remaining = argv(k);
4348 while(getWrappedLine_remaining)
4350 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4352 pos_y -= fontsize_y;
4354 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4357 current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4361 for(k = 0; k < n; ++k)
4363 getWrappedLine_remaining = argv(k);
4364 while(getWrappedLine_remaining)
4366 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4370 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4371 if (a > 0.5/255.0) // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4372 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a, DRAWFLAG_NORMAL);
4373 pos_y += fontsize_y;
4376 pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4380 ++g; // move next position number up
4382 msg_size = pos_y - msg_size;
4383 if (autocvar_hud_panel_centerprint_flip)
4385 pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4386 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4387 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4389 if (pos_y < panel_pos_y) // check if the next message can be shown
4391 drawfontscale = '1 1 0';
4397 pos_y += CENTERPRINT_SPACING * fontsize_y;
4398 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4399 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4401 if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4403 drawfontscale = '1 1 0';
4408 drawfontscale = '1 1 0';
4409 if (all_messages_expired)
4411 centerprint_showing = FALSE;
4412 reset_centerprint_messages();
4418 void HUD_Buffs(void)
4420 float buffs = getstati(STAT_BUFFS, 0, 24);
4421 if(!autocvar__hud_configure)
4423 if(!autocvar_hud_panel_buffs) return;
4424 if(spectatee_status == -1) return;
4425 if(getstati(STAT_HEALTH) <= 0) return;
4430 buffs = Buff_Type_first.items; // force first buff
4433 float b = 0; // counter to tell other functions that we have buffs
4436 for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4439 string o = strcat(rgb_to_hexcolor(Buff_Color(e.items)), Buff_PrettyName(e.items));
4443 s = strcat(s, " ", o);
4446 HUD_Panel_UpdateCvars();
4448 draw_beginBoldFont();
4452 mySize = panel_size;
4454 HUD_Panel_DrawBg(bound(0, b, 1));
4455 if(panel_bg_padding)
4457 pos += '1 1 0' * panel_bg_padding;
4458 mySize -= '2 2 0' * panel_bg_padding;
4461 //float panel_ar = mySize_x/mySize_y;
4462 //float is_vertical = (panel_ar < 1);
4463 //float buff_iconalign = autocvar_hud_panel_buffs_iconalign;
4464 vector buff_offset = '0 0 0';
4466 for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4468 //DrawNumIcon(pos + buff_offset, mySize, shield, "shield", is_vertical, buff_iconalign, '1 1 1', 1);
4469 drawcolorcodedstring_aspect(pos + buff_offset, s, mySize, panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
4482 void HUD_Reset (void)
4484 // reset gametype specific icons
4485 if(gametype == MAPINFO_TYPE_KEYHUNT)
4487 else if(gametype == MAPINFO_TYPE_CTF)
4488 HUD_Mod_CTF_Reset();
4491 void HUD_Main (void)
4494 // global hud theAlpha fade
4495 if(menu_enabled == 1)
4498 hud_fade_alpha = (1 - autocvar__menu_alpha);
4500 if(scoreboard_fade_alpha)
4501 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4503 HUD_Configure_Frame();
4505 if(intermission == 2) // no hud during mapvote
4508 // panels that we want to be active together with the scoreboard
4509 // they must fade only when the menu does
4510 if(scoreboard_fade_alpha == 1)
4512 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4516 if(!autocvar__hud_configure && !hud_fade_alpha)
4520 if (hud_skin_prev != autocvar_hud_skin)
4523 strunzone(hud_skin_path);
4524 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4526 strunzone(hud_skin_prev);
4527 hud_skin_prev = strzone(autocvar_hud_skin);
4530 current_player = player_localentnum;
4533 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4537 float hud_dock_color_team = autocvar_hud_dock_color_team;
4538 if((teamplay) && hud_dock_color_team) {
4539 if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4540 color = '1 0 0' * hud_dock_color_team;
4542 color = myteamcolors * hud_dock_color_team;
4544 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4545 color = '1 0 0' * hud_dock_color_team;
4549 string hud_dock_color = autocvar_hud_dock_color;
4550 if(hud_dock_color == "shirt") {
4551 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4552 color = colormapPaletteColor(floor(f / 16), 0);
4554 else if(hud_dock_color == "pants") {
4555 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4556 color = colormapPaletteColor(f % 16, 1);
4559 color = stov(hud_dock_color);
4563 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4564 if(precache_pic(pic) == "") {
4565 pic = strcat(hud_skin_path, "/dock_medium");
4566 if(precache_pic(pic) == "") {
4567 pic = "gfx/hud/default/dock_medium";
4570 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4573 // cache the panel order into the panel_order array
4574 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4575 for(i = 0; i < HUD_PANEL_NUM; ++i)
4576 panel_order[i] = -1;
4578 float p_num, warning = false;
4579 float argc = tokenize_console(autocvar__hud_panelorder);
4580 if (argc > HUD_PANEL_NUM)
4582 //first detect wrong/missing panel numbers
4583 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4584 p_num = stof(argv(i));
4585 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4586 if (panel_order[p_num] == -1) //found for the first time?
4587 s = strcat(s, ftos(p_num), " ");
4588 panel_order[p_num] = 1; //mark as found
4593 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4594 if (panel_order[i] == -1) {
4596 s = strcat(s, ftos(i), " "); //add missing panel number
4600 dprint("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
4602 cvar_set("_hud_panelorder", s);
4603 if(hud_panelorder_prev)
4604 strunzone(hud_panelorder_prev);
4605 hud_panelorder_prev = strzone(s);
4607 //now properly set panel_order
4608 tokenize_console(s);
4609 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4610 panel_order[i] = stof(argv(i));
4614 hud_draw_maximized = 0;
4615 // draw panels in order specified by panel_order array
4616 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4617 (panel = hud_panel[panel_order[i]]).panel_draw();
4619 hud_draw_maximized = 1; // panels that may be maximized must check this var
4620 // draw maximized panels on top
4621 if(hud_panel_radar_maximized)
4622 (panel = HUD_PANEL(RADAR)).panel_draw();
4623 if(autocvar__con_chat_maximized)
4624 (panel = HUD_PANEL(CHAT)).panel_draw();
4626 HUD_Configure_PostDraw();
4628 hud_configure_prev = autocvar__hud_configure;