7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
95 color_x = sin(2*M_PI*time);
97 color_z = sin(2*M_PI*time);
99 else if(x > maxvalue * 0.75) {
100 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
104 else if(x > maxvalue * 0.5) {
105 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
109 else if(x > maxvalue * 0.25) {
112 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
114 else if(x > maxvalue * 0.1) {
116 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
125 blinkingamt = (1 - x/maxvalue/0.25);
128 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
135 float stringwidth_colors(string s, vector theSize)
137 return stringwidth(s, TRUE, theSize);
140 float stringwidth_nocolors(string s, vector theSize)
142 return stringwidth(s, FALSE, theSize);
145 void drawstringright(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
147 position_x -= 2 / 3 * strlen(text) * scale_x;
148 drawstring(position, text, scale, rgb, theAlpha, flag);
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
153 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154 drawstring(position, text, scale, rgb, theAlpha, flag);
157 // return the string of the given race place
158 string race_PlaceName(float pos) {
166 return sprintf(_("%dth"), pos);
169 // return the string of the onscreen race timer
170 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
178 if(histime == 0) // goal hit
182 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
192 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
198 lapstr = sprintf(_(" (-%dL)"), lapdelta);
201 else if(lapdelta < 0)
203 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
207 else if(histime > 0) // anticipation
209 if(mytime >= histime)
210 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
212 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
222 cpname = _("Start line");
224 cpname = _("Finish line");
226 cpname = sprintf(_("Intermediate %d"), cp);
228 cpname = _("Finish line");
231 return strcat(col, cpname);
232 else if(hisname == "")
233 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
235 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
238 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
239 float race_CheckName(string net_name) {
241 for (i=RANKINGS_CNT-1;i>=0;--i)
242 if(grecordholder[i] == net_name)
253 // draw the background/borders
254 #define HUD_Panel_DrawBg(theAlpha)\
256 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
258 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
259 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
261 if(!length_ratio || !theAlpha)
267 if(length_ratio < -1)
270 else if(length_ratio < 0)
274 vector width, height;
276 pic = strcat(hud_skin_path, "/", pic, "_vertical");
277 if(precache_pic(pic) == "") {
278 pic = "gfx/hud/default/progressbar_vertical";
281 if (baralign == 1) // bottom align
282 theOrigin_y += (1 - length_ratio) * theSize_y;
283 else if (baralign == 2) // center align
284 theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
285 else if (baralign == 3) // center align, positive values down, negative up
288 if (length_ratio > 0)
289 theOrigin_y += theSize_y;
292 theOrigin_y += (1 + length_ratio) * theSize_y;
293 length_ratio = -length_ratio;
296 theSize_y *= length_ratio;
299 width = eX * theSize_x;
300 height = eY * theSize_y;
301 if(theSize_y <= theSize_x * 2)
303 // button not high enough
304 // draw just upper and lower part then
305 square = eY * theSize_y * 0.5;
306 bH = eY * (0.25 * theSize_y / (theSize_x * 2));
307 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
308 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
312 square = eY * theSize_x;
313 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
314 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
315 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
318 pic = strcat(hud_skin_path, "/", pic);
319 if(precache_pic(pic) == "") {
320 pic = "gfx/hud/default/progressbar";
323 if (baralign == 1) // right align
324 theOrigin_x += (1 - length_ratio) * theSize_x;
325 else if (baralign == 2) // center align
326 theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
327 else if (baralign == 3) // center align, positive values on the right, negative on the left
330 if (length_ratio > 0)
331 theOrigin_x += theSize_x;
334 theOrigin_x += (1 + length_ratio) * theSize_x;
335 length_ratio = -length_ratio;
338 theSize_x *= length_ratio;
341 width = eX * theSize_x;
342 height = eY * theSize_y;
343 if(theSize_x <= theSize_y * 2)
345 // button not wide enough
346 // draw just left and right part then
347 square = eX * theSize_x * 0.5;
348 bW = eX * (0.25 * theSize_x / (theSize_y * 2));
349 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
350 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
354 square = eX * theSize_y;
355 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
356 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
357 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
362 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
368 pic = strcat(hud_skin_path, "/num_leading");
369 if(precache_pic(pic) == "") {
370 pic = "gfx/hud/default/num_leading";
373 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
374 if(mySize_x/mySize_y > 2)
375 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
376 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
381 entity weaponorder[WEP_MAXCOUNT];
382 void weaponorder_swap(float i, float j, entity pass)
386 weaponorder[i] = weaponorder[j];
390 string weaponorder_cmp_str;
391 float weaponorder_cmp(float i, float j, entity pass)
394 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
395 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
396 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
399 float GetAmmoStat(float i)
403 case 0: return STAT_SHELLS;
404 case 1: return STAT_NAILS;
405 case 2: return STAT_ROCKETS;
406 case 3: return STAT_CELLS;
407 case 4: return STAT_FUEL;
412 float GetAmmoTypeForWep(float i)
416 case WEP_SHOTGUN: return 0;
417 case WEP_UZI: return 1;
418 case WEP_GRENADE_LAUNCHER: return 2;
419 case WEP_MINE_LAYER: return 2;
420 case WEP_ELECTRO: return 3;
421 case WEP_CRYLINK: return 3;
422 case WEP_HLAC: return 3;
423 case WEP_MINSTANEX: return 3;
424 case WEP_NEX: return 3;
425 case WEP_RIFLE: return 1;
426 case WEP_HAGAR: return 2;
427 case WEP_ROCKET_LAUNCHER: return 2;
428 case WEP_SEEKER: return 2;
429 case WEP_FIREBALL: return 4;
430 case WEP_HOOK: return 3;
435 void HUD_Weapons(void)
438 WEPSET_DECLARE_A(weapons_stat);
439 WEPSET_COPY_AS(weapons_stat);
441 float screen_ar, center_x = 0, center_y;
442 float weapon_count, weapon_id;
443 float row, column, rows, columns;
444 float aspect = autocvar_hud_panel_weapons_aspect;
446 float panel_weapon_accuracy;
448 float timeout = autocvar_hud_panel_weapons_timeout;
449 float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
450 float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
452 float ammo_type, ammo_full;
453 float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
454 vector ammo_color = '1 0 1';
455 float ammo_alpha = 1;
457 float when = autocvar_hud_panel_weapons_complainbubble_time;
458 float fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
460 vector weapon_pos, weapon_size;
461 local noref vector old_panel_size; // fteqcc sucks
464 // check to see if we want to continue
465 if(hud != HUD_NORMAL) { return; }
467 if(!autocvar__hud_configure)
469 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
471 if(timeout && time >= weapontime + timeout + timeout_effect_length)
472 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
474 weaponprevtime = time;
479 hud_configure_active_panel = HUD_PANEL_WEAPONS;
481 // update generic hud functions
482 HUD_Panel_UpdateCvars(weapons);
483 HUD_Panel_ApplyFadeAlpha();
485 draw_beginBoldFont();
487 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
488 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
491 if(weaponorder_bypriority)
492 strunzone(weaponorder_bypriority);
493 if(weaponorder_byimpulse)
494 strunzone(weaponorder_byimpulse);
496 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
497 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
498 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
501 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
503 self = get_weaponinfo(i);
504 if(self.impulse >= 0)
506 weaponorder[weapon_cnt] = self;
510 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
511 weaponorder[i] = world;
512 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
514 weaponorder_cmp_str = string_null;
517 // determine which weapons are going to be shown
518 if (autocvar_hud_panel_weapons_onlyowned)
520 if(autocvar__hud_configure)
522 if (WEPSET_EMPTY_A(weapons_stat))
523 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
524 WEPSET_OR_AW(weapons_stat, i);
526 if(menu_enabled != 2)
527 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
530 // do we own this weapon?
532 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
533 if(WEPSET_CONTAINS_AW(weapons_stat, weaponorder[i].weapon))
536 // add it anyway if weaponcomplain is shown
537 if((!autocvar__hud_configure)
538 && (autocvar_hud_panel_weapons_complainbubble
539 && time - complain_weapon_time < when + fadetime))
542 // might as well commit suicide now, no reason to live ;)
543 if (weapon_count == 0) { return; }
545 // reduce size of the panel
546 if (panel_size_y > panel_size_x)
548 old_panel_size_y = panel_size_y;
549 panel_size_y *= weapon_count / WEP_COUNT;
550 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
554 old_panel_size_x = panel_size_x;
555 panel_size_x *= weapon_count / WEP_COUNT;
556 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
560 weapon_count = WEP_COUNT;
562 // animation for fading in/out the panel respectively when not in use
563 if(!autocvar__hud_configure)
565 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
567 f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
569 // fade the panel alpha
570 if(autocvar_hud_panel_weapons_timeout_effect == 1)
572 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
573 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
575 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
577 panel_bg_alpha *= (1 - f);
578 panel_fg_alpha *= (1 - f);
581 // move the panel off the screen
582 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
584 f *= f; // for a cooler movement
585 center_x = panel_pos_x + panel_size_x/2;
586 center_y = panel_pos_y + panel_size_y/2;
587 screen_ar = vid_conwidth/vid_conheight;
588 if (center_x/center_y < screen_ar) //bottom left
590 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
591 panel_pos_y += f * (vid_conheight - panel_pos_y);
593 panel_pos_x -= f * (panel_pos_x + panel_size_x);
597 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
598 panel_pos_x += f * (vid_conwidth - panel_pos_x);
600 panel_pos_y -= f * (panel_pos_y + panel_size_y);
603 center_x = -1; // mark the panel as off screen
605 weaponprevtime = time - (1 - f) * timein_effect_length;
607 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
609 f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
611 // fade the panel alpha
612 if(autocvar_hud_panel_weapons_timeout_effect == 1)
614 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
615 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
617 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
619 panel_bg_alpha *= (f);
620 panel_fg_alpha *= (f);
623 // move the panel back on screen
624 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
626 f *= f; // for a cooler movement
628 center_x = panel_pos_x + panel_size_x/2;
629 center_y = panel_pos_y + panel_size_y/2;
630 screen_ar = vid_conwidth/vid_conheight;
631 if (center_x/center_y < screen_ar) //bottom left
633 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
634 panel_pos_y += f * (vid_conheight - panel_pos_y);
636 panel_pos_x -= f * (panel_pos_x + panel_size_x);
640 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
641 panel_pos_x += f * (vid_conwidth - panel_pos_x);
643 panel_pos_y -= f * (panel_pos_y + panel_size_y);
649 // draw the background, then change the virtual size of it to better fit other items inside
657 panel_pos += '1 1 0' * panel_bg_padding;
658 panel_size -= '2 2 0' * panel_bg_padding;
661 // after the sizing and animations are done, update the other values
662 rows = panel_size_y/panel_size_x;
663 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
664 columns = ceil(weapon_count/rows);
665 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
667 // calculate position/size for visual bar displaying ammount of ammo status
668 if (autocvar_hud_panel_weapons_ammo)
670 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
671 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
673 if(weapon_size_x/weapon_size_y > aspect)
675 barsize_x = aspect * weapon_size_y;
676 barsize_y = weapon_size_y;
677 baroffset_x = (weapon_size_x - barsize_x) / 2;
681 barsize_y = 1/aspect * weapon_size_x;
682 barsize_x = weapon_size_x;
683 baroffset_y = (weapon_size_y - barsize_y) / 2;
686 if(autocvar_hud_panel_weapons_accuracy)
687 Accuracy_LoadColors();
690 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
692 // retrieve information about the current weapon to be drawn
693 self = weaponorder[i];
694 weapon_id = self.impulse;
696 // skip if this weapon doesn't exist
697 if (!self || self.impulse < 0) { continue; }
699 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
700 if (autocvar_hud_panel_weapons_onlyowned
701 && !(WEPSET_CONTAINS_AW(weapons_stat, self.weapon)
702 || (self.weapon == complain_weapon
703 && time - complain_weapon_time < when + fadetime
704 && autocvar_hud_panel_weapons_complainbubble)))
707 // figure out the drawing position of weapon
708 weapon_pos = (panel_pos
709 + eX * column * weapon_size_x
710 + eY * row * weapon_size_y);
712 // draw background behind currently selected weapon
713 if(self.weapon == switchweapon)
714 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
716 // draw the weapon accuracy
717 if(autocvar_hud_panel_weapons_accuracy)
719 panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
720 if(panel_weapon_accuracy >= 0)
722 color = Accuracy_GetColor(panel_weapon_accuracy);
723 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
727 // drawing all the weapon items
728 if(WEPSET_CONTAINS_AW(weapons_stat, self.weapon))
730 // draw the weapon image
731 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
733 // draw weapon label string
734 switch(autocvar_hud_panel_weapons_label)
736 case 1: // weapon number
737 drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
741 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
744 case 3: // weapon name
745 drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
752 // draw ammo status bar
753 if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
756 ammo_type = GetAmmoTypeForWep(self.weapon);
758 a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
763 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
764 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
765 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
766 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
767 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
768 default: ammo_full = 60;
772 weapon_pos_x + baroffset_x,
773 weapon_pos_y + baroffset_y,
774 barsize_x * bound(0, a/ammo_full, 1),
776 drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
781 else // draw a "ghost weapon icon" if you don't have the weapon
783 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
786 // draw the complain message
787 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
