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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float stringwidth_colors(string s, vector theSize)
136 {
137         return stringwidth(s, TRUE, theSize);
138 }
139
140 float stringwidth_nocolors(string s, vector theSize)
141 {
142         return stringwidth(s, FALSE, theSize);
143 }
144
145 #define CENTERPRINT_MAX_LINES 30
146 string centerprint_messages[CENTERPRINT_MAX_LINES];
147 float centerprint_width[CENTERPRINT_MAX_LINES];
148 float centerprint_time;
149 float centerprint_expire;
150 float centerprint_num;
151 float centerprint_offset_hint;
152 vector centerprint_fontsize;
153
154 void centerprint(string strMessage)
155 {
156         float i, j, n, hcount;
157         string s;
158
159         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
160
161         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
162
163         if(autocvar_scr_centertime <= 0)
164                 return;
165
166         if(strMessage == "")
167                 return;
168
169         // strip trailing newlines
170         j = strlen(strMessage) - 1;
171         while(substring(strMessage, j, 1) == "\n" && j >= 0)
172                 j = j - 1;
173         strMessage = substring(strMessage, 0, j + 1);
174
175         if(strMessage == "")
176                 return;
177
178         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
179         j = 0;
180         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
181                 j = j + 1;
182         strMessage = substring(strMessage, j, strlen(strMessage) - j);
183         centerprint_offset_hint = j;
184
185         if(strMessage == "")
186                 return;
187
188         // if we get here, we have a message. Initialize its height.
189         centerprint_num = 0;
190
191         n = tokenizebyseparator(strMessage, "\n");
192         i = hcount = 0;
193         for(j = 0; j < n; ++j)
194         {
195                 getWrappedLine_remaining = argv(j);
196                 while(getWrappedLine_remaining)
197                 {
198                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
199                         if(centerprint_messages[i] != s) // don't fade the same message in, looks stupid
200                                 centerprint_time = time;
201                         if(centerprint_messages[i])
202                                 strunzone(centerprint_messages[i]);
203                         centerprint_messages[i] = strzone(s);
204                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
205                         ++i;
206
207                         // half height for empty lines looks better
208                         if(s == "")
209                                 hcount += 0.5;
210                         else
211                                 hcount += 1;
212
213                         if(i >= CENTERPRINT_MAX_LINES)
214                                 break;
215                 }
216         }
217
218         float h, havail;
219         h = centerprint_fontsize_y*hcount;
220
221         havail = vid_conheight;
222         if(autocvar_con_chatpos < 0)
223                 havail -= (-autocvar_con_chatpos + autocvar_con_chat) * autocvar_con_chatsize; // avoid overlapping chat
224         if(havail > vid_conheight - 70)
225                 havail = vid_conheight - 70; // avoid overlapping HUD
226
227 #if 0
228         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
229
230         // here, the centerprint would cover the crosshair. REALLY BAD.
231         forbiddenmin = vid_conheight * 0.5 - h - 16;
232         forbiddenmax = vid_conheight * 0.5 + 16;
233
234         allowedmin = scoreboard_bottom;
235         allowedmax = havail - h;
236         preferred = (havail - h)/2;
237
238
239         // possible orderings (total: 4! / 4 = 6)
240         //  allowedmin allowedmax forbiddenmin forbiddenmax
241         //  forbiddenmin forbiddenmax allowedmin allowedmax
242         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
243         {
244                 // forbidden doesn't matter in this case
245                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
246         }
247         //  allowedmin forbiddenmin allowedmax forbiddenmax
248         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
249         {
250                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
251         }
252         //  allowedmin forbiddenmin forbiddenmax allowedmax
253         else if(allowedmin < forbiddenmin)
254         {
255                 // make sure the forbidden zone is not covered
256                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
257                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
258                 else
259                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
260         }
261         //  forbiddenmin allowedmin allowedmax forbiddenmax
262         else if(allowedmax < forbiddenmax)
263         {
264                 // it's better to leave the allowed zone (overlap with scoreboard) than
265                 // to cover the forbidden zone (crosshair)
266                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
267                         centerprint_start_y = forbiddenmax;
268                 else
269                         centerprint_start_y = forbiddenmin;
270         }
271         //  forbiddenmin allowedmin forbiddenmax allowedmax
272         else
273         {
274                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
275         }
276 #else
277 #endif
278
279         centerprint_num = i;
280
281         centerprint_expire = time + autocvar_scr_centertime;
282 }
283
284 void HUD_DrawCenterPrint (void)
285 {
286         float i;
287         vector pos;
288         string ts;
289         float a, sz;
290
291         if(time - centerprint_time < 0.25)
292                 a = (time - centerprint_time) / 0.25;
293         else
294                 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
295
296         if(a <= 0)
297                 return;
298
299         sz = 0.8 + (a / 5);
300
301         if(centerprint_num * autocvar_scr_centersize > 24 && scoreboard_active) // 24 = height of Scoreboard text
302                 centerprint_start_y = scoreboard_bottom + centerprint_fontsize_y;
303
304         pos = centerprint_start;
305         for (i=0; i<centerprint_num; i = i + 1)
306         {
307                 ts = centerprint_messages[i];
308                 drawfontscale = sz * '1 1 0';
309                 pos_x = (vid_conwidth - stringwidth(ts, TRUE, centerprint_fontsize)) * 0.5;
310                 if (ts != "")
311                 {
312                         drawcolorcodedstring(pos + '0 1 0' * (1 - sz) * 0.5 *centerprint_fontsize_y, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
313                         pos_y = pos_y + centerprint_fontsize_y;
314                 }
315                 else
316                         // half height for empty lines looks better
317                         pos_y = pos_y + sz * centerprint_fontsize_y * 0.5;
318                 drawfontscale = '1 1 0';
319         }
320 }
321
322 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
323 {
324         position_x -= 2 / 3 * strlen(text) * scale_x;
325         drawstring(position, text, scale, rgb, alpha, flag);
326 }
327
328 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
329 {
330         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
331         drawstring(position, text, scale, rgb, alpha, flag);
332 }
333
334 // return the string of the given race place
335 string race_PlaceName(float pos) {
336         if(pos == 1)
337                 return _("1st");
338         else if(pos == 2)
339                 return _("2nd");
340         else if(pos == 3)
341                 return _("3rd");
342         else
343                 return sprintf(_("%dth"), pos);
344 }
345
346 // return the string of the onscreen race timer
347 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
348 {
349         string col;
350         string timestr;
351         string cpname;
352         string lapstr;
353         lapstr = "";
354
355         if(histime == 0) // goal hit
356         {
357                 if(mytime > 0)
358                 {
359                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
360                         col = "^1";
361                 }
362                 else if(mytime == 0)
363                 {
364                         timestr = "+0.0";
365                         col = "^3";
366                 }
367                 else
368                 {
369                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
370                         col = "^2";
371                 }
372
373                 if(lapdelta > 0)
374                 {
375                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
376                         col = "^2";
377                 }
378                 else if(lapdelta < 0)
379                 {
380                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
381                         col = "^1";
382                 }
383         }
384         else if(histime > 0) // anticipation
385         {
386                 if(mytime >= histime)
387                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
388                 else
389                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
390                 col = "^3";
391         }
392         else
393                 col = "^7";
394
395         if(cp == 254)
396                 cpname = _("Start line");
397         else if(cp == 255)
398                 cpname = _("Finish line");
399         else if(cp)
400                 cpname = sprintf(_("Intermediate %d"), cp);
401         else
402                 cpname = _("Finish line");
403
404         if(histime < 0)
405                 return strcat(col, cpname);
406         else if(hisname == "")
407                 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
408         else
409                 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
410 }
411
412 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
413 float race_CheckName(string net_name) {
414         float i;
415         for (i=RANKINGS_CNT-1;i>=0;--i)
416                 if(grecordholder[i] == net_name)
417                         return i+1;
418         return 0;
419 }
420
421 /*
422 ==================
423 HUD panels
424 ==================
425 */
426
427 // draw the background/borders
428 #define HUD_Panel_DrawBg(alpha)\
429 if(panel_bg != "0")\
430         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
431 if(highlightedPanel == hud_configure_active_panel && autocvar__hud_configure)\
432 {\
433         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);\
434 } ENDS_WITH_CURLY_BRACE
435
436 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
437 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
438 {
439         if(!length_ratio || !theAlpha)
440                 return;
441         if(length_ratio > 1)
442                 length_ratio = 1;
443         if (baralign == 3)
444         {
445                 if(length_ratio < -1)
446                         length_ratio = -1;
447         }
448         else if(length_ratio < 0)
449                 return;
450
451         vector square;
452         vector width, height;
453         if(vertical) {
454                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
455                 if(precache_pic(pic) == "") {
456                         pic = "gfx/hud/default/progressbar_vertical";
457                 }
458
459         if (baralign == 1) // bottom align
460                         theOrigin_y += (1 - length_ratio) * theSize_y;
461         else if (baralign == 2) // center align
462             theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
463         else if (baralign == 3) // center align, positive values down, negative up
464                 {
465                         theSize_y *= 0.5;
466                         if (length_ratio > 0)
467                                 theOrigin_y += theSize_y;
468                         else
469                         {
470                                 theOrigin_y += (1 + length_ratio) * theSize_y;
471                                 length_ratio = -length_ratio;
472                         }
473                 }
474                 theSize_y *= length_ratio;
475
476                 vector bH;
477                 width = eX * theSize_x;
478                 height = eY * theSize_y;
479                 if(theSize_y <= theSize_x * 2)
480                 {
481                         // button not high enough
482                         // draw just upper and lower part then
483                         square = eY * theSize_y * 0.5;
484                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
485                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
486                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
487                 }
488                 else
489                 {
490                         square = eY * theSize_x;
491                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
492                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
493                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
494                 }
495         } else {
496                 pic = strcat(hud_skin_path, "/", pic);
497                 if(precache_pic(pic) == "") {
498                         pic = "gfx/hud/default/progressbar";
499                 }
500
501                 if (baralign == 1) // right align
502                         theOrigin_x += (1 - length_ratio) * theSize_x;
503         else if (baralign == 2) // center align
504             theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
505         else if (baralign == 3) // center align, positive values on the right, negative on the left
506                 {
507                         theSize_x *= 0.5;
508                         if (length_ratio > 0)
509                                 theOrigin_x += theSize_x;
510                         else
511                         {
512                                 theOrigin_x += (1 + length_ratio) * theSize_x;
513                                 length_ratio = -length_ratio;
514                         }
515                 }
516                 theSize_x *= length_ratio;
517
518                 vector bW;
519                 width = eX * theSize_x;
520                 height = eY * theSize_y;
521                 if(theSize_x <= theSize_y * 2)
522                 {
523                         // button not wide enough
524                         // draw just left and right part then
525                         square = eX * theSize_x * 0.5;
526                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
527                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
528                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
529                 }
530                 else
531                 {
532                         square = eX * theSize_y;
533                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
534                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
535                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
536                 }
537         }
538 }
539
540 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
541 {
542         if(!alpha)
543                 return;
544
545         string pic;
546         pic = strcat(hud_skin_path, "/num_leading");
547         if(precache_pic(pic) == "") {
548                 pic = "gfx/hud/default/num_leading";
549         }
550
551         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
552         if(mySize_x/mySize_y > 2)
553                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
554         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
555 }
556
557 // Weapon icons (#0)
558 //
559 entity weaponorder[WEP_MAXCOUNT];
560 void weaponorder_swap(float i, float j, entity pass)
561 {
562         entity h;
563         h = weaponorder[i];
564         weaponorder[i] = weaponorder[j];
565         weaponorder[j] = h;
566 }
567
568 string weaponorder_cmp_str;
569 float weaponorder_cmp(float i, float j, entity pass)
570 {
571         float ai, aj;
572         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
573         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
574         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
575 }
576
577 float GetAmmoStat(float i)
578 {
579         switch(i)
580         {
581                 case 0: return STAT_SHELLS;
582                 case 1: return STAT_NAILS;
583                 case 2: return STAT_ROCKETS;
584                 case 3: return STAT_CELLS;
585                 case 4: return STAT_FUEL;
586                 default: return -1;
587         }
588 }
589
590 float GetAmmoTypeForWep(float i)
591 {
592         switch(i)
593         {
594                 case WEP_SHOTGUN: return 0;
595                 case WEP_UZI: return 1;
596                 case WEP_GRENADE_LAUNCHER: return 2;
597                 case WEP_MINE_LAYER: return 2;
598                 case WEP_ELECTRO: return 3;
599                 case WEP_CRYLINK: return 3;
600                 case WEP_HLAC: return 3;
601                 case WEP_MINSTANEX: return 3;
602                 case WEP_NEX: return 3;
603                 case WEP_SNIPERRIFLE: return 1;
604                 case WEP_HAGAR: return 2;
605                 case WEP_ROCKET_LAUNCHER: return 2;
606                 case WEP_SEEKER: return 2;
607                 case WEP_FIREBALL: return 4;
608                 case WEP_HOOK: return 3;
609                 default: return -1;
610         }
611 }
612
613 void HUD_Weapons(void)
614 {
615         float f, screen_ar;
616         float center_x, center_y;
617
618         if(!autocvar__hud_configure)
619         {
620                 if(!autocvar_hud_panel_weapons) return;
621                 if(spectatee_status == -1) return;
622         }
623         else
624                 hud_configure_active_panel = HUD_PANEL_WEAPONS;
625
626         float timeout = autocvar_hud_panel_weapons_timeout;
627         float timeout_effect_length, timein_effect_length;
628         if (autocvar_hud_panel_weapons_timeout_effect == 0)
629         {
630                 timeout_effect_length = 0;
631                 timein_effect_length = 0;
632         }
633         else
634         {
635                 timeout_effect_length = 0.75;
636                 timein_effect_length = 0.375;
637         }
638
639         if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
640         {
641                 weaponprevtime = time;
642                 return;
643         }
644
645         HUD_Panel_UpdateCvars(weapons);
646
647         if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
648         {
649                 f = (time - (weapontime + timeout)) / timeout_effect_length;
650                 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
651                 {
652                         panel_bg_alpha *= (1 - f);
653                         panel_fg_alpha *= (1 - f);
654                 }
655                 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
656                 {
657                         f *= f; // for a cooler movement
658                         center_x = panel_pos_x + panel_size_x/2;
659                         center_y = panel_pos_y + panel_size_y/2;
660                         screen_ar = vid_conwidth/vid_conheight;
661                         if (center_x/center_y < screen_ar) //bottom left
662                         {
663                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
664                                         panel_pos_y += f * (vid_conheight - panel_pos_y);
665                                 else //left
666                                         panel_pos_x -= f * (panel_pos_x + panel_size_x);
667                         }
668                         else //top right
669                         {
670                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
671                                         panel_pos_x += f * (vid_conwidth - panel_pos_x);
672                                 else //top
673                                         panel_pos_y -= f * (panel_pos_y + panel_size_y);
674                         }
675                 }
676                 weaponprevtime = time - (1 - f) * timein_effect_length;
677         }
678         else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
679         {
680                 f = (time - weaponprevtime) / timein_effect_length;
681                 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
682                 {
683                         panel_bg_alpha *= (f);
684                         panel_fg_alpha *= (f);
685                 }
686                 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
687                 {
688                         f *= f; // for a cooler movement
689                         f = 1 - f;
690                         center_x = panel_pos_x + panel_size_x/2;
691                         center_y = panel_pos_y + panel_size_y/2;
692                         screen_ar = vid_conwidth/vid_conheight;
693                         if (center_x/center_y < screen_ar) //bottom left
694                         {
695                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
696                                         panel_pos_y += f * (vid_conheight - panel_pos_y);
697                                 else //left
698                                         panel_pos_x -= f * (panel_pos_x + panel_size_x);
699                         }
700                         else //top right
701                         {
702                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
703                                         panel_pos_x += f * (vid_conwidth - panel_pos_x);
704                                 else //top
705                                         panel_pos_y -= f * (panel_pos_y + panel_size_y);
706                         }
707                 }
708         }
709
710         float i, weapid, wpnalpha, weapon_cnt;
711
712         // TODO make this configurable
713         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
714         {
715                 if(weaponorder_bypriority)
716                         strunzone(weaponorder_bypriority);
717                 if(weaponorder_byimpulse)
718                         strunzone(weaponorder_byimpulse);
719
720                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
721                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
722                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
723
724                 weapon_cnt = 0;
725                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
726                 {
727                         self = get_weaponinfo(i);
728                         if(self.impulse >= 0)
729                         {
730                                 weaponorder[weapon_cnt] = self;
731                                 ++weapon_cnt;
732                         }
733                 }
734                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
735                         weaponorder[i] = NULL;
736                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
737
738                 weaponorder_cmp_str = string_null;
739         }
740
741         HUD_Panel_DrawBg(1);
742         if(panel_bg_padding)
743         {
744                 panel_pos += '1 1 0' * panel_bg_padding;
745                 panel_size -= '2 2 0' * panel_bg_padding;
746         }
747
748         if(autocvar_hud_panel_weapons_fade)
749         {
750                 wpnalpha = 3.2 - 2 * (time - weapontime);
751                 wpnalpha = bound(0.7, wpnalpha, 1) * panel_fg_alpha;
752         }
753         else
754                 wpnalpha = panel_fg_alpha;
755
756         float rows, columns;
757         float aspect = autocvar_hud_panel_weapons_aspect;
758         rows = panel_size_y/panel_size_x;
759         rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
760
761         columns = ceil(WEP_COUNT/rows);
762         float row, column;
763
764         float a, type, fullammo;
765         float when;
766         when = autocvar_hud_panel_weapons_complainbubble_time;
767         float fadetime;
768         fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
769
770         vector color;
771         vector wpnpos;
772         vector wpnsize;
773         
774         vector ammo_color;
775         float ammo_alpha;
776         wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
777         float barsize_x, barsize_y, baroffset_x, baroffset_y;
778         if (autocvar_hud_panel_weapons_ammo)
779         {
780                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
781                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
782
783
784                 if(wpnsize_x/wpnsize_y > aspect)
785                 {
786                         barsize_x = aspect * wpnsize_y;
787                         barsize_y = wpnsize_y;
788                         baroffset_x = (wpnsize_x - barsize_x) / 2;
789                 }
790                 else
791                 {
792                         barsize_y = 1/aspect * wpnsize_x;
793                         barsize_x = wpnsize_x;
794                         baroffset_y = (wpnsize_y - barsize_y) / 2;
795                 }
796         }
797
798         float show_accuracy;
799         float weapon_stats;
800         if(autocvar_hud_panel_weapons_accuracy && acc_levels)
801         {
802                 show_accuracy = true;
803                 if (acc_col_x[0] == -1)
804                         for (i = 0; i < acc_levels; ++i)
805                                 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
806         }
807
808         float weapons_st = getstati(STAT_WEAPONS);
809
810         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
811         {
812                 self = weaponorder[i];
813                 if (!self || self.impulse < 0)
814                         continue;
815                 wpnpos = panel_pos + eX * column * wpnsize_x + eY * row * wpnsize_y;
816
817                 weapid = self.impulse;
818
819                 // draw background behind currently selected weapon
820                 if(self.weapon == activeweapon)
821                         drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
822
823                 // draw the weapon accuracy
824                 if(show_accuracy)
825                 {
826                         weapon_stats = weapon_accuracy[self.weapon-WEP_FIRST];
827                         if(weapon_stats >= 0)
828                         {
829                                 // find the max level lower than weapon_stats
830                                 float j;
831                                 j = acc_levels-1;
832                                 while ( j && weapon_stats < acc_lev[j] )
833                                         --j;
834
835                                 // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
836                                 float factor;
837                                 factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
838                                 color = acc_col[j];
839                                 color = color + factor * (acc_col[j+1] - color);
840
841                                 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
842                         }
843                 }
844
845                 // draw the weapon icon
846                 if(weapons_st & self.weapons)
847                 {
848                         drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
849
850                         if(autocvar_hud_panel_weapons_label == 1) // weapon number
851                                 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
852                         else if(autocvar_hud_panel_weapons_label == 2) // bind
853                                 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
854
855                         // draw ammo status bar
856                         if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
857                         {
858                                 a = 0;
859                                 type = GetAmmoTypeForWep(self.weapon);
860                                 if(type != -1)
861                                         a = getstati(GetAmmoStat(type)); // how much ammo do we have?
