7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x <= 0 && theBorderSize_y <= 0) // no border
19 // draw only the central part
20 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
27 //pic = draw_UseSkinFor(pic);
28 width = eX * theSize_x;
29 height = eY * theSize_y;
30 if(theSize_x <= theBorderSize_x * 2)
32 // not wide enough... draw just left and right then
33 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
34 if(theSize_y <= theBorderSize_y * 2)
36 // not high enough... draw just corners
37 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
38 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
39 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
40 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
41 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
45 dY = theBorderSize_x * eY;
46 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
47 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
48 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
49 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
50 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
51 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
56 if(theSize_y <= theBorderSize_y * 2)
58 // not high enough... draw just top and bottom then
59 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
60 dX = theBorderSize_x * eX;
61 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
62 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
63 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
64 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
65 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
66 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 dX = theBorderSize_x * eX;
71 dY = theBorderSize_x * eY;
72 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
73 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
74 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
75 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
76 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
77 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
85 // drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
88 #define drawpic_aspect(pos,pic,mySize,color,alpha,drawflag)\
91 imgsize = drawgetimagesize(pic);\
92 imgaspect = imgsize_x/imgsize_y;\
96 if(aspect > imgaspect) {\
97 sz_x = sz_y * imgaspect;\
98 drawpic(pos + eX * (oldsz_x - sz_x) * 0.5, pic, sz, color, alpha, drawflag);\
100 sz_y = sz_x / imgaspect;\
101 drawpic(pos + eY * (oldsz_y - sz_y) * 0.5, pic, sz, color, alpha, drawflag);\
106 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
107 #define drawpic_aspect_skin(pos,pic,sz,color,alpha,drawflag)\
109 pic_path = strcat(hud_skin_path, "/", pic);\
110 if(precache_pic(pic_path) == "") {\
111 drawpic_aspect(pos, strcat("gfx/hud/default/", pic), sz, color, alpha, drawflag);\
113 drawpic_aspect(pos, pic_path, sz, color, alpha, drawflag);\
118 void drawpic_aspect_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
120 //drawpic_aspect_expanding(pos, strcat("gfx/hud/", autocvar_hud_skin, "/", pic), sz, rgb, alpha, flag, fadelerp);
123 void drawpic_aspect_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
125 //drawpic_aspect_expanding_two(pos, strcat("gfx/hud/", autocvar_hud_skin, "/", pic), sz, rgb, alpha, flag, fadelerp);
128 vector HUD_Get_Num_Color (float x, float maxvalue)
136 else if(x > maxvalue * 0.75) {
137 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
138 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
141 else if(x > maxvalue * 0.5) {
142 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
143 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
144 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
146 else if(x > maxvalue * 0.25) {
149 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
151 else if(x > maxvalue * 0.1) {
153 color_y = (x-20)*90/27/100; // green value between 0 -> 1
154 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
164 float stringwidth_colors(string s, vector theSize)
166 return stringwidth(s, TRUE, theSize);
169 float stringwidth_nocolors(string s, vector theSize)
171 return stringwidth(s, FALSE, theSize);
174 #define CENTERPRINT_MAX_LINES 30
175 string centerprint_messages[CENTERPRINT_MAX_LINES];
176 float centerprint_width[CENTERPRINT_MAX_LINES];
177 vector centerprint_start;
178 float centerprint_expire;
179 float centerprint_num;
180 float centerprint_offset_hint;
181 vector centerprint_fontsize;
183 void centerprint(string strMessage)
185 float i, j, n, hcount;
188 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
190 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
192 if(cvar("scr_centertime") <= 0)
198 // strip trailing newlines
199 j = strlen(strMessage) - 1;
200 while(substring(strMessage, j, 1) == "\n" && j >= 0)
202 strMessage = substring(strMessage, 0, j + 1);
207 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
209 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
211 strMessage = substring(strMessage, j, strlen(strMessage) - j);
212 centerprint_offset_hint = j;
217 // if we get here, we have a message. Initialize its height.
220 n = tokenizebyseparator(strMessage, "\n");
222 for(j = 0; j < n; ++j)
224 getWrappedLine_remaining = argv(j);
225 while(getWrappedLine_remaining)
227 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
228 if(centerprint_messages[i])
229 strunzone(centerprint_messages[i]);
230 centerprint_messages[i] = strzone(s);
231 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
234 // half height for empty lines looks better
240 if(i >= CENTERPRINT_MAX_LINES)
246 h = centerprint_fontsize_y*hcount;
248 havail = vid_conheight;
249 if(cvar("con_chatpos") < 0)
250 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
251 if(havail > vid_conheight - 70)
252 havail = vid_conheight - 70; // avoid overlapping HUD
254 centerprint_start_x = 0;
257 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
259 // here, the centerprint would cover the crosshair. REALLY BAD.
260 forbiddenmin = vid_conheight * 0.5 - h - 16;
261 forbiddenmax = vid_conheight * 0.5 + 16;
263 allowedmin = scoreboard_bottom;
264 allowedmax = havail - h;
265 preferred = (havail - h)/2;
268 // possible orderings (total: 4! / 4 = 6)
269 // allowedmin allowedmax forbiddenmin forbiddenmax
270 // forbiddenmin forbiddenmax allowedmin allowedmax
271 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
273 // forbidden doesn't matter in this case
274 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
276 // allowedmin forbiddenmin allowedmax forbiddenmax
277 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
279 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
281 // allowedmin forbiddenmin forbiddenmax allowedmax
282 else if(allowedmin < forbiddenmin)
284 // make sure the forbidden zone is not covered
285 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
286 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
288 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
290 // forbiddenmin allowedmin allowedmax forbiddenmax
291 else if(allowedmax < forbiddenmax)
293 // it's better to leave the allowed zone (overlap with scoreboard) than
294 // to cover the forbidden zone (crosshair)
295 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
296 centerprint_start_y = forbiddenmax;
298 centerprint_start_y = forbiddenmin;
300 // forbiddenmin allowedmin forbiddenmax allowedmax
303 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
306 centerprint_start_y =
309 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
317 centerprint_expire = time + cvar("scr_centertime");
320 void HUD_DrawCenterPrint (void)
327 //if(time > centerprint_expire)
330 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
331 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
332 //sz = 1.2 / (a + 0.2);
337 pos = centerprint_start;
338 for (i=0; i<centerprint_num; i = i + 1)
340 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
341 ts = centerprint_messages[i];
344 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
345 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
346 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
347 pos_y = pos_y + centerprint_fontsize_y;
350 // half height for empty lines looks better
351 pos_y = pos_y + centerprint_fontsize_y * 0.5;
355 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
357 position_x -= 2 / 3 * strlen(text) * scale_x;
358 drawstring(position, text, scale, rgb, alpha, flag);
361 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
363 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
364 drawstring(position, text, scale, rgb, alpha, flag);
367 // return the string of the given race place
368 string race_PlaceName(float pos) {
376 return strcat(ftos(pos), "th");
379 // return the string of the onscreen race timer
380 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
388 if(histime == 0) // goal hit
392 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
402 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
408 lapstr = strcat(" (-", ftos(lapdelta), "L)");
411 else if(lapdelta < 0)
413 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
417 else if(histime > 0) // anticipation
419 if(mytime >= histime)
420 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
422 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
429 cpname = "Start line";
431 cpname = "Finish line";
433 cpname = strcat("Intermediate ", ftos(cp));
435 cpname = "Finish line";
438 return strcat(col, cpname);
439 else if(hisname == "")
440 return strcat(col, cpname, " (", timestr, ")");
442 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
445 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
446 float race_CheckName(string net_name) {
448 for (i=RANKINGS_CNT-1;i>=0;--i)
449 if(grecordholder[i] == net_name)
461 void HUD_Panel_ExportCfg(string cfgname)
464 fh = fopen(strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg"), FILE_WRITE);
467 fputs(fh, strcat("seta hud_skin \"", autocvar_hud_skin, "\"", "\n"));
468 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
469 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
470 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
471 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
472 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
473 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
474 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
477 fputs(fh, strcat("seta hud_dock \"", autocvar_hud_dock, "\"", "\n"));
478 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
479 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
480 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(autocvar_hud_dock_alpha), "\"", "\n"));
483 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(autocvar_hud_progressbar_alpha), "\n"));
484 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
485 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
486 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
487 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
488 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
489 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
492 // common cvars for all panels
494 for (i = 0; i < HUD_PANEL_NUM; ++i)
497 HUD_Panel_UpdateCvarsForId(i)
499 fputs(fh, strcat("seta hud_", panel_name, " ", ftos(cvar(strcat("hud_", panel_name))), "\n"));
500 fputs(fh, strcat("seta hud_", panel_name, "_pos \"", cvar_string(strcat("hud_", panel_name, "_pos")), "\"", "\n"));
501 fputs(fh, strcat("seta hud_", panel_name, "_size \"", cvar_string(strcat("hud_", panel_name, "_size")), "\"", "\n"));
502 fputs(fh, strcat("seta hud_", panel_name, "_bg \"", cvar_string(strcat("hud_", panel_name, "_bg")), "\"", "\n"));
503 fputs(fh, strcat("seta hud_", panel_name, "_bg_color \"", cvar_string(strcat("hud_", panel_name, "_bg_color")), "\"", "\n"));
504 fputs(fh, strcat("seta hud_", panel_name, "_bg_color_team \"", cvar_string(strcat("hud_", panel_name, "_bg_color_team")), "\"", "\n"));
505 fputs(fh, strcat("seta hud_", panel_name, "_bg_alpha \"", cvar_string(strcat("hud_", panel_name, "_bg_alpha")), "\"", "\n"));
506 fputs(fh, strcat("seta hud_", panel_name, "_bg_border \"", cvar_string(strcat("hud_", panel_name, "_bg_border")), "\"", "\n"));
507 fputs(fh, strcat("seta hud_", panel_name, "_bg_padding \"", cvar_string(strcat("hud_", panel_name, "_bg_padding")), "\"", "\n"));
509 case HUD_PANEL_WEAPONICONS:
510 fputs(fh, strcat("seta hud_", panel_name, "_accuracy_yellow ", ftos(cvar(strcat("hud_", panel_name, "_accuracy_yellow"))), "\n"));
512 case HUD_PANEL_INVENTORY:
513 fputs(fh, strcat("seta hud_", panel_name, "_onlycurrent ", ftos(cvar(strcat("hud_", panel_name, "_onlycurrent"))), "\n"));
514 fputs(fh, strcat("seta hud_", panel_name, "_iconalign ", ftos(cvar(strcat("hud_", panel_name, "_iconalign"))), "\n"));
516 case HUD_PANEL_POWERUPS:
517 fputs(fh, strcat("seta hud_", panel_name, "_flip ", ftos(cvar(strcat("hud_", panel_name, "_flip"))), "\n"));
518 fputs(fh, strcat("seta hud_", panel_name, "_iconalign ", ftos(cvar(strcat("hud_", panel_name, "_iconalign"))), "\n"));
519 fputs(fh, strcat("seta hud_", panel_name, "_baralign ", ftos(cvar(strcat("hud_", panel_name, "_baralign"))), "\n"));
521 case HUD_PANEL_HEALTHARMOR:
522 fputs(fh, strcat("seta hud_", panel_name, "_flip ", ftos(cvar(strcat("hud_", panel_name, "_flip"))), "\n"));
523 fputs(fh, strcat("seta hud_", panel_name, "_iconalign ", ftos(cvar(strcat("hud_", panel_name, "_iconalign"))), "\n"));
524 fputs(fh, strcat("seta hud_", panel_name, "_baralign ", ftos(cvar(strcat("hud_", panel_name, "_baralign"))), "\n"));
526 case HUD_PANEL_NOTIFY:
527 fputs(fh, strcat("seta hud_", panel_name, "_flip ", ftos(cvar(strcat("hud_", panel_name, "_flip"))), "\n"));
528 fputs(fh, strcat("seta hud_", panel_name, "_info_top ", ftos(cvar(strcat("hud_", panel_name, "_info_top"))), "\n"));
530 case HUD_PANEL_RADAR:
531 fputs(fh, strcat("seta hud_", panel_name, "_foreground_alpha ", ftos(cvar(strcat("hud_", panel_name, "_foreground_alpha"))), "\n"));
534 fputs(fh, strcat("seta hud_", panel_name, "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", panel_name, "_alreadyvoted_alpha"))), "\n"));
540 print("^2Successfully exported to hud_", autocvar_hud_skin, "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
545 // return smoothly faded size of given panel when a dialog is active
546 vector HUD_Panel_GetMenuSize(float id)
551 mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
553 if(disable_menu_alphacheck == 2 && id == highlightedPanel)
555 vector menu_enable_maxsize, menu_enable_size;
556 menu_enable_maxsize = '0 0 0'; // shut up FTEQCC
557 menu_enable_maxsize_x = 0.3 * vid_conwidth;
558 menu_enable_maxsize_y = 0.18 * vid_conheight;
559 if(mySize_x > mySize_y)
561 if(mySize_y > menu_enable_maxsize_y)
563 menu_enable_size_y = menu_enable_maxsize_y;
564 menu_enable_size_x = mySize_x * (menu_enable_maxsize_y/mySize_y);
565 mySize = (1 - autocvar__menu_alpha) * mySize + (autocvar__menu_alpha) * menu_enable_size;
570 if(mySize_x > menu_enable_maxsize_x)
572 menu_enable_size_x = menu_enable_maxsize_x;
573 menu_enable_size_y = mySize_y * (menu_enable_maxsize_x/mySize_x);
574 mySize = (1 - autocvar__menu_alpha) * mySize + (autocvar__menu_alpha) * menu_enable_size;
581 // return smoothly faded pos of given panel when a dialog is active
582 vector HUD_Panel_GetMenuPos(float id)
587 pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
589 if(disable_menu_alphacheck == 2 && id == highlightedPanel)
591 vector mySize, menu_enable_panelpos;
592 mySize = HUD_Panel_GetMenuSize(id);
593 if(mySize_x > mySize_y)
594 menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * mySize_x + eY * 0.82 * vid_conheight;
596 menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * mySize_y + eX * 0.7 * vid_conwidth;
597 pos = (1 - autocvar__menu_alpha) * pos + (autocvar__menu_alpha) * menu_enable_panelpos;
602 const float hlBorderSize = 4;
603 const string hlBorder = "gfx/hud/default/border_highlighted";
604 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
605 void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
607 drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
608 drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
609 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
610 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
611 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
614 // draw the background/borders
615 #define HUD_Panel_DrawBg(alpha)\
617 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, strcat(hud_skin_path, "/", panel_bg), panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
618 if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
619 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);
621 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
627 pic = strcat(hud_skin_path, "/");
629 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
630 if(mySize_y/mySize_x > 2)
631 drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
632 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
634 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
635 if(mySize_x/mySize_y > 2)
636 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
637 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
641 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
642 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
653 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
654 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
656 for (i = 0; i < HUD_PANEL_NUM; ++i) {
657 if(i == highlightedPanel || !panel_enabled)
660 HUD_Panel_UpdatePosSizeForId(i)
662 panel_pos -= '1 1 0' * panel_bg_border;
663 panel_size += '2 2 0' * panel_bg_border;
665 if(myPos_y + mySize_y < panel_pos_y)
667 if(myPos_y > panel_pos_y + panel_size_y)
670 if(myPos_x + mySize_x < panel_pos_x)
672 if(myPos_x > panel_pos_x + panel_size_x)
675 // OK, there IS a collision.
