7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
95 color_x = sin(2*M_PI*time);
97 color_z = sin(2*M_PI*time);
99 else if(x > maxvalue * 0.75) {
100 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
104 else if(x > maxvalue * 0.5) {
105 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
109 else if(x > maxvalue * 0.25) {
112 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
114 else if(x > maxvalue * 0.1) {
116 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
125 blinkingamt = (1 - x/maxvalue/0.25);
128 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
135 float stringwidth_colors(string s, vector theSize)
137 return stringwidth(s, TRUE, theSize);
140 float stringwidth_nocolors(string s, vector theSize)
142 return stringwidth(s, FALSE, theSize);
145 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
147 position_x -= 2 / 3 * strlen(text) * theScale_x;
148 drawstring(position, text, theScale, rgb, theAlpha, flag);
151 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
153 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale_x);
154 drawstring(position, text, theScale, rgb, theAlpha, flag);
157 // return the string of the onscreen race timer
158 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
166 if(histime == 0) // goal hit
170 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
180 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
186 lapstr = sprintf(_(" (-%dL)"), lapdelta);
189 else if(lapdelta < 0)
191 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
195 else if(histime > 0) // anticipation
197 if(mytime >= histime)
198 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
200 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
210 cpname = _("Start line");
212 cpname = _("Finish line");
214 cpname = sprintf(_("Intermediate %d"), cp);
216 cpname = _("Finish line");
219 return strcat(col, cpname);
220 else if(hisname == "")
221 return strcat(col, sprintf("%s (%s)", cpname, timestr));
223 return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(hisname, col, lapstr)));
226 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
227 float race_CheckName(string net_name) {
229 for (i=RANKINGS_CNT-1;i>=0;--i)
230 if(grecordholder[i] == net_name)
235 float GetPlayerColorForce(float i)
240 return stof(getplayerkeyvalue(i, "colors")) & 15;
243 float GetPlayerColor(float i)
245 if(!playerslots[i].gotscores) // unconnected
246 return NUM_SPECTATOR;
247 else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
248 return NUM_SPECTATOR;
250 return GetPlayerColorForce(i);
253 string GetPlayerName(float i)
255 return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
265 // draw the background/borders
266 #define HUD_Panel_DrawBg(theAlpha)\
267 if(panel.current_panel_bg != "0" && panel.current_panel_bg != "")\
268 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
270 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
271 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
273 if(!length_ratio || !theAlpha)
279 if(length_ratio < -1)
282 else if(length_ratio < 0)
286 vector width, height;
288 pic = strcat(hud_skin_path, "/", pic, "_vertical");
289 if(precache_pic(pic) == "") {
290 pic = "gfx/hud/default/progressbar_vertical";
293 if (baralign == 1) // bottom align
294 theOrigin_y += (1 - length_ratio) * theSize_y;
295 else if (baralign == 2) // center align
296 theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
297 else if (baralign == 3) // center align, positive values down, negative up
300 if (length_ratio > 0)
301 theOrigin_y += theSize_y;
304 theOrigin_y += (1 + length_ratio) * theSize_y;
305 length_ratio = -length_ratio;
308 theSize_y *= length_ratio;
311 width = eX * theSize_x;
312 height = eY * theSize_y;
313 if(theSize_y <= theSize_x * 2)
315 // button not high enough
316 // draw just upper and lower part then
317 square = eY * theSize_y * 0.5;
318 bH = eY * (0.25 * theSize_y / (theSize_x * 2));
319 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
320 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
324 square = eY * theSize_x;
325 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
326 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
327 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
330 pic = strcat(hud_skin_path, "/", pic);
331 if(precache_pic(pic) == "") {
332 pic = "gfx/hud/default/progressbar";
335 if (baralign == 1) // right align
336 theOrigin_x += (1 - length_ratio) * theSize_x;
337 else if (baralign == 2) // center align
338 theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
339 else if (baralign == 3) // center align, positive values on the right, negative on the left
342 if (length_ratio > 0)
343 theOrigin_x += theSize_x;
346 theOrigin_x += (1 + length_ratio) * theSize_x;
347 length_ratio = -length_ratio;
350 theSize_x *= length_ratio;
353 width = eX * theSize_x;
354 height = eY * theSize_y;
355 if(theSize_x <= theSize_y * 2)
357 // button not wide enough
358 // draw just left and right part then
359 square = eX * theSize_x * 0.5;
360 bW = eX * (0.25 * theSize_x / (theSize_y * 2));
361 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
362 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
366 square = eX * theSize_y;
367 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
368 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
369 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
374 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
380 pic = strcat(hud_skin_path, "/num_leading");
381 if(precache_pic(pic) == "") {
382 pic = "gfx/hud/default/num_leading";
385 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
386 if(mySize_x/mySize_y > 2)
387 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
388 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
393 entity weaponorder[WEP_MAXCOUNT];
394 void weaponorder_swap(float i, float j, entity pass)
398 weaponorder[i] = weaponorder[j];
402 string weaponorder_cmp_str;
403 float weaponorder_cmp(float i, float j, entity pass)
406 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
407 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
408 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
411 void HUD_Weapons(void)
414 WepSet weapons_stat = WepSet_GetFromStat();
416 float screen_ar, center_x = 0, center_y;
417 float weapon_count, weapon_id;
418 float row, column, rows = 0, columns;
419 float aspect = autocvar_hud_panel_weapons_aspect;
421 float panel_weapon_accuracy;
423 float timeout = autocvar_hud_panel_weapons_timeout;
424 float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
425 float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
428 float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
429 vector ammo_color = '1 0 1';
430 float ammo_alpha = 1;
432 float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
433 float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
435 vector weapon_pos, weapon_size = '0 0 0';
436 local noref vector old_panel_size; // fteqcc sucks
439 // check to see if we want to continue
440 if(hud != HUD_NORMAL) { return; }
442 if(!autocvar__hud_configure)
444 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
446 if(timeout && time >= weapontime + timeout + timeout_effect_length)
447 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
449 weaponprevtime = time;
454 // update generic hud functions
455 HUD_Panel_UpdateCvars();
457 draw_beginBoldFont();
459 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
460 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
463 if(weaponorder_bypriority)
464 strunzone(weaponorder_bypriority);
465 if(weaponorder_byimpulse)
466 strunzone(weaponorder_byimpulse);
468 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
469 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
470 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
473 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
475 self = get_weaponinfo(i);
476 if(self.impulse >= 0)
478 weaponorder[weapon_cnt] = self;
482 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
483 weaponorder[i] = world;
484 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
486 weaponorder_cmp_str = string_null;
489 if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
492 // determine which weapons are going to be shown
493 if (autocvar_hud_panel_weapons_onlyowned)
495 if(autocvar__hud_configure)
498 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
499 weapons_stat |= WepSet_FromWeapon(i);
501 if(menu_enabled != 2)
502 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
505 // do we own this weapon?
507 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
508 if(weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon))
511 // add it anyway if weaponcomplain is shown
515 // might as well commit suicide now, no reason to live ;)
516 if (weapon_count == 0)
522 old_panel_size = panel_size;
524 old_panel_size -= '2 2 0' * panel_bg_padding;
526 // first find values for the standard table (with all the weapons)
527 rows = old_panel_size_y/old_panel_size_x;
528 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
529 columns = ceil(WEP_COUNT/rows);
530 weapon_size_x = old_panel_size_x / columns;
531 weapon_size_y = old_panel_size_y / rows;
533 // change table values to include only the owned weapons
534 float columns_save = columns;
535 if(weapon_count <= rows)
541 columns = ceil(weapon_count / rows);
543 // enlarge weapon_size to match desired aspect ratio in order to capitalize on panel space
544 if(columns < columns_save)
545 weapon_size_x = min(old_panel_size_x / columns, aspect * weapon_size_y);
547 // reduce size of the panel
548 panel_size_x = columns * weapon_size_x;
549 panel_size_y = rows * weapon_size_y;
550 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
551 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
553 panel_size += '2 2 0' * panel_bg_padding;
556 weapon_count = WEP_COUNT;
558 // animation for fading in/out the panel respectively when not in use
559 if(!autocvar__hud_configure)
561 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
563 f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
565 // fade the panel alpha
566 if(autocvar_hud_panel_weapons_timeout_effect == 1)
568 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
569 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
571 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
573 panel_bg_alpha *= (1 - f);
574 panel_fg_alpha *= (1 - f);
577 // move the panel off the screen
578 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
580 f *= f; // for a cooler movement
581 center_x = panel_pos_x + panel_size_x/2;
582 center_y = panel_pos_y + panel_size_y/2;
583 screen_ar = vid_conwidth/vid_conheight;
584 if (center_x/center_y < screen_ar) //bottom left
586 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
587 panel_pos_y += f * (vid_conheight - panel_pos_y);
589 panel_pos_x -= f * (panel_pos_x + panel_size_x);
593 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
594 panel_pos_x += f * (vid_conwidth - panel_pos_x);
596 panel_pos_y -= f * (panel_pos_y + panel_size_y);
599 center_x = -1; // mark the panel as off screen
601 weaponprevtime = time - (1 - f) * timein_effect_length;
603 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
605 f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
607 // fade the panel alpha
608 if(autocvar_hud_panel_weapons_timeout_effect == 1)
