]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/client/hud.qc
Never black out the current ammo, even if empty. A red zero is easier to see and...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float stringwidth_colors(string s, vector theSize)
136 {
137         return stringwidth(s, TRUE, theSize);
138 }
139
140 float stringwidth_nocolors(string s, vector theSize)
141 {
142         return stringwidth(s, FALSE, theSize);
143 }
144
145 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
146 {
147         position_x -= 2 / 3 * strlen(text) * theScale_x;
148         drawstring(position, text, theScale, rgb, theAlpha, flag);
149 }
150
151 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
152 {
153         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale_x);
154         drawstring(position, text, theScale, rgb, theAlpha, flag);
155 }
156
157 // return the string of the onscreen race timer
158 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
159 {
160         string col;
161         string timestr;
162         string cpname;
163         string lapstr;
164         lapstr = "";
165
166         if(histime == 0) // goal hit
167         {
168                 if(mytime > 0)
169                 {
170                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
171                         col = "^1";
172                 }
173                 else if(mytime == 0)
174                 {
175                         timestr = "+0.0";
176                         col = "^3";
177                 }
178                 else
179                 {
180                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
181                         col = "^2";
182                 }
183
184                 if(lapdelta > 0)
185                 {
186                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
187                         col = "^2";
188                 }
189                 else if(lapdelta < 0)
190                 {
191                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
192                         col = "^1";
193                 }
194         }
195         else if(histime > 0) // anticipation
196         {
197                 if(mytime >= histime)
198                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
199                 else
200                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
201                 col = "^3";
202         }
203         else
204         {
205                 col = "^7";
206                 timestr = "";
207         }
208
209         if(cp == 254)
210                 cpname = _("Start line");
211         else if(cp == 255)
212                 cpname = _("Finish line");
213         else if(cp)
214                 cpname = sprintf(_("Intermediate %d"), cp);
215         else
216                 cpname = _("Finish line");
217
218         if(histime < 0)
219                 return strcat(col, cpname);
220         else if(hisname == "")
221                 return strcat(col, sprintf("%s (%s)", cpname, timestr));
222         else
223                 return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(hisname, col, lapstr)));
224 }
225
226 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
227 float race_CheckName(string net_name) {
228         float i;
229         for (i=RANKINGS_CNT-1;i>=0;--i)
230                 if(grecordholder[i] == net_name)
231                         return i+1;
232         return 0;
233 }
234
235 float GetPlayerColorForce(float i)
236 {
237         if(!teamplay)
238                 return 0;
239         else
240                 return stof(getplayerkeyvalue(i, "colors")) & 15;
241 }
242
243 float GetPlayerColor(float i)
244 {
245         if(!playerslots[i].gotscores) // unconnected
246                 return NUM_SPECTATOR;
247         else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
248                 return NUM_SPECTATOR;
249         else
250                 return GetPlayerColorForce(i);
251 }
252
253 string GetPlayerName(float i)
254 {
255         return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
256 }
257
258
259 /*
260 ==================
261 HUD panels
262 ==================
263 */
264
265 // draw the background/borders
266 #define HUD_Panel_DrawBg(theAlpha)\
267 if(panel.current_panel_bg != "0" && panel.current_panel_bg != "")\
268         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
269
270 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
271 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
272 {
273         if(!length_ratio || !theAlpha)
274                 return;
275         if(length_ratio > 1)
276                 length_ratio = 1;
277         if (baralign == 3)
278         {
279                 if(length_ratio < -1)
280                         length_ratio = -1;
281         }
282         else if(length_ratio < 0)
283                 return;
284
285         vector square;
286         vector width, height;
287         if(vertical) {
288                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
289                 if(precache_pic(pic) == "") {
290                         pic = "gfx/hud/default/progressbar_vertical";
291                 }
292
293         if (baralign == 1) // bottom align
294                         theOrigin_y += (1 - length_ratio) * theSize_y;
295         else if (baralign == 2) // center align
296             theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
297         else if (baralign == 3) // center align, positive values down, negative up
298                 {
299                         theSize_y *= 0.5;
300                         if (length_ratio > 0)
301                                 theOrigin_y += theSize_y;
302                         else
303                         {
304                                 theOrigin_y += (1 + length_ratio) * theSize_y;
305                                 length_ratio = -length_ratio;
306                         }
307                 }
308                 theSize_y *= length_ratio;
309
310                 vector bH;
311                 width = eX * theSize_x;
312                 height = eY * theSize_y;
313                 if(theSize_y <= theSize_x * 2)
314                 {
315                         // button not high enough
316                         // draw just upper and lower part then
317                         square = eY * theSize_y * 0.5;
318                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
319                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
320                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
321                 }
322                 else
323                 {
324                         square = eY * theSize_x;
325                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
326                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
327                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
328                 }
329         } else {
330                 pic = strcat(hud_skin_path, "/", pic);
331                 if(precache_pic(pic) == "") {
332                         pic = "gfx/hud/default/progressbar";
333                 }
334
335                 if (baralign == 1) // right align
336                         theOrigin_x += (1 - length_ratio) * theSize_x;
337         else if (baralign == 2) // center align
338             theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
339         else if (baralign == 3) // center align, positive values on the right, negative on the left
340                 {
341                         theSize_x *= 0.5;
342                         if (length_ratio > 0)
343                                 theOrigin_x += theSize_x;
344                         else
345                         {
346                                 theOrigin_x += (1 + length_ratio) * theSize_x;
347                                 length_ratio = -length_ratio;
348                         }
349                 }
350                 theSize_x *= length_ratio;
351
352                 vector bW;
353                 width = eX * theSize_x;
354                 height = eY * theSize_y;
355                 if(theSize_x <= theSize_y * 2)
356                 {
357                         // button not wide enough
358                         // draw just left and right part then
359                         square = eX * theSize_x * 0.5;
360                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
361                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
362                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
363                 }
364                 else
365                 {
366                         square = eX * theSize_y;
367                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
368                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
369                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
370                 }
371         }
372 }
373
374 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
375 {
376         if(!theAlpha)
377                 return;
378
379         string pic;
380         pic = strcat(hud_skin_path, "/num_leading");
381         if(precache_pic(pic) == "") {
382                 pic = "gfx/hud/default/num_leading";
383         }
384
385         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
386         if(mySize_x/mySize_y > 2)
387                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
388         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
389 }
390
391 // Weapon icons (#0)
392 //
393 entity weaponorder[WEP_MAXCOUNT];
394 void weaponorder_swap(float i, float j, entity pass)
395 {
396         entity h;
397         h = weaponorder[i];
398         weaponorder[i] = weaponorder[j];
399         weaponorder[j] = h;
400 }
401
402 string weaponorder_cmp_str;
403 float weaponorder_cmp(float i, float j, entity pass)
404 {
405         float ai, aj;
406         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
407         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
408         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
409 }
410
411 void HUD_Weapons(void)
412 {
413         // declarations
414         WepSet weapons_stat = WepSet_GetFromStat();
415         float i, f, a;
416         float screen_ar, center_x = 0, center_y;
417         float weapon_count, weapon_id;
418         float row, column, rows = 0, columns;
419         float aspect = autocvar_hud_panel_weapons_aspect;
420
421         float panel_weapon_accuracy;
422
423         float timeout = autocvar_hud_panel_weapons_timeout;
424         float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
425         float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
426
427         float ammo_full;
428         float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
429         vector ammo_color = '1 0 1';
430         float ammo_alpha = 1;
431
432         float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
433         float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
434
435         vector weapon_pos, weapon_size = '0 0 0';
436         local noref vector old_panel_size; // fteqcc sucks
437         vector color;
438
439         // check to see if we want to continue
440         if(hud != HUD_NORMAL) { return; }
441
442         if(!autocvar__hud_configure)
443         {
444                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
445                         return;
446                 if(timeout && time >= weapontime + timeout + timeout_effect_length)
447                 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
448                 {
449                         weaponprevtime = time;
450                         return;
451                 }
452         }
453
454         // update generic hud functions
455         HUD_Panel_UpdateCvars();
456
457         draw_beginBoldFont();
458
459         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
460         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
461         {
462                 float weapon_cnt;
463                 if(weaponorder_bypriority)
464                         strunzone(weaponorder_bypriority);
465                 if(weaponorder_byimpulse)
466                         strunzone(weaponorder_byimpulse);
467
468                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
469                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
470                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
471
472                 weapon_cnt = 0;
473                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
474                 {
475                         self = get_weaponinfo(i);
476                         if(self.impulse >= 0)
477                         {
478                                 weaponorder[weapon_cnt] = self;
479                                 ++weapon_cnt;
480                         }
481                 }
482                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
483                         weaponorder[i] = world;
484                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
485
486                 weaponorder_cmp_str = string_null;
487         }
488
489         if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
490                 complain_weapon = 0;
491
492         // determine which weapons are going to be shown
493         if (autocvar_hud_panel_weapons_onlyowned)
494         {
495                 if(autocvar__hud_configure)
496                 {
497                         if (!weapons_stat)
498                                 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
499                                         weapons_stat |= WepSet_FromWeapon(i);
500
501                         if(menu_enabled != 2)
502                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
503                 }
504
505                 // do we own this weapon?
506                 weapon_count = 0;
507                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
508                         if(weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon))
509                                 ++weapon_count;
510
511                 // add it anyway if weaponcomplain is shown
512                 if(complain_weapon)
513                         ++weapon_count;
514
515                 // might as well commit suicide now, no reason to live ;)
516                 if (weapon_count == 0)
517                 {
518                         draw_endBoldFont();
519                         return;
520                 }
521
522                 old_panel_size = panel_size;
523                 if(panel_bg_padding)
524                         old_panel_size -= '2 2 0' * panel_bg_padding;
525
526                 // first find values for the standard table (with all the weapons)
527                 rows = old_panel_size_y/old_panel_size_x;
528                 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
529                 columns = ceil(WEP_COUNT/rows);
530                 weapon_size_x = old_panel_size_x / columns;
531                 weapon_size_y = old_panel_size_y / rows;
532
533                 // change table values to include only the owned weapons
534                 float columns_save = columns;
535                 if(weapon_count <= rows)
536                 {
537                         rows = weapon_count;
538                         columns = 1;
539                 }
540                 else
541                         columns = ceil(weapon_count / rows);
542
543                 // enlarge weapon_size to match desired aspect ratio in order to capitalize on panel space
544                 if(columns < columns_save)
545                         weapon_size_x = min(old_panel_size_x / columns, aspect * weapon_size_y);
546
547                 // reduce size of the panel
548                 panel_size_x = columns * weapon_size_x;
549                 panel_size_y = rows * weapon_size_y;
550                 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
551                 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
552                 if(panel_bg_padding)
553                         panel_size += '2 2 0' * panel_bg_padding;
554         }
555         else
556                 weapon_count = WEP_COUNT;
557
558         // animation for fading in/out the panel respectively when not in use
559         if(!autocvar__hud_configure)
560         {
561                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
562                 {
563                         f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
564
565                         // fade the panel alpha
566                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
567                         {
568                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
569                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
570                         }
571                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
572                         {
573                                 panel_bg_alpha *= (1 - f);
574                                 panel_fg_alpha *= (1 - f);
575                         }
576
577                         // move the panel off the screen
578                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
579                         {
580                                 f *= f; // for a cooler movement
581                                 center_x = panel_pos_x + panel_size_x/2;
582                                 center_y = panel_pos_y + panel_size_y/2;
583                                 screen_ar = vid_conwidth/vid_conheight;
584                                 if (center_x/center_y < screen_ar) //bottom left
585                                 {
586                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
587                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
588                                         else //left
589                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
590                                 }
591                                 else //top right
592                                 {
593                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
594                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
595                                         else //top
596                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
597                                 }
598                                 if(f == 1)
599                                         center_x = -1; // mark the panel as off screen
600                         }
601                         weaponprevtime = time - (1 - f) * timein_effect_length;
602                 }
603                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
604                 {
605                         f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
606
607                         // fade the panel alpha
608                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
609                         {
610                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
611                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
612                         }
613                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
614                         {
615                                 panel_bg_alpha *= (f);
616                                 panel_fg_alpha *= (f);
617                         }
618
619                         // move the panel back on screen
620                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
621                         {
622                                 f *= f; // for a cooler movement
623                                 f = 1 - f;
624                                 center_x = panel_pos_x + panel_size_x/2;
625                                 center_y = panel_pos_y + panel_size_y/2;
626                                 screen_ar = vid_conwidth/vid_conheight;
627                                 if (center_x/center_y < screen_ar) //bottom left
628                                 {
629                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
630                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
631                                         else //left
632                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
633                                 }
634                                 else //top right
635                                 {
636                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
637                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
638                                         else //top
639                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
640                                 }
641                         }
642                 }
643         }
644
645         // draw the background, then change the virtual size of it to better fit other items inside
646         HUD_Panel_DrawBg(1);
647
648         if(center_x == -1)
649         {
650                 draw_endBoldFont();
651                 return;
652         }
653
654         if(panel_bg_padding)
655         {
656                 panel_pos += '1 1 0' * panel_bg_padding;
657                 panel_size -= '2 2 0' * panel_bg_padding;
658         }
659
660         // after the sizing and animations are done, update the other values
661