677 myCenter_x = myPos_x + 0.5 * mySize_x;
678 myCenter_y = myPos_y + 0.5 * mySize_y;
680 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
681 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
683 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
685 if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
686 myTarget_x = panel_pos_x - mySize_x;
687 else // push it upwards
688 myTarget_y = panel_pos_y - mySize_y;
690 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
692 if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
693 myTarget_x = panel_pos_x + panel_size_x;
694 else // push it upwards
695 myTarget_y = panel_pos_y - mySize_y;
697 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
699 if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
700 myTarget_x = panel_pos_x - mySize_x;
701 else // push it downwards
702 myTarget_y = panel_pos_y + panel_size_y;
704 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
706 if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
707 myTarget_x = panel_pos_x + panel_size_x;
708 else // push it downwards
709 myTarget_y = panel_pos_y + panel_size_y;
711 if(cvar("hud_configure_checkcollisions_debug"))
712 drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
718 void HUD_Panel_SetPos(vector pos)
720 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
724 if(cvar("hud_configure_checkcollisions_debug"))
725 drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
727 if(autocvar_hud_configure_grid)
729 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
730 pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
733 if(hud_configure_checkcollisions)
734 pos = HUD_Panel_CheckMove(pos, mySize);
736 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
737 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
740 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
742 HUD_Panel_GetName(highlightedPanel);
743 cvar_set(strcat("hud_", panel_name, "_pos"), s);
746 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
747 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
757 ratio = mySize_x/mySize_y;
759 for (i = 0; i < HUD_PANEL_NUM; ++i) {
760 if(i == highlightedPanel || !panel_enabled)
763 HUD_Panel_UpdatePosSizeForId(i)
765 panel_pos -= '1 1 0' * panel_bg_border;
766 panel_size += '2 2 0' * panel_bg_border;
768 targEndPos = panel_pos + panel_size;
770 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
771 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
774 if (resizeCorner == 1)
776 // check if this panel is on our way
777 if (resizeorigin_x <= panel_pos_x)
779 if (resizeorigin_y <= panel_pos_y)
781 if (targEndPos_x <= resizeorigin_x - mySize_x)
783 if (targEndPos_y <= resizeorigin_y - mySize_y)
786 // there is a collision:
787 // detect which side of the panel we are facing is actually limiting the resizing
788 // (which side the resize direction finds for first) and reduce the size up to there
790 // dist is the distance between resizeorigin and the "analogous" point of the panel
791 // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
792 dist_x = resizeorigin_x - targEndPos_x;
793 dist_y = resizeorigin_y - targEndPos_y;
794 if (dist_y <= 0 || dist_x / dist_y > ratio)
795 mySize_x = min(mySize_x, dist_x);
797 mySize_y = min(mySize_y, dist_y);
799 else if (resizeCorner == 2)
801 if (resizeorigin_x >= targEndPos_x)
803 if (resizeorigin_y <= panel_pos_y)
805 if (panel_pos_x >= resizeorigin_x + mySize_x)
807 if (targEndPos_y <= resizeorigin_y - mySize_y)
810 dist_x = panel_pos_x - resizeorigin_x;
811 dist_y = resizeorigin_y - targEndPos_y;
812 if (dist_y <= 0 || dist_x / dist_y > ratio)
813 mySize_x = min(mySize_x, dist_x);
815 mySize_y = min(mySize_y, dist_y);
817 else if (resizeCorner == 3)
819 if (resizeorigin_x <= panel_pos_x)
821 if (resizeorigin_y >= targEndPos_y)
823 if (targEndPos_x <= resizeorigin_x - mySize_x)
825 if (panel_pos_y >= resizeorigin_y + mySize_y)
828 dist_x = resizeorigin_x - targEndPos_x;
829 dist_y = panel_pos_y - resizeorigin_y;
830 if (dist_y <= 0 || dist_x / dist_y > ratio)
831 mySize_x = min(mySize_x, dist_x);
833 mySize_y = min(mySize_y, dist_y);
835 else if (resizeCorner == 4)
837 if (resizeorigin_x >= targEndPos_x)
839 if (resizeorigin_y >= targEndPos_y)
841 if (panel_pos_x >= resizeorigin_x + mySize_x)
843 if (panel_pos_y >= resizeorigin_y + mySize_y)
846 dist_x = panel_pos_x - resizeorigin_x;
847 dist_y = panel_pos_y - resizeorigin_y;
848 if (dist_y <= 0 || dist_x / dist_y > ratio)
849 mySize_x = min(mySize_x, dist_x);
851 mySize_y = min(mySize_y, dist_y);
853 if(cvar("hud_configure_checkcollisions_debug"))
854 drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
860 void HUD_Panel_SetPosSize(vector mySize)
862 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
864 resizeorigin = panel_click_resizeorigin;
867 // minimum panel size cap
868 mySize_x = max(0.025 * vid_conwidth, mySize_x);
869 mySize_y = max(0.025 * vid_conheight, mySize_y);
871 if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
873 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
874 mySize_y = max(2 * cvar("con_chatsize") + 2 * panel_bg_padding, mySize_y);
877 // collision testing|
878 // -----------------+
880 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
881 if(resizeCorner == 1) {
882 myPos_x = resizeorigin_x - mySize_x;
883 myPos_y = resizeorigin_y - mySize_y;
884 } else if(resizeCorner == 2) {
885 myPos_x = resizeorigin_x;
886 myPos_y = resizeorigin_y - mySize_y;
887 } else if(resizeCorner == 3) {
888 myPos_x = resizeorigin_x - mySize_x;
889 myPos_y = resizeorigin_y;
890 } else { // resizeCorner == 4
891 myPos_x = resizeorigin_x;
892 myPos_y = resizeorigin_y;
895 // left/top screen edges
897 mySize_x = mySize_x + myPos_x;
899 mySize_y = mySize_y + myPos_y;
901 // bottom/right screen edges
902 if(myPos_x + mySize_x > vid_conwidth)
903 mySize_x = vid_conwidth - myPos_x;
904 if(myPos_y + mySize_y > vid_conheight)
905 mySize_y = vid_conheight - myPos_y;
907 if(cvar("hud_configure_checkcollisions_debug"))
908 drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
910 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
911 if(autocvar_hud_configure_grid)
913 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
914 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
917 if(hud_configure_checkcollisions)
918 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
920 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
921 mySize_x = max(0.025 * vid_conwidth, mySize_x);
922 mySize_y = max(0.025 * vid_conheight, mySize_y);
924 // do another pos check, as size might have changed by now
925 if(resizeCorner == 1) {
926 myPos_x = resizeorigin_x - mySize_x;
927 myPos_y = resizeorigin_y - mySize_y;
928 } else if(resizeCorner == 2) {
929 myPos_x = resizeorigin_x;
930 myPos_y = resizeorigin_y - mySize_y;
931 } else if(resizeCorner == 3) {
932 myPos_x = resizeorigin_x - mySize_x;
933 myPos_y = resizeorigin_y;
934 } else { // resizeCorner == 4
935 myPos_x = resizeorigin_x;
936 myPos_y = resizeorigin_y;
939 if(cvar("hud_configure_checkcollisions_debug"))
940 drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
942 HUD_Panel_GetName(highlightedPanel);
944 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
945 cvar_set(strcat("hud_", panel_name, "_size"), s);
947 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
948 cvar_set(strcat("hud_", panel_name, "_pos"), s);
952 float prevMouseClicked; // previous state
953 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
954 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
957 float menu_enabled_time;
958 float pressed_key_time;
959 void HUD_Panel_Arrow_Action(float nPrimary)
961 if (highlightedPanel_prev == -1 || mouseClicked)
964 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
967 if(autocvar_hud_configure_grid)
969 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
971 if (hudShiftState & S_SHIFT)
972 step = bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
974 step = 2 * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
978 if (hudShiftState & S_SHIFT)
979 step = bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
981 step = 2 * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
986 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
987 step = vid_conheight;
990 if (hudShiftState & S_SHIFT)
991 step = (step / 256); // more precision
993 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
996 highlightedPanel = highlightedPanel_prev;
998 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
1000 if (hudShiftState & S_ALT) // resize
1002 highlightedAction = 1;
1003 if(nPrimary == K_UPARROW)
1005 else if(nPrimary == K_RIGHTARROW)
1007 else if(nPrimary == K_LEFTARROW)
1009 else // if(nPrimary == K_DOWNARROW)
1012 // ctrl+arrow reduces the size, instead of increasing it
1013 // Note that ctrl disables collisions check too, but it's fine
1014 // since we don't collide with anything reducing the size
1015 if (hudShiftState & S_CTRL) {
1017 resizeCorner = 5 - resizeCorner;
1021 mySize = panel_size;
1022 panel_click_resizeorigin = panel_pos;
1023 if(resizeCorner == 1) {
1024 panel_click_resizeorigin += mySize;
1026 } else if(resizeCorner == 2) {
1027 panel_click_resizeorigin_y += mySize_y;
1029 } else if(resizeCorner == 3) {
1030 panel_click_resizeorigin_x += mySize_x;
1032 } else { // resizeCorner == 4
1035 HUD_Panel_SetPosSize(mySize);
1039 highlightedAction = 2;
1042 if(nPrimary == K_UPARROW)
1044 else if(nPrimary == K_DOWNARROW)
1046 else if(nPrimary == K_LEFTARROW)
1048 else // if(nPrimary == K_RIGHTARROW)
1051 HUD_Panel_SetPos(pos);
1055 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1057 if(!autocvar__hud_configure)
1060 // allow console bind to work
1063 con_keys = findkeysforcommand("toggleconsole");
1064 keys = tokenize(con_keys);
1066 float hit_con_bind, i;
1067 for (i = 0; i < keys; ++i)
1069 if(nPrimary == stof(argv(i)))
1073 if(bInputType == 0) {
1074 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1075 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1076 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1078 else if(bInputType == 1) {
1079 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1080 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1081 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1084 if(nPrimary == K_MOUSE1)
1086 if(bInputType == 0) { // key pressed
1090 else if(bInputType == 1) {// key released
1095 else if(nPrimary == K_ESCAPE)
1097 if (bInputType == 1)
1099 disable_menu_alphacheck = 1;
1101 menu_enabled_time = time;
1102 localcmd("menu_showhudexit\n");
1104 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1106 if (bInputType == 1)
1108 pressed_key_time = 0;
1111 else if (pressed_key_time == 0)
1112 pressed_key_time = time;
1114 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1116 else if(hit_con_bind)
1119 return true; // Suppress ALL other input
1122 float HUD_Panel_HighlightCheck()
1128 for(i = 0; i < HUD_PANEL_NUM; ++i)
1130 HUD_Panel_UpdatePosSizeForId(i)
1132 panelPos = panel_pos;
1133 panelSize = panel_size;
1134 border = 10; // FORCED border so a small border size doesn't mean you can't resize
1137 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1141 // resize from topleft border
1142 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1146 // resize from topright border
1147 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1151 // resize from bottomleft border
1152 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1156 // resize from bottomright border
1157 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1165 void HUD_Panel_Highlight()
1171 for(i = 0; i < HUD_PANEL_NUM; ++i)
1173 HUD_Panel_UpdatePosSizeForId(i)
1175 panelPos = panel_pos;
1176 panelSize = panel_size;
1177 border = 10; // FORCED border so a small border size doesn't mean you can't resize
1180 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1182 highlightedPanel = i;
1183 highlightedAction = 1;
1184 panel_click_distance = mousepos - panelPos;
1187 // resize from topleft border
1188 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1190 highlightedPanel = i;
1191 highlightedAction = 2;
1193 panel_click_distance = mousepos - panelPos;
1194 panel_click_resizeorigin = panelPos + panelSize;
1197 // resize from topright border
1198 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1200 highlightedPanel = i;
1201 highlightedAction = 2;
1203 panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1204 panel_click_distance_y = mousepos_y - panelPos_y;
1205 panel_click_resizeorigin = panelPos + eY * panelSize_y;
1208 // resize from bottomleft border
1209 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1211 highlightedPanel = i;
1212 highlightedAction = 2;
1214 panel_click_distance_x = mousepos_x - panelPos_x;
1215 panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1216 panel_click_resizeorigin = panelPos + eX * panelSize_x;
1219 // resize from bottomright border
1220 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1222 highlightedPanel = i;
1223 highlightedAction = 2;
1225 panel_click_distance = panelSize - mousepos + panelPos;
1226 panel_click_resizeorigin = panelPos;
1232 float highlightcheck;
1233 void HUD_Panel_Mouse()