610 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
611 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
613 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
615 panel_bg_alpha *= (f);
616 panel_fg_alpha *= (f);
619 // move the panel back on screen
620 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
622 f *= f; // for a cooler movement
624 center_x = panel_pos_x + panel_size_x/2;
625 center_y = panel_pos_y + panel_size_y/2;
626 screen_ar = vid_conwidth/vid_conheight;
627 if (center_x/center_y < screen_ar) //bottom left
629 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
630 panel_pos_y += f * (vid_conheight - panel_pos_y);
632 panel_pos_x -= f * (panel_pos_x + panel_size_x);
636 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
637 panel_pos_x += f * (vid_conwidth - panel_pos_x);
639 panel_pos_y -= f * (panel_pos_y + panel_size_y);
645 // draw the background, then change the virtual size of it to better fit other items inside
656 panel_pos += '1 1 0' * panel_bg_padding;
657 panel_size -= '2 2 0' * panel_bg_padding;
660 // after the sizing and animations are done, update the other values
662 if(!rows) // if rows is > 0 onlyowned code has already updated these vars
664 rows = panel_size_y/panel_size_x;
665 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
666 columns = ceil(weapon_count/rows);
667 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
670 // calculate position/size for visual bar displaying ammount of ammo status
671 if (autocvar_hud_panel_weapons_ammo)
673 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
674 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
676 if(weapon_size_x/weapon_size_y > aspect)
678 barsize_x = aspect * weapon_size_y;
679 barsize_y = weapon_size_y;
680 baroffset_x = (weapon_size_x - barsize_x) / 2;
684 barsize_y = 1/aspect * weapon_size_x;
685 barsize_x = weapon_size_x;
686 baroffset_y = (weapon_size_y - barsize_y) / 2;
689 if(autocvar_hud_panel_weapons_accuracy)
690 Accuracy_LoadColors();
693 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
695 // retrieve information about the current weapon to be drawn
696 self = weaponorder[i];
697 weapon_id = self.impulse;
699 // skip if this weapon doesn't exist
700 if(!self || weapon_id < 0) { continue; }
702 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
703 if(autocvar_hud_panel_weapons_onlyowned)
704 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
707 // figure out the drawing position of weapon
708 weapon_pos = (panel_pos
709 + eX * column * weapon_size_x
710 + eY * row * weapon_size_y);
712 // draw background behind currently selected weapon
713 if(self.weapon == switchweapon)
714 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
716 // draw the weapon accuracy
717 if(autocvar_hud_panel_weapons_accuracy)
719 panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
720 if(panel_weapon_accuracy >= 0)
722 color = Accuracy_GetColor(panel_weapon_accuracy);
723 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
727 // drawing all the weapon items
728 if(weapons_stat & WepSet_FromWeapon(self.weapon))
730 // draw the weapon image
731 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
733 // draw weapon label string
734 switch(autocvar_hud_panel_weapons_label)
736 case 1: // weapon number
737 drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
741 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
744 case 3: // weapon name
745 drawstring(weapon_pos, strtolower(self.message), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
752 // draw ammo status bar
753 if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
755 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
759 switch(self.ammo_field)
761 case ammo_shells: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
762 case ammo_nails: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
763 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
764 case ammo_cells: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
765 case ammo_plasma: ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma; break;
766 case ammo_fuel: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
767 default: ammo_full = 60;
771 weapon_pos_x + baroffset_x,
772 weapon_pos_y + baroffset_y,
773 barsize_x * bound(0, a/ammo_full, 1),
790 else // draw a "ghost weapon icon" if you don't have the weapon
792 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
795 // draw the complain message
796 if(self.weapon == complain_weapon)
799 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
801 a = ((complain_weapon_time + when > time) ? 1 : 0);
804 if(complain_weapon_type == 0) {
805 s = _("Out of ammo");
806 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
808 else if(complain_weapon_type == 1) {
810 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
813 s = _("Unavailable");
814 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
816 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
817 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
818 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
821 // continue with new position for the next weapon
834 void DrawNadeScoreBar(vector myPos, vector mySize, vector color)
837 HUD_Panel_DrawProgressBar(
838 myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x,
839 mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x,
840 autocvar_hud_panel_ammo_progressbar_name,
841 getstatf(STAT_NADE_BONUS_SCORE), 0, 0, color,
842 autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
846 void DrawAmmoNades(vector myPos, vector mySize, float draw_expanding, float expand_time)
848 float theAlpha = 1, a, b;
849 vector nade_color, picpos, numpos;
851 nade_color = Nade_Color(getstati(STAT_NADE_BONUS_TYPE));
853 a = getstatf(STAT_NADE_BONUS);
854 b = getstatf(STAT_NADE_BONUS_SCORE);
856 if(autocvar_hud_panel_ammo_iconalign)
859 picpos = myPos + eX * 2 * mySize_y;
863 numpos = myPos + eX * mySize_y;
867 DrawNadeScoreBar(myPos, mySize, nade_color);
871 if(autocvar_hud_panel_ammo_text)
872 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
875 drawpic_aspect_skin_expanding(picpos, "nade_nbg", '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, expand_time);
877 drawpic_aspect_skin(picpos, "nade_bg" , '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
878 drawpic_aspect_skin(picpos, "nade_nbg" , '1 1 0' * mySize_y, nade_color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
882 void DrawAmmoItem(vector myPos, vector mySize, .float ammoType, float isCurrent, float isInfinite)
884 if(ammoType == ammo_none)
887 // Initialize variables
890 if(autocvar__hud_configure)
892 isCurrent = (ammoType == ammo_rockets); // Rockets always current
896 ammo = getstati(GetAmmoStat(ammoType));
898 vector iconPos, textPos;
899 if(autocvar_hud_panel_ammo_iconalign)
901 iconPos = myPos + eX * 2 * mySize_y;
907 textPos = myPos + eX * mySize_y;
910 float isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
912 vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
915 textColor = '0 0.5 0.75';
919 textColor = '0.7 0 0';
925 alpha = panel_fg_alpha;
927 alpha = panel_fg_alpha * 0.7 * 0.5;
929 alpha = panel_fg_alpha * 0.7;
934 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
936 if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
937 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
939 if(autocvar_hud_panel_ammo_text)
940 drawstring_aspect(textPos, ftos(ammo), eX * (2/3) * mySize_x + eY * mySize_y, textColor, alpha, DRAWFLAG_NORMAL);
942 drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize_y, iconColor, alpha, DRAWFLAG_NORMAL);
945 float nade_prevstatus;
946 float nade_prevframe;
947 float nade_statuschange_time;
950 if(hud != HUD_NORMAL) return;
951 if(!autocvar__hud_configure)
953 if(!autocvar_hud_panel_ammo) return;
954 if(spectatee_status == -1) return;
957 HUD_Panel_UpdateCvars();
959 draw_beginBoldFont();
968 pos += '1 1 0' * panel_bg_padding;
969 mySize -= '2 2 0' * panel_bg_padding;
972 float rows = 0, columns, row, column;
973 float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
974 float draw_nades = (nade_cnt > 0 || nade_score > 0), nade_statuschange_elapsedtime;
975 float total_ammo_count;
978 if (autocvar_hud_panel_ammo_onlycurrent)
979 total_ammo_count = 1;
981 total_ammo_count = AMMO_COUNT;
986 if (nade_cnt != nade_prevframe)
988 nade_statuschange_time = time;
989 nade_prevstatus = nade_prevframe;
990 nade_prevframe = nade_cnt;
994 nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
996 rows = mySize_y/mySize_x;
997 rows = bound(1, floor((sqrt(4 * (3/1) * rows * (total_ammo_count) + rows * rows) + rows + 0.5) / 2), (total_ammo_count));
998 // ^^^ ammo item aspect goes here
1000 columns = ceil((total_ammo_count)/rows);
1002 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
1005 local vector offset = '0 0 0'; // fteqcc sucks
1007 if(ammo_size_x/ammo_size_y > 3)
1009 newSize = 3 * ammo_size_y;
1010 offset_x = ammo_size_x - newSize;
1011 pos_x += offset_x/2;
1012 ammo_size_x = newSize;
1016 newSize = 1/3 * ammo_size_x;
1017 offset_y = ammo_size_y - newSize;
1018 pos_y += offset_y/2;
1019 ammo_size_y = newSize;
1023 float infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
1025 if(autocvar_hud_panel_ammo_onlycurrent)
1027 if(autocvar__hud_configure)
1029 DrawAmmoItem(pos, ammo_size, ammo_rockets, TRUE, FALSE);
1036 (get_weaponinfo(switchweapon)).ammo_field,
1046 column = column + 1;
1053 for(i = 0; i < AMMO_COUNT; ++i)
1055 ammotype = GetAmmoFieldFromNum(i);
1057 pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y),
1060 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
1068 column = column + 1;
1075 nade_statuschange_elapsedtime = time - nade_statuschange_time;
1077 float f = bound(0, nade_statuschange_elapsedtime*2, 1);
1079 DrawAmmoNades(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
1085 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1087 vector newPos = '0 0 0', newSize = '0 0 0';
1088 vector picpos, numpos;
1092 if(mySize_y/mySize_x > 2)
1094 newSize_y = 2 * mySize_x;
1095 newSize_x = mySize_x;
1097 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1102 newSize_x = 1/2 * mySize_y;
1103 newSize_y = mySize_y;
1105 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1109 if(icon_right_align)
1112 picpos = newPos + eY * newSize_x;
1117 numpos = newPos + eY * newSize_x;
1121 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1122 // make number smaller than icon, it looks better
1123 // reduce only y to draw numbers with different number of digits with the same y size
1124 numpos_y += newSize_y * ((1 - 0.7) / 2);
1126 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1130 if(mySize_x/mySize_y > 3)
1132 newSize_x = 3 * mySize_y;
1133 newSize_y = mySize_y;
1135 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1140 newSize_y = 1/3 * mySize_x;
1141 newSize_x = mySize_x;
1143 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1147 if(icon_right_align) // right align
1150 picpos = newPos + eX * 2 * newSize_y;
1154 numpos = newPos + eX * newSize_y;
1158 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1159 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1160 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1161 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1164 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1166 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1171 void HUD_Powerups(void)
1173 float strength_time, shield_time, superweapons_time;