790 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
792 a = ((complain_weapon_time + when > time) ? 1 : 0);
796 if(complain_weapon_type == 0) {
797 s = _("Out of ammo");
798 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
800 else if(complain_weapon_type == 1) {
802 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
805 s = _("Unavailable");
806 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
808 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
809 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
810 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
813 // continue with new position for the next weapon
828 float GetAmmoItemCode(float i)
832 case 0: return IT_SHELLS;
833 case 1: return IT_NAILS;
834 case 2: return IT_ROCKETS;
835 case 3: return IT_CELLS;
836 case 4: return IT_FUEL;
841 string GetAmmoPicture(float i)
845 case 0: return "ammo_shells";
846 case 1: return "ammo_bullets";
847 case 2: return "ammo_rockets";
848 case 3: return "ammo_cells";
849 case 4: return "ammo_fuel";
854 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
857 if(autocvar__hud_configure)
859 currently_selected = (itemcode == 2); //rockets always selected
860 a = 31 + mod(itemcode*93, 128);
863 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
867 color = '0 0.5 0.75';
874 if(currently_selected)
879 vector picpos, numpos;
880 if(autocvar_hud_panel_ammo_iconalign)
883 picpos = myPos + eX * 2 * mySize_y;
887 numpos = myPos + eX * mySize_y;
891 if (currently_selected)
892 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
894 if(a > 0 && autocvar_hud_panel_ammo_progressbar)
895 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
897 if(autocvar_hud_panel_ammo_text)
899 if(a > 0 || infinite_ammo)
900 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
901 else // "ghost" ammo count
902 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
904 if(a > 0 || infinite_ammo)
905 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
906 else // "ghost" ammo icon
907 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
912 if(hud != HUD_NORMAL) return;
913 if(!autocvar__hud_configure)
915 if(!autocvar_hud_panel_ammo) return;
916 if(spectatee_status == -1) return;
919 hud_configure_active_panel = HUD_PANEL_AMMO;
921 HUD_Panel_UpdateCvars(ammo);
922 HUD_Panel_ApplyFadeAlpha();
924 draw_beginBoldFont();
933 pos += '1 1 0' * panel_bg_padding;
934 mySize -= '2 2 0' * panel_bg_padding;
937 float rows = 0, columns, row, column;
939 if (autocvar_hud_panel_ammo_onlycurrent)
943 rows = mySize_y/mySize_x;
944 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
945 // ^^^ ammo item aspect goes here
947 columns = ceil(AMMO_COUNT/rows);
949 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
952 local vector offset = '0 0 0'; // fteqcc sucks
954 if(ammo_size_x/ammo_size_y > 3)
956 newSize = 3 * ammo_size_y;
957 offset_x = ammo_size_x - newSize;
959 ammo_size_x = newSize;
963 newSize = 1/3 * ammo_size_x;
964 offset_y = ammo_size_y - newSize;
966 ammo_size_y = newSize;
969 float i, stat_items, currently_selected, infinite_ammo;
970 infinite_ammo = FALSE;
971 if (autocvar_hud_panel_ammo_onlycurrent)
973 if(autocvar__hud_configure)
975 DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
979 stat_items = getstati(STAT_ITEMS, 0, 24);
980 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
981 infinite_ammo = TRUE;
982 for (i = 0; i < AMMO_COUNT; ++i) {
983 currently_selected = stat_items & GetAmmoItemCode(i);
984 if (currently_selected)
986 DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
994 stat_items = getstati(STAT_ITEMS, 0, 24);
995 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
996 infinite_ammo = TRUE;
998 for (i = 0; i < AMMO_COUNT; ++i) {
999 currently_selected = stat_items & GetAmmoItemCode(i);
1000 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
1005 column = column + 1;
1013 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1015 vector newPos = '0 0 0', newSize = '0 0 0';
1016 vector picpos, numpos;
1020 if(mySize_y/mySize_x > 2)
1022 newSize_y = 2 * mySize_x;
1023 newSize_x = mySize_x;
1025 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1030 newSize_x = 1/2 * mySize_y;
1031 newSize_y = mySize_y;
1033 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1037 if(icon_right_align)
1040 picpos = newPos + eY * newSize_x;
1045 numpos = newPos + eY * newSize_x;
1049 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1050 // make number smaller than icon, it looks better
1051 // reduce only y to draw numbers with different number of digits with the same y size
1052 numpos_y += newSize_y * ((1 - 0.7) / 2);
1054 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1058 if(mySize_x/mySize_y > 3)
1060 newSize_x = 3 * mySize_y;
1061 newSize_y = mySize_y;
1063 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1068 newSize_y = 1/3 * mySize_x;
1069 newSize_x = mySize_x;
1071 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1075 if(icon_right_align) // right align
1078 picpos = newPos + eX * 2 * newSize_y;
1082 numpos = newPos + eX * newSize_y;
1086 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1087 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1088 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1089 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1092 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1094 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1099 void HUD_Powerups(void)
1101 float strength_time, shield_time, superweapons_time;
1102 if(!autocvar__hud_configure)
1104 if(!autocvar_hud_panel_powerups) return;
1105 if(spectatee_status == -1) return;
1106 if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) return;
1107 if (getstati(STAT_HEALTH) <= 0) return;
1109 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1110 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1111 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1113 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1114 superweapons_time = 99; // force max
1116 // prevent stuff to show up on mismatch that will be fixed next frame
1117 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1118 superweapons_time = 0;
1122 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1126 superweapons_time = 13;
1129 HUD_Panel_UpdateCvars(powerups);
1130 HUD_Panel_ApplyFadeAlpha();
1132 draw_beginBoldFont();
1136 mySize = panel_size;
1138 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1139 if(panel_bg_padding)
1141 pos += '1 1 0' * panel_bg_padding;
1142 mySize -= '2 2 0' * panel_bg_padding;
1145 float panel_ar = mySize_x/mySize_y;
1146 float is_vertical = (panel_ar < 1);
1147 vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1149 float superweapons_is = -1;
1151 if(superweapons_time)
1156 superweapons_is = 0;
1158 superweapons_is = 2;
1163 superweapons_is = 1;
1165 superweapons_is = 2;
1169 // FIXME handle superweapons here
1170 if(superweapons_is == 0)
1172 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1174 mySize_x *= (1.0 / 3.0);
1175 superweapons_offset_x = mySize_x;
1176 if (autocvar_hud_panel_powerups_flip)
1177 shield_offset_x = 2*mySize_x;
1179 strength_offset_x = 2*mySize_x;
1183 mySize_y *= (1.0 / 3.0);
1184 superweapons_offset_y = mySize_y;
1185 if (autocvar_hud_panel_powerups_flip)
1186 shield_offset_y = 2*mySize_y;
1188 strength_offset_y = 2*mySize_y;
1193 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1196 if (autocvar_hud_panel_powerups_flip)
1197 shield_offset_x = mySize_x;
1199 strength_offset_x = mySize_x;
1204 if (autocvar_hud_panel_powerups_flip)
1205 shield_offset_y = mySize_y;
1207 strength_offset_y = mySize_y;
1211 float shield_baralign, strength_baralign, superweapons_baralign;
1212 float shield_iconalign, strength_iconalign, superweapons_iconalign;
1214 if (autocvar_hud_panel_powerups_flip)
1216 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1217 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1218 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1219 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1223 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1224 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1225 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1226 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1229 if(superweapons_is == 0)
1231 superweapons_iconalign = strength_iconalign;
1232 superweapons_baralign = 2;
1234 else if(superweapons_is == 1)
1236 superweapons_offset = strength_offset;
1237 superweapons_iconalign = strength_iconalign;
1238 superweapons_baralign = strength_baralign;
1240 else // if(superweapons_is == 2)
1242 superweapons_offset = shield_offset;
1243 superweapons_iconalign = shield_iconalign;
1244 superweapons_baralign = shield_baralign;
1249 const float maxshield = 30;
1250 float shield = ceil(shield_time);
1251 if(autocvar_hud_panel_powerups_progressbar)
1253 HUD_Panel_GetProgressBarColor(shield);
1254 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1256 if(autocvar_hud_panel_powerups_text)
1259 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1261 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1267 const float maxstrength = 30;
1268 float strength = ceil(strength_time);
1269 if(autocvar_hud_panel_powerups_progressbar)
1271 HUD_Panel_GetProgressBarColor(strength);
1272 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1274 if(autocvar_hud_panel_powerups_text)
1277 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1279 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1283 if(superweapons_time)
1285 const float maxsuperweapons = 30;
1286 float superweapons = ceil(superweapons_time);
1287 if(autocvar_hud_panel_powerups_progressbar)
1289 HUD_Panel_GetProgressBarColor(superweapons);
1290 HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1292 if(autocvar_hud_panel_powerups_text)
1294 if(superweapons > 1)
1295 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1296 if(superweapons <= 5)
1297 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1304 // Health/armor (#3)
1307 // prev_* vars contain the health/armor at the previous FRAME
1308 // set to -1 when player is dead or was not playing
1309 float prev_health, prev_armor;
1310 float health_damagetime, armor_damagetime;
1311 float health_beforedamage, armor_beforedamage;
1312 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1313 float old_p_health, old_p_armor;
1314 float old_p_healthtime, old_p_armortime;
1315 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1316 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1317 float prev_p_health, prev_p_armor;
1319 void HUD_HealthArmor(void)
1321 float armor, health, fuel;
1322 if(!autocvar__hud_configure)
1324 if(!autocvar_hud_panel_healtharmor) return;
1325 if(hud != HUD_NORMAL) return;
1326 if(spectatee_status == -1) return;
1328 health = getstati(STAT_HEALTH);
1334 armor = getstati(STAT_ARMOR);
1336 // code to check for spectatee_status changes is in Ent_ClientData()
1337 // prev_p_health and prev_health can be set to -1 there
1339 if (prev_p_health == -1)
1342 health_beforedamage = 0;
1343 armor_beforedamage = 0;
1344 health_damagetime = 0;
1345 armor_damagetime = 0;
1346 prev_health = health;
1348 old_p_health = health;
1349 old_p_armor = armor;
1350 prev_p_health = health;
1351 prev_p_armor = armor;
1353 else if (prev_health == -1)
1355 //start the load effect
1356 health_damagetime = 0;
1357 armor_damagetime = 0;
1361 fuel = getstati(STAT_FUEL);
1365 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1372 HUD_Panel_UpdateCvars(healtharmor);
1373 HUD_Panel_ApplyFadeAlpha();
1376 mySize = panel_size;
1378 HUD_Panel_DrawBg(1);
1379 if(panel_bg_padding)
1381 pos += '1 1 0' * panel_bg_padding;
1382 mySize -= '2 2 0' * panel_bg_padding;
1385 float baralign = autocvar_hud_panel_healtharmor_baralign;
1386 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1388 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1389 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1390 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1393 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1398 float maxtotal = maxhealth + maxarmor;
1400 if(v_z) // NOT fully armored
1402 biggercount = "health";
1403 if(autocvar_hud_panel_healtharmor_progressbar)
1405 HUD_Panel_GetProgressBarColor(health);
1406 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1409 if(autocvar_hud_panel_healtharmor_text)
1410 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1414 biggercount = "armor";
1415 if(autocvar_hud_panel_healtharmor_progressbar)
1417 HUD_Panel_GetProgressBarColor(armor);
1418 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1421 if(autocvar_hud_panel_healtharmor_text)
1422 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1424 if(autocvar_hud_panel_healtharmor_text)
1425 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1429 HUD_Panel_GetProgressBarColor(fuel);
1430 HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1435 float panel_ar = mySize_x/mySize_y;
1436 float is_vertical = (panel_ar < 1);
1437 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1438 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1441 if (autocvar_hud_panel_healtharmor_flip)
1442 health_offset_x = mySize_x;
1444 armor_offset_x = mySize_x;
1449 if (autocvar_hud_panel_healtharmor_flip)
1450 health_offset_y = mySize_y;
1452 armor_offset_y = mySize_y;
1455 float health_baralign, armor_baralign, fuel_baralign;
1456 float health_iconalign, armor_iconalign;
1457 if (autocvar_hud_panel_healtharmor_flip)
1459 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1460 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1461 fuel_baralign = health_baralign;
1462 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1463 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1467 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1468 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1469 fuel_baralign = armor_baralign;
1470 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1471 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1476 if(autocvar_hud_panel_healtharmor_progressbar)
1478 HUD_Panel_GetProgressBarColor(health);
1479 float p_health, pain_health_alpha;
1481 pain_health_alpha = 1;
1482 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1484 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1486 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1488 if (time - old_p_healthtime < 1)
1489 old_p_health = prev_p_health;
1491 old_p_health = prev_health;
1492 old_p_healthtime = time;
1494 if (time - old_p_healthtime < 1)
1496 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1497 prev_p_health = p_health;
1500 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1502 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1504 if (time - health_damagetime >= 1)
1505 health_beforedamage = prev_health;
1506 health_damagetime = time;
1508 if (time - health_damagetime < 1)
1510 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1511 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1514 prev_health = health;
1516 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1518 float BLINK_FACTOR = 0.15;
1519 float BLINK_BASE = 0.85;
1520 float BLINK_FREQ = 9;
1521 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1524 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1526 if(autocvar_hud_panel_healtharmor_text)
1527 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1532 if(autocvar_hud_panel_healtharmor_progressbar)
1534 HUD_Panel_GetProgressBarColor(armor);
1537 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1539 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1541 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1543 if (time - old_p_armortime < 1)