1235 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1236 if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1237 disable_menu_alphacheck = 0;
1238 if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1242 print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1243 print("Highlighted: ", ftos(highlightedPanel), "\n");
1244 print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1247 if(mouseClicked == 0 && disable_menu_alphacheck != 2 && highlightedPanel >= 0) { // don't reset these variables in disable_menu_alphacheck mode 2!
1248 highlightedPanel = -1;
1249 highlightedAction = 0;
1251 if(highlightedPanel != -1)
1252 highlightedPanel_prev = highlightedPanel;
1254 mousepos = mousepos + getmousepos();
1256 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1257 mousepos_y = bound(0, mousepos_y, vid_conheight);
1261 if(prevMouseClicked == 0)
1262 HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1264 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1266 if(highlightedAction == 1)
1267 HUD_Panel_SetPos(mousepos - panel_click_distance);
1268 else if(highlightedAction == 2)
1271 if(resizeCorner == 1) {
1272 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1273 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1274 } else if(resizeCorner == 2) {
1275 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1276 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1277 } else if(resizeCorner == 3) {
1278 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1279 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1280 } else { // resizeCorner == 4
1281 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1282 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1284 HUD_Panel_SetPosSize(mySize);
1287 // doubleclick check
1288 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1290 mouseClicked = 0; // to prevent spam, I guess.
1291 disable_menu_alphacheck = 2;
1293 menu_enabled_time = time;
1294 HUD_Panel_GetName(highlightedPanel)
1295 localcmd("menu_showhudoptions ", panel_name, "\n");
1298 if(prevMouseClicked == 0)
1300 prevMouseClickedTime = time;
1301 prevMouseClickedPos = mousepos;
1306 highlightcheck = HUD_Panel_HighlightCheck();
1308 // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1311 cursorsize = '32 32 0';
1313 if(highlightcheck == 0)
1314 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1315 else if(highlightcheck == 1)
1316 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1317 else if(highlightcheck == 2)
1318 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1320 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1322 prevMouseClicked = mouseClicked;
1325 // Weapon icons (#0)
1327 float weaponspace[10];
1328 #define HUD_WeaponIcons_Clear()\
1330 for(idx = 0; idx < 10; ++idx)\
1331 weaponspace[idx] = 0;
1333 entity weaponorder[WEP_MAXCOUNT];
1334 void weaponorder_swap(float i, float j, entity pass)
1338 weaponorder[i] = weaponorder[j];
1342 string weaponorder_cmp_str_save;
1343 string weaponorder_cmp_str;
1344 float weaponorder_cmp(float i, float j, entity pass)
1347 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1348 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1349 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1352 void HUD_WeaponIcons(void)
1354 float id = HUD_PANEL_WEAPONICONS;
1355 HUD_Panel_UpdateCvarsForId(id);
1356 float alpha, stat_weapons; // "constants"
1358 float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1361 mySize = panel_size;
1363 stat_weapons = getstati(STAT_WEAPONS);
1365 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1367 self = get_weaponinfo(i);
1368 if(self.impulse >= 0)
1372 // TODO make this configurable
1373 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1375 if(weaponorder_cmp_str != weaponorder_cmp_str_save)
1377 if(weaponorder_cmp_str_save)
1378 strunzone(weaponorder_cmp_str_save);
1379 weaponorder_cmp_str_save = strzone(weaponorder_cmp_str);
1381 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1383 self = get_weaponinfo(i);
1384 if(self.impulse >= 0)
1386 weaponorder[weapon_cnt] = self;
1390 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1393 HUD_Panel_DrawBg(1);
1394 if(panel_bg_padding)
1396 pos += '1 1 0' * panel_bg_padding;
1397 mySize -= '2 2 0' * panel_bg_padding;
1401 weapon_stats = getstati(STAT_DAMAGE_HITS);
1402 weapon_number = weapon_stats & 63;
1403 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1405 weapon_stats = getstati(STAT_DAMAGE_FIRED);
1406 weapon_number = weapon_stats & 63;
1407 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1409 if(cvar_or("hud_weaponicons_fade", 1))
1411 fade = 3.2 - 2 * (time - weapontime);
1412 fade = bound(0.7, fade, 1);
1417 HUD_WeaponIcons_Clear();
1419 float rows, columns;
1420 rows = mySize_y/mySize_x;
1421 rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1422 // ^^^ weapon icon aspect goes here
1424 columns = ceil(WEP_COUNT/rows);
1429 when = autocvar_hud_weaponicons_complainbubble_time;
1431 fadetime = autocvar_hud_weaponicons_complainbubble_fadetime;
1434 for(i = 0; i < weapon_cnt; ++i)
1436 self = weaponorder[i];
1437 weapid = self.impulse;
1439 alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1441 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1442 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1444 // draw background behind currently selected weapon
1445 if(self.weapon == activeweapon)
1446 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1448 // draw the weapon accuracy on the HUD
1449 if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1452 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1454 // yellow_accuracy = value at which accuracy becomes yellow
1455 if(weapon_stats >= 100) {
1459 else if(weapon_stats > autocvar_hud_weaponicons_accuracy_yellow) {
1460 color_x = 1 - (weapon_stats-autocvar_hud_weaponicons_accuracy_yellow)/(100-autocvar_hud_weaponicons_accuracy_yellow); // red value between 1 -> 0
1464 color_y = weapon_stats/autocvar_hud_weaponicons_accuracy_yellow; // green value between 0 -> 1
1468 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), color, panel_fg_alpha, DRAWFLAG_NORMAL);
1471 // draw the weapon icon
1472 if((self.impulse >= 0) && (stat_weapons & self.weapons))
1474 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1476 if(autocvar_hud_weaponicons_number == 1) // weapon number
1477 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1478 else if(autocvar_hud_weaponicons_number == 2) // bind
1479 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1482 // draw a "ghost weapon icon" if you don't have the weapon
1485 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
1488 // draw the complain message
1489 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_weaponicons_complainbubble)
1493 if(complain_weapon_time + when > time)
1496 a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1500 if(complain_weapon_time + when > time)
1506 vector complain_bubble_size = '100 50 0' * bound(0.25, autocvar_hud_weaponicons_complainbubble_size, 2);
1507 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), "weapon_complainbubble", complain_bubble_size, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1510 if(complain_weapon_type == 0) {
1511 s = "Out of ammo for the";
1514 else if(complain_weapon_type == 1) {
1515 s = "You don't have the";
1519 s = "Map doesn't have the";
1522 drawstring_aspect(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + eX * 0.05 * complain_bubble_size_x + eY * (1/6) * complain_bubble_size_y + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), s, eX * 0.9 * complain_bubble_size_x + eY * 0.2 * complain_bubble_size_y, 0.2 * complain_bubble_size_y, color, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1523 drawstring_aspect(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + eX * 0.05 * complain_bubble_size_x + eY * (11/30) * complain_bubble_size_y + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), complain_weapon_name, eX * 0.9 * complain_bubble_size_x + eY * 0.25 * complain_bubble_size_y, 0.25 * complain_bubble_size_y, '1 0 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1539 float GetAmmoStat(float i)
1543 case 0: return STAT_SHELLS;
1544 case 1: return STAT_NAILS;
1545 case 2: return STAT_ROCKETS;
1546 case 3: return STAT_CELLS;
1547 case 4: return STAT_FUEL;
1552 float GetAmmoItemCode(float i)
1556 case 0: return IT_SHELLS;
1557 case 1: return IT_NAILS;
1558 case 2: return IT_ROCKETS;
1559 case 3: return IT_CELLS;
1560 case 4: return IT_FUEL;
1565 string GetAmmoPicture(float i)
1569 case 0: return "ammo_shells";
1570 case 1: return "ammo_bullets";
1571 case 2: return "ammo_rockets";
1572 case 3: return "ammo_cells";
1573 case 4: return "ammo_fuel";
1578 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1581 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1582 if(autocvar__hud_configure)
1592 if(currently_selected)
1597 vector newSize, newPos;
1598 if(mySize_x/mySize_y > 3)
1600 newSize_x = 3 * mySize_y;
1601 newSize_y = mySize_y;
1603 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1608 newSize_y = 1/3 * mySize_x;
1609 newSize_x = mySize_x;
1611 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1615 vector picpos, numpos;
1616 if(autocvar_hud_inventory_iconalign)
1619 picpos = newPos + eX * 2 * newSize_y;
1623 numpos = newPos + eX * newSize_y;
1627 if (currently_selected)
1628 drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1630 drawfont = hud_bigfont;
1631 drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1632 drawfont = hud_font;
1633 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1636 void HUD_Inventory(void)
1638 float id = HUD_PANEL_INVENTORY;
1639 HUD_Panel_UpdateCvarsForId(id);
1640 float i, currently_selected;
1644 mySize = panel_size;
1646 HUD_Panel_DrawBg(1);
1647 if(panel_bg_padding)
1649 pos += '1 1 0' * panel_bg_padding;
1650 mySize -= '2 2 0' * panel_bg_padding;
1653 float rows, columns;
1654 rows = mySize_y/mySize_x;
1655 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1656 // ^^^ ammo item aspect goes here
1658 columns = ceil(AMMO_COUNT/rows);
1662 for (i = 0; i < AMMO_COUNT; ++i) {
1663 currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i);
1664 if(autocvar_hud_inventory_onlycurrent) {
1665 if(autocvar__hud_configure)
1667 if (currently_selected || autocvar__hud_configure)
1668 DrawAmmoItem(pos, mySize, i, currently_selected);
1671 DrawAmmoItem(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), i, currently_selected);
1676 column = column + 1;
1682 void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color)
1684 vector newSize, newPos;
1685 if(mySize_x/mySize_y > 3)
1687 newSize_x = 3 * mySize_y;
1688 newSize_y = mySize_y;
1690 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1695 newSize_y = 1/3 * mySize_x;
1696 newSize_x = mySize_x;
1698 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1702 vector picpos, numpos;
1705 if(iconalign == 1 || iconalign == 3) // right align
1708 picpos = newPos + eX * 2 * newSize_y;
1712 numpos = newPos + eX * newSize_y;
1718 if(iconalign == 0 || iconalign == 3) // left align
1720 numpos = newPos + eX * newSize_y;
1726 picpos = newPos + eX * 2 * newSize_y;
1730 drawfont = hud_bigfont;
1731 drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
1732 drawfont = hud_font;
1733 drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1738 void HUD_Powerups(void) {
1739 float id = HUD_PANEL_POWERUPS;
1740 HUD_Panel_UpdateCvarsForId(id);
1742 stat_items = getstati(STAT_ITEMS);
1744 if(!autocvar__hud_configure)
1746 if not(stat_items & IT_STRENGTH)
1747 if not(stat_items & IT_INVINCIBLE)
1750 if (getstati(STAT_HEALTH) <= 0)
1756 mySize = panel_size;
1758 HUD_Panel_DrawBg(1);
1759 if(panel_bg_padding)
1761 pos += '1 1 0' * panel_bg_padding;
1762 mySize -= '2 2 0' * panel_bg_padding;
1765 float strength_time, shield_time;
1767 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1768 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1770 if(autocvar__hud_configure)
1776 vector barpos, barsize;
1780 string leftname, rightname;
1781 float leftcnt, rightcnt;
1782 float leftexact, rightexact;
1783 float leftalpha, rightalpha;
1784 if (autocvar_hud_powerups_flip) {
1785 leftname = "strength";
1786 leftcnt = ceil(strength_time);
1787 leftexact = strength_time;
1789 rightname = "shield";
1790 rightcnt = ceil(shield_time);
1791 rightexact = shield_time;
1793 leftname = "shield";
1794 leftcnt = ceil(shield_time);
1795 leftexact = shield_time;
1797 rightname = "strength";
1798 rightcnt = ceil(strength_time);
1799 rightexact = strength_time;
1801 leftalpha = bound(0, leftexact, 1);
1802 rightalpha = bound(0, rightexact, 1);
1804 drawfont = hud_bigfont;
1805 if (mySize_x/mySize_y > 4)
1809 if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // right align
1810 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1811 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1812 } else { // left align
1814 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1817 HUD_Panel_GetProgressBarColor(leftname)
1818 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1819 DrawNumIcon(autocvar_hud_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1');