862
863                                 if(a > 0)
864                                 {
865                                         switch(type) {
866                                                 case 0: fullammo = autocvar_hud_panel_weapons_ammo_full_shells; break;
867                                                 case 1: fullammo = autocvar_hud_panel_weapons_ammo_full_nails; break;
868                                                 case 2: fullammo = autocvar_hud_panel_weapons_ammo_full_rockets; break;
869                                                 case 3: fullammo = autocvar_hud_panel_weapons_ammo_full_cells; break;
870                                                 case 4: fullammo = autocvar_hud_panel_weapons_ammo_full_fuel; break;
871                                                 default: fullammo = 60;
872                                         }
873
874                                         drawsetcliparea(
875                                                 wpnpos_x + baroffset_x,
876                                                 wpnpos_y + baroffset_y,
877                                                 barsize_x * bound(0, a/fullammo, 1),
878                                                 barsize_y);
879                                         drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
880                                         drawresetcliparea();
881                                 }
882                         }
883                 }
884
885                 // draw a "ghost weapon icon" if you don't have the weapon
886                 else
887                 {
888                         drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
889                 }
890
891                 // draw the complain message
892                 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
893                 {
894                         if(fadetime)
895                         {
896                                 if(complain_weapon_time + when > time)
897                                         a = 1;
898                                 else
899                                         a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
900                         }
901                         else
902                         {
903                                 if(complain_weapon_time + when > time)
904                                         a = 1;
905                                 else
906                                         a = 0;
907                         }
908
909                         string s;
910                         if(complain_weapon_type == 0) {
911                                 s = _("Out of ammo");
912                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
913                         }
914                         else if(complain_weapon_type == 1) {
915                                 s = _("Don't have");
916                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
917                         }
918                         else {
919                                 s = _("Unavailable");
920                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
921                         }
922                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
923                         drawpic_aspect_skin(wpnpos + '1 1 0' * padding, "weapon_complainbubble", wpnsize - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
924                         drawstring_aspect(wpnpos + '1 1 0' * padding, s, wpnsize - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
925                 }
926
927                 ++row;
928                 if(row >= rows)
929                 {
930                         row = 0;
931                         ++column;
932                 }
933         }
934
935 }
936
937 // Ammo (#1)
938 //
939 // TODO: macro
940 float GetAmmoItemCode(float i)
941 {
942         switch(i)
943         {
944                 case 0: return IT_SHELLS;
945                 case 1: return IT_NAILS;
946                 case 2: return IT_ROCKETS;
947                 case 3: return IT_CELLS;
948                 case 4: return IT_FUEL;
949                 default: return -1;
950         }
951 }
952
953 string GetAmmoPicture(float i)
954 {
955         switch(i)
956         {
957                 case 0: return "ammo_shells";
958                 case 1: return "ammo_bullets";
959                 case 2: return "ammo_rockets";
960                 case 3: return "ammo_cells";
961                 case 4: return "ammo_fuel";
962                 default: return "";
963         }
964 }
965
966 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
967 {
968         float a;
969         if(autocvar__hud_configure)
970         {
971                 currently_selected = (itemcode == 2); //rockets always selected
972                 a = 31 + mod(itemcode*93, 128);
973         }
974         else
975                 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
976
977         vector color;
978         if(a < 10)
979                 color = '0.7 0 0';
980         else
981                 color = '1 1 1';
982
983         float alpha;
984         if(currently_selected)
985                 alpha = 1;
986         else
987                 alpha = 0.7;
988
989         vector picpos, numpos;
990         if(autocvar_hud_panel_ammo_iconalign)
991         {
992                 numpos = myPos;
993                 picpos = myPos + eX * 2 * mySize_y;
994         }
995         else
996         {
997                 numpos = myPos + eX * mySize_y;
998                 picpos = myPos;
999         }
1000
1001         if (currently_selected)
1002                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1003
1004     if(a > 0 && autocvar_hud_panel_ammo_progressbar)
1005         HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1006
1007     if(autocvar_hud_panel_ammo_text)
1008     {
1009         if(a > 0)
1010             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1011         else // "ghost" ammo count
1012             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1013     }
1014         if(a > 0)
1015                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1016         else // "ghost" ammo icon
1017                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1018 }
1019
1020 void HUD_Ammo(void)
1021 {
1022         if(!autocvar__hud_configure)
1023         {
1024                 if(!autocvar_hud_panel_ammo) return;
1025                 if(spectatee_status == -1) return;
1026         }
1027         else
1028                 hud_configure_active_panel = HUD_PANEL_AMMO;
1029
1030         HUD_Panel_UpdateCvars(ammo);
1031         vector pos, mySize;
1032         pos = panel_pos;
1033         mySize = panel_size;
1034
1035         HUD_Panel_DrawBg(1);
1036         if(panel_bg_padding)
1037         {
1038                 pos += '1 1 0' * panel_bg_padding;
1039                 mySize -= '2 2 0' * panel_bg_padding;
1040         }
1041
1042         float rows, columns, row, column;
1043         vector ammo_size;
1044         if (autocvar_hud_panel_ammo_onlycurrent)
1045                 ammo_size = mySize;
1046         else
1047         {
1048                 rows = mySize_y/mySize_x;
1049                 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1050                 //                               ^^^ ammo item aspect goes here
1051
1052                 columns = ceil(AMMO_COUNT/rows);
1053
1054                 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
1055         }
1056
1057         vector offset;
1058         float newSize;
1059         if(ammo_size_x/ammo_size_y > 3)
1060         {
1061                 newSize = 3 * ammo_size_y;
1062                 offset_x = ammo_size_x - newSize;
1063                 pos_x += offset_x/2;
1064                 ammo_size_x = newSize;
1065         }
1066         else
1067         {
1068                 newSize = 1/3 * ammo_size_x;
1069                 offset_y = ammo_size_y - newSize;
1070                 pos_y += offset_y/2;
1071                 ammo_size_y = newSize;
1072         }
1073
1074         float i, stat_items, currently_selected;
1075         if (autocvar_hud_panel_ammo_onlycurrent)
1076         {
1077                 if(autocvar__hud_configure)
1078                 {
1079                         DrawAmmoItem(pos, ammo_size, 2, true); //show rockets
1080                         return;
1081                 }
1082                 stat_items = getstati(STAT_ITEMS);
1083                 for (i = 0; i < AMMO_COUNT; ++i) {
1084                         currently_selected = stat_items & GetAmmoItemCode(i);
1085                         if (currently_selected)
1086                         {
1087                                 DrawAmmoItem(pos, ammo_size, i, true);
1088                                 return;
1089                         }
1090                 }
1091                 return; // nothing to display
1092         }
1093
1094         stat_items = getstati(STAT_ITEMS);
1095         for (i = 0; i < AMMO_COUNT; ++i) {
1096                 currently_selected = stat_items & GetAmmoItemCode(i);
1097                 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected);
1098                 ++row;
1099                 if(row >= rows)
1100                 {
1101                         row = 0;
1102                         column = column + 1;
1103                 }
1104         }
1105 }
1106
1107 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float alpha)
1108 {
1109         vector newPos, newSize;
1110         vector picpos, numpos;
1111
1112         if (vertical)
1113         {
1114                 if(mySize_y/mySize_x > 2)
1115                 {
1116                         newSize_y = 2 * mySize_x;
1117                         newSize_x = mySize_x;
1118
1119                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1120                         newPos_x = myPos_x;
1121                 }
1122                 else
1123                 {
1124                         newSize_x = 1/2 * mySize_y;
1125                         newSize_y = mySize_y;
1126
1127                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1128                         newPos_y = myPos_y;
1129                 }
1130
1131                 if(icon_right_align)
1132                 {
1133                         numpos = newPos;
1134                         picpos = newPos + eY * newSize_x;
1135                 }
1136                 else
1137                 {
1138                         picpos = newPos;
1139                         numpos = newPos + eY * newSize_x;
1140                 }
1141
1142                 newSize_y /= 2;
1143                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1144                 // make number smaller than icon, it looks better
1145                 // reduce only y to draw numbers with different number of digits with the same y size
1146                 numpos_y += newSize_y * ((1 - 0.7) / 2);
1147                 newSize_y *= 0.7;
1148                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1149                 return;
1150         }
1151
1152         if(mySize_x/mySize_y > 3)
1153         {
1154                 newSize_x = 3 * mySize_y;
1155                 newSize_y = mySize_y;
1156
1157                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1158                 newPos_y = myPos_y;
1159         }
1160         else
1161         {
1162                 newSize_y = 1/3 * mySize_x;
1163                 newSize_x = mySize_x;
1164
1165                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1166                 newPos_x = myPos_x;
1167         }
1168
1169         if(icon_right_align) // right align
1170         {
1171                 numpos = newPos;
1172                 picpos = newPos + eX * 2 * newSize_y;
1173         }
1174         else // left align
1175         {
1176                 numpos = newPos + eX * newSize_y;
1177                 picpos = newPos;
1178         }
1179
1180         drawstring_aspect(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1181         drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1182 }
1183
1184 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float fadelerp)
1185 {
1186         float sz;
1187         sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
1188
1189         DrawNumIcon(myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, vertical, icon_right_align, color, (1 - fadelerp));
1190 }
1191
1192 // Powerups (#2)
1193 //
1194 void HUD_Powerups(void)
1195 {
1196         float strength_time, shield_time;
1197         if(!autocvar__hud_configure)
1198         {
1199                 if(!autocvar_hud_panel_powerups) return;
1200                 if(spectatee_status == -1) return;
1201                 if not(getstati(STAT_ITEMS) & (IT_STRENGTH | IT_INVINCIBLE)) return;
1202                 if (getstati(STAT_HEALTH) <= 0) return;
1203
1204                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1205                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1206         }
1207         else
1208         {
1209                 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1210
1211                 strength_time = 15;
1212                 shield_time = 27;
1213         }
1214
1215         HUD_Panel_UpdateCvars(powerups);
1216         vector pos, mySize;
1217         pos = panel_pos;
1218         mySize = panel_size;
1219
1220         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
1221         if(panel_bg_padding)
1222         {
1223                 pos += '1 1 0' * panel_bg_padding;
1224                 mySize -= '2 2 0' * panel_bg_padding;
1225         }
1226
1227         float panel_ar = mySize_x/mySize_y;
1228         float is_vertical = (panel_ar < 1);
1229         vector shield_offset, strength_offset;
1230         if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1231         {
1232                 mySize_x *= 0.5;
1233                 if (autocvar_hud_panel_powerups_flip)
1234                         shield_offset_x = mySize_x;
1235                 else
1236                         strength_offset_x = mySize_x;
1237         }
1238         else
1239         {
1240                 mySize_y *= 0.5;
1241                 if (autocvar_hud_panel_powerups_flip)
1242                         shield_offset_y = mySize_y;
1243                 else
1244                         strength_offset_y = mySize_y;
1245         }
1246
1247         float shield_baralign, strength_baralign;
1248         float shield_iconalign, strength_iconalign;
1249         if (autocvar_hud_panel_powerups_flip)
1250         {
1251                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1252                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1253                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1254                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1255         }
1256         else
1257         {
1258                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1259                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1260                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1261                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1262         }
1263
1264         if(shield_time)
1265         {
1266                 const float maxshield = 30;
1267                 float shield = ceil(shield_time);
1268                 if(autocvar_hud_panel_powerups_progressbar)
1269                 {
1270                         HUD_Panel_GetProgressBarColor(shield);
1271                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1272                 }
1273                 if(autocvar_hud_panel_powerups_text)
1274                 {
1275                         if(shield > 1)
1276                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1277                         if(shield <= 5)
1278                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', bound(0, (shield - shield_time) / 0.5, 1));
1279                 }
1280         }
1281
1282         if(strength_time)
1283         {
1284                 const float maxstrength = 30;
1285                 float strength = ceil(strength_time);
1286                 if(autocvar_hud_panel_powerups_progressbar)
1287                 {
1288                         HUD_Panel_GetProgressBarColor(strength);
1289                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1290                 }
1291                 if(autocvar_hud_panel_powerups_text)
1292                 {
1293                         if(strength > 1)
1294                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1295                         if(strength <= 5)
1296                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', bound(0, (strength - strength_time) / 0.5, 1));
1297                 }
1298         }
1299 }
1300
1301 // Health/armor (#3)
1302 //
1303
1304 // prev_* vars contain the health/armor at the previous FRAME
1305 float prev_health, prev_armor;
1306
1307 // *_time vars contain time at which damage happened
1308         // health_time -1 remembers that player was dead
1309 float health_time, armor_time;
1310
1311 // saved_* vars contain the old health/armor value (before the damage happened)
1312         // special cases:
1313         // -2: during the load effect (spawning)
1314         // -1: load or damage effect are ended normally
1315         //  0: when effects are forcedly stopped; this is to avoid unintended effects as soon as we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1316 var float saved_health = -2;
1317 var float saved_armor = -2;
1318
1319 void HUD_HealthArmor(void)
1320 {
1321         float armor, health, fuel;
1322         if(!autocvar__hud_configure)
1323         {
1324                 if(!autocvar_hud_panel_healtharmor) return;
1325                 if(spectatee_status == -1) return;
1326
1327                 health = getstati(STAT_HEALTH);
1328                 if(health <= 0)
1329                 {
1330                         health_time = -1;
1331                         return;
1332                 }
1333
1334                 // code to check for spectatee_status changes is in Ent_ClientData()
1335
1336                 if (health_time == -1)
1337                 {
1338                         //start the load effect
1339                         saved_health = -2;
1340                         saved_armor = -2;
1341                         health_time = time;
1342                         armor_time = time;
1343                         prev_health = 0;
1344                         prev_armor = 0;
1345                 }
1346                 armor = getstati(STAT_ARMOR);
1347                 fuel = getstati(STAT_FUEL);
1348         }
1349         else
1350         {
1351                 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1352
1353                 health = 150;
1354                 armor = 75;
1355                 fuel = 20;
1356         }
1357
1358         HUD_Panel_UpdateCvars(healtharmor);
1359         vector pos, mySize;
1360         pos = panel_pos;
1361         mySize = panel_size;
1362
1363         HUD_Panel_DrawBg(1);
1364         if(panel_bg_padding)
1365         {
1366                 pos += '1 1 0' * panel_bg_padding;
1367                 mySize -= '2 2 0' * panel_bg_padding;
1368         }
1369
1370         float baralign = autocvar_hud_panel_healtharmor_baralign;
1371         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1372
1373     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1374     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1375         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1376         {
1377                 vector v;
1378                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1379
1380                 float x;
1381                 x = floor(v_x + 1);
1382
1383         float maxtotal = maxhealth + maxarmor;
1384                 string biggercount;
1385                 if(v_z) // NOT fully armored
1386                 {
1387                         biggercount = "health";
1388                         if(autocvar_hud_panel_healtharmor_progressbar)
1389                         {
1390                                 HUD_Panel_GetProgressBarColor(health);
1391                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1392                         }
1393                         if(armor)
1394             if(autocvar_hud_panel_healtharmor_text)
1395                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1396                 }
1397                 else
1398                 {
1399                         biggercount = "armor";
1400                         if(autocvar_hud_panel_healtharmor_progressbar)
1401                         {
1402                                 HUD_Panel_GetProgressBarColor(armor);
1403                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1404                         }
1405                         if(health)
1406             if(autocvar_hud_panel_healtharmor_text)
1407                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1408                 }
1409         if(autocvar_hud_panel_healtharmor_text)
1410                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1411
1412                 if(fuel)
1413                 {
1414                         HUD_Panel_GetProgressBarColor(fuel);
1415                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1416                 }
1417         }
1418         else
1419         {
1420                 float panel_ar = mySize_x/mySize_y;
1421                 float is_vertical = (panel_ar < 1);
1422                 vector health_offset, armor_offset;
1423                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1424                 {
1425                         mySize_x *= 0.5;
1426                         if (autocvar_hud_panel_healtharmor_flip)
1427                                 health_offset_x = mySize_x;
1428                         else
1429                                 armor_offset_x = mySize_x;
1430                 }
1431                 else
1432                 {
1433                         mySize_y *= 0.5;
1434                         if (autocvar_hud_panel_healtharmor_flip)
1435                                 health_offset_y = mySize_y;
1436                         else
1437                                 armor_offset_y = mySize_y;
1438                 }
1439
1440                 float health_baralign, armor_baralign, fuel_baralign;
1441                 float health_iconalign, armor_iconalign;
1442                 if (autocvar_hud_panel_healtharmor_flip)
1443                 {
1444                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1445                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1446                         fuel_baralign = health_baralign;
1447                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1448                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1449                 }
1450                 else
1451                 {
1452                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1453                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1454                         fuel_baralign = armor_baralign;
1455                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1456                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1457                 }
1458
1459                 //if(health)
1460                 {
1461                         if(autocvar_hud_panel_healtharmor_progressbar)
1462                         {
1463                                 HUD_Panel_GetProgressBarColor(health);
1464                                 float p_health, pain_health_alpha;
1465                                 p_health = health;
1466                                 pain_health_alpha = 1;
1467                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1468                                 {
1469                                         if (saved_health == -1)
1470                                         {
1471                                                 if (prev_health == 0 || prev_health - health >= 3)
1472                                                 {
1473                                                         health_time = time;