1174 if(!autocvar__hud_configure)
1176 if(!autocvar_hud_panel_powerups) return;
1177 if(spectatee_status == -1) return;
1178 if(!(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON))) return;
1179 if (getstati(STAT_HEALTH) <= 0) return;
1181 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1182 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1183 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1185 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1186 superweapons_time = 99; // force max
1188 // prevent stuff to show up on mismatch that will be fixed next frame
1189 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1190 superweapons_time = 0;
1196 superweapons_time = 13;
1199 HUD_Panel_UpdateCvars();
1201 draw_beginBoldFont();
1205 mySize = panel_size;
1207 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1208 if(panel_bg_padding)
1210 pos += '1 1 0' * panel_bg_padding;
1211 mySize -= '2 2 0' * panel_bg_padding;
1214 float panel_ar = mySize_x/mySize_y;
1215 float is_vertical = (panel_ar < 1);
1216 vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1218 float superweapons_is = -1;
1220 if(superweapons_time)
1225 superweapons_is = 0;
1227 superweapons_is = 2;
1232 superweapons_is = 1;
1234 superweapons_is = 2;
1238 // FIXME handle superweapons here
1239 if(superweapons_is == 0)
1241 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1243 mySize_x *= (1.0 / 3.0);
1244 superweapons_offset_x = mySize_x;
1245 if (autocvar_hud_panel_powerups_flip)
1246 shield_offset_x = 2*mySize_x;
1248 strength_offset_x = 2*mySize_x;
1252 mySize_y *= (1.0 / 3.0);
1253 superweapons_offset_y = mySize_y;
1254 if (autocvar_hud_panel_powerups_flip)
1255 shield_offset_y = 2*mySize_y;
1257 strength_offset_y = 2*mySize_y;
1262 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1265 if (autocvar_hud_panel_powerups_flip)
1266 shield_offset_x = mySize_x;
1268 strength_offset_x = mySize_x;
1273 if (autocvar_hud_panel_powerups_flip)
1274 shield_offset_y = mySize_y;
1276 strength_offset_y = mySize_y;
1280 float shield_baralign, strength_baralign, superweapons_baralign;
1281 float shield_iconalign, strength_iconalign, superweapons_iconalign;
1283 if (autocvar_hud_panel_powerups_flip)
1285 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1286 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1287 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1288 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1292 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1293 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1294 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1295 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1298 if(superweapons_is == 0)
1300 superweapons_iconalign = strength_iconalign;
1301 superweapons_baralign = 2;
1303 else if(superweapons_is == 1)
1305 superweapons_offset = strength_offset;
1306 superweapons_iconalign = strength_iconalign;
1307 superweapons_baralign = strength_baralign;
1309 else // if(superweapons_is == 2)
1311 superweapons_offset = shield_offset;
1312 superweapons_iconalign = shield_iconalign;
1313 superweapons_baralign = shield_baralign;
1318 const float maxshield = 30;
1319 float shield = ceil(shield_time);
1320 if(autocvar_hud_panel_powerups_progressbar)
1321 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1322 if(autocvar_hud_panel_powerups_text)
1325 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1327 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1333 const float maxstrength = 30;
1334 float strength = ceil(strength_time);
1335 if(autocvar_hud_panel_powerups_progressbar)
1336 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1337 if(autocvar_hud_panel_powerups_text)
1340 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1342 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1346 if(superweapons_time)
1348 const float maxsuperweapons = 30;
1349 float superweapons = ceil(superweapons_time);
1350 if(autocvar_hud_panel_powerups_progressbar)
1351 HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1352 if(autocvar_hud_panel_powerups_text)
1354 if(superweapons > 1)
1355 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1356 if(superweapons <= 5)
1357 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1364 // Health/armor (#3)
1367 // prev_* vars contain the health/armor at the previous FRAME
1368 // set to -1 when player is dead or was not playing
1369 float prev_health, prev_armor;
1370 float health_damagetime, armor_damagetime;
1371 float health_beforedamage, armor_beforedamage;
1372 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1373 float old_p_health, old_p_armor;
1374 float old_p_healthtime, old_p_armortime;
1375 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1376 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1377 float prev_p_health, prev_p_armor;
1379 void HUD_HealthArmor(void)
1381 float armor, health, fuel;
1382 if(!autocvar__hud_configure)
1384 if(!autocvar_hud_panel_healtharmor) return;
1385 if(hud != HUD_NORMAL) return;
1386 if(spectatee_status == -1) return;
1388 health = getstati(STAT_HEALTH);
1394 armor = getstati(STAT_ARMOR);
1396 // code to check for spectatee_status changes is in Ent_ClientData()
1397 // prev_p_health and prev_health can be set to -1 there
1399 if (prev_p_health == -1)
1402 health_beforedamage = 0;
1403 armor_beforedamage = 0;
1404 health_damagetime = 0;
1405 armor_damagetime = 0;
1406 prev_health = health;
1408 old_p_health = health;
1409 old_p_armor = armor;
1410 prev_p_health = health;
1411 prev_p_armor = armor;
1413 else if (prev_health == -1)
1415 //start the load effect
1416 health_damagetime = 0;
1417 armor_damagetime = 0;
1421 fuel = getstati(STAT_FUEL);
1430 HUD_Panel_UpdateCvars();
1433 mySize = panel_size;
1435 HUD_Panel_DrawBg(1);
1436 if(panel_bg_padding)
1438 pos += '1 1 0' * panel_bg_padding;
1439 mySize -= '2 2 0' * panel_bg_padding;
1442 float baralign = autocvar_hud_panel_healtharmor_baralign;
1443 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1445 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1446 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1447 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1450 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1455 float maxtotal = maxhealth + maxarmor;
1457 if(v_z) // NOT fully armored
1459 biggercount = "health";
1460 if(autocvar_hud_panel_healtharmor_progressbar)
1461 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1463 if(autocvar_hud_panel_healtharmor_text)
1464 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1468 biggercount = "armor";
1469 if(autocvar_hud_panel_healtharmor_progressbar)
1470 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1472 if(autocvar_hud_panel_healtharmor_text)
1473 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1475 if(autocvar_hud_panel_healtharmor_text)
1476 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1479 HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1483 float panel_ar = mySize_x/mySize_y;
1484 float is_vertical = (panel_ar < 1);
1485 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1486 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1489 if (autocvar_hud_panel_healtharmor_flip)
1490 health_offset_x = mySize_x;
1492 armor_offset_x = mySize_x;
1497 if (autocvar_hud_panel_healtharmor_flip)
1498 health_offset_y = mySize_y;
1500 armor_offset_y = mySize_y;
1503 float health_baralign, armor_baralign, fuel_baralign;
1504 float health_iconalign, armor_iconalign;
1505 if (autocvar_hud_panel_healtharmor_flip)
1507 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1508 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1509 fuel_baralign = health_baralign;
1510 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1511 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1515 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1516 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1517 fuel_baralign = armor_baralign;
1518 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1519 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1524 if(autocvar_hud_panel_healtharmor_progressbar)
1526 float p_health, pain_health_alpha;
1528 pain_health_alpha = 1;
1529 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1531 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1533 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1535 if (time - old_p_healthtime < 1)
1536 old_p_health = prev_p_health;
1538 old_p_health = prev_health;
1539 old_p_healthtime = time;
1541 if (time - old_p_healthtime < 1)
1543 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1544 prev_p_health = p_health;
1547 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1549 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1551 if (time - health_damagetime >= 1)
1552 health_beforedamage = prev_health;
1553 health_damagetime = time;
1555 if (time - health_damagetime < 1)
1557 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1558 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1561 prev_health = health;
1563 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1565 float BLINK_FACTOR = 0.15;
1566 float BLINK_BASE = 0.85;
1567 float BLINK_FREQ = 9;
1568 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1571 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1573 if(autocvar_hud_panel_healtharmor_text)
1574 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1579 if(autocvar_hud_panel_healtharmor_progressbar)
1583 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1585 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1587 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1589 if (time - old_p_armortime < 1)
1590 old_p_armor = prev_p_armor;
1592 old_p_armor = prev_armor;
1593 old_p_armortime = time;
1595 if (time - old_p_armortime < 1)
1597 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1598 prev_p_armor = p_armor;
1601 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1603 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1605 if (time - armor_damagetime >= 1)
1606 armor_beforedamage = prev_armor;
1607 armor_damagetime = time;
1609 if (time - armor_damagetime < 1)
1611 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1612 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1617 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1619 if(autocvar_hud_panel_healtharmor_text)
1620 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1626 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1630 mySize_x *= 2; //restore full panel size
1631 else if (panel_ar < 1/4)
1632 mySize_y *= 2; //restore full panel size
1633 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1638 // Notification area (#4)
1641 void HUD_Notify_Push(string icon, string attacker, string victim)
1649 if (notify_index == -1)
1650 notify_index = NOTIFY_MAX_ENTRIES-1;
1653 if (notify_attackers[notify_index])
1654 strunzone(notify_attackers[notify_index]);
1656 if (notify_victims[notify_index])
1657 strunzone(notify_victims[notify_index]);
1659 if (notify_icons[notify_index])
1660 strunzone(notify_icons[notify_index]);
1662 // Allocate new strings
1665 notify_attackers[notify_index] = strzone(attacker);
1666 notify_victims[notify_index] = strzone(victim);
1670 // In case of a notification without a victim, the attacker
1671 // is displayed on the victim's side. Instead of special
1672 // treatment later on, we can simply switch them here.