1822 // drawpic_aspect_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1824 // drawpic_aspect_skin(picpos, leftname, eX * (1/6) * mySize_x + eY * mySize_y, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1829 if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // left align
1830 barpos = pos + eX * 0.5 * mySize_x;
1831 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1832 } else { // right align
1833 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1834 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1837 HUD_Panel_GetProgressBarColor(rightname)
1838 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1839 DrawNumIcon(autocvar_hud_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1');
1842 else if (mySize_x/mySize_y > 1.5)
1846 if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // right align
1847 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1848 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1849 } else { // left align
1851 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1854 HUD_Panel_GetProgressBarColor(leftname)
1855 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1856 DrawNumIcon(autocvar_hud_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1');
1861 if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // left align
1862 barpos = pos + eY * 0.5 * mySize_y;
1863 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1864 } else { // right align
1865 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1866 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1869 HUD_Panel_GetProgressBarColor(rightname)
1870 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1871 DrawNumIcon(autocvar_hud_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1');
1878 if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // down align
1879 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1880 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1881 } else { // up align
1883 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1886 if(autocvar_hud_powerups_iconalign == 1 || autocvar_hud_powerups_iconalign == 3) { // down align
1887 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
1888 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
1889 } else { // up align
1890 picpos = pos + eX * 0.05 * mySize_x;
1891 numpos = pos + eY * 0.4 * mySize_x;
1894 HUD_Panel_GetProgressBarColor(leftname)
1895 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1897 //drawpic_aspect_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1899 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1900 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1905 if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // up align
1906 barpos = pos + eX * 0.5 * mySize_x;
1907 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1908 } else { // down align
1909 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1910 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1913 if(autocvar_hud_powerups_iconalign == 0 || autocvar_hud_powerups_iconalign == 3) { // up align
1914 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1915 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1916 } else { // down align
1917 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
1918 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1921 HUD_Panel_GetProgressBarColor(rightname)
1922 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1924 // drawpic_aspect_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1926 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1927 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1930 drawfont = hud_font;
1933 // Health/armor (#3)
1935 void HUD_HealthArmor(void)
1937 float id = HUD_PANEL_HEALTHARMOR;
1938 HUD_Panel_UpdateCvarsForId(id);
1941 mySize = panel_size;
1943 HUD_Panel_DrawBg(1);
1944 if(panel_bg_padding)
1946 pos += '1 1 0' * panel_bg_padding;
1947 mySize -= '2 2 0' * panel_bg_padding;
1950 float armor, health;
1951 armor = getstati(STAT_ARMOR);
1952 health = getstati(STAT_HEALTH);
1955 fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1957 if(autocvar__hud_configure)
1967 vector barpos, barsize;
1971 drawfont = hud_bigfont;
1972 if(autocvar_hud_healtharmor == 2) // combined health and armor display
1975 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1980 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
1981 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
1982 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
1983 } else { // left align
1985 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
1989 if(v_z) // NOT fully armored
1991 biggercount = "health";
1992 HUD_Panel_GetProgressBarColor("health")
1993 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1995 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1999 biggercount = "armor";
2000 HUD_Panel_GetProgressBarColor("armor")
2001 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2003 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2005 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200));
2010 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2011 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2012 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2015 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2017 HUD_Panel_GetProgressBarColor("fuel")
2018 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2023 string leftname, rightname;
2024 float leftcnt, rightcnt;
2025 float leftactive, rightactive;
2026 float leftalpha, rightalpha;
2027 if (autocvar_hud_healtharmor_flip) { // old style layout with armor left/top of health
2032 leftalpha = min((armor+10)/55, 1);
2034 rightname = "health";
2039 leftname = "health";
2044 rightname = "armor";
2048 rightalpha = min((armor+10)/55, 1);
2051 if (mySize_x/mySize_y > 4)
2055 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
2056 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2057 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2058 } else { // left align
2060 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2063 HUD_Panel_GetProgressBarColor(leftname)
2064 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2065 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200));
2070 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2071 barpos = pos + eX * 0.5 * mySize_x;
2072 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2073 } else { // right align
2074 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2075 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2078 HUD_Panel_GetProgressBarColor(rightname)
2079 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2080 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200));
2085 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2086 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2087 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2090 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2092 HUD_Panel_GetProgressBarColor("fuel")
2093 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2096 else if (mySize_x/mySize_y > 1.5)
2100 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
2101 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2102 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2103 } else { // left align
2105 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2108 HUD_Panel_GetProgressBarColor(leftname)
2109 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2110 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200));
2115 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2116 barpos = pos + eY * 0.5 * mySize_y;
2117 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2118 } else { // right align
2119 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2120 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2123 HUD_Panel_GetProgressBarColor(rightname)
2124 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2125 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200));
2130 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2131 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2132 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2135 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2137 HUD_Panel_GetProgressBarColor("fuel")
2138 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2145 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // down align
2146 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2147 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2148 } else { // up align
2150 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2153 if(autocvar_hud_healtharmor_iconalign == 1 || autocvar_hud_healtharmor_iconalign == 3) { // down align
2154 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2155 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2156 } else { // up align
2157 picpos = pos + eX * 0.05 * mySize_x;
2158 numpos = pos + eY * 0.4 * mySize_x;
2161 HUD_Panel_GetProgressBarColor(leftname)
2162 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2163 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2164 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2169 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // up align
2170 barpos = pos + eX * 0.5 * mySize_x;
2171 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2172 } else { // down align
2173 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2174 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2177 if(autocvar_hud_healtharmor_iconalign == 0 || autocvar_hud_healtharmor_iconalign == 3) { // up align
2178 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2179 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2180 } else { // down align
2181 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2182 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2185 HUD_Panel_GetProgressBarColor(rightname)
2186 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2187 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2188 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2193 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2195 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2197 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2198 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2200 HUD_Panel_GetProgressBarColor("fuel")
2201 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2205 drawfont = hud_font;
2209 // Notification area (#4)
2212 string Weapon_SuicideMessage(float deathtype)
2214 w_deathtype = deathtype;
2215 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2216 return w_deathtypestring;
2219 string Weapon_KillMessage(float deathtype)
2221 w_deathtype = deathtype;
2222 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2223 return w_deathtypestring;
2226 float killnotify_times[10];
2227 float killnotify_deathtype[10];
2228 float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2229 string killnotify_attackers[10];
2230 string killnotify_victims[10];
2231 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2234 for (i = 9; i > 0; --i) {
2235 killnotify_times[i] = killnotify_times[i-1];
2236 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2237 killnotify_actiontype[i] = killnotify_actiontype[i-1];
2238 if(killnotify_attackers[i])
2239 strunzone(killnotify_attackers[i]);
2240 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2241 if(killnotify_victims[i])
2242 strunzone(killnotify_victims[i]);
2243 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2245 killnotify_times[0] = time;
2246 killnotify_deathtype[0] = wpn;
2247 killnotify_actiontype[0] = actiontype;
2248 if(killnotify_attackers[0])
2249 strunzone(killnotify_attackers[0]);
2250 killnotify_attackers[0] = strzone(attacker);
2251 if(killnotify_victims[0])
2252 strunzone(killnotify_victims[0]);
2253 killnotify_victims[0] = strzone(victim);
2256 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2260 alsoprint = (autocvar_hud_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2262 if(msg == MSG_SUICIDE) {
2264 w = DEATH_WEAPONOF(type);
2266 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2268 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2269 } else if (type == DEATH_KILL) {
2270 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2272 print ("^1",s1, "^1 couldn't take it anymore\n");
2273 } else if (type == DEATH_ROT) {
2274 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2276 print ("^1",s1, "^1 died\n");
2277 } else if (type == DEATH_NOAMMO) {
2278 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2280 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2281 } else if (type == DEATH_CAMP) {
2282 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2284 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2285 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2286 HUD_KillNotify_Push(s1, "", 0, type);
2288 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2289 } else if (type == DEATH_CHEAT) {
2290 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2292 print ("^1",s1, "^1 unfairly eliminated themself\n");
2293 } else if (type == DEATH_FIRE) {
2294 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2296 print ("^1",s1, "^1 burned to death\n");