662         if(!rows) // if rows is > 0 onlyowned code has already updated these vars
663         {
664                 rows = panel_size_y/panel_size_x;
665                 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
666                 columns = ceil(weapon_count/rows);
667                 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
668         }
669
670         // calculate position/size for visual bar displaying ammount of ammo status
671         if (autocvar_hud_panel_weapons_ammo)
672         {
673                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
674                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
675
676                 if(weapon_size_x/weapon_size_y > aspect)
677                 {
678                         barsize_x = aspect * weapon_size_y;
679                         barsize_y = weapon_size_y;
680                         baroffset_x = (weapon_size_x - barsize_x) / 2;
681                 }
682                 else
683                 {
684                         barsize_y = 1/aspect * weapon_size_x;
685                         barsize_x = weapon_size_x;
686                         baroffset_y = (weapon_size_y - barsize_y) / 2;
687                 }
688         }
689         if(autocvar_hud_panel_weapons_accuracy)
690                 Accuracy_LoadColors();
691
692         row = column = 0;
693         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
694         {
695                 // retrieve information about the current weapon to be drawn
696                 self = weaponorder[i];
697                 weapon_id = self.impulse;
698
699                 // skip if this weapon doesn't exist
700                 if(!self || weapon_id < 0) { continue; }
701
702                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
703                 if(autocvar_hud_panel_weapons_onlyowned)
704                 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
705                         continue;
706
707                 // figure out the drawing position of weapon
708                 weapon_pos = (panel_pos
709                         + eX * column * weapon_size_x
710                         + eY * row * weapon_size_y);
711
712                 // draw background behind currently selected weapon
713                 if(self.weapon == switchweapon)
714                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
715
716                 // draw the weapon accuracy
717                 if(autocvar_hud_panel_weapons_accuracy)
718                 {
719                         panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
720                         if(panel_weapon_accuracy >= 0)
721                         {
722                                 color = Accuracy_GetColor(panel_weapon_accuracy);
723                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
724                         }
725                 }
726
727                 // drawing all the weapon items
728                 if(weapons_stat & WepSet_FromWeapon(self.weapon))
729                 {
730                         // draw the weapon image
731                         drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
732
733                         // draw weapon label string
734                         switch(autocvar_hud_panel_weapons_label)
735                         {
736                                 case 1: // weapon number
737                                         drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
738                                         break;
739
740                                 case 2: // bind
741                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
742                                         break;
743
744                                 case 3: // weapon name
745                                         drawstring(weapon_pos, strtolower(self.message), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
746                                         break;
747
748                                 default: // nothing
749                                         break;
750                         }
751
752                         // draw ammo status bar
753                         if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
754                         {
755                                 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
756
757                                 if(a > 0)
758                                 {
759                                         switch(self.ammo_field)
760                                         {
761                                                 case ammo_shells:  ammo_full = autocvar_hud_panel_weapons_ammo_full_shells;  break;
762                                                 case ammo_nails:   ammo_full = autocvar_hud_panel_weapons_ammo_full_nails;   break;
763                                                 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
764                                                 case ammo_cells:   ammo_full = autocvar_hud_panel_weapons_ammo_full_cells;   break;
765                                                 case ammo_plasma:  ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma;  break;
766                                                 case ammo_fuel:    ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel;    break;
767                                                 default: ammo_full = 60;
768                                         }
769
770                                         drawsetcliparea(
771                                                 weapon_pos_x + baroffset_x,
772                                                 weapon_pos_y + baroffset_y,
773                                                 barsize_x * bound(0, a/ammo_full, 1),
774                                                 barsize_y
775                                         );
776
777                                         drawpic_aspect_skin(
778                                                 weapon_pos,
779                                                 "weapon_ammo",
780                                                 weapon_size,
781                                                 ammo_color,
782                                                 ammo_alpha,
783                                                 DRAWFLAG_NORMAL
784                                         );
785
786                                         drawresetcliparea();
787                                 }
788                         }
789                 }
790                 else // draw a "ghost weapon icon" if you don't have the weapon
791                 {
792                         drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
793                 }
794
795                 // draw the complain message
796                 if(self.weapon == complain_weapon)
797                 {
798                         if(fadetime)
799                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
800                         else
801                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
802
803                         string s;
804                         if(complain_weapon_type == 0) {
805                                 s = _("Out of ammo");
806                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
807                         }
808                         else if(complain_weapon_type == 1) {
809                                 s = _("Don't have");
810                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
811                         }
812                         else {
813                                 s = _("Unavailable");
814                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
815                         }
816                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
817                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
818                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
819                 }
820
821                 // continue with new position for the next weapon
822                 ++row;
823                 if(row >= rows)
824                 {
825                         row = 0;
826                         ++column;
827                 }
828         }
829
830         draw_endBoldFont();
831 }
832
833 // Ammo (#1)
834 void DrawNadeScoreBar(vector myPos, vector mySize, vector color)
835 {
836         
837         HUD_Panel_DrawProgressBar(
838                 myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, 
839                 mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, 
840                 autocvar_hud_panel_ammo_progressbar_name, 
841                 getstatf(STAT_NADE_BONUS_SCORE), 0, 0, color, 
842                 autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
843
844 }
845
846 void DrawAmmoNades(vector myPos, vector mySize, float draw_expanding, float expand_time)
847 {
848         float theAlpha = 1, a, b;
849         vector nade_color, picpos, numpos;
850         
851         nade_color = Nade_Color(getstati(STAT_NADE_BONUS_TYPE));
852         
853         a = getstatf(STAT_NADE_BONUS);
854         b = getstatf(STAT_NADE_BONUS_SCORE);
855         
856         if(autocvar_hud_panel_ammo_iconalign)
857         {
858                 numpos = myPos;
859                 picpos = myPos + eX * 2 * mySize_y;
860         }
861         else
862         {
863                 numpos = myPos + eX * mySize_y;
864                 picpos = myPos;
865         }
866
867         DrawNadeScoreBar(myPos, mySize, nade_color);
868
869         if(b > 0 || a > 0)
870         {
871                 if(autocvar_hud_panel_ammo_text)
872                         drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
873                 
874                 if(draw_expanding)
875                         drawpic_aspect_skin_expanding(picpos, "nade_nbg", '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, expand_time);
876                         
877                 drawpic_aspect_skin(picpos, "nade_bg" , '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
878                 drawpic_aspect_skin(picpos, "nade_nbg" , '1 1 0' * mySize_y, nade_color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
879         }
880 }
881
882 void DrawAmmoItem(vector myPos, vector mySize, .float ammoType, float isCurrent, float isInfinite)
883 {
884         if(ammoType == ammo_none)
885                 return;
886
887         // Initialize variables
888
889         float ammo;
890         if(autocvar__hud_configure)
891         {
892                 isCurrent = (ammoType == ammo_rockets); // Rockets always current
893                 ammo = 60;
894         }
895         else
896                 ammo = getstati(GetAmmoStat(ammoType));
897
898         vector iconPos, textPos;
899         if(autocvar_hud_panel_ammo_iconalign)
900         {
901                 iconPos = myPos + eX * 2 * mySize_y;
902                 textPos = myPos;
903         }
904         else
905         {
906                 iconPos = myPos;
907                 textPos = myPos + eX * mySize_y;
908         }
909
910         float isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
911
912         vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
913         vector textColor;
914         if(isInfinite)
915                 textColor = '0 0.5 0.75';
916         else if(isShadowed)
917                 textColor = '0 0 0';
918         else if(ammo < 10)
919                 textColor = '0.7 0 0';
920         else
921                 textColor = '1 1 1';
922
923         float alpha;
924         if(isCurrent)
925                 alpha = panel_fg_alpha;
926         else if(isShadowed)
927                 alpha = panel_fg_alpha * 0.7 * 0.5;
928         else
929                 alpha = panel_fg_alpha * 0.7;
930
931         // Draw item
932
933         if(isCurrent)
934                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
935
936         if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
937                 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
938
939         if(autocvar_hud_panel_ammo_text)
940                 drawstring_aspect(textPos, ftos(ammo), eX * (2/3) * mySize_x + eY * mySize_y, textColor, alpha, DRAWFLAG_NORMAL);
941
942         drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize_y, iconColor, alpha, DRAWFLAG_NORMAL);
943 }
944
945 float nade_prevstatus;
946 float nade_prevframe;
947 float nade_statuschange_time;
948 void HUD_Ammo(void)
949 {
950         if(hud != HUD_NORMAL) return;
951         if(!autocvar__hud_configure)
952         {
953                 if(!autocvar_hud_panel_ammo) return;
954                 if(spectatee_status == -1) return;
955         }
956
957         HUD_Panel_UpdateCvars();
958
959         draw_beginBoldFont();
960
961         vector pos, mySize;
962         pos = panel_pos;
963         mySize = panel_size;
964
965         HUD_Panel_DrawBg(1);
966         if(panel_bg_padding)
967         {
968                 pos += '1 1 0' * panel_bg_padding;
969                 mySize -= '2 2 0' * panel_bg_padding;
970         }
971
972         float rows = 0, columns, row, column;
973         float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
974         float draw_nades = (nade_cnt > 0 || nade_score > 0), nade_statuschange_elapsedtime;
975         float total_ammo_count;
976
977         vector ammo_size;
978         if (autocvar_hud_panel_ammo_onlycurrent)
979                 total_ammo_count = 1;
980         else
981                 total_ammo_count = AMMO_COUNT;
982
983         if(draw_nades)
984         {
985                 ++total_ammo_count;
986                 if (nade_cnt != nade_prevframe)
987                 {
988                         nade_statuschange_time = time;
989                         nade_prevstatus = nade_prevframe;
990                         nade_prevframe = nade_cnt;
991                 }
992         }
993         else
994                 nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
995
996         rows = mySize_y/mySize_x;
997         rows = bound(1, floor((sqrt(4 * (3/1) * rows * (total_ammo_count) + rows * rows) + rows + 0.5) / 2), (total_ammo_count));
998         //                               ^^^ ammo item aspect goes here
999
1000         columns = ceil((total_ammo_count)/rows);
1001
1002         ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
1003         
1004
1005         local vector offset = '0 0 0'; // fteqcc sucks
1006         float newSize;
1007         if(ammo_size_x/ammo_size_y > 3)
1008         {
1009                 newSize = 3 * ammo_size_y;
1010                 offset_x = ammo_size_x - newSize;
1011                 pos_x += offset_x/2;
1012                 ammo_size_x = newSize;
1013         }
1014         else
1015         {
1016                 newSize = 1/3 * ammo_size_x;
1017                 offset_y = ammo_size_y - newSize;
1018                 pos_y += offset_y/2;
1019                 ammo_size_y = newSize;
1020         }
1021
1022         float i;
1023         float infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
1024         row = column = 0;
1025         if(autocvar_hud_panel_ammo_onlycurrent)
1026         {
1027                 if(autocvar__hud_configure)
1028                 {
1029                         DrawAmmoItem(pos, ammo_size, ammo_rockets, TRUE, FALSE);
1030                 }
1031                 else
1032                 {
1033                         DrawAmmoItem(
1034                                 pos,
1035                                 ammo_size,
1036                                 (get_weaponinfo(switchweapon)).ammo_field,
1037                                 TRUE,
1038                                 infinite_ammo
1039                         );
1040                 }
1041
1042                 ++row;
1043                 if(row >= rows)
1044                 {
1045                         row = 0;
1046                         column = column + 1;
1047                 }
1048         }
1049         else
1050         {
1051                 .float ammotype;
1052                 row = column = 0;
1053                 for(i = 0; i < AMMO_COUNT; ++i)
1054                 {
1055                         ammotype = GetAmmoFieldFromNum(i);
1056                         DrawAmmoItem(
1057                                 pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y),
1058                                 ammo_size,
1059                                 ammotype,
1060                                 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
1061                                 infinite_ammo
1062                         );
1063
1064                         ++row;
1065                         if(row >= rows)
1066                         {
1067                                 row = 0;
1068                                 column = column + 1;
1069                         }
1070                 }
1071         }
1072
1073         if (draw_nades)
1074         {
1075                 nade_statuschange_elapsedtime = time - nade_statuschange_time;
1076
1077                 float f = bound(0, nade_statuschange_elapsedtime*2, 1);
1078
1079                 DrawAmmoNades(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
1080         }
1081
1082         draw_endBoldFont();
1083 }
1084
1085 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1086 {
1087         vector newPos = '0 0 0', newSize = '0 0 0';
1088         vector picpos, numpos;
1089
1090         if (vertical)
1091         {
1092                 if(mySize_y/mySize_x > 2)
1093                 {
1094                         newSize_y = 2 * mySize_x;
1095                         newSize_x = mySize_x;
1096
1097                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1098                         newPos_x = myPos_x;
1099                 }
1100                 else
1101                 {
1102                         newSize_x = 1/2 * mySize_y;
1103                         newSize_y = mySize_y;
1104
1105                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1106                         newPos_y = myPos_y;
1107                 }
1108
1109                 if(icon_right_align)
1110                 {
1111                         numpos = newPos;
1112                         picpos = newPos + eY * newSize_x;
1113                 }
1114                 else
1115                 {
1116                         picpos = newPos;
1117                         numpos = newPos + eY * newSize_x;
1118                 }
1119
1120                 newSize_y /= 2;
1121                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1122                 // make number smaller than icon, it looks better
1123                 // reduce only y to draw numbers with different number of digits with the same y size
1124                 numpos_y += newSize_y * ((1 - 0.7) / 2);
1125                 newSize_y *= 0.7;
1126                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1127                 return;
1128         }
1129
1130         if(mySize_x/mySize_y > 3)
1131         {
1132                 newSize_x = 3 * mySize_y;
1133                 newSize_y = mySize_y;
1134
1135                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1136                 newPos_y = myPos_y;
1137         }
1138         else
1139         {
1140                 newSize_y = 1/3 * mySize_x;
1141                 newSize_x = mySize_x;
1142
1143                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1144                 newPos_x = myPos_x;
1145         }
1146
1147         if(icon_right_align) // right align
1148         {
1149                 numpos = newPos;
1150                 picpos = newPos + eX * 2 * newSize_y;
1151         }
1152         else // left align
1153         {
1154                 numpos = newPos + eX * newSize_y;
1155                 picpos = newPos;
1156         }
1157
1158         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1159         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1160         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1161         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1162 }
1163
1164 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1165 {
1166         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1167 }
1168
1169 // Powerups (#2)
1170 //
1171 void HUD_Powerups(void)
1172 {
1173         float strength_time, shield_time, superweapons_time;
1174         if(!autocvar__hud_configure)
1175         {
1176                 if(!autocvar_hud_panel_powerups) return;
1177                 if(spectatee_status == -1) return;
1178                 if(!(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON))) return;
1179                 if (getstati(STAT_HEALTH) <= 0) return;
1180
1181                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1182                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1183                 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1184
1185                 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1186                         superweapons_time = 99; // force max
1187
1188                 // prevent stuff to show up on mismatch that will be fixed next frame
1189                 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1190                         superweapons_time = 0;
1191         }
1192         else
1193         {
1194                 strength_time = 15;
1195                 shield_time = 27;