1474                                                         saved_health = prev_health;
1475                                                 }
1476                                         }
1477                                         if (saved_health != -1)
1478                                         {
1479                                                 float d = time - health_time;
1480                                                 if (d < 1)
1481                                                 {
1482                                                         if (saved_health == -2)
1483                                                                 p_health *= sqrt(d);
1484                                                         else
1485                                                         {
1486                                                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, saved_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * (1 - d * d), DRAWFLAG_NORMAL);
1487                                                                 if (prev_health - health >= 1) //refresh the effect if repeatedly damaged
1488                                                                         health_time = time;
1489                                                         }
1490                                                 }
1491                                                 else
1492                                                         saved_health = -1; //damage effect ended
1493                                         }
1494                                         prev_health = health;
1495
1496                                         if (health <= 40 && saved_health != -2)
1497                                         {
1498                                                 float BLINK_FACTOR = 0.15;
1499                                                 float BLINK_BASE = 0.85;
1500                                                 float BLINK_FREQ = 9; 
1501                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1502                                         }
1503                                 }
1504                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1505                         }
1506                         if(autocvar_hud_panel_healtharmor_text)
1507                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1508                 }
1509
1510                 if(armor)
1511                 {
1512                         if(autocvar_hud_panel_healtharmor_progressbar)
1513                         {
1514                                 HUD_Panel_GetProgressBarColor(armor);
1515                                 float p_armor;
1516                                 p_armor = armor;
1517                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1518                                 {
1519                                         if (saved_armor == -1)
1520                                         {
1521                                                 if (prev_armor == 0 || prev_armor - armor >= 3)
1522                                                 {
1523                                                         armor_time = time;
1524                                                         saved_armor = prev_armor;
1525                                                 }
1526                                         }
1527                                         if (saved_armor != -1)
1528                                         {
1529                                                 float d = time - armor_time;
1530                                                 if (d < 1)
1531                                                 {
1532                                                         if (saved_armor == -2)
1533                                                                 p_armor *= sqrt(d);
1534                                                         else
1535                                                         {
1536                                                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, saved_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * (1 - d * d), DRAWFLAG_NORMAL);
1537                                                                 if (prev_armor - armor >= 1) //refresh the effect if repeatedly damaged
1538                                                                         armor_time = time;
1539                                                         }
1540                                                 }
1541                                                 else
1542                                                         saved_armor = -1; //damage effect ended
1543                                         }
1544                                         prev_armor = armor;
1545                                 }
1546                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1547                         }
1548                         if(autocvar_hud_panel_healtharmor_text)
1549                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1550                 }
1551
1552                 if(fuel)
1553                 {
1554                         if (is_vertical)
1555                                 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1556                         else
1557                                 mySize_y *= 0.2;
1558                         if (panel_ar >= 4)
1559                                 mySize_x *= 2; //restore full panel size
1560                         else if (panel_ar < 1/4)
1561                                 mySize_y *= 2; //restore full panel size
1562                         HUD_Panel_GetProgressBarColor(fuel);
1563                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1564                 }
1565         }
1566 }
1567
1568 // Notification area (#4)
1569 //
1570
1571 string Weapon_SuicideMessage(float deathtype)
1572 {
1573         w_deathtype = deathtype;
1574         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1575         return w_deathtypestring;
1576 }
1577
1578 string Weapon_KillMessage(float deathtype)
1579 {
1580         w_deathtype = deathtype;
1581         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1582         return w_deathtypestring;
1583 }
1584
1585 #define KN_MAX_ENTRIES 10
1586 float kn_index;
1587 float killnotify_times[KN_MAX_ENTRIES];
1588 float killnotify_deathtype[KN_MAX_ENTRIES];
1589 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
1590 string killnotify_attackers[KN_MAX_ENTRIES];
1591 string killnotify_victims[KN_MAX_ENTRIES];
1592 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
1593 {
1594         --kn_index;
1595         if (kn_index == -1)
1596                 kn_index = KN_MAX_ENTRIES-1;
1597         killnotify_times[kn_index] = time;
1598         killnotify_deathtype[kn_index] = wpn;
1599         killnotify_actiontype[kn_index] = actiontype;
1600         if(killnotify_attackers[kn_index])
1601                 strunzone(killnotify_attackers[kn_index]);
1602         killnotify_attackers[kn_index] = strzone(attacker);
1603         if(killnotify_victims[kn_index])
1604                 strunzone(killnotify_victims[kn_index]);
1605         killnotify_victims[kn_index] = strzone(victim);
1606 }
1607
1608 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1609 {
1610         float w;
1611         float alsoprint, gentle;
1612         alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1613         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1614         
1615         if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1616                 return;
1617
1618         if(msg == MSG_SUICIDE) {
1619                 w = DEATH_WEAPONOF(type);
1620                 if(WEP_VALID(w)) {
1621                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1622                         if (alsoprint)
1623                                 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1624                 } else if (type == DEATH_KILL) {
1625                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1626                         if (alsoprint)
1627                                 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1628                 } else if (type == DEATH_ROT) {
1629                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1630                         if (alsoprint)
1631                                 print (sprintf(_("^1%s^1 died\n"), s1));
1632                 } else if (type == DEATH_NOAMMO) {
1633                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1634                         if (alsoprint)
1635                                 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1636                 } else if (type == DEATH_CAMP) {
1637                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1638                         if (alsoprint)
1639                                 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1640                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1641                         HUD_KillNotify_Push(s1, "", 0, type);
1642                         if (alsoprint)
1643                                 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1644                 } else if (type == DEATH_CHEAT) {
1645                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1646                         if (alsoprint)
1647                                 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1648                 } else if (type == DEATH_FIRE) {
1649                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1650                         if (alsoprint)
1651                                 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1652                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1653                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1654                         if (alsoprint)
1655                                 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1656                 } 
1657                 
1658                 if (stof(s2) > 2) // killcount > 2
1659                         print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1660         } else if(msg == MSG_KILL) {
1661                 w = DEATH_WEAPONOF(type);
1662                 if(WEP_VALID(w)) {
1663                         if((w == WEP_SNIPERRIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
1664                                 HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
1665                         else
1666                                 HUD_KillNotify_Push(s1, s2, 1, type);
1667
1668                         if (alsoprint)
1669                                 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1670                 }
1671                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1672                         HUD_KillNotify_Push(s1, s2, 1, type);
1673                         if(alsoprint)
1674                         {
1675                                 if(gentle) {
1676                                         print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1677                                 } else {
1678                                         print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1679                                 }
1680                         }
1681                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1682                                 if(gentle)
1683                                         print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1684                                 else
1685                                         print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1686                         }
1687                         else if (stof(s2) > 2) {
1688                                 if(gentle)
1689                                         print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1690                                 else
1691                                         print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1692                         }
1693                 }
1694                 else if(type == KILL_FIRST_BLOOD)
1695                         print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1696                 else if (type == DEATH_TELEFRAG) {
1697                         HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1698                         if(gentle)
1699                                 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1700                         else
1701                                 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1702                 }
1703                 else if (type == DEATH_DROWN) {
1704                         HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1705                         if(alsoprint)
1706                                 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1707                 }
1708                 else if (type == DEATH_SLIME) {
1709                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1710                         if(alsoprint)
1711                                 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1712                 }
1713                 else if (type == DEATH_LAVA) {
1714                         HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1715                         if(alsoprint)
1716                                 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1717                 }
1718                 else if (type == DEATH_FALL) {
1719                         HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1720                         if(alsoprint)
1721                                 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1722                 }
1723                 else if (type == DEATH_SHOOTING_STAR) {
1724                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1725                         if(alsoprint)
1726                                 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1727                 }
1728                 else if (type == DEATH_SWAMP) {
1729                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1730                         if(alsoprint)
1731                                 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1732                 }
1733                 else if (type == DEATH_HURTTRIGGER)
1734                 {
1735                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1736                         if(alsoprint)
1737                                 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1738                 } else if(type == DEATH_SBCRUSH) {
1739                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1740                         if(alsoprint)
1741                                 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1742                 } else if(type == DEATH_SBMINIGUN) {
1743                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1744                         if(alsoprint)
1745                                 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1746                 } else if(type == DEATH_SBROCKET) {
1747                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1748                         if(alsoprint)
1749                                 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1750                 } else if(type == DEATH_SBBLOWUP) {
1751                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1752                         if(alsoprint)
1753                                 print (sprintf(_("^1%s^1 got caught in the destruction of %s^1's vehicle\n"), s2, s1));
1754                 } else if(type == DEATH_WAKIGUN) {
1755                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1756                         if(alsoprint)
1757                                 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1758                 } else if(type == DEATH_WAKIROCKET) {
1759                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1760                         if(alsoprint)
1761                                 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1762                 } else if(type == DEATH_WAKIBLOWUP) {
1763                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1764                         if(alsoprint)
1765                                 print (sprintf(_("^1%s^1 dies when %s^1's wakizashi dies.\n"), s2, s1));
1766                 } else if(type == DEATH_TURRET) {
1767                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1768                         if(alsoprint)
1769                                 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1770                 } else if(type == DEATH_TOUCHEXPLODE) {
1771                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1772                         if(alsoprint)
1773                                 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1774                 } else if(type == DEATH_CHEAT) {
1775                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1776                         if(alsoprint)
1777                                 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1778                 } else if (type == DEATH_FIRE) {
1779                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1780                         if(alsoprint)
1781                                 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1782                 } else if (type == DEATH_CUSTOM) {
1783                         HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1784                         if(alsoprint)
1785                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1786                 } else if (type == DEATH_HURTTRIGGER) {
1787                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1788                         if(alsoprint)
1789                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1790                 } else {
1791                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1792                         if(alsoprint)
1793                                 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1794                 }
1795         } else if(msg == MSG_SPREE) {
1796                 if(type == KILL_END_SPREE) {
1797                         if(gentle)
1798                                 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1799                         else
1800                                 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1801                 } else if(type == KILL_SPREE) {
1802                         if(gentle)
1803                                 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1804                         else
1805                                 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1806                 } else if(type == KILL_SPREE_3) {
1807                         if(gentle)
1808                                 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1809                         else
1810                                 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1811                 } else if(type == KILL_SPREE_5) {
1812                         if(gentle)
1813                                 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1814                         else
1815                                 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1816                 } else if(type == KILL_SPREE_10) {
1817                         if(gentle)
1818                                 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1819                         else
1820                                 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1821                 } else if(type == KILL_SPREE_15) {
1822                         if(gentle)
1823                                 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1824                         else
1825                                 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1826                 } else if(type == KILL_SPREE_20) {
1827                         if(gentle)
1828                                 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1829                         else
1830                                 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1831                 } else if(type == KILL_SPREE_25) {
1832                         if(gentle)
1833                                 print (sprintf(_("%s^7 made ^1TWENTY FIFE SCORES IN A ROW!\n"), s1));
1834                         else
1835                                 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1836                 } else if(type == KILL_SPREE_30) {
1837                         if(gentle)
1838                                 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1839                         else
1840                                 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1841                 }
1842         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1843                 if (type == DEATH_DROWN) {
1844                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1845                         if(alsoprint)
1846                         {
1847                                 if(gentle)
1848                                         print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1849                                 else
1850                                         print (sprintf(_("^1%s^1 drowned\n"), s1));
1851                         }
1852                 } else if (type == DEATH_SLIME) {
1853                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1854                         if(alsoprint)
1855                                 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1856                 } else if (type == DEATH_LAVA) {
1857                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1858                         if(alsoprint)
1859                         {
1860                                 if(gentle)
1861                                         print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1862                                 else
1863                                         print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1864                         }
1865                 } else if (type == DEATH_FALL) {
1866                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1867                         if(alsoprint)
1868                         {
1869                                 if(gentle)
1870                                         print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1871                                 else
1872                                         print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1873                         }
1874                 } else if (type == DEATH_SHOOTING_STAR) {
1875                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1876                         if(alsoprint)
1877                                 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1878                 } else if (type == DEATH_SWAMP) {
1879                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1880                         if(alsoprint)
1881                         {
1882                                 if(gentle)
1883                                         print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1884                                 else
1885                                         print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1886                         }
1887                 } else if(type == DEATH_TURRET) {
1888                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1889                         if(alsoprint)
1890                                 print (sprintf(_("^1%s^1 was mowed down by a turret \n"), s1));
1891                 } else if (type == DEATH_CUSTOM) {
1892                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1893                         if(alsoprint)