2297 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2298 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2300 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2303 if (stof(s2) > 2) // killcount > 2
2304 print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2305 } else if(msg == MSG_KILL) {
2306 w = DEATH_WEAPONOF(type);
2308 HUD_KillNotify_Push(s2, s1, 1, w);
2310 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2312 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2313 HUD_KillNotify_Push(s1, s2, 1, type);
2316 if(cvar("cl_gentle")) {
2317 print ("^1", s1, "^1 took action against a team mate\n");
2319 print ("^1", s1, "^1 mows down a team mate\n");
2322 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2323 if(cvar("cl_gentle"))
2324 print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2326 print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2328 else if (stof(s2) > 2) {
2329 if(cvar("cl_gentle"))
2330 print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2332 print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2335 else if(type == KILL_FIRST_BLOOD)
2336 print("^1",s1, "^1 drew first blood", "\n");
2338 else if (type == DEATH_TELEFRAG)
2339 print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2340 else if (type == DEATH_DROWN) {
2341 HUD_KillNotify_Push(s2, s1, 1, DEATH_DROWN);
2343 print ("^1",s1, "^1 was drowned by ", s2, "\n");
2345 else if (type == DEATH_SLIME) {
2346 HUD_KillNotify_Push(s2, s1, 1, DEATH_SLIME);
2348 print ("^1",s1, "^1 was slimed by ", s2, "\n");
2350 else if (type == DEATH_LAVA) {
2351 HUD_KillNotify_Push(s2, s1, 1, DEATH_LAVA);
2353 print ("^1",s1, "^1 was cooked by ", s2, "\n");
2355 else if (type == DEATH_FALL) {
2356 HUD_KillNotify_Push(s2, s1, 1, DEATH_FALL);
2358 print ("^1",s1, "^1 was grounded by ", s2, "\n");
2360 else if (type == DEATH_SHOOTING_STAR) {
2361 HUD_KillNotify_Push(s2, s1, 1, DEATH_SHOOTING_STAR);
2363 print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2365 else if (type == DEATH_SWAMP) {
2366 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2368 print ("^1",s1, "^1 was conserved by ", s2, "\n");
2370 else if (type == DEATH_HURTTRIGGER)
2372 HUD_KillNotify_Push(s2, s1, 1, DEATH_HURTTRIGGER);
2374 print("^1",s1, "^1 was thrown into a world of hurt by ", s2, "\n");
2375 } else if(type == DEATH_SBCRUSH) {
2376 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2378 print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2379 } else if(type == DEATH_SBMINIGUN) {
2380 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2382 print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2383 } else if(type == DEATH_SBROCKET) {
2384 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2386 print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2387 } else if(type == DEATH_SBBLOWUP) {
2388 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2390 print ("^1",s1, "^1 got caught in the destruction of ^1", s2, "'s vehicle\n");
2391 } else if(type == DEATH_WAKIGUN) {
2392 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2394 print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2395 } else if(type == DEATH_WAKIROCKET) {
2396 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2398 print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2399 } else if(type == DEATH_WAKIBLOWUP) {
2400 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2402 print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2403 } else if(type == DEATH_TURRET) {
2404 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2406 print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2407 } else if(type == DEATH_TOUCHEXPLODE) {
2408 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2410 print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2411 } else if(type == DEATH_CHEAT) {
2412 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2414 print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2415 } else if (type == DEATH_FIRE) {
2416 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2418 print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2419 } else if (type == DEATH_CUSTOM) {
2420 HUD_KillNotify_Push(s2, s1, 1, DEATH_CUSTOM);
2422 print ("^1",s1, "^1 ", s2, "\n");
2424 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2426 print ("^1",s1, "^1 was fragged by ", s2, "\n");
2428 } else if(msg == MSG_SPREE) {
2429 if(type == KILL_END_SPREE) {
2430 if(cvar("cl_gentle"))
2431 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2433 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2434 } else if(type == KILL_SPREE) {
2435 if(cvar("cl_gentle"))
2436 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2438 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2439 } else if(type == KILL_SPREE_3) {
2440 if(cvar("cl_gentle"))
2441 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2443 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2444 } else if(type == KILL_SPREE_5) {
2445 if(cvar("cl_gentle"))
2446 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2448 print (s1,"^7 unleashes ^1RAGE\n");
2449 } else if(type == KILL_SPREE_10) {
2450 if(cvar("cl_gentle"))
2451 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2453 print (s1,"^7 starts the ^1MASSACRE!\n");
2454 } else if(type == KILL_SPREE_15) {
2455 if(cvar("cl_gentle"))
2456 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2458 print (s1,"^7 executes ^1MAYHEM!\n");
2459 } else if(type == KILL_SPREE_20) {
2460 if(cvar("cl_gentle"))
2461 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2463 print (s1,"^7 is a ^1BERSERKER!\n");
2464 } else if(type == KILL_SPREE_25) {
2465 if(cvar("cl_gentle"))
2466 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2468 print (s1,"^7 inflicts ^1CARNAGE!\n");
2469 } else if(type == KILL_SPREE_30) {
2470 if(cvar("cl_gentle"))
2471 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2473 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2475 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2476 if (type == DEATH_DROWN) {
2477 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2480 if(cvar("cl_gentle"))
2481 print ("^1",s1, "^1 was in the water for too long\n");
2483 print ("^1",s1, "^1 drowned\n");
2485 } else if (type == DEATH_SLIME) {
2486 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2488 print ("^1",s1, "^1 was slimed\n");
2489 } else if (type == DEATH_LAVA) {
2490 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2493 if(cvar("cl_gentle"))
2494 print ("^1",s1, "^1 found a hot place\n");
2496 print ("^1",s1, "^1 turned into hot slag\n");
2498 } else if (type == DEATH_FALL) {
2499 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2502 if(cvar("cl_gentle"))
2503 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2505 print ("^1",s1, "^1 hit the ground with a crunch\n");
2507 } else if (type == DEATH_SHOOTING_STAR) {
2508 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2510 print ("^1",s1, "^1 became a shooting star\n");
2511 } else if (type == DEATH_SWAMP) {
2512 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2515 if(cvar("cl_gentle"))
2516 print ("^1",s1, "^1 discovered a swamp\n");
2518 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2520 } else if(type == DEATH_TURRET) {
2521 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2523 print ("^1",s1, "^1 was mowed down by a turret \n");
2524 } else if (type == DEATH_CUSTOM) {
2525 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2527 print ("^1",s1, "^1 ", s2, "\n");
2528 } else if (type == DEATH_HURTTRIGGER) {
2529 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2531 print ("^1",s1, "^1 was in the wrong place\n");
2532 } else if(type == DEATH_TOUCHEXPLODE) {
2533 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2535 print ("^1",s1, "^1 died in an accident\n");
2536 } else if(type == DEATH_CHEAT) {
2537 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2539 print ("^1",s1, "^1 was unfairly eliminated\n");
2540 } else if(type == DEATH_FIRE) {
2541 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2544 if(cvar("cl_gentle"))
2545 print ("^1",s1, "^1 felt a little hot\n");
2547 print ("^1",s1, "^1 burnt to death\n");
2550 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2553 if(cvar("cl_gentle"))
2554 print ("^1",s1, "^1 needs a restart\n");
2556 print ("^1",s1, "^1 died\n");
2559 } else if(msg == MSG_KILL_ACTION_SPREE) {
2560 if(cvar("cl_gentle"))
2561 print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2563 print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2564 } else if(msg == MSG_INFO) {
2565 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2566 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2567 print(s1, "^7 got the ", s2, "\n");
2568 } else if(type == INFO_LOSTFLAG) {
2569 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2570 print(s1, "^7 lost the ", s2, "\n");
2571 } else if(type == INFO_PICKUPFLAG) {
2572 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2573 print(s1, "^7 picked up the ", s2, "\n");
2574 } else if(type == INFO_RETURNFLAG) {
2575 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2576 print(s1, "^7 returned the ", s2, "\n");
2581 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2583 void HUD_Centerprint(string s1, string s2, float type, float msg)
2585 if(msg == MSG_SUICIDE) {
2586 if (type == DEATH_TEAMCHANGE) {
2587 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2588 } else if (type == DEATH_AUTOTEAMCHANGE) {
2589 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2590 } else if (type == DEATH_CAMP) {
2591 if(cvar("cl_gentle"))
2592 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2594 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2595 } else if (type == DEATH_NOAMMO) {
2596 if(cvar("cl_gentle"))
2597 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2599 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2600 } else if (type == DEATH_ROT) {
2601 if(cvar("cl_gentle"))
2602 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2604 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2605 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2606 if(cvar("cl_gentle"))
2607 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2609 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2610 } else if (type == DEATH_QUIET) {
2612 } else if (type == DEATH_KILL) {
2613 if(cvar("cl_gentle"))
2614 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2616 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2618 } else if(msg == MSG_KILL) {
2619 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2620 if(cvar("cl_gentle")) {
2621 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
2623 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2625 } else if (type == KILL_FIRST_BLOOD) {
2626 if(cvar("cl_gentle")) {
2627 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2629 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2631 } else if (type == KILL_FIRST_VICTIM) {
2632 if(cvar("cl_gentle")) {
2633 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2635 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2637 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2638 if(cvar("cl_gentle")) {
2639 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
2641 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
2643 } else if (type == KILL_TYPEFRAGGED) {
2644 if(cvar("cl_gentle")) {
2645 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
2647 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
2649 } else if (type == KILL_FRAG) {
2650 if(cvar("cl_gentle")) {
2651 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
2653 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
2655 } else if (type == KILL_FRAGGED) {
2656 if(cvar("cl_gentle")) {
2657 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
2659 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
2662 } else if(msg == MSG_KILL_ACTION) {
2663 // TODO: invent more centerprints here?
2664 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
2668 void HUD_Notify (void)
2670 float id = HUD_PANEL_NOTIFY;
2671 HUD_Panel_UpdateCvarsForId(id);
2674 mySize = panel_size;
2676 HUD_Panel_DrawBg(1);
2677 if(panel_bg_padding)
2679 pos += '1 1 0' * panel_bg_padding;
2680 mySize -= '2 2 0' * panel_bg_padding;
2683 float entries, height;
2684 entries = bound(1, floor(14 * mySize_y/mySize_x), 12);
2685 height = mySize_y/entries;
2686 entries -= 2; // top/bottom two lines reserved for info messaged, such as spec instructions
2689 fontsize = '0.5 0.5 0' * height;
2693 when = autocvar_hud_notify_time;
2695 fadetime = autocvar_hud_notify_fadetime;
2699 vector pos_attacker, pos_victim;
2701 float width_attacker, width_victim;
2702 string attacker, victim;
2705 for(j = 0; j < entries; ++j)
2707 if(autocvar_hud_notify_flip)
2709 else // rather nasty hack for ordering items from the bottom up
2710 i = entries - j - 1;
2711 if(autocvar_hud_notify_info_top)
2712 i += 2; // top/bottom two lines reserved for info messaged, such as spec instructions
2716 if(killnotify_times[j] + when > time)
2719 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2723 if(killnotify_times[j] + when > time)
2729 // TODO: maybe print in team colors?
2730 // TODO: maybe this could be cleaned up somehow...