1196                 superweapons_time = 13;
1197         }
1198
1199         HUD_Panel_UpdateCvars();
1200
1201         draw_beginBoldFont();
1202
1203         vector pos, mySize;
1204         pos = panel_pos;
1205         mySize = panel_size;
1206
1207         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1208         if(panel_bg_padding)
1209         {
1210                 pos += '1 1 0' * panel_bg_padding;
1211                 mySize -= '2 2 0' * panel_bg_padding;
1212         }
1213
1214         float panel_ar = mySize_x/mySize_y;
1215         float is_vertical = (panel_ar < 1);
1216         vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1217
1218         float superweapons_is = -1;
1219
1220         if(superweapons_time)
1221         {
1222                 if(strength_time)
1223                 {
1224                         if(shield_time)
1225                                 superweapons_is = 0;
1226                         else
1227                                 superweapons_is = 2;
1228                 }
1229                 else
1230                 {
1231                         if(shield_time)
1232                                 superweapons_is = 1;
1233                         else
1234                                 superweapons_is = 2;
1235                 }
1236         }
1237
1238         // FIXME handle superweapons here
1239         if(superweapons_is == 0)
1240         {
1241                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1242                 {
1243                         mySize_x *= (1.0 / 3.0);
1244                         superweapons_offset_x = mySize_x;
1245                         if (autocvar_hud_panel_powerups_flip)
1246                                 shield_offset_x = 2*mySize_x;
1247                         else
1248                                 strength_offset_x = 2*mySize_x;
1249                 }
1250                 else
1251                 {
1252                         mySize_y *= (1.0 / 3.0);
1253                         superweapons_offset_y = mySize_y;
1254                         if (autocvar_hud_panel_powerups_flip)
1255                                 shield_offset_y = 2*mySize_y;
1256                         else
1257                                 strength_offset_y = 2*mySize_y;
1258                 }
1259         }
1260         else
1261         {
1262                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1263                 {
1264                         mySize_x *= 0.5;
1265                         if (autocvar_hud_panel_powerups_flip)
1266                                 shield_offset_x = mySize_x;
1267                         else
1268                                 strength_offset_x = mySize_x;
1269                 }
1270                 else
1271                 {
1272                         mySize_y *= 0.5;
1273                         if (autocvar_hud_panel_powerups_flip)
1274                                 shield_offset_y = mySize_y;
1275                         else
1276                                 strength_offset_y = mySize_y;
1277                 }
1278         }
1279
1280         float shield_baralign, strength_baralign, superweapons_baralign;
1281         float shield_iconalign, strength_iconalign, superweapons_iconalign;
1282
1283         if (autocvar_hud_panel_powerups_flip)
1284         {
1285                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1286                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1287                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1288                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1289         }
1290         else
1291         {
1292                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1293                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1294                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1295                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1296         }
1297
1298         if(superweapons_is == 0)
1299         {
1300                 superweapons_iconalign = strength_iconalign;
1301                 superweapons_baralign = 2;
1302         }
1303         else if(superweapons_is == 1)
1304         {
1305                 superweapons_offset = strength_offset;
1306                 superweapons_iconalign = strength_iconalign;
1307                 superweapons_baralign = strength_baralign;
1308         }
1309         else // if(superweapons_is == 2)
1310         {
1311                 superweapons_offset = shield_offset;
1312                 superweapons_iconalign = shield_iconalign;
1313                 superweapons_baralign = shield_baralign;
1314         }
1315
1316         if(shield_time)
1317         {
1318                 const float maxshield = 30;
1319                 float shield = ceil(shield_time);
1320                 if(autocvar_hud_panel_powerups_progressbar)
1321                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1322                 if(autocvar_hud_panel_powerups_text)
1323                 {
1324                         if(shield > 1)
1325                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1326                         if(shield <= 5)
1327                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1328                 }
1329         }
1330
1331         if(strength_time)
1332         {
1333                 const float maxstrength = 30;
1334                 float strength = ceil(strength_time);
1335                 if(autocvar_hud_panel_powerups_progressbar)
1336                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1337                 if(autocvar_hud_panel_powerups_text)
1338                 {
1339                         if(strength > 1)
1340                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1341                         if(strength <= 5)
1342                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1343                 }
1344         }
1345
1346         if(superweapons_time)
1347         {
1348                 const float maxsuperweapons = 30;
1349                 float superweapons = ceil(superweapons_time);
1350                 if(autocvar_hud_panel_powerups_progressbar)
1351                         HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1352                 if(autocvar_hud_panel_powerups_text)
1353                 {
1354                         if(superweapons > 1)
1355                                 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1356                         if(superweapons <= 5)
1357                                 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1358                 }
1359         }
1360
1361         draw_endBoldFont();
1362 }
1363
1364 // Health/armor (#3)
1365 //
1366
1367 // prev_* vars contain the health/armor at the previous FRAME
1368 // set to -1 when player is dead or was not playing
1369 float prev_health, prev_armor;
1370 float health_damagetime, armor_damagetime;
1371 float health_beforedamage, armor_beforedamage;
1372 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1373 float old_p_health, old_p_armor;
1374 float old_p_healthtime, old_p_armortime;
1375 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1376 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1377 float prev_p_health, prev_p_armor;
1378
1379 void HUD_HealthArmor(void)
1380 {
1381         float armor, health, fuel;
1382         if(!autocvar__hud_configure)
1383         {
1384                 if(!autocvar_hud_panel_healtharmor) return;
1385                 if(hud != HUD_NORMAL) return;
1386                 if(spectatee_status == -1) return;
1387
1388                 health = getstati(STAT_HEALTH);
1389                 if(health <= 0)
1390                 {
1391                         prev_health = -1;
1392                         return;
1393                 }
1394                 armor = getstati(STAT_ARMOR);
1395
1396                 // code to check for spectatee_status changes is in Ent_ClientData()
1397                 // prev_p_health and prev_health can be set to -1 there
1398
1399                 if (prev_p_health == -1)
1400                 {
1401                         // no effect
1402                         health_beforedamage = 0;
1403                         armor_beforedamage = 0;
1404                         health_damagetime = 0;
1405                         armor_damagetime = 0;
1406                         prev_health = health;
1407                         prev_armor = armor;
1408                         old_p_health = health;
1409                         old_p_armor = armor;
1410                         prev_p_health = health;
1411                         prev_p_armor = armor;
1412                 }
1413                 else if (prev_health == -1)
1414                 {
1415                         //start the load effect
1416                         health_damagetime = 0;
1417                         armor_damagetime = 0;
1418                         prev_health = 0;
1419                         prev_armor = 0;
1420                 }
1421                 fuel = getstati(STAT_FUEL);
1422         }
1423         else
1424         {
1425                 health = 150;
1426                 armor = 75;
1427                 fuel = 20;
1428         }
1429
1430         HUD_Panel_UpdateCvars();
1431         vector pos, mySize;
1432         pos = panel_pos;
1433         mySize = panel_size;
1434
1435         HUD_Panel_DrawBg(1);
1436         if(panel_bg_padding)
1437         {
1438                 pos += '1 1 0' * panel_bg_padding;
1439                 mySize -= '2 2 0' * panel_bg_padding;
1440         }
1441
1442         float baralign = autocvar_hud_panel_healtharmor_baralign;
1443         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1444
1445     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1446     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1447         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1448         {
1449                 vector v;
1450                 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1451
1452                 float x;
1453                 x = floor(v_x + 1);
1454
1455         float maxtotal = maxhealth + maxarmor;
1456                 string biggercount;
1457                 if(v_z) // NOT fully armored
1458                 {
1459                         biggercount = "health";
1460                         if(autocvar_hud_panel_healtharmor_progressbar)
1461                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1462                         if(armor)
1463             if(autocvar_hud_panel_healtharmor_text)
1464                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1465                 }
1466                 else
1467                 {
1468                         biggercount = "armor";
1469                         if(autocvar_hud_panel_healtharmor_progressbar)
1470                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1471                         if(health)
1472             if(autocvar_hud_panel_healtharmor_text)
1473                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1474                 }
1475         if(autocvar_hud_panel_healtharmor_text)
1476                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1477
1478                 if(fuel)
1479                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1480         }
1481         else
1482         {
1483                 float panel_ar = mySize_x/mySize_y;
1484                 float is_vertical = (panel_ar < 1);
1485                 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1486                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1487                 {
1488                         mySize_x *= 0.5;
1489                         if (autocvar_hud_panel_healtharmor_flip)
1490                                 health_offset_x = mySize_x;
1491                         else
1492                                 armor_offset_x = mySize_x;
1493                 }
1494                 else
1495                 {
1496                         mySize_y *= 0.5;
1497                         if (autocvar_hud_panel_healtharmor_flip)
1498                                 health_offset_y = mySize_y;
1499                         else
1500                                 armor_offset_y = mySize_y;
1501                 }
1502
1503                 float health_baralign, armor_baralign, fuel_baralign;
1504                 float health_iconalign, armor_iconalign;
1505                 if (autocvar_hud_panel_healtharmor_flip)
1506                 {
1507                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1508                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1509                         fuel_baralign = health_baralign;
1510                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1511                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1512                 }
1513                 else
1514                 {
1515                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1516                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1517                         fuel_baralign = armor_baralign;
1518                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1519                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1520                 }
1521
1522                 //if(health)
1523                 {
1524                         if(autocvar_hud_panel_healtharmor_progressbar)
1525                         {
1526                                 float p_health, pain_health_alpha;
1527                                 p_health = health;
1528                                 pain_health_alpha = 1;
1529                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1530                                 {
1531                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1532                                         {
1533                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1534                                                 {
1535                                                         if (time - old_p_healthtime < 1)
1536                                                                 old_p_health = prev_p_health;
1537                                                         else
1538                                                                 old_p_health = prev_health;
1539                                                         old_p_healthtime = time;
1540                                                 }
1541                                                 if (time - old_p_healthtime < 1)
1542                                                 {
1543                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1544                                                         prev_p_health = p_health;
1545                                                 }
1546                                         }
1547                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1548                                         {
1549                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1550                                                 {
1551                                                         if (time - health_damagetime >= 1)
1552                                                                 health_beforedamage = prev_health;
1553                                                         health_damagetime = time;
1554                                                 }
1555                                                 if (time - health_damagetime < 1)
1556                                                 {
1557                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1558                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1559                                                 }
1560                                         }
1561                                         prev_health = health;
1562
1563                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1564                                         {
1565                                                 float BLINK_FACTOR = 0.15;
1566                                                 float BLINK_BASE = 0.85;
1567                                                 float BLINK_FREQ = 9;
1568                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1569                                         }
1570                                 }
1571                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1572                         }
1573                         if(autocvar_hud_panel_healtharmor_text)
1574                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1575                 }
1576
1577                 if(armor)
1578                 {
1579                         if(autocvar_hud_panel_healtharmor_progressbar)
1580                         {
1581                                 float p_armor;
1582                                 p_armor = armor;
1583                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1584                                 {
1585                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1586                                         {
1587                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1588                                                 {
1589                                                         if (time - old_p_armortime < 1)
1590                                                                 old_p_armor = prev_p_armor;
1591                                                         else
1592                                                                 old_p_armor = prev_armor;
1593                                                         old_p_armortime = time;
1594                                                 }
1595                                                 if (time - old_p_armortime < 1)
1596                                                 {
1597                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1598                                                         prev_p_armor = p_armor;
1599                                                 }
1600                                         }
1601                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1602                                         {
1603                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1604                                                 {
1605                                                         if (time - armor_damagetime >= 1)
1606                                                                 armor_beforedamage = prev_armor;
1607                                                         armor_damagetime = time;
1608                                                 }
1609                                                 if (time - armor_damagetime < 1)
1610                                                 {
1611                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1612                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1613                                                 }
1614                                         }
1615                                         prev_armor = armor;
1616                                 }
1617                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1618                         }
1619                         if(autocvar_hud_panel_healtharmor_text)
1620                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1621                 }
1622
1623                 if(fuel)
1624                 {
1625                         if (is_vertical)
1626                                 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1627                         else
1628                                 mySize_y *= 0.2;
1629                         if (panel_ar >= 4)
1630                                 mySize_x *= 2; //restore full panel size
1631                         else if (panel_ar < 1/4)
1632                                 mySize_y *= 2; //restore full panel size
1633                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1634                 }
1635         }
1636 }
1637
1638 // Notification area (#4)
1639 //
1640
1641 void HUD_Notify_Push(string icon, string attacker, string victim)
1642 {
1643         if (icon == "")
1644                 return;
1645
1646         ++notify_count;
1647         --notify_index;
1648
1649         if (notify_index == -1)
1650                 notify_index = NOTIFY_MAX_ENTRIES-1;
1651
1652         // Free old strings
1653         if (notify_attackers[notify_index])
1654                 strunzone(notify_attackers[notify_index]);
1655
1656         if (notify_victims[notify_index])
1657                 strunzone(notify_victims[notify_index]);
1658
1659         if (notify_icons[notify_index])
1660                 strunzone(notify_icons[notify_index]);
1661
1662         // Allocate new strings
1663         if (victim != "")
1664         {
1665                 notify_attackers[notify_index] = strzone(attacker);
1666                 notify_victims[notify_index] = strzone(victim);
1667         }
1668         else
1669         {
1670                 // In case of a notification without a victim, the attacker
1671                 // is displayed on the victim's side. Instead of special
1672                 // treatment later on, we can simply switch them here.