1544 old_p_armor = prev_p_armor;
1546 old_p_armor = prev_armor;
1547 old_p_armortime = time;
1549 if (time - old_p_armortime < 1)
1551 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1552 prev_p_armor = p_armor;
1555 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1557 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1559 if (time - armor_damagetime >= 1)
1560 armor_beforedamage = prev_armor;
1561 armor_damagetime = time;
1563 if (time - armor_damagetime < 1)
1565 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1566 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1571 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1573 if(autocvar_hud_panel_healtharmor_text)
1574 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1580 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1584 mySize_x *= 2; //restore full panel size
1585 else if (panel_ar < 1/4)
1586 mySize_y *= 2; //restore full panel size
1587 HUD_Panel_GetProgressBarColor(fuel);
1588 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1593 // Notification area (#4)
1596 string Weapon_SuicideMessage(float deathtype)
1598 w_deathtype = deathtype;
1599 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1600 return w_deathtypestring;
1603 string Weapon_KillMessage(float deathtype)
1605 w_deathtype = deathtype;
1606 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1607 return w_deathtypestring;
1610 #define KN_MAX_ENTRIES 10
1612 float killnotify_times[KN_MAX_ENTRIES];
1613 float killnotify_deathtype[KN_MAX_ENTRIES];
1614 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
1615 string killnotify_attackers[KN_MAX_ENTRIES];
1616 string killnotify_victims[KN_MAX_ENTRIES];
1617 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
1621 kn_index = KN_MAX_ENTRIES-1;
1622 killnotify_times[kn_index] = time;
1623 killnotify_deathtype[kn_index] = wpn;
1624 killnotify_actiontype[kn_index] = actiontype;
1625 if(killnotify_attackers[kn_index])
1626 strunzone(killnotify_attackers[kn_index]);
1627 killnotify_attackers[kn_index] = strzone(attacker);
1628 if(killnotify_victims[kn_index])
1629 strunzone(killnotify_victims[kn_index]);
1630 killnotify_victims[kn_index] = strzone(victim);
1633 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1636 float alsoprint, gentle;
1637 alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1638 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1640 if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == MAPINFO_TYPE_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1643 if(msg == MSG_SUICIDE) {
1644 w = DEATH_WEAPONOF(type);
1646 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1648 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1649 } else if (type == DEATH_KILL) {
1650 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1652 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1653 } else if (type == DEATH_ROT) {
1654 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1656 print (sprintf(_("^1%s^1 died\n"), s1));
1657 } else if (type == DEATH_NOAMMO) {
1658 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1660 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1661 } else if (type == DEATH_CAMP) {
1662 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1664 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1665 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1666 HUD_KillNotify_Push(s1, "", 0, type);
1668 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1669 } else if (type == DEATH_CHEAT) {
1670 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1672 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1673 } else if (type == DEATH_FIRE) {
1674 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1676 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1677 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1678 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1680 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1683 if (stof(s2) > 2) // killcount > 2
1684 print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1685 } else if(msg == MSG_KILL) {
1686 w = DEATH_WEAPONOF(type);
1688 HUD_KillNotify_Push(s1, s2, 1, type);
1690 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1692 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1693 HUD_KillNotify_Push(s1, s2, 1, type);
1697 print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1699 print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1702 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1704 print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1706 print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1708 else if (stof(s2) > 2) {
1710 print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1712 print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1715 else if(type == KILL_FIRST_BLOOD)
1716 print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1717 else if (type == DEATH_TELEFRAG) {
1718 HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1720 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1722 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1724 else if (type == DEATH_DROWN) {
1725 HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1727 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1729 else if (type == DEATH_SLIME) {
1730 HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1732 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1734 else if (type == DEATH_LAVA) {
1735 HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1737 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1739 else if (type == DEATH_FALL) {
1740 HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1742 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1744 else if (type == DEATH_SHOOTING_STAR) {
1745 HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1747 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1749 else if (type == DEATH_SWAMP) {
1750 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1752 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1754 else if (type == DEATH_HURTTRIGGER)
1756 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1758 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1759 } else if(type == DEATH_VHCRUSH) {
1760 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1762 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1763 } else if(type == DEATH_SBMINIGUN) {
1764 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1766 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1767 } else if(type == DEATH_SBROCKET) {
1768 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1770 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1771 } else if(type == DEATH_SBBLOWUP) {
1772 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1774 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1775 } else if(type == DEATH_WAKIGUN) {
1776 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1778 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1779 } else if(type == DEATH_BUMB_GUN) {
1780 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1782 print (sprintf(_("^1%s^1 saw %s's preddy lights.\n"), s2, s1));
1783 } else if(type == DEATH_WAKIROCKET) {
1784 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1786 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1787 } else if(type == DEATH_WAKIBLOWUP) {
1788 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1790 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1791 } else if(type == DEATH_RAPTOR_CANNON) {
1792 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1794 print (sprintf(_("^1%s^1 nailed to hell by %s\n"), s2, s1));
1795 } else if(type == DEATH_RAPTOR_BOMB) {
1796 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1798 print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1));
1799 } else if(type == DEATH_RAPTOR_DEATH) {
1800 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1802 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1803 } else if(type == DEATH_TURRET) {
1804 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1806 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1807 } else if(type == DEATH_TOUCHEXPLODE) {
1808 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1810 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1811 } else if(type == DEATH_CHEAT) {
1812 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1814 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1815 } else if (type == DEATH_FIRE) {
1816 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1818 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1819 } else if (type == DEATH_CUSTOM) {
1820 HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1822 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1823 } else if (type == DEATH_HURTTRIGGER) {
1824 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1826 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1828 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1830 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1832 } else if(msg == MSG_SPREE) {
1833 if(type == KILL_END_SPREE) {
1835 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1837 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1838 } else if(type == KILL_SPREE) {
1840 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1842 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1843 } else if(type == KILL_SPREE_3) {
1845 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1847 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1848 } else if(type == KILL_SPREE_5) {
1850 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1852 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1853 } else if(type == KILL_SPREE_10) {
1855 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1857 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1858 } else if(type == KILL_SPREE_15) {
1860 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1862 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1863 } else if(type == KILL_SPREE_20) {
1865 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1867 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1868 } else if(type == KILL_SPREE_25) {
1870 print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
1872 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1873 } else if(type == KILL_SPREE_30) {
1875 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1877 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1879 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1880 if (type == DEATH_DROWN) {
1881 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1885 print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1887 print (sprintf(_("^1%s^1 drowned\n"), s1));
1889 } else if (type == DEATH_SLIME) {
1890 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1892 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1893 } else if (type == DEATH_LAVA) {
1894 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1898 print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1900 print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1902 } else if (type == DEATH_FALL) {
1903 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1907 print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1909 print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1911 } else if (type == DEATH_SHOOTING_STAR) {
1912 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1914 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1915 } else if (type == DEATH_SWAMP) {
1916 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1920 print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1922 print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1924 } else if(DEATH_ISTURRET(type)) {
1925 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1929 print (sprintf(_("^1%s^1 ran into a turret\n"), s1));
1934 case DEATH_TURRET_EWHEEL:
1935 print (sprintf(_("^1%s^1 was laserd down by a eWheel turret \n"), s1));
1937 case DEATH_TURRET_FLAC:
1938 print (sprintf(_("^1%s^1 got caught in the flac \n"), s1));
1940 case DEATH_TURRET_MACHINEGUN:
1941 print (sprintf(_("^1%s^1 was riddeld full of riddled by a machinegun turret \n"), s1));
1943 case DEATH_TURRET_WALKER_GUN:
1944 print (sprintf(_("^1%s^1 got served a led enrichment by a walker turret \n"), s1));
1946 case DEATH_TURRET_WALKER_MEELE:
1947 print (sprintf(_("^1%s^1 was impaled by a walker turret \n"), s1));
1949 case DEATH_TURRET_WALKER_ROCKET:
1950 print (sprintf(_("^1%s^1 was rocketed to hell by a walker turret \n"), s1));
1952 case DEATH_TURRET_HELLION:
1953 print (sprintf(_("^1%s^1 was blasted away hellion turret \n"), s1));
1955 case DEATH_TURRET_HK:
1956 print (sprintf(_("^1%s^1 could not hide from the hunter turret \n"), s1));
1958 case DEATH_TURRET_MLRS:
1959 print (sprintf(_("^1%s^1 got turned into smoldering gibs by a mlrs turret \n"), s1));
1961 case DEATH_TURRET_PLASMA:
1962 print (sprintf(_("^1%s^1 got served some superheated plasma from a plasma turret \n"), s1));
1964 case DEATH_TURRET_PHASER:
1965 print (sprintf(_("^1%s^1 was phased out \n"), s1));
1967 case DEATH_TURRET_TESLA:
1968 print (sprintf(_("^1%s^1 was electrocuted by a tesla turret \n"), s1));
1973 } else if(DEATH_ISMONSTER(type)) {
1974 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1978 print (sprintf(_("^1%s^1 hit a monster, and the monster hit back\n"), s1));
1983 case DEATH_MONSTER_DEMON_MELEE:
1984 print (sprintf(_("^1%s^1 was eviscerated by a Fiend \n"), s1));
1986 case DEATH_MONSTER_DEMON_JUMP:
1987 print (sprintf(_("^1%s^1 didn't see the Fiend pouncing at them \n"), s1));
1989 case DEATH_MONSTER_SHAMBLER_MELEE:
1990 print (sprintf(_("^1%s^1 was smashed by a Shambler \n"), s1));
1992 case DEATH_MONSTER_SHAMBLER_CLAW:
1993 print (sprintf(_("^1%s^1's insides were ripped out by a Shambler \n"), s1));
1995 case DEATH_MONSTER_SHAMBLER_LIGHTNING:
1996 print (sprintf(_("^1%s^1 was zapped to death by a Shambler \n"), s1));
1998 case DEATH_MONSTER_SOLDIER_NAIL:
1999 print (sprintf(_("^1%s^1 was riddled full of holes by a Soldier \n"), s1));
2001 case DEATH_MONSTER_ENFORCER_NAIL:
2002 print (sprintf(_("^1%s^1 was riddled full of holes by an Enforcer \n"), s1));
2004 case DEATH_MONSTER_DOG_BITE:
2005 print (sprintf(_("^1%s^1 was mauled by a Rottweiler \n"), s1));
2007 case DEATH_MONSTER_DOG_JUMP:
2008 print (sprintf(_("^1%s^1 didn't see the pouncing Rottweiler \n"), s1));
2010 case DEATH_MONSTER_TARBABY_BLOWUP:
2011 print (sprintf(_("^1%s^1 was slimed by a Spawn \n"), s1));
2013 case DEATH_MONSTER_FISH_BITE:
2014 print (sprintf(_("^1%s^1 was fed to the Rotfish \n"), s1));
2016 case DEATH_MONSTER_HELLFISH_BITE:
2017 print (sprintf(_("^1%s^1 was eaten alive by a Hellfish \n"), s1));
2019 case DEATH_MONSTER_SHALRATH_MELEE:
2020 print (sprintf(_("^1%s^1 was exploded by a Vore \n"), s1));
2022 case DEATH_MONSTER_OGRE_CHAINSAW:
2023 print (sprintf(_("^1%s^1 was destroyed by an Ogre \n"), s1));
2025 case DEATH_MONSTER_OGRE_NAIL:
2026 print (sprintf(_("^1%s^1 was riddled full of holes by an Ogre \n"), s1));
2028 case DEATH_MONSTER_ZOMBIE:
2029 print (sprintf(_("^1%s^1's brains were eaten by a Zombie \n"), s1));
2031 case DEATH_MONSTER_HELLKNIGHT_FIREBALL:
2032 print (sprintf(_("^1%s^1 was exploded by a Hell-Knight's fireball \n"), s1));
2033 case DEATH_MONSTER_MELEE:
2034 print (sprintf(_("^1%s^1 was killed by a monster \n"), s1));
2040 else if (type == DEATH_CUSTOM) {
2041 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2043 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2044 } else if (type == DEATH_HURTTRIGGER) {
2045 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2047 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2048 } else if(type == DEATH_TOUCHEXPLODE) {