2731 // TODO: less copypaste code below
2734 if(killnotify_actiontype[j] == 0 && !autocvar__hud_configure)
2736 attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
2738 width_attacker = stringwidth(attacker, TRUE, fontsize);
2739 pos_attacker = pos + eX * 0.5 * (mySize_x - width_attacker + 2 * height) + eY * 0.5 * fontsize_y + eY * i * height;
2741 weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
2742 if(killnotify_deathtype[j] == DEATH_GENERIC)
2744 drawpic_aspect_skin(weap_pos, "notify_death", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2745 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2747 else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2749 drawpic_aspect_skin(weap_pos, "notify_outofammo", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2750 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2752 else if(killnotify_deathtype[j] == DEATH_KILL)
2754 drawpic_aspect_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2755 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2757 else if(killnotify_deathtype[j] == DEATH_CAMP)
2759 drawpic_aspect_skin(weap_pos, "notify_camping", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2760 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2762 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2764 drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2765 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2767 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2769 drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2770 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2772 else if(killnotify_deathtype[j] == DEATH_DROWN)
2774 drawpic_aspect_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2775 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2777 else if(killnotify_deathtype[j] == DEATH_SLIME)
2779 drawpic_aspect_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2780 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2782 else if(killnotify_deathtype[j] == DEATH_LAVA)
2784 drawpic_aspect_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2785 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2787 else if(killnotify_deathtype[j] == DEATH_FALL)
2789 drawpic_aspect_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2790 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2792 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2794 drawpic_aspect_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2795 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2797 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2799 drawpic_aspect_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2800 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2802 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2804 if(killnotify_victims[j] == "^1RED^7 flag")
2808 drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2809 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2811 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2813 if(killnotify_victims[j] == "^1RED^7 flag")
2817 drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2818 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2820 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2822 if(killnotify_victims[j] == "^1RED^7 flag")
2826 drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2827 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2830 // X [did action to] Y
2833 if(autocvar__hud_configure)
2835 attacker = textShortenToWidth("Player1", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2836 victim = textShortenToWidth("Player2", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2837 a = bound(0, (when - j) / 4, 1);
2841 attacker = textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2842 victim = textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2844 width_attacker = stringwidth(attacker, TRUE, fontsize);
2845 width_victim = stringwidth(victim, TRUE, fontsize);
2846 pos_attacker = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_attacker) + eY * 0.5 * fontsize_y + eY * i * height;
2847 pos_victim = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_victim) + eY * 0.5 * fontsize_y + eX * 0.5 * mySize_x + eX * height + eY * i * height;
2848 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2850 if(autocvar__hud_configure) // example actions for config mode
2852 drawpic_aspect_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2853 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2854 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2856 else if(WEP_VALID(killnotify_deathtype[j]))
2858 self = get_weaponinfo(killnotify_deathtype[j]);
2859 drawpic_aspect_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2860 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2861 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2863 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2865 drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2866 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2867 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2869 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2871 drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2872 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2873 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2875 else if(killnotify_deathtype[j] == DEATH_DROWN)
2877 drawpic_aspect_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2878 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2879 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2881 else if(killnotify_deathtype[j] == DEATH_SLIME)
2883 drawpic_aspect_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2884 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2885 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2887 else if(killnotify_deathtype[j] == DEATH_LAVA)
2889 drawpic_aspect_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2890 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2891 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2893 else if(killnotify_deathtype[j] == DEATH_FALL)
2895 drawpic_aspect_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2896 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2897 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2899 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2901 drawpic_aspect_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2902 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2903 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2905 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2907 drawpic_aspect_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2908 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2909 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2915 // TODO: separate panel for these?
2921 if(autocvar_hud_notify_info_top)
2924 o = pos + eY * mySize_y - eY * 2 * height;
2926 if(spectatee_status && !intermission)
2928 //drawfont = hud_bigfont;
2929 if(spectatee_status == -1)
2932 s = GetPlayerName(spectatee_status - 1);
2934 //s = textShortenToWidth(s, mySize_y, 0.5 * height, stringwidth_colors);
2935 //drawcolorcodedstring(pos + eY * 0.25 * height, s, 0.5 * height, panel_fg_alpha, DRAWFLAG_NORMAL);
2936 //drawfont = hud_font;
2938 // spectator text in the upper right corner
2939 if(spectatee_status == -1)
2940 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2942 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2943 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2944 o += eY * fontsize_y;
2946 if(spectatee_status == -1)
2947 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2949 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2950 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2951 o += eY * fontsize_y;
2953 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2954 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2955 o += eY * fontsize_y;
2957 if(gametype == GAME_ARENA)
2958 s = "^1Wait for your turn to join";
2959 else if(gametype == GAME_LMS)
2962 sk = playerslots[player_localentnum - 1];
2963 if(sk.(scores[ps_primary]) >= 666)
2964 s = "^1Match has already begun";
2965 else if(sk.(scores[ps_primary]) > 0)
2966 s = "^1You have no more lives left";
2968 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2971 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2972 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2973 o += eY * fontsize_y;
2975 //show restart countdown:
2976 if (time < getstatf(STAT_GAMESTARTTIME)) {
2978 //we need to ceil, otherwise the countdown would be off by .5 when using round()
2979 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2980 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2981 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2982 o += eY * fontsize_y;
2985 if(warmup_stage && !intermission)
2987 s = "^2Currently in ^1warmup^2 stage!";
2988 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2989 o += eY * fontsize_y;
2993 if(mod(time, 1) >= 0.5)
2998 if(ready_waiting && !intermission && !spectatee_status)
3000 if(ready_waiting_for_me)
3003 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
3005 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
3010 s = strcat("^2Waiting for others to ready up to end warmup...");
3012 s = strcat("^2Waiting for others to ready up...");
3014 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3015 o += eY * fontsize_y;
3017 else if(warmup_stage && !intermission && !spectatee_status)
3019 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
3020 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3021 o += eY * fontsize_y;
3024 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
3026 float ts_min, ts_max;
3027 tm = teams.sort_next;
3030 for(; tm.sort_next; tm = tm.sort_next)
3032 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
3034 if(!ts_min) ts_min = tm.team_size;
3035 else ts_min = min(ts_min, tm.team_size);
3036 if(!ts_max) ts_max = tm.team_size;
3037 else ts_max = max(ts_max, tm.team_size);
3039 if ((ts_max - ts_min) > 1)
3041 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
3042 tm = GetTeam(myteam, false);
3044 if (tm.team != COLOR_SPECTATOR)
3045 if (tm.team_size == ts_max)
3046 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
3048 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3049 o += eY * fontsize_y;
3053 if(autocvar__hud_configure)
3055 s = "^7Press ^3ESC ^7to show HUD options.";
3056 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3057 o += eY * fontsize_y;
3058 s = "^3Doubleclick a panel for panel-specific options.";
3059 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3060 o += eY * fontsize_y;
3066 string seconds_tostring(float sec)
3069 minutes = floor(sec / 60);
3071 sec -= minutes * 60;
3074 s = ftos(100 + sec);
3076 return strcat(ftos(minutes), ":", substring(s, 1, 3));
3079 void HUD_Timer(void)
3081 float id = HUD_PANEL_TIMER;
3082 HUD_Panel_UpdateCvarsForId(id);
3085 mySize = panel_size;
3087 HUD_Panel_DrawBg(1);
3088 if(panel_bg_padding)
3090 pos += '1 1 0' * panel_bg_padding;
3091 mySize -= '2 2 0' * panel_bg_padding;
3095 float timelimit, elapsedTime, timeleft, minutesLeft;
3097 timelimit = getstatf(STAT_TIMELIMIT);
3099 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3100 timeleft = ceil(timeleft);
3102 minutesLeft = floor(timeleft / 60);
3105 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3106 timer_color = '1 1 1'; //white
3107 else if(minutesLeft >= 1)
3108 timer_color = '1 1 0'; //yellow
3110 timer_color = '1 0 0'; //red
3112 if (autocvar_hud_timer_increment || timelimit == 0 || warmup_stage) {
3113 if (time < getstatf(STAT_GAMESTARTTIME)) {
3114 //while restart is still active, show 00:00
3115 timer = seconds_tostring(0);
3117 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3118 timer = seconds_tostring(elapsedTime);
3121 timer = seconds_tostring(timeleft);
3124 drawfont = hud_bigfont;
3125 drawstring_aspect(pos, timer, mySize, mySize_y, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3126 drawfont = hud_font;
3131 void HUD_Radar(void)
3133 float id = HUD_PANEL_RADAR;
3134 HUD_Panel_UpdateCvarsForId(id);
3137 mySize = panel_size;
3139 HUD_Panel_DrawBg(1);
3140 if(panel_bg_padding)
3142 pos += '1 1 0' * panel_bg_padding;
3143 mySize -= '2 2 0' * panel_bg_padding;
3146 local float color1, color2; // color already declared as a global in hud.qc
3149 float scale2d, normalsize, bigsize;
3152 teamradar_origin2d = pos + 0.5 * mySize;
3153 teamradar_size2d = mySize;
3155 if(minimapname == "")
3158 teamradar_loadcvars();
3160 switch(hud_radar_zoommode)
3164 f = current_zoomfraction;
3167 f = 1 - current_zoomfraction;
3177 switch(hud_radar_rotation)
3180 teamradar_angle = view_angles_y - 90;
3183 teamradar_angle = 90 * hud_radar_rotation;
3187 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3188 teamradar_size2d = mySize;
3190 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3192 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3193 if(hud_radar_rotation == 0)
3195 // max-min distance must fit the radar in any rotation
3196 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3200 vector c0, c1, c2, c3, span;
3201 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3202 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3203 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3204 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3206 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3207 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3209 // max-min distance must fit the radar in x=x, y=y
3211 teamradar_size2d_x * scale2d / (1.05 * span_x),
3212 teamradar_size2d_y * scale2d / (1.05 * span_y)
3216 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
3217 if(bigsize > normalsize)
3218 normalsize = bigsize;
3222 + (1 - f) * normalsize;
3223 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3224 f * (mi_min + mi_max) * 0.5
3225 + (1 - f) * view_origin);
3227 color1 = GetPlayerColor(player_localentnum-1);
3228 rgb = GetTeamRGB(color1);
3237 draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
3239 for(tm = world; (tm = find(tm, classname, "radarlink")); )
3240 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3241 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3242 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
3243 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3245 color2 = GetPlayerColor(tm.sv_entnum);
3246 //if(color == COLOR_SPECTATOR || color == color2)
3247 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3249 draw_teamradar_player(view_origin, view_angles, '1 1 1');
3251 drawresetcliparea();
3256 void HUD_Score(void)
3258 float id = HUD_PANEL_SCORE;
3259 HUD_Panel_UpdateCvarsForId(id);
3262 mySize = panel_size;
3264 HUD_Panel_DrawBg(1);
3265 if(panel_bg_padding)
3267 pos += '1 1 0' * panel_bg_padding;
3268 mySize -= '2 2 0' * panel_bg_padding;
3271 float score, distribution, leader;
3273 vector distribution_color;
3275 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3277 // TODO... this (race part) still uses constant coordinates :/
3278 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3279 /*pl = players.sort_next;
3282 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3283 if(pl.scores[ps_primary] == 0)
3286 score = me.(scores[ps_primary]);
3288 float racemin, racesec, racemsec;
3289 float distsec, distmsec, minusplus;
3291 racemin = floor(score/(60 * TIME_FACTOR));
3292 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
3293 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
3295 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3296 // distribution display
3297 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3299 if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
3300 distmsec = fabs(distribution);
3302 distsec = floor(fabs(distribution)/TIME_FACTOR);
3303 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
3304 if (distribution < 0)
3308 if (distribution <= 0) {
3309 distribution_color = eY;
3310 minusplus = 1; // minusplus 1: always prefix with minus sign
3313 distribution_color = eX;
3314 minusplus = 2; // minusplus 1: always prefix with plus sign
3316 //HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3317 //HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3318 drawpic_aspect_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, panel_fg_alpha, DRAWFLAG_ADDITIVE);
3320 // race record display
3321 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
3322 drawpic_aspect_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3324 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3325 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3326 drawpic_aspect_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', panel_fg_alpha, DRAWFLAG_ADDITIVE);
3328 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3329 drawpic_aspect_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', panel_fg_alpha, DRAWFLAG_ADDITIVE);
3331 } else if (!teamplay) { // non-teamgames
3332 // me vector := [team/connected frags id]
3333 pl = players.sort_next;
3337 if(autocvar__hud_configure)
3340 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3344 score = me.(scores[ps_primary]);
3345 if(autocvar__hud_configure)
3348 if(distribution >= 5) {
3349 distribution_color = eY;
3351 } else if(distribution >= 0) {
3352 distribution_color = '1 1 1';
3354 } else if(distribution >= -5)
3355 distribution_color = '1 1 0';
3357 distribution_color = eX;
3359 score_len = strlen(ftos(score));
3361 drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3363 drawpic_aspect_skin(pos, strcat("num_leading_", ftos(score_len)), eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3364 drawfont = hud_bigfont;
3365 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3366 drawfont = hud_font;
3367 } else { // teamgames
3368 float max_fragcount;
3369 max_fragcount = -99;
3372 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3373 if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !autocvar__hud_configure)) // no players? don't display
3375 score = tm.(teamscores[ts_primary]);
3376 if(autocvar__hud_configure)
3380 score_len = strlen(ftos(score));
3382 if (score > max_fragcount)
3383 max_fragcount = score;
3385 if(tm.team == myteam) {
3386 if (max_fragcount == score)
3389 drawpic_aspect_skin(pos, strcat("num_leading_", ftos(score_len)), eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3390 drawfont = hud_bigfont;
3391 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3392 drawfont = hud_font;
3394 if (max_fragcount == score)
3397 drawpic_aspect_skin(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, strcat("num_leading_", ftos(score_len)), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3398 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3407 void HUD_RaceTimer (void) {
3408 float id = HUD_PANEL_RACETIMER;
3409 HUD_Panel_UpdateCvarsForId(id);
3412 mySize = panel_size;
3414 HUD_Panel_DrawBg(1);
3415 if(panel_bg_padding)
3417 pos += '1 1 0' * panel_bg_padding;
3418 mySize -= '2 2 0' * panel_bg_padding;
3421 // always force 2:1 aspect
3423 if(mySize_x/mySize_y > 2)
3425 newSize_x = 2 * mySize_y;
3426 newSize_y = mySize_y;
3428 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3432 newSize_y = 1/2 * mySize_x;
3433 newSize_x = mySize_x;
3435 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3439 drawfont = hud_bigfont;
3441 string s, forcetime;
3443 if(autocvar__hud_configure)
3446 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3447 s = "^1Intermediate 1 (+15.42)";
3448 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3449 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3450 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3452 else if(race_checkpointtime)
3454 a = bound(0, 2 - (time - race_checkpointtime), 1);
3457 if(a > 0) // just hit a checkpoint?