1673                 notify_attackers[notify_index] = string_null;
1674                 notify_victims[notify_index] = strzone(attacker);
1675         }
1676
1677         notify_icons[notify_index] = strzone(icon);
1678         notify_times[notify_index] = time;
1679 }
1680
1681 void HUD_Notify(void)
1682 {
1683         if (!autocvar__hud_configure)
1684                 if (!autocvar_hud_panel_notify)
1685                         return;
1686
1687         HUD_Panel_UpdateCvars();
1688         HUD_Panel_DrawBg(1);
1689
1690         if (!autocvar__hud_configure)
1691                 if (notify_count == 0)
1692                         return;
1693
1694         vector pos, size;
1695         pos  = panel_pos;
1696         size = panel_size;
1697
1698         if (panel_bg_padding)
1699         {
1700                 pos  += '1 1 0' * panel_bg_padding;
1701                 size -= '2 2 0' * panel_bg_padding;
1702         }
1703
1704         float fade_start = max(0, autocvar_hud_panel_notify_time);
1705         float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1706         float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1707
1708         float entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size_y / size_x), NOTIFY_MAX_ENTRIES);
1709         float entry_height = size_y / entry_count;
1710
1711         float panel_width_half = size_x * 0.5;
1712         float icon_width_half = entry_height * icon_aspect / 2;
1713         float name_maxwidth = panel_width_half - icon_width_half - size_x * NOTIFY_ICON_MARGIN;
1714
1715         vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1716         vector icon_size = (eX * icon_aspect + eY) * entry_height;
1717         vector icon_left = eX * (panel_width_half - icon_width_half);
1718         vector attacker_right = eX * name_maxwidth;
1719         vector victim_left = eX * (size_x - name_maxwidth);
1720
1721         vector attacker_pos, victim_pos, icon_pos;
1722         string attacker, victim, icon;
1723         float i, j, count, step, limit, alpha;
1724
1725         if (autocvar_hud_panel_notify_flip)
1726         {
1727                 // Order items from the top down
1728                 i = 0;
1729                 step = +1;
1730                 limit = entry_count;
1731         }
1732         else
1733         {
1734                 // Order items from the bottom up
1735                 i = entry_count - 1;
1736                 step = -1;
1737                 limit = -1;
1738         }
1739
1740         for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1741         {
1742                 if(autocvar__hud_configure)
1743                 {
1744                         attacker = sprintf(_("Player %d"), count + 1);
1745                         victim = sprintf(_("Player %d"), count + 2);
1746                         icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
1747                         alpha = bound(0, 1.2 - count / entry_count, 1);
1748                 }
1749                 else
1750                 {
1751                         if (j == NOTIFY_MAX_ENTRIES)
1752                                 j = 0;
1753
1754                         if (notify_times[j] + fade_start > time)
1755                                 alpha = 1;
1756                         else if (fade_time != 0)
1757                         {
1758                                 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1759                                 if (alpha == 0)
1760                                         break;
1761                         }
1762                         else
1763                                 break;
1764
1765                         attacker = notify_attackers[j];
1766                         victim = notify_victims[j];
1767                         icon = notify_icons[j];
1768                 }
1769
1770                 if (icon != "" && victim != "")
1771                 {
1772                         vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size_y));
1773
1774                         icon_pos = pos + icon_left + eY * i * entry_height;
1775                         drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1776
1777                         victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1778                         victim_pos = pos + victim_left + name_top;
1779                         drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1780
1781                         if (attacker != "")
1782                         {
1783                                 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1784                                 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, TRUE, font_size) + name_top;
1785                                 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1786                         }
1787                 }
1788         }
1789
1790         notify_count = count;
1791 }
1792
1793 // Timer (#5)
1794 //
1795 // TODO: macro
1796 string seconds_tostring(float sec)
1797 {
1798         float minutes;
1799         minutes = floor(sec / 60);
1800
1801         sec -= minutes * 60;
1802         return sprintf("%d:%02d", minutes, sec);
1803 }
1804
1805 void HUD_Timer(void)
1806 {
1807         if(!autocvar__hud_configure)
1808         {
1809                 if(!autocvar_hud_panel_timer) return;
1810         }
1811
1812         HUD_Panel_UpdateCvars();
1813
1814         draw_beginBoldFont();
1815
1816         vector pos, mySize;
1817         pos = panel_pos;
1818         mySize = panel_size;
1819
1820         HUD_Panel_DrawBg(1);
1821         if(panel_bg_padding)
1822         {
1823                 pos += '1 1 0' * panel_bg_padding;
1824                 mySize -= '2 2 0' * panel_bg_padding;
1825         }
1826
1827         string timer;
1828         float timelimit, elapsedTime, timeleft, minutesLeft;
1829
1830         timelimit = getstatf(STAT_TIMELIMIT);
1831
1832         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1833         timeleft = ceil(timeleft);
1834
1835         minutesLeft = floor(timeleft / 60);
1836
1837         vector timer_color;
1838         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1839                 timer_color = '1 1 1'; //white
1840         else if(minutesLeft >= 1)
1841                 timer_color = '1 1 0'; //yellow
1842         else
1843                 timer_color = '1 0 0'; //red
1844
1845         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1846                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1847                         //while restart is still active, show 00:00
1848                         timer = seconds_tostring(0);
1849                 } else {
1850                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1851                         timer = seconds_tostring(elapsedTime);
1852                 }
1853         } else {
1854                 timer = seconds_tostring(timeleft);
1855         }
1856
1857         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1858
1859         draw_endBoldFont();
1860 }
1861
1862 // Radar (#6)
1863 //
1864 void HUD_Radar(void)
1865 {
1866         if (!autocvar__hud_configure)
1867         {
1868                 if (hud_panel_radar_maximized)
1869                 {
1870                         if (!hud_draw_maximized) return;
1871                 }
1872                 else
1873                 {
1874                         if (autocvar_hud_panel_radar == 0) return;
1875                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1876                         if(radar_panel_modified)
1877                         {
1878                                 panel.update_time = time; // forces reload of panel attributes
1879                                 radar_panel_modified = false;
1880                         }
1881                 }
1882         }
1883
1884         HUD_Panel_UpdateCvars();
1885
1886         float f = 0;
1887
1888         if (hud_panel_radar_maximized && !autocvar__hud_configure)
1889         {
1890                 panel_size = autocvar_hud_panel_radar_maximized_size;
1891                 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
1892                 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
1893                 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
1894                 panel_pos_y = (vid_conheight - panel_size_y) / 2;
1895
1896                 string panel_bg;
1897                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
1898                 if(precache_pic(panel_bg) == "")
1899                         panel_bg = "gfx/hud/default/border_default"; // fallback
1900                 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
1901                         radar_panel_modified = true;
1902                 if(panel.current_panel_bg)
1903                         strunzone(panel.current_panel_bg);
1904                 panel.current_panel_bg = strzone(panel_bg);
1905
1906                 switch(hud_panel_radar_maximized_zoommode)
1907                 {
1908                         default:
1909                         case 0:
1910                                 f = current_zoomfraction;
1911                                 break;
1912                         case 1:
1913                                 f = 1 - current_zoomfraction;
1914                                 break;
1915                         case 2:
1916                                 f = 0;
1917                                 break;
1918                         case 3:
1919                                 f = 1;
1920                                 break;
1921                 }
1922
1923                 switch(hud_panel_radar_maximized_rotation)
1924                 {
1925                         case 0:
1926                                 teamradar_angle = view_angles_y - 90;
1927                                 break;
1928                         default:
1929                                 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
1930                                 break;
1931                 }
1932         }
1933         if (!hud_panel_radar_maximized && !autocvar__hud_configure)
1934         {
1935                 switch(hud_panel_radar_zoommode)
1936                 {
1937                         default:
1938                         case 0:
1939                                 f = current_zoomfraction;
1940                                 break;
1941                         case 1:
1942                                 f = 1 - current_zoomfraction;
1943                                 break;
1944                         case 2:
1945                                 f = 0;
1946                                 break;
1947                         case 3:
1948                                 f = 1;
1949                                 break;
1950                 }
1951
1952                 switch(hud_panel_radar_rotation)
1953                 {
1954                         case 0:
1955                                 teamradar_angle = view_angles_y - 90;
1956                                 break;
1957                         default:
1958                                 teamradar_angle = 90 * hud_panel_radar_rotation;
1959                                 break;
1960                 }
1961         }
1962
1963         vector pos, mySize;
1964         pos = panel_pos;
1965         mySize = panel_size;
1966
1967         HUD_Panel_DrawBg(1);
1968         if(panel_bg_padding)
1969         {
1970                 pos += '1 1 0' * panel_bg_padding;
1971                 mySize -= '2 2 0' * panel_bg_padding;
1972         }
1973
1974         float color2;
1975         entity tm;
1976         float scale2d, normalsize, bigsize;
1977
1978         teamradar_origin2d = pos + 0.5 * mySize;
1979         teamradar_size2d = mySize;
1980
1981         if(minimapname == "")
1982                 return;
1983
1984         teamradar_loadcvars();
1985
1986         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
1987         teamradar_size2d = mySize;
1988
1989         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
1990
1991         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
1992         if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
1993         {
1994                 // max-min distance must fit the radar in any rotation
1995                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
1996         }
1997         else
1998         {
1999                 vector c0, c1, c2, c3, span;
2000                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2001                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2002                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2003                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2004                 span = '0 0 0';
2005                 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2006                 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2007
2008                 // max-min distance must fit the radar in x=x, y=y
2009                 bigsize = min(
2010                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2011                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2012                 );
2013         }
2014
2015         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2016         if(bigsize > normalsize)
2017                 normalsize = bigsize;
2018
2019         teamradar_size =
2020                   f * bigsize
2021                 + (1 - f) * normalsize;
2022         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2023                   f * mi_center
2024                 + (1 - f) * view_origin);
2025
2026         drawsetcliparea(
2027                 pos_x,
2028                 pos_y,
2029                 mySize_x,
2030                 mySize_y
2031         );
2032
2033         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2034
2035         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2036                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2037         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2038                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2039         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2040         {
2041                 color2 = GetPlayerColor(tm.sv_entnum);
2042                 //if(color == NUM_SPECTATOR || color == color2)
2043                         draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2044         }
2045         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2046
2047         drawresetcliparea();
2048 }
2049
2050 // Score (#7)
2051 //
2052 void HUD_UpdatePlayerTeams();
2053 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2054 {
2055         float score;
2056         entity tm = world, pl;
2057 #define SCOREPANEL_MAX_ENTRIES 6
2058 #define SCOREPANEL_ASPECTRATIO 2
2059         float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2060         vector fontsize = '1 1 0' * (mySize_y/entries);
2061
2062         vector rgb, score_color;
2063         rgb = '1 1 1';
2064         score_color = '1 1 1';
2065
2066         float name_size = mySize_x*0.75;
2067         float spacing_size = mySize_x*0.04;
2068         const float highlight_alpha = 0.2;
2069         float i = 0, me_printed = 0, first_pl = 0;
2070         string s;
2071         if (autocvar__hud_configure)
2072         {
2073                 float players_per_team = 0;
2074                 if (team_count)
2075                 {
2076                         // show team scores in the first line
2077                         float score_size = mySize_x / team_count;
2078                         players_per_team = max(2, ceil((entries - 1) / team_count));
2079                         for(i=0; i<team_count; ++i) {
2080                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2081                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2082                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2083                         }
2084                         first_pl = 1;
2085                         pos_y += fontsize_y;
2086                 }
2087                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2088                 for (i=first_pl; i<entries; ++i)
2089                 {
2090                         //simulate my score is lower than all displayed players,
2091                         //so that I don't appear at all showing pure rankings.
2092                         //This is to better show the difference between the 2 ranking views
2093                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2094                         {
2095                                 rgb = '1 1 0';
2096                                 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2097                                 s = GetPlayerName(player_localnum);
2098                                 score = 7;
2099                         }
2100                         else
2101                         {
2102                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2103                                 score -= 3;
2104                         }
2105
2106                         if (team_count)
2107                                 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2108                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2109                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2110                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2111                         pos_y += fontsize_y;
2112                 }
2113                 return;
2114         }
2115
2116         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2117                 HUD_UpdatePlayerTeams();
2118         if (team_count)
2119         {
2120                 // show team scores in the first line
2121                 float score_size = mySize_x / team_count;
2122                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2123                         if(tm.team == NUM_SPECTATOR)
2124                                 continue;
2125                         if (tm.team == myteam)
2126                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2127                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2128                         ++i;
2129                 }
2130                 first_pl = 1;
2131                 pos_y += fontsize_y;
2132                 tm = teams.sort_next;
2133         }
2134         i = first_pl;
2135
2136         do
2137         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2138         {
2139                 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2140                         continue;
2141
2142                 if (i == entries-1 && !me_printed && pl != me)
2143                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2144                 {
2145                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2146                                 if (pl.team != NUM_SPECTATOR)
2147                                         break;
2148
2149                         if (pl)
2150                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2151                         else
2152                                 rgb = '1 0 0'; //last: red
2153                         pl = me;
2154                 }
2155
2156                 if (pl == me)
2157                 {
2158                         if (i == first_pl)
2159                                 rgb = '0 1 0'; //first: green
2160                         me_printed = 1;
2161                         drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2162                 }
2163                 if (team_count)
2164                         score_color = Team_ColorRGB(pl.team) * 0.8;
2165                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2166                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2167                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2168                 pos_y += fontsize_y;
2169                 ++i;
2170         }
2171         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2172 }
2173
2174 void HUD_Score(void)
2175 {
2176         if(!autocvar__hud_configure)
2177         {
2178                 if(!autocvar_hud_panel_score) return;
2179                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2180         }
2181
2182         HUD_Panel_UpdateCvars();
2183         vector pos, mySize;
2184         pos = panel_pos;
2185         mySize = panel_size;
2186
2187         HUD_Panel_DrawBg(1);
2188         if(panel_bg_padding)
2189         {
2190                 pos += '1 1 0' * panel_bg_padding;
2191                 mySize -= '2 2 0' * panel_bg_padding;
2192         }
2193
2194         float score, distribution = 0;
2195         string sign;
2196         vector distribution_color;
2197         entity tm, pl, me;
2198
2199         me = playerslots[player_localentnum - 1];
2200
2201         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2202                 string timer, distrtimer;
2203
2204                 pl = players.sort_next;
2205                 if(pl == me)
2206                         pl = pl.sort_next;
2207                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2208                         if(pl.scores[ps_primary] == 0)
2209                                 pl = world;
2210
2211                 score = me.(scores[ps_primary]);
2212                 timer = TIME_ENCODED_TOSTRING(score);
2213
2214                 draw_beginBoldFont();
2215                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2216                         // distribution display
2217                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2218
2219                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2220
2221                         if (distribution <= 0) {
2222                                 distribution_color = '0 1 0';
2223                                 sign = "-";
2224                         }
2225                         else {
2226                                 distribution_color = '1 0 0';
2227                                 sign = "+";
2228                         }
2229                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2230                 }
2231                 // race record display
2232                 if (distribution <= 0)
2233                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2234                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2235                 draw_endBoldFont();
2236         } else if (!teamplay) { // non-teamgames
2237                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2238                 {
2239                         HUD_Score_Rankings(pos, mySize, me);
2240                         return;
2241                 }
2242                 // me vector := [team/connected frags id]
2243                 pl = players.sort_next;
2244                 if(pl == me)
2245                         pl = pl.sort_next;
2246
2247                 if(autocvar__hud_configure)
2248                         distribution = 42;
2249                 else if(pl)
2250                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2251                 else
2252                         distribution = 0;
2253
2254                 score = me.(scores[ps_primary]);
2255                 if(autocvar__hud_configure)
2256                         score = 123;
2257
2258                 if(distribution >= 5)
2259                         distribution_color = eY;
2260                 else if(distribution >= 0)
2261                         distribution_color = '1 1 1';
2262                 else if(distribution >= -5)
2263                         distribution_color = '1 1 0';
2264                 else
2265                         distribution_color = eX;
2266
2267                 string distribution_str;
2268                 distribution_str = ftos(distribution);
2269                 draw_beginBoldFont();
2270                 if (distribution >= 0)
2271                 {
2272                         if (distribution > 0)
2273                                 distribution_str = strcat("+", distribution_str);
2274                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2275                 }
2276                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2277                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2278                 draw_endBoldFont();
2279         } else { // teamgames
2280                 float row, column, rows = 0, columns = 0;
2281                 local noref vector offset = '0 0 0';
2282                 vector score_pos, score_size; //for scores other than myteam
2283                 if(autocvar_hud_panel_score_rankings)
2284                 {
2285                         HUD_Score_Rankings(pos, mySize, me);
2286                         return;
2287                 }
2288                 if(spectatee_status == -1)
2289                 {
2290                         rows = mySize_y/mySize_x;
2291                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * team_count + rows * rows) + rows + 0.5) / 2), team_count);
2292                         //                               ^^^ ammo item aspect goes here
2293
2294                         columns = ceil(team_count/rows);
2295
2296                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2297
2298                         float newSize;
2299                         if(score_size_x/score_size_y > 3)
2300                         {
2301                                 newSize = 3 * score_size_y;
2302                                 offset_x = score_size_x - newSize;
2303                                 pos_x += offset_x/2;
2304                                 score_size_x = newSize;
2305                         }
2306                         else
2307                         {
2308                                 newSize = 1/3 * score_size_x;
2309                                 offset_y = score_size_y - newSize;
2310                                 pos_y += offset_y/2;
2311                                 score_size_y = newSize;
2312                         }
2313                 }
2314                 else
2315                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2316
2317                 float max_fragcount;
2318                 max_fragcount = -99;
2319                 draw_beginBoldFont();
2320                 row = column = 0;
2321                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2322                         if(tm.team == NUM_SPECTATOR)
2323                                 continue;
2324                         score = tm.(teamscores[ts_primary]);
2325                         if(autocvar__hud_configure)
2326                                 score = 123;
2327
2328                         if (score > max_fragcount)
2329                                 max_fragcount = score;
2330
2331                         if (spectatee_status == -1)
2332                         {
2333                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2334                                 if (max_fragcount == score)
2335                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2336                                 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2337                                 ++row;
2338                                 if(row >= rows)
2339                                 {
2340                                         row = 0;
2341                                         ++column;
2342                                 }
2343                         }
2344                         else if(tm.team == myteam) {
2345                                 if (max_fragcount == score)
2346                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2347                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2348                         } else {
2349                                 if (max_fragcount == score)
2350                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2351                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2352                                 ++rows;
2353                         }
2354                 }
2355                 draw_endBoldFont();
2356         }
2357 }
2358
2359 // Race timer (#8)
2360 //
2361 void HUD_RaceTimer (void)
2362 {
2363         if(!autocvar__hud_configure)
2364         {
2365                 if(!autocvar_hud_panel_racetimer) return;
2366                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2367                 if(spectatee_status == -1) return;
2368         }
2369
2370         HUD_Panel_UpdateCvars();
2371
2372         draw_beginBoldFont();
2373
2374         vector pos, mySize;
2375         pos = panel_pos;
2376         mySize = panel_size;
2377
2378         HUD_Panel_DrawBg(1);
2379         if(panel_bg_padding)
2380         {
2381                 pos += '1 1 0' * panel_bg_padding;
2382                 mySize -= '2 2 0' * panel_bg_padding;
2383         }
2384
2385         // always force 4:1 aspect
2386         vector newSize = '0 0 0';
2387         if(mySize_x/mySize_y > 4)
2388         {
2389                 newSize_x = 4 * mySize_y;
2390                 newSize_y = mySize_y;
2391
2392                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2393         }
2394         else
2395         {
2396                 newSize_y = 1/4 * mySize_x;
2397                 newSize_x = mySize_x;
2398
2399                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2400         }
2401         mySize = newSize;
2402
2403         float a, t;
2404         string s, forcetime;
2405
2406         if(autocvar__hud_configure)
2407         {
2408                 s = "0:13:37";
2409                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2410                 s = _("^1Intermediate 1 (+15.42)");
2411                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2412                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2413                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2414         }
2415         else if(race_checkpointtime)
2416         {
2417                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2418                 s = "";
2419                 forcetime = "";
2420                 if(a > 0) // just hit a checkpoint?