2049 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2051 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
2052 } else if(type == DEATH_CHEAT) {
2053 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2055 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
2056 } else if(type == DEATH_FIRE) {
2057 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2061 print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
2063 print (sprintf(_("^1%s^1 burnt to death\n"), s1));
2066 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2070 print (sprintf(_("^1%s^1 needs a restart\n"), s1));
2072 print (sprintf(_("^1%s^1 died\n"), s1));
2075 } else if(msg == MSG_KILL_ACTION_SPREE) {
2077 print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
2079 print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
2080 } else if(msg == MSG_INFO) {
2081 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2082 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2083 print(sprintf(_("%s^7 got the %s\n"), s1, s2));
2084 } else if(type == INFO_LOSTFLAG) {
2085 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2086 print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
2087 } else if(type == INFO_PICKUPFLAG) {
2088 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2089 print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
2090 } else if(type == INFO_RETURNFLAG) {
2091 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2092 print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
2093 } else if(type == INFO_CAPTUREFLAG) {
2094 HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2095 print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
2097 } else if(msg == MSG_RACE) {
2098 if(type == RACE_SERVER_RECORD) {
2099 HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
2101 else if(type == RACE_NEW_RANK) {
2102 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
2104 else if(type == RACE_NEW_TIME) {
2105 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
2107 else if(type == RACE_FAIL) {
2108 HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
2110 } else if(msg == MSG_KA) {
2111 if(type == KA_PICKUPBALL) {
2112 HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
2114 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
2116 else if(type == KA_DROPBALL) {
2117 HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
2119 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
2124 void HUD_KillCenterprint(string s1, string s2, float type, float msg)
2127 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2128 if(msg == MSG_SUICIDE) {
2129 if (type == DEATH_TEAMCHANGE) {
2130 centerprint_hud(sprintf(_("You are now on: %s"), s1));
2131 } else if (type == DEATH_AUTOTEAMCHANGE) {
2132 centerprint_hud(sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1));
2133 } else if (type == DEATH_CAMP) {
2135 centerprint_hud(_("^1Reconsider your tactics, camper!"));
2137 centerprint_hud(_("^1Die camper!"));
2138 } else if (type == DEATH_NOAMMO) {
2140 centerprint_hud(_("^1You are reinserted into the game for running out of ammo..."));
2142 centerprint_hud(_("^1You were killed for running out of ammo..."));
2143 } else if (type == DEATH_ROT) {
2145 centerprint_hud(_("^1You need to preserve your health"));
2147 centerprint_hud(_("^1You grew too old without taking your medicine"));
2148 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2150 centerprint_hud(_("^1Don't go against team mates!"));
2152 centerprint_hud(_("^1Don't shoot your team mates!"));
2153 } else if (type == DEATH_QUIET) {
2155 } else { // generic message
2157 centerprint_hud(_("^1You need to be more careful!"));
2159 centerprint_hud(_("^1You killed your own dumb self!"));
2161 } else if(msg == MSG_KILL) {
2162 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2164 centerprint_hud(sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1));
2166 centerprint_hud(sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1));
2168 } else if (type == KILL_FIRST_BLOOD) {
2170 centerprint_hud(_("^1First score"));
2172 centerprint_hud(_("^1First blood"));
2174 } else if (type == KILL_FIRST_VICTIM) {
2176 centerprint_hud(_("^1First casualty"));
2178 centerprint_hud(_("^1First victim"));
2180 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2182 centerprint_hud(strcat(sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
2184 centerprint_hud(strcat(sprintf(_("^1You typefragged ^7%s"), s1), s2));
2186 } else if (type == KILL_TYPEFRAGGED) {
2188 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
2190 centerprint_hud(strcat(sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
2192 } else if (type == KILL_FRAG) {
2194 centerprint_hud(strcat(sprintf(_("^4You scored against ^7%s"), s1), s2));
2196 centerprint_hud(strcat(sprintf(_("^4You fragged ^7%s"), s1), s2));
2198 } else { // generic message
2200 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s"), s1), s2));
2202 centerprint_hud(strcat(sprintf(_("^1You were fragged by ^7%s"), s1), s2));
2205 } else if(msg == MSG_KILL_ACTION) {
2206 // TODO: invent more centerprints here?
2207 centerprint_hud(_("^1Watch your step!"));
2211 void HUD_Notify (void)
2213 if(!autocvar__hud_configure)
2215 if(!autocvar_hud_panel_notify) return;
2218 hud_configure_active_panel = HUD_PANEL_NOTIFY;
2220 HUD_Panel_UpdateCvars(notify);
2221 HUD_Panel_ApplyFadeAlpha();
2224 mySize = panel_size;
2226 HUD_Panel_DrawBg(1);
2227 if(panel_bg_padding)
2229 pos += '1 1 0' * panel_bg_padding;
2230 mySize -= '2 2 0' * panel_bg_padding;
2233 float entries, height;
2234 entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
2235 height = mySize_y/entries;
2238 float fontheight = height * autocvar_hud_panel_notify_fontsize;
2239 fontsize = '0.5 0.5 0' * fontheight;
2243 when = autocvar_hud_panel_notify_time;
2245 fadetime = autocvar_hud_panel_notify_fadetime;
2249 vector pos_attacker, pos_victim;
2251 float width_attacker;
2252 string attacker, victim;
2254 float i, j, w, type, step, limit;
2255 if(autocvar_hud_panel_notify_flip) //order items from the top down
2261 else //order items from the bottom up
2268 for(j = kn_index; i != limit; i += step, ++j)
2270 if(autocvar__hud_configure)
2274 else // inverse order
2275 a = entries - 1 - i;
2276 attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2277 victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2278 s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2279 a = bound(0, (when - a) / 4, 1);
2280 goto hud_config_notifyprint;
2283 if (j == KN_MAX_ENTRIES)
2286 if(killnotify_times[j] + when > time)
2290 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2303 type = killnotify_deathtype[j];
2304 w = DEATH_WEAPONOF(type);
2306 // TODO: maybe print in team colors?
2309 if(killnotify_actiontype[j] == 0)
2311 if(type == DEATH_GENERIC)
2315 else if(type == DEATH_NOAMMO)
2317 s = "notify_outofammo";
2319 else if(type == DEATH_KILL)
2321 s = "notify_selfkill";
2323 else if(type == DEATH_CAMP)
2325 s = "notify_camping";
2327 else if(type == KILL_TEAM_RED)
2329 s = "notify_teamkill_red";
2331 else if(type == KILL_TEAM_BLUE)
2333 s = "notify_teamkill_blue";
2335 else if(type == DEATH_DROWN)
2339 else if(type == DEATH_SLIME)
2343 else if(type == DEATH_LAVA)
2347 else if(type == DEATH_FALL)
2351 else if(type == DEATH_SHOOTING_STAR)
2353 s = "notify_shootingstar";
2355 else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM)
2359 else if(type == INFO_GOTFLAG)
2361 if(killnotify_victims[j] == "^1RED^7 flag")
2363 s = "notify_red_taken";
2367 s = "notify_blue_taken";
2370 else if(type == INFO_RETURNFLAG)
2372 if(killnotify_victims[j] == "^1RED^7 flag")
2374 s = "notify_red_returned";
2378 s = "notify_blue_returned";
2381 else if(type == INFO_LOSTFLAG)
2383 if(killnotify_victims[j] == "^1RED^7 flag")
2385 s = "notify_red_lost";
2389 s = "notify_blue_lost";
2392 else if(type == INFO_CAPTUREFLAG)
2394 if(killnotify_victims[j] == "^1RED^7 flag")
2396 s = "notify_red_captured";
2400 s = "notify_blue_captured";
2403 else if(type == KA_DROPBALL)
2405 s = "notify_balldropped";
2407 else if(type == KA_PICKUPBALL)
2409 s = "notify_ballpickedup";
2412 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2413 pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2414 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2418 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2419 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2422 // X [did action to] Y
2425 if(type & HITTYPE_SECONDARY && w == WEP_LASER)
2427 s = "notify_melee_laser";
2429 else if(type & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
2431 s = "notify_melee_shotgun";
2433 else if(WEP_VALID(w))
2435 self = get_weaponinfo(w);
2436 s = strcat("weapon", self.netname);
2438 else if(type == KILL_TEAM_RED)
2440 s = "notify_teamkill_red";
2442 else if(type == KILL_TEAM_BLUE)
2444 s = "notify_teamkill_red";
2446 else if(type == DEATH_TELEFRAG)
2448 s = "notify_telefrag";
2450 else if(type == DEATH_DROWN)
2454 else if(type == DEATH_SLIME)
2458 else if(type == DEATH_LAVA)
2462 else if(type == DEATH_FALL)
2466 else if(type == DEATH_SHOOTING_STAR)
2468 s = "notify_shootingstar";
2470 else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2474 else if(type == RACE_SERVER_RECORD)
2476 s = "race_newrecordserver";
2478 else if(type == RACE_NEW_RANK)
2480 s = "race_newrankyellow";
2482 else if(type == RACE_NEW_TIME)
2486 else if(type == RACE_FAIL)
2491 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2492 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2493 :hud_config_notifyprint
2494 width_attacker = stringwidth(attacker, TRUE, fontsize);
2495 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2496 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2497 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2501 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2502 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2503 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2512 string seconds_tostring(float sec)
2515 minutes = floor(sec / 60);
2517 sec -= minutes * 60;
2518 return sprintf("%d:%02d", minutes, sec);
2521 void HUD_Timer(void)
2523 if(!autocvar__hud_configure)
2525 if(!autocvar_hud_panel_timer) return;
2528 hud_configure_active_panel = HUD_PANEL_TIMER;
2530 HUD_Panel_UpdateCvars(timer);
2531 HUD_Panel_ApplyFadeAlpha();
2533 draw_beginBoldFont();
2537 mySize = panel_size;
2539 HUD_Panel_DrawBg(1);
2540 if(panel_bg_padding)
2542 pos += '1 1 0' * panel_bg_padding;
2543 mySize -= '2 2 0' * panel_bg_padding;
2547 float timelimit, elapsedTime, timeleft, minutesLeft;
2549 timelimit = getstatf(STAT_TIMELIMIT);
2551 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2552 timeleft = ceil(timeleft);
2554 minutesLeft = floor(timeleft / 60);
2557 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2558 timer_color = '1 1 1'; //white
2559 else if(minutesLeft >= 1)
2560 timer_color = '1 1 0'; //yellow
2562 timer_color = '1 0 0'; //red
2564 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2565 if (time < getstatf(STAT_GAMESTARTTIME)) {
2566 //while restart is still active, show 00:00
2567 timer = seconds_tostring(0);
2569 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2570 timer = seconds_tostring(elapsedTime);
2573 timer = seconds_tostring(timeleft);
2576 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2583 void HUD_Radar(void)
2585 if (!autocvar__hud_configure)
2587 if (hud_panel_radar_maximized)
2589 if (!hud_draw_maximized) return;
2593 if (autocvar_hud_panel_radar == 0) return;
2594 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2598 hud_configure_active_panel = HUD_PANEL_RADAR;
2600 HUD_Panel_UpdateCvars(radar);
2601 HUD_Panel_ApplyFadeAlpha();
2603 if (hud_panel_radar_maximized && !autocvar__hud_configure)
2605 panel_size = autocvar_hud_panel_radar_maximized_size;
2606 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2607 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2608 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2609 panel_pos_y = (vid_conheight - panel_size_y) / 2;
2611 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2612 if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
2617 mySize = panel_size;
2619 HUD_Panel_DrawBg(1);
2620 if(panel_bg_padding)
2622 pos += '1 1 0' * panel_bg_padding;
2623 mySize -= '2 2 0' * panel_bg_padding;
2628 float scale2d, normalsize, bigsize;
2631 teamradar_origin2d = pos + 0.5 * mySize;
2632 teamradar_size2d = mySize;
2634 if(minimapname == "")
2637 teamradar_loadcvars();
2639 switch(hud_panel_radar_zoommode)
2643 f = current_zoomfraction;
2646 f = 1 - current_zoomfraction;
2656 switch(hud_panel_radar_rotation)
2659 teamradar_angle = view_angles_y - 90;
2662 teamradar_angle = 90 * hud_panel_radar_rotation;
2666 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2667 teamradar_size2d = mySize;
2669 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2671 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2672 if(hud_panel_radar_rotation == 0)
2674 // max-min distance must fit the radar in any rotation
2675 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2679 vector c0, c1, c2, c3, span;
2680 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2681 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2682 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2683 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2685 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2686 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2688 // max-min distance must fit the radar in x=x, y=y
2690 teamradar_size2d_x * scale2d / (1.05 * span_x),
2691 teamradar_size2d_y * scale2d / (1.05 * span_y)
2695 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2696 if(bigsize > normalsize)
2697 normalsize = bigsize;
2701 + (1 - f) * normalsize;
2702 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2704 + (1 - f) * view_origin);
2713 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2715 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2716 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2717 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2718 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2719 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2721 color2 = GetPlayerColor(tm.sv_entnum);
2722 //if(color == COLOR_SPECTATOR || color == color2)
2723 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2725 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2727 drawresetcliparea();
2732 void HUD_UpdatePlayerTeams();
2733 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2736 entity tm = world, pl;
2737 #define SCOREPANEL_MAX_ENTRIES 6
2738 #define SCOREPANEL_ASPECTRATIO 2
2739 float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2740 vector fontsize = '1 1 0' * (mySize_y/entries);
2742 vector rgb, score_color;
2744 score_color = '1 1 1';
2746 float name_size = mySize_x*0.75;
2747 float spacing_size = mySize_x*0.04;
2748 const float highlight_alpha = 0.2;
2749 float i = 0, me_printed = 0, first_pl = 0;
2751 if (autocvar__hud_configure)
2753 float players_per_team = 0;
2756 // show team scores in the first line
2757 float score_size = mySize_x / team_count;
2758 players_per_team = max(2, ceil((entries - 1) / team_count));
2759 for(i=0; i<team_count; ++i) {
2760 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2761 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2762 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, GetTeamRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2765 pos_y += fontsize_y;
2767 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2768 for (i=first_pl; i<entries; ++i)
2770 //simulate my score is lower than all displayed players,
2771 //so that I don't appear at all showing pure rankings.