3459 if(race_checkpoint != 254)
3461 if(race_time && race_previousbesttime)
3462 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3464 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3466 forcetime = TIME_ENCODED_TOSTRING(race_time);
3471 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3473 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3474 if(a > 0) // next one?
3476 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3481 if(s != "" && a > 0)
3483 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3484 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3485 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3488 if(race_penaltytime)
3490 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3493 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3494 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3495 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3496 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3502 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3503 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', panel_fg_alpha, 0, a);
3504 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3509 if(race_laptime && race_checkpoint != 255)
3511 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3512 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3513 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3518 if(race_mycheckpointtime)
3520 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3521 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3522 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3523 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3524 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3526 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3528 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3529 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3530 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3531 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3532 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3535 if(race_penaltytime && !race_penaltyaccumulator)
3537 t = race_penaltytime * 0.1 + race_penaltyeventtime;
3538 a = bound(0, (1 + t - time), 1);
3542 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3544 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3545 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3546 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3547 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3552 drawfont = hud_font;
3557 float vote_yescount;
3560 float vote_highlighted; // currently selected vote
3562 float vote_active; // is there an active vote?
3563 float vote_prev; // previous state of vote_active to check for a change
3565 float vote_change; // "time" when vote_active changed
3567 void HUD_VoteWindow(void)
3569 float id = HUD_PANEL_VOTE;
3570 HUD_Panel_UpdateCvarsForId(id);
3573 mySize = panel_size;
3577 if(vote_active != vote_prev) {
3579 vote_prev = vote_active;
3582 if(vote_active || autocvar__hud_configure)
3583 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3585 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3587 if(autocvar__hud_configure)
3597 a = vote_alpha * bound(autocvar_hud_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
3599 HUD_Panel_DrawBg(1);
3600 if(panel_bg_padding)
3602 pos += '1 1 0' * panel_bg_padding;
3603 mySize -= '2 2 0' * panel_bg_padding;
3606 // always force 2:1 aspect
3608 if(mySize_x/mySize_y > 2)
3610 newSize_x = 2 * mySize_y;
3611 newSize_y = mySize_y;
3613 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3617 newSize_y = 1/2 * mySize_x;
3618 newSize_x = mySize_x;
3620 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3624 drawpic_aspect_skin(pos, "voteprogress_back", mySize, '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3626 s = "A vote has been called for: ";
3627 drawstring_aspect(pos + eY * (1/12) * mySize_y, s, eX * mySize_x + eY * (3/12) * mySize_y, mySize_y*(3/12), '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3628 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (3/12), stringwidth_colors); // TODO: broken?
3629 if(autocvar__hud_configure)
3630 s = "Configure the HUD";
3631 drawstring_aspect(pos + eY * (4/12) * mySize_y, s, eX * mySize_x + eY * (2/12) * mySize_y, mySize_y*(2/12), '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3633 // print the yes/no counts
3634 s = strcat("Yes: ", ftos(vote_yescount));
3635 drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3636 s = strcat("No: ", ftos(vote_nocount));
3637 drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3639 // draw the progress bars
3640 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3641 drawpic_aspect_skin(pos, "voteprogress_prog", mySize, eY, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3643 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3644 drawpic_aspect_skin(pos, "voteprogress_prog", mySize, eX, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3646 // draw the highlights
3647 if(vote_highlighted == 1) {
3648 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3649 drawpic_aspect_skin(pos, "voteprogress_voted", mySize, eY, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3651 else if(vote_highlighted == 2) {
3652 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3653 drawpic_aspect_skin(pos, "voteprogress_voted", mySize, eX, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3656 drawresetcliparea();
3659 vote_highlighted = 0;
3663 // Mod icons panel (#10)
3666 float mod_active; // is there any active mod icon?
3668 // CTF HUD modicon section
3669 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3670 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3671 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3673 void HUD_Mod_CTF_Reset(void)
3675 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3678 void HUD_Mod_CTF(vector pos, vector mySize)
3680 vector redflag_pos, blueflag_pos;
3682 float f; // every function should have that
3684 float redflag, blueflag; // current status
3685 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3688 stat_items = getstati(STAT_ITEMS);
3689 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3690 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3692 if(redflag || blueflag)
3697 if(autocvar__hud_configure)
3703 // when status CHANGES, set old status into prevstatus and current status into status
3704 if (redflag != redflag_prevframe)
3706 redflag_statuschange_time = time;
3707 redflag_prevstatus = redflag_prevframe;
3708 redflag_prevframe = redflag;
3711 if (blueflag != blueflag_prevframe)
3713 blueflag_statuschange_time = time;
3714 blueflag_prevstatus = blueflag_prevframe;
3715 blueflag_prevframe = blueflag;
3718 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3719 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3721 float BLINK_FACTOR = 0.15;
3722 float BLINK_BASE = 0.85;
3724 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3726 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3728 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3730 string red_icon, red_icon_prevstatus;
3731 float red_alpha, red_alpha_prevstatus;
3732 red_alpha = red_alpha_prevstatus = 1;
3734 case 1: red_icon = "flag_red_taken"; break;
3735 case 2: red_icon = "flag_red_lost"; break;
3736 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3738 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3739 red_icon = "flag_red_shielded";
3741 red_icon = string_null;
3744 switch(redflag_prevstatus) {
3745 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3746 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3747 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3750 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3751 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3752 red_icon_prevstatus = "flag_red_shielded";
3754 red_icon_prevstatus = string_null;
3758 string blue_icon, blue_icon_prevstatus;
3759 float blue_alpha, blue_alpha_prevstatus;
3760 blue_alpha = blue_alpha_prevstatus = 1;
3762 case 1: blue_icon = "flag_blue_taken"; break;
3763 case 2: blue_icon = "flag_blue_lost"; break;
3764 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3766 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3767 blue_icon = "flag_blue_shielded";
3769 blue_icon = string_null;
3772 switch(blueflag_prevstatus) {
3773 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3774 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3775 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3778 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3779 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3780 blue_icon_prevstatus = "flag_blue_shielded";
3782 blue_icon_prevstatus = string_null;
3786 if(mySize_x > mySize_y) {
3787 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3789 blueflag_pos = pos + eX * 0.5 * mySize_x;
3792 redflag_pos = pos + eX * 0.5 * mySize_x;
3794 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3796 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3798 blueflag_pos = pos + eY * 0.5 * mySize_y;
3801 redflag_pos = pos + eY * 0.5 * mySize_y;
3803 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3806 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3807 if(red_icon_prevstatus && f < 1)
3808 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3810 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3812 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3813 if(blue_icon_prevstatus && f < 1)
3814 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3816 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3819 // Keyhunt HUD modicon section
3820 float kh_runheretime;
3822 void HUD_Mod_KH_Reset(void)
3827 void HUD_Mod_KH(vector pos, vector mySize)
3829 mod_active = 1; // keyhunt should never hide the mod icons panel
3833 vector p, pa, kh_size, kh_asize;
3835 kh_keys = getstati(STAT_KH_KEYS);
3838 if(mySize_x > mySize_y)
3840 p_y = pos_y + 0.25 * mySize_y;
3841 pa = p - eY * 0.25 * mySize_y;
3843 kh_size_x = mySize_x * 0.25;
3844 kh_size_y = 0.75 * mySize_y;
3845 kh_asize_x = mySize_x * 0.25;
3846 kh_asize_y = mySize_y * 0.25;
3850 p_y = pos_y + 0.125 * mySize_y;
3851 pa = p - eY * 0.125 * mySize_y;
3853 kh_size_x = mySize_x * 0.5;
3854 kh_size_y = 0.375 * mySize_y;
3855 kh_asize_x = mySize_x * 0.5;
3856 kh_asize_y = mySize_y * 0.125;
3863 for(i = 0; i < 4; ++i)
3865 key = floor(kh_keys / pow(32, i)) & 31;
3867 if(keyteam == 30 && keycount <= 4)
3869 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3873 // this yields 8 exactly if "RUN HERE" shows
3878 kh_runheretime = time;
3879 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3884 for(i = 0; i < 4; ++i)
3886 key = floor(kh_keys / pow(32, i)) & 31;
3899 default: // owned or dropped
3904 a = a * panel_fg_alpha;
3905 aa = aa * panel_fg_alpha;
3911 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3914 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3917 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3920 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3925 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3928 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3931 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3934 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3937 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3941 if(mySize_x > mySize_y)
3943 p_x += 0.25 * mySize_x;
3944 pa_x += 0.25 * mySize_x;
3950 p_y = pos_y + 0.625 * mySize_y;
3951 pa_y = pos_y + 0.5 * mySize_y;
3957 p_x += 0.5 * mySize_x;
3958 pa_x += 0.5 * mySize_x;
3964 // Nexball HUD mod icon
3965 void HUD_Mod_NexBall(vector pos, vector mySize)
3967 float stat_items, nb_pb_starttime, dt, p;
3969 stat_items = getstati(STAT_ITEMS);
3970 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3972 if (stat_items & IT_KEY1)
3977 //Manage the progress bar if any
3978 if (nb_pb_starttime > 0)
3980 dt = mod(time - nb_pb_starttime, nb_pb_period);
3981 // one period of positive triangle
3982 p = 2 * dt / nb_pb_period;
3989 if(mySize_x > mySize_y)
3991 barsize = eX * p * mySize_x + eY * mySize_y;
3996 barsize = eX * mySize_x + eY * p * mySize_y;
3999 HUD_Panel_GetProgressBarColor("nexball")
4000 HUD_Panel_DrawProgressBar(pos, vertical, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4003 if (stat_items & IT_KEY1)
4004 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4007 // Race/CTS HUD mod icons
4008 float crecordtime_prev; // last remembered crecordtime
4009 float crecordtime_change_time; // time when crecordtime last changed
4010 float srecordtime_prev; // last remembered srecordtime
4011 float srecordtime_change_time; // time when srecordtime last changed
4013 float race_status_time;
4014 float race_status_prev;
4015 string race_status_name_prev;
4016 void HUD_Mod_Race(vector pos, vector mySize)
4018 mod_active = 1; // race should never hide the mod icons panel
4020 me = playerslots[player_localentnum - 1];
4022 float f; // yet another function has this
4023 score = me.(scores[ps_primary]);
4025 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