1894                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1895                 } else if (type == DEATH_HURTTRIGGER) {
1896                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1897                         if(alsoprint)
1898                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1899                 } else if(type == DEATH_TOUCHEXPLODE) {
1900                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1901                         if(alsoprint)
1902                                 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
1903                 } else if(type == DEATH_CHEAT) {
1904                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1905                         if(alsoprint)
1906                                 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
1907                 } else if(type == DEATH_FIRE) {
1908                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1909                         if(alsoprint)
1910                         {
1911                                 if(gentle)
1912                                         print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
1913                                 else
1914                                         print (sprintf(_("^1%s^1 burnt to death\n"), s1));
1915                                 }
1916                 } else {
1917                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1918                         if(alsoprint)
1919                         {
1920                                 if(gentle)
1921                                         print (sprintf(_("^1%s^1 needs a restart\n"), s1));
1922                                 else
1923                                         print (sprintf(_("^1%s^1 died\n"), s1));
1924                         }
1925                 }
1926         } else if(msg == MSG_KILL_ACTION_SPREE) {
1927                 if(gentle)
1928                         print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
1929                 else
1930                         print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
1931         } else if(msg == MSG_INFO) {
1932                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
1933                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1934                         print(sprintf(_("%s^7 got the %s\n"), s1, s2));
1935                 } else if(type == INFO_LOSTFLAG) {
1936                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
1937                         print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
1938                 } else if(type == INFO_PICKUPFLAG) {
1939                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1940                         print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
1941                 } else if(type == INFO_RETURNFLAG) {
1942                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
1943                         print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
1944                 } else if(type == INFO_CAPTUREFLAG) {
1945                         HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
1946                         print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
1947                 }
1948         } else if(msg == MSG_RACE) {
1949                 if(type == RACE_SERVER_RECORD) {
1950                         HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
1951                 }
1952                 else if(type == RACE_NEW_RANK) {
1953                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
1954                 }
1955                 else if(type == RACE_NEW_TIME) {
1956                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
1957                 }
1958                 else if(type == RACE_FAIL) {
1959                         HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
1960                 }
1961         } else if(msg == MSG_KA) {
1962                 if(type == KA_PICKUPBALL) {
1963                         HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
1964                         if(alsoprint)
1965                                 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
1966                 }
1967                 else if(type == KA_DROPBALL) {
1968                         HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
1969                         if(alsoprint)
1970                                 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
1971                 }
1972         }
1973 }
1974
1975 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
1976
1977 void HUD_Centerprint(string s1, string s2, float type, float msg)
1978 {
1979         float gentle;
1980         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1981         if(msg == MSG_SUICIDE) {
1982                 if (type == DEATH_TEAMCHANGE) {
1983                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("You are now on: %s"), s1)));
1984                 } else if (type == DEATH_AUTOTEAMCHANGE) {
1985                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1)));
1986                 } else if (type == DEATH_CAMP) {
1987                         if(gentle)
1988                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Reconsider your tactics, camper!")));
1989                         else
1990                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Die camper!")));
1991                 } else if (type == DEATH_NOAMMO) {
1992                         if(gentle)
1993                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You are reinserted into the game for running out of ammo...")));
1994                         else
1995                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You were killed for running out of ammo...")));
1996                 } else if (type == DEATH_ROT) {
1997                         if(gentle)
1998                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You need to preserve your health")));
1999                         else
2000                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You grew too old without taking your medicine")));
2001                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2002                         if(gentle)
2003                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Don't go against team mates!")));
2004                         else
2005                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Don't shoot your team mates!")));
2006                 } else if (type == DEATH_QUIET) {
2007                         // do nothing
2008                 } else { // generic message
2009                         if(gentle)
2010                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You need to be more careful!")));
2011                         else
2012                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You killed your own dumb self!")));
2013                 }
2014         } else if(msg == MSG_KILL) {
2015                 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2016                         if(gentle) {
2017                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1Moron! You went against %s, a team mate!"), s1)));
2018                         } else {
2019                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1Moron! You fragged %s, a team mate!"), s1)));
2020                         }
2021                 } else if (type == KILL_FIRST_BLOOD) {
2022                         if(gentle) {
2023                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1First score")));
2024                         } else {
2025                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1First blood")));
2026                         }
2027                 } else if (type == KILL_FIRST_VICTIM) {
2028                         if(gentle) {
2029                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1First casualty")));
2030                         } else {
2031                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1First victim")));
2032                         }
2033                 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2034                         if(gentle) {
2035                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
2036                         } else {
2037                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You typefragged ^7%s"), s1), s2));
2038                         }
2039                 } else if (type == KILL_TYPEFRAGGED) {
2040                         if(gentle) {
2041                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
2042                         } else {
2043                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
2044                         }
2045                 } else if (type == KILL_FRAG) {
2046                         if(gentle) {
2047                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^4You scored against ^7%s"), s1), s2));
2048                         } else {
2049                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^4You fragged ^7%s"), s1), s2));
2050                         }
2051                 } else { // generic message
2052                         if(gentle) {
2053                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You were scored against by ^7%s"), s1), s2));
2054                         } else {
2055                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You were fragged by ^7%s"), s1), s2));
2056                         }
2057                 }
2058         } else if(msg == MSG_KILL_ACTION) {
2059                 // TODO: invent more centerprints here?
2060                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Watch your step!")));
2061         }
2062 }
2063
2064 void HUD_Notify (void)
2065 {
2066         if(!autocvar__hud_configure)
2067         {
2068                 if(!autocvar_hud_panel_notify) return;
2069         }
2070         else
2071                 hud_configure_active_panel = HUD_PANEL_NOTIFY;
2072
2073         HUD_Panel_UpdateCvars(notify);
2074         vector pos, mySize;
2075         pos = panel_pos;
2076         mySize = panel_size;
2077
2078         HUD_Panel_DrawBg(1);
2079         if(panel_bg_padding)
2080         {
2081                 pos += '1 1 0' * panel_bg_padding;
2082                 mySize -= '2 2 0' * panel_bg_padding;
2083         }
2084
2085         float entries, height;
2086         entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
2087         height = mySize_y/entries;
2088         
2089         vector fontsize;
2090         float fontheight = height * autocvar_hud_panel_notify_fontsize;
2091         fontsize = '0.5 0.5 0' * fontheight;
2092
2093         float a;
2094         float when;
2095         when = autocvar_hud_panel_notify_time;
2096         float fadetime;
2097         fadetime = autocvar_hud_panel_notify_fadetime;
2098
2099         string s;
2100
2101         vector pos_attacker, pos_victim;
2102         vector weap_pos;
2103         float width_attacker;
2104         string attacker, victim;
2105
2106         float i, j, w, step, limit;
2107         if(autocvar_hud_panel_notify_flip) //order items from the top down
2108         {
2109                 i = 0;
2110                 step = +1;
2111                 limit = entries;
2112         }
2113         else //order items from the bottom up
2114         {
2115                 i = entries - 1;
2116                 step = -1;
2117                 limit = -1;
2118         }
2119
2120         for(j = kn_index;  i != limit;  i += step, ++j)
2121         {
2122                 if(autocvar__hud_configure)
2123                 {
2124                         if (step == +1)
2125                                 a = i;
2126                         else // inverse order
2127                                 a = entries - 1 - i;
2128                         attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2129                         victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2130                         s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2131                         a = bound(0, (when - a) / 4, 1);
2132                         goto hud_config_notifyprint;
2133                 }
2134
2135                 if (j == KN_MAX_ENTRIES)
2136                         j = 0;
2137
2138                 if(killnotify_times[j] + when > time)
2139                         a = 1;
2140                 else if(fadetime)
2141                 {
2142                         a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2143                         if(!a)
2144                         {
2145                                 break;
2146                         }
2147                 }
2148                 else
2149                 {
2150                         break;
2151                 }
2152
2153                 s = "";
2154
2155                 w = -1;
2156                 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
2157
2158                 // TODO: maybe print in team colors?
2159                 //
2160                 // Y [used by] X
2161                 if(killnotify_actiontype[j] == 0) 
2162                 {
2163                         if(killnotify_deathtype[j] == DEATH_GENERIC)
2164                         {
2165                                 s = "notify_death";
2166                         }
2167                         else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2168                         {
2169                                 s = "notify_outofammo";
2170                         }
2171                         else if(killnotify_deathtype[j] == DEATH_KILL)
2172                         {
2173                                 s = "notify_selfkill";
2174                         }
2175                         else if(killnotify_deathtype[j] == DEATH_CAMP)
2176                         {
2177                                 s = "notify_camping";
2178                         }
2179                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2180                         {
2181                                 s = "notify_teamkill_red";
2182                         }
2183                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2184                         {
2185                                 s = "notify_teamkill_blue";
2186                         }
2187                         else if(killnotify_deathtype[j] == DEATH_DROWN)
2188                         {
2189                                 s = "notify_water";
2190                         }
2191                         else if(killnotify_deathtype[j] == DEATH_SLIME)
2192                         {
2193                                 s = "notify_slime";
2194                         }
2195                         else if(killnotify_deathtype[j] == DEATH_LAVA)
2196                         {
2197                                 s = "notify_lava";
2198                         }
2199                         else if(killnotify_deathtype[j] == DEATH_FALL)
2200                         {
2201                                 s = "notify_fall";
2202                         }
2203                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2204                         {
2205                                 s = "notify_shootingstar";
2206                         }
2207                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2208                         {
2209                                 s = "notify_death";
2210                         }
2211                         else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2212                         {
2213                                 if(killnotify_victims[j] == "^1RED^7 flag")
2214                                 {
2215                                         s = "notify_red_taken";
2216                                 }
2217                                 else
2218                                 {
2219                                         s = "notify_blue_taken";
2220                                 }
2221                         }
2222                         else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2223                         {
2224                                 if(killnotify_victims[j] == "^1RED^7 flag")
2225                                 {
2226                                         s = "notify_red_returned";
2227                                 }
2228                                 else
2229                                 {
2230                                         s = "notify_blue_returned";
2231                                 }
2232                         }
2233                         else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2234                         {
2235                                 if(killnotify_victims[j] == "^1RED^7 flag")
2236                                 {
2237                                         s = "notify_red_lost";
2238                                 }
2239                                 else
2240                                 {
2241                                         s = "notify_blue_lost";
2242                                 }
2243                         }
2244                         else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
2245                         {
2246                                 if(killnotify_victims[j] == "^1RED^7 flag")
2247                                 {
2248                                         s = "notify_red_captured";
2249                                 }
2250                                 else
2251                                 {
2252                                         s = "notify_blue_captured";
2253                                 }
2254                         }
2255                         else if(killnotify_deathtype[j] == KA_DROPBALL)
2256                         {
2257                                 s = "notify_balldropped";
2258                         }
2259                         else if(killnotify_deathtype[j] == KA_PICKUPBALL)
2260                         {
2261                                 s = "notify_ballpickedup";
2262                         }
2263                         
2264                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2265                         pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2266                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2267
2268                         if(s != "")
2269                         {
2270                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2271                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2272                         }
2273                 }
2274                 // X [did action to] Y
2275                 else
2276                 {
2277                         if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
2278                         {
2279                                 s = "notify_melee_laser";
2280                         }
2281                         else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
2282                         {
2283                                 s = "notify_melee_shotgun";
2284                         }
2285                         else if(WEP_VALID(w))
2286                         {
2287                                 self = get_weaponinfo(w);
2288                                 s = strcat("weapon", self.netname);
2289                         }
2290                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2291                         {
2292                                 s = "notify_teamkill_red";
2293                         }
2294                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2295                         {
2296                                 s = "notify_teamkill_red";
2297                         }
2298                         else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
2299                         {
2300                                 s = "notify_telefrag";
2301                         }
2302                         else if(killnotify_deathtype[j] == DEATH_DROWN)
2303                         {
2304                                 s = "notify_water";
2305                         }
2306                         else if(killnotify_deathtype[j] == DEATH_SLIME)
2307                         {
2308                                 s = "notify_slime";
2309                         }
2310                         else if(killnotify_deathtype[j] == DEATH_LAVA)
2311                         {
2312                                 s = "notify_lava";
2313                         }
2314                         else if(killnotify_deathtype[j] == DEATH_FALL)
2315                         {
2316                                 s = "notify_fall";
2317                         }
2318                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2319                         {
2320                                 s = "notify_shootingstar";
2321                         }
2322                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2323                         {
2324                                 s = "notify_void";
2325                         }
2326                         else if(killnotify_deathtype[j] == DEATH_HEADSHOT)
2327                         {
2328                                 s = "notify_headshot";
2329                         }
2330                         else if(killnotify_deathtype[j] == RACE_SERVER_RECORD)
2331                         {
2332                                 s = "race_newrecordserver";
2333                         }
2334                         else if(killnotify_deathtype[j] == RACE_NEW_RANK)
2335                         {
2336                                 s = "race_newrankyellow";
2337                         }
2338                         else if(killnotify_deathtype[j] == RACE_NEW_TIME)
2339                         {
2340                                 s = "race_newtime";
2341                         }
2342                         else if(killnotify_deathtype[j] == RACE_FAIL)
2343                         {
2344                                 s = "race_newfail";
2345                         }
2346
2347                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2348                         victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2349 :hud_config_notifyprint
2350                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2351                         pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2352                         pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2353                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2354
2355                         if(s != "")
2356                         {
2357                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2358                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2359                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2360                         }
2361                 }
2362         }
2363 }
2364
2365 // Timer (#5)
2366 //
2367 // TODO: macro
2368 string seconds_tostring(float sec)
2369 {
2370         float minutes;
2371         minutes = floor(sec / 60);
2372
2373         sec -= minutes * 60;
2374         return sprintf("%d:%02d", minutes, sec);
2375 }
2376
2377 void HUD_Timer(void)
2378 {
2379         if(!autocvar__hud_configure)
2380         {
2381                 if(!autocvar_hud_panel_timer) return;
2382         }
2383         else
2384                 hud_configure_active_panel = HUD_PANEL_TIMER;
2385
2386         HUD_Panel_UpdateCvars(timer);
2387         vector pos, mySize;
2388         pos = panel_pos;
2389         mySize = panel_size;
2390
2391         HUD_Panel_DrawBg(1);
2392         if(panel_bg_padding)
2393         {
2394                 pos += '1 1 0' * panel_bg_padding;
2395                 mySize -= '2 2 0' * panel_bg_padding;
2396         }
2397
2398         string timer;
2399         float timelimit, elapsedTime, timeleft, minutesLeft;
2400
2401         timelimit = getstatf(STAT_TIMELIMIT);
2402
2403         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2404         timeleft = ceil(timeleft);
2405
2406         minutesLeft = floor(timeleft / 60);