2772 //This is to better show the difference between the 2 ranking views
2773 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2776 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2777 s = GetPlayerName(player_localnum);
2782 s = sprintf(_("Player %d"), i + 1 - first_pl);
2787 score_color = GetTeamRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2788 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2789 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2790 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2791 pos_y += fontsize_y;
2796 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2797 HUD_UpdatePlayerTeams();
2800 // show team scores in the first line
2801 float score_size = mySize_x / team_count;
2802 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2803 if(tm.team == COLOR_SPECTATOR)
2805 if (tm.team == myteam)
2806 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2807 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2811 pos_y += fontsize_y;
2812 tm = teams.sort_next;
2817 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2819 if ((team_count && pl.team != tm.team) || pl.team == COLOR_SPECTATOR)
2822 if (i == entries-1 && !me_printed && pl != me)
2823 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2825 for (pl = me.sort_next; pl; pl = pl.sort_next)
2826 if (pl.team != COLOR_SPECTATOR)
2830 rgb = '1 1 0'; //not last but not among the leading players: yellow
2832 rgb = '1 0 0'; //last: red
2839 rgb = '0 1 0'; //first: green
2841 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2844 score_color = GetTeamRGB(pl.team) * 0.8;
2845 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2846 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2847 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2848 pos_y += fontsize_y;
2851 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != COLOR_SPECTATOR || (tm = tm.sort_next)));
2854 void HUD_Score(void)
2856 if(!autocvar__hud_configure)
2858 if(!autocvar_hud_panel_score) return;
2859 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2862 hud_configure_active_panel = HUD_PANEL_SCORE;
2864 HUD_Panel_UpdateCvars(score);
2865 HUD_Panel_ApplyFadeAlpha();
2868 mySize = panel_size;
2870 HUD_Panel_DrawBg(1);
2871 if(panel_bg_padding)
2873 pos += '1 1 0' * panel_bg_padding;
2874 mySize -= '2 2 0' * panel_bg_padding;
2877 float score, distribution = 0;
2879 vector distribution_color;
2882 #ifdef COMPAT_XON050_ENGINE
2883 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2885 me = playerslots[player_localentnum - 1];
2888 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2889 string timer, distrtimer;
2891 pl = players.sort_next;
2894 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2895 if(pl.scores[ps_primary] == 0)
2898 score = me.(scores[ps_primary]);
2899 timer = TIME_ENCODED_TOSTRING(score);
2901 draw_beginBoldFont();
2902 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2903 // distribution display
2904 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2906 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2908 if (distribution <= 0) {
2909 distribution_color = '0 1 0';
2913 distribution_color = '1 0 0';
2916 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2918 // race record display
2919 if (distribution <= 0)
2920 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2921 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2923 } else if (!teamplay) { // non-teamgames
2924 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2926 HUD_Score_Rankings(pos, mySize, me, 0);
2929 // me vector := [team/connected frags id]
2930 pl = players.sort_next;
2934 if(autocvar__hud_configure)
2937 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2941 score = me.(scores[ps_primary]);
2942 if(autocvar__hud_configure)
2945 if(distribution >= 5)
2946 distribution_color = eY;
2947 else if(distribution >= 0)
2948 distribution_color = '1 1 1';
2949 else if(distribution >= -5)
2950 distribution_color = '1 1 0';
2952 distribution_color = eX;
2954 string distribution_str;
2955 distribution_str = ftos(distribution);
2956 draw_beginBoldFont();
2957 if (distribution >= 0)
2959 if (distribution > 0)
2960 distribution_str = strcat("+", distribution_str);
2961 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2963 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2964 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2966 } else { // teamgames
2967 float scores_count = 0, row, column, rows = 0, columns = 0;
2968 local noref vector offset = '0 0 0';
2969 vector score_pos, score_size; //for scores other than myteam
2970 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2972 for(tm = teams.sort_next; tm, tm.team != COLOR_SPECTATOR; tm = tm.sort_next)
2974 if (autocvar_hud_panel_score_rankings)
2976 HUD_Score_Rankings(pos, mySize, me, scores_count);
2979 rows = mySize_y/mySize_x;
2980 rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2981 // ^^^ ammo item aspect goes here
2983 columns = ceil(scores_count/rows);
2985 score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2988 if(score_size_x/score_size_y > 3)
2990 newSize = 3 * score_size_y;
2991 offset_x = score_size_x - newSize;
2992 pos_x += offset_x/2;
2993 score_size_x = newSize;
2997 newSize = 1/3 * score_size_x;
2998 offset_y = score_size_y - newSize;
2999 pos_y += offset_y/2;
3000 score_size_y = newSize;
3004 score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
3006 float max_fragcount;
3007 max_fragcount = -99;
3008 draw_beginBoldFont();
3010 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3011 if(tm.team == COLOR_SPECTATOR)
3013 score = tm.(teamscores[ts_primary]);
3014 if(autocvar__hud_configure)
3017 if (score > max_fragcount)
3018 max_fragcount = score;
3020 if (spectatee_status == -1)
3022 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
3023 if (max_fragcount == score)
3024 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3025 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3033 else if(tm.team == myteam) {
3034 if (max_fragcount == score)
3035 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3036 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3038 if (max_fragcount == score)
3039 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3040 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3050 void HUD_RaceTimer (void)
3052 if(!autocvar__hud_configure)
3054 if(!autocvar_hud_panel_racetimer) return;
3055 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3056 if(spectatee_status == -1) return;
3059 hud_configure_active_panel = HUD_PANEL_RACETIMER;
3061 HUD_Panel_UpdateCvars(racetimer);
3062 HUD_Panel_ApplyFadeAlpha();
3064 draw_beginBoldFont();
3068 mySize = panel_size;
3070 HUD_Panel_DrawBg(1);
3071 if(panel_bg_padding)
3073 pos += '1 1 0' * panel_bg_padding;
3074 mySize -= '2 2 0' * panel_bg_padding;
3077 // always force 4:1 aspect
3078 vector newSize = '0 0 0';
3079 if(mySize_x/mySize_y > 4)
3081 newSize_x = 4 * mySize_y;
3082 newSize_y = mySize_y;
3084 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3088 newSize_y = 1/4 * mySize_x;
3089 newSize_x = mySize_x;
3091 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3096 string s, forcetime;
3098 if(autocvar__hud_configure)
3101 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3102 s = _("^1Intermediate 1 (+15.42)");
3103 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3104 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
3105 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3107 else if(race_checkpointtime)
3109 a = bound(0, 2 - (time - race_checkpointtime), 1);
3112 if(a > 0) // just hit a checkpoint?
3114 if(race_checkpoint != 254)
3116 if(race_time && race_previousbesttime)
3117 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3119 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3121 forcetime = TIME_ENCODED_TOSTRING(race_time);
3126 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3128 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3129 if(a > 0) // next one?
3131 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3136 if(s != "" && a > 0)
3138 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3141 if(race_penaltytime)
3143 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3146 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
3147 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3153 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3154 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3159 if(race_laptime && race_checkpoint != 255)
3161 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3162 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3167 if(race_mycheckpointtime)
3169 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3170 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
3171 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3173 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3175 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3176 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
3177 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3180 if(race_penaltytime && !race_penaltyaccumulator)
3182 t = race_penaltytime * 0.1 + race_penaltyeventtime;
3183 a = bound(0, (1 + t - time), 1);
3187 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
3189 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
3190 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3200 float vote_yescount;
3203 float vote_highlighted; // currently selected vote
3205 float vote_active; // is there an active vote?
3206 float vote_prev; // previous state of vote_active to check for a change
3208 float vote_change; // "time" when vote_active changed
3210 void HUD_VoteWindow(void)
3212 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
3215 if (autocvar__hud_configure)
3219 print(_("^1You must answer before entering hud configure mode\n"));
3220 cvar_set("_hud_configure", "0");
3222 if(vote_called_vote)
3223 strunzone(vote_called_vote);
3224 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
3225 uid2name_dialog = 1;
3228 if(!autocvar__hud_configure)
3230 if(!autocvar_hud_panel_vote) return;
3232 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3233 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
3235 if(panel_bg_alpha_str == "") {
3236 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3238 panel_bg_alpha = stof(panel_bg_alpha_str);
3242 hud_configure_active_panel = HUD_PANEL_VOTE;
3251 if(vote_active != vote_prev) {
3253 vote_prev = vote_active;
3256 if(vote_active || autocvar__hud_configure)
3257 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3259 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3264 HUD_Panel_UpdateCvars(vote);
3265 HUD_Panel_ApplyFadeAlpha();
3269 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
3270 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
3273 // these must be below above block
3276 mySize = panel_size;
3278 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
3279 HUD_Panel_DrawBg(a);
3280 a = panel_fg_alpha * a;
3282 if(panel_bg_padding)
3284 pos += '1 1 0' * panel_bg_padding;
3285 mySize -= '2 2 0' * panel_bg_padding;
3288 // always force 3:1 aspect
3289 vector newSize = '0 0 0';
3290 if(mySize_x/mySize_y > 3)
3292 newSize_x = 3 * mySize_y;
3293 newSize_y = mySize_y;
3295 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3299 newSize_y = 1/3 * mySize_x;
3300 newSize_x = mySize_x;
3302 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3306 s = _("A vote has been called for:");
3308 s = _("Allow servers to store and display your name?");
3309 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3310 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3311 if(autocvar__hud_configure)
3312 s = _("^1Configure the HUD");
3313 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3315 // print the yes/no counts
3316 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3317 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3318 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3319 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3321 // draw the progress bar backgrounds
3322 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3324 // draw the highlights
3325 if(vote_highlighted == 1) {
3326 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3327 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3329 else if(vote_highlighted == -1) {
3330 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3331 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3334 // draw the progress bars
3335 if(vote_yescount && vote_needed)
3337 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3338 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3341 if(vote_nocount && vote_needed)
3343 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3344 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3347 drawresetcliparea();
3350 // Mod icons panel (#10)
3353 float mod_active; // is there any active mod icon?