2421                 {
2422                         if(race_checkpoint != 254)
2423                         {
2424                                 if(race_time && race_previousbesttime)
2425                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2426                                 else
2427                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2428                                 if(race_time)
2429                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2430                         }
2431                 }
2432                 else
2433                 {
2434                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2435                         {
2436                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2437                                 if(a > 0) // next one?
2438                                 {
2439                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2440                                 }
2441                         }
2442                 }
2443
2444                 if(s != "" && a > 0)
2445                 {
2446                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2447                 }
2448
2449                 if(race_penaltytime)
2450                 {
2451                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2452                         if(a > 0)
2453                         {
2454                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2455                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2456                         }
2457                 }
2458
2459                 if(forcetime != "")
2460                 {
2461                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2462                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2463                 }
2464                 else
2465                         a = 1;
2466
2467                 if(race_laptime && race_checkpoint != 255)
2468                 {
2469                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2470                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2471                 }
2472         }
2473         else
2474         {
2475                 if(race_mycheckpointtime)
2476                 {
2477                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2478                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2479                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2480                 }
2481                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2482                 {
2483                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2484                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2485                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2486                 }
2487
2488                 if(race_penaltytime && !race_penaltyaccumulator)
2489                 {
2490                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2491                         a = bound(0, (1 + t - time), 1);
2492                         if(a > 0)
2493                         {
2494                                 if(time < t)
2495                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2496                                 else
2497                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2498                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2499                         }
2500                 }
2501         }
2502
2503         draw_endBoldFont();
2504 }
2505
2506 // Vote window (#9)
2507 //
2508 float vote_yescount;
2509 float vote_nocount;
2510 float vote_needed;
2511 float vote_highlighted; // currently selected vote
2512
2513 float vote_active; // is there an active vote?
2514 float vote_prev; // previous state of vote_active to check for a change
2515 float vote_alpha;
2516 float vote_change; // "time" when vote_active changed
2517
2518 void HUD_Vote(void)
2519 {
2520         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2521         {
2522                 vote_active = 1;
2523                 if (autocvar__hud_configure)
2524                 {
2525                         vote_yescount = 0;
2526                         vote_nocount = 0;
2527                         print(_("^1You must answer before entering hud configure mode\n"));
2528                         cvar_set("_hud_configure", "0");
2529                 }
2530                 if(vote_called_vote)
2531                         strunzone(vote_called_vote);
2532                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2533                 uid2name_dialog = 1;
2534         }
2535
2536         if(!autocvar__hud_configure)
2537         {
2538                 if(!autocvar_hud_panel_vote) return;
2539
2540                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2541                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2542
2543                 if(panel_bg_alpha_str == "") {
2544                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2545                 }
2546                 panel_bg_alpha = stof(panel_bg_alpha_str);
2547         }
2548         else
2549         {
2550                 vote_yescount = 3;
2551                 vote_nocount = 2;
2552                 vote_needed = 4;
2553         }
2554
2555         string s;
2556         float a;
2557         if(vote_active != vote_prev) {
2558                 vote_change = time;
2559                 vote_prev = vote_active;
2560         }
2561
2562         if(vote_active || autocvar__hud_configure)
2563                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2564         else
2565                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2566
2567         if(!vote_alpha)
2568                 return;
2569
2570         HUD_Panel_UpdateCvars();
2571
2572         if(uid2name_dialog)
2573         {
2574                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2575                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2576         }
2577
2578     // these must be below above block
2579         vector pos, mySize;
2580         pos = panel_pos;
2581         mySize = panel_size;
2582
2583         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2584         HUD_Panel_DrawBg(a);
2585         a = panel_fg_alpha * a;
2586
2587         if(panel_bg_padding)
2588         {
2589                 pos += '1 1 0' * panel_bg_padding;
2590                 mySize -= '2 2 0' * panel_bg_padding;
2591         }
2592
2593         // always force 3:1 aspect
2594         vector newSize = '0 0 0';
2595         if(mySize_x/mySize_y > 3)
2596         {
2597                 newSize_x = 3 * mySize_y;
2598                 newSize_y = mySize_y;
2599
2600                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2601         }
2602         else
2603         {
2604                 newSize_y = 1/3 * mySize_x;
2605                 newSize_x = mySize_x;
2606
2607                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2608         }
2609         mySize = newSize;
2610
2611         s = _("A vote has been called for:");
2612         if(uid2name_dialog)
2613                 s = _("Allow servers to store and display your name?");
2614         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2615         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
2616         if(autocvar__hud_configure)
2617                 s = _("^1Configure the HUD");
2618         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
2619
2620         // print the yes/no counts
2621     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2622         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
2623     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2624         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
2625
2626         // draw the progress bar backgrounds
2627         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2628
2629         // draw the highlights
2630         if(vote_highlighted == 1) {
2631                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2632                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2633         }
2634         else if(vote_highlighted == -1) {
2635                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2636                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2637         }
2638
2639         // draw the progress bars
2640         if(vote_yescount && vote_needed)
2641         {
2642                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2643                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2644         }
2645
2646         if(vote_nocount && vote_needed)
2647         {
2648                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2649                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2650         }
2651
2652         drawresetcliparea();
2653 }
2654
2655 // Mod icons panel (#10)
2656 //
2657
2658 float mod_active; // is there any active mod icon?
2659
2660 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
2661 {
2662         float stat;
2663         string pic;
2664         vector color;
2665 #ifdef GMQCC
2666         stat = -1;
2667         pic = "";
2668         color = '0 0 0';
2669 #endif
2670         switch(i)
2671         {
2672                 case 0:
2673                         stat = getstati(STAT_REDALIVE);
2674                         pic = "player_red.tga";
2675                         color = '1 0 0';
2676                         break;
2677                 case 1:
2678                         stat = getstati(STAT_BLUEALIVE);
2679                         pic = "player_blue.tga";
2680                         color = '0 0 1';
2681                         break;
2682                 case 2:
2683                         stat = getstati(STAT_YELLOWALIVE);
2684                         pic = "player_yellow.tga";
2685                         color = '1 1 0';
2686                         break;
2687                 default:
2688                 case 3:
2689                         stat = getstati(STAT_PINKALIVE);
2690                         pic = "player_pink.tga";
2691                         color = '1 0 1';
2692                         break;
2693         }
2694
2695         if(mySize_x/mySize_y > aspect_ratio)
2696         {
2697                 i = aspect_ratio * mySize_y;
2698                 myPos_x = myPos_x + (mySize_x - i) / 2;
2699                 mySize_x = i;
2700         }
2701         else
2702         {
2703                 i = 1/aspect_ratio * mySize_x;
2704                 myPos_y = myPos_y + (mySize_y - i) / 2;
2705                 mySize_y = i;
2706         }
2707
2708         if(layout)
2709         {
2710                 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2711                 drawstring_aspect(myPos + eX * 0.7 * mySize_x, ftos(stat), eX * 0.3 * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2712         }
2713         else
2714                 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2715 }
2716
2717 // Clan Arena and Freeze Tag HUD modicons
2718 void HUD_Mod_CA(vector myPos, vector mySize)
2719 {
2720         mod_active = 1; // required in each mod function that always shows something
2721
2722         float layout;
2723         if(gametype == MAPINFO_TYPE_CA)
2724                 layout = autocvar_hud_panel_modicons_ca_layout;
2725         else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2726                 layout = autocvar_hud_panel_modicons_freezetag_layout;
2727         float rows, columns, aspect_ratio;
2728         rows = mySize_y/mySize_x;
2729         aspect_ratio = (layout) ? 2 : 1;
2730         rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
2731         columns = ceil(team_count/rows);
2732
2733         int i;
2734         float row = 0, column = 0;
2735         vector pos, itemSize;
2736         itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2737         for(i=0; i<team_count; ++i)
2738         {
2739                 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
2740
2741                 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2742
2743                 ++row;
2744                 if(row >= rows)
2745                 {
2746                         row = 0;
2747                         ++column;
2748                 }
2749         }
2750 }
2751
2752 // CTF HUD modicon section
2753 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2754 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2755 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2756
2757 void HUD_Mod_CTF_Reset(void)
2758 {
2759         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2760 }
2761
2762 void HUD_Mod_CTF(vector pos, vector mySize)
2763 {
2764         vector redflag_pos, blueflag_pos;
2765         vector flag_size;
2766         float f; // every function should have that
2767
2768         float redflag, blueflag; // current status
2769         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2770         float stat_items;
2771
2772         stat_items = getstati(STAT_ITEMS, 0, 24);
2773         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2774         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2775
2776         if(redflag || blueflag)
2777                 mod_active = 1;
2778         else
2779                 mod_active = 0;
2780
2781         if(autocvar__hud_configure)
2782         {
2783                 redflag = 1;
2784                 blueflag = 2;
2785         }
2786
2787         // when status CHANGES, set old status into prevstatus and current status into status
2788         if (redflag != redflag_prevframe)
2789         {
2790                 redflag_statuschange_time = time;
2791                 redflag_prevstatus = redflag_prevframe;
2792                 redflag_prevframe = redflag;
2793         }
2794
2795         if (blueflag != blueflag_prevframe)
2796         {
2797                 blueflag_statuschange_time = time;
2798                 blueflag_prevstatus = blueflag_prevframe;
2799                 blueflag_prevframe = blueflag;
2800         }
2801
2802         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2803         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2804
2805         float BLINK_FACTOR = 0.15;
2806         float BLINK_BASE = 0.85;
2807         // note:
2808         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2809         // thus
2810         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2811         // ensure RMS == 1
2812         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2813
2814         string red_icon, red_icon_prevstatus;
2815         float red_alpha, red_alpha_prevstatus;
2816         red_alpha = red_alpha_prevstatus = 1;
2817         switch(redflag) {
2818                 case 1: red_icon = "flag_red_taken"; break;
2819                 case 2: red_icon = "flag_red_lost"; break;
2820                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2821                 default:
2822                         if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2823                                 red_icon = "flag_red_shielded";
2824                         else
2825                                 red_icon = string_null;
2826                         break;
2827         }
2828         switch(redflag_prevstatus) {
2829                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2830                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2831                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2832                 default:
2833                         if(redflag == 3)
2834                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2835                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2836                                 red_icon_prevstatus = "flag_red_shielded";
2837                         else
2838                                 red_icon_prevstatus = string_null;
2839                         break;
2840         }
2841
2842         string blue_icon, blue_icon_prevstatus;
2843         float blue_alpha, blue_alpha_prevstatus;
2844         blue_alpha = blue_alpha_prevstatus = 1;
2845         switch(blueflag) {
2846                 case 1: blue_icon = "flag_blue_taken"; break;
2847                 case 2: blue_icon = "flag_blue_lost"; break;
2848                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2849                 default:
2850                         if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2851                                 blue_icon = "flag_blue_shielded";
2852                         else
2853                                 blue_icon = string_null;
2854                         break;
2855         }
2856         switch(blueflag_prevstatus) {
2857                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2858                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2859                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2860                 default:
2861                         if(blueflag == 3)
2862                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2863                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2864                                 blue_icon_prevstatus = "flag_blue_shielded";
2865                         else
2866                                 blue_icon_prevstatus = string_null;
2867                         break;
2868         }
2869
2870         if(mySize_x > mySize_y) {
2871                 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2872                         redflag_pos = pos;
2873                         blueflag_pos = pos + eX * 0.5 * mySize_x;
2874                 } else {
2875                         blueflag_pos = pos;
2876                         redflag_pos = pos + eX * 0.5 * mySize_x;
2877                 }
2878                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
2879         } else {
2880                 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2881                         redflag_pos = pos;
2882                         blueflag_pos = pos + eY * 0.5 * mySize_y;
2883                 } else {
2884                         blueflag_pos = pos;
2885                         redflag_pos = pos + eY * 0.5 * mySize_y;
2886                 }
2887                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
2888         }
2889
2890         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2891         if(red_icon_prevstatus && f < 1)
2892                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2893         if(red_icon)
2894                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
2895
2896         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2897         if(blue_icon_prevstatus && f < 1)
2898                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2899         if(blue_icon)
2900                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
2901 }
2902
2903 // Keyhunt HUD modicon section
2904 float kh_runheretime;
2905
2906 void HUD_Mod_KH_Reset(void)
2907 {
2908         kh_runheretime = 0;
2909 }
2910
2911 void HUD_Mod_KH(vector pos, vector mySize)
2912 {
2913         mod_active = 1; // keyhunt should never hide the mod icons panel
2914         float kh_keys;
2915         float keyteam;
2916         float a, aa;
2917         vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
2918
2919         kh_keys = getstati(STAT_KH_KEYS);
2920
2921         p_x = pos_x;
2922         if(mySize_x > mySize_y)
2923         {
2924                 p_y = pos_y + 0.25 * mySize_y;
2925                 pa = p - eY * 0.25 * mySize_y;
2926
2927                 kh_size_x = mySize_x * 0.25;
2928                 kh_size_y = 0.75 * mySize_y;
2929                 kh_asize_x = mySize_x * 0.25;
2930                 kh_asize_y = mySize_y * 0.25;
2931         }
2932         else
2933         {
2934                 p_y = pos_y + 0.125 * mySize_y;
2935                 pa = p - eY * 0.125 * mySize_y;
2936
2937                 kh_size_x = mySize_x * 0.5;
2938                 kh_size_y = 0.375 * mySize_y;
2939                 kh_asize_x = mySize_x * 0.5;
2940                 kh_asize_y = mySize_y * 0.125;
2941         }
2942
2943         float i, key;
2944
2945         float keycount;
2946         keycount = 0;
2947         for(i = 0; i < 4; ++i)
2948         {
2949                 key = floor(kh_keys / pow(32, i)) & 31;
2950                 keyteam = key - 1;
2951                 if(keyteam == 30 && keycount <= 4)
2952                         keycount += 4;
2953                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2954                         keycount += 1;
2955         }
2956
2957         // this yields 8 exactly if "RUN HERE" shows
2958
2959         if(keycount == 8)
2960         {
2961                 if(!kh_runheretime)
2962                         kh_runheretime = time;
2963                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2964         }
2965         else
2966                 kh_runheretime = 0;
2967
2968         for(i = 0; i < 4; ++i)
2969         {
2970                 key = floor(kh_keys / pow(32, i)) & 31;
2971                 keyteam = key - 1;
2972                 switch(keyteam)
2973                 {
2974                         case 30: // my key
2975                                 keyteam = myteam;
2976                                 a = 1;
2977                                 aa = 1;
2978                                 break;
2979                         case -1: // no key
2980                                 a = 0;
2981                                 aa = 0;
2982                                 break;
2983                         default: // owned or dropped
2984                                 a = 0.2;
2985                                 aa = 0.5;
2986                                 break;
2987                 }
2988                 a = a * panel_fg_alpha;
2989                 aa = aa * panel_fg_alpha;
2990                 if(a > 0)
2991                 {
2992                         switch(keyteam)
2993                         {
2994                                 case NUM_TEAM_1:
2995                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2996                                         break;