1673 notify_attackers[notify_index] = string_null;
1674 notify_victims[notify_index] = strzone(attacker);
1677 notify_icons[notify_index] = strzone(icon);
1678 notify_times[notify_index] = time;
1681 void HUD_Notify(void)
1683 if (!autocvar__hud_configure)
1684 if (!autocvar_hud_panel_notify)
1687 HUD_Panel_UpdateCvars();
1688 HUD_Panel_DrawBg(1);
1690 if (!autocvar__hud_configure)
1691 if (notify_count == 0)
1698 if (panel_bg_padding)
1700 pos += '1 1 0' * panel_bg_padding;
1701 size -= '2 2 0' * panel_bg_padding;
1704 float fade_start = max(0, autocvar_hud_panel_notify_time);
1705 float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1706 float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1708 float entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size_y / size_x), NOTIFY_MAX_ENTRIES);
1709 float entry_height = size_y / entry_count;
1711 float panel_width_half = size_x * 0.5;
1712 float icon_width_half = entry_height * icon_aspect / 2;
1713 float name_maxwidth = panel_width_half - icon_width_half - size_x * NOTIFY_ICON_MARGIN;
1715 vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1716 vector icon_size = (eX * icon_aspect + eY) * entry_height;
1717 vector icon_left = eX * (panel_width_half - icon_width_half);
1718 vector attacker_right = eX * name_maxwidth;
1719 vector victim_left = eX * (size_x - name_maxwidth);
1721 vector attacker_pos, victim_pos, icon_pos;
1722 string attacker, victim, icon;
1723 float i, j, count, step, limit, alpha;
1725 if (autocvar_hud_panel_notify_flip)
1727 // Order items from the top down
1730 limit = entry_count;
1734 // Order items from the bottom up
1735 i = entry_count - 1;
1740 for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1742 if(autocvar__hud_configure)
1744 attacker = sprintf(_("Player %d"), count + 1);
1745 victim = sprintf(_("Player %d"), count + 2);
1746 icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
1747 alpha = bound(0, 1.2 - count / entry_count, 1);
1751 if (j == NOTIFY_MAX_ENTRIES)
1754 if (notify_times[j] + fade_start > time)
1756 else if (fade_time != 0)
1758 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1765 attacker = notify_attackers[j];
1766 victim = notify_victims[j];
1767 icon = notify_icons[j];
1770 if (icon != "" && victim != "")
1772 vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size_y));
1774 icon_pos = pos + icon_left + eY * i * entry_height;
1775 drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1777 victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1778 victim_pos = pos + victim_left + name_top;
1779 drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1783 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1784 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, TRUE, font_size) + name_top;
1785 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1790 notify_count = count;
1796 string seconds_tostring(float sec)
1799 minutes = floor(sec / 60);
1801 sec -= minutes * 60;
1802 return sprintf("%d:%02d", minutes, sec);
1805 void HUD_Timer(void)
1807 if(!autocvar__hud_configure)
1809 if(!autocvar_hud_panel_timer) return;
1812 HUD_Panel_UpdateCvars();
1814 draw_beginBoldFont();
1818 mySize = panel_size;
1820 HUD_Panel_DrawBg(1);
1821 if(panel_bg_padding)
1823 pos += '1 1 0' * panel_bg_padding;
1824 mySize -= '2 2 0' * panel_bg_padding;
1828 float timelimit, elapsedTime, timeleft, minutesLeft;
1830 timelimit = getstatf(STAT_TIMELIMIT);
1832 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1833 timeleft = ceil(timeleft);
1835 minutesLeft = floor(timeleft / 60);
1838 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1839 timer_color = '1 1 1'; //white
1840 else if(minutesLeft >= 1)
1841 timer_color = '1 1 0'; //yellow
1843 timer_color = '1 0 0'; //red
1845 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1846 if (time < getstatf(STAT_GAMESTARTTIME)) {
1847 //while restart is still active, show 00:00
1848 timer = seconds_tostring(0);
1850 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1851 timer = seconds_tostring(elapsedTime);
1854 timer = seconds_tostring(timeleft);
1857 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1864 void HUD_Radar(void)
1866 if (!autocvar__hud_configure)
1868 if (hud_panel_radar_maximized)
1870 if (!hud_draw_maximized) return;
1874 if (autocvar_hud_panel_radar == 0) return;
1875 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1876 if(radar_panel_modified)
1878 panel.update_time = time; // forces reload of panel attributes
1879 radar_panel_modified = false;
1884 HUD_Panel_UpdateCvars();
1888 if (hud_panel_radar_maximized && !autocvar__hud_configure)
1890 panel_size = autocvar_hud_panel_radar_maximized_size;
1891 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
1892 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
1893 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
1894 panel_pos_y = (vid_conheight - panel_size_y) / 2;
1897 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
1898 if(precache_pic(panel_bg) == "")
1899 panel_bg = "gfx/hud/default/border_default"; // fallback
1900 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
1901 radar_panel_modified = true;
1902 if(panel.current_panel_bg)
1903 strunzone(panel.current_panel_bg);
1904 panel.current_panel_bg = strzone(panel_bg);
1906 switch(hud_panel_radar_maximized_zoommode)
1910 f = current_zoomfraction;
1913 f = 1 - current_zoomfraction;
1923 switch(hud_panel_radar_maximized_rotation)
1926 teamradar_angle = view_angles_y - 90;
1929 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
1933 if (!hud_panel_radar_maximized && !autocvar__hud_configure)
1935 switch(hud_panel_radar_zoommode)
1939 f = current_zoomfraction;
1942 f = 1 - current_zoomfraction;
1952 switch(hud_panel_radar_rotation)
1955 teamradar_angle = view_angles_y - 90;
1958 teamradar_angle = 90 * hud_panel_radar_rotation;
1965 mySize = panel_size;
1967 HUD_Panel_DrawBg(1);
1968 if(panel_bg_padding)
1970 pos += '1 1 0' * panel_bg_padding;
1971 mySize -= '2 2 0' * panel_bg_padding;
1976 float scale2d, normalsize, bigsize;
1978 teamradar_origin2d = pos + 0.5 * mySize;
1979 teamradar_size2d = mySize;
1981 if(minimapname == "")
1984 teamradar_loadcvars();
1986 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
1987 teamradar_size2d = mySize;
1989 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
1991 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
1992 if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
1994 // max-min distance must fit the radar in any rotation
1995 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
1999 vector c0, c1, c2, c3, span;
2000 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2001 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2002 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2003 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2005 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2006 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2008 // max-min distance must fit the radar in x=x, y=y
2010 teamradar_size2d_x * scale2d / (1.05 * span_x),
2011 teamradar_size2d_y * scale2d / (1.05 * span_y)
2015 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2016 if(bigsize > normalsize)
2017 normalsize = bigsize;
2021 + (1 - f) * normalsize;
2022 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2024 + (1 - f) * view_origin);
2033 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2035 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2036 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2037 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2038 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2039 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2041 color2 = GetPlayerColor(tm.sv_entnum);
2042 //if(color == NUM_SPECTATOR || color == color2)
2043 draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2045 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2047 drawresetcliparea();
2052 void HUD_UpdatePlayerTeams();
2053 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2056 entity tm = world, pl;
2057 #define SCOREPANEL_MAX_ENTRIES 6
2058 #define SCOREPANEL_ASPECTRATIO 2
2059 float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2060 vector fontsize = '1 1 0' * (mySize_y/entries);
2062 vector rgb, score_color;
2064 score_color = '1 1 1';
2066 float name_size = mySize_x*0.75;
2067 float spacing_size = mySize_x*0.04;
2068 const float highlight_alpha = 0.2;
2069 float i = 0, me_printed = 0, first_pl = 0;
2071 if (autocvar__hud_configure)
2073 float players_per_team = 0;
2076 // show team scores in the first line
2077 float score_size = mySize_x / team_count;
2078 players_per_team = max(2, ceil((entries - 1) / team_count));
2079 for(i=0; i<team_count; ++i) {
2080 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2081 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2082 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2085 pos_y += fontsize_y;
2087 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2088 for (i=first_pl; i<entries; ++i)
2090 //simulate my score is lower than all displayed players,
2091 //so that I don't appear at all showing pure rankings.
2092 //This is to better show the difference between the 2 ranking views
2093 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2096 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2097 s = GetPlayerName(player_localnum);
2102 s = sprintf(_("Player %d"), i + 1 - first_pl);
2107 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2108 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2109 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2110 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2111 pos_y += fontsize_y;
2116 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2117 HUD_UpdatePlayerTeams();
2120 // show team scores in the first line
2121 float score_size = mySize_x / team_count;
2122 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2123 if(tm.team == NUM_SPECTATOR)
2125 if (tm.team == myteam)
2126 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2127 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2131 pos_y += fontsize_y;
2132 tm = teams.sort_next;
2137 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2139 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2142 if (i == entries-1 && !me_printed && pl != me)
2143 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2145 for (pl = me.sort_next; pl; pl = pl.sort_next)
2146 if (pl.team != NUM_SPECTATOR)
2150 rgb = '1 1 0'; //not last but not among the leading players: yellow
2152 rgb = '1 0 0'; //last: red
2159 rgb = '0 1 0'; //first: green
2161 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2164 score_color = Team_ColorRGB(pl.team) * 0.8;
2165 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2166 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2167 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2168 pos_y += fontsize_y;
2171 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2174 void HUD_Score(void)
2176 if(!autocvar__hud_configure)
2178 if(!autocvar_hud_panel_score) return;
2179 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2182 HUD_Panel_UpdateCvars();
2185 mySize = panel_size;
2187 HUD_Panel_DrawBg(1);
2188 if(panel_bg_padding)
2190 pos += '1 1 0' * panel_bg_padding;
2191 mySize -= '2 2 0' * panel_bg_padding;
2194 float score, distribution = 0;
2196 vector distribution_color;
2199 me = playerslots[player_localentnum - 1];
2201 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2202 string timer, distrtimer;
2204 pl = players.sort_next;
2207 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2208 if(pl.scores[ps_primary] == 0)
2211 score = me.(scores[ps_primary]);
2212 timer = TIME_ENCODED_TOSTRING(score);
2214 draw_beginBoldFont();
2215 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2216 // distribution display
2217 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2219 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2221 if (distribution <= 0) {
2222 distribution_color = '0 1 0';
2226 distribution_color = '1 0 0';
2229 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2231 // race record display
2232 if (distribution <= 0)
2233 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2234 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2236 } else if (!teamplay) { // non-teamgames
2237 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2239 HUD_Score_Rankings(pos, mySize, me);
2242 // me vector := [team/connected frags id]
2243 pl = players.sort_next;
2247 if(autocvar__hud_configure)
2250 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2254 score = me.(scores[ps_primary]);
2255 if(autocvar__hud_configure)
2258 if(distribution >= 5)
2259 distribution_color = eY;
2260 else if(distribution >= 0)
2261 distribution_color = '1 1 1';
2262 else if(distribution >= -5)
2263 distribution_color = '1 1 0';
2265 distribution_color = eX;
2267 string distribution_str;
2268 distribution_str = ftos(distribution);
2269 draw_beginBoldFont();
2270 if (distribution >= 0)
2272 if (distribution > 0)
2273 distribution_str = strcat("+", distribution_str);
2274 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2276 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2277 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2279 } else { // teamgames
2280 float row, column, rows = 0, columns = 0;
2281 local noref vector offset = '0 0 0';
2282 vector score_pos, score_size; //for scores other than myteam
2283 if(autocvar_hud_panel_score_rankings)
2285 HUD_Score_Rankings(pos, mySize, me);
2288 if(spectatee_status == -1)
2290 rows = mySize_y/mySize_x;
2291 rows = bound(1, floor((sqrt(4 * (3/1) * rows * team_count + rows * rows) + rows + 0.5) / 2), team_count);
2292 // ^^^ ammo item aspect goes here
2294 columns = ceil(team_count/rows);
2296 score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2299 if(score_size_x/score_size_y > 3)
2301 newSize = 3 * score_size_y;
2302 offset_x = score_size_x - newSize;
2303 pos_x += offset_x/2;
2304 score_size_x = newSize;
2308 newSize = 1/3 * score_size_x;
2309 offset_y = score_size_y - newSize;
2310 pos_y += offset_y/2;
2311 score_size_y = newSize;
2315 score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2317 float max_fragcount;
2318 max_fragcount = -99;
2319 draw_beginBoldFont();
2321 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2322 if(tm.team == NUM_SPECTATOR)
2324 score = tm.(teamscores[ts_primary]);
2325 if(autocvar__hud_configure)
2328 if (score > max_fragcount)
2329 max_fragcount = score;
2331 if (spectatee_status == -1)
2333 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2334 if (max_fragcount == score)
2335 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2336 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2344 else if(tm.team == myteam) {
2345 if (max_fragcount == score)
2346 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2347 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2349 if (max_fragcount == score)
2350 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2351 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2361 void HUD_RaceTimer (void)
2363 if(!autocvar__hud_configure)
2365 if(!autocvar_hud_panel_racetimer) return;
2366 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2367 if(spectatee_status == -1) return;
2370 HUD_Panel_UpdateCvars();
2372 draw_beginBoldFont();
2376 mySize = panel_size;
2378 HUD_Panel_DrawBg(1);
2379 if(panel_bg_padding)
2381 pos += '1 1 0' * panel_bg_padding;
2382 mySize -= '2 2 0' * panel_bg_padding;
2385 // always force 4:1 aspect
2386 vector newSize = '0 0 0';
2387 if(mySize_x/mySize_y > 4)
2389 newSize_x = 4 * mySize_y;
2390 newSize_y = mySize_y;
2392 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2396 newSize_y = 1/4 * mySize_x;
2397 newSize_x = mySize_x;
2399 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2404 string s, forcetime;
2406 if(autocvar__hud_configure)
2409 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2410 s = _("^1Intermediate 1 (+15.42)");
2411 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2412 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2413 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2415 else if(race_checkpointtime)
2417 a = bound(0, 2 - (time - race_checkpointtime), 1);
2420 if(a > 0) // just hit a checkpoint?