2407
2408         vector timer_color;
2409         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2410                 timer_color = '1 1 1'; //white
2411         else if(minutesLeft >= 1)
2412                 timer_color = '1 1 0'; //yellow
2413         else
2414                 timer_color = '1 0 0'; //red
2415
2416         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2417                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2418                         //while restart is still active, show 00:00
2419                         timer = seconds_tostring(0);
2420                 } else {
2421                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2422                         timer = seconds_tostring(elapsedTime);
2423                 }
2424         } else {
2425                 timer = seconds_tostring(timeleft);
2426         }
2427
2428         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2429 }
2430
2431 // Radar (#6)
2432 //
2433 void HUD_Radar(void)
2434 {
2435         if (!autocvar__hud_configure)
2436         {
2437                 if (autocvar_hud_panel_radar == 0) return;
2438                 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2439         }
2440         else
2441                 hud_configure_active_panel = HUD_PANEL_RADAR;
2442
2443         HUD_Panel_UpdateCvars(radar);
2444         vector pos, mySize;
2445         pos = panel_pos;
2446         mySize = panel_size;
2447
2448         HUD_Panel_DrawBg(1);
2449         if(panel_bg_padding)
2450         {
2451                 pos += '1 1 0' * panel_bg_padding;
2452                 mySize -= '2 2 0' * panel_bg_padding;
2453         }
2454
2455         local float color2;
2456         local entity tm;
2457         float scale2d, normalsize, bigsize;
2458         float f;
2459
2460         teamradar_origin2d = pos + 0.5 * mySize;
2461         teamradar_size2d = mySize;
2462
2463         if(minimapname == "")
2464                 return;
2465
2466         teamradar_loadcvars();
2467
2468         switch(hud_panel_radar_zoommode)
2469         {
2470                 default:
2471                 case 0:
2472                         f = current_zoomfraction;
2473                         break;
2474                 case 1:
2475                         f = 1 - current_zoomfraction;
2476                         break;
2477                 case 2:
2478                         f = 0;
2479                         break;
2480                 case 3:
2481                         f = 1;
2482                         break;
2483         }
2484
2485         switch(hud_panel_radar_rotation)
2486         {
2487                 case 0:
2488                         teamradar_angle = view_angles_y - 90;
2489                         break;
2490                 default:
2491                         teamradar_angle = 90 * hud_panel_radar_rotation;
2492                         break;
2493         }
2494
2495         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2496         teamradar_size2d = mySize;
2497
2498         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2499
2500         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2501         if(hud_panel_radar_rotation == 0)
2502         {
2503                 // max-min distance must fit the radar in any rotation
2504                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2505         }
2506         else
2507         {
2508                 vector c0, c1, c2, c3, span;
2509                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2510                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2511                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2512                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2513                 span = '0 0 0';
2514                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2515                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2516
2517                 // max-min distance must fit the radar in x=x, y=y
2518                 bigsize = min(
2519                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2520                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2521                 );
2522         }
2523
2524         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2525         if(bigsize > normalsize)
2526                 normalsize = bigsize;
2527
2528         teamradar_size =
2529                   f * bigsize
2530                 + (1 - f) * normalsize;
2531         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2532                   f * mi_center
2533                 + (1 - f) * view_origin);
2534
2535         drawsetcliparea(
2536                 pos_x,
2537                 pos_y,
2538                 mySize_x,
2539                 mySize_y
2540         );
2541
2542         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2543
2544         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2545                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2546         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2547                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2548         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2549         {
2550                 color2 = GetPlayerColor(tm.sv_entnum);
2551                 //if(color == COLOR_SPECTATOR || color == color2)
2552                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2553         }
2554         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2555
2556         drawresetcliparea();
2557 };
2558
2559 // Score (#7)
2560 //
2561 void HUD_UpdatePlayerTeams();
2562 void HUD_Score(void)
2563 {
2564         if(!autocvar__hud_configure)
2565         {
2566                 if(!autocvar_hud_panel_score) return;
2567                 if(spectatee_status == -1 && (gametype == GAME_RACE || gametype == GAME_CTS)) return;
2568         }
2569         else
2570                 hud_configure_active_panel = HUD_PANEL_SCORE;
2571
2572         HUD_Panel_UpdateCvars(score);
2573         vector pos, mySize;
2574         pos = panel_pos;
2575         mySize = panel_size;
2576
2577         HUD_Panel_DrawBg(1);
2578         if(panel_bg_padding)
2579         {
2580                 pos += '1 1 0' * panel_bg_padding;
2581                 mySize -= '2 2 0' * panel_bg_padding;
2582         }
2583
2584         float score, distribution;
2585         string sign;
2586         vector distribution_color;
2587         entity tm, pl, me;
2588         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2589
2590         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2591                 string timer, distrtimer;
2592
2593                 pl = players.sort_next;
2594                 if(pl == me)
2595                         pl = pl.sort_next;
2596                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2597                         if(pl.scores[ps_primary] == 0)
2598                                 pl = world;
2599
2600                 score = me.(scores[ps_primary]);
2601                 timer = TIME_ENCODED_TOSTRING(score);
2602
2603                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2604                         // distribution display
2605                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2606
2607                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2608
2609                         if (distribution <= 0) {
2610                                 distribution_color = '0 1 0';
2611                                 sign = "-";
2612                         }
2613                         else {
2614                                 distribution_color = '1 0 0';
2615                                 sign = "+";
2616                         }
2617                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2618                 }
2619                 // race record display
2620                 if (distribution <= 0)
2621                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2622                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2623         } else if (!teamplay) { // non-teamgames
2624                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2625                 {
2626 #define SCOREPANEL_MAX_ENTRIES 6
2627 #define SCOREPANEL_ASPECTRATIO 2
2628                         const float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2629                         const float height = mySize_y/entries;
2630                         const vector fontsize = '0.9 0.9 0' * height;
2631                         pos_y += height * (1 - 0.9) / 2;
2632
2633                         vector rgb;
2634                         rgb = '1 1 1';
2635
2636                         const float name_size = mySize_x*0.75;
2637                         const float highlight_alpha = 0.2;
2638                         float i, me_printed;
2639                         string s;
2640                         if (autocvar__hud_configure)
2641                         {
2642                                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2643                                 for (i=0; i<entries; ++i)
2644                                 {
2645                                         //simulate my score is lower than all displayed players,
2646                                         //so that I don't appear at all showing pure rankings.
2647                                         //This is to better show the difference between the 2 ranking views
2648                                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2649                                         {
2650                                                 rgb = '1 1 0';
2651                                                 drawfill(pos - eY * (height * (1 - 0.9) / 2), eX * mySize_x + eY * height, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2652                                                 s = GetPlayerName(pl.sv_entnum);
2653                                                 score = 7;
2654                                         }
2655                                         else
2656                                         {
2657                                                 s = sprintf(_("Player %d"), i+1);
2658                                                 score -= 3;
2659                                         }
2660
2661                                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2662                                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2663                                         drawstring(pos + eX * mySize_x*0.79, ftos(score), fontsize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2664                                         pos_y += height;
2665                                 }
2666                                 return;
2667                         }
2668
2669                         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2670                                 HUD_UpdatePlayerTeams();
2671
2672                         for (pl = players.sort_next, i=0; pl && i<entries; pl = pl.sort_next, ++i)
2673                         {
2674                                 if (pl.team == COLOR_SPECTATOR)
2675                                         continue;
2676
2677                                 if (i == entries-1 && !me_printed && pl != me)
2678                                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2679                                 {
2680                                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2681                                                 if (pl.team != COLOR_SPECTATOR)
2682                                                         break;
2683
2684                                         if (pl)
2685                                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2686                                         else
2687                                                 rgb = '1 0 0'; //last: red
2688                                         pl = me;
2689                                 }
2690
2691                                 if (pl == me)
2692                                 {
2693                                         if (i == 0)
2694                                                 rgb = '0 1 0'; //first: green
2695                                         me_printed = 1;
2696                                         drawfill(pos - eY * (height * (1 - 0.9) / 2), eX * mySize_x + eY * height, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2697                                 }
2698                                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2699                                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2700                                 drawstring(pos + eX * mySize_x*0.79, ftos(pl.(scores[ps_primary])), fontsize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2701                                 pos_y += height;
2702                         }
2703                         return;
2704                 }
2705                 // me vector := [team/connected frags id]
2706                 pl = players.sort_next;
2707                 if(pl == me)
2708                         pl = pl.sort_next;
2709
2710                 if(autocvar__hud_configure)
2711                         distribution = 42;
2712                 else if(pl)
2713                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2714                 else
2715                         distribution = 0;
2716
2717                 score = me.(scores[ps_primary]);
2718                 if(autocvar__hud_configure)
2719                         score = 123;
2720
2721                 if(distribution >= 5)
2722                         distribution_color = eY;
2723                 else if(distribution >= 0)
2724                         distribution_color = '1 1 1';
2725                 else if(distribution >= -5)
2726                         distribution_color = '1 1 0';
2727                 else
2728                         distribution_color = eX;
2729
2730                 string distribution_str;
2731                 distribution_str = ftos(distribution);
2732                 if (distribution >= 0)
2733                 {
2734                         if (distribution > 0)
2735                                 distribution_str = strcat("+", distribution_str);
2736                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2737                 }
2738                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2739                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2740         } else { // teamgames
2741                 float max_fragcount;
2742                 max_fragcount = -99;
2743
2744                 float scores_count, row, column, rows, columns;
2745                 vector offset;
2746                 vector score_pos, score_size; //for scores other than myteam
2747                 if (spectatee_status == -1)
2748                 {
2749                         if (autocvar__hud_configure)
2750                                 scores_count = 4;
2751                         else for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2752                                 if(tm.team == COLOR_SPECTATOR)
2753                                         continue;
2754                                 ++scores_count;
2755                         }
2756                         rows = mySize_y/mySize_x;
2757                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2758                         //                               ^^^ ammo item aspect goes here
2759
2760                         columns = ceil(scores_count/rows);
2761
2762                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2763
2764                         float newSize;
2765                         if(score_size_x/score_size_y > 3)
2766                         {
2767                                 newSize = 3 * score_size_y;
2768                                 offset_x = score_size_x - newSize;
2769                                 pos_x += offset_x/2;
2770                                 score_size_x = newSize;
2771                         }
2772                         else
2773                         {
2774                                 newSize = 1/3 * score_size_x;
2775                                 offset_y = score_size_y - newSize;
2776                                 pos_y += offset_y/2;
2777                                 score_size_y = newSize;
2778                         }
2779                 }
2780                 else
2781                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2782                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2783                         if(tm.team == COLOR_SPECTATOR)
2784                                 continue;
2785                         score = tm.(teamscores[ts_primary]);
2786                         if(autocvar__hud_configure)
2787                                 score = 123;
2788                         
2789                         if (score > max_fragcount)
2790                                 max_fragcount = score;
2791
2792                         if (spectatee_status == -1)
2793                         {
2794                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2795                                 if (max_fragcount == score)
2796                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2797                                 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2798                                 ++row;
2799                                 if(row >= rows)
2800                                 {
2801                                         row = 0;
2802                                         ++column;
2803                                 }
2804                         }
2805                         else if(tm.team == myteam) {
2806                                 if (max_fragcount == score)
2807                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2808                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2809                         } else {
2810                                 if (max_fragcount == score)
2811                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2812                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2813                                 ++rows;
2814                         }
2815                 }
2816         }
2817 }
2818
2819 // Race timer (#8)
2820 //
2821 void HUD_RaceTimer (void)
2822 {
2823         if(!autocvar__hud_configure)
2824         {
2825                 if(!autocvar_hud_panel_racetimer) return;
2826                 if(!(gametype == GAME_RACE || gametype == GAME_CTS)) return;
2827                 if(spectatee_status == -1) return;
2828         }
2829         else
2830                 hud_configure_active_panel = HUD_PANEL_RACETIMER;
2831
2832         HUD_Panel_UpdateCvars(racetimer);
2833         vector pos, mySize;
2834         pos = panel_pos;
2835         mySize = panel_size;
2836
2837         HUD_Panel_DrawBg(1);
2838         if(panel_bg_padding)
2839         {
2840                 pos += '1 1 0' * panel_bg_padding;
2841                 mySize -= '2 2 0' * panel_bg_padding;
2842         }
2843
2844         // always force 4:1 aspect
2845         vector newSize;
2846         if(mySize_x/mySize_y > 4)
2847         {
2848                 newSize_x = 4 * mySize_y;
2849                 newSize_y = mySize_y;
2850
2851                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2852         }
2853         else
2854         {
2855                 newSize_y = 1/4 * mySize_x;
2856                 newSize_x = mySize_x;
2857
2858                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2859         }
2860         mySize = newSize;
2861
2862         float a, t;
2863         string s, forcetime;
2864
2865         if(autocvar__hud_configure)
2866         {
2867                 s = "0:13:37";
2868                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2869                 s = _("^1Intermediate 1 (+15.42)");
2870                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2871                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2872                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2873         }
2874         else if(race_checkpointtime)
2875         {
2876                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2877                 s = "";
2878                 forcetime = "";
2879                 if(a > 0) // just hit a checkpoint?
2880                 {
2881                         if(race_checkpoint != 254)
2882                         {
2883                                 if(race_time && race_previousbesttime)
2884                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2885                                 else
2886                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2887                                 if(race_time)
2888                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2889                         }
2890                 }
2891                 else
2892                 {
2893                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2894                         {
2895                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2896                                 if(a > 0) // next one?
2897                                 {
2898                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2899                                 }
2900                         }
2901                 }
2902
2903                 if(s != "" && a > 0)
2904                 {
2905                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2906                 }
2907
2908                 if(race_penaltytime)
2909                 {
2910                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2911                         if(a > 0)
2912                         {
2913                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2914                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2915                         }
2916                 }
2917
2918                 if(forcetime != "")
2919                 {
2920                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2921                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2922                 }
2923                 else
2924                         a = 1;
2925
2926                 if(race_laptime && race_checkpoint != 255)
2927                 {
2928                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2929                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2930                 }
2931         }
2932         else
2933         {
2934                 if(race_mycheckpointtime)
2935                 {
2936                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2937                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
2938                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2939                 }
2940                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2941                 {
2942                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2943                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
2944                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2945                 }
2946
2947                 if(race_penaltytime && !race_penaltyaccumulator)
2948                 {
2949                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2950                         a = bound(0, (1 + t - time), 1);
2951                         if(a > 0)
2952                         {
2953                                 if(time < t)
2954                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2955                                 else
2956                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2957                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2958                         }
2959                 }
2960         }
2961 }
2962
2963 // Vote window (#9)
2964 //
2965 float vote_yescount;
2966 float vote_nocount;
2967 float vote_needed;
2968 float vote_highlighted; // currently selected vote
2969
2970 float vote_active; // is there an active vote?