2997                                 case NUM_TEAM_2:
2998                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2999                                         break;
3000                                 case NUM_TEAM_3:
3001                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3002                                         break;
3003                                 case NUM_TEAM_4:
3004                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3005                                         break;
3006                                 default:
3007                                         break;
3008                         }
3009                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3010                         {
3011                                 case 0:
3012                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3013                                         break;
3014                                 case 1:
3015                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3016                                         break;
3017                                 case 2:
3018                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3019                                         break;
3020                                 case 3:
3021                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3022                                         break;
3023                         }
3024                 }
3025                 if(mySize_x > mySize_y)
3026                 {
3027                         p_x += 0.25 * mySize_x;
3028                         pa_x += 0.25 * mySize_x;
3029                 }
3030                 else
3031                 {
3032                         if(i == 1)
3033                         {
3034                                 p_y = pos_y + 0.625 * mySize_y;
3035                                 pa_y = pos_y + 0.5 * mySize_y;
3036                                 p_x = pos_x;
3037                                 pa_x = pos_x;
3038                         }
3039                         else
3040                         {
3041                                 p_x += 0.5 * mySize_x;
3042                                 pa_x += 0.5 * mySize_x;
3043                         }
3044                 }
3045         }
3046 }
3047
3048 // Keepaway HUD mod icon
3049 float kaball_prevstatus; // last remembered status
3050 float kaball_statuschange_time; // time when the status changed
3051
3052 // we don't need to reset for keepaway since it immediately
3053 // autocorrects prevstatus as to if the player has the ball or not
3054
3055 void HUD_Mod_Keepaway(vector pos, vector mySize)
3056 {
3057         mod_active = 1; // keepaway should always show the mod HUD
3058
3059         float BLINK_FACTOR = 0.15;
3060         float BLINK_BASE = 0.85;
3061         float BLINK_FREQ = 5;
3062         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3063
3064         float stat_items = getstati(STAT_ITEMS, 0, 24);
3065         float kaball = (stat_items/IT_KEY1) & 1;
3066
3067         if(kaball != kaball_prevstatus)
3068         {
3069                 kaball_statuschange_time = time;
3070                 kaball_prevstatus = kaball;
3071         }
3072
3073         vector kaball_pos, kaball_size;
3074
3075         if(mySize_x > mySize_y) {
3076                 kaball_pos = pos + eX * 0.25 * mySize_x;
3077                 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3078         } else {
3079                 kaball_pos = pos + eY * 0.25 * mySize_y;
3080                 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3081         }
3082
3083         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3084         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3085
3086         if(kaball_prevstatus && f < 1)
3087                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3088
3089         if(kaball)
3090                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3091 }
3092
3093
3094 // Nexball HUD mod icon
3095 void HUD_Mod_NexBall(vector pos, vector mySize)
3096 {
3097         float stat_items, nb_pb_starttime, dt, p;
3098
3099         stat_items = getstati(STAT_ITEMS, 0, 24);
3100         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3101
3102         if (stat_items & IT_KEY1)
3103                 mod_active = 1;
3104         else
3105                 mod_active = 0;
3106
3107         //Manage the progress bar if any
3108         if (nb_pb_starttime > 0)
3109         {
3110                 dt = (time - nb_pb_starttime) % nb_pb_period;
3111                 // one period of positive triangle
3112                 p = 2 * dt / nb_pb_period;
3113                 if (p > 1)
3114                         p = 2 - p;
3115
3116                 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize_x <= mySize_y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3117         }
3118
3119         if (stat_items & IT_KEY1)
3120                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3121 }
3122
3123 // Race/CTS HUD mod icons
3124 float crecordtime_prev; // last remembered crecordtime
3125 float crecordtime_change_time; // time when crecordtime last changed
3126 float srecordtime_prev; // last remembered srecordtime
3127 float srecordtime_change_time; // time when srecordtime last changed
3128
3129 float race_status_time;
3130 float race_status_prev;
3131 string race_status_name_prev;
3132 void HUD_Mod_Race(vector pos, vector mySize)
3133 {
3134         mod_active = 1; // race should never hide the mod icons panel
3135         entity me;
3136         me = playerslots[player_localnum];
3137         float t, score;
3138         float f; // yet another function has this
3139         score = me.(scores[ps_primary]);
3140
3141         if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3142                 return; // no records in the actual race
3143
3144         // clientside personal record
3145         string rr;
3146         if(gametype == MAPINFO_TYPE_CTS)
3147                 rr = CTS_RECORD;
3148         else
3149                 rr = RACE_RECORD;
3150         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3151
3152         if(score && (score < t || !t)) {
3153                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3154                 if(autocvar_cl_autodemo_delete_keeprecords)
3155                 {
3156                         f = autocvar_cl_autodemo_delete;
3157                         f &= ~1;
3158                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3159                 }
3160         }
3161
3162         if(t != crecordtime_prev) {
3163                 crecordtime_prev = t;
3164                 crecordtime_change_time = time;
3165         }
3166
3167         vector textPos, medalPos;
3168         float squareSize;
3169         if(mySize_x > mySize_y) {
3170                 // text on left side
3171                 squareSize = min(mySize_y, mySize_x/2);
3172                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3173                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3174         } else {
3175                 // text on top
3176                 squareSize = min(mySize_x, mySize_y/2);
3177                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3178                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3179         }
3180
3181         f = time - crecordtime_change_time;
3182
3183         if (f > 1) {
3184                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3185                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3186         } else {
3187                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3188                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3189                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3190                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3191         }
3192
3193         // server record
3194         t = race_server_record;
3195         if(t != srecordtime_prev) {
3196                 srecordtime_prev = t;
3197                 srecordtime_change_time = time;
3198         }
3199         f = time - srecordtime_change_time;
3200
3201         if (f > 1) {
3202                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3203                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3204         } else {
3205                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3206                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3207                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3208                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3209         }
3210
3211         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3212                 race_status_time = time + 5;
3213                 race_status_prev = race_status;
3214                 if (race_status_name_prev)
3215                         strunzone(race_status_name_prev);
3216                 race_status_name_prev = strzone(race_status_name);
3217         }
3218
3219         // race "awards"
3220         float a;
3221         a = bound(0, race_status_time - time, 1);
3222
3223         string s;
3224         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3225
3226         float rank;
3227         if(race_status > 0)
3228                 rank = race_CheckName(race_status_name);
3229         else
3230                 rank = 0;
3231         string rankname;
3232         rankname = count_ordinal(rank);
3233
3234         vector namepos;
3235         namepos = medalPos + '0 0.8 0' * squareSize;
3236         vector rankpos;
3237         rankpos = medalPos + '0 0.15 0' * squareSize;
3238
3239         if(race_status == 0)
3240                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3241         else if(race_status == 1) {
3242                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3243                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3244                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3245         } else if(race_status == 2) {
3246                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3247                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3248                 else
3249                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3250                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3251                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3252         } else if(race_status == 3) {
3253                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3254                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3255                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3256         }
3257
3258         if (race_status_time - time <= 0) {
3259                 race_status_prev = -1;
3260                 race_status = -1;
3261                 if(race_status_name)
3262                         strunzone(race_status_name);
3263                 race_status_name = string_null;
3264                 if(race_status_name_prev)
3265                         strunzone(race_status_name_prev);
3266                 race_status_name_prev = string_null;
3267         }
3268 }
3269
3270 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3271 {
3272         float stat, pps_ratio;
3273         string pic;
3274         vector color;
3275 #ifdef GMQCC
3276         stat = -1;
3277         pic = "";
3278         color = '0 0 0';
3279 #endif
3280         switch(i)
3281         {
3282                 case 0:
3283                         stat = getstatf(STAT_DOM_PPS_RED);
3284                         pic = "dom_icon_red";
3285                         color = '1 0 0';
3286                         break;
3287                 case 1:
3288                         stat = getstatf(STAT_DOM_PPS_BLUE);
3289                         pic = "dom_icon_blue";
3290                         color = '0 0 1';
3291                         break;
3292                 case 2:
3293                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3294                         pic = "dom_icon_yellow";
3295                         color = '1 1 0';
3296                         break;
3297                 default:
3298                 case 3:
3299                         stat = getstatf(STAT_DOM_PPS_PINK);
3300                         pic = "dom_icon_pink";
3301                         color = '1 0 1';
3302                         break;
3303         }
3304         pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3305
3306         if(mySize_x/mySize_y > aspect_ratio)
3307         {
3308                 i = aspect_ratio * mySize_y;
3309                 myPos_x = myPos_x + (mySize_x - i) / 2;
3310                 mySize_x = i;
3311         }
3312         else
3313         {
3314                 i = 1/aspect_ratio * mySize_x;
3315                 myPos_y = myPos_y + (mySize_y - i) / 2;
3316                 mySize_y = i;
3317         }
3318
3319         if (layout) // show text too
3320         {
3321                 //draw the text
3322                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3323                 if (layout == 2) // average pps
3324                         drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3325                 else // percentage of average pps
3326                         drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3327         }
3328
3329         //draw the icon
3330         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3331         if (stat > 0)
3332         {
3333                 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3334                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3335                 drawresetcliparea();
3336         }
3337 }
3338
3339 void HUD_Mod_Dom(vector myPos, vector mySize)
3340 {
3341         mod_active = 1; // required in each mod function that always shows something
3342
3343         float layout = autocvar_hud_panel_modicons_dom_layout;
3344         float rows, columns, aspect_ratio;
3345         rows = mySize_y/mySize_x;
3346         aspect_ratio = (layout) ? 3 : 1;
3347         rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
3348         columns = ceil(team_count/rows);
3349
3350         int i;
3351         float row = 0, column = 0;
3352         vector pos, itemSize;
3353         itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3354         for(i=0; i<team_count; ++i)
3355         {
3356                 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
3357
3358                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3359
3360                 ++row;
3361                 if(row >= rows)
3362                 {
3363                         row = 0;
3364                         ++column;
3365                 }
3366         }
3367 }
3368
3369 void HUD_ModIcons_SetFunc()
3370 {
3371         switch(gametype)
3372         {
3373                 case MAPINFO_TYPE_KEYHUNT:              HUD_ModIcons_GameType = HUD_Mod_KH; break;
3374                 case MAPINFO_TYPE_CTF:                  HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3375                 case MAPINFO_TYPE_NEXBALL:              HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3376                 case MAPINFO_TYPE_CTS:
3377                 case MAPINFO_TYPE_RACE:         HUD_ModIcons_GameType = HUD_Mod_Race; break;
3378                 case MAPINFO_TYPE_CA:
3379                 case MAPINFO_TYPE_FREEZETAG:    HUD_ModIcons_GameType = HUD_Mod_CA; break;
3380                 case MAPINFO_TYPE_DOMINATION:   HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3381                 case MAPINFO_TYPE_KEEPAWAY:     HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3382         }
3383 }
3384
3385 float mod_prev; // previous state of mod_active to check for a change
3386 float mod_alpha;
3387 float mod_change; // "time" when mod_active changed
3388
3389 void HUD_ModIcons(void)
3390 {
3391         if(!autocvar__hud_configure)
3392         {
3393                 if(!autocvar_hud_panel_modicons) return;
3394                 if(!HUD_ModIcons_GameType) return;
3395         }
3396
3397         HUD_Panel_UpdateCvars();
3398
3399         draw_beginBoldFont();
3400
3401         if(mod_active != mod_prev) {
3402                 mod_change = time;
3403                 mod_prev = mod_active;
3404         }
3405
3406         if(mod_active || autocvar__hud_configure)
3407                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3408         else
3409                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3410
3411         if(mod_alpha)
3412                 HUD_Panel_DrawBg(mod_alpha);
3413
3414         if(panel_bg_padding)
3415         {
3416                 panel_pos += '1 1 0' * panel_bg_padding;
3417                 panel_size -= '2 2 0' * panel_bg_padding;
3418         }
3419
3420         if(autocvar__hud_configure)
3421                 HUD_Mod_CTF(panel_pos, panel_size);
3422         else
3423                 HUD_ModIcons_GameType(panel_pos, panel_size);
3424
3425         draw_endBoldFont();
3426 }
3427
3428 // Draw pressed keys (#11)
3429 //
3430 void HUD_PressedKeys(void)
3431 {
3432         if(!autocvar__hud_configure)
3433         {
3434                 if(!autocvar_hud_panel_pressedkeys) return;
3435                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3436         }
3437
3438         HUD_Panel_UpdateCvars();
3439         vector pos, mySize;
3440         pos = panel_pos;
3441         mySize = panel_size;
3442
3443         HUD_Panel_DrawBg(1);
3444         if(panel_bg_padding)
3445         {
3446                 pos += '1 1 0' * panel_bg_padding;
3447                 mySize -= '2 2 0' * panel_bg_padding;
3448         }
3449
3450         // force custom aspect
3451         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3452         if(aspect)
3453         {
3454                 vector newSize = '0 0 0';
3455                 if(mySize_x/mySize_y > aspect)
3456                 {
3457                         newSize_x = aspect * mySize_y;
3458                         newSize_y = mySize_y;
3459
3460                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
3461                 }
3462                 else
3463                 {
3464                         newSize_y = 1/aspect * mySize_x;
3465                         newSize_x = mySize_x;
3466
3467                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
3468                 }
3469                 mySize = newSize;
3470         }
3471
3472         vector keysize;
3473         keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3474         float pressedkeys;
3475         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3476
3477         if(autocvar_hud_panel_pressedkeys_attack)
3478         {
3479                 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3480                 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3481                 pos_y += keysize_y;
3482         }
3483
3484         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3485         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3486         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3487         pos_y += keysize_y;
3488         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3489         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3490         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3491 }
3492
3493 // Handle chat as a panel (#12)
3494 //
3495 void HUD_Chat(void)
3496 {
3497         if(!autocvar__hud_configure)
3498         {
3499                 if (!autocvar_hud_panel_chat)
3500                 {
3501                         if (!autocvar_con_chatrect)
3502                                 cvar_set("con_chatrect", "0");
3503                         return;
3504                 }
3505                 if(autocvar__con_chat_maximized)
3506                 {
3507                         if(!hud_draw_maximized) return;
3508                 }
3509                 else if(chat_panel_modified)
3510                 {
3511                         panel.update_time = time; // forces reload of panel attributes
3512                         chat_panel_modified = false;
3513                 }
3514         }
3515
3516         HUD_Panel_UpdateCvars();
3517
3518         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3519         {
3520                 panel_pos_y = panel_bg_border;
3521                 panel_size_y = vid_conheight - panel_bg_border * 2;
3522                 if(panel.current_panel_bg == "0") // force a border when maximized
3523                 {
3524                         string panel_bg;
3525                         panel_bg = strcat(hud_skin_path, "/border_default");
3526                         if(precache_pic(panel_bg) == "")
3527                                 panel_bg = "gfx/hud/default/border_default";
3528                         if(panel.current_panel_bg)
3529                                 strunzone(panel.current_panel_bg);
3530                         panel.current_panel_bg = strzone(panel_bg);
3531                         chat_panel_modified = true;
3532                 }
3533                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3534         }
3535
3536         vector pos, mySize;
3537         pos = panel_pos;
3538         mySize = panel_size;
3539
3540         HUD_Panel_DrawBg(1);
3541
3542         if(panel_bg_padding)
3543         {
3544                 pos += '1 1 0' * panel_bg_padding;
3545                 mySize -= '2 2 0' * panel_bg_padding;
3546         }
3547
3548         if (!autocvar_con_chatrect)
3549                 cvar_set("con_chatrect", "1");
3550
3551         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3552         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3553
3554         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3555         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3556
3557         if(autocvar__hud_configure)
3558         {
3559                 vector chatsize;
3560                 chatsize = '1 1 0' * autocvar_con_chatsize;
3561                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3562                 float i, a;
3563                 for(i = 0; i < autocvar_con_chat; ++i)