2422 if(race_checkpoint != 254)
2424 if(race_time && race_previousbesttime)
2425 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2427 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2429 forcetime = TIME_ENCODED_TOSTRING(race_time);
2434 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2436 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2437 if(a > 0) // next one?
2439 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2444 if(s != "" && a > 0)
2446 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2449 if(race_penaltytime)
2451 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2454 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2455 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2461 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2462 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2467 if(race_laptime && race_checkpoint != 255)
2469 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2470 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2475 if(race_mycheckpointtime)
2477 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2478 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2479 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2481 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2483 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2484 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2485 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2488 if(race_penaltytime && !race_penaltyaccumulator)
2490 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2491 a = bound(0, (1 + t - time), 1);
2495 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2497 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2498 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2508 float vote_yescount;
2511 float vote_highlighted; // currently selected vote
2513 float vote_active; // is there an active vote?
2514 float vote_prev; // previous state of vote_active to check for a change
2516 float vote_change; // "time" when vote_active changed
2520 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2523 if (autocvar__hud_configure)
2527 print(_("^1You must answer before entering hud configure mode\n"));
2528 cvar_set("_hud_configure", "0");
2530 if(vote_called_vote)
2531 strunzone(vote_called_vote);
2532 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2533 uid2name_dialog = 1;
2536 if(!autocvar__hud_configure)
2538 if(!autocvar_hud_panel_vote) return;
2540 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2541 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2543 if(panel_bg_alpha_str == "") {
2544 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2546 panel_bg_alpha = stof(panel_bg_alpha_str);
2557 if(vote_active != vote_prev) {
2559 vote_prev = vote_active;
2562 if(vote_active || autocvar__hud_configure)
2563 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2565 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2570 HUD_Panel_UpdateCvars();
2574 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2575 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2578 // these must be below above block
2581 mySize = panel_size;
2583 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2584 HUD_Panel_DrawBg(a);
2585 a = panel_fg_alpha * a;
2587 if(panel_bg_padding)
2589 pos += '1 1 0' * panel_bg_padding;
2590 mySize -= '2 2 0' * panel_bg_padding;
2593 // always force 3:1 aspect
2594 vector newSize = '0 0 0';
2595 if(mySize_x/mySize_y > 3)
2597 newSize_x = 3 * mySize_y;
2598 newSize_y = mySize_y;
2600 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2604 newSize_y = 1/3 * mySize_x;
2605 newSize_x = mySize_x;
2607 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2611 s = _("A vote has been called for:");
2613 s = _("Allow servers to store and display your name?");
2614 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2615 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
2616 if(autocvar__hud_configure)
2617 s = _("^1Configure the HUD");
2618 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
2620 // print the yes/no counts
2621 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2622 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
2623 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2624 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
2626 // draw the progress bar backgrounds
2627 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2629 // draw the highlights
2630 if(vote_highlighted == 1) {
2631 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2632 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2634 else if(vote_highlighted == -1) {
2635 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2636 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2639 // draw the progress bars
2640 if(vote_yescount && vote_needed)
2642 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2643 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2646 if(vote_nocount && vote_needed)
2648 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2649 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2652 drawresetcliparea();
2655 // Mod icons panel (#10)
2658 float mod_active; // is there any active mod icon?
2660 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
2673 stat = getstati(STAT_REDALIVE);
2674 pic = "player_red.tga";
2678 stat = getstati(STAT_BLUEALIVE);
2679 pic = "player_blue.tga";
2683 stat = getstati(STAT_YELLOWALIVE);
2684 pic = "player_yellow.tga";
2689 stat = getstati(STAT_PINKALIVE);
2690 pic = "player_pink.tga";
2695 if(mySize_x/mySize_y > aspect_ratio)
2697 i = aspect_ratio * mySize_y;
2698 myPos_x = myPos_x + (mySize_x - i) / 2;
2703 i = 1/aspect_ratio * mySize_x;
2704 myPos_y = myPos_y + (mySize_y - i) / 2;
2710 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2711 drawstring_aspect(myPos + eX * 0.7 * mySize_x, ftos(stat), eX * 0.3 * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2714 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2717 // Clan Arena and Freeze Tag HUD modicons
2718 void HUD_Mod_CA(vector myPos, vector mySize)
2720 mod_active = 1; // required in each mod function that always shows something
2723 if(gametype == MAPINFO_TYPE_CA)
2724 layout = autocvar_hud_panel_modicons_ca_layout;
2725 else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2726 layout = autocvar_hud_panel_modicons_freezetag_layout;
2727 float rows, columns, aspect_ratio;
2728 rows = mySize_y/mySize_x;
2729 aspect_ratio = (layout) ? 2 : 1;
2730 rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
2731 columns = ceil(team_count/rows);
2734 float row = 0, column = 0;
2735 vector pos, itemSize;
2736 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2737 for(i=0; i<team_count; ++i)
2739 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
2741 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2752 // CTF HUD modicon section
2753 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2754 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2755 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2757 void HUD_Mod_CTF_Reset(void)
2759 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2762 void HUD_Mod_CTF(vector pos, vector mySize)
2764 vector redflag_pos, blueflag_pos;
2766 float f; // every function should have that
2768 float redflag, blueflag; // current status
2769 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2772 stat_items = getstati(STAT_ITEMS, 0, 24);
2773 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2774 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2776 if(redflag || blueflag)
2781 if(autocvar__hud_configure)
2787 // when status CHANGES, set old status into prevstatus and current status into status
2788 if (redflag != redflag_prevframe)
2790 redflag_statuschange_time = time;
2791 redflag_prevstatus = redflag_prevframe;
2792 redflag_prevframe = redflag;
2795 if (blueflag != blueflag_prevframe)
2797 blueflag_statuschange_time = time;
2798 blueflag_prevstatus = blueflag_prevframe;
2799 blueflag_prevframe = blueflag;
2802 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2803 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2805 float BLINK_FACTOR = 0.15;
2806 float BLINK_BASE = 0.85;
2808 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2810 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2812 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2814 string red_icon, red_icon_prevstatus;
2815 float red_alpha, red_alpha_prevstatus;
2816 red_alpha = red_alpha_prevstatus = 1;
2818 case 1: red_icon = "flag_red_taken"; break;
2819 case 2: red_icon = "flag_red_lost"; break;
2820 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2822 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2823 red_icon = "flag_red_shielded";
2825 red_icon = string_null;
2828 switch(redflag_prevstatus) {
2829 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2830 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2831 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2834 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2835 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2836 red_icon_prevstatus = "flag_red_shielded";
2838 red_icon_prevstatus = string_null;
2842 string blue_icon, blue_icon_prevstatus;
2843 float blue_alpha, blue_alpha_prevstatus;
2844 blue_alpha = blue_alpha_prevstatus = 1;
2846 case 1: blue_icon = "flag_blue_taken"; break;
2847 case 2: blue_icon = "flag_blue_lost"; break;
2848 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2850 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2851 blue_icon = "flag_blue_shielded";
2853 blue_icon = string_null;
2856 switch(blueflag_prevstatus) {
2857 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2858 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2859 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2862 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2863 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2864 blue_icon_prevstatus = "flag_blue_shielded";
2866 blue_icon_prevstatus = string_null;
2870 if(mySize_x > mySize_y) {
2871 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2873 blueflag_pos = pos + eX * 0.5 * mySize_x;
2876 redflag_pos = pos + eX * 0.5 * mySize_x;
2878 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
2880 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2882 blueflag_pos = pos + eY * 0.5 * mySize_y;
2885 redflag_pos = pos + eY * 0.5 * mySize_y;
2887 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
2890 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2891 if(red_icon_prevstatus && f < 1)
2892 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2894 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
2896 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2897 if(blue_icon_prevstatus && f < 1)
2898 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2900 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
2903 // Keyhunt HUD modicon section
2904 float kh_runheretime;
2906 void HUD_Mod_KH_Reset(void)
2911 void HUD_Mod_KH(vector pos, vector mySize)
2913 mod_active = 1; // keyhunt should never hide the mod icons panel
2917 vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
2919 kh_keys = getstati(STAT_KH_KEYS);
2922 if(mySize_x > mySize_y)
2924 p_y = pos_y + 0.25 * mySize_y;
2925 pa = p - eY * 0.25 * mySize_y;
2927 kh_size_x = mySize_x * 0.25;
2928 kh_size_y = 0.75 * mySize_y;
2929 kh_asize_x = mySize_x * 0.25;
2930 kh_asize_y = mySize_y * 0.25;
2934 p_y = pos_y + 0.125 * mySize_y;
2935 pa = p - eY * 0.125 * mySize_y;
2937 kh_size_x = mySize_x * 0.5;
2938 kh_size_y = 0.375 * mySize_y;
2939 kh_asize_x = mySize_x * 0.5;
2940 kh_asize_y = mySize_y * 0.125;
2947 for(i = 0; i < 4; ++i)
2949 key = floor(kh_keys / pow(32, i)) & 31;
2951 if(keyteam == 30 && keycount <= 4)
2953 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2957 // this yields 8 exactly if "RUN HERE" shows
2962 kh_runheretime = time;
2963 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2968 for(i = 0; i < 4; ++i)
2970 key = floor(kh_keys / pow(32, i)) & 31;
2983 default: // owned or dropped
2988 a = a * panel_fg_alpha;
2989 aa = aa * panel_fg_alpha;
2995 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
2998 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3001 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3004 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3009 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3012 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3015 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3018 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3021 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3025 if(mySize_x > mySize_y)