2971 float vote_prev; // previous state of vote_active to check for a change
2972 float vote_alpha;
2973 float vote_change; // "time" when vote_active changed
2974
2975 void HUD_VoteWindow(void) 
2976 {
2977         if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
2978         {
2979                 vote_active = 1;
2980                 if (autocvar__hud_configure)
2981                 {
2982                         vote_yescount = 0;
2983                         vote_nocount = 0;
2984                         print(_("^1You must answer before entering hud configure mode\n"));
2985                         cvar_set("_hud_configure", "0");
2986                 }
2987                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Unregistered player^7\" in stats"));
2988                 uid2name_dialog = 1;
2989         }
2990
2991         if(!autocvar__hud_configure)
2992         {
2993                 if(!autocvar_hud_panel_vote) return;
2994
2995                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2996                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2997
2998                 if(panel_bg_alpha_str == "") {
2999                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3000                 }
3001                 panel_bg_alpha = stof(panel_bg_alpha_str);
3002         }
3003         else
3004         {
3005                 hud_configure_active_panel = HUD_PANEL_VOTE;
3006
3007                 vote_yescount = 3;
3008                 vote_nocount = 2;
3009                 vote_needed = 4;
3010         }
3011
3012         string s;
3013         float a;
3014         if(vote_active != vote_prev) {
3015                 vote_change = time;
3016                 vote_prev = vote_active;
3017         }
3018
3019         if(vote_active || autocvar__hud_configure)
3020                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3021         else
3022                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3023
3024         if(!vote_alpha)
3025                 return;
3026
3027         HUD_Panel_UpdateCvars(vote);
3028
3029         if(uid2name_dialog)
3030         {
3031                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
3032                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
3033         }
3034
3035     // these must be below above block
3036         vector pos, mySize;
3037         pos = panel_pos;
3038         mySize = panel_size;
3039
3040         a = vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
3041         HUD_Panel_DrawBg(a);
3042         a = panel_fg_alpha * a;
3043
3044         if(panel_bg_padding)
3045         {
3046                 pos += '1 1 0' * panel_bg_padding;
3047                 mySize -= '2 2 0' * panel_bg_padding;
3048         }
3049
3050         // always force 3:1 aspect
3051         vector newSize;
3052         if(mySize_x/mySize_y > 3)
3053         {
3054                 newSize_x = 3 * mySize_y;
3055                 newSize_y = mySize_y;
3056
3057                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3058         }
3059         else
3060         {
3061                 newSize_y = 1/3 * mySize_x;
3062                 newSize_x = mySize_x;
3063
3064                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3065         }
3066         mySize = newSize;
3067
3068         s = _("A vote has been called for:");
3069         if(uid2name_dialog)
3070                 s = _("Allow servers to store and display your name?");
3071         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3072         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3073         if(autocvar__hud_configure)
3074                 s = _("^1Configure the HUD");
3075         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3076
3077         // print the yes/no counts
3078     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3079         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3080     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3081         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3082
3083         // draw the progress bar backgrounds
3084         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3085
3086         // draw the highlights
3087         if(vote_highlighted == 1) {
3088                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3089                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3090         }
3091         else if(vote_highlighted == 2) {
3092                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3093                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3094         }
3095
3096         // draw the progress bars
3097         if(vote_yescount && vote_needed)
3098         {
3099                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3100                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3101         }
3102
3103         if(vote_nocount && vote_needed)
3104         {
3105                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3106                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3107         }
3108
3109         drawresetcliparea();
3110
3111         if(!vote_active) {
3112                 vote_highlighted = 0;
3113         }
3114 }
3115
3116 // Mod icons panel (#10)
3117 //
3118
3119 float mod_active; // is there any active mod icon?
3120
3121 // Clan Arena HUD modicons
3122 void HUD_Mod_CA(vector pos, vector mySize)
3123 {
3124         mod_active = 1; // CA should never hide the mod icons panel
3125         float redalive, bluealive;
3126         redalive = getstati(STAT_REDALIVE);
3127         bluealive = getstati(STAT_BLUEALIVE);
3128
3129         vector redpos, bluepos;
3130         if(mySize_x > mySize_y)
3131         {
3132                 redpos = pos;
3133                 bluepos = pos + eY * 0.5 * mySize_y;
3134                 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3135                 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3136                 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3137                 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3138         }
3139         else
3140         {
3141                 redpos = pos;
3142                 bluepos = pos + eY * 0.5 * mySize_y;
3143                 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3144                 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3145                 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3146                 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3147         }
3148 }
3149
3150 // CTF HUD modicon section
3151 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3152 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3153 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3154
3155 void HUD_Mod_CTF_Reset(void)
3156 {
3157         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3158 }
3159
3160 void HUD_Mod_CTF(vector pos, vector mySize)
3161 {
3162         vector redflag_pos, blueflag_pos;
3163         vector flag_size;
3164         float f; // every function should have that
3165
3166         float redflag, blueflag; // current status
3167         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3168         float stat_items;
3169
3170         stat_items = getstati(STAT_ITEMS);
3171         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3172         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3173         
3174         if(redflag || blueflag)
3175                 mod_active = 1;
3176         else
3177                 mod_active = 0;
3178
3179         if(autocvar__hud_configure)
3180         {
3181                 redflag = 1;
3182                 blueflag = 2;
3183         }
3184
3185         // when status CHANGES, set old status into prevstatus and current status into status
3186         if (redflag != redflag_prevframe)
3187         {
3188                 redflag_statuschange_time = time;
3189                 redflag_prevstatus = redflag_prevframe;
3190                 redflag_prevframe = redflag;
3191         }
3192
3193         if (blueflag != blueflag_prevframe)
3194         {
3195                 blueflag_statuschange_time = time;
3196                 blueflag_prevstatus = blueflag_prevframe;
3197                 blueflag_prevframe = blueflag;
3198         }
3199
3200         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3201         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3202
3203         float BLINK_FACTOR = 0.15;
3204         float BLINK_BASE = 0.85;
3205         // note:
3206         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3207         // thus
3208         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3209         // ensure RMS == 1
3210         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3211
3212         string red_icon, red_icon_prevstatus;
3213         float red_alpha, red_alpha_prevstatus;
3214         red_alpha = red_alpha_prevstatus = 1;
3215         switch(redflag) {
3216                 case 1: red_icon = "flag_red_taken"; break;
3217                 case 2: red_icon = "flag_red_lost"; break;
3218                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3219                 default:
3220                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3221                                 red_icon = "flag_red_shielded";
3222                         else
3223                                 red_icon = string_null;
3224                         break;
3225         }
3226         switch(redflag_prevstatus) {
3227                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3228                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3229                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3230                 default:
3231                         if(redflag == 3)
3232                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3233                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3234                                 red_icon_prevstatus = "flag_red_shielded";
3235                         else
3236                                 red_icon_prevstatus = string_null;
3237                         break;
3238         }
3239
3240         string blue_icon, blue_icon_prevstatus;
3241         float blue_alpha, blue_alpha_prevstatus;
3242         blue_alpha = blue_alpha_prevstatus = 1;
3243         switch(blueflag) {
3244                 case 1: blue_icon = "flag_blue_taken"; break;
3245                 case 2: blue_icon = "flag_blue_lost"; break;
3246                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3247                 default:
3248                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3249                                 blue_icon = "flag_blue_shielded";
3250                         else
3251                                 blue_icon = string_null;
3252                         break;
3253         }
3254         switch(blueflag_prevstatus) {
3255                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3256                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3257                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3258                 default:
3259                         if(blueflag == 3)
3260                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3261                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3262                                 blue_icon_prevstatus = "flag_blue_shielded";
3263                         else
3264                                 blue_icon_prevstatus = string_null;
3265                         break;
3266         }
3267
3268         if(mySize_x > mySize_y) {
3269                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3270                         redflag_pos = pos;
3271                         blueflag_pos = pos + eX * 0.5 * mySize_x;
3272                 } else {
3273                         blueflag_pos = pos;
3274                         redflag_pos = pos + eX * 0.5 * mySize_x;
3275                 }
3276                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3277         } else {
3278                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3279                         redflag_pos = pos;
3280                         blueflag_pos = pos + eY * 0.5 * mySize_y;
3281                 } else {
3282                         blueflag_pos = pos;
3283                         redflag_pos = pos + eY * 0.5 * mySize_y;
3284                 }
3285                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3286         }
3287
3288         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3289         if(red_icon_prevstatus && f < 1)
3290                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3291         if(red_icon)
3292                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3293
3294         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3295         if(blue_icon_prevstatus && f < 1)
3296                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3297         if(blue_icon)
3298                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3299 }
3300
3301 // Keyhunt HUD modicon section
3302 float kh_runheretime;
3303
3304 void HUD_Mod_KH_Reset(void)
3305 {
3306         kh_runheretime = 0;
3307 }
3308
3309 void HUD_Mod_KH(vector pos, vector mySize)
3310 {
3311         mod_active = 1; // keyhunt should never hide the mod icons panel
3312         float kh_keys;
3313         float keyteam;
3314         float a, aa;
3315         vector p, pa, kh_size, kh_asize;
3316
3317         kh_keys = getstati(STAT_KH_KEYS);
3318
3319         p_x = pos_x;
3320         if(mySize_x > mySize_y)
3321         {
3322                 p_y = pos_y + 0.25 * mySize_y;
3323                 pa = p - eY * 0.25 * mySize_y;
3324
3325                 kh_size_x = mySize_x * 0.25;
3326                 kh_size_y = 0.75 * mySize_y;
3327                 kh_asize_x = mySize_x * 0.25;
3328                 kh_asize_y = mySize_y * 0.25;
3329         }
3330         else
3331         {
3332                 p_y = pos_y + 0.125 * mySize_y;
3333                 pa = p - eY * 0.125 * mySize_y;
3334
3335                 kh_size_x = mySize_x * 0.5;
3336                 kh_size_y = 0.375 * mySize_y;
3337                 kh_asize_x = mySize_x * 0.5;
3338                 kh_asize_y = mySize_y * 0.125;
3339         }
3340
3341         float i, key;
3342
3343         float keycount;
3344         keycount = 0;
3345         for(i = 0; i < 4; ++i)
3346         {
3347                 key = floor(kh_keys / pow(32, i)) & 31;
3348                 keyteam = key - 1;
3349                 if(keyteam == 30 && keycount <= 4)
3350                         keycount += 4;
3351                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3352                         keycount += 1;
3353         }
3354
3355         // this yields 8 exactly if "RUN HERE" shows
3356
3357         if(keycount == 8)
3358         {
3359                 if(!kh_runheretime)
3360                         kh_runheretime = time;
3361                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3362         }
3363         else
3364                 kh_runheretime = 0;
3365
3366         for(i = 0; i < 4; ++i)
3367         {
3368                 key = floor(kh_keys / pow(32, i)) & 31;
3369                 keyteam = key - 1;
3370                 switch(keyteam)
3371                 {
3372                         case 30: // my key
3373                                 keyteam = myteam;
3374                                 a = 1;
3375                                 aa = 1;
3376                                 break;
3377                         case -1: // no key
3378                                 a = 0;
3379                                 aa = 0;
3380                                 break;
3381                         default: // owned or dropped
3382                                 a = 0.2;
3383                                 aa = 0.5;
3384                                 break;
3385                 }
3386                 a = a * panel_fg_alpha;
3387                 aa = aa * panel_fg_alpha;
3388                 if(a > 0)
3389                 {
3390                         switch(keyteam)
3391                         {
3392                                 case COLOR_TEAM1:
3393                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3394                                         break;
3395                                 case COLOR_TEAM2:
3396                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3397                                         break;
3398                                 case COLOR_TEAM3:
3399                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3400                                         break;
3401                                 case COLOR_TEAM4:
3402                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3403                                         break;
3404                                 default:
3405                                         break;
3406                         }
3407                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3408                         {
3409                                 case 0:
3410                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3411                                         break;
3412                                 case 1:
3413                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3414                                         break;
3415                                 case 2:
3416                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3417                                         break;
3418                                 case 3:
3419                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3420                                         break;
3421                         }
3422                 }
3423                 if(mySize_x > mySize_y)
3424                 {
3425                         p_x += 0.25 * mySize_x;
3426                         pa_x += 0.25 * mySize_x;
3427                 }
3428                 else
3429                 {
3430                         if(i == 1)
3431                         {
3432                                 p_y = pos_y + 0.625 * mySize_y;
3433                                 pa_y = pos_y + 0.5 * mySize_y;
3434                                 p_x = pos_x;
3435                                 pa_x = pos_x;
3436                         }
3437                         else
3438                         {
3439                                 p_x += 0.5 * mySize_x;
3440                                 pa_x += 0.5 * mySize_x;
3441                         }
3442                 }
3443         }
3444 }
3445
3446 // Keepaway HUD mod icon
3447 float kaball_prevstatus; // last remembered status
3448 float kaball_statuschange_time; // time when the status changed
3449
3450 // we don't need to reset for keepaway since it immediately 
3451 // autocorrects prevstatus as to if the player has the ball or not
3452
3453 void HUD_Mod_Keepaway(vector pos, vector mySize)
3454 {
3455         mod_active = 1; // keepaway should always show the mod HUD
3456         
3457         float BLINK_FACTOR = 0.15;
3458         float BLINK_BASE = 0.85;
3459         float BLINK_FREQ = 5; 
3460         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3461         
3462         float stat_items = getstati(STAT_ITEMS);
3463         float kaball = (stat_items/IT_KEY1) & 1;
3464         
3465         if(kaball != kaball_prevstatus)
3466         {
3467                 kaball_statuschange_time = time;
3468                 kaball_prevstatus = kaball;
3469         }
3470         
3471         vector kaball_pos, kaball_size;
3472         
3473         if(mySize_x > mySize_y) {
3474                 kaball_pos = pos + eX * 0.25 * mySize_x;
3475                 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3476         } else {
3477                 kaball_pos = pos + eY * 0.25 * mySize_y;
3478                 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3479         }
3480         
3481         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3482         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3483         
3484         if(kaball_prevstatus && f < 1)
3485                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3486         
3487         if(kaball)
3488                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3489 }
3490
3491
3492 // Nexball HUD mod icon
3493 void HUD_Mod_NexBall(vector pos, vector mySize)
3494 {
3495         float stat_items, nb_pb_starttime, dt, p;
3496
3497         stat_items = getstati(STAT_ITEMS);
3498         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3499
3500         if (stat_items & IT_KEY1)
3501                 mod_active = 1;
3502         else
3503                 mod_active = 0;
3504
3505         //Manage the progress bar if any
3506         if (nb_pb_starttime > 0)
3507         {
3508                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3509                 // one period of positive triangle
3510                 p = 2 * dt / nb_pb_period;
3511                 if (p > 1)
3512                         p = 2 - p;
3513
3514                 //Draw the filling
3515                 HUD_Panel_GetProgressBarColor(nexball);
3516                 if(mySize_x > mySize_y)
3517                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3518                 else
3519                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3520         }
3521
3522         if (stat_items & IT_KEY1)
3523                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3524 }
3525
3526 // Race/CTS HUD mod icons
3527 float crecordtime_prev; // last remembered crecordtime
3528 float crecordtime_change_time; // time when crecordtime last changed
3529 float srecordtime_prev; // last remembered srecordtime
3530 float srecordtime_change_time; // time when srecordtime last changed
3531
3532 float race_status_time;
3533 float race_status_prev;
3534 string race_status_name_prev;
3535 void HUD_Mod_Race(vector pos, vector mySize)
3536 {
3537         mod_active = 1; // race should never hide the mod icons panel
3538         entity me;
3539         me = playerslots[player_localentnum - 1];
3540         float t, score;
3541         float f; // yet another function has this
3542         score = me.(scores[ps_primary]);
3543
3544         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3545                 return; // no records in the actual race
3546
3547         // clientside personal record
3548         string rr;