3564                 {
3565                         if(i == autocvar_con_chat - 1)
3566                                 a = panel_fg_alpha;
3567                         else
3568                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3569                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3570                         pos_y += chatsize_y;
3571                 }
3572         }
3573 }
3574
3575 // Engine info panel (#13)
3576 //
3577 float prevfps;
3578 float prevfps_time;
3579 float framecounter;
3580
3581 float frametimeavg;
3582 float frametimeavg1; // 1 frame ago
3583 float frametimeavg2; // 2 frames ago
3584 void HUD_EngineInfo(void)
3585 {
3586         if(!autocvar__hud_configure)
3587         {
3588                 if(!autocvar_hud_panel_engineinfo) return;
3589         }
3590
3591         HUD_Panel_UpdateCvars();
3592         vector pos, mySize;
3593         pos = panel_pos;
3594         mySize = panel_size;
3595
3596         HUD_Panel_DrawBg(1);
3597         if(panel_bg_padding)
3598         {
3599                 pos += '1 1 0' * panel_bg_padding;
3600                 mySize -= '2 2 0' * panel_bg_padding;
3601         }
3602
3603         float currentTime = gettime(GETTIME_REALTIME);
3604         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3605         {
3606                 float currentframetime = currentTime - prevfps_time;
3607                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3608                 frametimeavg2 = frametimeavg1;
3609                 frametimeavg1 = frametimeavg;
3610
3611                 float weight;
3612                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3613                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3614                 {
3615                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3616                                 prevfps = (1/currentframetime);
3617                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3618                 }
3619                 prevfps_time = currentTime;
3620         }
3621         else
3622         {
3623                 framecounter += 1;
3624                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3625                 {
3626                         prevfps = framecounter/(currentTime - prevfps_time);
3627                         framecounter = 0;
3628                         prevfps_time = currentTime;
3629                 }
3630         }
3631
3632         vector color;
3633         color = HUD_Get_Num_Color (prevfps, 100);
3634         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3635 }
3636
3637 // Info messages panel (#14)
3638 //
3639 #define drawInfoMessage(s)\
3640         if(autocvar_hud_panel_infomessages_flip)\
3641                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3642         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3643         o_y += fontsize_y;
3644 void HUD_InfoMessages(void)
3645 {
3646         if(!autocvar__hud_configure)
3647         {
3648                 if(!autocvar_hud_panel_infomessages) return;
3649         }
3650
3651         HUD_Panel_UpdateCvars();
3652         vector pos, mySize;
3653         pos = panel_pos;
3654         mySize = panel_size;
3655
3656         HUD_Panel_DrawBg(1);
3657         if(panel_bg_padding)
3658         {
3659                 pos += '1 1 0' * panel_bg_padding;
3660                 mySize -= '2 2 0' * panel_bg_padding;
3661         }
3662
3663         // always force 5:1 aspect
3664         vector newSize = '0 0 0';
3665         if(mySize_x/mySize_y > 5)
3666         {
3667                 newSize_x = 5 * mySize_y;
3668                 newSize_y = mySize_y;
3669
3670                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3671         }
3672         else
3673         {
3674                 newSize_y = 1/5 * mySize_x;
3675                 newSize_x = mySize_x;
3676
3677                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3678         }
3679
3680         mySize = newSize;
3681         entity tm;
3682         vector o;
3683         o = pos;
3684
3685         vector fontsize;
3686         fontsize = '0.20 0.20 0' * mySize_y;
3687
3688         float a;
3689         a = panel_fg_alpha;
3690
3691         string s;
3692         if(!autocvar__hud_configure)
3693         {
3694                 if(spectatee_status && !intermission)
3695                 {
3696                         a = 1;
3697                         if(spectatee_status == -1)
3698                                 s = _("^1Observing");
3699                         else
3700                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3701                         drawInfoMessage(s)
3702
3703                         if(spectatee_status == -1)
3704                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3705                         else
3706                                 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3707                         drawInfoMessage(s)
3708
3709                         if(spectatee_status == -1)
3710                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3711                         else
3712                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3713                         drawInfoMessage(s)
3714
3715                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3716                         drawInfoMessage(s)
3717
3718                         if(gametype == MAPINFO_TYPE_LMS)
3719                         {
3720                                 entity sk;
3721                                 sk = playerslots[player_localnum];
3722                                 if(sk.(scores[ps_primary]) >= 666)
3723                                         s = _("^1Match has already begun");
3724                                 else if(sk.(scores[ps_primary]) > 0)
3725                                         s = _("^1You have no more lives left");
3726                                 else
3727                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3728                         }
3729                         else
3730                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3731                         drawInfoMessage(s)
3732
3733                         //show restart countdown:
3734                         if (time < getstatf(STAT_GAMESTARTTIME)) {
3735                                 float countdown;
3736                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3737                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3738                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3739                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3740                                 o_y += fontsize_y;
3741                         }
3742                 }
3743                 if(warmup_stage && !intermission)
3744                 {
3745                         s = _("^2Currently in ^1warmup^2 stage!");
3746                         drawInfoMessage(s)
3747                 }
3748
3749                 string blinkcolor;
3750                 if(time % 1 >= 0.5)
3751                         blinkcolor = "^1";
3752                 else
3753                         blinkcolor = "^3";
3754
3755                 if(ready_waiting && !intermission && !spectatee_status)
3756                 {
3757                         if(ready_waiting_for_me)
3758                         {
3759                                 if(warmup_stage)
3760                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3761                                 else
3762                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3763                         }
3764                         else
3765                         {
3766                                 if(warmup_stage)
3767                                         s = _("^2Waiting for others to ready up to end warmup...");
3768                                 else
3769                                         s = _("^2Waiting for others to ready up...");
3770                         }
3771                         drawInfoMessage(s)
3772                 }
3773                 else if(warmup_stage && !intermission && !spectatee_status)
3774                 {
3775                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3776                         drawInfoMessage(s)
3777                 }
3778
3779                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3780                 {
3781                         float ts_min = 0, ts_max = 0;
3782                         tm = teams.sort_next;
3783                         if (tm)
3784                         {
3785                                 for(; tm.sort_next; tm = tm.sort_next)
3786                                 {
3787                                         if(!tm.team_size || tm.team == NUM_SPECTATOR)
3788                                                 continue;
3789                                         if(!ts_min) ts_min = tm.team_size;
3790                                         else ts_min = min(ts_min, tm.team_size);
3791                                         if(!ts_max) ts_max = tm.team_size;
3792                                         else ts_max = max(ts_max, tm.team_size);
3793                                 }
3794                                 if ((ts_max - ts_min) > 1)
3795                                 {
3796                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3797                                         tm = GetTeam(myteam, false);
3798                                         if (tm)
3799                                         if (tm.team != NUM_SPECTATOR)
3800                                         if (tm.team_size == ts_max)
3801                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3802                                         drawInfoMessage(s)
3803                                 }
3804                         }
3805                 }
3806         }
3807         else
3808         {
3809                 s = _("^7Press ^3ESC ^7to show HUD options.");
3810                 drawInfoMessage(s)
3811                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3812                 drawInfoMessage(s)
3813                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3814                 drawInfoMessage(s)
3815                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3816                 drawInfoMessage(s)
3817         }
3818 }
3819
3820 // Physics panel (#15)
3821 //
3822 vector acc_prevspeed;
3823 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3824 void HUD_Physics(void)
3825 {
3826         if(!autocvar__hud_configure)
3827         {
3828                 if(!autocvar_hud_panel_physics) return;
3829                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3830                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3831         }
3832
3833         HUD_Panel_UpdateCvars();
3834
3835         draw_beginBoldFont();
3836
3837         HUD_Panel_DrawBg(1);
3838         if(panel_bg_padding)
3839         {
3840                 panel_pos += '1 1 0' * panel_bg_padding;
3841                 panel_size -= '2 2 0' * panel_bg_padding;
3842         }
3843
3844         float acceleration_progressbar_scale = 0;
3845         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3846                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3847
3848         float text_scale;
3849         if (autocvar_hud_panel_physics_text_scale <= 0)
3850                 text_scale = 1;
3851         else
3852                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3853
3854         //compute speed
3855         float speed, conversion_factor;
3856         string unit;
3857
3858         switch(autocvar_hud_panel_physics_speed_unit)
3859         {
3860                 default:
3861                 case 1:
3862                         unit = _(" qu/s");
3863                         conversion_factor = 1.0;
3864                         break;
3865                 case 2:
3866                         unit = _(" m/s");
3867                         conversion_factor = 0.0254;
3868                         break;
3869                 case 3:
3870                         unit = _(" km/h");
3871                         conversion_factor = 0.0254 * 3.6;
3872                         break;
3873                 case 4:
3874                         unit = _(" mph");
3875                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3876                         break;
3877                 case 5:
3878                         unit = _(" knots");
3879                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3880                         break;
3881         }
3882
3883         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3884
3885         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3886         if (autocvar__hud_configure)
3887                 speed = floor( max_speed * 0.65 + 0.5 );
3888         else if(autocvar_hud_panel_physics_speed_vertical)
3889                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3890         else
3891                 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
3892
3893         //compute acceleration
3894         float acceleration, f;
3895         if (autocvar__hud_configure)
3896                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
3897         else
3898         {
3899                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
3900                 f = time - acc_prevtime;
3901                 if(autocvar_hud_panel_physics_acceleration_vertical)
3902                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
3903                 else
3904                         acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
3905
3906                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
3907
3908                 acc_prevspeed = vel;
3909                 acc_prevtime = time;
3910
3911                 f = bound(0, f * 10, 1);
3912                 acc_avg = acc_avg * (1 - f) + acceleration * f;
3913         }
3914
3915         //compute layout
3916         float panel_ar = panel_size_x/panel_size_y;
3917         vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
3918         if (panel_ar >= 5 && !acceleration_progressbar_scale)
3919         {
3920                 panel_size_x *= 0.5;
3921                 if (autocvar_hud_panel_physics_flip)
3922                         speed_offset_x = panel_size_x;
3923                 else
3924                         acceleration_offset_x = panel_size_x;
3925         }
3926         else
3927         {
3928                 panel_size_y *= 0.5;
3929                 if (autocvar_hud_panel_physics_flip)
3930                         speed_offset_y = panel_size_y;
3931                 else
3932                         acceleration_offset_y = panel_size_y;
3933         }
3934         float speed_baralign, acceleration_baralign;
3935         if (autocvar_hud_panel_physics_baralign == 1)
3936                 acceleration_baralign = speed_baralign = 1;
3937     else if(autocvar_hud_panel_physics_baralign == 4)
3938                 acceleration_baralign = speed_baralign = 2;
3939         else if (autocvar_hud_panel_physics_flip)
3940         {
3941                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
3942                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
3943         }
3944         else
3945         {
3946                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
3947                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
3948         }
3949         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
3950                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
3951
3952         //draw speed
3953         if(speed)
3954         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3955                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3956         vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
3957         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3958         {
3959                 tmp_size_x = panel_size_x * 0.75;
3960                 tmp_size_y = panel_size_y * text_scale;
3961                 if (speed_baralign)
3962                         tmp_offset_x = panel_size_x - tmp_size_x;
3963                 //else
3964                         //tmp_offset_x = 0;
3965                 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
3966                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3967
3968                 //draw speed unit
3969                 if (speed_baralign)
3970                         tmp_offset_x = 0;
3971                 else
3972                         tmp_offset_x = tmp_size_x;
3973                 if (autocvar_hud_panel_physics_speed_unit_show)
3974                 {
3975                         //tmp_offset_y = 0;
3976                         tmp_size_x = panel_size_x * (1 - 0.75);
3977                         tmp_size_y = panel_size_y * 0.4 * text_scale;
3978                         tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
3979                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3980                 }
3981         }
3982
3983         //compute and draw top speed
3984         if (autocvar_hud_panel_physics_topspeed)
3985         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3986         {
3987                 if (autocvar__hud_configure)
3988                 {
3989                         top_speed = floor( max_speed * 0.75 + 0.5 );
3990                         f = 1;
3991                 }
3992                 else
3993                 {
3994                         if (speed >= top_speed)
3995                         {
3996                                 top_speed = speed;
3997                                 top_speed_time = time;
3998                         }
3999                         if (top_speed != 0)
4000                         {
4001                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4002                                 // divide by f to make it start from 1
4003                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4004                         }
4005             else //hide top speed 0, it would be stupid
4006                                 f = 0;
4007                 }
4008                 if (f > 0)
4009                 {
4010                         //top speed progressbar peak
4011                         if(speed < top_speed)
4012                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4013                         {
4014                                 float peak_offset_x;
4015                                 vector peak_size = '0 0 0';
4016                                 if (speed_baralign == 0)
4017                                         peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4018                 else if (speed_baralign == 1)
4019                                         peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4020                 else // if (speed_baralign == 2)
4021                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4022                                 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4023                 peak_size_y = panel_size_y;
4024                 if (speed_baralign == 2) // draw two peaks, on both sides
4025                 {
4026                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4027                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4028                 }
4029                 else
4030                     drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4031                         }
4032
4033                         //top speed
4034                         tmp_offset_y = panel_size_y * 0.4;
4035                         tmp_size_x = panel_size_x * (1 - 0.75);
4036                         tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4037                         tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4038                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4039                 }
4040                 else
4041                         top_speed = 0;
4042         }
4043
4044         //draw acceleration
4045         if(acceleration)
4046         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4047         {
4048                 vector progressbar_color;
4049                 if(acceleration < 0)
4050                         progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4051                 else
4052                         progressbar_color = autocvar_hud_progressbar_acceleration_color;
4053
4054                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4055                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4056                         f = sqrt(f);
4057
4058                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4059                 {
4060                         tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4061
4062                         if (acceleration_baralign == 1)
4063                                 tmp_offset_x = panel_size_x - tmp_size_x;
4064                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4065                                 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4066                         else
4067                                 tmp_offset_x = 0;
4068                         tmp_offset_y = 0;
4069                 }
4070                 else
4071                 {
4072                         tmp_size = panel_size;
4073                         tmp_offset = '0 0 0';
4074                 }
4075
4076                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4077         }
4078         tmp_size_x = panel_size_x;
4079         tmp_size_y = panel_size_y * text_scale;
4080         tmp_offset_x = 0;
4081         tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4082         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4083                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4084
4085         draw_endBoldFont();
4086 }
4087
4088 // CenterPrint (#16)
4089 //
4090 #define CENTERPRINT_MAX_MSGS 10
4091 #define CENTERPRINT_MAX_ENTRIES 50