3027 p_x += 0.25 * mySize_x;
3028 pa_x += 0.25 * mySize_x;
3034 p_y = pos_y + 0.625 * mySize_y;
3035 pa_y = pos_y + 0.5 * mySize_y;
3041 p_x += 0.5 * mySize_x;
3042 pa_x += 0.5 * mySize_x;
3048 // Keepaway HUD mod icon
3049 float kaball_prevstatus; // last remembered status
3050 float kaball_statuschange_time; // time when the status changed
3052 // we don't need to reset for keepaway since it immediately
3053 // autocorrects prevstatus as to if the player has the ball or not
3055 void HUD_Mod_Keepaway(vector pos, vector mySize)
3057 mod_active = 1; // keepaway should always show the mod HUD
3059 float BLINK_FACTOR = 0.15;
3060 float BLINK_BASE = 0.85;
3061 float BLINK_FREQ = 5;
3062 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3064 float stat_items = getstati(STAT_ITEMS, 0, 24);
3065 float kaball = (stat_items/IT_KEY1) & 1;
3067 if(kaball != kaball_prevstatus)
3069 kaball_statuschange_time = time;
3070 kaball_prevstatus = kaball;
3073 vector kaball_pos, kaball_size;
3075 if(mySize_x > mySize_y) {
3076 kaball_pos = pos + eX * 0.25 * mySize_x;
3077 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3079 kaball_pos = pos + eY * 0.25 * mySize_y;
3080 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3083 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3084 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3086 if(kaball_prevstatus && f < 1)
3087 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3090 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3094 // Nexball HUD mod icon
3095 void HUD_Mod_NexBall(vector pos, vector mySize)
3097 float stat_items, nb_pb_starttime, dt, p;
3099 stat_items = getstati(STAT_ITEMS, 0, 24);
3100 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3102 if (stat_items & IT_KEY1)
3107 //Manage the progress bar if any
3108 if (nb_pb_starttime > 0)
3110 dt = (time - nb_pb_starttime) % nb_pb_period;
3111 // one period of positive triangle
3112 p = 2 * dt / nb_pb_period;
3116 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize_x <= mySize_y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3119 if (stat_items & IT_KEY1)
3120 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3123 // Race/CTS HUD mod icons
3124 float crecordtime_prev; // last remembered crecordtime
3125 float crecordtime_change_time; // time when crecordtime last changed
3126 float srecordtime_prev; // last remembered srecordtime
3127 float srecordtime_change_time; // time when srecordtime last changed
3129 float race_status_time;
3130 float race_status_prev;
3131 string race_status_name_prev;
3132 void HUD_Mod_Race(vector pos, vector mySize)
3134 mod_active = 1; // race should never hide the mod icons panel
3136 me = playerslots[player_localnum];
3138 float f; // yet another function has this
3139 score = me.(scores[ps_primary]);
3141 if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3142 return; // no records in the actual race
3144 // clientside personal record
3146 if(gametype == MAPINFO_TYPE_CTS)
3150 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3152 if(score && (score < t || !t)) {
3153 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3154 if(autocvar_cl_autodemo_delete_keeprecords)
3156 f = autocvar_cl_autodemo_delete;
3158 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3162 if(t != crecordtime_prev) {
3163 crecordtime_prev = t;
3164 crecordtime_change_time = time;
3167 vector textPos, medalPos;
3169 if(mySize_x > mySize_y) {
3170 // text on left side
3171 squareSize = min(mySize_y, mySize_x/2);
3172 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3173 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3176 squareSize = min(mySize_x, mySize_y/2);
3177 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3178 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3181 f = time - crecordtime_change_time;
3184 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3185 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3187 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3188 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3189 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3190 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3194 t = race_server_record;
3195 if(t != srecordtime_prev) {
3196 srecordtime_prev = t;
3197 srecordtime_change_time = time;
3199 f = time - srecordtime_change_time;
3202 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3203 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3205 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3206 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3207 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3208 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3211 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3212 race_status_time = time + 5;
3213 race_status_prev = race_status;
3214 if (race_status_name_prev)
3215 strunzone(race_status_name_prev);
3216 race_status_name_prev = strzone(race_status_name);
3221 a = bound(0, race_status_time - time, 1);
3224 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3228 rank = race_CheckName(race_status_name);
3232 rankname = count_ordinal(rank);
3235 namepos = medalPos + '0 0.8 0' * squareSize;
3237 rankpos = medalPos + '0 0.15 0' * squareSize;
3239 if(race_status == 0)
3240 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3241 else if(race_status == 1) {
3242 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3243 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3244 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3245 } else if(race_status == 2) {
3246 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3247 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3249 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3250 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3251 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3252 } else if(race_status == 3) {
3253 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3254 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3255 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3258 if (race_status_time - time <= 0) {
3259 race_status_prev = -1;
3261 if(race_status_name)
3262 strunzone(race_status_name);
3263 race_status_name = string_null;
3264 if(race_status_name_prev)
3265 strunzone(race_status_name_prev);
3266 race_status_name_prev = string_null;
3270 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3272 float stat, pps_ratio;
3283 stat = getstatf(STAT_DOM_PPS_RED);
3284 pic = "dom_icon_red";
3288 stat = getstatf(STAT_DOM_PPS_BLUE);
3289 pic = "dom_icon_blue";
3293 stat = getstatf(STAT_DOM_PPS_YELLOW);
3294 pic = "dom_icon_yellow";
3299 stat = getstatf(STAT_DOM_PPS_PINK);
3300 pic = "dom_icon_pink";
3304 pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3306 if(mySize_x/mySize_y > aspect_ratio)
3308 i = aspect_ratio * mySize_y;
3309 myPos_x = myPos_x + (mySize_x - i) / 2;
3314 i = 1/aspect_ratio * mySize_x;
3315 myPos_y = myPos_y + (mySize_y - i) / 2;
3319 if (layout) // show text too
3322 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3323 if (layout == 2) // average pps
3324 drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3325 else // percentage of average pps
3326 drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3330 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3333 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3334 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3335 drawresetcliparea();
3339 void HUD_Mod_Dom(vector myPos, vector mySize)
3341 mod_active = 1; // required in each mod function that always shows something
3343 float layout = autocvar_hud_panel_modicons_dom_layout;
3344 float rows, columns, aspect_ratio;
3345 rows = mySize_y/mySize_x;
3346 aspect_ratio = (layout) ? 3 : 1;
3347 rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
3348 columns = ceil(team_count/rows);
3351 float row = 0, column = 0;
3352 vector pos, itemSize;
3353 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3354 for(i=0; i<team_count; ++i)
3356 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
3358 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3369 void HUD_ModIcons_SetFunc()
3373 case MAPINFO_TYPE_KEYHUNT: HUD_ModIcons_GameType = HUD_Mod_KH; break;
3374 case MAPINFO_TYPE_CTF: HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3375 case MAPINFO_TYPE_NEXBALL: HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3376 case MAPINFO_TYPE_CTS:
3377 case MAPINFO_TYPE_RACE: HUD_ModIcons_GameType = HUD_Mod_Race; break;
3378 case MAPINFO_TYPE_CA:
3379 case MAPINFO_TYPE_FREEZETAG: HUD_ModIcons_GameType = HUD_Mod_CA; break;
3380 case MAPINFO_TYPE_DOMINATION: HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3381 case MAPINFO_TYPE_KEEPAWAY: HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3385 float mod_prev; // previous state of mod_active to check for a change
3387 float mod_change; // "time" when mod_active changed
3389 void HUD_ModIcons(void)
3391 if(!autocvar__hud_configure)
3393 if(!autocvar_hud_panel_modicons) return;
3394 if(!HUD_ModIcons_GameType) return;
3397 HUD_Panel_UpdateCvars();
3399 draw_beginBoldFont();
3401 if(mod_active != mod_prev) {
3403 mod_prev = mod_active;
3406 if(mod_active || autocvar__hud_configure)
3407 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3409 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3412 HUD_Panel_DrawBg(mod_alpha);
3414 if(panel_bg_padding)
3416 panel_pos += '1 1 0' * panel_bg_padding;
3417 panel_size -= '2 2 0' * panel_bg_padding;
3420 if(autocvar__hud_configure)
3421 HUD_Mod_CTF(panel_pos, panel_size);
3423 HUD_ModIcons_GameType(panel_pos, panel_size);
3428 // Draw pressed keys (#11)
3430 void HUD_PressedKeys(void)
3432 if(!autocvar__hud_configure)
3434 if(!autocvar_hud_panel_pressedkeys) return;
3435 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3438 HUD_Panel_UpdateCvars();
3441 mySize = panel_size;
3443 HUD_Panel_DrawBg(1);
3444 if(panel_bg_padding)
3446 pos += '1 1 0' * panel_bg_padding;
3447 mySize -= '2 2 0' * panel_bg_padding;
3450 // force custom aspect
3451 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3454 vector newSize = '0 0 0';
3455 if(mySize_x/mySize_y > aspect)
3457 newSize_x = aspect * mySize_y;
3458 newSize_y = mySize_y;
3460 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3464 newSize_y = 1/aspect * mySize_x;
3465 newSize_x = mySize_x;
3467 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3473 keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3475 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3477 if(autocvar_hud_panel_pressedkeys_attack)
3479 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3480 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3484 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3485 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3486 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3488 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3489 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3490 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3493 // Handle chat as a panel (#12)
3497 if(!autocvar__hud_configure)
3499 if (!autocvar_hud_panel_chat)
3501 if (!autocvar_con_chatrect)
3502 cvar_set("con_chatrect", "0");
3505 if(autocvar__con_chat_maximized)
3507 if(!hud_draw_maximized) return;
3509 else if(chat_panel_modified)
3511 panel.update_time = time; // forces reload of panel attributes
3512 chat_panel_modified = false;
3516 HUD_Panel_UpdateCvars();
3518 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3520 panel_pos_y = panel_bg_border;
3521 panel_size_y = vid_conheight - panel_bg_border * 2;
3522 if(panel.current_panel_bg == "0") // force a border when maximized
3525 panel_bg = strcat(hud_skin_path, "/border_default");
3526 if(precache_pic(panel_bg) == "")
3527 panel_bg = "gfx/hud/default/border_default";
3528 if(panel.current_panel_bg)
3529 strunzone(panel.current_panel_bg);
3530 panel.current_panel_bg = strzone(panel_bg);
3531 chat_panel_modified = true;
3533 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3538 mySize = panel_size;
3540 HUD_Panel_DrawBg(1);
3542 if(panel_bg_padding)
3544 pos += '1 1 0' * panel_bg_padding;
3545 mySize -= '2 2 0' * panel_bg_padding;
3548 if (!autocvar_con_chatrect)
3549 cvar_set("con_chatrect", "1");