3355 // Clan Arena HUD modicons
3356 void HUD_Mod_CA(vector pos, vector mySize)
3358 mod_active = 1; // CA should never hide the mod icons panel
3359 float redalive, bluealive;
3360 redalive = getstati(STAT_REDALIVE);
3361 bluealive = getstati(STAT_BLUEALIVE);
3363 vector redpos, bluepos;
3364 if(mySize_x > mySize_y)
3367 bluepos = pos + eY * 0.5 * mySize_y;
3368 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3369 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3370 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3371 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3376 bluepos = pos + eY * 0.5 * mySize_y;
3377 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3378 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3379 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3380 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3384 // CTF HUD modicon section
3385 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3386 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3387 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3389 void HUD_Mod_CTF_Reset(void)
3391 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3394 void HUD_Mod_CTF(vector pos, vector mySize)
3396 vector redflag_pos, blueflag_pos;
3398 float f; // every function should have that
3400 float redflag, blueflag; // current status
3401 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3404 stat_items = getstati(STAT_ITEMS, 0, 24);
3405 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3406 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3408 if(redflag || blueflag)
3413 if(autocvar__hud_configure)
3419 // when status CHANGES, set old status into prevstatus and current status into status
3420 if (redflag != redflag_prevframe)
3422 redflag_statuschange_time = time;
3423 redflag_prevstatus = redflag_prevframe;
3424 redflag_prevframe = redflag;
3427 if (blueflag != blueflag_prevframe)
3429 blueflag_statuschange_time = time;
3430 blueflag_prevstatus = blueflag_prevframe;
3431 blueflag_prevframe = blueflag;
3434 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3435 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3437 float BLINK_FACTOR = 0.15;
3438 float BLINK_BASE = 0.85;
3440 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3442 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3444 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3446 string red_icon, red_icon_prevstatus;
3447 float red_alpha, red_alpha_prevstatus;
3448 red_alpha = red_alpha_prevstatus = 1;
3450 case 1: red_icon = "flag_red_taken"; break;
3451 case 2: red_icon = "flag_red_lost"; break;
3452 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3454 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3455 red_icon = "flag_red_shielded";
3457 red_icon = string_null;
3460 switch(redflag_prevstatus) {
3461 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3462 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3463 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3466 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3467 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3468 red_icon_prevstatus = "flag_red_shielded";
3470 red_icon_prevstatus = string_null;
3474 string blue_icon, blue_icon_prevstatus;
3475 float blue_alpha, blue_alpha_prevstatus;
3476 blue_alpha = blue_alpha_prevstatus = 1;
3478 case 1: blue_icon = "flag_blue_taken"; break;
3479 case 2: blue_icon = "flag_blue_lost"; break;
3480 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3482 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3483 blue_icon = "flag_blue_shielded";
3485 blue_icon = string_null;
3488 switch(blueflag_prevstatus) {
3489 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3490 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3491 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3494 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3495 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3496 blue_icon_prevstatus = "flag_blue_shielded";
3498 blue_icon_prevstatus = string_null;
3502 if(mySize_x > mySize_y) {
3503 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3505 blueflag_pos = pos + eX * 0.5 * mySize_x;
3508 redflag_pos = pos + eX * 0.5 * mySize_x;
3510 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3512 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3514 blueflag_pos = pos + eY * 0.5 * mySize_y;
3517 redflag_pos = pos + eY * 0.5 * mySize_y;
3519 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3522 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3523 if(red_icon_prevstatus && f < 1)
3524 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3526 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3528 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3529 if(blue_icon_prevstatus && f < 1)
3530 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3532 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3535 // Keyhunt HUD modicon section
3536 float kh_runheretime;
3538 void HUD_Mod_KH_Reset(void)
3543 void HUD_Mod_KH(vector pos, vector mySize)
3545 mod_active = 1; // keyhunt should never hide the mod icons panel
3549 vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
3551 kh_keys = getstati(STAT_KH_KEYS);
3554 if(mySize_x > mySize_y)
3556 p_y = pos_y + 0.25 * mySize_y;
3557 pa = p - eY * 0.25 * mySize_y;
3559 kh_size_x = mySize_x * 0.25;
3560 kh_size_y = 0.75 * mySize_y;
3561 kh_asize_x = mySize_x * 0.25;
3562 kh_asize_y = mySize_y * 0.25;
3566 p_y = pos_y + 0.125 * mySize_y;
3567 pa = p - eY * 0.125 * mySize_y;
3569 kh_size_x = mySize_x * 0.5;
3570 kh_size_y = 0.375 * mySize_y;
3571 kh_asize_x = mySize_x * 0.5;
3572 kh_asize_y = mySize_y * 0.125;
3579 for(i = 0; i < 4; ++i)
3581 key = floor(kh_keys / pow(32, i)) & 31;
3583 if(keyteam == 30 && keycount <= 4)
3585 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3589 // this yields 8 exactly if "RUN HERE" shows
3594 kh_runheretime = time;
3595 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3600 for(i = 0; i < 4; ++i)
3602 key = floor(kh_keys / pow(32, i)) & 31;
3615 default: // owned or dropped
3620 a = a * panel_fg_alpha;
3621 aa = aa * panel_fg_alpha;
3627 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3630 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3633 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3636 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3641 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3644 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3647 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3650 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3653 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3657 if(mySize_x > mySize_y)
3659 p_x += 0.25 * mySize_x;
3660 pa_x += 0.25 * mySize_x;
3666 p_y = pos_y + 0.625 * mySize_y;
3667 pa_y = pos_y + 0.5 * mySize_y;
3673 p_x += 0.5 * mySize_x;
3674 pa_x += 0.5 * mySize_x;
3680 // Keepaway HUD mod icon
3681 float kaball_prevstatus; // last remembered status
3682 float kaball_statuschange_time; // time when the status changed
3684 // we don't need to reset for keepaway since it immediately
3685 // autocorrects prevstatus as to if the player has the ball or not
3687 void HUD_Mod_Keepaway(vector pos, vector mySize)
3689 mod_active = 1; // keepaway should always show the mod HUD
3691 float BLINK_FACTOR = 0.15;
3692 float BLINK_BASE = 0.85;
3693 float BLINK_FREQ = 5;
3694 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3696 float stat_items = getstati(STAT_ITEMS, 0, 24);
3697 float kaball = (stat_items/IT_KEY1) & 1;
3699 if(kaball != kaball_prevstatus)
3701 kaball_statuschange_time = time;
3702 kaball_prevstatus = kaball;
3705 vector kaball_pos, kaball_size;
3707 if(mySize_x > mySize_y) {
3708 kaball_pos = pos + eX * 0.25 * mySize_x;
3709 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3711 kaball_pos = pos + eY * 0.25 * mySize_y;
3712 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3715 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3716 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3718 if(kaball_prevstatus && f < 1)
3719 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3722 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3726 // Nexball HUD mod icon
3727 void HUD_Mod_NexBall(vector pos, vector mySize)
3729 float stat_items, nb_pb_starttime, dt, p;
3731 stat_items = getstati(STAT_ITEMS, 0, 24);
3732 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3734 if (stat_items & IT_KEY1)
3739 //Manage the progress bar if any
3740 if (nb_pb_starttime > 0)
3742 dt = mod(time - nb_pb_starttime, nb_pb_period);
3743 // one period of positive triangle
3744 p = 2 * dt / nb_pb_period;
3749 HUD_Panel_GetProgressBarColor(nexball);
3750 if(mySize_x > mySize_y)
3751 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3753 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3756 if (stat_items & IT_KEY1)
3757 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3760 // Race/CTS HUD mod icons
3761 float crecordtime_prev; // last remembered crecordtime
3762 float crecordtime_change_time; // time when crecordtime last changed
3763 float srecordtime_prev; // last remembered srecordtime
3764 float srecordtime_change_time; // time when srecordtime last changed
3766 float race_status_time;
3767 float race_status_prev;
3768 string race_status_name_prev;
3769 void HUD_Mod_Race(vector pos, vector mySize)
3771 mod_active = 1; // race should never hide the mod icons panel
3773 me = playerslots[player_localnum];
3775 float f; // yet another function has this
3776 score = me.(scores[ps_primary]);
3778 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3779 return; // no records in the actual race
3781 // clientside personal record
3783 if(gametype == MAPINFO_TYPE_CTS)
3787 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3789 if(score && (score < t || !t)) {
3790 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3791 if(autocvar_cl_autodemo_delete_keeprecords)
3793 f = autocvar_cl_autodemo_delete;
3795 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3799 if(t != crecordtime_prev) {
3800 crecordtime_prev = t;
3801 crecordtime_change_time = time;
3804 vector textPos, medalPos;
3806 if(mySize_x > mySize_y) {
3807 // text on left side
3808 squareSize = min(mySize_y, mySize_x/2);
3809 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3810 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3813 squareSize = min(mySize_x, mySize_y/2);
3814 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3815 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3818 f = time - crecordtime_change_time;
3821 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3822 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3824 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3825 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3826 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3827 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3831 t = race_server_record;
3832 if(t != srecordtime_prev) {
3833 srecordtime_prev = t;
3834 srecordtime_change_time = time;
3836 f = time - srecordtime_change_time;
3839 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3840 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3842 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3843 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3844 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3845 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3848 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3849 race_status_time = time + 5;
3850 race_status_prev = race_status;
3851 if (race_status_name_prev)
3852 strunzone(race_status_name_prev);
3853 race_status_name_prev = strzone(race_status_name);
3858 a = bound(0, race_status_time - time, 1);
3861 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3865 rank = race_CheckName(race_status_name);
3869 rankname = race_PlaceName(rank);
3872 namepos = medalPos + '0 0.8 0' * squareSize;
3874 rankpos = medalPos + '0 0.15 0' * squareSize;
3876 if(race_status == 0)
3877 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3878 else if(race_status == 1) {
3879 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3880 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3881 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3882 } else if(race_status == 2) {
3883 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3884 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3886 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3887 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3888 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3889 } else if(race_status == 3) {
3890 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3891 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3892 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3895 if (race_status_time - time <= 0) {
3896 race_status_prev = -1;
3898 if(race_status_name)
3899 strunzone(race_status_name);
3900 race_status_name = string_null;
3901 if(race_status_name_prev)
3902 strunzone(race_status_name_prev);
3903 race_status_name_prev = string_null;
3907 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3909 float stat, pps_ratio;
3920 stat = getstatf(STAT_DOM_PPS_RED);
3921 pic = "dom_icon_red";
3925 stat = getstatf(STAT_DOM_PPS_BLUE);
3926 pic = "dom_icon_blue";
3930 stat = getstatf(STAT_DOM_PPS_YELLOW);
3931 pic = "dom_icon_yellow";
3936 stat = getstatf(STAT_DOM_PPS_PINK);
3937 pic = "dom_icon_pink";
3941 pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3943 if(mySize_x/mySize_y > aspect_ratio)
3945 i = aspect_ratio * mySize_y;
3946 myPos_x = myPos_x + (mySize_x - i) / 2;
3951 i = 1/aspect_ratio * mySize_x;
3952 myPos_y = myPos_y + (mySize_y - i) / 2;
3956 if (layout) // show text too
3959 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3960 if (layout == 2) // average pps
3961 drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3962 else // percentage of average pps
3963 drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3967 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3970 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3971 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3972 drawresetcliparea();
3976 void HUD_Mod_Dom(vector myPos, vector mySize)
3978 mod_active = 1; // required in each mod function that always shows something
3980 float teams_count = 0;
3981 for(tm = teams.sort_next; tm; tm = tm.sort_next)
3982 if(tm.team != COLOR_SPECTATOR)
3985 float layout = autocvar_hud_panel_modicons_dom_layout;
3986 float rows, columns, aspect_ratio;
3987 rows = mySize_y/mySize_x;
3988 aspect_ratio = (layout) ? 3 : 1;
3989 rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3990 columns = ceil(teams_count/rows);
3993 float row = 0, column = 0;
3994 for(i=0; i<teams_count; ++i)
3996 vector pos, itemSize;
3997 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3998 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
4000 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
4011 float mod_prev; // previous state of mod_active to check for a change
4013 float mod_change; // "time" when mod_active changed
4015 void HUD_ModIcons(void)