4092 #define CENTERPRINT_SPACING 0.7
4093 float cpm_index;
4094 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4095 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4096 float centerprint_time[CENTERPRINT_MAX_MSGS];
4097 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4098 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4099 float centerprint_showing;
4100
4101 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4102 {
4103         //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4104         float i, j;
4105
4106         if(strMessage == "" && new_id == 0)
4107                 return;
4108
4109         // strip trailing newlines
4110         j = strlen(strMessage) - 1;
4111         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4112                 --j;
4113         if (j < strlen(strMessage) - 1)
4114                 strMessage = substring(strMessage, 0, j + 1);
4115
4116         if(strMessage == "" && new_id == 0)
4117                 return;
4118
4119         // strip leading newlines
4120         j = 0;
4121         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4122                 ++j;
4123         if (j > 0)
4124                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4125
4126         if(strMessage == "" && new_id == 0)
4127                 return;
4128
4129         if (!centerprint_showing)
4130                 centerprint_showing = TRUE;
4131
4132         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4133         {
4134                 if (j == CENTERPRINT_MAX_MSGS)
4135                         j = 0;
4136                 if (new_id && new_id == centerprint_msgID[j])
4137                 {
4138                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4139                         {
4140                                 // fade out the current msg (duration and countdown_num are ignored)
4141                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4142                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4143                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4144                                 return;
4145                         }
4146                         break; // found a msg with the same id, at position j
4147                 }
4148         }
4149
4150         if (i == CENTERPRINT_MAX_MSGS)
4151         {
4152                 // a msg with the same id was not found, add the msg at the next position
4153                 --cpm_index;
4154                 if (cpm_index == -1)
4155                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4156                 j = cpm_index;
4157         }
4158         if(centerprint_messages[j])
4159                 strunzone(centerprint_messages[j]);
4160         centerprint_messages[j] = strzone(strMessage);
4161         centerprint_msgID[j] = new_id;
4162         if (duration < 0)
4163         {
4164                 centerprint_time[j] = -1;
4165                 centerprint_expire_time[j] = time;
4166         }
4167         else
4168         {
4169                 if(duration == 0)
4170                         duration = max(1, autocvar_hud_panel_centerprint_time);
4171                 centerprint_time[j] = duration;
4172                 centerprint_expire_time[j] = time + duration;
4173         }
4174         centerprint_countdown_num[j] = countdown_num;
4175 }
4176
4177 void centerprint_hud(string strMessage)
4178 {
4179         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4180 }
4181
4182 void reset_centerprint_messages(void)
4183 {
4184         float i;
4185         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4186         {
4187                 centerprint_expire_time[i] = 0;
4188                 centerprint_time[i] = 1;
4189                 centerprint_msgID[i] = 0;
4190                 if(centerprint_messages[i])
4191                         strunzone(centerprint_messages[i]);
4192                 centerprint_messages[i] = string_null;
4193         }
4194 }
4195 float hud_configure_cp_generation_time;
4196 void HUD_CenterPrint (void)
4197 {
4198         if(!autocvar__hud_configure)
4199         {
4200                 if(!autocvar_hud_panel_centerprint) return;
4201
4202                 if (hud_configure_prev && hud_configure_prev != -1)
4203                         reset_centerprint_messages();
4204         }
4205         else
4206         {
4207                 if (!hud_configure_prev)
4208                         reset_centerprint_messages();
4209                 if (time > hud_configure_cp_generation_time)
4210                 {
4211                         float r;
4212                         r = random();
4213                         if (r > 0.75)
4214                                 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4215                         else if (r > 0.5)
4216                                 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4217                         else
4218                                 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4219                         hud_configure_cp_generation_time = time + 1 + random()*4;
4220                 }
4221         }
4222
4223         // this panel fades only when the menu does
4224         float hud_fade_alpha_save = 0;
4225         if(scoreboard_fade_alpha)
4226         {
4227                 hud_fade_alpha_save = hud_fade_alpha;
4228                 hud_fade_alpha = 1 - autocvar__menu_alpha;
4229         }
4230         HUD_Panel_UpdateCvars();
4231
4232         if(scoreboard_fade_alpha)
4233         {
4234                 hud_fade_alpha = hud_fade_alpha_save;
4235
4236                 // move the panel below the scoreboard
4237                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4238                         return;
4239                 vector target_pos;
4240
4241                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4242
4243                 if(target_pos_y > panel_pos_y)
4244                 {
4245                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4246                         panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4247                 }
4248         }
4249
4250         HUD_Panel_DrawBg(1);
4251
4252         if (!centerprint_showing)
4253                 return;
4254
4255         if(panel_bg_padding)
4256         {
4257                 panel_pos += '1 1 0' * panel_bg_padding;
4258                 panel_size -= '2 2 0' * panel_bg_padding;
4259         }
4260
4261         float entries, height;
4262         vector fontsize;
4263         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4264         // height = panel_size_y/entries;
4265         // fontsize = '1 1 0' * height;
4266         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4267         fontsize = '1 1 0' * height;
4268         entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4269
4270         float i, j, k, n, g;
4271         float a, sz, align, current_msg_pos_y = 0, msg_size;
4272         vector pos;
4273         string ts;
4274         float all_messages_expired = TRUE;
4275
4276         pos = panel_pos;
4277         if (autocvar_hud_panel_centerprint_flip)
4278                 pos_y += panel_size_y;
4279         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4280         for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4281         {
4282                 if (j == CENTERPRINT_MAX_MSGS)
4283                         j = 0;
4284                 if (centerprint_expire_time[j] <= time)
4285                 {
4286                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4287                         {
4288                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4289                                 if (centerprint_countdown_num[j] == 0)
4290                                         continue;
4291                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4292                         }
4293                         else if(centerprint_time[j] != -1)
4294                                 continue;
4295                 }
4296
4297                 all_messages_expired = FALSE;
4298
4299                 // fade the centerprint_hud in/out
4300                 if(centerprint_time[j] < 0)  // Expired but forced. Expire time is the fade-in time.
4301                         a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4302                 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)  // Regularily printed. Not fading out yet.
4303                         a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4304                 else // Expiring soon, so fade it out.
4305                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4306
4307                 // while counting down show it anyway in order to hold the current message position
4308                 if (a <= 0.5/255.0 && centerprint_countdown_num[j] == 0)  // Guaranteed invisible - don't show.
4309                         continue;
4310                 if (a > 1)
4311                         a = 1;
4312
4313                 // set the size from fading in/out before subsequent fading
4314                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4315
4316                 // also fade it based on positioning
4317                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4318                 {
4319                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4320                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4321                 }
4322                 a *= panel_fg_alpha;
4323
4324                 // finally set the size based on the new theAlpha from subsequent fading
4325                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4326                 drawfontscale = sz * '1 1 0';
4327
4328                 if (centerprint_countdown_num[j])
4329                         n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4330                 else
4331                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4332
4333                 if (autocvar_hud_panel_centerprint_flip)
4334                 {
4335                         // check if the message can be entirely shown
4336                         for(k = 0; k < n; ++k)
4337                         {
4338                                 getWrappedLine_remaining = argv(k);
4339                                 while(getWrappedLine_remaining)
4340                                 {
4341                                         ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4342                                         if (ts != "")
4343                                                 pos_y -= fontsize_y;
4344                                         else
4345                                                 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4346                                 }
4347                         }
4348                         current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4349                 }
4350
4351                 msg_size = pos_y;
4352                 for(k = 0; k < n; ++k)
4353                 {
4354                         getWrappedLine_remaining = argv(k);
4355                         while(getWrappedLine_remaining)
4356                         {
4357                                 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4358                                 if (ts != "")
4359                                 {
4360                                         if (align)
4361                                                 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4362                                         if (a > 0.5/255.0)  // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4363                                                 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a, DRAWFLAG_NORMAL);
4364                                         pos_y += fontsize_y;
4365                                 }
4366                                 else
4367                                         pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4368                         }
4369                 }
4370
4371                 ++g; // move next position number up
4372
4373                 msg_size = pos_y - msg_size;
4374                 if (autocvar_hud_panel_centerprint_flip)
4375                 {
4376                         pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4377                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4378                                 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4379
4380                         if (pos_y < panel_pos_y) // check if the next message can be shown
4381                         {
4382                                 drawfontscale = '1 1 0';
4383                                 return;
4384                         }
4385                 }
4386                 else
4387                 {
4388                         pos_y += CENTERPRINT_SPACING * fontsize_y;
4389                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4390                                 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4391
4392                         if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4393                         {
4394                                 drawfontscale = '1 1 0';
4395                                 return;
4396                         }
4397                 }
4398         }
4399         drawfontscale = '1 1 0';
4400         if (all_messages_expired)
4401         {
4402                 centerprint_showing = FALSE;
4403                 reset_centerprint_messages();
4404         }
4405 }
4406
4407 // Buffs (#18)
4408 //
4409 void HUD_Buffs(void)
4410 {
4411         float buffs = getstati(STAT_BUFFS, 0, 24);
4412         if(!autocvar__hud_configure)
4413         {
4414                 if(!autocvar_hud_panel_buffs) return;
4415                 if(spectatee_status == -1) return;
4416                 if(getstati(STAT_HEALTH) <= 0) return;
4417                 if(!buffs) return;
4418         }
4419         else
4420         {
4421                 buffs = Buff_Type_first.items; // force first buff
4422         }
4423         
4424         float b = 0; // counter to tell other functions that we have buffs
4425         entity e;
4426         string s = "";
4427         for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4428         {
4429                 ++b;
4430                 string o = strcat(rgb_to_hexcolor(Buff_Color(e.items)), Buff_PrettyName(e.items));
4431                 if(s == "")
4432                         s = o;
4433                 else
4434                         s = strcat(s, " ", o);
4435         }
4436
4437         HUD_Panel_UpdateCvars();
4438
4439         draw_beginBoldFont();
4440
4441         vector pos, mySize;
4442         pos = panel_pos;
4443         mySize = panel_size;
4444
4445         HUD_Panel_DrawBg(bound(0, b, 1));
4446         if(panel_bg_padding)
4447         {
4448                 pos += '1 1 0' * panel_bg_padding;
4449                 mySize -= '2 2 0' * panel_bg_padding;
4450         }
4451
4452         //float panel_ar = mySize_x/mySize_y;
4453         //float is_vertical = (panel_ar < 1);
4454         //float buff_iconalign = autocvar_hud_panel_buffs_iconalign;
4455         vector buff_offset = '0 0 0';
4456         
4457         for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4458         {
4459                 //DrawNumIcon(pos + buff_offset, mySize, shield, "shield", is_vertical, buff_iconalign, '1 1 1', 1);
4460                 drawcolorcodedstring_aspect(pos + buff_offset, s, mySize, panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
4461         }
4462
4463         draw_endBoldFont();
4464 }
4465
4466
4467 /*
4468 ==================
4469 Main HUD system
4470 ==================
4471 */
4472
4473 void HUD_Reset (void)
4474 {
4475         // reset gametype specific icons
4476         if(gametype == MAPINFO_TYPE_KEYHUNT)
4477                 HUD_Mod_KH_Reset();
4478         else if(gametype == MAPINFO_TYPE_CTF)
4479                 HUD_Mod_CTF_Reset();
4480 }
4481
4482 void HUD_Main (void)
4483 {
4484         float i;
4485         // global hud theAlpha fade
4486         if(menu_enabled == 1)
4487                 hud_fade_alpha = 1;
4488         else
4489                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4490
4491         if(scoreboard_fade_alpha)
4492                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4493
4494         HUD_Configure_Frame();
4495
4496         if(intermission == 2) // no hud during mapvote
4497                 hud_fade_alpha = 0;
4498
4499         // panels that we want to be active together with the scoreboard
4500         // they must fade only when the menu does
4501         if(scoreboard_fade_alpha == 1)
4502         {
4503                 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4504                 return;
4505         }
4506
4507         if(!autocvar__hud_configure && !hud_fade_alpha)
4508                 return;
4509
4510         // Drawing stuff
4511         if (hud_skin_prev != autocvar_hud_skin)
4512         {
4513                 if (hud_skin_path)
4514                         strunzone(hud_skin_path);
4515                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4516                 if (hud_skin_prev)
4517                         strunzone(hud_skin_prev);
4518                 hud_skin_prev = strzone(autocvar_hud_skin);
4519         }
4520
4521     current_player = player_localentnum;
4522
4523         // draw the dock
4524         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4525         {
4526                 float f;
4527                 vector color;
4528                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4529                 if((teamplay) && hud_dock_color_team) {
4530                         if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4531                                 color = '1 0 0' * hud_dock_color_team;
4532                         else
4533                                 color = myteamcolors * hud_dock_color_team;
4534                 }
4535                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4536                         color = '1 0 0' * hud_dock_color_team;
4537                 }
4538                 else
4539                 {
4540                         string hud_dock_color = autocvar_hud_dock_color;
4541                         if(hud_dock_color == "shirt") {
4542                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4543                                 color = colormapPaletteColor(floor(f / 16), 0);
4544                         }
4545                         else if(hud_dock_color == "pants") {
4546                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4547                                 color = colormapPaletteColor(f % 16, 1);
4548                         }
4549                         else
4550                                 color = stov(hud_dock_color);
4551                 }
4552
4553                 string pic;
4554                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4555                 if(precache_pic(pic) == "") {
4556                         pic = strcat(hud_skin_path, "/dock_medium");
4557                         if(precache_pic(pic) == "") {
4558                                 pic = "gfx/hud/default/dock_medium";
4559                         }
4560                 }
4561                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4562         }
4563
4564         // cache the panel order into the panel_order array
4565         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4566                 for(i = 0; i < HUD_PANEL_NUM; ++i)
4567                         panel_order[i] = -1;
4568                 string s = "";
4569                 float p_num, warning = false;
4570                 float argc = tokenize_console(autocvar__hud_panelorder);
4571                 if (argc > HUD_PANEL_NUM)
4572                         warning = true;
4573                 //first detect wrong/missing panel numbers
4574                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4575                         p_num = stof(argv(i));
4576                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4577                                 if (panel_order[p_num] == -1) //found for the first time?
4578                                         s = strcat(s, ftos(p_num), " ");
4579                                 panel_order[p_num] = 1; //mark as found
4580                         }
4581                         else
4582                                 warning = true;
4583                 }
4584                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4585                         if (panel_order[i] == -1) {
4586                                 warning = true;
4587                                 s = strcat(s, ftos(i), " "); //add missing panel number
4588                         }
4589                 }
4590                 if (warning)
4591                         dprint("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
4592
4593                 cvar_set("_hud_panelorder", s);
4594                 if(hud_panelorder_prev)
4595                         strunzone(hud_panelorder_prev);
4596                 hud_panelorder_prev = strzone(s);
4597
4598                 //now properly set panel_order
4599                 tokenize_console(s);
4600                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4601                         panel_order[i] = stof(argv(i));
4602                 }
4603         }
4604
4605         hud_draw_maximized = 0;
4606         // draw panels in order specified by panel_order array
4607         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4608                 (panel = hud_panel[panel_order[i]]).panel_draw();
4609
4610         hud_draw_maximized = 1; // panels that may be maximized must check this var
4611         // draw maximized panels on top
4612         if(hud_panel_radar_maximized)
4613                 (panel = HUD_PANEL(RADAR)).panel_draw();
4614         if(autocvar__con_chat_maximized)
4615                 (panel = HUD_PANEL(CHAT)).panel_draw();
4616
4617         HUD_Configure_PostDraw();
4618
4619         hud_configure_prev = autocvar__hud_configure;
4620 }