3551 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3552 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3554 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3555 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3557 if(autocvar__hud_configure)
3560 chatsize = '1 1 0' * autocvar_con_chatsize;
3561 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3563 for(i = 0; i < autocvar_con_chat; ++i)
3565 if(i == autocvar_con_chat - 1)
3568 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3569 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3570 pos_y += chatsize_y;
3575 // Engine info panel (#13)
3582 float frametimeavg1; // 1 frame ago
3583 float frametimeavg2; // 2 frames ago
3584 void HUD_EngineInfo(void)
3586 if(!autocvar__hud_configure)
3588 if(!autocvar_hud_panel_engineinfo) return;
3591 HUD_Panel_UpdateCvars();
3594 mySize = panel_size;
3596 HUD_Panel_DrawBg(1);
3597 if(panel_bg_padding)
3599 pos += '1 1 0' * panel_bg_padding;
3600 mySize -= '2 2 0' * panel_bg_padding;
3603 float currentTime = gettime(GETTIME_REALTIME);
3604 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3606 float currentframetime = currentTime - prevfps_time;
3607 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3608 frametimeavg2 = frametimeavg1;
3609 frametimeavg1 = frametimeavg;
3612 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3613 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3615 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3616 prevfps = (1/currentframetime);
3617 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3619 prevfps_time = currentTime;
3624 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3626 prevfps = framecounter/(currentTime - prevfps_time);
3628 prevfps_time = currentTime;
3633 color = HUD_Get_Num_Color (prevfps, 100);
3634 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3637 // Info messages panel (#14)
3639 #define drawInfoMessage(s)\
3640 if(autocvar_hud_panel_infomessages_flip)\
3641 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3642 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3644 void HUD_InfoMessages(void)
3646 if(!autocvar__hud_configure)
3648 if(!autocvar_hud_panel_infomessages) return;
3651 HUD_Panel_UpdateCvars();
3654 mySize = panel_size;
3656 HUD_Panel_DrawBg(1);
3657 if(panel_bg_padding)
3659 pos += '1 1 0' * panel_bg_padding;
3660 mySize -= '2 2 0' * panel_bg_padding;
3663 // always force 5:1 aspect
3664 vector newSize = '0 0 0';
3665 if(mySize_x/mySize_y > 5)
3667 newSize_x = 5 * mySize_y;
3668 newSize_y = mySize_y;
3670 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3674 newSize_y = 1/5 * mySize_x;
3675 newSize_x = mySize_x;
3677 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3686 fontsize = '0.20 0.20 0' * mySize_y;
3692 if(!autocvar__hud_configure)
3694 if(spectatee_status && !intermission)
3697 if(spectatee_status == -1)
3698 s = _("^1Observing");
3700 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3703 if(spectatee_status == -1)
3704 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3706 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3709 if(spectatee_status == -1)
3710 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3712 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3715 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3718 if(gametype == MAPINFO_TYPE_LMS)
3721 sk = playerslots[player_localnum];
3722 if(sk.(scores[ps_primary]) >= 666)
3723 s = _("^1Match has already begun");
3724 else if(sk.(scores[ps_primary]) > 0)
3725 s = _("^1You have no more lives left");
3727 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3730 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3733 //show restart countdown:
3734 if (time < getstatf(STAT_GAMESTARTTIME)) {
3736 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3737 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3738 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3739 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3743 if(warmup_stage && !intermission)
3745 s = _("^2Currently in ^1warmup^2 stage!");
3755 if(ready_waiting && !intermission && !spectatee_status)
3757 if(ready_waiting_for_me)
3760 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3762 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3767 s = _("^2Waiting for others to ready up to end warmup...");
3769 s = _("^2Waiting for others to ready up...");
3773 else if(warmup_stage && !intermission && !spectatee_status)
3775 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3779 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3781 float ts_min = 0, ts_max = 0;
3782 tm = teams.sort_next;
3785 for(; tm.sort_next; tm = tm.sort_next)
3787 if(!tm.team_size || tm.team == NUM_SPECTATOR)
3789 if(!ts_min) ts_min = tm.team_size;
3790 else ts_min = min(ts_min, tm.team_size);
3791 if(!ts_max) ts_max = tm.team_size;
3792 else ts_max = max(ts_max, tm.team_size);
3794 if ((ts_max - ts_min) > 1)
3796 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3797 tm = GetTeam(myteam, false);
3799 if (tm.team != NUM_SPECTATOR)
3800 if (tm.team_size == ts_max)
3801 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3809 s = _("^7Press ^3ESC ^7to show HUD options.");
3811 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3813 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3815 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3820 // Physics panel (#15)
3822 vector acc_prevspeed;
3823 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3824 void HUD_Physics(void)
3826 if(!autocvar__hud_configure)
3828 if(!autocvar_hud_panel_physics) return;
3829 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3830 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3833 HUD_Panel_UpdateCvars();
3835 draw_beginBoldFont();
3837 HUD_Panel_DrawBg(1);
3838 if(panel_bg_padding)
3840 panel_pos += '1 1 0' * panel_bg_padding;
3841 panel_size -= '2 2 0' * panel_bg_padding;
3844 float acceleration_progressbar_scale = 0;
3845 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3846 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3849 if (autocvar_hud_panel_physics_text_scale <= 0)
3852 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3855 float speed, conversion_factor;
3858 switch(autocvar_hud_panel_physics_speed_unit)
3863 conversion_factor = 1.0;
3867 conversion_factor = 0.0254;
3871 conversion_factor = 0.0254 * 3.6;
3875 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3879 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3883 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3885 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3886 if (autocvar__hud_configure)
3887 speed = floor( max_speed * 0.65 + 0.5 );
3888 else if(autocvar_hud_panel_physics_speed_vertical)
3889 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3891 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
3893 //compute acceleration
3894 float acceleration, f;
3895 if (autocvar__hud_configure)
3896 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
3899 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
3900 f = time - acc_prevtime;
3901 if(autocvar_hud_panel_physics_acceleration_vertical)
3902 acceleration = (vlen(vel) - vlen(acc_prevspeed));
3904 acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
3906 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
3908 acc_prevspeed = vel;
3909 acc_prevtime = time;
3911 f = bound(0, f * 10, 1);
3912 acc_avg = acc_avg * (1 - f) + acceleration * f;
3916 float panel_ar = panel_size_x/panel_size_y;
3917 vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
3918 if (panel_ar >= 5 && !acceleration_progressbar_scale)
3920 panel_size_x *= 0.5;
3921 if (autocvar_hud_panel_physics_flip)
3922 speed_offset_x = panel_size_x;
3924 acceleration_offset_x = panel_size_x;
3928 panel_size_y *= 0.5;
3929 if (autocvar_hud_panel_physics_flip)
3930 speed_offset_y = panel_size_y;
3932 acceleration_offset_y = panel_size_y;
3934 float speed_baralign, acceleration_baralign;
3935 if (autocvar_hud_panel_physics_baralign == 1)
3936 acceleration_baralign = speed_baralign = 1;
3937 else if(autocvar_hud_panel_physics_baralign == 4)
3938 acceleration_baralign = speed_baralign = 2;
3939 else if (autocvar_hud_panel_physics_flip)
3941 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
3942 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
3946 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
3947 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
3949 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
3950 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
3954 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3955 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3956 vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
3957 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3959 tmp_size_x = panel_size_x * 0.75;
3960 tmp_size_y = panel_size_y * text_scale;
3962 tmp_offset_x = panel_size_x - tmp_size_x;
3965 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
3966 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3972 tmp_offset_x = tmp_size_x;
3973 if (autocvar_hud_panel_physics_speed_unit_show)
3976 tmp_size_x = panel_size_x * (1 - 0.75);
3977 tmp_size_y = panel_size_y * 0.4 * text_scale;
3978 tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
3979 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3983 //compute and draw top speed
3984 if (autocvar_hud_panel_physics_topspeed)
3985 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3987 if (autocvar__hud_configure)
3989 top_speed = floor( max_speed * 0.75 + 0.5 );
3994 if (speed >= top_speed)
3997 top_speed_time = time;
4001 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4002 // divide by f to make it start from 1
4003 f = cos( ((time - top_speed_time) / f) * PI/2 );
4005 else //hide top speed 0, it would be stupid
4010 //top speed progressbar peak
4011 if(speed < top_speed)
4012 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4014 float peak_offset_x;
4015 vector peak_size = '0 0 0';
4016 if (speed_baralign == 0)
4017 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4018 else if (speed_baralign == 1)
4019 peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4020 else // if (speed_baralign == 2)
4021 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4022 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4023 peak_size_y = panel_size_y;
4024 if (speed_baralign == 2) // draw two peaks, on both sides
4026 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4027 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4030 drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4034 tmp_offset_y = panel_size_y * 0.4;
4035 tmp_size_x = panel_size_x * (1 - 0.75);
4036 tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4037 tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4038 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4046 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4048 vector progressbar_color;
4049 if(acceleration < 0)
4050 progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4052 progressbar_color = autocvar_hud_progressbar_acceleration_color;
4054 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4055 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4058 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4060 tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4062 if (acceleration_baralign == 1)
4063 tmp_offset_x = panel_size_x - tmp_size_x;
4064 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4065 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4072 tmp_size = panel_size;
4073 tmp_offset = '0 0 0';
4076 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4078 tmp_size_x = panel_size_x;
4079 tmp_size_y = panel_size_y * text_scale;
4081 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4082 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4083 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4088 // CenterPrint (#16)
4090 #define CENTERPRINT_MAX_MSGS 10
4091 #define CENTERPRINT_MAX_ENTRIES 50
4092 #define CENTERPRINT_SPACING 0.7
4094 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4095 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4096 float centerprint_time[CENTERPRINT_MAX_MSGS];
4097 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4098 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4099 float centerprint_showing;
4101 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4103 //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4106 if(strMessage == "" && new_id == 0)