3549         if(gametype == GAME_CTS)
3550                 rr = CTS_RECORD;
3551         else
3552                 rr = RACE_RECORD;
3553         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3554
3555         if(score && (score < t || !t)) {
3556                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3557                 if(autocvar_cl_autodemo_delete_keeprecords)
3558                 {
3559                         f = autocvar_cl_autodemo_delete;
3560                         f &~= 1;
3561                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3562                 }
3563         }
3564
3565         if(t != crecordtime_prev) {
3566                 crecordtime_prev = t;
3567                 crecordtime_change_time = time;
3568         }
3569
3570         vector textPos, medalPos;
3571         float squareSize;
3572         if(mySize_x > mySize_y) {
3573                 // text on left side
3574                 squareSize = min(mySize_y, mySize_x/2);
3575                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3576                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3577         } else {
3578                 // text on top
3579                 squareSize = min(mySize_x, mySize_y/2);
3580                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3581                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3582         }
3583
3584         f = time - crecordtime_change_time;
3585
3586         if (f > 1) {
3587                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3588                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3589         } else {
3590                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3591                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3592                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3593                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3594         }
3595
3596         // server record
3597         t = race_server_record;
3598         if(t != srecordtime_prev) {
3599                 srecordtime_prev = t;
3600                 srecordtime_change_time = time;
3601         }
3602         f = time - srecordtime_change_time;
3603
3604         if (f > 1) {
3605                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3606                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3607         } else {
3608                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3609                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3610                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3611                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3612         }
3613
3614         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3615                 race_status_time = time + 5;
3616                 race_status_prev = race_status;
3617                 if (race_status_name_prev)
3618                         strunzone(race_status_name_prev);
3619                 race_status_name_prev = strzone(race_status_name);
3620         }
3621
3622         // race "awards"
3623         float a;
3624         a = bound(0, race_status_time - time, 1);
3625
3626         string s;
3627         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3628
3629         float rank;
3630         if(race_status > 0)
3631                 rank = race_CheckName(race_status_name);
3632         string rankname;
3633         rankname = race_PlaceName(rank);
3634
3635         vector namepos;
3636         namepos = medalPos + '0 0.8 0' * squareSize;
3637         vector rankpos;
3638         rankpos = medalPos + '0 0.15 0' * squareSize;
3639
3640         if(race_status == 0)
3641                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3642         else if(race_status == 1) {
3643                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3644                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3645                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3646         } else if(race_status == 2) {
3647                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3648                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3649                 else
3650                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3651                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3652                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3653         } else if(race_status == 3) {
3654                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3655                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3656                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3657         }
3658
3659         if (race_status_time - time <= 0) {
3660                 race_status_prev = -1;
3661                 race_status = -1;
3662                 if(race_status_name)
3663                         strunzone(race_status_name);
3664                 race_status_name = string_null;
3665                 if(race_status_name_prev)
3666                         strunzone(race_status_name_prev);
3667                 race_status_name_prev = string_null;
3668         }
3669 }
3670
3671 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3672 {
3673         float stat, pps_ratio;
3674         string pic;
3675         vector color;
3676         switch(i)
3677         {
3678                 case 0:
3679                         stat = getstatf(STAT_DOM_PPS_RED);
3680                         pic = "dom_icon_red";
3681                         color = '1 0 0';
3682                         break;
3683                 case 1:
3684                         stat = getstatf(STAT_DOM_PPS_BLUE);
3685                         pic = "dom_icon_blue";
3686                         color = '0 0 1';
3687                         break;
3688                 case 2:
3689                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3690                         pic = "dom_icon_yellow";
3691                         color = '1 1 0';
3692                         break;
3693                 case 3:
3694                         stat = getstatf(STAT_DOM_PPS_PINK);
3695                         pic = "dom_icon_pink";
3696                         color = '1 0 1';
3697         }
3698         pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3699
3700         if(mySize_x/mySize_y > aspect_ratio)
3701         {
3702                 i = aspect_ratio * mySize_y;
3703                 myPos_x = myPos_x + (mySize_x - i) / 2;
3704                 mySize_x = i;
3705         }
3706         else
3707         {
3708                 i = 1/aspect_ratio * mySize_x;
3709                 myPos_y = myPos_y + (mySize_y - i) / 2;
3710                 mySize_y = i;
3711         }
3712
3713         if (layout) // show text too
3714         {
3715                 //draw the text
3716                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3717                 if (layout == 2) // average pps
3718                         drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3719                 else // percentage of average pps
3720                         drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3721         }
3722
3723         //draw the icon
3724         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3725         if (stat > 0)
3726         {
3727                 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3728                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3729                 drawresetcliparea();
3730         }
3731 }
3732
3733 void HUD_Mod_Dom(vector myPos, vector mySize)
3734 {
3735         mod_active = 1; // required in each mod function that always shows something
3736         entity tm;
3737         float teams_count;
3738         for(tm = teams.sort_next; tm; tm = tm.sort_next)
3739                 if(tm.team != COLOR_SPECTATOR)
3740                         ++teams_count;
3741
3742         float layout = autocvar_hud_panel_modicons_dom_layout;
3743         float rows, columns, aspect_ratio;
3744         rows = mySize_y/mySize_x;
3745         aspect_ratio = (layout) ? 3 : 1;
3746         rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3747         columns = ceil(teams_count/rows);
3748
3749         int i;
3750         float row, column;
3751         for(i=0; i<teams_count; ++i)
3752         {
3753                 vector pos, itemSize;
3754                 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3755                 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3756
3757                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3758
3759                 ++row;
3760                 if(row >= rows)
3761                 {
3762                         row = 0;
3763                         ++column;
3764                 }
3765         }
3766 }
3767
3768 float mod_prev; // previous state of mod_active to check for a change
3769 float mod_alpha;
3770 float mod_change; // "time" when mod_active changed
3771
3772 void HUD_ModIcons(void)
3773 {
3774         if(!autocvar__hud_configure)
3775         {
3776                 if(!autocvar_hud_panel_modicons) return;
3777                 if (gametype != GAME_CTF && gametype != GAME_KEYHUNT && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && gametype != GAME_FREEZETAG && gametype != GAME_KEEPAWAY && gametype != GAME_DOMINATION) return;
3778         }
3779         else
3780                 hud_configure_active_panel = HUD_PANEL_MODICONS;
3781
3782         HUD_Panel_UpdateCvars(modicons);
3783         vector pos, mySize;
3784         pos = panel_pos;
3785         mySize = panel_size;
3786
3787         if(mod_active != mod_prev) {
3788                 mod_change = time;
3789                 mod_prev = mod_active;
3790         }
3791
3792         if(mod_active || autocvar__hud_configure)
3793                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3794         else
3795                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3796
3797         if(mod_alpha)
3798                 HUD_Panel_DrawBg(mod_alpha);
3799
3800         if(panel_bg_padding)
3801         {
3802                 pos += '1 1 0' * panel_bg_padding;
3803                 mySize -= '2 2 0' * panel_bg_padding;
3804         }
3805
3806         // these MUST be ran in order to update mod_active
3807         if(gametype == GAME_KEYHUNT)
3808                 HUD_Mod_KH(pos, mySize);
3809         else if(gametype == GAME_CTF || autocvar__hud_configure)
3810                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3811         else if(gametype == GAME_NEXBALL)
3812                 HUD_Mod_NexBall(pos, mySize);
3813         else if(gametype == GAME_CTS || gametype == GAME_RACE)
3814                 HUD_Mod_Race(pos, mySize);
3815         else if(gametype == GAME_CA || gametype == GAME_FREEZETAG)
3816                 HUD_Mod_CA(pos, mySize);
3817         else if(gametype == GAME_DOMINATION)
3818                 HUD_Mod_Dom(pos, mySize);
3819         else if(gametype == GAME_KEEPAWAY)
3820                 HUD_Mod_Keepaway(pos, mySize);
3821 }
3822
3823 // Draw pressed keys (#11)
3824 //
3825 void HUD_DrawPressedKeys(void)
3826 {
3827         if(!autocvar__hud_configure)
3828         {
3829                 if(!autocvar_hud_panel_pressedkeys) return;
3830                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3831         }
3832         else
3833                 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
3834
3835
3836         HUD_Panel_UpdateCvars(pressedkeys);
3837         vector pos, mySize;
3838         pos = panel_pos;
3839         mySize = panel_size;
3840
3841         HUD_Panel_DrawBg(1);
3842         if(panel_bg_padding)
3843         {
3844                 pos += '1 1 0' * panel_bg_padding;
3845                 mySize -= '2 2 0' * panel_bg_padding;
3846         }
3847
3848         // force custom aspect
3849         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3850         if(aspect)
3851         {
3852                 vector newSize;
3853                 if(mySize_x/mySize_y > aspect)
3854                 {
3855                         newSize_x = aspect * mySize_y;
3856                         newSize_y = mySize_y;
3857
3858                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
3859                 }
3860                 else
3861                 {
3862                         newSize_y = 1/aspect * mySize_x;
3863                         newSize_x = mySize_x;
3864
3865                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
3866                 }
3867                 mySize = newSize;
3868         }
3869
3870         vector keysize;
3871         keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
3872         float pressedkeys;
3873         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3874
3875         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3876         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3877         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3878         pos_y += keysize_y;
3879         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3880         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3881         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3882 }
3883
3884 // Handle chat as a panel (#12)
3885 //
3886 void HUD_Chat(void)
3887 {
3888         if(!autocvar__hud_configure)
3889         {
3890                 if (!autocvar_hud_panel_chat)
3891                 {
3892                         if (!autocvar_con_chatrect)
3893                                 cvar_set("con_chatrect", "0");
3894                         return;
3895                 }
3896         }
3897         else
3898                 hud_configure_active_panel = HUD_PANEL_CHAT;
3899
3900         HUD_Panel_UpdateCvars(chat);
3901
3902         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3903         {
3904                 panel_pos_y = panel_bg_border;
3905                 panel_size_y = vid_conheight - panel_bg_border * 2;
3906                 if(panel_bg == "0") // force a border when maximized
3907                 {
3908                         if(precache_pic(panel_bg) == "") {
3909                                 panel_bg = strcat(hud_skin_path, "/border_default");
3910                                 if(precache_pic(panel_bg) == "") {
3911                                         panel_bg = "gfx/hud/default/border_default";
3912                                 }
3913                         }
3914                 }
3915                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
3916         }
3917
3918         vector pos, mySize;
3919         pos = panel_pos;
3920         mySize = panel_size;
3921
3922         HUD_Panel_DrawBg(1);
3923
3924         if(panel_bg_padding)
3925         {
3926                 pos += '1 1 0' * panel_bg_padding;
3927                 mySize -= '2 2 0' * panel_bg_padding;
3928         }
3929
3930         if (!autocvar_con_chatrect)
3931                 cvar_set("con_chatrect", "1");
3932
3933         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3934         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3935
3936         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3937         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3938
3939         if(autocvar__hud_configure)
3940         {
3941                 vector chatsize;
3942                 chatsize = '1 1 0' * autocvar_con_chatsize;
3943                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
3944                 float i, a;
3945                 for(i = 0; i < autocvar_con_chat; ++i)
3946                 {
3947                         if(i == autocvar_con_chat - 1)
3948                                 a = panel_fg_alpha;
3949                         else
3950                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3951                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3952                         pos_y += chatsize_y;
3953                 }
3954         }
3955 }
3956
3957 // Engine info panel (#13)
3958 //
3959 float prevfps;
3960 float prevfps_time;
3961 float framecounter;
3962
3963 float frametimeavg;
3964 float frametimeavg1; // 1 frame ago
3965 float frametimeavg2; // 2 frames ago
3966 void HUD_EngineInfo(void)
3967 {
3968         if(!autocvar__hud_configure)
3969         {
3970                 if(!autocvar_hud_panel_engineinfo) return;
3971         }
3972         else
3973                 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
3974
3975         HUD_Panel_UpdateCvars(engineinfo);
3976         vector pos, mySize;
3977         pos = panel_pos;
3978         mySize = panel_size;
3979
3980         HUD_Panel_DrawBg(1);
3981         if(panel_bg_padding)
3982         {
3983                 pos += '1 1 0' * panel_bg_padding;
3984                 mySize -= '2 2 0' * panel_bg_padding;
3985         }
3986
3987         float currentTime = gettime(GETTIME_REALTIME);
3988         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3989         {
3990                 float currentframetime = currentTime - prevfps_time;
3991                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3992                 frametimeavg2 = frametimeavg1;
3993                 frametimeavg1 = frametimeavg;
3994                 
3995                 float weight;
3996                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3997                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3998                 {
3999                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4000                                 prevfps = (1/currentframetime);
4001                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4002                 }
4003                 prevfps_time = currentTime;
4004         }
4005         else
4006         {
4007                 framecounter += 1;
4008                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
4009                 {
4010                         prevfps = framecounter/(currentTime - prevfps_time);
4011                         framecounter = 0;
4012                         prevfps_time = currentTime;
4013                 }
4014         }
4015
4016         vector color;
4017         color = HUD_Get_Num_Color (prevfps, 100);
4018         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4019 }
4020
4021 // Info messages panel (#14)
4022 //
4023 #define drawInfoMessage(s)\
4024         if(autocvar_hud_panel_infomessages_flip)\
4025                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4026         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4027         o_y += fontsize_y;
4028 void HUD_InfoMessages(void)
4029 {
4030         if(!autocvar__hud_configure)
4031         {
4032                 if(!autocvar_hud_panel_infomessages) return;
4033         }
4034         else
4035                 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
4036
4037         HUD_Panel_UpdateCvars(infomessages);
4038         vector pos, mySize;
4039         pos = panel_pos;
4040         mySize = panel_size;
4041
4042         HUD_Panel_DrawBg(1);
4043         if(panel_bg_padding)
4044         {
4045                 pos += '1 1 0' * panel_bg_padding;
4046                 mySize -= '2 2 0' * panel_bg_padding;
4047         }
4048
4049         // always force 5:1 aspect
4050         vector newSize;
4051         if(mySize_x/mySize_y > 5)
4052         {
4053                 newSize_x = 5 * mySize_y;
4054                 newSize_y = mySize_y;
4055
4056                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4057         }
4058         else
4059         {
4060                 newSize_y = 1/5 * mySize_x;
4061                 newSize_x = mySize_x;
4062
4063                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4064         }
4065
4066         mySize = newSize;
4067         entity tm;
4068         vector o;
4069         o = pos;
4070
4071         vector fontsize;
4072         fontsize = '0.20 0.20 0' * mySize_y;
4073         
4074         float a;
4075         if(spectatee_status != 0)
4076                 a = 1;
4077         else
4078                 a = panel_fg_alpha;
4079
4080         string s;
4081         if(!autocvar__hud_configure)
4082         {
4083                 if(spectatee_status && !intermission)
4084                 {
4085                         if(spectatee_status == -1)
4086                                 s = _("^1Observing");
4087                         else
4088                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4089                         drawInfoMessage(s)
4090
4091                         if(spectatee_status == -1)
4092                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4093                         else
4094                                 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4095                         drawInfoMessage(s)
4096
4097                         if(spectatee_status == -1)
4098                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4099                         else
4100                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4101                         drawInfoMessage(s)
4102
4103                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4104                         drawInfoMessage(s)
4105
4106                         if(gametype == GAME_ARENA)
4107                                 s = _("^1Wait for your turn to join");
4108                         else if(gametype == GAME_LMS)
4109                         {
4110                                 entity sk;
4111                                 sk = playerslots[player_localentnum - 1];
4112                                 if(sk.(scores[ps_primary]) >= 666)
4113                                         s = _("^1Match has already begun");
4114                                 else if(sk.(scores[ps_primary]) > 0)
4115                                         s = _("^1You have no more lives left");
4116                                 else
4117                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4118                         }
4119                         else
4120                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4121                         drawInfoMessage(s)
4122
4123                         //show restart countdown:
4124                         if (time < getstatf(STAT_GAMESTARTTIME)) {
4125                                 float countdown;
4126                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4127                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4128                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4129                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4130                                 o_y += fontsize_y;