4017 if(!autocvar__hud_configure)
4019 if(!autocvar_hud_panel_modicons) return;
4020 if (gametype != MAPINFO_TYPE_CTF && gametype != MAPINFO_TYPE_KEYHUNT && gametype != MAPINFO_TYPE_NEXBALL && gametype != MAPINFO_TYPE_CTS && gametype != MAPINFO_TYPE_RACE && gametype != MAPINFO_TYPE_CA && gametype != MAPINFO_TYPE_FREEZETAG && gametype != MAPINFO_TYPE_KEEPAWAY && gametype != MAPINFO_TYPE_DOMINATION) return;
4023 hud_configure_active_panel = HUD_PANEL_MODICONS;
4025 HUD_Panel_UpdateCvars(modicons);
4026 HUD_Panel_ApplyFadeAlpha();
4028 draw_beginBoldFont();
4032 mySize = panel_size;
4034 if(mod_active != mod_prev) {
4036 mod_prev = mod_active;
4039 if(mod_active || autocvar__hud_configure)
4040 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4042 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4045 HUD_Panel_DrawBg(mod_alpha);
4047 if(panel_bg_padding)
4049 pos += '1 1 0' * panel_bg_padding;
4050 mySize -= '2 2 0' * panel_bg_padding;
4053 // these MUST be ran in order to update mod_active
4054 if(gametype == MAPINFO_TYPE_KEYHUNT)
4055 HUD_Mod_KH(pos, mySize);
4056 else if(gametype == MAPINFO_TYPE_CTF || autocvar__hud_configure)
4057 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4058 else if(gametype == MAPINFO_TYPE_NEXBALL)
4059 HUD_Mod_NexBall(pos, mySize);
4060 else if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE)
4061 HUD_Mod_Race(pos, mySize);
4062 else if(gametype == MAPINFO_TYPE_CA || gametype == MAPINFO_TYPE_FREEZETAG)
4063 HUD_Mod_CA(pos, mySize);
4064 else if(gametype == MAPINFO_TYPE_DOMINATION)
4065 HUD_Mod_Dom(pos, mySize);
4066 else if(gametype == MAPINFO_TYPE_KEEPAWAY)
4067 HUD_Mod_Keepaway(pos, mySize);
4072 // Draw pressed keys (#11)
4074 void HUD_DrawPressedKeys(void)
4076 if(!autocvar__hud_configure)
4078 if(!autocvar_hud_panel_pressedkeys) return;
4079 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
4082 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
4085 HUD_Panel_UpdateCvars(pressedkeys);
4086 HUD_Panel_ApplyFadeAlpha();
4089 mySize = panel_size;
4091 HUD_Panel_DrawBg(1);
4092 if(panel_bg_padding)
4094 pos += '1 1 0' * panel_bg_padding;
4095 mySize -= '2 2 0' * panel_bg_padding;
4098 // force custom aspect
4099 float aspect = autocvar_hud_panel_pressedkeys_aspect;
4102 vector newSize = '0 0 0';
4103 if(mySize_x/mySize_y > aspect)
4105 newSize_x = aspect * mySize_y;
4106 newSize_y = mySize_y;
4108 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4112 newSize_y = 1/aspect * mySize_x;
4113 newSize_x = mySize_x;
4115 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4121 keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
4123 pressedkeys = getstatf(STAT_PRESSED_KEYS);
4125 if(autocvar_hud_panel_pressedkeys_attack)
4127 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4128 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4132 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4133 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4134 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4136 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4137 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4138 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4141 // Handle chat as a panel (#12)
4145 if(!autocvar__hud_configure)
4147 if (!autocvar_hud_panel_chat)
4149 if (!autocvar_con_chatrect)
4150 cvar_set("con_chatrect", "0");
4153 if(autocvar__con_chat_maximized)
4154 if(!hud_draw_maximized) return;
4157 hud_configure_active_panel = HUD_PANEL_CHAT;
4159 HUD_Panel_UpdateCvars(chat);
4160 HUD_Panel_ApplyFadeAlpha();
4162 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4164 panel_pos_y = panel_bg_border;
4165 panel_size_y = vid_conheight - panel_bg_border * 2;
4166 if(panel_bg == "0") // force a border when maximized
4168 if(precache_pic(panel_bg) == "") {
4169 panel_bg = strcat(hud_skin_path, "/border_default");
4170 if(precache_pic(panel_bg) == "") {
4171 panel_bg = "gfx/hud/default/border_default";
4175 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
4180 mySize = panel_size;
4182 HUD_Panel_DrawBg(1);
4184 if(panel_bg_padding)
4186 pos += '1 1 0' * panel_bg_padding;
4187 mySize -= '2 2 0' * panel_bg_padding;
4190 if (!autocvar_con_chatrect)
4191 cvar_set("con_chatrect", "1");
4193 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4194 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4196 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4197 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
4199 if(autocvar__hud_configure)
4202 chatsize = '1 1 0' * autocvar_con_chatsize;
4203 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
4205 for(i = 0; i < autocvar_con_chat; ++i)
4207 if(i == autocvar_con_chat - 1)
4210 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
4211 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
4212 pos_y += chatsize_y;
4217 // Engine info panel (#13)
4224 float frametimeavg1; // 1 frame ago
4225 float frametimeavg2; // 2 frames ago
4226 void HUD_EngineInfo(void)
4228 if(!autocvar__hud_configure)
4230 if(!autocvar_hud_panel_engineinfo) return;
4233 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
4235 HUD_Panel_UpdateCvars(engineinfo);
4236 HUD_Panel_ApplyFadeAlpha();
4239 mySize = panel_size;
4241 HUD_Panel_DrawBg(1);
4242 if(panel_bg_padding)
4244 pos += '1 1 0' * panel_bg_padding;
4245 mySize -= '2 2 0' * panel_bg_padding;
4248 float currentTime = gettime(GETTIME_REALTIME);
4249 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4251 float currentframetime = currentTime - prevfps_time;
4252 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4253 frametimeavg2 = frametimeavg1;
4254 frametimeavg1 = frametimeavg;
4257 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4258 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4260 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4261 prevfps = (1/currentframetime);
4262 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4264 prevfps_time = currentTime;
4269 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
4271 prevfps = framecounter/(currentTime - prevfps_time);
4273 prevfps_time = currentTime;
4278 color = HUD_Get_Num_Color (prevfps, 100);
4279 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4282 // Info messages panel (#14)
4284 #define drawInfoMessage(s)\
4285 if(autocvar_hud_panel_infomessages_flip)\
4286 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4287 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4289 void HUD_InfoMessages(void)
4291 if(!autocvar__hud_configure)
4293 if(!autocvar_hud_panel_infomessages) return;
4296 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
4298 HUD_Panel_UpdateCvars(infomessages);
4299 HUD_Panel_ApplyFadeAlpha();
4302 mySize = panel_size;
4304 HUD_Panel_DrawBg(1);
4305 if(panel_bg_padding)
4307 pos += '1 1 0' * panel_bg_padding;
4308 mySize -= '2 2 0' * panel_bg_padding;
4311 // always force 5:1 aspect
4312 vector newSize = '0 0 0';
4313 if(mySize_x/mySize_y > 5)
4315 newSize_x = 5 * mySize_y;
4316 newSize_y = mySize_y;
4318 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4322 newSize_y = 1/5 * mySize_x;
4323 newSize_x = mySize_x;
4325 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4334 fontsize = '0.20 0.20 0' * mySize_y;
4340 if(!autocvar__hud_configure)
4342 if(spectatee_status && !intermission)
4345 if(spectatee_status == -1)
4346 s = _("^1Observing");
4348 #ifdef COMPAT_XON050_ENGINE
4349 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4351 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
4355 if(spectatee_status == -1)
4356 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4358 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4361 if(spectatee_status == -1)
4362 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4364 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4367 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4370 if(gametype == MAPINFO_TYPE_ARENA)
4371 s = _("^1Wait for your turn to join");
4372 else if(gametype == MAPINFO_TYPE_LMS)
4375 sk = playerslots[player_localnum];
4376 if(sk.(scores[ps_primary]) >= 666)
4377 s = _("^1Match has already begun");
4378 else if(sk.(scores[ps_primary]) > 0)
4379 s = _("^1You have no more lives left");
4381 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4384 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4387 //show restart countdown:
4388 if (time < getstatf(STAT_GAMESTARTTIME)) {
4390 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4391 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4392 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4393 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4397 if(warmup_stage && !intermission)
4399 s = _("^2Currently in ^1warmup^2 stage!");
4404 if(mod(time, 1) >= 0.5)
4409 if(ready_waiting && !intermission && !spectatee_status)
4411 if(ready_waiting_for_me)
4414 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4416 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4421 s = _("^2Waiting for others to ready up to end warmup...");
4423 s = _("^2Waiting for others to ready up...");
4427 else if(warmup_stage && !intermission && !spectatee_status)
4429 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4433 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
4435 float ts_min = 0, ts_max = 0;
4436 tm = teams.sort_next;
4439 for(; tm.sort_next; tm = tm.sort_next)
4441 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4443 if(!ts_min) ts_min = tm.team_size;
4444 else ts_min = min(ts_min, tm.team_size);
4445 if(!ts_max) ts_max = tm.team_size;
4446 else ts_max = max(ts_max, tm.team_size);
4448 if ((ts_max - ts_min) > 1)
4450 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4451 tm = GetTeam(myteam, false);
4453 if (tm.team != COLOR_SPECTATOR)
4454 if (tm.team_size == ts_max)
4455 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4463 s = _("^7Press ^3ESC ^7to show HUD options.");
4465 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4467 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4469 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4474 // Physics panel (#15)
4476 vector acc_prevspeed;
4477 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4478 void HUD_Physics(void)
4480 if(!autocvar__hud_configure)
4482 if(!autocvar_hud_panel_physics) return;
4483 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4484 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
4487 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4489 HUD_Panel_UpdateCvars(physics);
4490 HUD_Panel_ApplyFadeAlpha();
4492 draw_beginBoldFont();
4494 HUD_Panel_DrawBg(1);
4495 if(panel_bg_padding)
4497 panel_pos += '1 1 0' * panel_bg_padding;
4498 panel_size -= '2 2 0' * panel_bg_padding;
4501 float acceleration_progressbar_scale = 0;
4502 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
4503 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
4506 if (autocvar_hud_panel_physics_text_scale <= 0)
4509 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
4512 float speed, conversion_factor;
4515 switch(autocvar_hud_panel_physics_speed_unit)
4520 conversion_factor = 1.0;
4524 conversion_factor = 0.0254;
4528 conversion_factor = 0.0254 * 3.6;
4532 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4536 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4540 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4542 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4543 if (autocvar__hud_configure)
4544 speed = floor( max_speed * 0.65 + 0.5 );
4545 else if(autocvar_hud_panel_physics_speed_vertical)
4546 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4548 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
4550 //compute acceleration
4551 float acceleration, f;
4552 if (autocvar__hud_configure)
4553 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4556 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4557 f = time - acc_prevtime;
4558 if(autocvar_hud_panel_physics_acceleration_vertical)
4559 acceleration = (vlen(vel) - vlen(acc_prevspeed));
4561 acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
4563 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4565 acc_prevspeed = vel;
4566 acc_prevtime = time;
4568 f = bound(0, f * 10, 1);
4569 acc_avg = acc_avg * (1 - f) + acceleration * f;
4573 float panel_ar = panel_size_x/panel_size_y;
4574 vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4575 if (panel_ar >= 5 && !acceleration_progressbar_scale)
4577 panel_size_x *= 0.5;
4578 if (autocvar_hud_panel_physics_flip)
4579 speed_offset_x = panel_size_x;
4581 acceleration_offset_x = panel_size_x;
4585 panel_size_y *= 0.5;
4586 if (autocvar_hud_panel_physics_flip)
4587 speed_offset_y = panel_size_y;
4589 acceleration_offset_y = panel_size_y;
4591 float speed_baralign, acceleration_baralign;
4592 if (autocvar_hud_panel_physics_baralign == 1)
4593 acceleration_baralign = speed_baralign = 1;
4594 else if(autocvar_hud_panel_physics_baralign == 4)
4595 acceleration_baralign = speed_baralign = 2;
4596 else if (autocvar_hud_panel_physics_flip)
4598 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4599 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4603 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4604 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4606 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4607 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4611 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4613 HUD_Panel_GetProgressBarColor(speed);
4614 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4616 vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4617 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4619 tmp_size_x = panel_size_x * 0.75;
4620 tmp_size_y = panel_size_y * text_scale;
4622 tmp_offset_x = panel_size_x - tmp_size_x;
4625 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4626 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4632 tmp_offset_x = tmp_size_x;
4633 if (autocvar_hud_panel_physics_speed_unit_show)
4636 tmp_size_x = panel_size_x * (1 - 0.75);
4637 tmp_size_y = panel_size_y * 0.4 * text_scale;
4638 tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
4639 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4643 //compute and draw top speed
4644 if (autocvar_hud_panel_physics_topspeed)
4645 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4647 if (autocvar__hud_configure)
4649 top_speed = floor( max_speed * 0.75 + 0.5 );
4654 if (speed >= top_speed)
4657 top_speed_time = time;
4661 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4662 // divide by f to make it start from 1
4663 f = cos( ((time - top_speed_time) / f) * PI/2 );
4665 else //hide top speed 0, it would be stupid
4670 //top speed progressbar peak
4671 if(speed < top_speed)
4672 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4674 float peak_offset_x;
4675 vector peak_size = '0 0 0';
4676 if (speed_baralign == 0)
4677 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4678 else if (speed_baralign == 1)
4679 peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4680 else // if (speed_baralign == 2)
4681 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4682 //if speed is not 0 the speed progressbar already fetched the color