4026 return; // no records in the actual race
4028 drawfont = hud_bigfont;
4030 // clientside personal record
4032 if(gametype == GAME_CTS)
4036 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
4038 if(score && (score < t || !t)) {
4039 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
4040 if(cvar("cl_autodemo_delete_keeprecords"))
4042 f = cvar("cl_autodemo_delete");
4044 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
4048 if(t != crecordtime_prev) {
4049 crecordtime_prev = t;
4050 crecordtime_change_time = time;
4052 f = time - crecordtime_change_time;
4055 drawstring_aspect(pos, "Personal best ", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4056 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4058 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4059 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4060 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4061 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4065 t = race_server_record;
4066 if(t != srecordtime_prev) {
4067 srecordtime_prev = t;
4068 srecordtime_change_time = time;
4070 f = time - srecordtime_change_time;
4073 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4074 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4076 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4077 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4078 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4079 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4082 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4083 race_status_time = time + 5;
4084 race_status_prev = race_status;
4085 if (race_status_name_prev)
4086 strunzone(race_status_name_prev);
4087 race_status_name_prev = strzone(race_status_name);
4090 pos_x += mySize_x/2;
4093 a = bound(0, race_status_time - time, 1);
4096 s = textShortenToWidth(race_status_name, mySize_y, '1 1 0' * 0.1 * mySize_y, stringwidth_colors);
4100 rank = race_CheckName(race_status_name);
4102 rankname = race_PlaceName(rank);
4105 namepos = pos + '0.5 0.9 0' * mySize_y - eX * stringwidth(s, TRUE, '1 1 0' * 0.1 * mySize_y);
4107 rankpos = pos + '0.5 0.25 0' * mySize_y - eX * stringwidth(rankname, TRUE, '1 1 0' * 0.15 * mySize_y);
4109 if(race_status == 0)
4110 drawpic_aspect_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4111 else if(race_status == 1) {
4112 drawpic_aspect_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4113 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4114 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4115 } else if(race_status == 2) {
4116 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4117 drawpic_aspect_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4119 drawpic_aspect_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4120 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4121 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4122 } else if(race_status == 3) {
4123 drawpic_aspect_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4124 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4125 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4128 if (race_status_time - time <= 0) {
4129 race_status_prev = -1;
4131 if(race_status_name)
4132 strunzone(race_status_name);
4133 race_status_name = string_null;
4134 if(race_status_name_prev)
4135 strunzone(race_status_name_prev);
4136 race_status_name_prev = string_null;
4138 drawfont = hud_font;
4141 float mod_prev; // previous state of mod_active to check for a change
4143 float mod_change; // "time" when mod_active changed
4145 void HUD_ModIcons(void)
4147 if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !autocvar__hud_configure)
4150 float id = HUD_PANEL_MODICONS;
4151 HUD_Panel_UpdateCvarsForId(id);
4154 mySize = panel_size;
4156 if(mod_active != mod_prev) {
4158 mod_prev = mod_active;
4161 if(mod_active || autocvar__hud_configure)
4162 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4164 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4167 HUD_Panel_DrawBg(mod_alpha);
4169 if(panel_bg_padding)
4171 pos += '1 1 0' * panel_bg_padding;
4172 mySize -= '2 2 0' * panel_bg_padding;
4175 // these MUST be ran in order to update mod_active
4176 if(gametype == GAME_KEYHUNT)
4177 HUD_Mod_KH(pos, mySize);
4178 else if(gametype == GAME_CTF || autocvar__hud_configure)
4179 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4180 else if(gametype == GAME_NEXBALL)
4181 HUD_Mod_NexBall(pos, mySize);
4182 else if(gametype == GAME_CTS || gametype == GAME_RACE)
4183 HUD_Mod_Race(pos, mySize);
4186 // Draw pressed keys (#11)
4188 void HUD_DrawPressedKeys(void)
4190 float id = HUD_PANEL_PRESSEDKEYS;
4191 HUD_Panel_UpdateCvarsForId(id);
4194 mySize = panel_size;
4196 HUD_Panel_DrawBg(1);
4197 if(panel_bg_padding)
4199 pos += '1 1 0' * panel_bg_padding;
4200 mySize -= '2 2 0' * panel_bg_padding;
4204 keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4207 pressedkeys = getstatf(STAT_PRESSED_KEYS);
4208 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4209 drawpic_aspect_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4210 drawpic_aspect_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4211 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4212 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4213 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4216 // Handle chat as a panel (#12)
4220 float id = HUD_PANEL_CHAT;
4221 HUD_Panel_UpdateCvarsForId(id);
4224 mySize = panel_size;
4226 HUD_Panel_DrawBg(1);
4227 if(panel_bg_padding)
4229 pos += '1 1 0' * panel_bg_padding;
4230 mySize -= '2 2 0' * panel_bg_padding;
4233 cvar_set("con_chatrect", "1");
4235 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4236 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4238 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4239 cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
4241 if(autocvar__hud_configure)
4244 chatsize = cvar("con_chatsize");
4245 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4247 for(i = 0; i < cvar("con_chat"); ++i)
4249 if(i == cvar("con_chat") - 1)
4252 a = panel_fg_alpha * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
4253 drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4258 // Engine info panel (#13)
4265 float frametimeavg1; // 1 frame ago
4266 float frametimeavg2; // 2 frames ago
4267 void HUD_EngineInfo(void)
4269 float id = HUD_PANEL_ENGINEINFO;
4270 HUD_Panel_UpdateCvarsForId(id);
4273 mySize = panel_size;
4275 HUD_Panel_DrawBg(1);
4276 if(panel_bg_padding)
4278 pos += '1 1 0' * panel_bg_padding;
4279 mySize -= '2 2 0' * panel_bg_padding;
4282 if(cvar("hud_engineinfo_framecounter_exponentialmovingaverage"))
4284 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + frametime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4285 frametimeavg2 = frametimeavg1;
4286 frametimeavg1 = frametimeavg;
4289 weight = cvar("hud_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4290 if(frametime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4292 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/frametime) to make big updates instant
4293 prevfps = (1/frametime);
4294 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4300 if(time - prevfps_time > cvar("hud_engineinfo_framecounter_time"))
4302 prevfps = framecounter/cvar("hud_engineinfo_framecounter_time");
4304 prevfps_time = time;
4309 color = HUD_Get_Num_Color (prevfps, 100);
4310 drawfont = hud_bigfont;
4311 drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_engineinfo_framecounter_decimals"))), mySize, mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4312 drawfont = hud_font;
4320 void HUD_ShowSpeed(void)
4323 float pos, conversion_factor;
4324 string speed, zspeed, unit;
4326 switch(cvar("cl_showspeed_unit"))
4331 conversion_factor = 1.0;
4335 conversion_factor = 1.0;
4339 conversion_factor = 0.0254;
4343 conversion_factor = 0.0254 * 3.6;
4347 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4351 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4355 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
4357 numsize_x = numsize_y = cvar("cl_showspeed_size");
4358 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
4360 drawfont = hud_bigfont;
4361 drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4363 if (cvar("cl_showspeed_z") == 1) {
4364 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
4365 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4368 drawfont = hud_font;
4371 vector acc_prevspeed;
4375 void HUD_ShowAcceleration(void)
4377 float acceleration, sz, scale, alpha, f;
4378 vector pos, top, rgb;
4379 top_x = vid_conwidth/2;
4382 f = time - acc_prevtime;
4383 if(cvar("cl_showacceleration_z"))
4384 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
4386 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
4387 acc_prevspeed = pmove_vel;
4388 acc_prevtime = time;
4390 f = bound(0, f * 10, 1);
4391 acc_avg = acc_avg * (1 - f) + acceleration * f;
4392 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
4394 pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
4396 sz = cvar("cl_showacceleration_size");
4397 scale = cvar("cl_showacceleration_scale");
4398 alpha = cvar("cl_showacceleration_alpha");
4399 if (cvar("cl_showacceleration_color_custom"))
4400 rgb = stov(cvar_string("cl_showacceleration_color"));
4403 if (acceleration < 0) {
4404 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
4405 } else if (acceleration > 0) {
4406 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
4410 if (acceleration > 0)
4411 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4412 else if (acceleration < 0)
4413 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4416 void HUD_Reset (void)
4418 // reset gametype specific icons
4419 if(gametype == GAME_KEYHUNT)
4421 else if(gametype == GAME_CTF)
4422 HUD_Mod_CTF_Reset();
4425 void HUD_Main (void)
4427 // TODO: render order?
4428 hud_skin_path = strcat("gfx/hud/", autocvar_hud_skin);
4430 if(disable_menu_alphacheck == 1)
4431 menu_fade_alpha = 1;
4433 menu_fade_alpha = (1 - autocvar__menu_alpha);
4434 hud_fg_alpha = cvar("hud_fg_alpha");
4436 hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
4437 hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
4438 hud_color_bg_team = cvar("hud_color_bg_team");
4440 hud_fontsize = HUD_GetFontsize("hud_fontsize");
4441 hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
4445 // HUD configure visible grid
4446 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4450 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2); ++i)
4452 drawfill(eX * i * vid_conwidth * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4455 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2); ++i)
4457 drawfill(eY * i * vid_conheight * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4463 if(teamplay && autocvar_hud_dock_color_team) {
4464 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4465 color = colormapPaletteColor(mod(f, 16), 1) * autocvar_hud_dock_color_team;
4467 else if(autocvar_hud_dock_color == "shirt") {
4468 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4469 color = colormapPaletteColor(floor(f / 16), 0);
4471 else if(autocvar_hud_dock_color == "pants") {
4472 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4473 color = colormapPaletteColor(mod(f, 16), 1);
4476 color = stov(autocvar_hud_dock_color);
4478 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4479 drawpic('0 0 0', strcat("gfx/hud/", autocvar_hud_skin, "/", autocvar_hud_dock), eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * menu_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4481 if(autocvar_hud_radar || autocvar__hud_configure)
4482 if(autocvar_hud_radar != 0 && (autocvar_hud_radar == 2 || teamplay))
4484 if(autocvar_hud_weaponicons || autocvar__hud_configure)
4486 if(autocvar_hud_inventory || autocvar__hud_configure)
4488 if(autocvar_hud_powerups || autocvar__hud_configure)
4490 if(autocvar_hud_healtharmor || autocvar__hud_configure)
4492 if(autocvar_hud_notify || autocvar__hud_configure)
4494 if(autocvar_hud_timer || autocvar__hud_configure)
4496 if(autocvar_hud_score || autocvar__hud_configure)
4498 if(autocvar_hud_racetimer || autocvar__hud_configure)
4499 if(gametype == GAME_RACE || gametype == GAME_CTS || autocvar__hud_configure)
4501 if(autocvar_hud_vote || autocvar__hud_configure)
4503 if(autocvar_hud_modicons || autocvar__hud_configure)
4505 if(autocvar_hud_pressedkeys || autocvar__hud_configure)
4506 if(spectatee_status > 0 || autocvar_hud_pressedkeys >= 2 || autocvar__hud_configure)
4507 HUD_DrawPressedKeys();
4508 if(autocvar_hud_chat || autocvar__hud_configure)
4511 cvar_set("con_chatrect", "0");
4512 if(autocvar_hud_engineinfo || autocvar__hud_configure)
4515 // TODO hud_'ify these
4516 if (cvar("cl_showspeed"))
4518 if (cvar("cl_showacceleration"))
4519 HUD_ShowAcceleration();
4521 if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
4522 localcmd("cmd selectteam auto; cmd join\n");
4524 hud_configure_prev = autocvar__hud_configure;
4526 if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again
4527 disable_menu_alphacheck = 0;