4109 // strip trailing newlines
4110 j = strlen(strMessage) - 1;
4111 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4113 if (j < strlen(strMessage) - 1)
4114 strMessage = substring(strMessage, 0, j + 1);
4116 if(strMessage == "" && new_id == 0)
4119 // strip leading newlines
4121 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4124 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4126 if(strMessage == "" && new_id == 0)
4129 if (!centerprint_showing)
4130 centerprint_showing = TRUE;
4132 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4134 if (j == CENTERPRINT_MAX_MSGS)
4136 if (new_id && new_id == centerprint_msgID[j])
4138 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4140 // fade out the current msg (duration and countdown_num are ignored)
4141 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4142 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4143 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4146 break; // found a msg with the same id, at position j
4150 if (i == CENTERPRINT_MAX_MSGS)
4152 // a msg with the same id was not found, add the msg at the next position
4154 if (cpm_index == -1)
4155 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4158 if(centerprint_messages[j])
4159 strunzone(centerprint_messages[j]);
4160 centerprint_messages[j] = strzone(strMessage);
4161 centerprint_msgID[j] = new_id;
4164 centerprint_time[j] = -1;
4165 centerprint_expire_time[j] = time;
4170 duration = max(1, autocvar_hud_panel_centerprint_time);
4171 centerprint_time[j] = duration;
4172 centerprint_expire_time[j] = time + duration;
4174 centerprint_countdown_num[j] = countdown_num;
4177 void centerprint_hud(string strMessage)
4179 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4182 void reset_centerprint_messages(void)
4185 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4187 centerprint_expire_time[i] = 0;
4188 centerprint_time[i] = 1;
4189 centerprint_msgID[i] = 0;
4190 if(centerprint_messages[i])
4191 strunzone(centerprint_messages[i]);
4192 centerprint_messages[i] = string_null;
4195 float hud_configure_cp_generation_time;
4196 void HUD_CenterPrint (void)
4198 if(!autocvar__hud_configure)
4200 if(!autocvar_hud_panel_centerprint) return;
4202 if (hud_configure_prev && hud_configure_prev != -1)
4203 reset_centerprint_messages();
4207 if (!hud_configure_prev)
4208 reset_centerprint_messages();
4209 if (time > hud_configure_cp_generation_time)
4214 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4216 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4218 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4219 hud_configure_cp_generation_time = time + 1 + random()*4;
4223 // this panel fades only when the menu does
4224 float hud_fade_alpha_save = 0;
4225 if(scoreboard_fade_alpha)
4227 hud_fade_alpha_save = hud_fade_alpha;
4228 hud_fade_alpha = 1 - autocvar__menu_alpha;
4230 HUD_Panel_UpdateCvars();
4232 if(scoreboard_fade_alpha)
4234 hud_fade_alpha = hud_fade_alpha_save;
4236 // move the panel below the scoreboard
4237 if (scoreboard_bottom >= 0.96 * vid_conheight)
4241 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4243 if(target_pos_y > panel_pos_y)
4245 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4246 panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4250 HUD_Panel_DrawBg(1);
4252 if (!centerprint_showing)
4255 if(panel_bg_padding)
4257 panel_pos += '1 1 0' * panel_bg_padding;
4258 panel_size -= '2 2 0' * panel_bg_padding;
4261 float entries, height;
4263 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4264 // height = panel_size_y/entries;
4265 // fontsize = '1 1 0' * height;
4266 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4267 fontsize = '1 1 0' * height;
4268 entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4270 float i, j, k, n, g;
4271 float a, sz, align, current_msg_pos_y = 0, msg_size;
4274 float all_messages_expired = TRUE;
4277 if (autocvar_hud_panel_centerprint_flip)
4278 pos_y += panel_size_y;
4279 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4280 for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4282 if (j == CENTERPRINT_MAX_MSGS)
4284 if (centerprint_expire_time[j] <= time)
4286 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4288 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4289 if (centerprint_countdown_num[j] == 0)
4291 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4293 else if(centerprint_time[j] != -1)
4297 all_messages_expired = FALSE;
4299 // fade the centerprint_hud in/out
4300 if(centerprint_time[j] < 0) // Expired but forced. Expire time is the fade-in time.
4301 a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4302 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time) // Regularily printed. Not fading out yet.
4303 a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4304 else // Expiring soon, so fade it out.
4305 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4307 // while counting down show it anyway in order to hold the current message position
4308 if (a <= 0.5/255.0 && centerprint_countdown_num[j] == 0) // Guaranteed invisible - don't show.
4313 // set the size from fading in/out before subsequent fading
4314 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4316 // also fade it based on positioning
4317 if(autocvar_hud_panel_centerprint_fade_subsequent)
4319 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4320 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4322 a *= panel_fg_alpha;
4324 // finally set the size based on the new theAlpha from subsequent fading
4325 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4326 drawfontscale = sz * '1 1 0';
4328 if (centerprint_countdown_num[j])
4329 n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4331 n = tokenizebyseparator(centerprint_messages[j], "\n");
4333 if (autocvar_hud_panel_centerprint_flip)
4335 // check if the message can be entirely shown
4336 for(k = 0; k < n; ++k)
4338 getWrappedLine_remaining = argv(k);
4339 while(getWrappedLine_remaining)
4341 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4343 pos_y -= fontsize_y;
4345 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4348 current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4352 for(k = 0; k < n; ++k)
4354 getWrappedLine_remaining = argv(k);
4355 while(getWrappedLine_remaining)
4357 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4361 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4362 if (a > 0.5/255.0) // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4363 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a, DRAWFLAG_NORMAL);
4364 pos_y += fontsize_y;
4367 pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4371 ++g; // move next position number up
4373 msg_size = pos_y - msg_size;
4374 if (autocvar_hud_panel_centerprint_flip)
4376 pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4377 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4378 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4380 if (pos_y < panel_pos_y) // check if the next message can be shown
4382 drawfontscale = '1 1 0';
4388 pos_y += CENTERPRINT_SPACING * fontsize_y;
4389 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4390 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4392 if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4394 drawfontscale = '1 1 0';
4399 drawfontscale = '1 1 0';
4400 if (all_messages_expired)
4402 centerprint_showing = FALSE;
4403 reset_centerprint_messages();
4409 void HUD_Buffs(void)
4411 float buffs = getstati(STAT_BUFFS, 0, 24);
4412 if(!autocvar__hud_configure)
4414 if(!autocvar_hud_panel_buffs) return;
4415 if(spectatee_status == -1) return;
4416 if(getstati(STAT_HEALTH) <= 0) return;
4421 buffs = Buff_Type_first.items; // force first buff
4424 float b = 0; // counter to tell other functions that we have buffs
4427 for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4430 string o = strcat(rgb_to_hexcolor(Buff_Color(e.items)), Buff_PrettyName(e.items));
4434 s = strcat(s, " ", o);
4437 HUD_Panel_UpdateCvars();
4439 draw_beginBoldFont();
4443 mySize = panel_size;
4445 HUD_Panel_DrawBg(bound(0, b, 1));
4446 if(panel_bg_padding)
4448 pos += '1 1 0' * panel_bg_padding;
4449 mySize -= '2 2 0' * panel_bg_padding;
4452 //float panel_ar = mySize_x/mySize_y;
4453 //float is_vertical = (panel_ar < 1);
4454 //float buff_iconalign = autocvar_hud_panel_buffs_iconalign;
4455 vector buff_offset = '0 0 0';
4457 for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4459 //DrawNumIcon(pos + buff_offset, mySize, shield, "shield", is_vertical, buff_iconalign, '1 1 1', 1);
4460 drawcolorcodedstring_aspect(pos + buff_offset, s, mySize, panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
4473 void HUD_Reset (void)
4475 // reset gametype specific icons
4476 if(gametype == MAPINFO_TYPE_KEYHUNT)
4478 else if(gametype == MAPINFO_TYPE_CTF)
4479 HUD_Mod_CTF_Reset();
4482 void HUD_Main (void)
4485 // global hud theAlpha fade
4486 if(menu_enabled == 1)
4489 hud_fade_alpha = (1 - autocvar__menu_alpha);
4491 if(scoreboard_fade_alpha)
4492 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4494 HUD_Configure_Frame();
4496 if(intermission == 2) // no hud during mapvote
4499 // panels that we want to be active together with the scoreboard
4500 // they must fade only when the menu does
4501 if(scoreboard_fade_alpha == 1)
4503 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4507 if(!autocvar__hud_configure && !hud_fade_alpha)
4511 if (hud_skin_prev != autocvar_hud_skin)
4514 strunzone(hud_skin_path);
4515 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4517 strunzone(hud_skin_prev);
4518 hud_skin_prev = strzone(autocvar_hud_skin);
4521 current_player = player_localentnum;
4524 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4528 float hud_dock_color_team = autocvar_hud_dock_color_team;
4529 if((teamplay) && hud_dock_color_team) {
4530 if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4531 color = '1 0 0' * hud_dock_color_team;
4533 color = myteamcolors * hud_dock_color_team;
4535 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4536 color = '1 0 0' * hud_dock_color_team;
4540 string hud_dock_color = autocvar_hud_dock_color;
4541 if(hud_dock_color == "shirt") {
4542 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4543 color = colormapPaletteColor(floor(f / 16), 0);
4545 else if(hud_dock_color == "pants") {
4546 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4547 color = colormapPaletteColor(f % 16, 1);
4550 color = stov(hud_dock_color);
4554 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4555 if(precache_pic(pic) == "") {
4556 pic = strcat(hud_skin_path, "/dock_medium");
4557 if(precache_pic(pic) == "") {
4558 pic = "gfx/hud/default/dock_medium";
4561 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4564 // cache the panel order into the panel_order array
4565 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4566 for(i = 0; i < HUD_PANEL_NUM; ++i)
4567 panel_order[i] = -1;
4569 float p_num, warning = false;
4570 float argc = tokenize_console(autocvar__hud_panelorder);
4571 if (argc > HUD_PANEL_NUM)
4573 //first detect wrong/missing panel numbers
4574 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4575 p_num = stof(argv(i));
4576 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4577 if (panel_order[p_num] == -1) //found for the first time?
4578 s = strcat(s, ftos(p_num), " ");
4579 panel_order[p_num] = 1; //mark as found
4584 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4585 if (panel_order[i] == -1) {
4587 s = strcat(s, ftos(i), " "); //add missing panel number
4591 dprint("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
4593 cvar_set("_hud_panelorder", s);
4594 if(hud_panelorder_prev)
4595 strunzone(hud_panelorder_prev);
4596 hud_panelorder_prev = strzone(s);
4598 //now properly set panel_order
4599 tokenize_console(s);
4600 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4601 panel_order[i] = stof(argv(i));
4605 hud_draw_maximized = 0;
4606 // draw panels in order specified by panel_order array
4607 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4608 (panel = hud_panel[panel_order[i]]).panel_draw();
4610 hud_draw_maximized = 1; // panels that may be maximized must check this var
4611 // draw maximized panels on top
4612 if(hud_panel_radar_maximized)
4613 (panel = HUD_PANEL(RADAR)).panel_draw();
4614 if(autocvar__con_chat_maximized)
4615 (panel = HUD_PANEL(CHAT)).panel_draw();
4617 HUD_Configure_PostDraw();
4619 hud_configure_prev = autocvar__hud_configure;