4684 HUD_Panel_GetProgressBarColor(speed);
4685 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4686 peak_size_y = panel_size_y;
4687 if (speed_baralign == 2) // draw two peaks, on both sides
4689 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4690 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4693 drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4697 tmp_offset_y = panel_size_y * 0.4;
4698 tmp_size_x = panel_size_x * (1 - 0.75);
4699 tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4700 tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4701 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4709 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4711 if (acceleration < 0)
4712 HUD_Panel_GetProgressBarColor(acceleration_neg);
4714 HUD_Panel_GetProgressBarColor(acceleration);
4716 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4717 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4720 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4722 tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4724 if (acceleration_baralign == 1)
4725 tmp_offset_x = panel_size_x - tmp_size_x;
4726 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4727 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4734 tmp_size = panel_size;
4735 tmp_offset = '0 0 0';
4738 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4740 tmp_size_x = panel_size_x;
4741 tmp_size_y = panel_size_y * text_scale;
4743 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4744 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4745 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4750 // CenterPrint (#16)
4752 #define CENTERPRINT_MAX_MSGS 10
4753 #define CENTERPRINT_MAX_ENTRIES 50
4754 #define CENTERPRINT_SPACING 0.7
4756 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4757 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4758 float centerprint_time[CENTERPRINT_MAX_MSGS];
4759 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4760 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4761 float centerprint_showing;
4763 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4767 if(strMessage == "" && new_id == 0)
4770 // strip trailing newlines
4771 j = strlen(strMessage) - 1;
4772 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4774 if (j < strlen(strMessage) - 1)
4775 strMessage = substring(strMessage, 0, j + 1);
4777 if(strMessage == "" && new_id == 0)
4780 // strip leading newlines
4782 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4785 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4787 if(strMessage == "" && new_id == 0)
4790 if (!centerprint_showing)
4791 centerprint_showing = TRUE;
4793 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4795 if (j == CENTERPRINT_MAX_MSGS)
4797 if (new_id && new_id == centerprint_msgID[j])
4799 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4801 // fade out the current msg (duration and countdown_num are ignored)
4802 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4803 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4804 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4807 break; // found a msg with the same id, at position j
4811 if (i == CENTERPRINT_MAX_MSGS)
4813 // a msg with the same id was not found, add the msg at the next position
4815 if (cpm_index == -1)
4816 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4819 if(centerprint_messages[j])
4820 strunzone(centerprint_messages[j]);
4821 centerprint_messages[j] = strzone(strMessage);
4822 centerprint_msgID[j] = new_id;
4824 centerprint_time[j] = -1;
4828 duration = max(1, autocvar_hud_panel_centerprint_time);
4829 centerprint_time[j] = duration;
4830 centerprint_expire_time[j] = time + duration;
4832 centerprint_countdown_num[j] = countdown_num;
4835 void centerprint_hud(string strMessage)
4837 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4840 void reset_centerprint_messages(void)
4843 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4845 centerprint_expire_time[i] = 0;
4846 centerprint_time[i] = 1;
4847 centerprint_msgID[i] = 0;
4848 if(centerprint_messages[i])
4849 strunzone(centerprint_messages[i]);
4850 centerprint_messages[i] = string_null;
4853 float hud_configure_cp_generation_time;
4854 void HUD_CenterPrint (void)
4856 if(!autocvar__hud_configure)
4858 if(!autocvar_hud_panel_centerprint) return;
4860 if (hud_configure_prev && hud_configure_prev != -1)
4861 reset_centerprint_messages();
4865 hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
4867 if (!hud_configure_prev)
4868 reset_centerprint_messages();
4869 if (time > hud_configure_cp_generation_time)
4874 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4876 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4878 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4879 hud_configure_cp_generation_time = time + 1 + random()*4;
4883 HUD_Panel_UpdateCvars(centerprint);
4885 // this panel doesn't fade when showing the scoreboard
4886 if(autocvar__menu_alpha)
4887 HUD_Panel_ApplyFadeAlpha();
4889 if(scoreboard_fade_alpha)
4891 // move the panel below the scoreboard
4892 if (scoreboard_bottom >= 0.96 * vid_conheight)
4896 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4898 if(target_pos_y > panel_pos_y)
4900 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4901 panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4905 HUD_Panel_DrawBg(1);
4907 if (!centerprint_showing)
4910 if(panel_bg_padding)
4912 panel_pos += '1 1 0' * panel_bg_padding;
4913 panel_size -= '2 2 0' * panel_bg_padding;
4916 float entries, height;
4918 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4919 // height = panel_size_y/entries;
4920 // fontsize = '1 1 0' * height;
4921 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4922 fontsize = '1 1 0' * height;
4923 entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4926 float a, sz, align, current_msg_pos_y = 0, msg_size;
4930 n = -1; // if no msg will be displayed, n stays -1
4933 if (autocvar_hud_panel_centerprint_flip)
4934 pos_y += panel_size_y;
4935 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4936 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4938 if (j == CENTERPRINT_MAX_MSGS)
4940 if (centerprint_expire_time[j] <= time)
4942 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4944 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4945 if (centerprint_countdown_num[j] == 0)
4947 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4953 // fade the centerprint_hud in/out
4954 if (centerprint_time[j] < 0 || centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
4955 a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4956 else if (centerprint_expire_time[j] > time)
4957 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4961 // set the size from fading in/out before subsequent fading
4962 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4964 // also fade it based on positioning
4965 if(autocvar_hud_panel_centerprint_fade_subsequent)
4967 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4968 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4971 // finally set the size based on the new theAlpha from subsequent fading
4972 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4973 drawfontscale = sz * '1 1 0';
4975 if (centerprint_countdown_num[j])
4976 n = tokenizebyseparator(sprintf(centerprint_messages[j], centerprint_countdown_num[j]), "\n");
4978 n = tokenizebyseparator(centerprint_messages[j], "\n");
4980 if (autocvar_hud_panel_centerprint_flip)
4982 // check if the message can be entirely shown
4983 for(k = 0; k < n; ++k)
4985 getWrappedLine_remaining = argv(k);
4986 while(getWrappedLine_remaining)
4988 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4990 pos_y -= fontsize_y;
4992 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4995 current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4999 for(k = 0; k < n; ++k)
5001 getWrappedLine_remaining = argv(k);
5002 while(getWrappedLine_remaining)
5004 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
5008 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
5009 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
5010 pos_y += fontsize_y;
5013 pos_y += fontsize_y * CENTERPRINT_SPACING/2;
5016 msg_size = pos_y - msg_size;
5017 if (autocvar_hud_panel_centerprint_flip)
5019 pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
5020 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
5021 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
5023 if (pos_y < panel_pos_y) // check if the next message can be shown
5025 drawfontscale = '1 1 0';
5031 pos_y += CENTERPRINT_SPACING * fontsize_y;
5032 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
5033 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
5035 if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
5037 drawfontscale = '1 1 0';
5042 drawfontscale = '1 1 0';
5045 centerprint_showing = FALSE;
5046 reset_centerprint_messages();
5056 void HUD_Reset (void)
5058 // reset gametype specific icons
5059 if(gametype == MAPINFO_TYPE_KEYHUNT)
5061 else if(gametype == MAPINFO_TYPE_CTF)
5062 HUD_Mod_CTF_Reset();
5065 #define HUD_DrawPanel(id)\
5067 case (HUD_PANEL_RADAR):\
5068 HUD_Radar(); break;\
5069 case (HUD_PANEL_WEAPONS):\
5070 HUD_Weapons(); break;\
5071 case (HUD_PANEL_AMMO):\
5073 case (HUD_PANEL_POWERUPS):\
5074 HUD_Powerups(); break;\
5075 case (HUD_PANEL_HEALTHARMOR):\
5076 HUD_HealthArmor(); break;\
5077 case (HUD_PANEL_NOTIFY):\
5078 HUD_Notify(); break;\
5079 case (HUD_PANEL_TIMER):\
5080 HUD_Timer(); break;\
5081 case (HUD_PANEL_SCORE):\
5082 HUD_Score(); break;\
5083 case (HUD_PANEL_RACETIMER):\
5084 HUD_RaceTimer(); break;\
5085 case (HUD_PANEL_VOTE):\
5086 HUD_VoteWindow(); break;\
5087 case (HUD_PANEL_MODICONS):\
5088 HUD_ModIcons(); break;\
5089 case (HUD_PANEL_PRESSEDKEYS):\
5090 HUD_DrawPressedKeys(); break;\
5091 case (HUD_PANEL_CHAT):\
5093 case (HUD_PANEL_ENGINEINFO):\
5094 HUD_EngineInfo(); break;\
5095 case (HUD_PANEL_INFOMESSAGES):\
5096 HUD_InfoMessages(); break;\
5097 case (HUD_PANEL_PHYSICS):\
5098 HUD_Physics(); break;\
5099 case (HUD_PANEL_CENTERPRINT):\
5100 HUD_CenterPrint(); break;\
5101 } ENDS_WITH_CURLY_BRACE
5103 void HUD_Main (void)
5106 // global hud theAlpha fade
5107 if(menu_enabled == 1)
5110 hud_fade_alpha = (1 - autocvar__menu_alpha);
5112 if(scoreboard_fade_alpha)
5113 hud_fade_alpha = (1 - scoreboard_fade_alpha);
5115 if(autocvar__hud_configure)
5117 HUD_Configure_Exit_Force();
5119 if(intermission == 2) // no hud during mapvote
5121 if (autocvar__hud_configure)
5122 HUD_Configure_Exit_Force();
5125 else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
5128 // panels that we want to be active together with the scoreboard
5129 // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
5130 if(scoreboard_fade_alpha == 1)
5136 if(!autocvar__hud_configure && !hud_fade_alpha)
5140 if (hud_skin_prev != autocvar_hud_skin)
5143 strunzone(hud_skin_path);
5144 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
5146 strunzone(hud_skin_prev);
5147 hud_skin_prev = strzone(autocvar_hud_skin);
5150 // HUD configure visible grid
5151 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
5153 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
5154 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
5155 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
5156 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
5159 s = eX + eY * vid_conheight;
5160 for(i = 1; i < 1/hud_configure_gridSize_x; ++i)
5161 drawfill(eX * i * hud_configure_realGridSize_x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5163 s = eY + eX * vid_conwidth;
5164 for(i = 1; i < 1/hud_configure_gridSize_y; ++i)
5165 drawfill(eY * i * hud_configure_realGridSize_y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5168 #ifdef COMPAT_XON050_ENGINE
5169 current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
5171 current_player = player_localentnum;
5175 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
5179 float hud_dock_color_team = autocvar_hud_dock_color_team;
5180 if((teamplay) && hud_dock_color_team) {
5181 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5182 color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
5184 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
5185 color = '1 0 0' * hud_dock_color_team;
5189 string hud_dock_color = autocvar_hud_dock_color;
5190 if(hud_dock_color == "shirt") {
5191 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5192 color = colormapPaletteColor(floor(f / 16), 0);
5194 else if(hud_dock_color == "pants") {
5195 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5196 color = colormapPaletteColor(mod(f, 16), 1);
5199 color = stov(hud_dock_color);
5203 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
5204 if(precache_pic(pic) == "") {
5205 pic = strcat(hud_skin_path, "/dock_medium");
5206 if(precache_pic(pic) == "") {
5207 pic = "gfx/hud/default/dock_medium";
5210 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
5213 // cache the panel order into the panel_order array
5214 if(autocvar__hud_panelorder != hud_panelorder_prev) {
5215 for(i = 0; i < HUD_PANEL_NUM; ++i)
5216 panel_order[i] = -1;
5218 float p_num, warning = false;
5219 float argc = tokenize_console(autocvar__hud_panelorder);
5220 if (argc > HUD_PANEL_NUM)
5222 //first detect wrong/missing panel numbers
5223 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5224 p_num = stof(argv(i));
5225 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
5226 if (panel_order[p_num] == -1) //found for the first time?
5227 s = strcat(s, ftos(p_num), " ");
5228 panel_order[p_num] = 1; //mark as found
5233 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5234 if (panel_order[i] == -1) {
5236 s = strcat(s, ftos(i), " "); //add missing panel number
5240 print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
5242 cvar_set("_hud_panelorder", s);
5243 if(hud_panelorder_prev)
5244 strunzone(hud_panelorder_prev);
5245 hud_panelorder_prev = strzone(s);
5247 //now properly set panel_order
5248 tokenize_console(s);
5249 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5250 panel_order[i] = stof(argv(i));
5254 hud_draw_maximized = 0;
5255 // draw panels in order specified by panel_order array
5256 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
5257 HUD_DrawPanel(panel_order[i]);
5259 hud_draw_maximized = 1; // panels that may be maximized must check this var
5260 // draw maximized panels on top
5261 if(hud_panel_radar_maximized)
5263 if(autocvar__con_chat_maximized)
5266 if(autocvar__hud_configure)
5270 HUD_Panel_UpdatePosSizeForId(tab_panel)
5271 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
5273 if(highlightedPanel != -1)
5275 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
5276 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
5278 if(!hud_configure_prev || hud_configure_prev == -1)
5280 if(autocvar_hud_cursormode) { setcursormode(1); }
5284 else if (hud_configure_prev && autocvar_hud_cursormode)
5287 hud_configure_prev = autocvar__hud_configure;
5289 if (!autocvar__hud_configure) // hud config mode disabled, enable normal theAlpha stuff again