4131                         }
4132                 }
4133                 if(warmup_stage && !intermission)
4134                 {
4135                         s = _("^2Currently in ^1warmup^2 stage!");
4136                         drawInfoMessage(s)
4137                 }
4138
4139                 string blinkcolor;
4140                 if(mod(time, 1) >= 0.5)
4141                         blinkcolor = "^1";
4142                 else
4143                         blinkcolor = "^3";
4144
4145                 if(ready_waiting && !intermission && !spectatee_status)
4146                 {
4147                         if(ready_waiting_for_me)
4148                         {
4149                                 if(warmup_stage)
4150                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4151                                 else
4152                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4153                         }
4154                         else
4155                         {
4156                                 if(warmup_stage)
4157                                         s = _("^2Waiting for others to ready up to end warmup...");
4158                                 else
4159                                         s = _("^2Waiting for others to ready up...");
4160                         }
4161                         drawInfoMessage(s)
4162                 }
4163                 else if(warmup_stage && !intermission && !spectatee_status)
4164                 {
4165                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4166                         drawInfoMessage(s)
4167                 }
4168
4169                 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4170                 {
4171                         float ts_min, ts_max;
4172                         tm = teams.sort_next;
4173                         if (tm)
4174                         {
4175                                 for(; tm.sort_next; tm = tm.sort_next)
4176                                 {
4177                                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4178                                                 continue;
4179                                         if(!ts_min) ts_min = tm.team_size;
4180                                         else ts_min = min(ts_min, tm.team_size);
4181                                         if(!ts_max) ts_max = tm.team_size;
4182                                         else ts_max = max(ts_max, tm.team_size);
4183                                 }
4184                                 if ((ts_max - ts_min) > 1)
4185                                 {
4186                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4187                                         tm = GetTeam(myteam, false);
4188                                         if (tm)
4189                                         if (tm.team != COLOR_SPECTATOR)
4190                                         if (tm.team_size == ts_max)
4191                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4192                                         drawInfoMessage(s)
4193                                 }
4194                         }
4195                 }
4196         }
4197         else 
4198         {
4199                 s = _("^7Press ^3ESC ^7to show HUD options.");
4200                 drawInfoMessage(s)
4201                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4202                 drawInfoMessage(s)
4203                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4204                 drawInfoMessage(s)
4205                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4206                 drawInfoMessage(s)
4207         }
4208 }
4209
4210 // Physics panel (#15)
4211 //
4212 vector acc_prevspeed;
4213 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4214 void HUD_Physics(void)
4215 {
4216         if(!autocvar__hud_configure)
4217         {
4218                 if(!autocvar_hud_panel_physics) return;
4219                 if(spectatee_status == -1 && autocvar_hud_panel_physics < 2) return;
4220         }
4221         else
4222                 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4223
4224         HUD_Panel_UpdateCvars(physics);
4225
4226         HUD_Panel_DrawBg(1);
4227         if(panel_bg_padding)
4228         {
4229                 panel_pos += '1 1 0' * panel_bg_padding;
4230                 panel_size -= '2 2 0' * panel_bg_padding;
4231         }
4232
4233         //compute speed
4234         float speed, conversion_factor;
4235         string unit;
4236
4237         switch(autocvar_hud_panel_physics_speed_unit)
4238         {
4239                 default:
4240                 case 1:
4241                         unit = _(" qu/s");
4242                         conversion_factor = 1.0;
4243                         break;
4244                 case 2:
4245                         unit = _(" m/s");
4246                         conversion_factor = 0.0254;
4247                         break;
4248                 case 3:
4249                         unit = _(" km/h");
4250                         conversion_factor = 0.0254 * 3.6;
4251                         break;
4252                 case 4:
4253                         unit = _(" mph");
4254                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4255                         break;
4256                 case 5:
4257                         unit = _(" knots");
4258                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4259                         break;
4260         }
4261
4262         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4263         if (autocvar__hud_configure)
4264                 speed = floor( max_speed * 0.65 + 0.5 );
4265         else if(autocvar_hud_panel_physics_speed_vertical)
4266                 speed = floor( vlen(pmove_vel) * conversion_factor + 0.5 );
4267         else
4268                 speed = floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 );
4269
4270         //compute acceleration
4271         float acceleration, f;
4272         if (autocvar__hud_configure)
4273                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4274         else
4275         {
4276                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4277                 f = time - acc_prevtime;
4278                 if(autocvar_hud_panel_physics_acceleration_vertical)
4279                         acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f) * (0.0254 / 9.80665);
4280                 else
4281                         acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f) * (0.0254 / 9.80665);
4282                 acc_prevspeed = pmove_vel;
4283                 acc_prevtime = time;
4284
4285                 f = bound(0, f * 10, 1);
4286                 acc_avg = acc_avg * (1 - f) + acceleration * f;
4287         }
4288
4289         //compute layout
4290         float panel_ar = panel_size_x/panel_size_y;
4291         vector speed_offset, acceleration_offset;
4292         if (panel_ar >= 5)
4293         {
4294                 panel_size_x *= 0.5;
4295                 if (autocvar_hud_panel_physics_flip)
4296                         speed_offset_x = panel_size_x;
4297                 else
4298                         acceleration_offset_x = panel_size_x;
4299         }
4300         else
4301         {
4302                 panel_size_y *= 0.5;
4303                 if (autocvar_hud_panel_physics_flip)
4304                         speed_offset_y = panel_size_y;
4305                 else
4306                         acceleration_offset_y = panel_size_y;
4307         }
4308         float speed_baralign, acceleration_baralign;
4309         if (autocvar_hud_panel_physics_baralign == 1)
4310                 acceleration_baralign = speed_baralign = 1;
4311     else if(autocvar_hud_panel_physics_baralign == 4)
4312                 acceleration_baralign = speed_baralign = 2;
4313         else if (autocvar_hud_panel_physics_flip)
4314         {
4315                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4316                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4317         }
4318         else
4319         {
4320                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4321                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4322         }
4323         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4324                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4325
4326         //draw speed
4327         if(speed)
4328         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4329         {
4330                 HUD_Panel_GetProgressBarColor(speed);
4331                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4332         }
4333         vector tmp_offset, tmp_size;
4334         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4335         {
4336                 tmp_size_x = panel_size_x * 0.75;
4337                 tmp_size_y = panel_size_y;
4338                 if (speed_baralign)
4339                         tmp_offset_x = panel_size_x - tmp_size_x;
4340                 //else
4341                         //tmp_offset_x = 0;
4342                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4343
4344                 //draw speed unit
4345                 if (speed_baralign)
4346                         tmp_offset_x = 0;
4347                 else
4348                         tmp_offset_x = tmp_size_x;
4349                 if (autocvar_hud_panel_physics_speed_unit_show)
4350                 {
4351                         //tmp_offset_y = 0;
4352                         tmp_size_x = panel_size_x * (1 - 0.75);
4353                         tmp_size_y = panel_size_y * 0.4;
4354                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4355                 }
4356         }
4357
4358         //compute and draw top speed
4359         if (autocvar_hud_panel_physics_topspeed)
4360         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4361         {
4362                 if (autocvar__hud_configure)
4363                 {
4364                         top_speed = floor( max_speed * 0.75 + 0.5 );
4365                         f = 1;
4366                 }
4367                 else
4368                 {
4369                         if (speed >= top_speed)
4370                         {
4371                                 top_speed = speed;
4372                                 top_speed_time = time;
4373                         }
4374                         if (top_speed != 0)
4375                         {
4376                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4377                                 // divide by f to make it start from 1
4378                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4379                         }
4380             else //hide top speed 0, it would be stupid
4381                                 f = 0;
4382                 }
4383                 if (f > 0)
4384                 {
4385                         //top speed progressbar peak
4386                         if(speed < top_speed)
4387                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4388                         {
4389                                 float peak_offset_x;
4390                                 vector peak_size;
4391                                 if (speed_baralign == 0)
4392                                         peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4393                 else if (speed_baralign == 1)
4394                                         peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4395                 else if (speed_baralign == 2)
4396                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4397                                 //if speed is not 0 the speed progressbar already fetched the color
4398                                 if (speed == 0)
4399                                         HUD_Panel_GetProgressBarColor(speed);
4400                                 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4401                 peak_size_y = panel_size_y;
4402                 if (speed_baralign == 2) // draw two peaks, on both sides
4403                 {
4404                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4405                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4406                 }
4407                 else
4408                     drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4409                         }
4410
4411                         //top speed
4412                         tmp_offset_y = panel_size_y * 0.4;
4413                         tmp_size_x = panel_size_x * (1 - 0.75);
4414                         tmp_size_y = panel_size_y - tmp_offset_y;
4415                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4416                 }
4417                 else
4418                         top_speed = 0;
4419         }
4420
4421         //draw acceleration
4422         if(acceleration)
4423         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4424         {
4425                 if (acceleration < 0)
4426                         HUD_Panel_GetProgressBarColor(acceleration_neg);
4427                 else
4428                         HUD_Panel_GetProgressBarColor(acceleration);
4429                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset, panel_size, "accelbar", acceleration/autocvar_hud_panel_physics_acceleration_max, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4430         }
4431         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4432                 drawstring_aspect(panel_pos + acceleration_offset, strcat(ftos_decimals(acceleration, 2), "g"), panel_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4433 }
4434
4435 /*
4436 ==================
4437 Main HUD system
4438 ==================
4439 */
4440
4441 void HUD_Reset (void)
4442 {
4443         // reset gametype specific icons
4444         if(gametype == GAME_KEYHUNT)
4445                 HUD_Mod_KH_Reset();
4446         else if(gametype == GAME_CTF)
4447                 HUD_Mod_CTF_Reset();
4448 }
4449
4450 #define HUD_DrawPanel(id)\
4451 switch (id) {\
4452         case (HUD_PANEL_RADAR):\
4453                 HUD_Radar(); break;\
4454         case (HUD_PANEL_WEAPONS):\
4455                 HUD_Weapons(); break;\
4456         case (HUD_PANEL_AMMO):\
4457                 HUD_Ammo(); break;\
4458         case (HUD_PANEL_POWERUPS):\
4459                 HUD_Powerups(); break;\
4460         case (HUD_PANEL_HEALTHARMOR):\
4461                 HUD_HealthArmor(); break;\
4462         case (HUD_PANEL_NOTIFY):\
4463                 HUD_Notify(); break;\
4464         case (HUD_PANEL_TIMER):\
4465                 HUD_Timer(); break;\
4466         case (HUD_PANEL_SCORE):\
4467                 HUD_Score(); break;\
4468         case (HUD_PANEL_RACETIMER):\
4469                 HUD_RaceTimer(); break;\
4470         case (HUD_PANEL_VOTE):\
4471                 HUD_VoteWindow(); break;\
4472         case (HUD_PANEL_MODICONS):\
4473                 HUD_ModIcons(); break;\
4474         case (HUD_PANEL_PRESSEDKEYS):\
4475                 HUD_DrawPressedKeys(); break;\
4476         case (HUD_PANEL_CHAT):\
4477                 HUD_Chat(); break;\
4478         case (HUD_PANEL_ENGINEINFO):\
4479                 HUD_EngineInfo(); break;\
4480         case (HUD_PANEL_INFOMESSAGES):\
4481                  HUD_InfoMessages(); break;\
4482         case (HUD_PANEL_PHYSICS):\
4483                  HUD_Physics(); break;\
4484 } ENDS_WITH_CURLY_BRACE
4485
4486 void HUD_Main (void)
4487 {
4488         float i;
4489         // global hud alpha fade
4490         if(menu_enabled == 1)
4491                 hud_fade_alpha = 1;
4492         else
4493                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4494
4495         if(scoreboard_fade_alpha)
4496                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4497
4498         if(intermission == 2) // no hud during mapvote
4499                 hud_fade_alpha = 0;
4500         else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4501                 hud_fade_alpha = 1;
4502
4503         if(!autocvar__hud_configure && !hud_fade_alpha)
4504                 return;
4505
4506         // Drawing stuff
4507         if (hud_skin_path != autocvar_hud_skin)
4508         {
4509                 if (hud_skin_path)
4510                         strunzone(hud_skin_path);
4511                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4512         }
4513
4514         // HUD configure visible grid
4515         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4516         {
4517                 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
4518                 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
4519                 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
4520                 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
4521                 // x-axis
4522                 for(i = 0; i < 1/hud_configure_gridSize_x; ++i)
4523                         drawfill(eX * i * hud_configure_realGridSize_x, eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4524                 // y-axis
4525                 for(i = 0; i < 1/hud_configure_gridSize_y; ++i)
4526                         drawfill(eY * i * hud_configure_realGridSize_y, eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4527         }
4528
4529     current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4530
4531         // draw the dock
4532         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4533         {
4534                 float f;
4535                 vector color;
4536                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4537                 if((teamplay) && hud_dock_color_team) {
4538                         f = stof(getplayerkey(current_player - 1, "colors"));
4539                         color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
4540                 }
4541                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4542                         color = '1 0 0' * hud_dock_color_team;
4543                 }
4544                 else
4545                 {
4546                         string hud_dock_color = autocvar_hud_dock_color;
4547                         if(hud_dock_color == "shirt") {
4548                                 f = stof(getplayerkey(current_player - 1, "colors"));
4549                                 color = colormapPaletteColor(floor(f / 16), 0);
4550                         }
4551                         else if(hud_dock_color == "pants") {
4552                                 f = stof(getplayerkey(current_player - 1, "colors"));
4553                                 color = colormapPaletteColor(mod(f, 16), 1);
4554                         }
4555                         else
4556                                 color = stov(hud_dock_color);
4557                 }
4558
4559                 string pic;
4560                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4561                 if(precache_pic(pic) == "") {
4562                         pic = strcat(hud_skin_path, "/dock_medium");
4563                         if(precache_pic(pic) == "") {
4564                                 pic = "gfx/hud/default/dock_medium";
4565                         }
4566                 }
4567                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4568         }
4569
4570         // cache the panel order into the panel_order array
4571         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4572                 for(i = 0; i < HUD_PANEL_NUM; ++i)
4573                         panel_order[i] = -1;
4574                 string s;
4575                 float p_num, warning;
4576                 float argc = tokenize_console(autocvar__hud_panelorder);
4577                 if (argc > HUD_PANEL_NUM)
4578                         warning = true;
4579                 //first detect wrong/missing panel numbers
4580                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4581                         p_num = stof(argv(i));
4582                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4583                                 if (panel_order[p_num] == -1) //found for the first time?
4584                                         s = strcat(s, ftos(p_num), " ");
4585                                 panel_order[p_num] = 1; //mark as found
4586                         }
4587                         else
4588                                 warning = true;
4589                 }
4590                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4591                         if (panel_order[i] == -1) {
4592                                 warning = true;
4593                                 s = strcat(s, ftos(i), " "); //add missing panel number
4594                         }
4595                 }
4596                 if (warning)
4597                         print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4598
4599                 cvar_set("_hud_panelorder", s);
4600                 if(hud_panelorder_prev)
4601                         strunzone(hud_panelorder_prev);
4602                 hud_panelorder_prev = strzone(s);
4603
4604                 //now properly set panel_order
4605                 tokenize_console(s);
4606                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4607                         panel_order[i] = stof(argv(i));
4608                 }
4609         }
4610
4611         // draw panels in order specified by panel_order array
4612         for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
4613                 if(i != HUD_PANEL_CHAT || !autocvar__con_chat_maximized) // don't draw maximized chat panel twice!
4614                         HUD_DrawPanel(panel_order[i]);
4615         }
4616
4617         // draw chat panel on top if it is maximized
4618         if(autocvar__con_chat_maximized)
4619                 HUD_Chat(); // HUD_DrawPanel(HUD_PANEL_CHAT);
4620
4621         if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
4622                 localcmd("cmd selectteam auto; cmd join\n");
4623
4624         if(autocvar__hud_configure && tab_panel != -1)
4625         {
4626                 HUD_Panel_UpdatePosSizeForId(tab_panel)
4627                 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
4628         }
4629
4630         hud_configure_prev = autocvar__hud_configure;
4631
4632         if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again
4633                 if (menu_enabled)
4634                         menu_enabled = 0;
4635 }